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| 1 | Let's make a game! | |
| 2 | - | -Tiberium |
| 2 | + | -Starcraft |
| 3 | -by Apotheosis | |
| 4 | ||
| 5 | Settings : | |
| 6 | -prices increase by 100% | |
| 7 | -selling gives back 100% | |
| 8 | -resources are hidden by default | |
| 9 | -clickables are hidden by default | |
| 10 | -buildings are hidden by default | |
| 11 | -upgrades are hidden by default | |
| 12 | ||
| 13 | Resources : | |
| 14 | ||
| 15 | *energy | |
| 16 | -named Joules | |
| 17 | ||
| 18 | *tenergy | |
| 19 | -named Total Energy | |
| 20 | ||
| 21 | - | *tib |
| 21 | + | *crystal |
| 22 | - | -named Tiberium |
| 22 | + | -named Crystals |
| 23 | ||
| 24 | - | *ttib |
| 24 | + | *tcrystal |
| 25 | - | -named Total Tiberium |
| 25 | + | -named Total Crystals |
| 26 | ||
| 27 | *tech | |
| 28 | -named Tech Points | |
| 29 | ||
| 30 | *mp | |
| 31 | -named Military Power | |
| 32 | ||
| 33 | *time | |
| 34 | -named Time | |
| 35 | ||
| 36 | *enemy | |
| 37 | -named Enemy Forces | |
| 38 | ||
| 39 | - | *gdi |
| 39 | + | *zerg |
| 40 | - | -named GDI Forces |
| 40 | + | -named Zerg Forces |
| 41 | ||
| 42 | - | *scrin |
| 42 | + | *protoss |
| 43 | - | -named Scrin Forces |
| 43 | + | -named Protoss Forces |
| 44 | ||
| 45 | *damage | |
| 46 | -named Enemy Damage Dealt | |
| 47 | ||
| 48 | *enemykill | |
| 49 | -named Enemies Forces Destroyed | |
| 50 | ||
| 51 | - | *threshholdtower |
| 51 | + | |
| 52 | - | -named Percent of Threshold Tower Complete |
| 52 | + | |
| 53 | ||
| 54 | *crusade | |
| 55 | -named Crusade | |
| 56 | -gives 1 enemykill for 1 enemy | |
| 57 | -visible | |
| 58 | -gains 100% per mp | |
| 59 | -gains 100% per weaponsupgrade | |
| 60 | ||
| 61 | *bounty | |
| 62 | -named Bounty | |
| 63 | -gives 1 crystal, 1 tcrystal | |
| 64 | -gains .0001% per enemykill | |
| 65 | - | -gives 1 energy, 1 tenergy |
| 65 | + | -unlocks at 1e10 enemykill |
| 66 | - | -gains 100% per enemykill |
| 66 | + | |
| 67 | - | -unlocks at 1e9 enemykill |
| 67 | + | *powercomplex |
| 68 | -named Power Complex | |
| 69 | - | *tibraid |
| 69 | + | -gives 1000 powerplant for 50000000 crystal |
| 70 | - | -named Tiberium Raid |
| 70 | + | -unlocks at 100 powerplant |
| 71 | - | -gives 1000000 tib, 1000000 ttib |
| 71 | + | |
| 72 | - | -visible |
| 72 | + | *overmind |
| 73 | -named Summon the Overmind | |
| 74 | - | *masspower |
| 74 | + | -gives 1e17 zerg, 1e17 enemy for 1 zergspawner |
| 75 | - | -named Build 100 Tiberium Powerplant |
| 75 | + | -unlocks endgame |
| 76 | - | -gives 100 powerplant for 150000000 tib |
| 76 | + | |
| 77 | - | -unlocks at 1000 powerplant |
| 77 | + | *aiur |
| 78 | -named Commence Invasion of Aiur | |
| 79 | -gives 1e19 protoss, 1e19 enemy for 1 protossspawner | |
| 80 | - | -named Build 1000 Conyard |
| 80 | + | |
| 81 | - | -gives 1000 thresholdconyard for 3e12 tib, 5e8 tech |
| 81 | + | |
| 82 | - | -unlocks at 1000 thresholdconyard |
| 82 | + | |
| 83 | ||
| 84 | *timer | |
| 85 | -abstract | |
| 86 | -gives 1 time | |
| 87 | -starts at 1 | |
| 88 | ||
| 89 | *zergspawner | |
| 90 | -abstract | |
| 91 | -gives 1 zerg, 1 enemy | |
| 92 | - | *gdispawner |
| 92 | + | -gains 25% per time |
| 93 | -gains 5% per time | |
| 94 | - | -gives 1 gdi, 1 enemy |
| 94 | + | -gains 1% per time |
| 95 | - | -gains 50% per time |
| 95 | + | -gains .2% per time |
| 96 | - | -gains 2% per time |
| 96 | + | |
| 97 | - | -gains .5% per time |
| 97 | + | |
| 98 | - | -gains .02% per time |
| 98 | + | *protossspawner |
| 99 | -abstract | |
| 100 | -gives 1 protoss, 1 enemy | |
| 101 | - | *scrinspawner |
| 101 | + | -gains .00001% per tcrystal |
| 102 | -gains .00000001% per tcrystal | |
| 103 | - | -gives 1 scrin, 1 enemy |
| 103 | + | |
| 104 | - | -gains .005% per ttib |
| 104 | + | |
| 105 | - | -gains .000001% per ttib |
| 105 | + | |
| 106 | -abstract | |
| 107 | -gives 1 damage for 1 energy | |
| 108 | -gains 1% per enemy | |
| 109 | -starts at 1 | |
| 110 | ||
| 111 | - | -gains 2% per enemy |
| 111 | + | *scv |
| 112 | -named SCV | |
| 113 | -"A mech unit that mines crystals. +8 Crystals" | |
| 114 | - | *tibminer |
| 114 | + | -gives 8 crystal, 8 tcrystal |
| 115 | - | -named Tiberium Mining Rig |
| 115 | + | -costs 500 crystal |
| 116 | - | -"A massive vehicle that harvests tiberium. +1000 Tiberium" |
| 116 | + | |
| 117 | - | -gives 1000 tib, 1000 ttib |
| 117 | + | -starts at 50 |
| 118 | - | -costs 1500000 tib |
| 118 | + | |
