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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local Mouse = Player:GetMouse()
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87
	local _rg = game
88
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
warn("Due to logger so i need to leak this")
145
warn("also nameclan gonna showcase this too soon")
146
--//====================================================\\-
147
--||               CHAOTIC GLITCHER
148
--||             ALL PURPOSE SWITCHER...
149
--||	      CHAOTIC GLITCHER BY WANTH092
150
--||         EDIT HELPING BY KILLERZTH_1596
151
--\\====================================================//--
152
153
game:GetService("StarterGui"):SetCore("SendNotification", {
154
	Title = "Chaotic Glitcher";
155
	Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
156
})
157
158
wait(0.2)
159
160
Player = game:GetService("Players").LocalPlayer
161
PlayerGui = Player.PlayerGui
162
Mouse = Player:GetMouse()
163
Cam = workspace.CurrentCamera
164
Backpack = Player.Backpack
165
Character = Player.Character
166
Humanoid = Character.Humanoid
167
RootPart = Character["HumanoidRootPart"]
168
Torso = Character["Torso"]
169
Head = Character["Head"]
170
RightArm = Character["Right Arm"]
171
LeftArm = Character["Left Arm"]
172
RightLeg = Character["Right Leg"]
173
LeftLeg = Character["Left Leg"]
174
RootJoint = RootPart["RootJoint"]
175
Neck = Torso["Neck"]
176
RightShoulder = Torso["Right Shoulder"]
177
LeftShoulder = Torso["Left Shoulder"]
178
RightHip = Torso["Right Hip"]
179
LeftHip = Torso["Left Hip"]
180
local sick = Instance.new("Sound",Torso)
181
local SONG = 561833161
182
local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
183
sick:Play()
184
185
IT = Instance.new
186
CF = CFrame.new
187
VT = Vector3.new
188
RAD = math.rad
189
C3 = Color3.new
190
UD2 = UDim2.new
191
BRICKC = BrickColor.new
192
ANGLES = CFrame.Angles
193
EULER = CFrame.fromEulerAnglesXYZ
194
COS = math.cos
195
ACOS = math.acos
196
SIN = math.sin
197
ASIN = math.asin
198
ABS = math.abs
199
MRANDOM = math.random
200
FLOOR = math.floor
201
local RCHOICE = MRANDOM(1,7) 
202
203
--//=================================\\
204
--|| 	      USEFUL VALUES
205
--\\=================================//
206
207
Animation_Speed = 3
208
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
209
local Speed = 13
210
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
211
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
212
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
213
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
214
local DAMAGEMULTIPLIER = 1
215
local ANIM = "Idle"
216
local ATTACK = false
217
local EQUIPPED = false
218
local HOLD = false
219
local COMBO = 1
220
local Rooted = false
221
local SINE = 0
222
local KEYHOLD = false
223
local CHANGE = 2 / Animation_Speed
224
local WALKINGANIM = false
225
local VALUE1 = false
226
local VALUE2 = false
227
local ROBLOXIDLEANIMATION = IT("Animation")
228
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
229
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
230
--ROBLOXIDLEANIMATION.Parent = Humanoid
231
local WEAPONGUI = IT("ScreenGui", PlayerGui)
232
WEAPONGUI.Name = "Weapon GUI"
233
local Effects = IT("Folder", Character)
234
Effects.Name = "Effects"
235
local BALL = IT("Folder", Character)
236
BALL.Name = "BALL-EYE"
237
local XEYE = IT("Folder", Character)
238
XEYE.Name = "X - EYE"
239
local ANIMATOR = Humanoid.Animator
240
local ANIMATE = Character.Animate
241
local UNANCHOR = true
242
local WHITELIST = {}
243
local TAUNT = false
244
local OFFSET = 0
245
local FULL = false
246
local MODE = "Lunar"
247
local PITCH = 1
248
local VOLUME = 3
249
local FACE = 176217464
250
local SIZE = 1
251
252
--//=================================\\
253
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
254
--\\=================================//
255
256
ArtificialHB = Instance.new("BindableEvent", script)
257
ArtificialHB.Name = "ArtificialHB"
258
259
script:WaitForChild("ArtificialHB")
260
Frame_Speed = 1 / 60
261
frame = Frame_Speed
262
tf = 0
263
allowframeloss = false
264
tossremainder = false
265
lastframe = tick()
266
script.ArtificialHB:Fire()
267
268
game:GetService("RunService").Heartbeat:connect(function(s, p)
269
	tf = tf + s
270
	if tf >= frame then
271
		if allowframeloss then
272
			script.ArtificialHB:Fire()
273
			lastframe = tick()
274
		else
275
			for i = 1, math.floor(tf / frame) do
276
				script.ArtificialHB:Fire()
277
			end
278
		lastframe = tick()
279
		end
280
		if tossremainder then
281
			tf = 0
282
		else
283
			tf = tf - frame * math.floor(tf / frame)
284
		end
285
	end
286
end)
287
288
--//=================================\\
289
--//       NOOBYGAME12'S CODE
290
--\\=================================//
291
292
plr = game:GetService("Players").LocalPlayer
293
char = plr.Character
294
hum = char.Humanoid
295
local cam = game.Workspace.CurrentCamera
296
Camera = cam
297
local CamInterrupt = false
298
local TwoD = false
299
local TargetInfo = {nil, nil}
300
cam.CameraType = "Custom"
301
t = char.Torso
302
h = char.Head
303
ra = char["Right Arm"]
304
la = char["Left Arm"]
305
rl = char["Right Leg"]
306
ll = char["Left Leg"]
307
tors = char.Torso
308
lleg = char["Left Leg"]
309
root = char.HumanoidRootPart
310
hed = char.Head
311
rleg = char["Right Leg"]
312
rarm = char["Right Arm"]
313
larm = char["Left Arm"]
314
Player = plr
315
Character=Player.Character 
316
PlayerGui=Player.PlayerGui 
317
Backpack=Player.Backpack 
318
Torso=Character.Torso 
319
Head=Character.Head 
320
Humanoid=Character.Humanoid
321
m=Instance.new('Model',Character)
322
LeftArm=Character["Left Arm"] 
323
LeftLeg=Character["Left Leg"] 
324
RightArm=Character["Right Arm"] 
325
RightLeg=Character["Right Leg"] 
326
LS=Torso["Left Shoulder"] 
327
LH=Torso["Left Hip"] 
328
RS=Torso["Right Shoulder"] 
329
RH=Torso["Right Hip"] 
330
Face = Head.face
331
Neck=Torso.Neck
332
it=Instance.new
333
attacktype=1
334
vt=Vector3.new
335
cf=CFrame.new
336
euler=CFrame.fromEulerAnglesXYZ
337
angles=CFrame.Angles
338
cloaked=false
339
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
340
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
341
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
342
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
343
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
344
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
345
RootPart=Character.HumanoidRootPart
346
RootJoint=RootPart.RootJoint
347
RootCF=euler(-1.57,0,3.14)
348
radian = math.rad
349
random = math.random
350
Vec3 = Vector3.new
351
Inst = Instance.new
352
cFrame = CFrame.new
353
Euler = CFrame.fromEulerAnglesXYZ
354
vt = Vector3.new
355
bc = BrickColor.new
356
br = BrickColor.random
357
it = Instance.new
358
cf = CFrame.new
359
local Player_Size = 0
360
cam = game.Workspace.CurrentCamera
361
CF = CFrame.new
362
angles = CFrame.Angles
363
attack = false
364
Euler = CFrame.fromEulerAnglesXYZ
365
Rad = math.rad
366
IT = Instance.new
367
BrickC = BrickColor.new
368
Cos = math.cos
369
Acos = math.acos
370
Sin = math.sin
371
Asin = math.asin
372
Abs = math.abs
373
Mrandom = math.random
374
Floor = math.floor
375
IT = Instance.new
376
CF = CFrame.new
377
VT = Vector3.new
378
RAD = math.rad
379
C3 = Color3.new
380
UD2 = UDim2.new
381
BRICKC = BrickColor.new
382
ANGLES = CFrame.Angles
383
EULER = CFrame.fromEulerAnglesXYZ
384
COS = math.cos
385
ACOS = math.acos
386
SIN = math.sin
387
ASIN = math.asin
388
ABS = math.abs
389
MRANDOM = math.random
390
FLOOR = math.floor
391
392
393
local Booleans = {
394
  CamFollow = true,
395
  GyroUse = true
396
}
397
398
function lerp(object, newCFrame, alpha)
399
  return object:lerp(newCFrame, alpha)
400
end
401
402
local Directer = Inst("BodyGyro", root)
403
Directer.MaxTorque = Vec3(0, 0, 0)
404
Directer.P = 600000
405
local CPart = Inst("Part")
406
CPart.Anchored = true
407
CPart.CanCollide = false
408
CPart.Locked = true
409
CPart.Transparency = 1
410
411
local rainbowmode = false
412
local chaosmode = false
413
414
local mutedtog = false
415
416
function CameraEnshaking(Length,Intensity)
417
coroutine.resume(coroutine.create(function()
418
      local intensity = 1*Intensity
419
      local rotM = 0.01*Intensity
420
for i = 0, Length, 0.1 do
421
Swait()
422
intensity = intensity - 0.05*Intensity/Length
423
rotM = rotM - 0.0005*Intensity/Length
424
      hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
425
      cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
426
end
427
Humanoid.CameraOffset = Vec3(0, 0, 0)
428
end))
429
end
430
CamShake=function(Part,Distan,Power,Times) 
431
local de=Part.Position
432
for i,v in pairs(workspace:children()) do
433
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
434
for _,c in pairs(v:children()) do
435
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
436
local Noob=v.Humanoid
437
if Noob~=nil then
438
coroutine.resume(coroutine.create(function()
439
FV = Instance.new("BoolValue", Noob)
440
FV.Name = "CameraShake"
441
for ShakeNum=1,Times do
442
Swait()
443
local ef=Power
444
  if ef>=1 then
445
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
446
  else
447
   ef=Power*10
448
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
449
  end	
450
end
451
Humanoid.CameraOffset = Vector3.new(0,0,0)
452
FV:Destroy()
453
end))
454
end
455
end
456
end
457
end
458
end
459
end
460
461
local toggleTag = true
462
local bilguit = Instance.new("BillboardGui", hed)
463
bilguit.Adornee = nil
464
bilguit.Name = "ModeName"
465
bilguit.Size = UDim2.new(4, 0, 1.2, 0)
466
bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
467
468
469
function chatfunc(text,color,typet,font,timeex)
470
local chat = coroutine.wrap(function()
471
if Character:FindFirstChild("TalkingBillBoard")~= nil then
472
Character:FindFirstChild("TalkingBillBoard"):destroy()
473
end
474
local naeeym2 = Instance.new("BillboardGui",Character)
475
naeeym2.Size = UDim2.new(0,100,0,40)
476
naeeym2.StudsOffset = Vector3.new(0,3,0)
477
naeeym2.Adornee = Character.Head
478
naeeym2.Name = "TalkingBillBoard"
479
local tecks2 = Instance.new("TextLabel",naeeym2)
480
tecks2.BackgroundTransparency = 1
481
tecks2.BorderSizePixel = 0
482
tecks2.Text = ""
483
tecks2.Font = font
484
tecks2.TextSize = 30
485
tecks2.TextStrokeTransparency = 0
486
tecks2.TextColor3 = color
487
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
488
tecks2.Size = UDim2.new(1,0,0.5,0)
489
local tecks3 = Instance.new("TextLabel",naeeym2)
490
tecks3.BackgroundTransparency = 1
491
tecks3.BorderSizePixel = 0
492
tecks3.Text = ""
493
tecks3.Font = font
494
tecks3.TextSize = 30
495
tecks3.TextStrokeTransparency = 0
496
if typet == "Inverted" then
497
tecks3.TextColor3 = Color3.new(0,0,0)
498
tecks3.TextStrokeColor3 = color
499
elseif typet == "Normal" then
500
tecks3.TextColor3 = color
501
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
502
end
503
tecks3.Size = UDim2.new(1,0,0.5,0)
504
coroutine.resume(coroutine.create(function()
505
while true do
506
Swait(1)
507
if chaosmode == true then
508
tecks2.TextColor3 = BrickColor.random().Color
509
tecks3.TextStrokeColor3 = BrickColor.random().Color
510
end
511
end
512
end))
513
text.TextTransparency = text.TextTransparency  + 1
514
text.TextStrokeTransparency = text.TextStrokeTransparency + 1
515
for i = 0, 74*timeex do
516
Swait()
517
text.TextTransparency = 1
518
text.TextStrokeTransparency = 1
519
tecks2.Text = text
520
tecks3.Text = text
521
end
522
local randomrot = math.random(1,2)
523
if randomrot == 1 then
524
for i = 1, 50 do
525
Swait()
526
tecks2.Text = text
527
tecks3.Text = text
528
text.TextTransparency = text.TextTransparency - .02
529
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
530
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
531
tecks2.TextTransparency = tecks2.TextTransparency + .04
532
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
533
tecks3.TextTransparency = tecks2.TextTransparency + .04
534
end
535
elseif randomrot == 2 then
536
	for i = 1, 50 do
537
Swait()
538
tecks2.Text = text
539
tecks3.Text = text
540
text.TextTransparency = text.TextTransparency - .02
541
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
542
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
543
tecks2.TextTransparency = tecks2.TextTransparency + .04
544
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
545
tecks3.TextTransparency = tecks2.TextTransparency + .04
546
end
547
end
548
text.TextTransparency = 0
549
text.TextStrokeTransparency = 0
550
if toggleTag == false then
551
text.TextTransparency = 1
552
text.TextStrokeTransparency = 1
553
end
554
naeeym2:Destroy()
555
end)
556
chat()
557
end
558
559
560
561
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
562
  local gui = it(GuiType)
563
  gui.Parent = parent
564
  gui.Text = text
565
  gui.BackgroundTransparency = backtrans
566
  gui.BackgroundColor3 = backcol
567
  gui.SizeConstraint = "RelativeXY"
568
  gui.TextXAlignment = "Center"
569
  gui.TextYAlignment = "Center"
570
  gui.Position = pos
571
  gui.Size = size
572
  gui.Font = "SourceSans"
573
  gui.FontSize = "Size14"
574
  gui.TextWrapped = false
575
  gui.TextStrokeTransparency = 0
576
  gui.TextColor = BrickColor.new("White")
577
  return gui
578
end
579
--------------------------- GUI STUFF
580
local basgui = it("GuiMain")
581
basgui.Parent = plr.PlayerGui
582
basgui.Name = "VISgui"
583
local fullscreenz = it("Frame")
584
fullscreenz.Parent = basgui
585
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
586
fullscreenz.BackgroundTransparency = 1
587
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
588
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
589
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
590
local imgl2 = Instance.new("ImageLabel",fullscreenz)
591
imgl2.BackgroundTransparency = 1
592
imgl2.BorderSizePixel = 0
593
imgl2.ImageTransparency = 0.5
594
imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
595
imgl2.Size = UDim2.new(0,1000,0,1000)
596
imgl2.Image = "rbxassetid://2344830904"
597
local techc = imgl2:Clone()
598
techc.Parent = fullscreenz
599
techc.ImageTransparency = 0
600
techc.Size = UDim2.new(0,900,0,900)
601
techc.Position = UDim2.new(0.70,-150,0.50,-150)
602
techc.Image = "rbxassetid://2092248396"
603
local circl = imgl2:Clone()
604
circl.Parent = fullscreenz
605
circl.ImageTransparency = 0
606
circl.Size = UDim2.new(0,550,0,550)
607
circl.Position = UDim2.new(0.70,25,0.50,25)
608
circl.Image = "rbxassetid://2312119891"
609
local circl2 = imgl2:Clone()
610
circl2.Parent = fullscreenz
611
circl2.ImageTransparency = 0
612
circl2.Size = UDim2.new(0,700,0,700)
613
circl2.Position = UDim2.new(0.70,-50,0.50,-50)
614
circl2.Image = "rbxassetid://2312119891"
615
local imgl2b = imgl2:Clone()
616
imgl2b.Parent = fullscreenz
617
imgl2b.ImageTransparency = 0
618
imgl2b.Size = UDim2.new(0,800,0,800)
619
imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
620
imgl2b.ImageColor3 = Color3.new(0,0,0)
621
local ned = Instance.new("TextLabel",fullscreenz)
622
ned.ZIndex = 2
623
ned.Font = "Bodoni"
624
ned.BackgroundTransparency = 1
625
ned.BorderSizePixel = 0.65
626
ned.Size = UDim2.new(0.6,0,0.6,0)
627
ned.Position = UDim2.new(0,0,0,0)
628
ned.TextScaled = true
629
ned.TextStrokeTransparency = 0
630
ned.Text = "Lunar"
631
ned.TextSize = 48
632
ned.Rotation = 1
633
ned.TextXAlignment = "Left"
634
ned.TextYAlignment = "Top"
635
636
--//=================================\\
637
--//          WINGY STUFF
638
--\\=================================//
639
640
local extrawingmod1 = Instance.new("Model",Character)
641
local extrawingmod2 = Instance.new("Model",Character)
642
643
function CreateParta(parent,transparency,reflectance,material,brickcolor)
644
local p = Instance.new("Part")
645
p.TopSurface = 0
646
p.BottomSurface = 0
647
p.Parent = parent
648
p.Size = Vector3.new(0.1,0.1,0.1)
649
p.Transparency = transparency
650
p.Reflectance = reflectance
651
p.CanCollide = false
652
p.Locked = true
653
p.BrickColor = brickcolor
654
p.Material = material
655
return p
656
end
657
658
function CreateMesh(parent,meshtype,x1,y1,z1)
659
local mesh = Instance.new("SpecialMesh",parent)
660
mesh.MeshType = meshtype
661
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
662
return mesh
663
end
664
665
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
666
local mesh = Instance.new("SpecialMesh",parent)
667
mesh.MeshType = "FileMesh"
668
mesh.MeshId = meshid
669
mesh.Scale = Vector3.new(x1,y1,z1)
670
return mesh
671
end
672
673
674
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
675
local mesh = Instance.new("SpecialMesh",parent)
676
mesh.MeshType = "FileMesh"
677
mesh.MeshId = meshid
678
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
679
mesh.Scale = Vector3.new(x1,y1,z1)
680
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
681
return mesh
682
end
683
684
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
685
local weld = Instance.new("Weld")
686
weld.Parent = parent
687
weld.Part0 = part0
688
weld.Part1 = part1
689
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
690
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
691
return weld
692
end
693
694
function RemoveOutlines(part)
695
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
696
end
697
698
local Create = LoadLibrary("RbxUtility").Create
699
700
CFuncs = {	
701
	["Part"] = {
702
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
703
			local Part = Create("Part"){
704
				Parent = Parent,
705
				Reflectance = Reflectance,
706
				Transparency = Transparency,
707
				CanCollide = false,
708
				Locked = true,
709
				BrickColor = BrickColor.new(tostring(BColor)),
710
				Name = Name,
711
				Size = Size,
712
				Material = Material,
713
			}
714
			RemoveOutlines(Part)
715
			return Part
716
		end;
717
	};
718
	
