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| 1 | - | --[[ |
| 1 | + | -- This script has been converted to FE by iPxter |
| 2 | - | Watch |
| 2 | + | |
| 3 | - | Zomg a watch. |
| 3 | + | |
| 4 | - | --]] |
| 4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | - | if script == nil then return end |
| 7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | - | ModelName = "Watch" |
| 10 | + | --RemoteEvent for communicating |
| 11 | - | Player = Game.Players.LocalPlayer |
| 11 | + | local Event = Instance.new("RemoteEvent")
|
| 12 | - | Char = Player.Character |
| 12 | + | Event.Name = "UserInput_Event" |
| 13 | - | animate = Char:findFirstChild("Animate")
|
| 13 | + | |
| 14 | - | if animate then |
| 14 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 15 | - | animate:Destroy() |
| 15 | + | local function fakeEvent() |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | - | Selected = false |
| 17 | + | t.connect = t.Connect |
| 18 | - | Connected = false |
| 18 | + | return t |
| 19 | - | Button1Down = false |
| 19 | + | |
| 20 | - | CanUse = true |
| 20 | + | |
| 21 | - | WatchColor = BrickColor.new("Navy blue")
|
| 21 | + | --Creating fake input objects with fake variables |
| 22 | - | FaceColor = BrickColor.new("Navy blue")
|
| 22 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 23 | - | FaceBackColor = BrickColor.new("Really black")
|
| 23 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 24 | - | CenterHandColor = BrickColor.new("Navy blue")
|
| 24 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 25 | - | NotchColor1 = BrickColor.new("Bright green")
|
| 25 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 26 | - | NotchColor2 = BrickColor.new("Bright green")
|
| 26 | + | end} |
| 27 | - | HourHandColor = BrickColor.new("Navy blue")
|
| 27 | + | --Merged 2 functions into one by checking amount of arguments |
| 28 | - | MinuteHandColor = BrickColor.new("Navy blue")
|
| 28 | + | CAS.UnbindAction = CAS.BindAction |
| 29 | - | SecondHandColor = BrickColor.new("Really red")
|
| 29 | + | |
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | - | function CheckPlayer() |
| 33 | + | if t and t._fakeEvent and t.Function then |
| 34 | - | if Player.Character == nil then return false end |
| 34 | + | t.Function(...) |
| 35 | - | if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
|
| 35 | + | |
| 36 | - | if Player.Character.Humanoid.Health <= 0 then return false end |
| 36 | + | |
| 37 | - | return true |
| 37 | + | m.TrigEvent = te |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | - | function Time() |
| 43 | + | m.Target = io.Target |
| 44 | - | local Hours = math.floor((tick() / 3600) % 24) |
| 44 | + | m.Hit = io.Hit |
| 45 | - | local Minutes = math.floor((tick() % 3600) / 60) |
| 45 | + | else |
| 46 | - | local Seconds = math.floor(tick() % 60) |
| 46 | + | local b = io.UserInputState == Enum.UserInputState.Begin |
| 47 | - | local Section = "" |
| 47 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 48 | - | if Hours == 24 or Hours < 12 then |
| 48 | + | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 49 | - | Section = "AM" |
| 49 | + | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | - | Section = "PM" |
| 51 | + | for _,k in pairs(t.Keys) do |
| 52 | if k==io.KeyCode then | |
| 53 | - | if Hours > 12 then |
| 53 | + | t.Function(t.Name,io.UserInputState,io) |
| 54 | - | Hours = Hours - 12 |
| 54 | + | end |
| 55 | end | |
| 56 | - | if Minutes <= 9 then |
| 56 | + | |
| 57 | - | Minutes = "0" ..tostring(Minutes) |
| 57 | + | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | - | if Seconds <= 9 then |
| 59 | + | end |
| 60 | - | Seconds = "0" ..tostring(Seconds) |
| 60 | + | end) |
| 61 | Event.Parent = NLS([==[ | |
| 62 | - | return Hours, Minutes, Seconds, Section |
| 62 | + | local Player = game:GetService("Players").LocalPlayer
|
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | - | function CreateParts(Parent, Format) |
| 66 | + | local input = function(io,a) |
| 67 | - | if Parent == nil then return end |
| 67 | + | if a then return end |
| 68 | - | local Parts = Instance.new("Model")
|
| 68 | + | --Since InputObject is a client-side instance, we create and pass table instead |
| 69 | - | Parts.Name = ModelName |
| 69 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
|
| 70 | - | if Format == 1 then |
| 70 | + | |
| 71 | - | Parts.Name = Parts.Name.. " (Holstered)" |
| 71 | + | UIS.InputBegan:Connect(input) |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | - | Parts.Parent = Player.Character |
| 73 | + | |
| 74 | local Mouse = Player:GetMouse() | |
| 75 | - | local MasterPart1 = Instance.new("Part")
|
| 75 | + | local h,t |
| 76 | - | MasterPart1.Material = "SmoothPlastic" |
| 76 | + | --Give the server mouse data 30 times every second, but only if the values changed |
| 77 | - | MasterPart1.Name = "Handle" |
| 77 | + | --If player is not moving their mouse, client won't fire events |
| 78 | - | MasterPart1.FormFactor = "Custom" |
| 78 | + | while wait(1/30) do |
| 79 | - | MasterPart1.Size = Vector3.new(1.1, 0.2, 1.1) |
| 79 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
| 80 | - | MasterPart1.BrickColor = WatchColor |
| 80 | + | h,t=Mouse.Hit,Mouse.Target |
| 81 | - | MasterPart1.TopSurface = 0 |
| 81 | + | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 82 | - | MasterPart1.BottomSurface = 0 |