| 119 | *commandcenter | |
| 120 | - | -gains 25% per refinery |
| 120 | + | -named Command Center |
| 121 | -"Builds 1 SCV every 2 seconds. -250 crystal/sec, uses 100 MW" | |
| 122 | - | *refinery |
| 122 | + | -gives .5 scv for 250 crystal, 1e8 energy |
| 123 | - | -named Tiberium Refinery |
| 123 | + | -costs 1000000 crystal |
| 124 | - | -"Boosts tiberium yield by 25% per refinery" |
| 124 | + | -gains 10% per science |
| 125 | - | -costs 10000000 tib |
| 125 | + | |
| 126 | ||
| 127 | *science | |
| 128 | -named Science Facility | |
| 129 | - | *tibnode |
| 129 | + | -"Boosts command center speed by 10%" |
| 130 | - | -named Tiberium Network Node |
| 130 | + | -costs 1e9 crystal |
| 131 | - | -"Mines tiberium incredibly fast, but uses a lot of energy. +75000 tiberium. Uses 10 GW" |
| 131 | + | -unlocks at 100 commandcenter |
| 132 | - | -gives 75000 tib, 75000 ttib for 1e10 energy |
| 132 | + | |
| 133 | - | -costs 300000000 tib, 2000 tech |
| 133 | + | |
| 134 | -named Power Plant | |
| 135 | -"Generates energy. +50 MW" | |
| 136 | - | -named Tiberium Power Plant |
| 136 | + | -gives 50000000 energy, 50000000 tenergy |
| 137 | - | -"Breaks down tiberium into energy. -100 Tiberium, +200 MW" |
| 137 | + | -costs 50000 crystal |
| 138 | - | -gives 200000000 energy, 200000000 tenergy for 100 tib |
| 138 | + | -starts at 10 |
| 139 | - | -costs 1500000 tib |
| 139 | + | |
| 140 | ||
| 141 | *bioreactor | |
| 142 | - | *reactor |
| 142 | + | -named Bioreactor |
| 143 | - | -named Nuclear Reactor |
| 143 | + | -"Generates energy through the digestion of crystals. -1000 Crystal, + 12 GW" |
| 144 | - | -"Produce energy without need for tib input. +1 GW" |
| 144 | + | -gives 1.2e10 energy, 1.2e10 tenergy for 1000 crystal |
| 145 | - | -gives 1e9 energy, 1e9 tenergy |
| 145 | + | -costs 2e5 crystal |
| 146 | - | -costs 20000000 tib, 100 tech |
| 146 | + | |
| 147 | ||
| 148 | - | *tibhub |
| 148 | + | *hive |
| 149 | - | -named Tiberium Control Hub |
| 149 | + | -named Hive Reactor |
| 150 | - | -"Generates more power the more tiberium you have stockpiled." |
| 150 | + | -"A titanic bio reactor. -400000 Crystal, + 5 TW" |
| 151 | - | -gives 1 energy, 1 tenergy |
| 151 | + | -gives 5e12 energy, 5e12 tenergy for 400000 crystal |
| 152 | - | -gains 100% per tib |
| 152 | + | -costs 5e7 crystal |
| 153 | - | -costs 1e9 tib, 50000 tech |
| 153 | + | -unlocks at 100 bioreactor |
| 154 | ||
| 155 | - | *handofnod |
| 155 | + | *pylon |
| 156 | - | -named Hand of Nod |
| 156 | + | -named Pylon |
| 157 | - | -"Trains infantry. -50 tiberium, +1 military power. Uses 50 MW" |
| 157 | + | -"Passively generates 10 GW of energy" |
| 158 | - | -gives 1 mp for 50 tib, 50000000 energy |
| 158 | + | -gives 1e10 energy, 1e10 tenergy |
| 159 | - | -costs 1000000 tib |
| 159 | + | -costs 1e6 crystal, 1e14 energy |
| 160 | ||
| 161 | *nexus | |
| 162 | - | *warfactory |
| 162 | + | -named Nexus |
| 163 | - | -named War Factory |
| 163 | + | -"Passively generates 5 TW of energy" |
| 164 | - | -"Builds tanks. -500 tiberium, +12 military power. Uses 400 MW" |
| 164 | + | -gives 1e10 energy, 1e10 tenergy |
| 165 | - | -gives 12 mp for 500 tib, 400000000 energy |
| 165 | + | -costs 3e8 crystal, 1e17 energy |
| 166 | - | -costs 25000000 tib |
| 166 | + | -unlocks at 100 pylon |
| 167 | - | -unlocks at 10 handofnod |
| 167 | + | |
| 168 | ||
| 169 | - | *airtower |
| 169 | + | *barracks |
| 170 | - | -named Air Tower |
| 170 | + | -named Barracks |
| 171 | - | -"Builds bombers. -3000 tiberium, +90 military power. Uses 2 GW" |
| 171 | + | -"Trains marines. -50 crystals, +1 military power. Uses 10 MW" |
| 172 | - | -gives 90 mp for 3000 tib, 2e9 energy |
| 172 | + | -gives 1 mp for 50 crystal, 10000000 energy |
| 173 | - | -costs 300000000 tib |
| 173 | + | -costs 500000 crystal |
| 174 | -unlocks at 1 powerplant | |
| 175 | - | *operationscenter |
| 175 | + | -gains 10% per engineeringbay |
| 176 | - | -named Operations Center |
| 176 | + | |
| 177 | - | -"Gives 1 tech point each minute. Uses 1 GW of energy" |
| 177 | + | *engineeringbay |
| 178 | - | -gives .016 tech for 1e9 energy |
| 178 | + | -named Engineering Bay |
| 179 | - | -costs 15000000 tib |
| 179 | + | -"Boost barracks speed by 10%" |
| 180 | -costs 2500000 crystal | |
| 181 | ||
| 182 | - | *techlab |
| 182 | + | *warfactory |
| 183 | - | -named Tech Lab |
| 183 | + | -named War Factory |
| 184 | - | -"Gives 1 tech point every 5 seconds. Uses 10 GW of energy" |
