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| 1 | - | Kylovic's guide: https://www.speedrun.com/pkmngoldsilver/guide/17z7o |
| 1 | + | (most of this route is shamelessly copy pasted from entrpntr's guide) |
| 2 | ||
| 3 | - | Use that guide as a reference for box names and d0 glitch grinding (it also has a slightly easier TID manip, but it loses a few seconds). The notes below are improved strats for WR attempts, and also include more details on cues and technical notes. |
| 3 | + | DISCLAIMER: This route only works on Silver. Refer to the old route if you want to run on Gold: https://pastebin.com/VDWfuung |
| 4 | ||
| 5 | == Route == | |
| 6 | ||
| 7 | Clear saves before *every* attempt (even if no save file) | |
| 8 | ||
| 9 | Set options, no TID Manip needed, if doing r29 manip (doesn't exist yet lol) get ss0 | |
| 10 | ||
| 11 | - | TID Manip (saves several seconds by setting options pre-New Game) |
| 11 | + | |
| 12 | - | - Video: https://www.youtube.com/watch?v=zGMsVa_Fl8U (paste w/info: https://pastebin.com/8Wmj4Se8) |
| 12 | + | - Name player RRRRRRR (7 upper case R's; this is needed to maximize the chances of d0 glitch working at end). |
| 13 | - | - Early || --- 35409 | 28617 | 59270 --- || 55785 || --- 41557 | 50571 | 00150 --- || Late |
| 13 | + | |
| 14 | - | - Offset for timed B press: 28.70 (GBP/GSR), 28.15 (GBI) |
| 14 | + | - Take any Cyndaquil (stats don't matter). Take off its Berry. |
| 15 | - | - Alternative that gets StartSecond=1 (only if doing r29 manip; no video yet): |
| 15 | + | |
| 16 | - | - gold_intro0(lcd)_backout18_wait10(setopt)_backout11_newgame: 0xD9E9 (55785), Offset (wait): 41.016, Offset (NG): 57.41 |
| 16 | + | Optional r29 Manip: lol nobody bots for silver |
| 17 | ||
| 18 | (Run away from all encounters until you have Poke Balls.) | |
| 19 | - | - Name player aaaaaaa (7 lower case a's; this is needed to maximize the chances of d0 glitch working at end). |
| 19 | + | |
| 20 | Rival: Leer spam | |
| 21 | - | - Take any Cyndaquil (stats don't matter). Do not take off its Berry. |
| 21 | + | - Winning isn't needed, so just hope for fast death |
| 22 | ||
| 23 | - | Optional r29 Manip: https://pastebin.com/1GpQvrDK |
| 23 | + | |
| 24 | - | - Leave lab on left tile for Any% (optimal movement, and gets the right PoisonStepCount) |
| 24 | + | |
| 25 | - | - IGT success is 59/60 on average across the three frames due to the lower step count |
| 25 | + | |
| 26 | - Catch something | |
| 27 | - Tackle encounters a second time before throwing a ball (if the second Tackle isn't a threat to kill) | |
| 28 | - If you get a second encounter, you can catch it to double the window for getting the bad clone, although it's fine to just run away (no need for a third poke for ACE) | |
| 29 | - | Rival: Leer + Tackle spam |
| 29 | + | |
| 30 | - | - Must win to continue; need Tackle to be 3rd move for ACE, so must get L6 to learn Smokescreen |
| 30 | + | |
| 31 | - Box Names: same from the collision route: https://pastebin.com/dpqDQmzX | |
| 32 | - Name boxes first, then Move w/o Mail to save | |
| 33 | - "Good" box naming reference video: https://youtu.be/5lv-F3XshvU (memorizing and practicing saves 20+ seconds) | |
| 34 | - Note this route has different box names, this video is from the old Gold route. | |
| 35 | - | - Swap Smokescreen with Tackle before attacking first encounter |
| 35 | + | |
| 36 | - Deposit cynda from the top of the party | |
