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Future Wars

Oct 13th, 2025 (edited)
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  2. -Future Wars
  3. -by Apotheosis
  4.  
  5. Settings :
  6. -prices increase by 100%
  7. -selling gives back 100%
  8. -resources are hidden by default
  9. -clickables are hidden by default
  10. -buildings are hidden by default
  11. -upgrades are hidden by default
  12.  
  13. Resources :
  14.  
  15. *energy
  16. -named Joules
  17.  
  18. *tenergy
  19. -named Total Energy
  20.  
  21. *benergy
  22. -named Bounty Energy
  23.  
  24. *matter
  25. -named Matter
  26.  
  27. *tachyon
  28. -named Tachyon
  29.  
  30. *component
  31. -named Components
  32.  
  33. *qmodule
  34. -named Quantum Module
  35.  
  36. *research
  37. -named Research
  38.  
  39. *mp
  40. -named Military Power
  41.  
  42. *territory
  43. -named Territory
  44.  
  45. *time
  46. -named Time
  47.  
  48. *attention
  49. -named Dark Force Attention
  50.  
  51. *darkforce
  52. -named Dark Force
  53.  
  54. *damage
  55. -named Darkforce Damage Dealt
  56.  
  57. *enemykill
  58. -named Darkforce Vanquished
  59.  
  60.  
  61. Clickables :
  62.  
  63. *battle
  64. -named Battle
  65. -gives 1 enemykill for 1 darkforce
  66. -visible
  67. -gains 100% per mp
  68.  
  69. *spawnrig
  70. -named Deploy Mining Rig
  71. -gives 1 miningrig, 2e12 tenergy, 3.5 attention
  72. -visible
  73.  
  74. *spawnnuke
  75. -named 10 Nuclear Plants
  76. -gives 10 powerplant for 5e7 matter
  77.  
  78. *neutrinoarray
  79. -named Mass Neutrino Field
  80. -gives 100 neutrinofield for 400000 territory, 125000000 component
  81. -unlocks at 100 neutrinofield
  82.  
  83. *legacyspawn
  84. -named Legacy Spawner
  85. -gives 1 legacy
  86. -visible
  87. -locks legacyspawn
  88.  
  89. *legacystats
  90. -named Legacy Stats
  91. -visible
  92. -gives 4e18 tenergy, 3.2e11 enemykill
  93. -locks legacystats
  94.  
  95.  
  96. Buildings :
  97.  
  98. *timer
  99. -abstract
  100. -gives 1 time
  101. -starts at 1
  102.  
  103. *legacy
  104. -abstract
  105. -gives 1 energy, 1 tenergy
  106. -gains .000001% per tenergy
  107.  
  108. *darkforcespawner
  109. -abstract
  110. -gives 1 darkforce
  111. -gains 100% per attention
  112. -gains .0005% per attention
  113. -starts at 1
  114.  
  115. *energydrain
  116. -abstract
  117. -gives 1 damage for 1 energy
  118. -gains 100% per darkforce
  119. -starts at 1
  120.  
  121. *miningrig
  122. -named Mining Rig
  123. -"A fusion powered, mechanical miner that harvests matter and occasionally rare materials."
  124. -gives 100 matter, 1e-10 tachyon, 1e-4 attention
  125. -costs 1500000 matter, 2e12 energy
  126. -visible
  127.  
  128. *automine
  129. -named Mining Hub
  130. -"Builds a mining rig every ten seconds."
  131. -gives .1 miningrig for 150000 matter, 2e11 energy
  132. -costs 5e8 matter, 300000 component
  133.  
  134. *vortex
  135. -named Matter Vortex
  136. -"Hoover matter in massive quantities from parallel dimensions. Draws 1/2 the attention of mining rigs"
  137. -gives 5e8 matter, 5e-4 tachyon, 250 attention
  138. -costs 500000 qmodule, 75000000 component, 5e18 energy
  139.  
  140. *powerplant
  141. -named Nuclear Power Plant
  142. -"Generates energy. +5 GW"
  143. -gives 5e9 energy, 5e9 tenergy, .005 attention
  144. -costs 5000000 matter
  145.  
  146. *neutrinofield
  147. -named Neutrino Field
  148. -"Generates passive energy from background radiation that doesn't generate Darkforce attention. +35 GW"
  149. -gives 3.5e10 energy, 3.5e10 tenergy
  150. -costs 4000 territory, 1250000 component
  151.  
