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if (({(getPlayerUID _x) != _bombOwnerUID} count _nearbyPlayers) > 0) then {
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	//Create bomb on trigger object
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	_theBomb = createVehicle ["grenade",getPosATL _trigger,[],0,"NONE"];
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		if (isPlayer) then{
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		if (!isServer) then{
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			_theBomb;
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		};
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	//Remove trigger after bomb is created and detonated.
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	deleteVehicle _trigger;
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};