carlosname

Untitled

Sep 30th, 2019
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  1. ---Yare Yare Daze..
  2. ---Last script probably
  3.  
  4. ---I couldnt make a GUI cuz im lazy so
  5. -----KEYDOWNS------
  6. --- E(Hold) - Ora Barrages
  7. --- R - Strong Hit
  8. --- T - Blast
  9. --- F - TimeStop
  10. --- Z(Can be Spammed) - Stand Jump
  11. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  12. ------This is a Play Fair script(None of that one shot stuff)
  13.  
  14. --https://github.com/Mokiros/roblox-FE-compatibility
  15. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  16. local Player,game,owner = owner,game
  17. local RealPlayer = Player
  18. do
  19. print("FE Compatibility code V2 by Mokiros")
  20. local RealPlayer = RealPlayer
  21. script.Parent = RealPlayer.Character
  22.  
  23. --Fake event to make stuff like Mouse.KeyDown work
  24. local Disconnect_Function = function(this)
  25. this[1].Functions[this[2]] = nil
  26. end
  27. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  28. local FakeEvent_Metatable = {__index={
  29. Connect = function(this,f)
  30. local i = tostring(math.random(0,10000))
  31. while this.Functions[i] do
  32. i = tostring(math.random(0,10000))
  33. end
  34. this.Functions[i] = f
  35. return setmetatable({this,i},Disconnect_Metatable)
  36. end
  37. }}
  38. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  39. local function fakeEvent()
  40. return setmetatable({Functions={}},FakeEvent_Metatable)
  41. end
  42.  
  43. --Creating fake input objects with fake variables
  44. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  45. FakeMouse.keyUp = FakeMouse.KeyUp
  46. FakeMouse.keyDown = FakeMouse.KeyDown
  47. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  48. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  49. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  50. end}
  51. --Merged 2 functions into one by checking amount of arguments
  52. CAS.UnbindAction = CAS.BindAction
  53.  
  54. --This function will trigger the events that have been :Connect()'ed
  55. local function TriggerEvent(self,ev,...)
  56. for _,f in pairs(self[ev].Functions) do
  57. f(...)
  58. end
  59. end
  60. FakeMouse.TriggerEvent = TriggerEvent
  61. UIS.TriggerEvent = TriggerEvent
  62.  
  63. --Client communication
  64. local Event = Instance.new("RemoteEvent")
  65. Event.Name = "UserInput_Event"
  66. Event.OnServerEvent:Connect(function(plr,io)
  67. if plr~=RealPlayer then return end
  68. FakeMouse.Target = io.Target
  69. FakeMouse.Hit = io.Hit
  70. if not io.isMouse then
  71. local b = io.UserInputState == Enum.UserInputState.Begin
  72. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  73. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  74. end
  75. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  76. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  77. end
  78. for _,t in pairs(CAS.Actions) do
  79. for _,k in pairs(t.Keys) do
  80. if k==io.KeyCode then
  81. t.Function(t.Name,io.UserInputState,io)
  82. end
  83. end
  84. end
  85. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  86. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  87. end
  88. end)
  89. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  90. local Mouse = owner:GetMouse()
  91. local UIS = game:GetService("UserInputService")
  92. local input = function(io,RobloxHandled)
  93. if RobloxHandled then return end
  94. --Since InputObject is a client-side instance, we create and pass table instead
  95. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  96. end
  97. UIS.InputBegan:Connect(input)
  98. UIS.InputEnded:Connect(input)
  99. local h,t
  100. --Give the server mouse data every second frame, but only if the values changed
  101. --If player is not moving their mouse, client won't fire events
  102. local HB = game:GetService("RunService").Heartbeat
  103. while true do
  104. if h~=Mouse.Hit or t~=Mouse.Target then
  105. h,t=Mouse.Hit,Mouse.Target
  106. Event:FireServer({isMouse=true,Target=t,Hit=h})
  107. end
  108. --Wait 2 frames
  109. for i=1,2 do
  110. HB:Wait()
  111. end
  112. end]==],script)
  113.  
  114. ----Sandboxed game object that allows the usage of client-side methods and services
  115. --Real game object
  116. local RealGame = game
  117.  
  118. --Metatable for fake service
  119. local FakeService_Metatable = {
  120. __index = function(self,k)
  121. local s = rawget(self,"_RealService")
  122. if s then
  123. return typeof(s[k])=="function"
  124. and function(_,...)return s[k](s,...)end or s[k]
  125. end
  126. end,
  127. __newindex = function(self,k,v)
  128. local s = rawget(self,"_RealService")
  129. if s then s[k]=v end
  130. end
  131. }
  132. local function FakeService(t,RealService)
  133. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  134. return setmetatable(t,FakeService_Metatable)
  135. end
  136.  
  137. --Fake game object
  138. local FakeGame = {
  139. GetService = function(self,s)
  140. return rawget(self,s) or RealGame:GetService(s)
  141. end,
  142. Players = FakeService({
  143. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  144. },"Players"),
  145. UserInputService = FakeService(UIS,"UserInputService"),
  146. ContextActionService = FakeService(CAS,"ContextActionService"),
  147. RunService = FakeService({
  148. _btrs = {},
  149. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  150. BindToRenderStep = function(self,name,_,fun)
  151. self._btrs[name] = self.Heartbeat:Connect(fun)
  152. end,
  153. UnbindFromRenderStep = function(self,name)
  154. self._btrs[name]:Disconnect()
  155. end,
  156. },"RunService")
  157. }
  158. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  159. FakeGame.service = FakeGame.GetService
  160. FakeService(FakeGame,game)
  161. --Changing owner to fake player object to support owner:GetMouse()
  162. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  163. end
  164.  
  165. wait(0.1)
  166. local Player = game.Players.LocalPlayer
  167. local Character = Player.Character
  168. local Humanoid = Character.Humanoid
  169. local Mouse = Player:GetMouse()
  170. local LeftArm = Character["Left Arm"]
  171. local RightArm = Character["Right Arm"]
  172. local LeftLeg = Character["Left Leg"]
  173. local RightLeg = Character["Right Leg"]
  174. local Head = Character.Head
  175. local Torso = Character.Torso
  176. local Camera = game.Workspace.CurrentCamera
  177. local RootPart = Character.HumanoidRootPart
  178. local RootJoint = RootPart.RootJoint
  179. local Pause = false
  180. local attack = false
  181. local Change = false
  182. local DDZ = false
  183. local LOL = false
  184. local Anim = 'Idle'
  185. local attacktype = 1
  186. local delays = false
  187. local play = true
  188. local Time = 7
  189. local targetted = nil
  190. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  191. local velocity = RootPart.Velocity.y
  192. local sine = 0
  193. local change = 1
  194. local D = false
  195. Loop = false
  196. local DD = false
  197. local doe = 0
  198. local Create = LoadLibrary("RbxUtility").Create
  199. local Stand = Instance.new("Model",Character)
  200. Stand.Name = "Stand"
  201. local ST = Instance.new("Part",Stand)
  202. ST.Size = Vector3.new(2,2,1)
  203. ST.BrickColor = BrickColor.new("Tr. Lg blue")
  204. ST.CanCollide = false
  205. local ST2 = Instance.new("SpecialMesh",ST)
  206. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  207. ST2.Scale = Vector3.new(1,1,1)
  208. local ST3 = Instance.new("Weld",ST)
  209. ST3.Part0 = RootPart
  210. ST3.Part1 = ST
  211. ST3.C0 = CFrame.new(0,0,0)
  212. local SH = Instance.new("Part",Stand)
  213. SH.Size = Vector3.new(1.25,1.25,1.25)
  214. SH.CanCollide = false
  215. SH.BrickColor = BrickColor.new("Tr. Lg blue")
  216. local SH2 = Instance.new("SpecialMesh",SH)
  217. SH2.MeshType = "Head"
  218. SH2.Scale = Vector3.new(1,1,1)
  219. local SH2 = Instance.new("Weld",SH)
  220. SH2.Part0 = ST
  221. SH2.Part1 = SH
  222. SH2.C0 = CFrame.new(0,1.5,0)
  223. local SRA = Instance.new("Part",Stand)
  224. SRA.Size = Vector3.new(1,2,1)
  225. SRA.CanCollide = false
  226. SRA.BrickColor = BrickColor.new("Tr. Lg blue")
  227. local SRA2 = Instance.new("SpecialMesh",SRA)
  228. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  229. SRA2.Scale = Vector3.new(1,1,1)
  230. local SRA3 = Instance.new("Weld",SRA)
  231. SRA3.Part0 = ST
  232. SRA3.Part1 = SRA
  233. SRA3.C0 = CFrame.new(1.5,0,0)
  234. local SLA = Instance.new("Part",Stand)
  235. SLA.Size = Vector3.new(1,2,1)
  236. SLA.CanCollide = false
  237. SLA.BrickColor = BrickColor.new("Tr. Lg blue")
  238. local SLA2 = Instance.new("SpecialMesh",SLA)
  239. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  240. SLA2.Scale = Vector3.new(1,1,1)
  241. local SLA3 = Instance.new("Weld",SLA)
  242. SLA3.Part0 = ST
  243. SLA3.Part1 = SLA
  244. SLA3.C0 = CFrame.new(-1.5,0,0)
  245. local SRL = Instance.new("Part",Stand)
  246. SRL.Size = Vector3.new(1,2,1)
  247. SRL.CanCollide = false
  248. SRL.BrickColor = BrickColor.new("Tr. Lg blue")
  249. local SRL2 = Instance.new("SpecialMesh",SRL)
  250. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  251. SRL2.Scale = Vector3.new(1,1,1)
  252. local SRL3 = Instance.new("Weld",SRL)
  253. SRL3.Part0 = ST
  254. SRL3.Part1 = SRL
  255. SRL3.C0 = CFrame.new(0.5,-2,0)
  256. local SLL = Instance.new("Part",Stand)
  257. SLL.Size = Vector3.new(1,2,1)
  258. SLL.CanCollide = false
  259. SLL.BrickColor = BrickColor.new("Tr. Lg blue")
  260. local SLL2 = Instance.new("SpecialMesh",SLL)
  261. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  262. SLL2.Scale = Vector3.new(1,1,1)
  263. local SLL3 = Instance.new("Weld",SLL)
  264. SLL3.Part0 = ST
  265. SLL3.Part1 = SLL
  266. SLL3.C0 = CFrame.new(-0.5,-2,0)