| 82 | + | |
| 83 | - | MasterPart1.Parent = Parts |
| 83 | + | end]==],Player.Character) |
| 84 | - | Instance.new("BlockMesh", MasterPart1)
|
| 84 | + | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 85 | - | local Weld = Instance.new("Weld", MasterPart1)
|
| 85 | + | |
| 86 | - | Weld.Part0 = Weld.Parent |
| 86 | + | |
| 87 | - | Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
|
| 87 | + | game:GetService("StarterGui"):SetCore("SendNotification", {
|
| 88 | - | Weld.C0 = CFrame.new(0, 0.7, 0) |
| 88 | + | Title = "Grand - Conjourer"; |
| 89 | Text = "Gunjourer edit.. and actually it'll be a switcher script but.(Messed up gift for 2018 christmas)"; | |
| 90 | - | local MasterPart2 = Instance.new("Part")
|
| 90 | + | Duration = 10; |
| 91 | - | MasterPart2.Material = "SmoothPlastic" |
| 91 | + | Button1 = "Shackluster(Shucc)/wanTH092"; |
| 92 | - | MasterPart2.Name = "Watch" |
| 92 | + | }) |
| 93 | - | MasterPart2.FormFactor = "Custom" |
| 93 | + | |
| 94 | - | MasterPart2.Size = Vector3.new(0.5, 0.21, 0.5) |
| 94 | + | |
| 95 | - | MasterPart2.BrickColor = WatchColor |
| 95 | + | wait(1.5) |
| 96 | - | MasterPart2.TopSurface = 0 |
| 96 | + | |
| 97 | - | MasterPart2.BottomSurface = 0 |
| 97 | + | --//====================================================\\-- |
| 98 | - | MasterPart2.Parent = Parts |
| 98 | + | --|| GUNJOURER BY SHACKLUSTER |
| 99 | - | Instance.new("CylinderMesh", MasterPart2)
|
| 99 | + | --\\====================================================//-- |
| 100 | - | local Weld = Instance.new("Weld", MasterPart2)
|
| 100 | + | |
| 101 | - | Weld.Part0 = Weld.Parent |
| 101 | + | |
| 102 | - | Weld.Part1 = MasterPart1 |
| 102 | + | Player = owner |
| 103 | - | Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(90), 0) * CFrame.new(-0.5, 0, 0) |
| 103 | + | PlayerGui = Player.PlayerGui |
| 104 | Cam = workspace.CurrentCamera | |
| 105 | - | for i = 0, 360, 15 do |
| 105 | + | Backpack = Player.Backpack |
| 106 | - | local Part = Instance.new("Part")
|
| 106 | + | Character = Player.Character |
| 107 | - | Part.Material = "SmoothPlastic" |
| 107 | + | Humanoid = Character.Humanoid |
| 108 | - | Part.Name = "Face Rim" |
| 108 | + | RootPart = Character["HumanoidRootPart"] |
| 109 | - | Part.FormFactor = "Custom" |
| 109 | + | Torso = Character["Torso"] |
| 110 | - | Part.Size = Vector3.new(0.2, 0.2, 0.2) |
| 110 | + | Head = Character["Head"] |
| 111 | - | Part.BrickColor = WatchColor |
| 111 | + | RightArm = Character["Right Arm"] |
| 112 | - | Part.TopSurface = 0 |
| 112 | + | LeftArm = Character["Left Arm"] |
| 113 | - | Part.BottomSurface = 0 |
| 113 | + | RightLeg = Character["Right Leg"] |
| 114 | - | Part.Parent = Parts |
| 114 | + | LeftLeg = Character["Left Leg"] |
| 115 | - | Instance.new("BlockMesh", Part).Scale = Vector3.new(0.065 / 0.2, 0.03 / 0.2, 0.05 / 0.2)
|
| 115 | + | RootJoint = RootPart["RootJoint"] |
| 116 | - | local Weld = Instance.new("Weld", Part)
|
| 116 | + | Neck = Torso["Neck"] |
| 117 | - | Weld.Part0 = Weld.Parent |
| 117 | + | RightShoulder = Torso["Right Shoulder"] |
| 118 | - | Weld.Part1 = MasterPart2 |
| 118 | + | LeftShoulder = Torso["Left Shoulder"] |
| 119 | - | Weld.C0 = CFrame.new(0, 0.12, 0.224) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) |
| 119 | + | RightHip = Torso["Right Hip"] |
| 120 | LeftHip = Torso["Left Hip"] | |
| 121 | ||
| 122 | - | local Part = Instance.new("Part")
|
| 122 | + | IT = Instance.new |
| 123 | - | Part.Material = "SmoothPlastic" |
| 123 | + | CF = CFrame.new |
| 124 | - | Part.Name = "Face" |
| 124 | + | VT = Vector3.new |
| 125 | - | Part.FormFactor = "Custom" |
| 125 | + | RAD = math.rad |
| 126 | - | Part.Size = Vector3.new(0.4, 0.2, 0.4) |
| 126 | + | C3 = Color3.new |
| 127 | - | Part.BrickColor = FaceColor |
| 127 | + | UD2 = UDim2.new |
| 128 | - | Part.Transparency = 0.8 |
| 128 | + | BRICKC = BrickColor.new |
| 129 | - | Part.TopSurface = 0 |
| 129 | + | ANGLES = CFrame.Angles |
| 130 | - | Part.BottomSurface = 0 |
| 130 | + | EULER = CFrame.fromEulerAnglesXYZ |
| 131 | - | Part.Parent = Parts |
| 131 | + | COS = math.cos |
| 132 | - | Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.06 / 0.2, 1)
|
| 132 | + | ACOS = math.acos |
| 133 | - | local Weld = Instance.new("Weld", Part)
|
| 133 | + | SIN = math.sin |
| 134 | - | Weld.Part0 = Weld.Parent |
| 134 | + | ASIN = math.asin |
| 135 | - | Weld.Part1 = MasterPart2 |
| 135 | + | ABS = math.abs |
| 136 | - | Weld.C0 = CFrame.new(0, 0.1, 0) |
| 136 | + | MRANDOM = math.random |
| 137 | FLOOR = math.floor | |
| 138 | - | local Part = Instance.new("Part")
|
| 138 | + | |
| 139 | - | Part.Material = "SmoothPlastic" |
| 139 | + | --//=================================\\ |
| 140 | - | Part.Name = "Face Back" |
| 140 | + | --|| USEFUL VALUES |
| 141 | - | Part.FormFactor = "Custom" |
| 141 | + | --\\=================================// |
| 142 | - | Part.Size = Vector3.new(0.4, 0.2, 0.4) |
| 142 | + | |
| 143 | - | Part.BrickColor = FaceBackColor |
| 143 | + | Animation_Speed = 3 |
| 144 | - | Part.TopSurface = 0 |
| 144 | + | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) |
| 145 | - | Part.BottomSurface = 0 |
| 145 | + | local Speed = 10.75 |
| 146 | - | Part.Parent = Parts |
| 146 | + | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
| 147 | - | Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.0105 / 0.2, 1)
