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1
Players = game:GetService("Players")
2-
Me = Players.ares200345
2+
Me = Players.GamingStudios1029
3
Char = Me.Character
4
necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
5
Asset = "http://www.roblox.com/asset/?id="
6
EffectModel = nil
7
MeleeDmg = 123123141
8
Accuracy = {Minimum = 2, Maximum = 5.5, Momentum = 2}
9
Selected = false
10
ReloadFlash = false
11
Attacking = false
12
ReloadHold = false
13
Reloading = false
14
Swinging = false
15
Aiming = false
16
ReloadOn = false
17
Debounce = true
18
Hurt = false
19
ModelName = "Weapon"
20
ToolName = "Weapon"
21
Icon = Asset..(58334502)
22
23
function ReNew()
24
	if EffectModel then
25
		if EffectModel.Parent ~= workspace then
26
			pcall(function() EffectModel:remove() end)
27
			EffectModel = Instance.new("Model",workspace)
28
			EffectModel.Name = "Effects"
29
		end
30
	else
31
		EffectModel = Instance.new("Model",workspace)
32
		EffectModel.Name = "Effects"
33
	end
34
end
35
36
Ammunition = {
37
	MaxAmmo = 8,
38
	Ammo = 0,
39
	Ammoleft = 40,
40
}
41
42
Images = {
43
	Asset..(64291927),
44
	Asset..(64291941),
45
	Asset..(64291961),
46
	Asset..(64291977),
47
}
48
49
Sounds = {
50
	Fire = {Id = Asset..(2697294), Pitch = 0.92, Volume = 0.8},
51
	Reload = {Id = Asset..(2697295), Pitch = 1, Volume = 0.5},
52
	Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 1.2, Volume = 0.6},
53
	Out = {Id = "rbxasset://sounds\\clickfast.wav", Pitch = 1.4, Volume = 0.6},
54
	Hit = {Id = Asset..(10209590), Pitch = 1.1, Volume = 0.45},
55
	PartHit = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.2},
56
}
57
58
ContentProvider = game:GetService("ContentProvider")
59
for _,v in pairs(Images) do ContentProvider:Preload(v) end
60
61
V3 = Vector3.new
62
C3 = Color3.new
63
BN = BrickColor.new
64
CN = CFrame.new
65
CA = CFrame.Angles
66
MR = math.rad
67
MRA = math.random
68
MP = math.pi
69
MH = math.huge
70
UD = UDim2.new
71
72
function RC(Pos, Dir, Max, Ignore)
73
	return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
74
end
75
76
function RayC(Start, En, MaxDist, Ignore)
77
	return RC(Start, (En - Start), MaxDist, Ignore)
78
end
79
80
function ComputePos(pos1, pos2)
81
	return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
82
end
83
84
function DetectSurface(pos, part)
85
	local surface = nil
86
	local pospos = part.CFrame
87
	local pos2 = pospos:pointToObjectSpace(pos)
88
	local siz = part.Size
89
	local shaep = part.Shape
90
	if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
91
		surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude+0.12)*CA(MR(-90), 0, 0)}
92
	else
93
		if pos2.Y > ((siz.Y/2)-0.01) then
94
			surface = {"Top", CA(0, 0, 0)}
95
		elseif pos2.Y < -((siz.Y/2)-0.01) then
96
			surface = {"Bottom", CA(-MP, 0, 0)}
97
		elseif pos2.X > ((siz.X/2)-0.01) then
98
			surface = {"Right", CA(0, 0, MR(-90))}
99
		elseif pos2.X < -((siz.X/2)-0.01) then
100
			surface = {"Left", CA(0, 0, MR(90))}
101
		elseif pos2.Z > ((siz.Z/2)-0.01) then
102
			surface = {"Back", CA(MR(90), 0, 0)}
103
		elseif pos2.Z < -((siz.Z/2)-0.01) then
104
			surface = {"Front", CA(MR(-90), 0, 0)}
105
		end
106
	end
107
	return surface
108
end
109
110
function Compute(pos1, pos2)
111
	local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
112
	return CN(pos1, pos3)
113
end
114
115
function waitChild(n, p)
116
	local c = p:findFirstChild(n)
117
	if c then return c end
118
	while true do
119
		c = p.ChildAdded:wait()
120
		if c.Name == n then return c end
121
	end
122
end
123
124
function Notime(func)
125
	coroutine.resume(coroutine.create(function()
126
		func()
127
	end))
128
end
129
130
local C3 = Color3.new
131
local UD = UDim2.new
132
local V2 = Vector2.new
133
134
Torso = waitChild("Torso", Char)
135
Head = waitChild("Head", Char)
136
Rarm = waitChild("Right Arm", Char)
137
Larm = waitChild("Left Arm", Char)
138
Rleg = waitChild("Right Leg", Char)
139
Lleg = waitChild("Left Leg", Char)
140
Neck = waitChild("Neck", Torso)
141
Hum = waitChild("Humanoid", Char)
142
143
RSH = waitChild("Right Shoulder", Torso)
144
LSH = waitChild("Left Shoulder", Torso)
145
RH = waitChild("Right Hip", Torso)
146
LH = waitChild("Left Hip", Torso)
147
148
RSH.Part0 = Torso
149
LSH.Part0 = Torso
150
RH.Part0 = Torso
151
LH.Part0 = Torso
152
153
local Classes = {"Frame", "ImageLabel", "ImageButton", "TextLabel", "TextButton", "TextBox"}
154
function Make(Class, Par, Size, Pos, Color, Trans, Border, Borderc, Txt, TxtC, Img)
155
	local Mk = "Frame"
156
	for _,v in pairs(Classes) do
157
		if Class == v then
158
			Mk = v
159
		end
160
	end
161
	local g = Instance.new(Mk)
162
	g.Size = Size
163
	g.Position = Pos
164
	g.BackgroundColor3 = Color
165
	g.Transparency = Trans
166
	g.BorderSizePixel = Border
167
	g.BorderColor3 = Borderc
168
	if Mk == "TextButton" or Mk == "TextLabel" or Mk == "TextBox" then
169
		g.Text = Txt
170
		g.TextColor3 = TxtC
171
	elseif Mk == "ImageLabel" or Mk == "ImageButton" then
172
		g.Image = Img
173
	end
174
	g.Parent = Par
175
	return g
176
end
177
178
Gui = Me:findFirstChild("PlayerGui")
179
if Gui then
180
	for _,v in pairs(Gui:children()) do if v.Name == "Weapon GUI" then v:remove() end end
