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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9. -- Location: game.ReplicatedStorage.Cosmetics.Ghost Trail
  10. -- Synapse Decompiler
  11. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  12.  
  13. local Player = game:GetService("Players").LocalPlayer
  14. repeat
  15. wait()
  16. until Player.Character
  17. local Character = Player.Character
  18. TrailSettings = {
  19. Lifetime = 2,
  20. Texture = "http://www.roblox.com/asset/?id=246689799",
  21. Color1 = ColorSequence.new(BrickColor.new("Really black").Color, BrickColor.new("Institutional white").Color),
  22. Color2 = ColorSequence.new(BrickColor.new("Really black").Color, BrickColor.new("Institutional white").Color),
  23. AllBody = true,
  24. UpperBodyOnly = false,
  25. LowerBodyOnly = false,
  26. Accessories = false,
  27. Extras = true,
  28. R15 = false,
  29. R15Parts = {"UpperTorso", "LowerTorso"}
  30. }
  31. local Trail
  32. function UpperBody()
  33. if TrailSettings.R15 == false then
  34. A0 = Instance.new("Attachment", Character.Torso)
  35. A1 = Instance.new("Attachment", Character.Head)
  36. A2 = Instance.new("Attachment", Character["Right Arm"])
  37. A3 = Instance.new("Attachment", Character["Left Arm"])
  38. Trail = Instance.new("Trail", Character)
  39. Trail.Attachment0 = A0
  40. Trail.Attachment1 = A1
  41. Trail.Texture = TrailSettings.Texture
  42. Trail.Color = TrailSettings.Color1
  43. Trail.Lifetime = TrailSettings.Lifetime
  44. local Trail2 = Trail:Clone()
  45. Trail2.Parent = Character
  46. Trail2.Attachment1 = A2
  47. local Trail3 = Trail:Clone()
  48. Trail3.Parent = Character
  49. Trail3.Attachment1 = A3
  50. local Trail6 = Trail:Clone()
  51. Trail6.Parent = Character
  52. Trail6.Attachment0 = A1
  53. Trail6.Attachment1 = A2
  54. local Trail7 = Trail:Clone()
  55. Trail7.Parent = Character
  56. Trail7.Attachment0 = A1
  57. Trail7.Attachment1 = A3
  58. else
  59. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  60. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  61. A1 = Instance.new("Attachment", Character.Head)
  62. A2 = Instance.new("Attachment", Character.RightUpperArm)
  63. A2R = Instance.new("Attachment", Character.RightLowerArm)
  64. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  65. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  66. Trail = Instance.new("Trail", Character)
  67. Trail.Attachment0 = A0
  68. Trail.Attachment1 = A1
  69. Trail.Texture = TrailSettings.Texture
  70. Trail.Color = TrailSettings.Color1
  71. Trail.Lifetime = TrailSettings.Lifetime
  72. local Trail2 = Trail:Clone()
  73. Trail2.Parent = Character
  74. Trail2.Attachment1 = A2
  75. local Trail3 = Trail:Clone()
  76. Trail3.Parent = Character
  77. Trail3.Attachment1 = A3
  78. local Trail6 = Trail:Clone()
  79. Trail6.Parent = Character
  80. Trail6.Attachment0 = A1
  81. Trail6.Attachment1 = A2
  82. local Trail7 = Trail:Clone()
  83. Trail7.Parent = Character
  84. Trail7.Attachment0 = A1
  85. Trail7.Attachment1 = A3
  86. local Trail1R = Trail:Clone()
  87. Trail1R.Parent = Character
  88. Trail1R.Attachment1 = A2R
  89. local Trail2R = Trail:Clone()
  90. Trail2R.Parent = Character
  91. Trail2R.Attachment1 = A3R
  92. local Trail6R = Trail:Clone()
  93. Trail6.Parent = Character
  94. Trail6.Attachment0 = A1
  95. Trail6.Attachment1 = A2R
  96. local Trail7R = Trail:Clone()
  97. Trail7.Parent = Character
  98. Trail7.Attachment0 = A1
  99. Trail7.Attachment1 = A3R
  100. end
  101. end
  102. function LowerBody()
  103. if TrailSettings.R15 == false then
  104. A4 = Instance.new("Attachment", Character["Right Leg"])
  105. A5 = Instance.new("Attachment", Character["Left Leg"])
  106. local Trail4 = Trail:Clone()
  107. Trail4.Parent = Character
  108. Trail4.Attachment1 = A4
  109. local Trail5 = Trail:Clone()
  110. Trail5.Parent = Character
  111. Trail5.Attachment1 = A5
  112. local Trail8 = Trail:Clone()
  113. Trail8.Parent = Character
  114. Trail8.Attachment0 = A2
  115. Trail8.Attachment1 = A4
  116. Trail8.Color = TrailSettings.Color2
  117. local Trail9 = Trail:Clone()
  118. Trail9.Parent = Character
  119. Trail9.Attachment0 = A3
  120. Trail9.Attachment1 = A5
  121. Trail9.Color = TrailSettings.Color2
  122. local FT = Trail:Clone()
  123. FT.Parent = Character
  124. FT.Attachment0 = A4
  125. FT.Attachment1 = A5
  126. FT.Color = TrailSettings.Color2
  127. else
  128. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  129. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  130. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  131. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  132. local Trail4 = Trail:Clone()
  133. Trail4.Parent = Character
  134. Trail4.Attachment1 = A4
  135. local Trail5 = Trail:Clone()
  136. Trail5.Parent = Character
  137. Trail5.Attachment1 = A5
  138. local Trail8 = Trail:Clone()
  139. Trail8.Parent = Character
  140. Trail8.Attachment0 = A2
  141. Trail8.Attachment1 = A4
  142. Trail8.Color = TrailSettings.Color2
  143. local Trail9 = Trail:Clone()
  144. Trail9.Parent = Character
  145. Trail9.Attachment0 = A3
  146. Trail9.Attachment1 = A5
  147. Trail9.Color = TrailSettings.Color2
  148. local FT = Trail:Clone()
  149. FT.Parent = Character
  150. FT.Attachment0 = A4
  151. FT.Attachment1 = A5
  152. FT.Color = TrailSettings.Color2
  153. local Trail3R = Trail:Clone()
  154. Trail3R.Parent = Character
  155. Trail3R.Attachment1 = A4R
  156. local Trail4R = Trail:Clone()
  157. Trail4R.Parent = Character
  158. Trail4R.Attachment1 = A5R
  159. local Trail8 = Trail:Clone()
  160. Trail8.Parent = Character
  161. Trail8.Attachment0 = A2R
  162. Trail8.Attachment1 = A4R
  163. Trail8.Color = TrailSettings.Color2
  164. local Trail9 = Trail:Clone()
  165. Trail9.Parent = Character
  166. Trail9.Attachment0 = A3R
  167. Trail9.Attachment1 = A5R
  168. Trail9.Color = TrailSettings.Color2
  169. local FT2R = Trail:Clone()
  170. FT2R.Parent = Character
  171. FT2R.Attachment0 = A4R
  172. FT2R.Attachment1 = A5R
  173. FT2R.Color = TrailSettings.Color2
  174. end
  175. end
  176. function AllBody()
  177. UpperBody()
  178. LowerBody()
  179. end
  180. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  181. TrailSettings.UpperBodyOnly = false
  182. TrailSettings.LowerBodyOnly = false
  183. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  184. TrailSettings.UpperBodyOnly = false
  185. TrailSettings.LowerBodyOnly = false
  186. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  187. TrailSettings.UpperBodyOnly = false
  188. TrailSettings.LowerBodyOnly = false
  189. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  190. TrailSettings.AllBody = true
  191. TrailSettings.UpperBodyOnly = false
  192. TrailSettings.LowerBodyOnly = false
  193. end
  194. if TrailSettings.UpperBodyOnly == true then
  195. UpperBody()
  196. print("Called Upper Body Trail")
  197. elseif TrailSettings.LowerBodyOnly == true then
  198. LowerBody()
  199. print("Called Lower Body Trail")
  200. elseif TrailSettings.AllBody == true then
  201. AllBody()
  202. print("Called Full Body Trail")
  203. end
  204. if TrailSettings.Accessories == true then
  205. for Index, Item in pairs(Character:GetChildren()) do
  206. if Item:IsA("Accessory") then
  207. local AA = Instance.new("Attachment", Item.Handle)
  208. local ATrail = Trail:Clone()
  209. ATrail.Parent = Character
  210. ATrail.Attachment1 = AA
  211. end
  212. end
  213. end
  214. if TrailSettings.Extras == true then
  215. spawn(function()
  216. repeat
  217. wait()
  218. until Trail
  219. local AB = Instance.new("Attachment", a)
  220. local ABT = Trail:Clone()
  221. ABT.Parent = Character
  222. ABT.Attachment0 = A4
  223. ABT.Attachment1 = AB
  224. ABT.Color = TrailSettings.Color2
  225. local ABT2 = Trail:Clone()
  226. ABT2.Parent = Character
  227. ABT2.Attachment0 = A5
  228. ABT2.Attachment1 = AB
  229. ABT2.Color = TrailSettings.Color2
  230. end)
  231. end
  232.  
  233.  
  234. Player = game:GetService("Players").LocalPlayer
  235. PlayerGui = Player.PlayerGui
  236. Cam = workspace.CurrentCamera
  237. Backpack = Player.Backpack
  238. Character = Player.Character
  239. Humanoid = Character.Humanoid
  240. Character.Archivable = true
  241. Mouse = Player:GetMouse()
  242. RootPart = Character["HumanoidRootPart"]
  243. Torso = Character["Torso"]
  244. Head = Character["Head"]
  245. RightArm = Character["Right Arm"]
  246. LeftArm = Character["Left Arm"]
  247. RightLeg = Character["Right Leg"]
  248. LeftLeg = Character["Left Leg"]
  249. RootJoint = RootPart["RootJoint"]
  250. Neck = Torso["Neck"]
  251. RightShoulder = Torso["Right Shoulder"]
  252. LeftShoulder = Torso["Left Shoulder"]
  253. RightHip = Torso["Right Hip"]
  254. LeftHip = Torso["Left Hip"]
  255. local sick = Instance.new("Sound",Character)
  256. sick.SoundId = "rbxassetid://694828974"
  257. sick.Name = "BGM"
  258. sick.Looped = true
  259. sick.Pitch = 1
  260. sick.Volume = 1.3
  261. sick:Play()
  262. Speed = 25
  263. local ISEEYOU = Instance.new("Sound",Torso)
  264. ISEEYOU.SoundId = "rbxassetid://305685800"
  265. ISEEYOU.Pitch = 1
  266. ISEEYOU.Volume = 10
  267.  
