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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
| |
| 5 | script.Parent = InternalData.RealOwner.Character | |
| 6 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
| |
| 7 | local function createObject (connections, index) | |
| 8 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
| 9 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
| 10 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
| |
| 11 | meta.__index = function (self, i) | |
| 12 | if (i == 'TriggerEvent') then return runbind end; | |
| 13 | return connections[i] and connections[i].Event or index[i]; | |
| 14 | end; | |
| 15 | meta.__newindex = index;meta.__metatable = false;return proxy | |
| 16 | end; | |
| 17 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
| |
| 18 | local UserInputService = createObject({"InputBegan","InputEnded"},{})
| |
| 19 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 20 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 21 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 22 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 23 | if FiredBy ~= InternalData.RealOwner then return end | |
| 24 | if Input.MouseEvent then | |
| 25 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 26 | elseif Input.Sound then | |
| 27 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
| 28 | else | |
| 29 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 30 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
| 31 | for _,Action in pairs(ContextActionService.Actions) do | |
| 32 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 33 | end | |
| 34 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 35 | end | |
| 36 | end) | |
| 37 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 38 | Event.Parent = NLS([[ | |
| 39 | local Player = owner; | |
| 40 | local Sounds = {};
| |
| 41 | local Event = script:WaitForChild("UserInput");
| |
| 42 | local UserInputService = game:GetService("UserInputService");
| |
| 43 | local Mouse = Player:GetMouse(); | |
| 44 | local Input = function(Input,gameProcessedEvent) | |
| 45 | if gameProcessedEvent then return end | |
| 46 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 47 | end | |
| 48 | Event.OnClientEvent:connect(function(Args) | |
| 49 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
| 50 | end) | |
| 51 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 52 | local Hit,Target | |
| 53 | while wait(1/30) do | |
| 54 | for x,Sound in pairs(Sounds) do | |
| 55 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
| |
| 56 | end | |
| 57 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 58 | Hit = Mouse.Hit;Target = Mouse.Target; | |
| 59 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 60 | end | |
| 61 | end | |
| 62 | ]],InternalData.RealOwner.Character) | |
| 63 | end | |
| 64 | InternalData.NewOwner = setmetatable({},{
| |
| 65 | __index = function (self,Index) | |
| 66 | local Type = type(InternalData.RealOwner[Index]) | |
| 67 | if Type == "function" then | |
| 68 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 69 | return function (self)return InternalData["Mouse"] end | |
| 70 | end | |
| 71 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
| 72 | elseif Index == "FakePlayer" then | |
| 73 | return true | |
| 74 | end | |
| 75 | return InternalData.RealOwner[Index] | |
| 76 | end; | |
| 77 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
| 78 | }) | |
| 79 | --LoadLibrary("RbxUtility").Create
| |
| 80 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
| 81 | if Library == "RbxUtility" then | |
