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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | -- Location: game.ReplicatedStorage.Cosmetics.Ghost Trail | |
| 10 | -- Synapse Decompiler | |
| 11 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
| 12 | ||
| 13 | local Player = game:GetService("Players").LocalPlayer
| |
| 14 | repeat | |
| 15 | wait() | |
| 16 | until Player.Character | |
| 17 | local Character = Player.Character | |
| 18 | TrailSettings = {
| |
| 19 | Lifetime = 2, | |
| 20 | Texture = "http://www.roblox.com/asset/?id=246689799", | |
| 21 | Color1 = ColorSequence.new(BrickColor.new("Really black").Color, BrickColor.new("Institutional white").Color),
| |
| 22 | Color2 = ColorSequence.new(BrickColor.new("Really black").Color, BrickColor.new("Institutional white").Color),
| |
| 23 | AllBody = true, | |
| 24 | UpperBodyOnly = false, | |
| 25 | LowerBodyOnly = false, | |
| 26 | Accessories = false, | |
| 27 | Extras = true, | |
| 28 | R15 = false, | |
| 29 | R15Parts = {"UpperTorso", "LowerTorso"}
| |
| 30 | } | |
| 31 | local Trail | |
| 32 | function UpperBody() | |
| 33 | if TrailSettings.R15 == false then | |
| 34 | A0 = Instance.new("Attachment", Character.Torso)
| |
| 35 | A1 = Instance.new("Attachment", Character.Head)
| |
| 36 | A2 = Instance.new("Attachment", Character["Right Arm"])
| |
| 37 | A3 = Instance.new("Attachment", Character["Left Arm"])
| |
| 38 | Trail = Instance.new("Trail", Character)
| |
| 39 | Trail.Attachment0 = A0 | |
| 40 | Trail.Attachment1 = A1 | |
| 41 | Trail.Texture = TrailSettings.Texture | |
| 42 | Trail.Color = TrailSettings.Color1 | |
| 43 | Trail.Lifetime = TrailSettings.Lifetime | |
| 44 | local Trail2 = Trail:Clone() | |
| 45 | Trail2.Parent = Character | |
| 46 | Trail2.Attachment1 = A2 | |
| 47 | local Trail3 = Trail:Clone() | |
| 48 | Trail3.Parent = Character | |
| 49 | Trail3.Attachment1 = A3 | |
| 50 | local Trail6 = Trail:Clone() | |
| 51 | Trail6.Parent = Character | |
| 52 | Trail6.Attachment0 = A1 | |
| 53 | Trail6.Attachment1 = A2 | |
| 54 | local Trail7 = Trail:Clone() | |
| 55 | Trail7.Parent = Character | |
| 56 | Trail7.Attachment0 = A1 | |
| 57 | Trail7.Attachment1 = A3 | |
| 58 | else | |
| 59 | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
| |
| 60 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
| |
| 61 | A1 = Instance.new("Attachment", Character.Head)
| |
| 62 | A2 = Instance.new("Attachment", Character.RightUpperArm)
| |
| 63 | A2R = Instance.new("Attachment", Character.RightLowerArm)
| |
| 64 | A3 = Instance.new("Attachment", Character.LeftUpperArm)
| |
| 65 | A3R = Instance.new("Attachment", Character.LeftLowerArm)
| |
| 66 | Trail = Instance.new("Trail", Character)
| |
| 67 | Trail.Attachment0 = A0 | |
| 68 | Trail.Attachment1 = A1 | |
| 69 | Trail.Texture = TrailSettings.Texture | |
| 70 | Trail.Color = TrailSettings.Color1 | |
| 71 | Trail.Lifetime = TrailSettings.Lifetime | |
| 72 | local Trail2 = Trail:Clone() | |
| 73 | Trail2.Parent = Character | |
| 74 | Trail2.Attachment1 = A2 | |
| 75 | local Trail3 = Trail:Clone() | |
| 76 | Trail3.Parent = Character | |
| 77 | Trail3.Attachment1 = A3 | |
| 78 | local Trail6 = Trail:Clone() | |
| 79 | Trail6.Parent = Character | |
| 80 | Trail6.Attachment0 = A1 | |
| 81 | Trail6.Attachment1 = A2 | |
| 82 | local Trail7 = Trail:Clone() | |
| 83 | Trail7.Parent = Character | |
| 84 | Trail7.Attachment0 = A1 | |
| 85 | Trail7.Attachment1 = A3 | |
| 86 | local Trail1R = Trail:Clone() | |
| 87 | Trail1R.Parent = Character | |
| 88 | Trail1R.Attachment1 = A2R | |
| 89 | local Trail2R = Trail:Clone() | |
| 90 | Trail2R.Parent = Character | |
| 91 | Trail2R.Attachment1 = A3R | |
| 92 | local Trail6R = Trail:Clone() | |
| 93 | Trail6.Parent = Character | |
| 94 | Trail6.Attachment0 = A1 | |
| 95 | Trail6.Attachment1 = A2R | |
| 96 | local Trail7R = Trail:Clone() | |
| 97 | Trail7.Parent = Character | |
| 98 | Trail7.Attachment0 = A1 | |
| 99 | Trail7.Attachment1 = A3R | |
| 100 | end | |
| 101 | end | |
| 102 | function LowerBody() | |
| 103 | if TrailSettings.R15 == false then | |
| 104 | A4 = Instance.new("Attachment", Character["Right Leg"])
| |
| 105 | A5 = Instance.new("Attachment", Character["Left Leg"])
| |
| 106 | local Trail4 = Trail:Clone() | |
| 107 | Trail4.Parent = Character | |
| 108 | Trail4.Attachment1 = A4 | |
| 109 | local Trail5 = Trail:Clone() | |
| 110 | Trail5.Parent = Character | |
| 111 | Trail5.Attachment1 = A5 | |
| 112 | local Trail8 = Trail:Clone() | |
| 113 | Trail8.Parent = Character | |
| 114 | Trail8.Attachment0 = A2 | |
| 115 | Trail8.Attachment1 = A4 | |
| 116 | Trail8.Color = TrailSettings.Color2 | |
| 117 | local Trail9 = Trail:Clone() | |
| 118 | Trail9.Parent = Character | |
| 119 | Trail9.Attachment0 = A3 | |
| 120 | Trail9.Attachment1 = A5 | |
| 121 | Trail9.Color = TrailSettings.Color2 | |
| 122 | local FT = Trail:Clone() | |
| 123 | FT.Parent = Character | |
| 124 | FT.Attachment0 = A4 | |
| 125 | FT.Attachment1 = A5 | |
| 126 | FT.Color = TrailSettings.Color2 | |
| 127 | else | |
| 128 | A4 = Instance.new("Attachment", Character.RightLowerLeg)
| |
| 129 | A4R = Instance.new("Attachment", Character.RightUpperLeg)
| |
| 130 | A5 = Instance.new("Attachment", Character.LeftLowerLeg)
| |
| 131 | A5R = Instance.new("Attachment", Character.LeftUpperLeg)
| |
| 132 | local Trail4 = Trail:Clone() | |
| 133 | Trail4.Parent = Character | |
| 134 | Trail4.Attachment1 = A4 | |
| 135 | local Trail5 = Trail:Clone() | |
| 136 | Trail5.Parent = Character | |
| 137 | Trail5.Attachment1 = A5 | |
| 138 | local Trail8 = Trail:Clone() | |
| 139 | Trail8.Parent = Character | |
| 140 | Trail8.Attachment0 = A2 | |
| 141 | Trail8.Attachment1 = A4 | |
| 142 | Trail8.Color = TrailSettings.Color2 | |
| 143 | local Trail9 = Trail:Clone() | |
| 144 | Trail9.Parent = Character | |
| 145 | Trail9.Attachment0 = A3 | |
| 146 | Trail9.Attachment1 = A5 | |
| 147 | Trail9.Color = TrailSettings.Color2 | |
| 148 | local FT = Trail:Clone() | |
| 149 | FT.Parent = Character | |
| 150 | FT.Attachment0 = A4 | |
| 151 | FT.Attachment1 = A5 | |
| 152 | FT.Color = TrailSettings.Color2 | |
| 153 | local Trail3R = Trail:Clone() | |
| 154 | Trail3R.Parent = Character | |
| 155 | Trail3R.Attachment1 = A4R | |
| 156 | local Trail4R = Trail:Clone() | |
| 157 | Trail4R.Parent = Character | |
| 158 | Trail4R.Attachment1 = A5R | |
| 159 | local Trail8 = Trail:Clone() | |
| 160 | Trail8.Parent = Character | |
| 161 | Trail8.Attachment0 = A2R | |
| 162 | Trail8.Attachment1 = A4R | |
| 163 | Trail8.Color = TrailSettings.Color2 | |
| 164 | local Trail9 = Trail:Clone() | |
| 165 | Trail9.Parent = Character | |
| 166 | Trail9.Attachment0 = A3R | |
| 167 | Trail9.Attachment1 = A5R | |
| 168 | Trail9.Color = TrailSettings.Color2 | |
| 169 | local FT2R = Trail:Clone() | |
| 170 | FT2R.Parent = Character | |
| 171 | FT2R.Attachment0 = A4R | |
| 172 | FT2R.Attachment1 = A5R | |
| 173 | FT2R.Color = TrailSettings.Color2 | |
| 174 | end | |
| 175 | end | |
| 176 | function AllBody() | |
| 177 | UpperBody() | |
| 178 | LowerBody() | |
| 179 | end | |
| 180 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 181 | TrailSettings.UpperBodyOnly = false | |
| 182 | TrailSettings.LowerBodyOnly = false | |
| 183 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
| 184 | TrailSettings.UpperBodyOnly = false | |
| 185 | TrailSettings.LowerBodyOnly = false | |
| 186 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
| 187 | TrailSettings.UpperBodyOnly = false | |
| 188 | TrailSettings.LowerBodyOnly = false | |
| 189 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 190 | TrailSettings.AllBody = true | |
| 191 | TrailSettings.UpperBodyOnly = false | |
| 192 | TrailSettings.LowerBodyOnly = false | |
| 193 | end | |
| 194 | if TrailSettings.UpperBodyOnly == true then | |
| 195 | UpperBody() | |
| 196 | print("Called Upper Body Trail")
| |
| 197 | elseif TrailSettings.LowerBodyOnly == true then | |
| 198 | LowerBody() | |
| 199 | print("Called Lower Body Trail")
| |
| 200 | elseif TrailSettings.AllBody == true then | |
| 201 | AllBody() | |
| 202 | print("Called Full Body Trail")
| |
| 203 | end | |
| 204 | if TrailSettings.Accessories == true then | |
| 205 | for Index, Item in pairs(Character:GetChildren()) do | |
| 206 | if Item:IsA("Accessory") then
| |
| 207 | local AA = Instance.new("Attachment", Item.Handle)
| |
| 208 | local ATrail = Trail:Clone() | |
| 209 | ATrail.Parent = Character | |
| 210 | ATrail.Attachment1 = AA | |
| 211 | end | |
| 212 | end | |
| 213 | end | |
| 214 | if TrailSettings.Extras == true then | |
| 215 | spawn(function() | |
| 216 | repeat | |
| 217 | wait() | |
| 218 | until Trail | |
| 219 | local AB = Instance.new("Attachment", a)
| |
| 220 | local ABT = Trail:Clone() | |
| 221 | ABT.Parent = Character | |
| 222 | ABT.Attachment0 = A4 | |
| 223 | ABT.Attachment1 = AB | |
| 224 | ABT.Color = TrailSettings.Color2 | |
| 225 | local ABT2 = Trail:Clone() | |
| 226 | ABT2.Parent = Character | |
| 227 | ABT2.Attachment0 = A5 | |
| 228 | ABT2.Attachment1 = AB | |
| 229 | ABT2.Color = TrailSettings.Color2 | |
| 230 | end) | |
| 231 | end | |
| 232 | ||
| 233 | ||
| 234 | Player = game:GetService("Players").LocalPlayer
| |
| 235 | PlayerGui = Player.PlayerGui | |
| 236 | Cam = workspace.CurrentCamera | |
| 237 | Backpack = Player.Backpack | |
| 238 | Character = Player.Character | |
| 239 | Humanoid = Character.Humanoid | |
| 240 | Character.Archivable = true | |
| 241 | Mouse = Player:GetMouse() | |
| 242 | RootPart = Character["HumanoidRootPart"] | |
| 243 | Torso = Character["Torso"] | |
| 244 | Head = Character["Head"] | |
| 245 | RightArm = Character["Right Arm"] | |
| 246 | LeftArm = Character["Left Arm"] | |
| 247 | RightLeg = Character["Right Leg"] | |
| 248 | LeftLeg = Character["Left Leg"] | |
| 249 | RootJoint = RootPart["RootJoint"] | |
| 250 | Neck = Torso["Neck"] | |
| 251 | RightShoulder = Torso["Right Shoulder"] | |
| 252 | LeftShoulder = Torso["Left Shoulder"] | |
| 253 | RightHip = Torso["Right Hip"] | |
| 254 | LeftHip = Torso["Left Hip"] | |
| 255 | local sick = Instance.new("Sound",Character)
| |
| 256 | sick.SoundId = "rbxassetid://694828974" | |
| 257 | sick.Name = "BGM" | |
| 258 | sick.Looped = true | |
| 259 | sick.Pitch = 1 | |
| 260 | sick.Volume = 1.3 | |
| 261 | sick:Play() | |
| 262 | Speed = 25 | |
| 263 | local ISEEYOU = Instance.new("Sound",Torso)
| |
| 264 | ISEEYOU.SoundId = "rbxassetid://305685800" | |
| 265 | ISEEYOU.Pitch = 1 | |
| 266 | ISEEYOU.Volume = 10 | |
| 267 | ||
| 268 | IT = Instance.new | |
| 269 | CF = CFrame.new | |
| 270 | VT = Vector3.new | |
| 271 | RAD = math.rad | |
| 272 | C3 = Color3.new | |
| 273 | UD2 = UDim2.new | |
| 274 | BRICKC = BrickColor.new | |
| 275 | ANGLES = CFrame.Angles | |
| 276 | EULER = CFrame.fromEulerAnglesXYZ | |
| 277 | COS = math.cos | |
| 278 | ACOS = math.acos | |
| 279 | SIN = math.sin | |
| 280 | ASIN = math.asin | |
| 281 | ABS = math.abs | |
| 282 | MRANDOM = math.random | |
