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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 2 | + | |
| 3 | - | do |
| 3 | + | local Player,game,owner = owner,game |
| 4 | - | print("FE Compatibility code by Mokiros")
|
| 4 | + | local RealPlayer = Player |
| 5 | - | script.Parent = Player.Character |
| 5 | + | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
|
| 6 | --//====================================================\\-- | |
| 7 | - | --RemoteEvent for communicating |
| 7 | + | |
| 8 | - | local Event = Instance.new("RemoteEvent")
|
| 8 | + | |
| 9 | - | Event.Name = "UserInput_Event" |
| 9 | + | |
| 10 | wait(0.2) | |
| 11 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 11 | + | |
| 12 | - | local function fakeEvent() |
| 12 | + | |
| 13 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 13 | + | |
| 14 | - | t.connect = t.Connect |
| 14 | + | |
| 15 | - | return t |
| 15 | + | |
| 16 | Character = Player.Character | |
| 17 | Humanoid = Character.Humanoid | |
| 18 | - | --Creating fake input objects with fake variables |
| 18 | + | |
| 19 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 19 | + | |
| 20 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 20 | + | |
| 21 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 21 | + | |
| 22 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 22 | + | |
| 23 | - | end} |
| 23 | + | |
| 24 | - | --Merged 2 functions into one by checking amount of arguments |
| 24 | + | |
| 25 | - | CAS.UnbindAction = CAS.BindAction |
| 25 | + | |
| 26 | Neck = Torso["Neck"] | |
| 27 | - | --This function will trigger the events that have been :Connect()'ed |
| 27 | + | |
| 28 | - | local function te(self,ev,...) |
| 28 | + | |
| 29 | - | local t = m[ev] |
| 29 | + | |
| 30 | - | if t and t._fakeEvent and t.Function then |
| 30 | + | |
| 31 | - | t.Function(...) |
| 31 | + | |
| 32 | IT = Instance.new | |
| 33 | CF = CFrame.new | |
| 34 | - | m.TrigEvent = te |
| 34 | + | |
| 35 | - | UIS.TrigEvent = te |
| 35 | + | |
| 36 | C3 = Color3.new | |
| 37 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 37 | + | |
| 38 | - | if plr~=Player then return end |
| 38 | + | |
| 39 | - | if io.isMouse then |
| 39 | + | |
| 40 | - | m.Target = io.Target |
| 40 | + | |
| 41 | - | m.Hit = io.Hit |
| 41 | + | |
| 42 | ACOS = math.acos | |
| 43 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 43 | + | |
| 44 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 44 | + | |
| 45 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 45 | + | |
| 46 | MRANDOM = math.random | |
| 47 | - | for _,t in pairs(CAS.Actions) do |
| 47 | + | |
| 48 | - | for _,k in pairs(t.Keys) do |
| 48 | + | |
| 49 | - | if k==io.KeyCode then |
| 49 | + | |
| 50 | - | t.Function(t.Name,io.UserInputState,io) |
| 50 | + | |
| 51 | --\\=================================// | |
| 52 | ||
| 53 | Animation_Speed = 3 | |
| 54 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 54 | + | |
| 55 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 55 | + | |
| 56 | - | end |
| 56 | + | |
| 57 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 58 | - | Event.Parent = NLS([==[ |
| 58 | + | |
| 59 | - | local Player = game:GetService("Players").LocalPlayer
|
| 59 | + | |
| 60 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 60 | + | |
| 61 | local ANIM = "Idle" | |
| 62 | - | local UIS = game:GetService("UserInputService")
|
| 62 | + | |
| 63 | - | local input = function(io,a) |
| 63 | + | |
| 64 | - | if a then return end |
| 64 | + | |
| 65 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 65 | + | |
| 66 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
|
| 66 | + | |
| 67 | local SINE = 0 | |
| 68 | - | UIS.InputBegan:Connect(input) |
| 68 | + | |
| 69 | - | UIS.InputEnded:Connect(input) |
| 69 | + | |
| 70 | local WALKINGANIM = false | |
| 71 | - | local Mouse = Player:GetMouse() |
| 71 | + | |
| 72 | - | local h,t |
| 72 | + | |
| 73 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 73 | + | |
| 74 | - | --If player is not moving their mouse, client won't fire events |
| 74 | + | |
| 75 | - | while wait(1/30) do |
| 75 | + | |
| 76 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 76 | + | |
| 77 | - | h,t=Mouse.Hit,Mouse.Target |
| 77 | + | |
| 78 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 78 | + | |
| 79 | local Effects = IT("Folder", Character)
| |
| 80 | - | end]==],Player.Character) |
| 80 | + | |
| 81 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 81 | + | |
| 82 | local ANIMATE = Character.Animate | |
| 83 | local UNANCHOR = true | |
| 84 | local TRIPWIRE = false | |
| 85 | ||
| 86 | --//=================================\\ | |
| 87 | --\\=================================// | |
| 88 | ||
| 89 | ||
| 90 | --//=================================\\ | |
| 91 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 92 | --\\=================================// | |
| 93 | ||
| 94 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 95 | ArtificialHB.Name = "ArtificialHB" | |
| 96 | ||
| 97 | script:WaitForChild("ArtificialHB")
| |
| 98 | ||
| 99 | frame = Frame_Speed | |
| 100 | tf = 0 | |
| 101 | allowframeloss = false | |
| 102 | tossremainder = false | |
| 103 | lastframe = tick() | |
| 104 | script.ArtificialHB:Fire() | |