  268. IT = Instance.new
  269. CF = CFrame.new
  270. VT = Vector3.new
  271. RAD = math.rad
  272. C3 = Color3.new
  273. UD2 = UDim2.new
  274. BRICKC = BrickColor.new
  275. ANGLES = CFrame.Angles
  276. EULER = CFrame.fromEulerAnglesXYZ
  277. COS = math.cos
  278. ACOS = math.acos
  279. SIN = math.sin
  280. ASIN = math.asin
  281. ABS = math.abs
  282. MRANDOM = math.random
  283. FLOOR = math.floor
  284.  
  285. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  286. local NEWMESH = IT(MESH)
  287. if MESH == "SpecialMesh" then
  288. NEWMESH.MeshType = MESHTYPE
  289. if MESHID ~= "nil" and MESHID ~= "" then
  290. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  291. end
  292. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  293. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  294. end
  295. end
  296. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  297. NEWMESH.Scale = SCALE
  298. NEWMESH.Parent = PARENT
  299. return NEWMESH
  300. end
  301.  
  302. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  303. local NEWPART = IT("Part")
  304. NEWPART.formFactor = FORMFACTOR
  305. NEWPART.Reflectance = REFLECTANCE
  306. NEWPART.Transparency = TRANSPARENCY
  307. NEWPART.CanCollide = false
  308. NEWPART.Locked = true
  309. NEWPART.Anchored = true
  310. if ANCHOR == false then
  311. NEWPART.Anchored = false
  312. end
  313. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  314. NEWPART.Name = NAME
  315. NEWPART.Size = SIZE
  316. NEWPART.Position = Torso.Position
  317. NEWPART.Material = MATERIAL
  318. NEWPART:BreakJoints()
  319. NEWPART.Parent = PARENT
  320. return NEWPART
  321. end
  322.  
  323. --//=================================\\
  324. --|| CUSTOMIZATION
  325. --\\=================================//
  326.  
  327. Player_Size = 1 --Size of the player.
  328. Animation_Speed = 3
  329. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  330.  
  331. local Speed = 16
  332. local Effects2 = {}
  333.  
  334. --//=================================\\
  335. --|| END OF CUSTOMIZATION
  336. --\\=================================//
  337.  
  338. local function weldBetween(a, b)
  339. local weldd = Instance.new("ManualWeld")
  340. weldd.Part0 = a
  341. weldd.Part1 = b
  342. weldd.C0 = CFrame.new()
  343. weldd.C1 = b.CFrame:inverse() * a.CFrame
  344. weldd.Parent = a
  345. return weldd
  346. end
  347.  
  348. --//=================================\\
  349. --|| USEFUL VALUES
  350. --\\=================================//
  351.  
  352. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  353. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  354. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  355. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  356. local CO1 = 0
  357. local CO2 = 0
  358. local CO3 = 0
  359. local CO4 = 0
  360. local CHANGEDEFENSE = 0
  361. local CHANGEDAMAGE = 0
  362. local CHANGEMOVEMENT = 0
  363. local ANIM = "Idle"
  364. local ATTACK = false
  365. local EQUIPPED = false
  366. local HOLD = false
  367. local COMBO = 1
  368. local LASTPOINT = nil
  369. local BLCF = nil
  370. local SCFR = nil
  371. local STAGGERHITANIM = false
  372. local STAGGERANIM = false
  373. local STUNANIM = false
  374. local CRITCHANCENUMBER = 0
  375. local IDLENUMBER = 0
  376. local DONUMBER = 0
  377. local HANDIDLE = false
  378. local SINE = 0
  379. local KEYHOLD = false
  380. local CHANGE = 2 / Animation_Speed
  381. local WALKINGANIM = false
  382. local WALK = 0
  383. local KEYHOLD = false
  384. local DISABLEJUMPING = false
  385. local HASBEENBLOCKED = false
  386. local STUNDELAYNUMBER = 0
  387. local MANADELAYNUMBER = 0
  388. local SECONDARYMANADELAYNUMBER = 0
  389. local ROBLOXIDLEANIMATION = IT("Animation")
  390. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  391. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  392. --ROBLOXIDLEANIMATION.Parent = Humanoid
  393. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  394. WEAPONGUI.Name = "Weapon GUI"
  395. local Weapon = IT("Model")
  396. Weapon.Name = "Adds"
  397. local Effects = IT("Folder", Weapon)
  398. Effects.Name = "Effects"
  399. local ANIMATOR = Humanoid.Animator
  400. local ANIMATE = Character.Animate
  401. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  402. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  403. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  404. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  405. local UNANCHOR = true
  406. local TARGET = nil
  407.  
  408. local EYECOLOR = 1
  409. local SKILLTEXTCOLOR = C3(1,1,1)
  410.  
  411. --//=================================\\
  412. --\\=================================//
  413.  
  414.  
  415. --//=================================\\
  416. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  417. --\\=================================//
  418.  
  419. ArtificialHB = Instance.new("BindableEvent", script)
  420. ArtificialHB.Name = "ArtificialHB"
  421.  
  422. script:WaitForChild("ArtificialHB")
  423.  
  424. frame = Frame_Speed
  425. tf = 0
  426. allowframeloss = false
  427. tossremainder = false
  428. lastframe = tick()
  429. script.ArtificialHB:Fire()
  430.  
  431. game:GetService("RunService").Heartbeat:connect(function(s, p)
  432. tf = tf + s
  433. if tf >= frame then
  434. if allowframeloss then
  435. script.ArtificialHB:Fire()
  436. lastframe = tick()
  437. else
  438. for i = 1, math.floor(tf / frame) do
  439. script.ArtificialHB:Fire()
  440. end
  441. lastframe = tick()
  442. end
  443. if tossremainder then
  444. tf = 0
  445. else
  446. tf = tf - frame * math.floor(tf / frame)
  447. end
  448. end
  449. end)
  450.  
  451. --//=================================\\
  452. --\\=================================//
  453.  
  454.  
  455.  
  456.  
  457.  
  458. --//=================================\\
  459. --|| SOME FUNCTIONS
  460. --\\=================================//
  461.  
  462. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  463. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  464. end
  465.  
  466. function PositiveAngle(NUMBER)
  467. if NUMBER >= 0 then
  468. NUMBER = 0
  469. end
  470. return NUMBER
  471. end
  472.  
  473. function NegativeAngle(NUMBER)
  474. if NUMBER <= 0 then
  475. NUMBER = 0
  476. end
  477. return NUMBER
  478. end
  479.  
  480. function Swait(NUMBER)
  481. if NUMBER == 0 or NUMBER == nil then
  482. ArtificialHB.Event:wait()
  483. else
  484. for i = 1, NUMBER do
  485. ArtificialHB.Event:wait()
  486. end
  487. end
  488. end
  489.  
  490. function QuaternionFromCFrame(cf)
  491. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  492. local trace = m00 + m11 + m22
  493. if trace > 0 then
  494. local s = math.sqrt(1 + trace)
  495. local recip = 0.5 / s
  496. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  497. else
  498. local i = 0
  499. if m11 > m00 then
  500. i = 1
  501. end
  502. if m22 > (i == 0 and m00 or m11) then
  503. i = 2
  504. end
  505. if i == 0 then
  506. local s = math.sqrt(m00 - m11 - m22 + 1)
  507. local recip = 0.5 / s
  508. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  509. elseif i == 1 then
  510. local s = math.sqrt(m11 - m22 - m00 + 1)
  511. local recip = 0.5 / s
  512. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  513. elseif i == 2 then
  514. local s = math.sqrt(m22 - m00 - m11 + 1)
  515. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  516. end
  517. end
  518. end
  519.  
  520. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  521. local xs, ys, zs = x + x, y + y, z + z
  522. local wx, wy, wz = w * xs, w * ys, w * zs
  523. local xx = x * xs
  524. local xy = x * ys
  525. local xz = x * zs
  526. local yy = y * ys
  527. local yz = y * zs
  528. local zz = z * zs
  529. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  530. end
  531.  
  532.  
  533.  
  534. function CreateGUICircle(TARGET)
  535. local GUI = Instance.new("BillboardGui",Character)
  536. GUI.Size = UDim2.new(0,0,0,0)
  537. GUI.Adornee = TARGET
  538. local GUI2 = IT("ImageLabel",GUI)
  539. GUI2.BackgroundTransparency = 1
  540. GUI2.BorderSizePixel = 0
  541. GUI2.Size = UDim2.new(1,0,1,0)
  542. GUI2.SizeConstraint = "RelativeYY"
  543. GUI.AlwaysOnTop = true
  544. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  545. return GUI,GUI2
  546. end
  547.  
  548.  
  549. function QuaternionSlerp(a, b, t)
  550. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  551. local startInterp, finishInterp;
  552. if cosTheta >= 0.0001 then
  553. if (1 - cosTheta) > 0.0001 then
  554. local theta = ACOS(cosTheta)
  555. local invSinTheta = 1 / SIN(theta)
  556. startInterp = SIN((1 - t) * theta) * invSinTheta
  557. finishInterp = SIN(t * theta) * invSinTheta
  558. else
  559. startInterp = 1 - t
  560. finishInterp = t
  561. end
  562. else
  563. if (1 + cosTheta) > 0.0001 then
  564. local theta = ACOS(-cosTheta)
  565. local invSinTheta = 1 / SIN(theta)
  566. startInterp = SIN((t - 1) * theta) * invSinTheta
  567. finishInterp = SIN(t * theta) * invSinTheta
  568. else
  569. startInterp = t - 1
  570. finishInterp = t
  571. end
  572. end
  573. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  574. end
  575.  
  576. function Clerp(a, b, t)
  577. local qa = {QuaternionFromCFrame(a)}
  578. local qb = {QuaternionFromCFrame(b)}
  579. local ax, ay, az = a.x, a.y, a.z
  580. local bx, by, bz = b.x, b.y, b.z
  581. local _t = 1 - t
  582. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  583. end
  584.  
  585. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  586. local frame = IT("Frame")
  587. frame.BackgroundTransparency = TRANSPARENCY
  588. frame.BorderSizePixel = BORDERSIZEPIXEL
  589. frame.Position = POSITION
  590. frame.Size = SIZE
  591. frame.BackgroundColor3 = COLOR
  592. frame.BorderColor3 = BORDERCOLOR
  593. frame.Name = NAME
  594. frame.Parent = PARENT
  595. return frame
  596. end
  597.  