  152. *bountytower
  153. -named Bounty Obelisk
  154. -"Channels energy from other advanced civilizations to help fight the Darkforce. Gains more based on damage dealt to the Darkforce."
  155. -gives 1 energy, 1 tenergy, 1 benergy
  156. -gains 1% per enemykill
  157. -costs 50000 territory, 1e10 matter, 10000 qmodule
  158. -price increases by 101%
  159.  
  160. *riftgenerator
  161. -named Rift Generator
  162. -"Tears a hole in reality to generate stupendous power but will draw in the Darkforce far faster than other sources. May find tachyons though! +600 TW"
  163. -gives 6e14 energy, 6e14 tenergy, 1300 attention, .0003 tachyon
  164. -costs 20000 territory, 5e9 matter, 9e7 component
  165.  
  166. *dysonlauncher
  167. -named Dyson Launcher
  168. -"Launches dyson harvesters to harvest power from stars. Generates attention from the initial launch but not from energy generated thereafter. Each harvester provides 15 GW before upgrades and costs 50000 components, 500 quantum modules and uses 50 TW"
  169. -gives 1 dysonharvester, 75 attention for 50000 component, 500 qmodule, 5e14 energy
  170. -costs 150000 territory, 3e10 matter, 500000000 component, 1000000 qmodule
  171.  
  172. *dysonharvester
  173. -named Dyson Harvester
  174. -gives 1.5e10 energy, 1.5e10 tenergy
  175. -costs 50000 component, 500 qmodule, 5e14 energy
  176.  
  177. *factory
  178. -named Factory
  179. -"Turns matter into components. -500 matter, +3 components."
  180. -gives 3 component, 2e-4 attention for 500 matter
  181. -costs 35000000 matter, 1e14 energy
  182.  
  183. *quantumfab
  184. -named Quantum Fabricator
  185. -"Produce quantum modules, a necessary component in many advanced techs. -500 GW, -15 component, +.1 quantum module"
  186. -gives .1 qmodule, .5 attention for 5e11 energy, 15 component
  187. -costs 1e9 matter, 1e6 component, 1e16 energy
  188.  
  189. *researchfacility
  190. -named Research Facility
  191. -"Conducts research using super computers-- and a lot of energy. -20 GW, +1 Research"
  192. -gives 1 research, .01 attention for 2e10 energy
  193. -costs 15000 component, 10000000 matter
  194.  
  195. *quantumserver
  196. -named Quantum Server
  197. -"Conducts research exponentially faster without energy needed. Also draws 20% as much attention per unit research. Also benefits from tachyons! +500 + tachyon research"
  198. -gives 500 research, 1 attention
  199. -costs 35000 qmodule
  200. -gains .2% per tachyon
  201.  
  202. *surveyor
  203. -named Surveyor
  204. -"Explores new territories (and eventually worlds), claiming valuable territory. Will alert the Darkforce. +1 Territory"
  205. -gives 1 territory, .05 attention
  206. -costs 400000 component, 3e15 energy
  207.  
  208.  
  209.  
  210.  
  211. //Defense
  212.  
  213. *barracks
  214. -named Clone Barracks
  215. -"Spawn an endless stream of Clone Troopers to boost your battle ability. +1 Military Power/s"
  216. -gives 1 mp
  217. -costs 50000000 matter, 3e14 energy
  218.  
  219. *spaceport
  220. -named Spaceport
  221. -"Construct warship drones to fight off the Darkforce. +500 Military Power/s"
  222. -gives 500 mp
  223. -costs 7.5e9 matter, 1e17 energy, 75000 territory, 15000000 component
  224.  
  225. *missileturret
  226. -named Missile Turret
  227. -"Launch missiles to take out Darkforce patrols. -200 matter, 1 component +25000 damage "
  228. -gives 25000 enemykill for 25000 darkforce, 200 matter, 1 component
  229. -costs 750000 matter, 2500 component
  230.  
  231. *stormgenerator
  232. -named Storm Generator
  233. -"Use immense amounts of energy to annihilate the Darkforce. Uses 1 TW of power for +85,000,000 damage, +10% synergy bonus "
  234. -gives 85000000 enemykill for 85000000 darkforce, 1e12 energy
  235. -costs 50000 territory, 8e8 matter, 7500 qmodule
  236. -gains 10% per stormgenerator
  237.  