| 82 | return setmetatable({},{
| |
| 83 | __tostring = function() return "RbxUtility" end; | |
| 84 | __index = function(self, Index) | |
| 85 | if Index:lower() == "create" then | |
| 86 | return function(Type) | |
| 87 | return function(Data) | |
| 88 | Data = Data or {}
| |
| 89 | local Inst = Instance.new(Type) | |
| 90 | for x,y in pairs(Data) do | |
| 91 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
| 92 | if y == owner then y = InternalData.RealOwner end | |
| 93 | Inst[x] = y | |
| 94 | end | |
| 95 | return Inst | |
| 96 | end | |
| 97 | end | |
| 98 | end | |
| 99 | return InternalData.LoadLibrary(Library)[Index] | |
| 100 | end | |
| 101 | }) | |
| 102 | end | |
| 103 | return InternalData.LoadLibrary(Library) | |
| 104 | end | |
| 105 | InternalData.RealInstance = Instance;Instance = setmetatable({},{
| |
| 106 | __index = function (self,Index) | |
| 107 | if Index:lower() == 'new' then | |
| 108 | return function (Type, Parent) | |
| 109 | if Parent == owner then Parent = InternalData.RealOwner end | |
| 110 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
| 111 | local Real = InternalData.RealInstance.new(Type,Parent) | |
| 112 | if not Type then return end | |
| 113 | if Type == "BillboardGui" then | |
| 114 | local ToReturn = setmetatable({},{
| |
| 115 | __index = function (self,Index) | |
| 116 | if type(Real[Index]) == "function" then | |
| 117 | if Index:lower() == "clone" then | |
| 118 | return function (self) | |
| 119 | local Real = Real:Clone() | |
| 120 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 121 | __index = function (self,Index) | |
| 122 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 123 | return Real[Index] | |
| 124 | end; | |
| 125 | __newindex = function (self,Index,Value) | |
| 126 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 127 | if Value == owner then Value = InternalData.RealOwner end | |
| 128 | Real[Index] = Value | |
| 129 | end; | |
| 130 | __tostring = function(self) return tostring(Real) end; | |
| 131 | }) | |
| 132 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 133 | end | |
| 134 | end | |
| 135 | return function (self,...) return Real[Index](Real,...)end | |
| 136 | end | |
| 137 | return Real[Index] | |
| 138 | end; | |
| 139 | __newindex = function (self,Index,Value) | |
| 140 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 141 | if Value == owner then Value = InternalData.RealOwner end | |
| 142 | Real[Index] = Value | |
| 143 | end; | |
| 144 | __tostring = function(self) return tostring(Real) end; | |
| 145 | }) | |
| 146 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 147 | elseif Type:lower() == "sound" then | |
| 148 | Real.Parent = owner.Character; | |
| 149 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 150 | __index = function (self,Index) | |
| 151 | if Index:lower() == "playbackloudness" then | |
| 152 | return InternalData.SoundLoudness[Real] or 0 | |
| 153 | elseif type(Real[Index]) == "function" then | |
| 154 | if Index:lower() == "clone" then | |
| 155 | return function (self) | |
| 156 | local Real = Real:Clone() | |
| 157 | local ToReturn = setmetatable({},{
| |
| 158 | __index = function (self,Index) | |
| 159 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 160 | return Real[Index] | |
| 161 | end; | |
| 162 | __newindex = function (self,Index,Value) | |
| 163 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 164 | if Value == owner then Value = InternalData.RealOwner end | |
| 165 | Real[Index] = Value | |
| 166 | end; | |
| 167 | __tostring = function(self) return tostring(Real) end; | |
