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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | warn("Due to logger so i need to leak this")
| |
| 145 | warn("also nameclan gonna showcase this too soon")
| |
| 146 | --//====================================================\\- | |
| 147 | --|| CHAOTIC GLITCHER | |
| 148 | --|| ALL PURPOSE SWITCHER... | |
| 149 | --|| CHAOTIC GLITCHER BY WANTH092 | |
| 150 | --|| EDIT HELPING BY KILLERZTH_1596 | |
| 151 | --\\====================================================//-- | |
| 152 | ||
| 153 | game:GetService("StarterGui"):SetCore("SendNotification", {
| |
| 154 | Title = "Chaotic Glitcher"; | |
| 155 | Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)"; | |
| 156 | }) | |
| 157 | ||
| 158 | wait(0.2) | |
| 159 | ||
| 160 | Player = game:GetService("Players").LocalPlayer
| |
| 161 | PlayerGui = Player.PlayerGui | |
| 162 | Mouse = Player:GetMouse() | |
| 163 | Cam = workspace.CurrentCamera | |
| 164 | Backpack = Player.Backpack | |
| 165 | Character = Player.Character | |
| 166 | Humanoid = Character.Humanoid | |
| 167 | RootPart = Character["HumanoidRootPart"] | |
| 168 | Torso = Character["Torso"] | |
| 169 | Head = Character["Head"] | |
| 170 | RightArm = Character["Right Arm"] | |
| 171 | LeftArm = Character["Left Arm"] | |
| 172 | RightLeg = Character["Right Leg"] | |
| 173 | LeftLeg = Character["Left Leg"] | |
| 174 | RootJoint = RootPart["RootJoint"] | |
| 175 | Neck = Torso["Neck"] | |
| 176 | RightShoulder = Torso["Right Shoulder"] | |
| 177 | LeftShoulder = Torso["Left Shoulder"] | |
| 178 | RightHip = Torso["Right Hip"] | |
| 179 | LeftHip = Torso["Left Hip"] | |
| 180 | local sick = Instance.new("Sound",Torso)
| |
| 181 | local SONG = 561833161 | |
| 182 | local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
| |
| 183 | sick:Play() | |
| 184 | ||
| 185 | IT = Instance.new | |
| 186 | CF = CFrame.new | |
| 187 | VT = Vector3.new | |
| 188 | RAD = math.rad | |
| 189 | C3 = Color3.new | |
| 190 | UD2 = UDim2.new | |
| 191 | BRICKC = BrickColor.new | |
| 192 | ANGLES = CFrame.Angles | |
| 193 | EULER = CFrame.fromEulerAnglesXYZ | |
| 194 | COS = math.cos | |
| 195 | ACOS = math.acos | |
| 196 | SIN = math.sin | |
| 197 | ASIN = math.asin | |
| 198 | ABS = math.abs | |
| 199 | MRANDOM = math.random | |
| 200 | FLOOR = math.floor | |
| 201 | local RCHOICE = MRANDOM(1,7) | |
| 202 | ||
| 203 | --//=================================\\ | |
| 204 | --|| USEFUL VALUES | |
| 205 | --\\=================================// | |
| 206 | ||
| 207 | Animation_Speed = 3 | |
| 208 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 209 | local Speed = 13 | |
| 210 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 211 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 212 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 213 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 214 | local DAMAGEMULTIPLIER = 1 | |
| 215 | local ANIM = "Idle" | |
| 216 | local ATTACK = false | |
| 217 | local EQUIPPED = false | |
| 218 | local HOLD = false | |
| 219 | local COMBO = 1 | |
| 220 | local Rooted = false | |
| 221 | local SINE = 0 | |
| 222 | local KEYHOLD = false | |
| 223 | local CHANGE = 2 / Animation_Speed | |
| 224 | local WALKINGANIM = false | |
| 225 | local VALUE1 = false | |
| 226 | local VALUE2 = false | |
| 227 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 228 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 229 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 230 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 231 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 232 | WEAPONGUI.Name = "Weapon GUI" | |
| 233 | local Effects = IT("Folder", Character)
| |
| 234 | Effects.Name = "Effects" | |
| 235 | local BALL = IT("Folder", Character)
| |
| 236 | BALL.Name = "BALL-EYE" | |
| 237 | local XEYE = IT("Folder", Character)
| |
| 238 | XEYE.Name = "X - EYE" | |
| 239 | local ANIMATOR = Humanoid.Animator | |
| 240 | local ANIMATE = Character.Animate | |
| 241 | local UNANCHOR = true | |
| 242 | local WHITELIST = {}
| |
| 243 | local TAUNT = false | |
| 244 | local OFFSET = 0 | |
| 245 | local FULL = false | |
| 246 | local MODE = "Lunar" | |
| 247 | local PITCH = 1 | |
| 248 | local VOLUME = 3 | |
| 249 | local FACE = 176217464 | |
| 250 | local SIZE = 1 | |
| 251 | ||
| 252 | --//=================================\\ | |
| 253 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 254 | --\\=================================// | |
| 255 | ||
| 256 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 257 | ArtificialHB.Name = "ArtificialHB" | |
| 258 | ||
| 259 | script:WaitForChild("ArtificialHB")
| |
| 260 | Frame_Speed = 1 / 60 | |
| 261 | frame = Frame_Speed | |
| 262 | tf = 0 | |
| 263 | allowframeloss = false | |
| 264 | tossremainder = false | |
| 265 | lastframe = tick() | |
| 266 | script.ArtificialHB:Fire() | |
| 267 | ||
| 268 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 269 | tf = tf + s | |
| 270 | if tf >= frame then | |
| 271 | if allowframeloss then | |
| 272 | script.ArtificialHB:Fire() | |
| 273 | lastframe = tick() | |
| 274 | else | |
| 275 | for i = 1, math.floor(tf / frame) do | |
| 276 | script.ArtificialHB:Fire() | |
| 277 | end | |
| 278 | lastframe = tick() | |
| 279 | end | |
| 280 | if tossremainder then | |
| 281 | tf = 0 | |
| 282 | else | |
| 283 | tf = tf - frame * math.floor(tf / frame) | |
| 284 | end | |
| 285 | end | |
| 286 | end) | |
| 287 | ||
| 288 | --//=================================\\ | |
| 289 | --// NOOBYGAME12'S CODE | |
| 290 | --\\=================================// | |
| 291 | ||
| 292 | plr = game:GetService("Players").LocalPlayer
| |
| 293 | char = plr.Character | |
| 294 | hum = char.Humanoid | |
| 295 | local cam = game.Workspace.CurrentCamera | |
| 296 | Camera = cam | |
| 297 | local CamInterrupt = false | |
| 298 | local TwoD = false | |
| 299 | local TargetInfo = {nil, nil}
| |
| 300 | cam.CameraType = "Custom" | |
| 301 | t = char.Torso | |
| 302 | h = char.Head | |
| 303 | ra = char["Right Arm"] | |
| 304 | la = char["Left Arm"] | |
| 305 | rl = char["Right Leg"] | |
| 306 | ll = char["Left Leg"] | |
| 307 | tors = char.Torso | |
| 308 | lleg = char["Left Leg"] | |
| 309 | root = char.HumanoidRootPart | |
| 310 | hed = char.Head | |
| 311 | rleg = char["Right Leg"] | |
| 312 | rarm = char["Right Arm"] | |
| 313 | larm = char["Left Arm"] | |
| 314 | Player = plr | |
| 315 | Character=Player.Character | |
| 316 | PlayerGui=Player.PlayerGui | |
| 317 | Backpack=Player.Backpack | |
| 318 | Torso=Character.Torso | |
| 319 | Head=Character.Head | |
| 320 | Humanoid=Character.Humanoid | |
| 321 | m=Instance.new('Model',Character)
| |
| 322 | LeftArm=Character["Left Arm"] | |
| 323 | LeftLeg=Character["Left Leg"] | |
| 324 | RightArm=Character["Right Arm"] | |
| 325 | RightLeg=Character["Right Leg"] | |
| 326 | LS=Torso["Left Shoulder"] | |
| 327 | LH=Torso["Left Hip"] | |
| 328 | RS=Torso["Right Shoulder"] | |
| 329 | RH=Torso["Right Hip"] | |
| 330 | Face = Head.face | |
| 331 | Neck=Torso.Neck | |
| 332 | it=Instance.new | |
| 333 | attacktype=1 | |
| 334 | vt=Vector3.new | |
| 335 | cf=CFrame.new | |
| 336 | euler=CFrame.fromEulerAnglesXYZ | |
| 337 | angles=CFrame.Angles | |
| 338 | cloaked=false | |
| 339 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 340 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 341 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 342 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 343 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 344 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 345 | RootPart=Character.HumanoidRootPart | |
| 346 | RootJoint=RootPart.RootJoint | |
| 347 | RootCF=euler(-1.57,0,3.14) | |
| 348 | radian = math.rad | |
| 349 | random = math.random | |
| 350 | Vec3 = Vector3.new | |
| 351 | Inst = Instance.new | |
| 352 | cFrame = CFrame.new | |
| 353 | Euler = CFrame.fromEulerAnglesXYZ | |
| 354 | vt = Vector3.new | |
| 355 | bc = BrickColor.new | |
| 356 | br = BrickColor.random | |
| 357 | it = Instance.new | |
| 358 | cf = CFrame.new | |
| 359 | local Player_Size = 0 | |
| 360 | cam = game.Workspace.CurrentCamera | |
| 361 | CF = CFrame.new | |
| 362 | angles = CFrame.Angles | |
| 363 | attack = false | |
| 364 | Euler = CFrame.fromEulerAnglesXYZ | |
| 365 | Rad = math.rad | |
| 366 | IT = Instance.new | |
| 367 | BrickC = BrickColor.new | |
| 368 | Cos = math.cos | |
| 369 | Acos = math.acos | |
| 370 | Sin = math.sin | |
| 371 | Asin = math.asin | |
| 372 | Abs = math.abs | |
| 373 | Mrandom = math.random | |
| 374 | Floor = math.floor | |
| 375 | IT = Instance.new | |
| 376 | CF = CFrame.new | |
| 377 | VT = Vector3.new | |
| 378 | RAD = math.rad | |
| 379 | C3 = Color3.new | |
| 380 | UD2 = UDim2.new | |
| 381 | BRICKC = BrickColor.new | |
| 382 | ANGLES = CFrame.Angles | |
| 383 | EULER = CFrame.fromEulerAnglesXYZ | |
| 384 | COS = math.cos | |
| 385 | ACOS = math.acos | |
| 386 | SIN = math.sin | |
| 387 | ASIN = math.asin | |
| 388 | ABS = math.abs | |
| 389 | MRANDOM = math.random | |
| 390 | FLOOR = math.floor | |
| 391 | ||
| 392 | ||
| 393 | local Booleans = {
| |
| 394 | CamFollow = true, | |
| 395 | GyroUse = true | |
| 396 | } | |
| 397 | ||
| 398 | function lerp(object, newCFrame, alpha) | |
| 399 | return object:lerp(newCFrame, alpha) | |
| 400 | end | |
| 401 | ||
| 402 | local Directer = Inst("BodyGyro", root)
| |
| 403 | Directer.MaxTorque = Vec3(0, 0, 0) | |
| 404 | Directer.P = 600000 | |
| 405 | local CPart = Inst("Part")
| |
| 406 | CPart.Anchored = true | |
| 407 | CPart.CanCollide = false | |
| 408 | CPart.Locked = true | |
| 409 | CPart.Transparency = 1 | |
| 410 | ||
| 411 | local rainbowmode = false | |
| 412 | local chaosmode = false | |
| 413 | ||
| 414 | local mutedtog = false | |
| 415 | ||
| 416 | function CameraEnshaking(Length,Intensity) | |
| 417 | coroutine.resume(coroutine.create(function() | |
| 418 | local intensity = 1*Intensity | |
| 419 | local rotM = 0.01*Intensity | |
| 420 | for i = 0, Length, 0.1 do | |
| 421 | Swait() | |
| 422 | intensity = intensity - 0.05*Intensity/Length | |
| 423 | rotM = rotM - 0.0005*Intensity/Length | |
| 424 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
| 425 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
| 426 | end | |
| 427 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
| 428 | end)) | |
| 429 | end | |
| 430 | CamShake=function(Part,Distan,Power,Times) | |
| 431 | local de=Part.Position | |
| 432 | for i,v in pairs(workspace:children()) do | |
| 433 | if v:IsA("Model") and v:findFirstChild("Humanoid") then
| |
| 434 | for _,c in pairs(v:children()) do | |
| 435 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
| 436 | local Noob=v.Humanoid | |
| 437 | if Noob~=nil then | |
| 438 | coroutine.resume(coroutine.create(function() | |
| 439 | FV = Instance.new("BoolValue", Noob)
| |
| 440 | FV.Name = "CameraShake" | |
| 441 | for ShakeNum=1,Times do | |
| 442 | Swait() | |
| 443 | local ef=Power | |
| 444 | if ef>=1 then | |
| 445 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
| 446 | else | |
| 447 | ef=Power*10 | |
| 448 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
| 449 | end | |
| 450 | end | |
| 451 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 452 | FV:Destroy() | |
| 453 | end)) | |
| 454 | end | |
| 455 | end | |
| 456 | end | |
| 457 | end | |
| 458 | end | |
| 459 | end | |
| 460 | ||
| 461 | local toggleTag = true | |
| 462 | local bilguit = Instance.new("BillboardGui", hed)
| |
| 463 | bilguit.Adornee = nil | |
| 464 | bilguit.Name = "ModeName" | |
| 465 | bilguit.Size = UDim2.new(4, 0, 1.2, 0) | |
| 466 | bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
| 467 | ||
| 468 | ||
| 469 | function chatfunc(text,color,typet,font,timeex) | |
| 470 | local chat = coroutine.wrap(function() | |
| 471 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 472 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 473 | end | |
| 474 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 475 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 476 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 477 | naeeym2.Adornee = Character.Head | |
| 478 | naeeym2.Name = "TalkingBillBoard" | |
| 479 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 480 | tecks2.BackgroundTransparency = 1 | |
| 481 | tecks2.BorderSizePixel = 0 | |
| 482 | tecks2.Text = "" | |
| 483 | tecks2.Font = font | |
| 484 | tecks2.TextSize = 30 | |
| 485 | tecks2.TextStrokeTransparency = 0 | |
| 486 | tecks2.TextColor3 = color | |
| 487 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 488 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 489 | local tecks3 = Instance.new("TextLabel",naeeym2)
| |
| 490 | tecks3.BackgroundTransparency = 1 | |
| 491 | tecks3.BorderSizePixel = 0 | |
| 492 | tecks3.Text = "" | |
| 493 | tecks3.Font = font | |
| 494 | tecks3.TextSize = 30 | |
| 495 | tecks3.TextStrokeTransparency = 0 | |
| 496 | if typet == "Inverted" then | |
| 497 | tecks3.TextColor3 = Color3.new(0,0,0) | |
| 498 | tecks3.TextStrokeColor3 = color | |
| 499 | elseif typet == "Normal" then | |
| 500 | tecks3.TextColor3 = color | |
| 501 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
| 502 | end | |
| 503 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
| 504 | coroutine.resume(coroutine.create(function() | |
| 505 | while true do | |
| 506 | Swait(1) | |
| 507 | if chaosmode == true then | |
| 508 | tecks2.TextColor3 = BrickColor.random().Color | |
| 509 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
| 510 | end | |
| 511 | end | |
| 512 | end)) | |
| 513 | text.TextTransparency = text.TextTransparency + 1 | |
| 514 | text.TextStrokeTransparency = text.TextStrokeTransparency + 1 | |
| 515 | for i = 0, 74*timeex do | |
| 516 | Swait() | |
| 517 | text.TextTransparency = 1 | |
| 518 | text.TextStrokeTransparency = 1 | |
| 519 | tecks2.Text = text | |
| 520 | tecks3.Text = text | |
| 521 | end | |
| 522 | local randomrot = math.random(1,2) | |
| 523 | if randomrot == 1 then | |
| 524 | for i = 1, 50 do | |
| 525 | Swait() | |
| 526 | tecks2.Text = text | |
| 527 | tecks3.Text = text | |
| 528 | text.TextTransparency = text.TextTransparency - .02 | |
| 529 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
| 530 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 531 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 532 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 533 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
| 534 | end | |
| 535 | elseif randomrot == 2 then | |
| 536 | for i = 1, 50 do | |
| 537 | Swait() | |
| 538 | tecks2.Text = text | |
| 539 | tecks3.Text = text | |
| 540 | text.TextTransparency = text.TextTransparency - .02 | |
| 541 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
| 542 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 543 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 544 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 545 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
| 546 | end | |
| 547 | end | |
| 548 | text.TextTransparency = 0 | |
| 549 | text.TextStrokeTransparency = 0 | |
| 550 | if toggleTag == false then | |
| 551 | text.TextTransparency = 1 | |
| 552 | text.TextStrokeTransparency = 1 | |
| 553 | end | |
| 554 | naeeym2:Destroy() | |
| 555 | end) | |
| 556 | chat() | |
| 557 | end | |
| 558 | ||
| 559 | ||
| 560 | ||
| 561 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 562 | local gui = it(GuiType) | |
| 563 | gui.Parent = parent | |
| 564 | gui.Text = text | |
| 565 | gui.BackgroundTransparency = backtrans | |
| 566 | gui.BackgroundColor3 = backcol | |
| 567 | gui.SizeConstraint = "RelativeXY" | |
| 568 | gui.TextXAlignment = "Center" | |
| 569 | gui.TextYAlignment = "Center" | |
| 570 | gui.Position = pos | |
| 571 | gui.Size = size | |
| 572 | gui.Font = "SourceSans" | |
| 573 | gui.FontSize = "Size14" | |
| 574 | gui.TextWrapped = false | |
| 575 | gui.TextStrokeTransparency = 0 | |
| 576 | gui.TextColor = BrickColor.new("White")
| |
| 577 | return gui | |
| 578 | end | |
| 579 | --------------------------- GUI STUFF | |
| 580 | local basgui = it("GuiMain")
| |
| 581 | basgui.Parent = plr.PlayerGui | |
| 582 | basgui.Name = "VISgui" | |
| 583 | local fullscreenz = it("Frame")
| |
| 584 | fullscreenz.Parent = basgui | |
| 585 | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 586 | fullscreenz.BackgroundTransparency = 1 | |
| 587 | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) | |
| 588 | fullscreenz.Size = UDim2.new(1, 0, 1, 0) | |
| 589 | fullscreenz.Position = UDim2.new(0, 0, 0, 0) | |
| 590 | local imgl2 = Instance.new("ImageLabel",fullscreenz)
| |
| 591 | imgl2.BackgroundTransparency = 1 | |
| 592 | imgl2.BorderSizePixel = 0 | |
| 593 | imgl2.ImageTransparency = 0.5 | |
| 594 | imgl2.Position = UDim2.new(0.70,-200,0.50,-200) | |
| 595 | imgl2.Size = UDim2.new(0,1000,0,1000) | |
| 596 | imgl2.Image = "rbxassetid://2344830904" | |
| 597 | local techc = imgl2:Clone() | |
| 598 | techc.Parent = fullscreenz | |
| 599 | techc.ImageTransparency = 0 | |
| 600 | techc.Size = UDim2.new(0,900,0,900) | |
| 601 | techc.Position = UDim2.new(0.70,-150,0.50,-150) | |
| 602 | techc.Image = "rbxassetid://2092248396" | |
| 603 | local circl = imgl2:Clone() | |
| 604 | circl.Parent = fullscreenz | |
| 605 | circl.ImageTransparency = 0 | |
| 606 | circl.Size = UDim2.new(0,550,0,550) | |
| 607 | circl.Position = UDim2.new(0.70,25,0.50,25) | |
| 608 | circl.Image = "rbxassetid://2312119891" | |
| 609 | local circl2 = imgl2:Clone() | |
| 610 | circl2.Parent = fullscreenz | |
| 611 | circl2.ImageTransparency = 0 | |
| 612 | circl2.Size = UDim2.new(0,700,0,700) | |
| 613 | circl2.Position = UDim2.new(0.70,-50,0.50,-50) | |
| 614 | circl2.Image = "rbxassetid://2312119891" | |
| 615 | local imgl2b = imgl2:Clone() | |
| 616 | imgl2b.Parent = fullscreenz | |
| 617 | imgl2b.ImageTransparency = 0 | |
| 618 | imgl2b.Size = UDim2.new(0,800,0,800) | |
| 619 | imgl2b.Position = UDim2.new(0.70,-100,0.50,-100) | |
| 620 | imgl2b.ImageColor3 = Color3.new(0,0,0) | |
| 621 | local ned = Instance.new("TextLabel",fullscreenz)
| |
| 622 | ned.ZIndex = 2 | |
| 623 | ned.Font = "Bodoni" | |
| 624 | ned.BackgroundTransparency = 1 | |
| 625 | ned.BorderSizePixel = 0.65 | |
| 626 | ned.Size = UDim2.new(0.6,0,0.6,0) | |
| 627 | ned.Position = UDim2.new(0,0,0,0) | |
| 628 | ned.TextScaled = true | |
| 629 | ned.TextStrokeTransparency = 0 | |
| 630 | ned.Text = "Lunar" | |
| 631 | ned.TextSize = 48 | |
| 632 | ned.Rotation = 1 | |
| 633 | ned.TextXAlignment = "Left" | |
| 634 | ned.TextYAlignment = "Top" | |
| 635 | ||
| 636 | --//=================================\\ | |
| 637 | --// WINGY STUFF | |
| 638 | --\\=================================// | |
| 639 | ||
| 640 | local extrawingmod1 = Instance.new("Model",Character)
| |
| 641 | local extrawingmod2 = Instance.new("Model",Character)
| |
| 642 | ||
| 643 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
| 644 | local p = Instance.new("Part")
| |
| 645 | p.TopSurface = 0 | |
| 646 | p.BottomSurface = 0 | |
| 647 | p.Parent = parent | |
| 648 | p.Size = Vector3.new(0.1,0.1,0.1) | |
| 649 | p.Transparency = transparency | |
| 650 | p.Reflectance = reflectance | |
| 651 | p.CanCollide = false | |
| 652 | p.Locked = true | |
| 653 | p.BrickColor = brickcolor | |
| 654 | p.Material = material | |
| 655 | return p | |
| 656 | end | |
| 657 | ||
| 658 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
| 659 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 660 | mesh.MeshType = meshtype | |
| 661 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
| 662 | return mesh | |
| 663 | end | |
| 664 | ||
| 665 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
| 666 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 667 | mesh.MeshType = "FileMesh" | |
| 668 | mesh.MeshId = meshid | |
| 669 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 670 | return mesh | |
| 671 | end | |
| 672 | ||
| 673 | ||
| 674 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
| 675 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 676 | mesh.MeshType = "FileMesh" | |
| 677 | mesh.MeshId = meshid | |
| 678 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
| 679 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 680 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
| 681 | return mesh | |
| 682 | end | |
| 683 | ||
| 684 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
| 685 | local weld = Instance.new("Weld")
| |
| 686 | weld.Parent = parent | |
| 687 | weld.Part0 = part0 | |
| 688 | weld.Part1 = part1 | |
| 689 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
| 690 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
| 691 | return weld | |
| 692 | end | |
| 693 | ||
| 694 | function RemoveOutlines(part) | |
| 695 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 696 | end | |
| 697 | ||
| 698 | local Create = LoadLibrary("RbxUtility").Create
| |
| 699 | ||
| 700 | CFuncs = {
| |
| 701 | ["Part"] = {
| |
| 702 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 703 | local Part = Create("Part"){
| |
| 704 | Parent = Parent, | |
| 705 | Reflectance = Reflectance, | |
| 706 | Transparency = Transparency, | |
| 707 | CanCollide = false, | |
| 708 | Locked = true, | |
| 709 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 710 | Name = Name, | |
| 711 | Size = Size, | |
| 712 | Material = Material, | |
| 713 | } | |
| 714 | RemoveOutlines(Part) | |
| 715 | return Part | |
| 716 | end; | |
| 717 | }; | |
| 718 | ||
| 719 | ["Mesh"] = {
| |
| 720 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 721 | local Msh = Create(Mesh){
| |
| 722 | Parent = Part, | |
| 723 | Offset = OffSet, | |
| 724 | Scale = Scale, | |
| 725 | } | |
| 726 | if Mesh == "SpecialMesh" then | |
| 727 | Msh.MeshType = MeshType | |
| 728 | Msh.MeshId = MeshId | |
| 729 | end | |
| 730 | return Msh | |
| 731 | end; | |
| 732 | }; | |
| 733 | ||
| 734 | ["Mesh"] = {
| |
| 735 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 736 | local Msh = Create(Mesh){
| |
| 737 | Parent = Part, | |
| 738 | Offset = OffSet, | |
| 739 | Scale = Scale, | |
| 740 | } | |
| 741 | if Mesh == "SpecialMesh" then | |
| 742 | Msh.MeshType = MeshType | |
| 743 | Msh.MeshId = MeshId | |
| 744 | end | |
| 745 | return Msh | |
| 746 | end; | |
| 747 | }; | |
| 748 | ||
| 749 | ["Weld"] = {
| |
| 750 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 751 | local Weld = Create("Weld"){
| |
| 752 | Parent = Parent, | |
| 753 | Part0 = Part0, | |
| 754 | Part1 = Part1, | |
| 755 | C0 = C0, | |
| 756 | C1 = C1, | |
| 757 | } | |
| 758 | return Weld | |
| 759 | end; | |
| 760 | }; | |
| 761 | ||
| 762 | ["Sound"] = {
| |
| 763 | Create = function(id, par, vol, pit) | |
| 764 | coroutine.resume(coroutine.create(function() | |
| 765 | local S = Create("Sound"){
| |
| 766 | Volume = vol, | |
| 767 | Name = "EffectSoundo", | |
| 768 | Pitch = pit or 1, | |
| 769 | SoundId = id, | |
| 770 | Parent = par or workspace, | |
| 771 | } | |
| 772 | wait() | |
| 773 | S:play() | |
| 774 | game:GetService("Debris"):AddItem(S, 10)
| |
| 775 | end)) | |
| 776 | end; | |
| 777 | }; | |
| 778 | ||
| 779 | ["LongSound"] = {
| |
| 780 | Create = function(id, par, vol, pit) | |
| 781 | coroutine.resume(coroutine.create(function() | |
| 782 | local S = Create("Sound"){