719
	["Mesh"] = {
720
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
721
			local Msh = Create(Mesh){
722
				Parent = Part,
723
				Offset = OffSet,
724
				Scale = Scale,
725
			}
726
			if Mesh == "SpecialMesh" then
727
				Msh.MeshType = MeshType
728
				Msh.MeshId = MeshId
729
			end
730
			return Msh
731
		end;
732
	};
733
	
734
	["Mesh"] = {
735
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
736
			local Msh = Create(Mesh){
737
				Parent = Part,
738
				Offset = OffSet,
739
				Scale = Scale,
740
			}
741
			if Mesh == "SpecialMesh" then
742
				Msh.MeshType = MeshType
743
				Msh.MeshId = MeshId
744
			end
745
			return Msh
746
		end;
747
	};
748
	
749
	["Weld"] = {
750
		Create = function(Parent, Part0, Part1, C0, C1)
751
			local Weld = Create("Weld"){
752
				Parent = Parent,
753
				Part0 = Part0,
754
				Part1 = Part1,
755
				C0 = C0,
756
				C1 = C1,
757
			}
758
			return Weld
759
		end;
760
	};
761
762
	["Sound"] = {
763
		Create = function(id, par, vol, pit) 
764
			coroutine.resume(coroutine.create(function()
765
				local S = Create("Sound"){
766
					Volume = vol,
767
                                        Name = "EffectSoundo",
768
					Pitch = pit or 1,
769
					SoundId = id,
770
					Parent = par or workspace,
771
				}
772
				wait() 
773
				S:play() 
774
				game:GetService("Debris"):AddItem(S, 10)
775
			end))
776
		end;
777
	};
778
779
["LongSound"] = {
780
		Create = function(id, par, vol, pit) 
781
			coroutine.resume(coroutine.create(function()
782
				local S = Create("Sound"){
783
					Volume = vol,
784
					Pitch = pit or 1,
785
					SoundId = id,
786
					Parent = par or workspace,
787
				}
788
				wait() 
789
				S:play() 
790
				game:GetService("Debris"):AddItem(S, 60)
791
			end))
792
		end;
793
	};
794
	
795
	["ParticleEmitter"] = {
796
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
797
			local fp = Create("ParticleEmitter"){
798
				Parent = Parent,
799
				Color = ColorSequence.new(Color1, Color2),
800
				LightEmission = LightEmission,
801
				Size = Size,
802
				Texture = Texture,
803
				Transparency = Transparency,
804
				ZOffset = ZOffset,
805
				Acceleration = Accel,
806
				Drag = Drag,
807
				LockedToPart = LockedToPart,
808
				VelocityInheritance = VelocityInheritance,
809
				EmissionDirection = EmissionDirection,
810
				Enabled = Enabled,
811
				Lifetime = LifeTime,
812
				Rate = Rate,
813
				Rotation = Rotation,
814
				RotSpeed = RotSpeed,
815
				Speed = Speed,
816
				VelocitySpread = VelocitySpread,
817
			}
818
			return fp
819
		end;
820
	};
821
822
	CreateTemplate = {
823
	
824
	};
825
}
826
827
828
829
New = function(Object, Parent, Name, Data)
830
	local Object = Instance.new(Object)
831
	for Index, Value in pairs(Data or {}) do
832
		Object[Index] = Value
833
	end
834
	Object.Parent = Parent
835
	Object.Name = Name
836
	return Object
837
end
838
839
local halocolor = BrickColor.new("Mid gray")
840
local halocolor2 = BrickColor.new("Mid gray")
841
local halocolor3 = BrickColor.new("Really black")
842
local starcolor = BrickColor.new("Bright yellow")
843
local lunacolor = BrickColor.new("Navy blue")
844
local lunacolor2 = BrickColor.new("Bright blue")
845
local wepcolor = BrickColor.new("Deep blue")
846
local maincolor = BrickColor.new("Lapis")
847
local secondcolor = BrickColor.new("Lapis")
848
local m = Instance.new("Model",Character)
849
local m2 = Instance.new("Model",Character)
850
local m3 = Instance.new("Model",Character)
851
local mw1 = Instance.new("Model",Character)
852
local mw2 = Instance.new("Model",Character)
853
local mw3 = Instance.new("Model",Character)
854
local mw4 = Instance.new("Model",Character)
855
856
--------------
857
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
858
CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
859
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
860
CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
861
862
local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
863
CreateMesh(handle,"Brick",0,0,0)
864
local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
865
local valuaring = 10
866
867
local refec = Instance.new("ParticleEmitter",handlex)
868
refec.Texture = "rbxassetid://284205403"
869
refec.LightEmission = 0.95
870
refec.Color = ColorSequence.new(BrickColor.new("White").Color)
871
refec.Rate = 50
872
refec.Lifetime = NumberRange.new(0.5)
873
refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
874
refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
875
refec.Speed = NumberRange.new(0,2)
876
refec.Drag = 5
877
refec.LockedToPart = true
878
refec.Rotation = NumberRange.new(-500,500)
879
refec.VelocitySpread = 9000
880
refec.RotSpeed = NumberRange.new(-500,500)
881
local refec2 = refec:Clone()
882
refec2.LightEmission = 0.75
883
refec2.Texture = "rbxassetid://254287058"
884
refec2.Parent = handlex
885
refec2.Rate = 25
886
refec2.Lifetime = NumberRange.new(0.75)
887
refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
888
refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
889
refec2.Speed = NumberRange.new(0)
890
local refec3 = refec:Clone()
891
refec3.LightEmission = 0.75
892
refec3.Texture = "rbxassetid://363275192"
893
refec3.Parent = handlex
894
refec3.Rate = 25
895
refec3.Lifetime = NumberRange.new(1)
896
refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
897
refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
898
refec3.Speed = NumberRange.new(0)
899
refec3.RotSpeed = NumberRange.new(-50,50)
900
901
for i = 0, 35 do
902
	valuaring = valuaring + 10
903
rn = CreateParta(mw2,0,0,"Neon",halocolor)
904
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
905
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
906
rn = CreateParta(mw2,0,0,"Neon",halocolor)
907
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
908
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
909
rn = CreateParta(mw2,0,0,"Neon",halocolor)
910
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
911
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
912
rn = CreateParta(mw2,0,0,"Neon",halocolor)
913
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
914
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
915
end
916
917
918
local handle = CreateParta(m,1,1,"Neon",maincolor)
919
CreateMesh(handle,"Brick",0.5,0.5,0.5)
920
local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
921
922
923
924
--- Left wing.
925
926
local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
927
CreateMesh(handle,"Brick",0.5,0.5,0.5)
928
local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
929
930
wed = CreateParta(mw1,0,0,"Neon",halocolor)
931
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
932
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
933
wed = CreateParta(mw1,0,0,"Neon",halocolor)
934
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
935
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
936
wed = CreateParta(mw1,0,0,"Neon",halocolor)
937
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
938
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
939
wed = CreateParta(mw1,0,0,"Neon",halocolor)
940
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
941
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
942
wed = CreateParta(mw1,0,0,"Neon",halocolor)
943
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
944
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
945
wed = CreateParta(mw1,0,0,"Neon",halocolor)
946
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
947
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
948
wed = CreateParta(mw1,0,0,"Neon",halocolor)
949
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
950
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
951
wed = CreateParta(mw1,0,0,"Neon",halocolor)
952
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
953
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
954
wed = CreateParta(mw1,0,0,"Neon",halocolor)
955
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
956
CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
957
wed = CreateParta(mw1,0,0,"Neon",halocolor)
958
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
959
CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
960
961
962
local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
963
CreateMesh(handle,"Brick",0.5,0.5,0.5)
964
local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
965
966
wed = CreateParta(mw1,0,0,"Neon",halocolor)
967
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
968
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
969
wed = CreateParta(mw1,0,0,"Neon",halocolor)
970
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
971
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
972
wed = CreateParta(mw1,0,0,"Neon",halocolor)
973
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
974
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
975
wed = CreateParta(mw1,0,0,"Neon",halocolor)
976
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
977
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
978
wed = CreateParta(mw1,0,0,"Neon",halocolor)
979
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
980
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
981
wed = CreateParta(mw1,0,0,"Neon",halocolor)
982
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
983
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
984
wed = CreateParta(mw1,0,0,"Neon",halocolor)
985
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
986
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
987
wed = CreateParta(mw1,0,0,"Neon",halocolor)
988
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
989
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
990
wed = CreateParta(mw1,0,0,"Neon",halocolor)
991
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
992
CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
993
wed = CreateParta(mw1,0,0,"Neon",halocolor)
994
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
995
CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
996
997
local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
998
CreateMesh(handle,"Brick",0.5,0.5,0.5)
999
local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1000
1001
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1002
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1003
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1004
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1005
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1006
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1007
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1008
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1009
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1010
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1011
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1012
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1013
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1014
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1015
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1016
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1017
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1018
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1019
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1020
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1021
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1022
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1023
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1024
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1025
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1026
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1027
CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1028
wed = CreateParta(mw1,0,0,"Neon",halocolor)
1029
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1030
CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1031
1032
1033
-- Right wing --
1034
1035
local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
1036
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1037
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1038
1039
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1040
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1041
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1042
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1043
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1044
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1045
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1046
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1047
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1048
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1049
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1050
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1051
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1052
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1053
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1054
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1055
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1056
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1057
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1058
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1059
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1060
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1061
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1062
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1063
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1064
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1065
CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1066
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1067
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1068
CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1069
1070
local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
1071
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1072
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1073
1074
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1075
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1076
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1077
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1078
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1079
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1080
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1081
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1082
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1083
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1084
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1085
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1086
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1087
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1088
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1089
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1090
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1091
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1092
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1093
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1094
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1095
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1096
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1097
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1098
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1099
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1100
CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1101
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1102
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1103
CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1104
1105
local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
1106
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1107
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1108
1109
1110
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1111
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1112
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1113
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1114
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1115
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1116
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1117
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1118
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1119
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1120
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1121
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1122
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1123
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1124
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1125
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1126
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1127
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1128
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1129
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1130
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1131
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1132
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1133
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1134
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1135
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1136
CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1137
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1138
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1139
CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1140
1141
------------- Trails
1142
local A0 = Instance.new("Attachment",lwing1)
1143
A0.Position = Vector3.new(0,-0.7,0)
1144
local A1 = Instance.new("Attachment",lwing1)
1145
A1.Position = Vector3.new(0,-3.5,0)
1146
tl1 = Instance.new('Trail',lwing1)
1147
tl1.Attachment0 = A0
1148
tl1.Attachment1 = A1
1149
tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1150
tl1.LightEmission = 1
1151
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1152
tl1.Color = ColorSequence.new(halocolor.Color)
1153
tl1.Lifetime = 0.5
1154
1155
local A0 = Instance.new("Attachment",lwing2)
1156
A0.Position = Vector3.new(0,-0.7,0)
1157
local A1 = Instance.new("Attachment",lwing2)
1158
A1.Position = Vector3.new(0,-3.5,0)
1159
tl2 = Instance.new('Trail',lwing2)
1160
tl2.Attachment0 = A0
1161
tl2.Attachment1 = A1
1162
tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1163
tl2.LightEmission = 1
1164
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1165
tl2.Color = ColorSequence.new(halocolor.Color)
1166
tl2.Lifetime = 0.5
1167
1168
local A0 = Instance.new("Attachment",lwing3)
1169
A0.Position = Vector3.new(0,-0.7,0)
1170
local A1 = Instance.new("Attachment",lwing3)
1171
A1.Position = Vector3.new(0,-3.5,0)
1172
tl3 = Instance.new('Trail',lwing3)
1173
tl3.Attachment0 = A0
1174
tl3.Attachment1 = A1
1175
tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1176
tl3.LightEmission = 1
1177
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1178
tl3.Color = ColorSequence.new(halocolor.Color)
1179
tl3.Lifetime = 0.5
1180
1181
local A0 = Instance.new("Attachment",rwing1)
1182
A0.Position = Vector3.new(0,-0.7,0)
1183
local A1 = Instance.new("Attachment",rwing1)
1184
A1.Position = Vector3.new(0,-3.5,0)
1185
tr1 = Instance.new('Trail',rwing1)
1186
tr1.Attachment0 = A0
1187
tr1.Attachment1 = A1
1188
tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1189
tr1.LightEmission = 1
1190
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1191
tr1.Color = ColorSequence.new(halocolor2.Color)
1192
tr1.Lifetime = 0.5
1193
1194
local A0 = Instance.new("Attachment",rwing2)
1195
A0.Position = Vector3.new(0,-0.7,0)
1196
local A1 = Instance.new("Attachment",rwing2)
1197
A1.Position = Vector3.new(0,-3.5,0)
1198
tr2 = Instance.new('Trail',rwing2)
1199
tr2.Attachment0 = A0
1200
tr2.Attachment1 = A1
1201
tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1202
tr2.LightEmission = 1
1203
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1204
tr2.Color = ColorSequence.new(halocolor2.Color)
1205
tr2.Lifetime = 0.5
1206
1207
local A0 = Instance.new("Attachment",rwing3)
1208
A0.Position = Vector3.new(0,-0.7,0)
1209
local A1 = Instance.new("Attachment",rwing3)
1210
A1.Position = Vector3.new(0,-3.5,0)
1211
tr3 = Instance.new('Trail',rwing3)
1212
tr3.Attachment0 = A0
1213
tr3.Attachment1 = A1
1214
tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1215
tr3.LightEmission = 1
1216
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1217
tr3.Color = ColorSequence.new(halocolor2.Color)
1218
tr3.Lifetime = 0.5
1219
1220
--------------
1221
1222
1223
1224
for i, v in pairs(mw2:GetChildren()) do
1225
if v:IsA("Part") then
1226
v.BrickColor = BrickColor.new("White")
1227
v.Material = "Neon"
1228
end
1229
end
1230
for i, v in pairs(mw1:GetChildren()) do
1231
if v:IsA("Part") then
1232
v.Transparency = 0
1233
v.BrickColor = BrickColor.new("White")
1234
v.Material = "Neon"
1235
end
1236
end
1237
for i, v in pairs(extrawingmod1:GetChildren()) do
1238
if v:IsA("Part") then
1239
v.Transparency = 1
1240
v.BrickColor = BrickColor.new("White")
1241
v.Material = "Neon"
1242
end
1243
end
1244
for i, v in pairs(extrawingmod2:GetChildren()) do
1245
if v:IsA("Part") then
1246
v.Transparency = 1
1247
v.BrickColor = BrickColor.new("White")
1248
v.Material = "Neon"
1249
end
1250
end
1251
local MAINRUINCOLOR = BrickColor.new("Navy blue")
1252
local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
1253
local THIRDRUINCOLOR = BrickColor.new("Really black")
1254
1255
function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
1256
for i, v in pairs(mw2:GetChildren()) do
1257
if v:IsA("Part") then
1258
v.BrickColor = one
1259
v.Material = "Neon"
1260
end
1261
end
1262
refec.Color = ColorSequence.new(one.Color)
1263
refec2.Color = ColorSequence.new(one.Color)
1264
refec3.Color = ColorSequence.new(one.Color)
1265
tr1.Color = ColorSequence.new(one.Color)
1266
tr2.Color = ColorSequence.new(one.Color)
1267
tr3.Color = ColorSequence.new(one.Color)
1268
imgl2.ImageColor3 = one.Color
1269
circl.ImageColor3 = two.Color
1270
techc.ImageColor3 = one.Color
1271
circl2.ImageColor3 = one.Color
1272
ned.TextColor3 = two.Color
1273
ned.TextStrokeColor3 = one.Color
1274
for i, v in pairs(mw1:GetChildren()) do
1275
if v:IsA("Part") then
1276
v.Transparency = 0
1277
v.BrickColor = two
1278
v.Material = "Neon"
1279
end
1280
end
1281
tl1.Color = ColorSequence.new(two.Color)
1282
tl2.Color = ColorSequence.new(two.Color)
1283
tl3.Color = ColorSequence.new(two.Color)
1284
for i, v in pairs(m:GetChildren()) do
1285
if v:IsA("Part") then
1286
v.BrickColor = three
1287
v.Material = "Ice"
1288
end
1289
end
1290
for i, v in pairs(m2:GetChildren()) do
1291
if v:IsA("Part") then
1292
v.BrickColor = four
1293
v.Material = "Ice"
1294
end
1295
end
1296
for i, v in pairs(m3:GetChildren()) do
1297
if v:IsA("Part") then
1298
v.BrickColor = five
1299
v.Material = "Neon"
1300
end
1301
end
1302
for i, v in pairs(extrawingmod1:GetChildren()) do
1303
if v:IsA("Part") then
1304
v.Transparency = exonetran
1305
v.BrickColor = exone
1306
v.Material = "Neon"
1307
end
1308
end
1309
for i, v in pairs(extrawingmod2:GetChildren()) do
1310
if v:IsA("Part") then
1311
v.Transparency = extwotran
1312
v.BrickColor = extwo
1313
v.Material = "Neon"
1314
end
1315
end
1316
end
1317
1318
imgl2.ImageColor3 = MAINRUINCOLOR.Color
1319
circl.ImageColor3 = SECONDRUINCOLOR.Color
1320
techc.ImageColor3 = MAINRUINCOLOR.Color
1321
circl2.ImageColor3 = MAINRUINCOLOR.Color
1322
ned.TextColor3 = MAINRUINCOLOR.Color
1323
ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
1324
1325
1326
function bosschatfunc(text,color,watval)
1327
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1328
coroutine.resume(coroutine.create(function()
1329
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1330
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1331
end
1332
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1333
scrg.Name = "Dialog"
1334
local txtlb = Instance.new("TextLabel",scrg)
1335
txtlb.Text = ""
1336
txtlb.Font = "Bodoni"
1337
txtlb.TextColor3 = Color3.new(0,0,0)
1338
txtlb.TextStrokeTransparency = 0
1339
txtlb.BackgroundTransparency = 0.75
1340
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1341
txtlb.TextStrokeColor3 = color
1342
txtlb.TextScaled = true
1343
txtlb.Size = UDim2.new(1,0,0.25,0)
1344
txtlb.TextXAlignment = "Left"
1345
txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
1346
local txtlb2 = Instance.new("TextLabel",scrg)
1347
txtlb2.Text = "Chaotic:"
1348
txtlb2.Font = "Arcade"
1349
txtlb2.TextColor3 = Color3.new(0,0,0)
1350
txtlb2.TextStrokeTransparency = 0
1351
txtlb2.BackgroundTransparency = 1
1352
txtlb2.TextStrokeColor3 = color
1353
txtlb2.TextSize = 40
1354
txtlb2.Size = UDim2.new(1,0,0.25,0)
1355
txtlb2.TextXAlignment = "Left"
1356
txtlb2.Position = UDim2.new(0,0,1,0)
1357
local fvalen = 0.55
1358
local fval = -0.49
1359
coroutine.resume(coroutine.create(function()
1360
while true do
1361
Swait()
1362
if MODE == "Sanity" then
1363
txtlb.Rotation = math.random(-1,1)
1364
txtlb2.Rotation = math.random(-1,1)
1365
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1366
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1367
txtlb.TextStrokeColor3 = BrickColor.random().Color
1368
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1369
end
1370
end
1371
end))
1372
coroutine.resume(coroutine.create(function()
1373
while true do
1374
Swait()
1375
if scrg.Parent ~= nil then
1376
	fvalen = fvalen - 0.0001
1377
elseif scrg.Parent == nil then
1378
break
1379
end
1380
end
1381
end))
1382
local flol = 1.75
1383
local flil = 1.6
1384
coroutine.resume(coroutine.create(function()
1385
	for i = 0, 9 do
1386
		Swait()
1387
		fval = fval + 0.05
1388
		flol = flol - 0.1
1389
		flil = flil - 0.1
1390
		txtlb.Text = ""
1391
		txtlb.Position = UDim2.new(0,0,flol,0)
1392
		txtlb2.Position = UDim2.new(0,0,flil,0)
1393
	end
1394
	txtlb.Text = text
1395
wait(watval)
1396
local valinc = 0
1397
for i = 0, 99 do
1398
Swait()
1399
valinc = valinc + 0.0001
1400
flol = flol + valinc
1401
flil = flil + valinc
1402
txtlb.Rotation = txtlb.Rotation + valinc*20
1403
txtlb2.Rotation = txtlb2.Rotation - valinc*50
1404
txtlb.Position = UDim2.new(0,0,flol,0)
1405
txtlb2.Position = UDim2.new(0,0,flil,0)
1406
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1407
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1408
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1409
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1410
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1411
end
1412
scrg:Destroy()
1413
end))
1414
end))
1415
end
1416
end
1417
1418
function BigBlack(text,color,watval)
1419
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1420
coroutine.resume(coroutine.create(function()
1421
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1422
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1423
end
1424
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1425
scrg.Name = "Dialog"
1426
local txtlb = Instance.new("TextLabel",scrg)
1427
txtlb.Text = ""
1428
txtlb.Font = "Bodoni"
1429
txtlb.TextColor3 = Color3.new(0,0,0)
1430
txtlb.TextStrokeTransparency = 1
1431
txtlb.BackgroundTransparency = 1
1432
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1433
txtlb.TextStrokeColor3 = color
1434
txtlb.TextScaled = true
1435
txtlb.Size = UDim2.new(1,0,1,0)
1436
txtlb.TextXAlignment = "Center"
1437
txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
1438
local txtlb2 = Instance.new("TextLabel",scrg)
1439
txtlb2.Text = "Chaotic:"
1440
txtlb2.Font = "Arcade"
1441
txtlb2.TextColor3 = Color3.new(0,0,0)
1442
txtlb2.TextStrokeTransparency = 0
1443
txtlb2.BackgroundTransparency = 1
1444
txtlb2.TextStrokeColor3 = color
1445
txtlb2.TextSize = 40
1446
txtlb2.Size = UDim2.new(1,0,0.25,0)
1447
txtlb2.TextXAlignment = "Left"
1448
txtlb2.Position = UDim2.new(0,0,1,0)
1449
local fvalen = 0.55
1450
local fval = -0.49
1451
coroutine.resume(coroutine.create(function()
1452
while true do
1453
Swait()
1454
if MODE == "Sanity" then
1455
txtlb.Rotation = math.random(-1,1)
1456
txtlb2.Rotation = math.random(-1,1)
1457
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1458
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1459
txtlb.TextStrokeColor3 = BrickColor.random().Color
1460
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1461
end
1462
end
1463
end))
1464
coroutine.resume(coroutine.create(function()
1465
while true do
1466
Swait()
1467
if scrg.Parent ~= nil then
1468
	fvalen = fvalen - 0.0001
1469
elseif scrg.Parent == nil then
1470
break
1471
end
1472
end
1473
end))
1474
local flol = 1.05
1475
local flil = 0.75
1476
local flil2 = -0.2
1477
	coroutine.resume(coroutine.create(function()
1478
	for i = 1,string.len(text),1 do
1479
		wait()
1480
		text.Text = string.sub(text,1,i)
1481
	end
1482
	end))
1483
coroutine.resume(coroutine.create(function()
1484
	for i = 0, 1 do
1485
		fval = fval + 0.05
1486
		flol = flol - 0.1
1487
		flil2 = flil2 + 0.1
1488
		txtlb.Text = ""
1489
		txtlb.Position = UDim2.new(flil2,0,0,0)
1490
		txtlb.BackgroundTransparency = 1 - 0.1
1491
		txtlb2.Position = UDim2.new(flil2,0,0,0)
1492
	end
1493
	
