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1
Let's make a game!
2-
        -Starcraft
2+
        -Future Wars
3
        -by Apotheosis
4
 
5
Settings :
6
        -prices increase by 100%
7
        -selling gives back 100%
8
        -resources are hidden by default
9
        -clickables are hidden by default
10
        -buildings are hidden by default
11
        -upgrades are hidden by default
12
 
13
Resources :
14
 
15
    *energy
16
    -named Joules
17
18
    *tenergy
19
    -named Total Energy
20
21-
    *crystal
21+
	*benergy
22-
    -named Crystals
22+
	-named Bounty Energy
23
24-
    *tcrystal
24+
    *matter
25-
    -named Total Crystals
25+
    -named Matter
26
27-
    *tech
27+
	*tachyon
28-
    -named Tech Points
28+
	-named Tachyon
29
30
	*component
31
	-named Components
32
33
	*qmodule
34
	-named Quantum Module
35
36-
    *enemy
36+
    *research
37-
    -named Enemy Forces
37+
    -named Research
38
39-
    *zerg
39+
40-
    -named Zerg Forces
40+
41
42-
    *protoss
42+
	*territory
43-
    -named Protoss Forces
43+
	-named Territory
44
45
    *time
46-
    -named Enemy Damage Dealt
46+
47
48
	*attention
49-
    -named Enemies Forces Destroyed
49+
	-named Dark Force Attention
50
 
51
    *darkforce
52
    -named Dark Force
53
54-
   *crusade
54+
55-
	-named Crusade
55+
    -named Darkforce Damage Dealt
56-
    -gives 1 enemykill for 1 enemy
56+
57
    *enemykill
58
    -named Darkforce Vanquished
59-
    -gains 100% per weaponsupgrade
59+
60
61-
   *bounty
61+
62-
   -named Bounty
62+
63-
   -gives 1 crystal, 1 tcrystal
63+
   *battle
64-
   -gains .0001% per enemykill
64+
	-named Battle
65-
   -unlocks at 1e10 enemykill
65+
    -gives 1 enemykill for 1 darkforce
66
    -visible
67-
   *powercomplex
67+
68-
   -named Power Complex
68+
69-
   -gives 1000 powerplant for 50000000 crystal
69+
   *spawnrig
70-
   -unlocks at 100 powerplant
70+
   -named Deploy Mining Rig
71
   -gives 1 miningrig, 2e12 tenergy, 3.5 attention
72-
   *overmind
72+
73-
   -named Summon the Overmind
73+
74-
   -gives 1e17 zerg, 1e17 enemy for 1 zergspawner
74+
	*spawnnuke
75-
   -unlocks endgame
75+
	-named 10 Nuclear Plants
76
	-gives 10 powerplant for 5e7 matter
77-
    *aiur
77+
78-
    -named Commence Invasion of Aiur
78+
	*neutrinoarray
79-
    -gives 1e19 protoss, 1e19 enemy for 1 protossspawner
79+
	-named Mass Neutrino Field
80
	-gives 100 neutrinofield for 400000 territory, 125000000 component
81
	-unlocks at 100 neutrinofield
82
83
	*legacyspawn
84
	-named Legacy Spawner
85
	-gives 1 legacy
86
	-visible
87
	-locks legacyspawn
88
89-
	*zergspawner
89+
	*legacystats
90
	-named Legacy Stats
91-
    -gives 1 zerg, 1 enemy
91+
	-visible
92-
	-gains 25% per time
92+
	-gives 4e18 tenergy, 3.2e11 enemykill
93-
    -gains 5% per time
93+
	-locks legacystats
94-
    -gains 1% per time
94+
95-
    -gains .2% per time
95+
96
Buildings :
97
98-
    *protossspawner
98+
99
	-abstract
100-
    -gives 1 protoss, 1 enemy
100+
101-
    -gains .00001% per tcrystal
101+
102-
	-gains .00000001% per tcrystal
102+
103
	*legacy
104
	-abstract
105
	-gives 1 energy, 1 tenergy
106
	-gains .000001% per tenergy
107
108-
    -gains 1% per enemy
108+
	*darkforcespawner
109
    -abstract
110
    -gives 1 darkforce
111-
    *scv
111+
	-gains 100% per attention
112-
    -named SCV
112+
	-gains .0005% per attention
113-
    -"A mech unit that mines crystals. +8 Crystals"
113+
114-
    -gives 8 crystal, 8 tcrystal
114+
115-
    -costs 500 crystal
115+
116
    -abstract
117-
    -starts at 50
117+
118
    -gains 100% per darkforce
119-
    *commandcenter
119+
120-
    -named Command Center
120+
121-
    -"Builds 1 SCV every 2 seconds. -250 crystal/sec, uses 100 MW"
121+
    *miningrig
122-
    -gives .5 scv for 250 crystal, 1e8 energy
122+
    -named Mining Rig
123-
    -costs 1000000 crystal
123+
    -"A fusion powered, mechanical miner that harvests matter and occasionally rare materials."
124-
    -gains 10% per science
124+
    -gives 100 matter, 1e-10 tachyon, 1e-4 attention
125
    -costs 1500000 matter, 2e12 energy
126
    -visible
127-
    *science
127+
128-
     -named Science Facility
128+
	*automine
129-
     -"Boosts command center speed by 10%"
129+
	-named Mining Hub
130-
     -costs 1e9 crystal
130+
	-"Builds a mining rig every ten seconds."
