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1-
on damage:
1+
on command "/parkourset":
2-
	attacker is player
2+
3-
	if attacker's tool is bow named "&c対プレイヤー用弓":
3+
	set Name of player's tool to "&fParkour Block"
4-
		execute console command "/a"
4+
5-
	else:
5+
on place:
6-
		if victim is an ender dragon:
6+
	Name of player's tool is "&fParkour Block"
7-
			give attacker 5 nether_star
7+
	set {_item} to 1 of player's tool
8-
			send "&aHit!! (+5 point)" to attacker
8+
	wait 4 seconds
9-
			add 5 to attacker's level
9+
	set event-block to air
10-
			play "entity_arrow_hit_player" to attacker at volume 2
10+
	give player {_item}
11-
			if attacker's tablist name contains "&a":
11+
12-
				give attacker glowing 1 feather
12+
on place:
13-
				add 1 to attacker's level
13+
	Name of player's tool is "&5Trampoline Block"
14-
				send "&aVIP Rank bonus (+1 point)" to attacker
14+
	set {_item} to 1 of player's tool
15-
			if attacker's tablist name contains "[MVP":
15+
	set {slime::%block's location%} to location of event-block
16-
				give attacker glowing 1 feather
16+
	wait 8 seconds
17-
				add 1 to attacker's level
17+
	set event-block to air
18-
				send "&bMVP Rank bonus (+1 point)" to attacker
18+
	give player {_item}
19-
			if attacker's tablist name contains "+":
19+
	clear {slime::%block's location%}
20-
				if attacker's tablist name contains "++":
20+
21-
					if attacker's tablist name contains "+++":
21+
on step on slime_block:
22-
						if attacker's tablist name contains "++++":
22+
	if location is {slime::%block's location%}:
23-
							if attacker's tablist name contains "+++++":
23+
		push player upwards at speed 3
24-
								if attacker's tablist name contains "++++++":
24+
25-
									if attacker's tablist name contains "+++++++":
25+
on place:
26-
										if attacker's tablist name contains "++++++++":
26+
	Name of player's shield is "&fParkour Block"
27-
											if attacker's tablist name contains "+++++++++":
27+
	set {_item} to 1 of player's shield
28-
												give attacker glowing 9 feather
28+
	wait 4 seconds
29-
												add 9 to attacker's level
29+
	set event-block to air
30-
												send "&cRank + bonus (+9 point)" to attacker
30+
	give player {_item}
31-
											else:
31+
32-
												give attacker glowing 8 feather
32+
on place:
33-
												add 8 to attacker's level
33+
	Name of player's shield is "&5Trampoline Block"
34-
												send "&cRank + bonus (+7 point)" to attacker
34+
	set {_item} to 1 of player's shield
35-
										else:
35+
	set {slime::%block's location%} to location of event-block
36-
											give attacker glowing 7 feather
36+
	wait 8 seconds
37-
											add 7 to attacker's level
37+
	set event-block to air
38-
											send "&cRank + bonus (+7 point)" to attacker
38+
	give player {_item}
39-
									else:
39+
	clear {slime::%block's location%}
40-
										give attacker glowing 6 feather
40+
41-
										add 6 to attacker's level
41+
on place:
42-
										send "&cRank + bonus (+6 point)" to attacker
42+
	Name of player's tool is "&6Parkour Block"
43-
								else:
43+
	set {_item} to 1 of player's tool
44-
									give attacker glowing 5 feather
44+
	set {_block} to type of event-block
45-
									add 5 to attacker's level
45+
	wait 4 seconds
46-
									send "&cRank + bonus (+5 point)" to attacker
46+
	set event-block to air
47-
							else:
47+
48-
								give attacker glowing 4 feather
48+
	show 50 block_crack particle at event-block with data of {_block} offset by 0.45, 0.45, 0.45
49-
								add 4 to attacker's level
49+
	if player's gamemode is not creative:
50-
								send "&cRank + bonus (+4 point)" to attacker
50+
		give player {_item}