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MESCRIPT

gun

Jul 1st, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6. --//====================================================\\--
  7. --|| GUNJOURER BY SHACKLUSTER
  8. --\\====================================================//--
  9.  
  10. wait(0.2)
  11.  
  12. Player = owner
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 35
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. --ROBLOXIDLEANIMATION.Parent = Humanoid
  77. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  78. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  79. local Effects = IT("Folder", Character)
  80. Effects.Name = "Effects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local TRIPWIRE = false
  85.  
  86. --//=================================\\
  87. --\\=================================//
  88.  
  89.  
  90. --//=================================\\
  91. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  92. --\\=================================//
  93.  
  94. ArtificialHB = Instance.new("BindableEvent", script)
  95. ArtificialHB.Name = "ArtificialHB"
  96.  
  97. script:WaitForChild("ArtificialHB")
  98.  
  99. frame = Frame_Speed
  100. tf = 0
  101. allowframeloss = false
  102. tossremainder = false
  103. lastframe = tick()
  104. script.ArtificialHB:Fire()
  105.  
  106. game:GetService("RunService").Heartbeat:connect(function(s, p)
  107. tf = tf + s
  108. if tf >= frame then
  109. if allowframeloss then
  110. ArtificialHB:Fire()
  111. lastframe = tick()
  112. else
  113. for i = 1, math.floor(tf / frame) do
  114. ArtificialHB:Fire()
  115. end
  116. lastframe = tick()
  117. end
  118. if tossremainder then
  119. tf = 0
  120. else
  121. tf = tf - frame * math.floor(tf / frame)
  122. end
  123. end
  124. end)
  125.  
  126. --//=================================\\
  127. --\\=================================//
  128.  
  129. --//=================================\\
  130. --|| SOME FUNCTIONS
  131. --\\=================================//
  132.  
  133. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  134. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  135. end
  136.  
  137. function PositiveAngle(NUMBER)
  138. if NUMBER >= 0 then
  139. NUMBER = 0
  140. end
  141. return NUMBER
  142. end
  143.  
  144. function NegativeAngle(NUMBER)
  145. if NUMBER <= 0 then
  146. NUMBER = 0
  147. end
  148. return NUMBER
  149. end
  150.  
  151. function Swait(NUMBER)
  152. if NUMBER == 0 or NUMBER == nil then
  153. ArtificialHB.Event:wait()
  154. else
  155. for i = 1, NUMBER do
  156. ArtificialHB.Event:wait()
  157. end
  158. end
  159. end
  160.  
  161. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  162. local NEWMESH = IT(MESH)
  163. if MESH == "SpecialMesh" then
  164. NEWMESH.MeshType = MESHTYPE
  165. if MESHID ~= "nil" and MESHID ~= "" then
  166. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  167. end
  168. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  169. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  170. end
  171. end
  172. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  173. NEWMESH.Scale = SCALE
  174. NEWMESH.Parent = PARENT
  175. return NEWMESH
  176. end
  177.  
  178. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  179. local NEWPART = IT("Part")
  180. NEWPART.formFactor = FORMFACTOR
  181. NEWPART.Reflectance = REFLECTANCE
  182. NEWPART.Transparency = TRANSPARENCY
  183. NEWPART.CanCollide = false
  184. NEWPART.Locked = true
  185. NEWPART.Anchored = true
  186. if ANCHOR == false then
  187. NEWPART.Anchored = false
  188. end
  189. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  190. NEWPART.Name = NAME
  191. NEWPART.Size = SIZE
  192. NEWPART.Position = Torso.Position
  193. NEWPART.Material = MATERIAL
  194. NEWPART:BreakJoints()
  195. NEWPART.Parent = PARENT
  196. return NEWPART
  197. end
  198.  
  199. local function weldBetween(a, b)
  200. local weldd = Instance.new("ManualWeld")
  201. weldd.Part0 = a
  202. weldd.Part1 = b
  203. weldd.C0 = CFrame.new()
  204. weldd.C1 = b.CFrame:inverse() * a.CFrame
  205. weldd.Parent = a
  206. return weldd
  207. end
  208.  
  209.  
