Azpect

Untitled

Dec 12th, 2018
120
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.  
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144. warn("Due to logger so i need to leak this")
  145. warn("also nameclan gonna showcase this too soon")
  146. --//====================================================\\-
  147. --||               CHAOTIC GLITCHER
  148. --||             ALL PURPOSE SWITCHER...
  149. --||          CHAOTIC GLITCHER BY WANTH092
  150. --||         EDIT HELPING BY KILLERZTH_1596
  151. --\\====================================================//--
  152.  
  153. game:GetService("StarterGui"):SetCore("SendNotification", {
  154.     Title = "Chaotic Glitcher";
  155.     Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  156. })
  157.  
  158. wait(0.2)
  159.  
  160. Player = game:GetService("Players").LocalPlayer
  161. PlayerGui = Player.PlayerGui
  162. Mouse = Player:GetMouse()
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180. local sick = Instance.new("Sound",Torso)
  181. local SONG = 561833161
  182. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  183. sick:Play()
  184.  
  185. IT = Instance.new
  186. CF = CFrame.new
  187. VT = Vector3.new
  188. RAD = math.rad
  189. C3 = Color3.new
  190. UD2 = UDim2.new
  191. BRICKC = BrickColor.new
  192. ANGLES = CFrame.Angles
  193. EULER = CFrame.fromEulerAnglesXYZ
  194. COS = math.cos
  195. ACOS = math.acos
  196. SIN = math.sin
  197. ASIN = math.asin
  198. ABS = math.abs
  199. MRANDOM = math.random
  200. FLOOR = math.floor
  201. local RCHOICE = MRANDOM(1,7)
  202.  
  203. --//=================================\\
  204. --||          USEFUL VALUES
  205. --\\=================================//
  206.  
  207. Animation_Speed = 3
  208. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  209. local Speed = 13
  210. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  211. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  212. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  213. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  214. local DAMAGEMULTIPLIER = 1
  215. local ANIM = "Idle"
  216. local ATTACK = false
  217. local EQUIPPED = false
  218. local HOLD = false
  219. local COMBO = 1
  220. local Rooted = false
  221. local SINE = 0
  222. local KEYHOLD = false
  223. local CHANGE = 2 / Animation_Speed
  224. local WALKINGANIM = false
  225. local VALUE1 = false
  226. local VALUE2 = false
  227. local ROBLOXIDLEANIMATION = IT("Animation")
  228. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  229. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  230. --ROBLOXIDLEANIMATION.Parent = Humanoid
  231. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  232. WEAPONGUI.Name = "Weapon GUI"
  233. local Effects = IT("Folder", Character)
  234. Effects.Name = "Effects"
  235. local BALL = IT("Folder", Character)
  236. BALL.Name = "BALL-EYE"
  237. local XEYE = IT("Folder", Character)
  238. XEYE.Name = "X - EYE"
  239. local ANIMATOR = Humanoid.Animator
  240. local ANIMATE = Character.Animate
  241. local UNANCHOR = true
  242. local WHITELIST = {}
  243. local TAUNT = false
  244. local OFFSET = 0
  245. local FULL = false
  246. local MODE = "Lunar"
  247. local PITCH = 1
  248. local VOLUME = 3
  249. local FACE = 176217464
  250. local SIZE = 1
  251.  
  252. --//=================================\\
  253. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  254. --\\=================================//
  255.  
  256. ArtificialHB = Instance.new("BindableEvent", script)
  257. ArtificialHB.Name = "ArtificialHB"
  258.  
  259. script:WaitForChild("ArtificialHB")
  260. Frame_Speed = 1 / 60
  261. frame = Frame_Speed
  262. tf = 0
  263. allowframeloss = false
  264. tossremainder = false
  265. lastframe = tick()
  266. script.ArtificialHB:Fire()
  267.  
  268. game:GetService("RunService").Heartbeat:connect(function(s, p)
  269.     tf = tf + s
  270.     if tf >= frame then
  271.         if allowframeloss then
  272.             script.ArtificialHB:Fire()
  273.             lastframe = tick()
  274.         else
  275.             for i = 1, math.floor(tf / frame) do
  276.                 script.ArtificialHB:Fire()
  277.             end
  278.         lastframe = tick()
  279.         end
  280.         if tossremainder then
  281.             tf = 0
  282.         else
  283.             tf = tf - frame * math.floor(tf / frame)
  284.         end
  285.     end
  286. end)
  287.  
  288. --//=================================\\
  289. --//       NOOBYGAME12'S CODE
  290. --\\=================================//
  291.  
  292. plr = game:GetService("Players").LocalPlayer
  293. char = plr.Character
  294. hum = char.Humanoid
  295. local cam = game.Workspace.CurrentCamera
  296. Camera = cam
  297. local CamInterrupt = false
  298. local TwoD = false
  299. local TargetInfo = {nil, nil}
  300. cam.CameraType = "Custom"
  301. t = char.Torso
  302. h = char.Head
  303. ra = char["Right Arm"]
  304. la = char["Left Arm"]
  305. rl = char["Right Leg"]
  306. ll = char["Left Leg"]
  307. tors = char.Torso
  308. lleg = char["Left Leg"]
  309. root = char.HumanoidRootPart
  310. hed = char.Head
  311. rleg = char["Right Leg"]
  312. rarm = char["Right Arm"]
  313. larm = char["Left Arm"]
  314. Player = plr
  315. Character=Player.Character
  316. PlayerGui=Player.PlayerGui
  317. Backpack=Player.Backpack
  318. Torso=Character.Torso
  319. Head=Character.Head
  320. Humanoid=Character.Humanoid
  321. m=Instance.new('Model',Character)
  322. LeftArm=Character["Left Arm"]
  323. LeftLeg=Character["Left Leg"]
  324. RightArm=Character["Right Arm"]
  325. RightLeg=Character["Right Leg"]
  326. LS=Torso["Left Shoulder"]
  327. LH=Torso["Left Hip"]
  328. RS=Torso["Right Shoulder"]
  329. RH=Torso["Right Hip"]
  330. Face = Head.face
  331. Neck=Torso.Neck
  332. it=Instance.new
  333. attacktype=1
  334. vt=Vector3.new
  335. cf=CFrame.new
  336. euler=CFrame.fromEulerAnglesXYZ
  337. angles=CFrame.Angles
  338. cloaked=false
  339. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  340. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  341. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  342. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  343. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  344. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  345. RootPart=Character.HumanoidRootPart
  346. RootJoint=RootPart.RootJoint
  347. RootCF=euler(-1.57,0,3.14)
  348. radian = math.rad
  349. random = math.random
  350. Vec3 = Vector3.new
  351. Inst = Instance.new
  352. cFrame = CFrame.new
  353. Euler = CFrame.fromEulerAnglesXYZ
  354. vt = Vector3.new
  355. bc = BrickColor.new
  356. br = BrickColor.random
  357. it = Instance.new
  358. cf = CFrame.new
  359. local Player_Size = 0
  360. cam = game.Workspace.CurrentCamera
  361. CF = CFrame.new
  362. angles = CFrame.Angles
  363. attack = false
  364. Euler = CFrame.fromEulerAnglesXYZ
  365. Rad = math.rad
  366. IT = Instance.new
  367. BrickC = BrickColor.new
  368. Cos = math.cos
  369. Acos = math.acos
  370. Sin = math.sin
  371. Asin = math.asin
  372. Abs = math.abs
  373. Mrandom = math.random
  374. Floor = math.floor
  375. IT = Instance.new
  376. CF = CFrame.new
  377. VT = Vector3.new
  378. RAD = math.rad
  379. C3 = Color3.new
  380. UD2 = UDim2.new
  381. BRICKC = BrickColor.new
  382. ANGLES = CFrame.Angles
  383. EULER = CFrame.fromEulerAnglesXYZ
  384. COS = math.cos
  385. ACOS = math.acos
  386. SIN = math.sin
  387. ASIN = math.asin
  388. ABS = math.abs
  389. MRANDOM = math.random
  390. FLOOR = math.floor
  391.  
  392.  
  393. local Booleans = {
  394.   CamFollow = true,
  395.   GyroUse = true
  396. }
  397.  
  398. function lerp(object, newCFrame, alpha)
  399.   return object:lerp(newCFrame, alpha)
  400. end
  401.  
  402. local Directer = Inst("BodyGyro", root)
  403. Directer.MaxTorque = Vec3(0, 0, 0)
  404. Directer.P = 600000
  405. local CPart = Inst("Part")
  406. CPart.Anchored = true
  407. CPart.CanCollide = false
  408. CPart.Locked = true
  409. CPart.Transparency = 1
  410.  
  411. local rainbowmode = false
  412. local chaosmode = false
  413.  
  414. local mutedtog = false
  415.  
  416. function CameraEnshaking(Length,Intensity)
  417. coroutine.resume(coroutine.create(function()
  418.       local intensity = 1*Intensity
  419.       local rotM = 0.01*Intensity
  420. for i = 0, Length, 0.1 do
  421. Swait()
  422. intensity = intensity - 0.05*Intensity/Length
  423. rotM = rotM - 0.0005*Intensity/Length
  424.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  425.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  426. end
  427. Humanoid.CameraOffset = Vec3(0, 0, 0)
  428. end))
  429. end
  430. CamShake=function(Part,Distan,Power,Times)
  431. local de=Part.Position
  432. for i,v in pairs(workspace:children()) do
  433.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  434. for _,c in pairs(v:children()) do
  435. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  436. local Noob=v.Humanoid
  437. if Noob~=nil then
  438. coroutine.resume(coroutine.create(function()
  439. FV = Instance.new("BoolValue", Noob)
  440. FV.Name = "CameraShake"
  441. for ShakeNum=1,Times do
  442. Swait()
  443. local ef=Power
  444.   if ef>=1 then
  445.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  446.   else
  447.    ef=Power*10
  448.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  449.   end  
  450. end
  451. Humanoid.CameraOffset = Vector3.new(0,0,0)
  452. FV:Destroy()
  453. end))
  454. end
  455. end
  456. end
  457. end
  458. end
  459. end
  460.  
  461. local toggleTag = true
  462. local bilguit = Instance.new("BillboardGui", hed)
  463. bilguit.Adornee = nil
  464. bilguit.Name = "ModeName"
  465. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  466. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  467.  
  468.  
  469. function chatfunc(text,color,typet,font,timeex)
  470. local chat = coroutine.wrap(function()
  471. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  472. Character:FindFirstChild("TalkingBillBoard"):destroy()
  473. end
  474. local naeeym2 = Instance.new("BillboardGui",Character)
  475. naeeym2.Size = UDim2.new(0,100,0,40)
  476. naeeym2.StudsOffset = Vector3.new(0,3,0)
  477. naeeym2.Adornee = Character.Head
  478. naeeym2.Name = "TalkingBillBoard"
  479. local tecks2 = Instance.new("TextLabel",naeeym2)
  480. tecks2.BackgroundTransparency = 1
  481. tecks2.BorderSizePixel = 0
  482. tecks2.Text = ""
  483. tecks2.Font = font
  484. tecks2.TextSize = 30
  485. tecks2.TextStrokeTransparency = 0
  486. tecks2.TextColor3 = color
  487. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  488. tecks2.Size = UDim2.new(1,0,0.5,0)
  489. local tecks3 = Instance.new("TextLabel",naeeym2)
  490. tecks3.BackgroundTransparency = 1
  491. tecks3.BorderSizePixel = 0
  492. tecks3.Text = ""
  493. tecks3.Font = font
  494. tecks3.TextSize = 30
  495. tecks3.TextStrokeTransparency = 0
  496. if typet == "Inverted" then
  497. tecks3.TextColor3 = Color3.new(0,0,0)
  498. tecks3.TextStrokeColor3 = color
  499. elseif typet == "Normal" then
  500. tecks3.TextColor3 = color
  501. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  502. end
  503. tecks3.Size = UDim2.new(1,0,0.5,0)
  504. coroutine.resume(coroutine.create(function()
  505. while true do
  506. Swait(1)
  507. if chaosmode == true then
  508. tecks2.TextColor3 = BrickColor.random().Color
  509. tecks3.TextStrokeColor3 = BrickColor.random().Color
  510. end
  511. end
  512. end))
  513. text.TextTransparency = text.TextTransparency  + 1
  514. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  515. for i = 0, 74*timeex do
  516. Swait()
  517. text.TextTransparency = 1
  518. text.TextStrokeTransparency = 1
  519. tecks2.Text = text
  520. tecks3.Text = text
  521. end
  522. local randomrot = math.random(1,2)
  523. if randomrot == 1 then
  524. for i = 1, 50 do
  525. Swait()
  526. tecks2.Text = text
  527. tecks3.Text = text
  528. text.TextTransparency = text.TextTransparency - .02
  529. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  530. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  531. tecks2.TextTransparency = tecks2.TextTransparency + .04
  532. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  533. tecks3.TextTransparency = tecks2.TextTransparency + .04
  534. end
  535. elseif randomrot == 2 then
  536.     for i = 1, 50 do
  537. Swait()
  538. tecks2.Text = text
  539. tecks3.Text = text
  540. text.TextTransparency = text.TextTransparency - .02
  541. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  542. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  543. tecks2.TextTransparency = tecks2.TextTransparency + .04
  544. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  545. tecks3.TextTransparency = tecks2.TextTransparency + .04
  546. end
  547. end
  548. text.TextTransparency = 0
  549. text.TextStrokeTransparency = 0
  550. if toggleTag == false then
  551. text.TextTransparency = 1
  552. text.TextStrokeTransparency = 1
  553. end
  554. naeeym2:Destroy()
  555. end)
  556. chat()
  557. end
  558.  
  559.  
  560.  
  561. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  562.   local gui = it(GuiType)
  563.   gui.Parent = parent
  564.   gui.Text = text
  565.   gui.BackgroundTransparency = backtrans
  566.   gui.BackgroundColor3 = backcol
  567.   gui.SizeConstraint = "RelativeXY"
  568.   gui.TextXAlignment = "Center"
  569.   gui.TextYAlignment = "Center"
  570.   gui.Position = pos
  571.   gui.Size = size
  572.   gui.Font = "SourceSans"
  573.   gui.FontSize = "Size14"
  574.   gui.TextWrapped = false
  575.   gui.TextStrokeTransparency = 0
  576.   gui.TextColor = BrickColor.new("White")
  577.   return gui
  578. end
  579. --------------------------- GUI STUFF
  580. local basgui = it("GuiMain")
  581. basgui.Parent = plr.PlayerGui
  582. basgui.Name = "VISgui"
  583. local fullscreenz = it("Frame")
  584. fullscreenz.Parent = basgui
  585. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  586. fullscreenz.BackgroundTransparency = 1
  587. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  588. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  589. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  590. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  591. imgl2.BackgroundTransparency = 1
  592. imgl2.BorderSizePixel = 0
  593. imgl2.ImageTransparency = 0.5
  594. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  595. imgl2.Size = UDim2.new(0,1000,0,1000)
  596. imgl2.Image = "rbxassetid://2344830904"
  597. local techc = imgl2:Clone()
  598. techc.Parent = fullscreenz
  599. techc.ImageTransparency = 0
  600. techc.Size = UDim2.new(0,900,0,900)
  601. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  602. techc.Image = "rbxassetid://2092248396"
  603. local circl = imgl2:Clone()
  604. circl.Parent = fullscreenz
  605. circl.ImageTransparency = 0
  606. circl.Size = UDim2.new(0,550,0,550)
  607. circl.Position = UDim2.new(0.70,25,0.50,25)
  608. circl.Image = "rbxassetid://2312119891"
  609. local circl2 = imgl2:Clone()
  610. circl2.Parent = fullscreenz
  611. circl2.ImageTransparency = 0
  612. circl2.Size = UDim2.new(0,700,0,700)
  613. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  614. circl2.Image = "rbxassetid://2312119891"
  615. local imgl2b = imgl2:Clone()
  616. imgl2b.Parent = fullscreenz
  617. imgl2b.ImageTransparency = 0
  618. imgl2b.Size = UDim2.new(0,800,0,800)
  619. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  620. imgl2b.ImageColor3 = Color3.new(0,0,0)
  621. local ned = Instance.new("TextLabel",fullscreenz)
  622. ned.ZIndex = 2
  623. ned.Font = "Bodoni"
  624. ned.BackgroundTransparency = 1
  625. ned.BorderSizePixel = 0.65
  626. ned.Size = UDim2.new(0.6,0,0.6,0)
  627. ned.Position = UDim2.new(0,0,0,0)
  628. ned.TextScaled = true
  629. ned.TextStrokeTransparency = 0
  630. ned.Text = "Lunar"
  631. ned.TextSize = 48
  632. ned.Rotation = 1
  633. ned.TextXAlignment = "Left"
  634. ned.TextYAlignment = "Top"
  635.  
  636. --//=================================\\
  637. --//          WINGY STUFF
  638. --\\=================================//
  639.  
