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- Let's make a game!
- -Future Wars
- -by Apotheosis
- Settings :
- -prices increase by 100%
- -selling gives back 100%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *energy
- -named Joules
- *tenergy
- -named Total Energy
- *benergy
- -named Bounty Energy
- *matter
- -named Matter
- *tachyon
- -named Tachyon
- *component
- -named Components
- *qmodule
- -named Quantum Module
- *research
- -named Research
- *mp
- -named Military Power
- *territory
- -named Territory
- *time
- -named Time
- *attention
- -named Dark Force Attention
- *darkforce
- -named Dark Force
- *damage
- -named Darkforce Damage Dealt
- *enemykill
- -named Darkforce Vanquished
- Clickables :
- *battle
- -named Battle
- -gives 1 enemykill for 1 darkforce
- -visible
- -gains 100% per mp
- *spawnrig
- -named Deploy Mining Rig
- -gives 1 miningrig, 2e12 tenergy, 3.5 attention
- -visible
- *spawnnuke
- -named 10 Nuclear Plants
- -gives 10 powerplant for 5e7 matter
- *neutrinoarray
- -named Mass Neutrino Field
- -gives 100 neutrinofield for 400000 territory, 125000000 component
- -unlocks at 100 neutrinofield
- *legacyspawn
- -named Legacy Spawner
- -gives 1 legacy
- -visible
- -locks legacyspawn
- *legacystats
- -named Legacy Stats
- -visible
- -gives 4e18 tenergy, 3.2e11 enemykill
- -locks legacystats
- Buildings :
- *timer
- -abstract
- -gives 1 time
- -starts at 1
- *legacy
- -abstract
- -gives 1 energy, 1 tenergy
- -gains .000001% per tenergy
- *darkforcespawner
- -abstract
- -gives 1 darkforce
- -gains 100% per attention
- -gains .0005% per attention
- -starts at 1
- *energydrain
- -abstract
- -gives 1 damage for 1 energy
- -gains 100% per darkforce
- -starts at 1
- *miningrig
- -named Mining Rig
- -"A fusion powered, mechanical miner that harvests matter and occasionally rare materials."
- -gives 100 matter, 1e-10 tachyon, 1e-4 attention
- -costs 1500000 matter, 2e12 energy
- -visible
- *automine
- -named Mining Hub
- -"Builds a mining rig every ten seconds."
- -gives .1 miningrig for 150000 matter, 2e11 energy
- -costs 5e8 matter, 300000 component
- *vortex
- -named Matter Vortex
- -"Hoover matter in massive quantities from parallel dimensions. Draws 1/2 the attention of mining rigs"
- -gives 5e8 matter, 5e-4 tachyon, 250 attention
- -costs 500000 qmodule, 75000000 component, 5e18 energy
- *powerplant
- -named Nuclear Power Plant
- -"Generates energy. +5 GW"
- -gives 5e9 energy, 5e9 tenergy, .005 attention
- -costs 5000000 matter
- *neutrinofield
- -named Neutrino Field
- -"Generates passive energy from background radiation that doesn't generate Darkforce attention. +35 GW"
- -gives 3.5e10 energy, 3.5e10 tenergy
- -costs 4000 territory, 1250000 component
- *bountytower
- -named Bounty Obelisk
- -"Channels energy from other advanced civilizations to help fight the Darkforce. Gains more based on damage dealt to the Darkforce."
- -gives 1 energy, 1 tenergy, 1 benergy
- -gains 1% per enemykill
- -costs 50000 territory, 1e10 matter, 10000 qmodule
- -price increases by 101%
- *riftgenerator
- -named Rift Generator
- -"Tears a hole in reality to generate stupendous power but will draw in the Darkforce far faster than other sources. May find tachyons though! +600 TW"
- -gives 6e14 energy, 6e14 tenergy, 1300 attention, .0003 tachyon
- -costs 20000 territory, 5e9 matter, 9e7 component
- *dysonlauncher
- -named Dyson Launcher
- -"Launches dyson harvesters to harvest power from stars. Generates attention from the initial launch but not from energy generated thereafter. Each harvester provides 15 GW before upgrades and costs 50000 components, 500 quantum modules and uses 50 TW"
- -gives 1 dysonharvester, 75 attention for 50000 component, 500 qmodule, 5e14 energy
- -costs 150000 territory, 3e10 matter, 500000000 component, 1000000 qmodule
- *dysonharvester
- -named Dyson Harvester
- -gives 1.5e10 energy, 1.5e10 tenergy
- -costs 50000 component, 500 qmodule, 5e14 energy
- *factory
- -named Factory
- -"Turns matter into components. -500 matter, +3 components."