| 105 | ||
| 106 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 107 | tf = tf + s | |
| 108 | if tf >= frame then | |
| 109 | if allowframeloss then | |
| 110 | ArtificialHB:Fire() | |
| 111 | lastframe = tick() | |
| 112 | else | |
| 113 | for i = 1, math.floor(tf / frame) do | |
| 114 | ArtificialHB:Fire() | |
| 115 | end | |
| 116 | lastframe = tick() | |
| 117 | end | |
| 118 | if tossremainder then | |
| 119 | tf = 0 | |
| 120 | else | |
| 121 | tf = tf - frame * math.floor(tf / frame) | |
| 122 | end | |
| 123 | end | |
| 124 | end) | |
| 125 | ||
| 126 | --//=================================\\ | |
| 127 | --\\=================================// | |
| 128 | ||
| 129 | --//=================================\\ | |
| 130 | --|| SOME FUNCTIONS | |
| 131 | --\\=================================// | |
| 132 | ||
| 133 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 134 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 135 | end | |
| 136 | ||
| 137 | function PositiveAngle(NUMBER) | |
| 138 | if NUMBER >= 0 then | |
| 139 | NUMBER = 0 | |
| 140 | end | |
| 141 | return NUMBER | |
| 142 | end | |
| 143 | ||
| 144 | function NegativeAngle(NUMBER) | |
| 145 | if NUMBER <= 0 then | |
| 146 | NUMBER = 0 | |
| 147 | end | |
| 148 | return NUMBER | |
| 149 | end | |
| 150 | ||
| 151 | function Swait(NUMBER) | |
| 152 | if NUMBER == 0 or NUMBER == nil then | |
| 153 | ArtificialHB.Event:wait() | |
| 154 | else | |
| 155 | for i = 1, NUMBER do | |
| 156 | ArtificialHB.Event:wait() | |
| 157 | end | |
| 158 | end | |
| 159 | end | |
| 160 | ||
| 161 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 162 | local NEWMESH = IT(MESH) | |
| 163 | if MESH == "SpecialMesh" then | |
| 164 | NEWMESH.MeshType = MESHTYPE | |
| 165 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 166 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 167 | end | |
| 168 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 169 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 170 | end | |
| 171 | end | |
| 172 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 173 | NEWMESH.Scale = SCALE | |
| 174 | NEWMESH.Parent = PARENT | |
| 175 | return NEWMESH | |
| 176 | end | |
| 177 | ||
| 178 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 179 | local NEWPART = IT("Part")
| |
| 180 | NEWPART.formFactor = FORMFACTOR | |
| 181 | NEWPART.Reflectance = REFLECTANCE | |
| 182 | NEWPART.Transparency = TRANSPARENCY | |
| 183 | NEWPART.CanCollide = false | |
| 184 | NEWPART.Locked = true | |
| 185 | NEWPART.Anchored = true | |
| 186 | if ANCHOR == false then | |
| 187 | NEWPART.Anchored = false | |
| 188 | end | |
| 189 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 190 | NEWPART.Name = NAME | |
| 191 | NEWPART.Size = SIZE | |
| 192 | NEWPART.Position = Torso.Position | |
| 193 | NEWPART.Material = MATERIAL | |
| 194 | NEWPART:BreakJoints() | |
| 195 | NEWPART.Parent = PARENT | |
| 196 | return NEWPART | |
| 197 | end | |
| 198 | ||
| 199 | local function weldBetween(a, b) | |
| 200 | local weldd = Instance.new("ManualWeld")
| |
| 201 | weldd.Part0 = a | |
| 202 | weldd.Part1 = b | |
| 203 | weldd.C0 = CFrame.new() | |
| 204 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 205 | weldd.Parent = a | |
| 206 | return weldd | |
| 207 | end | |
| 208 | ||
| 209 | ||
| 210 | function QuaternionFromCFrame(cf) | |
| 211 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 212 | local trace = m00 + m11 + m22 | |
| 213 | if trace > 0 then | |
| 214 | local s = math.sqrt(1 + trace) | |
| 215 | local recip = 0.5 / s | |
| 216 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 217 | else | |
| 218 | local i = 0 | |
| 219 | if m11 > m00 then | |
| 220 | i = 1 | |
| 221 | end | |
| 222 | if m22 > (i == 0 and m00 or m11) then | |
| 223 | i = 2 | |
| 224 | end | |
| 225 | if i == 0 then | |
| 226 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 227 | local recip = 0.5 / s | |
| 228 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 229 | elseif i == 1 then | |
| 230 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 231 | local recip = 0.5 / s | |
| 232 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 233 | elseif i == 2 then | |
| 234 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 235 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 236 | end | |
| 237 | end | |
| 238 | end | |
| 239 | ||
| 240 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 241 | local xs, ys, zs = x + x, y + y, z + z | |
| 242 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 243 | local xx = x * xs | |
| 244 | local xy = x * ys | |
| 245 | local xz = x * zs | |
| 246 | local yy = y * ys | |
| 247 | local yz = y * zs | |
| 248 | local zz = z * zs | |
| 249 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 250 | end | |
| 251 | ||
| 252 | function QuaternionSlerp(a, b, t) | |
| 253 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 254 | local startInterp, finishInterp; | |
| 255 | if cosTheta >= 0.0001 then | |
| 256 | if (1 - cosTheta) > 0.0001 then | |
| 257 | local theta = ACOS(cosTheta) | |
| 258 | local invSinTheta = 1 / SIN(theta) | |
| 259 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 260 | finishInterp = SIN(t * theta) * invSinTheta | |
| 261 | else | |
| 262 | startInterp = 1 - t | |