|
| 147 | + | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
| 148 | - | local Weld = Instance.new("Weld", Part)
|
| 148 | + | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
| 149 | - | Weld.Part0 = Weld.Parent |
| 149 | + | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
| 150 | - | Weld.Part1 = MasterPart2 |
| 150 | + | local DAMAGEMULTIPLIER = 1 |
| 151 | - | Weld.C0 = CFrame.new(0, 0.1, 0) |
| 151 | + | local ANIM = "Idle" |
| 152 | local ATTACK = false | |
| 153 | - | local Part = Instance.new("Part")
|
| 153 | + | local EQUIPPED = false |
| 154 | - | Part.Material = "SmoothPlastic" |
| 154 | + | local HOLD = false |
| 155 | - | Part.Name = "Hand Center" |
| 155 | + | local COMBO = 1 |
| 156 | - | Part.FormFactor = "Custom" |
| 156 | + | local Rooted = false |
| 157 | - | Part.Size = Vector3.new(0.2, 0.2, 0.2) |
| 157 | + | local SINE = 0 |
| 158 | - | Part.BrickColor = CenterHandColor |
| 158 | + | local KEYHOLD = false |
| 159 | - | Part.TopSurface = 0 |
| 159 | + | local CHANGE = 2 / Animation_Speed |
| 160 | - | Part.BottomSurface = 0 |
| 160 | + | local WALKINGANIM = false |
| 161 | - | Part.Parent = Parts |
| 161 | + | local VALUE1 = false |
| 162 | - | Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.035 / 0.2, 0.04 / 0.2, 0.035 / 0.2)
|
| 162 | + | local VALUE2 = false |
| 163 | - | local Weld = Instance.new("Weld", Part)
|
| 163 | + | local ROBLOXIDLEANIMATION = IT("Animation")
|
| 164 | - | Weld.Part0 = Weld.Parent |
| 164 | + | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
| 165 | - | Weld.Part1 = MasterPart2 |
| 165 | + | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
| 166 | - | Weld.C0 = CFrame.new(0, 0.1, 0) |
| 166 | + | --ROBLOXIDLEANIMATION.Parent = Humanoid |
| 167 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 168 | - | for i = 0, 360, 360 / 20 do |
| 168 | + | WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER" |
| 169 | - | if i % (360 / 4) ~= 0 then |
| 169 | + | local Effects = IT("Folder", Character)
|
| 170 | - | local Part = Instance.new("Part")
|
| 170 | + | Effects.Name = "Effects" |
| 171 | - | Part.Material = "SmoothPlastic" |
| 171 | + | local ANIMATOR = Humanoid.Animator |
| 172 | - | Part.Name = "Notch 1" |
| 172 | + | local ANIMATE = Character.Animate |
| 173 | - | Part.FormFactor = "Custom" |
| 173 | + | local UNANCHOR = true |
| 174 | - | Part.Size = Vector3.new(0.2, 0.2, 0.2) |
| 174 | + | local STOCKING = false |
| 175 | - | Part.BrickColor = NotchColor1 |
| 175 | + | |
| 176 | - | Part.TopSurface = 0 |
| 176 | + | local MADNESS = false |
| 177 | - | Part.BottomSurface = 0 |
| 177 | + | |
| 178 | - | Part.Parent = Parts |
| 178 | + | --//=================================\\ |
| 179 | - | Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01075 / 0.2, 0.03 / 0.2)
|
| 179 | + | --\\=================================// |
| 180 | - | local Weld = Instance.new("Weld", Part)
|
| 180 | + | |
| 181 | - | Weld.Part0 = Weld.Parent |
| 181 | + | |
| 182 | - | Weld.Part1 = MasterPart2 |
| 182 | + | --//=================================\\ |
| 183 | - | Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) |
| 183 | + | --|| SAZERENOS' ARTIFICIAL HEARTBEAT |
| 184 | --\\=================================// | |
| 185 | ||
| 186 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 187 | - | for i = 0, 360, 360 / 4 do |
| 187 | + | ArtificialHB.Name = "ArtificialHB" |
| 188 | - | local Part = Instance.new("Part")
|
| 188 | + | |
| 189 | - | Part.Material = "SmoothPlastic" |
| 189 | + | script:WaitForChild("ArtificialHB")
|
| 190 | - | Part.Name = "Notch 2" |
| 190 | + | |
| 191 | - | Part.FormFactor = "Custom" |
| 191 | + | frame = Frame_Speed |
| 192 | - | Part.Size = Vector3.new(0.2, 0.2, 0.2) |
| 192 | + | tf = 0 |
| 193 | - | Part.BrickColor = NotchColor2 |
| 193 | + | allowframeloss = false |
| 194 | - | Part.TopSurface = 0 |
| 194 | + | tossremainder = false |
| 195 | - | Part.BottomSurface = 0 |
| 195 | + | lastframe = tick() |
| 196 | - | Part.Parent = Parts |
| 196 | + | script.ArtificialHB:Fire() |
| 197 | - | Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.011 / 0.2, 0.05 / 0.2)
|
| 197 | + | |
| 198 | - | local Weld = Instance.new("Weld", Part)
|
| 198 | + | game:GetService("RunService").Heartbeat:connect(function(s, p)
|
| 199 | - | Weld.Part0 = Weld.Parent |
| 199 | + | tf = tf + s |
| 200 | - | Weld.Part1 = MasterPart2 |
| 200 | + | if tf >= frame then |
| 201 | - | Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) |
| 201 | + | if allowframeloss then |
| 202 | ArtificialHB:Fire() | |
| 203 | lastframe = tick() | |
| 204 | - | local Part = Instance.new("Part")
|
| 204 | + | else |
| 205 | - | Part.Material = "SmoothPlastic" |
| 205 | + | for i = 1, math.floor(tf / frame) do |
| 206 | - | Part.Name = "Hand Hour" |
| 206 | + | ArtificialHB:Fire() |
| 207 | - | Part.FormFactor = "Custom" |
| 207 | + | |
| 208 | - | Part.Size = Vector3.new(0.2, 0.2, 0.2) |
| 208 | + | lastframe = tick() |
| 209 | - | Part.BrickColor = HourHandColor |
| 209 | + | |
| 210 | - | Part.TopSurface = 0 |
| 210 | + | if tossremainder then |
| 211 | - | Part.BottomSurface = 0 |
| 211 | + | tf = 0 |
| 212 | - | Part.Parent = Parts |
| 212 | + | else |
| 213 | - | Instance.new("BlockMesh", Part).Scale = Vector3.new(0.03 / 0.2, 0.015 / 0.2, 0.1 / 0.2)
|
| 213 | + | tf = tf - frame * math.floor(tf / frame) |
