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1
script.Name = "ULTIMATE DEAD WALKER"
2
--//====================================================\\--
3
--||   EDITED BY INFINITEONEWITHDANK       CREATED BY SHACKLUSTER
4
--\\====================================================//--
5
 
6
print("Load Finished")
7
print("Edited By InfiniteOneWithdank Hello User")
8
print("=====| 100 Percent Done Version |=====")
9
print(">=Updates")
10
print("!=Big Changes")
11
print("*=Small Changes")
12
print("!Made Bullets Colorful in fact almost all effects are colorful now")
13
print(">Gun is now a rainbow color")
14
print("*Changed Fire Size by 1")
15
print("*Changed Taunts/Voices A Bit")
16
print(">Added Wave Emote when u click")
17
print(">Added in intro text")
18
print(">Added New Smexy moves")
19
warn("Make Them All Suffer For Their Sins")
20
warn("In Fact Make them Burn")
21
 
22
 
23
script:ClearAllChildren()
24
wait(0.2)
25
 
26
Player = game:GetService("Players").LocalPlayer
27
PlayerGui = Player.PlayerGui
28
Cam = workspace.CurrentCamera
29
Backpack = Player.Backpack
30
Character = Player.Character
31
Humanoid = Character.Humanoid
32
Mouse = Player:GetMouse()
33
RootPart = Character["HumanoidRootPart"]
34
Torso = Character["Torso"]
35
Head = Character["Head"]
36
RightArm = Character["Right Arm"]
37
LeftArm = Character["Left Arm"]
38
RightLeg = Character["Right Leg"]
39
LeftLeg = Character["Left Leg"]
40
RootJoint = RootPart["RootJoint"]
41
Neck = Torso["Neck"]
42
RightShoulder = Torso["Right Shoulder"]
43
LeftShoulder = Torso["Left Shoulder"]
44
RightHip = Torso["Right Hip"]
45
LeftHip = Torso["Left Hip"]
46
local TIME = 0
47
local sick = Instance.new("Sound",Torso)
48
 
49
IT = Instance.new
50
CF = CFrame.new
51
VT = Vector3.new
52
RAD = math.rad
53
C3 = Color3.new
54
UD2 = UDim2.new
55
BRICKC = BrickColor.new
56
ANGLES = CFrame.Angles
57
EULER = CFrame.fromEulerAnglesXYZ
58
COS = math.cos
59
ACOS = math.acos
60
SIN = math.sin
61
ASIN = math.asin
62
ABS = math.abs
63
MRANDOM = math.random
64
FLOOR = math.floor
65
local RWINGS = {}
66
local LWINGS = {}
67
local GunPoint
68
Player_Size = 1
69
 
70
-- Thingy To Make Song Work
71
 
72
p = game.Players.LocalPlayer
73
    char = p.Character
74
 
75
---------------------------[[[ LOOPED SONG ]]]--------------------------
76
local s = Instance.new("Sound",char)
77
    s.Name = "BGMusic"
78-
    s.SoundId = "rbxassetid://837848071"
78+
    s.SoundId = "rbxassetid://1295357486"
79
    s.Pitch = 1
80
    s.Volume = 40
81
    s.Looped = true
82
    s.archivable = false
83
    s.Parent = char.Head
84
    wait(0.1)
85
    s:play()
86
 
87
-- Rest of Script
88
-- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
89
 
90
--//=================================\\
91
--||          PARTICLES N STUFF
92
--\\=================================//
93
 
94
local particleemitter = Instance.new('ParticleEmitter', LeftArm)
95
        particleemitter.VelocitySpread = 350
96
        particleemitter.Lifetime = NumberRange.new(1)
97
        particleemitter.Speed = NumberRange.new(0)
98
cringememe= {}
99
for i=0, 19 do
100
  cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
101
end
102
particleemitter.Size = NumberSequence.new(cringememe)
103
        particleemitter.Rate = 20
104
        particleemitter.LockedToPart = true
105
        particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
106
        particleemitter.LightEmission = 1
107
        particleemitter.Texture = "rbxassetid://38727848"
108
        particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
109
 
110
        local particleemitter = Instance.new('ParticleEmitter', Torso)
111
        particleemitter.VelocitySpread = 250
112
        particleemitter.Lifetime = NumberRange.new(3)
113
        particleemitter.Speed = NumberRange.new(1.5)
114
youAreATHOT = {}
115
for i=0, 19 do
116
  youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
117
end
118
particleemitter.Size = NumberSequence.new(youAreATHOT)
119
        particleemitter.Rate = 10
120
        particleemitter.LockedToPart = false
121
        particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
122
        particleemitter.LightEmission = 1
123
        particleemitter.Texture = "rbxassetid://253188763"
124
        particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
125
 
126
        local particleemitter = Instance.new('ParticleEmitter', RightArm)
127
        particleemitter.VelocitySpread = 350
128
        particleemitter.Lifetime = NumberRange.new(1)
129
        particleemitter.Speed = NumberRange.new(0)
130
cringememe2= {}
131
for i=0, 19 do
132
  cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
133
end
134
particleemitter.Size = NumberSequence.new(cringememe2)
135
        particleemitter.Rate = 20
136
        particleemitter.LockedToPart = true
137
        particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
138
        particleemitter.LightEmission = 1
139
        particleemitter.Texture = "rbxassetid://38727848"
140
        particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
141
 
142
        local particleemitter = Instance.new('ParticleEmitter', RightLeg)
143
        particleemitter.VelocitySpread = 350
144
        particleemitter.Lifetime = NumberRange.new(1)
145
        particleemitter.Speed = NumberRange.new(0)
146
cringememe3= {}
147
for i=0, 19 do
148
  cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
149
end
150
particleemitter.Size = NumberSequence.new(cringememe3)
151
        particleemitter.Rate = 30
152
        particleemitter.LockedToPart = true
153
        particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
154
        particleemitter.LightEmission = 1
155
        particleemitter.Texture = "rbxassetid://38727848"
156
        particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
157
 
158
        local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
159
        particleemitter.VelocitySpread = 350
160
        particleemitter.Lifetime = NumberRange.new(1)
161
        particleemitter.Speed = NumberRange.new(0)
162
cringememe4= {}
163
for i=0, 19 do
164
  cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
165
end
166
particleemitter.Size = NumberSequence.new(cringememe4)
167
        particleemitter.Rate = 30
168
        particleemitter.LockedToPart = true
169
        particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
170
        particleemitter.LightEmission = 1
171
        particleemitter.Texture = "rbxassetid://38727848"
172
        particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
173
 
174
--//=================================\\
175
--||          USEFUL VALUES
176
--\\=================================//
177
 
178
Animation_Speed = 1.5
179
local FORCERESET = false
180
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
181
local Speed = 16
182
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
183
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
184
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
185
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
186
local DAMAGEMULTIPLIER = 1
187
local ANIM = "Idle"
188
local ATTACK = false
189
local EQUIPPED = false
190
local HOLD = false
191
local COMBO = 1
192
local Rooted = false
193
local SINE = 0
194
local KEYHOLD = false
195
local CHANGE = 2 / Animation_Speed
196
local WALKINGANIM = false
197
local VALUE1 = false
198
local VALUE2 = false
199
local ROBLOXIDLEANIMATION = IT("Animation")
200
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
201
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
202
--ROBLOXIDLEANIMATION.Parent = Humanoid
203
local WEAPONGUI = IT("ScreenGui", PlayerGui)
204
WEAPONGUI.Name = "BanishV3Gui"
205
local Weapon = IT("Model")
206
Weapon.Name = "Adds"
207
local Effects = IT("Folder", Weapon)
208
Effects.Name = "Effects"
209
local ANIMATOR = Humanoid.Animator
210
local ANIMATE = Character:FindFirstChild("Animate")
211
local UNANCHOR = true
212
local TOBANISH = {}
213
script.Parent = PlayerGui
214
 
215
function StatLabel(CFRAME, TEXT, COLOR)
216
    local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
217
    STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
218
    local BODYGYRO = IT("BodyGyro", STATPART)
219
    game:GetService("Debris"):AddItem(STATPART ,5)
220
    local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
221
    BILLBOARDGUI.Adornee = STATPART
222
    BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
223
    BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
224
    BILLBOARDGUI.AlwaysOnTop = false
225
    local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
226
    TEXTLABEL.BackgroundTransparency = 1
227
    TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
228
    TEXTLABEL.Text = TEXT
229
    TEXTLABEL.Font = SKILLFONT
230
    TEXTLABEL.FontSize="Size42"
231
    TEXTLABEL.TextColor3 = COLOR
232
    TEXTLABEL.TextStrokeTransparency = 0
233
    TEXTLABEL.TextScaled = true
234
    TEXTLABEL.TextWrapped = true
235
    coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
236
        for i = 1, 50 do
237
            Swait()
238
            STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
239
            TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
240
            TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
241
        end
242
        THEPART.Parent = nil
243
    end),STATPART, TEXTLABEL)
244
end
245
 
246
--//=================================\\
247
--\\=================================//
248
 
249
 
250
--//=================================\\
251
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
252
--\\=================================//
253
 
254
ArtificialHB = Instance.new("BindableEvent", script)
255
ArtificialHB.Name = "ArtificialHB"
256
 
257
script:WaitForChild("ArtificialHB")
258
 
259
frame = Frame_Speed
260
tf = 0
261
allowframeloss = false
262
tossremainder = false
263
lastframe = tick()
264
script.ArtificialHB:Fire()
265
 
266
game:GetService("RunService").Heartbeat:connect(function(s, p)
267
    tf = tf + s
268
    if tf >= frame then
269
        if allowframeloss then
270
            script.ArtificialHB:Fire()
271
            lastframe = tick()
272
        else
273
            for i = 1, math.floor(tf / frame) do
274
                script.ArtificialHB:Fire()
275
            end
276
        lastframe = tick()
277
        end
278
        if tossremainder then
279
            tf = 0
280
        else
281
            tf = tf - frame * math.floor(tf / frame)
282
        end
283
    end
284
end)
285
 
286
--//=================================\\
287
--\\=================================//
288
 
289
--//=================================\\
290
--||          SOME TAG EDIT
291
--\\=================================//
292
 
293
m = game.Players.LocalPlayer
294
char = m.Character
295
local txt = Instance.new("BillboardGui", char)
296
txt.Adornee = char.Head
297
txt.Name = "_status"
298
txt.Size = UDim2.new(2, 0, 1.2, 0)
299
txt.StudsOffset = Vector3.new(-9, 8, 0)
300
local text = Instance.new("TextLabel", txt)
301
text.Size = UDim2.new(10, 0, 7, 0)
302
text.FontSize = "Size24"
303
text.TextScaled = true
304
text.TextTransparency = 0
305
text.BackgroundTransparency = 1
306
text.TextTransparency = 0
307
text.TextStrokeTransparency = 0
308
text.Font = "Bodoni"
309
text.TextStrokeColor3 = Color3.new(0, 0, 0)
310
v = Instance.new("Part")
311
v.Name = "ColorBrick"
312
v.Parent = m.Character
313
v.FormFactor = "Symmetric"
314
v.Anchored = true
315
v.CanCollide = false
316
v.BottomSurface = "Smooth"
317
v.TopSurface = "Smooth"
318
v.Size = Vector3.new(10, 5, 3)
319
v.Transparency = 1
320
v.CFrame = char.Torso.CFrame
321
v.BrickColor = BrickColor.new("Really black")
322
v.Transparency = 1
323
v.Shape = "Block"
324
spawn(function()
325
local TweenService = game:GetService("TweenService")
326
local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
327
local Int = 0
328
while wait(0.5) do
329
    if Int == #Colours then Int = 0 end
330
    Int = Int+1
331
    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
332
end
333
end)
334
text.Text = "Todos los demás son débiles, parece que soy el único de pie..."
335
        wait(2)
336
        text.Text = "La gente pensó que me había ido pero no volví a decirte esto..."
337
        wait(3)
338
    text.Text = "TIENES SOLO UNOS SEGUNDOS DEJADOS PARA VIVIR!!!"
339
        wait(2)
340
text.Text = "ULTIMATE DEAD WALKER"
341
 