181
end
182
183
Screen = Instance.new("ScreenGui")
184
Screen.Name = "Weapon GUI"
185
186
AmmoTable = {}
187
AccuracyGuis = {}
188
lul = {
189
	{unit = V2(0, -1), size = V2(2, 25), offset = V2(-1, -1-25)},
190
	{unit = V2(1, 0), size = V2(25, 2), offset = V2(1, -1)},
191
	{unit = V2(0, 1), size = V2(2, 25), offset = V2(-1, -1)},
192
	{unit = V2(-1, 0), size = V2(25, 2), offset = V2(-1-25, -1)}
193
}
194
195
Main = Make("Frame", Screen, UD(0, 175, 0, 20), UD(1, -185-60, 1, -30), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
196
197
for i = 1, Ammunition.MaxAmmo, 1 do
198
	local Fr = Make("Frame", Main, UD(0, 8, 0, 14), UD(1, -12*i, 0, -14-6), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
199
	table.insert(AmmoTable, Fr)
200
end
201
202
AmmoAtm = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(0, 8, 0.5, 0), C3(), 0, 0, C3(), "0", C3(1, 1, 1))
203
AmmoAtm.BackgroundTransparency = 1
204
AmmoAtm.TextXAlignment = "Left"
205
AmmoAtm.Font = "ArialBold"
206
AmmoAtm.FontSize = "Size18"
207
208
AmmoLeft = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -8, 0.5, 0), C3(), 0, 0, C3(), "40", C3(1, 1, 1))
209
AmmoLeft.BackgroundTransparency = 1
210
AmmoLeft.TextXAlignment = "Right"
211
AmmoLeft.Font = "ArialBold"
212
AmmoLeft.FontSize = "Size18"
213
214
ReloadGui = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -12, 0, -40), C3(), 1, 0, C3(), "RELOAD", C3(1, 0.25, 0.1))
215
ReloadGui.TextXAlignment = "Right"
216
ReloadGui.Font = "ArialBold"
217
ReloadGui.FontSize = "Size24"
218
219
for _, prop in pairs(lul) do
220
	local g = Make("Frame", Screen, UD(0, prop.size.x, 0, prop.size.y), UD(0.5, prop.offset.x, 0.5, prop.offset.y), C3(0.8, 0.8, 0.9), 1, 0, C3())
221
	table.insert(AccuracyGuis, {Gui = g, props = prop})
222
end
223
224
Screen.Parent = Gui
225
226
local Offset = 0.1
227
local Thing = 1
228
local Speed1 = 0.1
229
local Speed2 = 0
230
local TempAcc = 0
231
local AccTimesMax = 17
232
local AccTime = 1.25
233
local AccTimes = AccTimesMax
234
local AccOn = false
235
function AddInaccuracy(Acc)
236
	TempAcc = Acc
237
end
238
Notime(function()
239
	while true do
240
		ReNew()
241
		AmmoAtm.Text = Ammunition.Ammo
242
		AmmoLeft.Text = Ammunition.Ammoleft
243
		for i,v in pairs(AmmoTable) do
244
			v.Transparency = 1
245
		end
246
		for i = 1, Ammunition.Ammo do
247
			AmmoTable[i].Transparency = 0.6
248
		end
249
		if Ammunition.Ammo <= Ammunition.MaxAmmo/4 then ReloadFlash = true else ReloadFlash = false end
250
		local Speed = Torso.Velocity.magnitude
251
		Offset = 0
252
		if Speed > 1 then
253
			Speed1 = Speed
254
			Thing = Thing*1.2
255
		else
256
			Speed2 = Speed
257
			local lol = 1.4
258
			if AccOn then lol = AccTime end
259
			Thing = Thing/lol
260
		end
261
		if TempAcc ~= 0 then
262
			Speed1 = TempAcc
263
			Thing = TempAcc/2
264
			AccOn = true
265
			if TempAcc ~= 0 then
266
				AccTimes = AccTimes - 1
267
				if AccTimes < 1 then AccTimes = AccTimesMax Notime(function() wait(0.4) AccOn = false end) TempAcc = 0 end
268
			end
269
		end
270
		if Thing < 1 then Thing = 1 elseif Thing > 14 then Thing = 14 end
271
		Offset = Accuracy.Minimum + ((Speed1 - Speed1/Thing)/(Speed1 - Speed1/14))*Accuracy.Maximum
272
		Accuracy.Momentum = Offset
273
		wait()
274
	end
275
end)
276
277
Notime(function()
278
	while true do
279
		if ReloadFlash then
280
			if ReloadOn then
281
				ReloadOn = false
282
				ReloadGui.Transparency = 1
283
			else
284
				ReloadOn = true
285
				ReloadGui.Transparency = 0
286
			end
287
		else
288
			ReloadGui.Transparency = 1
289
		end
290
		wait(0.4)
291
	end
292
end)
293
294
295
Add = {
296
	Head = function(P, Scale)
297
		local m = Instance.new("SpecialMesh")
298
		m.MeshType = "Head"
299
		m.Scale = Scale or V3(1, 1, 1)
300
		m.Parent = P
301
		return m
302
	end,
303
	Sphere = function(P, Scale)
304
		local m = Instance.new("SpecialMesh")
305
		m.MeshType = "Sphere"
306
		m.Scale = Scale or V3(1, 1, 1)
307
		m.Parent = P
308
		return m
309
	end,
310
	Wedge = function(P, Scale)
311
		local m = Instance.new("SpecialMesh")
312
		m.MeshType = "Wedge"
313
		m.Scale = Scale or V3(1, 1, 1)
314
		m.Parent = P
315
		return m
316
	end,
317
	Block = function(P, Scale, Bevel)
318
		local m = Instance.new("BlockMesh")
319-
		m.Bevel = Bevel
319+
320
		m.Parent = P
321
		return m
322
	end
323
}
324
325
for _,v in pairs(Sounds) do
326
	ContentProvider:Preload(v.Id)
327
end
328
329
function PlaySound(Sound, bool)
330
	Pitch = Sound.Pitch
331
	if bool then
332
		Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
333
	end
334
	local a = Instance.new("Sound")
335
	a.SoundId = Sound.Id
336
	a.Volume = Sound.Volume
337
	a.Pitch = Pitch
338
	a.Name = "FX"
339
	a.Parent = Torso
340
	a:play()
341
	Notime(function()
342
		wait(1)
343
		a:remove()
344
	end)
345
end
346
347
function GetParts(pos, dist)
348
	local parts = {}
349
	local function o(p)
350
		for _,v in pairs(p:children()) do
351
			if v:IsA("BasePart") then
352
				if (pos - v.Position).magnitude <= dist then
353
					table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
354
				end
355
			end
356
			o(v)
357
		end
358
	end
359
	o(workspace)
360
	return parts
