Upscalefanatic3

(Roblox) [FE] Elio Balisio Rifle

Feb 8th, 2021 (edited)
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  1. sethiddenproperty(game.Players.LocalPlayer, "MaximumSimulationRadius", 999999999999999999999999) --SYNAPSE ONLY DELETE THIS IF YOUR NOT USING SYNAPSE
  2. sethiddenproperty(game.Players.LocalPlayer, "SimulationRadius", 999999999999999999999999) --SYNAPSE ONLY DELETE THIS IF YOUR NOT USING SYNAPSE
  3.  
  4. --TOOL YOU NEED: https://www.roblox.com/catalog/5410674378/METAL-x-LIGHTSEER-77
  5.  
  6. -----------//Elio Blasio\\-----------
  7. --[[Movelist
  8. E = Equip/Unequip, click to shoot, hold to spray
  9. ---------]]
  10. Bypass = "death"
  11. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  12.  
  13. local HumanoidIsDead = false
  14.  
  15. local Player=game.Players.LocalPlayer
  16. local Character=workspace.non
  17. local hum = Character.Humanoid
  18. local LeftArm=Character["Left Arm"]
  19. local LeftLeg=Character["Left Leg"]
  20. local RightArm=Character["Right Arm"]
  21. local RightLeg=Character["Right Leg"]
  22. local Root=Character["HumanoidRootPart"]
  23. local Head=Character["Head"]
  24. local Torso=Character["Torso"]
  25. local Neck=Torso["Neck"]
  26. local ToolName = "METALXLIGHTSEER77Accessory"
  27. local Gun = Character[ToolName]
  28. local GHandle = Gun.Handle
  29. h = Instance.new("Attachment",GHandle)
  30. ra = Instance.new("Attachment",RightArm)
  31. gap = Instance.new("AlignPosition",GHandle)
  32. gap.Attachment0 = h
  33. gap.Attachment1 = ra
  34. gap.RigidityEnabled = true
  35. gao = Instance.new("AlignOrientation",GHandle)
  36. gao.Attachment0 = h
  37. gao.Attachment1 = ra
  38. gao.RigidityEnabled = true
  39. GHandle:FindFirstChildOfClass("AlignOrientation").Attachment1 = RightArm.RightGripAttachment
  40. GHandle:FindFirstChildOfClass("AlignPosition").Attachment1 = RightArm.RightGripAttachment
  41. RightArm.RightGripAttachment.Position = Vector3.new(0,-1.2,-0.7)
  42. RightArm.RightGripAttachment.Orientation = Vector3.new(0, -90, 55)
  43. local mouse = Player:GetMouse()
  44. local walking = false
  45. local jumping = false
  46. local attacking = false
  47. local firsttime = false
  48. local position = nil
  49. local MseGuide = true
  50. local running = false
  51. local settime = 0
  52. local sine = 0
  53. local t = 0
  54. local ws = 18
  55. local change = 1
  56. local combo1 = true
  57. local equip = false
  58. local dgs = 75
  59. local combo2 = false
  60. local switch1 = true
  61. local switch2 = false
  62. local firsttime2 = false
  63. local combo3 = false
  64. local gunallowance = false
  65. local shooting = false
  66. local RunSrv = game:GetService("RunService")
  67. local RenderStepped = game:GetService("RunService").RenderStepped
  68. local removeuseless = game:GetService("Debris")
  69.  
  70. coroutine.wrap(function()
  71. while true do
  72. wait()
  73. if not Character or not Character:FindFirstChild("Humanoid") or Character:FindFirstChild("Humanoid").Health <= 0 then
  74. HumanoidIsDead = true
  75. break
  76. end
  77. end
  78. end)()
  79.  
  80. local HEADLERP = Instance.new("ManualWeld")
  81. HEADLERP.Parent = Head
  82. HEADLERP.Part0 = Head
  83. HEADLERP.Part1 = Head
  84. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  85.  
  86. local TORSOLERP = Instance.new("ManualWeld")
  87. TORSOLERP.Parent = Root
  88. TORSOLERP.Part0 = Torso
  89. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  90.  
  91. local ROOTLERP = Instance.new("ManualWeld")
  92. ROOTLERP.Parent = Root
  93. ROOTLERP.Part0 = Root
  94. ROOTLERP.Part1 = Torso
  95. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  96.  
  97. local RIGHTARMLERP = Instance.new("ManualWeld")
  98. RIGHTARMLERP.Parent = RightArm
  99. RIGHTARMLERP.Part0 = RightArm
  100. RIGHTARMLERP.Part1 = Torso
  101. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  102.  