1494
		for i = 0, 99 do
1495
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
1496
txtlb.TextTransparency = txtlb.TextTransparency - 0.01
1497
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
1498
txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
1499
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
1500
	end
1501
	
1502
	txtlb.Text = text
1503
wait(watval)
1504
local valinc = 0
1505
for i = 0, 99 do
1506
Swait()
1507
valinc = valinc + 0.0002
1508
flol = flol + valinc
1509
flil2 = flil2 + valinc
1510
txtlb.Rotation = txtlb.Rotation + valinc*15
1511
txtlb2.Rotation = txtlb2.Rotation - valinc*15
1512
txtlb.Position = UDim2.new(flil2,0,0,0)
1513
txtlb2.Position = UDim2.new(flil2,0,0,0)
1514
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1515
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1516
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1517
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1518
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1519
end
1520
scrg:Destroy()
1521
end))
1522
end))
1523
end
1524
end
1525
1526
RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
1527
1528
--//=================================\\
1529
--||          SOME TAG EDIT
1530
--\\=================================//
1531
local TEXTCOLOR = C3(0, 0, 1)
1532
1533
m = game.Players.LocalPlayer
1534
char = m.Character
1535
local txt = Instance.new("BillboardGui", char)
1536
txt.Adornee = char.Head
1537
txt.Name = "_status"
1538
txt.Size = UDim2.new(2, 0, 1.2, 0)
1539
txt.StudsOffset = Vector3.new(-18.75, 8, 0)
1540
local text = Instance.new("TextLabel", txt)
1541
text.Size = UDim2.new(20, 0, 7, 0)
1542
text.FontSize = "Size24"
1543
text.TextScaled = true
1544
text.TextTransparency = 0
1545
text.BackgroundTransparency = 1
1546
text.TextTransparency = 0
1547
text.TextStrokeTransparency = 0
1548
text.Font = "Bodoni"
1549
v = Instance.new("Part")
1550
v.Name = "ColorBrick"
1551
v.Parent = m.Character
1552
v.FormFactor = "Symmetric"
1553
v.Anchored = true
1554
v.CanCollide = false
1555
v.BottomSurface = "Smooth"
1556
v.TopSurface = "Smooth"
1557
v.Size = Vector3.new(10, 5, 3)
1558
v.Transparency = 1
1559
v.CFrame = char.Torso.CFrame
1560
v.BrickColor = BrickColor.new("Really black")
1561
v.Transparency = 1
1562
v.Shape = "Block"
1563
text.Text = "Lunar"
1564
1565
function RecolorTextAndRename(name,col1,col2,font)
1566
text.TextStrokeColor3 = col2
1567
text.TextColor3 = col1
1568
text.Font = font
1569
text.Text = name
1570
techc.ImageColor3 = col2
1571
circl.ImageColor3 = col2
1572
circl2.ImageColor3 = col1
1573
imgl2.ImageColor3 = col1
1574
imgl2b.ImageColor3 = col2
1575
ned.Text = name
1576
ned.TextColor3 = col1
1577
ned.TextStrokeColor3 = col2
1578
end
1579
--//=================================\\
1580
--|| 	      SOME FUNCTIONS
1581
--\\=================================//
1582
1583
1584
1585
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1586
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1587
end
1588
1589
function PositiveAngle(NUMBER)
1590
	if NUMBER >= 0 then
1591
		NUMBER = 0
1592
	end
1593
	return NUMBER
1594
end
1595
1596
function NegativeAngle(NUMBER)
1597
	if NUMBER <= 0 then
1598
		NUMBER = 0
1599
	end
1600
	return NUMBER
1601
end
1602
1603
function Swait(NUMBER)
1604
	if NUMBER == 0 or NUMBER == nil then
1605
		ArtificialHB.Event:wait()
1606
	else
1607
		for i = 1, NUMBER do
1608
			ArtificialHB.Event:wait()
1609
		end
1610
	end
1611
end
1612
1613
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1614
	local NEWMESH = IT(MESH)
1615
	if MESH == "SpecialMesh" then
1616
		NEWMESH.MeshType = MESHTYPE
1617
		if MESHID ~= "nil" and MESHID ~= "" then
1618
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1619
		end
1620
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1621
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1622
		end
1623
	end
1624
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1625
	NEWMESH.Scale = SCALE
1626
	NEWMESH.Parent = PARENT
1627
	return NEWMESH
1628
end
1629
1630
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1631
	local NEWPART = IT("Part")
1632
	NEWPART.formFactor = FORMFACTOR
1633
	NEWPART.Reflectance = REFLECTANCE
1634
	NEWPART.Transparency = TRANSPARENCY
1635
	NEWPART.CanCollide = false
1636
	NEWPART.Locked = true
1637
	NEWPART.Anchored = true
1638
	if ANCHOR == false then
1639
		NEWPART.Anchored = false
1640
	end
1641
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1642
	NEWPART.Name = NAME
1643
	NEWPART.Size = SIZE
1644
	NEWPART.Position = Torso.Position
1645
	NEWPART.Material = MATERIAL
1646
	NEWPART:BreakJoints()
1647
	NEWPART.Parent = PARENT
1648
	return NEWPART
1649
end
1650
1651
	local function weldBetween(a, b)
1652
	    local weldd = Instance.new("ManualWeld")
1653
	    weldd.Part0 = a
1654
	    weldd.Part1 = b
1655
	    weldd.C0 = CFrame.new()
1656
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1657
	    weldd.Parent = a
1658
	    return weldd
1659
	end
1660
1661
1662
function QuaternionFromCFrame(cf)
1663
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1664
	local trace = m00 + m11 + m22
1665
	if trace > 0 then 
1666
		local s = math.sqrt(1 + trace)
1667
		local recip = 0.5 / s
1668
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1669
	else
1670
		local i = 0
1671
		if m11 > m00 then
1672
			i = 1
1673
		end
1674
		if m22 > (i == 0 and m00 or m11) then
1675
			i = 2
1676
		end
1677
		if i == 0 then
1678
			local s = math.sqrt(m00 - m11 - m22 + 1)
1679
			local recip = 0.5 / s
1680
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1681
		elseif i == 1 then
1682
			local s = math.sqrt(m11 - m22 - m00 + 1)
1683
			local recip = 0.5 / s
1684
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1685
		elseif i == 2 then
1686
			local s = math.sqrt(m22 - m00 - m11 + 1)
1687
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1688
		end
1689
	end
1690
end
1691
 
1692
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1693
	local xs, ys, zs = x + x, y + y, z + z
1694
	local wx, wy, wz = w * xs, w * ys, w * zs
1695
	local xx = x * xs
1696
	local xy = x * ys
1697
	local xz = x * zs
1698
	local yy = y * ys
1699
	local yz = y * zs
1700
	local zz = z * zs
1701
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1702
end
1703
 