  210. function QuaternionFromCFrame(cf)
  211. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  212. local trace = m00 + m11 + m22
  213. if trace > 0 then
  214. local s = math.sqrt(1 + trace)
  215. local recip = 0.5 / s
  216. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  217. else
  218. local i = 0
  219. if m11 > m00 then
  220. i = 1
  221. end
  222. if m22 > (i == 0 and m00 or m11) then
  223. i = 2
  224. end
  225. if i == 0 then
  226. local s = math.sqrt(m00 - m11 - m22 + 1)
  227. local recip = 0.5 / s
  228. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  229. elseif i == 1 then
  230. local s = math.sqrt(m11 - m22 - m00 + 1)
  231. local recip = 0.5 / s
  232. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  233. elseif i == 2 then
  234. local s = math.sqrt(m22 - m00 - m11 + 1)
  235. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  236. end
  237. end
  238. end
  239.  
  240. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  241. local xs, ys, zs = x + x, y + y, z + z
  242. local wx, wy, wz = w * xs, w * ys, w * zs
  243. local xx = x * xs
  244. local xy = x * ys
  245. local xz = x * zs
  246. local yy = y * ys
  247. local yz = y * zs
  248. local zz = z * zs
  249. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  250. end
  251.  
  252. function QuaternionSlerp(a, b, t)
  253. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  254. local startInterp, finishInterp;
  255. if cosTheta >= 0.0001 then
  256. if (1 - cosTheta) > 0.0001 then
  257. local theta = ACOS(cosTheta)
  258. local invSinTheta = 1 / SIN(theta)
  259. startInterp = SIN((1 - t) * theta) * invSinTheta
  260. finishInterp = SIN(t * theta) * invSinTheta
  261. else
  262. startInterp = 1 - t
  263. finishInterp = t
  264. end
  265. else
  266. if (1 + cosTheta) > 0.0001 then
  267. local theta = ACOS(-cosTheta)
  268. local invSinTheta = 1 / SIN(theta)
  269. startInterp = SIN((t - 1) * theta) * invSinTheta
  270. finishInterp = SIN(t * theta) * invSinTheta
  271. else
  272. startInterp = t - 1
  273. finishInterp = t
  274. end
  275. end
  276. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  277. end
  278.  
  279. function Clerp(a, b, t)
  280. local qa = {QuaternionFromCFrame(a)}
  281. local qb = {QuaternionFromCFrame(b)}
  282. local ax, ay, az = a.x, a.y, a.z
  283. local bx, by, bz = b.x, b.y, b.z
  284. local _t = 1 - t
  285. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  286. end
  287.  
  288. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  289. local frame = IT("Frame")
  290. frame.BackgroundTransparency = TRANSPARENCY
  291. frame.BorderSizePixel = BORDERSIZEPIXEL
  292. frame.Position = POSITION
  293. frame.Size = SIZE
  294. frame.BackgroundColor3 = COLOR
  295. frame.BorderColor3 = BORDERCOLOR
  296. frame.Name = NAME
  297. frame.Parent = PARENT
  298. return frame
  299. end
  300.  
  301. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  302. local label = IT("TextLabel")
  303. label.BackgroundTransparency = 1
  304. label.Size = UD2(1, 0, 1, 0)
  305. label.Position = UD2(0, 0, 0, 0)
  306. label.TextColor3 = TEXTCOLOR
  307. label.TextStrokeTransparency = STROKETRANSPARENCY
  308. label.TextTransparency = TRANSPARENCY
  309. label.FontSize = TEXTFONTSIZE
  310. label.Font = TEXTFONT
  311. label.BorderSizePixel = BORDERSIZEPIXEL
  312. label.TextScaled = false
  313. label.Text = TEXT
  314. label.Name = NAME
  315. label.Parent = PARENT
  316. return label
  317. end
  318.  
  319. function NoOutlines(PART)
  320. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  321. end
  322.  
  323. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  324. local NEWWELD = IT(TYPE)
  325. NEWWELD.Part0 = PART0
  326. NEWWELD.Part1 = PART1
  327. NEWWELD.C0 = C0
  328. NEWWELD.C1 = C1
  329. NEWWELD.Parent = PARENT
  330. return NEWWELD
  331. end
  332.  