| 283 | FLOOR = math.floor | |
| 284 | ||
| 285 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 286 | local NEWMESH = IT(MESH) | |
| 287 | if MESH == "SpecialMesh" then | |
| 288 | NEWMESH.MeshType = MESHTYPE | |
| 289 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 290 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 291 | end | |
| 292 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 293 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 294 | end | |
| 295 | end | |
| 296 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 297 | NEWMESH.Scale = SCALE | |
| 298 | NEWMESH.Parent = PARENT | |
| 299 | return NEWMESH | |
| 300 | end | |
| 301 | ||
| 302 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 303 | local NEWPART = IT("Part")
| |
| 304 | NEWPART.formFactor = FORMFACTOR | |
| 305 | NEWPART.Reflectance = REFLECTANCE | |
| 306 | NEWPART.Transparency = TRANSPARENCY | |
| 307 | NEWPART.CanCollide = false | |
| 308 | NEWPART.Locked = true | |
| 309 | NEWPART.Anchored = true | |
| 310 | if ANCHOR == false then | |
| 311 | NEWPART.Anchored = false | |
| 312 | end | |
| 313 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 314 | NEWPART.Name = NAME | |
| 315 | NEWPART.Size = SIZE | |
| 316 | NEWPART.Position = Torso.Position | |
| 317 | NEWPART.Material = MATERIAL | |
| 318 | NEWPART:BreakJoints() | |
| 319 | NEWPART.Parent = PARENT | |
| 320 | return NEWPART | |
| 321 | end | |
| 322 | ||
| 323 | --//=================================\\ | |
| 324 | --|| CUSTOMIZATION | |
| 325 | --\\=================================// | |
| 326 | ||
| 327 | Player_Size = 1 --Size of the player. | |
| 328 | Animation_Speed = 3 | |
| 329 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 330 | ||
| 331 | local Speed = 16 | |
| 332 | local Effects2 = {}
| |
| 333 | ||
| 334 | --//=================================\\ | |
| 335 | --|| END OF CUSTOMIZATION | |
| 336 | --\\=================================// | |
| 337 | ||
| 338 | local function weldBetween(a, b) | |
| 339 | local weldd = Instance.new("ManualWeld")
| |
| 340 | weldd.Part0 = a | |
| 341 | weldd.Part1 = b | |
| 342 | weldd.C0 = CFrame.new() | |
| 343 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 344 | weldd.Parent = a | |
| 345 | return weldd | |
| 346 | end | |
| 347 | ||
| 348 | --//=================================\\ | |
| 349 | --|| USEFUL VALUES | |
| 350 | --\\=================================// | |
| 351 | ||
| 352 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 353 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 354 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 355 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 356 | local CO1 = 0 | |
| 357 | local CO2 = 0 | |
| 358 | local CO3 = 0 | |
| 359 | local CO4 = 0 | |
| 360 | local CHANGEDEFENSE = 0 | |
| 361 | local CHANGEDAMAGE = 0 | |
| 362 | local CHANGEMOVEMENT = 0 | |
| 363 | local ANIM = "Idle" | |
| 364 | local ATTACK = false | |
| 365 | local EQUIPPED = false | |
| 366 | local HOLD = false | |
| 367 | local COMBO = 1 | |
| 368 | local LASTPOINT = nil | |
| 369 | local BLCF = nil | |
| 370 | local SCFR = nil | |
| 371 | local STAGGERHITANIM = false | |
| 372 | local STAGGERANIM = false | |
| 373 | local STUNANIM = false | |
| 374 | local CRITCHANCENUMBER = 0 | |
| 375 | local IDLENUMBER = 0 | |
| 376 | local DONUMBER = 0 | |
| 377 | local HANDIDLE = false | |
| 378 | local SINE = 0 | |
| 379 | local KEYHOLD = false | |
| 380 | local CHANGE = 2 / Animation_Speed | |
| 381 | local WALKINGANIM = false | |
| 382 | local WALK = 0 | |
| 383 | local KEYHOLD = false | |
| 384 | local DISABLEJUMPING = false | |
| 385 | local HASBEENBLOCKED = false | |
| 386 | local STUNDELAYNUMBER = 0 | |
| 387 | local MANADELAYNUMBER = 0 | |
| 388 | local SECONDARYMANADELAYNUMBER = 0 | |
| 389 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 390 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 391 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 392 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 393 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 394 | WEAPONGUI.Name = "Weapon GUI" | |
| 395 | local Weapon = IT("Model")
| |
| 396 | Weapon.Name = "Adds" | |
| 397 | local Effects = IT("Folder", Weapon)
| |
| 398 | Effects.Name = "Effects" | |
| 399 | local ANIMATOR = Humanoid.Animator | |
| 400 | local ANIMATE = Character.Animate | |
| 401 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 402 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 403 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 404 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 405 | local UNANCHOR = true | |
| 406 | local TARGET = nil | |
| 407 | ||
| 408 | local EYECOLOR = 1 | |
| 409 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 410 | ||
| 411 | --//=================================\\ | |
| 412 | --\\=================================// | |
| 413 | ||
| 414 | ||
| 415 | --//=================================\\ | |
| 416 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 417 | --\\=================================// | |
| 418 | ||
| 419 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 420 | ArtificialHB.Name = "ArtificialHB" | |
| 421 | ||
| 422 | script:WaitForChild("ArtificialHB")
| |
| 423 | ||
| 424 | frame = Frame_Speed | |
| 425 | tf = 0 | |
| 426 | allowframeloss = false | |
| 427 | tossremainder = false | |
| 428 | lastframe = tick() | |
| 429 | script.ArtificialHB:Fire() | |
| 430 | ||
| 431 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 432 | tf = tf + s | |
| 433 | if tf >= frame then | |
| 434 | if allowframeloss then | |
| 435 | script.ArtificialHB:Fire() | |
| 436 | lastframe = tick() | |
| 437 | else | |
| 438 | for i = 1, math.floor(tf / frame) do | |
| 439 | script.ArtificialHB:Fire() | |
| 440 | end | |
| 441 | lastframe = tick() | |
| 442 | end | |
| 443 | if tossremainder then | |
| 444 | tf = 0 | |
| 445 | else | |
| 446 | tf = tf - frame * math.floor(tf / frame) | |
| 447 | end | |
| 448 | end | |
| 449 | end) | |
| 450 | ||
| 451 | --//=================================\\ | |
| 452 | --\\=================================// | |
| 453 | ||
| 454 | ||
| 455 | ||
| 456 | ||
| 457 | ||
| 458 | --//=================================\\ | |
| 459 | --|| SOME FUNCTIONS | |
| 460 | --\\=================================// | |
| 461 | ||
| 462 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 463 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 464 | end | |
| 465 | ||
| 466 | function PositiveAngle(NUMBER) | |
| 467 | if NUMBER >= 0 then | |
| 468 | NUMBER = 0 | |
| 469 | end | |
| 470 | return NUMBER | |
| 471 | end | |
| 472 | ||
| 473 | function NegativeAngle(NUMBER) | |
| 474 | if NUMBER <= 0 then | |
| 475 | NUMBER = 0 | |
| 476 | end | |
| 477 | return NUMBER | |
| 478 | end | |
| 479 | ||
| 480 | function Swait(NUMBER) | |
| 481 | if NUMBER == 0 or NUMBER == nil then | |
| 482 | ArtificialHB.Event:wait() | |
| 483 | else | |
| 484 | for i = 1, NUMBER do | |
| 485 | ArtificialHB.Event:wait() | |
| 486 | end | |
| 487 | end | |
| 488 | end | |
| 489 | ||
| 490 | function QuaternionFromCFrame(cf) | |
| 491 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 492 | local trace = m00 + m11 + m22 | |
| 493 | if trace > 0 then | |
| 494 | local s = math.sqrt(1 + trace) | |
| 495 | local recip = 0.5 / s | |
| 496 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 497 | else | |
| 498 | local i = 0 | |
| 499 | if m11 > m00 then | |
| 500 | i = 1 | |
| 501 | end | |
| 502 | if m22 > (i == 0 and m00 or m11) then | |
| 503 | i = 2 | |
| 504 | end | |
| 505 | if i == 0 then | |
| 506 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 507 | local recip = 0.5 / s | |
| 508 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 509 | elseif i == 1 then | |
| 510 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 511 | local recip = 0.5 / s | |
| 512 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 513 | elseif i == 2 then | |
| 514 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 515 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 516 | end | |
| 517 | end | |
| 518 | end | |
| 519 | ||
| 520 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 521 | local xs, ys, zs = x + x, y + y, z + z | |
| 522 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 523 | local xx = x * xs | |
| 524 | local xy = x * ys | |
| 525 | local xz = x * zs | |
| 526 | local yy = y * ys | |
| 527 | local yz = y * zs | |
| 528 | local zz = z * zs | |
| 529 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 530 | end | |
| 531 | ||
| 532 | ||
| 533 | ||
| 534 | function CreateGUICircle(TARGET) | |
| 535 | local GUI = Instance.new("BillboardGui",Character)
| |
| 536 | GUI.Size = UDim2.new(0,0,0,0) | |
| 537 | GUI.Adornee = TARGET | |
| 538 | local GUI2 = IT("ImageLabel",GUI)
| |
| 539 | GUI2.BackgroundTransparency = 1 | |
| 540 | GUI2.BorderSizePixel = 0 | |
| 541 | GUI2.Size = UDim2.new(1,0,1,0) | |
| 542 | GUI2.SizeConstraint = "RelativeYY" | |
| 543 | GUI.AlwaysOnTop = true | |
| 544 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
| 545 | return GUI,GUI2 | |
| 546 | end | |
| 547 | ||
| 548 | ||
| 549 | function QuaternionSlerp(a, b, t) | |
| 550 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 551 | local startInterp, finishInterp; | |
| 552 | if cosTheta >= 0.0001 then | |
| 553 | if (1 - cosTheta) > 0.0001 then | |
| 554 | local theta = ACOS(cosTheta) | |
| 555 | local invSinTheta = 1 / SIN(theta) | |
| 556 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 557 | finishInterp = SIN(t * theta) * invSinTheta | |
| 558 | else | |
| 559 | startInterp = 1 - t | |
| 560 | finishInterp = t | |
| 561 | end | |
| 562 | else | |
| 563 | if (1 + cosTheta) > 0.0001 then | |
| 564 | local theta = ACOS(-cosTheta) | |
| 565 | local invSinTheta = 1 / SIN(theta) | |
| 566 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 567 | finishInterp = SIN(t * theta) * invSinTheta | |
| 568 | else | |
| 569 | startInterp = t - 1 | |
| 570 | finishInterp = t | |
| 571 | end | |
| 572 | end | |
| 573 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 574 | end | |
| 575 | ||
| 576 | function Clerp(a, b, t) | |
| 577 | local qa = {QuaternionFromCFrame(a)}
| |
| 578 | local qb = {QuaternionFromCFrame(b)}
| |
| 579 | local ax, ay, az = a.x, a.y, a.z | |
| 580 | local bx, by, bz = b.x, b.y, b.z | |
| 581 | local _t = 1 - t | |
| 582 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 583 | end | |
| 584 | ||
| 585 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 586 | local frame = IT("Frame")
| |
| 587 | frame.BackgroundTransparency = TRANSPARENCY | |
| 588 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 589 | frame.Position = POSITION | |
| 590 | frame.Size = SIZE | |
| 591 | frame.BackgroundColor3 = COLOR | |
| 592 | frame.BorderColor3 = BORDERCOLOR | |
| 593 | frame.Name = NAME | |
| 594 | frame.Parent = PARENT | |
| 595 | return frame | |
| 596 | end | |
| 597 | ||