342
--//=================================\\
343
--\\=================================//
344
 
345
--//=================================\\
346
--||          SOME FUNCTIONS
347
--\\=================================//
348
 
349
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
350
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
351
end
352
 
353
function PositiveAngle(NUMBER)
354
    if NUMBER >= 0 then
355
        NUMBER = 0
356
    end
357
    return NUMBER
358
end
359
 
360
function NegativeAngle(NUMBER)
361
    if NUMBER <= 0 then
362
        NUMBER = 0
363
    end
364
    return NUMBER
365
end
366
 
367
function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
368
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
369
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
370
    wave.CFrame = CFRAME
371
    coroutine.resume(coroutine.create(function(PART)
372
        for i = 1, WAIT do
373
            Swait()
374
            mesh.Scale = mesh.Scale + GROW
375
            mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
376
            if DOESROT == true then
377
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
378
            end
379
            wave.Transparency = wave.Transparency + 0.5 / WAIT
380
            if wave.Transparency > 0.99 then
381
                wave:remove()
382
            end
383
        end
384
    end))
385
end
386
 
387
function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
388
    for _, c in pairs(PARENT:GetChildren()) do
389
        if c.ClassName == "Model" then
390
            if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
391
                local HUMANOID = c:FindFirstChildOfClass("Humanoid")
392
                local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
393
                if DIST > (TORSO.Position - FROM).Magnitude then
394
                    table.insert(TABLE, c)
395
                end
396
                AddChildrenToTable(FROM, c, DIST, TABLE)
397
            elseif c.ClassName == "Folder" then
398
                AddChildrenToTable(FROM, c, DIST, TABLE)
399
            end
400
        end
401
    end
402
end
403
 
404
function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
405
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
406
    local mesh
407
    if KIND == "Base" then
408
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
409
    elseif KIND == "Thin" then
410
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
411
    elseif KIND == "Round" then
412
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
413
    end
414
    wave.CFrame = CFRAME
415
    coroutine.resume(coroutine.create(function(PART)
416
        for i = 1, WAIT do
417
            Swait()
418
            mesh.Scale = mesh.Scale + GROW / 10
419
            wave.Transparency = wave.Transparency + 0.5 / WAIT
420
            if wave.Transparency > 0.99 then
421
                wave:remove()
422
            end
423
        end
424
    end))
425
end
426
 
427
function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
428
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
429
    local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
430
    wave.CFrame = CFRAME
431
    coroutine.resume(coroutine.create(function(PART)
432
        for i = 1, WAIT do
433
            Swait()
434
            mesh.Scale = mesh.Scale + GROW
435
            wave.Transparency = wave.Transparency + 1 / WAIT
436
            if wave.Transparency > 0.99 then
437
                wave:remove()
438
            end
439
        end
440
    end))
441
end
442
 
443
function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
444
    local TORSO = Torso
445
    local HUM = Humanoid
446
    if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
447
        coroutine.wrap(function()
448
            VT = Vector3.new
449
            MRANDOM = math.random
450
            local A = TIME
451
            local B = INTENSITY
452
            local C = true
453
            local HUMANOID = Humanoid
454
            local TIMER = A or 35
455
            local SHAKE = B or 5
456
            local FADE = C or true
457
            if HUMANOID then
458
                local FADER = SHAKE / TIMER
459
                for i = 1, TIMER do
460
                    wait()
461
                    HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
462
                end
463
                HUMANOID.CameraOffset = VT(0, 0, 0)
464
            end
465
 
466
        end)()
467
    end
468
end
469
 
470
function Effect(data)
471
    local FX = data.Effect or 'ResizeAndFade'
472
    local Parent = data.Parent or Effects
473
    local Color = data.Color or C3.N(0,0,0)
474
    local Size = data.Size or V3.N(1,1,1)
475
    local MoveDir = data.MoveDirection or nil
476
    local MeshData = data.Mesh or nil
477
    local SndData = data.Sound or nil
478
    local Frames = data.Frames or 45
479
    local Manual = data.Manual or nil
480
    local Material = data.Material or nil
481
    local CFra = data.CFrame or Torso.CFrame
482
    local Settings = data.FXSettings or {}
483
    local Snd,Prt,Msh;
484
    local Shape = data.Shape or Enum.PartType.Block
485
    coroutine.resume(coroutine.create(function()
486
        if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
487
            Prt = Manual
488
        else
489
            Prt = Part(Parent,Color,Material,Size,CFra,true,false)
490
            Prt.Shape = Shape
491
        end
492
        if(typeof(MeshData) == 'table')then
493
            Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
494
        elseif(typeof(MeshData) == 'Instance')then
495
            Msh = MeshData:Clone()
496
            Msh.Parent = Prt
497
        elseif(Shape == Enum.PartType.Block)then
498
            Msh = Mesh(Prt,Enum.MeshType.Brick)
499
        end
500
        if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
501
            Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
502
        end
503
        if(Snd)then
504
            repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
505
            Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
506
        end
507
        local MoveSpeed = nil;
508
        if(MoveDir)then
509
            MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
510
        end
511
        local Inc = M.RNG()-M.RNG()
512
        local Thingie = 0
513
        local Thingie2 = M.RNG(50,100)/100
514
        if(FX ~= 'Arc')then
515
            for i = 1, Frames do
516
                if(swait and typeof(swait) == 'function')then
517
                    swait()
518
                else
519
                    wait()
520
                end
521
                if(FX == 'ResizeAndFade')then
522
                    if(not Settings.EndSize)then
523
                        Settings.EndSize = V3.N(0,0,0)
524
                    end
525
                    local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
526
                    if(Settings.EndIsIncrement)then
527
                        Prt.Size = Prt.Size + Settings.EndSize                 
528
                    else
529
                        Prt.Size = Prt.Size - grow/Frames
530
                    end
531
                    Prt.Transparency = (i/Frames)
532
                elseif(FX == 'Fade')then
533
                    Prt.Transparency = (i/Frames)
534
                end
535
               
536
                if(Settings.RandomizeCFrame)then
537
                    Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
538
                end
539
                if(MoveDir and MoveSpeed)then
540
                    local Orientation = Prt.Orientation
541
                    Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
542
                    Prt.Orientation = Orientation
543
                end
544
            end
545
            Prt:destroy()
546
        else
547
            local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
548
            if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
549
            local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
550
            local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
551
            assert(start ~= nil,"You need to specify a start point!")
552
            assert(endP ~= nil,"You need to specify an end point!")
553
            for i = 0, 1, Settings.Speed or 0.01 do
554
                if(swait and typeof(swait) == 'function')then
555
                    swait()
556
                else
557
                    wait()
558
                end
559
                if(Settings.Home)then
560
                    endP = Settings.Home.CFrame
561
                end
562
                Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
563
            end
564
            if(Settings.RemoveOnGoal)then
565
                Prt:destroy()
566
            end
567
        end
568
    end))
569
    return Prt,Msh,Snd
570
end
571
 
572
function RightWing()
573
    for i = 1, 2 do
574
        local PART
575
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
576
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
577
        table.insert(RWINGS, WingWeld)
578
        PART = Wing
579
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
580
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
581
        PART = Wing
582
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
583
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
584
        local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
585
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
586
        PART = Wing
587
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
588
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
589
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
590
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
591
        local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
592
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
593
        PART = Wing
594
        table.insert(RWINGS, WingWeld)
595
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
596
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
597
        local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
598
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
599
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
600
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
601
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
602
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
603
        PART = Wing
604
        table.insert(RWINGS, WingWeld)
605
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
606
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
607
        PART = Wing
608
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
609
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
610
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
611
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
612
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
613
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
614
        PART = Wing
615
        table.insert(RWINGS, WingWeld)
616
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
617
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
618
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
619
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
620
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
621
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
622
        local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
623
        table.insert(EYES, Wing1)
624
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
625
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
626
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
627
        PART = Wing
628
        table.insert(RWINGS, WingWeld)
629
    end
630
    BODY = {}
631
    for _, c in pairs(Character:GetDescendants()) do
632
        if c:IsA("BasePart") then
633
            table.insert(BODY, {
634
                c,
635
                c.Parent,
636
                c.Material,
637
                c.Color
638
            })
639
        elseif c:IsA("JointInstance") then
640
            table.insert(BODY, {
641
                c,
642
                c.Parent,
643
                nil,
644
                nil
645
            })
646
        end
647
    end
648
end
649
function LeftWing()
650
    for i = 1, 2 do
651
        local PART
652
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
653
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
654
        table.insert(LWINGS, WingWeld)
655
        PART = Wing
656
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
657
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
658
        PART = Wing
659
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
660
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
661
        local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
662
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
663
        PART = Wing
664
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
665
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
666
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
667
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
668
        local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
669
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
670
        PART = Wing
671
        table.insert(LWINGS, WingWeld)
672
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
673
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
674
        local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
675
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
676
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
677
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
678
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
679
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
680
        PART = Wing
681
        table.insert(LWINGS, WingWeld)
682
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
683
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
684
        PART = Wing
685
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
686
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
687
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
688
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
689
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
690
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
691
        PART = Wing
692
        table.insert(LWINGS, WingWeld)
693
        local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
694
        local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
695
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
696
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
697
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
698
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
699
        local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
700
        table.insert(EYES, Wing1)
701
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
702
        local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
703
        CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
704
        PART = Wing
705
        table.insert(LWINGS, WingWeld)
706
    end
707
    BODY = {}
708
    for _, c in pairs(Character:GetDescendants()) do
709
        if c:IsA("BasePart") then
710
            table.insert(BODY, {
711
                c,
712
                c.Parent,
713
                c.Material,
714
                c.Color
715
            })
716
        elseif c:IsA("JointInstance") then
717
            table.insert(BODY, {
718
                c,
719
                c.Parent,
720
                nil,
721
                nil
722
            })
723
        end
724
    end
725
end
726
 
727
function Swait(NUMBER)
728
    if NUMBER == 0 or NUMBER == nil then
729
        ArtificialHB.Event:wait()
730
    else
731
        for i = 1, NUMBER do
732
            ArtificialHB.Event:wait()
733
        end
734
    end
735
end
736
 
737
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
738
    local NEWMESH = IT(MESH)
739
    if MESH == "SpecialMesh" then
740
        NEWMESH.MeshType = MESHTYPE
741
        if MESHID ~= "nil" and MESHID ~= "" then
742
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
743
        end
744
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
745
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
746
        end
747
    end
748
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
749
    NEWMESH.Scale = SCALE
750
    NEWMESH.Parent = PARENT
751
    return NEWMESH
752
end
753
 