| 37 | - | - If you get a second encounter, damage and catch the poke (faster than making an extra clone, and you need 3 pokes) |
| 37 | + | |
| 38 | - Don't bother moving new pokes into party; just deposit cynda for each attempt | |
| 39 | - Once successful, withdraw bad clone | |
| 40 | - Walk to d0 save tile (https://gunnermaniac.com/pokeworld2?map=1#279/221), save | |
| 41 | - Attempt d0 glitch (see notes below) | |
| 42 | - | - In Move w/o Mail menu, move Cyndaquil to bottom of party (2nd, or 3rd w/extra catch) |
| 42 | + | - You only need to take 1 step down, so once you bonk spam A to talk to red |
| 43 | - | - If you need a 3rd poke: clone top poke (Sentret/Pidgey), then move cloned poke to top of party |
| 43 | + | |
| 44 | ||
| 45 | - | - Deposit both Sentrets/Pidgeys, from top of party |
| 45 | + | |
| 46 | ||
| 47 | - | - Don't bother moving new pokes into party; just deposit top 2 pokes for each attempt |
| 47 | + | |
| 48 | - | - Once successful, withdraw (bottom) bad clone |
| 48 | + | |
| 49 | - | - Walk to d0 save tile (don't bother turning to face up), swap bad clone with Cyndaquil (4th <-> 3rd), then save |
| 49 | + | |
| 50 | - | - Cyndaquil must be in 4th, and bad clone is best in 3rd because its stats/DVs are zeroed |
| 50 | + | |
| 51 | - | - This setup is guaranteed not to interfere with the ACE, which starts from end of 3rd poke's data |
| 51 | + | - GSR hard reset: same as GBP |
| 52 | ||
| 53 | - | - When you hear bonking, go left 2, up 5, right 2, press A to talk to Red |
| 53 | + | |
| 54 | - Early = no clone, Late = clone w/normal nickname, Very Late = deposited w/no clone. | |
| 55 | - No nickname means you "hit the frame" (but bad clone itself is a subframe window) | |
| 56 | - L0 can either be a "real" or "fake" bad clone | |
| 57 | - L0 males are guaranteed "fake" bad clones | |
| 58 | - If L0 female is created, it could be real or fake (can check stats for glitched type to confirm) | |
| 59 | - What matters for this run is the clone has no moves (technically possible even without the glitched type) | |
| 60 | ||
| 61 | Miscellaneous | |
| 62 | - | - GSR hard reset: same as GBP, but not even possible unless there are 18 or 19 pokes in box (no subframe resetting) |
| 62 | + | - First try bad clone is a ~1/48 frame window when depositing 1 pokes |
| 63 | - As the box fills up, the window gets larger; with a full box, it is around a 1 frame window | |
| 64 | - If 19 or fewer in box, you can release pokes and retry bad clone | |
| 65 | - If you fill up a box to 20/20 without getting bad clone, you must switch to a new box (releasing and retrying doesn't work) | |
| 66 | - Many abnormal results (too many to cover) can occur if you reset at cycle-perfect times | |
| 67 | ||
| 68 | - | - Every bad clone after the first L0 is guaranteed to be a "real" bad clone (no need to check, just withdraw) |
| 68 | + | |
| 69 | == Type d0 Glitch Notes == | |
| 70 | - | - If only one L0 female created, it could be real or fake (can check stats for glitched type to confirm) |
| 70 | + | |
| 71 | - Mash down on move screen (ACE exits to overworld, and you'll bonk on red once you go down) | |
| 72 | - Press A or B if there is a textbox cursor to advance through | |
| 73 | - This is an "RNG glitch" (depends on values in VRAM); it's only ~1/6 to work per reset | |
| 74 | - | - First try bad clone is a ~1/24 frame window when depositing 2 pokes |
| 74 | + | |
| 75 | - Can continue trying even if you get "funky colors", may need to back out of menu or reset if screen goes full white |