  640. local extrawingmod1 = Instance.new("Model",Character)
  641. local extrawingmod2 = Instance.new("Model",Character)
  642.  
  643. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  644. local p = Instance.new("Part")
  645. p.TopSurface = 0
  646. p.BottomSurface = 0
  647. p.Parent = parent
  648. p.Size = Vector3.new(0.1,0.1,0.1)
  649. p.Transparency = transparency
  650. p.Reflectance = reflectance
  651. p.CanCollide = false
  652. p.Locked = true
  653. p.BrickColor = brickcolor
  654. p.Material = material
  655. return p
  656. end
  657.  
  658. function CreateMesh(parent,meshtype,x1,y1,z1)
  659. local mesh = Instance.new("SpecialMesh",parent)
  660. mesh.MeshType = meshtype
  661. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  662. return mesh
  663. end
  664.  
  665. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  666. local mesh = Instance.new("SpecialMesh",parent)
  667. mesh.MeshType = "FileMesh"
  668. mesh.MeshId = meshid
  669. mesh.Scale = Vector3.new(x1,y1,z1)
  670. return mesh
  671. end
  672.  
  673.  
  674. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  675. local mesh = Instance.new("SpecialMesh",parent)
  676. mesh.MeshType = "FileMesh"
  677. mesh.MeshId = meshid
  678. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  679. mesh.Scale = Vector3.new(x1,y1,z1)
  680. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  681. return mesh
  682. end
  683.  
  684. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  685. local weld = Instance.new("Weld")
  686. weld.Parent = parent
  687. weld.Part0 = part0
  688. weld.Part1 = part1
  689. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  690. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  691. return weld
  692. end
  693.  
  694. function RemoveOutlines(part)
  695.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  696. end
  697.  
  698. local Create = LoadLibrary("RbxUtility").Create
  699.  
  700. CFuncs = { 
  701.     ["Part"] = {
  702.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  703.             local Part = Create("Part"){
  704.                 Parent = Parent,
  705.                 Reflectance = Reflectance,
  706.                 Transparency = Transparency,
  707.                 CanCollide = false,
  708.                 Locked = true,
  709.                 BrickColor = BrickColor.new(tostring(BColor)),
  710.                 Name = Name,
  711.                 Size = Size,
  712.                 Material = Material,
  713.             }
  714.             RemoveOutlines(Part)
  715.             return Part
  716.         end;
  717.     };
  718.    
  719.     ["Mesh"] = {
  720.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  721.             local Msh = Create(Mesh){
  722.                 Parent = Part,
  723.                 Offset = OffSet,
  724.                 Scale = Scale,
  725.             }
  726.             if Mesh == "SpecialMesh" then
  727.                 Msh.MeshType = MeshType
  728.                 Msh.MeshId = MeshId
  729.             end
  730.             return Msh
  731.         end;
  732.     };
  733.    
  734.     ["Mesh"] = {
  735.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  736.             local Msh = Create(Mesh){
  737.                 Parent = Part,
  738.                 Offset = OffSet,
  739.                 Scale = Scale,
  740.             }
  741.             if Mesh == "SpecialMesh" then
  742.                 Msh.MeshType = MeshType
  743.                 Msh.MeshId = MeshId
  744.             end
  745.             return Msh
  746.         end;
  747.     };
  748.    
  749.     ["Weld"] = {
  750.         Create = function(Parent, Part0, Part1, C0, C1)
  751.             local Weld = Create("Weld"){
  752.                 Parent = Parent,
  753.                 Part0 = Part0,
  754.                 Part1 = Part1,
  755.                 C0 = C0,
  756.                 C1 = C1,
  757.             }
  758.             return Weld
  759.         end;
  760.     };
  761.  
  762.     ["Sound"] = {
  763.         Create = function(id, par, vol, pit)
  764.             coroutine.resume(coroutine.create(function()
  765.                 local S = Create("Sound"){
  766.                     Volume = vol,
  767.                                         Name = "EffectSoundo",
  768.                     Pitch = pit or 1,
  769.                     SoundId = id,
  770.                     Parent = par or workspace,
  771.                 }
  772.                 wait()
  773.                 S:play()
  774.                 game:GetService("Debris"):AddItem(S, 10)
  775.             end))
  776.         end;
  777.     };
  778.  
  779. ["LongSound"] = {
  780.         Create = function(id, par, vol, pit)
  781.             coroutine.resume(coroutine.create(function()
  782.                 local S = Create("Sound"){
  783.                     Volume = vol,
  784.                     Pitch = pit or 1,
  785.                     SoundId = id,
  786.                     Parent = par or workspace,
  787.                 }
  788.                 wait()
  789.                 S:play()
  790.                 game:GetService("Debris"):AddItem(S, 60)
  791.             end))
  792.         end;
  793.     };
  794.    
  795.     ["ParticleEmitter"] = {
  796.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  797.             local fp = Create("ParticleEmitter"){
  798.                 Parent = Parent,
  799.                 Color = ColorSequence.new(Color1, Color2),
  800.                 LightEmission = LightEmission,
  801.                 Size = Size,
  802.                 Texture = Texture,
  803.                 Transparency = Transparency,
  804.                 ZOffset = ZOffset,
  805.                 Acceleration = Accel,
  806.                 Drag = Drag,
  807.                 LockedToPart = LockedToPart,
  808.                 VelocityInheritance = VelocityInheritance,
  809.                 EmissionDirection = EmissionDirection,
  810.                 Enabled = Enabled,
  811.                 Lifetime = LifeTime,
  812.                 Rate = Rate,
  813.                 Rotation = Rotation,
  814.                 RotSpeed = RotSpeed,
  815.                 Speed = Speed,
  816.                 VelocitySpread = VelocitySpread,
  817.             }
  818.             return fp
  819.         end;
  820.     };
  821.  
  822.     CreateTemplate = {
  823.    
  824.     };
  825. }
  826.  
  827.  
  828.  
  829. New = function(Object, Parent, Name, Data)
  830.     local Object = Instance.new(Object)
  831.     for Index, Value in pairs(Data or {}) do
  832.         Object[Index] = Value
  833.     end
  834.     Object.Parent = Parent
  835.     Object.Name = Name
  836.     return Object
  837. end
  838.  
  839. local halocolor = BrickColor.new("Mid gray")
  840. local halocolor2 = BrickColor.new("Mid gray")
  841. local halocolor3 = BrickColor.new("Really black")
  842. local starcolor = BrickColor.new("Bright yellow")
  843. local lunacolor = BrickColor.new("Navy blue")
  844. local lunacolor2 = BrickColor.new("Bright blue")
  845. local wepcolor = BrickColor.new("Deep blue")
  846. local maincolor = BrickColor.new("Lapis")
  847. local secondcolor = BrickColor.new("Lapis")
  848. local m = Instance.new("Model",Character)
  849. local m2 = Instance.new("Model",Character)
  850. local m3 = Instance.new("Model",Character)
  851. local mw1 = Instance.new("Model",Character)
  852. local mw2 = Instance.new("Model",Character)
  853. local mw3 = Instance.new("Model",Character)
  854. local mw4 = Instance.new("Model",Character)
  855.  
  856. --------------
  857. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  858. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  860. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  861.  
  862. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  863. CreateMesh(handle,"Brick",0,0,0)
  864. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865. local valuaring = 10
  866.  
  867. local refec = Instance.new("ParticleEmitter",handlex)
  868. refec.Texture = "rbxassetid://284205403"
  869. refec.LightEmission = 0.95
  870. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  871. refec.Rate = 50
  872. refec.Lifetime = NumberRange.new(0.5)
  873. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  874. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  875. refec.Speed = NumberRange.new(0,2)
  876. refec.Drag = 5
  877. refec.LockedToPart = true
  878. refec.Rotation = NumberRange.new(-500,500)
  879. refec.VelocitySpread = 9000
  880. refec.RotSpeed = NumberRange.new(-500,500)
  881. local refec2 = refec:Clone()
  882. refec2.LightEmission = 0.75
  883. refec2.Texture = "rbxassetid://254287058"
  884. refec2.Parent = handlex
  885. refec2.Rate = 25
  886. refec2.Lifetime = NumberRange.new(0.75)
  887. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  888. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  889. refec2.Speed = NumberRange.new(0)
  890. local refec3 = refec:Clone()
  891. refec3.LightEmission = 0.75
  892. refec3.Texture = "rbxassetid://363275192"
  893. refec3.Parent = handlex
  894. refec3.Rate = 25
  895. refec3.Lifetime = NumberRange.new(1)
  896. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  897. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  898. refec3.Speed = NumberRange.new(0)
  899. refec3.RotSpeed = NumberRange.new(-50,50)
  900.  
  901. for i = 0, 35 do
  902.     valuaring = valuaring + 10
  903. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  904. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  905. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  907. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  908. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  910. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  911. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  912. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  913. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  914. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915. end
  916.  
  917.  
  918. local handle = CreateParta(m,1,1,"Neon",maincolor)
  919. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  920. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921.  
  922.  
  923.  
  924. --- Left wing.
  925.  
  926. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  927. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  928. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929.  
  930. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  931. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  932. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  934. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  935. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  940. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  941. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  943. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  944. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  946. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  947. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  949. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  950. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  952. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  953. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  955. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  956. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  958. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  959. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960.  
  961.  
  962. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  963. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  964. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965.  
  966. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  967. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  968. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  969. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  970. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  971. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  972. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  973. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  974. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  976. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  977. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  979. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  980. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  982. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  983. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  985. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  986. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  988. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  989. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  991. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  992. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  994. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  995. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996.  
  997. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  998. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  999. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000.  
  1001. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1002. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1003. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1004. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1005. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1006. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1007. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1008. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1009. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1010. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1011. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1012. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1013. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1014. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1015. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1016. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1017. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1018. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1019. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1020. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1021. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1022. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1023. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1024. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1025. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1026. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1027. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1028. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1029. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1030. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031.  
  1032.  
  1033. -- Right wing --
  1034.  
  1035. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1036. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1037. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1038.  
  1039. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1040. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1041. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1042. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1043. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1044. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1045. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1046. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1047. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1048. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1049. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1050. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1051. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1052. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1053. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1054. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1055. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1056. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1057. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1058. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1059. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1060. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1061. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1062. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1063. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1064. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1065. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1066. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1067. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1068. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1069.  
  1070. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1071. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1072. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1073.  
  1074. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1075. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1076. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1077. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1078. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1079. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1080. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1081. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1082. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1083. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1084. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1085. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1086. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1087. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1088. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1089. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1090. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1091. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1092. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1093. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1094. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1095. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1096. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1097. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1098. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1099. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1100. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1101. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1102. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1103. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1104.  
  1105. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1106. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1107. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1108.  
  1109.  
  1110. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1111. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1112. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1113. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1114. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1115. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1116. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1117. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1118. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1119. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1120. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1121. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1122. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1123. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1124. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1125. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1126. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1127. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1128. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1129. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1130. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1131. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1132. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1133. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1134. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1135. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1136. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1137. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1138. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1139. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1140.  
  1141. ------------- Trails
  1142. local A0 = Instance.new("Attachment",lwing1)
  1143. A0.Position = Vector3.new(0,-0.7,0)
  1144. local A1 = Instance.new("Attachment",lwing1)
  1145. A1.Position = Vector3.new(0,-3.5,0)
  1146. tl1 = Instance.new('Trail',lwing1)
  1147. tl1.Attachment0 = A0
  1148. tl1.Attachment1 = A1
  1149. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1150. tl1.LightEmission = 1
  1151. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1152. tl1.Color = ColorSequence.new(halocolor.Color)
  1153. tl1.Lifetime = 0.5
  1154.  
  1155. local A0 = Instance.new("Attachment",lwing2)
  1156. A0.Position = Vector3.new(0,-0.7,0)
  1157. local A1 = Instance.new("Attachment",lwing2)
  1158. A1.Position = Vector3.new(0,-3.5,0)
  1159. tl2 = Instance.new('Trail',lwing2)
  1160. tl2.Attachment0 = A0
  1161. tl2.Attachment1 = A1
  1162. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1163. tl2.LightEmission = 1
  1164. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1165. tl2.Color = ColorSequence.new(halocolor.Color)
  1166. tl2.Lifetime = 0.5
  1167.  
  1168. local A0 = Instance.new("Attachment",lwing3)
  1169. A0.Position = Vector3.new(0,-0.7,0)
  1170. local A1 = Instance.new("Attachment",lwing3)
  1171. A1.Position = Vector3.new(0,-3.5,0)
  1172. tl3 = Instance.new('Trail',lwing3)
  1173. tl3.Attachment0 = A0
  1174. tl3.Attachment1 = A1
  1175. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1176. tl3.LightEmission = 1
  1177. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1178. tl3.Color = ColorSequence.new(halocolor.Color)
  1179. tl3.Lifetime = 0.5
  1180.  
  1181. local A0 = Instance.new("Attachment",rwing1)
  1182. A0.Position = Vector3.new(0,-0.7,0)
  1183. local A1 = Instance.new("Attachment",rwing1)
  1184. A1.Position = Vector3.new(0,-3.5,0)
  1185. tr1 = Instance.new('Trail',rwing1)
  1186. tr1.Attachment0 = A0
  1187. tr1.Attachment1 = A1
  1188. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1189. tr1.LightEmission = 1
  1190. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1191. tr1.Color = ColorSequence.new(halocolor2.Color)
  1192. tr1.Lifetime = 0.5
  1193.  
  1194. local A0 = Instance.new("Attachment",rwing2)
  1195. A0.Position = Vector3.new(0,-0.7,0)
  1196. local A1 = Instance.new("Attachment",rwing2)
  1197. A1.Position = Vector3.new(0,-3.5,0)
  1198. tr2 = Instance.new('Trail',rwing2)
  1199. tr2.Attachment0 = A0
  1200. tr2.Attachment1 = A1
  1201. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1202. tr2.LightEmission = 1
  1203. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1204. tr2.Color = ColorSequence.new(halocolor2.Color)
  1205. tr2.Lifetime = 0.5
  1206.  
  1207. local A0 = Instance.new("Attachment",rwing3)
  1208. A0.Position = Vector3.new(0,-0.7,0)
  1209. local A1 = Instance.new("Attachment",rwing3)
  1210. A1.Position = Vector3.new(0,-3.5,0)
  1211. tr3 = Instance.new('Trail',rwing3)
  1212. tr3.Attachment0 = A0
  1213. tr3.Attachment1 = A1
  1214. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1215. tr3.LightEmission = 1
  1216. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1217. tr3.Color = ColorSequence.new(halocolor2.Color)
  1218. tr3.Lifetime = 0.5
  1219.  
  1220. --------------
  1221.  
  1222.  
  1223.  
  1224. for i, v in pairs(mw2:GetChildren()) do
  1225. if v:IsA("Part") then
  1226. v.BrickColor = BrickColor.new("White")
  1227. v.Material = "Neon"
  1228. end
  1229. end
  1230. for i, v in pairs(mw1:GetChildren()) do
  1231. if v:IsA("Part") then
  1232. v.Transparency = 0
  1233. v.BrickColor = BrickColor.new("White")
  1234. v.Material = "Neon"
  1235. end
  1236. end
  1237. for i, v in pairs(extrawingmod1:GetChildren()) do
  1238. if v:IsA("Part") then
  1239. v.Transparency = 1
  1240. v.BrickColor = BrickColor.new("White")
  1241. v.Material = "Neon"
  1242. end
  1243. end
  1244. for i, v in pairs(extrawingmod2:GetChildren()) do
  1245. if v:IsA("Part") then
  1246. v.Transparency = 1
  1247. v.BrickColor = BrickColor.new("White")
  1248. v.Material = "Neon"
  1249. end
  1250. end
  1251. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1252. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1253. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1254.  
  1255. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1256. for i, v in pairs(mw2:GetChildren()) do
  1257. if v:IsA("Part") then
  1258. v.BrickColor = one
  1259. v.Material = "Neon"
  1260. end
  1261. end
  1262. refec.Color = ColorSequence.new(one.Color)
  1263. refec2.Color = ColorSequence.new(one.Color)
  1264. refec3.Color = ColorSequence.new(one.Color)
  1265. tr1.Color = ColorSequence.new(one.Color)
  1266. tr2.Color = ColorSequence.new(one.Color)
  1267. tr3.Color = ColorSequence.new(one.Color)
  1268. imgl2.ImageColor3 = one.Color
  1269. circl.ImageColor3 = two.Color
  1270. techc.ImageColor3 = one.Color
  1271. circl2.ImageColor3 = one.Color
  1272. ned.TextColor3 = two.Color
  1273. ned.TextStrokeColor3 = one.Color
  1274. for i, v in pairs(mw1:GetChildren()) do
  1275. if v:IsA("Part") then
  1276. v.Transparency = 0
  1277. v.BrickColor = two
  1278. v.Material = "Neon"
  1279. end
  1280. end
  1281. tl1.Color = ColorSequence.new(two.Color)
  1282. tl2.Color = ColorSequence.new(two.Color)
  1283. tl3.Color = ColorSequence.new(two.Color)
  1284. for i, v in pairs(m:GetChildren()) do
  1285. if v:IsA("Part") then
  1286. v.BrickColor = three
  1287. v.Material = "Ice"
  1288. end
  1289. end
  1290. for i, v in pairs(m2:GetChildren()) do
  1291. if v:IsA("Part") then
  1292. v.BrickColor = four
  1293. v.Material = "Ice"
  1294. end
  1295. end
  1296. for i, v in pairs(m3:GetChildren()) do
  1297. if v:IsA("Part") then
  1298. v.BrickColor = five
  1299. v.Material = "Neon"
  1300. end
  1301. end
  1302. for i, v in pairs(extrawingmod1:GetChildren()) do
  1303. if v:IsA("Part") then
  1304. v.Transparency = exonetran
  1305. v.BrickColor = exone
  1306. v.Material = "Neon"
  1307. end
  1308. end
  1309. for i, v in pairs(extrawingmod2:GetChildren()) do
  1310. if v:IsA("Part") then
  1311. v.Transparency = extwotran
  1312. v.BrickColor = extwo
  1313. v.Material = "Neon"
  1314. end
  1315. end
  1316. end
  1317.  