| 598 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 599 | local label = IT("TextLabel")
| |
| 600 | label.BackgroundTransparency = 1 | |
| 601 | label.Size = UD2(1, 0, 1, 0) | |
| 602 | label.Position = UD2(0, 0, 0, 0) | |
| 603 | label.TextColor3 = TEXTCOLOR | |
| 604 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 605 | label.TextTransparency = TRANSPARENCY | |
| 606 | label.FontSize = TEXTFONTSIZE | |
| 607 | label.Font = TEXTFONT | |
| 608 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 609 | label.TextScaled = false | |
| 610 | label.Text = TEXT | |
| 611 | label.Name = NAME | |
| 612 | label.Parent = PARENT | |
| 613 | return label | |
| 614 | end | |
| 615 | ||
| 616 | function NoOutlines(PART) | |
| 617 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 618 | end | |
| 619 | ||
| 620 | ||
| 621 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 622 | local NEWWELD = IT(TYPE) | |
| 623 | NEWWELD.Part0 = PART0 | |
| 624 | NEWWELD.Part1 = PART1 | |
| 625 | NEWWELD.C0 = C0 | |
| 626 | NEWWELD.C1 = C1 | |
| 627 | NEWWELD.Parent = PARENT | |
| 628 | return NEWWELD | |
| 629 | end | |
| 630 | ||
| 631 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 632 | local NEWSOUND = nil | |
| 633 | coroutine.resume(coroutine.create(function() | |
| 634 | NEWSOUND = IT("Sound", PARENT)
| |
| 635 | NEWSOUND.Volume = VOLUME | |
| 636 | NEWSOUND.Pitch = PITCH | |
| 637 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 638 | Swait() | |
| 639 | NEWSOUND:play() | |
| 640 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 641 | end)) | |
| 642 | return NEWSOUND | |
| 643 | end | |
| 644 | ||
| 645 | function CFrameFromTopBack(at, top, back) | |
| 646 | local right = top:Cross(back) | |
| 647 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 648 | end | |
| 649 | ||
| 650 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 651 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 652 | local mesh = nil | |
| 653 | if KIND == "Base" then | |
| 654 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 655 | elseif KIND == "Thin" then | |
| 656 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 657 | elseif KIND == "Round" then | |
| 658 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 659 | end | |
| 660 | wave.CFrame = CFRAME | |
| 661 | coroutine.resume(coroutine.create(function(PART) | |
| 662 | for i = 1, WAIT do | |
| 663 | Swait() | |
| 664 | mesh.Scale = mesh.Scale + GROW/10 | |
| 665 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 666 | if wave.Transparency > 0.99 then | |
| 667 | wave:remove() | |
| 668 | end | |
| 669 | end | |
| 670 | end)) | |
| 671 | end | |
| 672 | ||
| 673 | function MakeForm(PART,TYPE) | |
| 674 | if TYPE == "Cyl" then | |
| 675 | local MSH = IT("CylinderMesh",PART)
| |
| 676 | elseif TYPE == "Ball" then | |
| 677 | local MSH = IT("SpecialMesh",PART)
| |
| 678 | MSH.MeshType = "Sphere" | |
| 679 | elseif TYPE == "Wedge" then | |
| 680 | local MSH = IT("SpecialMesh",PART)
| |
| 681 | MSH.MeshType = "Wedge" | |
| 682 | end | |
| 683 | end | |
| 684 | ||
| 685 | function CheckTableForString(Table, String) | |
| 686 | for i, v in pairs(Table) do | |
| 687 | if string.find(string.lower(String), string.lower(v)) then | |
| 688 | return true | |
| 689 | end | |
| 690 | end | |
| 691 | return false | |
| 692 | end | |
| 693 | ||
| 694 | function CheckIntangible(Hit) | |
| 695 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 696 | if Hit and Hit.Parent then | |
| 697 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 698 | return true | |
| 699 | end | |
| 700 | end | |
| 701 | return false | |
| 702 | end | |
| 703 | ||
| 704 | Debris = game:GetService("Debris")
| |
| 705 | ||
| 706 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 707 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 708 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 709 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 710 | if RayHit and CheckIntangible(RayHit) then | |
| 711 | if DelayIfHit then | |
| 712 | wait() | |
| 713 | end | |
| 714 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 715 | end | |
| 716 | return RayHit, RayPos, RayNormal | |
| 717 | end | |
| 718 | ||
| 719 | function turnto(position) | |
| 720 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 721 | end | |
| 722 | ||
| 723 | function CastWarpOutlines(TARGET) | |
| 724 | coroutine.resume(coroutine.create(function() | |
| 725 | local T = TARGET:GetChildren() | |
| 726 | for i = 1, # T do | |
| 727 | local child = T[i] | |
| 728 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 729 | local clone = child:Clone() | |
| 730 | clone.Parent = Effects | |
| 731 | clone.Anchored = true | |
| 732 | clone.CanCollide = false | |
| 733 | clone:ClearAllChildren() | |
| 734 | clone.CFrame = child.CFrame | |
| 735 | if clone.Name == "Head" then | |
| 736 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
| 737 | end | |
| 738 | if clone.ClassName == "MeshPart" then | |
| 739 | clone.TextureID = "" | |
| 740 | end | |
| 741 | clone.BrickColor = BRICKC"Black" | |
| 742 | clone.Material = "Neon" | |
| 743 | coroutine.resume(coroutine.create(function() | |
| 744 | for i = 1, 200 do | |
| 745 | Swait() | |
| 746 | clone.Transparency = clone.Transparency + 0.005 | |
| 747 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
| 748 | end | |
| 749 | clone:remove() | |
| 750 | end)) | |
| 751 | end | |
| 752 | end | |
| 753 | end)) | |
| 754 | end | |
| 755 | ||
| 756 | function turnto(position) | |
| 757 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 758 | end | |
| 759 | ||
| 760 | ||
| 761 | ||
| 762 | --//=================================\\ | |
| 763 | --|| SPEECH | |
| 764 | --\\=================================// | |
| 765 | ||
| 766 | function chatfunc(text,waitt) | |
| 767 | local chat = coroutine.wrap(function() | |
| 768 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 769 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 770 | end | |
| 771 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 772 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 773 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 774 | naeeym2.Adornee = Character.Head | |
| 775 | naeeym2.Name = "TalkingBillBoard" | |
| 776 | naeeym2.AlwaysOnTop = true | |
| 777 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 778 | tecks2.BackgroundTransparency = 1 | |
| 779 | tecks2.BorderSizePixel = 0 | |
| 780 | tecks2.Text = "" | |
| 781 | tecks2.Font = "SciFi" | |
| 782 | tecks2.TextSize = 30 | |
| 783 | tecks2.TextStrokeTransparency = 1 | |
| 784 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 785 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 786 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 787 | for i = 1,string.len(text),1 do | |
| 788 | tecks2.Text = string.sub(text,1,i) | |
| 789 | Swait() | |
| 790 | end | |
| 791 | wait(waitt) | |
| 792 | coroutine.resume(coroutine.create(function() | |
| 793 | for i = 1, 10 do | |
| 794 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 795 | Swait() | |
| 796 | end | |
| 797 | naeeym2:Destroy() | |
| 798 | end)) | |
| 799 | end) | |
| 800 | chat() | |
| 801 | end | |
| 802 | ||
| 803 | ||
| 804 | ||
| 805 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 806 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 807 | wave.Color = COLOR | |
| 808 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 809 | wave.CFrame = CFRAME | |
| 810 | coroutine.resume(coroutine.create(function(PART) | |
| 811 | for i = 1, WAIT do | |
| 812 | Swait() | |
| 813 | mesh.Scale = mesh.Scale + GROW | |
| 814 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 815 | if DOESROT == true then | |
| 816 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 817 | end | |
| 818 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 819 | if wave.Transparency > 0.99 then | |
| 820 | wave:remove() | |
| 821 | end | |
| 822 | end | |
| 823 | end)) | |
| 824 | end | |
| 825 | ||
| 826 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 827 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 828 | wave.Color = COLOR | |
| 829 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 830 | wave.CFrame = CFRAME | |
| 831 | coroutine.resume(coroutine.create(function(PART) | |
| 832 | for i = 1, WAIT do | |
| 833 | Swait() | |
| 834 | mesh.Scale = mesh.Scale + GROW | |
| 835 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 836 | if wave.Transparency > 0.99 then | |
| 837 | wave:remove() | |
| 838 | end | |
| 839 | end | |
| 840 | end)) | |
| 841 | end | |
| 842 | ||
| 843 | ||
| 844 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 845 | if DoesCourontine == false then | |
| 846 | local Direction = CF(Part.Position,ToLocation) | |
| 847 | local Distance = (Part.Position - ToLocation).magnitude | |
| 848 | for i = 1, AmountOfTime do | |
| 849 | Swait() | |
| 850 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 851 | Direction = Part.CFrame | |
| 852 | end | |
| 853 | Part:remove() | |
| 854 | elseif DoesCourontine == true then | |
| 855 | coroutine.resume(coroutine.create(function() | |
| 856 | local Direction = CF(Part.Position,ToLocation) | |
| 857 | local Distance = (Part.Position - ToLocation).magnitude | |
| 858 | for i = 1, AmountOfTime do | |
| 859 | Swait() | |
| 860 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 861 | Direction = Part.CFrame | |
| 862 | end | |
| 863 | Part:remove() | |
| 864 | end)) | |
| 865 | end | |
| 866 | end | |
| 867 | ||
| 868 | function turnto(position) | |
| 869 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 870 | end | |
| 871 | ||
| 872 | --//=================================\\ | |
| 873 | --|| WEAPON CREATION | |
| 874 | --\\=================================// | |
| 875 | ||
| 876 | local GYRO = IT("BodyGyro",RootPart)
| |
| 877 | GYRO.D = 100 | |
| 878 | GYRO.P = 2000 | |
| 879 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 880 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 881 | ||
| 882 | Head:ClearAllChildren() | |
| 883 | Head.Transparency = 1 | |
| 884 | ||
| 885 | function particles(art) | |
| 886 | local EyeSizes={
| |
| 887 | NumberSequenceKeypoint.new(0,0.3,0), | |
| 888 | NumberSequenceKeypoint.new(1,0,0) | |
| 889 | } | |
| 890 | local EyeTrans={
| |
| 891 | NumberSequenceKeypoint.new(0,0.2,0), | |
| 892 | NumberSequenceKeypoint.new(1,1,0) | |
| 893 | } | |
| 894 | local PE=Instance.new("ParticleEmitter",art)
| |
| 895 | PE.LightEmission=.4 | |
| 896 | PE.Size=NumberSequence.new(EyeSizes) | |
| 897 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 898 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
| 899 | PE.Rotation=NumberRange.new(0,360) | |
| 900 | PE.Rate=999 | |
| 901 | PE.Acceleration = Vector3.new(0,75,0) | |
| 902 | PE.Drag = 5 | |
| 903 | PE.Speed = NumberRange.new(0,0,0) | |
| 904 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
| 905 | PE.ZOffset = -1.5 | |
| 906 | PE.Name = "PE" | |
| 907 | end | |
| 908 | ||
| 909 | ||
| 910 | ||
