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GS1029

shootgun

Sep 6th, 2016
162
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  1. Players = game:GetService("Players")
  2. Me = Players.GamingStudios1029
  3. Char = Me.Character
  4. necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  5. Asset = "http://www.roblox.com/asset/?id="
  6. EffectModel = nil
  7. MeleeDmg = 123123141
  8. Accuracy = {Minimum = 2, Maximum = 5.5, Momentum = 2}
  9. Selected = false
  10. ReloadFlash = false
  11. Attacking = false
  12. ReloadHold = false
  13. Reloading = false
  14. Swinging = false
  15. Aiming = false
  16. ReloadOn = false
  17. Debounce = true
  18. Hurt = false
  19. ModelName = "Weapon"
  20. ToolName = "Weapon"
  21. Icon = Asset..(58334502)
  22.  
  23. function ReNew()
  24. if EffectModel then
  25. if EffectModel.Parent ~= workspace then
  26. pcall(function() EffectModel:remove() end)
  27. EffectModel = Instance.new("Model",workspace)
  28. EffectModel.Name = "Effects"
  29. end
  30. else
  31. EffectModel = Instance.new("Model",workspace)
  32. EffectModel.Name = "Effects"
  33. end
  34. end
  35.  
  36. Ammunition = {
  37. MaxAmmo = 8,
  38. Ammo = 0,
  39. Ammoleft = 40,
  40. }
  41.  
  42. Images = {
  43. Asset..(64291927),
  44. Asset..(64291941),
  45. Asset..(64291961),
  46. Asset..(64291977),
  47. }
  48.  
  49. Sounds = {
  50. Fire = {Id = Asset..(2697294), Pitch = 0.92, Volume = 0.8},
  51. Reload = {Id = Asset..(2697295), Pitch = 1, Volume = 0.5},
  52. Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 1.2, Volume = 0.6},
  53. Out = {Id = "rbxasset://sounds\\clickfast.wav", Pitch = 1.4, Volume = 0.6},
  54. Hit = {Id = Asset..(10209590), Pitch = 1.1, Volume = 0.45},
  55. PartHit = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.2},
  56. }
  57.  
  58. ContentProvider = game:GetService("ContentProvider")
  59. for _,v in pairs(Images) do ContentProvider:Preload(v) end
  60.  
  61. V3 = Vector3.new
  62. C3 = Color3.new
  63. BN = BrickColor.new
  64. CN = CFrame.new
  65. CA = CFrame.Angles
  66. MR = math.rad
  67. MRA = math.random
  68. MP = math.pi
  69. MH = math.huge
  70. UD = UDim2.new
  71.  
  72. function RC(Pos, Dir, Max, Ignore)
  73. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
  74. end
  75.  
  76. function RayC(Start, En, MaxDist, Ignore)
  77. return RC(Start, (En - Start), MaxDist, Ignore)
  78. end
  79.  
  80. function ComputePos(pos1, pos2)
  81. return CN(pos1, V3(pos2.x, pos1.y, pos2.z))
  82. end
  83.  
  84. function DetectSurface(pos, part)
  85. local surface = nil
  86. local pospos = part.CFrame
  87. local pos2 = pospos:pointToObjectSpace(pos)
  88. local siz = part.Size
  89. local shaep = part.Shape
  90. if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
  91. surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude+0.12)*CA(MR(-90), 0, 0)}
  92. else
  93. if pos2.Y > ((siz.Y/2)-0.01) then
  94. surface = {"Top", CA(0, 0, 0)}
  95. elseif pos2.Y < -((siz.Y/2)-0.01) then
  96. surface = {"Bottom", CA(-MP, 0, 0)}
  97. elseif pos2.X > ((siz.X/2)-0.01) then
  98. surface = {"Right", CA(0, 0, MR(-90))}
  99. elseif pos2.X < -((siz.X/2)-0.01) then
  100. surface = {"Left", CA(0, 0, MR(90))}
  101. elseif pos2.Z > ((siz.Z/2)-0.01) then
  102. surface = {"Back", CA(MR(90), 0, 0)}
  103. elseif pos2.Z < -((siz.Z/2)-0.01) then
  104. surface = {"Front", CA(MR(-90), 0, 0)}
  105. end
  106. end
  107. return surface
  108. end
  109.  
  110. function Compute(pos1, pos2)
  111. local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
  112. return CN(pos1, pos3)
  113. end
  114.  
  115. function waitChild(n, p)
  116. local c = p:findFirstChild(n)
  117. if c then return c end
  118. while true do
  119. c = p.ChildAdded:wait()
  120. if c.Name == n then return c end
  121. end
  122. end
  123.  
  124. function Notime(func)
  125. coroutine.resume(coroutine.create(function()
  126. func()
  127. end))
  128. end
  129.  
  130. local C3 = Color3.new
  131. local UD = UDim2.new
  132. local V2 = Vector2.new
  133.  
  134. Torso = waitChild("Torso", Char)
  135. Head = waitChild("Head", Char)
  136. Rarm = waitChild("Right Arm", Char)
  137. Larm = waitChild("Left Arm", Char)
  138. Rleg = waitChild("Right Leg", Char)
  139. Lleg = waitChild("Left Leg", Char)
  140. Neck = waitChild("Neck", Torso)
  141. Hum = waitChild("Humanoid", Char)
  142.  
  143. RSH = waitChild("Right Shoulder", Torso)
  144. LSH = waitChild("Left Shoulder", Torso)
  145. RH = waitChild("Right Hip", Torso)
  146. LH = waitChild("Left Hip", Torso)
  147.  
  148. RSH.Part0 = Torso
  149. LSH.Part0 = Torso
  150. RH.Part0 = Torso
  151. LH.Part0 = Torso
  152.  
  153. local Classes = {"Frame", "ImageLabel", "ImageButton", "TextLabel", "TextButton", "TextBox"}
  154. function Make(Class, Par, Size, Pos, Color, Trans, Border, Borderc, Txt, TxtC, Img)
  155. local Mk = "Frame"
  156. for _,v in pairs(Classes) do
  157. if Class == v then
  158. Mk = v
  159. end
  160. end
  161. local g = Instance.new(Mk)
  162. g.Size = Size
  163. g.Position = Pos
  164. g.BackgroundColor3 = Color
  165. g.Transparency = Trans
  166. g.BorderSizePixel = Border
  167. g.BorderColor3 = Borderc
  168. if Mk == "TextButton" or Mk == "TextLabel" or Mk == "TextBox" then
  169. g.Text = Txt
  170. g.TextColor3 = TxtC
  171. elseif Mk == "ImageLabel" or Mk == "ImageButton" then
  172. g.Image = Img
  173. end
  174. g.Parent = Par
  175. return g
  176. end
  177.  
  178. Gui = Me:findFirstChild("PlayerGui")
  179. if Gui then
  180. for _,v in pairs(Gui:children()) do if v.Name == "Weapon GUI" then v:remove() end end
  181. end
  182.  
  183. Screen = Instance.new("ScreenGui")
  184. Screen.Name = "Weapon GUI"
  185.  
  186. AmmoTable = {}
  187. AccuracyGuis = {}
  188. lul = {
  189. {unit = V2(0, -1), size = V2(2, 25), offset = V2(-1, -1-25)},
  190. {unit = V2(1, 0), size = V2(25, 2), offset = V2(1, -1)},
  191. {unit = V2(0, 1), size = V2(2, 25), offset = V2(-1, -1)},
  192. {unit = V2(-1, 0), size = V2(25, 2), offset = V2(-1-25, -1)}
  193. }
  194.  