131-
     -unlocks at 100 commandcenter
131+
	-gives .1 miningrig for 150000 matter, 2e11 energy
132
	-costs 5e8 matter, 300000 component
133
134-
    -named Power Plant
134+
	*vortex
135-
    -"Generates energy. +50 MW"
135+
	-named Matter Vortex
136-
    -gives 50000000 energy, 50000000 tenergy
136+
	-"Hoover matter in massive quantities from parallel dimensions. Draws 1/2 the attention of mining rigs"
137-
    -costs 50000 crystal
137+
	-gives 5e8 matter, 5e-4 tachyon, 250 attention
138-
    -starts at 10
138+
	-costs 500000 qmodule, 75000000 component, 5e18 energy
139
     
140
    *powerplant
141-
    *bioreactor
141+
    -named Nuclear Power Plant
142-
	-named Bioreactor
142+
    -"Generates energy. +5 GW"
143-
    -"Generates energy through the digestion of crystals. -1000 Crystal, + 12 GW" 
143+
    -gives 5e9 energy, 5e9 tenergy, .005 attention
144-
    -gives 1.2e10 energy, 1.2e10 tenergy for 1000 crystal
144+
    -costs 5000000 matter
145-
    -costs 2e5 crystal
145+
146
	*neutrinofield
147
	-named Neutrino Field
148-
    *hive
148+
	-"Generates passive energy from background radiation that doesn't generate Darkforce attention. +35 GW" 
149-
	-named Hive Reactor
149+
	-gives 3.5e10 energy, 3.5e10 tenergy
150-
    -"A titanic bio reactor. -400000 Crystal, + 5 TW" 
150+
	-costs 4000 territory, 1250000 component
151-
    -gives 5e12 energy, 5e12 tenergy for 400000 crystal
151+
152-
    -costs 5e7 crystal
152+
	*bountytower
153-
    -unlocks at 100 bioreactor
153+
	-named Bounty Obelisk
154
	-"Channels energy from other advanced civilizations to help fight the Darkforce. Gains more based on damage dealt to the Darkforce."
155-
	*pylon
155+
	-gives 1 energy, 1 tenergy, 1 benergy
156-
	-named Pylon
156+
	-gains 1% per enemykill
157-
    -"Passively generates 10 GW of energy"
157+
	-costs 50000 territory, 1e10 matter, 10000 qmodule
158-
    -gives 1e10 energy, 1e10 tenergy
158+
	-price increases by 101%
159-
    -costs 1e6 crystal, 1e14 energy 
159+
160
	*riftgenerator
161-
    *nexus
161+
	-named Rift Generator
162-
	-named Nexus
162+
	-"Tears a hole in reality to generate stupendous power but will draw in the Darkforce far faster than other sources. May find tachyons though! +600 TW"
163-
    -"Passively generates 5 TW of energy"
163+
	-gives 6e14 energy, 6e14 tenergy, 1300 attention, .0003 tachyon
164-
    -gives 1e10 energy, 1e10 tenergy
164+
	-costs 20000 territory, 5e9 matter, 9e7 component
165-
    -costs 3e8 crystal, 1e17 energy 
165+
166-
    -unlocks at 100 pylon
166+
	*dysonlauncher
167
	-named Dyson Launcher
168
	-"Launches dyson harvesters to harvest power from stars. Generates attention from the initial launch but not from energy generated thereafter. Each harvester provides 15 GW before upgrades and costs 50000 components, 500 quantum modules and uses 50 TW"
169-
    *barracks
169+
	-gives 1 dysonharvester, 75 attention for 50000 component, 500 qmodule, 5e14 energy
170-
    -named Barracks
170+
	-costs 150000 territory, 3e10 matter, 500000000 component, 1000000 qmodule
171-
    -"Trains marines. -50 crystals, +1 military power. Uses 10 MW"
171+
172-
    -gives 1 mp for 50 crystal, 10000000 energy
172+
	*dysonharvester
173-
    -costs 500000 crystal
173+
	-named Dyson Harvester
174-
    -unlocks at 1 powerplant
174+
	-gives 1.5e10 energy, 1.5e10 tenergy
175-
    -gains 10% per engineeringbay
175+
	-costs 50000 component, 500 qmodule, 5e14 energy
176
177-
    *engineeringbay
177+
	*factory
178-
    -named Engineering Bay
178+
	-named Factory
179-
    -"Boost barracks speed by 10%"
179+
	-"Turns matter into components. -500 matter, +3 components."
180-
    -costs 2500000 crystal
180+
	-gives 3 component, 2e-4 attention for 500 matter
181
	-costs 35000000 matter, 1e14 energy
182-
     *warfactory
182+
183-
     -named War Factory
183+
	*quantumfab
184-
     -"Trains tanks and other mechs. -5000 crystal, +125 military power. Uses 500 MW"
184+
	-named Quantum Fabricator
185-
     -gives 125 mp for 5000 crystal, 5e8 energy
185+
	-"Produce quantum modules, a necessary component in many advanced techs. -500 GW, -15 component, +.1 quantum module"
186-
     -costs 100000000 crystal
186+
	-gives .1 qmodule, .5 attention for 5e11 energy, 15 component
187
	-costs 1e9 matter, 1e6 component, 1e16 energy
188-
     *armory
188+
189-
     -named Armory
189+
	*researchfacility
190-
     -"Boosts war factory output by 10%"
190+
	-named Research Facility
191-
     -costs 500000000 crystal
191+
	-"Conducts research using super computers-- and a lot of energy. -20 GW, +1 Research"
192
	-gives 1 research, .01 attention for 2e10 energy
193-
    *starport
193+
	-costs 15000 component, 10000000 matter
194-
    -named Starport
194+
195-
     -"Builds air units like wraiths and battlecruisers. -75000 crystal, +3000 military power. Uses 20 GW"
195+
	*quantumserver
196-
     -gives 3000 mp for 75000 crystal, 2e9 energy
196+
	-named Quantum Server
197-
     -costs 9e9 crystal
197+
	-"Conducts research exponentially faster without energy needed. Also draws 20% as much attention per unit research. Also benefits from tachyons! +500 + tachyon research"
198
	-gives 500 research, 1 attention