| 911 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 912 | MakeForm(Eye,"Ball") | |
| 913 | ||
| 914 | ||
| 915 | ||
| 916 | ||
| 917 | local SKULL = CreatePart(3, Character, "Wood", 0,0, "Really black", "FACE", VT(0,0,0),false) | |
| 918 | CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 919 | CreateMesh("SpecialMesh", SKULL, "FileMesh", "14028428", "14027832", VT(1,1,1), VT(0, 0.2, -0.35))
| |
| 920 | ||
| 921 | local SKULL = CreatePart(3, Character, "Wood", 0,0, "Really black", "FACE", VT(0,0,0),false) | |
| 922 | CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 923 | CreateMesh("SpecialMesh", SKULL, "FileMesh", "1271547", "186320934", VT(1,1,1)*1.5, VT(0, 1.365, 0))
| |
| 924 | ||
| 925 | local Part = CreatePart(3, Head, "Neon", 0,0, "Pearl", "Eye", VT(0.2,0.2,0.2),false) | |
| 926 | Part.Color = C3(1,1,1) | |
| 927 | CreateWeldOrSnapOrMotor("Weld", Part, Head, Part, CF(0.35, 0.1, -0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 928 | MakeForm(Part,"Ball") | |
| 929 | ||
| 930 | local A = nil | |
| 931 | local B = nil | |
| 932 | ||
| 933 | local HandlePart = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0.2,1.5,0.2),false) | |
| 934 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -1, 0) * ANGLES(RAD(65), RAD(-35), RAD(0)), CF(0, 0, 0))
| |
| 935 | MakeForm(HandlePart,"Ball") | |
| 936 | ||
| 937 | for i = 1, 2 do | |
| 938 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false) | |
| 939 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02,0.02,0.02), VT(0,0, 0))
| |
| 940 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 941 | if A == nil then | |
| 942 | A = IT("Attachment",Part)
| |
| 943 | A.Position = VT(0,-0.48,0) | |
| 944 | else | |
| 945 | B = IT("Attachment",Part)
| |
| 946 | B.Position = VT(0,-0.48,0) | |
| 947 | end | |
| 948 | end | |
| 949 | ||
| 950 | local BEAM = IT("Beam",Weapon)
| |
| 951 | BEAM.Attachment0 = A | |
| 952 | BEAM.Attachment1 = B | |
| 953 | BEAM.FaceCamera = true | |
| 954 | BEAM.Transparency = NumberSequence.new(0) | |
| 955 | BEAM.Width0 = 0.02 | |
| 956 | BEAM.Width1 = 0.02 | |
| 957 | ||
| 958 | for _, c in pairs(Weapon:GetChildren()) do | |
| 959 | if c.ClassName == "Part" then | |
| 960 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 961 | end | |
| 962 | end | |
| 963 | ||
| 964 | Weapon.Parent = Character | |
| 965 | ||
| 966 | Humanoid.Died:connect(function() | |
| 967 | ATTACK = true | |
| 968 | end) | |
| 969 | ||
| 970 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 971 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 972 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 973 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 974 | ||
| 975 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Take Aim", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 1") |
| 975 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, " [Q] Take Aim", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 1") |
| 976 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Arrow Shot", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 2") | |
| 977 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Point Blanc", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 3") |
| 977 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Point Blank shot", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 3") |
| 978 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Hunter's Mark", C3(1,0,0), 7, "Antique", 0, 2, 0, "Text 4") | |
| 979 | ||
| 980 | --//=================================\\ | |
| 981 | --|| DAMAGE FUNCTIONS | |
| 982 | --\\=================================// | |
| 983 | ||
| 984 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 985 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 986 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 987 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 988 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 989 | BODYPOSITION.P = 2000 | |
| 990 | BODYPOSITION.D = 100 | |
| 991 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 992 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 993 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 994 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 995 | BILLBOARDGUI.Adornee = STATPART | |
| 996 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 997 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 998 | BILLBOARDGUI.AlwaysOnTop = false | |
| 999 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1000 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1001 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1002 | TEXTLABEL.Text = TEXT | |
| 1003 | TEXTLABEL.Font = "SciFi" | |
| 1004 | TEXTLABEL.FontSize="Size42" | |
| 1005 | TEXTLABEL.TextColor3 = COLOR | |
| 1006 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1007 | TEXTLABEL.TextScaled = true | |
| 1008 | TEXTLABEL.TextWrapped = true | |
| 1009 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1010 | if LABELTYPE == "Normal" then | |
| 1011 | for i = 1, 30 do | |
| 1012 | Swait() | |
| 1013 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 1014 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1015 | end | |
| 1016 | elseif LABELTYPE == "Debuff" then | |
| 1017 | for i = 1, 30 do | |
| 1018 | Swait() | |
| 1019 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 1020 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1021 | end | |
| 1022 | elseif LABELTYPE == "Shock" then | |
| 1023 | local ORIGIN = STATPART.Position | |
| 1024 | for i = 1, 30 do | |
| 1025 | Swait() | |
| 1026 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 1027 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1028 | end | |
| 1029 | end | |
| 1030 | THEPART.Parent = nil | |
| 1031 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1032 | end | |
| 1033 | ||
| 1034 | --//=================================\\ | |
| 1035 | --|| DAMAGING | |
| 1036 | --\\=================================// | |
| 1037 | ||
| 1038 | ||
| 1039 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain) | |
| 1040 | local dmg = math.random(min,max) | |
| 1041 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1042 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1043 | local body = v:GetChildren() | |
| 1044 | for part = 1, #body do | |
| 1045 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1046 | if(body[part].Position - position).Magnitude < radius then | |
| 1047 | if v.ClassName == "Model" then | |
| 1048 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 1049 | local HUMAN = v:FindFirstChildOfClass("Humanoid")
| |
| 1050 | if HUMAN.Health ~= 0 then | |
| 1051 | if HasChain == true then | |
| 1052 | local defence = Instance.new("BoolValue",v)
| |
| 1053 | defence.Name = ("HitBy"..Player.Name)
| |
| 1054 | game:GetService("Debris"):AddItem(defence, 1)
| |
| 1055 | coroutine.resume(coroutine.create(function() | |
| 1056 | local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 1057 | if TORSO then | |
| 1058 | --print("Found "..v.Name.."'s Torso")
| |
| 1059 | local PART = IT("Part",Effects)
| |
| 1060 | PART.Anchored = true | |
| 1061 | PART.CanCollide = false | |
| 1062 | PART.Transparency = 1 | |
| 1063 | PART.CFrame = CF(position) | |
| 1064 | Debris:AddItem(PART,15) | |
| 1065 | local A = IT("Attachment",PART)
| |
| 1066 | --TORSO.Anchored = true | |
| 1067 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 1068 | --print("Chain start")
| |
| 1069 | Front.CFrame = CF(position) | |
| 1070 | Front.CanCollide = true | |
| 1071 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
| 1072 | local B = IT("Attachment",Front)
| |
| 1073 | local ChainLink = IT("Beam",Effects)
| |
| 1074 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 1075 | ChainLink.TextureSpeed = 0 | |
| 1076 | ChainLink.FaceCamera = true | |
| 1077 | ChainLink.Width0 = 3 | |
| 1078 | ChainLink.Attachment0 = A | |
| 1079 | ChainLink.Attachment1 = B | |
| 1080 | ChainLink.TextureMode = "Static" | |
| 1081 | local bv = Instance.new("BodyVelocity")
| |
| 1082 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1083 | bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500 | |
| 1084 | bv.Parent = Front | |
| 1085 | bv.Name = "MOVE" | |
| 1086 | --print("Chain made")
| |
| 1087 | coroutine.resume(coroutine.create(function() | |
| 1088 | Swait(30) | |
| 1089 | bv:remove() | |
| 1090 | local POS = Front.Position | |
| 1091 | Front.CanCollide = false | |
| 1092 | local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0) | |
| 1093 | local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0) | |
| 1094 | for i = 0, 1, 0.07 do | |
| 1095 | Swait() | |
| 1096 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i)) | |
| 1097 | end | |
| 1098 | Front:remove() | |
| 1099 | ChainLink:remove() | |
| 1100 | end)) | |
| 1101 | local harm = Front.Touched:Connect(function(hit) | |
| 1102 | impale(Front,hit) | |
| 1103 | end) | |
| 1104 | end | |
| 1105 | end)) | |
| 1106 | elseif DoesWarp == true then | |
| 1107 | local defence = Instance.new("BoolValue",v)
| |
| 1108 | defence.Name = ("HitBy"..Player.Name)
| |
| 1109 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1110 | local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 1111 | Warp(TORSO,Instakill) | |
| 1112 | else | |
| 1113 | if CanBeDodgedByJumping == true then | |
| 1114 | if body[part].Position.Y < position.Y+5 then | |
| 1115 | if math.random(1,100) < critrate+1 then | |
| 1116 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
| 1117 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1118 | else | |
| 1119 | HUMAN.Health = HUMAN.Health - dmg | |
| 1120 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1121 | end | |
| 1122 | local defence = Instance.new("BoolValue",v)
| |
| 1123 | defence.Name = ("HitBy"..Player.Name)
| |
| 1124 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 1125 | end | |
| 1126 | else | |
| 1127 | if beserk == true then | |
| 1128 | HUMAN.Health = 0 | |
| 1129 | end | |
| 1130 | if math.random(1,100) < critrate+1 then | |
| 1131 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
| 1132 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1133 | else | |
| 1134 | HUMAN.Health = HUMAN.Health - dmg | |
| 1135 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1136 | end | |
| 1137 | local defence = Instance.new("BoolValue",v)
| |
| 1138 | defence.Name = ("HitBy"..Player.Name)
| |
| 1139 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 1140 | end | |
| 1141 | end | |
| 1142 | end | |
| 1143 | end | |
| 1144 | end | |
| 1145 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1146 | end | |
| 1147 | end | |
| 1148 | end | |
| 1149 | if v.ClassName == "Part" then | |
| 1150 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1151 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1152 | end | |
| 1153 | end | |
| 1154 | end | |
| 1155 | end | |
| 1156 | end | |
| 1157 | function Warp(Victim,WarpToVoid) | |
| 1158 | print("Warping "..Victim.Name.."...")