  238. *tachyonturret
  239. -named Tachyon Turret
  240. -"This defensive turret is powered purely by your tachyon stockpile. Damage/sec = 5000 x tachyons^2"
  241. -gives 5000 enemykill for 5000 darkforce
  242. -costs 1e10 matter
  243. -gains 100% per tachyon
  244. -gains 100% per tachyon
  245.  
  246.  
  247.  
  248.  
  249. Upgrades :
  250.  
  251. *mission1
  252. -named Mission I
  253. -"Build five mining rigs to jumpstart your economy."
  254. -unlocks powerplant
  255. -unlocks at 5 miningrig
  256. -costs 15000000 matter
  257.  
  258. *mission2
  259. -named Mission II
  260. -"Build up 50 GW of power capacity."
  261. -unlocks at 10 powerplant
  262. -unlocks factory
  263. -unlocks mission3
  264. -costs 5e14 energy
  265.  
  266. *mission3
  267. -named Mission III
  268. -"Components are necessary in most construction, including for research."
  269. -unlocks researchfacility
  270. -unlocks mission4
  271. -costs 50000 component
  272.  
  273. *mission4
  274. -named Mission IV
  275. -"Start the process of researching. Will unlock options to improve production."
  276. -unlocks nuke1
  277. -unlocks mine1
  278. -unlocks mission5
  279. -costs 2000 research
  280.  
  281. *mission5
  282. -named Mission V
  283. -"The Darkforce will start to become an issue as you use more energy."
  284. -unlocks missileturret
  285. -unlocks barracks
  286. -unlocks mission6
  287. -costs 2e15 energy
  288.  
  289. *mission6
  290. -named Mission VI
  291. -"You will need to improve your economic output to survive and expand."
  292. -unlocks nuke2
  293. -unlocks production1
  294. -unlocks mission7
  295. -costs 50000 research
  296.  
  297. *mission7
  298. -named Mission VII
  299. -"Automating mining production can allow you to exponentially expand.. but beware of the Darkforce"
  300. -unlocks automine
  301. -unlocks production2
  302. -unlocks mission8
  303. -costs 150000 research
  304.  
  305. *mission8
  306. -named Mission VIII
  307. -"Stockpiling matter isn't a bad idea, you will need it later on."
  308. -unlocks nuke3
  309. -unlocks mission9
  310. -costs 5e9 matter
  311.  
  312. *mission9
  313. -named Mission IX
  314. -"Building defensive structures can help slow the advance of the Darkforce until you have the tech to deal with them"
  315. -unlocks wall1
  316. -unlocks mission10
  317. -costs 750000 research
  318.  
  319. *mission10
  320. -named Mission X
  321. -"Expand in all directions!"
  322. -unlocks production3
  323. -unlocks nuke4
  324. -unlocks surveyor
  325. -unlocks mission11
  326. -costs 3000000 research
  327.  
  328. *mission11
  329. -named Mission XI
  330. -"Use your new territory to build out power production."
  331. -unlocks neutrinofield
  332. -unlocks mission12
  333. -costs 5000000 research, 50000 territory
  334.  
  335. *mission12
  336. -named Mission XII
  337. -"Infantry won't hold off the Darkforce forever. You will need to build warships to take the fight to them."
  338. -unlocks spaceport
  339. -unlocks nuke5
  340. -unlocks production4
  341. -unlocks mission13
  342. -costs 15000000 research
  343.  
  344. *mission13
  345. -named Mission XIII
  346. -"Quantum tech will be necessary to proceed."
  347. -unlocks quantumfab
  348. -unlocks production5
  349. -unlocks mission14
  350. -costs 50000000 research
  351.  
  352. *mission14
  353. -named Mission XIV
  354. -"Unlock many applications of quantum modules."
  355. -unlocks stormgenerator
  356. -unlocks production6
  357. -unlocks nuke6
  358. -unlocks survey1
  359. -unlocks mission15
  360. -costs 5000 qmodule
  361.  
  362. *mission15
  363. -named Mission XV
  364. -"Quantum computing can lead to an exponential increase in research potential."