| 168 | }) | |
| 169 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 170 | end | |
| 171 | end | |
| 172 | return function (self,...) return Real[Index](Real,...)end | |
| 173 | end | |
| 174 | return Real[Index] | |
| 175 | end; | |
| 176 | __newindex = function (self,Index,Value) | |
| 177 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 178 | if Value == owner then Value = InternalData.RealOwner end | |
| 179 | Real[Index] = Value | |
| 180 | end; | |
| 181 | __tostring = function(self) return tostring(Real) end; | |
| 182 | }) | |
| 183 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
| |
| 184 | else | |
| 185 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 186 | __index = function (self,Index) | |
| 187 | if type(Real[Index]) == "function" then | |
| 188 | if Index:lower() == "clone" then | |
| 189 | return function (self) | |
| 190 | local Real = Real:Clone() | |
| 191 | local ToReturn = setmetatable({},{
| |
| 192 | __index = function (self,Index) | |
| 193 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 194 | return Real[Index] | |
| 195 | end; | |
| 196 | __newindex = function (self,Index,Value) | |
| 197 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 198 | if Value == owner then Value = InternalData.RealOwner end | |
| 199 | Real[Index] = Value | |
| 200 | end; | |
| 201 | __tostring = function(self) return tostring(Real) end; | |
| 202 | }) | |
| 203 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 204 | end | |
| 205 | end | |
| 206 | return function (self,...) return Real[Index](Real,...)end | |
| 207 | end | |
| 208 | return Real[Index] | |
| 209 | end; | |
| 210 | __newindex = function (self,Index,Value) | |
| 211 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 212 | if Value == owner then Value = InternalData.RealOwner end | |
| 213 | Real[Index] = Value | |
| 214 | end; | |
| 215 | __tostring = function(self) return tostring(Real) end; | |
| 216 | }) | |
| 217 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 218 | end | |
| 219 | end | |
| 220 | end | |
| 221 | return InternalData.RealInstance[Index] | |
| 222 | end; | |
| 223 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
| 224 | }); | |
| 225 | InternalData.RealGame = game;game = setmetatable({},{
| |
| 226 | __index = function (self,Index) | |
| 227 | if InternalData.RealGame[Index] then | |
| 228 | local Type = type(InternalData.RealGame[Index]) | |
| 229 | if Type == "function" then | |
| 230 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 231 | return function (self,Service) | |
| 232 | local FakeServices = {
| |
| 233 | ["players"] = function() | |
| 234 | return setmetatable({},{
| |
| 235 | __index = function (self2,Index2) | |
| 236 | local RealService = InternalData.RealGame:GetService(Service) | |
| 237 | local Type2 = type(RealService[Index2]) | |
| 238 | if Type2 == "function" then | |
| 239 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 240 | else | |
| 241 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
| 242 | return RealService[Index2] | |
| 243 | end | |
| 244 | end; | |
| 245 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
| 246 | }) | |
| 247 | end; | |
| 248 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 249 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 250 | ["debris"] = function() | |
| 251 | return setmetatable({},{
| |
| 252 | __index = function(self2,Index2) | |
| 253 | local RealService = InternalData.RealGame:GetService(Service) | |
| 254 | local Type2 = type(RealService[Index2]) | |
| 255 | if Type2 == "function" then | |
