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1
sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", 999999999999999999999999) --SYNAPSE ONLY DELETE THIS IF YOUR NOT USING SYNAPSE
2
sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", 999999999999999999999999) --SYNAPSE ONLY DELETE THIS IF YOUR NOT USING SYNAPSE
3
4
--TOOL YOU NEED: https://www.roblox.com/catalog/5410674378/METAL-x-LIGHTSEER-77
5
6
-----------//Elio Blasio\\-----------
7
--[[Movelist
8
E = Equip/Unequip, click to shoot, hold to spray
9
---------]]
10
Bypass = "death"
11
loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
12
13
local HumanoidIsDead = false
14
15
local Player=game.Players.LocalPlayer
16
local Character=workspace.non
17
local hum = Character.Humanoid
18
local LeftArm=Character["Left Arm"]
19
local LeftLeg=Character["Left Leg"]
20
local RightArm=Character["Right Arm"]
21
local RightLeg=Character["Right Leg"]
22
local Root=Character["HumanoidRootPart"]
23
local Head=Character["Head"]
24
local Torso=Character["Torso"]
25
local Neck=Torso["Neck"]
26
local ToolName = "METALXLIGHTSEER77Accessory"
27
local Gun = Character[ToolName]
28
local GHandle = Gun.Handle
29
h = Instance.new("Attachment",GHandle)
30
ra = Instance.new("Attachment",RightArm)
31
gap = Instance.new("AlignPosition",GHandle)
32
gap.Attachment0 = h
33
gap.Attachment1 = ra
34
gap.RigidityEnabled = true
35
gao = Instance.new("AlignOrientation",GHandle)
36
gao.Attachment0 = h
37
gao.Attachment1 = ra
38
gao.RigidityEnabled = true
39
GHandle:FindFirstChildOfClass("AlignOrientation").Attachment1 = RightArm.RightGripAttachment
40
GHandle:FindFirstChildOfClass("AlignPosition").Attachment1 = RightArm.RightGripAttachment
41
RightArm.RightGripAttachment.Position = Vector3.new(0,-1.2,-0.7)
42
RightArm.RightGripAttachment.Orientation = Vector3.new(0, -90, 55)
43
local mouse = Player:GetMouse()
44
local walking = false
45
local jumping = false
46
local attacking = false
47
local firsttime = false
48
local position = nil
49
local MseGuide = true
50
local running = false
51
local settime = 0
52
local sine = 0
53
local t = 0
54
local ws = 18
55
local change = 1
56
local combo1 = true
57
local equip = false
58
local dgs = 75
59
local combo2 = false
60
local switch1 = true
61
local switch2 = false
62
local firsttime2 = false
63
local combo3 = false
64
local gunallowance = false
65
local shooting = false
66
local RunSrv = game:GetService("RunService")
67
local RenderStepped = game:GetService("RunService").RenderStepped
68
local removeuseless = game:GetService("Debris")
69
70
coroutine.wrap(function()
71
	while true do
72
		wait()
73
		if not Character or not Character:FindFirstChild("Humanoid") or Character:FindFirstChild("Humanoid").Health <= 0 then
74
			HumanoidIsDead = true
75
			break
76
		end
77
	end
78
end)()
79
80
local HEADLERP = Instance.new("ManualWeld")
81
HEADLERP.Parent = Head
82
HEADLERP.Part0 = Head
83
HEADLERP.Part1 = Head
84
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
85
86
local TORSOLERP = Instance.new("ManualWeld")
87
TORSOLERP.Parent = Root
88
TORSOLERP.Part0 = Torso
89
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
90
91
local ROOTLERP = Instance.new("ManualWeld")
92
ROOTLERP.Parent = Root
93
ROOTLERP.Part0 = Root
94
ROOTLERP.Part1 = Torso
95
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
96
97
local RIGHTARMLERP = Instance.new("ManualWeld")
98
RIGHTARMLERP.Parent = RightArm
99
RIGHTARMLERP.Part0 = RightArm
100
RIGHTARMLERP.Part1 = Torso
101
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
102
103
local LEFTARMLERP = Instance.new("ManualWeld")
104
LEFTARMLERP.Parent = LeftArm
105
LEFTARMLERP.Part0 = LeftArm
106
LEFTARMLERP.Part1 = Torso
107
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
108
109
local RIGHTLEGLERP = Instance.new("ManualWeld")
110
RIGHTLEGLERP.Parent = RightLeg
111
RIGHTLEGLERP.Part0 = RightLeg
112
RIGHTLEGLERP.Part1 = Torso
113
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
114
115
local LEFTLEGLERP = Instance.new("ManualWeld")
116
LEFTLEGLERP.Parent = LeftLeg
117
LEFTLEGLERP.Part0 = LeftLeg
118
LEFTLEGLERP.Part1 = Torso
119
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
120
121
local function weldBetween(a, b)
122
	local weld = Instance.new("ManualWeld", a)
123
	weld.Part0 = a
124
	weld.Part1 = b
125
	weld.C0 = a.CFrame:inverse() * b.CFrame
126
	return weld
127
end
128
129
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
130
	A = Instance.new("Attachment", PARENT)
131
	A.Position = POSITION1
132
	A.Name = "A"
133
	B = Instance.new("Attachment", PARENT)
134
	B.Position = POSITION2
135
	B.Name = "B"
136
	tr1 = Instance.new("Trail", PARENT)
137
	tr1.Attachment0 = A
138
	tr1.Attachment1 = B
139
	tr1.Enabled = true
140
	tr1.Lifetime = LIFETIME
141
	tr1.TextureMode = "Static"
142
	tr1.LightInfluence = 0
143
	tr1.Color = COLOR
144
	tr1.Transparency = NumberSequence.new(0, 1)
145
end
146
147
shootbox = Instance.new("Part",Gun)
148
shootbox.Size = Vector3.new(.2,.2,.2)
149
shootbox.CanCollide = false
150
shootbox.Transparency = 1
151
shootbox.CFrame = Gun.Handle.CFrame
152
shootboxweld = weldBetween(shootbox,Gun.Handle)
153
shootboxweld.C0 = CFrame.new(Vector3.new(4.15,-.8,.6),Vector3.new(90,0,90)) 