| 263 | finishInterp = t | |
| 264 | end | |
| 265 | else | |
| 266 | if (1 + cosTheta) > 0.0001 then | |
| 267 | local theta = ACOS(-cosTheta) | |
| 268 | local invSinTheta = 1 / SIN(theta) | |
| 269 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 270 | finishInterp = SIN(t * theta) * invSinTheta | |
| 271 | else | |
| 272 | startInterp = t - 1 | |
| 273 | finishInterp = t | |
| 274 | end | |
| 275 | end | |
| 276 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 277 | end | |
| 278 | ||
| 279 | function Clerp(a, b, t) | |
| 280 | local qa = {QuaternionFromCFrame(a)}
| |
| 281 | local qb = {QuaternionFromCFrame(b)}
| |
| 282 | local ax, ay, az = a.x, a.y, a.z | |
| 283 | local bx, by, bz = b.x, b.y, b.z | |
| 284 | local _t = 1 - t | |
| 285 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 286 | end | |
| 287 | ||
| 288 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 289 | local frame = IT("Frame")
| |
| 290 | frame.BackgroundTransparency = TRANSPARENCY | |
| 291 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 292 | frame.Position = POSITION | |
| 293 | frame.Size = SIZE | |
| 294 | frame.BackgroundColor3 = COLOR | |
| 295 | frame.BorderColor3 = BORDERCOLOR | |
| 296 | frame.Name = NAME | |
| 297 | frame.Parent = PARENT | |
| 298 | return frame | |
| 299 | end | |
| 300 | ||
| 301 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 302 | local label = IT("TextLabel")
| |
| 303 | label.BackgroundTransparency = 1 | |
| 304 | label.Size = UD2(1, 0, 1, 0) | |
| 305 | label.Position = UD2(0, 0, 0, 0) | |
| 306 | label.TextColor3 = TEXTCOLOR | |
| 307 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 308 | label.TextTransparency = TRANSPARENCY | |
| 309 | label.FontSize = TEXTFONTSIZE | |
| 310 | label.Font = TEXTFONT | |
| 311 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 312 | label.TextScaled = false | |
| 313 | label.Text = TEXT | |
| 314 | label.Name = NAME | |
| 315 | label.Parent = PARENT | |
| 316 | return label | |
| 317 | end | |
| 318 | ||
| 319 | function NoOutlines(PART) | |
| 320 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 321 | end | |
| 322 | ||
| 323 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 324 | local NEWWELD = IT(TYPE) | |
| 325 | NEWWELD.Part0 = PART0 | |
| 326 | NEWWELD.Part1 = PART1 | |
| 327 | NEWWELD.C0 = C0 | |
| 328 | NEWWELD.C1 = C1 | |
| 329 | NEWWELD.Parent = PARENT | |
| 330 | return NEWWELD | |
| 331 | end | |
| 332 | ||
| 333 | local S = IT("Sound")
| |
| 334 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 335 | local NEWSOUND = nil | |
| 336 | coroutine.resume(coroutine.create(function() | |
| 337 | NEWSOUND = S:Clone() | |
| 338 | NEWSOUND.Parent = PARENT | |
| 339 | NEWSOUND.Volume = VOLUME | |
| 340 | NEWSOUND.Pitch = PITCH | |
| 341 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
| 342 | NEWSOUND:play() | |
| 343 | if DOESLOOP == true then | |
| 344 | NEWSOUND.Looped = true | |
| 345 | else | |
| 346 | repeat wait(1) until NEWSOUND.Playing == false | |
| 347 | NEWSOUND:remove() | |
| 348 | end | |
| 349 | end)) | |
| 350 | return NEWSOUND | |
| 351 | end | |
| 352 | ||
| 353 | function CFrameFromTopBack(at, top, back) | |
| 354 | local right = top:Cross(back) | |
| 355 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 356 | end | |
| 357 | ||
| 358 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 359 | function WACKYEFFECT(Table) | |
| 360 | local TYPE = (Table.EffectType or "Sphere") | |
| 361 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 362 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 363 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 364 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 365 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 366 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 367 | local ROTATION1 = (Table.RotationX or 0) | |
| 368 | local ROTATION2 = (Table.RotationY or 0) | |
| 369 | local ROTATION3 = (Table.RotationZ or 0) | |
| 370 | local MATERIAL = (Table.Material or "Neon") | |
| 371 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 372 | local TIME = (Table.Time or 45) | |
| 373 | local SOUNDID = (Table.SoundID or nil) | |
| 374 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 375 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 376 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
| 377 | local BOOMERANG = (Table.Boomerang or 0) | |
| 378 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
| 379 | coroutine.resume(coroutine.create(function() | |
| 380 | local PLAYSSOUND = false | |
| 381 | local SOUND = nil | |
| 382 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 383 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 384 | PLAYSSOUND = true | |
| 385 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 386 | end | |
| 387 | EFFECT.Color = COLOR | |
| 388 | local MSH = nil | |
| 389 | if TYPE == "Sphere" then | |
| 390 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 391 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 392 | MSH = IT("BlockMesh",EFFECT)
| |
| 393 | MSH.Scale = SIZE | |
| 394 | elseif TYPE == "Wave" then | |
| 395 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 396 | elseif TYPE == "Ring" then | |