  598. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  599. local label = IT("TextLabel")
  600. label.BackgroundTransparency = 1
  601. label.Size = UD2(1, 0, 1, 0)
  602. label.Position = UD2(0, 0, 0, 0)
  603. label.TextColor3 = TEXTCOLOR
  604. label.TextStrokeTransparency = STROKETRANSPARENCY
  605. label.TextTransparency = TRANSPARENCY
  606. label.FontSize = TEXTFONTSIZE
  607. label.Font = TEXTFONT
  608. label.BorderSizePixel = BORDERSIZEPIXEL
  609. label.TextScaled = false
  610. label.Text = TEXT
  611. label.Name = NAME
  612. label.Parent = PARENT
  613. return label
  614. end
  615.  
  616. function NoOutlines(PART)
  617. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  618. end
  619.  
  620.  
  621. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  622. local NEWWELD = IT(TYPE)
  623. NEWWELD.Part0 = PART0
  624. NEWWELD.Part1 = PART1
  625. NEWWELD.C0 = C0
  626. NEWWELD.C1 = C1
  627. NEWWELD.Parent = PARENT
  628. return NEWWELD
  629. end
  630.  
  631. function CreateSound(ID, PARENT, VOLUME, PITCH)
  632. local NEWSOUND = nil
  633. coroutine.resume(coroutine.create(function()
  634. NEWSOUND = IT("Sound", PARENT)
  635. NEWSOUND.Volume = VOLUME
  636. NEWSOUND.Pitch = PITCH
  637. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  638. Swait()
  639. NEWSOUND:play()
  640. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  641. end))
  642. return NEWSOUND
  643. end
  644.  
  645. function CFrameFromTopBack(at, top, back)
  646. local right = top:Cross(back)
  647. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  648. end
  649.  
  650. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  651. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  652. local mesh = nil
  653. if KIND == "Base" then
  654. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  655. elseif KIND == "Thin" then
  656. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  657. elseif KIND == "Round" then
  658. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  659. end
  660. wave.CFrame = CFRAME
  661. coroutine.resume(coroutine.create(function(PART)
  662. for i = 1, WAIT do
  663. Swait()
  664. mesh.Scale = mesh.Scale + GROW/10
  665. wave.Transparency = wave.Transparency + (0.5/WAIT)
  666. if wave.Transparency > 0.99 then
  667. wave:remove()
  668. end
  669. end
  670. end))
  671. end
  672.  
  673. function MakeForm(PART,TYPE)
  674. if TYPE == "Cyl" then
  675. local MSH = IT("CylinderMesh",PART)
  676. elseif TYPE == "Ball" then
  677. local MSH = IT("SpecialMesh",PART)
  678. MSH.MeshType = "Sphere"
  679. elseif TYPE == "Wedge" then
  680. local MSH = IT("SpecialMesh",PART)
  681. MSH.MeshType = "Wedge"
  682. end
  683. end
  684.  
  685. function CheckTableForString(Table, String)
  686. for i, v in pairs(Table) do
  687. if string.find(string.lower(String), string.lower(v)) then
  688. return true
  689. end
  690. end
  691. return false
  692. end
  693.  
  694. function CheckIntangible(Hit)
  695. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  696. if Hit and Hit.Parent then
  697. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  698. return true
  699. end
  700. end
  701. return false
  702. end
  703.  
  704. Debris = game:GetService("Debris")
  705.  
  706. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  707. local Direction = CFrame.new(StartPos, Vec).lookVector
  708. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  709. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  710. if RayHit and CheckIntangible(RayHit) then
  711. if DelayIfHit then
  712. wait()
  713. end
  714. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  715. end
  716. return RayHit, RayPos, RayNormal
  717. end
  718.  
  719. function turnto(position)
  720. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  721. end
  722.  
  723. function CastWarpOutlines(TARGET)
  724. coroutine.resume(coroutine.create(function()
  725. local T = TARGET:GetChildren()
  726. for i = 1, # T do
  727. local child = T[i]
  728. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  729. local clone = child:Clone()
  730. clone.Parent = Effects
  731. clone.Anchored = true
  732. clone.CanCollide = false
  733. clone:ClearAllChildren()
  734. clone.CFrame = child.CFrame
  735. if clone.Name == "Head" then
  736. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  737. end
  738. if clone.ClassName == "MeshPart" then
  739. clone.TextureID = ""
  740. end
  741. clone.BrickColor = BRICKC"Black"
  742. clone.Material = "Neon"
  743. coroutine.resume(coroutine.create(function()
  744. for i = 1, 200 do
  745. Swait()
  746. clone.Transparency = clone.Transparency + 0.005
  747. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  748. end
  749. clone:remove()
  750. end))
  751. end
  752. end
  753. end))
  754. end
  755.  
  756. function turnto(position)
  757. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  758. end
  759.  
  760.  
  761.  
  762. --//=================================\\
  763. --|| SPEECH
  764. --\\=================================//
  765.  
  766. function chatfunc(text,waitt)
  767. local chat = coroutine.wrap(function()
  768. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  769. Character:FindFirstChild("TalkingBillBoard"):destroy()
  770. end
  771. local naeeym2 = Instance.new("BillboardGui",Character)
  772. naeeym2.Size = UDim2.new(0,100,0,40)
  773. naeeym2.StudsOffset = Vector3.new(0,5,0)
  774. naeeym2.Adornee = Character.Head
  775. naeeym2.Name = "TalkingBillBoard"
  776. naeeym2.AlwaysOnTop = true
  777. local tecks2 = Instance.new("TextLabel",naeeym2)
  778. tecks2.BackgroundTransparency = 1
  779. tecks2.BorderSizePixel = 0
  780. tecks2.Text = ""
  781. tecks2.Font = "SciFi"
  782. tecks2.TextSize = 30
  783. tecks2.TextStrokeTransparency = 1
  784. tecks2.TextColor3 = SKILLTEXTCOLOR
  785. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  786. tecks2.Size = UDim2.new(1,0,0.5,0)
  787. for i = 1,string.len(text),1 do
  788. tecks2.Text = string.sub(text,1,i)
  789. Swait()
  790. end
  791. wait(waitt)
  792. coroutine.resume(coroutine.create(function()
  793. for i = 1, 10 do
  794. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  795. Swait()
  796. end
  797. naeeym2:Destroy()
  798. end))
  799. end)
  800. chat()
  801. end
  802.  
  803.  
  804.  
  805. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  806. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  807. wave.Color = COLOR
  808. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  809. wave.CFrame = CFRAME
  810. coroutine.resume(coroutine.create(function(PART)
  811. for i = 1, WAIT do
  812. Swait()
  813. mesh.Scale = mesh.Scale + GROW
  814. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  815. if DOESROT == true then
  816. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  817. end
  818. wave.Transparency = wave.Transparency + (0.5/WAIT)
  819. if wave.Transparency > 0.99 then
  820. wave:remove()
  821. end
  822. end
  823. end))
  824. end
  825.  
  826. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  827. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  828. wave.Color = COLOR
  829. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  830. wave.CFrame = CFRAME
  831. coroutine.resume(coroutine.create(function(PART)
  832. for i = 1, WAIT do
  833. Swait()
  834. mesh.Scale = mesh.Scale + GROW
  835. wave.Transparency = wave.Transparency + (1/WAIT)
  836. if wave.Transparency > 0.99 then
  837. wave:remove()
  838. end
  839. end
  840. end))
  841. end
  842.  
  843.  
  844. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  845. if DoesCourontine == false then
  846. local Direction = CF(Part.Position,ToLocation)
  847. local Distance = (Part.Position - ToLocation).magnitude
  848. for i = 1, AmountOfTime do
  849. Swait()
  850. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  851. Direction = Part.CFrame
  852. end
  853. Part:remove()
  854. elseif DoesCourontine == true then
  855. coroutine.resume(coroutine.create(function()
  856. local Direction = CF(Part.Position,ToLocation)
  857. local Distance = (Part.Position - ToLocation).magnitude
  858. for i = 1, AmountOfTime do
  859. Swait()
  860. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  861. Direction = Part.CFrame
  862. end
  863. Part:remove()
  864. end))
  865. end
  866. end
  867.  
  868. function turnto(position)
  869. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  870. end
  871.  
  872. --//=================================\\
  873. --|| WEAPON CREATION
  874. --\\=================================//
  875.  
  876. local GYRO = IT("BodyGyro",RootPart)
  877. GYRO.D = 100
  878. GYRO.P = 2000
  879. GYRO.MaxTorque = VT(0,4000000,0)
  880. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  881.  
  882. Head:ClearAllChildren()
  883. Head.Transparency = 1
  884.  
  885. function particles(art)
  886. local EyeSizes={
  887. NumberSequenceKeypoint.new(0,0.3,0),
  888. NumberSequenceKeypoint.new(1,0,0)
  889. }
  890. local EyeTrans={
  891. NumberSequenceKeypoint.new(0,0.2,0),
  892. NumberSequenceKeypoint.new(1,1,0)
  893. }
  894. local PE=Instance.new("ParticleEmitter",art)
  895. PE.LightEmission=.4
  896. PE.Size=NumberSequence.new(EyeSizes)
  897. PE.Transparency=NumberSequence.new(EyeTrans)
  898. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  899. PE.Rotation=NumberRange.new(0,360)
  900. PE.Rate=999
  901. PE.Acceleration = Vector3.new(0,75,0)
  902. PE.Drag = 5
  903. PE.Speed = NumberRange.new(0,0,0)
  904. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  905. PE.ZOffset = -1.5
  906. PE.Name = "PE"
  907. end
  908.  
  909.  
  910.  
  911. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  912. MakeForm(Eye,"Ball")
  913.  
  914.  
  915.  
  916.  
  917. local SKULL = CreatePart(3, Character, "Wood", 0,0, "Really black", "FACE", VT(0,0,0),false)
  918. CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  919. CreateMesh("SpecialMesh", SKULL, "FileMesh", "14028428", "14027832", VT(1,1,1), VT(0, 0.2, -0.35))
  920.  
  921. local SKULL = CreatePart(3, Character, "Wood", 0,0, "Really black", "FACE", VT(0,0,0),false)
  922. CreateWeldOrSnapOrMotor("Weld", SKULL, Head, SKULL, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  923. CreateMesh("SpecialMesh", SKULL, "FileMesh", "1271547", "186320934", VT(1,1,1)*1.5, VT(0, 1.365, 0))
  924.  
