wamandnj

Untitled

Mar 5th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. wait(1/30)
  305.  
  306. --Player
  307. local player = game.Players.LocalPlayer
  308. local character = player.Character
  309. local mouse = player:GetMouse()
  310. local humanoid = character:WaitForChild("Humanoid")
  311.  
  312. --Other
  313. local enabled = false
  314. local debounce = false
  315. local neck_done = false
  316. local mousedown = false
  317. local activating = false
  318. local robot = false
  319. local speed = 1
  320.  
  321. local types = {'u suck','free robux','praise CK','skid','want sum bepis','ayy lmao','hax','1337','git gud','ez','123 eat a bean','succ','o hecc m8','dead meme','taste my goku instinct script','shoutout to simpleflips','abusing skids'}
  322.  
  323. --Limbs
  324. local head = character.Head
  325. local torso = character.Torso
  326. local leftarm = character["Left Arm"]
  327. local rightarm = character["Right Arm"]
  328.  
  329. --Joints
  330. local rs = torso["Right Shoulder"]
  331. local ls = torso["Left Shoulder"]
  332. local neck = torso["Neck"]
  333.  
  334. --Paper
  335. local paper = Instance.new("Part")
  336. paper.Size = Vector3.new(0.5,0.05,0.7)
  337. paper.CanCollide = true
  338. paper.Anchored = false
  339. paper.BrickColor = BrickColor.new("Institutional white")
  340. paper.Material = Enum.Material.Sand
  341. local fake = paper:Clone()
  342. fake.Parent = character
  343. fake.CFrame = rightarm.CFrame - Vector3.new(0, 1, 0)
  344. fake.CanCollide = false
  345. fake.Name = "Paper"
  346. local weld = Instance.new("Weld")
  347. weld.Part0 = fake
  348. weld.Part1 = rightarm
  349. weld.C1 = rightarm.CFrame:inverse()
  350. weld.C0 = fake.CFrame:inverse()
  351. weld.Parent = fake
  352. fake.Anchored = false
  353. local billboardgui = Instance.new("BillboardGui")
  354. billboardgui.StudsOffset = Vector3.new(0, 3, 0)
  355. billboardgui.Size = UDim2.new(0, 200, 0, 20)
  356. billboardgui.Adornee = paper
  357. billboardgui.Parent = paper
  358. local text = Instance.new("TextLabel")
  359. coroutine.resume(coroutine.create(function()
  360. while true do
  361. text.Text = types[math.random(1,#types)]
  362. wait()
  363. end
  364. end))
  365. text.Size = UDim2.new(0, 200, 0, 20)
  366. text.BackgroundTransparency = 1
  367. text.TextSize = "16"
  368. text.Parent = billboardgui
  369.  
  370. local function Go(thing, C, posx, posy, posz, anglex, angley, anglez, divide, times, flash, flashthing)
  371. for i=1,(times / speed) do
  372. if C == 1 then
  373. thing.C1 = thing.C1:lerp((CFrame.new(posx,posy,posz) * CFrame.Angles(math.rad(anglex), math.rad(angley), math.rad(anglez))), i / divide)
  374. elseif C == 0 then
  375. thing.C0 = thing.C0:lerp((CFrame.new(posx,posy,posz) * CFrame.Angles(math.rad(anglex), math.rad(angley), math.rad(anglez))), i / divide)
  376. end
  377. if flash == 1 then
  378. local flash = flashthing:Clone()
  379. flash.Transparency = 0.6
  380. flash:ClearAllChildren()
  381. flash.Material = Enum.Material.SmoothPlastic
  382. flash.Anchored = true
  383. flash.Size = flashthing.Size / 1.05
  384. flash.CanCollide = false
  385. flash.Parent = workspace
  386. coroutine.resume(coroutine.create(function()
  387. for i=1,10 do
  388. flash.Transparency = flash.Transparency + (0.05 * i)
  389. wait()
  390. end
  391. flash:Destroy()
  392. end))
  393. end
  394. wait()
  395. end
  396. wait()
  397. end
  398.  
  399. humanoid.WalkSpeed = 27
  400.  
