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The story: 
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"If you read those words it means you have successfully crossed the mighty sea and arrived safe at the colony, Huzzah! rejoice my honorable guild master!
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Guild stats
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This colony was commissioned by the empire, it has struck roots into the depth of this newly discovered continent less than a year ago! How marvelous, it is no surprise you have chosen this path - But don't think you are alone my master, others, cunning just as you are saw through this opportunity as well! Ships should arrive right along yours any moment as you will sure see... If you are to take control of this newly formed city you will have to prove your prowess against the other guild leaders as well!
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***
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But, my master, I did not write this letter and sent it from so far away just to tell you things you already know, no. Some words... Rumors, fly faster than wind. Do not haste to drive your sword through your competition, you might need those guilds to face the... REAL Threat. 
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Guild's name: 'The Empty Maw'
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As you were at the seas, monsters, abominations, and hordes of scourge have been starting to flock towards the city. The emperor is already informed, soldiers are carried across the ocean sailing your way but I'm afraid that for the time being you and the other guilds are all that is separating between the scourge to the city. 
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Political status:  Council member.
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... Master, what will you do?
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Guild type: Shadow organization
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Will you cooperate with the guilds to settle your ambitions and difference aside so you could face together against the new threat?
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Or will you exploit the hopeless situation? Sieges may be the best time for some to thrive... 
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Remember, The balance is ever so fragile. Saving the city may come over your own benefits - while exploiting the situation might risk the lives of everyone.
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Gold: 200 (default start)
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I know you will find the right balance my lord, I am counting on you,
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The emperor is counting on you"
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Members: 4/8
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Fluff:  The Empty Maw is the only game in town when it comes to magical based criminality. They are well established in the old world, and are expanding into the new world with this operation. They have maintained this monopoly through two methods: Ruthlessly eliminating any competition that tries to use magic for criminal purposes without going through them first, and by keeping a strict monopoly on an enchantment that allows them to create 'spell thief' items. Membership involves the removal of an applicants tooth, which is split in two, one given to the local chapter of the Maw to use as a spell focus, and one sent to the Guild Master in the old world. The Empty Maw tends to cede other criminal interests of a more mundane nature, provided it's magical monopoly is maintained and it is given enough leeway to keep local operations solvent.
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SHEET - fill this sheet:
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Passive Power:  Never punished when caught commiting crimes, no matter what the current laws are.
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Active Power: [Spell Thief] Can use agent actions to steal Might as well as other resources.
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Members: [Create 4 sheets for members as explained in here: http://pastebin.com/6xfdd6d2 ]
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Guild's name: [choose name]
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Owned property:
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Political status: Council member (default start)
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Guild type: [scroll down to the bottom of this pastebin and choose 1 of the 10 options]
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Location: (Only when the game starts players get to choose their location)
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Guild members
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1)'Jitat Glass-Eyes' the gnome wizard
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Rank: Guild Leader
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Description:  Jitat's eyes have both been replaced with magical orbs that allow him to see, and are usually hidden behind smoked glass spectacles. When removed it's obvious they're clear glass, allowing others to see right into his head, a method he uses for intimidation. Rumor has it he has enchanted them to detect magical auras.
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Fluff: write a small backstory about your guild (optional yet recommended, helps defining the personality of your members which affects the game. No fluff = randomized personalities)
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2)'Alexandra Magetaker' the Gnome Rogue
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Rank: Member
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Description: Bears a tattoo on her sternum, between her breasts, which marks her as one of those authorized to comission new spell-theif tools, or dispense their use. It is a toothless skull.
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3)'Mr. Jameson' the human Crafter
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Rank: Member
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ADDITIONAL INFORMATION:
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Description: Hands, face, and arms are done up in a multitude of artificer's enchantments to assist with the creation of magical tools and spells.
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Race: There are 5 races in the game: Human, Dwarf, Gnome, Elf, Halfling.
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Class: There are 20 classes in the game: Paladin, Warrior, Wizard, Ranger, Rogue, Cleric, Crafter, Alchemist, Smith, Miner, Butcher, Lumberjack, Farmer, Scholar, Acrobat, Athlete, Negotiator, Scout, Adventurer, Commoner
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4)'Jandra Quickquill' the Gnome Scholar
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Rank: Member
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Description: Inkstains on hands, and tattoos of various notes and illuminations criss cross her face and arms, each of them representing an academic art she has mastered.