| 397 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 398 | elseif TYPE == "Slash" then | |
| 399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 400 | elseif TYPE == "Round Slash" then | |
| 401 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 402 | elseif TYPE == "Swirl" then | |
| 403 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
| |
| 404 | elseif TYPE == "Skull" then | |
| 405 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 406 | elseif TYPE == "Crystal" then | |
| 407 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 408 | end | |
| 409 | if MSH ~= nil then | |
| 410 | local BOOMR1 = 1+BOOMERANG/50 | |
| 411 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
| 412 | local MOVESPEED = nil | |
| 413 | if MOVEDIRECTION ~= nil then | |
| 414 | if USEBOOMERANGMATH == true then | |
| 415 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
| 416 | else | |
| 417 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
| 418 | end | |
| 419 | end | |
| 420 | local GROWTH = nil | |
| 421 | if USEBOOMERANGMATH == true then | |
| 422 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
| 423 | else | |
| 424 | GROWTH = (SIZE - ENDSIZE) | |
| 425 | end | |
| 426 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 427 | if TYPE == "Block" then | |
| 428 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 429 | else | |
| 430 | EFFECT.CFrame = CFRAME | |
| 431 | end | |
| 432 | if USEBOOMERANGMATH == true then | |
| 433 | for LOOP = 1, TIME+1 do | |
| 434 | Swait() | |
| 435 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
| 436 | if TYPE == "Wave" then | |
| 437 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 438 | end | |
| 439 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 440 | if TYPE == "Block" then | |
| 441 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 442 | else | |
| 443 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 444 | end | |
| 445 | if MOVEDIRECTION ~= nil then | |
| 446 | local ORI = EFFECT.Orientation | |
| 447 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
| 448 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 449 | end | |
| 450 | end | |
| 451 | else | |
| 452 | for LOOP = 1, TIME+1 do | |
| 453 | Swait() | |
| 454 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 455 | if TYPE == "Wave" then | |
| 456 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
| 457 | end | |
| 458 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 459 | if TYPE == "Block" then | |
| 460 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 461 | else | |
| 462 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 463 | end | |
| 464 | if MOVEDIRECTION ~= nil then | |
| 465 | local ORI = EFFECT.Orientation | |
| 466 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 467 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 468 | end | |
| 469 | end | |
| 470 | end | |
| 471 | EFFECT.Transparency = 1 | |
| 472 | if PLAYSSOUND == false then | |
| 473 | EFFECT:remove() | |
| 474 | else | |
| 475 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 476 | EFFECT:remove() | |
| 477 | end | |
| 478 | else | |
| 479 | if PLAYSSOUND == false then | |
| 480 | EFFECT:remove() | |
| 481 | else | |
| 482 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 483 | EFFECT:remove() | |
| 484 | end | |
| 485 | end | |
| 486 | end)) | |
| 487 | end | |
| 488 | ||
| 489 | function MakeForm(PART,TYPE) | |
| 490 | if TYPE == "Cyl" then | |
| 491 | local MSH = IT("CylinderMesh",PART)
| |
| 492 | elseif TYPE == "Ball" then | |
| 493 | local MSH = IT("SpecialMesh",PART)
| |
| 494 | MSH.MeshType = "Sphere" | |
| 495 | elseif TYPE == "Wedge" then | |
| 496 | local MSH = IT("SpecialMesh",PART)
| |
| 497 | MSH.MeshType = "Wedge" | |
| 498 | end | |
| 499 | end | |
| 500 | ||
| 501 | Debris = game:GetService("Debris")
| |
| 502 | ||
| 503 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 504 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 505 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 506 | end | |
| 507 | ||
| 508 | function OhnoItsAShotgun() | |
| 509 | local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
| |
| 510 | CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
| |
| 511 | return SHOOTgun | |
| 512 | end | |
| 513 | ||
| 514 | function CamShake(SHAKE,TIMER) | |
| 515 | coroutine.resume(coroutine.create(function() | |
| 516 | local FADER = SHAKE/TIMER | |
| 517 | for i = 1, TIMER do | |
| 518 | wait() | |
| 519 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
| 520 | end | |
| 521 | Humanoid.CameraOffset = VT(0,0,0) | |
| 522 | end)) | |
| 523 | end | |
| 524 | ||
| 525 | --//=================================\\ | |
| 526 | --|| GUIS AND MISC | |
| 527 | --\\=================================// | |
| 528 | ||
| 529 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 530 | local SKILLFONT = "SciFi" | |
| 531 | local SKILLTEXTSIZE = 4 | |
| 532 | ||
| 533 | local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
| |
| 534 | ||
| 535 | for i = 1, #ATTACKS do | |
| 536 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 537 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 538 | SKILLTEXT.TextXAlignment = "Right" | |
| 539 | SKILLTEXT.Rotation = i*3 | |
| 540 | end | |
| 541 | ||
| 542 | local BMUSIC = IT("Sound",RootPart)
| |