1704
function QuaternionSlerp(a, b, t)
1705
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1706
	local startInterp, finishInterp;
1707
	if cosTheta >= 0.0001 then
1708
		if (1 - cosTheta) > 0.0001 then
1709
			local theta = ACOS(cosTheta)
1710
			local invSinTheta = 1 / SIN(theta)
1711
			startInterp = SIN((1 - t) * theta) * invSinTheta
1712
			finishInterp = SIN(t * theta) * invSinTheta
1713
		else
1714
			startInterp = 1 - t
1715
			finishInterp = t
1716
		end
1717
	else
1718
		if (1 + cosTheta) > 0.0001 then
1719
			local theta = ACOS(-cosTheta)
1720
			local invSinTheta = 1 / SIN(theta)
1721
			startInterp = SIN((t - 1) * theta) * invSinTheta
1722
			finishInterp = SIN(t * theta) * invSinTheta
1723
		else
1724
			startInterp = t - 1
1725
			finishInterp = t
1726
		end
1727
	end
1728
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1729
end
1730
1731
function Clerp(a, b, t)
1732
	local qa = {QuaternionFromCFrame(a)}
1733
	local qb = {QuaternionFromCFrame(b)}
1734
	local ax, ay, az = a.x, a.y, a.z
1735
	local bx, by, bz = b.x, b.y, b.z
1736
	local _t = 1 - t
1737
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1738
end
1739
1740
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1741
	local frame = IT("Frame")
1742
	frame.BackgroundTransparency = TRANSPARENCY
1743
	frame.BorderSizePixel = BORDERSIZEPIXEL
1744
	frame.Position = POSITION
1745
	frame.Size = SIZE
1746
	frame.BackgroundColor3 = COLOR
1747
	frame.BorderColor3 = BORDERCOLOR
1748
	frame.Name = NAME
1749
	frame.Parent = PARENT
1750
	return frame
1751
end
1752
1753
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1754
	local label = IT("TextLabel")
1755
	label.BackgroundTransparency = 1
1756
	label.Size = UD2(1, 0, 1, 0)
1757
	label.Position = UD2(0, 0, 0, 0)
1758
	label.TextColor3 = TEXTCOLOR
1759
	label.TextStrokeTransparency = STROKETRANSPARENCY
1760
	label.TextTransparency = TRANSPARENCY
1761
	label.FontSize = TEXTFONTSIZE
1762
	label.Font = TEXTFONT
1763
	label.BorderSizePixel = BORDERSIZEPIXEL
1764
	label.TextScaled = false
1765
	label.Text = TEXT
1766
	label.Name = NAME
1767
	label.Parent = PARENT
1768
	return label
1769
end
1770
1771
function NoOutlines(PART)
1772
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1773
end
1774
1775
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1776
	local NEWWELD = IT(TYPE)
1777
	NEWWELD.Part0 = PART0
1778
	NEWWELD.Part1 = PART1
1779
	NEWWELD.C0 = C0
1780
	NEWWELD.C1 = C1
1781
	NEWWELD.Parent = PARENT
1782
	return NEWWELD
1783
end
1784
1785
local S = IT("Sound")
1786
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1787
	local NEWSOUND = nil
1788
	coroutine.resume(coroutine.create(function()
1789
		NEWSOUND = S:Clone()
1790
		NEWSOUND.Parent = PARENT
1791
		NEWSOUND.Volume = VOLUME
1792
		NEWSOUND.Pitch = PITCH
1793
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1794
		NEWSOUND:play()
1795
		if DOESLOOP == true then
1796
			NEWSOUND.Looped = true
1797
		else
1798
			repeat wait(1) until NEWSOUND.Playing == false
1799
			NEWSOUND:remove()
1800
		end
1801
	end))
1802
	return NEWSOUND
1803
end
1804
1805
function CFrameFromTopBack(at, top, back)
1806
	local right = top:Cross(back)
1807
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1808
end
1809
1810
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1811
function WACKYEFFECT(Table)
1812
	local TYPE = (Table.EffectType or "Sphere")
1813
	local SIZE = (Table.Size or VT(1,1,1))
1814
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1815
	local TRANSPARENCY = (Table.Transparency or 0)
1816
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1817
	local CFRAME = (Table.CFrame or Torso.CFrame)
1818
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1819
	local ROTATION1 = (Table.RotationX or 0)
1820
	local ROTATION2 = (Table.RotationY or 0)
1821
	local ROTATION3 = (Table.RotationZ or 0)
1822
	local MATERIAL = (Table.Material or "Neon")
1823
	local COLOR = (Table.Color or C3(1,1,1))
1824
	local TIME = (Table.Time or 45)
1825
	local SOUNDID = (Table.SoundID or nil)
1826
	local SOUNDPITCH = (Table.SoundPitch or nil)
1827
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1828
	coroutine.resume(coroutine.create(function()
1829
		local PLAYSSOUND = false
1830
		local SOUND = nil
1831
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1832
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1833
			PLAYSSOUND = true
1834
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1835
		end
1836
		EFFECT.Color = COLOR
1837
		local MSH = nil
1838
		if TYPE == "Sphere" then
1839
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1840
		elseif TYPE == "Block" or TYPE == "Box" then
1841
			MSH = IT("BlockMesh",EFFECT)
1842
			MSH.Scale = SIZE
1843
		elseif TYPE == "Wave" then
1844
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1845
		elseif TYPE == "Ring" then
1846
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1847
		elseif TYPE == "Slash" then
1848
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1849
		elseif TYPE == "Round Slash" then
1850
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1851
		elseif TYPE == "Swirl" then
1852
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1853
		elseif TYPE == "Skull" then
1854
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1855
		elseif TYPE == "Crystal" then
1856
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1857
		end
1858
		if MSH ~= nil then
1859
			local MOVESPEED = nil
1860
			if MOVEDIRECTION ~= nil then
1861
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1862
			end
1863
			local GROWTH = SIZE - ENDSIZE
1864
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1865
			if TYPE == "Block" then
1866
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1867
			else
1868
				EFFECT.CFrame = CFRAME
1869
			end
1870
			for LOOP = 1, TIME+1 do
1871
				Swait()
1872
				MSH.Scale = MSH.Scale - GROWTH/TIME
1873
				if TYPE == "Wave" then
1874
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1875
				end
1876
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1877
				if TYPE == "Block" then
1878
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1879
				else
1880
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1881
				end
1882
				if MOVEDIRECTION ~= nil then
1883
					local ORI = EFFECT.Orientation
1884
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1885
					EFFECT.Orientation = ORI
1886
				end
1887
			end
1888
			if PLAYSSOUND == false then
1889
				EFFECT:remove()
1890
			else
1891
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1892
				EFFECT:remove()
1893
			end
1894
		else
1895
			if PLAYSSOUND == false then
1896
				EFFECT:remove()
1897
			else
1898
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1899
				EFFECT:remove()
1900
			end
1901
		end
1902
	end))
1903
end
1904
1905
function MakeForm(PART,TYPE)
1906
	if TYPE == "Cyl" then
1907
		local MSH = IT("CylinderMesh",PART)
1908
	elseif TYPE == "Ball" then
1909
		local MSH = IT("SpecialMesh",PART)
1910
		MSH.MeshType = "Sphere"
1911
	elseif TYPE == "Wedge" then
1912
		local MSH = IT("SpecialMesh",PART)
1913
		MSH.MeshType = "Wedge"
1914
	end
1915
end
1916
1917
Debris = game:GetService("Debris")
1918
1919
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1920
	local DIRECTION = CF(StartPos,EndPos).lookVector
1921
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1922
end
1923
1924
local EyeSizes={
1925
	NumberSequenceKeypoint.new(0,1,0),
1926
	NumberSequenceKeypoint.new(1,0,0)
1927
}
1928
local EyeTrans={
1929
	NumberSequenceKeypoint.new(0,0.8,0),
1930
	NumberSequenceKeypoint.new(1,1,0)
1931
}
1932
local PE=Instance.new("ParticleEmitter",nil)
1933
PE.LightEmission=.8
1934
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
1935
PE.Size=NumberSequence.new(EyeSizes)
1936
PE.Transparency=NumberSequence.new(EyeTrans)
1937
PE.Lifetime=NumberRange.new(0.35,1.5)
1938
PE.Rotation=NumberRange.new(0,360)
1939
PE.Rate=999
1940
PE.VelocitySpread = 10000
1941
PE.Acceleration = Vector3.new(0,0,0)
1942
PE.Drag = 5
1943
PE.Speed = NumberRange.new(0,0,0)
1944
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
1945
PE.ZOffset = -0
1946
PE.Name = "PE"
1947
PE.Enabled = false
1948
1949
function particles(art)
1950
	local PARTICLES = PE:Clone()
1951
	PARTICLES.Parent = art
1952
end
1953
1954
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
1955
	if FLOOR ~= nil then
1956
		coroutine.resume(coroutine.create(function()
1957
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
1958
			PART.CFrame = CF(POSITION)
1959
			for i = 1, 45 do
1960
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
1961
				RingPiece.Material = FLOOR.Material
1962
				RingPiece.Color = FLOOR.Color
1963
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1964
				Debris:AddItem(RingPiece,SWAIT)
1965
			end
1966
			PART:remove()
1967
		end))
1968
	end
1969
end
1970
1971
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1972
	if FLOOR ~= nil then
1973
		for i = 1, AMOUNT do
1974
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1975
			DEBREE.Material = FLOOR.Material
1976
			DEBREE.Color = FLOOR.Color
1977
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1978
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1979
			coroutine.resume(coroutine.create(function()
1980
				Swait(15)
1981
				DEBREE.Parent = workspace
1982
				DEBREE.CanCollide = true
1983
				Debris:AddItem(DEBREE,SWAIT)
1984
			end))
1985
		end
1986
	end
1987
end
1988
1989
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
1990
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
1991
    local mesh = IT("SpecialMesh",wave)
1992
    mesh.MeshType = "Sphere"
1993
    mesh.Scale = SIZE
1994
    mesh.Offset = VT(0,0,0)
1995
    wave.CFrame = CFRAME
1996
    coroutine.resume(coroutine.create(function(PART)
1997
        for i = 1, WAIT do
1998
            Swait()
1999
            mesh.Scale = mesh.Scale + GROW
2000
            wave.Transparency = wave.Transparency + (1/WAIT)
2001
            if wave.Transparency > 0.99 then
2002
                wave:remove()
2003
            end
2004
        end
2005
    end))
2006
end
2007
2008
2009
bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
2010
2011
--//=================================\\
2012
--||	     WEAPON CREATION
2013
--\\=================================//
2014
2015
function chatfunc(text)
2016
	local chat = coroutine.wrap(function()
2017
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
2018
		Character:FindFirstChild("TalkingBillBoard"):destroy()
2019
	end
2020
	local Bill = Instance.new("BillboardGui",Character)
2021
	Bill.Size = UDim2.new(0,100,0,40)
2022
	Bill.StudsOffset = Vector3.new(0,3,0)
2023
	Bill.Adornee = Character.Head
2024
	Bill.Name = "TalkingBillBoard"
2025
	local Hehe = Instance.new("TextLabel",Bill)
2026
	Hehe.BackgroundTransparency = 1
2027
	Hehe.BorderSizePixel = 0
2028
	Hehe.Text = ""
2029
	Hehe.Font = "Fantasy"
2030
	Hehe.TextSize = 40
2031
	Hehe.TextStrokeTransparency = 0
2032
	Hehe.Size = UDim2.new(1,0,0.5,0)
2033
	coroutine.resume(coroutine.create(function()
2034
		while Hehe ~= nil do
2035
			wait()	
2036
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
2037
			Hehe.Rotation = math.random(-5,5)
2038
			Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
2039
			Hehe.TextStrokeColor3 = Color3.new(0,0,0)
2040
		end
2041
	end))
2042
	for i = 1,string.len(text),1 do
2043
		wait()
2044
		Hehe.Text = string.sub(text,1,i)
2045
	end
2046
	wait(1)--Re[math.random(1, 93)]
2047
	for i = 0, 1, .025 do
2048
		wait()
2049
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
2050
		Hehe.TextStrokeTransparency = i
2051
		Hehe.TextTransparency = i
2052
	end
2053
	Bill:Destroy()
2054
	end)
2055
chat()
2056
end
2057
2058
function onChatted(msg)
2059
	chatfunc(msg)
2060
end
2061
2062
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
2063
PRT.Color = C3(0,0,0)
2064
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
2065
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
2066
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
2067
PRT.Color = C3(0/255,0/255,255/255)
2068
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
2069
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
2070
for i = 1, 16 do
2071
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
2072
	FACE.Color = C3(0,0,0)
2073
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
2074
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
2075
end
2076
local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2077
MakeForm(EYE,"Ball")
2078
EYE.Color = C3(0/255,0/255,255/255)
2079
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
2080
local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2081
MakeForm(EYE2,"Ball")
2082
EYE2.Color = C3(0/255,0/255,255/255)
2083
2084
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
2085
2086
local LASTPART = Head
2087
for i = 1, 20 do
2088
	local MATH = (1-(i/25))
2089
	if LASTPART == Head then
2090
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2091
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
2092
		LASTPART = Horn
2093
		Horn.Color = C3((i*3-3)/0,0,0)
2094
	else
2095
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2096
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
2097
		LASTPART = Horn
2098
		Horn.Color = C3((i*3-3)/0,0,0)
2099
	end
2100
end
2101
local LASTPART = Head
2102
for i = 1, 20 do
2103
	local MATH = (1-(i/25))
2104
	if LASTPART == Head then
2105
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2106
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
2107
		LASTPART = Horn
2108
		Horn.Color = C3((i*3-3)/0,0,0)
2109
	else
2110
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2111
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
2112
		LASTPART = Horn
2113
		Horn.Color = C3((i*3-3)/0,0,0)
2114
	end
2115
end
2116
2117
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2118
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2119
Hair.Color = C3(0/255,0/255,255/255)
2120
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
2121
local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2122
local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2123
Hair2.Color = C3(0/255,0/255,255/255)
2124
CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
2125
2126
local BODY = {}
2127
2128
for _, c in pairs(Character:GetDescendants()) do
2129
	if c:IsA("BasePart") and c.Name ~= "Handle" then
2130
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
2131
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
2132
		end
2133
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
2134
	elseif c:IsA("JointInstance") then
2135
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
2136
	end
2137
end
2138
2139
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
2140
MakeForm(Eye,"Ball")
2141
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
2142
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
2143
MakeForm(Eye,"Ball")
2144
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
2145
local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
2146
MakeForm(Eye2,"Ball")
2147
CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
2148
2149
2150
XEYE.Parent = nil
2151
BALL.Parent = Character
2152
2153
for e = 1, #BODY do
2154
	if BODY[e] ~= nil then
2155
		local STUFF = BODY[e]
2156
		local PART = STUFF[1]
2157
		local PARENT = STUFF[2]
2158
		local MATERIAL = STUFF[3]
2159
		local COLOR = STUFF[4]
2160
		local TRANSPARENCY = STUFF[5]
2161
		if PART.ClassName == "Part" and PART ~= RootPart then
2162
			PART.Material = MATERIAL
2163
			PART.Color = COLOR
2164
			PART.Transparency = TRANSPARENCY
2165
		end
2166
		PART.AncestryChanged:Connect(function()
2167
			PART.Parent = PARENT
2168
		end)
2169
	end
2170
end
2171
2172
local SKILLTEXTCOLOR = C3(0,0,0)
2173
local SKILLFONT = "Antique"
2174
local SKILLTEXTSIZE = 7
2175
2176
function Blink()
2177
	coroutine.resume(coroutine.create(function()
2178
		if EYE ~= nil then
2179
			for i = 1, 5 do
2180
				Swait()
2181
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2182
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2183
			end
2184
			for i = 1, 7 do
2185
				Swait()
2186
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2187
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2188
			end
2189
			EYE.Mesh.Scale = VT(1,1,1)
2190
			EYE2.Mesh.Scale = EYE.Mesh.Scale
2191
		end
2192
	end))
2193
end
2194
2195
function Blink2()
2196
	coroutine.resume(coroutine.create(function()
2197
		if Eye ~= nil then
2198
			for i = 1, 5 do
2199
				Swait()
2200
				Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2201
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2202
			end
2203
			for i = 1, 7 do
2204
				Swait()
2205
				Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2206
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2207
			end
2208
			Eye.Mesh.Scale = VT(1,1,1)
2209
			Eye2.Mesh.Scale = EYE.Mesh.Scale
2210
		end
2211
	end))
2212
end
2213
2214
function refit()
2215
	Character.Parent = workspace
2216
	for e = 1, #BODY do
2217
		if BODY[e] ~= nil then
2218
			local STUFF = BODY[e]
2219
			local PART = STUFF[1]
2220
			local PARENT = STUFF[2]
2221
			local MATERIAL = STUFF[3]
2222
			local COLOR = STUFF[4]
2223
			local TRANSPARENCY = STUFF[5]
2224
			if PART.ClassName == "Part" and PART ~= RootPart then
2225
				PART.Material = MATERIAL
2226
				PART.Color = COLOR
2227
				PART.Transparency = TRANSPARENCY
2228
			end
2229
			if PART.Parent ~= PARENT then
2230
				Humanoid:remove()
2231
				PART.Parent = PARENT
2232
				Humanoid = IT("Humanoid",Character)
2233
			end
2234
		end
2235
	end
2236
end
2237
2238
Humanoid.Died:connect(function()
2239
	refit()
2240
end)
2241
2242
--//=================================\\
2243
--||	     DAMAGE FUNCTIONS
2244
--\\=================================//
2245
2246
function StatLabel(CFRAME, TEXT, COLOR)
2247
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
2248
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
2249
	local BODYGYRO = IT("BodyGyro", STATPART)
2250
	game:GetService("Debris"):AddItem(STATPART ,5)
2251
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
2252
	BILLBOARDGUI.Adornee = STATPART
2253
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
2254
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
2255
	BILLBOARDGUI.AlwaysOnTop = false
2256
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
2257
	TEXTLABEL.BackgroundTransparency = 1
2258
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
2259
	TEXTLABEL.Text = TEXT
2260
	TEXTLABEL.Font = SKILLFONT
2261
	TEXTLABEL.FontSize="Size42"
2262
	TEXTLABEL.TextColor3 = COLOR
2263
	TEXTLABEL.TextStrokeTransparency = 0
2264
	TEXTLABEL.TextScaled = true
2265
	TEXTLABEL.TextWrapped = true
2266
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
2267
		for i = 1, 50 do
2268
			Swait()
2269
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
2270
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
2271
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
2272
		end
2273
		THEPART.Parent = nil
2274
	end),STATPART, TEXTLABEL)
2275
end
2276
2277
--//=================================\\
2278
--||			DAMAGING
2279
--\\=================================//
2280
2281
function KillChildren(v)
2282
	v:BreakJoints()
2283
	for _, c in pairs(v:GetChildren()) do
2284
		if c:IsA("BasePart") then
2285
			if c.Transparency < 1 then
2286
				if c:FindFirstChildOfClass("Decal") then
2287
					c:FindFirstChildOfClass("Decal"):remove()
2288
				end
2289
				particles(c)
2290
				c.PE.Enabled = true
2291
				c.Parent = Effects
2292
				c.CanCollide = false
2293
				c.Material = "Neon"
2294
				c.Color = C3(1,0,0)
2295
				c.Transparency = 1
2296
				local grav = Instance.new("BodyPosition",c)
2297
				grav.P = 20000
2298
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2299
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
2300
				grav.Name = "GravityForce"
2301
				coroutine.resume(coroutine.create(function()
2302
					for i = 1, 20 do
2303
						Swait()
2304
						c.Transparency = c.Transparency + 1/20
2305
					end
2306
					c.PE.Enabled = false
2307
					Debris:AddItem(c,2)
2308
				end))
2309
			end
2310
		end
2311
	end
2312
end
2313
2314
function ApplyAoE(POSITION,RANGE)
2315
	local CHILDREN = workspace:GetDescendants()
2316
	for index, CHILD in pairs(CHILDREN) do
2317
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2318
			local LISTED = false
2319
			for LIST = 1, #WHITELIST do
2320
				if WHITELIST[LIST] ~= nil then
2321
					if CHILD.Name == WHITELIST[LIST] then
2322
						LISTED = true
2323
					end
2324
				end
2325
			end
2326
			if LISTED == false then
2327
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2328
				if HUM then
2329
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2330
					if TORSO then
2331
						if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
2332
							KillChildren(CHILD)
2333
						end
2334
					end
2335
				end
2336
			end
2337
		end
2338
	end
2339
end
2340
2341
function ApplyDamage(Humanoid,Damage,TorsoPart)
2342
	local defence = Instance.new("BoolValue",Humanoid.Parent)
2343
	defence.Name = ("HitBy"..Player.Name)
2344
	game:GetService("Debris"):AddItem(defence, 0.001)
2345
	Damage = Damage * DAMAGEMULTIPLIER
2346
	if Humanoid.Health ~= 0 then
2347
		local CritChance = MRANDOM(1,100)
2348
		if Damage > Humanoid.Health then
2349
			Damage = math.ceil(Humanoid.Health)
2350
			if Damage == 0 then
2351
				Damage = 0.1
2352
			end
2353
		end
2354
		Humanoid.Health = Humanoid.Health - Damage
2355
	end
2356
end
2357
2358
function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
2359
	local CHILDREN = workspace:GetDescendants()
2360
	for index, CHILD in pairs(CHILDREN) do
2361
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2362
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2363
			if HUM then
2364
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2365
				if TORSO then
2366
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2367
						if INSTAKILL == true then
2368
							CHILD:BreakJoints()
2369
						else
2370
							local DMG = MRANDOM(MINDMG,MAXDMG)
2371
							ApplyDamage(HUM,DMG,TORSO)
2372
						end
2373
						if FLING > 0 then
2374
							for _, c in pairs(CHILD:GetChildren()) do
2375
								if c:IsA("BasePart") then
2376
									local bv = Instance.new("BodyVelocity") 
2377
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2378
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2379
									bv.Parent = c
2380
									Debris:AddItem(bv,0.05)
2381
								end
2382
							end
2383
						end
2384
					end
2385
				end
2386
			end
2387
		end
2388
	end
2389
end
2390
2391
--//=================================\\
2392
--||	     MODE SWITCHING
2393
--\\=================================//
2394
2395
function ResetMode()
2396
	ATTACK = true
2397
	Rooted = true
2398
	BALL.Parent = Character
2399
	XEYE.Parent = nil
2400
		SONG = 561833161
2401
        PITCH = 1
2402
        VOLUME = 3
2403
        sick.TimePosition = 7
2404
        FACE = 176217464
2405
        Speed = 13
2406
        text.Text = "Lunar"
2407
        TEXTCOLOR = C3(0, 0, 1)
2408
		EYE.Color = C3(0/255,0/255,255/255)
2409
		EYE2.Color = C3(0/255,0/255,255/255)
2410
		Hair.Color = C3(0/255,0/255,255/255)
2411
		Hair2.Color = C3(0/255,0/255,255/255)
2412
		PRT.Color = C3(0/255,0/255,255/255)
2413
        MAINRUINCOLOR = BrickColor.new("Navy blue")
2414
        SECONDRUINCOLOR  = BrickColor.new("Navy blue")
2415
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2416
        bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
2417
		MODE = "Lunar"
2418
        ned.Text = "Lunar"
2419
	ATTACK = false
2420
	Rooted = false
2421
	end
2422
2423
function SolarForm()
2424
	ATTACK = true
2425
	Rooted = true
2426
	BALL.Parent = Character
2427
	XEYE.Parent = nil
2428
		SONG = 1259692095
2429
        PITCH = 1
2430
        VOLUME = 4
2431
        sick.TimePosition = 0
2432
        FACE = 404306534
2433
        Speed = 16
2434
        text.Text = "Solar"
2435
        TEXTCOLOR = C3(215/255,147/255,0/255)
2436
		PRT.Color = C3(215/255,147/255,0/255)
2437
		EYE.Color = C3(215/255,147/255,0/255)
2438
		EYE2.Color = C3(143/255,98/255,0/255)
2439
		Hair.Color = C3(215/255,147/255,0/255)
2440
		Hair2.Color = C3(171/255,117/255,0/255)
2441
        MAINRUINCOLOR = BrickColor.new("Neon orange")
2442
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
2443
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2444
		MODE = "Solar"
2445
        ned.Text = "Solar"
2446
	ATTACK = false
2447
	Rooted = false
2448
end
2449
2450
function SuperiorForm()
2451
	ATTACK = true
2452
	Rooted = true
2453
	BALL.Parent = Character
2454
	XEYE.Parent = nil
2455
		SONG = 1873219898
2456
        PITCH = 1
2457
        VOLUME = 4
2458
        sick.TimePosition = 0.01
2459
        FACE = 404306534
2460
        Speed = 25
2461
        text.Text = "Superior"
2462
        TEXTCOLOR = C3(107/255,0/255,0/255)
2463
		PRT.Color = C3(117/255,0/255,0/255)
2464
		EYE.Color = C3(255/255,0/255,0/255)
2465
		EYE2.Color = C3(255/255,0/255,0/255)
2466
		Hair.Color = C3(151/255,0/255,0/255)
2467
		Hair2.Color = C3(151/255,0/255,0/255)
2468
        MAINRUINCOLOR = BrickColor.new("Really black")
2469
        SECONDRUINCOLOR  = BrickColor.new("Really red")
2470
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2471
		MODE = "Superior"
2472
        ned.Text = "Superior"
2473
	ATTACK = false
2474
	Rooted = false
2475
end
2476
2477
function BlackWhiteForm()
2478
	ATTACK = true
2479
	Rooted = true
2480
	XEYE.Parent = nil
2481
	BALL.Parent = Character
2482
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2483
    text.Text = " "
2484
	for i = 0, 1, 0.1 / Animation_Speed do
2485
		Swait()
2486
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2487
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2488
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2489
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2490
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2491
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2492
	end
2493
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2494
	UNANCHOR = false
2495
	RootPart.Anchored = true
2496
	for i = 0, 2, 0.1 / Animation_Speed do
2497
		Swait()
2498
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2499
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2500
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2501
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2502
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2503
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2504
	end
2505
	for i = 0, 0.1, 0.1 / Animation_Speed do
2506
		Swait()
2507
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2508
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2509
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2510
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2511
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2512
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2513
	end
2514
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2515
	    UNANCHOR = true
2516
	    RootPart.Anchored = false
2517
        MODE = "90s"
2518
		SONG = 1166995642
2519
        PITCH = 1
2520
        VOLUME = 3.5
2521
        sick.TimePosition = 17.5
2522
        FACE = 2365263255
2523
        Speed = 16
2524
        text.Text = "90's"
2525
        ned.Text = "90's"
2526
        TEXTCOLOR = C3(255/255,255/255,255/255)
2527
		PRT.Color = C3(255/255,255/255,255/255)
2528
		EYE.Color = C3(95/255,95/255,95/255)
2529
		EYE2.Color = C3(95/255,95/255,95/255)
2530
		Hair.Color = C3(255/255,255/255,255/255)
2531
		Hair2.Color = C3(27/255,42/255,53/255)
2532
        MAINRUINCOLOR = BrickColor.new("Institutional white")
2533
        SECONDRUINCOLOR  = BrickColor.new("Black")
2534
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2535
	ATTACK = false
2536
	Rooted = false
2537
end
2538
2539
function EightyForm()
2540
	ATTACK = true
2541
	Rooted = true
2542
	XEYE.Parent = nil
2543
	BALL.Parent = Character
2544
    text.Text = " "
2545
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2546
	for i = 0, 1, 0.1 / Animation_Speed do
2547
		Swait()
2548
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2549
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2550
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2551
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2552
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2553
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2554
	end
2555
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2556
	UNANCHOR = false
2557
	RootPart.Anchored = true
2558
	for i = 0, 2, 0.1 / Animation_Speed do
2559
		Swait()
2560
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2561
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2562
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2563
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2564
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2565
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2566
	end
2567
	for i = 0, 0.1, 0.1 / Animation_Speed do
2568
		Swait()
2569
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2570
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2571
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2572
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2573
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2574
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2575
	end
2576
	UNANCHOR = true
2577
	RootPart.Anchored = false
2578
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2579
        MODE = "80s"
2580
        text.Text = "80's"
2581
        ned.Text = "80's"
2582
        TEXTCOLOR = C3(27/255,42/255,53/255)
2583
		PRT.Color = C3(27/255,42/255,53/255)
2584
		EYE.Color = C3(95/255,95/255,95/255)
2585
		EYE2.Color = C3(95/255,95/255,95/255)
2586
		Hair.Color = C3(27/255,42/255,53/255)
2587
		Hair2.Color = C3(255/255,255/255,255/255)
2588
        MAINRUINCOLOR = BrickColor.new("Black")
2589
        SECONDRUINCOLOR  = BrickColor.new("Institutional white")
2590
        FACE = 2365263255
2591