361
end
362
363
function GetHum(P)
364
	for _,v in pairs(P:children()) do
365
		if v:IsA("Humanoid") then
366
			if v.Health > 0 then
367
				return v
368
			end
369
		end
370
	end
371
end
372
373
function GetGroup(Pos, Distance, Hit)
374
	local tab = {}
375
	for _,v in pairs(workspace:children()) do
376
		local h = GetHum(v)
377
		local t = v:findFirstChild("Torso")
378
		if h and t and v ~= Hit.Parent then
379
			if (t.Position - Pos).magnitude <= Distance then
380
				table.insert(tab, {h, v, (t.Position - Pos).magnitude})
381
			end
382
		end
383
	end
384
	if Hit then
385
		local h = GetHum(Hit.Parent)
386
		if h then
387
			table.insert(tab, {h, Hit.Parent, 0})
388
		end
389
	end
390
	return tab
391
end
392
393
function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
394
	local p = Instance.new("Part")
395
	p.formFactor = "Custom"
396
	p.TopSurface = 0
397
	p.BottomSurface = 0
398
	p.Transparency = Tran
399
	p.Reflectance = Ref
400
	p.Anchored = Anc
401
	p.CanCollide = Colli
402
	p.BrickColor = Col
403
	p.Size = Siz
404
	p.Locked = true
405
	p.Parent = Par
406
	p:BreakJoints()
407
	return p
408
end
409
410
function Weld(P0, P1, C0, C1)
411
	local w = Instance.new("Weld")
412
	w.Part0 = P0
413
	w.Part1 = P1
414
	if C0 then
415
		w.C0 = C0
416
	end
417
	if C1 then
418
		w.C1 = C1
419
	end
420
	w.Parent = P0
421
	return w
422
end
423
424
for _,v in pairs(Char:children()) do
425
	if v.Name == ModelName then
426
		v:remove()
427
	end
428
end
429
430
for _,v in pairs(Char:children()) do if v.Name == ModelName then v:remove() end end
431
432
Model = Instance.new("Model")
433
Model.Name = ModelName
434
435
FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
436
FW = Weld(Torso, FTorso)
437
438
RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
439
LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
440
RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
441
LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
442
443
RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
444
LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
445
RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
446
LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
447
448
RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
449
LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
450
RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
451
LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
452
453
TW = Weld(Torso, nil, CN(-0.4, -1.5, 0.7), CA(MR(55), MR(-90), MR(0)))
454
455
local FH = Instance.new("Humanoid",Model)
456
FH.PlatformStand = true
457
FH.MaxHealth = math.huge
458
FH.Health = math.huge
459
460
pcall(function() Torso:findFirstChild("Shirt"):clone().Parent = Model end)
461
462
local hh = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
463
hh.Name = "Head"
464
Weld(FTorso, hh)
465
466
Weapon = Instance.new("Model")
467
Weapon.Name = "Weapon"
468
469
HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
470
HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
471
HW = Weld(HB, nil, CA(MR(38), MR(-28), MR(-90)) * CN(0, -0.2, -3.8))
472
473
LHB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
474
LHBW = Weld(Larm, LHB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
475
LHW = Weld(LHB, nil, CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24))
476
LHWK = Weld(LHB, nil, CA(MR(170), 0, 0))
477
478
479
Handle = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.9, 0.9))
480
TW.Part1 = Handle
481
482
Handle2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.6, 1.6))
483
Weld(Handle, Handle2, CA(MR(-45), 0, 0), CN(0, 0.5, -0.4))
484
485
Handle3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.7, 1.3))
486
Weld(Handle2, Handle3, CA(MR(45), 0, 0), CN(0, -0.4, -0.9))
487
488
Pipe1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 3.2))
489
Add.Block(Pipe1, V3(1,1,1), 0.08)
490
Weld(Handle3, Pipe1, CN(0, 0.15, 1.6+0.55))
491
492
Pipe2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 1.7))
493
Add.Block(Pipe2, V3(1,1,1), 0.08)
494
Weld(Handle3, Pipe2, CN(0, -0.15, 0.85+0.55))
495
496
Pipe3 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.25, 0.25, 1.6))
497
Add.Block(Pipe3, V3(1,1,1), 0.065)
498
Weld(Pipe2, Pipe3, CN(0, 0, 0.8+0.7))
499
500
Pump = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.45, 0.45, 1.1))
501
Add.Block(Pump, V3(1,1,1), 0.225/2)
502
PumpWeld = Weld(Pipe2, Pump, CN(0, 0, 0.6), CN(0, 0, 0))
503
504
Pump2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.5, 0.3))
505
Add.Block(Pump, V3(1,1,1), 0.13)
506
Weld(Pump, Pump2, CN(0, 0, -0.5))
507
508
for degrees = -20, 200, 20 do
509
	local Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
510
	Add.Block(Derp, V3(0.4,0.6,0.4), 0.02)
511
	Weld(Handle3, Derp, CN(0, -0.45, -0.32) * CA(MR(degrees), 0, 0), CN(0, 0, -0.2))
512
end
513
514
Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.3))
515
Add.Block(Derp, V3(0.4,1,1), 0.02)
516
Weld(Handle3, Derp, CN(0, 0, -0.32) * CA(MR(-20), 0, 0), CN(0, 0.45, -0.2))
517
518
Trigger = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.2, 0.3, 0.2))
519
Add.Block(Trigger, V3(0.5, 0.9, 0.3), 0.02)
520