| 184 | + | -"Trains tanks and other mechs. -5000 crystal, +125 military power. Uses 500 MW" |
| 185 | - | -gives .2 tech for 1e10 energy |
| 185 | + | -gives 125 mp for 5000 crystal, 5e8 energy |
| 186 | - | -costs 50000000 tib |
| 186 | + | -costs 100000000 crystal |
| 187 | ||
| 188 | - | *thresholdconyard |
| 188 | + | *armory |
| 189 | - | -named Threshold Construction Yard |
| 189 | + | -named Armory |
| 190 | - | -"Uses immense amounts of energy to slowly build a threshold tower. -1 TW" |
| 190 | + | -"Boosts war factory output by 10%" |
| 191 | - | -gives .0000003 threshholdtower for 1e12 energy |
| 191 | + | -costs 500000000 crystal |
| 192 | - | -costs 3e9 tib, 500000 tech |
| 192 | + | |
| 193 | - | |
| 193 | + | *starport |
| 194 | -named Starport | |
| 195 | -"Builds air units like wraiths and battlecruisers. -75000 crystal, +3000 military power. Uses 20 GW" | |
| 196 | -gives 3000 mp for 75000 crystal, 2e9 energy | |
| 197 | -costs 9e9 crystal | |
| 198 | ||
| 199 | *weaponsupgrade | |
| 200 | - | *tibshardlauncher |
| 200 | + | -named Weapons Upgrade |
| 201 | - | -named Tiberium Shard Launcher |
| 201 | + | -"+100% attack power" |
| 202 | - | -"Launch shards of tiberium to kill attackers. -75 tiberium, +13000 kills" |
| 202 | + | -costs 1e13 energy |
| 203 | - | -gives 13000 enemykill for 13000 enemy, 75 tib |
| 203 | + | -price increases by 1000% |
| 204 | - | -costs 50000 tib |
| 204 | + | -unlocks at 1 engineeringbay |
| 205 | ||
| 206 | ||
| 207 | - | *laserturret |
| 207 | + | |
| 208 | - | -named Laser Turret |
| 208 | + | |
| 209 | - | -"Concentrate energy to kill attackers. -300 MW, +90000 kills" |
| 209 | + | |
| 210 | - | -gives 90000 enemykill for 90000 enemy, 300000000 energy |
| 210 | + | *missileturret |
| 211 | - | -costs 200000 tib |
| 211 | + | -named Missile Turret |
| 212 | -"Launch missiles to take out the enemies. -25 crystal, +75000 kills" | |
| 213 | - | *obelisk |
| 213 | + | -gives 75000 enemykill for 75000 enemy, 25 crystal |
| 214 | - | -named Obelisk of Light |
| 214 | + | -costs 10000 crystal |
| 215 | - | -"Towers shoot beams of incredible energy. -4 GW, +3600000 kills" |
| 215 | + | |
| 216 | - | -gives 3600000 enemykill for 3600000 enemy, 4e9 energy |
| 216 | + | |
| 217 | - | -costs 1500000 tib |
| 217 | + | *laserturret |
| 218 | -named Laser Turret | |
| 219 | - | *nuke |
| 219 | + | -"Uses high powered beams of energy to devastating effect. -20 GW, +15000000 kills" |
| 220 | - | -named Nuclear Silo |
| 220 | + | -gives 15000000 enemykill for 15000000 enemy, 2e10 energy |
| 221 | - | -"Reign down Armageddon on your enemies. -600000 tiberium, +2400000000 kills" |
| 221 | + | -costs 5000000 crystal |
| 222 | - | -gives 2400000000 enemykill for 2400000000 enemy, 600000 tib |
| 222 | + | |
| 223 | - | -costs 50000000 tib |
| 223 | + | *psiturret |
| 224 | - | |
| 224 | + | -named Psi Disruptor |
| 225 | -"Uses incredible amounts of energy to destroy enemy minds. -3 TW, +1600000000 kills" | |
| 226 | -gives 1600000000 enemykill for 1600000000 enemy, 3e12 energy | |
| 227 | - | |
| 227 | + | -costs 300000000 crystal |
| 228 | ||
| 229 | *nuclearsilo | |
| 230 | -named Nuclear Silo | |
| 231 | -"Launch nukes to take out massive quantities of enemies. Uses a lot of crystals though. -1250000 crystal, +6250000000 kills" | |
| 232 | -gives 6.25e9 enemykill for 6.25e9 enemy, 1250000 crystal | |
| 233 | -costs 250000000 crystal | |
| 234 | ||
| 235 | ||
| 236 | - | *lasertech |
| 236 | + | |
| 237 | - | -named Laser Technology |
| 237 | + | |
| 238 | - | -"Unlocks more powerful defensive structures." |
| 238 | + | |
| 239 | *engineering | |
| 240 | - | -costs 20 tech |
| 240 | + | -named Military Engineering |
| 241 | - | -unlocks at 1 tech |
| 241 | + | -unlocks engineeringbay |
| 242 | -"Boost your barracks potential" | |
| 243 | - | *stealth |
| 243 | + | -costs 1e12 energy |
| 244 | - | -named Stealth Tech |
| 244 | + | -unlocks at 1 barracks |
| 245 | - | -"Stealth will allow us to evade our enemies. -50% damage taken" |
| 245 | + | |
| 246 | - | -multiplies efficiency of energydrain by 50% |
| 246 | + | *warmachines |
| 247 | - | -unlocks advstealth |
| 247 | + | -named War Machines |
| 248 | - | -costs 50 tech |
| 248 | + | -unlocks warfactory |
| 249 | - | -unlocks at 1 tech |
| 249 | + | -"You will need heavier weapons to push back the zerg." |
| 250 | -costs 5e12 energy | |
| 251 | - | *advstealth |
| 251 | + | -unlocks at 1 barracks |