		SONG = 1141556798
2592
        PITCH = 1
2593
        VOLUME = 3.5
2594
        sick.TimePosition = 0.1
2595
        Speed = 16
2596
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2597
	    UNANCHOR = true
2598
	    RootPart.Anchored = false
2599
	ATTACK = false
2600
	Rooted = false
2601
end
2602
2603
function BlackForm()
2604
	ATTACK = true
2605
	Rooted = true
2606
	BALL.Parent = Character
2607
	XEYE.Parent = nil
2608
	SONG = 1420353940
2609
    PITCH = 1
2610
    VOLUME = 2.5
2611
    sick.TimePosition = 0.5
2612
    text.Text = ""
2613
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2614
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2615
    chatfunc("Riddle me this..")
2616
    BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
2617
	for i=0, 4, 0.1 / Animation_Speed do
2618
		Swait()
2619
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2620
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2621
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2622
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2623
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2624
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2625
	end
2626
    BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
2627
	chatfunc("Riddle me that..")
2628
	for i=0, 4, 0.1 / Animation_Speed do
2629
		Swait()
2630
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2631
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2632
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2633
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2634
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2635
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2636
	end
2637
	BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
2638
	chatfunc("Who's afraid of The Big Black?")
2639
	for i=0, 5, 0.1 / Animation_Speed do
2640
		Swait()
2641
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2642
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2643
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2644
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2645
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2646
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)				
2647
	end
2648
    WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2649
    WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2650
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2651
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2652
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2653
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2654
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2655
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2656
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2657
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2658
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2659
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2660
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2661
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2662
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2663
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2664
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2665
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2666
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2667
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2668
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2669
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2670
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2671
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2672
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2673
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2674
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2675
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2676
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2677
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2678
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2679
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2680
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2681
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2682
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2683
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2684
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2685
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2686
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2687
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2688
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2689
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2690
	CreateSound(206082327,Torso,3,1,false)
2691
	for i=0, 0.7, 0.1 / Animation_Speed do
2692
		Swait()
2693
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2694
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
2695
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2696
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2697
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2698
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2699
	end
2700
		MODE = "Black"
2701
        FACE = 148988280
2702
        Speed = 45
2703
        text.Text = "THE BIG BLACK"
2704
        ned.Text = "TBB"
2705
        TEXTCOLOR = C3(27/255,42/255,53/255)
2706
		PRT.Color = C3(27/255,42/255,53/255)
2707
		EYE.Color = C3(27/255,42/255,53/255)
2708
		EYE2.Color = C3(27/255,42/255,53/255)
2709
		Hair.Color = C3(27/255,42/255,53/255)
2710
		Hair2.Color = C3(27/255,42/255,53/255)
2711
        MAINRUINCOLOR = BrickColor.new("Black")
2712
        SECONDRUINCOLOR  = BrickColor.new("Black")
2713
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2714
	ATTACK = false
2715
	Rooted = false
2716
end
2717
2718
function LostForm()
2719
	ATTACK = true
2720
	Rooted = true
2721
	BALL.Parent = Character
2722
	XEYE.Parent = nil
2723
		SONG = 723652641
2724
        PITCH = 1
2725
        VOLUME = 3
2726
        sick.TimePosition = 0.5
2727
        FACE = 0
2728
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2729
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2730
    CreateSound(136007472,Torso,5,1.2,false)
2731
	for i=0, 2.5, 0.1 / Animation_Speed do
2732
		Swait()
2733
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2734
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2735
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2736
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2737
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2738
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)			
2739
	end
2740
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2741
    WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2742
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2743
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2744
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2745
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2746
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2747
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2748
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2749
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2750
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2751
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2752
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2753
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2754
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2755
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2756
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2757
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2758
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2759
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2760
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2761
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2762
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2763
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2764
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2765
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2766
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2767
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2768
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2769
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2770
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2771
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2772
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2773
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2774
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2775
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2776
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2777
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2778
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2779
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2780
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2781
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2782
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2783
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2784
    CreateSound(847061203,Torso,3,1,false)
2785
    CreateSound(239000203,Torso,3,1,false)
2786
    CreateSound(579687077,Torso,3,0.75,false)
2787
        MODE = "LostHope"
2788
        Speed = 12
2789
        text.Text = "The Lost"
2790
        ned.Text = "Lost"
2791
        TEXTCOLOR = C3(0/255,0/255,0/255)
2792
		PRT.Color = C3(0/255,0/255,0/255)
2793
		EYE.Color = C3(0/255,0/255,0/255)
2794
		EYE2.Color = C3(0/255,0/255,0/255)
2795
		Hair.Color = C3(0/255,0/255,0/255)
2796
		Hair2.Color = C3(0/255,0/255,0/255)
2797
        MAINRUINCOLOR = BrickColor.new("Really black")
2798
        SECONDRUINCOLOR  = BrickColor.new("Really black")
2799
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2800
	for i=0, 1.5, 0.1 / Animation_Speed do
2801
		Swait()
2802
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2803
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2804
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2805
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2806
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2807
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2808
	end
2809
	ATTACK = false
2810
	Rooted = false
2811
end
2812
2813
function TerraForm()
2814
	ATTACK = true
2815
	Rooted = true
2816
	BALL.Parent = Character
2817
	XEYE.Parent = nil
2818
		SONG = 157460916
2819
        PITCH = 1
2820
        VOLUME = 3
2821
        sick.TimePosition = 0
2822
        FACE = 155195214
2823
        Speed = 27
2824
        MODE = "Hexa"
2825
        text.Text = "Terra"
2826
        ned.Text = "Terra"
2827
        TEXTCOLOR = C3(170/255,85/255,0/255)
2828
		PRT.Color = C3(86/255,66/255,54/255)
2829
		EYE.Color = C3(39/255,70/255,45/255)
2830
		EYE2.Color = C3(39/255,70/255,45/255)
2831
		Hair.Color = C3(39/255,70/255,45/255)
2832
		Hair2.Color = C3(39/255,70/255,45/255)
2833
        MAINRUINCOLOR = BrickColor.new("Dirt brown")
2834
        SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
2835
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2836
	ATTACK = false
2837
	Rooted = false
2838
end
2839
2840
function RandomForm()
2841
	ATTACK = true
2842
	Rooted = true
2843
	XEYE.Parent = nil
2844
	BALL.Parent = Character
2845
	    UNANCHOR = true
2846
	    RootPart.Anchored = false
2847
        MODE = "Random"
2848
		SONG = 0
2849
        PITCH = 1
2850
        VOLUME = 3.5
2851
        sick.TimePosition = 0
2852
        FACE = 2365263255
2853
        Speed = 20
2854
        text.Text = "Randomizer"
2855
        ned.Text = "Randomizer"
2856
        TEXTCOLOR = BrickColor.Random().Color
2857
		PRT.Color = BrickColor.Random().Color
2858
		EYE.Color = BrickColor.Random().Color
2859
		EYE2.Color = BrickColor.Random().Color
2860
		Hair.Color = BrickColor.Random().Color
2861
		Hair2.Color = BrickColor.Random().Color
2862
        MAINRUINCOLOR = BrickColor.Random()
2863
        SECONDRUINCOLOR  = BrickColor.Random()
2864
        RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
2865
	ATTACK = false
2866
	Rooted = false
2867
end
2868
2869
function VantaForm()
2870
	ATTACK = true
2871
	Rooted = true
2872
	BALL.Parent = Character
2873
	XEYE.Parent = nil
2874
		SONG = 190845741
2875
        PITCH = 1
2876
        VOLUME = 6
2877
        sick.TimePosition = 12.5
2878
		wait(1)
2879
		for i=0, 2.5, 0.1 / Animation_Speed do
2880
		    Swait()
2881
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2882
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2883
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2884
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2885
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2886
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2887
        end
2888
		MODE = "Vanta"
2889
        WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2890
        FACE = 404306534
2891
        Speed = 12
2892
        text.Text = "Vanta-X"
2893
        ned.Text = "Vanta-X"
2894
        TEXTCOLOR = C3(107/255,50/255,124/255)
2895
		PRT.Color = C3(107/255,50/255,124/255)
2896
		EYE.Color = C3(155/255,0/255,255/255)
2897
		EYE2.Color = C3(155/255,0/255,255/255)
2898
		Hair.Color = C3(80/255,0/255,180/255)
2899
		Hair2.Color = C3(50/255,0/255,150/255)
2900
        MAINRUINCOLOR = BrickColor.new("Royal purple")
2901
        SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
2902
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2903
	ATTACK = false
2904
	Rooted = false
2905
end
2906
2907
function ChronoForm()
2908
	ATTACK = true
2909
	Rooted = true
2910
	BALL.Parent = Character
2911
	XEYE.Parent = nil
2912
		SONG = 432493949
2913
        PITCH = 1
2914
        VOLUME = 3
2915
        sick.TimePosition = 0
2916
        FACE = 2371494469
2917
        Speed = 16
2918
        MODE = "Time"
2919
        text.Text = "Chronos"
2920
        ned.Text = "Chronos"
2921
        TEXTCOLOR = C3(0/255,255/255,0/255)
2922
		PRT.Color = C3(0/255,155/255,0/255)
2923
		EYE.Color = C3(0/255,255/255,0/255)
2924
		EYE2.Color = C3(0/255,255/255,0/255)
2925
		Hair.Color = C3(239/255,184/255,56/255)
2926
		Hair2.Color = C3(245/255,205/255,48/255)
2927
		MODE = "Time"
2928
        MAINRUINCOLOR = BrickColor.new("Lime green")
2929
        SECONDRUINCOLOR  = BrickColor.new("Lime green")
2930
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2931
	ATTACK = false
2932
	Rooted = false
2933
end
2934
2935
function SenseForm()
2936
	ATTACK = true
2937
	Rooted = true
2938
	BALL.Parent = Character
2939
	XEYE.Parent = nil
2940
		SONG = 1497785701
2941
        PITCH = 1
2942
        VOLUME = 3
2943
        sick.TimePosition = 13.75
2944
        FACE = 2375008868
2945
        Speed = 13
2946
        MODE = "Sense"
2947
        text.TextColor3 = C3(255/255,255/255,255/255)
2948
        text.Text = "None-Sense"
2949
        ned.Text = "Non-Sense"
2950
        TEXTCOLOR = C3(255/255,255/255,255/255)
2951
        coroutine.resume(coroutine.create(function()
2952
	    repeat
2953
		text.TextColor3 = C3(13/255,105/255,172/255)
2954
		Swait(5)
2955
        text.TextColor3 = C3(196/255,40/255,28/255)
2956
        Swait(5)
2957
	    until MODE ~= "Sense"
2958
        text.TextColor3 = C3(27/255,42/255,53/255)
2959
        end))
2960
		PRT.Color = C3(13/255,105/255,172/255)
2961
		EYE.Color = C3(255/255,255/255,255/255)
2962
		EYE2.Color = C3(255/255,255/255,255/255)
2963
		Hair.Color = C3(196/255,40/255,28/255)
2964
		Hair2.Color = C3(196/255,40/255,28/255)
2965
        MAINRUINCOLOR = BrickColor.new("Bright red")
2966
        SECONDRUINCOLOR  = BrickColor.new("Bright blue")
2967
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2968
	ATTACK = false
2969
	Rooted = false
2970
end
2971
2972
function SanityForm()
2973
	ATTACK = true
2974
	Rooted = true
2975
	BALL.Parent = Character
2976
	XEYE.Parent = nil
2977
		SONG = 2347469019
2978
        PITCH = 1
2979
        VOLUME = 3
2980
        sick.TimePosition = 0
2981
        FACE = 2375030229
2982
        Speed = 30
2983
        TEXTCOLOR = C3(0/255,0/255,0/255)
2984
        text.Text = "Sanity-Less"
2985
        coroutine.resume(coroutine.create(function()
2986
	    repeat
2987
        ned.Text = "Sanity-Less"
2988
		PRT.Color = BrickColor.Random().Color
2989
		EYE.Color = BrickColor.Random().Color
2990
		EYE2.Color = BrickColor.Random().Color
2991
		Hair.Color = BrickColor.Random().Color
2992
		Hair2.Color = BrickColor.Random().Color
2993
        MAINRUINCOLOR = BrickColor.Random()
2994
        SECONDRUINCOLOR = BrickColor.Random()
2995
	    text.TextColor3 = BrickColor.Random().Color
2996
	    text.TextStrokeColor3 = BrickColor.Random().Color
2997
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2998
        Swait(5)
2999
	 	until MODE ~= "Sanity"
3000
	    text.TextColor3 = C3(27/255,42/255,53/255)
3001
    end))
3002
        TEXTCOLOR = C3(0/255,0/255,0/255)
3003
		PRT.Color = C3(99/255,95/255,98/255)
3004
		EYE.Color = C3(99/255,95/255,98/255)
3005
		EYE2.Color = C3(99/255,95/255,98/255)
3006
		Hair.Color = C3(99/255,95/255,98/255)
3007
		Hair2.Color = C3(99/255,95/255,98/255)
3008
		MODE = "Sanity"
3009
	ATTACK = false
3010
	Rooted = false
3011
end
3012
3013
function FairyForm()
3014
	ATTACK = true
3015
	Rooted = true
3016
	BALL.Parent = Character
3017
	XEYE.Parent = nil
3018
	for i=0, 2, 0.1 / Animation_Speed do
3019
            Swait()
3020
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3021
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3022
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3023
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3024
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3025
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3026
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3027
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3028
	     end
3029
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
3030
        MODE = "Fairy"
3031
        ned.Text = "Fairy"
3032
        TEXTCOLOR = C3(255/255,102/255,204/255)
3033
		PRT.Color = C3(98/255,37/255,209/255)
3034
		EYE.Color = C3(255/255,152/255,220/255)
3035
		EYE2.Color = C3(255/255,152/255,220/255)
3036
		Hair.Color = C3(170/255,0/255,170/255)
3037
		Hair2.Color = C3(170/255,0/255,170/255)
3038
        MAINRUINCOLOR = BrickColor.new("Carnation pink")
3039
        SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
3040
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3041
		SONG = 228428389
3042
        PITCH = 1
3043
        VOLUME = 3
3044
        sick.TimePosition = 0.5
3045
        FACE = 21635489
3046
        Speed = 20
3047
        text.Text = "Fairy"
3048
	ATTACK = false
3049
	Rooted = false
3050
end
3051
3052
function DevilForm()
3053
	ATTACK = true
3054
	Rooted = true
3055
	BALL.Parent = Character
3056
	XEYE.Parent = nil
3057
		for i=0, 1, 0.1 / Animation_Speed do
3058
			Swait()
3059
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3060
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
3061
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3062
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3063
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3064
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3065
		end
3066
		CreateSound(363808674, Torso, 6, 1, false)
3067
		for i=0, 0.5, 0.1 / Animation_Speed do
3068
			Swait()
3069
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3070
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
3071
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3072
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3073
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3074
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3075
		end	
3076
		for i=0, 0.5, 0.1 / Animation_Speed do
3077
			Swait()
3078
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3079
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
3080
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3081
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3082
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3083
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3084
		end
3085
		CreateSound(363808674, Torso, 6, 1, false)
3086
		WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
3087
		for i=0, 0.5, 0.1 / Animation_Speed do
3088
			Swait()
3089
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
3090
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
3091
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3092
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3093
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3094
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3095
		end
3096
		MODE = "Devil"
3097
        ned.Text = "Devil"
3098
		SONG = 919231299
3099
        PITCH = 1
3100
        VOLUME = 3
3101
        sick.TimePosition = 15.2
3102
        FACE = 405705854
3103
        Speed = 20
3104
        text.Text = "Devil"
3105
        TEXTCOLOR = C3(127/255,0/255,0/255)
3106
		PRT.Color = C3(98/255,0/255,0/255)
3107
		EYE.Color = C3(255/255,0/255,0/255)
3108
		EYE2.Color = C3(255/255,0/255,0/255)
3109
		Hair.Color = C3(21/255,0/255,0/255)
3110
		Hair2.Color = C3(53/255,0/255,0/255)
3111
        MAINRUINCOLOR = BrickColor.new("Maroon")
3112
        SECONDRUINCOLOR  = BrickColor.new("Bright red")
3113
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3114
	ATTACK = false
3115
	Rooted = false
3116
end
3117
3118
function PurgeForm()
3119
	ATTACK = true
3120
	Rooted = true
3121
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
3122
        MODE = "Purged"
3123
        XEYE.Parent = Character
3124
        BALL.Parent = nil
3125
        TEXTCOLOR = C3(39/255,70/255,45/255)
3126
		PRT.Color = C3(0/255,0/255,0/255)
3127
		EYE.Color = C3(0/255,0/255,0/255)
3128
		EYE2.Color = C3(0/255,0/255,0/255)
3129
		Hair.Color = C3(0/255,0/255,0/255)
3130
		Hair2.Color = C3(0/255,0/255,0/255)
3131
        MAINRUINCOLOR = BrickColor.new("Earth green")
3132
        SECONDRUINCOLOR  = BrickColor.new("Earth green")
3133
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3134
		SONG = 1103329236
3135
        PITCH = 1
3136
        VOLUME = 3
3137
        sick.TimePosition = 0
3138
        FACE = 2378683942
3139
        Speed = 20
3140
        text.Text = "The Purge"
3141
        ned.Text = "Purge"
3142
        for i=0, 1, 0.1 / Animation_Speed do
3143
	        Swait()
3144
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3145
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3146
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3147
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3148
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3149
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3150
        end
3151
    CreateSound(363808674, Head, 9999, 1, false)
3152
        for i=0, 0.2, 0.1 / Animation_Speed do
3153
	        Swait()
3154
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3155
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3156
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3157
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3158
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3159
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3160
        end
3161
	ATTACK = false
3162
	Rooted = false
3163
end
3164
3165
function OriginsForm()
3166
	ATTACK = true
3167
	Rooted = true
3168
	    MODE = "Origins"
3169
		SONG = 265913095
3170
        PITCH = 1
3171
        VOLUME = 3
3172
        sick.TimePosition = 17.5
3173
        FACE = 404306534
3174
        Speed = 19
3175
        text.Text = "The Origins"
3176
        ned.Text = "Origins"
3177
        TEXTCOLOR = C3(0/255,0/255,0/255)
3178
		PRT.Color = C3(215/255,147/255,0/255)
3179
		EYE.Color = C3(255/255,0/255,0/255)
3180
		EYE2.Color = C3(255/255,0/255,0/255)
3181
		Hair.Color = C3(0/255,0/255,255/255)
3182
		Hair2.Color = C3(0/255,0/255,255/255)
3183
        MAINRUINCOLOR = BrickColor.new("Navy blue")
3184
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
3185
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3186
	ATTACK = false
3187
	Rooted = false
3188
end
3189
3190
--//=================================\\
3191
--||	ATTACK FUNCTIONS AND STUFF
3192
--\\=================================//
3193
function CameraEnshaking(Length, Intensity)
3194
	coroutine.resume(coroutine.create(function()
3195
		local intensity = 1 * Intensity
3196
		local rotM = 0.01 * Intensity
3197
		for i = 0, Length, 0.1 do
3198
			Swait()
3199
			intensity = intensity - 0.05 * Intensity / Length
3200
			rotM = rotM - 5.0E-4 * Intensity / Length
3201
			Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
3202
			Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
3203
		end
3204
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
3205
	end))
3206
end
3207
3208
function ManualDamage(Humanoid,Damage,TorsoPart)
3209
	local defence = Instance.new("BoolValue",Humanoid.Parent)
3210
	defence.Name = ("HitBy"..Player.Name)
3211
	game:GetService("Debris"):AddItem(defence, 0.001)
3212
	Damage = Damage * DAMAGEMULTIPLIER
3213
	if Humanoid.Health ~= 0 then
3214
		local CritChance = MRANDOM(1,100)
3215
		if Damage > Humanoid.Health then
3216
			Damage = math.ceil(Humanoid.Health)
3217
			if Damage == 0 then
3218
				Damage = 0.1
3219
			end
3220
		end
3221
		Humanoid.Health = Humanoid.Health - Damage
3222
	end
3223
end
3224
3225
function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
3226
	local CHILDREN = workspace:GetDescendants()
3227
	for index, CHILD in pairs(CHILDREN) do
3228
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
3229
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
3230
			if HUM then
3231
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
3232
				if TORSO then
3233
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
3234
						if INSTAKILL == true then
3235
							CHILD:BreakJoints()
3236
						else
3237
							local DMG = MRANDOM(MINDMG,MAXDMG)
3238
							ManualDamage(HUM,DMG,TORSO)
3239
						end
3240
						if FLING > 0 then
3241
							for _, c in pairs(CHILD:GetChildren()) do
3242
								if c:IsA("BasePart") then
3243
									local bv = Instance.new("BodyVelocity") 
3244
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3245
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
3246
									bv.Parent = c
3247
									Debris:AddItem(bv,0.05)
3248
								end
3249
							end
3250
						end
3251
					end
3252
				end
3253
			end
3254
		end
3255
	end
3256
end
3257
3258
function MeleeDMG(Humanoid,Damage)
3259
	Damage = Damage * DAMAGEMULTIPLIER
3260
	if Humanoid.Health < 2000 then
3261
		if Humanoid.Health - Damage > 0 then
3262
			Humanoid.Health = Humanoid.Health - Damage
3263
		else
3264
			Humanoid.Parent:BreakJoints()
3265
		end
3266
	else
3267
		Humanoid.Parent:BreakJoints()
3268
	end
3269
end
3270
3271
3272
function BasicCombo()
3273
	ATTACK = true
3274
	Rooted = false
3275
	EQUIPPED = true
3276
	local HIT2 = function()
3277
		local HITS2 = {}
3278
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3279
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3280
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3281
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3282
				if TORSO and HUM.Health > 0 then
3283
					local PASS = true
3284
					for i = 1, #HITS2 do
3285
						if HITS2[i] == hit.Parent then
3286
							PASS = false
3287
						end
3288
					end
3289
					table.insert(HITS2,hit.Parent)
3290
						if PASS == true then
3291
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3292
					end
3293
				end
3294
			end
3295
		end)
3296
		return TOUCH2
3297
	end
3298
	local HIT = function()
3299
		local HITS = {}
3300
		local TOUCH = RightArm.Touched:Connect(function(hit)
3301
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3302
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3303
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3304
				if TORSO and HUM.Health > 0 then
3305
					local PASS = true
3306
					for i = 1, #HITS do
3307
						if HITS[i] == hit.Parent then
3308
							PASS = false
3309
						end
3310
					end
3311
					table.insert(HITS,hit.Parent)
3312
						if PASS == true then
3313
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3314
					end
3315
				end
3316
			end
3317
		end)
3318
		return TOUCH
3319
	end
3320
	if COMBO == 1 then
3321
		for i=0, 0.35, 0.1 / Animation_Speed do
3322
			Swait()
3323
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3324
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3325
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3326
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3327
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3328
		end
3329
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3330
		local TOUCHED = HIT()
3331
		for i=0, 0.5, 0.1 / Animation_Speed do
3332
			Swait()
3333
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3334
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3335
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3336
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3337
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3338
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3339
		end
3340
		TOUCHED:Disconnect()
3341
		COMBO = 2
3342
	elseif COMBO == 2 then
3343
		for i=0, 0.35, 0.1 / Animation_Speed do
3344
			Swait()
3345
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3346
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3347
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3348
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3349
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3350
		end
3351
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3352
		local TOUCHED = HIT2()
3353
		for i=0, 0.5, 0.1 / Animation_Speed do
3354
			Swait()
3355
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3356
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3357
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3358
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3359
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3360
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3361