| |
| 1159 | Victim.Anchored = true | |
| 1160 | coroutine.resume(coroutine.create(function() | |
| 1161 | local GUI,GUI2 = CreateGUICircle(Victim) | |
| 1162 | CreateSound("1208650519", Victim, 10, 1)
| |
| 1163 | for i = 1, 100 do | |
| 1164 | Swait() | |
| 1165 | GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0) | |
| 1166 | GUI2.Rotation = GUI2.Rotation + 4 | |
| 1167 | end | |
| 1168 | CastWarpOutlines(Victim.Parent) | |
| 1169 | if WarpToVoid == false then | |
| 1170 | Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65)) | |
| 1171 | CreateSound("1177785010", Victim, 10, 1)
| |
| 1172 | local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1173 | if HUMANOID ~= nil then | |
| 1174 | local dmg = MRANDOM(75,95) | |
| 1175 | HUMANOID.Health = HUMANOID.Health - dmg | |
| 1176 | StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
| |
| 1177 | end | |
| 1178 | for i = 1, 50 do | |
| 1179 | Swait() | |
| 1180 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
| 1181 | GUI2.Rotation = GUI2.Rotation - 8 | |
| 1182 | end | |
| 1183 | Victim.Anchored = false | |
| 1184 | GUI:remove() | |
| 1185 | elseif WarpToVoid == true then | |
| 1186 | CastWarpOutlines(Victim.Parent) | |
| 1187 | q = Victim.Parent:GetChildren() | |
| 1188 | for i = 1, #q do | |
| 1189 | if q[i] ~= Victim then | |
| 1190 | q[i]:remove() | |
| 1191 | end | |
| 1192 | end | |
| 1193 | CreateSound("1177785010", Victim, 10, 1)
| |
| 1194 | Victim.Transparency = 1 | |
| 1195 | for i = 1, 50 do | |
| 1196 | Swait() | |
| 1197 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
| 1198 | GUI2.Rotation = GUI2.Rotation - 8 | |
| 1199 | end | |
| 1200 | Victim.Parent:remove() | |
| 1201 | end | |
| 1202 | end)) | |
| 1203 | end | |
| 1204 | ||
| 1205 | function killnearest(position,range,maxstrength) | |
| 1206 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1207 | local body = v:GetChildren() | |
| 1208 | for part = 1, #body do | |
| 1209 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1210 | if(body[part].Position - position).Magnitude < range then | |
| 1211 | if v.ClassName == "Model" then | |
| 1212 | v:BreakJoints() | |
| 1213 | end | |
| 1214 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1215 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1216 | end | |
| 1217 | end | |
| 1218 | end | |
| 1219 | if v.ClassName == "Part" then | |
| 1220 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1221 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1222 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1223 | end | |
| 1224 | end | |
| 1225 | end | |
| 1226 | end | |
| 1227 | ||
| 1228 | local EyeSizes={
| |
| 1229 | NumberSequenceKeypoint.new(0,1,0), | |
| 1230 | NumberSequenceKeypoint.new(1,0,0) | |
| 1231 | } | |
| 1232 | local EyeTrans={
| |
| 1233 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 1234 | NumberSequenceKeypoint.new(1,1,0) | |
| 1235 | } | |
| 1236 | local PE=Instance.new("ParticleEmitter",art)
| |
| 1237 | PE.LightEmission=.8 | |
| 1238 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 1239 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1240 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1241 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 1242 | PE.Rotation=NumberRange.new(0,360) | |
| 1243 | PE.Rate=999 | |
| 1244 | PE.VelocitySpread = 10000 | |
| 1245 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1246 | PE.Drag = 5 | |
| 1247 | PE.Speed = NumberRange.new(0,0,0) | |
| 1248 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 1249 | PE.ZOffset = -1.5 | |
| 1250 | PE.Name = "PE" | |
| 1251 | PE.Enabled = true | |
| 1252 | ||
| 1253 | function particles(art) | |
| 1254 | local PARTICLES = PE:Clone() | |
| 1255 | PARTICLES.Parent = art | |
| 1256 | end | |
| 1257 | ||
| 1258 | function Ragdoll(Character2,CharTorso) | |
| 1259 | local svch = Character2 | |
| 1260 | Character2:BreakJoints() | |
| 1261 | local hum = Character2:findFirstChild("Humanoid")
| |
| 1262 | local q = Character2:GetChildren() | |
| 1263 | local CLONE = IT("Model",Effects)
| |
| 1264 | for i = 1,#q do | |
| 1265 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
| 1266 | q[i].Parent = CLONE | |
| 1267 | else | |
| 1268 | if q[i].ClassName ~= "Humanoid" then | |
| 1269 | q[i]:remove() | |
| 1270 | end | |
| 1271 | end | |
| 1272 | end | |
| 1273 | local chrclone = CLONE | |
| 1274 | local ch = chrclone:GetChildren() | |
| 1275 | local i | |
| 1276 | for i = 1,#ch do | |
| 1277 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 1278 | ch[i]:remove() | |
| 1279 | end | |
| 1280 | end | |
| 1281 | local function Scan(ch) | |
| 1282 | local e | |
| 1283 | for e = 1,#ch do | |
| 1284 | Scan(ch[e]:GetChildren()) | |
| 1285 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 1286 | ch[e]:remove() | |
| 1287 | end | |
| 1288 | end | |
| 1289 | end | |
| 1290 | Character2:remove() | |
| 1291 | local NEWHUM = IT("Humanoid")
| |
| 1292 | NEWHUM.Name = "Corpse" | |
| 1293 | NEWHUM.Health = 0 | |
| 1294 | NEWHUM.MaxHealth = 0 | |
| 1295 | NEWHUM.PlatformStand = true | |
| 1296 | NEWHUM.Parent = CLONE | |
| 1297 | NEWHUM.DisplayDistanceType = "None" | |
| 1298 | Scan(chrclone:GetChildren()) | |
| 1299 | ||
| 1300 | local ch = Character2:GetChildren() | |
| 1301 | local i | |
| 1302 | for i = 1,#ch do | |
| 1303 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1304 | ch[i]:remove() | |
| 1305 | end | |
| 1306 | end | |
| 1307 | ||
| 1308 | local ch = Character2:GetChildren() | |
| 1309 | local i | |
| 1310 | for i = 1,#ch do | |
| 1311 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1312 | ch[i]:remove() | |
| 1313 | end | |
| 1314 | end | |
| 1315 | Character2 = chrclone | |
| 1316 | local Torso2 = Character2.Torso | |
| 1317 | local movevector = Vector3.new() | |
| 1318 | ||
| 1319 | if Torso2 then | |
| 1320 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 1321 | local Head = Character2:FindFirstChild("Head")
| |
| 1322 | if Head then | |
| 1323 | local Neck = Instance.new("Weld")
| |
| 1324 | Neck.Name = "Neck" | |
| 1325 | Neck.Part0 = Torso2 | |
| 1326 | Neck.Part1 = Head | |
| 1327 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1328 | Neck.C1 = CFrame.new() | |
| 1329 | Neck.Parent = Torso2 | |
| 1330 | CreateSound("337800380", Head, 5, (math.random(8,18)/10))
| |
| 1331 | ||
| 1332 | end | |
| 1333 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1334 | if Limb then | |
| 1335 | ||
| 1336 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1337 | local Joint = Instance.new("Glue")
| |
| 1338 | Joint.Name = "RightShoulder" | |
| 1339 | Joint.Part0 = Torso2 | |
| 1340 | Joint.Part1 = Limb | |
| 1341 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1342 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1343 | Joint.Parent = Torso2 | |
| 1344 | ||
| 1345 | local B = Instance.new("Part")
| |
| 1346 | B.TopSurface = 0 | |
| 1347 | B.BottomSurface = 0 | |
| 1348 | B.formFactor = "Symmetric" | |
| 1349 | B.Size = Vector3.new(1, 1, 1) | |
| 1350 | B.Transparency = 1 | |
| 1351 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1352 | B.Parent = Character2 | |
| 1353 | local W = Instance.new("Weld")
| |
| 1354 | W.Part0 = Limb | |
| 1355 | W.Part1 = B | |
| 1356 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1357 | W.Parent = Limb | |
| 1358 | ||
| 1359 | end | |
| 1360 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1361 | if Limb then | |
| 1362 | ||
| 1363 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1364 | local Joint = Instance.new("Glue")
| |
| 1365 | Joint.Name = "LeftShoulder" | |
| 1366 | Joint.Part0 = Torso2 | |
| 1367 | Joint.Part1 = Limb | |
| 1368 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1369 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1370 | Joint.Parent = Torso2 | |
| 1371 | ||
| 1372 | local B = Instance.new("Part")
| |
| 1373 | B.TopSurface = 0 | |
| 1374 | B.BottomSurface = 0 | |
| 1375 | B.formFactor = "Symmetric" | |
| 1376 | B.Size = Vector3.new(1, 1, 1) | |
| 1377 | B.Transparency = 1 | |
| 1378 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1379 | B.Parent = Character2 | |
| 1380 | local W = Instance.new("Weld")
| |
| 1381 | W.Part0 = Limb | |
| 1382 | W.Part1 = B | |
| 1383 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1384 | W.Parent = Limb | |
| 1385 | ||
| 1386 | end | |
| 1387 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1388 | if Limb then | |
| 1389 | ||
| 1390 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1391 | local Joint = Instance.new("Glue")
| |
| 1392 | Joint.Name = "RightHip" | |
| 1393 | Joint.Part0 = Torso2 | |
| 1394 | Joint.Part1 = Limb | |
| 1395 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1396 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1397 | Joint.Parent = Torso2 | |
| 1398 | ||
| 1399 | local B = Instance.new("Part")
| |
| 1400 | B.TopSurface = 0 | |
| 1401 | B.BottomSurface = 0 | |
| 1402 | B.formFactor = "Symmetric" | |
| 1403 | B.Size = Vector3.new(1, 1, 1) | |
| 1404 | B.Transparency = 1 | |
| 1405 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1406 | B.Parent = Character2 | |
| 1407 | local W = Instance.new("Weld")
| |
| 1408 | W.Part0 = Limb | |
| 1409 | W.Part1 = B | |
| 1410 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1411 | W.Parent = Limb | |
| 1412 | ||
| 1413 | end | |
| 1414 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1415 | if Limb then | |
| 1416 | ||
| 1417 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1418 | local Joint = Instance.new("Glue")
| |
| 1419 | Joint.Name = "LeftHip" | |
| 1420 | Joint.Part0 = Torso2 | |
| 1421 | Joint.Part1 = Limb | |
| 1422 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1423 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1424 | Joint.Parent = Torso2 | |
| 1425 | ||
| 1426 | local B = Instance.new("Part")
| |
| 1427 | B.TopSurface = 0 | |
| 1428 | B.BottomSurface = 0 | |
| 1429 | B.formFactor = "Symmetric" | |
| 1430 | B.Size = Vector3.new(1, 1, 1) | |
| 1431 | B.Transparency = 1 | |
| 1432 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1433 | B.Parent = Character2 | |
| 1434 | local W = Instance.new("Weld")
| |
| 1435 | W.Part0 = Limb | |
| 1436 | W.Part1 = B | |
| 1437 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1438 | W.Parent = Limb | |
| 1439 | ||
| 1440 | end | |
| 1441 | --[ | |
| 1442 | local Bar = Instance.new("Part")
| |
| 1443 | Bar.TopSurface = 0 | |
| 1444 | Bar.BottomSurface = 0 | |
| 1445 | Bar.formFactor = "Symmetric" | |
| 1446 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1447 | Bar.Transparency = 1 | |
| 1448 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1449 | Bar.Parent = Character2 | |
| 1450 | local Weld = Instance.new("Weld")
| |
| 1451 | Weld.Part0 = Torso2 | |
| 1452 | Weld.Part1 = Bar | |
| 1453 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1454 | Weld.Parent = Torso2 | |
| 1455 | --]] | |
| 1456 | end | |
| 1457 | Character2.Parent = Weapon | |
| 1458 | if movevector ~= Vector3.new() then | |
| 1459 | for i = 1,10 do | |
| 1460 | Torso2.Velocity = movevector * 150 | |
| 1461 | end | |
| 1462 | end | |
| 1463 | Character2.Name = "Corpse" | |
| 1464 | ||
| 1465 | return Character2,Torso2 | |
| 1466 | end | |
| 1467 | ||
| 1468 | function KillChildren(v) | |
| 1469 | v:BreakJoints() | |
| 1470 | for _, c in pairs(v:GetChildren()) do | |
| 1471 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
| 1472 | if c.Transparency < 1 then | |
| 1473 | if c:FindFirstChildOfClass("Decal") then
| |
| 1474 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1475 | end | |
| 1476 | particles(c) | |
| 1477 | c.PE.Enabled = true | |
| 1478 | c.Parent = Effects | |
| 1479 | c.CanCollide = false | |
| 1480 | c.Material = "Neon" | |
| 1481 | c.Color = C3(1,0,0) | |
| 1482 | c.Transparency = 0.5 | |
| 1483 | local grav = Instance.new("BodyPosition",c)
| |
| 1484 | grav.P = 20000 | |
| 1485 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1486 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1487 | grav.Name = "GravityForce" | |
| 1488 | coroutine.resume(coroutine.create(function() | |
| 1489 | for i = 1, 50 do | |
| 1490 | Swait() | |
| 1491 | c.Transparency = c.Transparency + 0.01 | |
| 1492 | end | |
| 1493 | c.PE.Enabled = false | |
| 1494 | Debris:AddItem(c,2) | |
| 1495 | end)) | |
| 1496 | end | |
| 1497 | end | |
| 1498 | end | |
| 1499 | end | |
| 1500 | ||
| 1501 | --//=================================\\ | |
| 1502 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1503 | --\\=================================// | |
| 1504 | ||
| 1505 | function TakeAim() | |
| 1506 | if Mouse.Target then | |
| 1507 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1508 | if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
| |
| 1509 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1510 | TARGET = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1511 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1512 | if TORS then | |
| 1513 | local DIRECTION = CF(Torso.Position,TORS.Position).lookVector | |
| 1514 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
| 1515 | local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character) | |
| 1516 | if CHECKFORTARGET ~= nil then | |
| 1517 | if CHECKFORTARGET.Parent == TARGET.Parent or CHECKFORTARGET.Parent.Parent == TARGET.Parent then | |
| 1518 | ISEEYOU.Parent = Torso | |
| 1519 | ISEEYOU:Play() | |
| 1520 | print("Found Target")
| |
| 1521 | print(TARGET.Parent) | |
| 1522 | repeat | |
| 1523 | Swait() | |
| 1524 | if TARGET == HUM and TARGET ~= nil then | |
| 1525 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1526 | if TORS then | |