  333. local S = IT("Sound")
  334. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  335. local NEWSOUND = nil
  336. coroutine.resume(coroutine.create(function()
  337. NEWSOUND = S:Clone()
  338. NEWSOUND.Parent = PARENT
  339. NEWSOUND.Volume = VOLUME
  340. NEWSOUND.Pitch = PITCH
  341. NEWSOUND.SoundId = "rbxassetid://"..ID
  342. NEWSOUND:play()
  343. if DOESLOOP == true then
  344. NEWSOUND.Looped = true
  345. else
  346. repeat wait(1) until NEWSOUND.Playing == false
  347. NEWSOUND:remove()
  348. end
  349. end))
  350. return NEWSOUND
  351. end
  352.  
  353. function CFrameFromTopBack(at, top, back)
  354. local right = top:Cross(back)
  355. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  356. end
  357.  
  358. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  359. function WACKYEFFECT(Table)
  360. local TYPE = (Table.EffectType or "Sphere")
  361. local SIZE = (Table.Size or VT(1,1,1))
  362. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  363. local TRANSPARENCY = (Table.Transparency or 0)
  364. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  365. local CFRAME = (Table.CFrame or Torso.CFrame)
  366. local MOVEDIRECTION = (Table.MoveToPos or nil)
  367. local ROTATION1 = (Table.RotationX or 0)
  368. local ROTATION2 = (Table.RotationY or 0)
  369. local ROTATION3 = (Table.RotationZ or 0)
  370. local MATERIAL = (Table.Material or "Neon")
  371. local COLOR = (Table.Color or C3(1,1,1))
  372. local TIME = (Table.Time or 45)
  373. local SOUNDID = (Table.SoundID or nil)
  374. local SOUNDPITCH = (Table.SoundPitch or nil)
  375. local SOUNDVOLUME = (Table.SoundVolume or nil)
  376. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  377. local BOOMERANG = (Table.Boomerang or 0)
  378. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  379. coroutine.resume(coroutine.create(function()
  380. local PLAYSSOUND = false
  381. local SOUND = nil
  382. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  383. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  384. PLAYSSOUND = true
  385. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  386. end
  387. EFFECT.Color = COLOR
  388. local MSH = nil
  389. if TYPE == "Sphere" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  391. elseif TYPE == "Block" or TYPE == "Box" then
  392. MSH = IT("BlockMesh",EFFECT)
  393. MSH.Scale = SIZE
  394. elseif TYPE == "Wave" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  396. elseif TYPE == "Ring" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  398. elseif TYPE == "Slash" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400. elseif TYPE == "Round Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Swirl" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  404. elseif TYPE == "Skull" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Crystal" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  408. end
  409. if MSH ~= nil then
  410. local BOOMR1 = 1+BOOMERANG/50
  411. local BOOMR2 = 1+SIZEBOOMERANG/50
  412. local MOVESPEED = nil
  413. if MOVEDIRECTION ~= nil then
  414. if USEBOOMERANGMATH == true then
  415. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  416. else
  417. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  418. end
  419. end
  420. local GROWTH = nil
  421. if USEBOOMERANGMATH == true then
  422. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  423. else
  424. GROWTH = (SIZE - ENDSIZE)
  425. end
  426. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = CFRAME
  431. end
  432. if USEBOOMERANGMATH == true then
  433. for LOOP = 1, TIME+1 do
  434. Swait()
  435. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  436. if TYPE == "Wave" then
  437. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  438. end
  439. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  440. if TYPE == "Block" then
  441. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  442. else
  443. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  444. end
  445. if MOVEDIRECTION ~= nil then
  446. local ORI = EFFECT.Orientation
  447. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  448. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  449. end
  450. end
  451. else
  452. for LOOP = 1, TIME+1 do
  453. Swait()
  454. MSH.Scale = MSH.Scale - GROWTH/TIME
  455. if TYPE == "Wave" then
  456. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  457. end
  458. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  459. if TYPE == "Block" then
  460. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  461. else
  462. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  463. end
  464. if MOVEDIRECTION ~= nil then
  465. local ORI = EFFECT.Orientation
  466. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  467. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  468. end
  469. end
  470. end
  471. EFFECT.Transparency = 1
  472. if PLAYSSOUND == false then
  473. EFFECT:remove()
  474. else
  475. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  476. EFFECT:remove()
  477. end
  478. else
  479. if PLAYSSOUND == false then
  480. EFFECT:remove()
  481. else
  482. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  483. EFFECT:remove()
  484. end
  485. end
  486. end))
  487. end
  488.  