		end
3362
		TOUCHED:Disconnect()
3363
		COMBO = 3
3364
	elseif COMBO == 3 then
3365
		for i=0, 0.35, 0.1 / Animation_Speed do
3366
			Swait()
3367
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3368
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3369
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3370
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3371
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3372
		end
3373
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3374
		local TOUCHED = HIT2()
3375
		local TOUCHED2 = HIT()
3376
		for i=0, 0.5, 0.1 / Animation_Speed do
3377
			Swait()
3378
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3379
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3380
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3381
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3382
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3383
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3384
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3385
		end
3386
		TOUCHED:Disconnect()
3387
		TOUCHED2:Disconnect()
3388
		COMBO = 4
3389
	elseif COMBO == 4 then
3390
		for i=0, 0.5, 0.1 / Animation_Speed do
3391
			Swait()
3392
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3393
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3394
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3395
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3396
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3397
		end	
3398
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3399
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3400
        CameraEnshaking(3,10)
3401
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3402
		for i=0, 0.5, 0.1 / Animation_Speed do
3403
			Swait()
3404
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3405
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3406
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3407
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3408
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3409
		end	
3410
		COMBO = 1
3411
	end
3412
	coroutine.resume(coroutine.create(function()
3413
		for i = 1, 50 do
3414
			Swait()
3415
			if ATTACK == true then
3416
				break
3417
			end
3418
		end
3419
		if ATTACK == false then
3420
			COMBO = 1
3421
		end
3422
	end))
3423
	ATTACK = false
3424
	Rooted = false
3425
	EQUIPPED = false
3426
end
3427
3428
function ColorfulCombo()
3429
	ATTACK = true
3430
	Rooted = false
3431
	EQUIPPED = true
3432
	local HIT2 = function()
3433
		local HITS2 = {}
3434
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3435
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3436
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3437
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3438
				if TORSO and HUM.Health > 0 then
3439
					local PASS = true
3440
					for i = 1, #HITS2 do
3441
						if HITS2[i] == hit.Parent then
3442
							PASS = false
3443
						end
3444
					end
3445
					table.insert(HITS2,hit.Parent)
3446
						if PASS == true then
3447
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3448
					end
3449
				end
3450
			end
3451
		end)
3452
		return TOUCH2
3453
	end
3454
	local HIT = function()
3455
		local HITS = {}
3456
		local TOUCH = RightArm.Touched:Connect(function(hit)
3457
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3458
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3459
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3460
				if TORSO and HUM.Health > 0 then
3461
					local PASS = true
3462
					for i = 1, #HITS do
3463
						if HITS[i] == hit.Parent then
3464
							PASS = false
3465
						end
3466
					end
3467
					table.insert(HITS,hit.Parent)
3468
						if PASS == true then
3469
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3470
					end
3471
				end
3472
			end
3473
		end)
3474
		return TOUCH
3475
	end
3476
	if COMBO == 1 then
3477
		for i=0, 0.35, 0.1 / Animation_Speed do
3478
			Swait()
3479
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3480
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3481
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3482
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3483
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3484
		end
3485
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3486
		local TOUCHED = HIT()
3487
		for i=0, 0.5, 0.1 / Animation_Speed do
3488
			Swait()
3489
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3490
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3491
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3492
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3493
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3494
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3495
		end
3496
		TOUCHED:Disconnect()
3497
		COMBO = 2
3498
	elseif COMBO == 2 then
3499
		for i=0, 0.35, 0.1 / Animation_Speed do
3500
			Swait()
3501
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3502
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3503
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3504
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3505
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3506
		end
3507
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3508
		local TOUCHED = HIT2()
3509
		for i=0, 0.5, 0.1 / Animation_Speed do
3510
			Swait()
3511
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3512
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3513
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3514
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3515
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3516
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3517
		end
3518
		TOUCHED:Disconnect()
3519
		COMBO = 3
3520
	elseif COMBO == 3 then
3521
		for i=0, 0.35, 0.1 / Animation_Speed do
3522
			Swait()
3523
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3524
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3525
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3526
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3527
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3528
		end
3529
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3530
		local TOUCHED = HIT2()
3531
		local TOUCHED2 = HIT()
3532
		for i=0, 0.5, 0.1 / Animation_Speed do
3533
			Swait()
3534
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3535
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3536
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3537
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3538
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3539
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3540
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3541
		end
3542
		TOUCHED:Disconnect()
3543
		TOUCHED2:Disconnect()
3544
		COMBO = 4
3545
	elseif COMBO == 4 then
3546
		for i=0, 0.5, 0.1 / Animation_Speed do
3547
			Swait()
3548
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3549
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3550
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3551
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3552
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3553
		end	
3554
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3555
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3556
        CameraEnshaking(3,10)
3557
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3558
		for i=0, 0.5, 0.1 / Animation_Speed do
3559
			Swait()
3560
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3561
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3562
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3563
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3564
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3565
		end	
3566
		COMBO = 1
3567
	end
3568
	coroutine.resume(coroutine.create(function()
3569
		for i = 1, 50 do
3570
			Swait()
3571
			if ATTACK == true then
3572
				break
3573
			end
3574
		end
3575
		if ATTACK == false then
3576
			COMBO = 1
3577
		end
3578
	end))
3579
	ATTACK = false
3580
	Rooted = false
3581
	EQUIPPED = false
3582
end
3583
3584
function PurgeCombo()
3585
	ATTACK = true
3586
	Rooted = false
3587
	EQUIPPED = true
3588
	local HIT2 = function()
3589
		local HITS2 = {}
3590
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3591
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3592
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3593
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3594
				if TORSO and HUM.Health > 0 then
3595
					local PASS = true
3596
					for i = 1, #HITS2 do
3597
						if HITS2[i] == hit.Parent then
3598
							PASS = false
3599
						end
3600
					end
3601
					table.insert(HITS2,hit.Parent)
3602
						if PASS == true then
3603
						ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
3604
					end
3605
				end
3606
			end
3607
		end)
3608
		return TOUCH2
3609
	end
3610
	local HIT = function()
3611
		local HITS = {}
3612
		local TOUCH = RightLeg.Touched:Connect(function(hit)
3613
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3614
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3615
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3616
				if TORSO and HUM.Health > 0 then
3617
					local PASS = true
3618
					for i = 1, #HITS do
3619
						if HITS[i] == hit.Parent then
3620
							PASS = false
3621
						end
3622
					end
3623
					table.insert(HITS,hit.Parent)
3624
						if PASS == true then
3625
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3626
					end
3627
				end
3628
			end
3629
		end)
3630
		return TOUCH
3631
	end
3632
	local HIT3 = function()
3633
		local HITS3 = {}
3634
		local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
3635
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3636
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3637
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3638
				if TORSO and HUM.Health > 0 then
3639
					local PASS = true
3640
					for i = 1, #HITS3 do
3641
						if HITS3[i] == hit.Parent then
3642
							PASS = false
3643
						end
3644
					end
3645
					table.insert(HITS3,hit.Parent)
3646
						if PASS == true then
3647
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3648
					end
3649
				end
3650
			end
3651
		end)
3652
		return TOUCH3
3653
	end
3654
	if COMBO == 1 then
3655
		for i=0, 0.35, 0.1 / Animation_Speed do
3656
			Swait()
3657
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3658
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3659
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3660
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3661
		end
3662
		CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3663
		local TOUCHED = HIT()
3664
		for i=0, 0.5, 0.1 / Animation_Speed do
3665
			Swait()
3666
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3667
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
3668
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3669
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3670
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3671
		end
3672
		TOUCHED:Disconnect()
3673
		COMBO = 2
3674
	elseif COMBO == 2 then
3675
		for i=0, 0.35, 0.1 / Animation_Speed do
3676
			Swait()
3677
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3678
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3679
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3680
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3681
		end
3682
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3683
		local TOUCHED = HIT2()
3684
		for i=0, 0.5, 0.1 / Animation_Speed do
3685
			Swait()
3686
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3687
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3688
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3689
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3690
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3691
		end
3692
		TOUCHED:Disconnect()
3693
		COMBO = 3
3694
	elseif COMBO == 3 then
3695
		for i=0, 0.2, 0.1 / Animation_Speed do
3696
			Swait()
3697
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3698
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3699
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3700
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3701
		end
3702
		CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3703
		local TOUCHED = HIT3()
3704
		for i=0, 0.5, 0.1 / Animation_Speed do
3705
			Swait()
3706
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3707
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
3708
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3709
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3710
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3711
		end
3712
		TOUCHED:Disconnect()
3713
		COMBO = 4
3714
	elseif COMBO == 4 then
3715
		Rooted = true
3716
		for i=0, 0.5, 0.1 / Animation_Speed do
3717
			Swait()
3718
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3719
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3720
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3721
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3722
		end	
3723
		for i=0, 0.1, 0.1 / Animation_Speed do
3724
			Swait()
3725
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3726
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3727
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3728
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3729
		end	
3730
        local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3731
        WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
3732
        WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3733
        CameraEnshaking(3,10)
3734
		ManualAoE(HITPOS,15,20,45,75,false)
3735
		for i=0, 0.5, 0.1 / Animation_Speed do
3736
			Swait()
3737
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
3738
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3739
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3740
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3741
		end	
3742
		Rooted = false
3743
		COMBO = 1
3744
	end
3745
	coroutine.resume(coroutine.create(function()
3746
		for i = 1, 50 do
3747
			Swait()
3748
			if ATTACK == true then
3749
				break
3750
			end
3751
		end
3752
		if ATTACK == false then
3753
			COMBO = 1
3754
		end
3755
	end))
3756
	ATTACK = false
3757
	Rooted = false
3758
	EQUIPPED = false
3759
end
3760
3761
function FlyingCombo()
3762
	ATTACK = true
3763
	Rooted = false
3764
	EQUIPPED = true
3765
	local HIT2 = function()
3766
		local HITS2 = {}
3767
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3768
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3769
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3770
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3771
				if TORSO and HUM.Health > 0 then
3772
					local PASS = true
3773
					for i = 1, #HITS2 do
3774
						if HITS2[i] == hit.Parent then
3775
							PASS = false
3776
						end
3777
					end
3778
					table.insert(HITS2,hit.Parent)
3779
						if PASS == true then
3780
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3781
					end
3782
				end
3783
			end
3784
		end)
3785
		return TOUCH2
3786
	end
3787
	local HIT = function()
3788
		local HITS = {}
3789
		local TOUCH = RightArm.Touched:Connect(function(hit)
3790
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3791
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3792
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3793
				if TORSO and HUM.Health > 0 then
3794
					local PASS = true
3795
					for i = 1, #HITS do
3796
						if HITS[i] == hit.Parent then
3797
							PASS = false
3798
						end
3799
					end
3800
					table.insert(HITS,hit.Parent)
3801
						if PASS == true then
3802
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3803
					end
3804
				end
3805
			end
3806
		end)
3807
		return TOUCH
3808
	end
3809
	local HIT3 = function()
3810
		local HITS3 = {}
3811
		local TOUCH3 = RightLeg.Touched:Connect(function(hit)
3812
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3813
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3814
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3815
				if TORSO and HUM.Health > 0 then
3816
					local PASS = true
3817
					for i = 1, #HITS3 do
3818
						if HITS3[i] == hit.Parent then
3819
							PASS = false
3820
						end
3821
					end
3822
					table.insert(HITS3,hit.Parent)
3823
						if PASS == true then
3824
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3825
					end
3826
				end
3827
			end
3828
		end)
3829
		return TOUCH3
3830
	end
3831
	local HIT4 = function()
3832
		local HITS4 = {}
3833
		local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
3834
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3835
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3836
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3837
				if TORSO and HUM.Health > 0 then
3838
					local PASS = true
3839
					for i = 1, #HITS4 do
3840
						if HITS4[i] == hit.Parent then
3841
							PASS = false
3842
						end
3843
					end
3844
					table.insert(HITS4,hit.Parent)
3845
						if PASS == true then
3846
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3847
					end
3848
				end
3849
			end
3850
		end)
3851
		return TOUCH4
3852
	end
3853
	if COMBO == 1 then
3854
		for i=0, 0.3, 0.1 / Animation_Speed do
3855
			Swait()
3856
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3857
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3858
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3859
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3860
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3861
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3862
		end
3863
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3864
		local TOUCHED2 = HIT4()
3865
		local TOUCHED = HIT3()
3866
		for i=0, 0.075, 0.1 / Animation_Speed do
3867
			Swait()
3868
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3869
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3870
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3871
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3872
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3873
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3874
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3875
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3876
		end
3877
		for i=0, 0.075, 0.1 / Animation_Speed do
3878
			Swait()
3879
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3880
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3881
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3882
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3883
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3884
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3885
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3886
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3887
		end
3888
		for i=0, 0.075, 0.1 / Animation_Speed do
3889
			Swait()
3890
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3891
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3892
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3893
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3894
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3895
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3896
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3897
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3898
		end
3899
		for i=0, 0.075, 0.1 / Animation_Speed do
3900
			Swait()
3901
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3902
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3903
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3904
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3905
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3906
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3907
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3908
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3909
		end
3910
		for i=0, 0.075, 0.1 / Animation_Speed do
3911
			Swait()
3912
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3913
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3914
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3915
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3916
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3917
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3918
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3919
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3920
		end
3921
		for i=0, 0.075, 0.1 / Animation_Speed do
3922
			Swait()
3923
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3924
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3925
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3926
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3927
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3928
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3929
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3930
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3931
		end
3932
		for i=0, 0.075, 0.1 / Animation_Speed do
3933
			Swait()
3934
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3935
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3936
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3937
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3938
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3939
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3940
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3941
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3942
		end
3943
		for i=0, 0.075, 0.1 / Animation_Speed do
3944
			Swait()
3945
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3946
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3947
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3948
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3949
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3950
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3951
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3952
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3953
		end
3954
		TOUCHED:Disconnect()
3955
		TOUCHED2:Disconnect()
3956
		COMBO = 2
3957
	elseif COMBO == 2 then
3958
		for i=0, 0.3, 0.1 / Animation_Speed do
3959
			Swait()
3960
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
3961
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3962
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3963
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3964
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3965
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3966
		end
3967
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3968
		local TOUCHED2 = HIT4()
3969
		local TOUCHED = HIT3()
3970
		for i=0, 0.075, 0.1 / Animation_Speed do
3971
			Swait()
3972
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3973
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3974
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3975
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3976
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3977
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3978
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3979
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3980
		end
3981
		for i=0, 0.075, 0.1 / Animation_Speed do
3982
			Swait()
3983
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3984
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3985
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3986
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3987
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3988
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3989
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3990
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3991
		end
3992
		for i=0, 0.075, 0.1 / Animation_Speed do
3993
			Swait()
3994
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3995
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3996
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3997
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3998
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3999
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4000
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4001
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4002
		end
4003
		for i=0, 0.075, 0.1 / Animation_Speed do
4004
			Swait()
4005
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4006
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4007
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4008
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4009
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4010
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4011
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4012
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4013
		end
4014
		for i=0, 0.075, 0.1 / Animation_Speed do
4015
			Swait()
4016
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4017
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4018
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4019
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4020
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4021
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4022
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4023
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4024
		end
4025
		for i=0, 0.075, 0.1 / Animation_Speed do
4026
			Swait()
4027
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4028
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4029
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4030
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4031
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4032
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4033
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4034
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4035
		end
4036
		for i=0, 0.075, 0.1 / Animation_Speed do
4037
			Swait()
4038
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4039
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4040
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4041
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4042
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4043
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4044
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4045
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4046
		end
4047
		for i=0, 0.075, 0.1 / Animation_Speed do
4048
			Swait()
4049
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4050
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4051
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4052
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4053
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4054
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4055
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4056
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4057
		end
4058
		for i=0, 0.075, 0.1 / Animation_Speed do
4059
			Swait()
4060
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4061
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4062
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
4063
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4064
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4065
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4066
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4067
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4068
		end
4069
		TOUCHED:Disconnect()
4070
		TOUCHED2:Disconnect()
4071
		COMBO = 3
4072
	elseif COMBO == 3 then
4073
		for i=0, 0.35, 0.1 / Animation_Speed do
4074
			Swait()
4075
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4076
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4077
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4078
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4079
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4080
		end
4081
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
4082
		local TOUCHED = HIT2()
4083
		local TOUCHED2 = HIT()
4084
		for i=0, 0.5, 0.1 / Animation_Speed do
4085
			Swait()
4086
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4087
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4088
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
4089
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4090
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4091
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4092
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4093
		end
4094
		TOUCHED:Disconnect()
4095
		TOUCHED2:Disconnect()
4096
		COMBO = 4
4097
	elseif COMBO == 4 then
4098
		for i=0, 0.5, 0.1 / Animation_Speed do
4099
			Swait()
4100
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
4101
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4102
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4103
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4104
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4105
		end	
4106
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
4107
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4108
        CameraEnshaking(3,10)
4109
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
4110
		for i=0, 0.5, 0.1 / Animation_Speed do
4111
			Swait()
4112
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4113
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4114
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4115
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4116
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4117
		end	
4118
		COMBO = 1
4119
	end
4120
	coroutine.resume(coroutine.create(function()
4121
		for i = 1, 50 do
4122
			Swait()
4123
			if ATTACK == true then
4124
				break
4125
			end
4126
		end
4127
		if ATTACK == false then
4128
			COMBO = 1
4129
		end
4130
	end))
4131
	ATTACK = false
4132
	Rooted = false
4133
	EQUIPPED = false
4134
end
4135
	