  365. -unlocks quantumserver
  366. -unlocks mission16
  367. -costs 25000 qmodule
  368.  
  369. *mission16
  370. -named Mission XVI
  371. -"Advanced civilizations have taken notice of your fight against the Darkforce and are open to sending aid in the form of energy."
  372. -unlocks bountytower
  373. -unlocks mission17
  374. -costs 3e8 research
  375.  
  376. *mission17
  377. -named Mission XVII
  378. -"Two new radical forms of energy production, each with pros and cons."
  379. -unlocks riftgenerator
  380. -unlocks dysonlauncher
  381. -unlocks mission18
  382. -costs 1e9 research
  383.  
  384. *mission18
  385. -named Mission XVIII
  386. -"Use your newfound energy sources to fight back."
  387. -unlocks starfighter1
  388. -unlocks mission19
  389. -costs 3e9 research
  390.  
  391. *mission19
  392. -named Mission XIX
  393. -"Find a new way to acquire matter."
  394. -unlocks vortex
  395. -unlocks mission20
  396. -costs 1e10 research
  397.  
  398. *multithreading
  399. -named Multithreading
  400. -"Research Facilities boost research facilities... and use a lot more energy in the process. +2% synergy/facility"
  401. -multiplies efficiency of researchfacility by 2% per researchfacility
  402. -costs 500000 component
  403. -unlocks at 25 researchfacility
  404.  
  405. *quantumsynergy
  406. -named Quantum Synergy
  407. -"Production of quantum modules speeds up rate of each facility. +5% synergy/facility"
  408. -multiplies efficiency of quantumfab by 5% per quantumfab
  409. -costs 5e7 research
  410. -unlocks at 10 quantumfab
  411.  
  412. *nuke1
  413. -named Plutonium Reactors
  414. -"Boost nuclear power plants production to 10 GW each"
  415. -multiplies efficiency of powerplant by 200%
  416. -costs 5000 research
  417.  
  418. *nuke2
  419. -named Breeder Reactors
  420. -"Boost nuclear power production to 25 GW per plant"
  421. -multiplies efficiency of powerplant by 250%
  422. -costs 90000 research
  423.  
  424. *nuke3
  425. -named Thorium Reactors
  426. -"Boost nuclear power production to 50 GW per plant"
  427. -multiplies efficiency of powerplant by 200%
  428. -costs 400000 research
  429.  
  430. *nuke4
  431. -named Neutron Flux Reactors
  432. -"Boost nuclear power production to 100 GW per plant"
  433. -multiplies efficiency of powerplant by 200%
  434. -costs 2500000 research
  435.  
  436. *nuke5
  437. -named Hybridized Reactors
  438. -"Boost nuclear power production to 200 GW per plant"
  439. -multiplies efficiency of powerplant by 200%
  440. -costs 7500000 research
  441.  
  442. *nuke6
  443. -named Fusion Reactors
  444. -"Boost nuclear power production to 500 GW per plant"
  445. -multiplies efficiency of powerplant by 250%
  446. -costs 15000000 research, 10000 qmodule
  447. -unlocks nuke7
  448.  
  449. *nuke7
  450. -named Stellarator Reactors
  451. -"Boost nuclear power production to 1 TW per plant"
  452. -multiplies efficiency of powerplant by 200%
  453. -costs 60000000 research, 50000 qmodule
  454. -unlocks nuke8
  455. -unlocks at 100 powerplant
  456.  
  457. *nuke8
  458. -named Gluon Reactors
  459. -"Boost nuclear power production to 2 TW per plant"
  460. -multiplies efficiency of powerplant by 200%
  461. -costs 400000000 research
  462. -unlocks nuke9
  463.  
  464. *nuke9
  465. -named Quark Fusion
  466. -"Boost nuclear power production to 5 TW per plant"
  467. -multiplies efficiency of powerplant by 250%
  468. -costs 1700000000 research
  469. -unlocks nuke10
  470.  
  471. *nuke10
  472. -named Void Fusion
  473. -"Boost nuclear power production to 25 TW per plant! The Darkforce will respond"
  474. -multiplies efficiency of powerplant by 500%
  475. -costs 9000000000 research
  476.  