| 1527 | if TARGET.Health ~= 0 then | |
| 1528 | local DIRECTION = CF(Torso.Position,TORS.Position).lookVector | |
| 1529 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
| 1530 | local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character) | |
| 1531 | if CHECKFORTARGET ~= nil then | |
| 1532 | if CHECKFORTARGET.Parent ~= TARGET.Parent and CHECKFORTARGET.Parent.Parent ~= TARGET.Parent then | |
| 1533 | TARGET = nil | |
| 1534 | end | |
| 1535 | else | |
| 1536 | TARGET = nil | |
| 1537 | end | |
| 1538 | else | |
| 1539 | TARGET = nil | |
| 1540 | end | |
| 1541 | else | |
| 1542 | TARGET = nil | |
| 1543 | end | |
| 1544 | end | |
| 1545 | until TARGET ~= HUM or TARGET == nil | |
| 1546 | else | |
| 1547 | TARGET = nil | |
| 1548 | end | |
| 1549 | end | |
| 1550 | end | |
| 1551 | end | |
| 1552 | end | |
| 1553 | end | |
| 1554 | end | |
| 1555 | ||
| 1556 | ||
| 1557 | ||
| 1558 | function Snap() | |
| 1559 | ATTACK = true | |
| 1560 | Rooted = false | |
| 1561 | local TORS = nil | |
| 1562 | local WELD = nil | |
| 1563 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
| 1564 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then
| |
| 1565 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1566 | if TORS ~= nil then | |
| 1567 | UNANCHOR = false | |
| 1568 | Rooted = true | |
| 1569 | RootPart.Anchored = true | |
| 1570 | WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1571 | end | |
| 1572 | end | |
| 1573 | end) | |
| 1574 | for i=1, 45 do | |
| 1575 | Swait() | |
| 1576 | if TORS ~= nil then | |
| 1577 | break | |
| 1578 | end | |
| 1579 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1580 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1581 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1582 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1583 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1584 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1585 | end | |
| 1586 | HIT1:disconnect() | |
| 1587 | if TORS ~= nil then | |
| 1588 | local CLONE = IT("Model",Weapon)
| |
| 1589 | CLONE.Name = "Corpse" | |
| 1590 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1591 | Swait() | |
| 1592 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1594 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1595 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1596 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1597 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1598 | end | |
| 1599 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1600 | Swait() | |
| 1601 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1602 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1603 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1604 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1605 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1606 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1607 | end | |
| 1608 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1609 | Swait() | |
| 1610 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1611 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1612 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1613 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1614 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1615 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1616 | end | |
| 1617 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1618 | local DummyHead = nil | |
| 1619 | local q = TORS.Parent:GetChildren() | |
| 1620 | for i = 1,#q do | |
| 1621 | if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
| 1622 | q[i].Parent = CLONE | |
| 1623 | if q[i].ClassName == "Humanoid" then | |
| 1624 | q[i].PlatformStand = true | |
| 1625 | end | |
| 1626 | if q[i].Name == "Head" then | |
| 1627 | DummyHead = CLONE.Head:Clone() | |
| 1628 | q[i]:ClearAllChildren() | |
| 1629 | q[i].Transparency = 1 | |
| 1630 | end | |
| 1631 | else | |
| 1632 | q[i]:remove() | |
| 1633 | end | |
| 1634 | end | |
| 1635 | local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
| |
| 1636 | DummyHead.Parent = Effects | |
| 1637 | local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1638 | local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1639 | local HITPLAYERSOUNDS2 = {"356551938","264486467"}
| |
| 1640 | CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10)) | |
| 1641 | getbloody(DummyHead,5) | |
| 1642 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1643 | Swait() | |
| 1644 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1645 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1646 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1647 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1648 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1649 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1650 | end | |
| 1651 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1652 | Swait() | |
| 1653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1657 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1659 | end | |
| 1660 | WELD1:remove() | |
| 1661 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1662 | Swait() | |
| 1663 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1664 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1665 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1666 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1667 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1668 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1669 | end | |
| 1670 | local GROWLS = {"368795088","368795352","368795492","368795580"}
| |
| 1671 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
| 1672 | repeat | |
| 1673 | Swait() | |
| 1674 | turnto(Mouse.Hit.p) | |
| 1675 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1676 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1677 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1679 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
| 1681 | until HOLD == true | |
| 1682 | WELD2:remove() | |
| 1683 | local bv = Instance.new("BodyVelocity")
| |
| 1684 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1685 | bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300 | |
| 1686 | bv.Parent = TORS2 | |
| 1687 | bv.Name = "MOVE" | |
| 1688 | coroutine.resume(coroutine.create(function() | |
| 1689 | local HIT1 = TORS2.Touched:Connect(function(hit) | |
| 1690 | dealdamage(hit,25,65,3,false,5,2) | |
| 1691 | end) | |
| 1692 | Swait(2) | |
| 1693 | HIT1:disconnect() | |
| 1694 | end)) | |
| 1695 | Debris:AddItem(bv,0.2) | |
| 1696 | TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300 | |
| 1697 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1698 | Swait() | |
| 1699 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1) | |
| 1700 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1) | |
| 1701 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1) | |
| 1702 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1) | |
| 1703 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1) | |
| 1704 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1) | |
| 1705 | end | |
| 1706 | end | |
| 1707 | UNANCHOR = true | |
| 1708 | ATTACK = false | |
| 1709 | Rooted = false | |
| 1710 | end | |
| 1711 | ||
| 1712 | ||
| 1713 | ||
| 1714 | function Supernova() | |
| 1715 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1716 | if HITFLOOR ~= nil then | |
| 1717 | local HITBODIES = {}
| |
| 1718 | ATTACK = true | |
| 1719 | Rooted = true | |
| 1720 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "CGA brown", "Star", VT(0,0,0)) | |
| 1721 | MakeForm(ABSOLUTE,"Ball") | |
| 1722 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 1723 | for i=0, 4, 0.1 / Animation_Speed do | |
| 1724 | Swait() | |
| 1725 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 1726 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 1727 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 1728 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
| 1729 | MakeForm(CHARGE,"Ball") | |
| 1730 | CHARGE.Color = C3(1,1,1) | |
| 1731 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 1732 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 1733 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1734 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1735 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1736 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1737 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1738 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1739 | end | |
| 1740 | CreateSound("907330103", Head, 10, 1.2)
| |
| 1741 | for i = 1, 75 do | |
| 1742 | Swait() | |
| 1743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1749 | end | |
| 1750 | coroutine.resume(coroutine.create(function() | |
| 1751 | for i = 1, 13 do | |
| 1752 | for e = 1, 8 do | |
| 1753 | Swait() | |
| 1754 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 1755 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
| 1756 | end | |
| 1757 | for i = 1, 5 do | |
| 1758 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 1759 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 1760 | end | |
| 1761 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"New Yeller".Color,VT(i,i*2,i)) | |
| 1762 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
| 1763 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 1764 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 1765 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 1766 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 1767 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"New Yeller".Color,VT(i,i,i)/1.1) | |
| 1768 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
| 1769 | end | |
| 1770 | ABSOLUTE.Transparency = 1 | |
| 1771 | Debris:AddItem(ABSOLUTE,10) | |
| 1772 | end)) | |
| 1773 | ATTACK = false | |
| 1774 | Rooted = false | |
| 1775 | end | |
| 1776 | end | |
| 1777 | ||
| 1778 | ||
| 1779 | function VortexBarrier() | |
| 1780 | ATTACK = true | |
| 1781 | Rooted = true | |
| 1782 | chatfunc("PRISON...",15)
| |
| 1783 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1784 | Swait() | |
| 1785 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1787 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1792 | end | |
| 1793 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1794 | Swait() | |
| 1795 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1796 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1797 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1802 | end | |
| 1803 | chatfunc("BARRIER!!!",2)
| |
| 1804 | CreateSound("1208650519", Effects, 10, 1)
| |
| 1805 | local GUI,GUI2 = CreateGUICircle(Torso) | |
| 1806 | local GUI3,GUI4 = CreateGUICircle(Torso) | |
| 1807 | for i = 1, 200 do | |
| 1808 | Swait() | |
| 1809 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 1810 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1811 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1812 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 1813 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1814 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1815 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
| 1816 | GUI2.Rotation = GUI2.Rotation + i/10 | |
| 1817 | GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0) | |
| 1818 | GUI4.Rotation = GUI4.Rotation - i/10 | |
| 1819 | end | |
| 1820 | AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true) | |
| 1821 | Swait(25) | |
| 1822 | for i = 1, 100 do | |
| 1823 | Swait() | |
| 1824 | GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0) | |
| 1825 | GUI2.Rotation = GUI2.Rotation - i/5 | |
| 1826 | GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0) | |
| 1827 | GUI4.Rotation = GUI4.Rotation + i/5 | |
| 1828 | end | |
| 1829 | GUI:remove() | |
| 1830 | GUI3:remove() | |
| 1831 | ATTACK = false | |
| 1832 | Rooted = false | |
| 1833 | end | |
| 1834 | ||
| 1835 | ||
| 1836 | ||
| 1837 | function Star_Cutter() | |
| 1838 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1839 | if HITFLOOR ~= nil then | |
| 1840 | ATTACK = true | |
| 1841 | Rooted = true | |
| 1842 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1843 | GYRO.D = 100 | |
| 1844 | GYRO.P = 2000 | |
| 1845 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1846 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1847 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 1848 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 1849 | Swait() | |
| 1850 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1851 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
| |
| 1852 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1856 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1858 | end | |
| 1859 | GYRO:remove() | |
| 1860 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1861 | Swait() | |
| 1862 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1863 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
| |
| 1864 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1866 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1868 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1870 | end | |
| 1871 | local BOMBSPOTS = {}
| |
| 1872 | for i = 1, 25 do | |
| 1873 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Blade", VT(8,1,8)) | |
| 1874 | SPOT.Color = SKILLTEXTCOLOR | |
| 1875 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 1876 | table.insert(BOMBSPOTS,SPOT) | |
| 1877 | MakeForm(SPOT,"Cyl") | |
| 1878 | end | |