  103. local LEFTARMLERP = Instance.new("ManualWeld")
  104. LEFTARMLERP.Parent = LeftArm
  105. LEFTARMLERP.Part0 = LeftArm
  106. LEFTARMLERP.Part1 = Torso
  107. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  108.  
  109. local RIGHTLEGLERP = Instance.new("ManualWeld")
  110. RIGHTLEGLERP.Parent = RightLeg
  111. RIGHTLEGLERP.Part0 = RightLeg
  112. RIGHTLEGLERP.Part1 = Torso
  113. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  114.  
  115. local LEFTLEGLERP = Instance.new("ManualWeld")
  116. LEFTLEGLERP.Parent = LeftLeg
  117. LEFTLEGLERP.Part0 = LeftLeg
  118. LEFTLEGLERP.Part1 = Torso
  119. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  120.  
  121. local function weldBetween(a, b)
  122. local weld = Instance.new("ManualWeld", a)
  123. weld.Part0 = a
  124. weld.Part1 = b
  125. weld.C0 = a.CFrame:inverse() * b.CFrame
  126. return weld
  127. end
  128.  
  129. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  130. A = Instance.new("Attachment", PARENT)
  131. A.Position = POSITION1
  132. A.Name = "A"
  133. B = Instance.new("Attachment", PARENT)
  134. B.Position = POSITION2
  135. B.Name = "B"
  136. tr1 = Instance.new("Trail", PARENT)
  137. tr1.Attachment0 = A
  138. tr1.Attachment1 = B
  139. tr1.Enabled = true
  140. tr1.Lifetime = LIFETIME
  141. tr1.TextureMode = "Static"
  142. tr1.LightInfluence = 0
  143. tr1.Color = COLOR
  144. tr1.Transparency = NumberSequence.new(0, 1)
  145. end
  146.  
  147. shootbox = Instance.new("Part",Gun)
  148. shootbox.Size = Vector3.new(.2,.2,.2)
  149. shootbox.CanCollide = false
  150. shootbox.Transparency = 1
  151. shootbox.CFrame = Gun.Handle.CFrame
  152. shootboxweld = weldBetween(shootbox,Gun.Handle)
  153. shootboxweld.C0 = CFrame.new(Vector3.new(4.15,-.8,.6),Vector3.new(90,0,90))
  154. light = Instance.new("PointLight", shootbox)
  155. light.Color = BrickColor.new("Bright yellow").Color
  156. light.Range = 5
  157. light.Brightness = 11
  158. light.Enabled = false
  159. particlemiter1 = Instance.new("ParticleEmitter", shootbox)
  160. particlemiter1.Enabled = false
  161. particlemiter1.Texture = "rbxassetid://461242617"
  162. particlemiter1.Lifetime = NumberRange.new(.1)
  163. particlemiter1.Size = NumberSequence.new(1,0)
  164. particlemiter1.Rate = 20
  165. particlemiter1.RotSpeed = NumberRange.new(0)
  166. particlemiter1.Speed = NumberRange.new(0)
  167.  
  168.  
  169. coroutine.wrap(function()
  170. for i,v in pairs(Character:GetChildren()) do
  171. if v.Name == "Animate" then v:Remove()
  172. end
  173. end
  174. end)()
  175.  
  176. function damagealll(Radius,Position)
  177. local Returning = {}
  178. for _,v in pairs(workspace:GetChildren()) do
  179. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  180. if v:FindFirstChild("Torso") then
  181. local Mag = (v.Torso.Position - Position).magnitude
  182. if Mag < Radius then
  183. table.insert(Returning,v)
  184. end
  185. elseif v:FindFirstChild("UpperTorso") then
  186. local Mag = (v.UpperTorso.Position - Position).magnitude
  187. if Mag < Radius then
  188. table.insert(Returning,v)
  189. end
  190. end
  191. end
  192. end
  193. return Returning
  194. end
  195.  
  196. function swait(num)
  197. if num == 0 or num == nil then
  198. game:service("RunService").Stepped:wait(0)
  199. else
  200. for i = 0, num do
  201. game:service("RunService").Stepped:wait(0)
  202. end
  203. end
  204. end
  205.  
  206. doomtheme = Instance.new("Sound", Torso)
  207. doomtheme.Volume = 1
  208. doomtheme.Name = "doomtheme"
  209. doomtheme.Looped = true
  210. doomtheme.SoundId = "rbxassetid://180337897"
  211. doomtheme:Play()
  212.  
  213. Torso.ChildRemoved:connect(function(removed)
  214. if removed.Name == "doomtheme" then
  215.  
  216. doomtheme = Instance.new("Sound", Torso)
  217. doomtheme.Volume = 1
  218. doomtheme.Name = "doomtheme"
  219. doomtheme.Looped = true
  220. doomtheme.SoundId = "rbxassetid://180337897"
  221. doomtheme:Play()
  222. end
  223. end)
  224.  
