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1 | if (({(getPlayerUID _x) != _bombOwnerUID} count _nearbyPlayers) > 0) then { | |
2 | //Create bomb on trigger object | |
3 | _theBomb = createVehicle ["grenade",getPosATL _trigger,[],0,"NONE"]; | |
4 | - | if (isPlayer) then{ |
4 | + | if (!isServer) then{ |
5 | _theBomb; | |
6 | }; | |
7 | //Remove trigger after bomb is created and detonated. | |
8 | deleteVehicle _trigger; | |
9 | }; |