4136
function SuperStomm()
4137
	ATTACK = true
4138
	Rooted = true
4139
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
4140
	coroutine.resume(coroutine.create(function()
4141
       Swait(65)
4142
       CameraEnshaking(3,25)
4143
       CreateSound(262562442,RightLeg,60,1,false)
4144
       CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
4145
       WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
4146
       ApplyAoE2(HITPOS,80,50,100,75,false)
4147
		    end))
4148
	CreateSound(163619849,RightLeg,10,1,false)
4149
	for i=0, 2, 0.1 / Animation_Speed do
4150
		WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
4151
		Swait()
4152
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
4153
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
4154
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
4155
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4156
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4157
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4158
	end
4159
	for i=0, 1, 0.1 / Animation_Speed do
4160
		Swait()
4161
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
4162
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
4163
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4164
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4165
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4166
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
4167
	end
4168
	ATTACK = false
4169
	Rooted = false
4170
end
4171
4172
4173
	
4174
--//=================================\\
4175
--||	  ASSIGN THINGS TO KEYS
4176
--\\=================================//
4177
4178
function MouseDown(Mouse)
4179
	if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
4180
		BasicCombo()
4181
	elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
4182
		ColorfulCombo()
4183
	elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
4184
		FlyingCombo()
4185
	elseif ATTACK == false and MODE == "Purged" then
4186
		PurgeCombo()
4187
	end
4188
end
4189
4190
function MouseUp(Mouse)
4191
HOLD = false
4192
end
4193
4194
function KeyDown(Key)
4195
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4196
		KEYHOLD = true
4197
		if Key == "n" and ATTACK == false and MODE == "Lunar" then
4198
			SolarForm()
4199
		