| 214 | - | local Weld = Instance.new("Weld", Part)
|
| 214 | + | |
| 215 | - | Weld.Part0 = Weld.Parent |
| 215 | + | |
| 216 | - | Weld.Part1 = MasterPart2 |
| 216 | + | end) |
| 217 | - | Weld.C0 = CFrame.new(0, 0.11, 0.05) |
| 217 | + | |
| 218 | --//=================================\\ | |
| 219 | - | local Part = Instance.new("Part")
|
| 219 | + | --\\=================================// |
| 220 | - | Part.Material = "SmoothPlastic" |
| 220 | + | |
| 221 | - | Part.Name = "Hand Minute" |
| 221 | + | --//=================================\\ |
| 222 | - | Part.FormFactor = "Custom" |
| 222 | + | --|| SOME FUNCTIONS |
| 223 | - | Part.Size = Vector3.new(0.2, 0.2, 0.2) |
| 223 | + | --\\=================================// |
| 224 | - | Part.BrickColor = MinuteHandColor |
| 224 | + | |
| 225 | - | Part.TopSurface = 0 |
| 225 | + | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
| 226 | - | Part.BottomSurface = 0 |
| 226 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
| 227 | - | Part.Parent = Parts |
| 227 | + | |
| 228 | - | Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.0125 / 0.2, 0.15 / 0.2)
|
| 228 | + | |
| 229 | - | local Weld = Instance.new("Weld", Part)
|
| 229 | + | function PositiveAngle(NUMBER) |
| 230 | - | Weld.Part0 = Weld.Parent |
| 230 | + | if NUMBER >= 0 then |
| 231 | - | Weld.Part1 = MasterPart2 |
| 231 | + | NUMBER = 0 |
| 232 | - | Weld.C0 = CFrame.new(0, 0.11, 0.075) |
| 232 | + | |
| 233 | return NUMBER | |
| 234 | - | local Part = Instance.new("Part")
|
| 234 | + | |
| 235 | - | Part.Material = "SmoothPlastic" |
| 235 | + | |
| 236 | - | Part.Name = "Hand Second" |
| 236 | + | function NegativeAngle(NUMBER) |
| 237 | - | Part.FormFactor = "Custom" |
| 237 | + | if NUMBER <= 0 then |
| 238 | - | Part.Size = Vector3.new(0.2, 0.2, 0.2) |
| 238 | + | NUMBER = 0 |
| 239 | - | Part.BrickColor = SecondHandColor |
| 239 | + | |
| 240 | - | Part.TopSurface = 0 |
| 240 | + | return NUMBER |
| 241 | - | Part.BottomSurface = 0 |
| 241 | + | |
| 242 | - | Part.Parent = Parts |
| 242 | + | |
| 243 | - | Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01 / 0.2, 0.17 / 0.2)
|
| 243 | + | function Swait(NUMBER) |
| 244 | - | local Weld = Instance.new("Weld", Part)
|
| 244 | + | if NUMBER == 0 or NUMBER == nil then |
| 245 | - | Weld.Part0 = Weld.Parent |
| 245 | + | ArtificialHB.Event:wait() |
| 246 | - | Weld.Part1 = MasterPart2 |
| 246 | + | |
| 247 | - | Weld.C0 = CFrame.new(0, 0.11, 0.085) |
| 247 | + | for i = 1, NUMBER do |
| 248 | ArtificialHB.Event:wait() | |
| 249 | - | for _, Part in pairs(Parts:GetChildren()) do |
| 249 | + | |
| 250 | - | Part.Locked = true |
| 250 | + | |
| 251 | - | Part.CanCollide = false |
| 251 | + | |
| 252 | ||
| 253 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 254 | - | coroutine.wrap(function() |
| 254 | + | local NEWMESH = IT(MESH) |
| 255 | - | while Parts.Parent ~= nil do |
| 255 | + | if MESH == "SpecialMesh" then |
| 256 | - | local Hours, Minutes, Seconds = Time() |
| 256 | + | NEWMESH.MeshType = MESHTYPE |
| 257 | - | --SoundToServer("Tick", "http://www.roblox.com/Asset/?id=14863866", 5, 0.5, false, Parts:FindFirstChild("Watch"))
|
| 257 | + | if MESHID ~= "nil" and MESHID ~= "" then |
| 258 | - | pcall(function() Parts["Hand Hour"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Hours / 12) * 2) - math.rad(90), 0) end) |
| 258 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
| 259 | - | pcall(function() Parts["Hand Minute"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Minutes / 60) * 2) - math.rad(90), 0) end) |
| 259 | + | |
| 260 | - | pcall(function() Parts["Hand Second"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Seconds / 60) * 2) - math.rad(90), 0) end) |
| 260 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
| 261 | - | wait(1) |
| 261 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
| 262 | end | |
| 263 | - | end)() |
| 263 | + | |
| 264 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 265 | NEWMESH.Scale = SCALE | |
| 266 | NEWMESH.Parent = PARENT | |
| 267 | - | function RemoveParts(Parent, Format) |
| 267 | + | return NEWMESH |
| 268 | - | if Format == 1 then |
| 268 | + | |
| 269 | - | pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end) |
| 269 | + | |
| 270 | - | elseif Format == 2 then |
| 270 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
| 271 | - | pcall(function() Parent[ModelName]:Remove() end) |
| 271 | + | local NEWPART = IT("Part")
|
| 272 | NEWPART.formFactor = FORMFACTOR | |
| 273 | NEWPART.Reflectance = REFLECTANCE | |
| 274 | NEWPART.Transparency = TRANSPARENCY | |
| 275 | NEWPART.CanCollide = false | |
| 276 | - | function SetAngle(Joint, Angle, Character) |
| 276 | + | NEWPART.Locked = true |
| 277 | - | if Character == nil then return false end |
| 277 | + | NEWPART.Anchored = true |
| 278 | - | local Joints = {
|
| 278 | + | if ANCHOR == false then |
| 279 | - | Character.Torso:FindFirstChild("Right Shoulder 2"),
|
| 279 | + | NEWPART.Anchored = false |
| 280 | - | Character.Torso:FindFirstChild("Left Shoulder 2"),
|
| 280 | + | |
| 281 | - | Character.Torso:FindFirstChild("Right Hip 2"),
|
| 281 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
| 282 | - | Character.Torso:FindFirstChild("Left Hip 2")
|
| 282 | + | NEWPART.Name = NAME |
| 283 | - | } |
| 283 | + | NEWPART.Size = SIZE |
| 284 | - | if Joints[Joint] == nil then return false end |