  195. Main = Make("Frame", Screen, UD(0, 175, 0, 20), UD(1, -185-60, 1, -30), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
  196.  
  197. for i = 1, Ammunition.MaxAmmo, 1 do
  198. local Fr = Make("Frame", Main, UD(0, 8, 0, 14), UD(1, -12*i, 0, -14-6), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
  199. table.insert(AmmoTable, Fr)
  200. end
  201.  
  202. AmmoAtm = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(0, 8, 0.5, 0), C3(), 0, 0, C3(), "0", C3(1, 1, 1))
  203. AmmoAtm.BackgroundTransparency = 1
  204. AmmoAtm.TextXAlignment = "Left"
  205. AmmoAtm.Font = "ArialBold"
  206. AmmoAtm.FontSize = "Size18"
  207.  
  208. AmmoLeft = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -8, 0.5, 0), C3(), 0, 0, C3(), "40", C3(1, 1, 1))
  209. AmmoLeft.BackgroundTransparency = 1
  210. AmmoLeft.TextXAlignment = "Right"
  211. AmmoLeft.Font = "ArialBold"
  212. AmmoLeft.FontSize = "Size18"
  213.  
  214. ReloadGui = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -12, 0, -40), C3(), 1, 0, C3(), "RELOAD", C3(1, 0.25, 0.1))
  215. ReloadGui.TextXAlignment = "Right"
  216. ReloadGui.Font = "ArialBold"
  217. ReloadGui.FontSize = "Size24"
  218.  
  219. for _, prop in pairs(lul) do
  220. local g = Make("Frame", Screen, UD(0, prop.size.x, 0, prop.size.y), UD(0.5, prop.offset.x, 0.5, prop.offset.y), C3(0.8, 0.8, 0.9), 1, 0, C3())
  221. table.insert(AccuracyGuis, {Gui = g, props = prop})
  222. end
  223.  
  224. Screen.Parent = Gui
  225.  
  226. local Offset = 0.1
  227. local Thing = 1
  228. local Speed1 = 0.1
  229. local Speed2 = 0
  230. local TempAcc = 0
  231. local AccTimesMax = 17
  232. local AccTime = 1.25
  233. local AccTimes = AccTimesMax
  234. local AccOn = false
  235. function AddInaccuracy(Acc)
  236. TempAcc = Acc
  237. end
  238. Notime(function()
  239. while true do
  240. ReNew()
  241. AmmoAtm.Text = Ammunition.Ammo
  242. AmmoLeft.Text = Ammunition.Ammoleft
  243. for i,v in pairs(AmmoTable) do
  244. v.Transparency = 1
  245. end
  246. for i = 1, Ammunition.Ammo do
  247. AmmoTable[i].Transparency = 0.6
  248. end
  249. if Ammunition.Ammo <= Ammunition.MaxAmmo/4 then ReloadFlash = true else ReloadFlash = false end
  250. local Speed = Torso.Velocity.magnitude
  251. Offset = 0
  252. if Speed > 1 then
  253. Speed1 = Speed
  254. Thing = Thing*1.2
  255. else
  256. Speed2 = Speed
  257. local lol = 1.4
  258. if AccOn then lol = AccTime end
  259. Thing = Thing/lol
  260. end
  261. if TempAcc ~= 0 then
  262. Speed1 = TempAcc
  263. Thing = TempAcc/2
  264. AccOn = true
  265. if TempAcc ~= 0 then
  266. AccTimes = AccTimes - 1
  267. if AccTimes < 1 then AccTimes = AccTimesMax Notime(function() wait(0.4) AccOn = false end) TempAcc = 0 end
  268. end
  269. end
  270. if Thing < 1 then Thing = 1 elseif Thing > 14 then Thing = 14 end
  271. Offset = Accuracy.Minimum + ((Speed1 - Speed1/Thing)/(Speed1 - Speed1/14))*Accuracy.Maximum
  272. Accuracy.Momentum = Offset
  273. wait()
  274. end
  275. end)
  276.  
  277. Notime(function()
  278. while true do
  279. if ReloadFlash then
  280. if ReloadOn then
  281. ReloadOn = false
  282. ReloadGui.Transparency = 1
  283. else
  284. ReloadOn = true
  285. ReloadGui.Transparency = 0
  286. end
  287. else
  288. ReloadGui.Transparency = 1
  289. end
  290. wait(0.4)
  291. end
  292. end)
  293.  
  294.  
  295. Add = {
  296. Head = function(P, Scale)
  297. local m = Instance.new("SpecialMesh")
  298. m.MeshType = "Head"
  299. m.Scale = Scale or V3(1, 1, 1)
  300. m.Parent = P
  301. return m
  302. end,
  303. Sphere = function(P, Scale)
  304. local m = Instance.new("SpecialMesh")
  305. m.MeshType = "Sphere"
  306. m.Scale = Scale or V3(1, 1, 1)
  307. m.Parent = P
  308. return m
  309. end,
  310. Wedge = function(P, Scale)
  311. local m = Instance.new("SpecialMesh")
  312. m.MeshType = "Wedge"
  313. m.Scale = Scale or V3(1, 1, 1)
  314. m.Parent = P
  315. return m
  316. end,
  317. Block = function(P, Scale, Bevel)
  318. local m = Instance.new("BlockMesh")
  319. m.Scale = Scale or V3(1,1,1)
  320. m.Parent = P
  321. return m
  322. end
  323. }
  324.  
  325. for _,v in pairs(Sounds) do
  326. ContentProvider:Preload(v.Id)
  327. end
  328.  
  329. function PlaySound(Sound, bool)
  330. Pitch = Sound.Pitch
  331. if bool then
  332. Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000
  333. end
  334. local a = Instance.new("Sound")
  335. a.SoundId = Sound.Id
  336. a.Volume = Sound.Volume
  337. a.Pitch = Pitch
  338. a.Name = "FX"
  339. a.Parent = Torso
  340. a:play()
  341. Notime(function()
  342. wait(1)
  343. a:remove()
  344. end)
  345. end
  346.  
  347. function GetParts(pos, dist)
  348. local parts = {}
  349. local function o(p)
  350. for _,v in pairs(p:children()) do
  351. if v:IsA("BasePart") then
  352. if (pos - v.Position).magnitude <= dist then
  353. table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
  354. end
  355. end
  356. o(v)
  357. end
  358. end
  359. o(workspace)
  360. return parts
  361. end
  362.  
  363. function GetHum(P)
  364. for _,v in pairs(P:children()) do
  365. if v:IsA("Humanoid") then
  366. if v.Health > 0 then
  367. return v
  368. end
  369. end
  370. end
  371. end
  372.  
  373. function GetGroup(Pos, Distance, Hit)
  374. local tab = {}
  375. for _,v in pairs(workspace:children()) do
  376. local h = GetHum(v)
  377. local t = v:findFirstChild("Torso")
  378. if h and t and v ~= Hit.Parent then
  379. if (t.Position - Pos).magnitude <= Distance then
  380. table.insert(tab, {h, v, (t.Position - Pos).magnitude})
  381. end
  382. end
  383. end
  384. if Hit then
  385. local h = GetHum(Hit.Parent)
  386. if h then
  387. table.insert(tab, {h, Hit.Parent, 0})
  388. end
  389. end
  390. return tab
  391. end
  392.  