  267. local FlA = Instance.new("ParticleEmitter",SRA)
  268. FlA.Texture = "rbxassetid://254463178"
  269. FlA.Size = NumberSequence.new(0.6)
  270. FlA.Rotation = NumberRange.new(-100, 100)
  271. FlA.RotSpeed = NumberRange.new(-200, 200)
  272. FlA.Transparency = NumberSequence.new(0,1)
  273. FlA.Speed = NumberRange.new(0.1)
  274. FlA.ZOffset = -0.1
  275. FlA.Lifetime = NumberRange.new(1)
  276. FlA.Rate = 1111
  277. FlA.LockedToPart = true
  278. FlA.LightEmission = 1
  279. FlA.VelocitySpread = 12121
  280. local ZZA = Instance.new("ParticleEmitter",SRA)
  281. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  282. ZZA.Size = NumberSequence.new(0.005)
  283. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  284. ZZA.RotSpeed = NumberRange.new(-200, 200)
  285. ZZA.Transparency = NumberSequence.new(0.7)
  286. ZZA.Lifetime = NumberRange.new(1)
  287. ZZA.Speed = NumberRange.new(0.48)
  288. ZZA.Rate = 1231231
  289. ZZA.ZOffset = 0.1
  290. ZZA.LockedToPart = true
  291. ZZA.LightEmission = 1e9
  292. ZZA.LightInfluence = 1e9
  293. local FlA1 = Instance.new("ParticleEmitter",SLA)
  294. FlA1.Texture = "rbxassetid://254463178"
  295. FlA1.Size = NumberSequence.new(0.6)
  296. FlA1.Rotation = NumberRange.new(-100, 100)
  297. FlA1.RotSpeed = NumberRange.new(-200, 200)
  298. FlA1.Transparency = NumberSequence.new(0,1)
  299. FlA1.Speed = NumberRange.new(0.1)
  300. FlA1.ZOffset = -0.1
  301. FlA1.Lifetime = NumberRange.new(1)
  302. FlA1.Rate = 1111
  303. FlA1.LockedToPart = true
  304. FlA1.LightEmission = 1
  305. FlA1.VelocitySpread = 12121
  306. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  307. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  308. ZZA1.Size = NumberSequence.new(0.005)
  309. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  310. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  311. ZZA1.Transparency = NumberSequence.new(0.7)
  312. ZZA1.Lifetime = NumberRange.new(1)
  313. ZZA1.Speed = NumberRange.new(0.48)
  314. ZZA1.Rate = 1231231
  315. ZZA1.ZOffset = 0.1
  316. ZZA1.LockedToPart = true
  317. ZZA1.LightEmission = 1e9
  318. ZZA1.LightInfluence = 1e9
  319. local FlA2 = Instance.new("ParticleEmitter",ST)
  320. FlA2.Texture = "rbxassetid://254463178"
  321. FlA2.Size = NumberSequence.new(0.6)
  322. FlA2.Rotation = NumberRange.new(-100, 100)
  323. FlA2.RotSpeed = NumberRange.new(-200, 200)
  324. FlA2.Transparency = NumberSequence.new(0,1)
  325. FlA2.Speed = NumberRange.new(0.1)
  326. FlA2.ZOffset = -0.1
  327. FlA2.Lifetime = NumberRange.new(1)
  328. FlA2.Rate = 1111
  329. FlA2.LockedToPart = true
  330. FlA2.LightEmission = 1
  331. FlA2.VelocitySpread = 12121
  332. local ZZA2 = Instance.new("ParticleEmitter",ST)
  333. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  334. ZZA2.Size = NumberSequence.new(0.005)
  335. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  336. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  337. ZZA2.Transparency = NumberSequence.new(0.7)
  338. ZZA2.Lifetime = NumberRange.new(1)
  339. ZZA2.Speed = NumberRange.new(0.48)
  340. ZZA2.Rate = 1231231
  341. ZZA2.ZOffset = 0.1
  342. ZZA2.LockedToPart = true
  343. ZZA2.LightEmission = 1e9
  344. ZZA2.LightInfluence = 1e9
  345. local FlA3 = Instance.new("ParticleEmitter",SRL)
  346. FlA3.Texture = "rbxassetid://254463178"
  347. FlA3.Size = NumberSequence.new(0.6)
  348. FlA3.Rotation = NumberRange.new(-100, 100)
  349. FlA3.RotSpeed = NumberRange.new(-200, 200)
  350. FlA3.Transparency = NumberSequence.new(0,1)
  351. FlA3.Speed = NumberRange.new(0.1)
  352. FlA3.ZOffset = -0.1
  353. FlA3.Lifetime = NumberRange.new(1)
  354. FlA3.Rate = 1111
  355. FlA3.LockedToPart = true
  356. FlA3.LightEmission = 1
  357. FlA3.VelocitySpread = 12121
  358. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  359. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  360. ZZA3.Size = NumberSequence.new(0.005)
  361. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  362. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  363. ZZA3.Transparency = NumberSequence.new(0.7)
  364. ZZA3.Lifetime = NumberRange.new(1)
  365. ZZA3.Speed = NumberRange.new(0.48)
  366. ZZA3.Rate = 1231231
  367. ZZA3.ZOffset = 0.1
  368. ZZA3.LockedToPart = true
  369. ZZA3.LightEmission = 1e9
  370. ZZA3.LightInfluence = 1e9
  371. local FlA4 = Instance.new("ParticleEmitter",SLL)
  372. FlA4.Texture = "rbxassetid://254463178"
  373. FlA4.Size = NumberSequence.new(0.6)
  374. FlA4.Rotation = NumberRange.new(-100, 100)
  375. FlA4.RotSpeed = NumberRange.new(-200, 200)
  376. FlA4.Transparency = NumberSequence.new(0,1)
  377. FlA4.Speed = NumberRange.new(0.1)
  378. FlA4.ZOffset = -0.1
  379. FlA4.Lifetime = NumberRange.new(1)
  380. FlA4.Rate = 1111
  381. FlA4.LockedToPart = true
  382. FlA4.LightEmission = 1
  383. FlA4.VelocitySpread = 12121
  384. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  385. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  386. ZZA4.Size = NumberSequence.new(0.005)
  387. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  388. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  389. ZZA4.Transparency = NumberSequence.new(0.7)
  390. ZZA4.Lifetime = NumberRange.new(1)
  391. ZZA4.Speed = NumberRange.new(0.48)
  392. ZZA4.Rate = 1231231
  393. ZZA4.ZOffset = 0.1
  394. ZZA4.LockedToPart = true
  395. ZZA4.LightEmission = 1e9
  396. ZZA4.LightInfluence = 1e9
  397. local FlA5 = Instance.new("ParticleEmitter",SH)
  398. FlA5.Texture = "rbxassetid://254463178"
  399. FlA5.Size = NumberSequence.new(0.6)
  400. FlA5.Rotation = NumberRange.new(-100, 100)
  401. FlA5.RotSpeed = NumberRange.new(-200, 200)
  402. FlA5.Transparency = NumberSequence.new(0,1)
  403. FlA5.Speed = NumberRange.new(0.1)
  404. FlA5.ZOffset = -0.1
  405. FlA5.Lifetime = NumberRange.new(1)
  406. FlA5.Rate = 20
  407. FlA5.LockedToPart = true
  408. FlA5.LightEmission = 1
  409. FlA5.VelocitySpread = 12121
  410. local ZZA5 = Instance.new("ParticleEmitter",SH)
  411. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  412. ZZA5.Size = NumberSequence.new(0.005)
  413. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  414. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  415. ZZA5.Transparency = NumberSequence.new(0.7)
  416. ZZA5.Lifetime = NumberRange.new(1)
  417. ZZA5.Speed = NumberRange.new(0.48)
  418. ZZA5.Rate = 1231233
  419. ZZA5.ZOffset = 0.1
  420. ZZA5.LockedToPart = true
  421. ZZA5.LightEmission = 1e9
  422. ZZA5.LightInfluence = 1e9
  423. FlA.Enabled = false
  424. FlA1.Enabled = false
  425. FlA2.Enabled = false
  426. FlA3.Enabled = false
  427. FlA4.Enabled = false
  428. FlA5.Enabled = false
  429. ZZA.Enabled= false
  430. ZZA1.Enabled = false
  431. ZZA2.Enabled = false
  432. ZZA3.Enabled = false
  433. ZZA4.Enabled = false
  434. ZZA5.Enabled = false
  435. local Face = Instance.new("Decal",SH)
  436. Face.Face = "Front"
  437. Face.Texture = "rbxassetid://0"
  438. local StarH = Instance.new("Part",Stand)
  439. StarH.BrickColor = BrickColor.new("Black")
  440. StarH.CanCollide = false
  441. local StarH2 = Instance.new("SpecialMesh",StarH)
  442. StarH2.MeshId = "rbxassetid://874044556"
  443. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  444. local StarH3 = Instance.new("Weld",StarH)
  445. StarH3.Part0 = SH
  446. StarH3.Part1 = StarH
  447. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  448. local Scarf = Instance.new("Part",Stand)
  449. Scarf.BrickColor = BrickColor.new("Cyan")
  450. Scarf.CanCollide = false
  451. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  452. Scarf2.MeshId = "rbxassetid://873798502"
  453. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  454. local Scarf3 = Instance.new("Weld",Scarf)
  455. Scarf3.Part0 = SH
  456. Scarf3.Part1 = Scarf
  457. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  458. local Clot = Instance.new("Part",Stand)
  459. Clot.BrickColor = BrickColor.new("Bright red")
  460. Clot.CanCollide = false
  461. local Clot2 = Instance.new("SpecialMesh",Clot)
  462. Clot2.MeshId = "rbxassetid://874045262"
  463. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  464. local Clot3 = Instance.new("Weld",Clot)
  465. Clot3.Part0 = ST
  466. Clot3.Part1 = Clot
  467. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  468. local BClot = Instance.new("Part",Stand)
  469. BClot.BrickColor = BrickColor.new("Bright red")
  470. BClot.CanCollide = false
  471. local BClot2 = Instance.new("SpecialMesh",BClot)
  472. BClot2.MeshId = "rbxassetid://874045262"
  473. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  474. local BClot3 = Instance.new("Weld",BClot)
  475. BClot3.Part0 = ST
  476. BClot3.Part1 = BClot
  477. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  478. local Shoulder = Instance.new("Part",Stand)
  479. Shoulder.BrickColor = BrickColor.new("Gold")
  480. Shoulder.CanCollide = false
  481. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  482. Shoulder2.MeshId = "rbxassetid://874040321"
  483. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  484. local Shoulder3 = Instance.new("Weld",Shoulder)
  485. Shoulder3.Part0 = SRA
  486. Shoulder3.Part1 = Shoulder
  487. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  488. local OtShoulder = Instance.new("Part",Stand)
  489. OtShoulder.BrickColor = BrickColor.new("Gold")
  490. OtShoulder.CanCollide = false
  491. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  492. OtShoulder2.MeshId = "rbxassetid://874040321"
  493. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  494. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  495. OtShoulder3.Part0 = SLA
  496. OtShoulder3.Part1 = OtShoulder
  497. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  498. local Abs = Instance.new("Part",Stand)
  499. Abs.BrickColor = BrickColor.new("Tr. Lg blue")
  500. Abs.CanCollide = false