TriggerWeld = Weld(Handle3, Trigger, CN(0, -0.45, -0.4) * CA(MR(2), 0, 0))
521
522
Aim = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.2, 0.7))
523
Add.Block(Aim, V3(1,0.7,1), 0.05)
524
Weld(Pipe1, Aim, CN(0, 0.12, 1.1))
525
526
Aim1 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
527
Add.Block(Aim1, V3(0.3, 0.7, 0.5))
528
Weld(Aim, Aim1, CN(-.1, 0.1, -0.25))
529
530
Aim2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
531
Add.Block(Aim2, V3(0.3, 0.7, 0.5))
532
Weld(Aim, Aim2, CN(.1, 0.1, -0.25))
533
534
Aim3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
535
Add.Block(Aim3, V3(0.3, 0.7, 0.5))
536
Weld(Aim, Aim3, CN(0, 0.1, 0.25))
537
538
BulletFlip = Part(Weapon, false, false, 0, 0, BN("Light grey"), V3(0.2, 0.3, 0.6))
539
Flip = Weld(Handle3, BulletFlip, CN(-0.18, 0.1, 0.2) * CA(0, MR(-10), 0))
540
541
---POCKET
542
543
BeltWelds = {}
544
545
BeltK = nil
546
for i = -0.5, 0.5, 1 do
547
	local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(2.1, 0.3, 0.2))
548
	table.insert(BeltWelds, Weld(Torso, Belt, CN(0, -0.9, i)))
549
end
550
for i = 1, -1, -2 do
551
	local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.3, 1.1))
552
	table.insert(BeltWelds, Weld(Torso, Belt, CN(i, -0.9, 0)))
553
	BeltK = Belt
554
end
555
556
for i = -0.25, 0.25, 0.5 do
557
	local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.9, 0.2))
558
	table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15), 0), CN(0, 0, i)))
559
end
560
561
for i = -0.5, 0.5, 1 do
562
	local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.6, 0.9, 0.2))
563
	table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15)+MP/2, 0), CN(0, 0, i)))
564
end
565
Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.2, 0.6))
566
table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.6, -0.8) * CA(0, MR(-15), 0)))
567
568
function Shell(P)
569
	local Shel = Instance.new("Model")
570
	local Back = Part(Shel, false, false, 0, 0, BN("Bright yellow"), V3(0.3, 0.3, 0.25))
571
	local Main = Part(Shel, false, false, 0, 0, BN("Bright red"), V3(0.3, 0.3, 0.4))
572
	Add.Block(Back, V3(1,1,1), 0.077)
573
	Add.Block(Main, V3(1,1,1), 0.077)
574
	Weld(Main, Back, CN(0, 0, -0.225))
575
	Shel.Parent = P
576
	return {Model = Shel, Back = Back, Main = Main}
577
end
578
579
for y = 0.15, 0.65, 0.25 do
580
	for x = -0.12, 0.13, 0.24 do
581
		for z = -0.25, 0.26, 0.5 do
582
			local sh = Shell(Weapon)
583
			Weld(Pocket, sh.Main, CN(z-0.05, y, x), CA(0, MP/2, 0))
584
		end
585
	end
586
end
587
588
KnifeSheath = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.9, 0.6))
589
SheathWeld = Weld(BeltK, KnifeSheath, CN(-0.2, -0.3, -0.25) * CA(MR(-20), 0, 0))
590
591
KnifeHandle = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.3, 0.6, 0.3))
592
KnifeWeld = Weld(KnifeSheath, KnifeHandle, CA(MP, 0, 0), CN(0, 0.9, 0))
593
594
KnifeHandle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.3, 0.2, 0.4))
595
Weld(KnifeHandle, KnifeHandle2, CN(0, 0.35, 0))
596
597
KnifeBlade1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.8, 0.3))
598
Add.Block(KnifeBlade1, V3(0.4, 1, 1), 0.05)
599
Weld(KnifeHandle2, KnifeBlade1, CN(0, 0.42, 0))
600
601
KnifeBlade2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.24, 0.24))
602
Add.Block(KnifeBlade2, V3(0.4, 1, 1), 0.05)
603
Weld(KnifeBlade1, KnifeBlade2, CN(0, 0.32, 0), CA(MR(45), 0, 0))
604
605
function Show_Damage(P, D, Area)
606
	local mo = Instance.new("Model")
607
	mo.Name = D
608
	local p = Part(mo, true, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
609
	p.Name = "Head"
610
	local m = Instance.new("SpecialMesh")
611
	m.MeshType = "Brick"
612
	m.Scale = Vector3.new(3.5, 2.3, 3.5)
613
	m.Parent = p
614
	local h = Instance.new("Humanoid")
615
	h.Health = 0
616
	h.MaxHealth = 0
617
	h.Name = "asd"
618
	h.Parent = mo
619
	local nah = true
620
	mo.Parent = workspace
621
	local cf = CN(P) * CN(MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100)
622
	p.CFrame = cf
623
	Notime(function()
624
		Notime(function()
625
			for i = 0, 6, 0.03 do
626
				wait()
627
				p.CFrame = cf * CN(0, i, 0)
628
			end
629
		end)
630
		wait(1.5)
631
		for i = 0, 1, 0.05 do
632
			p.Transparency = i
633
			if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
634
			wait()
635
		end
636
		mo:remove()
637
	end)
638
end
639
640
function Hit(part)
641
	local H = GetHum(part.Parent)
642
	if H and Debounce and Hurt then
643
		Debounce = false
644
		local Dmg = MRA(MeleeDmg/1.3, MeleeDmg)
645
		H.Health = H.Health - Dmg
646
		Show_Damage(KnifeBlade2.Position, Dmg, 0.1)
647
	end
648
end
649
650
KnifeBlade1.Touched:connect(Hit)
651
KnifeBlade2.Touched:connect(Hit)
652
653
Weapon.Parent = Model
654
Model.Parent = Char
655
656
if script.Parent.className ~= "HopperBin" then
657
	h = Instance.new("HopperBin", Me.Backpack)
658
	h.Name = ToolName
659
	script.Parent = h
660
end
661
662
bin = script.Parent
663
664
function Attach(t)
665
	RSH.Part0 = t
666
	LSH.Part0 = t
667
	RH.Part0 = t
668
	LH.Part0 = t
669
	RABW.Part0 = t
670
	LABW.Part0 = t
671
	LLBW.Part0 = t
672
	RLBW.Part0 = t
673
	for _,v in pairs(BeltWelds) do
674
		v.Part0 = t
675
	end
676
	if t == Torso then
677
		FTorso.Transparency = 1