  1318. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1319. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1320. techc.ImageColor3 = MAINRUINCOLOR.Color
  1321. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1322. ned.TextColor3 = MAINRUINCOLOR.Color
  1323. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1324.  
  1325.  
  1326. function bosschatfunc(text,color,watval)
  1327. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1328. coroutine.resume(coroutine.create(function()
  1329. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1330. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1331. end
  1332. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1333. scrg.Name = "Dialog"
  1334. local txtlb = Instance.new("TextLabel",scrg)
  1335. txtlb.Text = ""
  1336. txtlb.Font = "Bodoni"
  1337. txtlb.TextColor3 = Color3.new(0,0,0)
  1338. txtlb.TextStrokeTransparency = 0
  1339. txtlb.BackgroundTransparency = 0.75
  1340. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1341. txtlb.TextStrokeColor3 = color
  1342. txtlb.TextScaled = true
  1343. txtlb.Size = UDim2.new(1,0,0.25,0)
  1344. txtlb.TextXAlignment = "Left"
  1345. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1346. local txtlb2 = Instance.new("TextLabel",scrg)
  1347. txtlb2.Text = "Chaotic:"
  1348. txtlb2.Font = "Arcade"
  1349. txtlb2.TextColor3 = Color3.new(0,0,0)
  1350. txtlb2.TextStrokeTransparency = 0
  1351. txtlb2.BackgroundTransparency = 1
  1352. txtlb2.TextStrokeColor3 = color
  1353. txtlb2.TextSize = 40
  1354. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1355. txtlb2.TextXAlignment = "Left"
  1356. txtlb2.Position = UDim2.new(0,0,1,0)
  1357. local fvalen = 0.55
  1358. local fval = -0.49
  1359. coroutine.resume(coroutine.create(function()
  1360. while true do
  1361. Swait()
  1362. if MODE == "Sanity" then
  1363. txtlb.Rotation = math.random(-1,1)
  1364. txtlb2.Rotation = math.random(-1,1)
  1365. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1366. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1367. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1368. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1369. end
  1370. end
  1371. end))
  1372. coroutine.resume(coroutine.create(function()
  1373. while true do
  1374. Swait()
  1375. if scrg.Parent ~= nil then
  1376.     fvalen = fvalen - 0.0001
  1377. elseif scrg.Parent == nil then
  1378. break
  1379. end
  1380. end
  1381. end))
  1382. local flol = 1.75
  1383. local flil = 1.6
  1384. coroutine.resume(coroutine.create(function()
  1385.     for i = 0, 9 do
  1386.         Swait()
  1387.         fval = fval + 0.05
  1388.         flol = flol - 0.1
  1389.         flil = flil - 0.1
  1390.         txtlb.Text = ""
  1391.         txtlb.Position = UDim2.new(0,0,flol,0)
  1392.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1393.     end
  1394.     txtlb.Text = text
  1395. wait(watval)
  1396. local valinc = 0
  1397. for i = 0, 99 do
  1398. Swait()
  1399. valinc = valinc + 0.0001
  1400. flol = flol + valinc
  1401. flil = flil + valinc
  1402. txtlb.Rotation = txtlb.Rotation + valinc*20
  1403. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1404. txtlb.Position = UDim2.new(0,0,flol,0)
  1405. txtlb2.Position = UDim2.new(0,0,flil,0)
  1406. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1407. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1408. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1409. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1410. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1411. end
  1412. scrg:Destroy()
  1413. end))
  1414. end))
  1415. end
  1416. end
  1417.  
  1418. function BigBlack(text,color,watval)
  1419. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1420. coroutine.resume(coroutine.create(function()
  1421. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1422. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1423. end
  1424. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1425. scrg.Name = "Dialog"
  1426. local txtlb = Instance.new("TextLabel",scrg)
  1427. txtlb.Text = ""
  1428. txtlb.Font = "Bodoni"
  1429. txtlb.TextColor3 = Color3.new(0,0,0)
  1430. txtlb.TextStrokeTransparency = 1
  1431. txtlb.BackgroundTransparency = 1
  1432. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1433. txtlb.TextStrokeColor3 = color
  1434. txtlb.TextScaled = true
  1435. txtlb.Size = UDim2.new(1,0,1,0)
  1436. txtlb.TextXAlignment = "Center"
  1437. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1438. local txtlb2 = Instance.new("TextLabel",scrg)
  1439. txtlb2.Text = "Chaotic:"
  1440. txtlb2.Font = "Arcade"
  1441. txtlb2.TextColor3 = Color3.new(0,0,0)
  1442. txtlb2.TextStrokeTransparency = 0
  1443. txtlb2.BackgroundTransparency = 1
  1444. txtlb2.TextStrokeColor3 = color
  1445. txtlb2.TextSize = 40
  1446. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1447. txtlb2.TextXAlignment = "Left"
  1448. txtlb2.Position = UDim2.new(0,0,1,0)
  1449. local fvalen = 0.55
  1450. local fval = -0.49
  1451. coroutine.resume(coroutine.create(function()
  1452. while true do
  1453. Swait()
  1454. if MODE == "Sanity" then
  1455. txtlb.Rotation = math.random(-1,1)
  1456. txtlb2.Rotation = math.random(-1,1)
  1457. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1458. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1459. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1460. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1461. end
  1462. end
  1463. end))
  1464. coroutine.resume(coroutine.create(function()
  1465. while true do
  1466. Swait()
  1467. if scrg.Parent ~= nil then
  1468.     fvalen = fvalen - 0.0001
  1469. elseif scrg.Parent == nil then
  1470. break
  1471. end
  1472. end
  1473. end))
  1474. local flol = 1.05
  1475. local flil = 0.75
  1476. local flil2 = -0.2
  1477.     coroutine.resume(coroutine.create(function()
  1478.     for i = 1,string.len(text),1 do
  1479.         wait()
  1480.         text.Text = string.sub(text,1,i)
  1481.     end
  1482.     end))
  1483. coroutine.resume(coroutine.create(function()
  1484.     for i = 0, 1 do
  1485.         fval = fval + 0.05
  1486.         flol = flol - 0.1
  1487.         flil2 = flil2 + 0.1
  1488.         txtlb.Text = ""
  1489.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1490.         txtlb.BackgroundTransparency = 1 - 0.1
  1491.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1492.     end
  1493.    
  1494.         for i = 0, 99 do
  1495. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1496. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1497. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1498. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1499. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1500.     end
  1501.    
  1502.     txtlb.Text = text
  1503. wait(watval)
  1504. local valinc = 0
  1505. for i = 0, 99 do
  1506. Swait()
  1507. valinc = valinc + 0.0002
  1508. flol = flol + valinc
  1509. flil2 = flil2 + valinc
  1510. txtlb.Rotation = txtlb.Rotation + valinc*15
  1511. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1512. txtlb.Position = UDim2.new(flil2,0,0,0)
  1513. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1514. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1515. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1516. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1517. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1518. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1519. end
  1520. scrg:Destroy()
  1521. end))
  1522. end))
  1523. end
  1524. end
  1525.  
  1526. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1527.  
  1528. --//=================================\\
  1529. --||          SOME TAG EDIT
  1530. --\\=================================//
  1531. local TEXTCOLOR = C3(0, 0, 1)
  1532.  
  1533. m = game.Players.LocalPlayer
  1534. char = m.Character
  1535. local txt = Instance.new("BillboardGui", char)
  1536. txt.Adornee = char.Head
  1537. txt.Name = "_status"
  1538. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1539. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1540. local text = Instance.new("TextLabel", txt)
  1541. text.Size = UDim2.new(20, 0, 7, 0)
  1542. text.FontSize = "Size24"
  1543. text.TextScaled = true
  1544. text.TextTransparency = 0
  1545. text.BackgroundTransparency = 1
  1546. text.TextTransparency = 0
  1547. text.TextStrokeTransparency = 0
  1548. text.Font = "Bodoni"
  1549. v = Instance.new("Part")
  1550. v.Name = "ColorBrick"
  1551. v.Parent = m.Character
  1552. v.FormFactor = "Symmetric"
  1553. v.Anchored = true
  1554. v.CanCollide = false
  1555. v.BottomSurface = "Smooth"
  1556. v.TopSurface = "Smooth"
  1557. v.Size = Vector3.new(10, 5, 3)
  1558. v.Transparency = 1
  1559. v.CFrame = char.Torso.CFrame
  1560. v.BrickColor = BrickColor.new("Really black")
  1561. v.Transparency = 1
  1562. v.Shape = "Block"
  1563. text.Text = "Lunar"
  1564.  
  1565. function RecolorTextAndRename(name,col1,col2,font)
  1566. text.TextStrokeColor3 = col2
  1567. text.TextColor3 = col1
  1568. text.Font = font
  1569. text.Text = name
  1570. techc.ImageColor3 = col2
  1571. circl.ImageColor3 = col2
  1572. circl2.ImageColor3 = col1
  1573. imgl2.ImageColor3 = col1
  1574. imgl2b.ImageColor3 = col2
  1575. ned.Text = name
  1576. ned.TextColor3 = col1
  1577. ned.TextStrokeColor3 = col2
  1578. end
  1579. --//=================================\\
  1580. --||          SOME FUNCTIONS
  1581. --\\=================================//
  1582.  
  1583.  
  1584.  
  1585. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1586.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1587. end
  1588.  
  1589. function PositiveAngle(NUMBER)
  1590.     if NUMBER >= 0 then
  1591.         NUMBER = 0
  1592.     end
  1593.     return NUMBER
  1594. end
  1595.  
  1596. function NegativeAngle(NUMBER)
  1597.     if NUMBER <= 0 then
  1598.         NUMBER = 0
  1599.     end
  1600.     return NUMBER
  1601. end
  1602.  
  1603. function Swait(NUMBER)
  1604.     if NUMBER == 0 or NUMBER == nil then
  1605.         ArtificialHB.Event:wait()
  1606.     else
  1607.         for i = 1, NUMBER do
  1608.             ArtificialHB.Event:wait()
  1609.         end
  1610.     end
  1611. end
  1612.  
  1613. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1614.     local NEWMESH = IT(MESH)
  1615.     if MESH == "SpecialMesh" then
  1616.         NEWMESH.MeshType = MESHTYPE
  1617.         if MESHID ~= "nil" and MESHID ~= "" then
  1618.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1619.         end
  1620.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1621.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1622.         end
  1623.     end
  1624.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1625.     NEWMESH.Scale = SCALE
  1626.     NEWMESH.Parent = PARENT
  1627.     return NEWMESH
  1628. end
  1629.  
  1630. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1631.     local NEWPART = IT("Part")
  1632.     NEWPART.formFactor = FORMFACTOR
  1633.     NEWPART.Reflectance = REFLECTANCE
  1634.     NEWPART.Transparency = TRANSPARENCY
  1635.     NEWPART.CanCollide = false
  1636.     NEWPART.Locked = true
  1637.     NEWPART.Anchored = true
  1638.     if ANCHOR == false then
  1639.         NEWPART.Anchored = false
  1640.     end
  1641.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1642.     NEWPART.Name = NAME
  1643.     NEWPART.Size = SIZE
  1644.     NEWPART.Position = Torso.Position
  1645.     NEWPART.Material = MATERIAL
  1646.     NEWPART:BreakJoints()
  1647.     NEWPART.Parent = PARENT
  1648.     return NEWPART
  1649. end
  1650.  
  1651.     local function weldBetween(a, b)
  1652.         local weldd = Instance.new("ManualWeld")
  1653.         weldd.Part0 = a
  1654.         weldd.Part1 = b
  1655.         weldd.C0 = CFrame.new()
  1656.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1657.         weldd.Parent = a
  1658.         return weldd
  1659.     end
  1660.  
  1661.  
  1662. function QuaternionFromCFrame(cf)
  1663.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1664.     local trace = m00 + m11 + m22
  1665.     if trace > 0 then
  1666.         local s = math.sqrt(1 + trace)
  1667.         local recip = 0.5 / s
  1668.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1669.     else
  1670.         local i = 0
  1671.         if m11 > m00 then
  1672.             i = 1
  1673.         end
  1674.         if m22 > (i == 0 and m00 or m11) then
  1675.             i = 2
  1676.         end
  1677.         if i == 0 then
  1678.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1679.             local recip = 0.5 / s
  1680.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1681.         elseif i == 1 then
  1682.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1683.             local recip = 0.5 / s
  1684.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1685.         elseif i == 2 then
  1686.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1687.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1688.         end
  1689.     end
  1690. end
  1691.  
  1692. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1693.     local xs, ys, zs = x + x, y + y, z + z
  1694.     local wx, wy, wz = w * xs, w * ys, w * zs
  1695.     local xx = x * xs
  1696.     local xy = x * ys
  1697.     local xz = x * zs
  1698.     local yy = y * ys
  1699.     local yz = y * zs
  1700.     local zz = z * zs
  1701.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1702. end
  1703.  
  1704. function QuaternionSlerp(a, b, t)
  1705.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1706.     local startInterp, finishInterp;
  1707.     if cosTheta >= 0.0001 then
  1708.         if (1 - cosTheta) > 0.0001 then
  1709.             local theta = ACOS(cosTheta)
  1710.             local invSinTheta = 1 / SIN(theta)
  1711.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1712.             finishInterp = SIN(t * theta) * invSinTheta
  1713.         else
  1714.             startInterp = 1 - t
  1715.             finishInterp = t
  1716.         end
  1717.     else
  1718.         if (1 + cosTheta) > 0.0001 then
  1719.             local theta = ACOS(-cosTheta)
  1720.             local invSinTheta = 1 / SIN(theta)
  1721.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1722.             finishInterp = SIN(t * theta) * invSinTheta
  1723.         else
  1724.             startInterp = t - 1
  1725.             finishInterp = t
  1726.         end
  1727.     end
  1728.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1729. end
  1730.  
  1731. function Clerp(a, b, t)
  1732.     local qa = {QuaternionFromCFrame(a)}
  1733.     local qb = {QuaternionFromCFrame(b)}
  1734.     local ax, ay, az = a.x, a.y, a.z
  1735.     local bx, by, bz = b.x, b.y, b.z
  1736.     local _t = 1 - t
  1737.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1738. end
  1739.  
  1740. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1741.     local frame = IT("Frame")
  1742.     frame.BackgroundTransparency = TRANSPARENCY
  1743.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1744.     frame.Position = POSITION
  1745.     frame.Size = SIZE
  1746.     frame.BackgroundColor3 = COLOR
  1747.     frame.BorderColor3 = BORDERCOLOR
  1748.     frame.Name = NAME
  1749.     frame.Parent = PARENT
  1750.     return frame
  1751. end
  1752.  
  1753. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1754.     local label = IT("TextLabel")
  1755.     label.BackgroundTransparency = 1
  1756.     label.Size = UD2(1, 0, 1, 0)
  1757.     label.Position = UD2(0, 0, 0, 0)
  1758.     label.TextColor3 = TEXTCOLOR
  1759.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1760.     label.TextTransparency = TRANSPARENCY
  1761.     label.FontSize = TEXTFONTSIZE
  1762.     label.Font = TEXTFONT
  1763.     label.BorderSizePixel = BORDERSIZEPIXEL
  1764.     label.TextScaled = false
  1765.     label.Text = TEXT
  1766.     label.Name = NAME
  1767.     label.Parent = PARENT
  1768.     return label
  1769. end
  1770.  
  1771. function NoOutlines(PART)
  1772.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1773. end
  1774.  
  1775. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1776.     local NEWWELD = IT(TYPE)
  1777.     NEWWELD.Part0 = PART0
  1778.     NEWWELD.Part1 = PART1
  1779.     NEWWELD.C0 = C0
  1780.     NEWWELD.C1 = C1
  1781.     NEWWELD.Parent = PARENT
  1782.     return NEWWELD
  1783. end
  1784.  