- -gives 3 component, 2e-4 attention for 500 matter
- -costs 35000000 matter, 1e14 energy
- *quantumfab
- -named Quantum Fabricator
- -"Produce quantum modules, a necessary component in many advanced techs. -500 GW, -15 component, +.1 quantum module"
- -gives .1 qmodule, .5 attention for 5e11 energy, 15 component
- -costs 1e9 matter, 1e6 component, 1e16 energy
- *researchfacility
- -named Research Facility
- -"Conducts research using super computers-- and a lot of energy. -20 GW, +1 Research"
- -gives 1 research, .01 attention for 2e10 energy
- -costs 15000 component, 10000000 matter
- *quantumserver
- -named Quantum Server
- -"Conducts research exponentially faster without energy needed. Also draws 20% as much attention per unit research. Also benefits from tachyons! +500 + tachyon research"
- -gives 500 research, 1 attention
- -costs 35000 qmodule
- -gains .2% per tachyon
- *surveyor
- -named Surveyor
- -"Explores new territories (and eventually worlds), claiming valuable territory. Will alert the Darkforce. +1 Territory"
- -gives 1 territory, .05 attention
- -costs 400000 component, 3e15 energy
- //Defense
- *barracks
- -named Clone Barracks
- -"Spawn an endless stream of Clone Troopers to boost your battle ability. +1 Military Power/s"
- -gives 1 mp
- -costs 50000000 matter, 3e14 energy
- *spaceport
- -named Spaceport
- -"Construct warship drones to fight off the Darkforce. +500 Military Power/s"
- -gives 500 mp
- -costs 7.5e9 matter, 1e17 energy, 75000 territory, 15000000 component
- *missileturret
- -named Missile Turret
- -"Launch missiles to take out Darkforce patrols. -200 matter, 1 component +25000 damage "
- -gives 25000 enemykill for 25000 darkforce, 200 matter, 1 component
- -costs 750000 matter, 2500 component
- *stormgenerator
- -named Storm Generator
- -"Use immense amounts of energy to annihilate the Darkforce. Uses 1 TW of power for +85,000,000 damage, +10% synergy bonus "
- -gives 85000000 enemykill for 85000000 darkforce, 1e12 energy
- -costs 50000 territory, 8e8 matter, 7500 qmodule
- -gains 10% per stormgenerator
- *tachyonturret
- -named Tachyon Turret
- -"This defensive turret is powered purely by your tachyon stockpile. Damage/sec = 5000 x tachyons^2"
- -gives 5000 enemykill for 5000 darkforce
- -costs 1e10 matter
- -gains 100% per tachyon
- -gains 100% per tachyon
- Upgrades :
- *mission1
- -named Mission I
- -"Build five mining rigs to jumpstart your economy."
- -unlocks powerplant
- -unlocks at 5 miningrig
- -costs 15000000 matter
- *mission2
- -named Mission II
- -"Build up 50 GW of power capacity."
- -unlocks at 10 powerplant
- -unlocks factory
- -unlocks mission3
- -costs 5e14 energy
- *mission3
- -named Mission III
- -"Components are necessary in most construction, including for research."
- -unlocks researchfacility
- -unlocks mission4
- -costs 50000 component
- *mission4
- -named Mission IV
- -"Start the process of researching. Will unlock options to improve production."
- -unlocks nuke1
- -unlocks mine1
- -unlocks mission5
- -costs 2000 research
- *mission5
- -named Mission V
- -"The Darkforce will start to become an issue as you use more energy."
- -unlocks missileturret
- -unlocks barracks
- -unlocks mission6
- -costs 2e15 energy
- *mission6
- -named Mission VI
- -"You will need to improve your economic output to survive and expand."
- -unlocks nuke2
- -unlocks production1
- -unlocks mission7
- -costs 50000 research
- *mission7
- -named Mission VII
- -"Automating mining production can allow you to exponentially expand.. but beware of the Darkforce"
- -unlocks automine
- -unlocks production2
- -unlocks mission8
- -costs 150000 research
- *mission8
- -named Mission VIII
- -"Stockpiling matter isn't a bad idea, you will need it later on."