678
	else
679
		Torso.Transparency = 1
680
	end
681
	t.Transparency = 0
682
end
683
684
function Normal()
685
	RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
686
	LAW.C0 = CA(MR(85), 0, MR(-40)) * CN(0.5, -0.5, 0)
687
	FW.C0 = CA(0, MR(-70), 0)
688
	HW.C0 = CA(MR(0), MR(5), MR(0)) * CN(0.4, 0, -1.2)
689
	LHW.C0 = CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24)
690
	PumpWeld.C1 = CN(0, 0, 0)
691
	Flip.C1 = CN(0, 0, 0)
692
	Attach(FTorso)
693
	LHW.Part1 = nil
694
	TW.Part1 = nil
695
	LHWK.Part1 = nil
696
	KnifeWeld.Part1 = KnifeHandle
697
	Neck.C0 = necko
698
	HW.Part1 = Handle
699
end
700
701
function Swing()
702
	Swinging = true
703
	for i = 0.5, 1, 0.5 do
704
		LAW.C0 = CA(MR(85-8*i), 0, MR(-40+5*i)) * CN(0.5, -0.5+0.2*i, 0)
705
		RAW.C0 = CA(MR(90-5*i), 0, MR(-65-5*i)) * CN(0.6+0.05*i, -0.9+0.05*i, -0.1*i)
706
		HW.C0 = CA(MR(-5*i), MR(5+5*i), MR(0)) * CN(0.4, 0, -1.2)
707
		FW.C0 = CA(0, MR(-70+8*i), 0)
708
		wait()
709
	end
710
	for i = 0.33, 1, 0.33 do
711
		LAW.C0 = CA(MR(77-37*i), 0, MR(-35+30*i)) * CN(0.5-0.15*i, -0.3+0.3*i, 0)
712
		RAW.C0 = CA(MR(85-15*i), 0, MR(-70-5*i)) * CN(0.65+0.15*i, -0.85+0.2*i, -0.1-0.2*i)
713
		HW.C0 = CA(MR(-5-15*i), MR(10+10*i), MR(0)) * CN(0.4, 0, -1.2)
714
		FW.C0 = CA(0, MR(-62+58*i), 0)
715
		wait()
716
	end
717
	LHWK.Part1 = KnifeHandle
718
	KnifeWeld.Part1 = nil
719
	PlaySound(Sounds.Slash)
720
	for i = 0.25, 1, 0.25 do
721
		LAW.C0 = CA(MR(40+30*i), 0, MR(-5-45*i)) * CN(0.35-0.2*i, -0.5*i, 0)
722
		RAW.C0 = CA(MR(70-15*i), 0, MR(-75-5*i)) * CN(0.8, -0.65+0.15*i, -0.3-0.05*i)
723
		HW.C0 = CA(MR(-20-10*i), MR(20+5*i), MR(0)) * CN(0.4, 0, -1.2)
724
		FW.C0 = CA(0, MR(-4+14*i), 0)
725
		LHWK.C0 = CN(0, -0.1*i, 0.2*i) * CA(MR(170), 0, MR(-50*i))
726
		wait()
727
	end
728
	Hurt = true
729
	Debounce = true
730
	for i = 0.25, 1, 0.25 do
731
		LAW.C0 = CA(MR(70+20*i), 0, MR(-50+35*i)) * CN(0.15-0.05*i, -0.5-0.3*i, 0)
732
		FW.C0 = CA(0, MR(10-60*i), 0)
733
		LHWK.C0 = CN(0, -0.1-0.05*i, 0.2+0.1*i) * CA(MR(170), 0, MR(-50-40*i))
734
		wait()
735
	end
736
	for i = 0.25, 1, 0.25 do
737
		LAW.C0 = CA(MR(90+10*i), 0, MR(-15+15*i)) * CN(0.1, -0.9, 0)
738
		FW.C0 = CA(0, MR(-50-40*i), 0)
739
		LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
740
		wait()
741
	end
742
	for i = 0.33, 1, 0.33 do
743
		LAW.C0 = CA(MR(100+3*i), 0, 0) * CN(0.1, -0.9, 0)
744
		FW.C0 = CA(0, MR(-90-6*i), 0)
745
		LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
746
		wait()
747
	end
748
	Hurt = false
749
	wait(0.04)
750
	for i = 0.25, 1, 0.25 do
751
		LAW.C0 = CA(MR(103-13*i), 0, 0) * CN(0.1, -0.9+0.1*i, 0)
752
		FW.C0 = CA(0, MR(-96+16*i), 0)
753
		LHWK.C0 = CN(0, -0.15, 0.3-0.1*i) * CA(MR(170), 0, MR(-90+15*i))
754
		wait()
755
	end
756
	for i = 0.25, 1, 0.25 do
757
		LAW.C0 = CA(MR(90-42*i), 0, 0) * CN(0.1+0.1*i, -0.8+0.3*i, 0)
758
		RAW.C0 = CA(MR(55+15*i), 0, MR(-80+5*i)) * CN(0.8-0.05*i, -0.5-0.1*i, -0.35+0.05*i)
759
		FW.C0 = CA(0, MR(-80+10*i), 0)
760
		HW.C0 = CA(MR(-30+20*i), MR(25-15*i), MR(0)) * CN(0.4, 0, -1.2)
761
		LHWK.C0 = CN(0, -0.15, 0.2-0.45*i) * CA(MR(170), 0, MR(-75+75*i))
762
		wait()
763
	end
764
	for i = 0.5, 1, 0.5 do
765
		LAW.C0 = CA(MR(48-8*i), 0, 0) * CN(0.2+0.05*i, -0.5, 0)
766
		RAW.C0 = CA(MR(70+10*i), 0, MR(-75+7*i)) * CN(0.75-0.05*i, -0.6-0.1*i, -0.3+0.05*i)
767
		FW.C0 = CA(0, MR(-70), 0)
768
		HW.C0 = CA(MR(-10+10*i), MR(10-5*i), MR(0)) * CN(0.4, 0, -1.2)
769
		LHWK.C0 = CN(0, -0.15, -0.25-0.15*i) * CA(MR(170), 0, 0)
770
		wait()
771
	end
772
	LHWK.Part1 = nil
773
	KnifeWeld.Part1 = KnifeHandle
774
	for i = 0.25, 1, 0.25 do
775
		LAW.C0 = CA(MR(40+40*i), 0, MR(-30*i)) * CN(0.25+0.2*i, -0.5, 0)
776
		RAW.C0 = CA(MR(80+10*i), 0, MR(-68+3*i)) * CN(0.7-0.1*i, -0.7-0.2*i, -0.25+0.2*i)
777
		wait()
778
	end
779
	for i = 0.5, 1, 0.5 do
780
		LAW.C0 = CA(MR(80+5*i), 0, MR(-30-10*i)) * CN(0.45+0.05*i, -0.5, -0.05+0.05*i)
781
		RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
782
		wait()
783
	end
784
	Normal()
785
	Swinging = false
786
end
787
788
function Reload(once)
789
	while Ammunition.Ammo < Ammunition.MaxAmmo and Ammunition.Ammoleft > 0 do
790
		wait()
791
		for i = 0.33, 1, 0.33 do
792
			RAW.C0 = CA(MR(45-2*i), 0, MR(-15)) * CN(0, -0.15-0.05*i, 0)
793
			LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
794
			LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
795
			wait()
796
		end
797
		for i = 0.25, 1, 0.25 do
798
			RAW.C0 = CA(MR(43-8*i), 0, MR(-15)) * CN(0, -0.2-0.2*i, 0)
799
			LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
800
			LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
801
			wait()
802
		end
803
		for i = 0.5, 1, 0.5 do
804
			RAW.C0 = CA(MR(35-2*i), 0, MR(-15)) * CN(0, -0.4-0.05*i, 0)
805
			wait()
806
		end
807
		local shel = Shell(Weapon)
808
		local w = Weld(Rarm, shel.Main, CN(0, -1.25, 0.45), CA(MR(-140), 0, MR(60)))
809
		for i = 0.25, 1, 0.25 do
810
			RAW.C0 = CA(MR(33+20*i), 0, MR(-15-10*i)) * CN(0, -0.45+0.2*i, 0)
811
			LAW.C0 = CA(MR(50-5*i), MR(40), MR(-15+5*i)) * CN(0.5, -0.5, 0)
812
			w.C0 = CN(-0.1*i, -1.25, 0.45-0.25*i)
813
			wait()
814
		end
815
		for i = 0.2, 1, 0.2 do
816
			RAW.C0 = CA(MR(53+32*i), 0, MR(-25-12*i)) * CN(0, -0.25-0.3*i, 0)