754
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
755
    local NEWPART = IT("Part")
756
    NEWPART.formFactor = FORMFACTOR
757
    NEWPART.Reflectance = REFLECTANCE
758
    NEWPART.Transparency = TRANSPARENCY
759
    NEWPART.CanCollide = false
760
    NEWPART.Locked = true
761
    NEWPART.Anchored = true
762
    if ANCHOR == false then
763
        NEWPART.Anchored = false
764
    end
765
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
766
    NEWPART.Name = NAME
767
    NEWPART.Size = SIZE
768
    NEWPART.Position = Torso.Position
769
    NEWPART.Material = MATERIAL
770
    NEWPART:BreakJoints()
771
    NEWPART.Parent = PARENT
772
    return NEWPART
773
end
774
 
775
    local function weldBetween(a, b)
776
        local weldd = Instance.new("ManualWeld")
777
        weldd.Part0 = a
778
        weldd.Part1 = b
779
        weldd.C0 = CFrame.new()
780
        weldd.C1 = b.CFrame:inverse() * a.CFrame
781
        weldd.Parent = a
782
        return weldd
783
    end
784
 
785
 
786
function QuaternionFromCFrame(cf)
787
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
788
    local trace = m00 + m11 + m22
789
    if trace > 0 then
790
        local s = math.sqrt(1 + trace)
791
        local recip = 0.5 / s
792
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
793
    else
794
        local i = 0
795
        if m11 > m00 then
796
            i = 1
797
        end
798
        if m22 > (i == 0 and m00 or m11) then
799
            i = 2
800
        end
801
        if i == 0 then
802
            local s = math.sqrt(m00 - m11 - m22 + 1)
803
            local recip = 0.5 / s
804
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
805
        elseif i == 1 then
806
            local s = math.sqrt(m11 - m22 - m00 + 1)
807
            local recip = 0.5 / s
808
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
809
        elseif i == 2 then
810
            local s = math.sqrt(m22 - m00 - m11 + 1)
811
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
812
        end
813
    end
814
end
815
 
816
function QuaternionToCFrame(px, py, pz, x, y, z, w)
817
    local xs, ys, zs = x + x, y + y, z + z
818
    local wx, wy, wz = w * xs, w * ys, w * zs
819
    local xx = x * xs
820
    local xy = x * ys
821
    local xz = x * zs
822
    local yy = y * ys
823
    local yz = y * zs
824
    local zz = z * zs
825
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
826
end
827
 
828
function QuaternionSlerp(a, b, t)
829
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
830
    local startInterp, finishInterp;
831
    if cosTheta >= 0.0001 then
832
        if (1 - cosTheta) > 0.0001 then
833
            local theta = ACOS(cosTheta)
834
            local invSinTheta = 1 / SIN(theta)
835
            startInterp = SIN((1 - t) * theta) * invSinTheta
836
            finishInterp = SIN(t * theta) * invSinTheta
837
        else
838
            startInterp = 1 - t
839
            finishInterp = t
840
        end
841
    else
842
        if (1 + cosTheta) > 0.0001 then
843
            local theta = ACOS(-cosTheta)
844
            local invSinTheta = 1 / SIN(theta)
845
            startInterp = SIN((t - 1) * theta) * invSinTheta
846
            finishInterp = SIN(t * theta) * invSinTheta
847
        else
848
            startInterp = t - 1
849
            finishInterp = t
850
        end
851
    end
852
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
853
end
854
 
855
function Clerp(a, b, t)
856
    local qa = {QuaternionFromCFrame(a)}
857
    local qb = {QuaternionFromCFrame(b)}
858
    local ax, ay, az = a.x, a.y, a.z
859
    local bx, by, bz = b.x, b.y, b.z
860
    local _t = 1 - t
861
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
862
end
863
 
864
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
865
    local frame = IT("Frame")
866
    frame.BackgroundTransparency = TRANSPARENCY
867
    frame.BorderSizePixel = BORDERSIZEPIXEL
868
    frame.Position = POSITION
869
    frame.Size = SIZE
870
    frame.BackgroundColor3 = COLOR
871
    frame.BorderColor3 = BORDERCOLOR
872
    frame.Name = NAME
873
    frame.Parent = PARENT
874
    return frame
875
end
876
 
877
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
878
    local label = IT("TextLabel")
879
    label.BackgroundTransparency = 1
880
    label.Size = UD2(1, 0, 1, 0)
881
    label.Position = UD2(0, 0, 0, 0)
882
    label.TextColor3 = TEXTCOLOR
883
    label.TextStrokeTransparency = STROKETRANSPARENCY
884
    label.TextTransparency = TRANSPARENCY
885
    label.FontSize = TEXTFONTSIZE
886
    label.Font = TEXTFONT
887
    label.BorderSizePixel = BORDERSIZEPIXEL
888
    label.TextScaled = false
889
    label.Text = TEXT
890
    label.Name = NAME
891
    label.Parent = PARENT
892
    return label
893
end
894
 
895
function NoOutlines(PART)
896
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
897
end
898
 
899
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
900
    local NEWWELD = IT(TYPE)
901
    NEWWELD.Part0 = PART0
902
    NEWWELD.Part1 = PART1
903
    NEWWELD.C0 = C0
904
    NEWWELD.C1 = C1
905
    NEWWELD.Parent = PARENT
906
    return NEWWELD
907
end
908
 
909
local S = IT("Sound")
910
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
911
    local NEWSOUND = nil
912
    coroutine.resume(coroutine.create(function()
913
        NEWSOUND = S:Clone()
914
        NEWSOUND.Parent = PARENT
915
        NEWSOUND.Volume = VOLUME
916
        NEWSOUND.Pitch = PITCH
917
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
918
        NEWSOUND:play()
919
        if DOESLOOP == true then
920
            NEWSOUND.Looped = true
921
        else
922
            repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
923
            NEWSOUND:remove()
924
        end
925
    end))
926
    return NEWSOUND
927
end
928
 
929
function CFrameFromTopBack(at, top, back)
930
    local right = top:Cross(back)
931
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
932
end
933
 
934
--Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
935
function Lightning(Table)
936
    local Color = Table.Color or C3(1,1,1)
937
    local StartPos = Table.Start or Torso.Position
938
    local EndPos = Table.End or Mouse.Hit.p
939
    local SegmentLength = Table.SegmentL or 2
940
    local Thickness = Table.Thickness or 0.1
941
    local Dissapear = Table.DoesFade or false
942
    local Parent = Table.Ignore or Character
943
    local MaxDist = Table.MaxDist or 400
944
    local Branches = Table.Branches or false
945
    local Thicken = Table.Thicken or false
946
    local FadeTime = Table.FadeTime or 15
947
    local FadeIn = Table.FadeIn or false
948
    local Material = Table.Material or "Neon"
949
    local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
950
    local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
951
    local LIGHTNINGMODEL = IT("Model",Effects)
952
    LIGHTNINGMODEL.Name = "Lightning"
953
    local LastBolt = nil
954
    for E = 1, DISTANCE do
955
        local ExtraSize = 0
956
        if Thicken == true then
957
            ExtraSize = (DISTANCE-E)/15
958
        end
959
        local TRANSPARENCY = 0
960
        if FadeIn == true then
961
            TRANSPARENCY = 1-(E/(DISTANCE/1.5))
962
            if TRANSPARENCY < 0 then
963
                TRANSPARENCY = 0
964
            end
965
        end
966
        local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
967
        PART.Color = Color
968
        MakeForm(PART,"Cyl")
969
        if LastBolt == nil then
970
            PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
971
        else
972
            PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
973
        end
974
        LastBolt = PART
975
        if Branches == true and E < (DISTANCE-5) then
976
            local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
977
            if CHOICE == 1 then
978
                local LASTBRANCH = nil
979
                for i = 1, MRANDOM(2,5) do
980
                    local ExtraSize2 = 0
981
                    if Thicken == true then
982
                        ExtraSize = ((DISTANCE-E)/25)/i
983
                    end
984
                    local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
985
                    PART.Color = Color
986
                    MakeForm(PART,"Cyl")
987
                    if LASTBRANCH == nil then
988
                        PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
989
                    else
990
                        PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
991
                    end
992
                    LASTBRANCH = PART
993
                end
994
            end
995
        end
996
    end
997
    if Dissapear == true then
998
        coroutine.resume(coroutine.create(function()
999
            for i = 1, FadeTime do
1000
                Swait()
1001
                for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
1002
                    if c.ClassName == "Part" then
1003
                        c.Transparency = c.Transparency + (i/FadeTime)/10
1004
                    end
1005
                end
1006
            end
1007
            LIGHTNINGMODEL:remove()
1008
        end))
1009
    elseif Dissapear == false then
1010
        Debris:AddItem(LIGHTNINGMODEL,0.1)
1011
    end
1012
    return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
1013
end
1014
 