154
light = Instance.new("PointLight", shootbox)
155
light.Color = BrickColor.new("Bright yellow").Color
156
light.Range = 5
157
light.Brightness = 11
158
light.Enabled = false
159
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
160
particlemiter1.Enabled = false
161
particlemiter1.Texture = "rbxassetid://461242617"
162
particlemiter1.Lifetime = NumberRange.new(.1)
163
particlemiter1.Size = NumberSequence.new(1,0)
164
particlemiter1.Rate = 20
165
particlemiter1.RotSpeed = NumberRange.new(0)
166
particlemiter1.Speed = NumberRange.new(0)
167
168
169
coroutine.wrap(function()
170
	for i,v in pairs(Character:GetChildren()) do
171
		if v.Name == "Animate" then v:Remove()
172
		end
173
	end
174
end)()
175
176
function damagealll(Radius,Position)		
177
	local Returning = {}		
178
	for _,v in pairs(workspace:GetChildren()) do		
179
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
180
			if v:FindFirstChild("Torso") then		
181
				local Mag = (v.Torso.Position - Position).magnitude		
182
				if Mag < Radius then		
183
					table.insert(Returning,v)		
184
				end
185
			elseif v:FindFirstChild("UpperTorso") then	
186
				local Mag = (v.UpperTorso.Position - Position).magnitude		
187
				if Mag < Radius then		
188
					table.insert(Returning,v)		
189
				end
190
			end	
191
		end		
192
	end		
193
	return Returning		
194
end
195
196
function swait(num)
197
	if num == 0 or num == nil then
198
		game:service("RunService").Stepped:wait(0)
199
	else
200
		for i = 0, num do
201
			game:service("RunService").Stepped:wait(0)
202
		end
203
	end
204
end
205
206
doomtheme = Instance.new("Sound", Torso)
207
doomtheme.Volume = 1
208
doomtheme.Name = "doomtheme"
209
doomtheme.Looped = true
210
doomtheme.SoundId = "rbxassetid://180337897"
211
doomtheme:Play()
212
213
Torso.ChildRemoved:connect(function(removed)
214
	if removed.Name == "doomtheme" then
215
		
216
		doomtheme = Instance.new("Sound", Torso)
217
		doomtheme.Volume = 1
218
		doomtheme.Name = "doomtheme"
219
		doomtheme.Looped = true
220
		doomtheme.SoundId = "rbxassetid://180337897"
221
		doomtheme:Play()
222
	end
223
end)
224
225
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
226
	so = Instance.new("Sound")
227
	so.Parent = PARENT
228
	so.SoundId = "rbxassetid://"..ID
229
	so.Volume = VOL
230
	so.Looped = LOOP
231
	so:Play()
232
	removeuseless:AddItem(so,REMOVE)
233
end
234
235
mouse.KeyDown:connect(function(Press)
236
	Press=Press:lower()
237
	if Press=='t' then
238
		
239
	end
240
end)
241
242
mouse.KeyDown:connect(function(Press)
243
	Press=Press:lower()
244
	if Press=='e' then
245
		if debounce then return end
246
		if equip then
247
			g1:Remove()
248
			light.Enabled = false
249
			pcall(function()
250
				temmy:Remove()
251
			end)
252
			for i,v in pairs(Gun:GetDescendants()) do
253
				if v.Name == "temmy" then v:Remove()
254
				end
255
			end
256
			light.Enabled = false
257
			particlemiter1.Enabled = false
258
			hum.CameraOffset = Vector3.new(0,0,0)
259
			attacking = false
260
			equip = false
261
			shooting = false
262
			gunallowance = false
263
			ws = 18
264
		else
265
			g1 = Instance.new("BodyGyro", Root)
266
			g1.D = 175
267
			g1.P = 20000
268
			g1.MaxTorque = Vector3.new(0,9000,0)
269
			g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
270
			attacking = true
271
			debounce = true
272
			equip = true
273
			coroutine.wrap(function()
274
				while equip do
275
					g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
276
					ws = 10
277
					swait()
278
					if Root.Velocity.y > 1 then
279
						position = "Jump3"
280
					elseif Root.Velocity.y < -1 then
281
						position = "Falling3"
282
					elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
283
						position = "Walk3"
284
					elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
285
						position = "Idle4"
286
					end
287
				end
288
			end)()
289
			coroutine.wrap(function()
290
				while equip do
291
					swait()
292
					settime = 0.05
293
					sine = sine + change
294
					if position == "Jump3" and attacking and not running then
295
						change = .65
296
						RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
297
						LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
298
					elseif position == "Falling3" and attacking and not running then
299
						change = .65
300
						RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
301
						LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
302
					elseif position == "Walk3" and attacking == true and running == false then
303
						change = .65
304
						ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
305
						RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
306
						LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
307
					elseif position == "Idle4" and attacking == true and running == false then
308
						change = .65
309
						ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
310
						RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
311
						RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
312
						LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
313
						LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
314
					end
