macksting

matter malcolm

Sep 29th, 2015
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  1. True Name: Robert Pauling
  2. Shadow Name: Malcolm
  3. Virtue: Charity
  4. Vice: Wrath
  5. Free Council Mastigos
  6. Legacy notion: Celestial Masters ( http://www.thesubnet.com/portal/wod2/mtaw/LegacyCeM.html )
  7.  
  8. Strength: 3
  9. Dexterity: 1
  10. Stamina: 3
  11.  
  12. Presence: 3
  13. Manipulation: 3
  14. Composure: 2 (Meditation)
  15.  
  16. Intelligence: 3
  17. Wits: 1
  18. Resolve: 3 (+1 for Mastigos)
  19.  
  20. Academics 2
  21. Crafts 1
  22. Computers
  23. Investigation
  24. Medicine 1
  25. Occult 4 (Geomancy)
  26. Politics 1
  27. Science 2
  28.  
  29. Athletics 1
  30. Brawl 2 (Grappling)
  31. Drive
  32. Firearms
  33. Larceny 2
  34. Survival 1
  35. Stealth 1
  36. Weaponry
  37.  
  38. Animal Ken
  39. Empathy
  40. Expression 1
  41. Intimidation
  42. Persuasion
  43. Socialize
  44. Streetwise 1
  45. Subterfuge 2
  46.  
  47. Rote Skills: Crafts, Persuasion, Science
  48. Rotes:
  49. Hard Air - Intelligence + Occult or Science + Matter 2 (from Unseen Aegis)
  50. Rhinestone Crowbar - Dice Pool: Intelligence + Crafts + Mind 1 (from Mask of Normality; also effect Awakened)
  51. Sorcerer's Forge - Dice Pool: Intelligence + Crafts + Matter 3 (from Alter Integrity)
  52.  
  53. Arcana:
  54. Mind 1
  55. Space 2
  56. Matter 3
  57.  
  58. Tools:
  59. Iron coin marked with the pentagram, gift from mentor (path)
  60. An electrodermograph to measure skin conductivity (mind)
  61. A handheld laser line level (space)
  62. Gold escutcheon plate polished to a mirror finish, with inches notched onto one side (matter)
  63.  
  64. Gnosis:
  65. 2
  66.  
  67. Max Mana:
  68. 11
  69.  
  70. Max Mana Per Turn:
  71. 2
  72.  
  73. Base Paradox Dice Pool:
  74. 1
  75.  
  76. Time Per Roll for Extended Action Spellcasting:
  77. 3 hours
  78.  
  79. Max Arcana:
  80. 4/4/3/3/3/2/2/2/1/1
  81.  
  82. Mana:
  83. 7
  84.  
  85. Wisdom:
  86. 7
  87.  
  88. Defense:
  89. 1
  90.  
  91. Size:
  92. 5
  93.  
  94. Health:
  95. 8
  96.  
  97. Initiative:
  98. 3
  99.  
  100. Speed:
  101. 9
  102.  
  103. Willpower:
  104. 5
  105.  
  106.  
  107. Merits:
  108. High Speech (0)
  109. Gnosis (+1: 3 points)
  110. Mentor 1, teacher of Matter 3; intends this degree of Matter mastery in a Mastigos to be a nasty surprise (1)
  111. Entheogenic Synesthesia (1)
  112. Fighting Style: Boxing (Aggressive Striking) 1 (1) Body Blow -- Your character can deliver powerful blows that leave opponents reeling and gasping for air. If successes inflicted in a single Brawl attack equal or exceed a target's Size, the victim loses his next action.
  113. Fighting Style: Berserker 1 (1) Strength in the Fury -- A berserker goes all-out, all the time, and her body rewards her heedless actions with increased power and speed. The berserker gains an additional die (for a total of three) when taking all-out attacks.
  114. (Plans:
  115. (Geomancy
  116. (Occultation)
  117.  
  118. Flaw:
  119. Learning Disability ( Innocents -- Page 95 ) - Your character is in for a rough academic life. He might suffer from dyslexia (a disorder associated with reading), or any of a number of other difficulties, but in game terms, the results are the same. Rolls that require the character to read or write in order to process or convey information receive a -3 penalty. In effect, these are always "unskilled" actions for your character. Please note: This is a gross oversimplification of learning disabilities, and players and Storytellers interested in learning more about them can easily do so at a local library or on the Internet
  120.  
  121. Equipment:
  122. Shitty minivan that only works because of magic; no back seats, handling 0 (-1 to rolls due to damage)
  123. Skateboard
  124. Reinforced clothing; nothing special
  125. Half-pack of cigarettes he never smokes
  126.  
  127. Wishlist:
  128. Hallucinogens, uppers, downers, fist loads/sap gloves, a good guitar, and a tonfa
  129.  
  130. Systems notes:
  131. When composing a poem or writing a novel, roll Wits or Intelligence (depending on whether the work is poetic or factual) + Expression. When reciting to an audience, roll Presence + Expression. Playing an instrument involves Intelligence + Expression for a known piece, and Wits + Expression for an improvised one. Dance calls for Dexterity + Expression.
  132. One Mind, Two Thoughts: Gnosis (2) + Mind (1), Prolonged (one scene) duration, Covert. Likely habitual.
  133. Space 2, Fate 2: Gnosis (2) + Fate (2), short duration. Shatters space a little so he can disorient his opponents by making his jinking disjointed in space around them. Adds to his Defense.
  134.  
  135. Minivan
  136. Durability Size Structure Acceleration Safe Speed Top Speed Handling Occupants Resources
  137. 29 15 26 (-18) 12 (16 mph/turn) 95 (65 mph) 154 (105 mph) 0 1+7 0 + 1 mana expended
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