  489. function MakeForm(PART,TYPE)
  490. if TYPE == "Cyl" then
  491. local MSH = IT("CylinderMesh",PART)
  492. elseif TYPE == "Ball" then
  493. local MSH = IT("SpecialMesh",PART)
  494. MSH.MeshType = "Sphere"
  495. elseif TYPE == "Wedge" then
  496. local MSH = IT("SpecialMesh",PART)
  497. MSH.MeshType = "Wedge"
  498. end
  499. end
  500.  
  501. Debris = game:GetService("Debris")
  502.  
  503. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  504. local DIRECTION = CF(StartPos,EndPos).lookVector
  505. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  506. end
  507.  
  508. function OhnoItsAShotgun()
  509. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  510. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  511. return SHOOTgun
  512. end
  513.  
  514. function CamShake(SHAKE,TIMER)
  515. coroutine.resume(coroutine.create(function()
  516. local FADER = SHAKE/TIMER
  517. for i = 1, TIMER do
  518. wait()
  519. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  520. end
  521. Humanoid.CameraOffset = VT(0,0,0)
  522. end))
  523. end
  524.  
  525. --//=================================\\
  526. --|| GUIS AND MISC
  527. --\\=================================//
  528.  
  529. local SKILLTEXTCOLOR = C3(1,1,1)
  530. local SKILLFONT = "SciFi"
  531. local SKILLTEXTSIZE = 4
  532.  
  533. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  534.  
  535. for i = 1, #ATTACKS do
  536. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  537. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  538. SKILLTEXT.TextXAlignment = "Right"
  539. SKILLTEXT.Rotation = i*3
  540. end
  541.  
  542. local BMUSIC = IT("Sound",RootPart)
  543. local VOLUME = 3
  544. local PITCH = 1
  545. local SONGID = 554435540
  546.  
  547. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  548. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  549. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  550. Character.Health:remove()
  551. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  552. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  553. WHOAMI.Rotation = (#ATTACKS*3)+3
  554. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  555.  
  556. Humanoid.MaxHealth = 450
  557. Humanoid.Health = 450
  558.  
  559. Humanoid.Died:Connect(function()
  560. RootPart:remove()
  561. CreateSound(160718677, Head, 4, 1, false)
  562. BMUSIC:remove()
  563. Effects:remove()
  564. WEAPONGUI:remove()
  565. end)
  566. local GRUNTS = {1146556975,1146556706,1278006076}
  567.  
  568. --//=================================\\
  569. --|| DAMAGING
  570. --\\=================================//
  571.  
  572. function ApplyDamage(Humanoid,Damage)
  573. Damage = Damage * DAMAGEMULTIPLIER
  574. if Humanoid.Health < 2000 then
  575. if Humanoid.Health - Damage > 0 then
  576. Humanoid.Health = Humanoid.Health - Damage
  577. else
  578. Humanoid.Parent:BreakJoints()
  579. end
  580. else
  581. Humanoid.Parent:BreakJoints()
  582. end
  583. end
  584.  
  585. function PAW_HAHA(LOC,AIMTO,OUCH)
  586. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  587. for i = 1, 4 do
  588. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  589. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  590. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  591. local DISTANCE = (POS - LOC).Magnitude
  592. if HIT then
  593. local HUM = nil
  594. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  595. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  596. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  597. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  598. end
  599. if HUM then
  600. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  601. end
  602. end
  603. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  604. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  605. end
  606. end
  607.  
  608. --//=================================\\
  609. --|| ATTACK FUNCTIONS AND STUFF
  610. --\\=================================//
  611.  