  501. local Abs2 = Instance.new("SpecialMesh",Abs)
  502. Abs2.MeshId = "rbxassetid://958074736"
  503. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  504. local Abs3 = Instance.new("Weld",Abs)
  505. Abs3.Part0 = ST
  506. Abs3.Part1 = Abs
  507. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  508. Humanoid.Animator.Parent = nil
  509. Character.Animate.Parent = nil
  510. mas = Instance.new("Model",game:GetService("Lighting"))
  511. WeldConstraint0 = Instance.new("WeldConstraint")
  512. WeldConstraint1 = Instance.new("WeldConstraint")
  513. WeldConstraint2 = Instance.new("WeldConstraint")
  514. WeldConstraint3 = Instance.new("WeldConstraint")
  515. WeldConstraint4 = Instance.new("WeldConstraint")
  516. WeldConstraint5 = Instance.new("WeldConstraint")
  517. WeldConstraint6 = Instance.new("WeldConstraint")
  518. WeldConstraint7 = Instance.new("WeldConstraint")
  519. WeldConstraint8 = Instance.new("WeldConstraint")
  520. WeldConstraint9 = Instance.new("WeldConstraint")
  521. WeldConstraint10 = Instance.new("WeldConstraint")
  522. WeldConstraint11 = Instance.new("WeldConstraint")
  523. WeldConstraint12 = Instance.new("WeldConstraint")
  524. WeldConstraint13 = Instance.new("WeldConstraint")
  525. Part14 = Instance.new("Part")
  526. Part15 = Instance.new("Part")
  527. WeldConstraint16 = Instance.new("WeldConstraint")
  528. WeldConstraint17 = Instance.new("WeldConstraint")
  529. WeldConstraint18 = Instance.new("WeldConstraint")
  530. WeldConstraint19 = Instance.new("WeldConstraint")
  531. WeldConstraint20 = Instance.new("WeldConstraint")
  532. WeldConstraint21 = Instance.new("WeldConstraint")
  533. WeldConstraint22 = Instance.new("WeldConstraint")
  534. WeldConstraint23 = Instance.new("WeldConstraint")
  535. WeldConstraint24 = Instance.new("WeldConstraint")
  536. WeldConstraint25 = Instance.new("WeldConstraint")
  537. WeldConstraint26 = Instance.new("WeldConstraint")
  538. WeldConstraint27 = Instance.new("WeldConstraint")
  539. WeldConstraint28 = Instance.new("WeldConstraint")
  540. WeldConstraint29 = Instance.new("WeldConstraint")
  541. Part30 = Instance.new("Part")
  542. Part31 = Instance.new("Part")
  543. Part32 = Instance.new("Part")
  544. Part33 = Instance.new("Part")
  545. Part34 = Instance.new("Part")
  546. Part35 = Instance.new("Part")
  547. Part36 = Instance.new("Part")
  548. Part37 = Instance.new("Part")
  549. Part38 = Instance.new("Part")
  550. Part39 = Instance.new("Part")
  551. Part40 = Instance.new("Part")
  552. Part41 = Instance.new("Part")
  553. Part42 = Instance.new("Part")
  554. WeldConstraint20.Parent = Part15
  555. WeldConstraint20.Part0 = Part15
  556. WeldConstraint20.Part1 = Part33
  557. WeldConstraint22.Parent = Part15
  558. WeldConstraint22.Part0 = Part15
  559. WeldConstraint22.Part1 = Part35
  560. WeldConstraint21.Parent = Part15
  561. WeldConstraint21.Part0 = Part15
  562. WeldConstraint21.Part1 = Part34
  563. WeldConstraint23.Parent = Part15
  564. WeldConstraint23.Part0 = Part15
  565. WeldConstraint23.Part1 = Part36
  566. WeldConstraint24.Parent = Part15
  567. WeldConstraint24.Part0 = Part15
  568. WeldConstraint24.Part1 = Part37
  569. WeldConstraint25.Parent = Part15
  570. WeldConstraint25.Part0 = Part15
  571. WeldConstraint25.Part1 = Part38
  572. WeldConstraint26.Parent = Part15
  573. WeldConstraint26.Part0 = Part15
  574. WeldConstraint26.Part1 = Part39
  575. WeldConstraint27.Parent = Part15
  576. WeldConstraint27.Part0 = Part15
  577. WeldConstraint27.Part1 = Part40
  578. WeldConstraint29.Parent = Part15
  579. WeldConstraint29.Part0 = Part15
  580. WeldConstraint29.Part1 = Part42
  581. WeldConstraint28.Parent = Part15
  582. WeldConstraint28.Part0 = Part15
  583. WeldConstraint28.Part1 = Part41
  584. WeldConstraint16.Parent = Part15
  585. WeldConstraint16.Part0 = Part15
  586. WeldConstraint16.Part1 = Part14
  587. WeldConstraint17.Parent = Part15
  588. WeldConstraint17.Part0 = Part15
  589. WeldConstraint17.Part1 = Part30
  590. WeldConstraint18.Parent = Part15
  591. WeldConstraint18.Part0 = Part15
  592. WeldConstraint18.Part1 = Part31
  593. WeldConstraint19.Parent = Part15
  594. WeldConstraint19.Part0 = Part15
  595. WeldConstraint19.Part1 = Part32
  596. Part14.Name = "Glove"
  597. Part14.Parent = mas
  598. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  599. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  600. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  601. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  602. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  603. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  604. Part14.BottomSurface = Enum.SurfaceType.Smooth
  605. Part14.BrickColor = BrickColor.new("Pastel yellow")
  606. Part14.CanCollide = false
  607. Part14.Material = Enum.Material.SmoothPlastic
  608. Part14.TopSurface = Enum.SurfaceType.Smooth
  609. Part14.brickColor = BrickColor.new("Pastel yellow")
  610. Part15.Name = "LeftHandle"
  611. Part15.Parent = mas
  612. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  613. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  614. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  615. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  616. Part15.Color = Color3.new(1, 1, 0)
  617. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  618. Part15.BottomSurface = Enum.SurfaceType.Smooth
  619. Part15.BrickColor = BrickColor.new("New Yeller")
  620. Part15.CanCollide = false
  621. Part15.Material = Enum.Material.SmoothPlastic
  622. Part15.TopSurface = Enum.SurfaceType.Smooth
  623. Part15.brickColor = BrickColor.new("New Yeller")
  624. Part15.Shape = Enum.PartType.Ball
  625. WeldConstraint16.Parent = Part15
  626. WeldConstraint16.Part0 = Part15
  627. WeldConstraint16.Part1 = Part14
  628. WeldConstraint17.Parent = Part15
  629. WeldConstraint17.Part0 = Part15
  630. WeldConstraint17.Part1 = Part30
  631. WeldConstraint18.Parent = Part15
  632. WeldConstraint18.Part0 = Part15
  633. WeldConstraint18.Part1 = Part31
  634. WeldConstraint19.Parent = Part15
  635. WeldConstraint19.Part0 = Part15
  636. WeldConstraint19.Part1 = Part32
  637. WeldConstraint20.Parent = Part15
  638. WeldConstraint20.Part0 = Part15
  639. WeldConstraint20.Part1 = Part33
  640. WeldConstraint21.Parent = Part15
  641. WeldConstraint21.Part0 = Part15
  642. WeldConstraint21.Part1 = Part34
  643. WeldConstraint22.Parent = Part15
  644. WeldConstraint22.Part0 = Part15
  645. WeldConstraint22.Part1 = Part35
  646. WeldConstraint23.Parent = Part15
  647. WeldConstraint23.Part0 = Part15
  648. WeldConstraint23.Part1 = Part36
  649. WeldConstraint24.Parent = Part15
  650. WeldConstraint24.Part0 = Part15
  651. WeldConstraint24.Part1 = Part37
  652. WeldConstraint25.Parent = Part15
  653. WeldConstraint25.Part0 = Part15
  654. WeldConstraint25.Part1 = Part38
  655. WeldConstraint26.Parent = Part15
  656. WeldConstraint26.Part0 = Part15
  657. WeldConstraint26.Part1 = Part39
  658. WeldConstraint27.Parent = Part15
  659. WeldConstraint27.Part0 = Part15
  660. WeldConstraint27.Part1 = Part40
  661. WeldConstraint28.Parent = Part15
  662. WeldConstraint28.Part0 = Part15
  663. WeldConstraint28.Part1 = Part41
  664. WeldConstraint29.Parent = Part15
  665. WeldConstraint29.Part0 = Part15
  666. WeldConstraint29.Part1 = Part42
  667. Part30.Parent = mas
  668. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  669. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  670. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  671. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  672. Part30.Color = Color3.new(1, 1, 0)
  673. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  674. Part30.BottomSurface = Enum.SurfaceType.Smooth
  675. Part30.BrickColor = BrickColor.new("New Yeller")
  676. Part30.CanCollide = false
  677. Part30.Material = Enum.Material.SmoothPlastic
  678. Part30.TopSurface = Enum.SurfaceType.Smooth
  679. Part30.brickColor = BrickColor.new("New Yeller")
  680. Part30.Shape = Enum.PartType.Ball
  681. Part31.Parent = mas
  682. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  683. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  684. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  685. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  686. Part31.Color = Color3.new(1, 1, 0)
  687. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  688. Part31.BottomSurface = Enum.SurfaceType.Smooth
  689. Part31.BrickColor = BrickColor.new("New Yeller")
  690. Part31.CanCollide = false
  691. Part31.Material = Enum.Material.SmoothPlastic
  692. Part31.TopSurface = Enum.SurfaceType.Smooth
  693. Part31.brickColor = BrickColor.new("New Yeller")
  694. Part31.Shape = Enum.PartType.Ball
  695. Part32.Parent = mas
  696. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  697. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  698. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  699. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  700. Part32.Color = Color3.new(1, 1, 0)
  701. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  702. Part32.BottomSurface = Enum.SurfaceType.Smooth
  703. Part32.BrickColor = BrickColor.new("New Yeller")
  704. Part32.CanCollide = false
  705. Part32.Material = Enum.Material.SmoothPlastic
  706. Part32.TopSurface = Enum.SurfaceType.Smooth
  707. Part32.brickColor = BrickColor.new("New Yeller")
  708. Part32.Shape = Enum.PartType.Ball
  709. Part33.Parent = mas
  710. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  711. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  712. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  713. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  714. Part33.Color = Color3.new(1, 1, 0)
  715. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  716. Part33.BottomSurface = Enum.SurfaceType.Smooth