| |
| 783 | Volume = vol, | |
| 784 | Pitch = pit or 1, | |
| 785 | SoundId = id, | |
| 786 | Parent = par or workspace, | |
| 787 | } | |
| 788 | wait() | |
| 789 | S:play() | |
| 790 | game:GetService("Debris"):AddItem(S, 60)
| |
| 791 | end)) | |
| 792 | end; | |
| 793 | }; | |
| 794 | ||
| 795 | ["ParticleEmitter"] = {
| |
| 796 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 797 | local fp = Create("ParticleEmitter"){
| |
| 798 | Parent = Parent, | |
| 799 | Color = ColorSequence.new(Color1, Color2), | |
| 800 | LightEmission = LightEmission, | |
| 801 | Size = Size, | |
| 802 | Texture = Texture, | |
| 803 | Transparency = Transparency, | |
| 804 | ZOffset = ZOffset, | |
| 805 | Acceleration = Accel, | |
| 806 | Drag = Drag, | |
| 807 | LockedToPart = LockedToPart, | |
| 808 | VelocityInheritance = VelocityInheritance, | |
| 809 | EmissionDirection = EmissionDirection, | |
| 810 | Enabled = Enabled, | |
| 811 | Lifetime = LifeTime, | |
| 812 | Rate = Rate, | |
| 813 | Rotation = Rotation, | |
| 814 | RotSpeed = RotSpeed, | |
| 815 | Speed = Speed, | |
| 816 | VelocitySpread = VelocitySpread, | |
| 817 | } | |
| 818 | return fp | |
| 819 | end; | |
| 820 | }; | |
| 821 | ||
| 822 | CreateTemplate = {
| |
| 823 | ||
| 824 | }; | |
| 825 | } | |
| 826 | ||
| 827 | ||
| 828 | ||
| 829 | New = function(Object, Parent, Name, Data) | |
| 830 | local Object = Instance.new(Object) | |
| 831 | for Index, Value in pairs(Data or {}) do
| |
| 832 | Object[Index] = Value | |
| 833 | end | |
| 834 | Object.Parent = Parent | |
| 835 | Object.Name = Name | |
| 836 | return Object | |
| 837 | end | |
| 838 | ||
| 839 | local halocolor = BrickColor.new("Mid gray")
| |
| 840 | local halocolor2 = BrickColor.new("Mid gray")
| |
| 841 | local halocolor3 = BrickColor.new("Really black")
| |
| 842 | local starcolor = BrickColor.new("Bright yellow")
| |
| 843 | local lunacolor = BrickColor.new("Navy blue")
| |
| 844 | local lunacolor2 = BrickColor.new("Bright blue")
| |
| 845 | local wepcolor = BrickColor.new("Deep blue")
| |
| 846 | local maincolor = BrickColor.new("Lapis")
| |
| 847 | local secondcolor = BrickColor.new("Lapis")
| |
| 848 | local m = Instance.new("Model",Character)
| |
| 849 | local m2 = Instance.new("Model",Character)
| |
| 850 | local m3 = Instance.new("Model",Character)
| |
| 851 | local mw1 = Instance.new("Model",Character)
| |
| 852 | local mw2 = Instance.new("Model",Character)
| |
| 853 | local mw3 = Instance.new("Model",Character)
| |
| 854 | local mw4 = Instance.new("Model",Character)
| |
| 855 | ||
| 856 | -------------- | |
| 857 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
| 858 | CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 859 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
| 860 | CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 861 | ||
| 862 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
| 863 | CreateMesh(handle,"Brick",0,0,0) | |
| 864 | local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 865 | local valuaring = 10 | |
| 866 | ||
| 867 | local refec = Instance.new("ParticleEmitter",handlex)
| |
| 868 | refec.Texture = "rbxassetid://284205403" | |
| 869 | refec.LightEmission = 0.95 | |
| 870 | refec.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 871 | refec.Rate = 50 | |
| 872 | refec.Lifetime = NumberRange.new(0.5) | |
| 873 | refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
| |
| 874 | refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 875 | refec.Speed = NumberRange.new(0,2) | |
| 876 | refec.Drag = 5 | |
| 877 | refec.LockedToPart = true | |
| 878 | refec.Rotation = NumberRange.new(-500,500) | |
| 879 | refec.VelocitySpread = 9000 | |
| 880 | refec.RotSpeed = NumberRange.new(-500,500) | |
| 881 | local refec2 = refec:Clone() | |
| 882 | refec2.LightEmission = 0.75 | |
| 883 | refec2.Texture = "rbxassetid://254287058" | |
| 884 | refec2.Parent = handlex | |
| 885 | refec2.Rate = 25 | |
| 886 | refec2.Lifetime = NumberRange.new(0.75) | |
| 887 | refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
| |
| 888 | refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 889 | refec2.Speed = NumberRange.new(0) | |
| 890 | local refec3 = refec:Clone() | |
| 891 | refec3.LightEmission = 0.75 | |
| 892 | refec3.Texture = "rbxassetid://363275192" | |
| 893 | refec3.Parent = handlex | |
| 894 | refec3.Rate = 25 | |
| 895 | refec3.Lifetime = NumberRange.new(1) | |
| 896 | refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
| |
| 897 | refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 898 | refec3.Speed = NumberRange.new(0) | |
| 899 | refec3.RotSpeed = NumberRange.new(-50,50) | |
| 900 | ||
| 901 | for i = 0, 35 do | |
| 902 | valuaring = valuaring + 10 | |
| 903 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 904 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
| 905 | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 906 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 907 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
| 908 | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 909 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 910 | CreateMesh(rn,"Wedge",0.1,0.2,0.05) | |
| 911 | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 912 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 913 | CreateMesh(rn,"Wedge",0.1,0.2,0.05) | |
| 914 | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 915 | end | |
| 916 | ||
| 917 | ||
| 918 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
| 919 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 920 | local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 921 | ||
| 922 | ||
| 923 | ||
| 924 | --- Left wing. | |
| 925 | ||
| 926 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
| 927 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 928 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 929 | ||
| 930 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 931 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 932 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 933 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 934 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 935 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 936 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 937 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 938 | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 939 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 940 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 941 | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 942 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 943 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 944 | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 945 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 946 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 947 | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 948 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 949 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
| 950 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 951 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 952 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
| 953 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 954 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 955 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
| 956 | CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 957 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 958 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
| 959 | CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 960 | ||
| 961 | ||
| 962 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
| 963 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 964 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 965 | ||
| 966 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 967 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 968 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 969 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 970 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 971 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 972 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 973 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 974 | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 975 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 976 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 977 | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 978 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 979 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 980 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 981 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 982 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 983 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 984 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 985 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
| 986 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 987 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 988 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
| 989 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 990 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 991 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
| 992 | CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 993 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 994 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
| 995 | CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 996 | ||
| 997 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
| 998 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 999 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1000 | ||
| 1001 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 1002 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1003 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1004 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 1005 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1006 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1007 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 1008 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1009 | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1010 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 1011 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1012 | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1013 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 1014 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1015 | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1016 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 1017 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1018 | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1019 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 1020 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
| 1021 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1022 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 1023 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
| 1024 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1025 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 1026 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
| 1027 | CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1028 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 1029 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
| 1030 | CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1031 | ||
| 1032 | ||
| 1033 | -- Right wing -- | |
| 1034 | ||
| 1035 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
| 1036 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 1037 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1038 | ||
| 1039 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1040 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1041 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1042 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1043 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1044 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1045 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1046 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1047 | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1048 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1049 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1050 | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1051 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1052 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1053 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1054 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1055 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1056 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1057 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1058 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
| 1059 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1060 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1061 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
| 1062 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1063 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1064 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
| 1065 | CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1066 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1067 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
| 1068 | CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1069 | ||
| 1070 | local rwing2 = CreateParta(m,1,1,"Neon",secondcolor) | |
| 1071 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 1072 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1073 | ||
| 1074 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1075 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1076 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1077 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1078 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1079 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1080 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1081 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1082 | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1083 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1084 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1085 | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1086 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1087 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1088 | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1089 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1090 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1091 | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1092 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1093 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
| 1094 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1095 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1096 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
| 1097 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1098 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1099 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
| 1100 | CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1101 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1102 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
| 1103 | CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1104 | ||
| 1105 | local rwing3 = CreateParta(m,1,1,"Neon",secondcolor) | |
| 1106 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 1107 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1108 | ||
| 1109 | ||
| 1110 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1111 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1112 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1113 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1114 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1115 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1116 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1117 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1118 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1119 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1120 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1121 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1122 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1123 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1124 | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1125 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1126 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1127 | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1128 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1129 | CreateMesh(wed,"Wedge",0.05,0.5,1.5) | |
| 1130 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1131 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1132 | CreateMesh(wed,"Wedge",0.05,1.5,0.5) | |
| 1133 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1134 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1135 | CreateMesh(wed,"Wedge",0.05,0.25,1.75) | |
| 1136 | CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1137 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1138 | CreateMesh(wed,"Wedge",0.05,1.75,0.25) | |
| 1139 | CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1140 | ||
| 1141 | ------------- Trails | |
| 1142 | local A0 = Instance.new("Attachment",lwing1)
| |
| 1143 | A0.Position = Vector3.new(0,-0.7,0) | |
| 1144 | local A1 = Instance.new("Attachment",lwing1)
| |
| 1145 | A1.Position = Vector3.new(0,-3.5,0) | |
| 1146 | tl1 = Instance.new('Trail',lwing1)
| |
| 1147 | tl1.Attachment0 = A0 | |
| 1148 | tl1.Attachment1 = A1 | |
| 1149 | tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 1150 | tl1.LightEmission = 1 | |
| 1151 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 1152 | tl1.Color = ColorSequence.new(halocolor.Color) | |
| 1153 | tl1.Lifetime = 0.5 | |
| 1154 | ||
| 1155 | local A0 = Instance.new("Attachment",lwing2)
| |
| 1156 | A0.Position = Vector3.new(0,-0.7,0) | |
| 1157 | local A1 = Instance.new("Attachment",lwing2)
| |
| 1158 | A1.Position = Vector3.new(0,-3.5,0) | |
| 1159 | tl2 = Instance.new('Trail',lwing2)
| |
| 1160 | tl2.Attachment0 = A0 | |
| 1161 | tl2.Attachment1 = A1 | |
| 1162 | tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 1163 | tl2.LightEmission = 1 | |
| 1164 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 1165 | tl2.Color = ColorSequence.new(halocolor.Color) | |
| 1166 | tl2.Lifetime = 0.5 | |
| 1167 | ||
| 1168 | local A0 = Instance.new("Attachment",lwing3)
| |
| 1169 | A0.Position = Vector3.new(0,-0.7,0) | |
| 1170 | local A1 = Instance.new("Attachment",lwing3)
| |
| 1171 | A1.Position = Vector3.new(0,-3.5,0) | |
| 1172 | tl3 = Instance.new('Trail',lwing3)
| |
| 1173 | tl3.Attachment0 = A0 | |
| 1174 | tl3.Attachment1 = A1 | |
| 1175 | tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 1176 | tl3.LightEmission = 1 | |
| 1177 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 1178 | tl3.Color = ColorSequence.new(halocolor.Color) | |
| 1179 | tl3.Lifetime = 0.5 | |
| 1180 | ||
| 1181 | local A0 = Instance.new("Attachment",rwing1)
| |
| 1182 | A0.Position = Vector3.new(0,-0.7,0) | |
| 1183 | local A1 = Instance.new("Attachment",rwing1)
| |
| 1184 | A1.Position = Vector3.new(0,-3.5,0) | |
| 1185 | tr1 = Instance.new('Trail',rwing1)
| |
| 1186 | tr1.Attachment0 = A0 | |
| 1187 | tr1.Attachment1 = A1 | |
| 1188 | tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 1189 | tr1.LightEmission = 1 | |
| 1190 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 1191 | tr1.Color = ColorSequence.new(halocolor2.Color) | |
| 1192 | tr1.Lifetime = 0.5 | |
| 1193 | ||
| 1194 | local A0 = Instance.new("Attachment",rwing2)
| |
| 1195 | A0.Position = Vector3.new(0,-0.7,0) | |
| 1196 | local A1 = Instance.new("Attachment",rwing2)
| |
| 1197 | A1.Position = Vector3.new(0,-3.5,0) | |
| 1198 | tr2 = Instance.new('Trail',rwing2)
| |
| 1199 | tr2.Attachment0 = A0 | |
| 1200 | tr2.Attachment1 = A1 | |
| 1201 | tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 1202 | tr2.LightEmission = 1 | |
| 1203 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 1204 | tr2.Color = ColorSequence.new(halocolor2.Color) | |
| 1205 | tr2.Lifetime = 0.5 | |
| 1206 | ||
| 1207 | local A0 = Instance.new("Attachment",rwing3)
| |
| 1208 | A0.Position = Vector3.new(0,-0.7,0) | |
| 1209 | local A1 = Instance.new("Attachment",rwing3)
| |
| 1210 | A1.Position = Vector3.new(0,-3.5,0) | |
| 1211 | tr3 = Instance.new('Trail',rwing3)
| |
| 1212 | tr3.Attachment0 = A0 | |
| 1213 | tr3.Attachment1 = A1 | |
| 1214 | tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 1215 | tr3.LightEmission = 1 | |
| 1216 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 1217 | tr3.Color = ColorSequence.new(halocolor2.Color) | |
| 1218 | tr3.Lifetime = 0.5 | |
| 1219 | ||
| 1220 | -------------- | |
| 1221 | ||
| 1222 | ||
| 1223 | ||
| 1224 | for i, v in pairs(mw2:GetChildren()) do | |
| 1225 | if v:IsA("Part") then
| |
| 1226 | v.BrickColor = BrickColor.new("White")
| |
| 1227 | v.Material = "Neon" | |
| 1228 | end | |
| 1229 | end | |
| 1230 | for i, v in pairs(mw1:GetChildren()) do | |
| 1231 | if v:IsA("Part") then
| |
| 1232 | v.Transparency = 0 | |
| 1233 | v.BrickColor = BrickColor.new("White")
| |
| 1234 | v.Material = "Neon" | |
| 1235 | end | |
| 1236 | end | |
| 1237 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
| 1238 | if v:IsA("Part") then
| |
| 1239 | v.Transparency = 1 | |
| 1240 | v.BrickColor = BrickColor.new("White")
| |
| 1241 | v.Material = "Neon" | |
| 1242 | end | |
| 1243 | end | |
| 1244 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
| 1245 | if v:IsA("Part") then
| |
| 1246 | v.Transparency = 1 | |
| 1247 | v.BrickColor = BrickColor.new("White")
| |
| 1248 | v.Material = "Neon" | |
| 1249 | end | |
| 1250 | end | |
| 1251 | local MAINRUINCOLOR = BrickColor.new("Navy blue")
| |
| 1252 | local SECONDRUINCOLOR = BrickColor.new("Navy blue")
| |
| 1253 | local THIRDRUINCOLOR = BrickColor.new("Really black")
| |
| 1254 | ||
| 1255 | function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo) | |
| 1256 | for i, v in pairs(mw2:GetChildren()) do | |
| 1257 | if v:IsA("Part") then
| |
| 1258 | v.BrickColor = one | |
| 1259 | v.Material = "Neon" | |
| 1260 | end | |
| 1261 | end | |
| 1262 | refec.Color = ColorSequence.new(one.Color) | |
| 1263 | refec2.Color = ColorSequence.new(one.Color) | |
| 1264 | refec3.Color = ColorSequence.new(one.Color) | |
| 1265 | tr1.Color = ColorSequence.new(one.Color) | |
| 1266 | tr2.Color = ColorSequence.new(one.Color) | |
| 1267 | tr3.Color = ColorSequence.new(one.Color) | |
| 1268 | imgl2.ImageColor3 = one.Color | |
| 1269 | circl.ImageColor3 = two.Color | |
| 1270 | techc.ImageColor3 = one.Color | |
| 1271 | circl2.ImageColor3 = one.Color | |
| 1272 | ned.TextColor3 = two.Color | |
| 1273 | ned.TextStrokeColor3 = one.Color | |
| 1274 | for i, v in pairs(mw1:GetChildren()) do | |
| 1275 | if v:IsA("Part") then
| |
| 1276 | v.Transparency = 0 | |
| 1277 | v.BrickColor = two | |
| 1278 | v.Material = "Neon" | |
| 1279 | end | |
| 1280 | end | |
| 1281 | tl1.Color = ColorSequence.new(two.Color) | |