  925. local Part = CreatePart(3, Head, "Neon", 0,0, "Pearl", "Eye", VT(0.2,0.2,0.2),false)
  926. Part.Color = C3(1,1,1)
  927. CreateWeldOrSnapOrMotor("Weld", Part, Head, Part, CF(0.35, 0.1, -0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  928. MakeForm(Part,"Ball")
  929.  
  930. local A = nil
  931. local B = nil
  932.  
  933. local HandlePart = CreatePart(3, Weapon, "Wood", 0,0, "Really black", "Handle", VT(0.2,1.5,0.2),false)
  934. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0, -1, 0) * ANGLES(RAD(65), RAD(-35), RAD(0)), CF(0, 0, 0))
  935. MakeForm(HandlePart,"Ball")
  936.  
  937. for i = 1, 2 do
  938. local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  939. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02,0.02,0.02), VT(0,0, 0))
  940. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  941. if A == nil then
  942. A = IT("Attachment",Part)
  943. A.Position = VT(0,-0.48,0)
  944. else
  945. B = IT("Attachment",Part)
  946. B.Position = VT(0,-0.48,0)
  947. end
  948. end
  949.  
  950. local BEAM = IT("Beam",Weapon)
  951. BEAM.Attachment0 = A
  952. BEAM.Attachment1 = B
  953. BEAM.FaceCamera = true
  954. BEAM.Transparency = NumberSequence.new(0)
  955. BEAM.Width0 = 0.02
  956. BEAM.Width1 = 0.02
  957.  
  958. for _, c in pairs(Weapon:GetChildren()) do
  959. if c.ClassName == "Part" then
  960. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  961. end
  962. end
  963.  
  964. Weapon.Parent = Character
  965.  
  966. Humanoid.Died:connect(function()
  967. ATTACK = true
  968. end)
  969.  
  970. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  971. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  972. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  973. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  974.  
  975. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] Take Aim", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 1")
  976. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] Arrow Shot", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 2")
  977. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Point Blanc", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text 3")
  978. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Hunter's Mark", C3(1,0,0), 7, "Antique", 0, 2, 0, "Text 4")
  979.  
  980. --//=================================\\
  981. --|| DAMAGE FUNCTIONS
  982. --\\=================================//
  983.  
  984. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  985. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  986. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  987. local BODYGYRO = IT("BodyGyro", STATPART)
  988. local BODYPOSITION = IT("BodyPosition", STATPART)
  989. BODYPOSITION.P = 2000
  990. BODYPOSITION.D = 100
  991. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  992. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  993. game:GetService("Debris"):AddItem(STATPART ,5)
  994. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  995. BILLBOARDGUI.Adornee = STATPART
  996. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  997. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  998. BILLBOARDGUI.AlwaysOnTop = false
  999. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1000. TEXTLABEL.BackgroundTransparency = 1
  1001. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1002. TEXTLABEL.Text = TEXT
  1003. TEXTLABEL.Font = "SciFi"
  1004. TEXTLABEL.FontSize="Size42"
  1005. TEXTLABEL.TextColor3 = COLOR
  1006. TEXTLABEL.TextStrokeTransparency = 1
  1007. TEXTLABEL.TextScaled = true
  1008. TEXTLABEL.TextWrapped = true
  1009. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1010. if LABELTYPE == "Normal" then
  1011. for i = 1, 30 do
  1012. Swait()
  1013. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1014. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1015. end
  1016. elseif LABELTYPE == "Debuff" then
  1017. for i = 1, 30 do
  1018. Swait()
  1019. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1020. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1021. end
  1022. elseif LABELTYPE == "Shock" then
  1023. local ORIGIN = STATPART.Position
  1024. for i = 1, 30 do
  1025. Swait()
  1026. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1027. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1028. end
  1029. end
  1030. THEPART.Parent = nil
  1031. end),STATPART, BODYPOSITION, TEXTLABEL)
  1032. end
  1033.  
  1034. --//=================================\\
  1035. --|| DAMAGING
  1036. --\\=================================//
  1037.  
  1038.  
  1039. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  1040. local dmg = math.random(min,max)
  1041. for i,v in ipairs(workspace:GetChildren()) do
  1042. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1043. local body = v:GetChildren()
  1044. for part = 1, #body do
  1045. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1046. if(body[part].Position - position).Magnitude < radius then
  1047. if v.ClassName == "Model" then
  1048. if v:FindFirstChildOfClass("Humanoid") then
  1049. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  1050. if HUMAN.Health ~= 0 then
  1051. if HasChain == true then
  1052. local defence = Instance.new("BoolValue",v)
  1053. defence.Name = ("HitBy"..Player.Name)
  1054. game:GetService("Debris"):AddItem(defence, 1)
  1055. coroutine.resume(coroutine.create(function()
  1056. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1057. if TORSO then
  1058. --print("Found "..v.Name.."'s Torso")
  1059. local PART = IT("Part",Effects)
  1060. PART.Anchored = true
  1061. PART.CanCollide = false
  1062. PART.Transparency = 1
  1063. PART.CFrame = CF(position)
  1064. Debris:AddItem(PART,15)
  1065. local A = IT("Attachment",PART)
  1066. --TORSO.Anchored = true
  1067. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1068. --print("Chain start")
  1069. Front.CFrame = CF(position)
  1070. Front.CanCollide = true
  1071. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1072. local B = IT("Attachment",Front)
  1073. local ChainLink = IT("Beam",Effects)
  1074. ChainLink.Texture = "rbxassetid://1262544869"
  1075. ChainLink.TextureSpeed = 0
  1076. ChainLink.FaceCamera = true
  1077. ChainLink.Width0 = 3
  1078. ChainLink.Attachment0 = A
  1079. ChainLink.Attachment1 = B
  1080. ChainLink.TextureMode = "Static"
  1081. local bv = Instance.new("BodyVelocity")
  1082. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1083. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  1084. bv.Parent = Front
  1085. bv.Name = "MOVE"
  1086. --print("Chain made")
  1087. coroutine.resume(coroutine.create(function()
  1088. Swait(30)
  1089. bv:remove()
  1090. local POS = Front.Position
  1091. Front.CanCollide = false
  1092. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  1093. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  1094. for i = 0, 1, 0.07 do
  1095. Swait()
  1096. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  1097. end
  1098. Front:remove()
  1099. ChainLink:remove()
  1100. end))
  1101. local harm = Front.Touched:Connect(function(hit)
  1102. impale(Front,hit)
  1103. end)
  1104. end
  1105. end))
  1106. elseif DoesWarp == true then
  1107. local defence = Instance.new("BoolValue",v)
  1108. defence.Name = ("HitBy"..Player.Name)
  1109. game:GetService("Debris"):AddItem(defence, 0.001)
  1110. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1111. Warp(TORSO,Instakill)
  1112. else
  1113. if CanBeDodgedByJumping == true then
  1114. if body[part].Position.Y < position.Y+5 then
  1115. if math.random(1,100) < critrate+1 then
  1116. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  1117. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1118. else
  1119. HUMAN.Health = HUMAN.Health - dmg
  1120. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1121. end
  1122. local defence = Instance.new("BoolValue",v)
  1123. defence.Name = ("HitBy"..Player.Name)
  1124. game:GetService("Debris"):AddItem(defence, 0.01)
  1125. end
  1126. else
  1127. if beserk == true then
  1128. HUMAN.Health = 0
  1129. end
  1130. if math.random(1,100) < critrate+1 then
  1131. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  1132. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1133. else
  1134. HUMAN.Health = HUMAN.Health - dmg
  1135. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1136. end
  1137. local defence = Instance.new("BoolValue",v)
  1138. defence.Name = ("HitBy"..Player.Name)
  1139. game:GetService("Debris"):AddItem(defence, 0.01)
  1140. end
  1141. end
  1142. end
  1143. end
  1144. end
  1145. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1146. end
  1147. end
  1148. end
  1149. if v.ClassName == "Part" then
  1150. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1151. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1152. end
  1153. end
  1154. end
  1155. end
  1156. end
  1157. function Warp(Victim,WarpToVoid)
  1158. print("Warping "..Victim.Name.."...")
  1159. Victim.Anchored = true
  1160. coroutine.resume(coroutine.create(function()
  1161. local GUI,GUI2 = CreateGUICircle(Victim)
  1162. CreateSound("1208650519", Victim, 10, 1)
  1163. for i = 1, 100 do
  1164. Swait()
  1165. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  1166. GUI2.Rotation = GUI2.Rotation + 4
  1167. end
  1168. CastWarpOutlines(Victim.Parent)
  1169. if WarpToVoid == false then
  1170. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1171. CreateSound("1177785010", Victim, 10, 1)
  1172. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1173. if HUMANOID ~= nil then
  1174. local dmg = MRANDOM(75,95)
  1175. HUMANOID.Health = HUMANOID.Health - dmg
  1176. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1177. end
  1178. for i = 1, 50 do
  1179. Swait()
  1180. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1181. GUI2.Rotation = GUI2.Rotation - 8
  1182. end
  1183. Victim.Anchored = false
  1184. GUI:remove()
  1185. elseif WarpToVoid == true then
  1186. CastWarpOutlines(Victim.Parent)
  1187. q = Victim.Parent:GetChildren()
  1188. for i = 1, #q do
  1189. if q[i] ~= Victim then
  1190. q[i]:remove()
  1191. end
  1192. end
  1193. CreateSound("1177785010", Victim, 10, 1)
  1194. Victim.Transparency = 1
  1195. for i = 1, 50 do
  1196. Swait()
  1197. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1198. GUI2.Rotation = GUI2.Rotation - 8
  1199. end
  1200. Victim.Parent:remove()
  1201. end
  1202. end))
  1203. end
  1204.  
  1205. function killnearest(position,range,maxstrength)
  1206. for i,v in ipairs(workspace:GetChildren()) do
  1207. local body = v:GetChildren()
  1208. for part = 1, #body do
  1209. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1210. if(body[part].Position - position).Magnitude < range then
  1211. if v.ClassName == "Model" then
  1212. v:BreakJoints()
  1213. end
  1214. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1215. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1216. end
  1217. end
  1218. end
  1219. if v.ClassName == "Part" then
  1220. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1221. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1222. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1223. end
  1224. end
  1225. end
  1226. end
  1227.  
