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- if (({(getPlayerUID _x) != _bombOwnerUID} count _nearbyPlayers) > 0) then {
- //Create bomb on trigger object
- _theBomb = createVehicle ["grenade",getPosATL _trigger,[],0,"NONE"];
- if (!isServer) then{
- _theBomb;
- };
- //Remove trigger after bomb is created and detonated.
- deleteVehicle _trigger;
- };
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