  612. function Conjour()
  613. local SHOOT = OhnoItsAShotgun()
  614. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  615. local ORI = 90
  616. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  617. local GOODRIDDANCE = false
  618. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  619. coroutine.resume(coroutine.create(function()
  620. repeat
  621. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  622. Swait()
  623. until GOODRIDDANCE == true
  624. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  625. SHOOT.CanCollide = true
  626. SHOOT.Anchored = false
  627. SHOOT.Parent = workspace
  628. local bv = Instance.new("BodyVelocity",SHOOT)
  629. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  630. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  631. Debris:AddItem(bv,0.1)
  632. wait(5)
  633. for i = 1, 45 do
  634. Swait()
  635. SHOOT.Transparency = SHOOT.Transparency + 1/45
  636. end
  637. SHOOT:remove()
  638. end))
  639. for i = 1, 15 do
  640. Swait()
  641. SHOOT.Transparency = SHOOT.Transparency - 1/15
  642. ORI = ORI - 3
  643. end
  644. for i = 1, 15 do
  645. Swait()
  646. ORI = ORI - 3
  647. end
  648. wait(MRANDOM(2,8)/10)
  649. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  650. CamShake(4,4)
  651. GOODRIDDANCE = true
  652. end
  653. function Aerial_Bombardament()
  654. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  655. if HITFLOOR then
  656. ATTACK = true
  657. Rooted = true
  658. local bv = Instance.new("BodyVelocity")
  659. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  660. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  661. bv.Parent = RootPart
  662. local GYRO = IT("BodyGyro",RootPart)
  663. GYRO.D = 2
  664. GYRO.P = 20000
  665. GYRO.MaxTorque = VT(0,4000000,0)
  666. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  667. CreateSound(145486992,Torso,10,0.85,false)
  668. for i=0, 0.05, 0.1 / Animation_Speed do
  669. Swait()
  670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  674. if ANIM == "Fall" or ANIM == "Jump" then
  675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  677. else
  678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  680. end
  681. end
  682. bv:Remove()
  683. local E = 360/15
  684. for i = 1, 15 do
  685. Swait()
  686. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  693. end
  694. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  695. for i = 1, 15 do
  696. coroutine.resume(coroutine.create(function()
  697. Conjour()
  698. end))
  699. end
  700. local LANDED = nil
  701. local POS = nil
  702. coroutine.resume(coroutine.create(function()
  703. repeat
  704. Swait()
  705. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  711. until LANDED ~= nil
  712. end))
  713. repeat
  714. Swait()
  715. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  716. if HITFLOOR then
  717. LANDED = HITFLOOR
  718. POS = HITPOS
  719. end
  720. until LANDED ~= nil
  721. GYRO:remove()
  722. CamShake(6,3)
  723. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  724. ATTACK = false
  725. Rooted = false
  726. end
  727. end
  728. function Point_Blank()
  729. ATTACK = true
  730. Rooted = true
  731. local HIT = nil
  732. local HUMAN = nil
  733. local ROOT = nil
  734. CreateSound(145486992,Torso,10,0.85,false)
  735. for i=0, 0.5, 0.1 / Animation_Speed do
  736. Swait()
  737. if HIT ~= nil then
  738. break
  739. end
  740. for index, CHILD in pairs(workspace:GetDescendants()) do
  741. if CHILD.ClassName == "Model" and CHILD ~= Character then
  742. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  743. if HUM then
  744. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  745. if TORSO and HUM.Health > 0 then
  746. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  747. ROOT = TORSO
  748. HUMAN = HUM
  749. HIT = CHILD
  750. end
  751. end
  752. end
  753. end
  754. end
  755. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  762. end
  763. if HIT then
  764. local bv = Instance.new("BodyVelocity")
  765. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  766. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  767. bv.Parent = RootPart
  768. Debris:AddItem(bv,0.1)
  769. coroutine.resume(coroutine.create(function()
  770. local GUNS = {}
  771. for i = 1, 4 do
  772. local SHOOT = OhnoItsAShotgun()
  773. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  774. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  775. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  776. table.insert(GUNS,SHOOT)
  777. end
  778. for i = 1, 25 do
  779. Swait()
  780. for E = 1, #GUNS do
  781. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  782. end
  783. end