- -unlocks nuke3
- -unlocks mission9
- -costs 5e9 matter
- *mission9
- -named Mission IX
- -"Building defensive structures can help slow the advance of the Darkforce until you have the tech to deal with them"
- -unlocks wall1
- -unlocks mission10
- -costs 750000 research
- *mission10
- -named Mission X
- -"Expand in all directions!"
- -unlocks production3
- -unlocks nuke4
- -unlocks surveyor
- -unlocks mission11
- -costs 3000000 research
- *mission11
- -named Mission XI
- -"Use your new territory to build out power production."
- -unlocks neutrinofield
- -unlocks mission12
- -costs 5000000 research, 50000 territory
- *mission12
- -named Mission XII
- -"Infantry won't hold off the Darkforce forever. You will need to build warships to take the fight to them."
- -unlocks spaceport
- -unlocks nuke5
- -unlocks production4
- -unlocks mission13
- -costs 15000000 research
- *mission13
- -named Mission XIII
- -"Quantum tech will be necessary to proceed."
- -unlocks quantumfab
- -unlocks production5
- -unlocks mission14
- -costs 50000000 research
- *mission14
- -named Mission XIV
- -"Unlock many applications of quantum modules."
- -unlocks stormgenerator
- -unlocks production6
- -unlocks nuke6
- -unlocks survey1
- -unlocks mission15
- -costs 5000 qmodule
- *mission15
- -named Mission XV
- -"Quantum computing can lead to an exponential increase in research potential."
- -unlocks quantumserver
- -unlocks mission16
- -costs 25000 qmodule
- *mission16
- -named Mission XVI
- -"Advanced civilizations have taken notice of your fight against the Darkforce and are open to sending aid in the form of energy."
- -unlocks bountytower
- -unlocks mission17
- -costs 3e8 research
- *mission17
- -named Mission XVII
- -"Two new radical forms of energy production, each with pros and cons."
- -unlocks riftgenerator
- -unlocks dysonlauncher
- -unlocks mission18
- -costs 1e9 research
- *mission18
- -named Mission XVIII
- -"Use your newfound energy sources to fight back."
- -unlocks starfighter1
- -unlocks mission19
- -costs 3e9 research
- *mission19
- -named Mission XIX
- -"Find a new way to acquire matter."
- -unlocks vortex
- -unlocks mission20
- -costs 1e10 research
- *multithreading
- -named Multithreading
- -"Research Facilities boost research facilities... and use a lot more energy in the process. +2% synergy/facility"
- -multiplies efficiency of researchfacility by 2% per researchfacility
- -costs 500000 component
- -unlocks at 25 researchfacility
- *quantumsynergy
- -named Quantum Synergy
- -"Production of quantum modules speeds up rate of each facility. +5% synergy/facility"
- -multiplies efficiency of quantumfab by 5% per quantumfab
- -costs 5e7 research
- -unlocks at 10 quantumfab
- *nuke1
- -named Plutonium Reactors
- -"Boost nuclear power plants production to 10 GW each"
- -multiplies efficiency of powerplant by 200%
- -costs 5000 research
- *nuke2
- -named Breeder Reactors
- -"Boost nuclear power production to 25 GW per plant"
- -multiplies efficiency of powerplant by 250%
- -costs 90000 research
- *nuke3
- -named Thorium Reactors
- -"Boost nuclear power production to 50 GW per plant"
- -multiplies efficiency of powerplant by 200%
- -costs 400000 research
- *nuke4
- -named Neutron Flux Reactors
- -"Boost nuclear power production to 100 GW per plant"
- -multiplies efficiency of powerplant by 200%
- -costs 2500000 research
- *nuke5
- -named Hybridized Reactors
- -"Boost nuclear power production to 200 GW per plant"
- -multiplies efficiency of powerplant by 200%
- -costs 7500000 research
- *nuke6
- -named Fusion Reactors
- -"Boost nuclear power production to 500 GW per plant"
- -multiplies efficiency of powerplant by 250%
- -costs 15000000 research, 10000 qmodule
- -unlocks nuke7
- *nuke7
- -named Stellarator Reactors
- -"Boost nuclear power production to 1 TW per plant"
- -multiplies efficiency of powerplant by 200%
- -costs 60000000 research, 50000 qmodule
- -unlocks nuke8
- -unlocks at 100 powerplant
- *nuke8
- -named Gluon Reactors
- -"Boost nuclear power production to 2 TW per plant"