| 1282 | tl2.Color = ColorSequence.new(two.Color) | |
| 1283 | tl3.Color = ColorSequence.new(two.Color) | |
| 1284 | for i, v in pairs(m:GetChildren()) do | |
| 1285 | if v:IsA("Part") then
| |
| 1286 | v.BrickColor = three | |
| 1287 | v.Material = "Ice" | |
| 1288 | end | |
| 1289 | end | |
| 1290 | for i, v in pairs(m2:GetChildren()) do | |
| 1291 | if v:IsA("Part") then
| |
| 1292 | v.BrickColor = four | |
| 1293 | v.Material = "Ice" | |
| 1294 | end | |
| 1295 | end | |
| 1296 | for i, v in pairs(m3:GetChildren()) do | |
| 1297 | if v:IsA("Part") then
| |
| 1298 | v.BrickColor = five | |
| 1299 | v.Material = "Neon" | |
| 1300 | end | |
| 1301 | end | |
| 1302 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
| 1303 | if v:IsA("Part") then
| |
| 1304 | v.Transparency = exonetran | |
| 1305 | v.BrickColor = exone | |
| 1306 | v.Material = "Neon" | |
| 1307 | end | |
| 1308 | end | |
| 1309 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
| 1310 | if v:IsA("Part") then
| |
| 1311 | v.Transparency = extwotran | |
| 1312 | v.BrickColor = extwo | |
| 1313 | v.Material = "Neon" | |
| 1314 | end | |
| 1315 | end | |
| 1316 | end | |
| 1317 | ||
| 1318 | imgl2.ImageColor3 = MAINRUINCOLOR.Color | |
| 1319 | circl.ImageColor3 = SECONDRUINCOLOR.Color | |
| 1320 | techc.ImageColor3 = MAINRUINCOLOR.Color | |
| 1321 | circl2.ImageColor3 = MAINRUINCOLOR.Color | |
| 1322 | ned.TextColor3 = MAINRUINCOLOR.Color | |
| 1323 | ned.TextStrokeColor3 = SECONDRUINCOLOR.Color | |
| 1324 | ||
| 1325 | ||
| 1326 | function bosschatfunc(text,color,watval) | |
| 1327 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 1328 | coroutine.resume(coroutine.create(function() | |
| 1329 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then
| |
| 1330 | v.PlayerGui:FindFirstChild("Dialog"):destroy()
| |
| 1331 | end | |
| 1332 | local scrg = Instance.new("ScreenGui",v.PlayerGui)
| |
| 1333 | scrg.Name = "Dialog" | |
| 1334 | local txtlb = Instance.new("TextLabel",scrg)
| |
| 1335 | txtlb.Text = "" | |
| 1336 | txtlb.Font = "Bodoni" | |
| 1337 | txtlb.TextColor3 = Color3.new(0,0,0) | |
| 1338 | txtlb.TextStrokeTransparency = 0 | |
| 1339 | txtlb.BackgroundTransparency = 0.75 | |
| 1340 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
| 1341 | txtlb.TextStrokeColor3 = color | |
| 1342 | txtlb.TextScaled = true | |
| 1343 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
| 1344 | txtlb.TextXAlignment = "Left" | |
| 1345 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
| 1346 | local txtlb2 = Instance.new("TextLabel",scrg)
| |
| 1347 | txtlb2.Text = "Chaotic:" | |
| 1348 | txtlb2.Font = "Arcade" | |
| 1349 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
| 1350 | txtlb2.TextStrokeTransparency = 0 | |
| 1351 | txtlb2.BackgroundTransparency = 1 | |
| 1352 | txtlb2.TextStrokeColor3 = color | |
| 1353 | txtlb2.TextSize = 40 | |
| 1354 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
| 1355 | txtlb2.TextXAlignment = "Left" | |
| 1356 | txtlb2.Position = UDim2.new(0,0,1,0) | |
| 1357 | local fvalen = 0.55 | |
| 1358 | local fval = -0.49 | |
| 1359 | coroutine.resume(coroutine.create(function() | |
| 1360 | while true do | |
| 1361 | Swait() | |
| 1362 | if MODE == "Sanity" then | |
| 1363 | txtlb.Rotation = math.random(-1,1) | |
| 1364 | txtlb2.Rotation = math.random(-1,1) | |
| 1365 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 1366 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 1367 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
| 1368 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
| 1369 | end | |
| 1370 | end | |
| 1371 | end)) | |
| 1372 | coroutine.resume(coroutine.create(function() | |
| 1373 | while true do | |
| 1374 | Swait() | |
| 1375 | if scrg.Parent ~= nil then | |
| 1376 | fvalen = fvalen - 0.0001 | |
| 1377 | elseif scrg.Parent == nil then | |
| 1378 | break | |
| 1379 | end | |
| 1380 | end | |
| 1381 | end)) | |
| 1382 | local flol = 1.75 | |
| 1383 | local flil = 1.6 | |
| 1384 | coroutine.resume(coroutine.create(function() | |
| 1385 | for i = 0, 9 do | |
| 1386 | Swait() | |
| 1387 | fval = fval + 0.05 | |
| 1388 | flol = flol - 0.1 | |
| 1389 | flil = flil - 0.1 | |
| 1390 | txtlb.Text = "" | |
| 1391 | txtlb.Position = UDim2.new(0,0,flol,0) | |
| 1392 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
| 1393 | end | |
| 1394 | txtlb.Text = text | |
| 1395 | wait(watval) | |
| 1396 | local valinc = 0 | |
| 1397 | for i = 0, 99 do | |
| 1398 | Swait() | |
| 1399 | valinc = valinc + 0.0001 | |
| 1400 | flol = flol + valinc | |
| 1401 | flil = flil + valinc | |
| 1402 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
| 1403 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
| 1404 | txtlb.Position = UDim2.new(0,0,flol,0) | |
| 1405 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
| 1406 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
| 1407 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
| 1408 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
| 1409 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
| 1410 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
| 1411 | end | |
| 1412 | scrg:Destroy() | |
| 1413 | end)) | |
| 1414 | end)) | |
| 1415 | end | |
| 1416 | end | |
| 1417 | ||
| 1418 | function BigBlack(text,color,watval) | |
| 1419 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 1420 | coroutine.resume(coroutine.create(function() | |
| 1421 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then
| |
| 1422 | v.PlayerGui:FindFirstChild("Dialog"):destroy()
| |
| 1423 | end | |
| 1424 | local scrg = Instance.new("ScreenGui",v.PlayerGui)
| |
| 1425 | scrg.Name = "Dialog" | |
| 1426 | local txtlb = Instance.new("TextLabel",scrg)
| |
| 1427 | txtlb.Text = "" | |
| 1428 | txtlb.Font = "Bodoni" | |
| 1429 | txtlb.TextColor3 = Color3.new(0,0,0) | |
| 1430 | txtlb.TextStrokeTransparency = 1 | |
| 1431 | txtlb.BackgroundTransparency = 1 | |
| 1432 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
| 1433 | txtlb.TextStrokeColor3 = color | |
| 1434 | txtlb.TextScaled = true | |
| 1435 | txtlb.Size = UDim2.new(1,0,1,0) | |
| 1436 | txtlb.TextXAlignment = "Center" | |
| 1437 | txtlb.Position = UDim2.new(0,0,6.75 + 1,0) | |
| 1438 | local txtlb2 = Instance.new("TextLabel",scrg)
| |
| 1439 | txtlb2.Text = "Chaotic:" | |
| 1440 | txtlb2.Font = "Arcade" | |
| 1441 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
| 1442 | txtlb2.TextStrokeTransparency = 0 | |
| 1443 | txtlb2.BackgroundTransparency = 1 | |
| 1444 | txtlb2.TextStrokeColor3 = color | |
| 1445 | txtlb2.TextSize = 40 | |
| 1446 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
| 1447 | txtlb2.TextXAlignment = "Left" | |
| 1448 | txtlb2.Position = UDim2.new(0,0,1,0) | |
| 1449 | local fvalen = 0.55 | |
| 1450 | local fval = -0.49 | |
| 1451 | coroutine.resume(coroutine.create(function() | |
| 1452 | while true do | |
| 1453 | Swait() | |
| 1454 | if MODE == "Sanity" then | |
| 1455 | txtlb.Rotation = math.random(-1,1) | |
| 1456 | txtlb2.Rotation = math.random(-1,1) | |
| 1457 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 1458 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 1459 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
| 1460 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
| 1461 | end | |
| 1462 | end | |
| 1463 | end)) | |
| 1464 | coroutine.resume(coroutine.create(function() | |
| 1465 | while true do | |
| 1466 | Swait() | |
| 1467 | if scrg.Parent ~= nil then | |
| 1468 | fvalen = fvalen - 0.0001 | |
| 1469 | elseif scrg.Parent == nil then | |
| 1470 | break | |
| 1471 | end | |
| 1472 | end | |
| 1473 | end)) | |
| 1474 | local flol = 1.05 | |
| 1475 | local flil = 0.75 | |
| 1476 | local flil2 = -0.2 | |
| 1477 | coroutine.resume(coroutine.create(function() | |
| 1478 | for i = 1,string.len(text),1 do | |
| 1479 | wait() | |
| 1480 | text.Text = string.sub(text,1,i) | |
| 1481 | end | |
| 1482 | end)) | |
| 1483 | coroutine.resume(coroutine.create(function() | |
| 1484 | for i = 0, 1 do | |
| 1485 | fval = fval + 0.05 | |
| 1486 | flol = flol - 0.1 | |
| 1487 | flil2 = flil2 + 0.1 | |
| 1488 | txtlb.Text = "" | |
| 1489 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
| 1490 | txtlb.BackgroundTransparency = 1 - 0.1 | |
| 1491 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
| 1492 | end | |
| 1493 | ||
| 1494 | for i = 0, 99 do | |
| 1495 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01 | |
| 1496 | txtlb.TextTransparency = txtlb.TextTransparency - 0.01 | |
| 1497 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01 | |
| 1498 | txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01 | |
| 1499 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025 | |
| 1500 | end | |
| 1501 | ||
| 1502 | txtlb.Text = text | |
| 1503 | wait(watval) | |
| 1504 | local valinc = 0 | |
| 1505 | for i = 0, 99 do | |
| 1506 | Swait() | |
| 1507 | valinc = valinc + 0.0002 | |
| 1508 | flol = flol + valinc | |
| 1509 | flil2 = flil2 + valinc | |
| 1510 | txtlb.Rotation = txtlb.Rotation + valinc*15 | |
| 1511 | txtlb2.Rotation = txtlb2.Rotation - valinc*15 | |
| 1512 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
| 1513 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
| 1514 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
| 1515 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
| 1516 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
| 1517 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
| 1518 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
| 1519 | end | |
| 1520 | scrg:Destroy() | |
| 1521 | end)) | |
| 1522 | end)) | |
| 1523 | end | |
| 1524 | end | |
| 1525 | ||
| 1526 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 1527 | ||
| 1528 | --//=================================\\ | |
| 1529 | --|| SOME TAG EDIT | |
| 1530 | --\\=================================// | |
| 1531 | local TEXTCOLOR = C3(0, 0, 1) | |
| 1532 | ||
| 1533 | m = game.Players.LocalPlayer | |
| 1534 | char = m.Character | |
| 1535 | local txt = Instance.new("BillboardGui", char)
| |
| 1536 | txt.Adornee = char.Head | |
| 1537 | txt.Name = "_status" | |
| 1538 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 1539 | txt.StudsOffset = Vector3.new(-18.75, 8, 0) | |
| 1540 | local text = Instance.new("TextLabel", txt)
| |
| 1541 | text.Size = UDim2.new(20, 0, 7, 0) | |
| 1542 | text.FontSize = "Size24" | |
| 1543 | text.TextScaled = true | |
| 1544 | text.TextTransparency = 0 | |
| 1545 | text.BackgroundTransparency = 1 | |
| 1546 | text.TextTransparency = 0 | |
| 1547 | text.TextStrokeTransparency = 0 | |
| 1548 | text.Font = "Bodoni" | |
| 1549 | v = Instance.new("Part")
| |
| 1550 | v.Name = "ColorBrick" | |
| 1551 | v.Parent = m.Character | |
| 1552 | v.FormFactor = "Symmetric" | |
| 1553 | v.Anchored = true | |
| 1554 | v.CanCollide = false | |
| 1555 | v.BottomSurface = "Smooth" | |
| 1556 | v.TopSurface = "Smooth" | |
| 1557 | v.Size = Vector3.new(10, 5, 3) | |
| 1558 | v.Transparency = 1 | |
| 1559 | v.CFrame = char.Torso.CFrame | |
| 1560 | v.BrickColor = BrickColor.new("Really black")
| |
| 1561 | v.Transparency = 1 | |
| 1562 | v.Shape = "Block" | |
| 1563 | text.Text = "Lunar" | |
| 1564 | ||
| 1565 | function RecolorTextAndRename(name,col1,col2,font) | |
| 1566 | text.TextStrokeColor3 = col2 | |
| 1567 | text.TextColor3 = col1 | |
| 1568 | text.Font = font | |
| 1569 | text.Text = name | |
| 1570 | techc.ImageColor3 = col2 | |
| 1571 | circl.ImageColor3 = col2 | |
| 1572 | circl2.ImageColor3 = col1 | |
| 1573 | imgl2.ImageColor3 = col1 | |
| 1574 | imgl2b.ImageColor3 = col2 | |
| 1575 | ned.Text = name | |
| 1576 | ned.TextColor3 = col1 | |
| 1577 | ned.TextStrokeColor3 = col2 | |
| 1578 | end | |
| 1579 | --//=================================\\ | |
| 1580 | --|| SOME FUNCTIONS | |
| 1581 | --\\=================================// | |
| 1582 | ||
| 1583 | ||
| 1584 | ||
| 1585 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1586 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1587 | end | |
| 1588 | ||
| 1589 | function PositiveAngle(NUMBER) | |
| 1590 | if NUMBER >= 0 then | |
| 1591 | NUMBER = 0 | |
| 1592 | end | |
| 1593 | return NUMBER | |
| 1594 | end | |
| 1595 | ||
| 1596 | function NegativeAngle(NUMBER) | |
| 1597 | if NUMBER <= 0 then | |
| 1598 | NUMBER = 0 | |
| 1599 | end | |
| 1600 | return NUMBER | |
| 1601 | end | |
| 1602 | ||
| 1603 | function Swait(NUMBER) | |
| 1604 | if NUMBER == 0 or NUMBER == nil then | |
| 1605 | ArtificialHB.Event:wait() | |
| 1606 | else | |
| 1607 | for i = 1, NUMBER do | |
| 1608 | ArtificialHB.Event:wait() | |
| 1609 | end | |
| 1610 | end | |
| 1611 | end | |
| 1612 | ||
| 1613 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1614 | local NEWMESH = IT(MESH) | |
| 1615 | if MESH == "SpecialMesh" then | |
| 1616 | NEWMESH.MeshType = MESHTYPE | |
| 1617 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1618 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1619 | end | |
| 1620 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1621 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1622 | end | |
| 1623 | end | |
| 1624 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1625 | NEWMESH.Scale = SCALE | |
| 1626 | NEWMESH.Parent = PARENT | |
| 1627 | return NEWMESH | |
| 1628 | end | |
| 1629 | ||
| 1630 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1631 | local NEWPART = IT("Part")
| |
| 1632 | NEWPART.formFactor = FORMFACTOR | |
| 1633 | NEWPART.Reflectance = REFLECTANCE | |
| 1634 | NEWPART.Transparency = TRANSPARENCY | |
| 1635 | NEWPART.CanCollide = false | |
| 1636 | NEWPART.Locked = true | |
| 1637 | NEWPART.Anchored = true | |
| 1638 | if ANCHOR == false then | |
| 1639 | NEWPART.Anchored = false | |
| 1640 | end | |
| 1641 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1642 | NEWPART.Name = NAME | |
| 1643 | NEWPART.Size = SIZE | |
| 1644 | NEWPART.Position = Torso.Position | |
| 1645 | NEWPART.Material = MATERIAL | |
| 1646 | NEWPART:BreakJoints() | |
| 1647 | NEWPART.Parent = PARENT | |
| 1648 | return NEWPART | |
| 1649 | end | |
| 1650 | ||
| 1651 | local function weldBetween(a, b) | |
| 1652 | local weldd = Instance.new("ManualWeld")
| |
| 1653 | weldd.Part0 = a | |
| 1654 | weldd.Part1 = b | |
| 1655 | weldd.C0 = CFrame.new() | |
| 1656 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1657 | weldd.Parent = a | |
| 1658 | return weldd | |
| 1659 | end | |
| 1660 | ||
| 1661 | ||
| 1662 | function QuaternionFromCFrame(cf) | |
| 1663 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1664 | local trace = m00 + m11 + m22 | |
| 1665 | if trace > 0 then | |
| 1666 | local s = math.sqrt(1 + trace) | |
| 1667 | local recip = 0.5 / s | |
| 1668 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1669 | else | |
| 1670 | local i = 0 | |
| 1671 | if m11 > m00 then | |
| 1672 | i = 1 | |
| 1673 | end | |
| 1674 | if m22 > (i == 0 and m00 or m11) then | |
| 1675 | i = 2 | |
| 1676 | end | |
| 1677 | if i == 0 then | |
| 1678 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1679 | local recip = 0.5 / s | |
| 1680 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1681 | elseif i == 1 then | |
| 1682 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1683 | local recip = 0.5 / s | |
| 1684 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1685 | elseif i == 2 then | |
| 1686 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1687 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1688 | end | |
| 1689 | end | |
| 1690 | end | |
| 1691 | ||
| 1692 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1693 | local xs, ys, zs = x + x, y + y, z + z | |
| 1694 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1695 | local xx = x * xs | |
| 1696 | local xy = x * ys | |
| 1697 | local xz = x * zs | |
| 1698 | local yy = y * ys | |
| 1699 | local yz = y * zs | |
| 1700 | local zz = z * zs | |
| 1701 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1702 | end | |
| 1703 | ||
| 1704 | function QuaternionSlerp(a, b, t) | |
| 1705 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1706 | local startInterp, finishInterp; | |
| 1707 | if cosTheta >= 0.0001 then | |
| 1708 | if (1 - cosTheta) > 0.0001 then | |
| 1709 | local theta = ACOS(cosTheta) | |
| 1710 | local invSinTheta = 1 / SIN(theta) | |
| 1711 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1712 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1713 | else | |
| 1714 | startInterp = 1 - t | |
| 1715 | finishInterp = t | |
| 1716 | end | |
| 1717 | else | |
| 1718 | if (1 + cosTheta) > 0.0001 then | |
| 1719 | local theta = ACOS(-cosTheta) | |
| 1720 | local invSinTheta = 1 / SIN(theta) | |
| 1721 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1722 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1723 | else | |
| 1724 | startInterp = t - 1 | |
| 1725 | finishInterp = t | |
| 1726 | end | |
| 1727 | end | |
| 1728 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1729 | end | |
| 1730 | ||
| 1731 | function Clerp(a, b, t) | |
| 1732 | local qa = {QuaternionFromCFrame(a)}
| |
| 1733 | local qb = {QuaternionFromCFrame(b)}
| |
| 1734 | local ax, ay, az = a.x, a.y, a.z | |
| 1735 | local bx, by, bz = b.x, b.y, b.z | |
| 1736 | local _t = 1 - t | |
| 1737 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1738 | end | |
| 1739 | ||
| 1740 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1741 | local frame = IT("Frame")
| |
| 1742 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1743 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1744 | frame.Position = POSITION | |
| 1745 | frame.Size = SIZE | |
| 1746 | frame.BackgroundColor3 = COLOR | |
| 1747 | frame.BorderColor3 = BORDERCOLOR | |
| 1748 | frame.Name = NAME | |
| 1749 | frame.Parent = PARENT | |
| 1750 | return frame | |
| 1751 | end | |
| 1752 | ||
| 1753 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1754 | local label = IT("TextLabel")
| |
| 1755 | label.BackgroundTransparency = 1 | |
| 1756 | label.Size = UD2(1, 0, 1, 0) | |
| 1757 | label.Position = UD2(0, 0, 0, 0) | |
| 1758 | label.TextColor3 = TEXTCOLOR | |
| 1759 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1760 | label.TextTransparency = TRANSPARENCY | |
| 1761 | label.FontSize = TEXTFONTSIZE | |
| 1762 | label.Font = TEXTFONT | |
| 1763 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1764 | label.TextScaled = false | |
| 1765 | label.Text = TEXT | |
| 1766 | label.Name = NAME | |
| 1767 | label.Parent = PARENT | |
| 1768 | return label | |
| 1769 | end | |
| 1770 | ||
| 1771 | function NoOutlines(PART) | |
| 1772 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1773 | end | |
| 1774 | ||
| 1775 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1776 | local NEWWELD = IT(TYPE) | |
| 1777 | NEWWELD.Part0 = PART0 | |
| 1778 | NEWWELD.Part1 = PART1 | |
| 1779 | NEWWELD.C0 = C0 | |
| 1780 | NEWWELD.C1 = C1 | |
| 1781 | NEWWELD.Parent = PARENT | |
| 1782 | return NEWWELD | |
| 1783 | end | |
| 1784 | ||
| 1785 | local S = IT("Sound")
| |
| 1786 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1787 | local NEWSOUND = nil | |
| 1788 | coroutine.resume(coroutine.create(function() | |
| 1789 | NEWSOUND = S:Clone() | |
| 1790 | NEWSOUND.Parent = PARENT | |
| 1791 | NEWSOUND.Volume = VOLUME | |
| 1792 | NEWSOUND.Pitch = PITCH | |
| 1793 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1794 | NEWSOUND:play() | |
| 1795 | if DOESLOOP == true then | |
| 1796 | NEWSOUND.Looped = true | |
| 1797 | else | |
| 1798 | repeat wait(1) until NEWSOUND.Playing == false | |
| 1799 | NEWSOUND:remove() | |
| 1800 | end | |
| 1801 | end)) | |
| 1802 | return NEWSOUND | |
| 1803 | end | |
| 1804 | ||
| 1805 | function CFrameFromTopBack(at, top, back) | |
| 1806 | local right = top:Cross(back) | |
| 1807 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1808 | end | |
| 1809 | ||
| 1810 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1811 | function WACKYEFFECT(Table) | |
| 1812 | local TYPE = (Table.EffectType or "Sphere") | |
| 1813 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1814 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1815 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1816 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1817 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1818 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1819 | local ROTATION1 = (Table.RotationX or 0) | |
| 1820 | local ROTATION2 = (Table.RotationY or 0) | |
| 1821 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1822 | local MATERIAL = (Table.Material or "Neon") | |
| 1823 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1824 | local TIME = (Table.Time or 45) | |
| 1825 | local SOUNDID = (Table.SoundID or nil) | |
| 1826 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1827 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1828 | coroutine.resume(coroutine.create(function() | |
| 1829 | local PLAYSSOUND = false | |
| 1830 | local SOUND = nil | |
| 1831 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1832 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1833 | PLAYSSOUND = true | |
| 1834 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1835 | end | |
| 1836 | EFFECT.Color = COLOR | |
| 1837 | local MSH = nil | |
| 1838 | if TYPE == "Sphere" then | |
| 1839 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1840 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 1841 | MSH = IT("BlockMesh",EFFECT)
| |
| 1842 | MSH.Scale = SIZE | |
| 1843 | elseif TYPE == "Wave" then | |
| 1844 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1845 | elseif TYPE == "Ring" then | |
| 1846 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1847 | elseif TYPE == "Slash" then | |
| 1848 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1849 | elseif TYPE == "Round Slash" then | |
| 1850 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1851 | elseif TYPE == "Swirl" then | |
| 1852 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1853 | elseif TYPE == "Skull" then | |
| 1854 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1855 | elseif TYPE == "Crystal" then | |
| 1856 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1857 | end | |
| 1858 | if MSH ~= nil then | |
| 1859 | local MOVESPEED = nil | |
| 1860 | if MOVEDIRECTION ~= nil then | |
| 1861 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1862 | end | |
| 1863 | local GROWTH = SIZE - ENDSIZE | |
| 1864 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1865 | if TYPE == "Block" then | |
| 1866 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1867 | else | |
| 1868 | EFFECT.CFrame = CFRAME | |
| 1869 | end | |
| 1870 | for LOOP = 1, TIME+1 do | |
| 1871 | Swait() | |
| 1872 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1873 | if TYPE == "Wave" then | |
| 1874 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1875 | end | |
| 1876 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1877 | if TYPE == "Block" then | |
| 1878 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1879 | else | |
| 1880 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1881 | end | |
| 1882 | if MOVEDIRECTION ~= nil then | |
| 1883 | local ORI = EFFECT.Orientation | |
| 1884 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1885 | EFFECT.Orientation = ORI | |
| 1886 | end | |
| 1887 | end | |
| 1888 | if PLAYSSOUND == false then | |