315
				end
316
			end)()
317
			SOUND(RightArm,898163129,6,false,2)
318
			for i = 1, 30 do
319
				--tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
320
				RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
321
				LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
322
				swait()
323
			end
324
			gunallowance = true
325
			mouse.Button1Down:connect(function()
326
				if gunallowance then
327
					particlemiter1.Enabled = true
328
					shooting = true
329
				end
330
			end)
331
			mouse.Button1Up:connect(function()
332
				if gunallowance then
333
					hum.CameraOffset = Vector3.new(0,0,0)
334
					light.Enabled = false
335
					particlemiter1.Enabled = false
336
					pcall(function()
337
						temmy:Remove()
338
					end)
339
					for i,v in pairs(Gun:GetDescendants()) do
340
						if v.Name == "temmy" then v:Remove()
341
						end
342
					end
343
					shooting = false
344
				end
345
			end)
346
			coroutine.wrap(function()
347
				if firsttime2 then return end
348
				firsttime2 = true
349
				while true do
350
					swait(3)
351
					if shooting then
352
						if switch1 then
353
							switch1 = false
354
							switch2 = true
355
							light.Enabled = true
356
						elseif switch2 then
357
							switch1 = true
358
							switch2 = false
359
							light.Enabled = false
360
						end
361
					end
362
				end
363
			end)()
364
			coroutine.wrap(function()
365
				if firsttime then return end
366
				firsttime = true
367
				while true do
368
					if shooting then
369
						LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
370
						RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
371
					elseif not shooting then
372
					end
373
					swait()
374
				end
375
			end)()
376
			debounce = false
377
		end
378
	end
379
end)
380
381
382
checks1 = coroutine.wrap(function() -------Checks
383
	while true do
384
		if HumanoidIsDead then break end
385
		if Root.Velocity.y > 1 then
386
			position = "Jump"
387
		elseif Root.Velocity.y < -1 then
388
			position = "Falling"
389
		elseif Root.Velocity.Magnitude < 2 then
390
			position = "Idle"
391
		elseif Root.Velocity.Magnitude < 20 then
392
			position = "Walking"
393
		elseif Root.Velocity.Magnitude > 20 then
394
			position = "Running"
395
		else
396
		end
397
		wait()
398
	end
399
end)
400
checks1()
401
402
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
403
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
404
end
405
406
function ray2(StartPos, EndPos, Distance, Ignore)
407
	local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
408
	return ray(StartPos, DIRECTION, Distance, Ignore)
409
end
410
411
OrgnC0 = Neck.C0
412
local movelimbs = coroutine.wrap(function()
413
	while RunSrv.RenderStepped:wait() do
414
		if HumanoidIsDead then break end
415
		TrsoLV = Torso.CFrame.lookVector
416
		Dist = nil
417
		Diff = nil
418
		if not MseGuide then
419
			print("Failed to recognize")
420
		else
421
			local _, Point = workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), workspace, false, true)
422
			Dist = (Head.CFrame.p-Point).magnitude
423
			Diff = Head.CFrame.Y-Point.Y
424
			local _, Point2 = workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), workspace, false, true)
425
			Dist2 = (LeftArm.CFrame.p-Point).magnitude
426
			Diff2 = LeftArm.CFrame.Y-Point.Y
427
			HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
428
			Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
429
		end
430
	end
431
end)
432
movelimbs()
433
immortal = {}
434
for i,v in pairs(Character:GetDescendants()) do
435
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
436
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
437
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
438
		end
439
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
440
	elseif v:IsA("JointInstance") then
441
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
442
	end
443
end
444
for e = 1, #immortal do
445
	if immortal[e] ~= nil then
446
		local STUFF = immortal[e]
447
		local PART = STUFF[1]
448
		local PARENT = STUFF[2]
449
		local MATERIAL = STUFF[3]
450
		local COLOR = STUFF[4]
451
		local TRANSPARENCY = STUFF[5]
452
		if levitate then
453
			if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
454
				PART.Material = MATERIAL
455
				PART.Color = COLOR
456
				PART.Transparency = TRANSPARENCY
457
			end
458
			PART.AncestryChanged:connect(function()
459
				PART.Parent = PARENT
460
			end)
461
		else
462
			if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
463
				PART.Material = MATERIAL
464
				PART.Color = COLOR
465
				PART.Transparency = TRANSPARENCY
466
			end
467
			PART.AncestryChanged:connect(function()
468
				PART.Parent = PARENT
469
			end)
470
		end
471
	end
472
end
473
coroutine.wrap(function()
474
	while true do
475
		if HumanoidIsDead then break end
476
		if hum.Health < .1 then
477
			deadsound = Instance.new("Sound", Torso)
478
			deadsound.Volume = 6
479
			deadsound.SoundId = "rbxassetid://1411352723"
480
			deadsound:Play()
481
		end
482
		wait()
483
	end
484
end)()
485
486
local anims = coroutine.wrap(function()
487
	while true do
488
		if HumanoidIsDead then break end
489
		settime = 0.05
490