  784. wait(0.1)
  785. CamShake(8,15)
  786. for E = 1, #GUNS do
  787. local SHOOT = GUNS[E]
  788. coroutine.resume(coroutine.create(function()
  789. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  790. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  791. SHOOT.CanCollide = true
  792. SHOOT.Anchored = false
  793. SHOOT.Parent = workspace
  794. local bv = Instance.new("BodyVelocity",SHOOT)
  795. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  796. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  797. Debris:AddItem(bv,0.1)
  798. wait(5)
  799. for i = 1, 45 do
  800. Swait()
  801. SHOOT.Transparency = SHOOT.Transparency + 1/45
  802. end
  803. end))
  804. wait()
  805. end
  806. end))
  807. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  808. for i=0, 1, 0.1 / Animation_Speed do
  809. Swait()
  810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. end
  817. end
  818. ATTACK = false
  819. Rooted = false
  820. end
  821. function Tripwire()
  822. ATTACK = true
  823. Rooted = true
  824. TRIPWIRE = true
  825. coroutine.resume(coroutine.create(function()
  826. repeat
  827. Swait()
  828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. until ATTACK == false
  835. end))
  836. local SHOOT = OhnoItsAShotgun()
  837. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  838. SHOOT.CFrame = Torso.CFrame*CFRAME
  839. coroutine.resume(coroutine.create(function()
  840. repeat
  841. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  842. Swait()
  843. until HOLD == true
  844. TRIPWIRE = false
  845. local LOC = SHOOT.CFrame*CF(0,3,0).p
  846. for i = 1, 15 do
  847. Swait()
  848. SHOOT.Transparency = SHOOT.Transparency - 1/15
  849. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  850. end
  851. SHOOT.Transparency = 0
  852. for i = 1, 2 do
  853. Swait()
  854. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  855. end
  856. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  857. CamShake(8,9)
  858. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  859. SHOOT.CanCollide = true
  860. SHOOT.Anchored = false
  861. SHOOT.Parent = workspace
  862. local bv = Instance.new("BodyVelocity",SHOOT)
  863. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  864. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  865. Debris:AddItem(bv,0.1)
  866. wait(5)
  867. for i = 1, 45 do
  868. Swait()
  869. SHOOT.Transparency = SHOOT.Transparency + 1/45
  870. end
  871. end))
  872. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  873. for i = 1, 15 do
  874. Swait()
  875. SHOOT.Transparency = SHOOT.Transparency - 1/150
  876. end
  877. ATTACK = false
  878. Rooted = false
  879. end
  880. function Mend()
  881. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  882. ATTACK = true
  883. Rooted = true
  884. for i=0, 0.25, 0.1 / Animation_Speed do
  885. Swait()
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. end
  893. local LOOP = 0
  894. repeat
  895. LOOP = LOOP + 1
  896. Swait()
  897. Humanoid.Health = Humanoid.Health + 1
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  905. for i=0, 0.15, 0.1 / Animation_Speed do
  906. Swait()
  907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  911. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. end
  914. ATTACK = false
  915. Rooted = false
  916. end
  917. end
  918. function Taunt()
  919. ATTACK = true
  920. Rooted = true
  921. local L = CreateSound(1278007556,Head,8,1.1,false)
  922. L.EmitterSize = 25
  923. for i = 1, 20 do
  924. Swait()
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. end
  932. for i = 1, 40 do
  933. Swait()
  934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  940. end
  941. ATTACK = false
  942. Rooted = false
  943. end
  944. function DoubleJump()
  945. ATTACK = true
  946. Rooted = false
  947. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  948. CreateSound(159882477, Head, 4, 1, false)
  949. CreateSound(1112042117, Torso, 2, 1, false)
  950. local E = 360/12
  951. for i=1, 12 do
  952. Swait()
  953. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  959. end
  960. ATTACK = false
  961. Rooted = false
  962. end
  963.  
  964. --//=================================\\
  965. --|| ASSIGN THINGS TO KEYS
  966. --\\=================================//
  967.  
  968. function MouseDown(Mouse)
  969. HOLD = true
  970. if ATTACK == false then
  971. end
  972. end
  973.  
  974. function MouseUp(Mouse)
  975. HOLD = false
  976. end
  977.  
  978. local READYTODOUBLE = false
  979. local DOUBLED = false
  980.  
  981. function KeyDown(Key)
  982. KEYHOLD = true
  983. if Key == "c" and ATTACK == false then
  984. Conjour()
  985. end
  986.  