| 1879 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1880 | Swait() | |
| 1881 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1887 | end | |
| 1888 | ATTACK = false | |
| 1889 | Rooted = false | |
| 1890 | coroutine.resume(coroutine.create(function() | |
| 1891 | Swait(3) | |
| 1892 | for i = 1, #BOMBSPOTS do | |
| 1893 | if BOMBSPOTS[i] ~= nil then | |
| 1894 | local E = BOMBSPOTS[i] | |
| 1895 | coroutine.resume(coroutine.create(function() | |
| 1896 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "Blade", VT(0,0,0)) | |
| 1897 | BLADE.Color = SKILLTEXTCOLOR | |
| 1898 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
| |
| 1899 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 1900 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 1901 | for i = 1, 10 do | |
| 1902 | Swait() | |
| 1903 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 1904 | killnearest(BLADE.Position,6,80) | |
| 1905 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 1906 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 1907 | end | |
| 1908 | Swait(45) | |
| 1909 | for i = 1, 100 do | |
| 1910 | Swait() | |
| 1911 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 1912 | E.Transparency = E.Transparency + 0.01 | |
| 1913 | end | |
| 1914 | BLADE:remove() | |
| 1915 | E:remove() | |
| 1916 | end)) | |
| 1917 | end | |
| 1918 | end | |
| 1919 | end)) | |
| 1920 | end | |
| 1921 | end | |
| 1922 | ||
| 1923 | ||
| 1924 | function VortexBarrier() | |
| 1925 | ATTACK = true | |
| 1926 | Rooted = true | |
| 1927 | chatfunc("PRISON...",15)
| |
| 1928 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1929 | Swait() | |
| 1930 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1932 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1933 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1935 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1937 | end | |
| 1938 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1939 | Swait() | |
| 1940 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1942 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1945 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1947 | end | |
| 1948 | chatfunc("BARRIER!!!",2)
| |
| 1949 | CreateSound("1208650519", Effects, 10, 1)
| |
| 1950 | local GUI,GUI2 = CreateGUICircle(Torso) | |
| 1951 | local GUI3,GUI4 = CreateGUICircle(Torso) | |
| 1952 | for i = 1, 200 do | |
| 1953 | Swait() | |
| 1954 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 1955 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1956 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1957 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 1958 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 1959 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 1960 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
| 1961 | GUI2.Rotation = GUI2.Rotation + i/10 | |
| 1962 | GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0) | |
| 1963 | GUI4.Rotation = GUI4.Rotation - i/10 | |
| 1964 | end | |
| 1965 | AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true) | |
| 1966 | Swait(25) | |
| 1967 | for i = 1, 100 do | |
| 1968 | Swait() | |
| 1969 | GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0) | |
| 1970 | GUI2.Rotation = GUI2.Rotation - i/5 | |
| 1971 | GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0) | |
| 1972 | GUI4.Rotation = GUI4.Rotation + i/5 | |
| 1973 | end | |
| 1974 | GUI:remove() | |
| 1975 | GUI3:remove() | |
| 1976 | ATTACK = false | |
| 1977 | Rooted = false | |
| 1978 | end | |
| 1979 | ||
| 1980 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
| 1981 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1982 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1983 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1984 | return RayHit, RayPos, RayNormal | |
| 1985 | end | |
| 1986 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1987 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1988 | local mesh = IT("SpecialMesh",wave)
| |
| 1989 | mesh.MeshType = "Sphere" | |
| 1990 | mesh.Scale = SIZE | |
| 1991 | mesh.Offset = VT(0,0,0) | |
| 1992 | wave.CFrame = CFRAME | |
| 1993 | coroutine.resume(coroutine.create(function(PART) | |
| 1994 | for i = 1, WAIT do | |
| 1995 | Swait() | |
| 1996 | mesh.Scale = mesh.Scale + GROW | |
| 1997 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1998 | if wave.Transparency > 0.99 then | |
| 1999 | wave:remove() | |
| 2000 | end | |
| 2001 | end | |
| 2002 | end)) | |
| 2003 | end | |
| 2004 | ||
| 2005 | ||
| 2006 | function Taunt() | |
| 2007 | ATTACK = true | |
| 2008 | Rooted = true | |
| 2009 | local SOUND = CreateSound("134978657", Head, 10, 1)
| |
| 2010 | Swait() | |
| 2011 | repeat | |
| 2012 | Swait() | |
| 2013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2019 | until SOUND.Playing == false | |
| 2020 | ATTACK = false | |
| 2021 | Rooted = false | |
| 2022 | end | |
| 2023 | ||
| 2024 | ||
| 2025 | function Debree(POS,SWAIT) | |
| 2026 | coroutine.resume(coroutine.create(function() | |
| 2027 | local HOLDER = IT("Model",Effects)
| |
| 2028 | HOLDER.Name = "Debree" | |
| 2029 | local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2030 | MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Really black",VT(0,0,0)) | |
| 2031 | MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Really black",VT(0,0,0)) | |
| 2032 | MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Really black",VT(0,0,0)) | |
| 2033 | repeat Swait() until HITFLOOR ~= nil | |
| 2034 | local O = 0 | |
| 2035 | for i = 1, 18 do | |
| 2036 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
| 2037 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2038 | O = O - (45/4)/5+i/4 | |
| 2039 | coroutine.resume(coroutine.create(function() | |
| 2040 | Swait(SWAIT) | |
| 2041 | for i = 1, 60 do | |
| 2042 | Swait() | |
| 2043 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
| 2044 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2045 | end | |
| 2046 | for i = 1, 50 do | |
| 2047 | Swait() | |
| 2048 | Part.Size = Part.Size * 0.9 | |
| 2049 | end | |
| 2050 | end)) | |
| 2051 | end | |
| 2052 | local O = 0 | |
| 2053 | for i = 1, 18 do | |
| 2054 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3)) | |
| 2055 | Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2056 | O = O + (45/4)/5-i/4 | |
| 2057 | coroutine.resume(coroutine.create(function() | |
| 2058 | Swait(SWAIT) | |
| 2059 | for i = 1, 60 do | |
| 2060 | Swait() | |
| 2061 | local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace) | |
| 2062 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2063 | end | |
| 2064 | for i = 1, 50 do | |
| 2065 | Swait() | |
| 2066 | Part.Size = Part.Size * 0.9 | |
| 2067 | end | |
| 2068 | end)) | |
| 2069 | end | |
| 2070 | Swait(SWAIT+110) | |
| 2071 | HOLDER:remove() | |
| 2072 | end)) | |
| 2073 | end | |
| 2074 | ||
| 2075 | ||
| 2076 | ||
| 2077 | ||
| 2078 | function WarpVector() | |
| 2079 | ATTACK = false | |
| 2080 | Rooted = true | |
| 2081 | ||
| 2082 | Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75) | |
| 2083 | UNANCHOR = false | |
| 2084 | ||
| 2085 | RootPart.Anchored = true | |
| 2086 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2087 | Swait() | |
| 2088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2092 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2094 | end | |
| 2095 | ||
| 2096 | local POS = RootPart.Position | |
| 2097 | RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS) | |
| 2098 | Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150) | |
| 2099 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2100 | Swait() | |
| 2101 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2107 | end | |
| 2108 | UNANCHOR = true | |
| 2109 | ATTACK = false | |
| 2110 | Rooted = false | |
| 2111 | end | |
| 2112 | ||
| 2113 | function AttackTemplate() | |
| 2114 | ATTACK = true | |
| 2115 | Rooted = false | |
| 2116 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2117 | Swait() | |
| 2118 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(-35), RAD(0)), 0.5 / Animation_Speed) | |
| 2119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2125 | end | |
| 2126 | ATTACK = false | |
| 2127 | Rooted = false | |
| 2128 | end | |
| 2129 | ||
| 2130 | function SpawnTrail(FROM,TO) | |
| 2131 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
| 2132 | MakeForm(TRAIL,"Ball") | |
| 2133 | local DIST = (FROM - TO).Magnitude | |
| 2134 | TRAIL.Size = VT(0.1,DIST,0.1) | |
| 2135 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2136 | coroutine.resume(coroutine.create(function() | |
| 2137 | for i = 1, 5 do | |
| 2138 | Swait() | |
| 2139 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 2140 | end | |
| 2141 | TRAIL:remove() | |
| 2142 | end)) | |
| 2143 | end | |
| 2144 | ||
| 2145 | function ArrowShot() | |
| 2146 | ISEEYOU:Stop() | |
| 2147 | ATTACK = true | |
| 2148 | Rooted = true | |
| 2149 | local POINTTARGET = Torso | |
| 2150 | local HITPOS = nil | |
| 2151 | VALUE1 = true | |
| 2152 | local LOOP = 0 | |
| 2153 | local HIT = false | |
| 2154 | local DirectAim = nil | |
| 2155 | local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
| 2156 | CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "", "", VT(1,1,1), VT(0, 0, 0))
| |
| 2157 | DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 2158 | weldBetween(HandlePart,DECOYARROW) | |
| 2159 | repeat | |
| 2160 | Swait() | |
| 2161 | LOOP = LOOP + 1 | |
| 2162 | if TARGET then | |
| 2163 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2164 | if TORS then | |
| 2165 | if TARGET.Health == 0 or TARGET == nil then | |
| 2166 | break | |
| 2167 | end | |
| 2168 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
| 2169 | POINTTARGET = Raycast(RootPart.Position,RootPart.CFrame.lookVector, DISTANCE, workspace) | |
| 2170 | DirectAim,HITPOS = Raycast(RootPart.Position,CF(RootPart.Position,TORS.Position).lookVector, DISTANCE+5, Character) | |
| 2171 | if POINTTARGET == nil then | |
| 2172 | POINTTARGET = Torso | |
| 2173 | end | |
| 2174 | if DirectAim ~= nil then | |
| 2175 | if HITPOS.X - TORS.Position.X < 1 and DirectAim.Parent == TARGET.Parent then | |
| 2176 | HIT = true | |
| 2177 | elseif HITPOS.Z - TORS.Position.Z < 1 and DirectAim.Parent == TARGET.Parent then | |
| 2178 | HIT = true | |
| 2179 | else | |
| 2180 | HIT = false | |
| 2181 | end | |
| 2182 | else | |
| 2183 | HIT = false | |
| 2184 | end | |
| 2185 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed) | |
| 2186 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed) | |
| 2187 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.15 / Animation_Speed) | |
| 2188 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2189 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.3, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2190 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2191 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2192 | end | |
| 2193 | end | |
| 2194 | if TARGET == nil then | |
| 2195 | break | |
| 2196 | end | |
| 2197 | until (HIT == true and LOOP > 35) or LOOP > 300 | |
| 2198 | DECOYARROW:remove() | |
| 2199 | if LOOP <= 300 then | |
| 2200 | if TARGET then | |
| 2201 | VALUE1 = false | |
| 2202 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2203 | if TORS then | |
| 2204 | CreateSound("680140087", HandlePart, 10, 1)
| |
| 2205 | if TORS.Name == "Torso" then | |
| 2206 | local DISTANCE = (Torso.Position - TORS.Position).Magnitude | |
| 2207 | POINTTARGET,HITPOS = Raycast(HandlePart.Position, CF(HandlePart.Position,TORS.Position).lookVector, DISTANCE+5, Character) | |
| 2208 | local RAGDOLLBODY,RAGDOLLTORSO = Ragdoll(TARGET.Parent,Torso) | |
| 2209 | local ARROW = CreatePart(3, RAGDOLLBODY, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
| 2210 | CreateMesh("SpecialMesh", ARROW, "FileMesh", "", "", VT(1,1,1), VT(0, 0, 0))
| |
| 2211 | ARROW.CFrame = CF(HITPOS,RAGDOLLTORSO.Position) | |
| 2212 | weldBetween(RAGDOLLTORSO,ARROW) | |
| 2213 | Debris:AddItem(RAGDOLLBODY,5) | |
| 2214 | SpawnTrail(HandlePart.Position,HITPOS) | |
| 2215 | else | |
| 2216 | TARGET.Parent:BreakJoints() | |
| 2217 | print("No i'm not doing R15 ragdolls")
| |
| 2218 | end | |
| 2219 | TARGET = nil | |
| 2220 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2221 | Swait() | |
| 2222 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed) | |
| 2223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
| 2224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
| 2225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2229 | end | |
| 2230 | end | |
| 2231 | end | |
| 2232 | end | |
| 2233 | VALUE1 = false | |
| 2234 | ATTACK = false | |
| 2235 | Rooted = false | |
| 2236 | end | |
| 2237 | ||
| 2238 | function PointBlanc() | |
| 2239 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2240 | if TORS then | |
| 2241 | ATTACK = true | |
| 2242 | Rooted = false | |
| 2243 | ISEEYOU:Stop() | |
| 2244 | local CLONE = Character:Clone() | |
| 2245 | CLONE.Adds:remove() | |
| 2246 | CLONE.BGM:remove() | |
| 2247 | CLONE.Parent = Effects | |
| 2248 | KillChildren(CLONE) | |
| 2249 | Debris:AddItem(CLONE,5) | |
| 2250 | RootPart.CFrame = TORS.CFrame*CF(0,0,5) | |
| 2251 | CreateSound("419011101", Torso, 10, 1)
| |
| 2252 | ArrowShot() | |
| 2253 | end | |
| 2254 | end | |
| 2255 | ||
| 2256 | function HuntersMark() | |
| 2257 | ATTACK = true | |
| 2258 | Rooted = true | |
| 2259 | VALUE1 = true | |
| 2260 | local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,1),false) | |
| 2261 | CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "", "", VT(1,1,1), VT(0, 0, 0))