  477. *production1
  478. -named Maglev Conveyers
  479. -"Maglev conveyers speed up factories output by 50%"
  480. -multiplies efficiency of factory by 150%
  481. -costs 70000 research
  482.  
  483. *production2
  484. -named Logistics Robots
  485. -"Logistics Robots speed up factories output by an additional 60%"
  486. -multiplies efficiency of factory by 160%
  487. -costs 500000 research
  488.  
  489. *production3
  490. -named 3D Printing
  491. -"3D Printing speeds up factories output by an additional 70%"
  492. -multiplies efficiency of factory by 170%
  493. -costs 3000000 research
  494.  
  495. *production4
  496. -named Antigravity Production
  497. -"Antigravity production up factories output by an additional 80%"
  498. -multiplies efficiency of factory by 180%
  499. -costs 20000000 research
  500.  
  501. *production5
  502. -named Hyper Optimized Production
  503. -"Hyper optimize output by an additional 90%"
  504. -multiplies efficiency of factory by 190%
  505. -costs 85000000 research
  506.  
  507. *production6
  508. -named Quantum Production
  509. -"Quantum production increases factories output by an additional 100%"
  510. -multiplies efficiency of factory by 200%
  511. -costs 350000000 research, 50000 qmodule
  512. -unlocks production7
  513. -unlocks at 1 qmodule
  514.  
  515. *production7
  516. -named Advanced Quantum Production
  517. -"Advanced quantum production increases factories output by an additional 110%"
  518. -multiplies efficiency of factory by 210%
  519. -costs 2400000000 research, 350000 qmodule
  520. -unlocks production8
  521.  
  522. *production8
  523. -named Psychic Production
  524. -"See the future to increase production by an additional 220%"
  525. -multiplies efficiency of factory by 220%
  526. -costs 1e10 research
  527.  
  528. *survey1
  529. -named Rapid Surveyors
  530. -"Surveyors are twice as fast."
  531. -multiplies efficiency of surveyor by 200%
  532. -costs 50000000 research
  533. -unlocks at 50 surveyor
  534.  
  535. *survey2
  536. -named Quantum Surveyors
  537. -"Surveyors are x5 as fast."
  538. -multiplies efficiency of surveyor by 250%
  539. -costs 100000000 research, 200000 qmodule
  540. -unlocks at 200 surveyor
  541.  
  542. *survey3
  543. -named Psychic Surveyors
  544. -"Surveyors are x15 as fast."
  545. -multiplies efficiency of surveyor by 300%
  546. -costs 1e10 research
  547. -unlocks at 500 surveyor
  548.  
  549. *barracks1
  550. -named Cloning Vats
  551. -"Doubles the speed of barracks production."
  552. -multiplies efficiency of barracks by 200%
  553. -costs 500000 research
  554. -unlocks at 10 barracks
  555.  
  556. *barracks2
  557. -named Plasma Weaponry
  558. -"x2 solider effectiveness"
  559. -multiplies efficiency of barracks by 200%
  560. -costs 3000000 research
  561. -unlocks at 30 barracks
  562.  
  563. *barracks3
  564. -named Hive Mind
  565. -"Soldier's mental link improves their combat ability by 125%"
  566. -multiplies efficiency of barracks by 225%
  567. -costs 15000000 research
  568. -unlocks at 100 barracks
  569.  
  570. *barracks4
  571. -named Prescience
  572. -"Soldiers see things before they happen x3 combat effectiveness"
  573. -multiplies efficiency of barracks by 300%
  574. -costs 125000000 research, 40000 qmodule
  575. -unlocks at 300 barracks
  576.  
  577. *barracks5
  578. -named Legion
  579. -"We are legion. 333% combat effectiveness"
  580. -multiplies efficiency of barracks by 433%
  581. -costs 9e9 research
  582. -unlocks at 1000 barracks
  583.  
  584. *starfighter1
  585. -named War Frigates
  586. -"Spaceports are twice as productive."
  587. -multiplies efficiency of spaceport by 200%
  588. -costs 5e9 research
  589.  
  590. *missile1
  591. -named Hydra Missiles
  592. -"Triple missile rate of fire."
  593. -multiplies efficiency of missileturret by 300%
  594. -unlocks at 30 missileturret
  595. -costs 333333 research
  596.  
  597. *missile2
  598. -named Missile Swarm
  599. -"Fire 18 missiles a time!"