  393. function Part(Par, Anc, Colli, Tran, Ref, Col, Siz)
  394. local p = Instance.new("Part")
  395. p.formFactor = "Custom"
  396. p.TopSurface = 0
  397. p.BottomSurface = 0
  398. p.Transparency = Tran
  399. p.Reflectance = Ref
  400. p.Anchored = Anc
  401. p.CanCollide = Colli
  402. p.BrickColor = Col
  403. p.Size = Siz
  404. p.Locked = true
  405. p.Parent = Par
  406. p:BreakJoints()
  407. return p
  408. end
  409.  
  410. function Weld(P0, P1, C0, C1)
  411. local w = Instance.new("Weld")
  412. w.Part0 = P0
  413. w.Part1 = P1
  414. if C0 then
  415. w.C0 = C0
  416. end
  417. if C1 then
  418. w.C1 = C1
  419. end
  420. w.Parent = P0
  421. return w
  422. end
  423.  
  424. for _,v in pairs(Char:children()) do
  425. if v.Name == ModelName then
  426. v:remove()
  427. end
  428. end
  429.  
  430. for _,v in pairs(Char:children()) do if v.Name == ModelName then v:remove() end end
  431.  
  432. Model = Instance.new("Model")
  433. Model.Name = ModelName
  434.  
  435. FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1))
  436. FW = Weld(Torso, FTorso)
  437.  
  438. RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  439. LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  440. RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  441. LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  442.  
  443. RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0))
  444. LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0))
  445. RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0))
  446. LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0))
  447.  
  448. RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0))
  449. LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0))
  450. RLW = Weld(RLB, nil, CN(), CN(0, 1, 0))
  451. LLW = Weld(LLB, nil, CN(), CN(0, 1, 0))
  452.  
  453. TW = Weld(Torso, nil, CN(-0.4, -1.5, 0.7), CA(MR(55), MR(-90), MR(0)))
  454.  
  455. local FH = Instance.new("Humanoid",Model)
  456. FH.PlatformStand = true
  457. FH.MaxHealth = math.huge
  458. FH.Health = math.huge
  459.  
  460. pcall(function() Torso:findFirstChild("Shirt"):clone().Parent = Model end)
  461.  
  462. local hh = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  463. hh.Name = "Head"
  464. Weld(FTorso, hh)
  465.  
  466. Weapon = Instance.new("Model")
  467. Weapon.Name = "Weapon"
  468.  
  469. HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  470. HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
  471. HW = Weld(HB, nil, CA(MR(38), MR(-28), MR(-90)) * CN(0, -0.2, -3.8))
  472.  
  473. LHB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
  474. LHBW = Weld(Larm, LHB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0))
  475. LHW = Weld(LHB, nil, CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24))
  476. LHWK = Weld(LHB, nil, CA(MR(170), 0, 0))
  477.  
  478.  
  479. Handle = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.9, 0.9))
  480. TW.Part1 = Handle
  481.  
  482. Handle2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.6, 1.6))
  483. Weld(Handle, Handle2, CA(MR(-45), 0, 0), CN(0, 0.5, -0.4))
  484.  
  485. Handle3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.7, 1.3))
  486. Weld(Handle2, Handle3, CA(MR(45), 0, 0), CN(0, -0.4, -0.9))
  487.  
  488. Pipe1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 3.2))
  489. Add.Block(Pipe1, V3(1,1,1), 0.08)
  490. Weld(Handle3, Pipe1, CN(0, 0.15, 1.6+0.55))
  491.  
  492. Pipe2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 1.7))
  493. Add.Block(Pipe2, V3(1,1,1), 0.08)
  494. Weld(Handle3, Pipe2, CN(0, -0.15, 0.85+0.55))
  495.  
  496. Pipe3 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.25, 0.25, 1.6))
  497. Add.Block(Pipe3, V3(1,1,1), 0.065)
  498. Weld(Pipe2, Pipe3, CN(0, 0, 0.8+0.7))
  499.  
  500. Pump = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.45, 0.45, 1.1))
  501. Add.Block(Pump, V3(1,1,1), 0.225/2)
  502. PumpWeld = Weld(Pipe2, Pump, CN(0, 0, 0.6), CN(0, 0, 0))
  503.  
  504. Pump2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.5, 0.3))
  505. Add.Block(Pump, V3(1,1,1), 0.13)
  506. Weld(Pump, Pump2, CN(0, 0, -0.5))
  507.  
  508. for degrees = -20, 200, 20 do
  509. local Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  510. Add.Block(Derp, V3(0.4,0.6,0.4), 0.02)
  511. Weld(Handle3, Derp, CN(0, -0.45, -0.32) * CA(MR(degrees), 0, 0), CN(0, 0, -0.2))
  512. end
  513.  
  514. Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.3))
  515. Add.Block(Derp, V3(0.4,1,1), 0.02)
  516. Weld(Handle3, Derp, CN(0, 0, -0.32) * CA(MR(-20), 0, 0), CN(0, 0.45, -0.2))
  517.  
  518. Trigger = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.2, 0.3, 0.2))
  519. Add.Block(Trigger, V3(0.5, 0.9, 0.3), 0.02)
  520. TriggerWeld = Weld(Handle3, Trigger, CN(0, -0.45, -0.4) * CA(MR(2), 0, 0))
  521.  
  522. Aim = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.2, 0.7))
  523. Add.Block(Aim, V3(1,0.7,1), 0.05)
  524. Weld(Pipe1, Aim, CN(0, 0.12, 1.1))
  525.  
  526. Aim1 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  527. Add.Block(Aim1, V3(0.3, 0.7, 0.5))
  528. Weld(Aim, Aim1, CN(-.1, 0.1, -0.25))
  529.  
  530. Aim2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  531. Add.Block(Aim2, V3(0.3, 0.7, 0.5))
  532. Weld(Aim, Aim2, CN(.1, 0.1, -0.25))
  533.  
  534. Aim3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
  535. Add.Block(Aim3, V3(0.3, 0.7, 0.5))
  536. Weld(Aim, Aim3, CN(0, 0.1, 0.25))
  537.  
  538. BulletFlip = Part(Weapon, false, false, 0, 0, BN("Light grey"), V3(0.2, 0.3, 0.6))
  539. Flip = Weld(Handle3, BulletFlip, CN(-0.18, 0.1, 0.2) * CA(0, MR(-10), 0))
  540.  
  541. ---POCKET
  542.  
  543. BeltWelds = {}
  544.  
  545. BeltK = nil
  546. for i = -0.5, 0.5, 1 do
  547. local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(2.1, 0.3, 0.2))
  548. table.insert(BeltWelds, Weld(Torso, Belt, CN(0, -0.9, i)))
  549. end
  550. for i = 1, -1, -2 do
  551. local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.3, 1.1))
  552. table.insert(BeltWelds, Weld(Torso, Belt, CN(i, -0.9, 0)))
  553. BeltK = Belt
  554. end
  555.  
  556. for i = -0.25, 0.25, 0.5 do
  557. local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.9, 0.2))
  558. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15), 0), CN(0, 0, i)))
  559. end
  560.  
  561. for i = -0.5, 0.5, 1 do
  562. local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.6, 0.9, 0.2))
  563. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15)+MP/2, 0), CN(0, 0, i)))
  564. end
  565. Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.2, 0.6))
  566. table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.6, -0.8) * CA(0, MR(-15), 0)))
  567.  
  568. function Shell(P)
  569. local Shel = Instance.new("Model")
  570. local Back = Part(Shel, false, false, 0, 0, BN("Bright yellow"), V3(0.3, 0.3, 0.25))
  571. local Main = Part(Shel, false, false, 0, 0, BN("Bright red"), V3(0.3, 0.3, 0.4))
  572. Add.Block(Back, V3(1,1,1), 0.077)
  573. Add.Block(Main, V3(1,1,1), 0.077)
  574. Weld(Main, Back, CN(0, 0, -0.225))
  575. Shel.Parent = P
  576. return {Model = Shel, Back = Back, Main = Main}
  577. end
  578.  