  1228. local EyeSizes={
  1229. NumberSequenceKeypoint.new(0,1,0),
  1230. NumberSequenceKeypoint.new(1,0,0)
  1231. }
  1232. local EyeTrans={
  1233. NumberSequenceKeypoint.new(0,0.8,0),
  1234. NumberSequenceKeypoint.new(1,1,0)
  1235. }
  1236. local PE=Instance.new("ParticleEmitter",art)
  1237. PE.LightEmission=.8
  1238. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1239. PE.Size=NumberSequence.new(EyeSizes)
  1240. PE.Transparency=NumberSequence.new(EyeTrans)
  1241. PE.Lifetime=NumberRange.new(0.35,1.5)
  1242. PE.Rotation=NumberRange.new(0,360)
  1243. PE.Rate=999
  1244. PE.VelocitySpread = 10000
  1245. PE.Acceleration = Vector3.new(0,0,0)
  1246. PE.Drag = 5
  1247. PE.Speed = NumberRange.new(0,0,0)
  1248. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1249. PE.ZOffset = -1.5
  1250. PE.Name = "PE"
  1251. PE.Enabled = true
  1252.  
  1253. function particles(art)
  1254. local PARTICLES = PE:Clone()
  1255. PARTICLES.Parent = art
  1256. end
  1257.  
  1258. function Ragdoll(Character2,CharTorso)
  1259. local svch = Character2
  1260. Character2:BreakJoints()
  1261. local hum = Character2:findFirstChild("Humanoid")
  1262. local q = Character2:GetChildren()
  1263. local CLONE = IT("Model",Effects)
  1264. for i = 1,#q do
  1265. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1266. q[i].Parent = CLONE
  1267. else
  1268. if q[i].ClassName ~= "Humanoid" then
  1269. q[i]:remove()
  1270. end
  1271. end
  1272. end
  1273. local chrclone = CLONE
  1274. local ch = chrclone:GetChildren()
  1275. local i
  1276. for i = 1,#ch do
  1277. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1278. ch[i]:remove()
  1279. end
  1280. end
  1281. local function Scan(ch)
  1282. local e
  1283. for e = 1,#ch do
  1284. Scan(ch[e]:GetChildren())
  1285. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1286. ch[e]:remove()
  1287. end
  1288. end
  1289. end
  1290. Character2:remove()
  1291. local NEWHUM = IT("Humanoid")
  1292. NEWHUM.Name = "Corpse"
  1293. NEWHUM.Health = 0
  1294. NEWHUM.MaxHealth = 0
  1295. NEWHUM.PlatformStand = true
  1296. NEWHUM.Parent = CLONE
  1297. NEWHUM.DisplayDistanceType = "None"
  1298. Scan(chrclone:GetChildren())
  1299.  
  1300. local ch = Character2:GetChildren()
  1301. local i
  1302. for i = 1,#ch do
  1303. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1304. ch[i]:remove()
  1305. end
  1306. end
  1307.  
  1308. local ch = Character2:GetChildren()
  1309. local i
  1310. for i = 1,#ch do
  1311. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1312. ch[i]:remove()
  1313. end
  1314. end
  1315. Character2 = chrclone
  1316. local Torso2 = Character2.Torso
  1317. local movevector = Vector3.new()
  1318.  
  1319. if Torso2 then
  1320. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1321. local Head = Character2:FindFirstChild("Head")
  1322. if Head then
  1323. local Neck = Instance.new("Weld")
  1324. Neck.Name = "Neck"
  1325. Neck.Part0 = Torso2
  1326. Neck.Part1 = Head
  1327. Neck.C0 = CFrame.new(0, 1.5, 0)
  1328. Neck.C1 = CFrame.new()
  1329. Neck.Parent = Torso2
  1330. CreateSound("337800380", Head, 5, (math.random(8,18)/10))
  1331.  
  1332. end
  1333. local Limb = Character2:FindFirstChild("Right Arm")
  1334. if Limb then
  1335.  
  1336. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1337. local Joint = Instance.new("Glue")
  1338. Joint.Name = "RightShoulder"
  1339. Joint.Part0 = Torso2
  1340. Joint.Part1 = Limb
  1341. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1342. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1343. Joint.Parent = Torso2
  1344.  
  1345. local B = Instance.new("Part")
  1346. B.TopSurface = 0
  1347. B.BottomSurface = 0
  1348. B.formFactor = "Symmetric"
  1349. B.Size = Vector3.new(1, 1, 1)
  1350. B.Transparency = 1
  1351. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1352. B.Parent = Character2
  1353. local W = Instance.new("Weld")
  1354. W.Part0 = Limb
  1355. W.Part1 = B
  1356. W.C0 = CFrame.new(0, -0.5, 0)
  1357. W.Parent = Limb
  1358.  
  1359. end
  1360. local Limb = Character2:FindFirstChild("Left Arm")
  1361. if Limb then
  1362.  
  1363. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1364. local Joint = Instance.new("Glue")
  1365. Joint.Name = "LeftShoulder"
  1366. Joint.Part0 = Torso2
  1367. Joint.Part1 = Limb
  1368. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1369. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1370. Joint.Parent = Torso2
  1371.  
  1372. local B = Instance.new("Part")
  1373. B.TopSurface = 0
  1374. B.BottomSurface = 0
  1375. B.formFactor = "Symmetric"
  1376. B.Size = Vector3.new(1, 1, 1)
  1377. B.Transparency = 1
  1378. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1379. B.Parent = Character2
  1380. local W = Instance.new("Weld")
  1381. W.Part0 = Limb
  1382. W.Part1 = B
  1383. W.C0 = CFrame.new(0, -0.5, 0)
  1384. W.Parent = Limb
  1385.  
  1386. end
  1387. local Limb = Character2:FindFirstChild("Right Leg")
  1388. if Limb then
  1389.  
  1390. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1391. local Joint = Instance.new("Glue")
  1392. Joint.Name = "RightHip"
  1393. Joint.Part0 = Torso2
  1394. Joint.Part1 = Limb
  1395. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1396. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1397. Joint.Parent = Torso2
  1398.  
  1399. local B = Instance.new("Part")
  1400. B.TopSurface = 0
  1401. B.BottomSurface = 0
  1402. B.formFactor = "Symmetric"
  1403. B.Size = Vector3.new(1, 1, 1)
  1404. B.Transparency = 1
  1405. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1406. B.Parent = Character2
  1407. local W = Instance.new("Weld")
  1408. W.Part0 = Limb
  1409. W.Part1 = B
  1410. W.C0 = CFrame.new(0, -0.5, 0)
  1411. W.Parent = Limb
  1412.  
  1413. end
  1414. local Limb = Character2:FindFirstChild("Left Leg")
  1415. if Limb then
  1416.  
  1417. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1418. local Joint = Instance.new("Glue")
  1419. Joint.Name = "LeftHip"
  1420. Joint.Part0 = Torso2
  1421. Joint.Part1 = Limb
  1422. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1423. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1424. Joint.Parent = Torso2
  1425.  
  1426. local B = Instance.new("Part")
  1427. B.TopSurface = 0
  1428. B.BottomSurface = 0
  1429. B.formFactor = "Symmetric"
  1430. B.Size = Vector3.new(1, 1, 1)
  1431. B.Transparency = 1
  1432. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1433. B.Parent = Character2
  1434. local W = Instance.new("Weld")
  1435. W.Part0 = Limb
  1436. W.Part1 = B
  1437. W.C0 = CFrame.new(0, -0.5, 0)
  1438. W.Parent = Limb
  1439.  
  1440. end
  1441. --[
  1442. local Bar = Instance.new("Part")
  1443. Bar.TopSurface = 0
  1444. Bar.BottomSurface = 0
  1445. Bar.formFactor = "Symmetric"
  1446. Bar.Size = Vector3.new(1, 1, 1)
  1447. Bar.Transparency = 1
  1448. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1449. Bar.Parent = Character2
  1450. local Weld = Instance.new("Weld")
  1451. Weld.Part0 = Torso2
  1452. Weld.Part1 = Bar
  1453. Weld.C0 = CFrame.new(0, 0.5, 0)
  1454. Weld.Parent = Torso2
  1455. --]]
  1456. end
  1457. Character2.Parent = Weapon
  1458. if movevector ~= Vector3.new() then
  1459. for i = 1,10 do
  1460. Torso2.Velocity = movevector * 150
  1461. end
  1462. end
  1463. Character2.Name = "Corpse"
  1464.  
  1465. return Character2,Torso2
  1466. end
  1467.  
  1468. function KillChildren(v)
  1469. v:BreakJoints()
  1470. for _, c in pairs(v:GetChildren()) do
  1471. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1472. if c.Transparency < 1 then
  1473. if c:FindFirstChildOfClass("Decal") then
  1474. c:FindFirstChildOfClass("Decal"):remove()
  1475. end
  1476. particles(c)
  1477. c.PE.Enabled = true
  1478. c.Parent = Effects
  1479. c.CanCollide = false
  1480. c.Material = "Neon"
  1481. c.Color = C3(1,0,0)
  1482. c.Transparency = 0.5
  1483. local grav = Instance.new("BodyPosition",c)
  1484. grav.P = 20000
  1485. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1486. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1487. grav.Name = "GravityForce"
  1488. coroutine.resume(coroutine.create(function()
  1489. for i = 1, 50 do
  1490. Swait()
  1491. c.Transparency = c.Transparency + 0.01
  1492. end
  1493. c.PE.Enabled = false
  1494. Debris:AddItem(c,2)
  1495. end))
  1496. end
  1497. end
  1498. end
  1499. end
  1500.  
  1501. --//=================================\\
  1502. --|| ATTACK FUNCTIONS AND STUFF
  1503. --\\=================================//
  1504.  