  600. -multiplies efficiency of missileturret by 600%
  601. -unlocks at 111 missileturret
  602. -costs 8888888 research
  603.  
  604. *missile3
  605. -named Missile Tempest
  606. -"Fire 99 missiles a time!"
  607. -multiplies efficiency of missileturret by 550%
  608. -unlocks at 666 missileturret
  609. -costs 99999999 research
  610.  
  611.  
  612. *mine1
  613. -named Mining Productivity I
  614. -"Boost mine yield by 10%"
  615. -multiplies efficiency of miningrig by 110%
  616. -costs 1000 research
  617. -unlocks mine2
  618.  
  619. *mine2
  620. -named Mining Productivity II
  621. -"Boost mine yield by 10%"
  622. -multiplies efficiency of miningrig by 110%
  623. -costs 2000 research
  624. -unlocks mine3
  625.  
  626. *mine3
  627. -named Mining Productivity III
  628. -"Boost mine yield by 10%"
  629. -multiplies efficiency of miningrig by 110%
  630. -costs 5000 research
  631. -unlocks mine4
  632.  
  633. *mine4
  634. -named Mining Productivity IV
  635. -"Boost mine yield by 10%"
  636. -multiplies efficiency of miningrig by 110%
  637. -costs 10000 research
  638. -unlocks mine5
  639.  
  640. *mine5
  641. -named Mining Productivity V
  642. -"Boost mine yield by 10%"
  643. -multiplies efficiency of miningrig by 110%
  644. -costs 20000 research
  645. -unlocks mine6
  646.  
  647. *mine6
  648. -named Mining Productivity VI
  649. -"Boost mine yield by 10%"
  650. -multiplies efficiency of miningrig by 110%
  651. -costs 50000 research
  652. -unlocks mine7
  653.  
  654. *mine7
  655. -named Mining Productivity VII
  656. -"Boost mine yield by 10%"
  657. -multiplies efficiency of miningrig by 110%
  658. -costs 100000 research
  659. -unlocks mine8
  660.  
  661. *mine8
  662. -named Mining Productivity VIII
  663. -"Boost mine yield by 10%"
  664. -multiplies efficiency of miningrig by 110%
  665. -costs 200000 research
  666. -unlocks mine9
  667.  
  668. *mine9
  669. -named Mining Productivity IX
  670. -"Boost mine yield by 10%"
  671. -multiplies efficiency of miningrig by 110%
  672. -costs 500000 research
  673. -unlocks mine10
  674.  
  675. *mine10
  676. -named Mining Productivity X
  677. -"Boost mine yield by 10%"
  678. -multiplies efficiency of miningrig by 110%
  679. -costs 1000000 research
  680. -unlocks mine11
  681. -unlocks at 1e10 energy
  682.  
  683. *mine11
  684. -named Mining Productivity XI
  685. -"Boost mine yield by 10%"
  686. -multiplies efficiency of miningrig by 110%
  687. -costs 2000000 research
  688. -unlocks mine12
  689.  
  690. *mine12
  691. -named Mining Productivity XII
  692. -"Boost mine yield by 10%"
  693. -multiplies efficiency of miningrig by 110%
  694. -costs 5000000 research
  695. -unlocks mine13
  696.  
  697. *mine13
  698. -named Mining Productivity XIII
  699. -"Boost mine yield by 10%"
  700. -multiplies efficiency of miningrig by 110%
  701. -costs 10000000 research
  702. -unlocks mine14
  703.  
  704. *mine14
  705. -named Mining Productivity XIV
  706. -"Boost mine yield by 10%"
  707. -multiplies efficiency of miningrig by 110%
  708. -costs 20000000 research
  709. -unlocks mine15
  710.  
  711. *mine15
  712. -named Mining Productivity XV
  713. -"Boost mine yield by 10%"
  714. -multiplies efficiency of miningrig by 110%
  715. -costs 50000000 research
  716. -unlocks mine16
  717.  
  718. *mine16
  719. -named Mining Productivity XIII
  720. -"Boost mine yield by 10%"
  721. -multiplies efficiency of miningrig by 110%
  722. -costs 100000000 research
  723. -unlocks mine17
  724.  