  579. for y = 0.15, 0.65, 0.25 do
  580. for x = -0.12, 0.13, 0.24 do
  581. for z = -0.25, 0.26, 0.5 do
  582. local sh = Shell(Weapon)
  583. Weld(Pocket, sh.Main, CN(z-0.05, y, x), CA(0, MP/2, 0))
  584. end
  585. end
  586. end
  587.  
  588. KnifeSheath = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.9, 0.6))
  589. SheathWeld = Weld(BeltK, KnifeSheath, CN(-0.2, -0.3, -0.25) * CA(MR(-20), 0, 0))
  590.  
  591. KnifeHandle = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.3, 0.6, 0.3))
  592. KnifeWeld = Weld(KnifeSheath, KnifeHandle, CA(MP, 0, 0), CN(0, 0.9, 0))
  593.  
  594. KnifeHandle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.3, 0.2, 0.4))
  595. Weld(KnifeHandle, KnifeHandle2, CN(0, 0.35, 0))
  596.  
  597. KnifeBlade1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.8, 0.3))
  598. Add.Block(KnifeBlade1, V3(0.4, 1, 1), 0.05)
  599. Weld(KnifeHandle2, KnifeBlade1, CN(0, 0.42, 0))
  600.  
  601. KnifeBlade2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.24, 0.24))
  602. Add.Block(KnifeBlade2, V3(0.4, 1, 1), 0.05)
  603. Weld(KnifeBlade1, KnifeBlade2, CN(0, 0.32, 0), CA(MR(45), 0, 0))
  604.  
  605. function Show_Damage(P, D, Area)
  606. local mo = Instance.new("Model")
  607. mo.Name = D
  608. local p = Part(mo, true, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
  609. p.Name = "Head"
  610. local m = Instance.new("SpecialMesh")
  611. m.MeshType = "Brick"
  612. m.Scale = Vector3.new(3.5, 2.3, 3.5)
  613. m.Parent = p
  614. local h = Instance.new("Humanoid")
  615. h.Health = 0
  616. h.MaxHealth = 0
  617. h.Name = "asd"
  618. h.Parent = mo
  619. local nah = true
  620. mo.Parent = workspace
  621. local cf = CN(P) * CN(MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100)
  622. p.CFrame = cf
  623. Notime(function()
  624. Notime(function()
  625. for i = 0, 6, 0.03 do
  626. wait()
  627. p.CFrame = cf * CN(0, i, 0)
  628. end
  629. end)
  630. wait(1.5)
  631. for i = 0, 1, 0.05 do
  632. p.Transparency = i
  633. if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end
  634. wait()
  635. end
  636. mo:remove()
  637. end)
  638. end
  639.  
  640. function Hit(part)
  641. local H = GetHum(part.Parent)
  642. if H and Debounce and Hurt then
  643. Debounce = false
  644. local Dmg = MRA(MeleeDmg/1.3, MeleeDmg)
  645. H.Health = H.Health - Dmg
  646. Show_Damage(KnifeBlade2.Position, Dmg, 0.1)
  647. end
  648. end
  649.  
  650. KnifeBlade1.Touched:connect(Hit)
  651. KnifeBlade2.Touched:connect(Hit)
  652.  
  653. Weapon.Parent = Model
  654. Model.Parent = Char
  655.  
  656. if script.Parent.className ~= "HopperBin" then
  657. h = Instance.new("HopperBin", Me.Backpack)
  658. h.Name = ToolName
  659. script.Parent = h
  660. end
  661.  
  662. bin = script.Parent
  663.  
  664. function Attach(t)
  665. RSH.Part0 = t
  666. LSH.Part0 = t
  667. RH.Part0 = t
  668. LH.Part0 = t
  669. RABW.Part0 = t
  670. LABW.Part0 = t
  671. LLBW.Part0 = t
  672. RLBW.Part0 = t
  673. for _,v in pairs(BeltWelds) do
  674. v.Part0 = t
  675. end
  676. if t == Torso then
  677. FTorso.Transparency = 1
  678. else
  679. Torso.Transparency = 1
  680. end
  681. t.Transparency = 0
  682. end
  683.  
  684. function Normal()
  685. RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
  686. LAW.C0 = CA(MR(85), 0, MR(-40)) * CN(0.5, -0.5, 0)
  687. FW.C0 = CA(0, MR(-70), 0)
  688. HW.C0 = CA(MR(0), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  689. LHW.C0 = CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24)
  690. PumpWeld.C1 = CN(0, 0, 0)
  691. Flip.C1 = CN(0, 0, 0)
  692. Attach(FTorso)
  693. LHW.Part1 = nil
  694. TW.Part1 = nil
  695. LHWK.Part1 = nil
  696. KnifeWeld.Part1 = KnifeHandle
  697. Neck.C0 = necko
  698. HW.Part1 = Handle
  699. end
  700.  
  701. function Swing()
  702. Swinging = true
  703. for i = 0.5, 1, 0.5 do
  704. LAW.C0 = CA(MR(85-8*i), 0, MR(-40+5*i)) * CN(0.5, -0.5+0.2*i, 0)
  705. RAW.C0 = CA(MR(90-5*i), 0, MR(-65-5*i)) * CN(0.6+0.05*i, -0.9+0.05*i, -0.1*i)
  706. HW.C0 = CA(MR(-5*i), MR(5+5*i), MR(0)) * CN(0.4, 0, -1.2)
  707. FW.C0 = CA(0, MR(-70+8*i), 0)
  708. wait()
  709. end
  710. for i = 0.33, 1, 0.33 do
  711. LAW.C0 = CA(MR(77-37*i), 0, MR(-35+30*i)) * CN(0.5-0.15*i, -0.3+0.3*i, 0)
  712. RAW.C0 = CA(MR(85-15*i), 0, MR(-70-5*i)) * CN(0.65+0.15*i, -0.85+0.2*i, -0.1-0.2*i)
  713. HW.C0 = CA(MR(-5-15*i), MR(10+10*i), MR(0)) * CN(0.4, 0, -1.2)
  714. FW.C0 = CA(0, MR(-62+58*i), 0)
  715. wait()
  716. end
  717. LHWK.Part1 = KnifeHandle
  718. KnifeWeld.Part1 = nil
  719. PlaySound(Sounds.Slash)
  720. for i = 0.25, 1, 0.25 do
  721. LAW.C0 = CA(MR(40+30*i), 0, MR(-5-45*i)) * CN(0.35-0.2*i, -0.5*i, 0)
  722. RAW.C0 = CA(MR(70-15*i), 0, MR(-75-5*i)) * CN(0.8, -0.65+0.15*i, -0.3-0.05*i)
  723. HW.C0 = CA(MR(-20-10*i), MR(20+5*i), MR(0)) * CN(0.4, 0, -1.2)
  724. FW.C0 = CA(0, MR(-4+14*i), 0)
  725. LHWK.C0 = CN(0, -0.1*i, 0.2*i) * CA(MR(170), 0, MR(-50*i))
  726. wait()
  727. end
  728. Hurt = true
  729. Debounce = true
  730. for i = 0.25, 1, 0.25 do
  731. LAW.C0 = CA(MR(70+20*i), 0, MR(-50+35*i)) * CN(0.15-0.05*i, -0.5-0.3*i, 0)
  732. FW.C0 = CA(0, MR(10-60*i), 0)
  733. LHWK.C0 = CN(0, -0.1-0.05*i, 0.2+0.1*i) * CA(MR(170), 0, MR(-50-40*i))
  734. wait()
  735. end