- -multiplies efficiency of powerplant by 200%
- -costs 400000000 research
- -unlocks nuke9
- *nuke9
- -named Quark Fusion
- -"Boost nuclear power production to 5 TW per plant"
- -multiplies efficiency of powerplant by 250%
- -costs 1700000000 research
- -unlocks nuke10
- *nuke10
- -named Void Fusion
- -"Boost nuclear power production to 25 TW per plant! The Darkforce will respond"
- -multiplies efficiency of powerplant by 500%
- -costs 9000000000 research
- *production1
- -named Maglev Conveyers
- -"Maglev conveyers speed up factories output by 50%"
- -multiplies efficiency of factory by 150%
- -costs 70000 research
- *production2
- -named Logistics Robots
- -"Logistics Robots speed up factories output by an additional 60%"
- -multiplies efficiency of factory by 160%
- -costs 500000 research
- *production3
- -named 3D Printing
- -"3D Printing speeds up factories output by an additional 70%"
- -multiplies efficiency of factory by 170%
- -costs 3000000 research
- *production4
- -named Antigravity Production
- -"Antigravity production up factories output by an additional 80%"
- -multiplies efficiency of factory by 180%
- -costs 20000000 research
- *production5
- -named Hyper Optimized Production
- -"Hyper optimize output by an additional 90%"
- -multiplies efficiency of factory by 190%
- -costs 85000000 research
- *production6
- -named Quantum Production
- -"Quantum production increases factories output by an additional 100%"
- -multiplies efficiency of factory by 200%
- -costs 350000000 research, 50000 qmodule
- -unlocks production7
- -unlocks at 1 qmodule
- *production7
- -named Advanced Quantum Production
- -"Advanced quantum production increases factories output by an additional 110%"
- -multiplies efficiency of factory by 210%
- -costs 2400000000 research, 350000 qmodule
- -unlocks production8
- *production8
- -named Psychic Production
- -"See the future to increase production by an additional 220%"
- -multiplies efficiency of factory by 220%
- -costs 1e10 research
- *survey1
- -named Rapid Surveyors
- -"Surveyors are twice as fast."
- -multiplies efficiency of surveyor by 200%
- -costs 50000000 research
- -unlocks at 50 surveyor
- *survey2
- -named Quantum Surveyors
- -"Surveyors are x5 as fast."
- -multiplies efficiency of surveyor by 250%
- -costs 100000000 research, 200000 qmodule
- -unlocks at 200 surveyor
- *survey3
- -named Psychic Surveyors
- -"Surveyors are x15 as fast."
- -multiplies efficiency of surveyor by 300%
- -costs 1e10 research
- -unlocks at 500 surveyor
- *barracks1
- -named Cloning Vats
- -"Doubles the speed of barracks production."
- -multiplies efficiency of barracks by 200%
- -costs 500000 research
- -unlocks at 10 barracks
- *barracks2
- -named Plasma Weaponry
- -"x2 solider effectiveness"
- -multiplies efficiency of barracks by 200%
- -costs 3000000 research
- -unlocks at 30 barracks
- *barracks3
- -named Hive Mind
- -"Soldier's mental link improves their combat ability by 125%"
- -multiplies efficiency of barracks by 225%
- -costs 15000000 research
- -unlocks at 100 barracks
- *barracks4
- -named Prescience
- -"Soldiers see things before they happen x3 combat effectiveness"
- -multiplies efficiency of barracks by 300%
- -costs 125000000 research, 40000 qmodule
- -unlocks at 300 barracks
- *barracks5
- -named Legion
- -"We are legion. 333% combat effectiveness"
- -multiplies efficiency of barracks by 433%
- -costs 9e9 research
- -unlocks at 1000 barracks
- *starfighter1
- -named War Frigates
- -"Spaceports are twice as productive."
- -multiplies efficiency of spaceport by 200%
- -costs 5e9 research
- *missile1
- -named Hydra Missiles
- -"Triple missile rate of fire."
- -multiplies efficiency of missileturret by 300%
- -unlocks at 30 missileturret
- -costs 333333 research
- *missile2
- -named Missile Swarm
- -"Fire 18 missiles a time!"
- -multiplies efficiency of missileturret by 600%
- -unlocks at 111 missileturret
- -costs 8888888 research
- *missile3
- -named Missile Tempest
- -"Fire 99 missiles a time!"