  717. Part33.BrickColor = BrickColor.new("New Yeller")
  718. Part33.CanCollide = false
  719. Part33.Material = Enum.Material.SmoothPlastic
  720. Part33.TopSurface = Enum.SurfaceType.Smooth
  721. Part33.brickColor = BrickColor.new("New Yeller")
  722. Part33.Shape = Enum.PartType.Ball
  723. Part34.Parent = mas
  724. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  725. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  726. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  727. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  728. Part34.Color = Color3.new(1, 1, 0)
  729. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  730. Part34.BottomSurface = Enum.SurfaceType.Smooth
  731. Part34.BrickColor = BrickColor.new("New Yeller")
  732. Part34.CanCollide = false
  733. Part34.Material = Enum.Material.SmoothPlastic
  734. Part34.TopSurface = Enum.SurfaceType.Smooth
  735. Part34.brickColor = BrickColor.new("New Yeller")
  736. Part34.Shape = Enum.PartType.Ball
  737. Part35.Parent = mas
  738. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  739. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  740. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  741. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  742. Part35.Color = Color3.new(1, 1, 0)
  743. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  744. Part35.BottomSurface = Enum.SurfaceType.Smooth
  745. Part35.BrickColor = BrickColor.new("New Yeller")
  746. Part35.CanCollide = false
  747. Part35.Material = Enum.Material.SmoothPlastic
  748. Part35.TopSurface = Enum.SurfaceType.Smooth
  749. Part35.brickColor = BrickColor.new("New Yeller")
  750. Part35.Shape = Enum.PartType.Ball
  751. Part36.Parent = mas
  752. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  753. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  754. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  755. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  756. Part36.Color = Color3.new(1, 1, 0)
  757. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  758. Part36.BottomSurface = Enum.SurfaceType.Smooth
  759. Part36.BrickColor = BrickColor.new("New Yeller")
  760. Part36.CanCollide = false
  761. Part36.Material = Enum.Material.SmoothPlastic
  762. Part36.TopSurface = Enum.SurfaceType.Smooth
  763. Part36.brickColor = BrickColor.new("New Yeller")
  764. Part36.Shape = Enum.PartType.Ball
  765. Part37.Parent = mas
  766. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  767. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  768. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  769. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  770. Part37.Color = Color3.new(1, 1, 0)
  771. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  772. Part37.BottomSurface = Enum.SurfaceType.Smooth
  773. Part37.BrickColor = BrickColor.new("New Yeller")
  774. Part37.CanCollide = false
  775. Part37.Material = Enum.Material.SmoothPlastic
  776. Part37.TopSurface = Enum.SurfaceType.Smooth
  777. Part37.brickColor = BrickColor.new("New Yeller")
  778. Part37.Shape = Enum.PartType.Ball
  779. Part38.Parent = mas
  780. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  781. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  782. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  783. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  784. Part38.Color = Color3.new(1, 1, 0)
  785. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  786. Part38.BottomSurface = Enum.SurfaceType.Smooth
  787. Part38.BrickColor = BrickColor.new("New Yeller")
  788. Part38.CanCollide = false
  789. Part38.Material = Enum.Material.SmoothPlastic
  790. Part38.TopSurface = Enum.SurfaceType.Smooth
  791. Part38.brickColor = BrickColor.new("New Yeller")
  792. Part38.Shape = Enum.PartType.Ball
  793. Part39.Parent = mas
  794. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  795. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  796. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  797. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  798. Part39.Color = Color3.new(1, 1, 0)
  799. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  800. Part39.BottomSurface = Enum.SurfaceType.Smooth
  801. Part39.BrickColor = BrickColor.new("New Yeller")
  802. Part39.CanCollide = false
  803. Part39.Material = Enum.Material.SmoothPlastic
  804. Part39.TopSurface = Enum.SurfaceType.Smooth
  805. Part39.brickColor = BrickColor.new("New Yeller")
  806. Part39.Shape = Enum.PartType.Ball
  807. Part40.Parent = mas
  808. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  809. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  810. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  811. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  812. Part40.Color = Color3.new(1, 1, 0)
  813. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  814. Part40.BottomSurface = Enum.SurfaceType.Smooth
  815. Part40.BrickColor = BrickColor.new("New Yeller")
  816. Part40.CanCollide = false
  817. Part40.Material = Enum.Material.SmoothPlastic
  818. Part40.TopSurface = Enum.SurfaceType.Smooth
  819. Part40.brickColor = BrickColor.new("New Yeller")
  820. Part41.Parent = mas
  821. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  822. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  823. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  824. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  825. Part41.Color = Color3.new(1, 1, 0)
  826. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  827. Part41.BottomSurface = Enum.SurfaceType.Smooth
  828. Part41.BrickColor = BrickColor.new("New Yeller")
  829. Part41.CanCollide = false
  830. Part41.Material = Enum.Material.SmoothPlastic
  831. Part41.TopSurface = Enum.SurfaceType.Smooth
  832. Part41.brickColor = BrickColor.new("New Yeller")
  833. Part42.Parent = mas
  834. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  835. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  836. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  837. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  838. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  839. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  840. Part42.BottomSurface = Enum.SurfaceType.Smooth
  841. Part42.BrickColor = BrickColor.new("Tr. Lg blue")
  842. Part42.CanCollide = false
  843. Part42.Material = Enum.Material.SmoothPlastic
  844. Part42.TopSurface = Enum.SurfaceType.Smooth
  845. Part42.brickColor = BrickColor.new("Tr. Lg blue")
  846. for i,v in pairs(mas:GetChildren()) do
  847. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  848. pcall(function() v:MakeJoints() end)
  849. end
  850. local Wld = Instance.new("Weld",Part15)
  851. Wld.Part0 = SLA
  852. Wld.Part1 = Part15
  853. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  854. mas2 = Instance.new("Model",game:GetService("Lighting"))
  855. WeldConstraint0 = Instance.new("WeldConstraint")
  856. WeldConstraint1 = Instance.new("WeldConstraint")
  857. WeldConstraint2 = Instance.new("WeldConstraint")
  858. WeldConstraint3 = Instance.new("WeldConstraint")
  859. WeldConstraint4 = Instance.new("WeldConstraint")
  860. WeldConstraint5 = Instance.new("WeldConstraint")
  861. WeldConstraint6 = Instance.new("WeldConstraint")
  862. WeldConstraint7 = Instance.new("WeldConstraint")
  863. WeldConstraint8 = Instance.new("WeldConstraint")
  864. WeldConstraint9 = Instance.new("WeldConstraint")
  865. WeldConstraint10 = Instance.new("WeldConstraint")
  866. WeldConstraint11 = Instance.new("WeldConstraint")
  867. WeldConstraint12 = Instance.new("WeldConstraint")
  868. WeldConstraint13 = Instance.new("WeldConstraint")
  869. Part14 = Instance.new("Part")
  870. Part15 = Instance.new("Part")
  871. WeldConstraint16 = Instance.new("WeldConstraint")
  872. WeldConstraint17 = Instance.new("WeldConstraint")
  873. WeldConstraint18 = Instance.new("WeldConstraint")
  874. WeldConstraint19 = Instance.new("WeldConstraint")
  875. WeldConstraint20 = Instance.new("WeldConstraint")
  876. WeldConstraint21 = Instance.new("WeldConstraint")
  877. WeldConstraint22 = Instance.new("WeldConstraint")
  878. WeldConstraint23 = Instance.new("WeldConstraint")
  879. WeldConstraint24 = Instance.new("WeldConstraint")
  880. WeldConstraint25 = Instance.new("WeldConstraint")
  881. WeldConstraint26 = Instance.new("WeldConstraint")
  882. WeldConstraint27 = Instance.new("WeldConstraint")
  883. WeldConstraint28 = Instance.new("WeldConstraint")
  884. WeldConstraint29 = Instance.new("WeldConstraint")
  885. Part30 = Instance.new("Part")
  886. Part31 = Instance.new("Part")
  887. Part32 = Instance.new("Part")
  888. Part33 = Instance.new("Part")
  889. Part34 = Instance.new("Part")
  890. Part35 = Instance.new("Part")
  891. Part36 = Instance.new("Part")
  892. Part37 = Instance.new("Part")
  893. Part38 = Instance.new("Part")
  894. Part39 = Instance.new("Part")
  895. Part40 = Instance.new("Part")
  896. Part41 = Instance.new("Part")
  897. Part42 = Instance.new("Part")
  898. WeldConstraint20.Parent = Part15
  899. WeldConstraint20.Part0 = Part15
  900. WeldConstraint20.Part1 = Part33
  901. WeldConstraint22.Parent = Part15
  902. WeldConstraint22.Part0 = Part15
  903. WeldConstraint22.Part1 = Part35
  904. WeldConstraint21.Parent = Part15
  905. WeldConstraint21.Part0 = Part15
  906. WeldConstraint21.Part1 = Part34
  907. WeldConstraint23.Parent = Part15
  908. WeldConstraint23.Part0 = Part15
  909. WeldConstraint23.Part1 = Part36
  910. WeldConstraint24.Parent = Part15
  911. WeldConstraint24.Part0 = Part15
  912. WeldConstraint24.Part1 = Part37
  913. WeldConstraint25.Parent = Part15
  914. WeldConstraint25.Part0 = Part15
  915. WeldConstraint25.Part1 = Part38
  916. WeldConstraint26.Parent = Part15
  917. WeldConstraint26.Part0 = Part15
  918. WeldConstraint26.Part1 = Part39