| 543 | local VOLUME = 3 | |
| 544 | local PITCH = 1 | |
| 545 | local SONGID = 554435540 | |
| 546 | ||
| 547 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
| 548 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover") | |
| 549 | local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
| 550 | Character.Health:remove() | |
| 551 | HEALTHBAR.Rotation = (#ATTACKS*3)+3 | |
| 552 | local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") | |
| 553 | WHOAMI.Rotation = (#ATTACKS*3)+3 | |
| 554 | CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes") | |
| 555 | ||
| 556 | Humanoid.MaxHealth = 450 | |
| 557 | Humanoid.Health = 450 | |
| 558 | ||
| 559 | Humanoid.Died:Connect(function() | |
| 560 | RootPart:remove() | |
| 561 | CreateSound(160718677, Head, 4, 1, false) | |
| 562 | BMUSIC:remove() | |
| 563 | Effects:remove() | |
| 564 | WEAPONGUI:remove() | |
| 565 | end) | |
| 566 | local GRUNTS = {1146556975,1146556706,1278006076}
| |
| 567 | ||
| 568 | --//=================================\\ | |
| 569 | --|| DAMAGING | |
| 570 | --\\=================================// | |
| 571 | ||
| 572 | function ApplyDamage(Humanoid,Damage) | |
| 573 | Damage = Damage * DAMAGEMULTIPLIER | |
| 574 | if Humanoid.Health < 2000 then | |
| 575 | if Humanoid.Health - Damage > 0 then | |
| 576 | Humanoid.Health = Humanoid.Health - Damage | |
| 577 | else | |
| 578 | Humanoid.Parent:BreakJoints() | |
| 579 | end | |
| 580 | else | |
| 581 | Humanoid.Parent:BreakJoints() | |
| 582 | end | |
| 583 | end | |
| 584 | ||
| 585 | function PAW_HAHA(LOC,AIMTO,OUCH) | |
| 586 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
| |
| 587 | for i = 1, 4 do | |
| 588 | local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p | |
| 589 | local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
| 590 | local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character) | |
| 591 | local DISTANCE = (POS - LOC).Magnitude | |
| 592 | if HIT then | |
| 593 | local HUM = nil | |
| 594 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 595 | HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
| |
| 596 | elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 597 | HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 598 | end | |
| 599 | if HUM then | |
| 600 | ApplyDamage(HUM,OUCH+MRANDOM(-3,3)) | |
| 601 | end | |
| 602 | end | |
| 603 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
| |
| 604 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 605 | end | |
| 606 | end | |
| 607 | ||
| 608 | --//=================================\\ | |
| 609 | --|| ATTACK FUNCTIONS AND STUFF | |
| 610 | --\\=================================// | |
| 611 | ||
| 612 | function Conjour() | |
| 613 | local SHOOT = OhnoItsAShotgun() | |
| 614 | local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
| 615 | local ORI = 90 | |
| 616 | SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0)) | |
| 617 | local GOODRIDDANCE = false | |
| 618 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 619 | coroutine.resume(coroutine.create(function() | |
| 620 | repeat | |
| 621 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25) | |
| 622 | Swait() | |
| 623 | until GOODRIDDANCE == true | |
| 624 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 625 | SHOOT.CanCollide = true | |
| 626 | SHOOT.Anchored = false | |
| 627 | SHOOT.Parent = workspace | |
| 628 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 629 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 630 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 631 | Debris:AddItem(bv,0.1) | |
| 632 | wait(5) | |
| 633 | for i = 1, 45 do | |
| 634 | Swait() | |
| 635 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 636 | end | |
| 637 | SHOOT:remove() | |
| 638 | end)) | |
| 639 | for i = 1, 15 do | |
| 640 | Swait() | |
| 641 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
| 642 | ORI = ORI - 3 | |
| 643 | end | |
| 644 | for i = 1, 15 do | |
| 645 | Swait() | |
| 646 | ORI = ORI - 3 | |
| 647 | end | |
| 648 | wait(MRANDOM(2,8)/10) | |
| 649 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14) | |
| 650 | CamShake(4,4) | |
| 651 | GOODRIDDANCE = true | |
| 652 | end | |
| 653 | function Aerial_Bombardament() | |
| 654 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 655 | if HITFLOOR then | |
| 656 | ATTACK = true | |
| 657 | Rooted = true | |
| 658 | local bv = Instance.new("BodyVelocity")
| |
| 659 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 660 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175 | |
| 661 | bv.Parent = RootPart | |
| 662 | local GYRO = IT("BodyGyro",RootPart)
| |
| 663 | GYRO.D = 2 | |
| 664 | GYRO.P = 20000 | |
| 665 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 666 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
| 667 | CreateSound(145486992,Torso,10,0.85,false) | |
| 668 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 669 | Swait() | |
| 670 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
| 671 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 674 | if ANIM == "Fall" or ANIM == "Jump" then | |
| 675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 677 | else | |
| 678 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 680 | end | |
| 681 | end | |
| 682 | bv:Remove() | |