  1505. function TakeAim()
  1506. if Mouse.Target then
  1507. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1508. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1509. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1510. TARGET = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1511. local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1512. if TORS then
  1513. local DIRECTION = CF(Torso.Position,TORS.Position).lookVector
  1514. local DISTANCE = (Torso.Position - TORS.Position).Magnitude
  1515. local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character)
  1516. if CHECKFORTARGET ~= nil then
  1517. if CHECKFORTARGET.Parent == TARGET.Parent or CHECKFORTARGET.Parent.Parent == TARGET.Parent then
  1518. ISEEYOU.Parent = Torso
  1519. ISEEYOU:Play()
  1520. print("Found Target")
  1521. print(TARGET.Parent)
  1522. repeat
  1523. Swait()
  1524. if TARGET == HUM and TARGET ~= nil then
  1525. local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1526. if TORS then
  1527. if TARGET.Health ~= 0 then
  1528. local DIRECTION = CF(Torso.Position,TORS.Position).lookVector
  1529. local DISTANCE = (Torso.Position - TORS.Position).Magnitude
  1530. local CHECKFORTARGET = Raycast(Torso.Position, DIRECTION, DISTANCE+5, Character)
  1531. if CHECKFORTARGET ~= nil then
  1532. if CHECKFORTARGET.Parent ~= TARGET.Parent and CHECKFORTARGET.Parent.Parent ~= TARGET.Parent then
  1533. TARGET = nil
  1534. end
  1535. else
  1536. TARGET = nil
  1537. end
  1538. else
  1539. TARGET = nil
  1540. end
  1541. else
  1542. TARGET = nil
  1543. end
  1544. end
  1545. until TARGET ~= HUM or TARGET == nil
  1546. else
  1547. TARGET = nil
  1548. end
  1549. end
  1550. end
  1551. end
  1552. end
  1553. end
  1554. end
  1555.  
  1556.  
  1557.  
  1558. function Snap()
  1559. ATTACK = true
  1560. Rooted = false
  1561. local TORS = nil
  1562. local WELD = nil
  1563. local HIT1 = CLAW1.Touched:Connect(function(hit)
  1564. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then
  1565. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1566. if TORS ~= nil then
  1567. UNANCHOR = false
  1568. Rooted = true
  1569. RootPart.Anchored = true
  1570. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1571. end
  1572. end
  1573. end)
  1574. for i=1, 45 do
  1575. Swait()
  1576. if TORS ~= nil then
  1577. break
  1578. end
  1579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1585. end
  1586. HIT1:disconnect()
  1587. if TORS ~= nil then
  1588. local CLONE = IT("Model",Weapon)
  1589. CLONE.Name = "Corpse"
  1590. for i=0, 2, 0.1 / Animation_Speed do
  1591. Swait()
  1592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1596. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1598. end
  1599. for i=0, 2, 0.1 / Animation_Speed do
  1600. Swait()
  1601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1605. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1607. end
  1608. for i=0, 3, 0.1 / Animation_Speed do
  1609. Swait()
  1610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1616. end
  1617. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1618. local DummyHead = nil
  1619. local q = TORS.Parent:GetChildren()
  1620. for i = 1,#q do
  1621. if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  1622. q[i].Parent = CLONE
  1623. if q[i].ClassName == "Humanoid" then
  1624. q[i].PlatformStand = true
  1625. end
  1626. if q[i].Name == "Head" then
  1627. DummyHead = CLONE.Head:Clone()
  1628. q[i]:ClearAllChildren()
  1629. q[i].Transparency = 1
  1630. end
  1631. else
  1632. q[i]:remove()
  1633. end
  1634. end
  1635. local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1636. DummyHead.Parent = Effects
  1637. local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1638. local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1639. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1640. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10))
  1641. getbloody(DummyHead,5)
  1642. for i=0, 3, 0.1 / Animation_Speed do
  1643. Swait()
  1644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1648. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1650. end
  1651. for i=0, 1, 0.1 / Animation_Speed do
  1652. Swait()
  1653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1659. end
  1660. WELD1:remove()
  1661. for i=0, 0.5, 0.1 / Animation_Speed do
  1662. Swait()
  1663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1667. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1669. end
  1670. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1671. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1672. repeat
  1673. Swait()
  1674. turnto(Mouse.Hit.p)
  1675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1681. until HOLD == true
  1682. WELD2:remove()
  1683. local bv = Instance.new("BodyVelocity")
  1684. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1685. bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1686. bv.Parent = TORS2
  1687. bv.Name = "MOVE"
  1688. coroutine.resume(coroutine.create(function()
  1689. local HIT1 = TORS2.Touched:Connect(function(hit)
  1690. dealdamage(hit,25,65,3,false,5,2)
  1691. end)
  1692. Swait(2)
  1693. HIT1:disconnect()
  1694. end))
  1695. Debris:AddItem(bv,0.2)
  1696. TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1697. for i=0, 1, 0.1 / Animation_Speed do
  1698. Swait()
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1)
  1705. end
  1706. end
  1707. UNANCHOR = true
  1708. ATTACK = false
  1709. Rooted = false
  1710. end
  1711.  
  1712.  
  1713.  
  1714. function Supernova()
  1715. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1716. if HITFLOOR ~= nil then
  1717. local HITBODIES = {}
  1718. ATTACK = true
  1719. Rooted = true
  1720. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "CGA brown", "Star", VT(0,0,0))
  1721. MakeForm(ABSOLUTE,"Ball")
  1722. CreateSound("429459101", ABSOLUTE, 10, 1)
  1723. for i=0, 4, 0.1 / Animation_Speed do
  1724. Swait()
  1725. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1726. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1727. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1728. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1729. MakeForm(CHARGE,"Ball")
  1730. CHARGE.Color = C3(1,1,1)
  1731. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1732. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. end
  1740. CreateSound("907330103", Head, 10, 1.2)
  1741. for i = 1, 75 do
  1742. Swait()
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. end
  1750. coroutine.resume(coroutine.create(function()
  1751. for i = 1, 13 do
  1752. for e = 1, 8 do
  1753. Swait()
  1754. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1755. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  1756. end
  1757. for i = 1, 5 do
  1758. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1759. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1760. end
  1761. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"New Yeller".Color,VT(i,i*2,i))
  1762. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1763. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1764. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1765. killnearest(ABSOLUTE.Position,i*18,i)
  1766. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1767. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"New Yeller".Color,VT(i,i,i)/1.1)
  1768. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1769. end
  1770. ABSOLUTE.Transparency = 1
  1771. Debris:AddItem(ABSOLUTE,10)
  1772. end))
  1773. ATTACK = false
  1774. Rooted = false
  1775. end
  1776. end
  1777.  
  1778.  
  1779. function VortexBarrier()
  1780. ATTACK = true
  1781. Rooted = true
  1782. chatfunc("PRISON...",15)
  1783. for i=0, 2, 0.1 / Animation_Speed do
  1784. Swait()
  1785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1787. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1792. end
  1793. for i=0, 0.5, 0.1 / Animation_Speed do
  1794. Swait()
  1795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1797. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1802. end
  1803. chatfunc("BARRIER!!!",2)
  1804. CreateSound("1208650519", Effects, 10, 1)
  1805. local GUI,GUI2 = CreateGUICircle(Torso)
  1806. local GUI3,GUI4 = CreateGUICircle(Torso)
  1807. for i = 1, 200 do
  1808. Swait()
  1809. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1810. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1811. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1812. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1813. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1814. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1815. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1816. GUI2.Rotation = GUI2.Rotation + i/10
  1817. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1818. GUI4.Rotation = GUI4.Rotation - i/10
  1819. end
  1820. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1821. Swait(25)
  1822. for i = 1, 100 do
  1823. Swait()
  1824. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1825. GUI2.Rotation = GUI2.Rotation - i/5
  1826. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1827. GUI4.Rotation = GUI4.Rotation + i/5
  1828. end
  1829. GUI:remove()
  1830. GUI3:remove()
  1831. ATTACK = false
  1832. Rooted = false
  1833. end
  1834.  
  1835.  
  1836.  
  1837. function Star_Cutter()
  1838. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1839. if HITFLOOR ~= nil then
  1840. ATTACK = true
  1841. Rooted = true
  1842. local GYRO = IT("BodyGyro",RootPart)
  1843. GYRO.D = 100
  1844. GYRO.P = 2000
  1845. GYRO.MaxTorque = VT(0,4000000,0)
  1846. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1847. CreateSound("429459101", RightArm, 10, 0.8)
  1848. for i=0, 3.5, 0.1 / Animation_Speed do
  1849. Swait()
  1850. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1851. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
  1852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. end
  1859. GYRO:remove()
  1860. for i=0, 0.15, 0.1 / Animation_Speed do
  1861. Swait()
  1862. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1863. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
  1864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1870. end
  1871. local BOMBSPOTS = {}
  1872. for i = 1, 25 do
  1873. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Blade", VT(8,1,8))
  1874. SPOT.Color = SKILLTEXTCOLOR
  1875. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1876. table.insert(BOMBSPOTS,SPOT)
  1877. MakeForm(SPOT,"Cyl")
  1878. end
  1879. for i=0, 0.2, 0.1 / Animation_Speed do
  1880. Swait()
  1881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1887. end
  1888. ATTACK = false
  1889. Rooted = false
  1890. coroutine.resume(coroutine.create(function()
  1891. Swait(3)
  1892. for i = 1, #BOMBSPOTS do
  1893. if BOMBSPOTS[i] ~= nil then
  1894. local E = BOMBSPOTS[i]
  1895. coroutine.resume(coroutine.create(function()
  1896. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "Blade", VT(0,0,0))
  1897. BLADE.Color = SKILLTEXTCOLOR
  1898. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1899. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1900. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1901. for i = 1, 10 do
  1902. Swait()
  1903. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1904. killnearest(BLADE.Position,6,80)
  1905. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1906. BLADE.Transparency = BLADE.Transparency - 0.1
  1907. end
  1908. Swait(45)
  1909. for i = 1, 100 do
  1910. Swait()
  1911. BLADE.Transparency = BLADE.Transparency + 0.01
  1912. E.Transparency = E.Transparency + 0.01
  1913. end
  1914. BLADE:remove()
  1915. E:remove()
  1916. end))
  1917. end
  1918. end
  1919. end))
  1920. end
  1921. end
  1922.  
  1923.  
  1924. function VortexBarrier()
  1925. ATTACK = true
  1926. Rooted = true
  1927. chatfunc("PRISON...",15)
  1928. for i=0, 2, 0.1 / Animation_Speed do
  1929. Swait()
  1930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1932. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1937. end
  1938. for i=0, 0.5, 0.1 / Animation_Speed do
  1939. Swait()
  1940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1942. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1947. end
  1948. chatfunc("BARRIER!!!",2)
  1949. CreateSound("1208650519", Effects, 10, 1)
  1950. local GUI,GUI2 = CreateGUICircle(Torso)
  1951. local GUI3,GUI4 = CreateGUICircle(Torso)
  1952. for i = 1, 200 do
  1953. Swait()
  1954. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1955. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1956. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1957. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1958. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1959. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1960. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1961. GUI2.Rotation = GUI2.Rotation + i/10
  1962. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1963. GUI4.Rotation = GUI4.Rotation - i/10
  1964. end
  1965. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1966. Swait(25)
  1967. for i = 1, 100 do
  1968. Swait()
  1969. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1970. GUI2.Rotation = GUI2.Rotation - i/5
  1971. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1972. GUI4.Rotation = GUI4.Rotation + i/5
  1973. end
  1974. GUI:remove()
  1975. GUI3:remove()
  1976. ATTACK = false
  1977. Rooted = false
  1978. end
  1979.  