| 1889 | EFFECT:remove() | |
| 1890 | else | |
| 1891 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 1892 | EFFECT:remove() | |
| 1893 | end | |
| 1894 | else | |
| 1895 | if PLAYSSOUND == false then | |
| 1896 | EFFECT:remove() | |
| 1897 | else | |
| 1898 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 1899 | EFFECT:remove() | |
| 1900 | end | |
| 1901 | end | |
| 1902 | end)) | |
| 1903 | end | |
| 1904 | ||
| 1905 | function MakeForm(PART,TYPE) | |
| 1906 | if TYPE == "Cyl" then | |
| 1907 | local MSH = IT("CylinderMesh",PART)
| |
| 1908 | elseif TYPE == "Ball" then | |
| 1909 | local MSH = IT("SpecialMesh",PART)
| |
| 1910 | MSH.MeshType = "Sphere" | |
| 1911 | elseif TYPE == "Wedge" then | |
| 1912 | local MSH = IT("SpecialMesh",PART)
| |
| 1913 | MSH.MeshType = "Wedge" | |
| 1914 | end | |
| 1915 | end | |
| 1916 | ||
| 1917 | Debris = game:GetService("Debris")
| |
| 1918 | ||
| 1919 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1920 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1921 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1922 | end | |
| 1923 | ||
| 1924 | local EyeSizes={
| |
| 1925 | NumberSequenceKeypoint.new(0,1,0), | |
| 1926 | NumberSequenceKeypoint.new(1,0,0) | |
| 1927 | } | |
| 1928 | local EyeTrans={
| |
| 1929 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 1930 | NumberSequenceKeypoint.new(1,1,0) | |
| 1931 | } | |
| 1932 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 1933 | PE.LightEmission=.8 | |
| 1934 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 1935 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1936 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1937 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 1938 | PE.Rotation=NumberRange.new(0,360) | |
| 1939 | PE.Rate=999 | |
| 1940 | PE.VelocitySpread = 10000 | |
| 1941 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1942 | PE.Drag = 5 | |
| 1943 | PE.Speed = NumberRange.new(0,0,0) | |
| 1944 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 1945 | PE.ZOffset = -0 | |
| 1946 | PE.Name = "PE" | |
| 1947 | PE.Enabled = false | |
| 1948 | ||
| 1949 | function particles(art) | |
| 1950 | local PARTICLES = PE:Clone() | |
| 1951 | PARTICLES.Parent = art | |
| 1952 | end | |
| 1953 | ||
| 1954 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1955 | if FLOOR ~= nil then | |
| 1956 | coroutine.resume(coroutine.create(function() | |
| 1957 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 1958 | PART.CFrame = CF(POSITION) | |
| 1959 | for i = 1, 45 do | |
| 1960 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1961 | RingPiece.Material = FLOOR.Material | |
| 1962 | RingPiece.Color = FLOOR.Color | |
| 1963 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1964 | Debris:AddItem(RingPiece,SWAIT) | |
| 1965 | end | |
| 1966 | PART:remove() | |
| 1967 | end)) | |
| 1968 | end | |
| 1969 | end | |
| 1970 | ||
| 1971 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 1972 | if FLOOR ~= nil then | |
| 1973 | for i = 1, AMOUNT do | |
| 1974 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 1975 | DEBREE.Material = FLOOR.Material | |
| 1976 | DEBREE.Color = FLOOR.Color | |
| 1977 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1978 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 1979 | coroutine.resume(coroutine.create(function() | |
| 1980 | Swait(15) | |
| 1981 | DEBREE.Parent = workspace | |
| 1982 | DEBREE.CanCollide = true | |
| 1983 | Debris:AddItem(DEBREE,SWAIT) | |
| 1984 | end)) | |
| 1985 | end | |
| 1986 | end | |
| 1987 | end | |
| 1988 | ||
| 1989 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1990 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1991 | local mesh = IT("SpecialMesh",wave)
| |
| 1992 | mesh.MeshType = "Sphere" | |
| 1993 | mesh.Scale = SIZE | |
| 1994 | mesh.Offset = VT(0,0,0) | |
| 1995 | wave.CFrame = CFRAME | |
| 1996 | coroutine.resume(coroutine.create(function(PART) | |
| 1997 | for i = 1, WAIT do | |
| 1998 | Swait() | |
| 1999 | mesh.Scale = mesh.Scale + GROW | |
| 2000 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 2001 | if wave.Transparency > 0.99 then | |
| 2002 | wave:remove() | |
| 2003 | end | |
| 2004 | end | |
| 2005 | end)) | |
| 2006 | end | |
| 2007 | ||
| 2008 | ||
| 2009 | bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
| |
| 2010 | ||
| 2011 | --//=================================\\ | |
| 2012 | --|| WEAPON CREATION | |
| 2013 | --\\=================================// | |
| 2014 | ||
| 2015 | function chatfunc(text) | |
| 2016 | local chat = coroutine.wrap(function() | |
| 2017 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 2018 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 2019 | end | |
| 2020 | local Bill = Instance.new("BillboardGui",Character)
| |
| 2021 | Bill.Size = UDim2.new(0,100,0,40) | |
| 2022 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 2023 | Bill.Adornee = Character.Head | |
| 2024 | Bill.Name = "TalkingBillBoard" | |
| 2025 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 2026 | Hehe.BackgroundTransparency = 1 | |
| 2027 | Hehe.BorderSizePixel = 0 | |
| 2028 | Hehe.Text = "" | |
| 2029 | Hehe.Font = "Fantasy" | |
| 2030 | Hehe.TextSize = 40 | |
| 2031 | Hehe.TextStrokeTransparency = 0 | |
| 2032 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 2033 | coroutine.resume(coroutine.create(function() | |
| 2034 | while Hehe ~= nil do | |
| 2035 | wait() | |
| 2036 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 2037 | Hehe.Rotation = math.random(-5,5) | |
| 2038 | Hehe.TextColor3 = Color3.new(27/255,42/255,53/255) | |
| 2039 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 2040 | end | |
| 2041 | end)) | |
| 2042 | for i = 1,string.len(text),1 do | |
| 2043 | wait() | |
| 2044 | Hehe.Text = string.sub(text,1,i) | |
| 2045 | end | |
| 2046 | wait(1)--Re[math.random(1, 93)] | |
| 2047 | for i = 0, 1, .025 do | |
| 2048 | wait() | |
| 2049 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 2050 | Hehe.TextStrokeTransparency = i | |
| 2051 | Hehe.TextTransparency = i | |
| 2052 | end | |
| 2053 | Bill:Destroy() | |
| 2054 | end) | |
| 2055 | chat() | |
| 2056 | end | |
| 2057 | ||
| 2058 | function onChatted(msg) | |
| 2059 | chatfunc(msg) | |
| 2060 | end | |
| 2061 | ||
| 2062 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 2063 | PRT.Color = C3(0,0,0) | |
| 2064 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 2065 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 2066 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false) | |
| 2067 | PRT.Color = C3(0/255,0/255,255/255) | |
| 2068 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2069 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 2070 | for i = 1, 16 do | |
| 2071 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 2072 | FACE.Color = C3(0,0,0) | |
| 2073 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 2074 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 2075 | end | |
| 2076 | local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
| 2077 | MakeForm(EYE,"Ball") | |
| 2078 | EYE.Color = C3(0/255,0/255,255/255) | |
| 2079 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 2080 | local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
| 2081 | MakeForm(EYE2,"Ball") | |
| 2082 | EYE2.Color = C3(0/255,0/255,255/255) | |
| 2083 | ||
| 2084 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 2085 | ||
| 2086 | local LASTPART = Head | |
| 2087 | for i = 1, 20 do | |
| 2088 | local MATH = (1-(i/25)) | |
| 2089 | if LASTPART == Head then | |
| 2090 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 2091 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 2092 | LASTPART = Horn | |
| 2093 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 2094 | else | |
| 2095 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 2096 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 2097 | LASTPART = Horn | |
| 2098 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 2099 | end | |
| 2100 | end | |
| 2101 | local LASTPART = Head | |
| 2102 | for i = 1, 20 do | |
| 2103 | local MATH = (1-(i/25)) | |
| 2104 | if LASTPART == Head then | |
| 2105 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 2106 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 2107 | LASTPART = Horn | |
| 2108 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 2109 | else | |
| 2110 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 2111 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 2112 | LASTPART = Horn | |
| 2113 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 2114 | end | |
| 2115 | end | |
| 2116 | ||
| 2117 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
| 2118 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2119 | Hair.Color = C3(0/255,0/255,255/255) | |
| 2120 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
| |
| 2121 | local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
| 2122 | local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2123 | Hair2.Color = C3(0/255,0/255,255/255) | |
| 2124 | CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
| |
| 2125 | ||
| 2126 | local BODY = {}
| |
| 2127 | ||
| 2128 | for _, c in pairs(Character:GetDescendants()) do | |
| 2129 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 2130 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 2131 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2132 | end | |
| 2133 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 2134 | elseif c:IsA("JointInstance") then
| |
| 2135 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 2136 | end | |
| 2137 | end | |
| 2138 | ||
| 2139 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
| 2140 | MakeForm(Eye,"Ball") | |
| 2141 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 2142 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 2143 | MakeForm(Eye,"Ball") | |
| 2144 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 2145 | local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false) | |
| 2146 | MakeForm(Eye2,"Ball") | |
| 2147 | CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
| |
| 2148 | ||
| 2149 | ||
| 2150 | XEYE.Parent = nil | |
| 2151 | BALL.Parent = Character | |
| 2152 | ||
| 2153 | for e = 1, #BODY do | |
| 2154 | if BODY[e] ~= nil then | |
| 2155 | local STUFF = BODY[e] | |
| 2156 | local PART = STUFF[1] | |
| 2157 | local PARENT = STUFF[2] | |
| 2158 | local MATERIAL = STUFF[3] | |
| 2159 | local COLOR = STUFF[4] | |
| 2160 | local TRANSPARENCY = STUFF[5] | |
| 2161 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 2162 | PART.Material = MATERIAL | |
| 2163 | PART.Color = COLOR | |
| 2164 | PART.Transparency = TRANSPARENCY | |
| 2165 | end | |
| 2166 | PART.AncestryChanged:Connect(function() | |
| 2167 | PART.Parent = PARENT | |
| 2168 | end) | |
| 2169 | end | |
| 2170 | end | |
| 2171 | ||
| 2172 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 2173 | local SKILLFONT = "Antique" | |
| 2174 | local SKILLTEXTSIZE = 7 | |
| 2175 | ||
| 2176 | function Blink() | |
| 2177 | coroutine.resume(coroutine.create(function() | |
| 2178 | if EYE ~= nil then | |
| 2179 | for i = 1, 5 do | |
| 2180 | Swait() | |
| 2181 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
| 2182 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 2183 | end | |
| 2184 | for i = 1, 7 do | |
| 2185 | Swait() | |
| 2186 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
| 2187 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 2188 | end | |
| 2189 | EYE.Mesh.Scale = VT(1,1,1) | |
| 2190 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 2191 | end | |
| 2192 | end)) | |
| 2193 | end | |
| 2194 | ||
| 2195 | function Blink2() | |
| 2196 | coroutine.resume(coroutine.create(function() | |
| 2197 | if Eye ~= nil then | |
| 2198 | for i = 1, 5 do | |
| 2199 | Swait() | |
| 2200 | Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
| 2201 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
| 2202 | end | |
| 2203 | for i = 1, 7 do | |
| 2204 | Swait() | |
| 2205 | Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
| 2206 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
| 2207 | end | |
| 2208 | Eye.Mesh.Scale = VT(1,1,1) | |
| 2209 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
| 2210 | end | |
| 2211 | end)) | |
| 2212 | end | |
| 2213 | ||
| 2214 | function refit() | |
| 2215 | Character.Parent = workspace | |
| 2216 | for e = 1, #BODY do | |
| 2217 | if BODY[e] ~= nil then | |
| 2218 | local STUFF = BODY[e] | |
| 2219 | local PART = STUFF[1] | |
| 2220 | local PARENT = STUFF[2] | |
| 2221 | local MATERIAL = STUFF[3] | |
| 2222 | local COLOR = STUFF[4] | |
| 2223 | local TRANSPARENCY = STUFF[5] | |
| 2224 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 2225 | PART.Material = MATERIAL | |
| 2226 | PART.Color = COLOR | |
| 2227 | PART.Transparency = TRANSPARENCY | |
| 2228 | end | |
| 2229 | if PART.Parent ~= PARENT then | |
| 2230 | Humanoid:remove() | |
| 2231 | PART.Parent = PARENT | |
| 2232 | Humanoid = IT("Humanoid",Character)
| |
| 2233 | end | |
| 2234 | end | |
| 2235 | end | |
| 2236 | end | |
| 2237 | ||
| 2238 | Humanoid.Died:connect(function() | |
| 2239 | refit() | |
| 2240 | end) | |
| 2241 | ||
| 2242 | --//=================================\\ | |
| 2243 | --|| DAMAGE FUNCTIONS | |
| 2244 | --\\=================================// | |
| 2245 | ||
| 2246 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 2247 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2248 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 2249 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 2250 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 2251 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 2252 | BILLBOARDGUI.Adornee = STATPART | |
| 2253 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 2254 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 2255 | BILLBOARDGUI.AlwaysOnTop = false | |
| 2256 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 2257 | TEXTLABEL.BackgroundTransparency = 1 | |
| 2258 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 2259 | TEXTLABEL.Text = TEXT | |
| 2260 | TEXTLABEL.Font = SKILLFONT | |
| 2261 | TEXTLABEL.FontSize="Size42" | |
| 2262 | TEXTLABEL.TextColor3 = COLOR | |
| 2263 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 2264 | TEXTLABEL.TextScaled = true | |
| 2265 | TEXTLABEL.TextWrapped = true | |
| 2266 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 2267 | for i = 1, 50 do | |
| 2268 | Swait() | |
| 2269 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 2270 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 2271 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 2272 | end | |
| 2273 | THEPART.Parent = nil | |
| 2274 | end),STATPART, TEXTLABEL) | |
| 2275 | end | |
| 2276 | ||
| 2277 | --//=================================\\ | |
| 2278 | --|| DAMAGING | |
| 2279 | --\\=================================// | |
| 2280 | ||
| 2281 | function KillChildren(v) | |
| 2282 | v:BreakJoints() | |
| 2283 | for _, c in pairs(v:GetChildren()) do | |
| 2284 | if c:IsA("BasePart") then
| |
| 2285 | if c.Transparency < 1 then | |
| 2286 | if c:FindFirstChildOfClass("Decal") then
| |
| 2287 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2288 | end | |
| 2289 | particles(c) | |
| 2290 | c.PE.Enabled = true | |
| 2291 | c.Parent = Effects | |
| 2292 | c.CanCollide = false | |
| 2293 | c.Material = "Neon" | |
| 2294 | c.Color = C3(1,0,0) | |
| 2295 | c.Transparency = 1 | |
| 2296 | local grav = Instance.new("BodyPosition",c)
| |
| 2297 | grav.P = 20000 | |
| 2298 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2299 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 2300 | grav.Name = "GravityForce" | |
| 2301 | coroutine.resume(coroutine.create(function() | |
| 2302 | for i = 1, 20 do | |
| 2303 | Swait() | |
| 2304 | c.Transparency = c.Transparency + 1/20 | |
| 2305 | end | |
| 2306 | c.PE.Enabled = false | |
| 2307 | Debris:AddItem(c,2) | |
| 2308 | end)) | |
| 2309 | end | |
| 2310 | end | |
| 2311 | end | |
| 2312 | end | |
| 2313 | ||
| 2314 | function ApplyAoE(POSITION,RANGE) | |
| 2315 | local CHILDREN = workspace:GetDescendants() | |
| 2316 | for index, CHILD in pairs(CHILDREN) do | |
| 2317 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2318 | local LISTED = false | |
| 2319 | for LIST = 1, #WHITELIST do | |
| 2320 | if WHITELIST[LIST] ~= nil then | |
| 2321 | if CHILD.Name == WHITELIST[LIST] then | |
| 2322 | LISTED = true | |
| 2323 | end | |
| 2324 | end | |
| 2325 | end | |
| 2326 | if LISTED == false then | |
| 2327 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2328 | if HUM then | |
| 2329 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2330 | if TORSO then | |
| 2331 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
| 2332 | KillChildren(CHILD) | |
| 2333 | end | |
| 2334 | end | |
| 2335 | end | |
| 2336 | end | |
| 2337 | end | |
| 2338 | end | |
| 2339 | end | |
| 2340 | ||
| 2341 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 2342 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 2343 | defence.Name = ("HitBy"..Player.Name)
| |
| 2344 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 2345 | Damage = Damage * DAMAGEMULTIPLIER | |
| 2346 | if Humanoid.Health ~= 0 then | |
| 2347 | local CritChance = MRANDOM(1,100) | |
| 2348 | if Damage > Humanoid.Health then | |
| 2349 | Damage = math.ceil(Humanoid.Health) | |
| 2350 | if Damage == 0 then | |
| 2351 | Damage = 0.1 | |
| 2352 | end | |
| 2353 | end | |
| 2354 | Humanoid.Health = Humanoid.Health - Damage | |
| 2355 | end | |
| 2356 | end | |
| 2357 | ||
| 2358 | function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 2359 | local CHILDREN = workspace:GetDescendants() | |
| 2360 | for index, CHILD in pairs(CHILDREN) do | |
| 2361 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2362 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2363 | if HUM then | |
| 2364 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2365 | if TORSO then | |
| 2366 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2367 | if INSTAKILL == true then | |
| 2368 | CHILD:BreakJoints() | |
| 2369 | else | |
| 2370 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 2371 | ApplyDamage(HUM,DMG,TORSO) | |
| 2372 | end | |
| 2373 | if FLING > 0 then | |
| 2374 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2375 | if c:IsA("BasePart") then
| |
| 2376 | local bv = Instance.new("BodyVelocity")
| |
| 2377 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2378 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 2379 | bv.Parent = c | |
| 2380 | Debris:AddItem(bv,0.05) | |
| 2381 | end | |
| 2382 | end | |
| 2383 | end | |
| 2384 | end | |
| 2385 | end | |
| 2386 | end | |
| 2387 | end | |
| 2388 | end | |
| 2389 | end | |
| 2390 | ||
| 2391 | --//=================================\\ | |
| 2392 | --|| MODE SWITCHING | |
| 2393 | --\\=================================// | |
| 2394 | ||
| 2395 | function ResetMode() | |
| 2396 | ATTACK = true | |
| 2397 | Rooted = true | |
| 2398 | BALL.Parent = Character | |
| 2399 | XEYE.Parent = nil | |
| 2400 | SONG = 561833161 | |
| 2401 | PITCH = 1 | |
| 2402 | VOLUME = 3 | |
| 2403 | sick.TimePosition = 7 | |
| 2404 | FACE = 176217464 | |
| 2405 | Speed = 13 | |
| 2406 | text.Text = "Lunar" | |
| 2407 | TEXTCOLOR = C3(0, 0, 1) | |
| 2408 | EYE.Color = C3(0/255,0/255,255/255) | |
| 2409 | EYE2.Color = C3(0/255,0/255,255/255) | |
| 2410 | Hair.Color = C3(0/255,0/255,255/255) | |
| 2411 | Hair2.Color = C3(0/255,0/255,255/255) | |
| 2412 | PRT.Color = C3(0/255,0/255,255/255) | |
| 2413 | MAINRUINCOLOR = BrickColor.new("Navy blue")
| |
| 2414 | SECONDRUINCOLOR = BrickColor.new("Navy blue")
| |
| 2415 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2416 | bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
| |
| 2417 | MODE = "Lunar" | |
| 2418 | ned.Text = "Lunar" | |
| 2419 | ATTACK = false | |
| 2420 | Rooted = false | |
| 2421 | end | |
| 2422 | ||
| 2423 | function SolarForm() | |
| 2424 | ATTACK = true | |
| 2425 | Rooted = true | |
| 2426 | BALL.Parent = Character | |
| 2427 | XEYE.Parent = nil | |
| 2428 | SONG = 1259692095 | |
| 2429 | PITCH = 1 | |
| 2430 | VOLUME = 4 | |
| 2431 | sick.TimePosition = 0 | |
| 2432 | FACE = 404306534 | |
| 2433 | Speed = 16 | |
| 2434 | text.Text = "Solar" | |
| 2435 | TEXTCOLOR = C3(215/255,147/255,0/255) | |
| 2436 | PRT.Color = C3(215/255,147/255,0/255) | |
| 2437 | EYE.Color = C3(215/255,147/255,0/255) | |
| 2438 | EYE2.Color = C3(143/255,98/255,0/255) | |
| 2439 | Hair.Color = C3(215/255,147/255,0/255) | |
| 2440 | Hair2.Color = C3(171/255,117/255,0/255) | |
| 2441 | MAINRUINCOLOR = BrickColor.new("Neon orange")
| |
| 2442 | SECONDRUINCOLOR = BrickColor.new("Neon orange")
| |
| 2443 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2444 | MODE = "Solar" | |
| 2445 | ned.Text = "Solar" | |
| 2446 | ATTACK = false | |
| 2447 | Rooted = false | |
| 2448 | end | |
| 2449 | ||
| 2450 | function SuperiorForm() | |
| 2451 | ATTACK = true | |
| 2452 | Rooted = true | |
| 2453 | BALL.Parent = Character | |
| 2454 | XEYE.Parent = nil | |
| 2455 | SONG = 1873219898 | |
| 2456 | PITCH = 1 | |
| 2457 | VOLUME = 4 | |
| 2458 | sick.TimePosition = 0.01 | |
| 2459 | FACE = 404306534 | |
| 2460 | Speed = 25 | |
| 2461 | text.Text = "Superior" | |
| 2462 | TEXTCOLOR = C3(107/255,0/255,0/255) | |
| 2463 | PRT.Color = C3(117/255,0/255,0/255) | |
| 2464 | EYE.Color = C3(255/255,0/255,0/255) | |
| 2465 | EYE2.Color = C3(255/255,0/255,0/255) | |
| 2466 | Hair.Color = C3(151/255,0/255,0/255) | |
| 2467 | Hair2.Color = C3(151/255,0/255,0/255) | |
| 2468 | MAINRUINCOLOR = BrickColor.new("Really black")
| |
| 2469 | SECONDRUINCOLOR = BrickColor.new("Really red")
| |
| 2470 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2471 | MODE = "Superior" | |
| 2472 | ned.Text = "Superior" | |
| 2473 | ATTACK = false | |
| 2474 | Rooted = false | |
| 2475 | end | |
| 2476 | ||
| 2477 | function BlackWhiteForm() | |
| 2478 | ATTACK = true | |
| 2479 | Rooted = true | |
| 2480 | XEYE.Parent = nil | |
| 2481 | BALL.Parent = Character | |
| 2482 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
| 2483 | text.Text = " " | |
| 2484 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2485 | Swait() | |
| 2486 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2487 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2488 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2489 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2490 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2491 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2492 | end | |
| 2493 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2494 | UNANCHOR = false | |
| 2495 | RootPart.Anchored = true | |
| 2496 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2497 | Swait() | |
| 2498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2500 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2501 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2502 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2503 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2504 | end | |
| 2505 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
| 2506 | Swait() | |
