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Matt34

Untitled

Jun 30th, 2013
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  1. if (({(getPlayerUID _x) != _bombOwnerUID} count _nearbyPlayers) > 0) then {
  2. //Create bomb on trigger object
  3. _theBomb = createVehicle ["grenade",getPosATL _trigger,[],0,"NONE"];
  4. if (!isServer) then{
  5. _theBomb;
  6. };
  7. //Remove trigger after bomb is created and detonated.
  8. deleteVehicle _trigger;
  9. };
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