817
			LAW.C0 = CA(MR(45), MR(40), MR(-10+10*i)) * CN(0.5, -0.5+0.15*i, 0)
818
			w.C0 = CN(-0.1-0.1*i, -1.25, 0.2-0.3*i)
819
			w.C1 = CA(MR(-140+50*i), 0, MR(60))
820
			wait()
821
		end
822
		PlaySound(Sounds.Reload, false)
823
		for i = 0.25, 1, 0.25 do
824
			RAW.C0 = CA(MR(85+10*i), 0, MR(-42-8*i)) * CN(0, -0.55-0.1*i, 0)
825
			LAW.C0 = CA(MR(45), MR(40), 0) * CN(0.5, -0.35, 0)
826
			w.C0 = CN(-0.2-0.05*i, -1.25, -0.1-0.1*i)
827
			wait()
828
		end
829
		shel.Model:remove() shell = nil
830
		Ammunition.Ammo = Ammunition.Ammo + 1
831
		Ammunition.Ammoleft = Ammunition.Ammoleft - 1
832
		wait(0.1)
833
		for i = 0.33, 1, 0.33 do
834
			RAW.C0 = CA(MR(95-10*i), 0, MR(-50+10*i)) * CN(0, -0.65+0.1*i, 0)
835
			LAW.C0 = CA(MR(45+5*i), MR(40), MR(-12*i)) * CN(0.5, -0.35-0.1*i, 0)
836
			wait()
837
		end
838
		for i = 0.25, 1, 0.25 do
839
			RAW.C0 = CA(MR(85-40*i), 0, MR(-40+25*i)) * CN(0, -0.55+0.4*i, 0)
840
			LAW.C0 = CA(MR(50), MR(40), MR(-12-3*i)) * CN(0.5, -0.45-0.05*i, 0)
841
			wait()
842
		end
843
		if once then break end
844
		if not ReloadHold then break end
845
	end
846
	for i = 0.33, 1, 0.33 do
847
		RAW.C0 = CA(MR(45+10*i), 0, MR(-15-10*i)) * CN(0.1*i, -0.15-0.1*i, 0)
848
		LAW.C0 = CA(MR(52+12*i), MR(40-5*i), MR(-15-5*i)) * CN(0.5, -0.5, 0)
849
		LHW.C0 = CA(MR(-35+10*i), MR(60-10*i), MR(-45+10*i)) * CN(-0.6+0.1*i, 0.2, -0.24)
850
		wait()
851
	end
852
	for i = 0.2, 1, 0.2 do
853
		RAW.C0 = CA(MR(55+30*i), 0, MR(-25-30*i)) * CN(0.1+0.4*i, -0.25-0.55*i, 0)
854
		LAW.C0 = CA(MR(70+10*i), MR(35-30*i), MR(-20-15*i)) * CN(0.5, -0.5, 0)
855
		LHW.C0 = CA(MR(-25+18*i), MR(50-15*i), MR(-35+25*i)) * CN(-0.5+0.3*i, 0.2+0.1*i, -0.24)
856
		wait()
857
	end
858
	for i = 0.25, 1, 0.25 do
859
		RAW.C0 = CA(MR(85+5*i), 0, MR(-55-10*i)) * CN(0.5+0.1*i, -0.8-0.1*i, 0)
860
		LAW.C0 = CA(MR(80+5*i), MR(5-5*i), MR(-35-5*i)) * CN(0.5, -0.5, 0)
861
		LHW.C0 = CA(MR(-7+5*i), MR(35-5*i), MR(-10+7*i)) * CN(-0.2+0.1*i, 0.3+0.02*i, -0.24)
862
		wait()
863
	end
864
end
865
866
function ReloadStart(once)
867
	Reloading = true
868
	HW.Part1 = nil
869
	LHW.Part1 = Pipe2
870
	for i = 0.25, 1, 0.25 do
871
		RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.2*i, -0.9+0.15*i, 0)
872
		LAW.C0 = CA(MR(85-5*i), MR(7*i), MR(-40+5*i)) * CN(0.5, -0.5, 0)
873
		LHW.C0 = CA(MR(-2-8*i), MR(30+5*i), MR(-3-12*i)) * CN(-0.1-0.1*i, 0.32-0.12*i, -0.24)
874
		wait()
875
	end
876
	for i = 0.15, 1, 0.15 do
877
		RAW.C0 = CA(MR(80-35*i), 0, MR(-55+40*i)) * CN(0.4-0.4*i, -0.75+0.6*i, 0)
878
		LAW.C0 = CA(MR(80-30*i), MR(7+33*i), MR(-35+20*i)) * CN(0.5, -0.5, 0)
879
		LHW.C0 = CA(MR(-10-25*i), MR(35+25*i), MR(-15-30*i)) * CN(-0.2-0.4*i, 0.2, -0.24)
880
		wait()
881
	end
882
	Reload(once)
883
	Normal()
884
	Reloading = false
885
end
886
887
function AimEet()
888
end
889
890
function Shoot(Start, To)
891
	local Accu = CA(MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1700),  MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000))
892
	for Pellets = 1, 8 do
893
		local Power = 20
894
		local Drop = 0.2
895
		local Face = CN(Start, To) * Accu * CA(MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500))
896
		local Pellet = Part(PelletModel, true, false, 0, 0, BN("Dark grey"), V3(0.2, 0.2, 0.3))
897
		Pellet.CFrame = Face
898
		local LastPoint = Face.p
899
		Notime(function()
900
			local HitObj
901
			local HitPos
902
			local DistThing = 250
903
			for Distance = Power, 600, Power do
904
				Face = Face * CA(MR(-Drop), 0, 0) * CN(0, 0, -Power)
905
				local PointNow = Face.p
906
				local Hit, Pos = RayC(LastPoint, PointNow, Power+2, EffectModel)
907
				if Hit then
908
					DistThing = Distance
909
					if DistThing > 250 then DistThing = 200 end
910
					PointNow = Pos
911
					HitPos = Pos
912
					HitObj = Hit
913
				end
914
				local Dist = (PointNow - LastPoint).magnitude
915
				Pellet.CFrame = Face
916
				Drop = Drop + 0.04
917
				local Effect = Part(EffectModel, true, false, 0, 0, BN("White"), V3(0.2, 0.2, 0.2))
918
				Effect.CFrame = CN(LastPoint, PointNow) * CA(MR(-90), 0, 0) * CN(0, Dist/2, 0)
919
				local H = Add.Head(Effect, V3(0.8, Dist*5, 0.8))
920
				LastPoint = Face.p
921
				Power = Power - Drop/3
922
				Notime(function()
923
					for i = 0, 1, 0.2 do
924
						wait()
925
						Effect.Transparency = i
926
					end
927
					Effect:remove()
928
				end)
929
				if Hit then
930
					Pellet.CFrame = CN(Pos)
931
					break
932
				end
933
				wait()
934
			end
935
			Pellet:remove()
936
			if HitObj then
937
				local Surface = DetectSurface(HitPos, HitObj)
938
				local C = CN(HitPos) * CA(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
939
				if Surface[1] == "Anything" then
940
					C = Surface[2]
941
				end
942
				local H = nil
943
				if HitObj.Parent ~= workspace then
944
					H = GetHum(HitObj.Parent)
945
					if HitObj.Parent.Parent ~= workspace and H == nil then
946
						H = GetHum(HitObj.Parent.Parent)
947
					end
948
				end
949
				if H then
950
					local Dmg = DistThing/200
951
					Dmg = (1-Dmg)*15
952
					Dmg = MRA(Dmg*850, Dmg*1100)/1000
953
					H.Health = H.Health - Dmg
954
					PlaySound(Sounds.Hit)
955
					Show_Damage(HitObj.Position, math.floor(Dmg), 1.5)