| 683 | local E = 360/15 | |
| 684 | for i = 1, 15 do | |
| 685 | Swait() | |
| 686 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 687 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 691 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 693 | end | |
| 694 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 695 | for i = 1, 15 do | |
| 696 | coroutine.resume(coroutine.create(function() | |
| 697 | Conjour() | |
| 698 | end)) | |
| 699 | end | |
| 700 | local LANDED = nil | |
| 701 | local POS = nil | |
| 702 | coroutine.resume(coroutine.create(function() | |
| 703 | repeat | |
| 704 | Swait() | |
| 705 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 706 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 707 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 708 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 709 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 710 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 711 | until LANDED ~= nil | |
| 712 | end)) | |
| 713 | repeat | |
| 714 | Swait() | |
| 715 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
| 716 | if HITFLOOR then | |
| 717 | LANDED = HITFLOOR | |
| 718 | POS = HITPOS | |
| 719 | end | |
| 720 | until LANDED ~= nil | |
| 721 | GYRO:remove() | |
| 722 | CamShake(6,3) | |
| 723 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 724 | ATTACK = false | |
| 725 | Rooted = false | |
| 726 | end | |
| 727 | end | |
| 728 | function Point_Blank() | |
| 729 | ATTACK = true | |
| 730 | Rooted = true | |
| 731 | local HIT = nil | |
| 732 | local HUMAN = nil | |
| 733 | local ROOT = nil | |
| 734 | CreateSound(145486992,Torso,10,0.85,false) | |
| 735 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 736 | Swait() | |
| 737 | if HIT ~= nil then | |
| 738 | break | |
| 739 | end | |
| 740 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 741 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 742 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 743 | if HUM then | |
| 744 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 745 | if TORSO and HUM.Health > 0 then | |
| 746 | if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then | |
| 747 | ROOT = TORSO | |
| 748 | HUMAN = HUM | |
| 749 | HIT = CHILD | |
| 750 | end | |
| 751 | end | |
| 752 | end | |
| 753 | end | |
| 754 | end | |
| 755 | RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1) | |
| 756 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 759 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 762 | end | |
| 763 | if HIT then | |
| 764 | local bv = Instance.new("BodyVelocity")
| |
| 765 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 766 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75 | |
| 767 | bv.Parent = RootPart | |
| 768 | Debris:AddItem(bv,0.1) | |
| 769 | coroutine.resume(coroutine.create(function() | |
| 770 | local GUNS = {}
| |
| 771 | for i = 1, 4 do | |
| 772 | local SHOOT = OhnoItsAShotgun() | |
| 773 | local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
| 774 | SHOOT.CFrame = CF(CFRAME.p,ROOT.Position) | |
| 775 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 776 | table.insert(GUNS,SHOOT) | |
| 777 | end | |
| 778 | for i = 1, 25 do | |
| 779 | Swait() | |
| 780 | for E = 1, #GUNS do | |
| 781 | GUNS[E].Transparency = GUNS[E].Transparency - 1/25 | |
| 782 | end | |
| 783 | end | |
| 784 | wait(0.1) | |
| 785 | CamShake(8,15) | |
| 786 | for E = 1, #GUNS do | |
| 787 | local SHOOT = GUNS[E] | |
| 788 | coroutine.resume(coroutine.create(function() | |
| 789 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17) | |
| 790 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 791 | SHOOT.CanCollide = true | |
| 792 | SHOOT.Anchored = false | |
| 793 | SHOOT.Parent = workspace | |
| 794 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 795 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 796 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 797 | Debris:AddItem(bv,0.1) | |
| 798 | wait(5) | |
| 799 | for i = 1, 45 do | |
| 800 | Swait() | |
| 801 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 802 | end | |
| 803 | end)) | |
| 804 | wait() | |
| 805 | end | |
| 806 | end)) | |
| 807 | CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false) | |
| 808 | for i=0, 1, 0.1 / Animation_Speed do | |
| 809 | Swait() | |
| 810 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 816 | end | |
| 817 | end | |
| 818 | ATTACK = false | |
| 819 | Rooted = false | |
| 820 | end | |
| 821 | function Tripwire() | |
| 822 | ATTACK = true | |
| 823 | Rooted = true | |
| 824 | TRIPWIRE = true | |
| 825 | coroutine.resume(coroutine.create(function() | |
| 826 | repeat | |
| 827 | Swait() | |
| 828 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 832 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 834 | until ATTACK == false | |
| 835 | end)) | |
| 836 | local SHOOT = OhnoItsAShotgun() | |
| 837 | local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0)) | |
| 838 | SHOOT.CFrame = Torso.CFrame*CFRAME | |
| 839 | coroutine.resume(coroutine.create(function() | |
| 840 | repeat | |
| 841 | SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1) | |
| 842 | Swait() | |
| 843 | until HOLD == true | |
| 844 | TRIPWIRE = false | |