  736. for i = 0.25, 1, 0.25 do
  737. LAW.C0 = CA(MR(90+10*i), 0, MR(-15+15*i)) * CN(0.1, -0.9, 0)
  738. FW.C0 = CA(0, MR(-50-40*i), 0)
  739. LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
  740. wait()
  741. end
  742. for i = 0.33, 1, 0.33 do
  743. LAW.C0 = CA(MR(100+3*i), 0, 0) * CN(0.1, -0.9, 0)
  744. FW.C0 = CA(0, MR(-90-6*i), 0)
  745. LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90))
  746. wait()
  747. end
  748. Hurt = false
  749. wait(0.04)
  750. for i = 0.25, 1, 0.25 do
  751. LAW.C0 = CA(MR(103-13*i), 0, 0) * CN(0.1, -0.9+0.1*i, 0)
  752. FW.C0 = CA(0, MR(-96+16*i), 0)
  753. LHWK.C0 = CN(0, -0.15, 0.3-0.1*i) * CA(MR(170), 0, MR(-90+15*i))
  754. wait()
  755. end
  756. for i = 0.25, 1, 0.25 do
  757. LAW.C0 = CA(MR(90-42*i), 0, 0) * CN(0.1+0.1*i, -0.8+0.3*i, 0)
  758. RAW.C0 = CA(MR(55+15*i), 0, MR(-80+5*i)) * CN(0.8-0.05*i, -0.5-0.1*i, -0.35+0.05*i)
  759. FW.C0 = CA(0, MR(-80+10*i), 0)
  760. HW.C0 = CA(MR(-30+20*i), MR(25-15*i), MR(0)) * CN(0.4, 0, -1.2)
  761. LHWK.C0 = CN(0, -0.15, 0.2-0.45*i) * CA(MR(170), 0, MR(-75+75*i))
  762. wait()
  763. end
  764. for i = 0.5, 1, 0.5 do
  765. LAW.C0 = CA(MR(48-8*i), 0, 0) * CN(0.2+0.05*i, -0.5, 0)
  766. RAW.C0 = CA(MR(70+10*i), 0, MR(-75+7*i)) * CN(0.75-0.05*i, -0.6-0.1*i, -0.3+0.05*i)
  767. FW.C0 = CA(0, MR(-70), 0)
  768. HW.C0 = CA(MR(-10+10*i), MR(10-5*i), MR(0)) * CN(0.4, 0, -1.2)
  769. LHWK.C0 = CN(0, -0.15, -0.25-0.15*i) * CA(MR(170), 0, 0)
  770. wait()
  771. end
  772. LHWK.Part1 = nil
  773. KnifeWeld.Part1 = KnifeHandle
  774. for i = 0.25, 1, 0.25 do
  775. LAW.C0 = CA(MR(40+40*i), 0, MR(-30*i)) * CN(0.25+0.2*i, -0.5, 0)
  776. RAW.C0 = CA(MR(80+10*i), 0, MR(-68+3*i)) * CN(0.7-0.1*i, -0.7-0.2*i, -0.25+0.2*i)
  777. wait()
  778. end
  779. for i = 0.5, 1, 0.5 do
  780. LAW.C0 = CA(MR(80+5*i), 0, MR(-30-10*i)) * CN(0.45+0.05*i, -0.5, -0.05+0.05*i)
  781. RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0)
  782. wait()
  783. end
  784. Normal()
  785. Swinging = false
  786. end
  787.  
  788. function Reload(once)
  789. while Ammunition.Ammo < Ammunition.MaxAmmo and Ammunition.Ammoleft > 0 do
  790. wait()
  791. for i = 0.33, 1, 0.33 do
  792. RAW.C0 = CA(MR(45-2*i), 0, MR(-15)) * CN(0, -0.15-0.05*i, 0)
  793. LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
  794. LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
  795. wait()
  796. end
  797. for i = 0.25, 1, 0.25 do
  798. RAW.C0 = CA(MR(43-8*i), 0, MR(-15)) * CN(0, -0.2-0.2*i, 0)
  799. LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0)
  800. LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24)
  801. wait()
  802. end
  803. for i = 0.5, 1, 0.5 do
  804. RAW.C0 = CA(MR(35-2*i), 0, MR(-15)) * CN(0, -0.4-0.05*i, 0)
  805. wait()
  806. end
  807. local shel = Shell(Weapon)
  808. local w = Weld(Rarm, shel.Main, CN(0, -1.25, 0.45), CA(MR(-140), 0, MR(60)))
  809. for i = 0.25, 1, 0.25 do
  810. RAW.C0 = CA(MR(33+20*i), 0, MR(-15-10*i)) * CN(0, -0.45+0.2*i, 0)
  811. LAW.C0 = CA(MR(50-5*i), MR(40), MR(-15+5*i)) * CN(0.5, -0.5, 0)
  812. w.C0 = CN(-0.1*i, -1.25, 0.45-0.25*i)
  813. wait()
  814. end
  815. for i = 0.2, 1, 0.2 do
  816. RAW.C0 = CA(MR(53+32*i), 0, MR(-25-12*i)) * CN(0, -0.25-0.3*i, 0)
  817. LAW.C0 = CA(MR(45), MR(40), MR(-10+10*i)) * CN(0.5, -0.5+0.15*i, 0)
  818. w.C0 = CN(-0.1-0.1*i, -1.25, 0.2-0.3*i)
  819. w.C1 = CA(MR(-140+50*i), 0, MR(60))
  820. wait()
  821. end
  822. PlaySound(Sounds.Reload, false)
  823. for i = 0.25, 1, 0.25 do
  824. RAW.C0 = CA(MR(85+10*i), 0, MR(-42-8*i)) * CN(0, -0.55-0.1*i, 0)
  825. LAW.C0 = CA(MR(45), MR(40), 0) * CN(0.5, -0.35, 0)
  826. w.C0 = CN(-0.2-0.05*i, -1.25, -0.1-0.1*i)
  827. wait()
  828. end
  829. shel.Model:remove() shell = nil
  830. Ammunition.Ammo = Ammunition.Ammo + 1
  831. Ammunition.Ammoleft = Ammunition.Ammoleft - 1
  832. wait(0.1)
  833. for i = 0.33, 1, 0.33 do
  834. RAW.C0 = CA(MR(95-10*i), 0, MR(-50+10*i)) * CN(0, -0.65+0.1*i, 0)
  835. LAW.C0 = CA(MR(45+5*i), MR(40), MR(-12*i)) * CN(0.5, -0.35-0.1*i, 0)
  836. wait()
  837. end
  838. for i = 0.25, 1, 0.25 do
  839. RAW.C0 = CA(MR(85-40*i), 0, MR(-40+25*i)) * CN(0, -0.55+0.4*i, 0)
  840. LAW.C0 = CA(MR(50), MR(40), MR(-12-3*i)) * CN(0.5, -0.45-0.05*i, 0)
  841. wait()
  842. end
  843. if once then break end
  844. if not ReloadHold then break end
  845. end
  846. for i = 0.33, 1, 0.33 do
  847. RAW.C0 = CA(MR(45+10*i), 0, MR(-15-10*i)) * CN(0.1*i, -0.15-0.1*i, 0)
  848. LAW.C0 = CA(MR(52+12*i), MR(40-5*i), MR(-15-5*i)) * CN(0.5, -0.5, 0)
  849. LHW.C0 = CA(MR(-35+10*i), MR(60-10*i), MR(-45+10*i)) * CN(-0.6+0.1*i, 0.2, -0.24)
  850. wait()
  851. end
  852. for i = 0.2, 1, 0.2 do
  853. RAW.C0 = CA(MR(55+30*i), 0, MR(-25-30*i)) * CN(0.1+0.4*i, -0.25-0.55*i, 0)
  854. LAW.C0 = CA(MR(70+10*i), MR(35-30*i), MR(-20-15*i)) * CN(0.5, -0.5, 0)
  855. LHW.C0 = CA(MR(-25+18*i), MR(50-15*i), MR(-35+25*i)) * CN(-0.5+0.3*i, 0.2+0.1*i, -0.24)
  856. wait()
  857. end
  858. for i = 0.25, 1, 0.25 do
  859. RAW.C0 = CA(MR(85+5*i), 0, MR(-55-10*i)) * CN(0.5+0.1*i, -0.8-0.1*i, 0)
  860. LAW.C0 = CA(MR(80+5*i), MR(5-5*i), MR(-35-5*i)) * CN(0.5, -0.5, 0)
  861. LHW.C0 = CA(MR(-7+5*i), MR(35-5*i), MR(-10+7*i)) * CN(-0.2+0.1*i, 0.3+0.02*i, -0.24)
  862. wait()
  863. end
  864. end
  865.  