| 252 | - | -named Advanced Stealth |
| 252 | + | |
| 253 | - | -"As the GDI gains military supremacy, we must hide to survive. -50% damage taken" |
| 253 | + | *armaments |
| 254 | - | -multiplies efficiency of energydrain by 50% |
| 254 | + | -named Armaments |
| 255 | - | -costs 1000 tech |
| 255 | + | -unlocks armory |
| 256 | -"Boost War Factory Output" | |
| 257 | - | *energyshields |
| 257 | + | -costs 3e13 energy |
| 258 | - | -named Energy Shields |
| 258 | + | -unlocks at 1 warfactory |
| 259 | - | -"Stolen Scrin Tech will allow you to shield structures and units. -75% damage taken" |
| 259 | + | |
| 260 | - | -multiplies efficiency of energydrain by 25% |
| 260 | + | *laserdefense |
| 261 | - | -costs 10000 tech |
| 261 | + | -named Laser Defenses |
| 262 | - | -unlocks at 1 techlab |
| 262 | + | -"Use high powered beams of energy to fight back the zerg" |
| 263 | -unlocks laserturret | |
| 264 | - | *underground |
| 264 | + | -costs 2e14 energy |
| 265 | - | -named Underground Vaults |
| 265 | + | -unlocks at 1 engineeringbay |
| 266 | - | -"Nod must build their forces underground to avoid attention from GDI and the Scrin. -80% damage taken" |
| 266 | + | |
| 267 | - | -multiplies efficiency of energydrain by 20% |
| 267 | + | *nuketech |
| 268 | - | -costs 100000 tech |
| 268 | + | -named Nuclear Technology |
| 269 | - | -unlocks at 100 techlab |
| 269 | + | -"Use nukes to purge planets of zerg" |
| 270 | -unlocks nuclearsilo | |
| 271 | -costs 5e14 energy | |
| 272 | - | *moltentiberium |
| 272 | + | -unlocks at 1 armory |
| 273 | - | -named Molten Tiberium |
| 273 | + | |
| 274 | - | -"Rendering tiberium to a molten state doubles tiberium power plant consumption and production." |
| 274 | + | *psiattack |
| 275 | - | -multiplies efficiency of powerplant by 200% |
| 275 | + | -named Psi Disruption |
| 276 | - | -costs 100 tech |
| 276 | + | -"Use very high amounts of energy to destroy enemy minds." |
| 277 | - | -unlocks at 20 powerplant |
| 277 | + | -unlocks psiturret |
| 278 | -costs 3e15 energy | |
| 279 | - | *liquidtiberium |
| 279 | + | -unlocks at 1 armory |
| 280 | - | -named Liquid Tiberium |
| 280 | + | |
| 281 | - | -"Refining tiberium into a liquid state triples power plant speed. Beware, you may start attracting too much attention from the scrin." |
| 281 | + | *zergpower |
| 282 | - | -multiplies efficiency of powerplant by 300% |
| 282 | + | -named Biological Reactors |
| 283 | - | -costs 2000 tech |
| 283 | + | -"Use Zerg technology to digest crystals for energy. The Protoss won't like this" |
| 284 | - | -unlocks at 1 techlab |
| 284 | + | -unlocks bioreactor |
| 285 | - | -unlocks tiberiumplasma |
| 285 | + | -costs 1e13 energy |
| 286 | -unlocks at 100 powerplant | |
| 287 | - | *tiberiumplasma |
| 287 | + | |
| 288 | - | -named Tiberium Plasma |
| 288 | + | *protosspower |
| 289 | - | -"Superconcentrated tiberium is fed to your power plants, making them 2.5 times as fast. The scrin will certainly redouble their efforts upon detecting this upgrade" |
| 289 | + | -named Pylons |
| 290 | - | -multiplies efficiency of powerplant by 250% |
| 290 | + | -"Use Protoss technology to passively generate energy. Requires a lot of energy upfront" |
| 291 | - | -costs 15000 tech |
| 291 | + | -unlocks pylon |
| 292 | -costs 3e15 energy | |
| 293 | -unlocks at 100 powerplant | |
| 294 | - | *blackhand |
| 294 | + | |
| 295 | - | -named Black Hand |
| 295 | + | *spacecrafts |
| 296 | - | -"Elite infantry can now be trained. x3 hand of nod production" |
| 296 | + | -named Spacecrafts |
| 297 | - | -multiplies efficiency of handofnod by 300% |
| 297 | + | -unlocks Starport |
| 298 | - | -costs 300 tech |
| 298 | + | -"You will need to dominate space to have a chance against the Protoss and Zerg." |
| 299 | - | -unlocks at 20 handofnod |
| 299 | + | -costs 5e13 energy |
| 300 | -unlocks at 1 warfactory | |
| 301 | - | *markedofkane |
| 301 | + | |
| 302 | - | -named Marked of Kane |
| 302 | + | *terrandominion |
| 303 | - | -"Your infantry are no longer human-- are now something more. x4 hand of nod production" |
| 303 | + | -named Terran Dominion |
| 304 | - | -multiplies efficiency of handofnod by 400% |
| 304 | + | -"Each starport boosts starports by 1%" |
| 305 | - | -costs 2000 tech |
| 305 | + | -multiplies efficiency of starport by 1% per starport |
| 306 | - | -unlocks at 100 handofnod |
| 306 | + | -costs 5e14 energy |
| 307 | -unlocks at 10 starport | |