  987. if Key == "v" and ATTACK == false then
  988. Aerial_Bombardament()
  989. end
  990.  
  991. if Key == "b" and ATTACK == false then
  992. Point_Blank()
  993. end
  994.  
  995. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  996. Tripwire()
  997. end
  998.  
  999. if Key == "m" and ATTACK == false then
  1000. Mend()
  1001. end
  1002.  
  1003. if Key == "t" and ATTACK == false then
  1004. Taunt()
  1005. end
  1006.  
  1007. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1008. READYTODOUBLE = false
  1009. DOUBLED = true
  1010. DoubleJump()
  1011. end
  1012. end
  1013.  
  1014. function KeyUp(Key)
  1015. KEYHOLD = false
  1016. end
  1017.  
  1018. Mouse.Button1Down:connect(function(NEWKEY)
  1019. MouseDown(NEWKEY)
  1020. end)
  1021. Mouse.Button1Up:connect(function(NEWKEY)
  1022. MouseUp(NEWKEY)
  1023. end)
  1024. Mouse.KeyDown:connect(function(NEWKEY)
  1025. KeyDown(NEWKEY)
  1026. end)
  1027. Mouse.KeyUp:connect(function(NEWKEY)
  1028. KeyUp(NEWKEY)
  1029. end)
  1030.  
  1031. --//=================================\\
  1032. --\\=================================//
  1033.  
  1034. function unanchor()
  1035. for _, c in pairs(Character:GetChildren()) do
  1036. if c:IsA("BasePart") and c ~= RootPart then
  1037. c.Anchored = false
  1038. end
  1039. end
  1040. if UNANCHOR == true then
  1041. RootPart.Anchored = false
  1042. else
  1043. RootPart.Anchored = true
  1044. end
  1045. end
  1046.  
  1047. --//=================================\\
  1048. --|| WRAP THE WHOLE SCRIPT UP
  1049. --\\=================================//
  1050.  
  1051. Humanoid.Changed:connect(function(Jump)
  1052. if Jump == "Jump" and (Disable_Jump == true) then
  1053. Humanoid.Jump = false
  1054. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1055. wait(0.1)
  1056. READYTODOUBLE = true
  1057. end
  1058. end)
  1059.  
  1060. while true do
  1061. Swait()
  1062. script.Parent = WEAPONGUI
  1063. ANIMATE.Parent = nil
  1064. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1065. v:Stop();
  1066. end
  1067. SINE = SINE + CHANGE
  1068. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1069. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1070. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1071. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1072. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1073. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1074. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1075. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1076. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1077. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1078. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1079. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1080. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1081. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1082. end
  1083. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1084. ANIM = "Jump"
  1085. if ATTACK == false then
  1086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. end
  1093. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1094. ANIM = "Fall"
  1095. if ATTACK == false then
  1096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. end
  1103. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1104. ANIM = "Idle"
  1105. DOUBLED = false
  1106. READYTODOUBLE = false
  1107. if ATTACK == false then
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. end
  1115. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1116. ANIM = "Walk"
  1117. DOUBLED = false
  1118. READYTODOUBLE = false
  1119. if ATTACK == false then
  1120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1124. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1126. end
  1127. end
  1128. unanchor()
  1129. if Rooted == false then
  1130. Disable_Jump = false
  1131. Humanoid.WalkSpeed = Speed
  1132. elseif Rooted == true then
  1133. Disable_Jump = true
  1134. Humanoid.WalkSpeed = 0
  1135. end
  1136. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1137. BMUSIC.Looped = true
  1138. BMUSIC.Pitch = PITCH
  1139. BMUSIC.Volume = VOLUME
  1140. BMUSIC.Playing = true
  1141. if BMUSIC.Parent ~= RootPart then
  1142. BMUSIC = IT("Sound",RootPart)
  1143. end
  1144. Humanoid.Name = "NONHUM"
  1145. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1146. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1147. end
  1148.  
  1149. --//=================================\\
  1150. --\\=================================//
  1151.  
  1152.  
  1153.  
  1154.  
  1155.  
  1156. --//====================================================\\--
  1157. --|| END OF SCRIPT
  1158. --\\====================================================//--
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