  866. function ReloadStart(once)
  867. Reloading = true
  868. HW.Part1 = nil
  869. LHW.Part1 = Pipe2
  870. for i = 0.25, 1, 0.25 do
  871. RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.2*i, -0.9+0.15*i, 0)
  872. LAW.C0 = CA(MR(85-5*i), MR(7*i), MR(-40+5*i)) * CN(0.5, -0.5, 0)
  873. LHW.C0 = CA(MR(-2-8*i), MR(30+5*i), MR(-3-12*i)) * CN(-0.1-0.1*i, 0.32-0.12*i, -0.24)
  874. wait()
  875. end
  876. for i = 0.15, 1, 0.15 do
  877. RAW.C0 = CA(MR(80-35*i), 0, MR(-55+40*i)) * CN(0.4-0.4*i, -0.75+0.6*i, 0)
  878. LAW.C0 = CA(MR(80-30*i), MR(7+33*i), MR(-35+20*i)) * CN(0.5, -0.5, 0)
  879. LHW.C0 = CA(MR(-10-25*i), MR(35+25*i), MR(-15-30*i)) * CN(-0.2-0.4*i, 0.2, -0.24)
  880. wait()
  881. end
  882. Reload(once)
  883. Normal()
  884. Reloading = false
  885. end
  886.  
  887. function AimEet()
  888. end
  889.  
  890. function Shoot(Start, To)
  891. local Accu = CA(MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1700), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000))
  892. for Pellets = 1, 8 do
  893. local Power = 20
  894. local Drop = 0.2
  895. local Face = CN(Start, To) * Accu * CA(MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500))
  896. local Pellet = Part(PelletModel, true, false, 0, 0, BN("Dark grey"), V3(0.2, 0.2, 0.3))
  897. Pellet.CFrame = Face
  898. local LastPoint = Face.p
  899. Notime(function()
  900. local HitObj
  901. local HitPos
  902. local DistThing = 250
  903. for Distance = Power, 600, Power do
  904. Face = Face * CA(MR(-Drop), 0, 0) * CN(0, 0, -Power)
  905. local PointNow = Face.p
  906. local Hit, Pos = RayC(LastPoint, PointNow, Power+2, EffectModel)
  907. if Hit then
  908. DistThing = Distance
  909. if DistThing > 250 then DistThing = 200 end
  910. PointNow = Pos
  911. HitPos = Pos
  912. HitObj = Hit
  913. end
  914. local Dist = (PointNow - LastPoint).magnitude
  915. Pellet.CFrame = Face
  916. Drop = Drop + 0.04
  917. local Effect = Part(EffectModel, true, false, 0, 0, BN("White"), V3(0.2, 0.2, 0.2))
  918. Effect.CFrame = CN(LastPoint, PointNow) * CA(MR(-90), 0, 0) * CN(0, Dist/2, 0)
  919. local H = Add.Head(Effect, V3(0.8, Dist*5, 0.8))
  920. LastPoint = Face.p
  921. Power = Power - Drop/3
  922. Notime(function()
  923. for i = 0, 1, 0.2 do
  924. wait()
  925. Effect.Transparency = i
  926. end
  927. Effect:remove()
  928. end)
  929. if Hit then
  930. Pellet.CFrame = CN(Pos)
  931. break
  932. end
  933. wait()
  934. end
  935. Pellet:remove()
  936. if HitObj then
  937. local Surface = DetectSurface(HitPos, HitObj)
  938. local C = CN(HitPos) * CA(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
  939. if Surface[1] == "Anything" then
  940. C = Surface[2]
  941. end
  942. local H = nil
  943. if HitObj.Parent ~= workspace then
  944. H = GetHum(HitObj.Parent)
  945. if HitObj.Parent.Parent ~= workspace and H == nil then
  946. H = GetHum(HitObj.Parent.Parent)
  947. end
  948. end
  949. if H then
  950. local Dmg = DistThing/200
  951. Dmg = (1-Dmg)*15
  952. Dmg = MRA(Dmg*850, Dmg*1100)/1000
  953. H.Health = H.Health - Dmg
  954. PlaySound(Sounds.Hit)
  955. Show_Damage(HitObj.Position, math.floor(Dmg), 1.5)
  956. else
  957. PlaySound(Sounds.PartHit)
  958. local BulletHole = Part(EffectModel, true, false, 1, 0, BN("White"), V3(0.8, 0.2, 0.8))
  959. BulletHole.CFrame = C * CN(0, -0.085, 0)
  960. local Dec = Instance.new("Decal",BulletHole)
  961. Dec.Texture = Images[MRA(1,#Images)]
  962. Dec.Face = "Top"
  963. if not HitObj.Anchored then
  964. BulletHole.Anchored = false
  965. local W = Weld(HitObj, BulletHole, HitObj.CFrame:toObjectSpace(C))
  966. end
  967. Notime(function()
  968. wait(MRA(700, 15000)/100)
  969. BulletHole:remove()
  970. end)
  971. end
  972. end
  973. end)
  974. end
  975. end
  976.  