| 2507 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2508 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2509 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2510 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2511 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2512 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2513 | end | |
| 2514 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2515 | UNANCHOR = true | |
| 2516 | RootPart.Anchored = false | |
| 2517 | MODE = "90s" | |
| 2518 | SONG = 1166995642 | |
| 2519 | PITCH = 1 | |
| 2520 | VOLUME = 3.5 | |
| 2521 | sick.TimePosition = 17.5 | |
| 2522 | FACE = 2365263255 | |
| 2523 | Speed = 16 | |
| 2524 | text.Text = "90's" | |
| 2525 | ned.Text = "90's" | |
| 2526 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
| 2527 | PRT.Color = C3(255/255,255/255,255/255) | |
| 2528 | EYE.Color = C3(95/255,95/255,95/255) | |
| 2529 | EYE2.Color = C3(95/255,95/255,95/255) | |
| 2530 | Hair.Color = C3(255/255,255/255,255/255) | |
| 2531 | Hair2.Color = C3(27/255,42/255,53/255) | |
| 2532 | MAINRUINCOLOR = BrickColor.new("Institutional white")
| |
| 2533 | SECONDRUINCOLOR = BrickColor.new("Black")
| |
| 2534 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2535 | ATTACK = false | |
| 2536 | Rooted = false | |
| 2537 | end | |
| 2538 | ||
| 2539 | function EightyForm() | |
| 2540 | ATTACK = true | |
| 2541 | Rooted = true | |
| 2542 | XEYE.Parent = nil | |
| 2543 | BALL.Parent = Character | |
| 2544 | text.Text = " " | |
| 2545 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) | |
| 2546 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2547 | Swait() | |
| 2548 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2549 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2550 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2551 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2552 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2553 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2554 | end | |
| 2555 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2556 | UNANCHOR = false | |
| 2557 | RootPart.Anchored = true | |
| 2558 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2559 | Swait() | |
| 2560 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2561 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2562 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2563 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2564 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2565 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2566 | end | |
| 2567 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
| 2568 | Swait() | |
| 2569 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2572 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2573 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2574 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2575 | end | |
| 2576 | UNANCHOR = true | |
| 2577 | RootPart.Anchored = false | |
| 2578 | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2579 | MODE = "80s" | |
| 2580 | text.Text = "80's" | |
| 2581 | ned.Text = "80's" | |
| 2582 | TEXTCOLOR = C3(27/255,42/255,53/255) | |
| 2583 | PRT.Color = C3(27/255,42/255,53/255) | |
| 2584 | EYE.Color = C3(95/255,95/255,95/255) | |
| 2585 | EYE2.Color = C3(95/255,95/255,95/255) | |
| 2586 | Hair.Color = C3(27/255,42/255,53/255) | |
| 2587 | Hair2.Color = C3(255/255,255/255,255/255) | |
| 2588 | MAINRUINCOLOR = BrickColor.new("Black")
| |
| 2589 | SECONDRUINCOLOR = BrickColor.new("Institutional white")
| |
| 2590 | FACE = 2365263255 | |
| 2591 | SONG = 1141556798 | |
| 2592 | PITCH = 1 | |
| 2593 | VOLUME = 3.5 | |
| 2594 | sick.TimePosition = 0.1 | |
| 2595 | Speed = 16 | |
| 2596 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2597 | UNANCHOR = true | |
| 2598 | RootPart.Anchored = false | |
| 2599 | ATTACK = false | |
| 2600 | Rooted = false | |
| 2601 | end | |
| 2602 | ||
| 2603 | function BlackForm() | |
| 2604 | ATTACK = true | |
| 2605 | Rooted = true | |
| 2606 | BALL.Parent = Character | |
| 2607 | XEYE.Parent = nil | |
| 2608 | SONG = 1420353940 | |
| 2609 | PITCH = 1 | |
| 2610 | VOLUME = 2.5 | |
| 2611 | sick.TimePosition = 0.5 | |
| 2612 | text.Text = "" | |
| 2613 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2614 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
| 2615 | chatfunc("Riddle me this..")
| |
| 2616 | BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
| |
| 2617 | for i=0, 4, 0.1 / Animation_Speed do | |
| 2618 | Swait() | |
| 2619 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2625 | end | |
| 2626 | BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
| |
| 2627 | chatfunc("Riddle me that..")
| |
| 2628 | for i=0, 4, 0.1 / Animation_Speed do | |
| 2629 | Swait() | |
| 2630 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2631 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2632 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2633 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2634 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2635 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2636 | end | |
| 2637 | BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
| |
| 2638 | chatfunc("Who's afraid of The Big Black?")
| |
| 2639 | for i=0, 5, 0.1 / Animation_Speed do | |
| 2640 | Swait() | |
| 2641 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 2642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 2643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2645 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 2646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 2647 | end | |
| 2648 | WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2649 | WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2650 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2651 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2652 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2653 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2654 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2655 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2656 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2657 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2658 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2659 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2660 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2661 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2662 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2663 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2664 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2665 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2666 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2667 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2668 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2669 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2670 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2671 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2672 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2673 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2674 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2675 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2676 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2677 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2678 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2679 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2680 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2681 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2682 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2683 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2684 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2685 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2686 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2687 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2688 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2689 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2690 | CreateSound(206082327,Torso,3,1,false) | |
| 2691 | for i=0, 0.7, 0.1 / Animation_Speed do | |
| 2692 | Swait() | |
| 2693 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2694 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2695 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2697 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2698 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2699 | end | |
| 2700 | MODE = "Black" | |
| 2701 | FACE = 148988280 | |
| 2702 | Speed = 45 | |
| 2703 | text.Text = "THE BIG BLACK" | |
| 2704 | ned.Text = "TBB" | |
| 2705 | TEXTCOLOR = C3(27/255,42/255,53/255) | |
| 2706 | PRT.Color = C3(27/255,42/255,53/255) | |
| 2707 | EYE.Color = C3(27/255,42/255,53/255) | |
| 2708 | EYE2.Color = C3(27/255,42/255,53/255) | |
| 2709 | Hair.Color = C3(27/255,42/255,53/255) | |
| 2710 | Hair2.Color = C3(27/255,42/255,53/255) | |
| 2711 | MAINRUINCOLOR = BrickColor.new("Black")
| |
| 2712 | SECONDRUINCOLOR = BrickColor.new("Black")
| |
| 2713 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2714 | ATTACK = false | |
| 2715 | Rooted = false | |
| 2716 | end | |
| 2717 | ||
| 2718 | function LostForm() | |
| 2719 | ATTACK = true | |
| 2720 | Rooted = true | |
| 2721 | BALL.Parent = Character | |
| 2722 | XEYE.Parent = nil | |
| 2723 | SONG = 723652641 | |
| 2724 | PITCH = 1 | |
| 2725 | VOLUME = 3 | |
| 2726 | sick.TimePosition = 0.5 | |
| 2727 | FACE = 0 | |
| 2728 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2729 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
| 2730 | CreateSound(136007472,Torso,5,1.2,false) | |
| 2731 | for i=0, 2.5, 0.1 / Animation_Speed do | |
| 2732 | Swait() | |
| 2733 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2734 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2735 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2736 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 2737 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2738 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2739 | end | |
| 2740 | WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2741 | WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2742 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2743 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2744 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2745 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2746 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2747 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2748 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2749 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2750 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2751 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2752 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2753 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2754 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2755 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2756 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2757 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2758 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2759 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2760 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2761 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2762 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2763 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2764 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2765 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2766 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2767 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2768 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2769 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2770 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2771 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2772 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2773 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2774 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2775 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2776 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2777 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2778 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2779 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2780 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2781 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2782 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2783 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2784 | CreateSound(847061203,Torso,3,1,false) | |
| 2785 | CreateSound(239000203,Torso,3,1,false) | |
| 2786 | CreateSound(579687077,Torso,3,0.75,false) | |
| 2787 | MODE = "LostHope" | |
| 2788 | Speed = 12 | |
| 2789 | text.Text = "The Lost" | |
| 2790 | ned.Text = "Lost" | |
| 2791 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
| 2792 | PRT.Color = C3(0/255,0/255,0/255) | |
| 2793 | EYE.Color = C3(0/255,0/255,0/255) | |
| 2794 | EYE2.Color = C3(0/255,0/255,0/255) | |
| 2795 | Hair.Color = C3(0/255,0/255,0/255) | |
| 2796 | Hair2.Color = C3(0/255,0/255,0/255) | |
| 2797 | MAINRUINCOLOR = BrickColor.new("Really black")
| |
| 2798 | SECONDRUINCOLOR = BrickColor.new("Really black")
| |
| 2799 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2800 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 2801 | Swait() | |
| 2802 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2805 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2806 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2807 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2808 | end | |
| 2809 | ATTACK = false | |
| 2810 | Rooted = false | |
| 2811 | end | |
| 2812 | ||
| 2813 | function TerraForm() | |
| 2814 | ATTACK = true | |
| 2815 | Rooted = true | |
| 2816 | BALL.Parent = Character | |
| 2817 | XEYE.Parent = nil | |
| 2818 | SONG = 157460916 | |
| 2819 | PITCH = 1 | |
| 2820 | VOLUME = 3 | |
| 2821 | sick.TimePosition = 0 | |
| 2822 | FACE = 155195214 | |
| 2823 | Speed = 27 | |
| 2824 | MODE = "Hexa" | |
| 2825 | text.Text = "Terra" | |
| 2826 | ned.Text = "Terra" | |
| 2827 | TEXTCOLOR = C3(170/255,85/255,0/255) | |
| 2828 | PRT.Color = C3(86/255,66/255,54/255) | |
| 2829 | EYE.Color = C3(39/255,70/255,45/255) | |
| 2830 | EYE2.Color = C3(39/255,70/255,45/255) | |
| 2831 | Hair.Color = C3(39/255,70/255,45/255) | |
| 2832 | Hair2.Color = C3(39/255,70/255,45/255) | |
| 2833 | MAINRUINCOLOR = BrickColor.new("Dirt brown")
| |
| 2834 | SECONDRUINCOLOR = BrickColor.new("Dirt brown")
| |
| 2835 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2836 | ATTACK = false | |
| 2837 | Rooted = false | |
| 2838 | end | |
| 2839 | ||
| 2840 | function RandomForm() | |
| 2841 | ATTACK = true | |
| 2842 | Rooted = true | |
| 2843 | XEYE.Parent = nil | |
| 2844 | BALL.Parent = Character | |
| 2845 | UNANCHOR = true | |
| 2846 | RootPart.Anchored = false | |
| 2847 | MODE = "Random" | |
| 2848 | SONG = 0 | |
| 2849 | PITCH = 1 | |
| 2850 | VOLUME = 3.5 | |
| 2851 | sick.TimePosition = 0 | |
| 2852 | FACE = 2365263255 | |
| 2853 | Speed = 20 | |
| 2854 | text.Text = "Randomizer" | |
| 2855 | ned.Text = "Randomizer" | |
| 2856 | TEXTCOLOR = BrickColor.Random().Color | |
| 2857 | PRT.Color = BrickColor.Random().Color | |
| 2858 | EYE.Color = BrickColor.Random().Color | |
| 2859 | EYE2.Color = BrickColor.Random().Color | |
| 2860 | Hair.Color = BrickColor.Random().Color | |
| 2861 | Hair2.Color = BrickColor.Random().Color | |
| 2862 | MAINRUINCOLOR = BrickColor.Random() | |
| 2863 | SECONDRUINCOLOR = BrickColor.Random() | |
| 2864 | RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random()) | |
| 2865 | ATTACK = false | |
| 2866 | Rooted = false | |
| 2867 | end | |
| 2868 | ||
| 2869 | function VantaForm() | |
| 2870 | ATTACK = true | |
| 2871 | Rooted = true | |
| 2872 | BALL.Parent = Character | |
| 2873 | XEYE.Parent = nil | |
| 2874 | SONG = 190845741 | |
| 2875 | PITCH = 1 | |
| 2876 | VOLUME = 6 | |
| 2877 | sick.TimePosition = 12.5 | |
| 2878 | wait(1) | |
| 2879 | for i=0, 2.5, 0.1 / Animation_Speed do | |
| 2880 | Swait() | |
| 2881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2883 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2887 | end | |
| 2888 | MODE = "Vanta" | |
| 2889 | WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2890 | FACE = 404306534 | |
| 2891 | Speed = 12 | |
| 2892 | text.Text = "Vanta-X" | |
| 2893 | ned.Text = "Vanta-X" | |
| 2894 | TEXTCOLOR = C3(107/255,50/255,124/255) | |
| 2895 | PRT.Color = C3(107/255,50/255,124/255) | |
| 2896 | EYE.Color = C3(155/255,0/255,255/255) | |
| 2897 | EYE2.Color = C3(155/255,0/255,255/255) | |
| 2898 | Hair.Color = C3(80/255,0/255,180/255) | |
| 2899 | Hair2.Color = C3(50/255,0/255,150/255) | |
| 2900 | MAINRUINCOLOR = BrickColor.new("Royal purple")
| |
| 2901 | SECONDRUINCOLOR = BrickColor.new("Dark indigo")
| |
| 2902 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2903 | ATTACK = false | |
| 2904 | Rooted = false | |
| 2905 | end | |
| 2906 | ||
| 2907 | function ChronoForm() | |
| 2908 | ATTACK = true | |
| 2909 | Rooted = true | |
| 2910 | BALL.Parent = Character | |
| 2911 | XEYE.Parent = nil | |
| 2912 | SONG = 432493949 | |
| 2913 | PITCH = 1 | |
| 2914 | VOLUME = 3 | |
| 2915 | sick.TimePosition = 0 | |
| 2916 | FACE = 2371494469 | |
| 2917 | Speed = 16 | |
| 2918 | MODE = "Time" | |
| 2919 | text.Text = "Chronos" | |
| 2920 | ned.Text = "Chronos" | |
| 2921 | TEXTCOLOR = C3(0/255,255/255,0/255) | |
| 2922 | PRT.Color = C3(0/255,155/255,0/255) | |
| 2923 | EYE.Color = C3(0/255,255/255,0/255) | |
| 2924 | EYE2.Color = C3(0/255,255/255,0/255) | |
| 2925 | Hair.Color = C3(239/255,184/255,56/255) | |
| 2926 | Hair2.Color = C3(245/255,205/255,48/255) | |
| 2927 | MODE = "Time" | |
| 2928 | MAINRUINCOLOR = BrickColor.new("Lime green")
| |
| 2929 | SECONDRUINCOLOR = BrickColor.new("Lime green")
| |
| 2930 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2931 | ATTACK = false | |
| 2932 | Rooted = false | |
| 2933 | end | |
| 2934 | ||
| 2935 | function SenseForm() | |
| 2936 | ATTACK = true | |
| 2937 | Rooted = true | |
| 2938 | BALL.Parent = Character | |
| 2939 | XEYE.Parent = nil | |
| 2940 | SONG = 1497785701 | |
| 2941 | PITCH = 1 | |
| 2942 | VOLUME = 3 | |
| 2943 | sick.TimePosition = 13.75 | |
| 2944 | FACE = 2375008868 | |
| 2945 | Speed = 13 | |
| 2946 | MODE = "Sense" | |
| 2947 | text.TextColor3 = C3(255/255,255/255,255/255) | |
| 2948 | text.Text = "None-Sense" | |
| 2949 | ned.Text = "Non-Sense" | |
| 2950 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
| 2951 | coroutine.resume(coroutine.create(function() | |
| 2952 | repeat | |
| 2953 | text.TextColor3 = C3(13/255,105/255,172/255) | |
| 2954 | Swait(5) | |
| 2955 | text.TextColor3 = C3(196/255,40/255,28/255) | |
| 2956 | Swait(5) | |
| 2957 | until MODE ~= "Sense" | |
| 2958 | text.TextColor3 = C3(27/255,42/255,53/255) | |
| 2959 | end)) | |
| 2960 | PRT.Color = C3(13/255,105/255,172/255) | |
| 2961 | EYE.Color = C3(255/255,255/255,255/255) | |
| 2962 | EYE2.Color = C3(255/255,255/255,255/255) | |
| 2963 | Hair.Color = C3(196/255,40/255,28/255) | |
| 2964 | Hair2.Color = C3(196/255,40/255,28/255) | |
| 2965 | MAINRUINCOLOR = BrickColor.new("Bright red")
| |
| 2966 | SECONDRUINCOLOR = BrickColor.new("Bright blue")
| |
| 2967 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2968 | ATTACK = false | |
| 2969 | Rooted = false | |
| 2970 | end | |
| 2971 | ||
| 2972 | function SanityForm() | |
| 2973 | ATTACK = true | |
| 2974 | Rooted = true | |
| 2975 | BALL.Parent = Character | |
| 2976 | XEYE.Parent = nil | |
| 2977 | SONG = 2347469019 | |
| 2978 | PITCH = 1 | |
| 2979 | VOLUME = 3 | |
| 2980 | sick.TimePosition = 0 | |
| 2981 | FACE = 2375030229 | |
| 2982 | Speed = 30 | |
| 2983 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
| 2984 | text.Text = "Sanity-Less" | |
| 2985 | coroutine.resume(coroutine.create(function() | |
| 2986 | repeat | |
| 2987 | ned.Text = "Sanity-Less" | |
| 2988 | PRT.Color = BrickColor.Random().Color | |
| 2989 | EYE.Color = BrickColor.Random().Color | |
| 2990 | EYE2.Color = BrickColor.Random().Color | |
| 2991 | Hair.Color = BrickColor.Random().Color | |
| 2992 | Hair2.Color = BrickColor.Random().Color | |
| 2993 | MAINRUINCOLOR = BrickColor.Random() | |
| 2994 | SECONDRUINCOLOR = BrickColor.Random() | |
| 2995 | text.TextColor3 = BrickColor.Random().Color | |
| 2996 | text.TextStrokeColor3 = BrickColor.Random().Color | |
| 2997 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2998 | Swait(5) | |
| 2999 | until MODE ~= "Sanity" | |
| 3000 | text.TextColor3 = C3(27/255,42/255,53/255) | |
| 3001 | end)) | |
| 3002 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
| 3003 | PRT.Color = C3(99/255,95/255,98/255) | |
| 3004 | EYE.Color = C3(99/255,95/255,98/255) | |
| 3005 | EYE2.Color = C3(99/255,95/255,98/255) | |
| 3006 | Hair.Color = C3(99/255,95/255,98/255) | |
| 3007 | Hair2.Color = C3(99/255,95/255,98/255) | |
| 3008 | MODE = "Sanity" | |
| 3009 | ATTACK = false | |
| 3010 | Rooted = false | |
| 3011 | end | |
| 3012 | ||
| 3013 | function FairyForm() | |
| 3014 | ATTACK = true | |
| 3015 | Rooted = true | |
| 3016 | BALL.Parent = Character | |
| 3017 | XEYE.Parent = nil | |
| 3018 | for i=0, 2, 0.1 / Animation_Speed do | |
| 3019 | Swait() | |
| 3020 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3021 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3022 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3028 | end | |
| 3029 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
| |
| 3030 | MODE = "Fairy" | |
| 3031 | ned.Text = "Fairy" | |
| 3032 | TEXTCOLOR = C3(255/255,102/255,204/255) | |
| 3033 | PRT.Color = C3(98/255,37/255,209/255) | |
| 3034 | EYE.Color = C3(255/255,152/255,220/255) | |
| 3035 | EYE2.Color = C3(255/255,152/255,220/255) | |
| 3036 | Hair.Color = C3(170/255,0/255,170/255) | |
| 3037 | Hair2.Color = C3(170/255,0/255,170/255) | |
| 3038 | MAINRUINCOLOR = BrickColor.new("Carnation pink")
| |
| 3039 | SECONDRUINCOLOR = BrickColor.new("Carnation pink")
| |
| 3040 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 3041 | SONG = 228428389 | |
| 3042 | PITCH = 1 | |
| 3043 | VOLUME = 3 | |
| 3044 | sick.TimePosition = 0.5 | |
| 3045 | FACE = 21635489 | |
| 3046 | Speed = 20 | |
| 3047 | text.Text = "Fairy" | |
| 3048 | ATTACK = false | |
| 3049 | Rooted = false | |
| 3050 | end | |
| 3051 | ||
| 3052 | function DevilForm() | |
| 3053 | ATTACK = true | |
| 3054 | Rooted = true | |
| 3055 | BALL.Parent = Character | |
| 3056 | XEYE.Parent = nil | |
| 3057 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3058 | Swait() | |
| 3059 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3063 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3065 | end | |
| 3066 | CreateSound(363808674, Torso, 6, 1, false) | |
| 3067 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3068 | Swait() | |
| 3069 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 3071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3073 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3074 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3075 | end | |
| 3076 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3077 | Swait() | |