  1980. function CastProperRay(StartPos, Vec, Length, Ignore)
  1981. local Direction = CFrame.new(StartPos, Vec).lookVector
  1982. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1983. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1984. return RayHit, RayPos, RayNormal
  1985. end
  1986. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1987. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1988. local mesh = IT("SpecialMesh",wave)
  1989. mesh.MeshType = "Sphere"
  1990. mesh.Scale = SIZE
  1991. mesh.Offset = VT(0,0,0)
  1992. wave.CFrame = CFRAME
  1993. coroutine.resume(coroutine.create(function(PART)
  1994. for i = 1, WAIT do
  1995. Swait()
  1996. mesh.Scale = mesh.Scale + GROW
  1997. wave.Transparency = wave.Transparency + (1/WAIT)
  1998. if wave.Transparency > 0.99 then
  1999. wave:remove()
  2000. end
  2001. end
  2002. end))
  2003. end
  2004.  
  2005.  
  2006. function Taunt()
  2007. ATTACK = true
  2008. Rooted = true
  2009. local SOUND = CreateSound("134978657", Head, 10, 1)
  2010. Swait()
  2011. repeat
  2012. Swait()
  2013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2019. until SOUND.Playing == false
  2020. ATTACK = false
  2021. Rooted = false
  2022. end
  2023.  
  2024.  
  2025. function Debree(POS,SWAIT)
  2026. coroutine.resume(coroutine.create(function()
  2027. local HOLDER = IT("Model",Effects)
  2028. HOLDER.Name = "Debree"
  2029. local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2030. MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Really black",VT(0,0,0))
  2031. MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Really black",VT(0,0,0))
  2032. MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Really black",VT(0,0,0))
  2033. repeat Swait() until HITFLOOR ~= nil
  2034. local O = 0
  2035. for i = 1, 18 do
  2036. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  2037. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2038. O = O - (45/4)/5+i/4
  2039. coroutine.resume(coroutine.create(function()
  2040. Swait(SWAIT)
  2041. for i = 1, 60 do
  2042. Swait()
  2043. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  2044. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2045. end
  2046. for i = 1, 50 do
  2047. Swait()
  2048. Part.Size = Part.Size * 0.9
  2049. end
  2050. end))
  2051. end
  2052. local O = 0
  2053. for i = 1, 18 do
  2054. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  2055. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2056. O = O + (45/4)/5-i/4
  2057. coroutine.resume(coroutine.create(function()
  2058. Swait(SWAIT)
  2059. for i = 1, 60 do
  2060. Swait()
  2061. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  2062. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2063. end
  2064. for i = 1, 50 do
  2065. Swait()
  2066. Part.Size = Part.Size * 0.9
  2067. end
  2068. end))
  2069. end
  2070. Swait(SWAIT+110)
  2071. HOLDER:remove()
  2072. end))
  2073. end
  2074.  
  2075.  
  2076.  
  2077.  
  2078. function WarpVector()
  2079. ATTACK = false
  2080. Rooted = true
  2081.  
  2082. Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75)
  2083. UNANCHOR = false
  2084.  
  2085. RootPart.Anchored = true
  2086. for i=0, 2, 0.1 / Animation_Speed do
  2087. Swait()
  2088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2094. end
  2095.  
  2096. local POS = RootPart.Position
  2097. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS)
  2098. Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150)
  2099. for i=0, 2, 0.1 / Animation_Speed do
  2100. Swait()
  2101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2107. end
  2108. UNANCHOR = true
  2109. ATTACK = false
  2110. Rooted = false
  2111. end
  2112.  
  2113. function AttackTemplate()
  2114. ATTACK = true
  2115. Rooted = false
  2116. for i=0, 1, 0.1 / Animation_Speed do
  2117. Swait()
  2118. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(-35), RAD(0)), 0.5 / Animation_Speed)
  2119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2125. end
  2126. ATTACK = false
  2127. Rooted = false
  2128. end
  2129.  
  2130. function SpawnTrail(FROM,TO)
  2131. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  2132. MakeForm(TRAIL,"Ball")
  2133. local DIST = (FROM - TO).Magnitude
  2134. TRAIL.Size = VT(0.1,DIST,0.1)
  2135. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2136. coroutine.resume(coroutine.create(function()
  2137. for i = 1, 5 do
  2138. Swait()
  2139. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2140. end
  2141. TRAIL:remove()
  2142. end))
  2143. end
  2144.  
  2145. function ArrowShot()
  2146. ISEEYOU:Stop()
  2147. ATTACK = true
  2148. Rooted = true
  2149. local POINTTARGET = Torso
  2150. local HITPOS = nil
  2151. VALUE1 = true
  2152. local LOOP = 0
  2153. local HIT = false
  2154. local DirectAim = nil
  2155. local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false)
  2156. CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "", "", VT(1,1,1), VT(0, 0, 0))
  2157. DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  2158. weldBetween(HandlePart,DECOYARROW)
  2159. repeat
  2160. Swait()
  2161. LOOP = LOOP + 1
  2162. if TARGET then
  2163. local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2164. if TORS then
  2165. if TARGET.Health == 0 or TARGET == nil then
  2166. break
  2167. end
  2168. local DISTANCE = (Torso.Position - TORS.Position).Magnitude
  2169. POINTTARGET = Raycast(RootPart.Position,RootPart.CFrame.lookVector, DISTANCE, workspace)
  2170. DirectAim,HITPOS = Raycast(RootPart.Position,CF(RootPart.Position,TORS.Position).lookVector, DISTANCE+5, Character)
  2171. if POINTTARGET == nil then
  2172. POINTTARGET = Torso
  2173. end
  2174. if DirectAim ~= nil then
  2175. if HITPOS.X - TORS.Position.X < 1 and DirectAim.Parent == TARGET.Parent then
  2176. HIT = true
  2177. elseif HITPOS.Z - TORS.Position.Z < 1 and DirectAim.Parent == TARGET.Parent then
  2178. HIT = true
  2179. else
  2180. HIT = false
  2181. end
  2182. else
  2183. HIT = false
  2184. end
  2185. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed)
  2186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
  2187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.15 / Animation_Speed)
  2188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0.3, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2192. end
  2193. end
  2194. if TARGET == nil then
  2195. break
  2196. end
  2197. until (HIT == true and LOOP > 35) or LOOP > 300
  2198. DECOYARROW:remove()
  2199. if LOOP <= 300 then
  2200. if TARGET then
  2201. VALUE1 = false
  2202. local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2203. if TORS then
  2204. CreateSound("680140087", HandlePart, 10, 1)
  2205. if TORS.Name == "Torso" then
  2206. local DISTANCE = (Torso.Position - TORS.Position).Magnitude
  2207. POINTTARGET,HITPOS = Raycast(HandlePart.Position, CF(HandlePart.Position,TORS.Position).lookVector, DISTANCE+5, Character)
  2208. local RAGDOLLBODY,RAGDOLLTORSO = Ragdoll(TARGET.Parent,Torso)
  2209. local ARROW = CreatePart(3, RAGDOLLBODY, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false)
  2210. CreateMesh("SpecialMesh", ARROW, "FileMesh", "", "", VT(1,1,1), VT(0, 0, 0))
  2211. ARROW.CFrame = CF(HITPOS,RAGDOLLTORSO.Position)
  2212. weldBetween(RAGDOLLTORSO,ARROW)
  2213. Debris:AddItem(RAGDOLLBODY,5)
  2214. SpawnTrail(HandlePart.Position,HITPOS)
  2215. else
  2216. TARGET.Parent:BreakJoints()
  2217. print("No i'm not doing R15 ragdolls")
  2218. end
  2219. TARGET = nil
  2220. for i=0, 0.3, 0.1 / Animation_Speed do
  2221. Swait()
  2222. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(35), RAD(0)), 2 / Animation_Speed)
  2223. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  2224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  2225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2229. end
  2230. end
  2231. end
  2232. end
  2233. VALUE1 = false
  2234. ATTACK = false
  2235. Rooted = false
  2236. end
  2237.  
  2238. function PointBlanc()
  2239. local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2240. if TORS then
  2241. ATTACK = true
  2242. Rooted = false
  2243. ISEEYOU:Stop()
  2244. local CLONE = Character:Clone()
  2245. CLONE.Adds:remove()
  2246. CLONE.BGM:remove()
  2247. CLONE.Parent = Effects
  2248. KillChildren(CLONE)
  2249. Debris:AddItem(CLONE,5)
  2250. RootPart.CFrame = TORS.CFrame*CF(0,0,5)
  2251. CreateSound("419011101", Torso, 10, 1)
  2252. ArrowShot()
  2253. end
  2254. end
  2255.  