  1785. local S = IT("Sound")
  1786. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1787.     local NEWSOUND = nil
  1788.     coroutine.resume(coroutine.create(function()
  1789.         NEWSOUND = S:Clone()
  1790.         NEWSOUND.Parent = PARENT
  1791.         NEWSOUND.Volume = VOLUME
  1792.         NEWSOUND.Pitch = PITCH
  1793.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1794.         NEWSOUND:play()
  1795.         if DOESLOOP == true then
  1796.             NEWSOUND.Looped = true
  1797.         else
  1798.             repeat wait(1) until NEWSOUND.Playing == false
  1799.             NEWSOUND:remove()
  1800.         end
  1801.     end))
  1802.     return NEWSOUND
  1803. end
  1804.  
  1805. function CFrameFromTopBack(at, top, back)
  1806.     local right = top:Cross(back)
  1807.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1808. end
  1809.  
  1810. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1811. function WACKYEFFECT(Table)
  1812.     local TYPE = (Table.EffectType or "Sphere")
  1813.     local SIZE = (Table.Size or VT(1,1,1))
  1814.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1815.     local TRANSPARENCY = (Table.Transparency or 0)
  1816.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1817.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1818.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1819.     local ROTATION1 = (Table.RotationX or 0)
  1820.     local ROTATION2 = (Table.RotationY or 0)
  1821.     local ROTATION3 = (Table.RotationZ or 0)
  1822.     local MATERIAL = (Table.Material or "Neon")
  1823.     local COLOR = (Table.Color or C3(1,1,1))
  1824.     local TIME = (Table.Time or 45)
  1825.     local SOUNDID = (Table.SoundID or nil)
  1826.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1827.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1828.     coroutine.resume(coroutine.create(function()
  1829.         local PLAYSSOUND = false
  1830.         local SOUND = nil
  1831.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1832.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1833.             PLAYSSOUND = true
  1834.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1835.         end
  1836.         EFFECT.Color = COLOR
  1837.         local MSH = nil
  1838.         if TYPE == "Sphere" then
  1839.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1840.         elseif TYPE == "Block" or TYPE == "Box" then
  1841.             MSH = IT("BlockMesh",EFFECT)
  1842.             MSH.Scale = SIZE
  1843.         elseif TYPE == "Wave" then
  1844.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1845.         elseif TYPE == "Ring" then
  1846.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1847.         elseif TYPE == "Slash" then
  1848.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1849.         elseif TYPE == "Round Slash" then
  1850.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1851.         elseif TYPE == "Swirl" then
  1852.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1853.         elseif TYPE == "Skull" then
  1854.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1855.         elseif TYPE == "Crystal" then
  1856.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1857.         end
  1858.         if MSH ~= nil then
  1859.             local MOVESPEED = nil
  1860.             if MOVEDIRECTION ~= nil then
  1861.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1862.             end
  1863.             local GROWTH = SIZE - ENDSIZE
  1864.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1865.             if TYPE == "Block" then
  1866.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1867.             else
  1868.                 EFFECT.CFrame = CFRAME
  1869.             end
  1870.             for LOOP = 1, TIME+1 do
  1871.                 Swait()
  1872.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1873.                 if TYPE == "Wave" then
  1874.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1875.                 end
  1876.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1877.                 if TYPE == "Block" then
  1878.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1879.                 else
  1880.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1881.                 end
  1882.                 if MOVEDIRECTION ~= nil then
  1883.                     local ORI = EFFECT.Orientation
  1884.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1885.                     EFFECT.Orientation = ORI
  1886.                 end
  1887.             end
  1888.             if PLAYSSOUND == false then
  1889.                 EFFECT:remove()
  1890.             else
  1891.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1892.                 EFFECT:remove()
  1893.             end
  1894.         else
  1895.             if PLAYSSOUND == false then
  1896.                 EFFECT:remove()
  1897.             else
  1898.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1899.                 EFFECT:remove()
  1900.             end
  1901.         end
  1902.     end))
  1903. end
  1904.  
  1905. function MakeForm(PART,TYPE)
  1906.     if TYPE == "Cyl" then
  1907.         local MSH = IT("CylinderMesh",PART)
  1908.     elseif TYPE == "Ball" then
  1909.         local MSH = IT("SpecialMesh",PART)
  1910.         MSH.MeshType = "Sphere"
  1911.     elseif TYPE == "Wedge" then
  1912.         local MSH = IT("SpecialMesh",PART)
  1913.         MSH.MeshType = "Wedge"
  1914.     end
  1915. end
  1916.  
  1917. Debris = game:GetService("Debris")
  1918.  
  1919. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1920.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1921.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1922. end
  1923.  
  1924. local EyeSizes={
  1925.     NumberSequenceKeypoint.new(0,1,0),
  1926.     NumberSequenceKeypoint.new(1,0,0)
  1927. }
  1928. local EyeTrans={
  1929.     NumberSequenceKeypoint.new(0,0.8,0),
  1930.     NumberSequenceKeypoint.new(1,1,0)
  1931. }
  1932. local PE=Instance.new("ParticleEmitter",nil)
  1933. PE.LightEmission=.8
  1934. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1935. PE.Size=NumberSequence.new(EyeSizes)
  1936. PE.Transparency=NumberSequence.new(EyeTrans)
  1937. PE.Lifetime=NumberRange.new(0.35,1.5)
  1938. PE.Rotation=NumberRange.new(0,360)
  1939. PE.Rate=999
  1940. PE.VelocitySpread = 10000
  1941. PE.Acceleration = Vector3.new(0,0,0)
  1942. PE.Drag = 5
  1943. PE.Speed = NumberRange.new(0,0,0)
  1944. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1945. PE.ZOffset = -0
  1946. PE.Name = "PE"
  1947. PE.Enabled = false
  1948.  
  1949. function particles(art)
  1950.     local PARTICLES = PE:Clone()
  1951.     PARTICLES.Parent = art
  1952. end
  1953.  
  1954. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1955.     if FLOOR ~= nil then
  1956.         coroutine.resume(coroutine.create(function()
  1957.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1958.             PART.CFrame = CF(POSITION)
  1959.             for i = 1, 45 do
  1960.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1961.                 RingPiece.Material = FLOOR.Material
  1962.                 RingPiece.Color = FLOOR.Color
  1963.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1964.                 Debris:AddItem(RingPiece,SWAIT)
  1965.             end
  1966.             PART:remove()
  1967.         end))
  1968.     end
  1969. end
  1970.  
  1971. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1972.     if FLOOR ~= nil then
  1973.         for i = 1, AMOUNT do
  1974.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1975.             DEBREE.Material = FLOOR.Material
  1976.             DEBREE.Color = FLOOR.Color
  1977.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1978.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1979.             coroutine.resume(coroutine.create(function()
  1980.                 Swait(15)
  1981.                 DEBREE.Parent = workspace
  1982.                 DEBREE.CanCollide = true
  1983.                 Debris:AddItem(DEBREE,SWAIT)
  1984.             end))
  1985.         end
  1986.     end
  1987. end
  1988.  
  1989. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1990.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1991.     local mesh = IT("SpecialMesh",wave)
  1992.     mesh.MeshType = "Sphere"
  1993.     mesh.Scale = SIZE
  1994.     mesh.Offset = VT(0,0,0)
  1995.     wave.CFrame = CFRAME
  1996.     coroutine.resume(coroutine.create(function(PART)
  1997.         for i = 1, WAIT do
  1998.             Swait()
  1999.             mesh.Scale = mesh.Scale + GROW
  2000.             wave.Transparency = wave.Transparency + (1/WAIT)
  2001.             if wave.Transparency > 0.99 then
  2002.                 wave:remove()
  2003.             end
  2004.         end
  2005.     end))
  2006. end
  2007.  
  2008.  
  2009. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2010.  
  2011. --//=================================\\
  2012. --||         WEAPON CREATION
  2013. --\\=================================//
  2014.  
  2015. function chatfunc(text)
  2016.     local chat = coroutine.wrap(function()
  2017.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2018.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  2019.     end
  2020.     local Bill = Instance.new("BillboardGui",Character)
  2021.     Bill.Size = UDim2.new(0,100,0,40)
  2022.     Bill.StudsOffset = Vector3.new(0,3,0)
  2023.     Bill.Adornee = Character.Head
  2024.     Bill.Name = "TalkingBillBoard"
  2025.     local Hehe = Instance.new("TextLabel",Bill)
  2026.     Hehe.BackgroundTransparency = 1
  2027.     Hehe.BorderSizePixel = 0
  2028.     Hehe.Text = ""
  2029.     Hehe.Font = "Fantasy"
  2030.     Hehe.TextSize = 40
  2031.     Hehe.TextStrokeTransparency = 0
  2032.     Hehe.Size = UDim2.new(1,0,0.5,0)
  2033.     coroutine.resume(coroutine.create(function()
  2034.         while Hehe ~= nil do
  2035.             wait() 
  2036.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  2037.             Hehe.Rotation = math.random(-5,5)
  2038.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2039.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2040.         end
  2041.     end))
  2042.     for i = 1,string.len(text),1 do
  2043.         wait()
  2044.         Hehe.Text = string.sub(text,1,i)
  2045.     end
  2046.     wait(1)--Re[math.random(1, 93)]
  2047.     for i = 0, 1, .025 do
  2048.         wait()
  2049.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2050.         Hehe.TextStrokeTransparency = i
  2051.         Hehe.TextTransparency = i
  2052.     end
  2053.     Bill:Destroy()
  2054.     end)
  2055. chat()
  2056. end
  2057.  
  2058. function onChatted(msg)
  2059.     chatfunc(msg)
  2060. end
  2061.  
  2062. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2063. PRT.Color = C3(0,0,0)
  2064. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2065. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2066. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2067. PRT.Color = C3(0/255,0/255,255/255)
  2068. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2069. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2070. for i = 1, 16 do
  2071.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2072.     FACE.Color = C3(0,0,0)
  2073.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2074.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2075. end
  2076. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2077. MakeForm(EYE,"Ball")
  2078. EYE.Color = C3(0/255,0/255,255/255)
  2079. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2080. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2081. MakeForm(EYE2,"Ball")
  2082. EYE2.Color = C3(0/255,0/255,255/255)
  2083.  
  2084. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2085.  
  2086. local LASTPART = Head
  2087. for i = 1, 20 do
  2088.     local MATH = (1-(i/25))
  2089.     if LASTPART == Head then
  2090.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2091.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2092.         LASTPART = Horn
  2093.         Horn.Color = C3((i*3-3)/0,0,0)
  2094.     else
  2095.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2096.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2097.         LASTPART = Horn
  2098.         Horn.Color = C3((i*3-3)/0,0,0)
  2099.     end
  2100. end
  2101. local LASTPART = Head
  2102. for i = 1, 20 do
  2103.     local MATH = (1-(i/25))
  2104.     if LASTPART == Head then
  2105.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2106.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2107.         LASTPART = Horn
  2108.         Horn.Color = C3((i*3-3)/0,0,0)
  2109.     else
  2110.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2111.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2112.         LASTPART = Horn
  2113.         Horn.Color = C3((i*3-3)/0,0,0)
  2114.     end
  2115. end
  2116.  
  2117. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2118. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2119. Hair.Color = C3(0/255,0/255,255/255)
  2120. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2121. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2122. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2123. Hair2.Color = C3(0/255,0/255,255/255)
  2124. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2125.  
  2126. local BODY = {}
  2127.  
  2128. for _, c in pairs(Character:GetDescendants()) do
  2129.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2130.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2131.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2132.         end
  2133.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2134.     elseif c:IsA("JointInstance") then
  2135.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2136.     end
  2137. end
  2138.  
  2139. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2140. MakeForm(Eye,"Ball")
  2141. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2142. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2143. MakeForm(Eye,"Ball")
  2144. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2145. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2146. MakeForm(Eye2,"Ball")
  2147. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2148.  
  2149.  
  2150. XEYE.Parent = nil
  2151. BALL.Parent = Character
  2152.  
  2153. for e = 1, #BODY do
  2154.     if BODY[e] ~= nil then
  2155.         local STUFF = BODY[e]
  2156.         local PART = STUFF[1]
  2157.         local PARENT = STUFF[2]
  2158.         local MATERIAL = STUFF[3]
  2159.         local COLOR = STUFF[4]
  2160.         local TRANSPARENCY = STUFF[5]
  2161.         if PART.ClassName == "Part" and PART ~= RootPart then
  2162.             PART.Material = MATERIAL
  2163.             PART.Color = COLOR
  2164.             PART.Transparency = TRANSPARENCY
  2165.         end
  2166.         PART.AncestryChanged:Connect(function()
  2167.             PART.Parent = PARENT
  2168.         end)
  2169.     end
  2170. end
  2171.  
  2172. local SKILLTEXTCOLOR = C3(0,0,0)
  2173. local SKILLFONT = "Antique"
  2174. local SKILLTEXTSIZE = 7
  2175.  
  2176. function Blink()
  2177.     coroutine.resume(coroutine.create(function()
  2178.         if EYE ~= nil then
  2179.             for i = 1, 5 do
  2180.                 Swait()
  2181.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2182.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2183.             end
  2184.             for i = 1, 7 do
  2185.                 Swait()
  2186.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2187.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2188.             end
  2189.             EYE.Mesh.Scale = VT(1,1,1)
  2190.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2191.         end
  2192.     end))
  2193. end
  2194.  
  2195. function Blink2()
  2196.     coroutine.resume(coroutine.create(function()
  2197.         if Eye ~= nil then
  2198.             for i = 1, 5 do
  2199.                 Swait()
  2200.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2201.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2202.             end
  2203.             for i = 1, 7 do
  2204.                 Swait()
  2205.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2206.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2207.             end
  2208.             Eye.Mesh.Scale = VT(1,1,1)
  2209.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2210.         end
  2211.     end))
  2212. end
  2213.  
  2214. function refit()
  2215.     Character.Parent = workspace
  2216.     for e = 1, #BODY do
  2217.         if BODY[e] ~= nil then
  2218.             local STUFF = BODY[e]
  2219.             local PART = STUFF[1]
  2220.             local PARENT = STUFF[2]
  2221.             local MATERIAL = STUFF[3]
  2222.             local COLOR = STUFF[4]
  2223.             local TRANSPARENCY = STUFF[5]
  2224.             if PART.ClassName == "Part" and PART ~= RootPart then
  2225.                 PART.Material = MATERIAL
  2226.                 PART.Color = COLOR
  2227.                 PART.Transparency = TRANSPARENCY
  2228.             end
  2229.             if PART.Parent ~= PARENT then
  2230.                 Humanoid:remove()
  2231.                 PART.Parent = PARENT
  2232.                 Humanoid = IT("Humanoid",Character)
  2233.             end
  2234.         end
  2235.     end
  2236. end
  2237.  
  2238. Humanoid.Died:connect(function()
  2239.     refit()
  2240. end)
  2241.  
  2242. --//=================================\\
  2243. --||         DAMAGE FUNCTIONS
  2244. --\\=================================//
  2245.  
  2246. function StatLabel(CFRAME, TEXT, COLOR)
  2247.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2248.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2249.     local BODYGYRO = IT("BodyGyro", STATPART)
  2250.     game:GetService("Debris"):AddItem(STATPART ,5)
  2251.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2252.     BILLBOARDGUI.Adornee = STATPART
  2253.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2254.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2255.     BILLBOARDGUI.AlwaysOnTop = false
  2256.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2257.     TEXTLABEL.BackgroundTransparency = 1
  2258.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2259.     TEXTLABEL.Text = TEXT
  2260.     TEXTLABEL.Font = SKILLFONT
  2261.     TEXTLABEL.FontSize="Size42"
  2262.     TEXTLABEL.TextColor3 = COLOR
  2263.     TEXTLABEL.TextStrokeTransparency = 0
  2264.     TEXTLABEL.TextScaled = true
  2265.     TEXTLABEL.TextWrapped = true
  2266.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2267.         for i = 1, 50 do
  2268.             Swait()
  2269.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2270.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2271.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2272.         end
  2273.         THEPART.Parent = nil
  2274.     end),STATPART, TEXTLABEL)
  2275. end
  2276.  
  2277. --//=================================\\
  2278. --||            DAMAGING
  2279. --\\=================================//
  2280.  
  2281. function KillChildren(v)
  2282.     v:BreakJoints()
  2283.     for _, c in pairs(v:GetChildren()) do
  2284.         if c:IsA("BasePart") then
  2285.             if c.Transparency < 1 then
  2286.                 if c:FindFirstChildOfClass("Decal") then
  2287.                     c:FindFirstChildOfClass("Decal"):remove()
  2288.                 end
  2289.                 particles(c)
  2290.                 c.PE.Enabled = true
  2291.                 c.Parent = Effects
  2292.                 c.CanCollide = false
  2293.                 c.Material = "Neon"
  2294.                 c.Color = C3(1,0,0)
  2295.                 c.Transparency = 1
  2296.                 local grav = Instance.new("BodyPosition",c)
  2297.                 grav.P = 20000
  2298.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2299.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2300.                 grav.Name = "GravityForce"
  2301.                 coroutine.resume(coroutine.create(function()
  2302.                     for i = 1, 20 do
  2303.                         Swait()
  2304.                         c.Transparency = c.Transparency + 1/20
  2305.                     end
  2306.                     c.PE.Enabled = false
  2307.                     Debris:AddItem(c,2)
  2308.                 end))
  2309.             end
  2310.         end
  2311.     end
  2312. end
  2313.  