| 308 | - | *chosenofkane |
| 308 | + | |
| 309 | - | -named Chosen of Kane |
| 309 | + | *feedzerg |
| 310 | - | -"Your infantry are unstoppable. x5 hand of nod production" |
| 310 | + | -named Zerg Assimilation |
| 311 | - | -multiplies efficiency of handofnod by 500% |
| 311 | + | -"Give the zerg the location of the protoss homeworld. Will greatly weaken the Protoss and strengthen the Zerg" |
| 312 | - | -costs 15000 tech |
| 312 | + | -multiplies efficiency of protossspawner by 5% |
| 313 | - | -unlocks at 100 handofnod |
| 313 | + | -multiplies efficiency of zergspawner by .05% per time |
| 314 | -unlocks at 1e15 damage | |
| 315 | - | *lasercapacitors |
| 315 | + | -costs 2e15 energy |
| 316 | - | -named Laser Capacitors |
| 316 | + | |
| 317 | - | -"Tanks are now equipped with lasers instead of shells. +50% warfactory production" |
| 317 | + | *theovermind |
| 318 | - | -multiplies efficiency of warfactory by 150% |
| 318 | + | -named Attack the Overmind |
| 319 | - | -costs 1500 tech |
| 319 | + | -"Defeating the Overmind will put an end to the zerg threat. However it will draw countless zerg to you." |
| 320 | - | -unlocks at 5 warfactory |
| 320 | + | -unlocks overmind |
| 321 | - | -unlocks beamcannon |
| 321 | + | -unlocks at 18000 time |
| 322 | -costs 1e18 energy | |
| 323 | - | *beamcannon |
| 323 | + | |
| 324 | - | -named Beam Cannons |
| 324 | + | |
| 325 | - | -"These vehicles can concentrate energy to deal incredible damage. +50% warfactory production" |
| 325 | + | -named Invade Aiur |
| 326 | - | -multiplies efficiency of warfactory by 150% |
| 326 | + | -"Conquering Aiur will put an end to the Protoss threat. However they won't go down easily." |
| 327 | - | -costs 5000 tech |
| 327 | + | -unlocks aiur |
| 328 | -costs 1e20 energy | |
| 329 | - | *redeemer |
| 329 | + | |
| 330 | - | -named Redeemer |
| 330 | + | *ws1 |
| 331 | - | -"Massive assault walker to counter GDI mammoth tanks. +150% warfactory production" |
| 331 | + | -named Worker Speed I |
| 332 | - | -multiplies efficiency of warfactory by 250% |
| 332 | + | -"+10% SCV Speed" |
| 333 | - | -costs 50000 tech |
| 333 | + | -multiplies efficiency of scv by 110% |
| 334 | - | -unlocks at 100 warfactory |
| 334 | + | -costs 1e13 energy |
| 335 | -unlocks ws2 | |
| 336 | - | *hitech |
| 336 | + | -unlocks at 10000 scv |
| 337 | - | -named Tech Labs |
| 337 | + | |
| 338 | - | -"Build cutting edge tech labs to improve your military and use of tiberium." |
| 338 | + | *ws2 |
| 339 | - | -unlocks techlab |
| 339 | + | -named Worker Speed II |
| 340 | - | -costs 1500 tech |
| 340 | + | -"+10% SCV Speed" |
| 341 | - | -unlocks at 100 tech |
| 341 | + | -multiplies efficiency of scv by 110% |
| 342 | -costs 8e13 energy | |
| 343 | - | *obelisktech |
| 343 | + | -unlocks ws3 |
| 344 | - | -named Obelisks |
| 344 | + | |
| 345 | - | -"Technology allows you to concentrate energy beams to deal incredible damage to enemies." |
| 345 | + | *ws3 |
| 346 | - | -unlocks obelisk |
| 346 | + | -named Worker Speed III |
| 347 | - | -costs 3000 tech |
| 347 | + | -"+10% SCV Speed" |
| 348 | - | -unlocks at 1 techlab |
| 348 | + | -multiplies efficiency of scv by 110% |
| 349 | -costs 3e14 energy | |
| 350 | - | *avatars |
| 350 | + | -unlocks ws4 |
| 351 | - | -named Avatars |
| 351 | + | |
| 352 | - | -"These mammoth mechanized walkers are like walking obelisks of light. x2 warfactory production" |
| 352 | + | *ws4 |
| 353 | - | -multiplies efficiency of warfactory by 200% |
| 353 | + | -named Worker Speed IV |
| 354 | - | -costs 20000 tech |
| 354 | + | -"+10% SCV Speed" |
| 355 | - | -unlocks at 1 techlab |
| 355 | + | -multiplies efficiency of scv by 110% |
| 356 | -costs 7e14 energy | |
| 357 | - | *bombers |
| 357 | + | -unlocks ws5 |
| 358 | - | -named Air Power |
| 358 | + | |
| 359 | - | -"Build vertigo bombers to dominate the skies." |
| 359 | + | *ws5 |
| 360 | - | -unlocks airtower |
| 360 | + | -named Worker Speed V |
| 361 | - | -costs 5000 tech |
| 361 | + | -"+10% SCV Speed" |
| 362 | - | -unlocks at 1 techlab |
| 362 | + | -multiplies efficiency of scv by 110% |
| 363 | -costs 2e15 energy | |
| 364 | - | *venoms |
| 364 | + | -unlocks ws6 |
| 365 | - | -named Venom Choppers |
| 365 | + | |
| 366 | - | -"These mass produced aircraft will help you dominate the skies. x2 Air Tower production" |
| 366 | + | *ws6 |
| 367 | - | -multiplies efficiency of airtower by 200% |
| 367 | + | -named Worker Speed VI |
| 368 | - | -costs 75000 tech |