199-
     *weaponsupgrade
199+
	-costs 35000 qmodule
200-
     -named Weapons Upgrade
200+
	-gains .2% per tachyon
201-
     -"+100% attack power"
201+
202-
     -costs 1e13 energy
202+
	*surveyor
203-
     -price increases by 1000%
203+
	-named Surveyor
204-
     -unlocks at 1 engineeringbay
204+
	-"Explores new territories (and eventually worlds), claiming valuable territory. Will alert the Darkforce. +1 Territory"
205
	-gives 1 territory, .05 attention
206
	-costs 400000 component, 3e15 energy
207
208
 
209
210
211
//Defense
212-
     -"Launch missiles to take out the enemies. -25 crystal, +75000 kills"
212+
213-
     -gives 75000 enemykill for 75000 enemy, 25 crystal
213+
	*barracks
214-
     -costs 10000 crystal
214+
	-named Clone Barracks
215-
     -visible
215+
	-"Spawn an endless stream of Clone Troopers to boost your battle ability. +1 Military Power/s"
216
	-gives 1 mp
217-
      *laserturret
217+
	-costs 50000000 matter, 3e14 energy
218-
      -named Laser Turret
218+
219-
      -"Uses high powered beams of energy to devastating effect. -20 GW, +15000000 kills"
219+
	*spaceport
220-
      -gives 15000000 enemykill for 15000000 enemy, 2e10 energy
220+
	-named Spaceport
221-
      -costs 5000000 crystal
221+
	-"Construct warship drones to fight off the Darkforce. +500 Military Power/s"
222
	-gives 500 mp
223-
       *psiturret
223+
	-costs 7.5e9 matter, 1e17 energy, 75000 territory, 15000000 component
224-
       -named Psi Disruptor
224+
225-
       -"Uses incredible amounts of energy to destroy enemy minds. -3 TW, +1600000000 kills"
225+
226-
       -gives 1600000000 enemykill for 1600000000 enemy, 3e12 energy
226+
227-
       -costs 300000000 crystal
227+
     -"Launch missiles to take out Darkforce patrols. -200 matter, 1 component +25000 damage "
228
     -gives 25000 enemykill for 25000 darkforce, 200 matter, 1 component
229-
       *nuclearsilo
229+
     -costs 750000 matter, 2500 component
230-
       -named Nuclear Silo
230+
231-
       -"Launch nukes to take out massive quantities of enemies. Uses a lot of crystals though. -1250000 crystal, +6250000000 kills"
231+
	*stormgenerator
232-
        -gives 6.25e9 enemykill for 6.25e9 enemy, 1250000 crystal
232+
	-named Storm Generator
233-
        -costs 250000000 crystal
233+
	-"Use immense amounts of energy to annihilate the Darkforce. Uses 1 TW of power for +85,000,000 damage, +10% synergy bonus "
234
	-gives 85000000 enemykill for 85000000 darkforce, 1e12 energy
235
	-costs 50000 territory, 8e8 matter, 7500 qmodule 
236
	-gains 10% per stormgenerator
237
238
	*tachyonturret
239-
	*engineering
239+
	-named Tachyon Turret
240-
    -named Military Engineering
240+
	-"This defensive turret is powered purely by your tachyon stockpile. Damage/sec = 5000 x tachyons^2"
241-
    -unlocks engineeringbay
241+
	-gives 5000 enemykill for 5000 darkforce
242-
    -"Boost your barracks potential"
242+
	-costs 1e10 matter
243-
    -costs 1e12 energy
243+
	-gains 100% per tachyon
244-
    -unlocks at 1 barracks
244+
	-gains 100% per tachyon
245
246-
    *warmachines
246+
   
247-
    -named War Machines
247+
248-
    -unlocks warfactory
248+
249-
    -"You will need heavier weapons to push back the zerg."
249+
250-
    -costs 5e12 energy
250+
251-
    -unlocks at 1 barracks
251+
	*mission1
252
	-named Mission I
253-
    *armaments
253+
	-"Build five mining rigs to jumpstart your economy."
254-
    -named Armaments
254+
	-unlocks powerplant
255-
    -unlocks armory
255+
	-unlocks at 5 miningrig
256-
    -"Boost War Factory Output"
256+
	-costs 15000000 matter
257-
    -costs 3e13 energy
257+
258-
    -unlocks at 1 warfactory
258+
	*mission2
259
	-named Mission II
260-
    *laserdefense
260+
	-"Build up 50 GW of power capacity."
261-
    -named Laser Defenses
261+
	-unlocks at 10 powerplant
262-
    -"Use high powered beams of energy to fight back the zerg"
262+
	-unlocks factory
263-
    -unlocks laserturret
263+
	-unlocks mission3
264-
    -costs 2e14 energy
264+
	-costs 5e14 energy
265-
    -unlocks at 1 engineeringbay
265+
266
	*mission3
267-
    *nuketech
267+
	-named Mission III
268-
     -named Nuclear Technology
268+
	-"Components are necessary in most construction, including for research."
269-
    -"Use nukes to purge planets of zerg"
269+
	-unlocks researchfacility
270-
    -unlocks nuclearsilo
270+
	-unlocks mission4
271-
    -costs 5e14 energy
271+
	-costs 50000 component
272-
    -unlocks at 1 armory
272+
273
	*mission4
274-
     *psiattack
274+
	-named Mission IV
275-
     -named Psi Disruption
275+
	-"Start the process of researching. Will unlock options to improve production."
276-
     -"Use very high amounts of energy to destroy enemy minds."
276+
	-unlocks nuke1
277-
     -unlocks psiturret
277+
	-unlocks mine1
278-
     -costs 3e15 energy
278+
	-unlocks mission5
279-
     -unlocks at 1 armory
279+
	-costs 2000 research
280
281-
     *zergpower
281+
	*mission5
282-
     -named Biological Reactors
282+
	-named Mission V
283-
     -"Use Zerg technology to digest crystals for energy. The Protoss won't like this"
283+
	-"The Darkforce will start to become an issue as you use more energy."