| 845 | local LOC = SHOOT.CFrame*CF(0,3,0).p | |
| 846 | for i = 1, 15 do | |
| 847 | Swait() | |
| 848 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
| 849 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3) | |
| 850 | end | |
| 851 | SHOOT.Transparency = 0 | |
| 852 | for i = 1, 2 do | |
| 853 | Swait() | |
| 854 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5) | |
| 855 | end | |
| 856 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10) | |
| 857 | CamShake(8,9) | |
| 858 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 859 | SHOOT.CanCollide = true | |
| 860 | SHOOT.Anchored = false | |
| 861 | SHOOT.Parent = workspace | |
| 862 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 863 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 864 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 865 | Debris:AddItem(bv,0.1) | |
| 866 | wait(5) | |
| 867 | for i = 1, 45 do | |
| 868 | Swait() | |
| 869 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 870 | end | |
| 871 | end)) | |
| 872 | CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false) | |
| 873 | for i = 1, 15 do | |
| 874 | Swait() | |
| 875 | SHOOT.Transparency = SHOOT.Transparency - 1/150 | |
| 876 | end | |
| 877 | ATTACK = false | |
| 878 | Rooted = false | |
| 879 | end | |
| 880 | function Mend() | |
| 881 | if Humanoid.Health < Humanoid.MaxHealth - 150 then | |
| 882 | ATTACK = true | |
| 883 | Rooted = true | |
| 884 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 885 | Swait() | |
| 886 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 892 | end | |
| 893 | local LOOP = 0 | |
| 894 | repeat | |
| 895 | LOOP = LOOP + 1 | |
| 896 | Swait() | |
| 897 | Humanoid.Health = Humanoid.Health + 1 | |
| 898 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 899 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 900 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 901 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 902 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 903 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 904 | until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth | |
| 905 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 906 | Swait() | |
| 907 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 911 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 913 | end | |
| 914 | ATTACK = false | |
| 915 | Rooted = false | |
| 916 | end | |
| 917 | end | |
| 918 | function Taunt() | |
| 919 | ATTACK = true | |
| 920 | Rooted = true | |
| 921 | local L = CreateSound(1278007556,Head,8,1.1,false) | |
| 922 | L.EmitterSize = 25 | |
| 923 | for i = 1, 20 do | |
| 924 | Swait() | |
| 925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 929 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 931 | end | |
| 932 | for i = 1, 40 do | |
| 933 | Swait() | |
| 934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
| 936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 938 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 940 | end | |
| 941 | ATTACK = false | |
| 942 | Rooted = false | |
| 943 | end | |
| 944 | function DoubleJump() | |
| 945 | ATTACK = true | |
| 946 | Rooted = false | |
| 947 | Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z) | |
| 948 | CreateSound(159882477, Head, 4, 1, false) | |
| 949 | CreateSound(1112042117, Torso, 2, 1, false) | |
| 950 | local E = 360/12 | |
| 951 | for i=1, 12 do | |
| 952 | Swait() | |
| 953 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 957 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 959 | end | |
| 960 | ATTACK = false | |
| 961 | Rooted = false | |
| 962 | end | |
| 963 | ||
| 964 | --//=================================\\ | |
| 965 | --|| ASSIGN THINGS TO KEYS | |
| 966 | --\\=================================// | |
| 967 | ||
| 968 | function MouseDown(Mouse) | |
| 969 | HOLD = true | |
| 970 | if ATTACK == false then | |
| 971 | end | |
| 972 | end | |
| 973 | ||
| 974 | function MouseUp(Mouse) | |
| 975 | HOLD = false | |
| 976 | end | |
| 977 | ||
| 978 | local READYTODOUBLE = false | |
| 979 | local DOUBLED = false | |
| 980 | ||
| 981 | function KeyDown(Key) | |
| 982 | KEYHOLD = true | |
| 983 | if Key == "c" and ATTACK == false then | |
| 984 | Conjour() | |
| 985 | end | |
| 986 | ||
| 987 | if Key == "v" and ATTACK == false then | |
| 988 | Aerial_Bombardament() | |
| 989 | end | |
| 990 | ||
| 991 | if Key == "b" and ATTACK == false then | |
| 992 | Point_Blank() | |
| 993 | end | |
| 994 | ||
| 995 | if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then | |
| 996 | Tripwire() | |
| 997 | end | |
| 998 | ||
| 999 | if Key == "m" and ATTACK == false then | |
| 1000 | Mend() | |
| 1001 | end | |
| 1002 | ||
| 1003 | if Key == "t" and ATTACK == false then | |
| 1004 | Taunt() | |
| 1005 | end | |
| 1006 | ||
| 1007 | if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then | |
| 1008 | READYTODOUBLE = false | |
| 1009 | DOUBLED = true | |
| 1010 | DoubleJump() | |
| 1011 | end | |
| 1012 | end | |
| 1013 | ||
| 1014 | function KeyUp(Key) | |
| 1015 | KEYHOLD = false | |
| 1016 | end | |
| 1017 | ||
| 1018 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1019 | MouseDown(NEWKEY) | |
| 1020 | end) | |
| 1021 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1022 | MouseUp(NEWKEY) | |