  2314. function ApplyAoE(POSITION,RANGE)
  2315.     local CHILDREN = workspace:GetDescendants()
  2316.     for index, CHILD in pairs(CHILDREN) do
  2317.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2318.             local LISTED = false
  2319.             for LIST = 1, #WHITELIST do
  2320.                 if WHITELIST[LIST] ~= nil then
  2321.                     if CHILD.Name == WHITELIST[LIST] then
  2322.                         LISTED = true
  2323.                     end
  2324.                 end
  2325.             end
  2326.             if LISTED == false then
  2327.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2328.                 if HUM then
  2329.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2330.                     if TORSO then
  2331.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2332.                             KillChildren(CHILD)
  2333.                         end
  2334.                     end
  2335.                 end
  2336.             end
  2337.         end
  2338.     end
  2339. end
  2340.  
  2341. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2342.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2343.     defence.Name = ("HitBy"..Player.Name)
  2344.     game:GetService("Debris"):AddItem(defence, 0.001)
  2345.     Damage = Damage * DAMAGEMULTIPLIER
  2346.     if Humanoid.Health ~= 0 then
  2347.         local CritChance = MRANDOM(1,100)
  2348.         if Damage > Humanoid.Health then
  2349.             Damage = math.ceil(Humanoid.Health)
  2350.             if Damage == 0 then
  2351.                 Damage = 0.1
  2352.             end
  2353.         end
  2354.         Humanoid.Health = Humanoid.Health - Damage
  2355.     end
  2356. end
  2357.  
  2358. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2359.     local CHILDREN = workspace:GetDescendants()
  2360.     for index, CHILD in pairs(CHILDREN) do
  2361.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2362.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2363.             if HUM then
  2364.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2365.                 if TORSO then
  2366.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2367.                         if INSTAKILL == true then
  2368.                             CHILD:BreakJoints()
  2369.                         else
  2370.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2371.                             ApplyDamage(HUM,DMG,TORSO)
  2372.                         end
  2373.                         if FLING > 0 then
  2374.                             for _, c in pairs(CHILD:GetChildren()) do
  2375.                                 if c:IsA("BasePart") then
  2376.                                     local bv = Instance.new("BodyVelocity")
  2377.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2378.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2379.                                     bv.Parent = c
  2380.                                     Debris:AddItem(bv,0.05)
  2381.                                 end
  2382.                             end
  2383.                         end
  2384.                     end
  2385.                 end
  2386.             end
  2387.         end
  2388.     end
  2389. end
  2390.  
  2391. --//=================================\\
  2392. --||         MODE SWITCHING
  2393. --\\=================================//
  2394.  
  2395. function ResetMode()
  2396.     ATTACK = true
  2397.     Rooted = true
  2398.     BALL.Parent = Character
  2399.     XEYE.Parent = nil
  2400.         SONG = 561833161
  2401.         PITCH = 1
  2402.         VOLUME = 3
  2403.         sick.TimePosition = 7
  2404.         FACE = 176217464
  2405.         Speed = 13
  2406.         text.Text = "Lunar"
  2407.         TEXTCOLOR = C3(0, 0, 1)
  2408.         EYE.Color = C3(0/255,0/255,255/255)
  2409.         EYE2.Color = C3(0/255,0/255,255/255)
  2410.         Hair.Color = C3(0/255,0/255,255/255)
  2411.         Hair2.Color = C3(0/255,0/255,255/255)
  2412.         PRT.Color = C3(0/255,0/255,255/255)
  2413.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2414.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2415.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2416.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2417.         MODE = "Lunar"
  2418.         ned.Text = "Lunar"
  2419.     ATTACK = false
  2420.     Rooted = false
  2421.     end
  2422.  
  2423. function SolarForm()
  2424.     ATTACK = true
  2425.     Rooted = true
  2426.     BALL.Parent = Character
  2427.     XEYE.Parent = nil
  2428.         SONG = 1259692095
  2429.         PITCH = 1
  2430.         VOLUME = 4
  2431.         sick.TimePosition = 0
  2432.         FACE = 404306534
  2433.         Speed = 16
  2434.         text.Text = "Solar"
  2435.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2436.         PRT.Color = C3(215/255,147/255,0/255)
  2437.         EYE.Color = C3(215/255,147/255,0/255)
  2438.         EYE2.Color = C3(143/255,98/255,0/255)
  2439.         Hair.Color = C3(215/255,147/255,0/255)
  2440.         Hair2.Color = C3(171/255,117/255,0/255)
  2441.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2442.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2443.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2444.         MODE = "Solar"
  2445.         ned.Text = "Solar"
  2446.     ATTACK = false
  2447.     Rooted = false
  2448. end
  2449.  
  2450. function SuperiorForm()
  2451.     ATTACK = true
  2452.     Rooted = true
  2453.     BALL.Parent = Character
  2454.     XEYE.Parent = nil
  2455.         SONG = 1873219898
  2456.         PITCH = 1
  2457.         VOLUME = 4
  2458.         sick.TimePosition = 0.01
  2459.         FACE = 404306534
  2460.         Speed = 25
  2461.         text.Text = "Superior"
  2462.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2463.         PRT.Color = C3(117/255,0/255,0/255)
  2464.         EYE.Color = C3(255/255,0/255,0/255)
  2465.         EYE2.Color = C3(255/255,0/255,0/255)
  2466.         Hair.Color = C3(151/255,0/255,0/255)
  2467.         Hair2.Color = C3(151/255,0/255,0/255)
  2468.         MAINRUINCOLOR = BrickColor.new("Really black")
  2469.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2470.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2471.         MODE = "Superior"
  2472.         ned.Text = "Superior"
  2473.     ATTACK = false
  2474.     Rooted = false
  2475. end
  2476.  
  2477. function BlackWhiteForm()
  2478.     ATTACK = true
  2479.     Rooted = true
  2480.     XEYE.Parent = nil
  2481.     BALL.Parent = Character
  2482.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2483.     text.Text = " "
  2484.     for i = 0, 1, 0.1 / Animation_Speed do
  2485.         Swait()
  2486.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2489.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2490.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2491.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2492.     end
  2493.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2494.     UNANCHOR = false
  2495.     RootPart.Anchored = true
  2496.     for i = 0, 2, 0.1 / Animation_Speed do
  2497.         Swait()
  2498.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2499.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2500.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2501.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2502.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504.     end
  2505.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2506.         Swait()
  2507.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2510.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2511.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513.     end
  2514.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2515.         UNANCHOR = true
  2516.         RootPart.Anchored = false
  2517.         MODE = "90s"
  2518.         SONG = 1166995642
  2519.         PITCH = 1
  2520.         VOLUME = 3.5
  2521.         sick.TimePosition = 17.5
  2522.         FACE = 2365263255
  2523.         Speed = 16
  2524.         text.Text = "90's"
  2525.         ned.Text = "90's"
  2526.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2527.         PRT.Color = C3(255/255,255/255,255/255)
  2528.         EYE.Color = C3(95/255,95/255,95/255)
  2529.         EYE2.Color = C3(95/255,95/255,95/255)
  2530.         Hair.Color = C3(255/255,255/255,255/255)
  2531.         Hair2.Color = C3(27/255,42/255,53/255)
  2532.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2533.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2534.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2535.     ATTACK = false
  2536.     Rooted = false
  2537. end
  2538.  
  2539. function EightyForm()
  2540.     ATTACK = true
  2541.     Rooted = true
  2542.     XEYE.Parent = nil
  2543.     BALL.Parent = Character
  2544.     text.Text = " "
  2545.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2546.     for i = 0, 1, 0.1 / Animation_Speed do
  2547.         Swait()
  2548.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2551.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2552.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554.     end
  2555.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2556.     UNANCHOR = false
  2557.     RootPart.Anchored = true
  2558.     for i = 0, 2, 0.1 / Animation_Speed do
  2559.         Swait()
  2560.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2563.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2564.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566.     end
  2567.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2568.         Swait()
  2569.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2570.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2571.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2572.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2573.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2575.     end
  2576.     UNANCHOR = true
  2577.     RootPart.Anchored = false
  2578.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2579.         MODE = "80s"
  2580.         text.Text = "80's"
  2581.         ned.Text = "80's"
  2582.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2583.         PRT.Color = C3(27/255,42/255,53/255)
  2584.         EYE.Color = C3(95/255,95/255,95/255)
  2585.         EYE2.Color = C3(95/255,95/255,95/255)
  2586.         Hair.Color = C3(27/255,42/255,53/255)
  2587.         Hair2.Color = C3(255/255,255/255,255/255)
  2588.         MAINRUINCOLOR = BrickColor.new("Black")
  2589.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2590.         FACE = 2365263255
  2591.         SONG = 1141556798
  2592.         PITCH = 1
  2593.         VOLUME = 3.5
  2594.         sick.TimePosition = 0.1
  2595.         Speed = 16
  2596.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2597.         UNANCHOR = true
  2598.         RootPart.Anchored = false
  2599.     ATTACK = false
  2600.     Rooted = false
  2601. end
  2602.  
  2603. function BlackForm()
  2604.     ATTACK = true
  2605.     Rooted = true
  2606.     BALL.Parent = Character
  2607.     XEYE.Parent = nil
  2608.     SONG = 1420353940
  2609.     PITCH = 1
  2610.     VOLUME = 2.5
  2611.     sick.TimePosition = 0.5
  2612.     text.Text = ""
  2613.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2614.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2615.     chatfunc("Riddle me this..")
  2616.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2617.     for i=0, 4, 0.1 / Animation_Speed do
  2618.         Swait()
  2619.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2620.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2621.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2622.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2623.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2624.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2625.     end
  2626.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2627.     chatfunc("Riddle me that..")
  2628.     for i=0, 4, 0.1 / Animation_Speed do
  2629.         Swait()
  2630.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2631.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2632.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2633.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2634.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2636.     end
  2637.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2638.     chatfunc("Who's afraid of The Big Black?")
  2639.     for i=0, 5, 0.1 / Animation_Speed do
  2640.         Swait()
  2641.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2642.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2643.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2644.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2645.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2646.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2647.     end
  2648.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2649.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2650.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2651.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2652.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2653.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2654.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690.     CreateSound(206082327,Torso,3,1,false)
  2691.     for i=0, 0.7, 0.1 / Animation_Speed do
  2692.         Swait()
  2693.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2694.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2695.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2696.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2697.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2699.     end
  2700.         MODE = "Black"
  2701.         FACE = 148988280
  2702.         Speed = 45
  2703.         text.Text = "THE BIG BLACK"
  2704.         ned.Text = "TBB"
  2705.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2706.         PRT.Color = C3(27/255,42/255,53/255)
  2707.         EYE.Color = C3(27/255,42/255,53/255)
  2708.         EYE2.Color = C3(27/255,42/255,53/255)
  2709.         Hair.Color = C3(27/255,42/255,53/255)
  2710.         Hair2.Color = C3(27/255,42/255,53/255)
  2711.         MAINRUINCOLOR = BrickColor.new("Black")
  2712.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2713.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2714.     ATTACK = false
  2715.     Rooted = false
  2716. end
  2717.  
  2718. function LostForm()
  2719.     ATTACK = true
  2720.     Rooted = true
  2721.     BALL.Parent = Character
  2722.     XEYE.Parent = nil
  2723.         SONG = 723652641
  2724.         PITCH = 1
  2725.         VOLUME = 3
  2726.         sick.TimePosition = 0.5
  2727.         FACE = 0
  2728.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2729.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2730.     CreateSound(136007472,Torso,5,1.2,false)
  2731.     for i=0, 2.5, 0.1 / Animation_Speed do
  2732.         Swait()
  2733.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2734.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2735.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2736.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2737.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2738.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2739.     end
  2740.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2741.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2742.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2743.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2744.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2745.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2746.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2747.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2748.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2749.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2750.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2751.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2752.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2753.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2754.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2755.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2756.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2757.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2758.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2759.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2760.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2761.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2762.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2764.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2765.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2766.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2767.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2768.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2769.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2770.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2771.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2772.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2773.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2774.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2775.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2776.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2777.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2778.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2779.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2780.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2781.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2782.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2783.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2784.     CreateSound(847061203,Torso,3,1,false)
  2785.     CreateSound(239000203,Torso,3,1,false)
  2786.     CreateSound(579687077,Torso,3,0.75,false)
  2787.         MODE = "LostHope"
  2788.         Speed = 12
  2789.         text.Text = "The Lost"
  2790.         ned.Text = "Lost"
  2791.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2792.         PRT.Color = C3(0/255,0/255,0/255)
  2793.         EYE.Color = C3(0/255,0/255,0/255)
  2794.         EYE2.Color = C3(0/255,0/255,0/255)
  2795.         Hair.Color = C3(0/255,0/255,0/255)
  2796.         Hair2.Color = C3(0/255,0/255,0/255)
  2797.         MAINRUINCOLOR = BrickColor.new("Really black")
  2798.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2799.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2800.     for i=0, 1.5, 0.1 / Animation_Speed do
  2801.         Swait()
  2802.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2803.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2804.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2805.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2806.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2807.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2808.     end
  2809.     ATTACK = false
  2810.     Rooted = false
  2811. end
  2812.  
  2813. function TerraForm()
  2814.     ATTACK = true
  2815.     Rooted = true
  2816.     BALL.Parent = Character
  2817.     XEYE.Parent = nil
  2818.         SONG = 157460916
  2819.         PITCH = 1
  2820.         VOLUME = 3
  2821.         sick.TimePosition = 0
  2822.         FACE = 155195214
  2823.         Speed = 27
  2824.         MODE = "Hexa"
  2825.         text.Text = "Terra"
  2826.         ned.Text = "Terra"
  2827.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2828.         PRT.Color = C3(86/255,66/255,54/255)
  2829.         EYE.Color = C3(39/255,70/255,45/255)
  2830.         EYE2.Color = C3(39/255,70/255,45/255)
  2831.         Hair.Color = C3(39/255,70/255,45/255)
  2832.         Hair2.Color = C3(39/255,70/255,45/255)
  2833.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2834.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2835.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2836.     ATTACK = false
  2837.     Rooted = false
  2838. end
  2839.  
  2840. function RandomForm()
  2841.     ATTACK = true
  2842.     Rooted = true
  2843.     XEYE.Parent = nil
  2844.     BALL.Parent = Character
  2845.         UNANCHOR = true
  2846.         RootPart.Anchored = false
  2847.         MODE = "Random"
  2848.         SONG = 0
  2849.         PITCH = 1
  2850.         VOLUME = 3.5
  2851.         sick.TimePosition = 0
  2852.         FACE = 2365263255
  2853.         Speed = 20
  2854.         text.Text = "Randomizer"
  2855.         ned.Text = "Randomizer"
  2856.         TEXTCOLOR = BrickColor.Random().Color
  2857.         PRT.Color = BrickColor.Random().Color
  2858.         EYE.Color = BrickColor.Random().Color
  2859.         EYE2.Color = BrickColor.Random().Color
  2860.         Hair.Color = BrickColor.Random().Color
  2861.         Hair2.Color = BrickColor.Random().Color
  2862.         MAINRUINCOLOR = BrickColor.Random()
  2863.         SECONDRUINCOLOR  = BrickColor.Random()
  2864.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2865.     ATTACK = false
  2866.     Rooted = false
  2867. end
  2868.  
  2869. function VantaForm()
  2870.     ATTACK = true
  2871.     Rooted = true
  2872.     BALL.Parent = Character
  2873.     XEYE.Parent = nil
  2874.         SONG = 190845741
  2875.         PITCH = 1
  2876.         VOLUME = 6
  2877.         sick.TimePosition = 12.5
  2878.         wait(1)
  2879.         for i=0, 2.5, 0.1 / Animation_Speed do
  2880.             Swait()
  2881.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2882.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2883.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2884.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2885.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2886.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2887.         end
  2888.         MODE = "Vanta"
  2889.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2890.         FACE = 404306534
  2891.         Speed = 12
  2892.         text.Text = "Vanta-X"
  2893.         ned.Text = "Vanta-X"
  2894.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2895.         PRT.Color = C3(107/255,50/255,124/255)
  2896.         EYE.Color = C3(155/255,0/255,255/255)
  2897.         EYE2.Color = C3(155/255,0/255,255/255)
  2898.         Hair.Color = C3(80/255,0/255,180/255)
  2899.         Hair2.Color = C3(50/255,0/255,150/255)
  2900.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2901.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2902.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2903.     ATTACK = false
  2904.     Rooted = false
  2905. end
  2906.  