284-
     -unlocks bioreactor
284+
	-unlocks missileturret
285-
     -costs 1e13 energy
285+
	-unlocks barracks
286-
     -unlocks at 100 powerplant
286+
	-unlocks mission6
287
	-costs 2e15 energy
288-
     *protosspower
288+
289-
     -named Pylons
289+
	*mission6
290-
     -"Use Protoss technology to passively generate energy. Requires a lot of energy upfront"
290+
	-named Mission VI
291-
     -unlocks pylon
291+
	-"You will need to improve your economic output to survive and expand."
292-
     -costs 3e15 energy
292+
	-unlocks nuke2
293-
     -unlocks at 100 powerplant
293+
	-unlocks production1
294
	-unlocks mission7
295-
    *spacecrafts
295+
	-costs 50000 research
296-
    -named Spacecrafts 
296+
297-
    -unlocks Starport
297+
	*mission7
298-
    -"You will need to dominate space to have a chance against the Protoss and Zerg."
298+
	-named Mission VII
299-
    -costs 5e13 energy
299+
	-"Automating mining production can allow you to exponentially expand.. but beware of the Darkforce"
300-
    -unlocks at 1 warfactory
300+
	-unlocks automine
301
	-unlocks production2
302-
    *terrandominion
302+
	-unlocks mission8
303-
    -named Terran Dominion
303+
	-costs 150000 research
304-
    -"Each starport boosts starports by 1%"
304+
305-
    -multiplies efficiency of starport by 1% per starport
305+
	*mission8
306-
    -costs 5e14 energy
306+
	-named Mission VIII
307-
    -unlocks at 10 starport
307+
	-"Stockpiling matter isn't a bad idea, you will need it later on."
308
	-unlocks nuke3
309-
	*feedzerg
309+
	-unlocks mission9
310-
	-named Zerg Assimilation
310+
	-costs 5e9 matter
311-
	-"Give the zerg the location of the protoss homeworld. Will greatly weaken the Protoss and strengthen the Zerg"
311+
312-
	-multiplies efficiency of protossspawner by 5%
312+
	*mission9
313-
	-multiplies efficiency of zergspawner by .05% per time
313+
	-named Mission IX
314-
	-unlocks at 1e15 damage
314+
	-"Building defensive structures can help slow the advance of the Darkforce until you have the tech to deal with them"
315
	-unlocks wall1
316
	-unlocks mission10
317-
   *theovermind
317+
	-costs 750000 research
318-
   -named Attack the Overmind
318+
319-
   -"Defeating the Overmind will put an end to the zerg threat. However it will draw countless zerg to you."
319+
	*mission10
320-
   -unlocks overmind
320+
	-named Mission X
321-
   -unlocks at 18000 time
321+
	-"Expand in all directions!"
322-
   -costs 1e18 energy
322+
	-unlocks production3
323
	-unlocks nuke4
324-
   *endgame
324+
	-unlocks surveyor
325-
   -named Invade Aiur
325+
	-unlocks mission11
326-
   -"Conquering Aiur will put an end to the Protoss threat. However they won't go down easily."
326+
	-costs 3000000 research
327-
   -unlocks aiur
327+
328-
   -costs 1e20 energy
328+
	*mission11
329
	-named Mission XI
330-
    *ws1
330+
	-"Use your new territory to build out power production."
331-
    -named Worker Speed I
331+
	-unlocks neutrinofield
332-
    -"+10% SCV Speed"
332+
	-unlocks mission12
333-
    -multiplies efficiency of scv by 110%
333+
	-costs 5000000 research, 50000 territory
334-
    -costs 1e13 energy
334+
335-
    -unlocks ws2
335+
	*mission12
336-
    -unlocks at 10000 scv
336+
	-named Mission XII
337
	-"Infantry won't hold off the Darkforce forever. You will need to build warships to take the fight to them."
338-
    *ws2
338+
	-unlocks spaceport
339-
    -named Worker Speed II
339+
	-unlocks nuke5
340-
    -"+10% SCV Speed"
340+
	-unlocks production4
341-
    -multiplies efficiency of scv by 110%
341+
	-unlocks mission13
342-
    -costs 8e13 energy
342+
	-costs 15000000 research
343-
    -unlocks ws3
343+
344
	*mission13
345-
    *ws3
345+
	-named Mission XIII
346-
    -named Worker Speed III
346+
	-"Quantum tech will be necessary to proceed."
347-
    -"+10% SCV Speed"
347+
	-unlocks quantumfab
348-
    -multiplies efficiency of scv by 110%
348+
	-unlocks production5
349-
    -costs 3e14 energy
349+
	-unlocks mission14
350-
    -unlocks ws4
350+
	-costs 50000000 research
351
352-
     *ws4
352+
	*mission14
353-
    -named Worker Speed IV
353+
	-named Mission XIV
354-
    -"+10% SCV Speed"
354+
	-"Unlock many applications of quantum modules."
355-
    -multiplies efficiency of scv by 110%
355+
	-unlocks stormgenerator
356-
    -costs 7e14 energy
356+
	-unlocks production6
357-
    -unlocks ws5
357+
	-unlocks nuke6
358
	-unlocks survey1
359-
     *ws5
359+
	-unlocks mission15
360-
    -named Worker Speed V
360+
	-costs 5000 qmodule
361-
    -"+10% SCV Speed"
361+
362-
    -multiplies efficiency of scv by 110%
362+
	*mission15
363-
    -costs 2e15 energy
363+
	-named Mission XV
364-
    -unlocks ws6
364+
	-"Quantum computing can lead to an exponential increase in research potential."