  919. WeldConstraint27.Parent = Part15
  920. WeldConstraint27.Part0 = Part15
  921. WeldConstraint27.Part1 = Part40
  922. WeldConstraint29.Parent = Part15
  923. WeldConstraint29.Part0 = Part15
  924. WeldConstraint29.Part1 = Part42
  925. WeldConstraint28.Parent = Part15
  926. WeldConstraint28.Part0 = Part15
  927. WeldConstraint28.Part1 = Part41
  928. WeldConstraint16.Parent = Part15
  929. WeldConstraint16.Part0 = Part15
  930. WeldConstraint16.Part1 = Part14
  931. WeldConstraint17.Parent = Part15
  932. WeldConstraint17.Part0 = Part15
  933. WeldConstraint17.Part1 = Part30
  934. WeldConstraint18.Parent = Part15
  935. WeldConstraint18.Part0 = Part15
  936. WeldConstraint18.Part1 = Part31
  937. WeldConstraint19.Parent = Part15
  938. WeldConstraint19.Part0 = Part15
  939. WeldConstraint19.Part1 = Part32
  940. Part14.Name = "Glove"
  941. Part14.Parent = mas2
  942. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  943. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  944. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  945. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  946. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  947. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  948. Part14.BottomSurface = Enum.SurfaceType.Smooth
  949. Part14.BrickColor = BrickColor.new("Light stone grey")
  950. Part14.CanCollide = false
  951. Part14.Material = Enum.Material.SmoothPlastic
  952. Part14.TopSurface = Enum.SurfaceType.Smooth
  953. Part14.brickColor = BrickColor.new("Light stone grey")
  954. Part15.Name = "LeftHandle"
  955. Part15.Parent = mas2
  956. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  957. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  958. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  959. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  960. Part15.Color = Color3.new(1, 1, 0)
  961. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  962. Part15.BottomSurface = Enum.SurfaceType.Smooth
  963. Part15.BrickColor = BrickColor.new("New Yeller")
  964. Part15.CanCollide = false
  965. Part15.Material = Enum.Material.SmoothPlastic
  966. Part15.TopSurface = Enum.SurfaceType.Smooth
  967. Part15.brickColor = BrickColor.new("New Yeller")
  968. Part15.Shape = Enum.PartType.Ball
  969. WeldConstraint16.Parent = Part15
  970. WeldConstraint16.Part0 = Part15
  971. WeldConstraint16.Part1 = Part14
  972. WeldConstraint17.Parent = Part15
  973. WeldConstraint17.Part0 = Part15
  974. WeldConstraint17.Part1 = Part30
  975. WeldConstraint18.Parent = Part15
  976. WeldConstraint18.Part0 = Part15
  977. WeldConstraint18.Part1 = Part31
  978. WeldConstraint19.Parent = Part15
  979. WeldConstraint19.Part0 = Part15
  980. WeldConstraint19.Part1 = Part32
  981. WeldConstraint20.Parent = Part15
  982. WeldConstraint20.Part0 = Part15
  983. WeldConstraint20.Part1 = Part33
  984. WeldConstraint21.Parent = Part15
  985. WeldConstraint21.Part0 = Part15
  986. WeldConstraint21.Part1 = Part34
  987. WeldConstraint22.Parent = Part15
  988. WeldConstraint22.Part0 = Part15
  989. WeldConstraint22.Part1 = Part35
  990. WeldConstraint23.Parent = Part15
  991. WeldConstraint23.Part0 = Part15
  992. WeldConstraint23.Part1 = Part36
  993. WeldConstraint24.Parent = Part15
  994. WeldConstraint24.Part0 = Part15
  995. WeldConstraint24.Part1 = Part37
  996. WeldConstraint25.Parent = Part15
  997. WeldConstraint25.Part0 = Part15
  998. WeldConstraint25.Part1 = Part38
  999. WeldConstraint26.Parent = Part15
  1000. WeldConstraint26.Part0 = Part15
  1001. WeldConstraint26.Part1 = Part39
  1002. WeldConstraint27.Parent = Part15
  1003. WeldConstraint27.Part0 = Part15
  1004. WeldConstraint27.Part1 = Part40
  1005. WeldConstraint28.Parent = Part15
  1006. WeldConstraint28.Part0 = Part15
  1007. WeldConstraint28.Part1 = Part41
  1008. WeldConstraint29.Parent = Part15
  1009. WeldConstraint29.Part0 = Part15
  1010. WeldConstraint29.Part1 = Part42
  1011. Part30.Parent = mas2
  1012. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1013. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1014. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1015. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1016. Part30.Color = Color3.new(1, 1, 0)
  1017. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1018. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1019. Part30.BrickColor = BrickColor.new("New Yeller")
  1020. Part30.CanCollide = false
  1021. Part30.Material = Enum.Material.SmoothPlastic
  1022. Part30.TopSurface = Enum.SurfaceType.Smooth
  1023. Part30.brickColor = BrickColor.new("New Yeller")
  1024. Part30.Shape = Enum.PartType.Ball
  1025. Part31.Parent = mas2
  1026. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1027. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1028. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1029. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1030. Part31.Color = Color3.new(1, 1, 0)
  1031. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1032. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1033. Part31.BrickColor = BrickColor.new("New Yeller")
  1034. Part31.CanCollide = false
  1035. Part31.Material = Enum.Material.SmoothPlastic
  1036. Part31.TopSurface = Enum.SurfaceType.Smooth
  1037. Part31.brickColor = BrickColor.new("New Yeller")
  1038. Part31.Shape = Enum.PartType.Ball
  1039. Part32.Parent = mas2
  1040. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1041. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1042. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1043. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1044. Part32.Color = Color3.new(1, 1, 0)
  1045. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1046. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1047. Part32.BrickColor = BrickColor.new("New Yeller")
  1048. Part32.CanCollide = false
  1049. Part32.Material = Enum.Material.SmoothPlastic
  1050. Part32.TopSurface = Enum.SurfaceType.Smooth
  1051. Part32.brickColor = BrickColor.new("New Yeller")
  1052. Part32.Shape = Enum.PartType.Ball
  1053. Part33.Parent = mas2
  1054. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1055. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1056. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1057. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1058. Part33.Color = Color3.new(1, 1, 0)
  1059. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1060. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1061. Part33.BrickColor = BrickColor.new("New Yeller")
  1062. Part33.CanCollide = false
  1063. Part33.Material = Enum.Material.SmoothPlastic
  1064. Part33.TopSurface = Enum.SurfaceType.Smooth
  1065. Part33.brickColor = BrickColor.new("New Yeller")
  1066. Part33.Shape = Enum.PartType.Ball
  1067. Part34.Parent = mas2
  1068. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1069. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1070. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1071. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1072. Part34.Color = Color3.new(1, 1, 0)
  1073. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1074. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1075. Part34.BrickColor = BrickColor.new("New Yeller")
  1076. Part34.CanCollide = false
  1077. Part34.Material = Enum.Material.SmoothPlastic
  1078. Part34.TopSurface = Enum.SurfaceType.Smooth
  1079. Part34.brickColor = BrickColor.new("New Yeller")
  1080. Part34.Shape = Enum.PartType.Ball
  1081. Part35.Parent = mas2
  1082. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1083. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1084. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1085. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1086. Part35.Color = Color3.new(1, 1, 0)
  1087. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1088. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1089. Part35.BrickColor = BrickColor.new("New Yeller")
  1090. Part35.CanCollide = false
  1091. Part35.Material = Enum.Material.SmoothPlastic
  1092. Part35.TopSurface = Enum.SurfaceType.Smooth
  1093. Part35.brickColor = BrickColor.new("New Yeller")
  1094. Part35.Shape = Enum.PartType.Ball
  1095. Part36.Parent = mas2
  1096. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1097. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1098. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1099. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1100. Part36.Color = Color3.new(1, 1, 0)
  1101. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1102. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1103. Part36.BrickColor = BrickColor.new("New Yeller")
  1104. Part36.CanCollide = false
  1105. Part36.Material = Enum.Material.SmoothPlastic
  1106. Part36.TopSurface = Enum.SurfaceType.Smooth
  1107. Part36.brickColor = BrickColor.new("New Yeller")
  1108. Part36.Shape = Enum.PartType.Ball
  1109. Part37.Parent = mas2
  1110. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1111. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1112. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1113. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1114. Part37.Color = Color3.new(1, 1, 0)
  1115. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1116. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1117. Part37.BrickColor = BrickColor.new("New Yeller")
  1118. Part37.CanCollide = false
  1119. Part37.Material = Enum.Material.SmoothPlastic
  1120. Part37.TopSurface = Enum.SurfaceType.Smooth
  1121. Part37.brickColor = BrickColor.new("New Yeller")
  1122. Part37.Shape = Enum.PartType.Ball
  1123. Part38.Parent = mas2
  1124. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1125. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1126. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1127. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1128. Part38.Color = Color3.new(1, 1, 0)