| 256 | if Index2:lower() == "additem" then | |
| 257 | return function (self,Item,Time) | |
| 258 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
| 259 | return RealService:AddItem(Item,Time) | |
| 260 | end | |
| 261 | end | |
| 262 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 263 | end | |
| 264 | return RealService[Index2] | |
| 265 | end; | |
| 266 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
| |
| 267 | }) | |
| 268 | end; | |
| 269 | ["runservice"] = function() | |
| 270 | return setmetatable({},{
| |
| 271 | __index = function(self2,Index2) | |
| 272 | local RealService = InternalData.RealGame:GetService(Service) | |
| 273 | local Type2 = type(RealService[Index2]) | |
| 274 | if Type2 == "function" then | |
| 275 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 276 | else | |
| 277 | local RunServices = {
| |
| 278 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 279 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 280 | } | |
| 281 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 282 | return RealService[Index2] | |
| 283 | end | |
| 284 | end; | |
| 285 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
| |
| 286 | }) | |
| 287 | end | |
| 288 | } | |
| 289 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 290 | return InternalData.RealGame:GetService(Service) | |
| 291 | end | |
| 292 | end | |
| 293 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
| 294 | else | |
| 295 | if game:GetService(Index) then return game:GetService(Index) end | |
| 296 | return InternalData.RealGame[Index] | |
| 297 | end | |
| 298 | end | |
| 299 | return nil | |
| 300 | end; | |
| 301 | __tostring = function(self) return tostring(InternalData.game) end | |
| 302 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
| |
| 303 | ||
| 304 | wait(1/30) | |
| 305 | ||
| 306 | --Player | |
| 307 | local player = game.Players.LocalPlayer | |
| 308 | local character = player.Character | |
| 309 | local mouse = player:GetMouse() | |
| 310 | local humanoid = character:WaitForChild("Humanoid")
| |
| 311 | ||
| 312 | --Other | |
| 313 | local enabled = false | |
| 314 | local debounce = false | |
| 315 | local neck_done = false | |
| 316 | local mousedown = false | |
| 317 | local activating = false | |
| 318 | local robot = false | |
| 319 | local speed = 1 | |
| 320 | ||
| 321 | local types = {'u suck','free robux','praise CK','skid','want sum bepis','ayy lmao','hax','1337','git gud','ez','123 eat a bean','succ','o hecc m8','dead meme','taste my goku instinct script','shoutout to simpleflips','abusing skids'}
| |
| 322 | ||
| 323 | --Limbs | |
| 324 | local head = character.Head | |
| 325 | local torso = character.Torso | |
| 326 | local leftarm = character["Left Arm"] | |
| 327 | local rightarm = character["Right Arm"] | |
| 328 | ||
| 329 | --Joints | |
| 330 | local rs = torso["Right Shoulder"] | |
| 331 | local ls = torso["Left Shoulder"] | |
| 332 | local neck = torso["Neck"] | |
| 333 | ||
| 334 | --Paper | |
| 335 | local paper = Instance.new("Part")
| |
| 336 | paper.Size = Vector3.new(0.5,0.05,0.7) | |
| 337 | paper.CanCollide = true | |
| 338 | paper.Anchored = false | |
| 339 | paper.BrickColor = BrickColor.new("Institutional white")
| |
| 340 | paper.Material = Enum.Material.Sand | |
| 341 | local fake = paper:Clone() | |
| 342 | fake.Parent = character | |
| 343 | fake.CFrame = rightarm.CFrame - Vector3.new(0, 1, 0) | |
| 344 | fake.CanCollide = false | |
| 345 | fake.Name = "Paper" | |
| 346 | local weld = Instance.new("Weld")
| |
| 347 | weld.Part0 = fake | |
| 348 | weld.Part1 = rightarm | |