365
	-unlocks quantumserver
366-
     *ws6
366+
	-unlocks mission16
367-
    -named Worker Speed VI
367+
	-costs 25000 qmodule
368-
    -"+10% SCV Speed"
368+
369-
    -multiplies efficiency of scv by 110%
369+
	*mission16
370-
    -costs 4e15 energy
370+
	-named Mission XVI
371-
    -unlocks ws7
371+
	-"Advanced civilizations have taken notice of your fight against the Darkforce and are open to sending aid in the form of energy."
372
	-unlocks bountytower
373-
   *ws7
373+
	-unlocks mission17
374-
    -named Worker Speed VII
374+
	-costs 3e8 research
375-
    -"+10% SCV Speed"
375+
376-
    -multiplies efficiency of scv by 110%
376+
	*mission17
377-
    -costs 7e15 energy
377+
	-named Mission XVII
378-
    -unlocks ws8
378+
	-"Two new radical forms of energy production, each with pros and cons."
379
	-unlocks riftgenerator
380-
    *ws8
380+
	-unlocks dysonlauncher
381-
    -named Worker Speed VIII
381+
	-unlocks mission18
382-
    -"+10% SCV Speed"
382+
	-costs 1e9 research
383-
    -multiplies efficiency of scv by 110%
383+
384-
    -costs 2e16 energy
384+
	*mission18
385-
    -unlocks ws9
385+
	-named Mission XVIII
386
	-"Use your newfound energy sources to fight back."
387-
     *ws9
387+
	-unlocks starfighter1
388-
    -named Worker Speed IX
388+
	-unlocks mission19
389-
    -"+10% SCV Speed"
389+
	-costs 3e9 research
390-
    -multiplies efficiency of scv by 110%
390+
391-
    -costs 5e16 energy
391+
	*mission19
392-
	-unlocks ws10
392+
	-named Mission XIX
393
	-"Find a new way to acquire matter."
394-
   *ws10
394+
	-unlocks vortex
395-
    -named Worker Speed X
395+
	-unlocks mission20
396-
    -"+10% SCV Speed"
396+
	-costs 1e10 research
397-
    -multiplies efficiency of scv by 110%
397+
398-
    -costs 1e17 energy
398+
	*multithreading
399-
	-unlocks ws11
399+
	-named Multithreading
400
	-"Research Facilities boost research facilities... and use a lot more energy in the process. +2% synergy/facility"
401-
	 *ws11
401+
	-multiplies efficiency of researchfacility by 2% per researchfacility
402-
    -named Worker Speed XI
402+
	-costs 500000 component
403-
    -"+10% SCV Speed"
403+
	-unlocks at 25 researchfacility
404-
    -multiplies efficiency of scv by 110%
404+
405-
    -costs 2e17 energy
405+
	*quantumsynergy
406-
	-unlocks ws12
406+
	-named Quantum Synergy
407
	-"Production of quantum modules speeds up rate of each facility. +5% synergy/facility"
408-
 	*ws12
408+
	-multiplies efficiency of quantumfab by 5% per quantumfab
409-
    -named Worker Speed XII
409+
	-costs 5e7 research
410-
    -"+10% SCV Speed"
410+
	-unlocks at 10 quantumfab
411-
    -multiplies efficiency of scv by 110%
411+
412-
    -costs 5e17 energy
412+
	*nuke1
413-
	-unlocks ws13
413+
	-named Plutonium Reactors
414
	-"Boost nuclear power plants production to 10 GW each"
415-
 *ws13
415+
	-multiplies efficiency of powerplant by 200%
416-
    -named Worker Speed XIII
416+
	-costs 5000 research
417-
    -"+10% SCV Speed"
417+
418-
    -multiplies efficiency of scv by 110%
418+
	*nuke2
419-
    -costs 1e18 energy
419+
	-named Breeder Reactors
420
	-"Boost nuclear power production to 25 GW per plant"
421
	-multiplies efficiency of powerplant by 250%
422-
//Battle Upgrades
422+
	-costs 90000 research
423
424-
    *rank1
424+
	*nuke3
425-
    -named Private
425+
	-named Thorium Reactors
426-
    -"Your journey has just begun"
426+
	-"Boost nuclear power production to 50 GW per plant"
427-
    -multiplies efficiency of crusade by 200%
427+
	-multiplies efficiency of powerplant by 200%
428-
    -costs 1e3 crystal
428+
	-costs 400000 research
429-
    -unlocks at 1e2 enemykill
429+
430
	*nuke4
431-
    *rank2
431+
	-named Neutron Flux Reactors
432-
    -named Corporal
432+
	-"Boost nuclear power production to 100 GW per plant"
433-
    -"You are just starting to cut your teeth in battle"
433+
	-multiplies efficiency of powerplant by 200%
434-
    -multiplies efficiency of crusade by 200%
434+
	-costs 2500000 research
435-
    -costs 2e3 crystal
435+
436-
    -unlocks at 1e4 enemykill
436+
	*nuke5
437
	-named Hybridized Reactors
438-
    *rank3
438+
	-"Boost nuclear power production to 200 GW per plant"
439-
    -named Sergeant
439+
	-multiplies efficiency of powerplant by 200%
440-
    -"You have met the enemy in battle and survived"
440+
	-costs 7500000 research
441-
    -multiplies efficiency of crusade by 200%
441+
442-
    -costs 5e3 crystal
442+
	*nuke6
443-
    -unlocks at 1e6 enemykill
443+
	-named Fusion Reactors
444
	-"Boost nuclear power production to 500 GW per plant"
445-
    *rank4
445+
	-multiplies efficiency of powerplant by 250%
446-
    -named Lieutenant
446+
	-costs 15000000 research, 10000 qmodule
447-
    -"Your prowess grows"
447+
	-unlocks nuke7
448-
    -multiplies efficiency of crusade by 200%
448+
449-
    -costs 1e4 crystal
449+
	*nuke7
450-
    -unlocks at 1e8 enemykill
450+