  401. mouse.KeyDown:connect(function(key)
  402. key = key:lower()
  403. if key == "q" and enabled == false and activating == false then
  404. activating = true
  405. wait(0.1)
  406. coroutine.resume(coroutine.create(function()
  407. Go(neck, 1, neck.C1.x , neck.C1.y, neck.C1.z, -90, 0, -180, 10, 10, 0, head)
  408. end))
  409. Go(rs, 1, -0.5, 0.5, 0, -90, 90, 0, 3, 3, 1, rightarm)
  410. Go(rs, 1, -0.5, 0.5, 0, -180, 90, 0, 3, 3, 1, rightarm)
  411. if robot == false then
  412. local robot_arm = Instance.new("Part")
  413. robot_arm.Size = Vector3.new(rightarm.Size.x + 0.05, 0.05, rightarm.Size.z + 0.05)
  414. robot_arm.CFrame = rightarm.CFrame + Vector3.new(0,1.05,0)
  415. robot_arm.Material = Enum.Material.DiamondPlate
  416. robot_arm.BrickColor = BrickColor.new("Dark stone grey")
  417. robot_arm.CanCollide = false
  418. robot_arm.Parent = character
  419. robot_arm.Name = "Robot Arm"
  420. robot_arm.Anchored = true
  421. for i=1,10 do
  422. robot_arm.Size = robot_arm.Size + Vector3.new(0, 0.21, 0)
  423. robot_arm.CFrame = robot_arm.CFrame - Vector3.new(0, 0.1, 0)
  424. wait()
  425. end
  426. robot_arm.CFrame = rightarm.CFrame
  427. robot_arm.Anchored = false
  428. local armweld = Instance.new("Weld")
  429. armweld.Part0 = robot_arm
  430. armweld.Part1 = rightarm
  431. armweld.C1 = rightarm.CFrame:inverse()
  432. armweld.C0 = robot_arm.CFrame:inverse()
  433. armweld.Parent = robot_arm
  434. robot = true
  435. else
  436. local robot_arm = character:FindFirstChild("Robot Arm")
  437. for i=1,10 do
  438. robot_arm.Transparency = robot_arm.Transparency + (0.05 * i)
  439. wait()
  440. end
  441. robot_arm:Destroy()
  442. robot = false
  443. end
  444. Go(rs, 1, -0.5, 0.5, 0, -50, 90, 0, 3, 3, 0, rightarm)
  445. Go(rs, 1, -0.5, 0.5, 0, 0, 90, 0, 3, 3, 0, rightarm)
  446. wait(0.5)
  447. activating = false
  448. end
  449. end)
  450.  
  451. mouse.Button1Up:connect(function()
  452. mousedown = false
  453. end)
  454.  
  455. mouse.Button1Down:connect(function()
  456. mousedown = true
  457. if enabled == true then
  458. return
  459. else
  460. enabled = true
  461. end
  462. if mousedown == true and enabled == true and activating == false then
  463. humanoid.WalkSpeed = 0
  464. if robot == true then
  465. speed = 5
  466. else
  467. speed = 1
  468. end
  469. repeat
  470. if debounce == true then
  471. repeat
  472. wait()
  473. until debounce == false
  474. else
  475. debounce = true
  476. end
  477. if neck_done == false then
  478. coroutine.resume(coroutine.create(function() --Ready
  479. Go(neck, 1, neck.C1.x, neck.C1.y, neck.C1.z, -105,0,-115, 10, 10, 0, head)
  480. end))
  481. end
  482. neck_done = true
  483. Go(rs, 1, -0.5, 0.5, 0, 220, 90, 0, 7, 3, 1, rightarm)
  484. Go(rs, 1, -0.5, 0.5, 0, 150, 95, 0, 7, 3, 1, rightarm)
  485. Go(rs, 1, -0.5, 0.5, 0, 150, 100, 0, 7, 3, 1, rightarm)
  486. Go(rs, 1, -0.5, 0.5, 0, 150, 110, 0, 7, 3, 1, rightarm)
  487. wait(0.1)
  488. coroutine.resume(coroutine.create(function() --Throw
  489. Go(neck, 1, neck.C1.x , neck.C1.y, neck.C1.z, -90, 0, -180, 10, 10, 0, head)
  490. Go(rs, 1, -0.5, 0.5, 0, -70, 90, 0, 7, 10, 1, rightarm)
  491. end))
  492. wait(0.35)
  493. local throw = paper:Clone()
  494. throw.CFrame = fake.CFrame
  495. throw.CFrame = CFrame.new((throw.Position + throw.CFrame.lookVector * -3))
  496. throw.CFrame = CFrame.new(throw.Position, mouse.Hit.p)
  497. throw.Velocity = throw.CFrame.lookVector * (70 * speed)
  498. throw.Parent = workspace
  499. coroutine.resume(coroutine.create(function()
  500. for i=1,50 do
  501. local throwclone = throw:Clone()
  502. throwclone.Anchored = true
  503. throwclone.CanCollide = false
  504. throwclone.Transparency = 0.7
  505. throwclone.Material = Enum.Material.SmoothPlastic
  506. throwclone.Parent = workspace
  507. game.Debris:AddItem(throwclone, 5)
  508. coroutine.resume(coroutine.create(function()
  509. for i=1,5 do
  510. throwclone.Transparency = throwclone.Transparency + (0.05 * i)
  511. wait()
  512. end
  513. throwclone:Destroy()
  514. end))
  515. wait()
  516. end
  517. end))
  518. game.Debris:AddItem(throw, 15)
  519. if robot == false then
  520. wait(0.2)
  521. end
  522. speed = speed * 1.05
  523. debounce = false
  524. until mousedown == false
  525. Go(rs, 1, -0.5, 0.5, 0, 0, 90, 0, 10, 10, 0, rightarm)
  526. enabled = false
  527. neck_done = false
  528. humanoid.WalkSpeed = 27
  529. speed = 1
  530. end
  531. end)
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