| 368 | + | -"+10% SCV Speed" |
| 369 | - | -unlocks at 10 airtower |
| 369 | + | -multiplies efficiency of scv by 110% |
| 370 | -costs 4e15 energy | |
| 371 | - | *vaporbombs |
| 371 | + | -unlocks ws7 |
| 372 | - | -named Vapor Bombs |
| 372 | + | |
| 373 | - | -"Vertigo bombers drop tiberium vaper bombs-- dealing maximum damage. x2.5 Air Tower production" |
| 373 | + | *ws7 |
| 374 | - | -multiplies efficiency of airtower by 250% |
| 374 | + | -named Worker Speed VII |
| 375 | - | -costs 1250000 tech |
| 375 | + | -"+10% SCV Speed" |
| 376 | - | -unlocks at 100 airtower |
| 376 | + | -multiplies efficiency of scv by 110% |
| 377 | -costs 7e15 energy | |
| 378 | - | *blueshardlaunchers |
| 378 | + | -unlocks ws8 |
| 379 | - | -named Blue Shard Launchers |
| 379 | + | |
| 380 | - | -"Shard launchers are now x3 more powerful" |
| 380 | + | *ws8 |
| 381 | - | -costs 300 tech |
| 381 | + | -named Worker Speed VIII |
| 382 | - | -multiplies efficiency of tibshardlauncher by 300% |
| 382 | + | -"+10% SCV Speed" |
| 383 | - | -unlocks at 50 tibshardlauncher |
| 383 | + | -multiplies efficiency of scv by 110% |
| 384 | -costs 2e16 energy | |
| 385 | - | *blackshardlaunchers |
| 385 | + | -unlocks ws9 |
| 386 | - | -named Black Shard Launchers |
| 386 | + | |
| 387 | - | -"Shard launchers are now x5 more powerful" |
| 387 | + | *ws9 |
| 388 | - | -costs 3000 tech |
| 388 | + | -named Worker Speed IX |
| 389 | - | -multiplies efficiency of tibshardlauncher by 500% |
| 389 | + | -"+10% SCV Speed" |
| 390 | - | -unlocks at 200 tibshardlauncher |
| 390 | + | -multiplies efficiency of scv by 110% |
| 391 | -costs 5e16 energy | |
| 392 | - | *concentratedobelisks |
| 392 | + | -unlocks ws10 |
| 393 | - | -named Concentrated Obelisks |
| 393 | + | |
| 394 | - | -"Each obelisk focuses other obelisks by 1%" |
| 394 | + | *ws10 |
| 395 | - | -costs 300000 tech |
| 395 | + | -named Worker Speed X |
| 396 | - | -multiplies efficiency of obelisk by 1% per obelisk |
| 396 | + | -"+10% SCV Speed" |
| 397 | - | -unlocks at 20 obelisk |
| 397 | + | -multiplies efficiency of scv by 110% |
| 398 | -costs 1e17 energy | |
| 399 | - | *nucleartech |
| 399 | + | -unlocks ws11 |
| 400 | - | -named Nuclear Power |
| 400 | + | |
| 401 | - | -"Find a way to harness energy that doesn't require constant tiberium inputs." |
| 401 | + | *ws11 |
| 402 | - | -unlocks reactor |
| 402 | + | -named Worker Speed XI |
| 403 | - | -costs 20000 tech |
| 403 | + | -"+10% SCV Speed" |
| 404 | - | -unlocks at 1 techlab |
| 404 | + | -multiplies efficiency of scv by 110% |
| 405 | -costs 2e17 energy | |
| 406 | - | *tiberiumcontrolrods |
| 406 | + | -unlocks ws12 |
| 407 | - | -named Tiberium Control Rods |
| 407 | + | |
| 408 | - | -"Tiberium stabilizes your nuclear reactors, increasing output by 50%" |
| 408 | + | *ws12 |
| 409 | - | -multiplies efficiency of reactor by 150% |
| 409 | + | -named Worker Speed XII |
| 410 | - | -costs 30000 tech, 1e7 tib |
| 410 | + | -"+10% SCV Speed" |
| 411 | - | -unlocks at 1 reactor |
| 411 | + | -multiplies efficiency of scv by 110% |
| 412 | - | -unlocks breederreaction |
| 412 | + | -costs 5e17 energy |
| 413 | -unlocks ws13 | |
| 414 | - | *breederreaction |
| 414 | + | |
| 415 | - | -named Breeder Reactions |
| 415 | + | *ws13 |
| 416 | - | -"Nuclear reactors breed additional fuel, doubling output" |
| 416 | + | -named Worker Speed XIII |
| 417 | - | -multiplies efficiency of reactor by 200% |
| 417 | + | -"+10% SCV Speed" |
| 418 | - | -costs 70000 tech |
| 418 | + | -multiplies efficiency of scv by 110% |
| 419 | - | -unlocks fusionreactors |
| 419 | + | -costs 1e18 energy |
| 420 | ||
| 421 | - | *fusionreactors |
| 421 | + | |
| 422 | - | -named Fusion Reactions |
| 422 | + | |
| 423 | - | -"Fusion reactions triple nuclear reactor output" |
| 423 | + | |
| 424 | - | -multiplies efficiency of reactor by 300% |
| 424 | + | |
| 425 | - | -costs 300000 tech |
| 425 | + | -named Private |
| 426 | -"Your journey has just begun" | |
| 427 | - | *nuclearweapons |
| 427 | + | |
| 428 | - | -named Nuclear Weapons |
| 428 | + | -costs 1e3 crystal |
| 429 | - | -"The best defense is annihilation of your enemies." |
| 429 | + | -unlocks at 1e2 enemykill |
| 430 | - | -unlocks nuke |
| 430 | + | |
| 431 | - | -costs 200000 tech |
| 431 | + | |
| 432 | - | -unlocks at 1 reactor |
| 432 | + | -named Corporal |
| 433 | -"You are just starting to cut your teeth in battle" | |
| 434 | - | *rapidnuke |