	-named Stellarator Reactors
451
	-"Boost nuclear power production to 1 TW per plant"
452-
    *rank5
452+
	-multiplies efficiency of powerplant by 200%
453-
    -named Captain
453+
	-costs 60000000 research, 50000 qmodule
454-
    -"You have demonstrated your ability to lead"
454+
	-unlocks nuke8
455-
    -multiplies efficiency of crusade by 200%
455+
	-unlocks at 100 powerplant
456-
    -costs 2e4 crystal
456+
457-
    -unlocks at 1e10 enemykill
457+
	*nuke8
458
	-named Gluon Reactors
459-
    *rank6
459+
	-"Boost nuclear power production to 2 TW per plant"
460-
    -named Major
460+
	-multiplies efficiency of powerplant by 200%
461-
    -"You stand out among the officers"
461+
	-costs 400000000 research
462-
    -multiplies efficiency of crusade by 200%
462+
	-unlocks nuke9
463-
    -costs 5e4 crystal
463+
464-
    -unlocks at 1e12 enemykill
464+
	*nuke9
465
	-named Quark Fusion
466-
     *rank7
466+
	-"Boost nuclear power production to 5 TW per plant"
467-
    -named Colonel
467+
	-multiplies efficiency of powerplant by 250%
468-
    -"You rank continues to rise"
468+
	-costs 1700000000 research
469-
    -multiplies efficiency of crusade by 200%
469+
	-unlocks nuke10
470-
    -costs 1e5 crystal
470+
471-
    -unlocks at 1e13 enemykill
471+
	*nuke10
472
	-named Void Fusion
473-
    *rank8
473+
	-"Boost nuclear power production to 25 TW per plant! The Darkforce will respond"
474-
    -named General
474+
	-multiplies efficiency of powerplant by 500%
475-
    -"The Terran Armies are yours"
475+
	-costs 9000000000 research
476-
    -multiplies efficiency of crusade by 200%
476+
477-
    -costs 2e5 crystal
477+
	*production1
478-
    -unlocks at 1e14 enemykill
478+
	-named Maglev Conveyers
479
	-"Maglev conveyers speed up factories output by 50%"
480-
     *rank9
480+
	-multiplies efficiency of factory by 150%
481-
    -named Fleet Admiral
481+
	-costs 70000 research
482-
    -"The Terran Fleet is yours"
482+
483-
    -multiplies efficiency of crusade by 200%
483+
	*production2
484-
    -costs 5e5 crystal
484+
	-named Logistics Robots
485-
    -unlocks at 1e15 enemykill
485+
	-"Logistics Robots speed up factories output by an additional 60%"
486
	-multiplies efficiency of factory by 160%
487-
 	*rank10
487+
	-costs 500000 research
488-
    -named Supreme Commander
488+
489-
    -"The Terran Military is yours"
489+
	*production3
490-
    -multiplies efficiency of crusade by 200%
490+
	-named 3D Printing
491-
    -costs 1e6 crystal
491+
	-"3D Printing speeds up factories output by an additional 70%"
492-
    -unlocks at 1e16 enemykill
492+
	-multiplies efficiency of factory by 170%
493
	-costs 3000000 research
494-
 	*rank11
494+
495-
    -named Emperor
495+
	*production4
496-
    -"The Terran Dominion is yours"
496+
	-named Antigravity Production
497-
    -multiplies efficiency of crusade by 200%
497+
	-"Antigravity production up factories output by an additional 80%"
498-
    -costs 2e6 crystal
498+
	-multiplies efficiency of factory by 180%
499-
    -unlocks at 1e17 enemykill
499+
	-costs 20000000 research
500
501-
	 *rank12
501+
	*production5
502-
    -named Galactic Champion
502+
	-named Hyper Optimized Production
503-
    -"You are a hero to even other alien species"
503+
	-"Hyper optimize output by an additional 90%"
504-
    -multiplies efficiency of crusade by 200%
504+
	-multiplies efficiency of factory by 190%
505-
    -costs 5e6 crystal
505+
	-costs 85000000 research
506-
    -unlocks at 1e18 enemykill
506+
507
	*production6
508-
 	*rank13
508+
	-named Quantum Production
509-
    -named Transcendent
509+
	-"Quantum production increases factories output by an additional 100%"
510-
    -"You are unstoppable"
510+
	-multiplies efficiency of factory by 200%
511-
    -multiplies efficiency of crusade by 200%
511+
	-costs 350000000 research, 50000 qmodule
512-
    -costs 1e7 crystal
512+
	-unlocks production7
513-
    -unlocks at 1e19 enemykill
513+
	-unlocks at 1 qmodule
514
515-
 	*rank14
515+
	*production7
516-
    -named Xel Naga
516+
	-named Advanced Quantum Production
517-
    -"You are on par with the ancient ones"
517+
	-"Advanced quantum production increases factories output by an additional 110%"
518-
    -multiplies efficiency of crusade by 200%
518+
	-multiplies efficiency of factory by 210%
519-
    -costs 2e7 crystal
519+
	-costs 2400000000 research, 350000 qmodule
520-
    -unlocks at 1e20 enemykill
520+
	-unlocks production8
521
522
	*production8
523-
	*shielding
523+
	-named Psychic Production
524-
	-named Plasma Shields
524+
	-"See the future to increase production by an additional 220%"
525-
	-"Reduce enemy damage by 50%"
525+
	-multiplies efficiency of factory by 220%
526
	-costs 1e10 research
527-
	-costs 1e15 energy
527+
528-
	-unlocks at 1e12 damage
528+
	*survey1
529-
	-unlocks shielding2
529+
	-named Rapid Surveyors
530
	-"Surveyors are twice as fast."