		sine = sine + change
491
		if position == "Jump" and attacking == false then
492
			change = 1
493
			--tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
494
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
495
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
496
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
497
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
498
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
499
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
500
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
501
		elseif position == "Jump2" and attacking == false then
502
			change = 1
503
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
504
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
505
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
506
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
507
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
508
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
509
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
510
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
511
		elseif position == "Falling" and attacking == false then
512
			change = 1
513
			--tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
514
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
515
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
516
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
517
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
518
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
519
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
520
		elseif position == "Falling2" and attacking == false then
521
			change = 1
522
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
523
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
524
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
525
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
526
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
527
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
528
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
529
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
530
		elseif position == "Walking" and attacking == false and running == false then
531
			change = 1.2
532
			walking = true
533
			--tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
534
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
535
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
536
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
537
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
538
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
539
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
540
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
541
		elseif position == "Idle" and attacking == false and running == false then
542
			change = .5
543
			--tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
544
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
545
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
546
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
547
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
548
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
549
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
550
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
551
		elseif position == "Idle2" and attacking == false and running == false then
552
			change = .75
553
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
554
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
555
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
556
			LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
557
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
558
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
559
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
560
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
561
		elseif position == "Walking2" and attacking == false and running == false then
562
			ws = 50
563
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
564
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
565
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
566
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
567
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
568
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
569
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
570
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
571
		elseif position == "Running" and attacking == false then
572
			change = 1
573
			RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
574
			LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
575
			LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
576
			ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
577
			RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
578
			RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
579
			LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
580
			LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
581
		end
582
		swait()
583
	end
584
end)
585
anims()
586
game:GetService("StarterGui"):SetCore("SendNotification",{Title = "Elio Blasio",Text = "Doxxmane/EFTPMC#6054 <3",Duration = 12})