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- (most of this route is shamelessly copy pasted from entrpntr's guide)
- DISCLAIMER: This route only works on Silver. Refer to the old route if you want to run on Gold: https://pastebin.com/VDWfuung
- == Route ==
- Clear saves before *every* attempt (even if no save file)
- Set options, no TID Manip needed, if doing r29 manip (doesn't exist yet lol) get ss0
- Intro
- - Name player RRRRRRR (7 upper case R's; this is needed to maximize the chances of d0 glitch working at end).
- - When talking to Mom, set day to Sunday (default). A/B/A/A to her 4 Yes/No questions.
- - Take any Cyndaquil (stats don't matter). Take off its Berry.
- Optional r29 Manip: lol nobody bots for silver
- (Run away from all encounters until you have Poke Balls.)
- Rival: Leer spam
- - Winning isn't needed, so just hope for fast death
- (Give rival a 1 character name.)
- Second r29 pass
- - Catch something
- - Tackle encounters a second time before throwing a ball (if the second Tackle isn't a threat to kill)
- - If you get a second encounter, you can catch it to double the window for getting the bad clone, although it's fine to just run away (no need for a third poke for ACE)
- Cherrygrove
- - Box Names: same from the collision route: https://pastebin.com/dpqDQmzX
- - Name boxes first, then Move w/o Mail to save
- - "Good" box naming reference video: https://youtu.be/5lv-F3XshvU (memorizing and practicing saves 20+ seconds)
- - Note this route has different box names, this video is from the old Gold route.
- - Attempt bad clone (see notes below)
- - Deposit cynda from the top of the party
- - Open withdraw menu each reset to check if you got bad clone
- - Don't bother moving new pokes into party; just deposit cynda for each attempt
- - Once successful, withdraw bad clone
- - Walk to d0 save tile (https://gunnermaniac.com/pokeworld2?map=1#279/221), save
- - Attempt d0 glitch (see notes below)
- - You only need to take 1 step down, so once you bonk spam A to talk to red
- == Bad Clone Notes ==
- Timing
- - GBI hard reset: press A approx 26 frames before reset (video: https://youtu.be/6AK8Yc226fI?t=888)
- - Can use Flowtimer with a line like 440000, 440, 1000 to act as a metronome
- - GBP hard reset: press reset approx 6 frames before A (video: https://youtu.be/TOseAPq8Pcg?t=723)
- - GSR hard reset: same as GBP
- Cues
- - Early = no clone, Late = clone w/normal nickname, Very Late = deposited w/no clone.
- - No nickname means you "hit the frame" (but bad clone itself is a subframe window)
- - L0 can either be a "real" or "fake" bad clone
- - L0 males are guaranteed "fake" bad clones
- - If L0 female is created, it could be real or fake (can check stats for glitched type to confirm)
- - What matters for this run is the clone has no moves (technically possible even without the glitched type)
- Miscellaneous
- - First try bad clone is a ~1/48 frame window when depositing 1 pokes
- - As the box fills up, the window gets larger; with a full box, it is around a 1 frame window
- - If 19 or fewer in box, you can release pokes and retry bad clone
- - If you fill up a box to 20/20 without getting bad clone, you must switch to a new box (releasing and retrying doesn't work)
- - Many abnormal results (too many to cover) can occur if you reset at cycle-perfect times
- == Type d0 Glitch Notes ==
- - Mash down on move screen (ACE exits to overworld, and you'll bonk on red once you go down)
- - Press A or B if there is a textbox cursor to advance through
- - This is an "RNG glitch" (depends on values in VRAM); it's only ~1/6 to work per reset
- - Soft reset on hard locks, hard reset on crashes (playing around can get you used to what these look like)
- - Can continue trying even if you get "funky colors", may need to back out of menu or reset if screen goes full white
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