| 434 | + | |
| 435 | - | -named Nuclear Apocalypse |
| 435 | + | -costs 2e3 crystal |
| 436 | - | -"Rain down nukes on your enemies. x8 nuke rate" |
| 436 | + | -unlocks at 1e4 enemykill |
| 437 | - | -multiplies efficiency of nuke by 800% |
| 437 | + | |
| 438 | - | -costs 2000000 tech |
| 438 | + | |
| 439 | - | -unlocks at 100 nuke |
| 439 | + | -named Sergeant |
| 440 | -"You have met the enemy in battle and survived" | |
| 441 | - | *tiberiumcontrolnetwork |
| 441 | + | |
| 442 | - | -named Tiberium Control Network |
| 442 | + | -costs 5e3 crystal |
| 443 | - | -"The time has come to ascend in our mastery of tiberium and develop a new system to mine it." |
| 443 | + | -unlocks at 1e6 enemykill |
| 444 | - | -unlocks tibnode |
| 444 | + | |
| 445 | - | -costs 100000 tech |
| 445 | + | |
| 446 | - | -unlocks at 1e11 ttib |
| 446 | + | -named Lieutenant |
| 447 | -"Your prowess grows" | |
| 448 | - | *globaltibnetwork |
| 448 | + | |
| 449 | - | -named Global Tiberium Network |
| 449 | + | -costs 1e4 crystal |
| 450 | - | -"Each node in the network increases all nodes mining speed by 3000 tib/second" |
| 450 | + | -unlocks at 1e8 enemykill |
| 451 | - | -multiplies efficiency of tibnode by 4% per tibnode |
| 451 | + | |
| 452 | - | -costs 500000 tech |
| 452 | + | *rank5 |
| 453 | - | -unlocks at 10 tibnode |
| 453 | + | -named Captain |
| 454 | -"You have demonstrated your ability to lead" | |
| 455 | - | *tiberiumhubs |
| 455 | + | |
| 456 | - | -named Tiberium Collection Hubs |
| 456 | + | -costs 2e4 crystal |
| 457 | - | -"Generate passive energy from stored tiberium. The true purpose of the Tib Network" |
| 457 | + | -unlocks at 1e10 enemykill |
| 458 | - | -unlocks tibhub |
| 458 | + | |
| 459 | - | -costs 1000000 tech |
| 459 | + | |
| 460 | - | -unlocks at 30 tibnode |
| 460 | + | -named Major |
| 461 | -"You stand out among the officers" | |
| 462 | - | *harmonics |
| 462 | + | |
| 463 | - | -named Harmonic Tech |
| 463 | + | -costs 5e4 crystal |
| 464 | - | -"Leak designs to the GDI for harmonic weapons that can destroy tiberium based creatures. Will reduce scrin power growth by 50%, but will double GDI power. Use only as a last resort." |
| 464 | + | -unlocks at 1e12 enemykill |
| 465 | - | -multiplies efficiency of scrinspawner by 50% |
| 465 | + | |
| 466 | - | -multiplies efficiency of gdispawner by 200% |
| 466 | + | *rank7 |
| 467 | - | -costs 5000 tech |
| 467 | + | -named Colonel |
| 468 | - | -unlocks at 1e12 scrin |
| 468 | + | -"You rank continues to rise" |
| 469 | -multiplies efficiency of crusade by 200% | |
| 470 | - | *ioncannon |
| 470 | + | -costs 1e5 crystal |
| 471 | - | -named Ion Cannon Tech |
| 471 | + | -unlocks at 1e13 enemykill |
| 472 | - | -"Give the GDI the tech to build an ion cannon. Will reduce scrin power by 4/5, but increase GDI power by 400%. You will regret this, but it may be necessary for survival." |
| 472 | + | |
| 473 | - | -multiplies efficiency of scrinspawner by 20% |
| 473 | + | *rank8 |
| 474 | - | -multiplies efficiency of gdispawner by 500% |
| 474 | + | -named General |
| 475 | - | -costs 50000 tech |
| 475 | + | -"The Terran Armies are yours" |
| 476 | - | -unlocks at 1e13 scrin |
| 476 | + | |
| 477 | -costs 2e5 crystal | |
| 478 | - | *tibcontroldef |
| 478 | + | -unlocks at 1e14 enemykill |
| 479 | - | -named Tiberium Control Defense System |
| 479 | + | |
| 480 | - | -"give the GDI access to the tiberium control network. Reduces Scrin power by 90%, but the GDI will be 5 times more powerful." |
| 480 | + | *rank9 |
| 481 | - | -multiplies efficiency of scrinspawner by 10% |
| 481 | + | -named Fleet Admiral |
| 482 | - | -multiplies efficiency of gdispawner by 500% |
| 482 | + | -"The Terran Fleet is yours" |
| 483 | - | -costs 500000 tech |
| 483 | + | |
| 484 | - | -unlocks at 1e14 scrin |
| 484 | + | -costs 5e5 crystal |
| 485 | -unlocks at 1e15 enemykill | |
| 486 | - | *ionfleet |
| 486 | + | |
| 487 | - | -named Ion Defense Fleet |
| 487 | + | *rank10 |
| 488 | - | -"Give the GDI the tech to build a space fleet of ion cannon armed starships. Reduces scrin threat by 80%, but increase GDI power by 300%." |
| 488 | + | -named Supreme Commander |
| 489 | - | -multiplies efficiency of scrinspawner by 20% |
| 489 | + | -"The Terran Military is yours" |
| 490 | - | -multiplies efficiency of gdispawner by 300% |
| 490 | + | |
| 491 | - | -costs 2000000 tech |
| 491 | + | -costs 1e6 crystal |
| 492 | - | -unlocks at 1e15 scrin |