  1129. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1130. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1131. Part38.BrickColor = BrickColor.new("New Yeller")
  1132. Part38.CanCollide = false
  1133. Part38.Material = Enum.Material.SmoothPlastic
  1134. Part38.TopSurface = Enum.SurfaceType.Smooth
  1135. Part38.brickColor = BrickColor.new("New Yeller")
  1136. Part38.Shape = Enum.PartType.Ball
  1137. Part39.Parent = mas2
  1138. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1139. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1140. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1141. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1142. Part39.Color = Color3.new(1, 1, 0)
  1143. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1144. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1145. Part39.BrickColor = BrickColor.new("New Yeller")
  1146. Part39.CanCollide = false
  1147. Part39.Material = Enum.Material.SmoothPlastic
  1148. Part39.TopSurface = Enum.SurfaceType.Smooth
  1149. Part39.brickColor = BrickColor.new("New Yeller")
  1150. Part39.Shape = Enum.PartType.Ball
  1151. Part40.Parent = mas2
  1152. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1153. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1154. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1155. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1156. Part40.Color = Color3.new(1, 1, 0)
  1157. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1158. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1159. Part40.BrickColor = BrickColor.new("New Yeller")
  1160. Part40.CanCollide = false
  1161. Part40.Material = Enum.Material.SmoothPlastic
  1162. Part40.TopSurface = Enum.SurfaceType.Smooth
  1163. Part40.brickColor = BrickColor.new("New Yeller")
  1164. Part41.Parent = mas2
  1165. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1166. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1167. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1168. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1169. Part41.Color = Color3.new(1, 1, 0)
  1170. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1171. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1172. Part41.BrickColor = BrickColor.new("New Yeller")
  1173. Part41.CanCollide = false
  1174. Part41.Material = Enum.Material.SmoothPlastic
  1175. Part41.TopSurface = Enum.SurfaceType.Smooth
  1176. Part41.brickColor = BrickColor.new("New Yeller")
  1177. Part42.Parent = mas2
  1178. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1179. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1180. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1181. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1182. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1183. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1184. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1185. Part42.BrickColor = BrickColor.new("Tr. Lg blue")
  1186. Part42.CanCollide = false
  1187. Part42.Material = Enum.Material.SmoothPlastic
  1188. Part42.TopSurface = Enum.SurfaceType.Smooth
  1189. Part42.brickColor = BrickColor.new("Tr. Lg blue")
  1190. for i,v in pairs(mas2:GetChildren()) do
  1191. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1192. pcall(function() v:MakeJoints() end)
  1193. end
  1194. local Wld = Instance.new("Weld",Part15)
  1195. Wld.Part0 = SRA
  1196. Wld.Part1 = Part15
  1197. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1198. for i,v in pairs(mas:children()) do
  1199. if v:IsA("Part") then
  1200. v.Transparency = 1
  1201. end
  1202. end
  1203. for i,v in pairs(Character.Stand:children()) do
  1204. if v:IsA("Part") then
  1205. v.Transparency = 1
  1206. Face.Transparency = 1
  1207. end
  1208. end
  1209. local newMotor = function(part0, part1, c0, c1)
  1210. local w = Create('Motor'){
  1211. Parent = part0,
  1212. Part0 = part0,
  1213. Part1 = part1,
  1214. C0 = c0,
  1215. C1 = c1,
  1216. }
  1217. return w
  1218. end
  1219. function clerp(a, b, t)
  1220. return a:lerp(b, t)
  1221. end
  1222.  
  1223. coroutine.resume(coroutine.create(function()
  1224. while true do
  1225. Humanoid.Health = Humanoid.Health + 1.7
  1226. game:GetService("RunService").RenderStepped:wait()
  1227. end
  1228. end))
  1229. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1230. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1231.  
  1232. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1233. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1234. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1235. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1236. RootJoint.C1 = CFrame.new(0, 0, 0)
  1237. RootJoint.C0 = CFrame.new(0, 0, 0)
  1238. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1239. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1240.  
  1241. local rarmc1 = RW.C1
  1242. local larmc1 = LW.C1
  1243. local rlegc1 = RH.C1
  1244. local llegc1 = LH.C1
  1245.  
  1246. local resetc1 = false
  1247.  
  1248. function PlayAnimationFromTable(table, speed, bool)
  1249. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1250. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1251. RW.C0 = clerp(RW.C0, table[3], speed)
  1252. LW.C0 = clerp(LW.C0, table[4], speed)
  1253. RH.C0 = clerp(RH.C0, table[5], speed)
  1254. LH.C0 = clerp(LH.C0, table[6], speed)
  1255. if bool == true then
  1256. if resetc1 == false then
  1257. resetc1 = true
  1258. RootJoint.C1 = RootJoint.C1
  1259. Torso.Neck.C1 = Torso.Neck.C1
  1260. RW.C1 = rarmc1
  1261. LW.C1 = larmc1
  1262. RH.C1 = rlegc1
  1263. LH.C1 = llegc1
  1264. end
  1265. end
  1266. end
  1267.  
  1268. ArtificialHB = Create("BindableEvent", script){
  1269. Parent = script,
  1270. Name = "Heartbeat",
  1271. }
  1272.  
  1273. script:WaitForChild("Heartbeat")
  1274.  
  1275. frame = 1 / 30
  1276. tf = 0
  1277. allowframeloss = false
  1278. tossremainder = false
  1279. lastframe = tick()
  1280. script.Heartbeat:Fire()
  1281.  
  1282. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1283. tf = tf + s
  1284. if tf >= frame then
  1285. if allowframeloss then
  1286. script.Heartbeat:Fire()
  1287. lastframe = tick()
  1288. else
  1289. for i = 1, math.floor(tf / frame) do
  1290. script.Heartbeat:Fire()
  1291. end
  1292. lastframe = tick()
  1293. end
  1294. if tossremainder then
  1295. tf = 0
  1296. else
  1297. tf = tf - frame * math.floor(tf / frame)
  1298. end
  1299. end
  1300. end)
  1301.  
  1302. function swait(num)
  1303. if num == 0 or num == nil then
  1304. ArtificialHB.Event:wait()
  1305. else
  1306. for i = 0, num do
  1307. ArtificialHB.Event:wait()
  1308. end
  1309. end
  1310. end
  1311.  
  1312.  
  1313.  
  1314. Mouse.KeyDown:connect(function(key)
  1315. if key == "q" then
  1316. if Change == false then
  1317. Stand()
  1318. Change = true
  1319. elseif Change == true then
  1320. UnStand()
  1321. Change = false
  1322. end
  1323. end
  1324. end)
  1325.  
  1326.  
  1327. function Stand()
  1328. if D == false then
  1329. D = true
  1330. Pause = true
  1331. for i = 0,0.1,0.1 do
  1332. swait()
  1333. PlayAnimationFromTable({
  1334. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1337. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. }, .5, false)
  1341. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1342. end
  1343. coroutine.resume(coroutine.create(function()
  1344. for i = 0,1.2,0.1 do
  1345. swait()
  1346. PlayAnimationFromTable({
  1347. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1348. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1349. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1350. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1351. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1352. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1353. }, .5, false)
  1354. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1355. end
  1356. Pause = false
  1357. end))
  1358. local Sound = Instance.new("Sound",ST)
  1359. Sound.Pitch = 1
  1360. Sound.Volume = 121
  1361. Sound.Looped = false
  1362. Sound.SoundId = "rbxassetid://463010917"
  1363. Sound:play()
  1364. coroutine.resume(coroutine.create(function()
  1365. for i,v in pairs(mas:children()) do
  1366. if v:IsA("Part") then
  1367. coroutine.resume(coroutine.create(function()
  1368. v.Transparency = v.Transparency - 0.1
  1369. game:GetService("RunService").RenderStepped:wait()
  1370. end))
  1371. v.Transparency = 1
  1372. end
  1373. end
  1374. end))
  1375. for i,v in pairs(Character.Stand:children()) do
  1376. if v:IsA("Part") then
  1377. coroutine.resume(coroutine.create(function()
  1378. for i = 1,11 do
  1379. v.Transparency = v.Transparency - 0.1
  1380. Face.Transparency = Face.Transparency - 0.1
  1381. game:GetService("RunService").RenderStepped:wait()
  1382. end
  1383. FlA.Enabled = true
  1384. FlA1.Enabled = true
  1385. FlA2.Enabled = true
  1386. FlA3.Enabled = true
  1387. FlA4.Enabled = true
  1388. FlA5.Enabled = true
  1389. ZZA.Enabled = true
  1390. ZZA1.Enabled = true
  1391. ZZA2.Enabled = true
  1392. ZZA3.Enabled = true
  1393. ZZA4.Enabled = true
  1394. ZZA5.Enabled = true
  1395. end))
  1396. end
  1397. end
  1398. ZZZ = Mouse.KeyDown:connect(function(key)
  1399. if key == "t" then
  1400. Blast()
  1401. end
  1402. if key == "r" then
  1403. StrongOra()
  1404. end
  1405. if key == "e" then
  1406. OHOra()
  1407. end
  1408. if key == "f" then
  1409. TimeStop()
  1410. end
  1411. if key == "z" then
  1412. Jump()
  1413. end
  1414. end)
  1415. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1416. if key == "e" then
  1417. Stop()
  1418. end
  1419. end)
  1420. wait(0.5)
  1421. D = false
  1422. end
  1423. end
  1424.  