| 284 | + | NEWPART.Position = Torso.Position |
| 285 | - | if Joint == 1 or Joint == 3 then |
| 285 | + | NEWPART.Material = MATERIAL |
| 286 | - | Joints[Joint].DesiredAngle = Angle |
| 286 | + | NEWPART:BreakJoints() |
| 287 | NEWPART.Parent = PARENT | |
| 288 | - | if Joint == 2 or Joint == 4 then |
| 288 | + | return NEWPART |
| 289 | - | Joints[Joint].DesiredAngle = -Angle |
| 289 | + | |
| 290 | ||
| 291 | local function weldBetween(a, b) | |
| 292 | local weldd = Instance.new("ManualWeld")
| |
| 293 | weldd.Part0 = a | |
| 294 | - | function ForceAngle(Joint, Angle, Character) |
| 294 | + | weldd.Part1 = b |
| 295 | - | if Character == nil then return false end |
| 295 | + | weldd.C0 = CFrame.new() |
| 296 | - | local Joints = {
|
| 296 | + | weldd.C1 = b.CFrame:inverse() * a.CFrame |
| 297 | - | Character.Torso:FindFirstChild("Right Shoulder 2"),
|
| 297 | + | weldd.Parent = a |
| 298 | - | Character.Torso:FindFirstChild("Left Shoulder 2"),
|
| 298 | + | return weldd |
| 299 | - | Character.Torso:FindFirstChild("Right Hip 2"),
|
| 299 | + | |
| 300 | - | Character.Torso:FindFirstChild("Left Hip 2")
|
| 300 | + | |
| 301 | - | } |
| 301 | + | |
| 302 | - | if Joints[Joint] == nil then return false end |
| 302 | + | function QuaternionFromCFrame(cf) |
| 303 | - | if Joint == 1 or Joint == 3 then |
| 303 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
| 304 | - | Joints[Joint].DesiredAngle = Angle |
| 304 | + | local trace = m00 + m11 + m22 |
| 305 | - | Joints[Joint].CurrentAngle = Angle |
| 305 | + | if trace > 0 then |
| 306 | local s = math.sqrt(1 + trace) | |
| 307 | - | if Joint == 2 or Joint == 4 then |
| 307 | + | local recip = 0.5 / s |
| 308 | - | Joints[Joint].DesiredAngle = -Angle |
| 308 | + | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
| 309 | - | Joints[Joint].CurrentAngle = -Angle |
| 309 | + | |
| 310 | local i = 0 | |
| 311 | if m11 > m00 then | |
| 312 | i = 1 | |
| 313 | end | |
| 314 | - | function SetSpeed(Joint, Speed, Character) |
| 314 | + | if m22 > (i == 0 and m00 or m11) then |
| 315 | - | if Character == nil then return false end |
| 315 | + | i = 2 |
| 316 | - | local Joints = {
|
| 316 | + | |
| 317 | - | Character.Torso:FindFirstChild("Right Shoulder 2"),
|
| 317 | + | if i == 0 then |
| 318 | - | Character.Torso:FindFirstChild("Left Shoulder 2"),
|
| 318 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
| 319 | - | Character.Torso:FindFirstChild("Right Hip 2"),
|
| 319 | + | local recip = 0.5 / s |
| 320 | - | Character.Torso:FindFirstChild("Left Hip 2")
|
| 320 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
| 321 | - | } |
| 321 | + | elseif i == 1 then |
| 322 | - | if Joints[Joint] == nil then return false end |
| 322 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
| 323 | - | Joints[Joint].MaxVelocity = Speed |
| 323 | + | local recip = 0.5 / s |
| 324 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 325 | elseif i == 2 then | |
| 326 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 327 | - | function DisableLimb(Limb, Character) |
| 327 | + | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
| 328 | - | if Character == nil then return false end |
| 328 | + | |
| 329 | - | if Character:FindFirstChild("Torso") == nil then return false end
|
| 329 | + | |
| 330 | - | local Joints = {
|
| 330 | + | |
| 331 | - | Character.Torso:FindFirstChild("Right Shoulder"),
|
| 331 | + | |
| 332 | - | Character.Torso:FindFirstChild("Left Shoulder"),
|
| 332 | + | function QuaternionToCFrame(px, py, pz, x, y, z, w) |
| 333 | - | Character.Torso:FindFirstChild("Right Hip"),
|
| 333 | + | local xs, ys, zs = x + x, y + y, z + z |
| 334 | - | Character.Torso:FindFirstChild("Left Hip")
|
| 334 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
| 335 | - | } |
| 335 | + | local xx = x * xs |
| 336 | - | local Limbs = {
|
| 336 | + | local xy = x * ys |
| 337 | - | Character:FindFirstChild("Right Arm"),
|
| 337 | + | local xz = x * zs |
| 338 | - | Character:FindFirstChild("Left Arm"),
|
| 338 | + | local yy = y * ys |
| 339 | - | Character:FindFirstChild("Right Leg"),
|
| 339 | + | local yz = y * zs |
| 340 | - | Character:FindFirstChild("Left Leg")
|
| 340 | + | local zz = z * zs |
| 341 | - | } |
| 341 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
| 342 | - | if Joints[Limb] == nil then return false end |
| 342 | + | |
| 343 | - | if Limbs[Limb] == nil then return false end |
| 343 | + | |
| 344 | - | local Joint = Instance.new("Motor6D")
|
| 344 | + | function QuaternionSlerp(a, b, t) |
| 345 | - | Joint.Parent = Character.Torso |
| 345 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
| 346 | - | Joint.Part0 = Character.Torso |
| 346 | + | local startInterp, finishInterp; |
| 347 | - | Joint.Part1 = Limbs[Limb] |
| 347 | + | if cosTheta >= 0.0001 then |
| 348 | - | if Limb == 1 then |
| 348 | + | if (1 - cosTheta) > 0.0001 then |
| 349 | - | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 349 | + | local theta = ACOS(cosTheta) |
| 350 | - | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 350 | + | local invSinTheta = 1 / SIN(theta) |
| 351 | - | Joint.Name = "Right Shoulder 2" |
| 351 | + | startInterp = SIN((1 - t) * theta) * invSinTheta |
| 352 | - | elseif Limb == 2 then |
| 352 | + | finishInterp = SIN(t * theta) * invSinTheta |
| 353 | - | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 353 | + | else |
