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1 | this addAction["<t color='#CB0101'>DAB</t>",life_fnc_atmMenu,"",0,FALSE,FALSE,"",' isNull objectParent player && player distance _target < 4 ']; this addAction[localize "STR_MAR_Rebel_Clothing_Shop",life_fnc_clothingMenu,"reb",0,false,false,"",'license_civ_bandit && license_civ_rebel && playerSide isEqualTo civilian']; this addAction ["Armurerie rebelle", MAV_shop_fnc_initWeaponShop, "rebel"]; | |
2 | - | this addAction[localize "STR_MAR_General_Store",life_fnc_weaponShopMenu,"genstore"]; this addAction["<t color='#CB0101'>DAB</t>","",0,FALSE,FALSE,"",' isNull objectParent player && player distance _target < 4 ']; |
2 | + | this addAction[localize "STR_MAR_General_Store",life_fnc_weaponShopMenu,"genstore"]; this addAction[localize"STR_MAR_Rebel_Market",life_fnc_virt_menu,"rebel"]; |
3 | - | this addAction["<t color='#CB0101'>DAB</t>",life_fnc_atmMenu,"",0,FALSE,FALSE,"",' isNull objectParent player && player distance _target < 4 ']; this addAction[localize"STR_MAR_Rebel_Market",life_fnc_virt_menu,"rebel"]; |
3 | + | this addAction[localize "STR_MAR_Rebel_Clothing_Shop",life_fnc_clothingMenu,"reb",0,false,false,"",'license_civ_bandit && license_civ_rebel && playerSide isEqualTo civilian']; this addAction ["Armurerie rebelle", MAV_shop_fnc_initWeaponShop, "rebel"]; |
4 | this enableSimulation false; this allowDamage false; | |
5 | this addAction[localize"STR_MAR_Clothing_Store",life_fnc_clothingMenu,"bruce"]; | |
6 | this addAction[localize"STR_Shops_Market",life_fnc_virt_menu,"marchenoir"]; this addAction ["Armurerie marché noir", MAV_shop_fnc_initWeaponShop, "civillegal"]; |