| 349 | weld.C1 = rightarm.CFrame:inverse() | |
| 350 | weld.C0 = fake.CFrame:inverse() | |
| 351 | weld.Parent = fake | |
| 352 | fake.Anchored = false | |
| 353 | local billboardgui = Instance.new("BillboardGui")
| |
| 354 | billboardgui.StudsOffset = Vector3.new(0, 3, 0) | |
| 355 | billboardgui.Size = UDim2.new(0, 200, 0, 20) | |
| 356 | billboardgui.Adornee = paper | |
| 357 | billboardgui.Parent = paper | |
| 358 | local text = Instance.new("TextLabel")
| |
| 359 | coroutine.resume(coroutine.create(function() | |
| 360 | while true do | |
| 361 | text.Text = types[math.random(1,#types)] | |
| 362 | wait() | |
| 363 | end | |
| 364 | end)) | |
| 365 | text.Size = UDim2.new(0, 200, 0, 20) | |
| 366 | text.BackgroundTransparency = 1 | |
| 367 | text.TextSize = "16" | |
| 368 | text.Parent = billboardgui | |
| 369 | ||
| 370 | local function Go(thing, C, posx, posy, posz, anglex, angley, anglez, divide, times, flash, flashthing) | |
| 371 | for i=1,(times / speed) do | |
| 372 | if C == 1 then | |
| 373 | thing.C1 = thing.C1:lerp((CFrame.new(posx,posy,posz) * CFrame.Angles(math.rad(anglex), math.rad(angley), math.rad(anglez))), i / divide) | |
| 374 | elseif C == 0 then | |
| 375 | thing.C0 = thing.C0:lerp((CFrame.new(posx,posy,posz) * CFrame.Angles(math.rad(anglex), math.rad(angley), math.rad(anglez))), i / divide) | |
| 376 | end | |
| 377 | if flash == 1 then | |
| 378 | local flash = flashthing:Clone() | |
| 379 | flash.Transparency = 0.6 | |
| 380 | flash:ClearAllChildren() | |
| 381 | flash.Material = Enum.Material.SmoothPlastic | |
| 382 | flash.Anchored = true | |
| 383 | flash.Size = flashthing.Size / 1.05 | |
| 384 | flash.CanCollide = false | |
| 385 | flash.Parent = workspace | |
| 386 | coroutine.resume(coroutine.create(function() | |
| 387 | for i=1,10 do | |
| 388 | flash.Transparency = flash.Transparency + (0.05 * i) | |
| 389 | wait() | |
| 390 | end | |
| 391 | flash:Destroy() | |
| 392 | end)) | |
| 393 | end | |
| 394 | wait() | |
| 395 | end | |
| 396 | wait() | |
| 397 | end | |
| 398 | ||
| 399 | humanoid.WalkSpeed = 27 | |
| 400 | ||
| 401 | mouse.KeyDown:connect(function(key) | |
| 402 | key = key:lower() | |
| 403 | if key == "q" and enabled == false and activating == false then | |
| 404 | activating = true | |
| 405 | wait(0.1) | |
| 406 | coroutine.resume(coroutine.create(function() | |
| 407 | Go(neck, 1, neck.C1.x , neck.C1.y, neck.C1.z, -90, 0, -180, 10, 10, 0, head) | |
| 408 | end)) | |
| 409 | Go(rs, 1, -0.5, 0.5, 0, -90, 90, 0, 3, 3, 1, rightarm) | |
| 410 | Go(rs, 1, -0.5, 0.5, 0, -180, 90, 0, 3, 3, 1, rightarm) | |
| 411 | if robot == false then | |
| 412 | local robot_arm = Instance.new("Part")
| |
| 413 | robot_arm.Size = Vector3.new(rightarm.Size.x + 0.05, 0.05, rightarm.Size.z + 0.05) | |
| 414 | robot_arm.CFrame = rightarm.CFrame + Vector3.new(0,1.05,0) | |
| 415 | robot_arm.Material = Enum.Material.DiamondPlate | |
| 416 | robot_arm.BrickColor = BrickColor.new("Dark stone grey")
| |
| 417 | robot_arm.CanCollide = false | |
| 418 | robot_arm.Parent = character | |
| 419 | robot_arm.Name = "Robot Arm" | |
| 420 | robot_arm.Anchored = true | |
| 421 | for i=1,10 do | |
| 422 | robot_arm.Size = robot_arm.Size + Vector3.new(0, 0.21, 0) | |
| 423 | robot_arm.CFrame = robot_arm.CFrame - Vector3.new(0, 0.1, 0) | |
| 424 | wait() | |
| 425 | end | |
| 426 | robot_arm.CFrame = rightarm.CFrame | |
| 427 | robot_arm.Anchored = false | |
| 428 | local armweld = Instance.new("Weld")
| |
| 429 | armweld.Part0 = robot_arm | |
| 430 | armweld.Part1 = rightarm | |
| 431 | armweld.C1 = rightarm.CFrame:inverse() | |