| 354 | - | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 354 | + | startInterp = 1 - t |
| 355 | - | Joint.Name = "Left Shoulder 2" |
| 355 | + | finishInterp = t |
| 356 | - | elseif Limb == 3 then |
| 356 | + | |
| 357 | - | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 357 | + | |
| 358 | - | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 358 | + | if (1 + cosTheta) > 0.0001 then |
| 359 | - | Joint.Name = "Right Hip 2" |
| 359 | + | local theta = ACOS(-cosTheta) |
| 360 | - | elseif Limb == 4 then |
| 360 | + | local invSinTheta = 1 / SIN(theta) |
| 361 | - | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 361 | + | startInterp = SIN((t - 1) * theta) * invSinTheta |
| 362 | - | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 362 | + | finishInterp = SIN(t * theta) * invSinTheta |
| 363 | - | Joint.Name = "Left Hip 2" |
| 363 | + | else |
| 364 | startInterp = t - 1 | |
| 365 | - | Joint.MaxVelocity = Joints[Limb].MaxVelocity |
| 365 | + | finishInterp = t |
| 366 | - | Joint.CurrentAngle = Joints[Limb].CurrentAngle |
| 366 | + | |
| 367 | - | Joint.DesiredAngle = Joints[Limb].DesiredAngle |
| 367 | + | |
| 368 | - | Joints[Limb]:Remove() |
| 368 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
| 369 | end | |
| 370 | ||
| 371 | function Clerp(a, b, t) | |
| 372 | - | function ResetLimbCFrame(Limb, Character) |
| 372 | + | local qa = {QuaternionFromCFrame(a)}
|
| 373 | - | if Character == nil then return false end |
| 373 | + | local qb = {QuaternionFromCFrame(b)}
|
| 374 | - | if Character.Parent == nil then return false end |
| 374 | + | local ax, ay, az = a.x, a.y, a.z |
| 375 | - | if Character:FindFirstChild("Torso") == nil then return false end
|
| 375 | + | local bx, by, bz = b.x, b.y, b.z |
| 376 | - | local Joints = {
|
| 376 | + | local _t = 1 - t |
| 377 | - | Character.Torso:FindFirstChild("Right Shoulder 2"),
|
| 377 | + | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
| 378 | - | Character.Torso:FindFirstChild("Left Shoulder 2"),
|
| 378 | + | |
| 379 | - | Character.Torso:FindFirstChild("Right Hip 2"),
|
| 379 | + | |
| 380 | - | Character.Torso:FindFirstChild("Left Hip 2")
|
| 380 | + | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) |
| 381 | - | } |
| 381 | + | local frame = IT("Frame")
|
| 382 | - | local Limbs = {
|
| 382 | + | frame.BackgroundTransparency = TRANSPARENCY |
| 383 | - | Character:FindFirstChild("Right Arm"),
|
| 383 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
| 384 | - | Character:FindFirstChild("Left Arm"),
|
| 384 | + | frame.Position = POSITION |
| 385 | - | Character:FindFirstChild("Right Leg"),
|
| 385 | + | frame.Size = SIZE |
| 386 | - | Character:FindFirstChild("Left Leg")
|
| 386 | + | frame.BackgroundColor3 = COLOR |
| 387 | - | } |
| 387 | + | frame.BorderColor3 = BORDERCOLOR |
| 388 | - | if Joints[Limb] == nil then return false end |
| 388 | + | frame.Name = NAME |
| 389 | - | if Limbs[Limb] == nil then return false end |
| 389 | + | frame.Parent = PARENT |
| 390 | - | if Limb == 1 then |
| 390 | + | return frame |
| 391 | - | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 391 | + | |
| 392 | - | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 392 | + | |
| 393 | - | elseif Limb == 2 then |
| 393 | + | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) |
| 394 | - | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 394 | + | local label = IT("TextLabel")
|
| 395 | - | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 395 | + | label.BackgroundTransparency = 1 |
| 396 | - | elseif Limb == 3 then |
| 396 | + | label.Size = UD2(1, 0, 1, 0) |
| 397 | - | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 397 | + | label.Position = UD2(0, 0, 0, 0) |
| 398 | - | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) |
| 398 | + | label.TextColor3 = TEXTCOLOR |
| 399 | - | elseif Limb == 4 then |
| 399 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
| 400 | - | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 400 | + | label.TextTransparency = TRANSPARENCY |
| 401 | - | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) |
| 401 | + | label.FontSize = TEXTFONTSIZE |
| 402 | label.Font = TEXTFONT | |
| 403 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 404 | label.TextScaled = false | |
| 405 | label.Text = TEXT | |
| 406 | - | function EnableLimb(Limb, Character) |
| 406 | + | label.Name = NAME |
| 407 | - | if Character == nil then return false end |
| 407 | + | label.Parent = PARENT |
| 408 | - | if Character:FindFirstChild("Torso") == nil then return false end
|
| 408 | + | return label |
| 409 | - | local Joints = {
|
| 409 | + | |
| 410 | - | Character.Torso:FindFirstChild("Right Shoulder 2"),
|
| 410 | + | |
| 411 | - | Character.Torso:FindFirstChild("Left Shoulder 2"),
|
| 411 | + | function NoOutlines(PART) |
| 412 | - | Character.Torso:FindFirstChild("Right Hip 2"),
|
| 412 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
| 413 | - | Character.Torso:FindFirstChild("Left Hip 2")
|
| 413 | + | |
| 414 | - | } |
| 414 | + | |
| 415 | - | local Limbs = {
|
| 415 | + | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) |
| 416 | - | Character:FindFirstChild("Right Arm"),
|
| 416 | + | local NEWWELD = IT(TYPE) |
| 417 | - | Character:FindFirstChild("Left Arm"),
|
| 417 | + | NEWWELD.Part0 = PART0 |