  2256. function HuntersMark()
  2257. ATTACK = true
  2258. Rooted = true
  2259. VALUE1 = true
  2260. local DECOYARROW = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,1),false)
  2261. CreateMesh("SpecialMesh", DECOYARROW, "FileMesh", "", "", VT(1,1,1), VT(0, 0, 0))
  2262. DECOYARROW.CFrame = HandlePart.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  2263. weldBetween(HandlePart,DECOYARROW)
  2264. CreateSound("424777055", Head, 10, 1)
  2265. for i=0, 2, 0.1 / Animation_Speed do
  2266. Swait()
  2267. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2274. end
  2275. CreateSound("419011101", DECOYARROW, 10, 1)
  2276. particles(DECOYARROW)
  2277. for i=0, 1, 0.1 / Animation_Speed do
  2278. Swait()
  2279. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.65, -0.4) * ANGLES(RAD(170), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2286. end
  2287. local ROOF,ROOFPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector, 10000, Character)
  2288. DECOYARROW:remove()
  2289. VALUE1 = false
  2290. SpawnTrail(HandlePart.Position,ROOFPOS)
  2291. CreateSound("680140087", HandlePart, 10, 1)
  2292. for i=0, 0.3, 0.1 / Animation_Speed do
  2293. Swait()
  2294. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(90), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  2295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-75), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 1, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.6, 0.25, -0.3) * ANGLES(RAD(160), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2301. end
  2302. if ROOF == nil then
  2303. for i=0, 1, 0.1 / Animation_Speed do
  2304. Swait()
  2305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(15), RAD(25)), 0.15 / Animation_Speed)
  2307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.35, -0.2) * ANGLES(RAD(45), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.5, 0.5, -1) * ANGLES(RAD(-65), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2311. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(65), RAD(35), RAD(0)), 0.2 / Animation_Speed)
  2312. end
  2313. for i = 1, 15 do
  2314. Swait(5)
  2315. local AIMPART,AIMPOS = Raycast(Mouse.Hit.p+VT(0,500,0), CF(Mouse.Hit.p+VT(0,500,0),Mouse.Hit.p).lookVector, 600, Character)
  2316. SpawnTrail(Mouse.Hit.p+VT(0,500,0),AIMPOS)
  2317. if AIMPART ~= nil then
  2318. local ARROW = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Arrow", VT(0,0,0),false)
  2319. CreateMesh("SpecialMesh", ARROW, "FileMesh", "95920149", "95920067", VT(1,1,1), VT(0, 0, 0))
  2320. ARROW.CFrame = CF(AIMPOS+VT(0,0.5,0),AIMPOS)
  2321. CreateSound("166423137", ARROW, 10, 1)
  2322. if AIMPART.Parent:FindFirstChildOfClass("Humanoid") then
  2323. if AIMPART.Parent:FindFirstChild("Torso") then
  2324. local RAGDOLLBODY = Ragdoll(AIMPART.Parent,ARROW)
  2325. ARROW.Parent = RAGDOLLBODY
  2326. weldBetween(AIMPART,ARROW)
  2327. Debris:AddItem(RAGDOLLBODY)
  2328. else
  2329. AIMPART.Parent:BreakJoints()
  2330. end
  2331. elseif AIMPART.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2332. if AIMPART.Parent.Parent:FindFirstChild("Torso") then
  2333. local RAGDOLLBODY = Ragdoll(AIMPART.Parent.Parent,ARROW)
  2334. ARROW.Parent = RAGDOLLBODY
  2335. weldBetween(AIMPART,ARROW)
  2336. Debris:AddItem(RAGDOLLBODY)
  2337. else
  2338. AIMPART.Parent:BreakJoints()
  2339. end
  2340. else
  2341. weldBetween(AIMPART,ARROW)
  2342. Debris:AddItem(ARROW,5)
  2343. end
  2344. end
  2345. end
  2346. end
  2347. ATTACK = false
  2348. Rooted = false
  2349. end
  2350.  
  2351. --//=================================\\
  2352. --|| ASSIGN THINGS TO KEYS
  2353. --\\=================================//
  2354.  
  2355. function MouseDown(Mouse)
  2356. if ATTACK == false then
  2357. end
  2358. end
  2359.  
  2360. function MouseUp(Mouse)
  2361. HOLD = false
  2362. end
  2363.  
  2364. function KeyDown(Key)
  2365. KEYHOLD = true
  2366. if Key == "q" and ATTACK == false then
  2367. TakeAim()
  2368. end
  2369.  
  2370. if Key == "t" and ATTACK == false then
  2371. Taunt()
  2372. end
  2373.  
  2374.  
  2375.  
  2376. if Key == "h" and ATTACK == false then
  2377. Snap()
  2378. end
  2379.  
  2380.  
  2381.  
  2382. if Key == "f" and ATTACK == false then
  2383. VortexBarrier()
  2384. end
  2385.  
  2386.  
  2387.  
  2388. if Key == "b" and ATTACK == false then
  2389. Star_Cutter()
  2390. end
  2391.  
  2392.  
  2393.  
  2394. if Key == "g" and ATTACK == false then
  2395. Supernova()
  2396. end
  2397.  
  2398.  
  2399.  
  2400. if Key == "c" and ATTACK == false then
  2401. WarpVector()
  2402. end
  2403.  
  2404. if TARGET ~= nil then
  2405. if Key == "z" and ATTACK == false then
  2406. ArrowShot()
  2407. end
  2408.  
  2409. if Key == "v" and ATTACK == false then
  2410. PointBlanc()
  2411. end
  2412. end
  2413. if Key == "x" and ATTACK == false then
  2414. HuntersMark()
  2415. end
  2416. end
  2417.  
  2418. function KeyUp(Key)
  2419. KEYHOLD = false
  2420. end
  2421.  
  2422. Mouse.Button1Down:connect(function(NEWKEY)
  2423. MouseDown(NEWKEY)
  2424. end)
  2425.  
  2426. Mouse.Button1Up:connect(function(NEWKEY)
  2427. MouseUp(NEWKEY)
  2428. end)
  2429. Mouse.Button1Up:connect(function(NEWKEY)
  2430. MouseUp(NEWKEY)
  2431. end)
  2432. Mouse.KeyDown:connect(function(NEWKEY)
  2433. KeyDown(NEWKEY)
  2434. end)
  2435. Mouse.KeyUp:connect(function(NEWKEY)
  2436. KeyUp(NEWKEY)
  2437. end)
  2438.  
  2439. --//=================================\\
  2440. --\\=================================//
  2441.  
  2442.  
  2443. function unanchor()
  2444. if UNANCHOR == true then
  2445. g = Character:GetChildren()
  2446. for i = 1, #g do
  2447. if g[i].ClassName == "Part" then
  2448. g[i].Anchored = false
  2449. end
  2450. end
  2451. end
  2452. end
  2453.  
  2454.  
  2455. --//=================================\\
  2456. --|| WRAP THE WHOLE SCRIPT UP
  2457. --\\=================================//
  2458.  
  2459. Humanoid.Changed:connect(function(Jump)
  2460. if Jump == "Jump" and (Disable_Jump == true) then
  2461. Humanoid.Jump = false
  2462. end
  2463. end)
  2464.  
  2465. ANIMATE.Parent = nil
  2466. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2467. IDLEANIMATION:Play()
  2468.  
  2469. while true do
  2470. Swait()
  2471. SINE = SINE + CHANGE
  2472. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2473. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2474. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2475. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2476. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2477. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2478. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2479. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2480. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2481. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2482. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2483. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2484. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2485. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2486. ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2487. end
  2488. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2489. ANIM = "Jump"
  2490. if ATTACK == false then
  2491. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2495. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2497. end
  2498. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2499. ANIM = "Fall"
  2500. if ATTACK == false then
  2501. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2505. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2507. end
  2508. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2509. ANIM = "Idle"
  2510. if ATTACK == false then
  2511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2517. end
  2518. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2519. ANIM = "Walk"
  2520. WALK = WALK + 1 / Animation_Speed
  2521. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2522. WALK = 0
  2523. if WALKINGANIM == true then
  2524. WALKINGANIM = false
  2525. elseif WALKINGANIM == false then
  2526. WALKINGANIM = true
  2527. end
  2528. end
  2529. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2530. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2531. if ATTACK == false then
  2532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  2533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2536. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2538. end
  2539. end
  2540. unanchor()
  2541. Humanoid.MaxHealth = "inf"
  2542. Humanoid.Health = "inf"
  2543. if Rooted == false then
  2544. Disable_Jump = false
  2545. Humanoid.WalkSpeed = Speed
  2546. elseif Rooted == true then
  2547. Disable_Jump = true
  2548. Humanoid.WalkSpeed = 0
  2549. end
  2550. for _, c in pairs(Character:GetChildren()) do
  2551. if c.ClassName == "Part" and c.Transparency < 1 then
  2552. if c.Name == "Hood" or c.Name == "FACE" then
  2553. c.Color = C3(0,0,0)
  2554. end
  2555. if c:FindFirstChild("Aura") == nil and c.Name ~= "FACE" then
  2556. local AURA = CreatePart(3, c, "Neon", 0, 0.3, "Really black", "Aura", c.Size*1.02,false)
  2557. AURA.CFrame = c.CFrame
  2558. weldBetween(c,AURA)
  2559. if c:FindFirstChildOfClass("SpecialMesh") then
  2560. local COPY = c:FindFirstChildOfClass("SpecialMesh"):Clone()
  2561. COPY.Parent = AURA
  2562. COPY.Scale = COPY.Scale * 1.01
  2563. end
  2564. end
  2565. elseif c.ClassName == "Part" and c.Transparency == 1 then
  2566. if c:FindFirstChild("Aura") then
  2567. c.Aura:remove()
  2568. end
  2569. elseif c.ClassName == "Accessory" then
  2570. c:remove()
  2571. end
  2572. end
  2573. if Head:FindFirstChild("face") then
  2574. Head.face:remove()
  2575. end
  2576. for _, c in pairs(Head:GetChildren()) do
  2577. if c.Name == "Eye" then
  2578. if TARGET == nil then
  2579. if EYECOLOR < 1 then
  2580. EYECOLOR = EYECOLOR + 0.01
  2581. c.Color = C3(1,EYECOLOR,EYECOLOR)
  2582. end
  2583. elseif TARGET ~= nil then
  2584. if EYECOLOR > 0 then
  2585. if EYECOLOR > 0 then
  2586. EYECOLOR = EYECOLOR - 0.01
  2587. c.Color = C3(1,EYECOLOR,EYECOLOR)
  2588. end
  2589. end
  2590. end
  2591. end
  2592. end
  2593. for _, c in pairs(Weapon:GetChildren()) do
  2594. if c.ClassName == "Part" then
  2595. c.Anchored = false
  2596. if c:FindFirstChild("BowWeld") then
  2597. local WELD = c.BowWeld
  2598. if VALUE1 == false then
  2599. WELD.C1 = Clerp(WELD.C1, CF(0, 0.55, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2600. elseif VALUE1 == true then
  2601. WELD.C1 = Clerp(WELD.C1, CF(0, 0.45, -0.55) * ANGLES(RAD(-45), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2602. end
  2603. end
  2604. end
  2605. end
  2606. if TARGET == nil then
  2607. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2608. else
  2609. local TORS = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2610. if TORS ~= nil then
  2611. GYRO.cframe = CF(RootPart.Position,TORS.Position)
  2612. end
  2613. end
  2614. sick.Parent = Character
  2615. Humanoid.Name = "Dread Hunter"
  2616. Humanoid.PlatformStand = false
  2617. Humanoid.Parent = Character
  2618. script.Parent = WEAPONGUI
  2619. end
  2620.  
  2621. --//=================================\\
  2622. --\\=================================//
  2623.  
  2624.  
  2625.  
  2626.  
  2627.  
  2628. --//====================================================\\--
  2629. --|| END OF SCRIPT
  2630. --\\====================================================//--
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