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1
True Name: Robert Pauling
2
Shadow Name: Malcolm
3
Virtue: Charity
4
Vice: Wrath
5
Free Council Mastigos
6-
Legacy notion: Sphinxes (Legacies: The Ancient -- Page 91 or http://www.thesubnet.com/portal/wod2/mtaw/LegacySp.html )
6+
Legacy notion: Celestial Masters ( http://www.thesubnet.com/portal/wod2/mtaw/LegacyCeM.html )
7
8
Strength: 3
9
Dexterity: 1
10
Stamina: 3
11
12
Presence: 3
13
Manipulation: 3
14
Composure: 2 (Meditation)
15
16
Intelligence: 3
17
Wits: 1
18
Resolve: 3 (+1 for Mastigos)
19
20
Academics 2
21
Crafts 1
22
Computers
23
Investigation 
24
Medicine 1
25
Occult 4 (Geomancy)
26
Politics 1
27
Science 2
28
29
Athletics 1
30
Brawl 2 (Grappling)
31
Drive
32
Firearms
33
Larceny 2
34
Survival 1
35
Stealth 1
36
Weaponry
37
38
Animal Ken 
39
Empathy
40
Expression 1
41
Intimidation
42
Persuasion
43
Socialize
44
Streetwise 1
45
Subterfuge 2
46
47
Rote Skills: Crafts, Persuasion, Science
48
Rotes:
49-
Atomic Clock - Dice Pool: Intelligence + Occult or Science + Fate 2 (from Platonic)
49+
Hard Air - Intelligence + Occult or Science + Matter 2 (from Unseen Aegis)
50
Rhinestone Crowbar - Dice Pool: Intelligence + Crafts + Mind 1 (from Mask of Normality; also effect Awakened)
51-
Rabbit's Foot - Dice Pool: Manipulation + Persuasion + Fate 3 (from Bestow Exceptional Luck)
51+
Sorcerer's Forge - Dice Pool: Intelligence + Crafts + Matter 3 (from Alter Integrity)
52
53
Arcana:
54
Mind 1
55-
Spaaace 2
55+
Space 2
56-
Fate 3
56+
Matter 3
57
58
Tools:
59-
Curved brass escutcheon plate from an antique door knob (mastigos path)
59+
Iron coin marked with the pentagram, gift from mentor (path)
60
An electrodermograph to measure skin conductivity (mind)
61
A handheld laser line level (space)
62-
Astrological tables, cryptically labeled to deal with his reading and writing difficulties (fate)
62+
Gold escutcheon plate polished to a mirror finish, with inches notched onto one side (matter)
63
64
Gnosis:
65
2
66
67
Max Mana:
68
11
69
70
Max Mana Per Turn:
71
2
72
73
Base Paradox Dice Pool:
74
1
75
76
Time Per Roll for Extended Action Spellcasting:
77
3 hours
78
79
Max Arcana:
80
4/4/3/3/3/2/2/2/1/1
81
82
Mana:
83
7
84
85
Wisdom:
86
7
87
88
Defense:
89
1
90
91
Size:
92
5
93
94
Health:
95
8
96
97
Initiative:
98
3
99
100
Speed:
101
9
102
103
Willpower:
104
5
105
106
107
Merits:
108
High Speech (0)
109
Gnosis (+1: 3 points)
110-
Geomancer (1)
110+
Mentor 1, teacher of Matter 3; intends this degree of Matter mastery in a Mastigos to be a nasty surprise (1)
111
Entheogenic Synesthesia (1)
112
Fighting Style: Boxing (Aggressive Striking) 1	(1) Body Blow -- Your character can deliver powerful blows that leave opponents reeling and gasping for air. If successes inflicted in a single Brawl attack equal or exceed a target's Size, the victim loses his next action.
113
Fighting Style: Berserker 1	(1) Strength in the Fury -- A berserker goes all-out, all the time, and her body rewards her heedless actions with increased power and speed. The berserker gains an additional die (for a total of three) when taking all-out attacks.
114
(Plans:
115
(Geomancy
116
(Occultation)
117
118
Flaw:
119-
Shitty car that only works with magic
119+
120-
Bicycle
120+
121
Equipment:
122
Shitty minivan that only works because of magic; no back seats, handling 0 (-1 to rolls due to damage)
123
Skateboard
124
Reinforced clothing; nothing special
125
Half-pack of cigarettes he never smokes
126
127
Wishlist:
128
Hallucinogens, uppers, downers, fist loads/sap gloves, a good guitar, and a tonfa
129
130-
Spaaace 2, Fate 2: Gnosis (2) + Fate (2), short duration. Shatters spaaace a little so he can disorient his opponents by making his jinking disjointed in spaaace around them. Adds to his Defense.
130+
131
When composing a poem or writing a novel, roll Wits or Intelligence (depending on whether the work is poetic or factual) + Expression. When reciting to an audience, roll Presence + Expression. Playing an instrument involves Intelligence + Expression for a known piece, and Wits + Expression for an improvised one. Dance calls for Dexterity + Expression.
132
One Mind, Two Thoughts: Gnosis (2) + Mind (1), Prolonged (one scene) duration, Covert. Likely habitual.
133
Space 2, Fate 2: Gnosis (2) + Fate (2), short duration. Shatters space a little so he can disorient his opponents by making his jinking disjointed in space around them. Adds to his Defense.
134
135
Minivan 
136
Durability	Size	Structure	Acceleration		Safe Speed	Top Speed	Handling	Occupants	Resources
137
29      	15  	26 (-18)    	12 (16 mph/turn)  	95 (65 mph)  	154 (105 mph)  	0     		1+7		0 + 1 mana expended