| 418 | - | Character:FindFirstChild("Right Leg"),
|
| 418 | + | NEWWELD.Part1 = PART1 |
| 419 | - | Character:FindFirstChild("Left Leg")
|
| 419 | + | NEWWELD.C0 = C0 |
| 420 | - | } |
| 420 | + | NEWWELD.C1 = C1 |
| 421 | - | if Joints[Limb] == nil then return false end |
| 421 | + | NEWWELD.Parent = PARENT |
| 422 | - | if Limbs[Limb] == nil then return false end |
| 422 | + | return NEWWELD |
| 423 | - | if Limb == 1 then |
| 423 | + | |
| 424 | - | Joints[Limb].Name = "Right Shoulder" |
| 424 | + | |
| 425 | - | elseif Limb == 2 then |
| 425 | + | local S = IT("Sound")
|
| 426 | - | Joints[Limb].Name = "Left Shoulder" |
| 426 | + | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) |
| 427 | - | elseif Limb == 3 then |
| 427 | + | local NEWSOUND = nil |
| 428 | - | Joints[Limb].Name = "Right Hip" |
| 428 | + | coroutine.resume(coroutine.create(function() |
| 429 | - | elseif Limb == 4 then |
| 429 | + | NEWSOUND = S:Clone() |
| 430 | - | Joints[Limb].Name = "Left Hip" |
| 430 | + | NEWSOUND.Parent = PARENT |
| 431 | NEWSOUND.Volume = VOLUME | |
| 432 | - | Animate = Character:FindFirstChild("Animate")
|
| 432 | + | NEWSOUND.Pitch = PITCH |
| 433 | - | if Animate == nil then return false end |
| 433 | + | NEWSOUND.SoundId = "rbxassetid://"..ID |
| 434 | - | Animate = Animate:Clone() |
| 434 | + | NEWSOUND:play() |
| 435 | - | Character.Animate:Remove() |
| 435 | + | if DOESLOOP == true then |
| 436 | - | Animate.Parent = Character |
| 436 | + | NEWSOUND.Looped = true |
| 437 | else | |
| 438 | repeat wait(1) until NEWSOUND.Playing == false | |
| 439 | NEWSOUND:remove() | |
| 440 | - | function onButton1Down(Mouse) |
| 440 | + | |
| 441 | - | if Button1Down == true then return end |
| 441 | + | end)) |
| 442 | - | Button1Down = true |
| 442 | + | return NEWSOUND |
| 443 | - | if CheckPlayer() == false then return end |
| 443 | + | |
| 444 | - | if CanUse == true then |
| 444 | + | |
| 445 | - | CanUse = false |
| 445 | + | function CFrameFromTopBack(at, top, back) |
| 446 | - | DisableLimb(1, Player.Character) |
| 446 | + | local right = top:Cross(back) |
| 447 | - | SetSpeed(1, 0.5, Player.Character) |
| 447 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 448 | - | SetAngle(1, 0, Player.Character) |
| 448 | + | |
| 449 | - | RemoveParts(Player.Character, 1) |
| 449 | + | |
| 450 | - | CreateParts(Player.Character, 2) |
| 450 | + | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
|
| 451 | - | wait(0.2) |
| 451 | + | function WACKYEFFECT(Table) |
| 452 | - | for i = 0, 1, 0.075 do |
| 452 | + | local TYPE = (Table.EffectType or "Sphere") |
| 453 | - | pcall(function() |
| 453 | + | local SIZE = (Table.Size or VT(1,1,1)) |
| 454 | - | Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i))) |
| 454 | + | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
| 455 | - | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i)) |
| 455 | + | local TRANSPARENCY = (Table.Transparency or 0) |
| 456 | - | end) |
| 456 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
| 457 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 458 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 459 | - | pcall(function() |
| 459 | + | local ROTATION1 = (Table.RotationX or 0) |
| 460 | - | Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-130), math.rad(-5), math.rad(165)) |
| 460 | + | local ROTATION2 = (Table.RotationY or 0) |
| 461 | - | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.35, 0.5, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(220), math.rad(40)) |
| 461 | + | local ROTATION3 = (Table.RotationZ or 0) |
| 462 | - | end) |
| 462 | + | local MATERIAL = (Table.Material or "Neon") |
| 463 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 464 | - | CanUse = true |
| 464 | + | local TIME = (Table.Time or 45) |
| 465 | - | coroutine.wrap(function() |
| 465 | + | local SOUNDID = (Table.SoundID or nil) |
| 466 | - | while Selected == true and Button1Down == true do |
| 466 | + | local SOUNDPITCH = (Table.SoundPitch or nil) |
| 467 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 468 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
| 469 | - | CanUse = false |
| 469 | + | local BOOMERANG = (Table.Boomerang or 0) |
| 470 | - | for i = 1, 0, -0.075 do |
| 470 | + | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) |
| 471 | - | pcall(function() |
| 471 | + | coroutine.resume(coroutine.create(function() |
| 472 | - | Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i))) |
| 472 | + | local PLAYSSOUND = false |
| 473 | - | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i)) |
| 473 | + | local SOUND = nil |
| 474 | - | end) |
| 474 | + | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
|
| 475 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 476 | PLAYSSOUND = true | |
| 477 | - | pcall(function() |
| 477 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
| 478 | - | Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180)) |
| 478 | + | |
| 479 | - | end) |
| 479 | + | EFFECT.Color = COLOR |
| 480 | - | ResetLimbCFrame(1, Player.Character) |
| 480 | + | local MSH = nil |
| 481 | - | EnableLimb(1, Player.Character) |
| 481 | + | if TYPE == "Sphere" then |
| 482 | - | RemoveParts(Player.Character, 2) |
| 482 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
|
| 483 | - | CreateParts(Player.Character, 1) |
| 483 | + | elseif TYPE == "Block" or TYPE == "Box" then |