4200
		elseif Key == "n" and ATTACK == false and MODE == "Solar" then
4201
			ResetMode()
4202
		end
4203
4204
		if Key == "m" and ATTACK == false and MODE == "Lunar" then
4205
			OriginsForm()
4206
		
4207
		elseif Key == "m" and ATTACK == false and MODE == "Origins" then
4208
			ResetMode()
4209
		end
4210
4211
		if Key == "q" and ATTACK == false and MODE ~= "Time" then
4212
			ChronoForm()
4213
4214
		elseif Key == "m" and ATTACK == false and MODE == "Time" then
4215
			SuperiorForm()
4216
4217
		elseif Key == "q" and ATTACK == false and MODE == "Time" then
4218
			ResetMode()
4219
		end
4220
4221
		if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
4222
			TerraForm()
4223
4224
		elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
4225
			ResetMode()
4226
		end
4227
4228
		if Key == "p" and ATTACK == false and MODE ~= "Random" then
4229
			RandomForm()
4230
            sick.TimePosition = 0.01
4231
            RCHOICE = MRANDOM(1,6)
4232
4233
		elseif Key == "m" and ATTACK == false and MODE == "Random" then
4234
		    RCHOICE = MRANDOM(1,6)
4235
            sick.TimePosition = 0.01
4236
4237
		elseif Key == "p" and ATTACK == false and MODE == "Random" then
4238
			ResetMode()
4239
		end
4240
4241
        if Key == "m" and ATTACK == false and MODE == "Hexa" then
4242
	        VantaForm()
4243
	    end
4244
	
4245
        elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
4246
	        TerraForm()
4247
        end
4248
	
4249
		if Key == "r" and ATTACK == false and MODE ~= "Sense" then
4250
			SenseForm()
4251
4252
		elseif Key == "r" and ATTACK == false and MODE == "Sense" then
4253
			ResetMode()
4254
     	end
4255
	
4256
		if Key == "m" and ATTACK == false and MODE == "Sense" then
4257
			SanityForm()
4258
4259
		elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
4260
			SenseForm()
4261
     	end
4262
	
4263
		if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
4264
			FairyForm()
4265
4266
		elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
4267
			ResetMode()
4268
		end
4269
	
4270
		if Key == "m" and ATTACK == false and MODE == "Fairy" then
4271
			DevilForm()
4272
4273
		elseif Key == "m" and ATTACK == false and MODE == "Devil" then
4274
			FairyForm()
4275
     	end
4276
	
4277
		if Key == "u" and ATTACK == false and MODE ~= "90s" then
4278
			BlackWhiteForm()
4279
4280
		elseif Key == "u" and ATTACK == false and MODE == "90s" then
4281
			ResetMode()
4282
		end
4283
4284
		if Key == "m" and ATTACK == false and MODE == "90s" then
4285
			EightyForm()
4286
4287
		elseif Key == "m" and ATTACK == false and MODE == "80s" then
4288
			BlackWhiteForm()
4289
     	end
4290
4291
		if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
4292
			LostForm()
4293
4294
		elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
4295
			ResetMode()
4296
		end
4297
4298
		if Key == "n" and ATTACK == false and MODE == "LostHope" then
4299
			PurgeForm()
4300
		elseif Key == "n" and ATTACK == false and MODE == "Purged" then
4301
			LostForm()
4302
4303
		elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
4304
			BlackForm()
4305
4306
		elseif Key == "m" and ATTACK == false and MODE == "Black" then
4307
			LostForm()
4308
		end
4309
4310
		if Key == "z" and ATTACK == false and MODE == "Superior" then
4311
			SuperStomm()
4312
		end
4313
   end
4314
4315
function KeyUp(Key)
4316
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4317
		KEYHOLD = false
4318
	end
4319
end
4320
4321
	Mouse.Button1Down:connect(function(NEWKEY)
4322
		MouseDown(NEWKEY)
4323
	end)
4324
	Mouse.Button1Up:connect(function(NEWKEY)
4325
		MouseUp(NEWKEY)
4326
	end)
4327
	Mouse.KeyDown:connect(function(NEWKEY)
4328
		KeyDown(NEWKEY)
4329
	end)
4330
	Mouse.KeyUp:connect(function(NEWKEY)
4331
		KeyUp(NEWKEY)
4332
	end)
4333
4334
--//=================================\\
4335
--\\=================================//
4336
4337
4338
function unanchor()
4339
	if UNANCHOR == true then
4340
		g = Character:GetChildren()
4341
		for i = 1, #g do
4342
			if g[i].ClassName == "Part" then
4343
				g[i].Anchored = false
4344
			end
4345
		end
4346
	end
4347
end
4348
4349
4350
--//=================================\\
4351
--||	WRAP THE WHOLE SCRIPT UP
4352
--\\=================================//
4353
4354
Humanoid.Changed:connect(function(Jump)
4355
	if Jump == "Jump" and (Disable_Jump == true) then
4356
		Humanoid.Jump = false
4357
	end
4358
end)
4359
4360
local BLINKLOOP = 0
4361
script.Parent = WEAPONGUI
4362
ANIMATE.Parent = nil
4363
4364
local bguis = Instance.new("BillboardGui",tors)
4365
bguis.Size = UDim2.new(25, 0, 25, 0)
4366
local imgca = Instance.new("ImageLabel",bguis)
4367
imgca.BackgroundTransparency = 1
4368
imgca.ImageTransparency = 1
4369
imgca.Size = UDim2.new(3,0,3,0)
4370
imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
4371
imgca.ImageColor3 = Color3.new(0,0,0)
4372
4373
coroutine.resume(coroutine.create(function()
4374
	repeat
4375
		Swait()
4376
imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
4377
bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
4378
imgca.ImageColor3 = MAINRUINCOLOR.Color
4379
imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
4380
text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
4381
text.Rotation = 0 - 2 * math.cos(SINE / 24)
4382
techc.Rotation = techc.Rotation + 1
4383
circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
4384
circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
4385
imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
4386
imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
4387
ned.Rotation = 0 - 4 * math.cos(SINE / 24)
4388
ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
4389
until Humanoid.Health == 0
4390
end))
4391
4392
while true do
4393
	Swait()
4394
	if Humanoid then
4395
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4396
		IDLEANIMATION:Play()
4397
	end
4398
	SINE = SINE + CHANGE*2
4399
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4400
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4401
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
4402
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
4403
	HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4404
	Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4405
	HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
4406
	handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
4407
    if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
4408
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4409
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4410
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4411
    lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4412
    lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4413
    lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4414
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4415
    end
4416
    if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
4417
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4418
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4419
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4420
    lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4421
    lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4422
    lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4423
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4424
    end
4425
    if MODE == "Black" then
4426
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
4427
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
4428
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
4429
    lwing1weld.C1 = rwing2weld.C1
4430
    lwing2weld.C1 = rwing2weld.C1
4431
    lwing3weld.C1 = rwing2weld.C1
4432
    handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
4433
    end
4434
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
4435
		if MODE == "Lunar" then
4436
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4437
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4438
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4439
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4440
		elseif MODE == "Solar" then
4441
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4442
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4443
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4444
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4445
		elseif MODE == "Fairy" then
4446
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4447
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4448
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4449
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4450
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4451
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4452
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4453
		elseif MODE == "Hexa" then
4454
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4455
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4456
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4457
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4458
 		elseif MODE == "Time" then
4459
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4460
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4461
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4462
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4463
       elseif MODE == "Vanta" then
4464
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4465
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4466
        elseif MODE == "Black" then
4467
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4468
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4469
		elseif MODE == "Devil" then
4470
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4471
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4472
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4473
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4474
end
4475
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4476
        if MODE == "Lunar" then
4477
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4478
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4479
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4480
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4481
        elseif MODE == "Solar" then
4482
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4483
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4484
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4485
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4486
        elseif MODE == "Fairy" then
4487
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4488
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4489
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4490
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4491
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4492
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4493
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)	    
4494
		elseif MODE == "Hexa" then
4495
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4496
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4497
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4498
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4499
		elseif MODE == "Time" then
4500
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4501
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4502
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4503
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4504
        elseif MODE == "Vanta" then
4505
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4506
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4507
        elseif MODE == "Black" then
4508
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4509
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4510
        elseif MODE == "Devil" then
4511
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4512
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4513
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4514
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4515
	end
4516
end
4517
	if FULL == false then
4518
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4519
			ANIM = "Jump"
4520
			if ATTACK == false then
4521
		    if MODE ~= "Purged" then
4522
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4523
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
4524
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4525
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4526
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4527
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4528
            elseif MODE == "Purged" then
4529
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4530
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4531
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4532
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4533
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4534
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4535
4536
            end
4537
end
4538
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4539
			ANIM = "Fall"
4540
			if ATTACK == false then
4541
			if MODE ~= "Purged" then
4542
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4543
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
4544
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4545
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4546
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4547
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4548
			elseif MODE == "Purged" then
4549
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4550
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4551
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4552
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4553
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4554
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4555
				
4556
		end
4557
           end
4558
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4559
			ANIM = "Idle"
4560
			if ATTACK == false then
4561
			if MODE == "Lunar" then
4562
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4563
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4564
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4565
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4566
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4567
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4568
			elseif MODE == "Hexa" then
4569
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4570
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4571
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4572
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4573
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4574
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4575
            elseif MODE == "Fairy" then
4576
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4577
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4578
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4579
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4580
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
4581
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
4582
			elseif MODE == "Origins" then
4583
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4584
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4585
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4586
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4587
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4588
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4589
			elseif MODE == "Solar" then
4590
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4591
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4592
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4593
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4594
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4595
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4596
			elseif MODE == "Purged" then
4597
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4598
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4599
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
4600
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
4601
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4602
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4603
			elseif MODE == "Sanity" then
4604
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4605
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4606
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4607
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4608
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4609
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4610
			elseif MODE == "Time" then
4611
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4612
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4613
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
4614
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
4615
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4616
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4617
			elseif MODE == "80s" then
4618
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4619
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4620
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4621
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4622
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4623
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) 
4624
			elseif MODE == "90s" then
4625
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4626
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4627
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4628
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4629
			RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4630
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4631
			elseif MODE == "Random" then
4632
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4633
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4634
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4635
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4636
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4637
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) 
4638
			elseif MODE == "Superior" then
4639
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4640
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
4641
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4642
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4643
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4644
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4645
			elseif ATTACK == false and MODE == "Vanta" then
4646
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4647
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4648
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4649
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4650
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4651
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)				
4652
			elseif MODE == "Sense" then
4653
			if MRANDOM(1,20) == 1 then
4654
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4655
            end
4656
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4657
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4658
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4659
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4660
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4661
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4662
            elseif MODE == "Devil" then
4663
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4664
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
4665
			if MRANDOM(1,7) == 1 then
4666
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
4667
			end
4668
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4669
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4670
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4671
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4672
			elseif MODE == "LostHope" then
4673
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
4674
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4675
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4676
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4677
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4678
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4679
			elseif ATTACK == false and MODE == "Black" then
4680
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
4681
			if MRANDOM(1,3) == 1 then
4682
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4683
            end
4684
			if MRANDOM(1,2) == 1 then
4685
               MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
4686
               MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
4687
            end
4688
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4689
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
4690
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4691
			RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4692
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4693
			end
4694
			end
4695
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4696
			ANIM = "Walk"
4697
			if ATTACK == false then
4698
			if MODE == "Lunar" then
4699
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4700
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4701
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4702
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4703
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4704
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4705
			elseif MODE == "Superior" then
4706
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4707
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
4708
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4709
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4710
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4711
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4712
            elseif MODE == "80s" then
4713
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
4714
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4715
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4716
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4717
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4718
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4719
			elseif MODE == "Solar" then
4720
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4721
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4722
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4723
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4724
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4725
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4726
			elseif MODE == "Origins" then
4727
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4728
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4729
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4730
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4731
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4732
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4733
			elseif MODE == "Purged" then
4734
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4735
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4736
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4737
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4738
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4739
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4740
			elseif MODE == "Sanity" then
4741
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4742
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4743
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4744
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4745
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
4746
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
4747
            elseif MODE == "Fairy" then
4748
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
4749
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4750
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4751
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4752
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4753
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4754
			elseif MODE == "Devil" then
4755
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4756
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
4757
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4758
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4759
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4760
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4761
			elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
4762
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4763
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4764
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4765
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4766
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4767
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4768
			elseif MODE == "Hexa" or MODE == "Time" then
4769
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
4770
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4771
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4772
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4773
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4774
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4775
			elseif MODE == "LostHope" then
4776
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
4777
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4778
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4779
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4780
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4781
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4782
			elseif MODE == "Vanta" then
4783
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4784
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4785
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4786
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4787
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4788
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4789
			elseif MODE == "Black" then
4790
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4791
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4792
			if MRANDOM(1,3) == 1 then
4793
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
4794
            end
4795
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4796
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4797
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4798
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4799
			   end
4800
            end
4801
		end
4802
	end
4803
	text.TextStrokeColor3 = TEXTCOLOR
4804
	unanchor()
4805
	Humanoid.MaxHealth = "inf"
4806
	Humanoid.Health = "inf"
4807
	if Rooted == false then
4808
		Disable_Jump = false
4809
		Humanoid.WalkSpeed = Speed
4810
	elseif Rooted == true then
4811
		Disable_Jump = true
4812
		Humanoid.WalkSpeed = 0
4813
	end
4814
	if Head:FindFirstChild("face") then
4815
		Head.face.Texture = "rbxassetid://"..FACE
4816
	end
4817
    if MODE ~= "Random" then
4818
	sick.SoundId = "rbxassetid://"..SONG
4819
    elseif MODE == "Random" then
4820
	sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
4821
    end
4822
    sick.Looped = true
4823
    sick.Pitch = PITCH
4824
    sick.Volume = VOLUME
4825
	Humanoid.Name = MRANDOM(100000000,999999999)
4826
	Humanoid.PlatformStand = false
4827
	for _, c in pairs(Cam:GetChildren()) do
4828
		if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
4829
			c:remove()
4830
		end
4831
	end
4832
	for LIST = 1, #WHITELIST do
4833
		if WHITELIST[LIST] ~= nil then
4834
			local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
4835
			if CHARACTER then
4836
				if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
4837
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4838
					if TORSO then
4839
						CreateSound(201858045, Cam, 3, 1)	
4840
						local GUI = Instance.new("BillboardGui",Cam)
4841
						GUI.Name = WHITELIST[LIST]
4842
						GUI.Size = UDim2.new(5,0,5,0)
4843
						GUI.Adornee = TORSO
4844
						local GUI2 = IT("ImageLabel",GUI)
4845
						GUI2.BackgroundTransparency = 1
4846
						GUI2.BorderSizePixel = 0
4847
						GUI2.ImageTransparency = 1
4848
						GUI2.Size = UDim2.new(1,0,1,0)
4849
						GUI2.SizeConstraint = "RelativeYY"
4850
						GUI.AlwaysOnTop = true
4851
						GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
4852
					end
4853
				else
4854
					local GUI = Cam:FindFirstChild(WHITELIST[LIST])
4855
					if GUI.ImageLabel.ImageTransparency <= 1 then
4856
						GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
4857
					end
4858
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4859
					if TORSO then
4860
						GUI.Adornee = TORSO
4861
					end
4862
				end
4863
			else
4864
				if Cam:FindFirstChild(WHITELIST[LIST]) then
4865
					Cam:FindFirstChild(WHITELIST[LIST]):remove()
4866
				end
4867
			end
4868
		else
4869
			if Cam:FindFirstChild(WHITELIST[LIST]) then
4870
				Cam:FindFirstChild(WHITELIST[LIST]):remove()
4871
			end
4872
			table.remove(WHITELIST,LIST)
4873
		end
4874
	end
4875
	if Character:FindFirstChildOfClass("Accessory") then
4876
		Character:FindFirstChildOfClass("Accessory"):remove()
4877
	elseif Character:FindFirstChildOfClass("Hat") then
4878
		Character:FindFirstChildOfClass("Hat"):remove()
4879
	end
4880
	BLINKLOOP = BLINKLOOP + 1
4881
	if BLINKLOOP >=325 then
4882
		BLINKLOOP = 0
4883
		Blink()
4884
	BLINKLOOP = BLINKLOOP + 1
4885
	if BLINKLOOP >=250 then
4886
		BLINKLOOP = 0
4887
		Blink2()
4888
    end
4889
	end
4890
	if MODE == "90s" or MODE == "80s" then
4891
	if HITFLOOR ~= nil then
4892
       if MRANDOM(1,12) == 1 then
4893
        WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4894
4895
	end
4896
	end
4897
	end
4898
	if MODE == "Devil" then
4899
	if HITFLOOR ~= nil then
4900
	   if MRANDOM(1,4) == 1 then
4901
         WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4902
 	end
4903
	end
4904
	end
4905
	    if MODE == "Black" or MODE == "Fairy" then
4906
		if HITFLOOR ~= nil then
4907
		if MRANDOM(1,9) == 1 then
4908
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4909
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4910
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4911
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4912
        if MRANDOM(1,7) == 1 then
4913
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4914
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4915
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4916
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4917
    end
4918
	end
4919
    end
4920
    end
4921
	Humanoid.DisplayDistanceType = "None"
4922
	Humanoid.PlatformStand = false
4923
	for _, c in pairs(Torso:GetChildren()) do
4924
		if c:IsA("JointInstance") or c.ClassName == "Sound" then
4925
		else
4926
			c:remove()
4927
		end
4928
	end
4929
end
4930
--//=================================\\
4931
--\\=================================//
4932
4933
4934
4935
4936
4937
--//====================================================\\--
4938
--||			  		 END OF SCRIPT
4939
--\\====================================================//--