  977. function ShootAnim(From, To)
  978. Shoot(From, To)
  979. AddInaccuracy(16)
  980. PlaySound(Sounds.Fire, false)
  981. for i = 0.33, 1, 0.33 do
  982. RAW.C0 = CA(MR(90+10*i), 0, MR(-65)) * CN(0.6, -0.9+0.5*i, 0)
  983. LAW.C0 = CA(MR(85+26*i), 0, MR(-40)) * CN(0.5, -0.5+0.1*i, 0)
  984. HW.C0 = CA(MR(-15*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  985. wait()
  986. end
  987. for i = 0.2, 1, 0.2 do
  988. RAW.C0 = CA(MR(100+5*i), 0, MR(-65)) * CN(0.6, -0.4+0.15*i, 0)
  989. LAW.C0 = CA(MR(111+4*i), 0, MR(-40)) * CN(0.5, -0.4+0.05*i, 0)
  990. HW.C0 = CA(MR(-15-2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  991. wait()
  992. end
  993. for i = 0.5, 1, 0.5 do
  994. RAW.C0 = CA(MR(105+2*i), 0, MR(-65)) * CN(0.6, -0.25+0.03*i, 0)
  995. LAW.C0 = CA(MR(115+2*i), 0, MR(-40)) * CN(0.5, -0.35+0.02*i, 0)
  996. HW.C0 = CA(MR(-17), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  997. wait()
  998. end
  999. for i = 0.2, 1, 0.2 do
  1000. RAW.C0 = CA(MR(107-12*i), 0, MR(-65)) * CN(0.6, -0.22-0.68*i, 0)
  1001. LAW.C0 = CA(MR(117-17*i), 0, MR(-40)) * CN(0.5, -0.33-0.02*i, 0)
  1002. HW.C0 = CA(MR(-17+2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1003. wait()
  1004. end
  1005. for i = 0.33, 1, 0.33 do
  1006. RAW.C0 = CA(MR(95-5*i), 0, MR(-65)) * CN(0.6, -0.9-0.1*i, 0)
  1007. LAW.C0 = CA(MR(100-5*i), 0, MR(-40)) * CN(0.5+0.1*i, -0.35+0.1*i, 0)
  1008. HW.C0 = CA(MR(-15+11*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1009. PumpWeld.C1 = CN(0, 0, 0.1*i)
  1010. wait()
  1011. end
  1012. for i = 0.33, 1, 0.33 do
  1013. RAW.C0 = CA(MR(90-3*i), 0, MR(-65)) * CN(0.6, -1+0.05*i, 0)
  1014. LAW.C0 = CA(MR(95-5*i), 0, MR(-40)) * CN(0.6+0.2*i, -0.25+0.35*i, 0)
  1015. HW.C0 = CA(MR(-4+4*i), MR(5), MR(0)) * CN(0.4, 0, -1.2)
  1016. PumpWeld.C1 = CN(0, 0, 0.1+0.6*i)
  1017. Flip.C1 = CN(0, 0, 0.5*i)
  1018. wait()
  1019. end
  1020. local sh = Shell(workspace)
  1021. sh.Main.CanCollide = true
  1022. sh.Back.CanCollide = true
  1023. sh.Main.CFrame = Handle3.CFrame * CN(0.3, 0.2, 0)
  1024. sh.Main.Velocity = (Handle3.CFrame * CA(0, MR(90), 0)).lookVector * 15
  1025. Notime(function()
  1026. wait(MRA(100,180)/10)
  1027. for i = 0, 1, 0.005 do
  1028. sh.Main.Transparency = i
  1029. sh.Back.Transparency = i
  1030. wait()
  1031. end
  1032. sh.Model:remove()
  1033. end)
  1034. for i = 0.33, 1, 0.33 do
  1035. RAW.C0 = CA(MR(87+3*i), 0, MR(-65)) * CN(0.6, -0.95+0.05*i, 0)
  1036. LAW.C0 = CA(MR(90-5*i), 0, MR(-40)) * CN(0.8-0.3*i, 0.1-0.6*i, 0)
  1037. HW.C0 = CA(0, MR(5), 0) * CN(0.4, 0, -1.2)
  1038. PumpWeld.C1 = CN(0, 0, 0.7-0.7*i)
  1039. Flip.C1 = CN(0, 0, 0.5-0.5*i)
  1040. wait()
  1041. end
  1042. Normal()
  1043. end
  1044.  
  1045. function ShootFunc(From, To)
  1046. local H, Pos = RayC(From, To, 10, EffectModel)
  1047. local Can = true
  1048. if H then
  1049. if H:IsDescendantOf(Char) then
  1050. Can = false
  1051. end
  1052. end
  1053. if Can then
  1054. Attacking = true
  1055. Ammunition.Ammo = Ammunition.Ammo - 1
  1056. if Ammunition.Ammo < 0 then Ammunition.Ammo = 0 end
  1057. ShootAnim(From, To)
  1058. Attacking = false
  1059. end
  1060. end
  1061.  
  1062. function SelectAnim()
  1063. RAW.Part1 = Rarm
  1064. for i = 0.25, 1, 0.25 do
  1065. RAW.C0 = CA(MR(-10*i), 0, MR(2*i))
  1066. wait()
  1067. end
  1068. for i = 0.1, 1, 0.1 do
  1069. RAW.C0 = CN(-0.15*i, 0, -0.45*i) * CA(MR(-10-115*i), 0, MR(2+8*i)) * CN(0, -0.4*i, 0)
  1070. wait()
  1071. end
  1072. for i = 0.25, 1, 0.25 do
  1073. RAW.C0 = CN(-0.15, 0, -0.45-0.05*i) * CA(MR(-125-15*i), 0, MR(10)) * CN(0, -0.4, 0)
  1074. wait()
  1075. end
  1076. TW.Part1 = nil
  1077. HW.Part1 = Handle
  1078. for i = 0.25, 1, 0.25 do
  1079. RAW.C0 = CN(-0.15+0.15*i, 0, -0.5+0.1*i) * CA(MR(-140+10*i), 0, MR(10+2*i)) * CN(0, -0.4+0.15*i, 0)
  1080. HW.C0 = CA(MR(38+12*i), MR(-28-15*i), MR(-90-10*i)) * CN(0, -0.1*i, -3.8)
  1081. wait()
  1082. end
  1083. Attach(FTorso)
  1084. for i = 0.1, 1, 0.1 do
  1085. RAW.C0 = CN(0, 0, -0.4+0.3*i) * CA(MR(-130+90*i), 0, MR(12+30*i)) * CN(0, -0.25+0.25*i, 0)
  1086. HW.C0 = CA(MR(50+30*i), MR(-43-50*i), MR(-100-50*i)) * CN(0, -0.1-0.7*i, -3.8+0.7*i)
  1087. FW.C0 = CA(0, MR(-15*i), 0)
  1088. wait()
  1089. end
  1090. LAW.Part1 = Larm
  1091. for i = 0.15, 1, 0.15 do
  1092. RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-40+60*i), 0, MR(42+4*i))
  1093. LAW.C0 = CA(MR(10*i), 0, MR(-8*i)) * CN(0, -0.15*i, 0)
  1094. FW.C0 = CA(0, MR(-15-20*i), 0)
  1095. HW.C0 = CA(MR(80+50*i), MR(-93-57*i), MR(-150-30*i)) * CN(0, -0.8, -3.1+1*i)
  1096. wait()
  1097. end
  1098. for i = 0.15, 1, 0.15 do
  1099. RAW.C0 = CA(MR(20+58*i), 0, MR(46-60*i)) * CN(0.2*i, -0.35*i, 0)
  1100. LAW.C0 = CA(MR(10+65*i), 0, MR(-8-32*i)) * CN(0.3*i, -0.15-0.25*i, 0)
  1101. FW.C0 = CA(0, MR(-35-30*i), 0)
  1102. HW.C0 = CA(MR(130+50*i), MR(-150-20*i), MR(-180)) * CN(0.25*i, -0.8+0.3*i, -2.1+0.9*i)
  1103. wait()
  1104. end
  1105. for i = 0.2, 1, 0.2 do
  1106. RAW.C0 = CA(MR(78+8*i), 0, MR(-14-41*i)) * CN(0.2+0.35*i, -0.35-0.55*i, 0)
  1107. LAW.C0 = CA(MR(75+7*i), 0, MR(-40)) * CN(0.3+0.15*i, -0.4-0.06*i, 0)
  1108. FW.C0 = CA(0, MR(-65-5*i), 0)
  1109. HW.C0 = CA(MR(0), MR(-10+10*i), MR(0)) * CN(0.25+0.1*i, -0.5+0.4*i, -1.2)
  1110. wait()
  1111. end
  1112. for i = 0.25, 1, 0.25 do
  1113. RAW.C0 = CA(MR(86+4*i), 0, MR(-55-10*i)) * CN(0.55+0.05*i, -0.8-0.1*i, 0)
  1114. LAW.C0 = CA(MR(82+3*i), 0, MR(-40)) * CN(0.45+0.05*i, -0.46-0.04*i, 0)
  1115. FW.C0 = CA(0, MR(-70), 0)
  1116. HW.C0 = CA(MR(0), MR(5*i), MR(0)) * CN(0.35+0.05*i, -0.1+0.1*i, -1.2)
  1117. wait()
  1118. end
  1119. end
  1120.  