| 492 | + | -unlocks at 1e16 enemykill |
| 493 | ||
| 494 | - | *legion |
| 494 | + | *rank11 |
| 495 | - | -named Legion |
| 495 | + | -named Emperor |
| 496 | - | -"AI makes your tech centers better, but demand more energy, for each tech center." |
| 496 | + | -"The Terran Dominion is yours" |
| 497 | - | -multiplies efficiency of techlab by 1% per techlab |
| 497 | + | |
| 498 | - | -costs 50000 tech |
| 498 | + | -costs 2e6 crystal |
| 499 | - | -unlocks at 50 techlab |
| 499 | + | -unlocks at 1e17 enemykill |
| 500 | ||
| 501 | - | *threshold |
| 501 | + | *rank12 |
| 502 | - | -named Threshold Construction |
| 502 | + | -named Galactic Champion |
| 503 | - | -"Constructing a threshold tower will allow you to finally ascend. However, it will be obscenely energy intensive and require a massive global tiberium control network to complete." |
| 503 | + | -"You are a hero to even other alien species" |
| 504 | - | -unlocks thresholdconyard |
| 504 | + | |
| 505 | - | -costs 5000000 tech |
| 505 | + | -costs 5e6 crystal |
| 506 | - | -unlocks at 1 tibhub |
| 506 | + | -unlocks at 1e18 enemykill |
| 507 | ||
| 508 | *rank13 | |
| 509 | -named Transcendent | |
| 510 | -"You are unstoppable" | |
| 511 | -multiplies efficiency of crusade by 200% | |
| 512 | -costs 1e7 crystal | |
| 513 | -unlocks at 1e19 enemykill | |
| 514 | - | -named Tiberian Trainee |
| 514 | + | |
| 515 | *rank14 | |
| 516 | -named Xel Naga | |
| 517 | - | -costs 1e6 tib |
| 517 | + | -"You are on par with the ancient ones" |
| 518 | - | -unlocks at 1000 enemykill |
| 518 | + | |
| 519 | -costs 2e7 crystal | |
| 520 | -unlocks at 1e20 enemykill | |
| 521 | - | -named Tiberian Novice |
| 521 | + | |
| 522 | ||
| 523 | *shielding | |
| 524 | - | -costs 2e6 tib |
| 524 | + | -named Plasma Shields |
| 525 | - | -unlocks at 1000000 enemykill |
| 525 | + | -"Reduce enemy damage by 50%" |
| 526 | -multiplies efficiency of energydrain by 50% | |
| 527 | -costs 1e15 energy | |
| 528 | - | -named Tiberian Veteran |
| 528 | + | -unlocks at 1e12 damage |
| 529 | - | -"You have met the GDI and Scrin in battle many times and survived" |
| 529 | + | -unlocks shielding2 |
| 530 | ||
| 531 | - | -costs 5e6 tib |
| 531 | + | *shielding2 |
| 532 | - | -unlocks at 1000000000 enemykill |
| 532 | + | -named Plasma Shields II |
| 533 | -"Reduce enemy damage by 50%" | |
| 534 | -multiplies efficiency of energydrain by 50% | |
| 535 | - | -named Tiberian Elite |
| 535 | + | -costs 1e16 energy |
| 536 | - | -"Few match your skill in battle" |
| 536 | + | -unlocks shielding3 |
| 537 | ||
| 538 | - | -costs 1e7 tib |
| 538 | + | *shielding3 |
| 539 | - | -unlocks at 100000000000 enemykill |
| 539 | + | -named Plasma Shields III |
| 540 | -"Reduce enemy damage by 50%" | |
| 541 | - | *rank5 |
| 541 | + | -multiplies efficiency of energydrain by 50% |
| 542 | - | -named Tiberian Master |
| 542 | + | -costs 1e17 energy |
| 543 | - | -"You will let no army stand in the way of you and tiberium" |
| 543 | + | -unlocks shielding4 |
| 544 | ||
| 545 | - | -costs 2e7 tib |
| 545 | + | *shielding4 |
| 546 | - | -unlocks at 1000000000000 enemykill |
| 546 | + | -named Plasma Shields IV |
| 547 | -"Reduce enemy damage by 50%" | |
| 548 | -multiplies efficiency of energydrain by 50% | |
| 549 | - | -named Tiberian Messiah |
| 549 | + | -costs 1e18 energy |
| 550 | - | -"Tiberium is the key to your ascendance" |
| 550 | + | -unlocks shielding5 |
| 551 | ||
| 552 | - | -costs 5e7 tib |
| 552 | + | *shielding5 |
| 553 | - | -unlocks at 10000000000000 enemykill |
| 553 | + | -named Plasma Shields V |
| 554 | -"Reduce enemy damage by 50%" | |
| 555 | -multiplies efficiency of energydrain by 50% | |
| 556 | -costs 1e19 energy | |
| 557 | -unlocks shielding6 | |
| 558 | ||
| 559 | *shielding6 | |
| 560 | -named Plasma Shields VI | |
| 561 | -"Reduce enemy damage by 50%" | |
| 562 | -multiplies efficiency of energydrain by 50% | |
| 563 | -costs 1e20 energy | |
| 564 | -unlocks shielding7 | |
| 565 | ||
| 566 | *shielding7 | |
| 567 | -named Plasma Shields VII | |
| 568 | -"Reduce enemy damage by 50%" | |
| 569 | -multiplies efficiency of energydrain by 50% | |
| 570 | -costs 1e21 energy | |
| 571 | -unlocks shielding8 | |
| 572 | ||
| 573 | *shielding8 | |
| 574 | -named Plasma Shields VIII | |
| 575 | -"Reduce enemy damage by 50%" | |
| 576 | -multiplies efficiency of energydrain by 50% | |
| 577 | -costs 1e22 energy | |
| 578 | ||
| 579 | ||
| 580 |