531-
	*shielding2
531+
	-multiplies efficiency of surveyor by 200%
532-
	-named Plasma Shields II
532+
	-costs 50000000 research
533-
	-"Reduce enemy damage by 50%"
533+
	-unlocks at 50 surveyor
534
535-
	-costs 1e16 energy
535+
	*survey2
536-
	-unlocks shielding3
536+
	-named Quantum Surveyors
537
	-"Surveyors are x5 as fast."
538-
	*shielding3
538+
	-multiplies efficiency of surveyor by 250%
539-
	-named Plasma Shields III
539+
	-costs 100000000 research, 200000 qmodule
540-
	-"Reduce enemy damage by 50%"
540+
	-unlocks at 200 surveyor
541
542-
	-costs 1e17 energy
542+
	*survey3
543-
	-unlocks shielding4
543+
	-named Psychic Surveyors
544
	-"Surveyors are x15 as fast."
545-
	*shielding4
545+
	-multiplies efficiency of surveyor by 300%
546-
	-named Plasma Shields IV
546+
	-costs 1e10 research
547-
	-"Reduce enemy damage by 50%"
547+
	-unlocks at 500 surveyor
548
549
	*barracks1
550-
	-unlocks shielding5
550+
	-named Cloning Vats
551
	-"Doubles the speed of barracks production."
552-
	*shielding5
552+
	-multiplies efficiency of barracks by 200%
553-
	-named Plasma Shields V
553+
	-costs 500000 research
554-
	-"Reduce enemy damage by 50%"
554+
	-unlocks at 10 barracks
555
556-
	-costs 1e19 energy
556+
	*barracks2
557-
	-unlocks shielding6
557+
	-named Plasma Weaponry
558
	-"x2 solider effectiveness"
559-
	*shielding6
559+
	-multiplies efficiency of barracks by 200%
560-
	-named Plasma Shields VI
560+
	-costs 3000000 research
561-
	-"Reduce enemy damage by 50%"
561+
	-unlocks at 30 barracks
562
563
	*barracks3
564-
	-unlocks shielding7
564+
	-named Hive Mind
565
	-"Soldier's mental link improves their combat ability by 125%"
566-
	*shielding7
566+
	-multiplies efficiency of barracks by 225%
567-
	-named Plasma Shields VII
567+
	-costs 15000000 research
568-
	-"Reduce enemy damage by 50%"
568+
	-unlocks at 100 barracks
569
570-
	-costs 1e21 energy
570+
	*barracks4
571-
	-unlocks shielding8
571+
	-named Prescience
572
	-"Soldiers see things before they happen x3 combat effectiveness"
573-
	*shielding8
573+
	-multiplies efficiency of barracks by 300%
574-
	-named Plasma Shields VIII
574+
	-costs 125000000 research, 40000 qmodule
575-
	-"Reduce enemy damage by 50%"
575+
	-unlocks at 300 barracks
576
577-
	-costs 1e22 energy
577+
	*barracks5
578
	-named Legion
579-
  
579+
	-"We are legion. 333% combat effectiveness"
580
	-multiplies efficiency of barracks by 433%
581
	-costs 9e9 research
582
	-unlocks at 1000 barracks
583
584
	*starfighter1
585
	-named War Frigates
586
	-"Spaceports are twice as productive."
587
	-multiplies efficiency of spaceport by 200%
588
	-costs 5e9 research
589
590
	*missile1
591
	-named Hydra Missiles
592
	-"Triple missile rate of fire."
593
	-multiplies efficiency of missileturret by 300%
594
	-unlocks at 30 missileturret
595
	-costs 333333 research
596
597
	*missile2
598
	-named Missile Swarm
599
	-"Fire 18 missiles a time!"
600
	-multiplies efficiency of missileturret by 600%
601
	-unlocks at 111 missileturret
602
	-costs 8888888 research
603
604
	*missile3
605
	-named Missile Tempest
606
	-"Fire 99 missiles a time!"
607
	-multiplies efficiency of missileturret by 550%
608
	-unlocks at 666 missileturret
609
	-costs 99999999 research
610
611
612
	*mine1
613
	-named Mining Productivity I
614
	-"Boost mine yield by 10%"
615
	-multiplies efficiency of miningrig by 110%
616
	-costs 1000 research
617
	-unlocks mine2
618
619
	*mine2
620
	-named Mining Productivity II
621
	-"Boost mine yield by 10%"
622
	-multiplies efficiency of miningrig by 110%
623
	-costs 2000 research
624
	-unlocks mine3
625
626
	*mine3
627
	-named Mining Productivity III
628
	-"Boost mine yield by 10%"
629
	-multiplies efficiency of miningrig by 110%
630
	-costs 5000 research
631
	-unlocks mine4
632
633
	*mine4
634
	-named Mining Productivity IV
635
	-"Boost mine yield by 10%"
636
	-multiplies efficiency of miningrig by 110%
637
	-costs 10000 research
638
	-unlocks mine5
639
640
	*mine5
641
	-named Mining Productivity V
642
	-"Boost mine yield by 10%"
643
	-multiplies efficiency of miningrig by 110%
644
	-costs 20000 research
645
	-unlocks mine6
646
647
	*mine6
648
	-named Mining Productivity VI
649
	-"Boost mine yield by 10%"
650
	-multiplies efficiency of miningrig by 110%
651
	-costs 50000 research
652
	-unlocks mine7
653
654
	*mine7
655
	-named Mining Productivity VII
656
	-"Boost mine yield by 10%"
657
	-multiplies efficiency of miningrig by 110%
658
	-costs 100000 research
659
	-unlocks mine8
660
661
	*mine8
662
	-named Mining Productivity VIII
663
	-"Boost mine yield by 10%"
664
	-multiplies efficiency of miningrig by 110%
665
	-costs 200000 research
666
	-unlocks mine9
667
668
	*mine9
669
	-named Mining Productivity IX
670
	-"Boost mine yield by 10%"
671