  2907. function ChronoForm()
  2908.     ATTACK = true
  2909.     Rooted = true
  2910.     BALL.Parent = Character
  2911.     XEYE.Parent = nil
  2912.         SONG = 432493949
  2913.         PITCH = 1
  2914.         VOLUME = 3
  2915.         sick.TimePosition = 0
  2916.         FACE = 2371494469
  2917.         Speed = 16
  2918.         MODE = "Time"
  2919.         text.Text = "Chronos"
  2920.         ned.Text = "Chronos"
  2921.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2922.         PRT.Color = C3(0/255,155/255,0/255)
  2923.         EYE.Color = C3(0/255,255/255,0/255)
  2924.         EYE2.Color = C3(0/255,255/255,0/255)
  2925.         Hair.Color = C3(239/255,184/255,56/255)
  2926.         Hair2.Color = C3(245/255,205/255,48/255)
  2927.         MODE = "Time"
  2928.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2929.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2930.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2931.     ATTACK = false
  2932.     Rooted = false
  2933. end
  2934.  
  2935. function SenseForm()
  2936.     ATTACK = true
  2937.     Rooted = true
  2938.     BALL.Parent = Character
  2939.     XEYE.Parent = nil
  2940.         SONG = 1497785701
  2941.         PITCH = 1
  2942.         VOLUME = 3
  2943.         sick.TimePosition = 13.75
  2944.         FACE = 2375008868
  2945.         Speed = 13
  2946.         MODE = "Sense"
  2947.         text.TextColor3 = C3(255/255,255/255,255/255)
  2948.         text.Text = "None-Sense"
  2949.         ned.Text = "Non-Sense"
  2950.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2951.         coroutine.resume(coroutine.create(function()
  2952.         repeat
  2953.         text.TextColor3 = C3(13/255,105/255,172/255)
  2954.         Swait(5)
  2955.         text.TextColor3 = C3(196/255,40/255,28/255)
  2956.         Swait(5)
  2957.         until MODE ~= "Sense"
  2958.         text.TextColor3 = C3(27/255,42/255,53/255)
  2959.         end))
  2960.         PRT.Color = C3(13/255,105/255,172/255)
  2961.         EYE.Color = C3(255/255,255/255,255/255)
  2962.         EYE2.Color = C3(255/255,255/255,255/255)
  2963.         Hair.Color = C3(196/255,40/255,28/255)
  2964.         Hair2.Color = C3(196/255,40/255,28/255)
  2965.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2966.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2967.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2968.     ATTACK = false
  2969.     Rooted = false
  2970. end
  2971.  
  2972. function SanityForm()
  2973.     ATTACK = true
  2974.     Rooted = true
  2975.     BALL.Parent = Character
  2976.     XEYE.Parent = nil
  2977.         SONG = 2347469019
  2978.         PITCH = 1
  2979.         VOLUME = 3
  2980.         sick.TimePosition = 0
  2981.         FACE = 2375030229
  2982.         Speed = 30
  2983.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2984.         text.Text = "Sanity-Less"
  2985.         coroutine.resume(coroutine.create(function()
  2986.         repeat
  2987.         ned.Text = "Sanity-Less"
  2988.         PRT.Color = BrickColor.Random().Color
  2989.         EYE.Color = BrickColor.Random().Color
  2990.         EYE2.Color = BrickColor.Random().Color
  2991.         Hair.Color = BrickColor.Random().Color
  2992.         Hair2.Color = BrickColor.Random().Color
  2993.         MAINRUINCOLOR = BrickColor.Random()
  2994.         SECONDRUINCOLOR = BrickColor.Random()
  2995.         text.TextColor3 = BrickColor.Random().Color
  2996.         text.TextStrokeColor3 = BrickColor.Random().Color
  2997.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2998.         Swait(5)
  2999.         until MODE ~= "Sanity"
  3000.         text.TextColor3 = C3(27/255,42/255,53/255)
  3001.     end))
  3002.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3003.         PRT.Color = C3(99/255,95/255,98/255)
  3004.         EYE.Color = C3(99/255,95/255,98/255)
  3005.         EYE2.Color = C3(99/255,95/255,98/255)
  3006.         Hair.Color = C3(99/255,95/255,98/255)
  3007.         Hair2.Color = C3(99/255,95/255,98/255)
  3008.         MODE = "Sanity"
  3009.     ATTACK = false
  3010.     Rooted = false
  3011. end
  3012.  
  3013. function FairyForm()
  3014.     ATTACK = true
  3015.     Rooted = true
  3016.     BALL.Parent = Character
  3017.     XEYE.Parent = nil
  3018.     for i=0, 2, 0.1 / Animation_Speed do
  3019.             Swait()
  3020.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3021.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3022.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3023.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3024.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3025.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3026.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3027.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3028.          end
  3029.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3030.         MODE = "Fairy"
  3031.         ned.Text = "Fairy"
  3032.         TEXTCOLOR = C3(255/255,102/255,204/255)
  3033.         PRT.Color = C3(98/255,37/255,209/255)
  3034.         EYE.Color = C3(255/255,152/255,220/255)
  3035.         EYE2.Color = C3(255/255,152/255,220/255)
  3036.         Hair.Color = C3(170/255,0/255,170/255)
  3037.         Hair2.Color = C3(170/255,0/255,170/255)
  3038.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3039.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  3040.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3041.         SONG = 228428389
  3042.         PITCH = 1
  3043.         VOLUME = 3
  3044.         sick.TimePosition = 0.5
  3045.         FACE = 21635489
  3046.         Speed = 20
  3047.         text.Text = "Fairy"
  3048.     ATTACK = false
  3049.     Rooted = false
  3050. end
  3051.  
  3052. function DevilForm()
  3053.     ATTACK = true
  3054.     Rooted = true
  3055.     BALL.Parent = Character
  3056.     XEYE.Parent = nil
  3057.         for i=0, 1, 0.1 / Animation_Speed do
  3058.             Swait()
  3059.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3060.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3061.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3062.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3063.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3064.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3065.         end
  3066.         CreateSound(363808674, Torso, 6, 1, false)
  3067.         for i=0, 0.5, 0.1 / Animation_Speed do
  3068.             Swait()
  3069.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3070.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3071.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3072.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3073.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3074.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3075.         end
  3076.         for i=0, 0.5, 0.1 / Animation_Speed do
  3077.             Swait()
  3078.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3079.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3080.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3081.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3082.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3083.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3084.         end
  3085.         CreateSound(363808674, Torso, 6, 1, false)
  3086.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3087.         for i=0, 0.5, 0.1 / Animation_Speed do
  3088.             Swait()
  3089.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3090.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3091.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3092.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3093.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3094.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3095.         end
  3096.         MODE = "Devil"
  3097.         ned.Text = "Devil"
  3098.         SONG = 919231299
  3099.         PITCH = 1
  3100.         VOLUME = 3
  3101.         sick.TimePosition = 15.2
  3102.         FACE = 405705854
  3103.         Speed = 20
  3104.         text.Text = "Devil"
  3105.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3106.         PRT.Color = C3(98/255,0/255,0/255)
  3107.         EYE.Color = C3(255/255,0/255,0/255)
  3108.         EYE2.Color = C3(255/255,0/255,0/255)
  3109.         Hair.Color = C3(21/255,0/255,0/255)
  3110.         Hair2.Color = C3(53/255,0/255,0/255)
  3111.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3112.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3113.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3114.     ATTACK = false
  3115.     Rooted = false
  3116. end
  3117.  
  3118. function PurgeForm()
  3119.     ATTACK = true
  3120.     Rooted = true
  3121.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3122.         MODE = "Purged"
  3123.         XEYE.Parent = Character
  3124.         BALL.Parent = nil
  3125.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3126.         PRT.Color = C3(0/255,0/255,0/255)
  3127.         EYE.Color = C3(0/255,0/255,0/255)
  3128.         EYE2.Color = C3(0/255,0/255,0/255)
  3129.         Hair.Color = C3(0/255,0/255,0/255)
  3130.         Hair2.Color = C3(0/255,0/255,0/255)
  3131.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3132.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3133.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3134.         SONG = 1103329236
  3135.         PITCH = 1
  3136.         VOLUME = 3
  3137.         sick.TimePosition = 0
  3138.         FACE = 2378683942
  3139.         Speed = 20
  3140.         text.Text = "The Purge"
  3141.         ned.Text = "Purge"
  3142.         for i=0, 1, 0.1 / Animation_Speed do
  3143.             Swait()
  3144.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3145.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3146.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3147.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3148.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3149.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3150.         end
  3151.     CreateSound(363808674, Head, 9999, 1, false)
  3152.         for i=0, 0.2, 0.1 / Animation_Speed do
  3153.             Swait()
  3154.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3155.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3156.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3157.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3158.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3159.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3160.         end
  3161.     ATTACK = false
  3162.     Rooted = false
  3163. end
  3164.  
  3165. function OriginsForm()
  3166.     ATTACK = true
  3167.     Rooted = true
  3168.         MODE = "Origins"
  3169.         SONG = 265913095
  3170.         PITCH = 1
  3171.         VOLUME = 3
  3172.         sick.TimePosition = 17.5
  3173.         FACE = 404306534
  3174.         Speed = 19
  3175.         text.Text = "The Origins"
  3176.         ned.Text = "Origins"
  3177.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3178.         PRT.Color = C3(215/255,147/255,0/255)
  3179.         EYE.Color = C3(255/255,0/255,0/255)
  3180.         EYE2.Color = C3(255/255,0/255,0/255)
  3181.         Hair.Color = C3(0/255,0/255,255/255)
  3182.         Hair2.Color = C3(0/255,0/255,255/255)
  3183.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3184.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3185.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3186.     ATTACK = false
  3187.     Rooted = false
  3188. end
  3189.  
  3190. --//=================================\\
  3191. --||    ATTACK FUNCTIONS AND STUFF
  3192. --\\=================================//
  3193. function CameraEnshaking(Length, Intensity)
  3194.     coroutine.resume(coroutine.create(function()
  3195.         local intensity = 1 * Intensity
  3196.         local rotM = 0.01 * Intensity
  3197.         for i = 0, Length, 0.1 do
  3198.             Swait()
  3199.             intensity = intensity - 0.05 * Intensity / Length
  3200.             rotM = rotM - 5.0E-4 * Intensity / Length
  3201.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3202.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3203.         end
  3204.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3205.     end))
  3206. end
  3207.  
  3208. function ManualDamage(Humanoid,Damage,TorsoPart)
  3209.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3210.     defence.Name = ("HitBy"..Player.Name)
  3211.     game:GetService("Debris"):AddItem(defence, 0.001)
  3212.     Damage = Damage * DAMAGEMULTIPLIER
  3213.     if Humanoid.Health ~= 0 then
  3214.         local CritChance = MRANDOM(1,100)
  3215.         if Damage > Humanoid.Health then
  3216.             Damage = math.ceil(Humanoid.Health)
  3217.             if Damage == 0 then
  3218.                 Damage = 0.1
  3219.             end
  3220.         end
  3221.         Humanoid.Health = Humanoid.Health - Damage
  3222.     end
  3223. end
  3224.  
  3225. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3226.     local CHILDREN = workspace:GetDescendants()
  3227.     for index, CHILD in pairs(CHILDREN) do
  3228.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3229.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3230.             if HUM then
  3231.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3232.                 if TORSO then
  3233.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3234.                         if INSTAKILL == true then
  3235.                             CHILD:BreakJoints()
  3236.                         else
  3237.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3238.                             ManualDamage(HUM,DMG,TORSO)
  3239.                         end
  3240.                         if FLING > 0 then
  3241.                             for _, c in pairs(CHILD:GetChildren()) do
  3242.                                 if c:IsA("BasePart") then
  3243.                                     local bv = Instance.new("BodyVelocity")
  3244.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3245.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3246.                                     bv.Parent = c
  3247.                                     Debris:AddItem(bv,0.05)
  3248.                                 end
  3249.                             end
  3250.                         end
  3251.                     end
  3252.                 end
  3253.             end
  3254.         end
  3255.     end
  3256. end
  3257.  
  3258. function MeleeDMG(Humanoid,Damage)
  3259.     Damage = Damage * DAMAGEMULTIPLIER
  3260.     if Humanoid.Health < 2000 then
  3261.         if Humanoid.Health - Damage > 0 then
  3262.             Humanoid.Health = Humanoid.Health - Damage
  3263.         else
  3264.             Humanoid.Parent:BreakJoints()
  3265.         end
  3266.     else
  3267.         Humanoid.Parent:BreakJoints()
  3268.     end
  3269. end
  3270.  
  3271.  
  3272. function BasicCombo()
  3273.     ATTACK = true
  3274.     Rooted = false
  3275.     EQUIPPED = true
  3276.     local HIT2 = function()
  3277.         local HITS2 = {}
  3278.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3279.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3280.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3281.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3282.                 if TORSO and HUM.Health > 0 then
  3283.                     local PASS = true
  3284.                     for i = 1, #HITS2 do
  3285.                         if HITS2[i] == hit.Parent then
  3286.                             PASS = false
  3287.                         end
  3288.                     end
  3289.                     table.insert(HITS2,hit.Parent)
  3290.                         if PASS == true then
  3291.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3292.                     end
  3293.                 end
  3294.             end
  3295.         end)
  3296.         return TOUCH2
  3297.     end
  3298.     local HIT = function()
  3299.         local HITS = {}
  3300.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3301.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3302.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3303.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3304.                 if TORSO and HUM.Health > 0 then
  3305.                     local PASS = true
  3306.                     for i = 1, #HITS do
  3307.                         if HITS[i] == hit.Parent then
  3308.                             PASS = false
  3309.                         end
  3310.                     end
  3311.                     table.insert(HITS,hit.Parent)
  3312.                         if PASS == true then
  3313.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3314.                     end
  3315.                 end
  3316.             end
  3317.         end)
  3318.         return TOUCH
  3319.     end
  3320.     if COMBO == 1 then
  3321.         for i=0, 0.35, 0.1 / Animation_Speed do
  3322.             Swait()
  3323.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3324.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3325.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3326.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3327.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3328.         end
  3329.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3330.         local TOUCHED = HIT()
  3331.         for i=0, 0.5, 0.1 / Animation_Speed do
  3332.             Swait()
  3333.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3334.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3335.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3336.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3337.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3338.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3339.         end
  3340.         TOUCHED:Disconnect()
  3341.         COMBO = 2
  3342.     elseif COMBO == 2 then
  3343.         for i=0, 0.35, 0.1 / Animation_Speed do
  3344.             Swait()
  3345.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3346.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3347.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3348.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3349.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350.         end
  3351.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3352.         local TOUCHED = HIT2()
  3353.         for i=0, 0.5, 0.1 / Animation_Speed do
  3354.             Swait()
  3355.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3356.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3357.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3358.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3359.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3360.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3361.         end
  3362.         TOUCHED:Disconnect()
  3363.         COMBO = 3
  3364.     elseif COMBO == 3 then
  3365.         for i=0, 0.35, 0.1 / Animation_Speed do
  3366.             Swait()
  3367.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3368.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3369.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3370.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3371.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3372.         end
  3373.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3374.         local TOUCHED = HIT2()
  3375.         local TOUCHED2 = HIT()
  3376.         for i=0, 0.5, 0.1 / Animation_Speed do
  3377.             Swait()
  3378.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3379.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3380.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3381.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3382.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3383.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3384.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3385.         end
  3386.         TOUCHED:Disconnect()
  3387.         TOUCHED2:Disconnect()
  3388.         COMBO = 4
  3389.     elseif COMBO == 4 then
  3390.         for i=0, 0.5, 0.1 / Animation_Speed do
  3391.             Swait()
  3392.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3393.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3394.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3395.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3396.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3397.         end
  3398.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3399.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3400.         CameraEnshaking(3,10)
  3401.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3402.         for i=0, 0.5, 0.1 / Animation_Speed do
  3403.             Swait()
  3404.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3405.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3406.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3407.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3408.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3409.         end
  3410.         COMBO = 1
  3411.     end
  3412.     coroutine.resume(coroutine.create(function()
  3413.         for i = 1, 50 do
  3414.             Swait()
  3415.             if ATTACK == true then
  3416.                 break
  3417.             end
  3418.         end
  3419.         if ATTACK == false then
  3420.             COMBO = 1
  3421.         end
  3422.     end))
  3423.     ATTACK = false
  3424.     Rooted = false
  3425.     EQUIPPED = false
  3426. end
  3427.  