956
				else
957
					PlaySound(Sounds.PartHit)
958
					local BulletHole = Part(EffectModel, true, false, 1, 0, BN("White"), V3(0.8, 0.2, 0.8))
959
					BulletHole.CFrame = C * CN(0, -0.085, 0)
960
					local Dec = Instance.new("Decal",BulletHole)
961
					Dec.Texture = Images[MRA(1,#Images)]
962
					Dec.Face = "Top"
963
					if not HitObj.Anchored then
964
						BulletHole.Anchored = false
965
						local W = Weld(HitObj, BulletHole, HitObj.CFrame:toObjectSpace(C))
966
					end
967
					Notime(function()
968
						wait(MRA(700, 15000)/100)
969
						BulletHole:remove()
970
					end)
971
				end
972
			end
973
		end)
974
	end
975
end
976
977
function ShootAnim(From, To)
978
	Shoot(From, To)
979
	AddInaccuracy(16)
980
	PlaySound(Sounds.Fire, false)
981
	for i = 0.33, 1, 0.33 do
982
		RAW.C0 = CA(MR(90+10*i), 0, MR(-65)) * CN(0.6, -0.9+0.5*i, 0)
983
		LAW.C0 = CA(MR(85+26*i), 0, MR(-40)) * CN(0.5, -0.5+0.1*i, 0)
984
		HW.C0 = CA(MR(-15*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
985
		wait()
986
	end
987
	for i = 0.2, 1, 0.2 do
988
		RAW.C0 = CA(MR(100+5*i), 0, MR(-65)) * CN(0.6, -0.4+0.15*i, 0)
989
		LAW.C0 = CA(MR(111+4*i), 0, MR(-40)) * CN(0.5, -0.4+0.05*i, 0)
990
		HW.C0 = CA(MR(-15-2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
991
		wait()
992
	end
993
	for i = 0.5, 1, 0.5 do
994
		RAW.C0 = CA(MR(105+2*i), 0, MR(-65)) * CN(0.6, -0.25+0.03*i, 0)
995
		LAW.C0 = CA(MR(115+2*i), 0, MR(-40)) * CN(0.5, -0.35+0.02*i, 0)
996
		HW.C0 = CA(MR(-17), MR(5), MR(0)) * CN(0.4, 0, -1.2)
997
		wait()
998
	end
999
	for i = 0.2, 1, 0.2 do
1000
		RAW.C0 = CA(MR(107-12*i), 0, MR(-65)) * CN(0.6, -0.22-0.68*i, 0)
1001
		LAW.C0 = CA(MR(117-17*i), 0, MR(-40)) * CN(0.5, -0.33-0.02*i, 0)
1002
		HW.C0 = CA(MR(-17+2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
1003
		wait()
1004
	end
1005
	for i = 0.33, 1, 0.33 do
1006
		RAW.C0 = CA(MR(95-5*i), 0, MR(-65)) * CN(0.6, -0.9-0.1*i, 0)
1007
		LAW.C0 = CA(MR(100-5*i), 0, MR(-40)) * CN(0.5+0.1*i, -0.35+0.1*i, 0)
1008
		HW.C0 = CA(MR(-15+11*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
1009
		PumpWeld.C1 = CN(0, 0, 0.1*i)
1010
		wait()
1011
	end
1012
	for i = 0.33, 1, 0.33 do
1013
		RAW.C0 = CA(MR(90-3*i), 0, MR(-65)) * CN(0.6, -1+0.05*i, 0)
1014
		LAW.C0 = CA(MR(95-5*i), 0, MR(-40)) * CN(0.6+0.2*i, -0.25+0.35*i, 0)
1015
		HW.C0 = CA(MR(-4+4*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
1016
		PumpWeld.C1 = CN(0, 0, 0.1+0.6*i)
1017
		Flip.C1 = CN(0, 0, 0.5*i)
1018
		wait()
1019
	end
1020
	local sh = Shell(workspace)
1021
	sh.Main.CanCollide = true
1022
	sh.Back.CanCollide = true
1023
	sh.Main.CFrame = Handle3.CFrame * CN(0.3, 0.2, 0)
1024
	sh.Main.Velocity = (Handle3.CFrame * CA(0, MR(90), 0)).lookVector * 15
1025
	Notime(function()
1026
		wait(MRA(100,180)/10)
1027
		for i = 0, 1, 0.005 do
1028
			sh.Main.Transparency = i
1029
			sh.Back.Transparency = i
1030
			wait()
1031
		end
1032
		sh.Model:remove()
1033
	end)
1034
	for i = 0.33, 1, 0.33 do
1035
		RAW.C0 = CA(MR(87+3*i), 0, MR(-65)) * CN(0.6, -0.95+0.05*i, 0)
1036
		LAW.C0 = CA(MR(90-5*i), 0, MR(-40)) * CN(0.8-0.3*i, 0.1-0.6*i, 0)
1037
		HW.C0 = CA(0, MR(5), 0) * CN(0.4, 0, -1.2)
1038
		PumpWeld.C1 = CN(0, 0, 0.7-0.7*i)
1039
		Flip.C1 = CN(0, 0, 0.5-0.5*i)
1040
		wait()
1041
	end
1042
	Normal()
1043
end
1044
1045
function ShootFunc(From, To)
1046
	local H, Pos = RayC(From, To, 10, EffectModel)
1047
	local Can = true
1048
	if H then
1049
		if H:IsDescendantOf(Char) then
1050
			Can = false
1051
		end
1052
	end
1053
	if Can then
1054
		Attacking = true
1055
		Ammunition.Ammo = Ammunition.Ammo - 1
1056
		if Ammunition.Ammo < 0 then Ammunition.Ammo = 0 end
1057
		ShootAnim(From, To)
1058
		Attacking = false
1059
	end
1060
end
1061
1062
function SelectAnim()
1063
	RAW.Part1 = Rarm
1064
	for i = 0.25, 1, 0.25 do
1065
		RAW.C0 = CA(MR(-10*i), 0, MR(2*i))
1066
		wait()
1067
	end
1068
	for i = 0.1, 1, 0.1 do
1069
		RAW.C0 = CN(-0.15*i, 0, -0.45*i) * CA(MR(-10-115*i), 0, MR(2+8*i)) * CN(0, -0.4*i, 0)
1070
		wait()
1071
	end
1072
	for i = 0.25, 1, 0.25 do
1073
		RAW.C0 = CN(-0.15, 0, -0.45-0.05*i) * CA(MR(-125-15*i), 0, MR(10)) * CN(0, -0.4, 0)
1074
		wait()
1075
	end
1076
	TW.Part1 = nil
1077
	HW.Part1 = Handle
1078
	for i = 0.25, 1, 0.25 do
1079
		RAW.C0 = CN(-0.15+0.15*i, 0, -0.5+0.1*i) * CA(MR(-140+10*i), 0, MR(10+2*i)) * CN(0, -0.4+0.15*i, 0)
1080
		HW.C0 = CA(MR(38+12*i), MR(-28-15*i), MR(-90-10*i)) * CN(0, -0.1*i, -3.8)
1081
		wait()
1082
	end
1083
	Attach(FTorso)
1084
	for i = 0.1, 1, 0.1 do
1085
		RAW.C0 = CN(0, 0, -0.4+0.3*i) * CA(MR(-130+90*i), 0, MR(12+30*i)) * CN(0, -0.25+0.25*i, 0)
1086
		HW.C0 = CA(MR(50+30*i), MR(-43-50*i), MR(-100-50*i)) * CN(0, -0.1-0.7*i, -3.8+0.7*i)
1087
		FW.C0 = CA(0, MR(-15*i), 0)
1088
		wait()
1089
	end
1090
	LAW.Part1 = Larm
1091
	for i = 0.15, 1, 0.15 do
1092
		RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-40+60*i), 0, MR(42+4*i))
1093
		LAW.C0 = CA(MR(10*i), 0, MR(-8*i)) * CN(0, -0.15*i, 0)
1094
		FW.C0 = CA(0, MR(-15-20*i), 0)
1095
		HW.C0 = CA(MR(80+50*i), MR(-93-57*i), MR(-150-30*i)) * CN(0, -0.8, -3.1+1*i)
1096
		wait()
1097
	end
1098
	for i = 0.15, 1, 0.15 do
1099
