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| 1 | if (({(getPlayerUID _x) != _bombOwnerUID} count _nearbyPlayers) > 0) then {
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| 2 | //Create bomb on trigger object | |
| 3 | _theBomb = createVehicle ["grenade",getPosATL _trigger,[],0,"NONE"]; | |
| 4 | - | if (isPlayer) then{
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| 4 | + | if (!isServer) then{
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| 5 | _theBomb; | |
| 6 | }; | |
| 7 | //Remove trigger after bomb is created and detonated. | |
| 8 | deleteVehicle _trigger; | |
| 9 | }; |