  225. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  226. so = Instance.new("Sound")
  227. so.Parent = PARENT
  228. so.SoundId = "rbxassetid://"..ID
  229. so.Volume = VOL
  230. so.Looped = LOOP
  231. so:Play()
  232. removeuseless:AddItem(so,REMOVE)
  233. end
  234.  
  235. mouse.KeyDown:connect(function(Press)
  236. Press=Press:lower()
  237. if Press=='t' then
  238.  
  239. end
  240. end)
  241.  
  242. mouse.KeyDown:connect(function(Press)
  243. Press=Press:lower()
  244. if Press=='e' then
  245. if debounce then return end
  246. if equip then
  247. g1:Remove()
  248. light.Enabled = false
  249. pcall(function()
  250. temmy:Remove()
  251. end)
  252. for i,v in pairs(Gun:GetDescendants()) do
  253. if v.Name == "temmy" then v:Remove()
  254. end
  255. end
  256. light.Enabled = false
  257. particlemiter1.Enabled = false
  258. hum.CameraOffset = Vector3.new(0,0,0)
  259. attacking = false
  260. equip = false
  261. shooting = false
  262. gunallowance = false
  263. ws = 18
  264. else
  265. g1 = Instance.new("BodyGyro", Root)
  266. g1.D = 175
  267. g1.P = 20000
  268. g1.MaxTorque = Vector3.new(0,9000,0)
  269. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  270. attacking = true
  271. debounce = true
  272. equip = true
  273. coroutine.wrap(function()
  274. while equip do
  275. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
  276. ws = 10
  277. swait()
  278. if Root.Velocity.y > 1 then
  279. position = "Jump3"
  280. elseif Root.Velocity.y < -1 then
  281. position = "Falling3"
  282. elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
  283. position = "Walk3"
  284. elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
  285. position = "Idle4"
  286. end
  287. end
  288. end)()
  289. coroutine.wrap(function()
  290. while equip do
  291. swait()
  292. settime = 0.05
  293. sine = sine + change
  294. if position == "Jump3" and attacking and not running then
  295. change = .65
  296. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  297. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  298. elseif position == "Falling3" and attacking and not running then
  299. change = .65
  300. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
  301. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
  302. elseif position == "Walk3" and attacking == true and running == false then
  303. change = .65
  304. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
  305. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
  306. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
  307. elseif position == "Idle4" and attacking == true and running == false then
  308. change = .65
  309. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
  310. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  311. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  312. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  313. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  314. end
  315. end
  316. end)()
  317. SOUND(RightArm,898163129,6,false,2)
  318. for i = 1, 30 do
  319. --tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
  320. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  321. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
  322. swait()
  323. end
  324. gunallowance = true
  325. mouse.Button1Down:connect(function()
  326. if gunallowance then
  327. particlemiter1.Enabled = true
  328. shooting = true
  329. end
  330. end)
  331. mouse.Button1Up:connect(function()
  332. if gunallowance then
  333. hum.CameraOffset = Vector3.new(0,0,0)
  334. light.Enabled = false
  335. particlemiter1.Enabled = false
  336. pcall(function()
  337. temmy:Remove()
  338. end)
  339. for i,v in pairs(Gun:GetDescendants()) do
  340. if v.Name == "temmy" then v:Remove()
  341. end
  342. end
  343. shooting = false
  344. end
  345. end)
  346. coroutine.wrap(function()
  347. if firsttime2 then return end
  348. firsttime2 = true
  349. while true do
  350. swait(3)
  351. if shooting then
  352. if switch1 then
  353. switch1 = false
  354. switch2 = true
  355. light.Enabled = true
  356. elseif switch2 then
  357. switch1 = true
  358. switch2 = false
  359. light.Enabled = false
  360. end
  361. end
  362. end
  363. end)()
  364. coroutine.wrap(function()
  365. if firsttime then return end
  366. firsttime = true
  367. while true do
  368. if shooting then
  369. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
  370. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  371. elseif not shooting then
  372. end
  373. swait()
  374. end
  375. end)()
  376. debounce = false
  377. end
  378. end
  379. end)
  380.  
  381.  
  382. checks1 = coroutine.wrap(function() -------Checks
  383. while true do
  384. if HumanoidIsDead then break end
  385. if Root.Velocity.y > 1 then
  386. position = "Jump"
  387. elseif Root.Velocity.y < -1 then
  388. position = "Falling"
  389. elseif Root.Velocity.Magnitude < 2 then
  390. position = "Idle"
  391. elseif Root.Velocity.Magnitude < 20 then
  392. position = "Walking"
  393. elseif Root.Velocity.Magnitude > 20 then
  394. position = "Running"
  395. else
  396. end
  397. wait()
  398. end
  399. end)
  400. checks1()
  401.  