  1425. function Blast()
  1426. if D == false then
  1427. D = true
  1428. Pause = true
  1429. for i = 0,1.2,0.1 do
  1430. swait()
  1431. PlayAnimationFromTable({
  1432. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1435. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. }, .5, false)
  1439. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1440. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1441. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1442. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1443. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1444. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1445. end
  1446. coroutine.resume(coroutine.create(function()
  1447. wait(0.7)
  1448. Pause = false
  1449. end))
  1450. local Bl = Instance.new("Part",workspace)
  1451. Bl.CanCollide = false
  1452. Bl.Material = "Neon"
  1453. Bl.Shape = "Ball"
  1454. Bl.Size = Vector3.new(20,20,20)
  1455. Bl.BrickColor = BrickColor.new("New Yeller")
  1456. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1457. local Fl = Instance.new("BodyVelocity",Bl)
  1458. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1459. Fl.Velocity = RootPart.CFrame.lookVector*160
  1460. local Ring = Instance.new("Part",RootPart)
  1461. Ring.Size = Vector3.new(1,1,1)
  1462. Ring.CanCollide = false
  1463. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1464. Ring.Anchored = true
  1465. Ring.BrickColor = BrickColor.new("Institutional white")
  1466. Ring.Transparency = 0
  1467. local Ring2 = Instance.new("SpecialMesh",Ring)
  1468. Ring2.MeshId = "rbxassetid://3270017"
  1469. Ring2.Scale = Vector3.new(1,1,0.1)
  1470. coroutine.resume(coroutine.create(function()
  1471. for i = 1,50 do
  1472. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1473. Ring.Transparency = Ring.Transparency + 0.07
  1474. game:GetService("RunService").RenderStepped:wait()
  1475. end
  1476. Ring:remove()
  1477. end))
  1478. Bl.Touched:connect(function(hit)
  1479. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1480. Bl:remove()
  1481. local S = Instance.new("Sound",hit.Parent.Head)
  1482. S.SoundId = "rbxassetid://539294959"
  1483. S.Volume = 1
  1484. S.Looped = false
  1485. S:play()
  1486. hit.Parent.Humanoid:TakeDamage(60)
  1487. hit.Parent.Humanoid.WalkSpeed = 2
  1488. local Ef = Instance.new("Part",workspace)
  1489. Ef.Size = Vector3.new(1,1,1)
  1490. Ef.CanCollide = false
  1491. Ef.Shape = "Ball"
  1492. Ef.Material = "Neon"
  1493. Ef.BrickColor = BrickColor.new("New Yeller")
  1494. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1495. Ef.Anchored = true
  1496. local Ef2 = Instance.new("SpecialMesh",Ef)
  1497. Ef2.MeshType = "Sphere"
  1498. Ef2.Scale = Vector3.new(1,1,1)
  1499. coroutine.resume(coroutine.create(function()
  1500. for i = 1,6 do
  1501. local random = math.random(-4,4)
  1502. local random2 = math.random(-4,4)
  1503. local random3 = math.random(-4,4)
  1504. local Ring = Instance.new("Part",Ef)
  1505. Ring.Size = Vector3.new(1,1,1)
  1506. Ring.CanCollide = false
  1507. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1508. Ring.Anchored = true
  1509. Ring.BrickColor = BrickColor.new("Institutional white")
  1510. Ring.Transparency = 0
  1511. local Ring2 = Instance.new("SpecialMesh",Ring)
  1512. Ring2.MeshId = "rbxassetid://3270017"
  1513. Ring2.Scale = Vector3.new(1,1,0.1)
  1514. coroutine.resume(coroutine.create(function()
  1515. for i = 1,170 do
  1516. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1517. Ring.Transparency = Ring.Transparency + 0.01
  1518. game:GetService("RunService").RenderStepped:wait()
  1519. end
  1520. Ring:remove()
  1521. end))
  1522. end
  1523. end))
  1524. for i = 1,170 do
  1525. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1526. Ef.Transparency = Ef.Transparency + 0.01
  1527. game:GetService("RunService").RenderStepped:wait()
  1528. end
  1529. Ef:remove()
  1530. end
  1531. end)
  1532. wait(1.5)
  1533. D = false
  1534. end
  1535. end
  1536.  
  1537. function Jump()
  1538. if DD == false then
  1539. DD = true
  1540. print("ASD")
  1541. local Bod = Instance.new("BodyPosition",RootPart)
  1542. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1543. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1544. local Ef = Instance.new("Part",workspace)
  1545. Ef.Size = Vector3.new(1,1,1)
  1546. Ef.CanCollide = false
  1547. Ef.Anchored = true
  1548. Ef.BrickColor = BrickColor.new("New Yeller")
  1549. Ef.Material = "Neon"
  1550. Ef.Shape = "Ball"
  1551. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1552. coroutine.resume(coroutine.create(function()
  1553. for i = 1,30 do
  1554. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1555. Ef.Transparency = Ef.Transparency + 0.07
  1556. game:GetService("RunService").RenderStepped:wait()
  1557. end
  1558. Ef:remove()
  1559. end))
  1560. wait(0.1)
  1561. Bod:remove()
  1562. wait(1)
  1563. DD = false
  1564. end
  1565. end
  1566.  
  1567. function TimeStop()
  1568. if DDZ == false then
  1569. DDZ = true
  1570. local S = Instance.new("Sound",ST)
  1571. S.SoundId = "rbxassetid://1631612542"
  1572. S.Pitch = 1.2
  1573. S.Volume = 12312
  1574. S.Looped = false
  1575. S:play()
  1576. local Ef = Instance.new("Part",workspace)
  1577. Ef.Size = Vector3.new(1,1,1)
  1578. Ef.Material = "Neon"
  1579. Ef.BrickColor = BrickColor.new("White")
  1580. Ef.Transparency = 0.4
  1581. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1582. Ef.Anchored = true
  1583. Ef.CanCollide = false
  1584. Ef.Shape = "Ball"
  1585. local Ef2 = Instance.new("SpecialMesh",Ef)
  1586. Ef2.MeshType = "Sphere"
  1587. Ef2.Scale = Vector3.new(1,1,1)
  1588. coroutine.resume(coroutine.create(function()
  1589. for i = 1,70 do
  1590. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1591. game:GetService("RunService").RenderStepped:wait()
  1592. end
  1593. for i = 1,70 do
  1594. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1595. game:GetService("RunService").RenderStepped:wait()
  1596. end
  1597. Ef:remove()
  1598. end))
  1599. local HB = Instance.new("Part",workspace)
  1600. HB.CanCollide = false
  1601. HB.Anchored = true
  1602. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1603. HB.Size = Vector3.new(300,300,300)
  1604. HB.Transparency = 1
  1605. HB.Touched:connect(function(hit)
  1606. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1607. hit.Parent.Torso.Anchored = true
  1608. hit.Parent.Head.Anchored = true
  1609. hit.Parent["Right Arm"].Anchored = true
  1610. hit.Parent["Left Arm"].Anchored = true
  1611. hit.Parent["Right Leg"].Anchored = true
  1612. hit.Parent["Left Leg"].Anchored = true
  1613. wait(Time)
  1614. hit.Parent.Torso.Anchored = false
  1615. hit.Parent.Head.Anchored = false
  1616. hit.Parent["Right Arm"].Anchored = false
  1617. hit.Parent["Left Arm"].Anchored = false
  1618. hit.Parent["Right Leg"].Anchored = false
  1619. hit.Parent["Left Leg"].Anchored = false
  1620. end
  1621. end)
  1622. wait(32)
  1623. HB:remove()
  1624. DDZ = false
  1625. end
  1626. end
  1627.  
  1628. function StrongOra()
  1629. if D == false then
  1630. D = true
  1631. Pause = true
  1632. local HB = Instance.new("Part",SRA)
  1633. HB.CanCollide = false
  1634. HB.Transparency = 1
  1635. HB.Size = Vector3.new(1,1,1)
  1636. local HB2 = Instance.new("Weld",HB)
  1637. HB2.Part0 = SRA
  1638. HB2.Part1 = HB
  1639. HB2.C0 = CFrame.new(0,0,0)
  1640. HB.Touched:connect(function(hit)
  1641. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1642. HB:remove()
  1643. hit.Parent.Humanoid:TakeDamage(30)
  1644. hit.Parent.Humanoid.PlatformStand = true
  1645. local Ef = Instance.new("Part",workspace)
  1646. Ef.Size = Vector3.new(1,1,1)
  1647. Ef.CanCollide = false
  1648. Ef.Anchored = true
  1649. Ef.Shape = "Ball"
  1650. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1651. Ef.Material = "Neon"
  1652. Ef.BrickColor = BrickColor.new("White")
  1653. local Ef2 = Instance.new("SpecialMesh",Ef)
  1654. Ef2.MeshType = "Sphere"
  1655. Ef2.Scale = Vector3.new(1,1,1)
  1656. coroutine.resume(coroutine.create(function()
  1657. for i = 1,5 do
  1658. local random = math.random(-3,3)
  1659. local random2 = math.random(-3,3)
  1660. local random3 = math.random(-3,3)
  1661. local ZC = Instance.new("Part",workspace)
  1662. ZC.Size = Vector3.new(1,1,1)
  1663. ZC.CanCollide = false
  1664. ZC.Anchored = true
  1665. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1666. ZC.Shape = "Ball"
  1667. ZC.Material = "Neon"
  1668. ZC.BrickColor = BrickColor.new("New Yeller")
  1669. local ZC2 = Instance.new("SpecialMesh",ZC)
  1670. ZC2.MeshType = "Sphere"
  1671. ZC2.Scale = Vector3.new(1,1,1)
  1672. coroutine.resume(coroutine.create(function()
  1673. for i = 1,100 do
  1674. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1675. ZC.Transparency = ZC.Transparency + 0.03
  1676. game:GetService("RunService").RenderStepped:wait()
  1677. end
  1678. ZC:remove()
  1679. end))
  1680. end
  1681. end))
  1682. coroutine.resume(coroutine.create(function()
  1683. for i = 1,100 do
  1684. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1685. Ef.Transparency = Ef.Transparency + 0.03
  1686. game:GetService("RunService").RenderStepped:wait()
  1687. end
  1688. Ef:remove()
  1689. end))
  1690. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1691. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1692. Fl.velocity = RootPart.CFrame.lookVector*190
  1693. wait(0.3)
  1694. Fl:remove()
  1695. wait(0.5)
  1696. hit.Parent.Humanoid.PlatformStand = false
  1697. end
  1698. end)
  1699. for i = 0,0.5,0.1 do
  1700. swait()
  1701. PlayAnimationFromTable({
  1702. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1703. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1704. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1705. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1706. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1707. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1708. }, .5, false)
  1709. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1710. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1711. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1712. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1713. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1714. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1715. end
  1716. local Ora = Instance.new("Sound",ST)
  1717. Ora.SoundId = "rbxassetid://271120244"
  1718. Ora.Pitch = 1
  1719. Ora.Looped = false
  1720. Ora.Volume = 12312
  1721. Ora:play()
  1722. for i = 0,0.6,0.1 do
  1723. swait()
  1724. PlayAnimationFromTable({
  1725. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1726. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1727. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1728. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1729. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1730. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1731. }, .5, false)
  1732. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1733. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1734. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1735. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1736. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1737. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1738. end
  1739. coroutine.resume(coroutine.create(function()
  1740. wait(0.4)
  1741. HB:remove()
  1742. end))
  1743. Pause = false
  1744. wait(0.5)
  1745. D = false
  1746. end
  1747. end
  1748. function OHOra()
  1749. if D == false then
  1750. D = true
  1751. Pause = true
  1752. Loop = true
  1753. SoundZ = Instance.new("Sound",ST)
  1754. SoundZ.SoundId = "rbxassetid://161823027"