1015
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1016
local cR=255
1017
local cG=0
1018
local cB=0
1019
local flg5=1 local omgidk=1
1020
local add=15
1021
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
1022
    if omgidk>10000 then omgidk=0 end
1023
    omgidk=omgidk+1
1024
    if cR>=255 then flg5=1 end
1025
    if cG>=255 then flg5=2 end
1026
    if cB>=255 then flg5=3 end
1027
    if flg5==1 then cR=cR-add cG=cG+add end
1028
    if flg5==2 then cG=cG-add cB=cB+add end
1029
    if flg5==3 then cB=cB-add cR=cR+add end
1030
    color=Color3.fromRGB(cR,cG,cB)
1031
function WACKYEFFECT(Table)
1032
    local TYPE = (Table.EffectType or "Sphere")
1033
    local SIZE = (Table.Size or VT(6,6,6))
1034
    local ENDSIZE = (Table.Size2 or VT(7,7,7))
1035
    local TRANSPARENCY = (Table.Transparency or 0)
1036
    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1037
    local CFRAME = (Table.CFrame or Torso.CFrame)
1038
    local MOVEDIRECTION = (Table.MoveToPos or nil)
1039
    local ROTATION1 = (Table.RotationX or 0)
1040
    local ROTATION2 = (Table.RotationY or 0)
1041
    local ROTATION3 = (Table.RotationZ or 0)
1042
    local MATERIAL = "Neon"
1043
    local COLOR = color
1044
    local TIME = (Table.Time or 45)
1045
    local SOUNDID = (Table.SoundID or nil)
1046
    local SOUNDPITCH = (Table.SoundPitch or nil)
1047
    local SOUNDVOLUME = (Table.SoundVolume or nil)
1048
    coroutine.resume(coroutine.create(function()
1049
        local PLAYSSOUND = false
1050
        local SOUND = nil
1051
        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1052
        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1053
            PLAYSSOUND = true
1054
            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1055
        end
1056
        EFFECT.Color = color
1057
        local MSH = nil
1058
        if TYPE == "Sphere" then
1059
            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1060
        elseif TYPE == "Block" then
1061
            MSH = IT("BlockMesh",EFFECT)
1062
            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
1063
        elseif TYPE == "Wave" then
1064
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1065
        elseif TYPE == "Ring" then
1066
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1067
        elseif TYPE == "Slash" then
1068
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1069
        elseif TYPE == "Round Slash" then
1070
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1071
        elseif TYPE == "Swirl" then
1072
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1073
        elseif TYPE == "Skull" then
1074
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1075
        elseif TYPE == "Crystal" then
1076
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1077
        end
1078
        if MSH ~= nil then
1079
            local MOVESPEED = nil
1080
            if MOVEDIRECTION ~= nil then
1081
                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1082
            end
1083
            local GROWTH = SIZE - ENDSIZE
1084
            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1085
            if TYPE == "Block" then
1086
                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1087
            else
1088
                EFFECT.CFrame = CFRAME
1089
            end
1090
            for LOOP = 1, TIME+1 do
1091
                Swait()
1092
                MSH.Scale = MSH.Scale - GROWTH/TIME
1093
                if TYPE == "Wave" then
1094
                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1095
                end
1096
                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1097
                if TYPE == "Block" then
1098
                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1099
                else
1100
                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1101
                end
1102
                if MOVEDIRECTION ~= nil then
1103
                    local ORI = EFFECT.Orientation
1104
                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1105
                    EFFECT.Orientation = ORI
1106
                end
1107
            end
1108
            if PLAYSSOUND == false then
1109
                EFFECT:remove()
1110
            else
1111
                SOUND.Stopped:Connect(function()
1112
                    EFFECT:remove()
1113
                end)
1114
            end
1115
        else
1116
            if PLAYSSOUND == false then
1117
                EFFECT:remove()
1118
            else
1119
                repeat Swait() until SOUND.Playing == false
1120
                EFFECT:remove()
1121
            end
1122
        end
1123
    end))
1124
end
1125
end)
1126
function MakeForm(PART,TYPE)
1127
    if TYPE == "Cyl" then
1128
        local MSH = IT("CylinderMesh",PART)
1129
    elseif TYPE == "Ball" then
1130
        local MSH = IT("SpecialMesh",PART)
1131
        MSH.MeshType = "Sphere"
1132
    elseif TYPE == "Wedge" then
1133
        local MSH = IT("SpecialMesh",PART)
1134
        MSH.MeshType = "Wedge"
1135
    end
1136
end
1137
function SpawnTrail(FROM,TO,BIG)
1138
local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
1139
    MakeForm(TRAIL,"Cyl")
1140
local cR=255
1141
local cG=0
1142
local cB=0
1143
local flg5=1 local omgidk=1
1144
local add=15
1145
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
1146
    if omgidk>10000 then omgidk=0 end
1147
    omgidk=omgidk+1
1148
    if cR>=255 then flg5=1 end
1149
    if cG>=255 then flg5=2 end
1150
    if cB>=255 then flg5=3 end
1151
    if flg5==1 then cR=cR-add cG=cG+add end
1152
    if flg5==2 then cG=cG-add cB=cB+add end
1153
    if flg5==3 then cB=cB-add cR=cR+add end
1154
    color=Color3.fromRGB(cR,cG,cB)
1155
    TRAIL.Color = color
1156
end)
1157
    local DIST = (FROM - TO).Magnitude
1158
    if BIG == true then
1159
        TRAIL.Size = VT(5,DIST,5)
1160
    else
1161
        TRAIL.Size = VT(5,DIST,5)
1162
    end
1163
    TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1164
    coroutine.resume(coroutine.create(function()
1165
        for i = 1, 55 do
1166
            Swait()
1167
            TRAIL.Transparency = TRAIL.Transparency + 0.01
1168
        end
1169
        TRAIL:remove()
1170
    end))
1171
end
1172
 
1173
Debris = game:GetService("Debris")
1174
 
1175
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1176
    local DIRECTION = CF(StartPos,EndPos).lookVector
1177
    return Raycast(StartPos, DIRECTION, Distance, Ignore)
1178
end
1179
 
1180
function turnto(position)
1181
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
1182
end
1183
 
1184
--//=================================\\
1185
--||         WEAPON CREATION
1186
--\\=================================//
1187
local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
1188
 
1189
for i = 1, 35 do
1190
    local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
1191
    FACE.Color = C3(0,0,0)
1192
    Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1193
    CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
1194
end
1195
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
1196
MakeForm(Eye,"Ball")
1197
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
1198
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
1199
MakeForm(Eye,"Ball")
1200
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
1201
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
1202
MakeForm(Eye,"Ball")
1203
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
1204
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
1205
MakeForm(Eye,"Ball")
1206
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
1207
 
1208
local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
1209
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1210
 
1211
local Particle = IT("ParticleEmitter",nil)
1212
Particle.Enabled = false
1213
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
1214
Particle.LightEmission = 0.5
1215
Particle.Rate = 150
1216
Particle.ZOffset = 0.2
1217
Particle.Rotation = NumberRange.new(-180, 180)
1218
Particle.RotSpeed = NumberRange.new(-180, 180)
1219
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
1220
Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
1221
 
1222
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
1223
function ParticleEmitter(Table)
1224
    local PRTCL = Particle:Clone()
1225
    local Speed = Table.Speed or 5
1226
    local Drag = Table.Drag or 0
1227
    local Size1 = Table.Size1 or 1
1228
    local Size2 = Table.Size2 or 5
1229
    local Lifetime1 = Table.Lifetime1 or 1
1230
    local Lifetime2 = Table.Lifetime2 or 1.5
1231
    local Parent = Table.Parent or Torso
1232
    local Emit = Table.Emit or 100
1233
    local Offset = Table.Offset or 360
1234
    local Acel = Table.Acel or VT(0,0,0)
1235
    local Enabled = Table.Enabled or false
1236
    PRTCL.Parent = Parent
1237
    PRTCL.Size = NumberSequence.new(Size1,Size2)
1238
    PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
1239
    PRTCL.Speed = NumberRange.new(Speed)
1240
    PRTCL.VelocitySpread = Offset
1241
    PRTCL.Drag = Drag
1242
    PRTCL.Acceleration = Acel
1243
    if Enabled == false then
1244
        PRTCL:Emit(Emit)
1245
        Debris:AddItem(PRTCL,Lifetime2)
1246
    else
1247
        PRTCL.Enabled = true
1248
    end
1249
    return PRTCL
1250
end
1251
 
1252
local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
1253
local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
1254
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
1255
MakeForm(Part,"Wedge")
1256
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
1257
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
1258
MakeForm(Part,"Wedge")
1259
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
1260
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
1261
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1262
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
1263
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1264
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
1265
MakeForm(Part,"Cyl")
1266
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1267
for i = 1, 8 do
1268
    local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
1269
    CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
1270
end
1271
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
1272
MakeForm(Part,"Cyl")
1273
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1274
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
1275
MakeForm(Part,"Ball")
1276
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1277
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
1278
MakeForm(Part,"Wedge")
1279
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
1280
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
1281
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
1282
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
1283
MakeForm(Part,"Cyl")
1284
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1285
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
1286
MakeForm(Part,"Cyl")
1287
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1288
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
1289
MakeForm(Part,"Cyl")
1290
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1291
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
1292
MakeForm(Part,"Wedge")
1293
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
1294
local LASTPART = Handle
1295
for i = 1, 10 do
1296
    if LASTPART == Handle then
1297
        local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
1298
        LASTPART = Part
1299
        CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1300
    else
1301
        local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
1302
        CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
1303
        LASTPART = Part
1304
    end
1305
end
1306
 
1307
local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
1308
MakeForm(Barrel,"Cyl")
1309
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1310
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
1311
MakeForm(Part,"Cyl")
1312
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
1313
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
1314
MakeForm(Part,"Wedge")
1315
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
1316
local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
1317
MakeForm(Hole,"Cyl")
1318
CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
1319
local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
1320
local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
1321
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
1322
local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
1323
local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
1324
CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
1325
coroutine.resume(coroutine.create(function()
1326
    while wait() do
1327
        GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
1328
        GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
1329
    end
1330
end))
1331
 
1332
ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
1333
--ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
1334
 
1335
local cR=255
1336
local cG=0
1337
local cB=0
1338
local flg5=1 local omgidk=1
1339
local add=15
1340
game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
1341
    if omgidk>10000 then omgidk=0 end
1342
    omgidk=omgidk+1
1343
    if cR>=255 then flg5=1 end
1344
    if cG>=255 then flg5=2 end
1345
    if cB>=255 then flg5=3 end
1346
    if flg5==1 then cR=cR-add cG=cG+add end
1347
    if flg5==2 then cG=cG-add cB=cB+add end
1348
    if flg5==3 then cB=cB-add cR=cR+add end
1349
    color=Color3.fromRGB(cR,cG,cB)
1350
for _, c in pairs(Weapon:GetDescendants()) do
1351
    if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
1352
        c.Material = "Glass"
1353
        c.Color = C3(0,0,0)
1354
    elseif c.ClassName == "Part" and c.Name == "Eye" then
1355
        c.Color = color
1356
        c.Material = "Neon"
1357
    end
1358
end
1359
end)
1360
Weapon.Parent = Character
1361
for _, c in pairs(Weapon:GetChildren()) do
1362
    if c.ClassName == "Part" then
1363
        c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1364
    end
1365
end
1366
 
1367
function swait(num)
1368
    if num == 0 or num == nil then
1369
        ArtificialHB.Event:wait()
1370
    else
1371
        for i = 0, num do
1372
            ArtificialHB.Event:wait()
1373
        end
1374
    end
1375
end
1376
 
1377
function chatfunc(text)
1378
    local chat = coroutine.wrap(function()
1379
    if Character:FindFirstChild("TalkingBillBoard")~= nil then
1380
        Character:FindFirstChild("TalkingBillBoard"):destroy()
1381
    end
1382
    local Bill = Instance.new("BillboardGui",Character)
1383
    Bill.Size = UDim2.new(0,100,0,40)
1384
    Bill.StudsOffset = Vector3.new(0,3,0)
1385
    Bill.Adornee = Character.Head
1386
    Bill.Name = "TalkingBillBoard"
1387
    local Hehe = Instance.new("TextLabel",Bill)
1388
    Hehe.BackgroundTransparency = 1
1389
    Hehe.BorderSizePixel = 0
1390
    Hehe.Text = ""
1391
    Hehe.Font = "Bodoni"
1392
    Hehe.TextSize = 40
1393
    Hehe.TextStrokeTransparency = 0
1394
    Hehe.Size = UDim2.new(1,0,0.5,0)
1395
    coroutine.resume(coroutine.create(function()
1396
        while Hehe ~= nil do
1397
            swait()
1398
            Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
1399
            Hehe.Rotation = math.random(-5,5)
1400
            Hehe.TextColor3 = Color3.new(0,255,0)
1401
            Hehe.TextStrokeColor3 = Color3.new(0,0,0)
1402
        end
1403
    end))
1404
    for i = 1,string.len(text),1 do
1405
        swait()
1406
        Hehe.Text = string.sub(text,1,i)
1407
    end
1408
    swait(90)--Re[math.random(1, 93)]
1409
    for i = 0, 1, .025 do
1410
        swait()
1411
        Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1412
        Hehe.TextStrokeTransparency = i
1413
        Hehe.TextTransparency = i
1414
    end
1415
    Bill:Destroy()
1416
    end)
1417
chat()
1418
end
1419
 
1420
function onChatted(msg)
1421
    chatfunc(msg)
1422
end
1423
 
1424
Player.Chatted:connect(onChatted)
1425
 
1426
local BODY = {}
1427
for _, c in pairs(Character:GetDescendants()) do
1428
    if c:IsA("BasePart") and c.Name ~= "Handle" then
1429
        if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1430
            c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1431
        end
1432
        table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
1433
    elseif c:IsA("JointInstance") then
1434
        table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
1435
    end
1436
end
1437
 