  725. *mine17
  726. -named Mining Productivity XIV
  727. -"Boost mine yield by 10%"
  728. -multiplies efficiency of miningrig by 110%
  729. -costs 200000000 research
  730. -unlocks mine18
  731.  
  732. *mine18
  733. -named Mining Productivity XV
  734. -"Boost mine yield by 10%"
  735. -multiplies efficiency of miningrig by 110%
  736. -costs 500000000 research
  737. -unlocks mine19
  738.  
  739. *mine19
  740. -named Mining Productivity XIX
  741. -"Boost mine yield by 10%"
  742. -multiplies efficiency of miningrig by 110%
  743. -costs 1000000000 research
  744. -unlocks mine20
  745.  
  746. *mine20
  747. -named Mining Productivity XX
  748. -"Boost mine yield by 10%"
  749. -multiplies efficiency of miningrig by 110%
  750. -costs 2000000000 research
  751. -unlocks mine21
  752.  
  753. *mine21
  754. -named Mining Productivity XXI
  755. -"Boost mine yield by 10%"
  756. -multiplies efficiency of miningrig by 110%
  757. -costs 5000000000 research
  758. -unlocks mine22
  759.  
  760.  
  761. *wall1
  762. -named Physical Wall
  763. -"Cuts damage taken in half."
  764. -multiplies efficiency of energydrain by 50%
  765. -costs 1e10 matter
  766. -unlocks wall2
  767.  
  768. *wall2
  769. -named Force Shield
  770. -"You now only take 20% of damage."
  771. -multiplies efficiency of energydrain by 40%
  772. -costs 1e8 component
  773. -unlocks wall3
  774.  
  775. *wall3
  776. -named Defensive Matrix
  777. -"Now you only take 1/10 of damage."
  778. -multiplies efficiency of energydrain by 50%
  779. -costs 1e17 energy, 1e7 research
  780. -unlocks wall4
  781.  
  782. *wall4
  783. -named No Man's Land
  784. -"Now you only take 1/20 damage."
  785. -multiplies efficiency of energydrain by 50%
  786. -costs 1e7 territory
  787. -unlocks wall5
  788.  
  789. *wall5
  790. -named Fortress Wall
  791. -"Now you only take 1/50 damage."
  792. -multiplies efficiency of energydrain by 40%
  793. -costs 1e8 mp
  794. -unlocks wall6
  795.  
  796. *wall6
  797. -named Quantum Wall
  798. -"You now take 1% of damage."
  799. -multiplies efficiency of energydrain by 50%
  800. -costs 300000 qmodule
  801. -unlocks wall7
  802.  
  803. *wall7
  804. -named Mammoth Wall
  805. -"You now take .5% of damage."
  806. -multiplies efficiency of energydrain by 50%
  807. -costs 1e11 matter
  808. -unlocks wall8
  809.  
  810. *wall8
  811. -named Energy Wall
  812. -"You now take 1/500 of damage."
  813. -multiplies efficiency of energydrain by 40%
  814. -costs 1e20 energy
  815. -unlocks wall9
  816.  
  817. *warrior1
  818. -named Supreme Fighter
  819. -"You now gain a 1% bonus in battle per tachyon gathered."
  820. -multiplies efficiency of battle by 1% per tachyon
  821. -costs 1e18 energy
  822. -unlocks at 1 tachyon
  823.  
  824. *defender1
  825. -named Supreme Defender
  826. -"Build a turret that benefits based on total tacyhons."
  827. -unlocks tachyonturret
  828. -costs 1e18 energy
  829. -unlocks at 1 tachyon
  830.  
  831. *achievement1
  832. -named Prodigious Miner
  833. -"You may now build 10 mining rigs at a time."
  834. -multiplies efficiency of spawnrig by 1000%
  835. -costs 1 energy
  836. -unlocks at 1e18 tenergy
  837.  
  838. *achievement2
  839. -named Nuke Baron
  840. -"Build ten nuclear plants at a time."
  841. -unlocks spawnnuke
  842. -costs 1 energy
  843. -unlocks at 1e20 tenergy
  844.  
  845. *achievement3
  846. -named Factory Fiend
  847. -"Factories are now 666% faster"
  848. -multiplies efficiency of factory by 766%
  849. -costs 1 energy
  850. -unlocks at 1e22 tenergy
  851.  
  852.  
  853.  
  854.  
  855.  
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