  1755. SoundZ.Volume = 2
  1756. SoundZ.Looped = true
  1757. SoundZ.Pitch = 0.95
  1758. SoundZ:play()
  1759. while Loop do
  1760. local HB = Instance.new("Part",SRA)
  1761. HB.CanCollide = false
  1762. HB.Transparency = 1
  1763. local HB2 = Instance.new("Weld",HB)
  1764. HB2.Part0 = SRA
  1765. HB2.Part1 = HB
  1766. HB2.C0 = CFrame.new(0,-1.1,0)
  1767. HB.Touched:connect(function(hit)
  1768. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1769. HB:remove()
  1770. hit.Parent.Humanoid:TakeDamage(1.5)
  1771. hit.Parent.Humanoid.WalkSpeed = 2
  1772. local random = math.random(-3,3)
  1773. local random2 = math.random(-3,3)
  1774. local random3 = math.random(-3,3)
  1775. local Ef = Instance.new("Part",workspace)
  1776. Ef.Size = Vector3.new(1,1,1)
  1777. Ef.CanCollide = false
  1778. Ef.Material = "Neon"
  1779. Ef.BrickColor = BrickColor.new("White")
  1780. Ef.Anchored = true
  1781. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1782. local Ef2 = Instance.new("SpecialMesh",Ef)
  1783. Ef2.MeshType = "Sphere"
  1784. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1785. local Part = Instance.new("Part",workspace)
  1786. Part.Size = Vector3.new(1,1,1)
  1787. Part.CanCollide = false
  1788. Part.BrickColor = BrickColor.new("New Yeller")
  1789. Part.Material = "Neon"
  1790. Part.Anchored = true
  1791. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1792. local Part2 = Instance.new("SpecialMesh",Part)
  1793. Part2.MeshType = "Sphere"
  1794. Part2.Scale = Vector3.new(1,1,1)
  1795. for i = 1,50 do
  1796. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1797. Part.Transparency = Part.Transparency + 0.07
  1798. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1799. Ef.Transparency = Ef.Transparency + 0.07
  1800. game:GetService("RunService").RenderStepped:wait()
  1801. end
  1802. Part:remove()
  1803. Ef:remove()
  1804. end
  1805. end)
  1806. for i = 0,0.15,0.1 do
  1807. swait()
  1808. PlayAnimationFromTable({
  1809. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1810. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1811. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1812. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1813. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1814. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1815. }, .5, false)
  1816. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1817. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1818. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1819. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1820. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1821. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1822. end
  1823. coroutine.resume(coroutine.create(function()
  1824. wait(1)
  1825. HB:remove()
  1826. end))
  1827. local CCB = Instance.new("Part",SRA)
  1828. CCB.CanCollide = false
  1829. CCB.Transparency = 1
  1830. local CCB2 = Instance.new("Weld",CCB)
  1831. CCB2.Part0 = SRA
  1832. CCB2.Part1 = CCB
  1833. CCB2.C0 = CFrame.new(0,-1.1,0)
  1834. CCB.Touched:connect(function(hit)
  1835. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1836. CCB:remove()
  1837. hit.Parent.Humanoid:TakeDamage(1.5)
  1838. hit.Parent.Humanoid.WalkSpeed = 2
  1839. local random = math.random(-3,3)
  1840. local random2 = math.random(-3,3)
  1841. local random3 = math.random(-3,3)
  1842. local Ef = Instance.new("Part",workspace)
  1843. Ef.Size = Vector3.new(1,1,1)
  1844. Ef.CanCollide = false
  1845. Ef.Material = "Neon"
  1846. Ef.BrickColor = BrickColor.new("White")
  1847. Ef.Anchored = true
  1848. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1849. local Ef2 = Instance.new("SpecialMesh",Ef)
  1850. Ef2.MeshType = "Sphere"
  1851. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1852. local Part = Instance.new("Part",workspace)
  1853. Part.Size = Vector3.new(1,1,1)
  1854. Part.CanCollide = false
  1855. Part.BrickColor = BrickColor.new("New Yeller")
  1856. Part.Material = "Neon"
  1857. Part.Anchored = true
  1858. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1859. local Part2 = Instance.new("SpecialMesh",Part)
  1860. Part2.MeshType = "Sphere"
  1861. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1862. for i = 1,50 do
  1863. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1864. Part.Transparency = Part.Transparency + 0.07
  1865. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1866. Ef.Transparency = Ef.Transparency + 0.07
  1867. game:GetService("RunService").RenderStepped:wait()
  1868. end
  1869. Part:remove()
  1870. Ef:remove()
  1871. end
  1872. end)
  1873. for i = 0,0.15,0.1 do
  1874. swait()
  1875. PlayAnimationFromTable({
  1876. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1877. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1878. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1879. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1880. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1881. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1882. }, .5, false)
  1883. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1884. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1885. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1886. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1887. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1888. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1889. end
  1890. coroutine.resume(coroutine.create(function()
  1891. wait(1)
  1892. CCB:remove()
  1893. end))
  1894. game:GetService("RunService").RenderStepped:wait()
  1895. end
  1896. wait(0.2)
  1897. D = false
  1898. end
  1899. end
  1900.  
  1901. function Stop()
  1902. Pause = false
  1903. SoundZ:remove()
  1904. Loop = false
  1905. end
  1906.  
  1907. function UnStand()
  1908. if D == false then
  1909. D = true
  1910. FlA.Enabled = false
  1911. FlA1.Enabled = false
  1912. FlA2.Enabled = false
  1913. FlA3.Enabled = false
  1914. FlA4.Enabled = false
  1915. FlA5.Enabled = false
  1916. ZZA.Enabled= false
  1917. ZZA1.Enabled = false
  1918. ZZA2.Enabled = false
  1919. ZZA3.Enabled = false
  1920. ZZA4.Enabled = false
  1921. ZZA5.Enabled = false
  1922. Pause = true
  1923. coroutine.resume(coroutine.create(function()
  1924. for i = 0,1.2,0.1 do
  1925. swait()
  1926. PlayAnimationFromTable({
  1927. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1930. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1933. }, .5, false)
  1934. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1935. end
  1936. Pause = false
  1937. ZZZ:disconnect()
  1938. ZZZ1:disconnect()
  1939. end))
  1940. for i,v in pairs(Character.Stand:children()) do
  1941. if v:IsA("Part") then
  1942. coroutine.resume(coroutine.create(function()
  1943. for i = 1,11 do
  1944. v.Transparency = v.Transparency + 0.1
  1945. Face.Transparency = Face.Transparency + 0.1
  1946. game:GetService("RunService").RenderStepped:wait()
  1947. end
  1948. end))
  1949. end
  1950. end
  1951. wait(0.5)
  1952. D = false
  1953.  
  1954. end
  1955. end
  1956.  
  1957.  
  1958. New = function(Object, Parent, Name, Data)
  1959. local Object = Instance.new(Object)
  1960. for Index, Value in pairs(Data or {}) do
  1961. Object[Index] = Value
  1962. end
  1963. Object.Parent = Parent
  1964. Object.Name = Name
  1965. return Object
  1966. end
  1967. function rayCast(Position, Direction, Range, Ignore)
  1968. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1969. end
  1970.  
  1971.  
  1972.  
  1973.  
  1974. coroutine.wrap(function()
  1975. while 1 do
  1976. swait()
  1977. if doe <= 360 then
  1978. doe = doe + 2
  1979. else
  1980. doe = 0
  1981. end
  1982. end
  1983. end)()
  1984. while true do
  1985. swait()
  1986. for i, v in pairs(Character:GetChildren()) do
  1987. if v:IsA("Part") then
  1988. v.Material = "SmoothPlastic"
  1989. elseif v:IsA("Accessory") then
  1990. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1991. end
  1992. end
  1993.  
  1994. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1995. velocity = RootPart.Velocity.y
  1996. sine = sine + change
  1997. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1998. if RootPart.Velocity.y > 1 and hit == nil then
  1999. Anim = "Jump"
  2000. if Pause == false then
  2001. PlayAnimationFromTable({
  2002. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2003. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2004. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2005. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2006. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2007. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2008. }, .3, false)
  2009. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2010. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2011. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2012. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2013. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2014. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2015. end
  2016. elseif RootPart.Velocity.y < -1 and hit == nil then
  2017. Anim = "Fall"
  2018. if Pause == false then
  2019. PlayAnimationFromTable({
  2020. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2021. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2022. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2023. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2024. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2025. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2026. }, .3, false)
  2027. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2028. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2029. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2030. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2031. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2032. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2033. end
  2034. elseif Torsovelocity < 1 and hit ~= nil then
  2035. Anim = "Idle"
  2036. if Pause == false then
  2037. change = 1
  2038. PlayAnimationFromTable({
  2039. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2040. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2041. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2042. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2043. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2044. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2045. }, .3, false)
  2046. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2047. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2048. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2049. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2050. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2051. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2052. end
  2053. elseif Torsovelocity > 2 and hit ~= nil then
  2054. Anim = "Walk"
  2055. if Pause == false then
  2056. PlayAnimationFromTable({
  2057. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2058. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2059. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2060. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2061. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2062. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2063. }, .3, false)
  2064. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2065. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2066. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2067. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2068. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2069. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2070. end
  2071. end
  2072. end
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