| 1023 | end) | |
| 1024 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1025 | KeyDown(NEWKEY) | |
| 1026 | end) | |
| 1027 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1028 | KeyUp(NEWKEY) | |
| 1029 | end) | |
| 1030 | ||
| 1031 | --//=================================\\ | |
| 1032 | --\\=================================// | |
| 1033 | ||
| 1034 | function unanchor() | |
| 1035 | for _, c in pairs(Character:GetChildren()) do | |
| 1036 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1037 | c.Anchored = false | |
| 1038 | end | |
| 1039 | end | |
| 1040 | if UNANCHOR == true then | |
| 1041 | RootPart.Anchored = false | |
| 1042 | else | |
| 1043 | RootPart.Anchored = true | |
| 1044 | end | |
| 1045 | end | |
| 1046 | ||
| 1047 | --//=================================\\ | |
| 1048 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1049 | --\\=================================// | |
| 1050 | ||
| 1051 | Humanoid.Changed:connect(function(Jump) | |
| 1052 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1053 | Humanoid.Jump = false | |
| 1054 | elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then | |
| 1055 | wait(0.1) | |
| 1056 | READYTODOUBLE = true | |
| 1057 | end | |
| 1058 | end) | |
| 1059 | ||
| 1060 | while true do | |
| 1061 | Swait() | |
| 1062 | script.Parent = WEAPONGUI | |
| 1063 | ANIMATE.Parent = nil | |
| 1064 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1065 | v:Stop(); | |
| 1066 | end | |
| 1067 | SINE = SINE + CHANGE | |
| 1068 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1069 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1070 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1071 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
| 1072 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1073 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1074 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1075 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1076 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1077 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1078 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1079 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1080 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 1081 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 1082 | end | |
| 1083 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1084 | ANIM = "Jump" | |
| 1085 | if ATTACK == false then | |
| 1086 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1092 | end | |
| 1093 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1094 | ANIM = "Fall" | |
| 1095 | if ATTACK == false then | |
| 1096 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1097 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1098 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1099 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1100 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1101 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1102 | end | |
| 1103 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1104 | ANIM = "Idle" | |
| 1105 | DOUBLED = false | |
| 1106 | READYTODOUBLE = false | |
| 1107 | if ATTACK == false then | |
| 1108 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1109 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1110 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1111 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1112 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1113 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1114 | end | |
| 1115 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1116 | ANIM = "Walk" | |
| 1117 | DOUBLED = false | |
| 1118 | READYTODOUBLE = false | |
| 1119 | if ATTACK == false then | |
| 1120 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 1121 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 1122 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1123 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1124 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1125 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1126 | end | |
| 1127 | end | |
| 1128 | unanchor() | |
| 1129 | if Rooted == false then | |
| 1130 | Disable_Jump = false | |
| 1131 | Humanoid.WalkSpeed = Speed | |
| 1132 | elseif Rooted == true then | |
| 1133 | Disable_Jump = true | |
| 1134 | Humanoid.WalkSpeed = 0 | |
| 1135 | end | |
| 1136 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
| 1137 | BMUSIC.Looped = true | |
| 1138 | BMUSIC.Pitch = PITCH | |
| 1139 | BMUSIC.Volume = VOLUME | |
| 1140 | BMUSIC.Playing = true | |
| 1141 | if BMUSIC.Parent ~= RootPart then | |
| 1142 | BMUSIC = IT("Sound",RootPart)
| |
| 1143 | end | |
| 1144 | Humanoid.Name = "NONHUM" | |
| 1145 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
| 1146 | HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth | |
| 1147 | end | |
| 1148 | ||
| 1149 | --//=================================\\ | |
| 1150 | --\\=================================// | |
| 1151 | ||
| 1152 | ||
| 1153 | ||
| 1154 | ||
| 1155 | ||
| 1156 | --//====================================================\\-- | |
| 1157 | --|| END OF SCRIPT | |
| 1158 | --\\====================================================//-- |