| 3078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 3080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3082 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3084 | end | |
| 3085 | CreateSound(363808674, Torso, 6, 1, false) | |
| 3086 | WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
| |
| 3087 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3088 | Swait() | |
| 3089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3093 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3095 | end | |
| 3096 | MODE = "Devil" | |
| 3097 | ned.Text = "Devil" | |
| 3098 | SONG = 919231299 | |
| 3099 | PITCH = 1 | |
| 3100 | VOLUME = 3 | |
| 3101 | sick.TimePosition = 15.2 | |
| 3102 | FACE = 405705854 | |
| 3103 | Speed = 20 | |
| 3104 | text.Text = "Devil" | |
| 3105 | TEXTCOLOR = C3(127/255,0/255,0/255) | |
| 3106 | PRT.Color = C3(98/255,0/255,0/255) | |
| 3107 | EYE.Color = C3(255/255,0/255,0/255) | |
| 3108 | EYE2.Color = C3(255/255,0/255,0/255) | |
| 3109 | Hair.Color = C3(21/255,0/255,0/255) | |
| 3110 | Hair2.Color = C3(53/255,0/255,0/255) | |
| 3111 | MAINRUINCOLOR = BrickColor.new("Maroon")
| |
| 3112 | SECONDRUINCOLOR = BrickColor.new("Bright red")
| |
| 3113 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 3114 | ATTACK = false | |
| 3115 | Rooted = false | |
| 3116 | end | |
| 3117 | ||
| 3118 | function PurgeForm() | |
| 3119 | ATTACK = true | |
| 3120 | Rooted = true | |
| 3121 | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
| |
| 3122 | MODE = "Purged" | |
| 3123 | XEYE.Parent = Character | |
| 3124 | BALL.Parent = nil | |
| 3125 | TEXTCOLOR = C3(39/255,70/255,45/255) | |
| 3126 | PRT.Color = C3(0/255,0/255,0/255) | |
| 3127 | EYE.Color = C3(0/255,0/255,0/255) | |
| 3128 | EYE2.Color = C3(0/255,0/255,0/255) | |
| 3129 | Hair.Color = C3(0/255,0/255,0/255) | |
| 3130 | Hair2.Color = C3(0/255,0/255,0/255) | |
| 3131 | MAINRUINCOLOR = BrickColor.new("Earth green")
| |
| 3132 | SECONDRUINCOLOR = BrickColor.new("Earth green")
| |
| 3133 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 3134 | SONG = 1103329236 | |
| 3135 | PITCH = 1 | |
| 3136 | VOLUME = 3 | |
| 3137 | sick.TimePosition = 0 | |
| 3138 | FACE = 2378683942 | |
| 3139 | Speed = 20 | |
| 3140 | text.Text = "The Purge" | |
| 3141 | ned.Text = "Purge" | |
| 3142 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3143 | Swait() | |
| 3144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3146 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3148 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 3149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 3150 | end | |
| 3151 | CreateSound(363808674, Head, 9999, 1, false) | |
| 3152 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3153 | Swait() | |
| 3154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3156 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 3159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 3160 | end | |
| 3161 | ATTACK = false | |
| 3162 | Rooted = false | |
| 3163 | end | |
| 3164 | ||
| 3165 | function OriginsForm() | |
| 3166 | ATTACK = true | |
| 3167 | Rooted = true | |
| 3168 | MODE = "Origins" | |
| 3169 | SONG = 265913095 | |
| 3170 | PITCH = 1 | |
| 3171 | VOLUME = 3 | |
| 3172 | sick.TimePosition = 17.5 | |
| 3173 | FACE = 404306534 | |
| 3174 | Speed = 19 | |
| 3175 | text.Text = "The Origins" | |
| 3176 | ned.Text = "Origins" | |
| 3177 | TEXTCOLOR = C3(0/255,0/255,0/255) | |
| 3178 | PRT.Color = C3(215/255,147/255,0/255) | |
| 3179 | EYE.Color = C3(255/255,0/255,0/255) | |
| 3180 | EYE2.Color = C3(255/255,0/255,0/255) | |
| 3181 | Hair.Color = C3(0/255,0/255,255/255) | |
| 3182 | Hair2.Color = C3(0/255,0/255,255/255) | |
| 3183 | MAINRUINCOLOR = BrickColor.new("Navy blue")
| |
| 3184 | SECONDRUINCOLOR = BrickColor.new("Neon orange")
| |
| 3185 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 3186 | ATTACK = false | |
| 3187 | Rooted = false | |
| 3188 | end | |
| 3189 | ||
| 3190 | --//=================================\\ | |
| 3191 | --|| ATTACK FUNCTIONS AND STUFF | |
| 3192 | --\\=================================// | |
| 3193 | function CameraEnshaking(Length, Intensity) | |
| 3194 | coroutine.resume(coroutine.create(function() | |
| 3195 | local intensity = 1 * Intensity | |
| 3196 | local rotM = 0.01 * Intensity | |
| 3197 | for i = 0, Length, 0.1 do | |
| 3198 | Swait() | |
| 3199 | intensity = intensity - 0.05 * Intensity / Length | |
| 3200 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 3201 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
| 3202 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
| 3203 | end | |
| 3204 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 3205 | end)) | |
| 3206 | end | |
| 3207 | ||
| 3208 | function ManualDamage(Humanoid,Damage,TorsoPart) | |
| 3209 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 3210 | defence.Name = ("HitBy"..Player.Name)
| |
| 3211 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 3212 | Damage = Damage * DAMAGEMULTIPLIER | |
| 3213 | if Humanoid.Health ~= 0 then | |
| 3214 | local CritChance = MRANDOM(1,100) | |
| 3215 | if Damage > Humanoid.Health then | |
| 3216 | Damage = math.ceil(Humanoid.Health) | |
| 3217 | if Damage == 0 then | |
| 3218 | Damage = 0.1 | |
| 3219 | end | |
| 3220 | end | |
| 3221 | Humanoid.Health = Humanoid.Health - Damage | |
| 3222 | end | |
| 3223 | end | |
| 3224 | ||
| 3225 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 3226 | local CHILDREN = workspace:GetDescendants() | |
| 3227 | for index, CHILD in pairs(CHILDREN) do | |
| 3228 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 3229 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3230 | if HUM then | |
| 3231 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3232 | if TORSO then | |
| 3233 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 3234 | if INSTAKILL == true then | |
| 3235 | CHILD:BreakJoints() | |
| 3236 | else | |
| 3237 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 3238 | ManualDamage(HUM,DMG,TORSO) | |
| 3239 | end | |
| 3240 | if FLING > 0 then | |
| 3241 | for _, c in pairs(CHILD:GetChildren()) do | |
| 3242 | if c:IsA("BasePart") then
| |
| 3243 | local bv = Instance.new("BodyVelocity")
| |
| 3244 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3245 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 3246 | bv.Parent = c | |
| 3247 | Debris:AddItem(bv,0.05) | |
| 3248 | end | |
| 3249 | end | |
| 3250 | end | |
| 3251 | end | |
| 3252 | end | |
| 3253 | end | |
| 3254 | end | |
| 3255 | end | |
| 3256 | end | |
| 3257 | ||
| 3258 | function MeleeDMG(Humanoid,Damage) | |
| 3259 | Damage = Damage * DAMAGEMULTIPLIER | |
| 3260 | if Humanoid.Health < 2000 then | |
| 3261 | if Humanoid.Health - Damage > 0 then | |
| 3262 | Humanoid.Health = Humanoid.Health - Damage | |
| 3263 | else | |
| 3264 | Humanoid.Parent:BreakJoints() | |
| 3265 | end | |
| 3266 | else | |
| 3267 | Humanoid.Parent:BreakJoints() | |
| 3268 | end | |
| 3269 | end | |
| 3270 | ||
| 3271 | ||
| 3272 | function BasicCombo() | |
| 3273 | ATTACK = true | |
| 3274 | Rooted = false | |
| 3275 | EQUIPPED = true | |
| 3276 | local HIT2 = function() | |
| 3277 | local HITS2 = {}
| |
| 3278 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
| 3279 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3280 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3281 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3282 | if TORSO and HUM.Health > 0 then | |
| 3283 | local PASS = true | |
| 3284 | for i = 1, #HITS2 do | |
| 3285 | if HITS2[i] == hit.Parent then | |
| 3286 | PASS = false | |
| 3287 | end | |
| 3288 | end | |
| 3289 | table.insert(HITS2,hit.Parent) | |
| 3290 | if PASS == true then | |
| 3291 | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) | |
| 3292 | end | |
| 3293 | end | |
| 3294 | end | |
| 3295 | end) | |
| 3296 | return TOUCH2 | |
| 3297 | end | |
| 3298 | local HIT = function() | |
| 3299 | local HITS = {}
| |
| 3300 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
| 3301 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3302 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3303 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3304 | if TORSO and HUM.Health > 0 then | |
| 3305 | local PASS = true | |
| 3306 | for i = 1, #HITS do | |
| 3307 | if HITS[i] == hit.Parent then | |
| 3308 | PASS = false | |
| 3309 | end | |
| 3310 | end | |
| 3311 | table.insert(HITS,hit.Parent) | |
| 3312 | if PASS == true then | |
| 3313 | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) | |
| 3314 | end | |
| 3315 | end | |
| 3316 | end | |
| 3317 | end) | |
| 3318 | return TOUCH | |
| 3319 | end | |
| 3320 | if COMBO == 1 then | |
| 3321 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3322 | Swait() | |
| 3323 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 3324 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3325 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3326 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3327 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3328 | end | |
| 3329 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3330 | local TOUCHED = HIT() | |
| 3331 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3332 | Swait() | |
| 3333 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3334 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 3335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3337 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3338 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3339 | end | |
| 3340 | TOUCHED:Disconnect() | |
| 3341 | COMBO = 2 | |
| 3342 | elseif COMBO == 2 then | |
| 3343 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3344 | Swait() | |
| 3345 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 3346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3348 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3350 | end | |
| 3351 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3352 | local TOUCHED = HIT2() | |
| 3353 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3354 | Swait() | |
| 3355 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3356 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 3357 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3358 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3359 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3361 | end | |
| 3362 | TOUCHED:Disconnect() | |
| 3363 | COMBO = 3 | |
| 3364 | elseif COMBO == 3 then | |
| 3365 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3366 | Swait() | |
| 3367 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3368 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3369 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3370 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3371 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3372 | end | |
| 3373 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3374 | local TOUCHED = HIT2() | |
| 3375 | local TOUCHED2 = HIT() | |
| 3376 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3377 | Swait() | |
| 3378 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3379 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3380 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3385 | end | |
| 3386 | TOUCHED:Disconnect() | |
| 3387 | TOUCHED2:Disconnect() | |
| 3388 | COMBO = 4 | |
| 3389 | elseif COMBO == 4 then | |
| 3390 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3391 | Swait() | |
| 3392 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3394 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3397 | end | |
| 3398 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
| |
| 3399 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3400 | CameraEnshaking(3,10) | |
| 3401 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
| 3402 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3403 | Swait() | |
| 3404 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3405 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3406 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3407 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3408 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3409 | end | |
| 3410 | COMBO = 1 | |
| 3411 | end | |
| 3412 | coroutine.resume(coroutine.create(function() | |
| 3413 | for i = 1, 50 do | |
| 3414 | Swait() | |
| 3415 | if ATTACK == true then | |
| 3416 | break | |
| 3417 | end | |
| 3418 | end | |
| 3419 | if ATTACK == false then | |
| 3420 | COMBO = 1 | |
| 3421 | end | |
| 3422 | end)) | |
| 3423 | ATTACK = false | |
| 3424 | Rooted = false | |
| 3425 | EQUIPPED = false | |
| 3426 | end | |
| 3427 | ||
| 3428 | function ColorfulCombo() | |
| 3429 | ATTACK = true | |
| 3430 | Rooted = false | |
| 3431 | EQUIPPED = true | |
| 3432 | local HIT2 = function() | |
| 3433 | local HITS2 = {}
| |
| 3434 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
| 3435 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3436 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3437 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3438 | if TORSO and HUM.Health > 0 then | |
| 3439 | local PASS = true | |
| 3440 | for i = 1, #HITS2 do | |
| 3441 | if HITS2[i] == hit.Parent then | |
| 3442 | PASS = false | |
| 3443 | end | |
| 3444 | end | |
| 3445 | table.insert(HITS2,hit.Parent) | |
| 3446 | if PASS == true then | |
| 3447 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
| 3448 | end | |
| 3449 | end | |
| 3450 | end | |
| 3451 | end) | |
| 3452 | return TOUCH2 | |
| 3453 | end | |
| 3454 | local HIT = function() | |
| 3455 | local HITS = {}
| |
| 3456 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
| 3457 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3458 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3459 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3460 | if TORSO and HUM.Health > 0 then | |
| 3461 | local PASS = true | |
| 3462 | for i = 1, #HITS do | |
| 3463 | if HITS[i] == hit.Parent then | |
| 3464 | PASS = false | |
| 3465 | end | |
| 3466 | end | |
| 3467 | table.insert(HITS,hit.Parent) | |
| 3468 | if PASS == true then | |
| 3469 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
| 3470 | end | |
| 3471 | end | |
| 3472 | end | |
| 3473 | end) | |
| 3474 | return TOUCH | |
| 3475 | end | |
| 3476 | if COMBO == 1 then | |
| 3477 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3478 | Swait() | |
| 3479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 3480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3484 | end | |
| 3485 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3486 | local TOUCHED = HIT() | |
| 3487 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3488 | Swait() | |
| 3489 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3490 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 3491 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3495 | end | |
| 3496 | TOUCHED:Disconnect() | |
| 3497 | COMBO = 2 | |
| 3498 | elseif COMBO == 2 then | |
| 3499 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3500 | Swait() | |
| 3501 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 3502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3504 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3506 | end | |
| 3507 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3508 | local TOUCHED = HIT2() | |
| 3509 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3510 | Swait() | |
| 3511 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3512 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 3513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3515 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3517 | end | |
| 3518 | TOUCHED:Disconnect() | |
| 3519 | COMBO = 3 | |
| 3520 | elseif COMBO == 3 then | |
| 3521 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3522 | Swait() | |
| 3523 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3526 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3527 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3528 | end | |
| 3529 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3530 | local TOUCHED = HIT2() | |
| 3531 | local TOUCHED2 = HIT() | |
| 3532 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3533 | Swait() | |
| 3534 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3535 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3537 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3538 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3539 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3540 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3541 | end | |
| 3542 | TOUCHED:Disconnect() | |
| 3543 | TOUCHED2:Disconnect() | |
| 3544 | COMBO = 4 | |
| 3545 | elseif COMBO == 4 then | |
| 3546 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3547 | Swait() | |
| 3548 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3553 | end | |
| 3554 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
| |
| 3555 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3556 | CameraEnshaking(3,10) | |
| 3557 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
| 3558 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3559 | Swait() | |
| 3560 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3563 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3565 | end | |
| 3566 | COMBO = 1 | |
| 3567 | end | |
| 3568 | coroutine.resume(coroutine.create(function() | |
| 3569 | for i = 1, 50 do | |
| 3570 | Swait() | |
| 3571 | if ATTACK == true then | |
| 3572 | break | |
| 3573 | end | |
| 3574 | end | |
| 3575 | if ATTACK == false then | |
| 3576 | COMBO = 1 | |
| 3577 | end | |
| 3578 | end)) | |
| 3579 | ATTACK = false | |
| 3580 | Rooted = false | |
| 3581 | EQUIPPED = false | |
| 3582 | end | |
| 3583 | ||
| 3584 | function PurgeCombo() | |
| 3585 | ATTACK = true | |
| 3586 | Rooted = false | |
| 3587 | EQUIPPED = true | |
| 3588 | local HIT2 = function() | |
| 3589 | local HITS2 = {}
| |
| 3590 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
| 3591 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3592 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3593 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3594 | if TORSO and HUM.Health > 0 then | |
| 3595 | local PASS = true | |
| 3596 | for i = 1, #HITS2 do | |
| 3597 | if HITS2[i] == hit.Parent then | |
| 3598 | PASS = false | |
| 3599 | end | |
| 3600 | end | |
| 3601 | table.insert(HITS2,hit.Parent) | |
| 3602 | if PASS == true then | |
| 3603 | ManualDamage(HUM,MRANDOM(5,10),HUM.Torso) | |
| 3604 | end | |
| 3605 | end | |
| 3606 | end | |
| 3607 | end) | |
| 3608 | return TOUCH2 | |
| 3609 | end | |
| 3610 | local HIT = function() | |
| 3611 | local HITS = {}
| |
| 3612 | local TOUCH = RightLeg.Touched:Connect(function(hit) | |
| 3613 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3614 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3615 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3616 | if TORSO and HUM.Health > 0 then | |
| 3617 | local PASS = true | |
| 3618 | for i = 1, #HITS do | |
| 3619 | if HITS[i] == hit.Parent then | |
| 3620 | PASS = false | |
| 3621 | end | |
| 3622 | end | |
| 3623 | table.insert(HITS,hit.Parent) | |
| 3624 | if PASS == true then | |
| 3625 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
| 3626 | end | |
| 3627 | end | |
| 3628 | end | |
| 3629 | end) | |
| 3630 | return TOUCH | |
| 3631 | end | |
| 3632 | local HIT3 = function() | |
| 3633 | local HITS3 = {}
| |
| 3634 | local TOUCH3 = LeftLeg.Touched:Connect(function(hit) | |
| 3635 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3636 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3637 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3638 | if TORSO and HUM.Health > 0 then | |
| 3639 | local PASS = true | |
| 3640 | for i = 1, #HITS3 do | |
| 3641 | if HITS3[i] == hit.Parent then | |
| 3642 | PASS = false | |
| 3643 | end | |
| 3644 | end | |
| 3645 | table.insert(HITS3,hit.Parent) | |
| 3646 | if PASS == true then | |
| 3647 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
| 3648 | end | |
| 3649 | end | |
| 3650 | end | |
| 3651 | end) | |
| 3652 | return TOUCH3 | |
| 3653 | end | |
| 3654 | if COMBO == 1 then | |
| 3655 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3656 | Swait() | |
| 3657 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3658 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3659 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3660 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3661 | end | |
| 3662 | CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3663 | local TOUCHED = HIT() | |
| 3664 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3665 | Swait() | |
| 3666 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3667 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3669 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3671 | end | |
| 3672 | TOUCHED:Disconnect() | |
| 3673 | COMBO = 2 | |
| 3674 | elseif COMBO == 2 then | |
| 3675 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3676 | Swait() | |
| 3677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 3678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3679 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3681 | end | |
| 3682 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3683 | local TOUCHED = HIT2() | |
| 3684 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3685 | Swait() | |
| 3686 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3687 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 3688 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3689 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3690 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3691 | end | |
| 3692 | TOUCHED:Disconnect() | |
| 3693 | COMBO = 3 | |
| 3694 | elseif COMBO == 3 then | |
| 3695 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3696 | Swait() | |
| 3697 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3699 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3701 | end | |
| 3702 | CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3703 | local TOUCHED = HIT3() | |
| 3704 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3705 | Swait() | |
| 3706 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed) | |
| 3708 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3709 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3710 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3711 | end | |
| 3712 | TOUCHED:Disconnect() | |
| 3713 | COMBO = 4 | |
| 3714 | elseif COMBO == 4 then | |
| 3715 | Rooted = true | |
| 3716 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3717 | Swait() | |
| 3718 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3720 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3722 | end | |
| 3723 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3724 | Swait() | |
| 3725 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3729 | end | |
| 3730 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 3731 | WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
| |
| 3732 | WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3733 | CameraEnshaking(3,10) | |
| 3734 | ManualAoE(HITPOS,15,20,45,75,false) | |
| 3735 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3736 | Swait() | |