- -multiplies efficiency of missileturret by 550%
- -unlocks at 666 missileturret
- -costs 99999999 research
- *mine1
- -named Mining Productivity I
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 1000 research
- -unlocks mine2
- *mine2
- -named Mining Productivity II
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 2000 research
- -unlocks mine3
- *mine3
- -named Mining Productivity III
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 5000 research
- -unlocks mine4
- *mine4
- -named Mining Productivity IV
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 10000 research
- -unlocks mine5
- *mine5
- -named Mining Productivity V
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 20000 research
- -unlocks mine6
- *mine6
- -named Mining Productivity VI
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 50000 research
- -unlocks mine7
- *mine7
- -named Mining Productivity VII
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 100000 research
- -unlocks mine8
- *mine8
- -named Mining Productivity VIII
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 200000 research
- -unlocks mine9
- *mine9
- -named Mining Productivity IX
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 500000 research
- -unlocks mine10
- *mine10
- -named Mining Productivity X
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 1000000 research
- -unlocks mine11
- -unlocks at 1e10 energy
- *mine11
- -named Mining Productivity XI
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 2000000 research
- -unlocks mine12
- *mine12
- -named Mining Productivity XII
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 5000000 research
- -unlocks mine13
- *mine13
- -named Mining Productivity XIII
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 10000000 research
- -unlocks mine14
- *mine14
- -named Mining Productivity XIV
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 20000000 research
- -unlocks mine15
- *mine15
- -named Mining Productivity XV
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 50000000 research
- -unlocks mine16
- *mine16
- -named Mining Productivity XIII
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 100000000 research
- -unlocks mine17
- *mine17
- -named Mining Productivity XIV
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 200000000 research
- -unlocks mine18
- *mine18
- -named Mining Productivity XV
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 500000000 research
- -unlocks mine19
- *mine19
- -named Mining Productivity XIX
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 1000000000 research
- -unlocks mine20
- *mine20
- -named Mining Productivity XX
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 2000000000 research
- -unlocks mine21
- *mine21
- -named Mining Productivity XXI
- -"Boost mine yield by 10%"
- -multiplies efficiency of miningrig by 110%
- -costs 5000000000 research
- -unlocks mine22
- *wall1
- -named Physical Wall
- -"Cuts damage taken in half."
- -multiplies efficiency of energydrain by 50%
- -costs 1e10 matter
- -unlocks wall2
- *wall2
- -named Force Shield
- -"You now only take 20% of damage."
- -multiplies efficiency of energydrain by 40%
- -costs 1e8 component
- -unlocks wall3
- *wall3
- -named Defensive Matrix
- -"Now you only take 1/10 of damage."
- -multiplies efficiency of energydrain by 50%
- -costs 1e17 energy, 1e7 research
- -unlocks wall4
- *wall4
- -named No Man's Land
- -"Now you only take 1/20 damage."
- -multiplies efficiency of energydrain by 50%
- -costs 1e7 territory
- -unlocks wall5
- *wall5
- -named Fortress Wall
- -"Now you only take 1/50 damage."
- -multiplies efficiency of energydrain by 40%
- -costs 1e8 mp
- -unlocks wall6
- *wall6
- -named Quantum Wall
- -"You now take 1% of damage."
- -multiplies efficiency of energydrain by 50%
- -costs 300000 qmodule
- -unlocks wall7
- *wall7
- -named Mammoth Wall
- -"You now take .5% of damage."
- -multiplies efficiency of energydrain by 50%
- -costs 1e11 matter
- -unlocks wall8
- *wall8
- -named Energy Wall
- -"You now take 1/500 of damage."
- -multiplies efficiency of energydrain by 40%
- -costs 1e20 energy
- -unlocks wall9
- *warrior1
- -named Supreme Fighter
- -"You now gain a 1% bonus in battle per tachyon gathered."
- -multiplies efficiency of battle by 1% per tachyon
- -costs 1e18 energy
- -unlocks at 1 tachyon
- *defender1
- -named Supreme Defender
- -"Build a turret that benefits based on total tacyhons."
- -unlocks tachyonturret
- -costs 1e18 energy
- -unlocks at 1 tachyon
- *achievement1
- -named Prodigious Miner
- -"You may now build 10 mining rigs at a time."
- -multiplies efficiency of spawnrig by 1000%
- -costs 1 energy
- -unlocks at 1e18 tenergy
- *achievement2
- -named Nuke Baron
- -"Build ten nuclear plants at a time."
- -unlocks spawnnuke
- -costs 1 energy
- -unlocks at 1e20 tenergy
- *achievement3
- -named Factory Fiend
- -"Factories are now 666% faster"
- -multiplies efficiency of factory by 766%
- -costs 1 energy
- -unlocks at 1e22 tenergy
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