1438
function refit()
1439
    Character.Parent = workspace
1440
    for e = 1, #BODY do
1441
        if BODY[e] ~= nil then
1442
            local STUFF = BODY[e]
1443
            local PART = STUFF[1]
1444
            local PARENT = STUFF[2]
1445
            local MATERIAL = STUFF[3]
1446
            local COLOR = STUFF[4]
1447
            local TRANSPARENCY = STUFF[5]
1448
            --local SIZE = STUFF[6]
1449
            local NAME = STUFF[7]
1450
            if PART.ClassName == "Part" and PART ~= RootPart then
1451
                PART.Material = MATERIAL
1452
                PART.Transparency = TRANSPARENCY
1453
                PART.Name = NAME
1454
            end
1455
            if PART.Parent ~= PARENT then
1456
                Humanoid:remove()
1457
                PART.Parent = PARENT
1458
                Humanoid = IT("Humanoid",Character)
1459
            end
1460
        end
1461
    end
1462
end
1463
 
1464
local SKILLTEXTCOLOR = C3(0,255,0)
1465
local SKILLFONT = "Code"
1466
local SKILLTEXTSIZE = 7
1467
 
1468
Humanoid.Died:connect(function()
1469
               refit()
1470
end)
1471
 
1472
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
1473
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
1474
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
1475
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
1476
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
1477
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
1478
local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
1479
local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
1480
local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
1481
local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
1482
local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
1483
local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
1484
 
1485
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
1486
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
1487
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
1488
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
1489
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
1490
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
1491
local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
1492
local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
1493
local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
1494
local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
1495
local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
1496
local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
1497
 
1498
function printbye(Name)
1499
    local MESSAGES = {"You cannot struggle, ","Tu existencia es un insulto, ","DESAPARECE, ","Tu existencia no es deseada, ","Usted no está permitido aquí, ","No debes decidir tu destino, ","Se a ido, ","Ya estás muerto, ","Tu vida es una anomalía, ","No te atrevas a regresar, ","¿Por qué te estás resistiendo?, ","No puedes existir aquí, ","¿Por qué estás luchando?, ","Tu destino ya estaba decidido, ","Adiós, ","No puedes ignorar mi comando, ","No puedes resistir mi comando, ","Ya has muerto, "}
1500
    chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
1501
end
1502
 
1503
workspace.ChildAdded:connect(function(instance)
1504
    for BANISH = 1, #TOBANISH do
1505
        if TOBANISH[BANISH] ~= nil then
1506
            if instance.Name == TOBANISH[BANISH] then
1507
                coroutine.resume(coroutine.create(function()
1508
                    printbye(instance.Name)
1509
                    instance:ClearAllChildren()
1510
                    Debris:AddItem(instance,0.0005)
1511
                end))
1512
            end
1513
        end
1514
    end
1515
end)
1516
 
1517
--//=================================\\
1518
--||            DAMAGING
1519
--\\=================================//
1520
 
1521
function Banish(Foe)
1522
    if Foe then
1523
        coroutine.resume(coroutine.create(function()
1524
            --if game.Players:FindFirstChild(Foe.Name) then
1525
                table.insert(TOBANISH,Foe.Name)
1526
                printbye(Foe.Name)
1527
            --end
1528
            Foe.Archivable = true
1529
            local CLONE = Foe:Clone()
1530
            Foe:Destroy()
1531
            CLONE.Parent = Effects
1532
            CLONE:BreakJoints()
1533
            local MATERIALS = {"Glass","Neon"}
1534
            for _, c in pairs(CLONE:GetDescendants()) do
1535
                if c:IsA("BasePart") then
1536
                    if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
1537
                        CreateSound(340722848, c, 10, 1, false)
1538
                    end
1539
                    c.Anchored = true
1540
                    c.Transparency = c.Transparency + 0.2
1541
                    c.Material = MATERIALS[MRANDOM(1,2)]
1542
                    c.Color = C3(0,255,0)
1543
                    if c.ClassName == "MeshPart" then
1544
                        c.TextureID = ""
1545
                    end
1546
                    if c:FindFirstChildOfClass("SpecialMesh") then
1547
                        c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
1548
                    end
1549
                    if c:FindFirstChildOfClass("Decal") then
1550
                        c:FindFirstChildOfClass("Decal"):remove()
1551
                    end
1552
                    c.Name = "Banished"
1553
                    c.CanCollide = false
1554
                else
1555
                    c:remove()
1556
                end
1557
            end
1558
            local A = false
1559
            for i = 1, 35 do
1560
                if A == false then
1561
                    A = true
1562
                elseif A == true then
1563
                    A = false
1564
                end
1565
                for _, c in pairs(CLONE:GetDescendants()) do
1566
                    if c:IsA("BasePart") then
1567
                        c.Anchored = true
1568
                        c.Material = MATERIALS[MRANDOM(1,2)]
1569
                        c.Transparency = c.Transparency + 0.8/35
1570
                        if A == false then
1571
                            c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
1572
                        elseif A == true then
1573
                            c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
1574
                        end
1575
                    end
1576
                end
1577
                Swait()
1578
            end
1579
            CLONE:remove()
1580
        end))
1581
    end
1582
end
1583
 
1584
function ApplyAoE(POSITION,RANGE,ISBANISH)
1585
    local CHILDREN = workspace:GetDescendants()
1586
    for index, CHILD in pairs(CHILDREN) do
1587
        if CHILD.ClassName == "Model" and CHILD ~= Character then
1588
            local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1589
            if HUM then
1590
                local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1591
                if TORSO then
1592
                    if (TORSO.Position - POSITION).Magnitude <= RANGE then
1593
                        if ISBANISH == true then
1594
                            Banish(CHILD)
1595
                        else
1596
                            if ISBANISH == "Gravity" then
1597
                                HUM.PlatformStand = true
1598
                                if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
1599
                                    local grav = Instance.new("BodyPosition",TORSO)
1600
                                    grav.D = 15
1601
                                    grav.P = 20000
1602
                                    grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1603
                                    grav.position = TORSO.Position
1604
                                    grav.Name = "V3BanishForce"..Player.Name
1605
                                else
1606
                                    TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
1607
                                    TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
1608
                                end
1609
                            else
1610
                                HUM.PlatformStand = false
1611
                            end
1612
                        end
1613
                    elseif ISBANISH == "Gravity" then
1614
                        if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
1615
                            TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
1616
                            HUM.PlatformStand = false
1617
                        end
1618
                    end
1619
                end
1620
            end
1621
        end
1622
    end
1623
end
1624
 
1625
UnBanishTaunts = {"Usted Es Liberado.", "Si haces lo mismo dos veces, no recibirás misericordia.", "Tus acciones han sido perdonadas.", "Te liberaré.", "Te dejaré ir.", "No hagas eso de nuevo.", "Como persona, tengo la emoción de perdonar.", "Es justo mostrarle misericordia."}
1626
 
1627
--//=================================\\
1628
--||    ATTACK FUNCTIONS AND STUFF
1629
--\\=================================//
1630
local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
1631
 
1632
local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
1633
MakeForm(RightHole,"Cyl")
1634
local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
1635
MakeForm(LeftHole,"Cyl")
1636
 
1637
function getbloody(victim,amount)
1638
    local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
1639
    PART.CFrame = victim.CFrame
1640
    local HITPLAYERSOUNDS = {"356551938","264486467"}
1641
    Debris:AddItem(PART,5)
1642
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1643
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1644
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
1645
    local prtcl = asd:Clone()
1646
    prtcl.Parent = PART
1647
    prtcl:Emit(amount*10)
1648
end
1649
 
1650
GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
1651
 
1652
function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
1653
    if DoesCourontine == false then
1654
        local Direction = CF(Part.Position, ToLocation)
1655
        local Distance = (Part.Position - ToLocation).magnitude
1656
        for i = 1, AmountOfTime do
1657
            Swait()
1658
            Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
1659
            Direction = Part.CFrame
1660
        end
1661
        Part:remove()
1662
    elseif DoesCourontine == true then
1663
        coroutine.resume(coroutine.create(function()
1664
            local Direction = CF(Part.Position, ToLocation)
1665
            local Distance = (Part.Position - ToLocation).magnitude
1666
            for i = 1, AmountOfTime do
1667
                Swait()
1668
                Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
1669
                Direction = Part.CFrame
1670
            end
1671
            Part:remove()
1672
        end))
1673
    end
1674
end
1675
 
1676
function Absoluteum()
1677
    local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
1678
    if HITFLOOR ~= nil then
1679
        do
1680
            local HITBODIES = {}
1681
            ATTACK = true
1682
            Rooted = true
1683
            local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
1684
            MakeForm(ABSOLUTE, "Ball")
1685
            CreateSound("416200578", RootPart, 10, 1)
1686
            for i = 0, 8, 0.1 / Animation_Speed do
1687
                Swait()
1688
                ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
1689
                ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
1690
                ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
1691
                local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
1692
                MakeForm(CHARGE, "Ball")
1693
                CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
1694
                FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
1695
                RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1696
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1697
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1698
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1699
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1700
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1701
            end
1702
            CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
1703
            CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
1704
            for i = 1, 45 do
1705
                Swait()
1706
                RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1707
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1708
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1709
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1710
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1711
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1712
            end
1713
            coroutine.resume(coroutine.create(function()
1714
                local IMPACT = false
1715
                local BULLET = ABSOLUTE
1716
                MakeForm(BULLET, "Ball")
1717
                BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
1718
                for i = 1, 500 do
1719
                    Swait()
1720
                    BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
1721
                    local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
1722
                    MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
1723
                    if HIT ~= nil then
1724
                        IMPACT = true
1725
                        break
1726
                    end
1727
                end
1728
                if IMPACT == false then
1729
                    for i = 1, 40 do
1730
                        Swait()
1731
                        BULLET.Size = BULLET.Size * 0.9
1732
                    end
1733
                    BULLET:remove()
1734
                else
1735
                    CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
1736
                    for i = 1, 175 do
1737
                        Swait()
1738
                        BULLET.Size = BULLET.Size * 0.99
1739
                        Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
1740
                    end
1741
                    CreateSound("438666001", BULLET, 10, 3)
1742
                    Swait(35)
1743
                    BULLET.Transparency = 1
1744
                    for i = 1, 20 do
1745
                        for e = 1, 5 do
1746
                            MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
1747
                            Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
1748
                        end
1749
                        AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
1750
                        CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
1751
                        CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
1752
                        MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
1753
                        Swait(5)
1754
                        for e = 1, #HITBODIES do
1755
                            if HITBODIES[e] ~= nil then
1756
                                local BOD = HITBODIES[e]
1757
                                local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
1758
                                if TORS then
1759
                                    BOD:BreakJoints()
1760
                                    for _, c in pairs(BOD:GetChildren()) do
1761
                                        if c.ClassName == "Part" or c.ClassName == "MeshPart" then
1762
                                            local bv = Instance.new("BodyVelocity")
1763
                                            bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1764
                                            bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
1765
                                            bv.Parent = c
1766
                                            Debris:AddItem(bv, 0.2)
1767
                                        end
1768
                                    end
1769
                                end
1770
                            end
1771
                        end
1772
                        CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
1773
                    end
1774
                    MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
1775
                    Debris:AddItem(BULLET, 10)
1776
                end
1777
            end))
1778
            ATTACK = false
1779
            Rooted = false
1780
        end
1781
    end
1782
end
1783
 