| 3737 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 3738 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 3739 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 3740 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 3741 | end | |
| 3742 | Rooted = false | |
| 3743 | COMBO = 1 | |
| 3744 | end | |
| 3745 | coroutine.resume(coroutine.create(function() | |
| 3746 | for i = 1, 50 do | |
| 3747 | Swait() | |
| 3748 | if ATTACK == true then | |
| 3749 | break | |
| 3750 | end | |
| 3751 | end | |
| 3752 | if ATTACK == false then | |
| 3753 | COMBO = 1 | |
| 3754 | end | |
| 3755 | end)) | |
| 3756 | ATTACK = false | |
| 3757 | Rooted = false | |
| 3758 | EQUIPPED = false | |
| 3759 | end | |
| 3760 | ||
| 3761 | function FlyingCombo() | |
| 3762 | ATTACK = true | |
| 3763 | Rooted = false | |
| 3764 | EQUIPPED = true | |
| 3765 | local HIT2 = function() | |
| 3766 | local HITS2 = {}
| |
| 3767 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
| 3768 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3769 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3770 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3771 | if TORSO and HUM.Health > 0 then | |
| 3772 | local PASS = true | |
| 3773 | for i = 1, #HITS2 do | |
| 3774 | if HITS2[i] == hit.Parent then | |
| 3775 | PASS = false | |
| 3776 | end | |
| 3777 | end | |
| 3778 | table.insert(HITS2,hit.Parent) | |
| 3779 | if PASS == true then | |
| 3780 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
| 3781 | end | |
| 3782 | end | |
| 3783 | end | |
| 3784 | end) | |
| 3785 | return TOUCH2 | |
| 3786 | end | |
| 3787 | local HIT = function() | |
| 3788 | local HITS = {}
| |
| 3789 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
| 3790 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3791 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3792 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3793 | if TORSO and HUM.Health > 0 then | |
| 3794 | local PASS = true | |
| 3795 | for i = 1, #HITS do | |
| 3796 | if HITS[i] == hit.Parent then | |
| 3797 | PASS = false | |
| 3798 | end | |
| 3799 | end | |
| 3800 | table.insert(HITS,hit.Parent) | |
| 3801 | if PASS == true then | |
| 3802 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
| 3803 | end | |
| 3804 | end | |
| 3805 | end | |
| 3806 | end) | |
| 3807 | return TOUCH | |
| 3808 | end | |
| 3809 | local HIT3 = function() | |
| 3810 | local HITS3 = {}
| |
| 3811 | local TOUCH3 = RightLeg.Touched:Connect(function(hit) | |
| 3812 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3813 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3814 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3815 | if TORSO and HUM.Health > 0 then | |
| 3816 | local PASS = true | |
| 3817 | for i = 1, #HITS3 do | |
| 3818 | if HITS3[i] == hit.Parent then | |
| 3819 | PASS = false | |
| 3820 | end | |
| 3821 | end | |
| 3822 | table.insert(HITS3,hit.Parent) | |
| 3823 | if PASS == true then | |
| 3824 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
| 3825 | end | |
| 3826 | end | |
| 3827 | end | |
| 3828 | end) | |
| 3829 | return TOUCH3 | |
| 3830 | end | |
| 3831 | local HIT4 = function() | |
| 3832 | local HITS4 = {}
| |
| 3833 | local TOUCH4 = LeftLeg.Touched:Connect(function(hit) | |
| 3834 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3835 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3836 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3837 | if TORSO and HUM.Health > 0 then | |
| 3838 | local PASS = true | |
| 3839 | for i = 1, #HITS4 do | |
| 3840 | if HITS4[i] == hit.Parent then | |
| 3841 | PASS = false | |
| 3842 | end | |
| 3843 | end | |
| 3844 | table.insert(HITS4,hit.Parent) | |
| 3845 | if PASS == true then | |
| 3846 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
| 3847 | end | |
| 3848 | end | |
| 3849 | end | |
| 3850 | end) | |
| 3851 | return TOUCH4 | |
| 3852 | end | |
| 3853 | if COMBO == 1 then | |
| 3854 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 3855 | Swait() | |
| 3856 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3860 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3862 | end | |
| 3863 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3864 | local TOUCHED2 = HIT4() | |
| 3865 | local TOUCHED = HIT3() | |
| 3866 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3867 | Swait() | |
| 3868 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3869 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3870 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3871 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3872 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3873 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3874 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3875 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3876 | end | |
| 3877 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3878 | Swait() | |
| 3879 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3880 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3881 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3887 | end | |
| 3888 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3889 | Swait() | |
| 3890 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3891 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3892 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3896 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3898 | end | |
| 3899 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3900 | Swait() | |
| 3901 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3902 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3903 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3904 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3905 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3906 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3907 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3909 | end | |
| 3910 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3911 | Swait() | |
| 3912 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3913 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3914 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3915 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3916 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3917 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3918 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3919 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3920 | end | |
| 3921 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3922 | Swait() | |
| 3923 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3924 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3929 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3931 | end | |
| 3932 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3933 | Swait() | |
| 3934 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3935 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3936 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3940 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3942 | end | |
| 3943 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3944 | Swait() | |
| 3945 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3946 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3947 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3953 | end | |
| 3954 | TOUCHED:Disconnect() | |
| 3955 | TOUCHED2:Disconnect() | |
| 3956 | COMBO = 2 | |
| 3957 | elseif COMBO == 2 then | |
| 3958 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 3959 | Swait() | |
| 3960 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3961 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3962 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3963 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3964 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3965 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3966 | end | |
| 3967 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3968 | local TOUCHED2 = HIT4() | |
| 3969 | local TOUCHED = HIT3() | |
| 3970 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3971 | Swait() | |
| 3972 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3973 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3980 | end | |
| 3981 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3982 | Swait() | |
| 3983 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3984 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3985 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3986 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3987 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3988 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3989 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3990 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3991 | end | |
| 3992 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3993 | Swait() | |
| 3994 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3995 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4002 | end | |
| 4003 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 4004 | Swait() | |
| 4005 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4006 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 4008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4013 | end | |
| 4014 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 4015 | Swait() | |
| 4016 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4017 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 4019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4022 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4024 | end | |
| 4025 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 4026 | Swait() | |
| 4027 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4028 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4029 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 4030 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4031 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4032 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4033 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4034 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4035 | end | |
| 4036 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 4037 | Swait() | |
| 4038 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4039 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4040 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 4041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4046 | end | |
| 4047 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 4048 | Swait() | |
| 4049 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4050 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4051 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 4052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4055 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4057 | end | |
| 4058 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 4059 | Swait() | |
| 4060 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4061 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4062 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 4063 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4064 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4065 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4066 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4067 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4068 | end | |
| 4069 | TOUCHED:Disconnect() | |
| 4070 | TOUCHED2:Disconnect() | |
| 4071 | COMBO = 3 | |
| 4072 | elseif COMBO == 3 then | |
| 4073 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 4074 | Swait() | |
| 4075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4078 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4080 | end | |
| 4081 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 4082 | local TOUCHED = HIT2() | |
| 4083 | local TOUCHED2 = HIT() | |
| 4084 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 4085 | Swait() | |
| 4086 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4087 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4089 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4090 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4091 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4092 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4093 | end | |
| 4094 | TOUCHED:Disconnect() | |
| 4095 | TOUCHED2:Disconnect() | |
| 4096 | COMBO = 4 | |
| 4097 | elseif COMBO == 4 then | |
| 4098 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 4099 | Swait() | |
| 4100 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4101 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4102 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4103 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4104 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4105 | end | |
| 4106 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
| |
| 4107 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4108 | CameraEnshaking(3,10) | |
| 4109 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
| 4110 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 4111 | Swait() | |
| 4112 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4113 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4114 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4115 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4116 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4117 | end | |
| 4118 | COMBO = 1 | |
| 4119 | end | |
| 4120 | coroutine.resume(coroutine.create(function() | |
| 4121 | for i = 1, 50 do | |
| 4122 | Swait() | |
| 4123 | if ATTACK == true then | |
| 4124 | break | |
| 4125 | end | |
| 4126 | end | |
| 4127 | if ATTACK == false then | |
| 4128 | COMBO = 1 | |
| 4129 | end | |
| 4130 | end)) | |
| 4131 | ATTACK = false | |
| 4132 | Rooted = false | |
| 4133 | EQUIPPED = false | |
| 4134 | end | |
| 4135 | ||
| 4136 | function SuperStomm() | |
| 4137 | ATTACK = true | |
| 4138 | Rooted = true | |
| 4139 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 4140 | coroutine.resume(coroutine.create(function() | |
| 4141 | Swait(65) | |
| 4142 | CameraEnshaking(3,25) | |
| 4143 | CreateSound(262562442,RightLeg,60,1,false) | |
| 4144 | CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2) | |
| 4145 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
| |
| 4146 | ApplyAoE2(HITPOS,80,50,100,75,false) | |
| 4147 | end)) | |
| 4148 | CreateSound(163619849,RightLeg,10,1,false) | |
| 4149 | for i=0, 2, 0.1 / Animation_Speed do | |
| 4150 | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 4151 | Swait() | |
| 4152 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) | |
| 4153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
| 4154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4156 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4158 | end | |
| 4159 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4160 | Swait() | |
| 4161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4165 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 4166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 4167 | end | |
| 4168 | ATTACK = false | |
| 4169 | Rooted = false | |
| 4170 | end | |
| 4171 | ||
| 4172 | ||
| 4173 | ||
| 4174 | --//=================================\\ | |
| 4175 | --|| ASSIGN THINGS TO KEYS | |
| 4176 | --\\=================================// | |
| 4177 | ||
| 4178 | function MouseDown(Mouse) | |
| 4179 | if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then | |
| 4180 | BasicCombo() | |
| 4181 | elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then | |
| 4182 | ColorfulCombo() | |
| 4183 | elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then | |
| 4184 | FlyingCombo() | |
| 4185 | elseif ATTACK == false and MODE == "Purged" then | |
| 4186 | PurgeCombo() | |
| 4187 | end | |
| 4188 | end | |
| 4189 | ||
| 4190 | function MouseUp(Mouse) | |
| 4191 | HOLD = false | |
| 4192 | end | |
| 4193 | ||
| 4194 | function KeyDown(Key) | |
| 4195 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 4196 | KEYHOLD = true | |
| 4197 | if Key == "n" and ATTACK == false and MODE == "Lunar" then | |
| 4198 | SolarForm() | |
| 4199 | ||
| 4200 | elseif Key == "n" and ATTACK == false and MODE == "Solar" then | |
| 4201 | ResetMode() | |
| 4202 | end | |
| 4203 | ||
| 4204 | if Key == "m" and ATTACK == false and MODE == "Lunar" then | |
| 4205 | OriginsForm() | |
| 4206 | ||
| 4207 | elseif Key == "m" and ATTACK == false and MODE == "Origins" then | |
| 4208 | ResetMode() | |
| 4209 | end | |
| 4210 | ||
| 4211 | if Key == "q" and ATTACK == false and MODE ~= "Time" then | |
| 4212 | ChronoForm() | |
| 4213 | ||
| 4214 | elseif Key == "m" and ATTACK == false and MODE == "Time" then | |
| 4215 | SuperiorForm() | |
| 4216 | ||
| 4217 | elseif Key == "q" and ATTACK == false and MODE == "Time" then | |
| 4218 | ResetMode() | |
| 4219 | end | |
| 4220 | ||
| 4221 | if Key == "e" and ATTACK == false and MODE ~= "Hexa" then | |
| 4222 | TerraForm() | |
| 4223 | ||
| 4224 | elseif Key == "e" and ATTACK == false and MODE == "Hexa" then | |
| 4225 | ResetMode() | |
| 4226 | end | |
| 4227 | ||
| 4228 | if Key == "p" and ATTACK == false and MODE ~= "Random" then | |
| 4229 | RandomForm() | |
| 4230 | sick.TimePosition = 0.01 | |
| 4231 | RCHOICE = MRANDOM(1,6) | |
| 4232 | ||
| 4233 | elseif Key == "m" and ATTACK == false and MODE == "Random" then | |
| 4234 | RCHOICE = MRANDOM(1,6) | |
| 4235 | sick.TimePosition = 0.01 | |
| 4236 | ||
| 4237 | elseif Key == "p" and ATTACK == false and MODE == "Random" then | |
| 4238 | ResetMode() | |
| 4239 | end | |
| 4240 | ||
| 4241 | if Key == "m" and ATTACK == false and MODE == "Hexa" then | |
| 4242 | VantaForm() | |
| 4243 | end | |
| 4244 | ||
| 4245 | elseif Key == "m" and ATTACK == false and MODE == "Vanta" then | |
| 4246 | TerraForm() | |
| 4247 | end | |
| 4248 | ||
| 4249 | if Key == "r" and ATTACK == false and MODE ~= "Sense" then | |
| 4250 | SenseForm() | |
| 4251 | ||
| 4252 | elseif Key == "r" and ATTACK == false and MODE == "Sense" then | |
| 4253 | ResetMode() | |
| 4254 | end | |
| 4255 | ||
| 4256 | if Key == "m" and ATTACK == false and MODE == "Sense" then | |
| 4257 | SanityForm() | |
| 4258 | ||
| 4259 | elseif Key == "m" and ATTACK == false and MODE == "Sanity" then | |
| 4260 | SenseForm() | |
| 4261 | end | |
| 4262 | ||
| 4263 | if Key == "y" and ATTACK == false and MODE ~= "Fairy" then | |
| 4264 | FairyForm() | |
| 4265 | ||
| 4266 | elseif Key == "y" and ATTACK == false and MODE == "Fairy" then | |
| 4267 | ResetMode() | |
| 4268 | end | |
| 4269 | ||
| 4270 | if Key == "m" and ATTACK == false and MODE == "Fairy" then | |
| 4271 | DevilForm() | |
| 4272 | ||
| 4273 | elseif Key == "m" and ATTACK == false and MODE == "Devil" then | |
| 4274 | FairyForm() | |
| 4275 | end | |
| 4276 | ||
| 4277 | if Key == "u" and ATTACK == false and MODE ~= "90s" then | |
| 4278 | BlackWhiteForm() | |
| 4279 | ||
| 4280 | elseif Key == "u" and ATTACK == false and MODE == "90s" then | |
| 4281 | ResetMode() | |
| 4282 | end | |
| 4283 | ||
| 4284 | if Key == "m" and ATTACK == false and MODE == "90s" then | |
| 4285 | EightyForm() | |
| 4286 | ||
| 4287 | elseif Key == "m" and ATTACK == false and MODE == "80s" then | |
| 4288 | BlackWhiteForm() | |
| 4289 | end | |
| 4290 | ||
| 4291 | if Key == "t" and ATTACK == false and MODE ~= "LostHope" then | |
| 4292 | LostForm() | |
| 4293 | ||
| 4294 | elseif Key == "t" and ATTACK == false and MODE == "LostHope" then | |
| 4295 | ResetMode() | |
| 4296 | end | |
| 4297 | ||
| 4298 | if Key == "n" and ATTACK == false and MODE == "LostHope" then | |
| 4299 | PurgeForm() | |
| 4300 | elseif Key == "n" and ATTACK == false and MODE == "Purged" then | |
| 4301 | LostForm() | |
| 4302 | ||
| 4303 | elseif Key == "m" and ATTACK == false and MODE == "LostHope" then | |
| 4304 | BlackForm() | |
| 4305 | ||
| 4306 | elseif Key == "m" and ATTACK == false and MODE == "Black" then | |
| 4307 | LostForm() | |
| 4308 | end | |
| 4309 | ||
| 4310 | if Key == "z" and ATTACK == false and MODE == "Superior" then | |
| 4311 | SuperStomm() | |
| 4312 | end | |
| 4313 | end | |
| 4314 | ||
| 4315 | function KeyUp(Key) | |
| 4316 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 4317 | KEYHOLD = false | |
| 4318 | end | |
| 4319 | end | |
| 4320 | ||
| 4321 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 4322 | MouseDown(NEWKEY) | |
| 4323 | end) | |
| 4324 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 4325 | MouseUp(NEWKEY) | |
| 4326 | end) | |
| 4327 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 4328 | KeyDown(NEWKEY) | |
| 4329 | end) | |
| 4330 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 4331 | KeyUp(NEWKEY) | |
| 4332 | end) | |
| 4333 | ||
| 4334 | --//=================================\\ | |
| 4335 | --\\=================================// | |
| 4336 | ||
| 4337 | ||
| 4338 | function unanchor() | |
| 4339 | if UNANCHOR == true then | |
| 4340 | g = Character:GetChildren() | |
| 4341 | for i = 1, #g do | |
| 4342 | if g[i].ClassName == "Part" then | |
| 4343 | g[i].Anchored = false | |
| 4344 | end | |
| 4345 | end | |
| 4346 | end | |
| 4347 | end | |
| 4348 | ||
| 4349 | ||
| 4350 | --//=================================\\ | |
| 4351 | --|| WRAP THE WHOLE SCRIPT UP | |
| 4352 | --\\=================================// | |
| 4353 | ||
| 4354 | Humanoid.Changed:connect(function(Jump) | |
| 4355 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 4356 | Humanoid.Jump = false | |
| 4357 | end | |
| 4358 | end) | |
| 4359 | ||
| 4360 | local BLINKLOOP = 0 | |
| 4361 | script.Parent = WEAPONGUI | |
| 4362 | ANIMATE.Parent = nil | |
| 4363 | ||
| 4364 | local bguis = Instance.new("BillboardGui",tors)
| |
| 4365 | bguis.Size = UDim2.new(25, 0, 25, 0) | |
| 4366 | local imgca = Instance.new("ImageLabel",bguis)
| |
| 4367 | imgca.BackgroundTransparency = 1 | |
| 4368 | imgca.ImageTransparency = 1 | |
| 4369 | imgca.Size = UDim2.new(3,0,3,0) | |
| 4370 | imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891 | |
| 4371 | imgca.ImageColor3 = Color3.new(0,0,0) | |
| 4372 | ||
| 4373 | coroutine.resume(coroutine.create(function() | |
| 4374 | repeat | |
| 4375 | Swait() | |
| 4376 | imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25 | |
| 4377 | bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0) | |
| 4378 | imgca.ImageColor3 = MAINRUINCOLOR.Color | |
| 4379 | imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30) | |
| 4380 | text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45)) | |
| 4381 | text.Rotation = 0 - 2 * math.cos(SINE / 24) | |
| 4382 | techc.Rotation = techc.Rotation + 1 | |
| 4383 | circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75 | |
| 4384 | circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50 | |
| 4385 | imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50 | |
| 4386 | imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25 | |
| 4387 | ned.Rotation = 0 - 4 * math.cos(SINE / 24) | |
| 4388 | ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45)) | |
| 4389 | until Humanoid.Health == 0 | |
| 4390 | end)) | |
| 4391 | ||
| 4392 | while true do | |
| 4393 | Swait() | |
| 4394 | if Humanoid then | |
| 4395 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 4396 | IDLEANIMATION:Play() | |
| 4397 | end | |