| 432 | armweld.C0 = robot_arm.CFrame:inverse() | |
| 433 | armweld.Parent = robot_arm | |
| 434 | robot = true | |
| 435 | else | |
| 436 | local robot_arm = character:FindFirstChild("Robot Arm")
| |
| 437 | for i=1,10 do | |
| 438 | robot_arm.Transparency = robot_arm.Transparency + (0.05 * i) | |
| 439 | wait() | |
| 440 | end | |
| 441 | robot_arm:Destroy() | |
| 442 | robot = false | |
| 443 | end | |
| 444 | Go(rs, 1, -0.5, 0.5, 0, -50, 90, 0, 3, 3, 0, rightarm) | |
| 445 | Go(rs, 1, -0.5, 0.5, 0, 0, 90, 0, 3, 3, 0, rightarm) | |
| 446 | wait(0.5) | |
| 447 | activating = false | |
| 448 | end | |
| 449 | end) | |
| 450 | ||
| 451 | mouse.Button1Up:connect(function() | |
| 452 | mousedown = false | |
| 453 | end) | |
| 454 | ||
| 455 | mouse.Button1Down:connect(function() | |
| 456 | mousedown = true | |
| 457 | if enabled == true then | |
| 458 | return | |
| 459 | else | |
| 460 | enabled = true | |
| 461 | end | |
| 462 | if mousedown == true and enabled == true and activating == false then | |
| 463 | humanoid.WalkSpeed = 0 | |
| 464 | if robot == true then | |
| 465 | speed = 5 | |
| 466 | else | |
| 467 | speed = 1 | |
| 468 | end | |
| 469 | repeat | |
| 470 | if debounce == true then | |
| 471 | repeat | |
| 472 | wait() | |
| 473 | until debounce == false | |
| 474 | else | |
| 475 | debounce = true | |
| 476 | end | |
| 477 | if neck_done == false then | |
| 478 | coroutine.resume(coroutine.create(function() --Ready | |
| 479 | Go(neck, 1, neck.C1.x, neck.C1.y, neck.C1.z, -105,0,-115, 10, 10, 0, head) | |
| 480 | end)) | |
| 481 | end | |
| 482 | neck_done = true | |
| 483 | Go(rs, 1, -0.5, 0.5, 0, 220, 90, 0, 7, 3, 1, rightarm) | |
| 484 | Go(rs, 1, -0.5, 0.5, 0, 150, 95, 0, 7, 3, 1, rightarm) | |
| 485 | Go(rs, 1, -0.5, 0.5, 0, 150, 100, 0, 7, 3, 1, rightarm) | |
| 486 | Go(rs, 1, -0.5, 0.5, 0, 150, 110, 0, 7, 3, 1, rightarm) | |
| 487 | wait(0.1) | |
| 488 | coroutine.resume(coroutine.create(function() --Throw | |
| 489 | Go(neck, 1, neck.C1.x , neck.C1.y, neck.C1.z, -90, 0, -180, 10, 10, 0, head) | |
| 490 | Go(rs, 1, -0.5, 0.5, 0, -70, 90, 0, 7, 10, 1, rightarm) | |
| 491 | end)) | |
| 492 | wait(0.35) | |
| 493 | local throw = paper:Clone() | |
| 494 | throw.CFrame = fake.CFrame | |
| 495 | throw.CFrame = CFrame.new((throw.Position + throw.CFrame.lookVector * -3)) | |
| 496 | throw.CFrame = CFrame.new(throw.Position, mouse.Hit.p) | |
| 497 | throw.Velocity = throw.CFrame.lookVector * (70 * speed) | |
| 498 | throw.Parent = workspace | |
| 499 | coroutine.resume(coroutine.create(function() | |
| 500 | for i=1,50 do | |
| 501 | local throwclone = throw:Clone() | |
| 502 | throwclone.Anchored = true | |
| 503 | throwclone.CanCollide = false | |
| 504 | throwclone.Transparency = 0.7 | |
| 505 | throwclone.Material = Enum.Material.SmoothPlastic | |
| 506 | throwclone.Parent = workspace | |
| 507 | game.Debris:AddItem(throwclone, 5) | |
| 508 | coroutine.resume(coroutine.create(function() | |
| 509 | for i=1,5 do | |
| 510 | throwclone.Transparency = throwclone.Transparency + (0.05 * i) | |
| 511 | wait() | |
| 512 | end | |
| 513 | throwclone:Destroy() | |
| 514 | end)) | |
| 515 | wait() | |
| 516 | end | |
| 517 | end)) | |
| 518 | game.Debris:AddItem(throw, 15) | |
| 519 | if robot == false then | |
| 520 | wait(0.2) | |
| 521 | end | |
| 522 | speed = speed * 1.05 | |
| 523 | debounce = false | |
| 524 | until mousedown == false | |
| 525 | Go(rs, 1, -0.5, 0.5, 0, 0, 90, 0, 10, 10, 0, rightarm) | |
| 526 | enabled = false | |
| 527 | neck_done = false | |
| 528 | humanoid.WalkSpeed = 27 | |
| 529 | speed = 1 | |
| 530 | end | |
| 531 | end) |