  402. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  403. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  404. end
  405.  
  406. function ray2(StartPos, EndPos, Distance, Ignore)
  407. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  408. return ray(StartPos, DIRECTION, Distance, Ignore)
  409. end
  410.  
  411. OrgnC0 = Neck.C0
  412. local movelimbs = coroutine.wrap(function()
  413. while RunSrv.RenderStepped:wait() do
  414. if HumanoidIsDead then break end
  415. TrsoLV = Torso.CFrame.lookVector
  416. Dist = nil
  417. Diff = nil
  418. if not MseGuide then
  419. print("Failed to recognize")
  420. else
  421. local _, Point = workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), workspace, false, true)
  422. Dist = (Head.CFrame.p-Point).magnitude
  423. Diff = Head.CFrame.Y-Point.Y
  424. local _, Point2 = workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), workspace, false, true)
  425. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  426. Diff2 = LeftArm.CFrame.Y-Point.Y
  427. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  428. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  429. end
  430. end
  431. end)
  432. movelimbs()
  433. immortal = {}
  434. for i,v in pairs(Character:GetDescendants()) do
  435. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  436. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  437. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  438. end
  439. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  440. elseif v:IsA("JointInstance") then
  441. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  442. end
  443. end
  444. for e = 1, #immortal do
  445. if immortal[e] ~= nil then
  446. local STUFF = immortal[e]
  447. local PART = STUFF[1]
  448. local PARENT = STUFF[2]
  449. local MATERIAL = STUFF[3]
  450. local COLOR = STUFF[4]
  451. local TRANSPARENCY = STUFF[5]
  452. if levitate then
  453. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  454. PART.Material = MATERIAL
  455. PART.Color = COLOR
  456. PART.Transparency = TRANSPARENCY
  457. end
  458. PART.AncestryChanged:connect(function()
  459. PART.Parent = PARENT
  460. end)
  461. else
  462. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  463. PART.Material = MATERIAL
  464. PART.Color = COLOR
  465. PART.Transparency = TRANSPARENCY
  466. end
  467. PART.AncestryChanged:connect(function()
  468. PART.Parent = PARENT
  469. end)
  470. end
  471. end
  472. end
  473. coroutine.wrap(function()
  474. while true do
  475. if HumanoidIsDead then break end
  476. if hum.Health < .1 then
  477. deadsound = Instance.new("Sound", Torso)
  478. deadsound.Volume = 6
  479. deadsound.SoundId = "rbxassetid://1411352723"
  480. deadsound:Play()
  481. end
  482. wait()
  483. end
  484. end)()
  485.  
  486. local anims = coroutine.wrap(function()
  487. while true do
  488. if HumanoidIsDead then break end
  489. settime = 0.05
  490. sine = sine + change
  491. if position == "Jump" and attacking == false then
  492. change = 1
  493. --tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  494. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  495. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  496. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  497. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  498. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  499. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  500. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  501. elseif position == "Jump2" and attacking == false then
  502. change = 1
  503. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  504. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  505. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  506. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  507. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  508. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  509. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  510. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  511. elseif position == "Falling" and attacking == false then
  512. change = 1
  513. --tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  514. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  515. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  516. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  517. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  518. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  519. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  520. elseif position == "Falling2" and attacking == false then
  521. change = 1
  522. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  523. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  524. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  525. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  526. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  527. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  528. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  529. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  530. elseif position == "Walking" and attacking == false and running == false then
  531. change = 1.2
  532. walking = true
  533. --tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  534. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
  535. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  536. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  537. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
  538. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
  539. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
  540. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
  541. elseif position == "Idle" and attacking == false and running == false then
  542. change = .5
  543. --tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  544. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  545. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
  546. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8 - 6 * math.sin(sine/12))), .2)
  547. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  548. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  549. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  550. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  551. elseif position == "Idle2" and attacking == false and running == false then
  552. change = .75
  553. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  554. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  555. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  556. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  557. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  558. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  559. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  560. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  561. elseif position == "Walking2" and attacking == false and running == false then
  562. ws = 50
  563. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  564. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  565. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  566. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  567. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  568. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  569. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  570. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  571. elseif position == "Running" and attacking == false then
  572. change = 1
  573. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  574. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  575. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  576. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  577. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  578. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  579. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  580. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  581. end
  582. swait()
  583. end
  584. end)
  585. anims()
  586. game:GetService("StarterGui"):SetCore("SendNotification",{Title = "Elio Blasio",Text = "Doxxmane/EFTPMC#6054 <3",Duration = 12})
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