| |
| 2262 | DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 2263 | weldBetween(HandlePart,DECOYARROW) | |
| 2264 | CreateSound("424777055", Head, 10, 1)
| |
| 2265 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2266 | Swait() | |
| 2267 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
| 2268 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 2269 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 2270 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2271 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2272 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2273 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2274 | end | |
| 2275 | CreateSound("419011101", DECOYARROW, 10, 1)
| |
| 2276 | particles(DECOYARROW) | |
| 2277 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2278 | Swait() | |
| 2279 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
| 2280 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 2281 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 2282 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2283 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2284 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2285 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2286 | end | |
| 2287 | local ROOF,ROOFPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector, 10000, Character) | |
| 2288 | DECOYARROW:remove() | |
| 2289 | VALUE1 = false | |
| 2290 | SpawnTrail(HandlePart.Position,ROOFPOS) | |
| 2291 | CreateSound("680140087", HandlePart, 10, 1)
| |
| 2292 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2293 | Swait() | |
| 2294 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
| 2295 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 2296 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 2297 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2298 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.25, -0.3) * ANGLES(RAD(160), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2299 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2300 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2301 | end | |
| 2302 | if ROOF == nil then | |
| 2303 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2304 | Swait() | |
| 2305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 2306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed) | |
| 2307 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2308 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2309 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2310 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2311 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed) | |
| 2312 | end | |
| 2313 | for i = 1, 15 do | |
| 2314 | Swait(5) | |
| 2315 | local AIMPART,AIMPOS = Raycast(Mouse.Hit.p+VT(0,500,0), CF(Mouse.Hit.p+VT(0,500,0),Mouse.Hit.p).lookVector, 600, Character) | |
| 2316 | SpawnTrail(Mouse.Hit.p+VT(0,500,0),AIMPOS) | |
| 2317 | if AIMPART ~= nil then | |
| 2318 | local ARROW = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false) | |
| 2319 | CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0))
| |
| 2320 | ARROW.CFrame = CF(AIMPOS+VT(0,0.5,0),AIMPOS) | |
| 2321 | CreateSound("166423137", ARROW, 10, 1)
| |
| 2322 | if AIMPART.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2323 | if AIMPART.Parent:FindFirstChild("Torso") then
| |
| 2324 | local RAGDOLLBODY = Ragdoll(AIMPART.Parent,ARROW) | |
| 2325 | ARROW.Parent = RAGDOLLBODY | |
| 2326 | weldBetween(AIMPART,ARROW) | |
| 2327 | Debris:AddItem(RAGDOLLBODY) | |
| 2328 | else | |
| 2329 | AIMPART.Parent:BreakJoints() | |
| 2330 | end | |
| 2331 | elseif AIMPART.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2332 | if AIMPART.Parent.Parent:FindFirstChild("Torso") then
| |
| 2333 | local RAGDOLLBODY = Ragdoll(AIMPART.Parent.Parent,ARROW) | |
| 2334 | ARROW.Parent = RAGDOLLBODY | |
| 2335 | weldBetween(AIMPART,ARROW) | |
| 2336 | Debris:AddItem(RAGDOLLBODY) | |
| 2337 | else | |
| 2338 | AIMPART.Parent:BreakJoints() | |
| 2339 | end | |
| 2340 | else | |
| 2341 | weldBetween(AIMPART,ARROW) | |
| 2342 | Debris:AddItem(ARROW,5) | |
| 2343 | end | |
| 2344 | end | |
| 2345 | end | |
| 2346 | end | |
| 2347 | ATTACK = false | |
| 2348 | Rooted = false | |
| 2349 | end | |
| 2350 | ||
| 2351 | --//=================================\\ | |
| 2352 | --|| ASSIGN THINGS TO KEYS | |
| 2353 | --\\=================================// | |
| 2354 | ||
| 2355 | function MouseDown(Mouse) | |
| 2356 | if ATTACK == false then | |
| 2357 | end | |
| 2358 | end | |
| 2359 | ||
| 2360 | function MouseUp(Mouse) | |
| 2361 | HOLD = false | |
| 2362 | end | |
| 2363 | ||
| 2364 | function KeyDown(Key) | |
| 2365 | KEYHOLD = true | |
| 2366 | if Key == "q" and ATTACK == false then | |
| 2367 | TakeAim() | |
| 2368 | end | |
| 2369 | ||
| 2370 | if Key == "t" and ATTACK == false then | |
| 2371 | Taunt() | |
| 2372 | end | |
| 2373 | ||
| 2374 | ||
| 2375 | ||
| 2376 | if Key == "h" and ATTACK == false then | |
| 2377 | Snap() | |
| 2378 | end | |
| 2379 | ||
| 2380 | ||
| 2381 | ||
| 2382 | if Key == "f" and ATTACK == false then | |
| 2383 | VortexBarrier() | |
| 2384 | end | |
| 2385 | ||
| 2386 | ||
| 2387 | ||
| 2388 | if Key == "b" and ATTACK == false then | |
| 2389 | Star_Cutter() | |
| 2390 | end | |
| 2391 | ||
| 2392 | ||
| 2393 | ||
| 2394 | if Key == "g" and ATTACK == false then | |
| 2395 | Supernova() | |
| 2396 | end | |
| 2397 | ||
| 2398 | ||
| 2399 | ||
| 2400 | if Key == "c" and ATTACK == false then | |
| 2401 | WarpVector() | |
| 2402 | end | |
| 2403 | ||
| 2404 | if TARGET ~= nil then | |
| 2405 | if Key == "z" and ATTACK == false then | |
| 2406 | ArrowShot() | |
| 2407 | end | |
| 2408 | ||
| 2409 | if Key == "v" and ATTACK == false then | |
| 2410 | PointBlanc() | |
| 2411 | end | |
| 2412 | end | |
| 2413 | if Key == "x" and ATTACK == false then | |
| 2414 | HuntersMark() | |
| 2415 | end | |
| 2416 | end | |
| 2417 | ||
| 2418 | function KeyUp(Key) | |
| 2419 | KEYHOLD = false | |
| 2420 | end | |
| 2421 | ||
| 2422 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2423 | MouseDown(NEWKEY) | |
| 2424 | end) | |
| 2425 | ||
| 2426 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2427 | MouseUp(NEWKEY) | |
| 2428 | end) | |
| 2429 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2430 | MouseUp(NEWKEY) | |
| 2431 | end) | |
| 2432 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2433 | KeyDown(NEWKEY) | |
| 2434 | end) | |
| 2435 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2436 | KeyUp(NEWKEY) | |
| 2437 | end) | |
| 2438 | ||
| 2439 | --//=================================\\ | |
| 2440 | --\\=================================// | |
| 2441 | ||
| 2442 | ||
| 2443 | function unanchor() | |
| 2444 | if UNANCHOR == true then | |
| 2445 | g = Character:GetChildren() | |
| 2446 | for i = 1, #g do | |
| 2447 | if g[i].ClassName == "Part" then | |
| 2448 | g[i].Anchored = false | |
| 2449 | end | |
| 2450 | end | |
| 2451 | end | |
| 2452 | end | |
| 2453 | ||
| 2454 | ||
| 2455 | --//=================================\\ | |
| 2456 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2457 | --\\=================================// | |
| 2458 | ||
| 2459 | Humanoid.Changed:connect(function(Jump) | |
| 2460 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2461 | Humanoid.Jump = false | |
| 2462 | end | |
| 2463 | end) | |
| 2464 | ||
| 2465 | ANIMATE.Parent = nil | |
| 2466 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2467 | IDLEANIMATION:Play() | |
| 2468 | ||
| 2469 | while true do | |
| 2470 | Swait() | |
| 2471 | SINE = SINE + CHANGE | |
| 2472 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2473 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2474 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2475 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2476 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2477 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2478 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2479 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2480 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2481 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2482 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2483 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2484 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2485 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2486 | ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2487 | end | |
| 2488 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2489 | ANIM = "Jump" | |
| 2490 | if ATTACK == false then | |
| 2491 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2492 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2494 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2495 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2496 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2497 | end | |
| 2498 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2499 | ANIM = "Fall" | |
| 2500 | if ATTACK == false then | |
| 2501 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2505 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2507 | end | |
| 2508 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2509 | ANIM = "Idle" | |
| 2510 | if ATTACK == false then | |
| 2511 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2515 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2517 | end | |
| 2518 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2519 | ANIM = "Walk" | |
| 2520 | WALK = WALK + 1 / Animation_Speed | |
| 2521 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 2522 | WALK = 0 | |
| 2523 | if WALKINGANIM == true then | |
| 2524 | WALKINGANIM = false | |
| 2525 | elseif WALKINGANIM == false then | |
| 2526 | WALKINGANIM = true | |
| 2527 | end | |
| 2528 | end | |
| 2529 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2530 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2531 | if ATTACK == false then | |
| 2532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
| 2533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2536 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2538 | end | |
| 2539 | end | |
| 2540 | unanchor() | |
| 2541 | Humanoid.MaxHealth = "inf" | |
| 2542 | Humanoid.Health = "inf" | |
| 2543 | if Rooted == false then | |
| 2544 | Disable_Jump = false | |
| 2545 | Humanoid.WalkSpeed = Speed | |
| 2546 | elseif Rooted == true then | |
| 2547 | Disable_Jump = true | |
| 2548 | Humanoid.WalkSpeed = 0 | |
| 2549 | end | |
| 2550 | for _, c in pairs(Character:GetChildren()) do | |
| 2551 | if c.ClassName == "Part" and c.Transparency < 1 then | |
| 2552 | if c.Name == "Hood" or c.Name == "FACE" then | |
| 2553 | c.Color = C3(0,0,0) | |
| 2554 | end | |
| 2555 | if c:FindFirstChild("Aura") == nil and c.Name ~= "FACE" then
| |
| 2556 | local AURA = CreatePart(3, c, "Neon", 0, 0.3, "Really black", "Aura", c.Size*1.02,false) | |
| 2557 | AURA.CFrame = c.CFrame | |
| 2558 | weldBetween(c,AURA) | |
| 2559 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2560 | local COPY = c:FindFirstChildOfClass("SpecialMesh"):Clone()
| |
| 2561 | COPY.Parent = AURA | |
| 2562 | COPY.Scale = COPY.Scale * 1.01 | |
| 2563 | end | |
| 2564 | end | |
| 2565 | elseif c.ClassName == "Part" and c.Transparency == 1 then | |
| 2566 | if c:FindFirstChild("Aura") then
| |
| 2567 | c.Aura:remove() | |
| 2568 | end | |
| 2569 | elseif c.ClassName == "Accessory" then | |
| 2570 | c:remove() | |
| 2571 | end | |
| 2572 | end | |
| 2573 | if Head:FindFirstChild("face") then
| |
| 2574 | Head.face:remove() | |
| 2575 | end | |
| 2576 | for _, c in pairs(Head:GetChildren()) do | |
| 2577 | if c.Name == "Eye" then | |
| 2578 | if TARGET == nil then | |
| 2579 | if EYECOLOR < 1 then | |
| 2580 | EYECOLOR = EYECOLOR + 0.01 | |
| 2581 | c.Color = C3(1,EYECOLOR,EYECOLOR) | |
| 2582 | end | |
| 2583 | elseif TARGET ~= nil then | |
| 2584 | if EYECOLOR > 0 then | |
| 2585 | if EYECOLOR > 0 then | |
| 2586 | EYECOLOR = EYECOLOR - 0.01 | |
| 2587 | c.Color = C3(1,EYECOLOR,EYECOLOR) | |
| 2588 | end | |
| 2589 | end | |
| 2590 | end | |
| 2591 | end | |
| 2592 | end | |
| 2593 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2594 | if c.ClassName == "Part" then | |
| 2595 | c.Anchored = false | |
| 2596 | if c:FindFirstChild("BowWeld") then
| |
| 2597 | local WELD = c.BowWeld | |
| 2598 | if VALUE1 == false then | |
| 2599 | WELD.C1 = Clerp(WELD.C1, CF(0, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2600 | elseif VALUE1 == true then | |
| 2601 | WELD.C1 = Clerp(WELD.C1, CF(0, 0.45, -0.55) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2602 | end | |
| 2603 | end | |
| 2604 | end | |
| 2605 | end | |
| 2606 | if TARGET == nil then | |
| 2607 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2608 | else | |
| 2609 | local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2610 | if TORS ~= nil then | |
| 2611 | GYRO.cframe = CF(RootPart.Position,TORS.Position) | |
| 2612 | end | |
| 2613 | end | |
| 2614 | sick.Parent = Character | |
| 2615 | Humanoid.Name = "Dread Hunter" | |
| 2616 | Humanoid.PlatformStand = false | |
| 2617 | Humanoid.Parent = Character | |
| 2618 | script.Parent = WEAPONGUI | |
| 2619 | end | |
| 2620 | ||
| 2621 | --//=================================\\ | |
| 2622 | --\\=================================// | |
| 2623 | ||
| 2624 | ||
| 2625 | ||
| 2626 | ||
| 2627 | ||
| 2628 | --//====================================================\\-- | |
| 2629 | --|| END OF SCRIPT | |
| 2630 | --\\====================================================//-- |