1784
function Nuke()
1785
    ATTACK = true
1786
    Rooted = true
1787
    local CHARGE = false
1788
    local BLASTS = {468991944, 468991990}
1789
    coroutine.resume(coroutine.create(function()
1790
        repeat
1791
            Swait()
1792
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
1793
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
1794
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
1795
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
1796
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
1797
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
1798
        until CHARGE == true
1799
        for i = 0, 0.4, 0.1 / Animation_Speed do
1800
            Swait()
1801
            WACKYEFFECT({
1802
                Time = 15,
1803
                EffectType = "Sphere",
1804
                Size = VT(60, 60, 60),
1805
                Size2 = VT(0, 0, 0),
1806
                Transparency = 1,
1807
                Transparency2 = 0.7,
1808
                CFrame = CF(RootPart.Position),
1809
                MoveToPos = nil,
1810
                RotationX = 0,
1811
                RotationY = 0,
1812
                RotationZ = 0,
1813
                Material = "Neon",
1814
                Color = C3(1, 1, 1),
1815
                SoundID = nil,
1816
                SoundPitch = nil,
1817
                SoundVolume = nil
1818
            })
1819
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
1820
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1821
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1822
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1823
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1824
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1825
        end
1826
        coroutine.resume(coroutine.create(function()
1827
            local POS = RootPart.Position
1828
            wait(0.2)
1829
            for i = 1, 5 do
1830
                WACKYEFFECT({
1831
                    Time = 65,
1832
                    EffectType = "Sphere",
1833
                    Size = VT(2, 2, 2),
1834
                    Size2 = VT(0, 0, 500),
1835
                    Transparency = 1,
1836
                    Transparency2 = 0,
1837
                    CFrame = CF(POS),
1838
                    MoveToPos = nil,
1839
                    RotationX = MRANDOM(-2, 2),
1840
                    RotationY = MRANDOM(-12, 12),
1841
                    RotationZ = MRANDOM(-2, 2),
1842
                    Material = "Neon",
1843
                    Color = C3(1, 1, 1),
1844
                    SoundID = nil,
1845
                    SoundPitch = nil,
1846
                    SoundVolume = nil
1847
                })
1848
            end
1849
            wait(1)
1850
            SHAKECAM(POS, 9999999999, 25, 25)
1851
            ApplyAoE(POS, 450)
1852
            WACKYEFFECT({
1853
                Time = 85,
1854
                EffectType = "Sphere",
1855
                Size = VT(120, 120, 120),
1856
                Size2 = VT(350, 350, 350),
1857
                Transparency = 0,
1858
                Transparency2 = 1,
1859
                CFrame = CF(POS),
1860
                MoveToPos = nil,
1861
                RotationX = 0,
1862
                RotationY = 0,
1863
                RotationZ = 0,
1864
                Material = "Neon",
1865
                Color = C3(1, 1, 1),
1866
                SoundID = nil,
1867
                SoundPitch = 1,
1868
                SoundVolume = 10
1869
            })
1870
            for i = 1, 20 do
1871
                WACKYEFFECT({
1872
                    Time = 85,
1873
                    EffectType = "Sphere",
1874
                    Size = VT(120, 120, 120),
1875
                    Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
1876
                    Transparency = 0.8,
1877
                    Transparency2 = 1,
1878
                    CFrame = CF(POS),
1879
                    MoveToPos = nil,
1880
                    RotationX = 0,
1881
                    RotationY = 0,
1882
                    RotationZ = 0,
1883
                    Material = "Neon",
1884
                    Color = C3(1, 1, 1),
1885
                    SoundID = nil,
1886
                    SoundPitch = 1,
1887
                    SoundVolume = 10
1888
                })
1889
                WACKYEFFECT({
1890
                    Time = 100,
1891
                    EffectType = "Wave",
1892
                    Size = VT(25, 2, 25),
1893
                    Size2 = VT(400, 0, 400) * 1.2,
1894
                    Transparency = 0,
1895
                    Transparency2 = 1,
1896
                    CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
1897
                    MoveToPos = nil,
1898
                    RotationX = 0,
1899
                    RotationY = 0,
1900
                    RotationZ = 0,
1901
                    Material = "Neon",
1902
                    Color = C3(1, 1, 1),
1903
                    SoundID = nil,
1904
                    SoundPitch = nil,
1905
                    SoundVolume = nil
1906
                })
1907
            end
1908
            local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
1909
            for i = 1, 5 do
1910
                CreateSound(438666077, Effects, 15, 1 - i / 15, false)
1911
                WACKYEFFECT({
1912
                    Time = 120,
1913
                    EffectType = "Wave",
1914
                    Size = VT(150, 2, 150),
1915
                    Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
1916
                    Transparency = 0,
1917
                    Transparency2 = 1,
1918
                    CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
1919
                    MoveToPos = nil,
1920
                    RotationX = 0,
1921
                    RotationY = 0,
1922
                    RotationZ = 0,
1923
                    Material = "Neon",
1924
                    Color = C3(1, 1, 1),
1925
                    SoundID = nil,
1926
                    SoundPitch = nil,
1927
                    SoundVolume = nil
1928
                })
1929
            end
1930
        end))
1931
        for i = 0, 1, 0.1 / Animation_Speed do
1932
            Swait()
1933
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
1934
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1935
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1936
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1937
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1938
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1939
        end
1940
        ATTACK = false
1941
        Rooted = false
1942
    end))
1943
    for i = 1, 30 do
1944
        wait(0.01)
1945
        local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
1946
        local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
1947
        if HITFLOOR then
1948
            ApplyAoE(HITPOS, 65, true)
1949
            local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
1950
            WACKYEFFECT({
1951
                Time = 25,
1952
                EffectType = "Sphere",
1953
                Size = VT(22, 22, 22),
1954
                Size2 = VT(85, 85, 85),
1955
                Transparency = 0,
1956
                Transparency2 = 1,
1957
                CFrame = CF(HITPOS),
1958
                MoveToPos = nil,
1959
                RotationX = 0,
1960
                RotationY = 0,
1961
                RotationZ = 0,
1962
                Material = "Neon",
1963
                Color = C3(1, 1, 1),
1964
                SoundID = BLASTS[MRANDOM(1, #BLASTS)],
1965
                SoundPitch = MRANDOM(9, 12) / 10,
1966
                SoundVolume = 10
1967
            })
1968
            for e = 1, 3 do
1969
                WACKYEFFECT({
1970
                    EffectType = "Wave",
1971
                    Size = VT(25, 0, 25),
1972
                    Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
1973
                    Transparency = 0,
1974
                    Transparency2 = 1,
1975
                    CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
1976
                    MoveToPos = nil,
1977
                    RotationX = 0,
1978
                    RotationY = 3,
1979
                    RotationZ = 0,
1980
                    Material = "Neon",
1981
                    Color = C3(1, 1, 1),
1982
                    SoundID = nil,
1983
                    SoundPitch = nil,
1984
                    SoundVolume = nil
1985
                })
1986
                WACKYEFFECT({
1987
                    Time = 35,
1988
                    EffectType = "Sphere",
1989
                    Size = VT(22, 45, 22),
1990
                    Size2 = VT(25, 45 + e * 75, 25),
1991
                    Transparency = 0,
1992
                    Transparency2 = 1,
1993
                    CFrame = CF(HITPOS) * TURN,
1994
                    MoveToPos = nil,
1995
                    RotationX = 0,
1996
                    RotationY = 0,
1997
                    RotationZ = 0,
1998
                    Material = "Neon",
1999
                    Color = C3(1, 1, 1),
2000
                    SoundID = nil,
2001
                    SoundPitch = MRANDOM(9, 12) / 10,
2002
                    SoundVolume = 10
2003
                })
2004
            end
2005
        end
2006
    end
2007
    CHARGE = true
2008
end
2009
 
2010
function SpectralBanishing()
2011
    ATTACK = true
2012
    Rooted = false
2013
    chatfunc("If you desire to be a ghost...", 20)
2014
    for i = 0, 5, 0.1 / Animation_Speed do
2015
        Swait()
2016
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
2017
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
2018
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2019
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2020
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2021
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2022
    end
2023
    chatfunc("Then move on to the afterlife!", 6)
2024
    CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
2025
    MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
2026
    MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
2027
    local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
2028
    local distance = (GunPoint.Position - Way).magnitude
2029
    for i = 1, 5 do
2030
        local laser = Instance.new("Part", Effects)
2031
        laser.Transparency = 0
2032
        laser.CanCollide = false
2033
        laser.Anchored = true
2034
        laser.Color = C3(1, 0, 0)
2035
        laser.Material = "Neon"
2036
        laser.formFactor = Enum.FormFactor.Custom
2037
        laser.Size = Vector3.new(0.15, 0.15, distance)
2038
        laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
2039
        table.insert(Effects2, {
2040
            laser,
2041
            "Disappear",
2042
            0.1,
2043
            1,
2044
            1,
2045
            1,
2046
            2
2047
        })
2048
    end
2049
    coroutine.resume(coroutine.create(function()
2050
        Swait(15)
2051
        local FILTER = IT("ColorCorrectionEffect", game.Lighting)
2052
        for i = 1, 25 do
2053
            Swait()
2054
            FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
2055
        end
2056
        local GAME = game.Players:GetChildren()
2057
        for PLAYER = 1, #GAME do
2058
            do
2059
                local PLAY = GAME[PLAYER]
2060
                if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
2061
                    PLAY.Character.Parent = nil
2062
                    coroutine.resume(coroutine.create(function()
2063
                        if PLAY.Character:FindFirstChild("HumanoidRootPart") then
2064
                            PLAY.Character.Parent = workspace
2065
                            local Value = IT("BoolValue", Delete)
2066
                            Value.Name = PLAY.Name
2067
                        end
2068
                    end))
2069
                end
2070
            end
2071
        end
2072
        for i = 1, 25 do
2073
            Swait()
2074
            FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
2075
        end
2076
    end))
2077
    for i = 0, 2, 0.1 / Animation_Speed do
2078
        Swait()
2079
        RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
2080
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
2081
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2082
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2083
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2084
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2085
    end
2086
    ATTACK = false
2087
    Rooted = false
2088
end
2089
 
2090
function Madness()
2091
    ATTACK = true
2092
    Rooted = false
2093
    local GYRO = IT("BodyGyro",RootPart)
2094
    GYRO.D = 750
2095
    GYRO.P = 20000
2096
    GYRO.MaxTorque = VT(0,40000000,0)
2097
    local LOCKED = true
2098
    local SHOT = false
2099
    coroutine.resume(coroutine.create(function()
2100
        for i=0, 1, 0.1 / Animation_Speed do
2101
            GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
2102
            Swait()
2103
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2104
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2105
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2106
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2107
        end
2108
        LOCKED = false
2109
        SHOT = true
2110
        repeat
2111
            GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
2112
            Swait()
2113
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2114
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2115
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2116
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2117
        until HOLD == false and SHOT == false
2118
        for i=0, 0.3, 0.1 / Animation_Speed do
2119
            Swait()
2120
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2121
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2122
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2123
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2124
        end
2125
        GYRO:remove()
2126
        ATTACK = false
2127
        Rooted = false
2128
    end))
2129
    repeat wait() until LOCKED == false
2130
    repeat
2131
        SHOT = true
2132
        wait(0.2)
2133
        SHOT = false
2134
        local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
2135
        local HIT = BULLET.Hit
2136
        local HITPOS = BULLET.End
2137
        if HIT then
2138
            if HIT.Parent:FindFirstChildOfClass("Humanoid") then
2139
                Banish(HIT.Parent)
2140
            end
2141
        end
2142
        WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
2143
        WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
2144
        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
2145
        WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
2146
                        WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
2147
                        WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
2148
                        WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
2149
                        WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
2150
                        WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
2151
    until HOLD == false
2152
end
2153
 
