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raiid0204

Untitled

Dec 9th, 2018
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  1. on command "/parkourset":
  2. cancel event
  3. set Name of player's tool to "&fParkour Block"
  4.  
  5. on place:
  6. Name of player's tool is "&fParkour Block"
  7. set {_item} to 1 of player's tool
  8. wait 4 seconds
  9. set event-block to air
  10. give player {_item}
  11.  
  12. on place:
  13. Name of player's tool is "&5Trampoline Block"
  14. set {_item} to 1 of player's tool
  15. set {slime::%block's location%} to location of event-block
  16. wait 8 seconds
  17. set event-block to air
  18. give player {_item}
  19. clear {slime::%block's location%}
  20.  
  21. on step on slime_block:
  22. if location is {slime::%block's location%}:
  23. push player upwards at speed 3
  24.  
  25. on place:
  26. Name of player's shield is "&fParkour Block"
  27. set {_item} to 1 of player's shield
  28. wait 4 seconds
  29. set event-block to air
  30. give player {_item}
  31.  
  32. on place:
  33. Name of player's shield is "&5Trampoline Block"
  34. set {_item} to 1 of player's shield
  35. set {slime::%block's location%} to location of event-block
  36. wait 8 seconds
  37. set event-block to air
  38. give player {_item}
  39. clear {slime::%block's location%}
  40.  
  41. on place:
  42. Name of player's tool is "&6Parkour Block"
  43. set {_item} to 1 of player's tool
  44. set {_block} to type of event-block
  45. wait 4 seconds
  46. set event-block to air
  47. wait a tick
  48. show 50 block_crack particle at event-block with data of {_block} offset by 0.45, 0.45, 0.45
  49. if player's gamemode is not creative:
  50. give player {_item}
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