	-multiplies efficiency of miningrig by 110%
672
	-costs 500000 research
673
	-unlocks mine10
674
675
	*mine10
676
	-named Mining Productivity X
677
	-"Boost mine yield by 10%"
678
	-multiplies efficiency of miningrig by 110%
679
	-costs 1000000 research
680
	-unlocks mine11
681
	-unlocks at 1e10 energy
682
683
	*mine11
684
	-named Mining Productivity XI
685
	-"Boost mine yield by 10%"
686
	-multiplies efficiency of miningrig by 110%
687
	-costs 2000000 research
688
	-unlocks mine12
689
690
	*mine12
691
	-named Mining Productivity XII
692
	-"Boost mine yield by 10%"
693
	-multiplies efficiency of miningrig by 110%
694
	-costs 5000000 research
695
	-unlocks mine13
696
697
	*mine13
698
	-named Mining Productivity XIII
699
	-"Boost mine yield by 10%"
700
	-multiplies efficiency of miningrig by 110%
701
	-costs 10000000 research
702
	-unlocks mine14
703
704
	*mine14
705
	-named Mining Productivity XIV
706
	-"Boost mine yield by 10%"
707
	-multiplies efficiency of miningrig by 110%
708
	-costs 20000000 research
709
	-unlocks mine15
710
711
	*mine15
712
	-named Mining Productivity XV
713
	-"Boost mine yield by 10%"
714
	-multiplies efficiency of miningrig by 110%
715
	-costs 50000000 research
716
	-unlocks mine16
717
718
	*mine16
719
	-named Mining Productivity XIII
720
	-"Boost mine yield by 10%"
721
	-multiplies efficiency of miningrig by 110%
722
	-costs 100000000 research
723
	-unlocks mine17
724
725
	*mine17
726
	-named Mining Productivity XIV
727
	-"Boost mine yield by 10%"
728
	-multiplies efficiency of miningrig by 110%
729
	-costs 200000000 research
730
	-unlocks mine18
731
732
	*mine18
733
	-named Mining Productivity XV
734
	-"Boost mine yield by 10%"
735
	-multiplies efficiency of miningrig by 110%
736
	-costs 500000000 research
737
	-unlocks mine19
738
739
	*mine19
740
	-named Mining Productivity XIX
741
	-"Boost mine yield by 10%"
742
	-multiplies efficiency of miningrig by 110%
743
	-costs 1000000000 research
744
	-unlocks mine20
745
746
	*mine20
747
	-named Mining Productivity XX
748
	-"Boost mine yield by 10%"
749
	-multiplies efficiency of miningrig by 110%
750
	-costs 2000000000 research
751
	-unlocks mine21
752
753
	*mine21
754
	-named Mining Productivity XXI
755
	-"Boost mine yield by 10%"
756
	-multiplies efficiency of miningrig by 110%
757
	-costs 5000000000 research
758
	-unlocks mine22
759
760
761
	*wall1
762
	-named Physical Wall
763
	-"Cuts damage taken in half."
764
	-multiplies efficiency of energydrain by 50%
765
	-costs 1e10 matter
766
	-unlocks wall2
767
768
	*wall2
769
	-named Force Shield
770
	-"You now only take 20% of damage."
771
	-multiplies efficiency of energydrain by 40%
772
	-costs 1e8 component
773
	-unlocks wall3
774
775
	*wall3
776
	-named Defensive Matrix
777
	-"Now you only take 1/10 of damage."
778
	-multiplies efficiency of energydrain by 50%
779
	-costs 1e17 energy, 1e7 research
780
	-unlocks wall4
781
782
	*wall4
783
	-named No Man's Land
784
	-"Now you only take 1/20 damage."
785
	-multiplies efficiency of energydrain by 50%
786
	-costs 1e7 territory
787
	-unlocks wall5
788
789
	*wall5
790
	-named Fortress Wall
791
	-"Now you only take 1/50 damage."
792
	-multiplies efficiency of energydrain by 40%
793
	-costs 1e8 mp
794
	-unlocks wall6
795
796
	*wall6
797
	-named Quantum Wall
798
	-"You now take 1% of damage."
799
	-multiplies efficiency of energydrain by 50%
800
	-costs 300000 qmodule
801
	-unlocks wall7
802
803
	*wall7
804
	-named Mammoth Wall
805
	-"You now take .5% of damage."
806
	-multiplies efficiency of energydrain by 50%
807
	-costs 1e11 matter
808
	-unlocks wall8
809
810
	*wall8
811
	-named Energy Wall
812
	-"You now take 1/500 of damage."
813
	-multiplies efficiency of energydrain by 40%
814
	-costs 1e20 energy
815
	-unlocks wall9
816
817
	*warrior1
818
	-named Supreme Fighter
819
	-"You now gain a 1% bonus in battle per tachyon gathered."
820
	-multiplies efficiency of battle by 1% per tachyon
821
	-costs 1e18 energy
822
	-unlocks at 1 tachyon
823
824
	*defender1
825
	-named Supreme Defender
826
	-"Build a turret that benefits based on total tacyhons."
827
	-unlocks tachyonturret
828
	-costs 1e18 energy
829
	-unlocks at 1 tachyon
830
831
	*achievement1
832
	-named Prodigious Miner
833
	-"You may now build 10 mining rigs at a time."
834
	-multiplies efficiency of spawnrig by 1000%
835
	-costs 1 energy
836
	-unlocks at 1e18 tenergy
837
838
	*achievement2
839
	-named Nuke Baron
840
	-"Build ten nuclear plants at a time."
841
	-unlocks spawnnuke
842
	-costs 1 energy
843
	-unlocks at 1e20 tenergy
844
845
	*achievement3
846
	-named Factory Fiend
847
	-"Factories are now 666% faster"
848
	-multiplies efficiency of factory by 766%
849
	-costs 1 energy
850
	-unlocks at 1e22 tenergy
851
852
	
853
854
855
	
856
	
857
858