  1121. function DeselAnim()
  1122. for i = 0.25, 1, 0.25 do
  1123. RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.05*i, -0.9+0.35*i, 0)
  1124. LAW.C0 = CA(MR(85-10*i), 0, MR(-40+4*i)) * CN(0.5-0.05*i, -0.5+0.04*i, 0)
  1125. FW.C0 = CA(0, MR(-70+10*i), 0)
  1126. HW.C0 = CA(MR(180-10*i), MR(-185+10*i), MR(180-10*i)) * CN(0.4-0.05*i, -0.1*i, -1.2)
  1127. wait()
  1128. end
  1129. for i = 0.07, 1, 0.07 do
  1130. RAW.C0 = CA(MR(80-80*i), 0, MR(-55+90*i)) * CN(0.55-0.35*i, -0.55+0.55*i, 0)
  1131. LAW.C0 = CA(MR(75-70*i), 0, MR(-36+30*i)) * CN(0.45-0.35*i, -0.46+0.36*i, 0)
  1132. FW.C0 = CA(0, MR(-60+40*i), 0)
  1133. HW.C0 = CA(MR(170-70*i), MR(-175+70*i), MR(170-70*i)) * CN(0.35-0.35*i, -0.1-0.1*i, -1.2-1*i)
  1134. wait()
  1135. end
  1136. for i = 0.25, 1, 0.25 do
  1137. RAW.C0 = CN(-0.1*i, 0, -0.15*i) * CA(MR(-30*i), 0, MR(35+10*i)) * CN(0.2-0.2*i, 0, 0)
  1138. LAW.C0 = CA(MR(5-5*i), 0, MR(-6+6*i)) * CN(0.1-0.1*i, -0.1+0.1*i, 0)
  1139. FW.C0 = CA(0, MR(-20+15*i), 0)
  1140. HW.C0 = CA(MR(100-20*i), MR(-105+15*i), MR(100-15*i)) * CN(0, -0.2, -2.2-0.3*i)
  1141. wait()
  1142. end
  1143. LAW.Part1 = nil
  1144. for i = 0.12, 1, 0.12 do
  1145. RAW.C0 = CN(-0.1-0.05*i, 0, -0.15-0.3*i) * CA(MR(-30-100*i), 0, MR(45-30*i)) * CN(0, -0.3*i, 0)
  1146. FW.C0 = CA(0, MR(-5+5*i), 0)
  1147. HW.C0 = CA(MR(80-37*i), MR(-90+55*i), MR(85-135*i)) * CN(0, -0.2, -2.5-0.9*i)
  1148. wait()
  1149. end
  1150. Attach(Torso)
  1151. for i = 0.2, 1, 0.2 do
  1152. RAW.C0 = CN(-0.15*i, 0, -0.45-0.05*i) * CA(MR(-130-10*i), 0, MR(15-5*i)) * CN(0, -0.3-0.1*i, 0)
  1153. HW.C0 = CA(MR(43-5*i), MR(-35+7*i), MR(-50-40*i)) * CN(0, -0.2, -3.4-0.4*i)
  1154. wait()
  1155. end
  1156. TW.Part1 = Handle
  1157. HW.Part1 = nil
  1158. for i = 0.25, 1, 0.25 do
  1159. RAW.C0 = CN(-0.15+0.05*i, 0, -0.5+0.15*i) * CA(MR(-140+10*i), 0, MR(10-3*i)) * CN(0, -0.4+0.1*i, 0)
  1160. wait()
  1161. end
  1162. for i = 0.15, 1, 0.15 do
  1163. RAW.C0 = CN(-0.1+0.1*i, 0, -0.35+0.25*i) * CA(MR(-130+115*i), 0, MR(7-7*i)) * CN(0, -0.3+0.25*i, 0)
  1164. wait()
  1165. end
  1166. for i = 0.33, 1, 0.33 do
  1167. RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-15+15*i), 0, 0) * CN(0, -0.05+0.05*i, 0)
  1168. wait()
  1169. end
  1170. Attach(Torso)
  1171. TW.Part1 = Handle
  1172. HW.Part1 = nil
  1173. RAW.Part1 = nil
  1174. LAW.Part1 = nil
  1175. end
  1176.  
  1177. function ReloadFunc(once)
  1178. if Ammunition.Ammo < Ammunition.MaxAmmo and Selected and not Reloading and not Attacking and Ammunition.Ammoleft > 0 then
  1179. if not once then
  1180. ReloadHold = true
  1181. end
  1182. ReloadStart(once)
  1183. end
  1184. end
  1185.  
  1186. function _onselected(mouse)
  1187. SelectAnim()
  1188. mouse.Icon = Icon
  1189. Selected = true
  1190. Notime(function()
  1191. for _, g in pairs(AccuracyGuis) do
  1192. g.Gui.Transparency = 0.2
  1193. end
  1194. while Selected do
  1195. pcall(function()
  1196. for _, g in pairs(AccuracyGuis) do
  1197. g.Gui.Position = UD(0, mouse.X+g.props.offset.x+g.props.unit.x*(Accuracy.Momentum*11), 0, mouse.Y+g.props.offset.y+g.props.unit.y*(Accuracy.Momentum*11))
  1198. end
  1199. end)
  1200. wait()
  1201. end
  1202. end)
  1203. mouse.Button1Down:connect(function()
  1204. if Selected and not Attacking and not Swinging then
  1205. if Reloading then
  1206. ReloadHold = false
  1207. else
  1208. if Ammunition.Ammo < 1 then
  1209. ReloadFunc(true)
  1210. else
  1211. ShootFunc((Pipe1.CFrame * CN(0, 0, 1.65)).p, mouse.Hit.p)
  1212. end
  1213. if Ammunition.Ammo < 1 and Ammunition.Ammoleft < 1 then
  1214. PlaySound(Sounds.Out)
  1215. end
  1216. end
  1217. end
  1218. end)
  1219. mouse.KeyDown:connect(function(key)
  1220. key = key:lower()
  1221. if Selected and not Attacking and not Swinging then
  1222. if key == "r" then
  1223. ReloadFunc()
  1224. elseif key == "e" then
  1225. Swing()
  1226. end
  1227. end
  1228. end)
  1229. mouse.KeyUp:connect(function(key)
  1230. key = key:lower()
  1231. if key == "r" then
  1232. ReloadHold = false
  1233. end
  1234. end)
  1235. end
  1236.  
  1237. function onDeselected(mouse)
  1238. Selected = false
  1239. for _, g in pairs(AccuracyGuis) do
  1240. g.Gui.Transparency = 1
  1241. end
  1242. DeselAnim()
  1243. end
  1244.  
  1245. bin.Selected:connect( _onselected)
  1246. bin.Deselected:connect(onDeselected)
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