2154
function EMOTE()
2155
    ATTACK = true
2156
    Rooted = false
2157
    local LOOP = 0
2158
    for i=0, 0.1, 0.1 / Animation_Speed do
2159
        Swait()
2160
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2161
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2162
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2163
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2164
    end
2165
    for i=0, 3, 0.1 / Animation_Speed do
2166
        Swait()
2167
        LOOP = LOOP + 1
2168
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2169
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2170
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2171
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2172
    end
2173
    for i=0, 0.1, 0.1 / Animation_Speed do
2174
        Swait()
2175
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2176
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2177
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2178
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2179
    end
2180
    ATTACK = false
2181
    Rooted = false
2182
end
2183
 
2184
function Kill(Char)
2185
    local NewCharacter = IT("Model",Effects)
2186
    NewCharacter.Name = "Ow im ded ;-;"
2187
    for _, c in pairs(Char:GetDescendants()) do
2188
        if c:IsA("BasePart") and c.Transparency == 0 then
2189
            if c.Parent == Char then
2190
                getbloody(c,5)
2191
            end
2192
            c:BreakJoints()
2193
            c.Material = "Glass"
2194
            c.Color = C3(0.5,0,0)
2195
            c.CanCollide = true
2196
            c.Transparency = 0.3
2197
            if c:FindFirstChildOfClass("SpecialMesh") then
2198
                c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
2199
            end
2200
            if c.Name == "Head" then
2201
                c:ClearAllChildren()
2202
                c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
2203
            end
2204
            if c.ClassName == "MeshPart" then
2205
                c.TextureID = ""
2206
            end
2207
            if c:FindFirstChildOfClass("BodyPosition") then
2208
                c:FindFirstChildOfClass("BodyPosition"):remove()
2209
            end
2210
            if c:FindFirstChildOfClass("ParticleEmitter") then
2211
                c:FindFirstChildOfClass("ParticleEmitter"):remove()
2212
            end
2213
            c.Parent = NewCharacter
2214
            c.Name = "DeadPart"
2215
            c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
2216
            c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
2217
        end
2218
    end
2219
    Char:remove()
2220
    Debris:AddItem(NewCharacter,5)
2221
end
2222
 
2223
function Taunt()
2224
    ATTACK = true
2225
    Rooted = true
2226
    local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
2227
    repeat
2228
        Swait()
2229
        TAUNT.Parent = Torso
2230
        TAUNT.Playing = true
2231
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2232
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
2233
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2234
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2235
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2236
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2237
    until TAUNT.TimePosition >= 1.25
2238
    for i=0, 1.6, 0.1 / Animation_Speed do
2239
        Swait()
2240
        TAUNT.Parent = Torso
2241
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
2242
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
2243
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2244
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2245
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2246
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2247
    end
2248
    ATTACK = false
2249
    Rooted = false
2250
end
2251
 
2252
function oofBeam()
2253
    ATTACK = true
2254
    Rooted = false
2255
    VALUE2 = true
2256
    local GYRO = IT("BodyGyro", RootPart)
2257
    GYRO.D = 20
2258
    GYRO.P = 4000
2259
    GYRO.MaxTorque = VT(0, 40000, 0)
2260
    local POS = RootPart.Position + VT(0, 25, 0)
2261
    CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
2262
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2263
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2264
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2265
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2266
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2267
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2268
    coroutine.resume(coroutine.create(function()
2269
        local E = 0
2270
        repeat
2271
            E = E + 5
2272
            GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
2273
            Swait()
2274
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2275
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2276
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2277
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2278
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2279
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2280
        until ATTACK == false
2281
        GYRO:remove()
2282
    end))
2283
    for i = 1, 50 do
2284
        Swait()
2285
    end
2286
    for i = 1, 25 do
2287
        Swait()
2288
        WACKYEFFECT({
2289
            Time = 15,
2290
            EffectType = "Skull",
2291
            Size = VT(4, 4, 4),
2292
            Size2 = VT(0, 0, 0),
2293
            Transparency = 1,
2294
            Transparency2 = 0,
2295
            CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
2296
            MoveToPos = Eon.Position,
2297
            RotationX = 0,
2298
            RotationY = 0,
2299
            RotationZ = 0,
2300
            Material = "Neon",
2301
            Color = C3(1, 0, 0),
2302
            SoundID = nil,
2303
            SoundPitch = nil,
2304
            SoundVolume = nil
2305
        })
2306
    end
2307
    local LOOP = 0
2308
    local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
2309
    MakeForm(BEAMO, "Ball")
2310
    local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
2311
    MakeForm(BEAM, "Cyl")
2312
    repeat
2313
        local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
2314
        if DISTANCE < 2000 then
2315
            BEAMO.Size = VT(3 + 1 * COS(SINE / 4),  3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
2316
            BEAMO.CFrame = CF(Eon.Position)
2317
            BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
2318
            BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
2319
            ApplyAoE(Mouse.Hit.p, 14,true,false)
2320
            WACKYEFFECT({
2321
                Time = 35,
2322
                EffectType = "Sphere",
2323
                Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
2324
                Size2 = VT(5, 75, 5),
2325
                Transparency = 0,
2326
                Transparency2 = 1,
2327
                CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
2328
                MoveToPos = nil,
2329
                RotationX = 0,
2330
                RotationY = 0,
2331
                RotationZ = 0,
2332
                Material = "Neon",
2333
                Color = C3(1, 0, 0),
2334
                SoundID = nil,
2335
                SoundPitch = MRANDOM(9, 12) / 10,
2336
                SoundVolume = 10
2337
            })
2338
        WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2339
            Swait()
2340
            LOOP = LOOP + 1
2341
        end
2342
    until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
2343
    coroutine.resume(coroutine.create(function()
2344
        for i = 1, 15 do
2345
            Swait()
2346
            BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
2347
            BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
2348
            BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
2349
            BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
2350
end
2351
        BEAM:remove()
2352
        BEAMO:remove()
2353
    end))
2354
    ATTACK = false
2355
    Rooted = false
2356
    VALUE2 = false
2357
end
2358
 
2359
function TakeOnMe()
2360
    Speed = 5
2361
    local MEME = CreateSound(0, Effects, 2, 1, false)
2362
    ATTACK = true
2363
    Rooted = false
2364
    local DANCE = true
2365
    local KEY = Mouse.KeyDown:connect(function(NEWKEY)
2366
        if NEWKEY == "p" then
2367
            DANCE = false
2368
        end
2369
    end)
2370
    PLAYSONG = false
2371
    while true do
2372
        for i = 1, 15 do
2373
            Swait()
2374
            MEME.Parent = Effects
2375
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2376
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2377
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2378
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2379
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2380
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2381
        end
2382
        if DANCE == false then
2383
            break
2384
        end
2385
        for i = 1, 15 do
2386
            Swait()
2387
            MEME.Parent = Effects
2388
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2389
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2390
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2391
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2392
            RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2393
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2394
        end
2395
    end
2396
    PLAYSONG = true
2397
    KEY:Disconnect()
2398
    MEME:remove()
2399
    Speed = 25
2400
    ATTACK = false
2401
    Rooted = false
2402
end
2403
 
