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--void Script bbuilder fe script converter V2
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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local RealPlayer = Player
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do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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--{{Made by Strazos}}--
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local p = game.Players.LocalPlayer
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local char = p.Character
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local larm = char["Left Arm"]
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local rarm = char["Right Arm"]
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local lleg = char["Left Leg"]
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local rleg = char["Right Leg"]
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local hed = char.Head
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local torso = char.Torso
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local hum = char.Humanoid
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local weld = Instance.new("Weld",torso)
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weld.Part0 = torso
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larm.Transparency = 1
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rarm.Transparency = 1
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lleg.Transparency = 1
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rleg.Transparency = 1
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hed.Transparency = 1
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torso.Transparency = 1
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local train = Instance.new("Part",torso)
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train.Anchored = true
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train.CanCollide = false
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train.Size = Vector3.new(5,5,5)
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train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
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weld.Part1 = train
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weld.C1 = CFrame.new(0,-4.5,0) * CFrame.Angles(0,math.rad(180),0)
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train.Anchored = false
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local TrainMesh = Instance.new("SpecialMesh",train)
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TrainMesh.MeshType = Enum.MeshType.FileMesh
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TrainMesh.Scale = Vector3.new(10, 11, 10)
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TrainMesh.MeshId = "rbxassetid://430263083"
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TrainMesh.TextureId = "rbxassetid://430263092"
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hum.WalkSpeed = 60;
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for i,v in pairs(char:GetChildren()) do
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	if v:IsA("Part") then
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		v.Transparency = 1;
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	elseif v:IsA("Hat") then
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		v:Destroy()
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	elseif v:IsA("Model") then
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		v:Destroy()
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	end
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end
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local function SFX(id) local s=Instance.new("Sound",torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
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train.Touched:connect(function(p)
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	if p.Parent then
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		if p.Parent:IsA("Model") then
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			if game.Players:FindFirstChild(p.Parent.Name) then
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				if p.Parent.Name ~= game.Players.LocalPlayer.Name then
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					game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
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					local Whistle = SFX(154365429)
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					Whistle:Play()
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				end
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			end
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		end
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	end
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end)
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local Music = SFX(358946005)
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Music.Looped = true;
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wait(1)
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Music:Play();
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local particleemitter = Instance.new("ParticleEmitter", torso)
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particleemitter.Texture = "http://www.roblox.com/asset/?id=243088609"
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particleemitter.VelocitySpread = 180
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particleemitter.Lifetime = NumberRange.new(5)
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particleemitter.Speed = NumberRange.new(6)
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particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5)})
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particleemitter.RotSpeed = NumberRange.new(-55, 55)
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particleemitter.Rate = 150
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particleemitter.Rotation = NumberRange.new(-55, 55)
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particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.7, 0.9), NumberSequenceKeypoint.new(1, 1)})
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particleemitter.LightEmission = 0
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particleemitter.Color = ColorSequence.new(Color3.new(255,255,255), Color3.new(255,255,255)) --Color here
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local plr = game.Players.LocalPlayer
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local chr = plr.Character
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local maus = plr:GetMouse()
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local PGui=plr.PlayerGui
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local lleg = chr["Left Leg"]
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local rleg = chr["Right Leg"]
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local larm = chr["Left Arm"]
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local rarm = chr["Right Arm"]
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local hed = chr.Head
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local rutprt = chr.HumanoidRootPart
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local torso = chr.Torso
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local pseudohead=hed:Clone()
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for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
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pseudohead.Name='PseudoHead'
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pseudohead.Parent=chr.Head
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local pseudoweld=Instance.new('Weld',torso)
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pseudoweld.Part0=hed
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pseudoweld.Name='PseudoHeadWeld'
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pseudoweld.Part1=pseudohead
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hed.Transparency=1
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for i,x in pairs(chr:GetChildren()) do
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if x:IsA'HHat' then x:destroy'' end end
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for i,x in pairs(chr:GetChildren()) do
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for a,v in pairs(x:GetChildren()) do
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if v:IsA'CharacterMesh' then v:destroy''
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end
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end
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end