		RAW.C0 = CA(MR(20+58*i), 0, MR(46-60*i)) * CN(0.2*i, -0.35*i, 0)
1100
		LAW.C0 = CA(MR(10+65*i), 0, MR(-8-32*i)) * CN(0.3*i, -0.15-0.25*i, 0)
1101
		FW.C0 = CA(0, MR(-35-30*i), 0)
1102
		HW.C0 = CA(MR(130+50*i), MR(-150-20*i), MR(-180)) * CN(0.25*i, -0.8+0.3*i, -2.1+0.9*i)
1103
		wait()
1104
	end
1105
	for i = 0.2, 1, 0.2 do
1106
		RAW.C0 = CA(MR(78+8*i), 0, MR(-14-41*i)) * CN(0.2+0.35*i, -0.35-0.55*i, 0)
1107
		LAW.C0 = CA(MR(75+7*i), 0, MR(-40)) * CN(0.3+0.15*i, -0.4-0.06*i, 0)
1108
		FW.C0 = CA(0, MR(-65-5*i), 0)
1109
		HW.C0 = CA(MR(0), MR(-10+10*i), MR(0)) * CN(0.25+0.1*i, -0.5+0.4*i, -1.2)
1110
		wait()
1111
	end
1112
	for i = 0.25, 1, 0.25 do
1113
		RAW.C0 = CA(MR(86+4*i), 0, MR(-55-10*i)) * CN(0.55+0.05*i, -0.8-0.1*i, 0)
1114
		LAW.C0 = CA(MR(82+3*i), 0, MR(-40)) * CN(0.45+0.05*i, -0.46-0.04*i, 0)
1115
		FW.C0 = CA(0, MR(-70), 0)
1116
		HW.C0 = CA(MR(0), MR(5*i), MR(0)) * CN(0.35+0.05*i, -0.1+0.1*i, -1.2)
1117
		wait()
1118
	end
1119
end
1120
1121
function DeselAnim()
1122
	for i = 0.25, 1, 0.25 do
1123
		RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.05*i, -0.9+0.35*i, 0)
1124
		LAW.C0 = CA(MR(85-10*i), 0, MR(-40+4*i)) * CN(0.5-0.05*i, -0.5+0.04*i, 0)
1125
		FW.C0 = CA(0, MR(-70+10*i), 0)
1126
		HW.C0 = CA(MR(180-10*i), MR(-185+10*i), MR(180-10*i)) * CN(0.4-0.05*i, -0.1*i, -1.2)
1127
		wait()
1128
	end
1129
	for i = 0.07, 1, 0.07 do
1130
		RAW.C0 = CA(MR(80-80*i), 0, MR(-55+90*i)) * CN(0.55-0.35*i, -0.55+0.55*i, 0)
1131
		LAW.C0 = CA(MR(75-70*i), 0, MR(-36+30*i)) * CN(0.45-0.35*i, -0.46+0.36*i, 0)
1132
		FW.C0 = CA(0, MR(-60+40*i), 0)
1133
		HW.C0 = CA(MR(170-70*i), MR(-175+70*i), MR(170-70*i)) * CN(0.35-0.35*i, -0.1-0.1*i, -1.2-1*i)
1134
		wait()
1135
	end
1136
	for i = 0.25, 1, 0.25 do
1137
		RAW.C0 = CN(-0.1*i, 0, -0.15*i) * CA(MR(-30*i), 0, MR(35+10*i)) * CN(0.2-0.2*i, 0, 0)
1138
		LAW.C0 = CA(MR(5-5*i), 0, MR(-6+6*i)) * CN(0.1-0.1*i, -0.1+0.1*i, 0)
1139
		FW.C0 = CA(0, MR(-20+15*i), 0)
1140
		HW.C0 = CA(MR(100-20*i), MR(-105+15*i), MR(100-15*i)) * CN(0, -0.2, -2.2-0.3*i)
1141
		wait()
1142
	end
1143
	LAW.Part1 = nil
1144
	for i = 0.12, 1, 0.12 do
1145
		RAW.C0 = CN(-0.1-0.05*i, 0, -0.15-0.3*i) * CA(MR(-30-100*i), 0, MR(45-30*i)) * CN(0, -0.3*i, 0)
1146
		FW.C0 = CA(0, MR(-5+5*i), 0)
1147
		HW.C0 = CA(MR(80-37*i), MR(-90+55*i), MR(85-135*i)) * CN(0, -0.2, -2.5-0.9*i)
1148
		wait()
1149
	end
1150
	Attach(Torso)
1151
	for i = 0.2, 1, 0.2 do
1152
		RAW.C0 = CN(-0.15*i, 0, -0.45-0.05*i) * CA(MR(-130-10*i), 0, MR(15-5*i)) * CN(0, -0.3-0.1*i, 0)
1153
		HW.C0 = CA(MR(43-5*i), MR(-35+7*i), MR(-50-40*i)) * CN(0, -0.2, -3.4-0.4*i)
1154
		wait()
1155
	end
1156
	TW.Part1 = Handle
1157
	HW.Part1 = nil
1158
	for i = 0.25, 1, 0.25 do
1159
		RAW.C0 = CN(-0.15+0.05*i, 0, -0.5+0.15*i) * CA(MR(-140+10*i), 0, MR(10-3*i)) * CN(0, -0.4+0.1*i, 0)
1160
		wait()
1161
	end
1162
	for i = 0.15, 1, 0.15 do
1163
		RAW.C0 = CN(-0.1+0.1*i, 0, -0.35+0.25*i) * CA(MR(-130+115*i), 0, MR(7-7*i)) * CN(0, -0.3+0.25*i, 0)
1164
		wait()
1165
	end
1166
	for i = 0.33, 1, 0.33 do
1167
		RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-15+15*i), 0, 0) * CN(0, -0.05+0.05*i, 0)
1168
		wait()
1169
	end
1170
	Attach(Torso)
1171
	TW.Part1 = Handle
1172
	HW.Part1 = nil
1173
	RAW.Part1 = nil
1174
	LAW.Part1 = nil
1175
end
1176
1177
function ReloadFunc(once)
1178
	if Ammunition.Ammo < Ammunition.MaxAmmo and Selected and not Reloading and not Attacking and Ammunition.Ammoleft > 0 then
1179
		if not once then
1180
			ReloadHold = true
1181
		end
1182
		ReloadStart(once)
1183
	end
1184
end
1185
1186
function _onselected(mouse)
1187
	SelectAnim()
1188
	mouse.Icon = Icon
1189
	Selected = true
1190
	Notime(function()
1191
		for _, g in pairs(AccuracyGuis) do
1192
			g.Gui.Transparency = 0.2
1193
		end
1194
		while Selected do
1195
			pcall(function()
1196
				for _, g in pairs(AccuracyGuis) do
1197
					g.Gui.Position = UD(0, mouse.X+g.props.offset.x+g.props.unit.x*(Accuracy.Momentum*11), 0, mouse.Y+g.props.offset.y+g.props.unit.y*(Accuracy.Momentum*11))
1198
				end
1199
			end)
1200
			wait()
1201
		end
1202
	end)
1203
	mouse.Button1Down:connect(function()
1204
		if Selected and not Attacking and not Swinging then
1205
			if Reloading then
1206
				ReloadHold = false
1207
			else
1208
				if Ammunition.Ammo < 1 then
1209
					ReloadFunc(true)
1210
				else
1211
					ShootFunc((Pipe1.CFrame * CN(0, 0, 1.65)).p, mouse.Hit.p)
1212
				end
1213
				if Ammunition.Ammo < 1 and Ammunition.Ammoleft < 1 then
1214
					PlaySound(Sounds.Out)
1215
				end
1216
			end
1217
		end
1218
	end)
1219
	mouse.KeyDown:connect(function(key)
1220
		key = key:lower()
1221
		if Selected and not Attacking and not Swinging then
1222
			if key == "r" then
1223
				ReloadFunc()
1224
			elseif key == "e" then
1225
				Swing()
1226
			end
1227
		end
1228
	end)
1229
	mouse.KeyUp:connect(function(key)
1230
		key = key:lower()
1231
		if key == "r" then
1232
			ReloadHold = false
1233
		end
1234
	end)
1235
end
1236
1237
function onDeselected(mouse)
1238
	Selected = false
1239
	for _, g in pairs(AccuracyGuis) do
1240
		g.Gui.Transparency = 1
1241
	end
1242
	DeselAnim()
1243
end
1244
1245
bin.Selected:connect( _onselected)
1246
bin.Deselected:connect(onDeselected)