  3428. function ColorfulCombo()
  3429.     ATTACK = true
  3430.     Rooted = false
  3431.     EQUIPPED = true
  3432.     local HIT2 = function()
  3433.         local HITS2 = {}
  3434.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3435.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3436.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3437.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3438.                 if TORSO and HUM.Health > 0 then
  3439.                     local PASS = true
  3440.                     for i = 1, #HITS2 do
  3441.                         if HITS2[i] == hit.Parent then
  3442.                             PASS = false
  3443.                         end
  3444.                     end
  3445.                     table.insert(HITS2,hit.Parent)
  3446.                         if PASS == true then
  3447.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3448.                     end
  3449.                 end
  3450.             end
  3451.         end)
  3452.         return TOUCH2
  3453.     end
  3454.     local HIT = function()
  3455.         local HITS = {}
  3456.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3457.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3458.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3459.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3460.                 if TORSO and HUM.Health > 0 then
  3461.                     local PASS = true
  3462.                     for i = 1, #HITS do
  3463.                         if HITS[i] == hit.Parent then
  3464.                             PASS = false
  3465.                         end
  3466.                     end
  3467.                     table.insert(HITS,hit.Parent)
  3468.                         if PASS == true then
  3469.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3470.                     end
  3471.                 end
  3472.             end
  3473.         end)
  3474.         return TOUCH
  3475.     end
  3476.     if COMBO == 1 then
  3477.         for i=0, 0.35, 0.1 / Animation_Speed do
  3478.             Swait()
  3479.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3480.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3481.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3482.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3483.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3484.         end
  3485.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3486.         local TOUCHED = HIT()
  3487.         for i=0, 0.5, 0.1 / Animation_Speed do
  3488.             Swait()
  3489.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3490.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3491.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3492.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3493.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3494.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3495.         end
  3496.         TOUCHED:Disconnect()
  3497.         COMBO = 2
  3498.     elseif COMBO == 2 then
  3499.         for i=0, 0.35, 0.1 / Animation_Speed do
  3500.             Swait()
  3501.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3502.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3503.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3504.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3505.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3506.         end
  3507.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3508.         local TOUCHED = HIT2()
  3509.         for i=0, 0.5, 0.1 / Animation_Speed do
  3510.             Swait()
  3511.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3512.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3513.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3514.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3515.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3516.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3517.         end
  3518.         TOUCHED:Disconnect()
  3519.         COMBO = 3
  3520.     elseif COMBO == 3 then
  3521.         for i=0, 0.35, 0.1 / Animation_Speed do
  3522.             Swait()
  3523.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3524.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3525.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3526.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3527.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3528.         end
  3529.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3530.         local TOUCHED = HIT2()
  3531.         local TOUCHED2 = HIT()
  3532.         for i=0, 0.5, 0.1 / Animation_Speed do
  3533.             Swait()
  3534.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3535.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3536.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3537.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3538.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3539.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3540.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3541.         end
  3542.         TOUCHED:Disconnect()
  3543.         TOUCHED2:Disconnect()
  3544.         COMBO = 4
  3545.     elseif COMBO == 4 then
  3546.         for i=0, 0.5, 0.1 / Animation_Speed do
  3547.             Swait()
  3548.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3549.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3550.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3551.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3552.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553.         end
  3554.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3555.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3556.         CameraEnshaking(3,10)
  3557.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3558.         for i=0, 0.5, 0.1 / Animation_Speed do
  3559.             Swait()
  3560.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3561.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3562.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3563.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3564.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3565.         end
  3566.         COMBO = 1
  3567.     end
  3568.     coroutine.resume(coroutine.create(function()
  3569.         for i = 1, 50 do
  3570.             Swait()
  3571.             if ATTACK == true then
  3572.                 break
  3573.             end
  3574.         end
  3575.         if ATTACK == false then
  3576.             COMBO = 1
  3577.         end
  3578.     end))
  3579.     ATTACK = false
  3580.     Rooted = false
  3581.     EQUIPPED = false
  3582. end
  3583.  
  3584. function PurgeCombo()
  3585.     ATTACK = true
  3586.     Rooted = false
  3587.     EQUIPPED = true
  3588.     local HIT2 = function()
  3589.         local HITS2 = {}
  3590.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3591.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3592.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3593.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3594.                 if TORSO and HUM.Health > 0 then
  3595.                     local PASS = true
  3596.                     for i = 1, #HITS2 do
  3597.                         if HITS2[i] == hit.Parent then
  3598.                             PASS = false
  3599.                         end
  3600.                     end
  3601.                     table.insert(HITS2,hit.Parent)
  3602.                         if PASS == true then
  3603.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3604.                     end
  3605.                 end
  3606.             end
  3607.         end)
  3608.         return TOUCH2
  3609.     end
  3610.     local HIT = function()
  3611.         local HITS = {}
  3612.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3613.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3614.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3615.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3616.                 if TORSO and HUM.Health > 0 then
  3617.                     local PASS = true
  3618.                     for i = 1, #HITS do
  3619.                         if HITS[i] == hit.Parent then
  3620.                             PASS = false
  3621.                         end
  3622.                     end
  3623.                     table.insert(HITS,hit.Parent)
  3624.                         if PASS == true then
  3625.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3626.                     end
  3627.                 end
  3628.             end
  3629.         end)
  3630.         return TOUCH
  3631.     end
  3632.     local HIT3 = function()
  3633.         local HITS3 = {}
  3634.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3635.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3636.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3637.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3638.                 if TORSO and HUM.Health > 0 then
  3639.                     local PASS = true
  3640.                     for i = 1, #HITS3 do
  3641.                         if HITS3[i] == hit.Parent then
  3642.                             PASS = false
  3643.                         end
  3644.                     end
  3645.                     table.insert(HITS3,hit.Parent)
  3646.                         if PASS == true then
  3647.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3648.                     end
  3649.                 end
  3650.             end
  3651.         end)
  3652.         return TOUCH3
  3653.     end
  3654.     if COMBO == 1 then
  3655.         for i=0, 0.35, 0.1 / Animation_Speed do
  3656.             Swait()
  3657.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3658.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3659.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3660.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3661.         end
  3662.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3663.         local TOUCHED = HIT()
  3664.         for i=0, 0.5, 0.1 / Animation_Speed do
  3665.             Swait()
  3666.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3667.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3668.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3669.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3670.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3671.         end
  3672.         TOUCHED:Disconnect()
  3673.         COMBO = 2
  3674.     elseif COMBO == 2 then
  3675.         for i=0, 0.35, 0.1 / Animation_Speed do
  3676.             Swait()
  3677.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3678.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3679.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3680.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3681.         end
  3682.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3683.         local TOUCHED = HIT2()
  3684.         for i=0, 0.5, 0.1 / Animation_Speed do
  3685.             Swait()
  3686.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3687.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3688.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3689.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3690.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3691.         end
  3692.         TOUCHED:Disconnect()
  3693.         COMBO = 3
  3694.     elseif COMBO == 3 then
  3695.         for i=0, 0.2, 0.1 / Animation_Speed do
  3696.             Swait()
  3697.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3698.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3699.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3700.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3701.         end
  3702.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3703.         local TOUCHED = HIT3()
  3704.         for i=0, 0.5, 0.1 / Animation_Speed do
  3705.             Swait()
  3706.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3707.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3708.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3709.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3710.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3711.         end
  3712.         TOUCHED:Disconnect()
  3713.         COMBO = 4
  3714.     elseif COMBO == 4 then
  3715.         Rooted = true
  3716.         for i=0, 0.5, 0.1 / Animation_Speed do
  3717.             Swait()
  3718.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3719.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3720.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3721.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3722.         end
  3723.         for i=0, 0.1, 0.1 / Animation_Speed do
  3724.             Swait()
  3725.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3726.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3727.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3728.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729.         end
  3730.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3731.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3732.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3733.         CameraEnshaking(3,10)
  3734.         ManualAoE(HITPOS,15,20,45,75,false)
  3735.         for i=0, 0.5, 0.1 / Animation_Speed do
  3736.             Swait()
  3737.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3738.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3739.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3740.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3741.         end
  3742.         Rooted = false
  3743.         COMBO = 1
  3744.     end
  3745.     coroutine.resume(coroutine.create(function()
  3746.         for i = 1, 50 do
  3747.             Swait()
  3748.             if ATTACK == true then
  3749.                 break
  3750.             end
  3751.         end
  3752.         if ATTACK == false then
  3753.             COMBO = 1
  3754.         end
  3755.     end))
  3756.     ATTACK = false
  3757.     Rooted = false
  3758.     EQUIPPED = false
  3759. end
  3760.  
  3761. function FlyingCombo()
  3762.     ATTACK = true
  3763.     Rooted = false
  3764.     EQUIPPED = true
  3765.     local HIT2 = function()
  3766.         local HITS2 = {}
  3767.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3768.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3769.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3770.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3771.                 if TORSO and HUM.Health > 0 then
  3772.                     local PASS = true
  3773.                     for i = 1, #HITS2 do
  3774.                         if HITS2[i] == hit.Parent then
  3775.                             PASS = false
  3776.                         end
  3777.                     end
  3778.                     table.insert(HITS2,hit.Parent)
  3779.                         if PASS == true then
  3780.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3781.                     end
  3782.                 end
  3783.             end
  3784.         end)
  3785.         return TOUCH2
  3786.     end
  3787.     local HIT = function()
  3788.         local HITS = {}
  3789.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3790.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3791.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3792.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3793.                 if TORSO and HUM.Health > 0 then
  3794.                     local PASS = true
  3795.                     for i = 1, #HITS do
  3796.                         if HITS[i] == hit.Parent then
  3797.                             PASS = false
  3798.                         end
  3799.                     end
  3800.                     table.insert(HITS,hit.Parent)
  3801.                         if PASS == true then
  3802.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3803.                     end
  3804.                 end
  3805.             end
  3806.         end)
  3807.         return TOUCH
  3808.     end
  3809.     local HIT3 = function()
  3810.         local HITS3 = {}
  3811.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3812.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3813.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3814.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3815.                 if TORSO and HUM.Health > 0 then
  3816.                     local PASS = true
  3817.                     for i = 1, #HITS3 do
  3818.                         if HITS3[i] == hit.Parent then
  3819.                             PASS = false
  3820.                         end
  3821.                     end
  3822.                     table.insert(HITS3,hit.Parent)
  3823.                         if PASS == true then
  3824.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3825.                     end
  3826.                 end
  3827.             end
  3828.         end)
  3829.         return TOUCH3
  3830.     end
  3831.     local HIT4 = function()
  3832.         local HITS4 = {}
  3833.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3834.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3835.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3836.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3837.                 if TORSO and HUM.Health > 0 then
  3838.                     local PASS = true
  3839.                     for i = 1, #HITS4 do
  3840.                         if HITS4[i] == hit.Parent then
  3841.                             PASS = false
  3842.                         end
  3843.                     end
  3844.                     table.insert(HITS4,hit.Parent)
  3845.                         if PASS == true then
  3846.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3847.                     end
  3848.                 end
  3849.             end
  3850.         end)
  3851.         return TOUCH4
  3852.     end
  3853.     if COMBO == 1 then
  3854.         for i=0, 0.3, 0.1 / Animation_Speed do
  3855.             Swait()
  3856.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3857.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3859.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3860.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862.         end
  3863.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3864.         local TOUCHED2 = HIT4()
  3865.         local TOUCHED = HIT3()
  3866.         for i=0, 0.075, 0.1 / Animation_Speed do
  3867.             Swait()
  3868.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3869.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3870.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3871.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3873.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3874.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876.         end
  3877.         for i=0, 0.075, 0.1 / Animation_Speed do
  3878.             Swait()
  3879.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3880.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3881.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3882.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3883.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3884.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3885.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3887.         end
  3888.         for i=0, 0.075, 0.1 / Animation_Speed do
  3889.             Swait()
  3890.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3891.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3892.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3893.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3895.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3896.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898.         end
  3899.         for i=0, 0.075, 0.1 / Animation_Speed do
  3900.             Swait()
  3901.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3902.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3903.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3904.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3906.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3907.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909.         end
  3910.         for i=0, 0.075, 0.1 / Animation_Speed do
  3911.             Swait()
  3912.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3913.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3914.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3915.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3916.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3917.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3918.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920.         end
  3921.         for i=0, 0.075, 0.1 / Animation_Speed do
  3922.             Swait()
  3923.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3924.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3925.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3926.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3927.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3928.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3929.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931.         end
  3932.         for i=0, 0.075, 0.1 / Animation_Speed do
  3933.             Swait()
  3934.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3935.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3936.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3937.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3938.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3939.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3940.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3941.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942.         end
  3943.         for i=0, 0.075, 0.1 / Animation_Speed do
  3944.             Swait()
  3945.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3946.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3947.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3948.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3949.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3950.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3951.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3952.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953.         end
  3954.         TOUCHED:Disconnect()
  3955.         TOUCHED2:Disconnect()
  3956.         COMBO = 2
  3957.     elseif COMBO == 2 then
  3958.         for i=0, 0.3, 0.1 / Animation_Speed do
  3959.             Swait()
  3960.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3962.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3963.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3964.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966.         end
  3967.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3968.         local TOUCHED2 = HIT4()
  3969.         local TOUCHED = HIT3()
  3970.         for i=0, 0.075, 0.1 / Animation_Speed do
  3971.             Swait()
  3972.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3973.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3974.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3975.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3977.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3978.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980.         end
  3981.         for i=0, 0.075, 0.1 / Animation_Speed do
  3982.             Swait()
  3983.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3984.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3985.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3986.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3988.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3989.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3990.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991.         end
  3992.         for i=0, 0.075, 0.1 / Animation_Speed do
  3993.             Swait()
  3994.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3995.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3996.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3997.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3998.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3999.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4000.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4001.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4002.         end
  4003.         for i=0, 0.075, 0.1 / Animation_Speed do
  4004.             Swait()
  4005.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4006.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4007.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4008.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4010.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4011.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013.         end
  4014.         for i=0, 0.075, 0.1 / Animation_Speed do
  4015.             Swait()
  4016.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4017.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4018.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4019.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4020.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4021.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4022.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4023.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024.         end
  4025.         for i=0, 0.075, 0.1 / Animation_Speed do
  4026.             Swait()
  4027.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4028.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4029.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4030.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4031.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4032.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4033.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035.         end
  4036.         for i=0, 0.075, 0.1 / Animation_Speed do
  4037.             Swait()
  4038.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4039.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4040.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4041.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4042.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4043.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4044.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4045.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046.         end
  4047.         for i=0, 0.075, 0.1 / Animation_Speed do
  4048.             Swait()
  4049.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4050.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4051.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4052.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4053.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4054.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4055.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4056.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4057.         end
  4058.         for i=0, 0.075, 0.1 / Animation_Speed do
  4059.             Swait()
  4060.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4061.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4062.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4063.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4064.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4065.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4066.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4067.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4068.         end
  4069.         TOUCHED:Disconnect()
  4070.         TOUCHED2:Disconnect()
  4071.         COMBO = 3
  4072.     elseif COMBO == 3 then
  4073.         for i=0, 0.35, 0.1 / Animation_Speed do
  4074.             Swait()
  4075.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4076.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4077.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4078.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4079.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4080.         end
  4081.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4082.         local TOUCHED = HIT2()
  4083.         local TOUCHED2 = HIT()
  4084.         for i=0, 0.5, 0.1 / Animation_Speed do
  4085.             Swait()
  4086.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4087.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4088.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4089.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4090.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4091.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4092.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4093.         end
  4094.         TOUCHED:Disconnect()
  4095.         TOUCHED2:Disconnect()
  4096.         COMBO = 4
  4097.     elseif COMBO == 4 then
  4098.         for i=0, 0.5, 0.1 / Animation_Speed do
  4099.             Swait()
  4100.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4101.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4102.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4103.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4104.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4105.         end
  4106.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4107.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4108.         CameraEnshaking(3,10)
  4109.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4110.         for i=0, 0.5, 0.1 / Animation_Speed do
  4111.             Swait()
  4112.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4113.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4114.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4115.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4116.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4117.         end
  4118.         COMBO = 1
  4119.     end
  4120.     coroutine.resume(coroutine.create(function()
  4121.         for i = 1, 50 do
  4122.             Swait()
  4123.             if ATTACK == true then
  4124.                 break
  4125.             end
  4126.         end
  4127.         if ATTACK == false then
  4128.             COMBO = 1
  4129.         end
  4130.     end))
  4131.     ATTACK = false
  4132.     Rooted = false
  4133.     EQUIPPED = false
  4134. end
  4135.    
  4136. function SuperStomm()
  4137.     ATTACK = true
  4138.     Rooted = true
  4139.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4140.     coroutine.resume(coroutine.create(function()
  4141.        Swait(65)
  4142.        CameraEnshaking(3,25)
  4143.        CreateSound(262562442,RightLeg,60,1,false)
  4144.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4145.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4146.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4147.             end))
  4148.     CreateSound(163619849,RightLeg,10,1,false)
  4149.     for i=0, 2, 0.1 / Animation_Speed do
  4150.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4151.         Swait()
  4152.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4153.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4154.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4155.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4156.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4157.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4158.     end
  4159.     for i=0, 1, 0.1 / Animation_Speed do
  4160.         Swait()
  4161.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4162.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4163.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4164.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4165.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4166.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4167.     end
  4168.     ATTACK = false
  4169.     Rooted = false
  4170. end
  4171.  