| 4398 | SINE = SINE + CHANGE*2 | |
| 4399 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 4400 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 4401 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 4402 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
| 4403 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4404 | Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4405 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4406 | handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2)) | |
| 4407 | if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then | |
| 4408 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4409 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4410 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4411 | lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4412 | lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4413 | lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4414 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4415 | end | |
| 4416 | if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then | |
| 4417 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4418 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4419 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4420 | lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4421 | lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4422 | lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4423 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4424 | end | |
| 4425 | if MODE == "Black" then | |
| 4426 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed) | |
| 4427 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed) | |
| 4428 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed) | |
| 4429 | lwing1weld.C1 = rwing2weld.C1 | |
| 4430 | lwing2weld.C1 = rwing2weld.C1 | |
| 4431 | lwing3weld.C1 = rwing2weld.C1 | |
| 4432 | handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed) | |
| 4433 | end | |
| 4434 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 4435 | if MODE == "Lunar" then | |
| 4436 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4437 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4438 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 4439 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 4440 | elseif MODE == "Solar" then | |
| 4441 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4442 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4443 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 4444 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 4445 | elseif MODE == "Fairy" then | |
| 4446 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4447 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4448 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
| 4449 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4450 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4451 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 4452 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 4453 | elseif MODE == "Hexa" then | |
| 4454 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4455 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4456 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4457 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4458 | elseif MODE == "Time" then | |
| 4459 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4460 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4461 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4462 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4463 | elseif MODE == "Vanta" then | |
| 4464 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4465 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4466 | elseif MODE == "Black" then | |
| 4467 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4468 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4469 | elseif MODE == "Devil" then | |
| 4470 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4471 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4472 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 4473 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 4474 | end | |
| 4475 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 4476 | if MODE == "Lunar" then | |
| 4477 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4478 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4479 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4480 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4481 | elseif MODE == "Solar" then | |
| 4482 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4483 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4484 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 4485 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 4486 | elseif MODE == "Fairy" then | |
| 4487 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4488 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4489 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
| 4490 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4491 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4492 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 4493 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 4494 | elseif MODE == "Hexa" then | |
| 4495 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4496 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4497 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4498 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4499 | elseif MODE == "Time" then | |
| 4500 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4501 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4502 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4503 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4504 | elseif MODE == "Vanta" then | |
| 4505 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4506 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4507 | elseif MODE == "Black" then | |
| 4508 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4509 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4510 | elseif MODE == "Devil" then | |
| 4511 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4512 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4513 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 4514 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 4515 | end | |
| 4516 | end | |
| 4517 | if FULL == false then | |
| 4518 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 4519 | ANIM = "Jump" | |
| 4520 | if ATTACK == false then | |
| 4521 | if MODE ~= "Purged" then | |
| 4522 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4523 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4526 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 4527 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 4528 | elseif MODE == "Purged" then | |
| 4529 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4530 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 4531 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4532 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 4534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 4535 | ||
| 4536 | end | |
| 4537 | end | |
| 4538 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 4539 | ANIM = "Fall" | |
| 4540 | if ATTACK == false then | |
| 4541 | if MODE ~= "Purged" then | |
| 4542 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4546 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 4547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 4548 | elseif MODE == "Purged" then | |
| 4549 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4550 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 4551 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4552 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4553 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 4554 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 4555 | ||
| 4556 | end | |
| 4557 | end | |
| 4558 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 4559 | ANIM = "Idle" | |
| 4560 | if ATTACK == false then | |
| 4561 | if MODE == "Lunar" then | |
| 4562 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4563 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4564 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
| 4565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 4567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 4568 | elseif MODE == "Hexa" then | |
| 4569 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4572 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4573 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4574 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4575 | elseif MODE == "Fairy" then | |
| 4576 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4578 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4579 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4580 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 4581 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 4582 | elseif MODE == "Origins" then | |
| 4583 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4584 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
| 4587 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 4588 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 4589 | elseif MODE == "Solar" then | |
| 4590 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4591 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4592 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4594 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4596 | elseif MODE == "Purged" then | |
| 4597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
| 4598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
| 4600 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4601 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4602 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4603 | elseif MODE == "Sanity" then | |
| 4604 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4610 | elseif MODE == "Time" then | |
| 4611 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4612 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4613 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
| 4614 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
| 4615 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4617 | elseif MODE == "80s" then | |
| 4618 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4622 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4623 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4624 | elseif MODE == "90s" then | |
| 4625 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4626 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4629 | RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4631 | elseif MODE == "Random" then | |
| 4632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4636 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) | |
| 4638 | elseif MODE == "Superior" then | |
| 4639 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 4640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
| 4641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4643 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4645 | elseif ATTACK == false and MODE == "Vanta" then | |
| 4646 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4647 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 4648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 4650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4652 | elseif MODE == "Sense" then | |
| 4653 | if MRANDOM(1,20) == 1 then | |
| 4654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
| 4655 | end | |
| 4656 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 4657 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4658 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4659 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4660 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4661 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4662 | elseif MODE == "Devil" then | |
| 4663 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4664 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed) | |
| 4665 | if MRANDOM(1,7) == 1 then | |
| 4666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 4667 | end | |
| 4668 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4669 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4670 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4672 | elseif MODE == "LostHope" then | |
| 4673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed) | |
| 4674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4676 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4677 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4678 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4679 | elseif ATTACK == false and MODE == "Black" then | |
| 4680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
| 4681 | if MRANDOM(1,3) == 1 then | |
| 4682 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
| 4683 | end | |
| 4684 | if MRANDOM(1,2) == 1 then | |
| 4685 | MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15)) | |
| 4686 | MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15)) | |
| 4687 | end | |
| 4688 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4689 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed) | |
| 4690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4691 | RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4693 | end | |
| 4694 | end | |
| 4695 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 4696 | ANIM = "Walk" | |
| 4697 | if ATTACK == false then | |
| 4698 | if MODE == "Lunar" then | |
| 4699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
| 4700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4702 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
| 4703 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 4704 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 4705 | elseif MODE == "Superior" then | |
| 4706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 4708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4710 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4712 | elseif MODE == "80s" then | |
| 4713 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4714 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4715 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4717 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4719 | elseif MODE == "Solar" then | |
| 4720 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4721 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4722 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4723 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4724 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 4725 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 4726 | elseif MODE == "Origins" then | |
| 4727 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
| 4728 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4729 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4730 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
| 4731 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 4732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 4733 | elseif MODE == "Purged" then | |
| 4734 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
| 4735 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4736 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4738 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 4739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 4740 | elseif MODE == "Sanity" then | |
| 4741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4745 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed) | |
| 4746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
| 4747 | elseif MODE == "Fairy" then | |
| 4748 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 4749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4752 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4754 | elseif MODE == "Devil" then | |
| 4755 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4756 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 4757 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4758 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4759 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4761 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then | |
| 4762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4766 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 4767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 4768 | elseif MODE == "Hexa" or MODE == "Time" then | |
| 4769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4771 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4772 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4773 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4775 | elseif MODE == "LostHope" then | |
| 4776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed) | |
| 4777 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4778 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4779 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4780 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 4781 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 4782 | elseif MODE == "Vanta" then | |
| 4783 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4784 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4786 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4787 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4788 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4789 | elseif MODE == "Black" then | |
| 4790 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 4791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4792 | if MRANDOM(1,3) == 1 then | |
| 4793 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1) | |
| 4794 | end | |
| 4795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 4796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 4797 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 4798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 4799 | end | |
| 4800 | end | |
| 4801 | end | |
| 4802 | end | |
| 4803 | text.TextStrokeColor3 = TEXTCOLOR | |
| 4804 | unanchor() | |
| 4805 | Humanoid.MaxHealth = "inf" | |
| 4806 | Humanoid.Health = "inf" | |
| 4807 | if Rooted == false then | |
| 4808 | Disable_Jump = false | |
| 4809 | Humanoid.WalkSpeed = Speed | |
| 4810 | elseif Rooted == true then | |
| 4811 | Disable_Jump = true | |
| 4812 | Humanoid.WalkSpeed = 0 | |
| 4813 | end | |
| 4814 | if Head:FindFirstChild("face") then
| |
| 4815 | Head.face.Texture = "rbxassetid://"..FACE | |
| 4816 | end | |
| 4817 | if MODE ~= "Random" then | |
| 4818 | sick.SoundId = "rbxassetid://"..SONG | |
| 4819 | elseif MODE == "Random" then | |
| 4820 | sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE] | |
| 4821 | end | |
| 4822 | sick.Looped = true | |
| 4823 | sick.Pitch = PITCH | |
| 4824 | sick.Volume = VOLUME | |
| 4825 | Humanoid.Name = MRANDOM(100000000,999999999) | |
| 4826 | Humanoid.PlatformStand = false | |
| 4827 | for _, c in pairs(Cam:GetChildren()) do | |
| 4828 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
| 4829 | c:remove() | |
| 4830 | end | |
| 4831 | end | |
| 4832 | for LIST = 1, #WHITELIST do | |
| 4833 | if WHITELIST[LIST] ~= nil then | |
| 4834 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
| 4835 | if CHARACTER then | |
| 4836 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
| 4837 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
| |
| 4838 | if TORSO then | |
| 4839 | CreateSound(201858045, Cam, 3, 1) | |
| 4840 | local GUI = Instance.new("BillboardGui",Cam)
| |
| 4841 | GUI.Name = WHITELIST[LIST] | |
| 4842 | GUI.Size = UDim2.new(5,0,5,0) | |
| 4843 | GUI.Adornee = TORSO | |
| 4844 | local GUI2 = IT("ImageLabel",GUI)
| |
| 4845 | GUI2.BackgroundTransparency = 1 | |
| 4846 | GUI2.BorderSizePixel = 0 | |
| 4847 | GUI2.ImageTransparency = 1 | |
| 4848 | GUI2.Size = UDim2.new(1,0,1,0) | |
| 4849 | GUI2.SizeConstraint = "RelativeYY" | |
| 4850 | GUI.AlwaysOnTop = true | |
| 4851 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
| 4852 | end | |
| 4853 | else | |
| 4854 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
| 4855 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
| 4856 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
| 4857 | end | |
| 4858 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
| |
| 4859 | if TORSO then | |
| 4860 | GUI.Adornee = TORSO | |
| 4861 | end | |
| 4862 | end | |
| 4863 | else | |
| 4864 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
| 4865 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
| 4866 | end | |
| 4867 | end | |
| 4868 | else | |
| 4869 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
| 4870 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
| 4871 | end | |
| 4872 | table.remove(WHITELIST,LIST) | |
| 4873 | end | |
| 4874 | end | |
| 4875 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 4876 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 4877 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 4878 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 4879 | end | |
| 4880 | BLINKLOOP = BLINKLOOP + 1 | |
| 4881 | if BLINKLOOP >=325 then | |
| 4882 | BLINKLOOP = 0 | |
| 4883 | Blink() | |
| 4884 | BLINKLOOP = BLINKLOOP + 1 | |
| 4885 | if BLINKLOOP >=250 then | |
| 4886 | BLINKLOOP = 0 | |
| 4887 | Blink2() | |
| 4888 | end | |
| 4889 | end | |
| 4890 | if MODE == "90s" or MODE == "80s" then | |
| 4891 | if HITFLOOR ~= nil then | |
| 4892 | if MRANDOM(1,12) == 1 then | |
| 4893 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4894 | ||
| 4895 | end | |
| 4896 | end | |
| 4897 | end | |
| 4898 | if MODE == "Devil" then | |
| 4899 | if HITFLOOR ~= nil then | |
| 4900 | if MRANDOM(1,4) == 1 then | |
| 4901 | WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4902 | end | |
| 4903 | end | |
| 4904 | end | |
| 4905 | if MODE == "Black" or MODE == "Fairy" then | |
| 4906 | if HITFLOOR ~= nil then | |
| 4907 | if MRANDOM(1,9) == 1 then | |
| 4908 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4909 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4910 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4911 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4912 | if MRANDOM(1,7) == 1 then | |
| 4913 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4914 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4915 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4916 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4917 | end | |
| 4918 | end | |
| 4919 | end | |
| 4920 | end | |
| 4921 | Humanoid.DisplayDistanceType = "None" | |
| 4922 | Humanoid.PlatformStand = false | |
| 4923 | for _, c in pairs(Torso:GetChildren()) do | |
| 4924 | if c:IsA("JointInstance") or c.ClassName == "Sound" then
| |
| 4925 | else | |
| 4926 | c:remove() | |
| 4927 | end | |
| 4928 | end | |
| 4929 | end | |
| 4930 | --//=================================\\ | |
| 4931 | --\\=================================// | |
| 4932 | ||
| 4933 | ||
| 4934 | ||
| 4935 | ||
| 4936 | ||
| 4937 | --//====================================================\\-- | |
| 4938 | --|| END OF SCRIPT | |
| 4939 | --\\====================================================//-- |