2404
function Banisher_Bullet()
2405
    ATTACK = true
2406
    Rooted = false
2407
    for i=0, 0.05, 0.1 / Animation_Speed do
2408
        Swait()
2409
        turnto(Mouse.Hit.p)
2410
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2411
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
2412
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2413
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2414
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2415
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2416
    end
2417
    repeat
2418
        for i=0, 0.05, 0.1 / Animation_Speed do
2419
            Swait()
2420
            turnto(Mouse.Hit.p)
2421
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2422
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
2423
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2424
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2425
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2426
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2427
        end
2428
        local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
2429
        SpawnTrail(Hole.Position,POS)
2430
        if HIT ~= nil then
2431
            if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
2432
                Banish(HIT.Parent)
2433
            end
2434
        end
2435
        WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2436
        WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
2437
        WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
2438
        WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
2439
        for i=0, 0.05, 0.1 / Animation_Speed do
2440
            Swait()
2441
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
2442
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
2443
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2444
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2445
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2446
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2447
        end
2448
    until KEYHOLD == false
2449
    ATTACK = false
2450
    Rooted = false
2451
end
2452
function Execute()
2453
    ATTACK = true
2454
    Rooted = false
2455
    local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
2456
    Part.Color = C3(0,0,0)
2457
    MakeForm(Part,"Wedge")
2458
    Part.CanCollide = true
2459
    CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
2460
    for i=0, 1, 0.1 / Animation_Speed do
2461
        Swait()
2462
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
2463
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
2464
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2465
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2466
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2467
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2468
    end
2469
    CreateSound(541909867, RightBarrel, 7, 1, false)
2470
    local TOCH = Part.Touched:Connect(function(hit)
2471
        if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
2472
            Banish(hit.Parent)
2473
        end
2474
    end)
2475
    for i=0, 0.35, 0.1 / Animation_Speed do
2476
        Swait()
2477
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
2478
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
2479
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2480
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2481
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2482
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2483
    end
2484
    TOCH:disconnect()
2485
    for i=0, 0.35, 0.1 / Animation_Speed do
2486
        Swait()
2487
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
2488
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
2489
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2490
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2491
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2492
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2493
    end
2494
    Part:remove()
2495
    ATTACK = false
2496
    Rooted = false
2497
end
2498
function Banisher_Burn()
2499
    ATTACK = true
2500
    Rooted = true
2501
    CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
2502
    for i=0, 1, 0.1 / Animation_Speed do
2503
        Swait()
2504
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2505
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2506
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2507
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2508
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2509
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2510
    end
2511
    coroutine.resume(coroutine.create(function()
2512
        local POS = Mouse.Hit.p
2513
        local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
2514
        MakeForm(RAY,"Cyl")
2515
        local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
2516
        MakeForm(SPHERE,"Ball")
2517
        local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
2518
        MakeForm(SHIELD,"Ball")
2519
        SHIELD.CFrame = CF(POS)
2520
        RAY.CFrame = CF(POS)
2521
        SPHERE.CFrame = CF(POS)
2522
        CreateSound(440145570, SPHERE, 10, 0.8, false)
2523
        CreateSound(415700134, SPHERE, 10, 0.8, false)
2524
        for i = 1, 200 do
2525
            Swait()
2526
            WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2527
            RAY.Size = RAY.Size + VT(0.05,0,0.05)
2528
            SPHERE.Size = SPHERE.Size + VT(2,2,2)
2529
            SHIELD.Size = SPHERE.Size + VT(3,3,3)
2530
            ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
2531
        end
2532
        for i = 1, 45 do
2533
            Swait()
2534
            RAY.Transparency = RAY.Transparency + 1/45
2535
            SPHERE.Transparency = RAY.Transparency
2536
            SHIELD.Transparency = SPHERE.Transparency + 1/45
2537
        end
2538
        RAY:remove()
2539
        SHIELD:remove()
2540
        SPHERE:remove()
2541
    end))
2542
    for i=0, 1, 0.1 / Animation_Speed do
2543
        Swait()
2544
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
2545
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2546
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2547
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2548
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2549
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2550
    end
2551
    ATTACK = false
2552
    Rooted = false
2553
end
2554
function Teleport()
2555
    ATTACK = true
2556
    Rooted = false
2557
    for i=0, 0.5, 0.1 / Animation_Speed do
2558
        Swait()
2559
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2560
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
2561
    end
2562
    for e = 1, #BODY do
2563
        if BODY[e] ~= nil then
2564
            local STUFF = BODY[e]
2565
            local PART = STUFF[1]
2566
            if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
2567
                local PRT = PART:Clone()
2568
                PRT.Anchored = true
2569
                PRT.CanCollide = false
2570
                PRT.Material = "Neon"
2571
                PRT.Color = C3(255,100,255)
2572
                PRT.Name = "WarpEffect"
2573
                PRT.Parent = Effects
2574
                PRT.CFrame = PART.CFrame
2575
                PRT:BreakJoints()
2576
                if PRT:FindFirstChildOfClass("Sound") then
2577
                    PRT:FindFirstChildOfClass("Sound"):remove()
2578
                end
2579
                if PRT:FindFirstChildOfClass("Decal") then
2580
                    PRT:FindFirstChildOfClass("Decal"):remove()
2581
                end
2582
                coroutine.resume(coroutine.create(function()
2583
                    for i = 1, 100 do
2584
                        Swait()
2585
                        PRT.Transparency = PRT.Transparency + 1/100
2586
                    end
2587
                    PRT:remove()
2588
                end))
2589
            end
2590
        end
2591
    end
2592
    CreateSound(217767125, Torso, 10, 1)
2593
    local POS = RootPart.Orientation
2594
    RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
2595
    RootPart.Orientation = POS
2596
    RootJoint.Parent = RootPart
2597
    for i=0, 0.5, 0.1 / Animation_Speed do
2598
        Swait()
2599
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2600
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
2601
    end
2602
    for i=0, 0.1, 0.1 / Animation_Speed do
2603
        Swait()
2604
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
2605
    end
2606
    ATTACK = false
2607
    Rooted = false
2608
end
2609
function BanishmentBeam()
2610
    ATTACK = true
2611
    Rooted = false
2612
    local GYRO = IT("BodyGyro",RootPart)
2613
    GYRO.D = 100
2614
    GYRO.P = 2000
2615
    GYRO.MaxTorque = VT(0,4000000,0)
2616
    GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2617
    CreateSound("93724183", RightArm, 5, 1, false)
2618
    for i=1, 35 do
2619
        Swait()
2620
        WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
2621
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2622
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
2623
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
2624
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2625
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2626
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2627
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2628
    end
2629
    local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
2630
    local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
2631
    local TOCH = BEAM.Touched:Connect(function(hit)
2632
        if hit.Anchored == false and hit.Parent ~= Head and  hit.Parent ~= Character and hit.Parent ~= Effects then
2633
            Kill(hit)
2634
        end
2635
    end)
2636
    local I = 0
2637
    repeat
2638
        Swait()
2639
        I = I + 1
2640
        if I <= 10 then
2641
            BEAM.Transparency = BEAM.Transparency - 0.1
2642
        end
2643
        local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
2644
        local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
2645
        local DISTANCE = (STARTPOS - ENDPOS).Magnitude
2646
        BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
2647
        BEAM.Size = VT(2,2,DISTANCE)
2648
        WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2649
        WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
2650
        WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
2651
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
2652
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
2653
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
2654
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2655
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2656
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2657
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2658
        if ENDHIT ~= nil then
2659
            if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
2660
                Banish(ENDHIT)
2661
            end
2662
        end
2663
    until LOOP.Playing == false
2664
    GYRO:remove()
2665
    BEAM:remove()
2666
    ATTACK = false
2667
    Rooted = false
2668
end
2669
function Deathbound()
2670
    CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
2671
    ATTACK = true
2672
    Rooted = true
2673
    for i=0, 1, 0.1 / Animation_Speed do
2674
        Swait()
2675
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2676
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2677
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2678
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2679
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2680
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2681
    end
2682
    local DONE = false
2683
    local GATE = nil
2684
    local GATESPIN = true
2685
    coroutine.resume(coroutine.create(function()
2686
        repeat
2687
            Swait()
2688
            if GATE ~= nil then
2689
                GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
2690
            end
2691
        until GATESPIN == false
2692
    end))
2693
    coroutine.resume(coroutine.create(function()
2694
        repeat
2695
            Swait()
2696
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2697
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2698
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2699
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2700
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2701
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2702
        until DONE == true
2703
        Swait(50)
2704
        for i = 1, 35 do
2705
            Swait(4)
2706
            local FIRED = false
2707
            local CHILDREN = workspace:GetDescendants()
2708
            for index, CHILD in pairs(CHILDREN) do
2709
                if CHILD.ClassName == "Model" and CHILD ~= Character then
2710
                    local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2711
                    if HUM then
2712
                        local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2713
                        if TORSO then
2714
                            if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
2715
                                local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
2716
                                local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
2717
                                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
2718
                                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2719
                                SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
2720
                                Banish(CHILD)
2721
                                FIRED = true
2722
                                break
2723
                            end
2724
                        end
2725
                    end
2726
                end
2727
            end
2728
            if FIRED == false then
2729
                local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
2730
                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
2731
                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2732
                SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
2733
                local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
2734
                if HITBOD ~= nil then
2735
                    if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
2736
                        Kill(HITBOD.Parent)
2737
                    end
2738
                end
2739
            end
2740
        end
2741
        for i = 1, 45 do
2742
            Swait()
2743
            GATE.Size = GATE.Size - VT(3,0,3)
2744
        end
2745
        GATESPIN = false
2746
        GATE:remove()
2747
    end))
2748
    Swait(15)
2749
    local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
2750
    GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
2751
    local DECAL = IT("Decal",GATE)
2752
    DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
2753
    DECAL.Face = "Top"
2754
    GATE.CFrame = CF(HITPOS)
2755
    CreateSound(160772554, GATE, 7, 1.3, false)
2756
    for i = 1, 45 do
2757
        Swait()
2758
        GATE.Size = GATE.Size + VT(3,0,3)
2759
    end
2760
    CreateSound(213603013, RightHole, 7, 1, false)
2761
    CreateSound(213603013, LeftHole, 7, 1, false)
2762
    WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2763
    WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2764
    ATTACK = false
2765
    Rooted = false
2766
    DONE = true
2767
end
2768
 
2769
 
2770
--//=================================\\
2771
--||      ASSIGN THINGS TO KEYS
2772
--\\=================================//
2773
 
2774
function MouseDown(Mouse)
2775
    if ATTACK == false then
2776
                    EMOTE()
2777
    end
2778
end
2779
 
2780
function MouseUp(Mouse)
2781
HOLD = false
2782
end
2783
 
2784
function KeyDown(Key)
2785
    KEYHOLD = true
2786
    if Key == "z" and ATTACK == false then
2787
        Banisher_Bullet()
2788
    end
2789
 
2790
    if Key == "b" and ATTACK == false then
2791
                 Banisher_Burn()
2792
    end
2793
 
2794
    if Key == "c" and ATTACK == false then
2795
                 BanishmentBeam()
2796
    end
2797
 
2798
    if Key == "v" and ATTACK == false then
2799
                 Teleport()
2800
    end
2801
 
2802
    if Key == "t" and ATTACK == false then
2803
                 Taunt()
2804
    end
2805
 
2806
    if Key == "e" and ATTACK == false then
2807
                 Madness()
2808
    end
2809
 
2810
    if Key == "j" and ATTACK == false then
2811
                 Nuke()
2812
    end
2813
 
2814
    if Key == "y" and ATTACK == false then
2815
                 oofBeam()
2816
    end
2817
 
2818
    if Key == "u" and ATTACK == false then
2819
        Absoluteum()
2820
    end
2821
 
2822
    if Key == "g" and ATTACK == false then
2823
                       chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
2824
                   TOBANISH = {}
2825
    end
2826
 
2827
    if Key == "p" and ATTACK == false then
2828
        TakeOnMe()
2829
    end
2830
 
2831
    if Key == "x" and ATTACK == false then
2832
                 Deathbound()
2833
    end
2834
end
2835
 
2836
function KeyUp(Key)
2837
    KEYHOLD = false
2838
end
2839
 
2840
    Mouse.Button1Down:connect(function(NEWKEY)
2841
        MouseDown(NEWKEY)
2842
    end)
2843
    Mouse.Button1Up:connect(function(NEWKEY)
2844
        MouseUp(NEWKEY)
2845
    end)
2846
    Mouse.KeyDown:connect(function(NEWKEY)
2847
        KeyDown(NEWKEY)
2848
    end)
2849
    Mouse.KeyUp:connect(function(NEWKEY)
2850
        KeyUp(NEWKEY)
2851
    end)
2852
 
2853
--//=================================\\
2854
--\\=================================//
2855
 
2856
 
2857
function unanchor()
2858
    if UNANCHOR == true then
2859
        g = Character:GetChildren()
2860
        for i = 1, #g do
2861
            if g[i].ClassName == "Part" then
2862
                g[i].Anchored = false
2863
            end
2864
        end
2865
    end
2866
end
2867
 
2868
 
2869
--//=================================\\
2870
--||    WRAP THE WHOLE SCRIPT UP
2871
--\\=================================//
2872
 
2873
Humanoid.Changed:connect(function(Jump)
2874
    if Jump == "Jump" and (Disable_Jump == true) then
2875
        Humanoid.Jump = false
2876
    end
2877
end)
2878
 
2879
local CONNECT = nil
2880
 
2881
while true do
2882
    Swait()
2883
    ANIMATE.Parent = nil
2884
    if Character:FindFirstChildOfClass("Humanoid") == nil then
2885
        Humanoid = IT("Humanoid",Character)
2886
    end
2887
    for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2888
        v:Stop();
2889
    end
2890
    SINE = SINE + CHANGE
2891
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2892
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2893
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2894
    local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
2895
    if ANIM == "Walk" and TORSOVELOCITY > 1 then
2896
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
2897
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
2898
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
2899
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
2900
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
2901
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
2902
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
2903
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
2904
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
2905
    end
2906
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2907
        ANIM = "Jump"
2908
        if ATTACK == false then
2909
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2910
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2911
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2912
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2913
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2914
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2915
        end
2916
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2917
        ANIM = "Fall"
2918
        if ATTACK == false then
2919
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2920
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2921
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2922
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2923
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2924
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2925
        end
2926
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2927
        ANIM = "Idle"
2928
        if ATTACK == false then
2929
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
2930
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
2931
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
2932
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
2933
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
2934
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
2935
        end
2936
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2937
        ANIM = "Walk"
2938
        if ATTACK == false then
2939
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
2940
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
2941
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
2942
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
2943
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
2944
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
2945
        end
2946
    end
2947
    unanchor()
2948
    Humanoid.MaxHealth = "inf"
2949
    Humanoid.Health = "inf"
2950
    if Rooted == false then
2951
        Disable_Jump = false
2952
        Humanoid.WalkSpeed = Speed
2953
    elseif Rooted == true then
2954
        Disable_Jump = true
2955
        Humanoid.WalkSpeed = 0
2956
    end
2957
refit()
2958
    sick.Parent = Torso
2959
    sick:resume()
2960
    sick.Volume = 5
2961
    sick.Pitch = 1
2962
    sick.SoundId = "rbxassetid://0"
2963
    sick.Name = "BanishV3Music"
2964
end
2965
 
2966
--//=================================\\
2967
--\\=================================//
2968
 
2969
 
2970
 
2971
 
2972
 
2973
--//====================================================\\--
2974
--||                     END OF SCRIPT
2975
--\\====================================================//--