  4172.  
  4173.    
  4174. --//=================================\\
  4175. --||      ASSIGN THINGS TO KEYS
  4176. --\\=================================//
  4177.  
  4178. function MouseDown(Mouse)
  4179.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4180.         BasicCombo()
  4181.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4182.         ColorfulCombo()
  4183.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4184.         FlyingCombo()
  4185.     elseif ATTACK == false and MODE == "Purged" then
  4186.         PurgeCombo()
  4187.     end
  4188. end
  4189.  
  4190. function MouseUp(Mouse)
  4191. HOLD = false
  4192. end
  4193.  
  4194. function KeyDown(Key)
  4195.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4196.         KEYHOLD = true
  4197.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4198.             SolarForm()
  4199.        
  4200.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4201.             ResetMode()
  4202.         end
  4203.  
  4204.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4205.             OriginsForm()
  4206.        
  4207.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4208.             ResetMode()
  4209.         end
  4210.  
  4211.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4212.             ChronoForm()
  4213.  
  4214.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4215.             SuperiorForm()
  4216.  
  4217.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4218.             ResetMode()
  4219.         end
  4220.  
  4221.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4222.             TerraForm()
  4223.  
  4224.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4225.             ResetMode()
  4226.         end
  4227.  
  4228.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4229.             RandomForm()
  4230.             sick.TimePosition = 0.01
  4231.             RCHOICE = MRANDOM(1,6)
  4232.  
  4233.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4234.             RCHOICE = MRANDOM(1,6)
  4235.             sick.TimePosition = 0.01
  4236.  
  4237.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4238.             ResetMode()
  4239.         end
  4240.  
  4241.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4242.             VantaForm()
  4243.         end
  4244.    
  4245.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4246.             TerraForm()
  4247.         end
  4248.    
  4249.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4250.             SenseForm()
  4251.  
  4252.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4253.             ResetMode()
  4254.         end
  4255.    
  4256.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4257.             SanityForm()
  4258.  
  4259.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4260.             SenseForm()
  4261.         end
  4262.    
  4263.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4264.             FairyForm()
  4265.  
  4266.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4267.             ResetMode()
  4268.         end
  4269.    
  4270.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4271.             DevilForm()
  4272.  
  4273.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4274.             FairyForm()
  4275.         end
  4276.    
  4277.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4278.             BlackWhiteForm()
  4279.  
  4280.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4281.             ResetMode()
  4282.         end
  4283.  
  4284.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4285.             EightyForm()
  4286.  
  4287.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4288.             BlackWhiteForm()
  4289.         end
  4290.  
  4291.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4292.             LostForm()
  4293.  
  4294.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4295.             ResetMode()
  4296.         end
  4297.  
  4298.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4299.             PurgeForm()
  4300.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4301.             LostForm()
  4302.  
  4303.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4304.             BlackForm()
  4305.  
  4306.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4307.             LostForm()
  4308.         end
  4309.  
  4310.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4311.             SuperStomm()
  4312.         end
  4313.    end
  4314.  
  4315. function KeyUp(Key)
  4316.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4317.         KEYHOLD = false
  4318.     end
  4319. end
  4320.  
  4321.     Mouse.Button1Down:connect(function(NEWKEY)
  4322.         MouseDown(NEWKEY)
  4323.     end)
  4324.     Mouse.Button1Up:connect(function(NEWKEY)
  4325.         MouseUp(NEWKEY)
  4326.     end)
  4327.     Mouse.KeyDown:connect(function(NEWKEY)
  4328.         KeyDown(NEWKEY)
  4329.     end)
  4330.     Mouse.KeyUp:connect(function(NEWKEY)
  4331.         KeyUp(NEWKEY)
  4332.     end)
  4333.  
  4334. --//=================================\\
  4335. --\\=================================//
  4336.  
  4337.  
  4338. function unanchor()
  4339.     if UNANCHOR == true then
  4340.         g = Character:GetChildren()
  4341.         for i = 1, #g do
  4342.             if g[i].ClassName == "Part" then
  4343.                 g[i].Anchored = false
  4344.             end
  4345.         end
  4346.     end
  4347. end
  4348.  
  4349.  
  4350. --//=================================\\
  4351. --||    WRAP THE WHOLE SCRIPT UP
  4352. --\\=================================//
  4353.  
  4354. Humanoid.Changed:connect(function(Jump)
  4355.     if Jump == "Jump" and (Disable_Jump == true) then
  4356.         Humanoid.Jump = false
  4357.     end
  4358. end)
  4359.  
  4360. local BLINKLOOP = 0
  4361. script.Parent = WEAPONGUI
  4362. ANIMATE.Parent = nil
  4363.  
  4364. local bguis = Instance.new("BillboardGui",tors)
  4365. bguis.Size = UDim2.new(25, 0, 25, 0)
  4366. local imgca = Instance.new("ImageLabel",bguis)
  4367. imgca.BackgroundTransparency = 1
  4368. imgca.ImageTransparency = 1
  4369. imgca.Size = UDim2.new(3,0,3,0)
  4370. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4371. imgca.ImageColor3 = Color3.new(0,0,0)
  4372.  
  4373. coroutine.resume(coroutine.create(function()
  4374.     repeat
  4375.         Swait()
  4376. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4377. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4378. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4379. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4380. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4381. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4382. techc.Rotation = techc.Rotation + 1
  4383. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4384. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4385. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4386. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4387. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4388. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4389. until Humanoid.Health == 0
  4390. end))
  4391.  
  4392. while true do
  4393.     Swait()
  4394.     if Humanoid then
  4395.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4396.         IDLEANIMATION:Play()
  4397.     end
  4398.     SINE = SINE + CHANGE*2
  4399.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4400.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4401.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4402.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4403.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4404.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4405.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4406.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4407.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4408.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4409.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4410.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4411.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4412.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4413.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4414.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4415.     end
  4416.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4417.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4418.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4419.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4420.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4421.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4422.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4423.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4424.     end
  4425.     if MODE == "Black" then
  4426.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4427.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4428.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4429.     lwing1weld.C1 = rwing2weld.C1
  4430.     lwing2weld.C1 = rwing2weld.C1
  4431.     lwing3weld.C1 = rwing2weld.C1
  4432.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4433.     end
  4434.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4435.         if MODE == "Lunar" then
  4436.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4437.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4438.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4439.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4440.         elseif MODE == "Solar" then
  4441.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4442.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4443.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4444.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4445.         elseif MODE == "Fairy" then
  4446.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4447.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4448.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4449.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4450.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4451.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4452.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4453.         elseif MODE == "Hexa" then
  4454.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4455.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4456.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4457.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4458.         elseif MODE == "Time" then
  4459.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4460.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4461.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4462.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4463.        elseif MODE == "Vanta" then
  4464.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4465.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4466.         elseif MODE == "Black" then
  4467.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4468.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4469.         elseif MODE == "Devil" then
  4470.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4471.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4472.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4473.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4474. end
  4475.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4476.         if MODE == "Lunar" then
  4477.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4478.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4479.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4480.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4481.         elseif MODE == "Solar" then
  4482.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4483.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4484.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4485.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4486.         elseif MODE == "Fairy" then
  4487.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4488.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4489.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4490.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4491.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4492.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4493.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4494.         elseif MODE == "Hexa" then
  4495.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4496.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4497.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4498.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4499.         elseif MODE == "Time" then
  4500.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4501.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4502.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4503.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4504.         elseif MODE == "Vanta" then
  4505.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4506.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4507.         elseif MODE == "Black" then
  4508.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4509.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4510.         elseif MODE == "Devil" then
  4511.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4512.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4513.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4514.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4515.     end
  4516. end
  4517.     if FULL == false then
  4518.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4519.             ANIM = "Jump"
  4520.             if ATTACK == false then
  4521.             if MODE ~= "Purged" then
  4522.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4523.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4524.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4525.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4526.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4527.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4528.             elseif MODE == "Purged" then
  4529.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4530.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4531.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4532.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4533.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4534.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4535.  
  4536.             end
  4537. end
  4538.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4539.             ANIM = "Fall"
  4540.             if ATTACK == false then
  4541.             if MODE ~= "Purged" then
  4542.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4543.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4544.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4545.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4546.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4547.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4548.             elseif MODE == "Purged" then
  4549.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4550.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4551.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4552.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4553.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4554.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4555.                
  4556.         end
  4557.            end
  4558.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4559.             ANIM = "Idle"
  4560.             if ATTACK == false then
  4561.             if MODE == "Lunar" then
  4562.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4563.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4564.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4565.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4566.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4567.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4568.             elseif MODE == "Hexa" then
  4569.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4570.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4571.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4572.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4573.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4574.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4575.             elseif MODE == "Fairy" then
  4576.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4577.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4578.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4579.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4580.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4581.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4582.             elseif MODE == "Origins" then
  4583.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4584.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4585.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4586.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4587.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4588.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4589.             elseif MODE == "Solar" then
  4590.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4591.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4592.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4593.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4594.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4595.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4596.             elseif MODE == "Purged" then
  4597.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4598.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4599.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4600.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4601.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4602.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4603.             elseif MODE == "Sanity" then
  4604.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4605.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4606.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4607.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4608.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4609.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4610.             elseif MODE == "Time" then
  4611.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4612.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4613.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4614.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4615.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4616.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4617.             elseif MODE == "80s" then
  4618.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4619.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4620.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4621.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4622.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4623.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4624.             elseif MODE == "90s" then
  4625.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4626.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4627.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4628.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4629.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4630.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4631.             elseif MODE == "Random" then
  4632.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4633.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4634.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4635.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4636.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4637.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4638.             elseif MODE == "Superior" then
  4639.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4640.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4641.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4642.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4643.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4644.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4645.             elseif ATTACK == false and MODE == "Vanta" then
  4646.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4647.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4648.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4649.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4650.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4651.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4652.             elseif MODE == "Sense" then
  4653.             if MRANDOM(1,20) == 1 then
  4654.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4655.             end
  4656.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4657.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4658.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4659.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4660.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4661.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4662.             elseif MODE == "Devil" then
  4663.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4664.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4665.             if MRANDOM(1,7) == 1 then
  4666.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4667.             end
  4668.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4669.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4670.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4671.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4672.             elseif MODE == "LostHope" then
  4673.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4674.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4675.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4676.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4677.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4678.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4679.             elseif ATTACK == false and MODE == "Black" then
  4680.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4681.             if MRANDOM(1,3) == 1 then
  4682.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4683.             end
  4684.             if MRANDOM(1,2) == 1 then
  4685.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4686.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4687.             end
  4688.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4689.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4690.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4691.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4692.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4693.             end
  4694.             end
  4695.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4696.             ANIM = "Walk"
  4697.             if ATTACK == false then
  4698.             if MODE == "Lunar" then
  4699.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4700.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4701.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4702.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4703.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4704.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4705.             elseif MODE == "Superior" then
  4706.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4707.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4708.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4709.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4710.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4711.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4712.             elseif MODE == "80s" then
  4713.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4714.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4715.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4716.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4717.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4718.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4719.             elseif MODE == "Solar" then
  4720.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4721.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4722.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4723.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4724.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4725.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4726.             elseif MODE == "Origins" then
  4727.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4728.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4729.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4730.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4731.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4732.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4733.             elseif MODE == "Purged" then
  4734.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4735.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4736.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4737.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4738.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4739.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4740.             elseif MODE == "Sanity" then
  4741.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4742.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4743.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4744.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4745.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4746.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4747.             elseif MODE == "Fairy" then
  4748.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4749.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4750.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4751.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4752.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4753.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4754.             elseif MODE == "Devil" then
  4755.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4756.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4757.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4758.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4759.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4760.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4761.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4762.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4763.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4764.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4765.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4766.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4767.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4768.             elseif MODE == "Hexa" or MODE == "Time" then
  4769.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4770.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4771.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4772.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4773.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4774.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4775.             elseif MODE == "LostHope" then
  4776.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4777.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4778.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4779.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4780.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4781.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4782.             elseif MODE == "Vanta" then
  4783.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4784.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4785.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4786.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4787.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4788.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4789.             elseif MODE == "Black" then
  4790.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4791.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4792.             if MRANDOM(1,3) == 1 then
  4793.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4794.             end
  4795.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4796.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4797.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4798.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4799.                end
  4800.             end
  4801.         end
  4802.     end
  4803.     text.TextStrokeColor3 = TEXTCOLOR
  4804.     unanchor()
  4805.     Humanoid.MaxHealth = "inf"
  4806.     Humanoid.Health = "inf"
  4807.     if Rooted == false then
  4808.         Disable_Jump = false
  4809.         Humanoid.WalkSpeed = Speed
  4810.     elseif Rooted == true then
  4811.         Disable_Jump = true
  4812.         Humanoid.WalkSpeed = 0
  4813.     end
  4814.     if Head:FindFirstChild("face") then
  4815.         Head.face.Texture = "rbxassetid://"..FACE
  4816.     end
  4817.     if MODE ~= "Random" then
  4818.     sick.SoundId = "rbxassetid://"..SONG
  4819.     elseif MODE == "Random" then
  4820.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4821.     end
  4822.     sick.Looped = true
  4823.     sick.Pitch = PITCH
  4824.     sick.Volume = VOLUME
  4825.     Humanoid.Name = MRANDOM(100000000,999999999)
  4826.     Humanoid.PlatformStand = false
  4827.     for _, c in pairs(Cam:GetChildren()) do
  4828.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4829.             c:remove()
  4830.         end
  4831.     end
  4832.     for LIST = 1, #WHITELIST do
  4833.         if WHITELIST[LIST] ~= nil then
  4834.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4835.             if CHARACTER then
  4836.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4837.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4838.                     if TORSO then
  4839.                         CreateSound(201858045, Cam, 3, 1)  
  4840.                         local GUI = Instance.new("BillboardGui",Cam)
  4841.                         GUI.Name = WHITELIST[LIST]
  4842.                         GUI.Size = UDim2.new(5,0,5,0)
  4843.                         GUI.Adornee = TORSO
  4844.                         local GUI2 = IT("ImageLabel",GUI)
  4845.                         GUI2.BackgroundTransparency = 1
  4846.                         GUI2.BorderSizePixel = 0
  4847.                         GUI2.ImageTransparency = 1
  4848.                         GUI2.Size = UDim2.new(1,0,1,0)
  4849.                         GUI2.SizeConstraint = "RelativeYY"
  4850.                         GUI.AlwaysOnTop = true
  4851.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4852.                     end
  4853.                 else
  4854.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4855.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4856.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4857.                     end
  4858.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4859.                     if TORSO then
  4860.                         GUI.Adornee = TORSO
  4861.                     end
  4862.                 end
  4863.             else
  4864.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4865.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4866.                 end
  4867.             end
  4868.         else
  4869.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4870.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4871.             end
  4872.             table.remove(WHITELIST,LIST)
  4873.         end
  4874.     end
  4875.     if Character:FindFirstChildOfClass("Accessory") then
  4876.         Character:FindFirstChildOfClass("Accessory"):remove()
  4877.     elseif Character:FindFirstChildOfClass("Hat") then
  4878.         Character:FindFirstChildOfClass("Hat"):remove()
  4879.     end
  4880.     BLINKLOOP = BLINKLOOP + 1
  4881.     if BLINKLOOP >=325 then
  4882.         BLINKLOOP = 0
  4883.         Blink()
  4884.     BLINKLOOP = BLINKLOOP + 1
  4885.     if BLINKLOOP >=250 then
  4886.         BLINKLOOP = 0
  4887.         Blink2()
  4888.     end
  4889.     end
  4890.     if MODE == "90s" or MODE == "80s" then
  4891.     if HITFLOOR ~= nil then
  4892.        if MRANDOM(1,12) == 1 then
  4893.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4894.  
  4895.     end
  4896.     end
  4897.     end
  4898.     if MODE == "Devil" then
  4899.     if HITFLOOR ~= nil then
  4900.        if MRANDOM(1,4) == 1 then
  4901.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4902.     end
  4903.     end
  4904.     end
  4905.         if MODE == "Black" or MODE == "Fairy" then
  4906.         if HITFLOOR ~= nil then
  4907.         if MRANDOM(1,9) == 1 then
  4908.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4909.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4910.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4911.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4912.         if MRANDOM(1,7) == 1 then
  4913.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4914.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4915.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4916.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4917.     end
  4918.     end
  4919.     end
  4920.     end
  4921.     Humanoid.DisplayDistanceType = "None"
  4922.     Humanoid.PlatformStand = false
  4923.     for _, c in pairs(Torso:GetChildren()) do
  4924.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4925.         else
  4926.             c:remove()
  4927.         end
  4928.     end
  4929. end
  4930. --//=================================\\
  4931. --\\=================================//
  4932.  
  4933.  
  4934.  
  4935.  
  4936.  
  4937. --//====================================================\\--
  4938. --||                     END OF SCRIPT
  4939. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment