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1
--https://github.com/Mokiros/roblox-FE-compatibility
2-
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
2+
3-
do
3+
local Player,game,owner = owner,game
4-
	print("FE Compatibility code by Mokiros")
4+
local RealPlayer = Player
5-
	script.Parent = Player.Character
5+
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
6
--//====================================================\\--
7-
	--RemoteEvent for communicating
7+
8-
	local Event = Instance.new("RemoteEvent")
8+
9-
	Event.Name = "UserInput_Event"
9+
10
wait(0.2)
11-
	--Fake event to make stuff like Mouse.KeyDown work
11+
12-
	local function fakeEvent()
12+
13-
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
13+
14-
		t.connect = t.Connect
14+
15-
		return t
15+
16
Character = Player.Character
17
Humanoid = Character.Humanoid
18-
	--Creating fake input objects with fake variables
18+
19-
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
19+
20-
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
20+
21-
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
21+
22-
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
22+
23-
	end}
23+
24-
	--Merged 2 functions into one by checking amount of arguments
24+
25-
	CAS.UnbindAction = CAS.BindAction
25+
26
Neck = Torso["Neck"]
27-
	--This function will trigger the events that have been :Connect()'ed
27+
28-
	local function te(self,ev,...)
28+
29-
		local t = m[ev]
29+
30-
		if t and t._fakeEvent and t.Function then
30+
31-
			t.Function(...)
31+
32
IT = Instance.new
33
CF = CFrame.new
34-
	m.TrigEvent = te
34+
35-
	UIS.TrigEvent = te
35+
36
C3 = Color3.new
37-
	Event.OnServerEvent:Connect(function(plr,io)
37+
38-
	    if plr~=Player then return end
38+
39-
		if io.isMouse then
39+
40-
			m.Target = io.Target
40+
41-
			m.Hit = io.Hit
41+
42
ACOS = math.acos
43-
			local b = io.UserInputState == Enum.UserInputState.Begin
43+
44-
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
44+
45-
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
45+
46
MRANDOM = math.random
47-
			for _,t in pairs(CAS.Actions) do
47+
48-
				for _,k in pairs(t.Keys) do
48+
49-
					if k==io.KeyCode then
49+
50-
						t.Function(t.Name,io.UserInputState,io)
50+
51
--\\=================================//
52
53
Animation_Speed = 3
54-
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
54+
55-
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
55+
56-
	    end
56+
57
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
58-
	Event.Parent = NLS([==[
58+
59-
	local Player = game:GetService("Players").LocalPlayer
59+
60-
	local Event = script:WaitForChild("UserInput_Event")
60+
61
local ANIM = "Idle"
62-
	local UIS = game:GetService("UserInputService")
62+
63-
	local input = function(io,a)
63+
64-
		if a then return end
64+
65-
		--Since InputObject is a client-side instance, we create and pass table instead
65+
66-
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
66+
67
local SINE = 0
68-
	UIS.InputBegan:Connect(input)
68+
69-
	UIS.InputEnded:Connect(input)
69+
70
local WALKINGANIM = false
71-
	local Mouse = Player:GetMouse()
71+
72-
	local h,t
72+
73-
	--Give the server mouse data 30 times every second, but only if the values changed
73+
74-
	--If player is not moving their mouse, client won't fire events
74+
75-
	while wait(1/30) do
75+
76-
		if h~=Mouse.Hit or t~=Mouse.Target then
76+
77-
			h,t=Mouse.Hit,Mouse.Target
77+
78-
			Event:FireServer({isMouse=true,Target=t,Hit=h})
78+
79
local Effects = IT("Folder", Character)
80-
	end]==],Player.Character)
80+
81-
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
81+
82
local ANIMATE = Character.Animate
83
local UNANCHOR = true
84
local TRIPWIRE = false
85
86
--//=================================\\
87
--\\=================================//
88
89
90
--//=================================\\
91
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
92
--\\=================================//
93
94
ArtificialHB = Instance.new("BindableEvent", script)
95
ArtificialHB.Name = "ArtificialHB"
96
97
script:WaitForChild("ArtificialHB")
98
99
frame = Frame_Speed
100
tf = 0
101
allowframeloss = false
102
tossremainder = false
103
lastframe = tick()
104
script.ArtificialHB:Fire()
105
106
game:GetService("RunService").Heartbeat:connect(function(s, p)
107
	tf = tf + s
108
	if tf >= frame then
109
		if allowframeloss then
110
			ArtificialHB:Fire()
111
			lastframe = tick()
112
		else
113
			for i = 1, math.floor(tf / frame) do
114
				ArtificialHB:Fire()
115
			end
116
			lastframe = tick()
117
		end
118
		if tossremainder then
119
			tf = 0
120
		else
121
			tf = tf - frame * math.floor(tf / frame)
122
		end
123
	end
124
end)
125
126
--//=================================\\
127
--\\=================================//
128
129
--//=================================\\
130
--|| 	      SOME FUNCTIONS
131
--\\=================================//
132
133
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
134
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
135
end
136
137
function PositiveAngle(NUMBER)
138
	if NUMBER >= 0 then
139
		NUMBER = 0
140
	end
141
	return NUMBER
142
end
143
144
function NegativeAngle(NUMBER)
145
	if NUMBER <= 0 then
146
		NUMBER = 0
147
	end
148
	return NUMBER
149
end
150
151
function Swait(NUMBER)
152
	if NUMBER == 0 or NUMBER == nil then
153
		ArtificialHB.Event:wait()
154
	else
155
		for i = 1, NUMBER do
156
			ArtificialHB.Event:wait()
157
		end
158
	end
159
end
160
161
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
162
	local NEWMESH = IT(MESH)
163
	if MESH == "SpecialMesh" then
164
		NEWMESH.MeshType = MESHTYPE
165
		if MESHID ~= "nil" and MESHID ~= "" then
166
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
167
		end
168
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
169
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
170
		end
171
	end
172
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
173
	NEWMESH.Scale = SCALE
174
	NEWMESH.Parent = PARENT
175
	return NEWMESH
176
end
177
178
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
179
	local NEWPART = IT("Part")
180
	NEWPART.formFactor = FORMFACTOR
181
	NEWPART.Reflectance = REFLECTANCE
182
	NEWPART.Transparency = TRANSPARENCY
183
	NEWPART.CanCollide = false
184
	NEWPART.Locked = true
185
	NEWPART.Anchored = true
186
	if ANCHOR == false then
187
		NEWPART.Anchored = false
188
	end
189
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
190
	NEWPART.Name = NAME
191
	NEWPART.Size = SIZE
192
	NEWPART.Position = Torso.Position
193
	NEWPART.Material = MATERIAL
194
	NEWPART:BreakJoints()
195
	NEWPART.Parent = PARENT
196
	return NEWPART
197
end
198
199
	local function weldBetween(a, b)
200
	    local weldd = Instance.new("ManualWeld")
201
	    weldd.Part0 = a
202
	    weldd.Part1 = b
203
	    weldd.C0 = CFrame.new()
204
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
205
	    weldd.Parent = a
206
	    return weldd
207
	end
208
209
210
function QuaternionFromCFrame(cf)
211
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
212
	local trace = m00 + m11 + m22
213
	if trace > 0 then 
214
		local s = math.sqrt(1 + trace)
215
		local recip = 0.5 / s
216
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
217
	else
218
		local i = 0
219
		if m11 > m00 then
220
			i = 1
221
		end
222
		if m22 > (i == 0 and m00 or m11) then
223
			i = 2
224
		end
225
		if i == 0 then
226
			local s = math.sqrt(m00 - m11 - m22 + 1)
227
			local recip = 0.5 / s
228
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
229
		elseif i == 1 then
230
			local s = math.sqrt(m11 - m22 - m00 + 1)
231
			local recip = 0.5 / s
232
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
233
		elseif i == 2 then
234
			local s = math.sqrt(m22 - m00 - m11 + 1)
235
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
236
		end
237
	end
238
end
239
 
240
function QuaternionToCFrame(px, py, pz, x, y, z, w)
241
	local xs, ys, zs = x + x, y + y, z + z
242
	local wx, wy, wz = w * xs, w * ys, w * zs
243
	local xx = x * xs
244
	local xy = x * ys
245
	local xz = x * zs
246
	local yy = y * ys
247
	local yz = y * zs
248
	local zz = z * zs
249
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
250
end
251
 
252
function QuaternionSlerp(a, b, t)
253
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
254
	local startInterp, finishInterp;
255
	if cosTheta >= 0.0001 then
256
		if (1 - cosTheta) > 0.0001 then
257
			local theta = ACOS(cosTheta)
258
			local invSinTheta = 1 / SIN(theta)
259
			startInterp = SIN((1 - t) * theta) * invSinTheta
260
			finishInterp = SIN(t * theta) * invSinTheta
261
		else
262
			startInterp = 1 - t
263
			finishInterp = t
264
		end
265
	else
266
		if (1 + cosTheta) > 0.0001 then
267
			local theta = ACOS(-cosTheta)
268
			local invSinTheta = 1 / SIN(theta)
269
			startInterp = SIN((t - 1) * theta) * invSinTheta
270
			finishInterp = SIN(t * theta) * invSinTheta
271
		else
272
			startInterp = t - 1
273
			finishInterp = t
274
		end
275
	end
276
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
277
end
278
279
function Clerp(a, b, t)
280
	local qa = {QuaternionFromCFrame(a)}
281
	local qb = {QuaternionFromCFrame(b)}
282
	local ax, ay, az = a.x, a.y, a.z
283
	local bx, by, bz = b.x, b.y, b.z
284
	local _t = 1 - t
285
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
286
end
287
288
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
289
	local frame = IT("Frame")
290
	frame.BackgroundTransparency = TRANSPARENCY
291
	frame.BorderSizePixel = BORDERSIZEPIXEL
292
	frame.Position = POSITION
293
	frame.Size = SIZE
294
	frame.BackgroundColor3 = COLOR
295
	frame.BorderColor3 = BORDERCOLOR
296
	frame.Name = NAME
297
	frame.Parent = PARENT
298
	return frame
299
end
300
301
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
302
	local label = IT("TextLabel")
303
	label.BackgroundTransparency = 1
304
	label.Size = UD2(1, 0, 1, 0)
305
	label.Position = UD2(0, 0, 0, 0)
306
	label.TextColor3 = TEXTCOLOR
307
	label.TextStrokeTransparency = STROKETRANSPARENCY
308
	label.TextTransparency = TRANSPARENCY
309
	label.FontSize = TEXTFONTSIZE
310
	label.Font = TEXTFONT
311
	label.BorderSizePixel = BORDERSIZEPIXEL
312
	label.TextScaled = false
313
	label.Text = TEXT
314
	label.Name = NAME
315
	label.Parent = PARENT
316
	return label
317
end
318
319
function NoOutlines(PART)
320
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
321
end
322
323
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
324
	local NEWWELD = IT(TYPE)
325
	NEWWELD.Part0 = PART0
326
	NEWWELD.Part1 = PART1
327
	NEWWELD.C0 = C0
328
	NEWWELD.C1 = C1
329
	NEWWELD.Parent = PARENT
330
	return NEWWELD
331
end
332
333
local S = IT("Sound")
334
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
335
	local NEWSOUND = nil
336
	coroutine.resume(coroutine.create(function()
337
		NEWSOUND = S:Clone()
338
		NEWSOUND.Parent = PARENT
339
		NEWSOUND.Volume = VOLUME
340
		NEWSOUND.Pitch = PITCH
341
		NEWSOUND.SoundId = "rbxassetid://"..ID
342
		NEWSOUND:play()
343
		if DOESLOOP == true then
344
			NEWSOUND.Looped = true
345
		else
346
			repeat wait(1) until NEWSOUND.Playing == false
347
			NEWSOUND:remove()
348
		end
349
	end))
350
	return NEWSOUND
351
end
352
353
function CFrameFromTopBack(at, top, back)
354
	local right = top:Cross(back)
355
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
356
end
357
358
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
359
function WACKYEFFECT(Table)
360
	local TYPE = (Table.EffectType or "Sphere")
361
	local SIZE = (Table.Size or VT(1,1,1))
362
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
363
	local TRANSPARENCY = (Table.Transparency or 0)
364
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
365
	local CFRAME = (Table.CFrame or Torso.CFrame)
366
	local MOVEDIRECTION = (Table.MoveToPos or nil)
367
	local ROTATION1 = (Table.RotationX or 0)
368
	local ROTATION2 = (Table.RotationY or 0)
369
	local ROTATION3 = (Table.RotationZ or 0)
370
	local MATERIAL = (Table.Material or "Neon")
371
	local COLOR = (Table.Color or C3(1,1,1))
372
	local TIME = (Table.Time or 45)
373
	local SOUNDID = (Table.SoundID or nil)
374
	local SOUNDPITCH = (Table.SoundPitch or nil)
375
	local SOUNDVOLUME = (Table.SoundVolume or nil)
376
	local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
377
	local BOOMERANG = (Table.Boomerang or 0)
378
	local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
379
	coroutine.resume(coroutine.create(function()
380
		local PLAYSSOUND = false
381
		local SOUND = nil
382
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
383
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
384
			PLAYSSOUND = true
385
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
386
		end
387
		EFFECT.Color = COLOR
388
		local MSH = nil
389
		if TYPE == "Sphere" then
390
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
391
		elseif TYPE == "Block" or TYPE == "Box" then
392
			MSH = IT("BlockMesh",EFFECT)
393
			MSH.Scale = SIZE
394
		elseif TYPE == "Wave" then
395
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
396
		elseif TYPE == "Ring" then
397
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
398
		elseif TYPE == "Slash" then
399
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
400
		elseif TYPE == "Round Slash" then
401
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
402
		elseif TYPE == "Swirl" then
403
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
404
		elseif TYPE == "Skull" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
406
		elseif TYPE == "Crystal" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
408
		end
409
		if MSH ~= nil then
410
			local BOOMR1 = 1+BOOMERANG/50
411
			local BOOMR2 = 1+SIZEBOOMERANG/50
412
			local MOVESPEED = nil
413
			if MOVEDIRECTION ~= nil then
414
				if USEBOOMERANGMATH == true then
415
					MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
416
				else
417
					MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
418
				end
419
			end
420
			local GROWTH = nil
421
			if USEBOOMERANGMATH == true then
422
				GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
423
			else
424
				GROWTH = (SIZE - ENDSIZE)
425
			end
426
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
427
			if TYPE == "Block" then
428
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
429
			else
430
				EFFECT.CFrame = CFRAME
431
			end
432
			if USEBOOMERANGMATH == true then
433
				for LOOP = 1, TIME+1 do
434
					Swait()
435
					MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
436
					if TYPE == "Wave" then
437
						MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
438
					end
439
					EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
440
					if TYPE == "Block" then
441
						EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
442
					else
443
						EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
444
					end
445
					if MOVEDIRECTION ~= nil then
446
						local ORI = EFFECT.Orientation
447
						EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
448
						EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
449
					end
450
				end
451
			else
452
				for LOOP = 1, TIME+1 do
453
					Swait()
454
					MSH.Scale = MSH.Scale - GROWTH/TIME
455
					if TYPE == "Wave" then
456
						MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
457
					end
458
					EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
459
					if TYPE == "Block" then
460
						EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
461
					else
462
						EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
463
					end
464
					if MOVEDIRECTION ~= nil then
465
						local ORI = EFFECT.Orientation
466
						EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
467
						EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
468
					end
469
				end
470
			end
471
			EFFECT.Transparency = 1
472
			if PLAYSSOUND == false then
473
				EFFECT:remove()
474
			else
475
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
476
				EFFECT:remove()
477
			end
478
		else
479
			if PLAYSSOUND == false then
480
				EFFECT:remove()
481
			else
482
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
483
				EFFECT:remove()
484
			end
485
		end
486
	end))
487
end
488
489
function MakeForm(PART,TYPE)
490
	if TYPE == "Cyl" then
491
		local MSH = IT("CylinderMesh",PART)
492
	elseif TYPE == "Ball" then
493
		local MSH = IT("SpecialMesh",PART)
494
		MSH.MeshType = "Sphere"
495
	elseif TYPE == "Wedge" then
496
		local MSH = IT("SpecialMesh",PART)
497
		MSH.MeshType = "Wedge"
498
	end
499
end
500
501
Debris = game:GetService("Debris")
502
503
function CastProperRay(StartPos, EndPos, Distance, Ignore)
504
	local DIRECTION = CF(StartPos,EndPos).lookVector
505
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
506
end
507
508
function OhnoItsAShotgun()
509
	local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
510
	CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
511
	return SHOOTgun
512
end
513
514
function CamShake(SHAKE,TIMER)
515
	coroutine.resume(coroutine.create(function()
516
		local FADER = SHAKE/TIMER
517
		for i = 1, TIMER do
518
			wait()
519
			Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
520
		end
521
		Humanoid.CameraOffset = VT(0,0,0)
522
	end))
523
end
524
525
--//=================================\\
526
--||	    GUIS AND MISC
527
--\\=================================//
528
529
local SKILLTEXTCOLOR = C3(1,1,1)
530
local SKILLFONT = "SciFi"
531
local SKILLTEXTSIZE = 4
532
533
local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
534
535
for i = 1, #ATTACKS do
536
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
537
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
538
	SKILLTEXT.TextXAlignment = "Right"
539
	SKILLTEXT.Rotation = i*3
540
end
541
542
local BMUSIC = IT("Sound",RootPart)
543
local VOLUME = 3
544
local PITCH = 1
545
local SONGID = 554435540
546
547
local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") 
548
local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
549
local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
550
Character.Health:remove()
551
HEALTHBAR.Rotation = (#ATTACKS*3)+3
552
local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") 
553
WHOAMI.Rotation = (#ATTACKS*3)+3
554
CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
555
556
Humanoid.MaxHealth = 450
557
Humanoid.Health = 450
558
559
Humanoid.Died:Connect(function()
560
	RootPart:remove()
561
	CreateSound(160718677, Head, 4, 1, false)
562
	BMUSIC:remove()
563
	Effects:remove()
564
	WEAPONGUI:remove()
565
end)
566
local GRUNTS = {1146556975,1146556706,1278006076}
567
568
--//=================================\\
569
--||			DAMAGING
570
--\\=================================//
571
572
function ApplyDamage(Humanoid,Damage)
573
	Damage = Damage * DAMAGEMULTIPLIER
574
	if Humanoid.Health < 2000 then
575
		if Humanoid.Health - Damage > 0 then
576
			Humanoid.Health = Humanoid.Health - Damage
577
		else
578
			Humanoid.Parent:BreakJoints()
579
		end
580
	else
581
		Humanoid.Parent:BreakJoints()
582
	end
583
end
584
585
function PAW_HAHA(LOC,AIMTO,OUCH)
586
	WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
587
	for i = 1, 4 do
588
		local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
589
		local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
590
		local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
591
		local DISTANCE = (POS - LOC).Magnitude
592
		if HIT then
593
			local HUM = nil
594
			if HIT.Parent:FindFirstChildOfClass("Humanoid") then
595
				HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
596
			elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
597
				HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
598
			end
599
			if HUM then
600
				ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
601
			end
602
		end
603
		WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
604
		WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
605
	end
606
end
607
608
--//=================================\\
609
--||	ATTACK FUNCTIONS AND STUFF
610
--\\=================================//
611
612
function Conjour()
613
	local SHOOT = OhnoItsAShotgun()
614
	local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
615
	local ORI = 90
616
	SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
617
	local GOODRIDDANCE = false
618
	CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
619
	coroutine.resume(coroutine.create(function()
620
		repeat
621
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
622
			Swait()
623
		until GOODRIDDANCE == true
624
		SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
625
		SHOOT.CanCollide = true
626
		SHOOT.Anchored = false
627
		SHOOT.Parent = workspace
628
		local bv = Instance.new("BodyVelocity",SHOOT) 
629
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
630
		bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
631
		Debris:AddItem(bv,0.1)
632
		wait(5)
633
		for i = 1, 45 do
634
			Swait()
635
			SHOOT.Transparency = SHOOT.Transparency + 1/45
636
		end
637
		SHOOT:remove()
638
	end))
639
	for i = 1, 15 do
640
		Swait()
641
		SHOOT.Transparency = SHOOT.Transparency - 1/15
642
		ORI = ORI - 3
643
	end
644
	for i = 1, 15 do
645
		Swait()
646
		ORI = ORI - 3
647
	end
648
	wait(MRANDOM(2,8)/10)
649
	PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
650
	CamShake(4,4)
651
	GOODRIDDANCE = true
652
end
653
function Aerial_Bombardament()
654
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
655
	if HITFLOOR then
656
		ATTACK = true
657
		Rooted = true
658
		local bv = Instance.new("BodyVelocity") 
659
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
660
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
661
		bv.Parent = RootPart
662
		local GYRO = IT("BodyGyro",RootPart)
663
		GYRO.D = 2
664
		GYRO.P = 20000
665
		GYRO.MaxTorque = VT(0,4000000,0)
666
		GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
667
		CreateSound(145486992,Torso,10,0.85,false)
668
		for i=0, 0.05, 0.1 / Animation_Speed do
669
			Swait()
670
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
671
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
672
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
673
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
674
			if ANIM == "Fall" or ANIM == "Jump" then
675
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
676
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
677
			else
678
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
679
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
680
			end
681
		end
682
		bv:Remove()
683
		local E = 360/15
684
		for i = 1, 15 do
685
			Swait()
686
			WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
687
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
688
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
689
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
690
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
691
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
692
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
693
		end
694
		WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
695
		for i = 1, 15 do
696
			coroutine.resume(coroutine.create(function()
697
				Conjour()
698
			end))
699
		end
700
		local LANDED = nil
701
		local POS = nil
702
		coroutine.resume(coroutine.create(function()
703
			repeat
704
				Swait()
705
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
706
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
707
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
708
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
709
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
710
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
711
			until LANDED ~= nil
712
		end))
713
		repeat
714
			Swait()
715
			local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
716
			if HITFLOOR then
717
				LANDED = HITFLOOR
718
				POS = HITPOS
719
			end
720
		until LANDED ~= nil
721
		GYRO:remove()
722
		CamShake(6,3)
723
		CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
724
		ATTACK = false
725
		Rooted = false
726
	end
727
end
728
function Point_Blank()
729
	ATTACK = true
730
	Rooted = true
731
	local HIT = nil
732
	local HUMAN = nil
733
	local ROOT = nil
734
	CreateSound(145486992,Torso,10,0.85,false)
735
	for i=0, 0.5, 0.1 / Animation_Speed do
736
		Swait()
737
		if HIT ~= nil then
738
			break
739
		end
740
		for index, CHILD in pairs(workspace:GetDescendants()) do
741
			if CHILD.ClassName == "Model" and CHILD ~= Character then
742
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
743
				if HUM then
744
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
745
					if TORSO and HUM.Health > 0 then
746
						if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
747
							ROOT = TORSO
748
							HUMAN = HUM
749
							HIT = CHILD
750
						end
751
					end
752
				end
753
			end
754
		end
755
		RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
756
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
757
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
758
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
759
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
760
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
761
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
762
	end
763
	if HIT then
764
		local bv = Instance.new("BodyVelocity") 
765
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
766
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
767
		bv.Parent = RootPart
768
		Debris:AddItem(bv,0.1)
769
		coroutine.resume(coroutine.create(function()
770
			local GUNS = {}
771
			for i = 1, 4 do
772
				local SHOOT = OhnoItsAShotgun()
773
				local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
774
				SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
775
				CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
776
				table.insert(GUNS,SHOOT)
777
			end
778
			for i = 1, 25 do
779
				Swait()
780
				for E = 1, #GUNS do
781
					GUNS[E].Transparency = GUNS[E].Transparency - 1/25
782
				end
783
			end
784
			wait(0.1)
785
			CamShake(8,15)
786
			for E = 1, #GUNS do
787
				local SHOOT = GUNS[E]
788
				coroutine.resume(coroutine.create(function()
789
					PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
790
					SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
791
					SHOOT.CanCollide = true
792
					SHOOT.Anchored = false
793
					SHOOT.Parent = workspace
794
					local bv = Instance.new("BodyVelocity",SHOOT) 
795
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
796
					bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
797
					Debris:AddItem(bv,0.1)
798
					wait(5)
799
					for i = 1, 45 do
800
						Swait()
801
						SHOOT.Transparency = SHOOT.Transparency + 1/45
802
					end
803
				end))
804
				wait()
805
			end
806
		end))
807
		CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
808
		for i=0, 1, 0.1 / Animation_Speed do
809
			Swait()
810
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
811
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
812
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
813
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
814
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
815
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
816
		end
817
	end
818
	ATTACK = false
819
	Rooted = false
820
end
821
function Tripwire()
822
	ATTACK = true
823
	Rooted = true
824
	TRIPWIRE = true
825
	coroutine.resume(coroutine.create(function()
826
		repeat
827
			Swait()
828
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
829
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
830
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
831
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
832
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
833
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
834
		until ATTACK == false
835
	end))
836
	local SHOOT = OhnoItsAShotgun()
837
	local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
838
	SHOOT.CFrame = Torso.CFrame*CFRAME
839
	coroutine.resume(coroutine.create(function()
840
		repeat
841
			SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
842
			Swait()
843
		until HOLD == true
844
		TRIPWIRE = false
845
		local LOC = SHOOT.CFrame*CF(0,3,0).p
846
		for i = 1, 15 do
847
			Swait()
848
			SHOOT.Transparency = SHOOT.Transparency - 1/15
849
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
850
		end
851
		SHOOT.Transparency = 0
852
		for i = 1, 2 do
853
			Swait()
854
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
855
		end
856
		PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
857
		CamShake(8,9)
858
		SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
859
		SHOOT.CanCollide = true
860
		SHOOT.Anchored = false
861
		SHOOT.Parent = workspace
862
		local bv = Instance.new("BodyVelocity",SHOOT) 
863
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
864
		bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
865
		Debris:AddItem(bv,0.1)
866
		wait(5)
867
		for i = 1, 45 do
868
			Swait()
869
			SHOOT.Transparency = SHOOT.Transparency + 1/45
870
		end
871
	end))
872
	CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
873
	for i = 1, 15 do
874
		Swait()
875
		SHOOT.Transparency = SHOOT.Transparency - 1/150
876
	end
877
	ATTACK = false
878
	Rooted = false
879
end
880
function Mend()
881
	if Humanoid.Health < Humanoid.MaxHealth - 150 then
882
		ATTACK = true
883
		Rooted = true
884
		for i=0, 0.25, 0.1 / Animation_Speed do
885
			Swait()
886
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
887
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
888
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
889
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
890
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
891
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
892
		end
893
		local LOOP = 0
894
		repeat
895
			LOOP = LOOP + 1
896
			Swait()
897
			Humanoid.Health = Humanoid.Health + 1
898
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
899
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
900
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
901
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
902
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
903
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
904
		until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
905
		for i=0, 0.15, 0.1 / Animation_Speed do
906
			Swait()
907
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
908
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
909
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
910
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
911
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
912
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
913
		end
914
		ATTACK = false
915
		Rooted = false
916
	end
917
end
918
function Taunt()
919
	ATTACK = true
920
	Rooted = true
921
	local L = CreateSound(1278007556,Head,8,1.1,false)
922
	L.EmitterSize = 25
923
	for i = 1, 20 do
924
		Swait()
925
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
926
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
927
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
928
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
929
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
930
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
931
	end
932
	for i = 1, 40 do
933
		Swait()
934
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
935
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
936
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
937
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
938
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
939
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
940
	end
941
	ATTACK = false
942
	Rooted = false
943
end
944
function DoubleJump()
945
	ATTACK = true
946
	Rooted = false
947
	Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
948
	CreateSound(159882477, Head, 4, 1, false)
949
	CreateSound(1112042117, Torso, 2, 1, false)
950
	local E = 360/12
951
	for i=1, 12 do
952
		Swait()
953
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
954
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
955
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
956
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
957
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
958
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
959
	end
960
	ATTACK = false
961
	Rooted = false
962
end
963
964
--//=================================\\
965
--||	  ASSIGN THINGS TO KEYS
966
--\\=================================//
967
968
function MouseDown(Mouse)
969
	HOLD = true
970
	if ATTACK == false then
971
	end
972
end
973
974
function MouseUp(Mouse)
975
HOLD = false
976
end
977
978
local READYTODOUBLE = false
979
local DOUBLED = false
980
981
function KeyDown(Key)
982
	KEYHOLD = true
983
	if Key == "c" and ATTACK == false then
984
		Conjour()
985
	end
986
987
	if Key == "v" and ATTACK == false then
988
		Aerial_Bombardament()
989
	end
990
991
	if Key == "b" and ATTACK == false then
992
		Point_Blank()
993
	end
994
995
	if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
996
		Tripwire()
997
	end
998
999
	if Key == "m" and ATTACK == false then
1000
		Mend()
1001
	end
1002
1003
	if Key == "t" and ATTACK == false then
1004
		Taunt()
1005
	end
1006
1007
	if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
1008
		READYTODOUBLE = false
1009
		DOUBLED = true
1010
		DoubleJump()
1011
	end
1012
end
1013
1014
function KeyUp(Key)
1015
	KEYHOLD = false
1016
end
1017
1018
	Mouse.Button1Down:connect(function(NEWKEY)
1019
		MouseDown(NEWKEY)
1020
	end)
1021
	Mouse.Button1Up:connect(function(NEWKEY)
1022
		MouseUp(NEWKEY)
1023
	end)
1024
	Mouse.KeyDown:connect(function(NEWKEY)
1025
		KeyDown(NEWKEY)
1026
	end)
1027
	Mouse.KeyUp:connect(function(NEWKEY)
1028
		KeyUp(NEWKEY)
1029
	end)
1030
1031
--//=================================\\
1032
--\\=================================//
1033
1034
function unanchor()
1035
	for _, c in pairs(Character:GetChildren()) do
1036
		if c:IsA("BasePart") and c ~= RootPart then
1037
			c.Anchored = false
1038
		end
1039
	end
1040
	if UNANCHOR == true then
1041
		RootPart.Anchored = false
1042
	else
1043
		RootPart.Anchored = true
1044
	end
1045
end
1046
1047
--//=================================\\
1048
--||	WRAP THE WHOLE SCRIPT UP
1049
--\\=================================//
1050
1051
Humanoid.Changed:connect(function(Jump)
1052
	if Jump == "Jump" and (Disable_Jump == true) then
1053
		Humanoid.Jump = false
1054
	elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
1055
		wait(0.1)
1056
		READYTODOUBLE = true
1057
	end
1058
end)
1059
1060
while true do
1061
	Swait()
1062
	script.Parent = WEAPONGUI
1063
	ANIMATE.Parent = nil
1064
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1065
	    v:Stop();
1066
	end
1067
	SINE = SINE + CHANGE
1068
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1069
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1070
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1071
	local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
1072
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1073
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1074
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1075
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1076
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1077
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1078
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1079
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1080
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1081
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1082
	end
1083
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1084
		ANIM = "Jump"
1085
		if ATTACK == false then
1086
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1087
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1088
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1089
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1090
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1091
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1092
		end
1093
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1094
		ANIM = "Fall"
1095
		if ATTACK == false then
1096
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1097
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1098
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1099
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1100
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1101
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1102
		end
1103
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1104
		ANIM = "Idle"
1105
		DOUBLED = false
1106
		READYTODOUBLE = false
1107
		if ATTACK == false then
1108
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
1109
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1110
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1111
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1112
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1113
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1114
		end
1115
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1116
		ANIM = "Walk"
1117
		DOUBLED = false
1118
		READYTODOUBLE = false
1119
		if ATTACK == false then
1120
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
1121
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
1122
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1123
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1124
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1125
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1126
		end
1127
	end
1128
	unanchor()
1129
	if Rooted == false then
1130
		Disable_Jump = false
1131
		Humanoid.WalkSpeed = Speed
1132
	elseif Rooted == true then
1133
		Disable_Jump = true
1134
		Humanoid.WalkSpeed = 0
1135
	end
1136
	BMUSIC.SoundId = "rbxassetid://"..SONGID
1137
	BMUSIC.Looped = true
1138
	BMUSIC.Pitch = PITCH
1139
	BMUSIC.Volume = VOLUME
1140
	BMUSIC.Playing = true
1141
	if BMUSIC.Parent ~= RootPart then
1142
		BMUSIC = IT("Sound",RootPart)
1143
	end
1144
	Humanoid.Name = "NONHUM"
1145
	HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1146
	HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
1147
end
1148
1149
--//=================================\\
1150
--\\=================================//
1151
1152
1153
1154
1155
1156
--//====================================================\\--
1157
--||			  		 END OF SCRIPT
1158
--\\====================================================//--