| 484 | - | CanUse = true |
| 484 | + | MSH = IT("BlockMesh",EFFECT)
|
| 485 | - | end)() |
| 485 | + | MSH.Scale = SIZE |
| 486 | elseif TYPE == "Wave" then | |
| 487 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 488 | elseif TYPE == "Ring" then | |
| 489 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 490 | - | function onButton1Up(Mouse) |
| 490 | + | elseif TYPE == "Slash" then |
| 491 | - | Button1Down = false |
| 491 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 492 | elseif TYPE == "Round Slash" then | |
| 493 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 494 | elseif TYPE == "Swirl" then | |
| 495 | - | function onKeyDown(Key, Mouse) |
| 495 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
|
| 496 | - | if Selected == false then return end |
| 496 | + | elseif TYPE == "Skull" then |
| 497 | - | Key = Key:lower() |
| 497 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
|
| 498 | - | if Button1Down == false and CanUse == true and CheckPlayer() == true then |
| 498 | + | elseif TYPE == "Crystal" then |
| 499 | - | if Key == "q" then |
| 499 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
|
| 500 | - | if Mouse.Target == nil then return end |
| 500 | + | |
| 501 | - | if CheckPlayer() == false then return end |
| 501 | + | if MSH ~= nil then |
| 502 | - | local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
|
| 502 | + | local BOOMR1 = 1+BOOMERANG/50 |
| 503 | - | if NewPlayer == nil then return end |
| 503 | + | local BOOMR2 = 1+SIZEBOOMERANG/50 |
| 504 | - | if NewPlayer.Character == nil then return end |
| 504 | + | local MOVESPEED = nil |
| 505 | - | if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
|
| 505 | + | if MOVEDIRECTION ~= nil then |
| 506 | - | if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end |
| 506 | + | if USEBOOMERANGMATH == true then |
| 507 | - | onDeselected(Mouse) |
| 507 | + | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 |
| 508 | else | |
| 509 | - | RemoveParts(Player.Character, 1) |
| 509 | + | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) |
| 510 | - | script.Parent.Parent = NewPlayer.Backpack |
| 510 | + | end |
| 511 | - | Player = NewPlayer |
| 511 | + | |
| 512 | local GROWTH = nil | |
| 513 | if USEBOOMERANGMATH == true then | |
| 514 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
| 515 | else | |
| 516 | GROWTH = (SIZE - ENDSIZE) | |
| 517 | - | function onSelected(Mouse) |
| 517 | + | |
| 518 | - | if Selected == true or CanUse == false then return end |
| 518 | + | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
| 519 | - | CanUse = false |
| 519 | + | if TYPE == "Block" then |
| 520 | - | while true do |
| 520 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 521 | - | if CheckPlayer() == true then |
| 521 | + | else |
| 522 | - | if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
|
| 522 | + | EFFECT.CFrame = CFRAME |
| 523 | - | break |
| 523 | + | |
| 524 | if USEBOOMERANGMATH == true then | |
| 525 | for LOOP = 1, TIME+1 do | |
| 526 | Swait() | |
| 527 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
| 528 | - | Selected = true |
| 528 | + | if TYPE == "Wave" then |
| 529 | - | Mouse.Icon = "rbxasset://textures\\GunCursor.png" |
| 529 | + | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) |
| 530 | - | Mouse.Button1Down:connect(function() onButton1Down(Mouse) end) |
| 530 | + | end |
| 531 | - | Mouse.Button1Up:connect(function() onButton1Up(Mouse) end) |
| 531 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
| 532 | - | Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end) |
| 532 | + | if TYPE == "Block" then |
| 533 | - | CanUse = true |
| 533 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 534 | else | |
| 535 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 536 | end | |
| 537 | - | function onDeselected(Mouse) |
| 537 | + | if MOVEDIRECTION ~= nil then |
| 538 | - | if Selected == false then return end |
| 538 | + | local ORI = EFFECT.Orientation |
| 539 | - | Selected = false |
| 539 | + | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) |
| 540 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
| 541 | end | |
| 542 | end | |
| 543 | - | if script.Parent.ClassName ~= "HopperBin" then |
| 543 | + | else |
| 544 | - | if Player == nil then print("Error: Player not found!") return end
|
| 544 | + | for LOOP = 1, TIME+1 do |
| 545 | - | Tool = Instance.new("HopperBin")
|
| 545 | + | Swait() |
| 546 | - | Tool.Name = ModelName |
| 546 | + | MSH.Scale = MSH.Scale - GROWTH/TIME |
| 547 | - | Tool.Parent = Player.Backpack |
| 547 | + | if TYPE == "Wave" then |
| 548 | - | script.Name = "Main" |
| 548 | + | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) |
| 549 | - | script.Parent = Tool |
| 549 | + | end |
| 550 | - | elseif script.Parent.ClassName == "HopperBin" and Connected == false then |
| 550 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
| 551 | - | Connected = true |
| 551 | + | if TYPE == "Block" then |
| 552 | - | Player = script.Parent.Parent.Parent |
| 552 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 553 | - | end wait() if script.Parent.ClassName == "HopperBin" then |
| 553 | + | else |
| 554 | - | while script.Parent.Parent.ClassName ~= "Backpack" do |
| 554 | + | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
| 555 | - | wait() |
| 555 | + | end |
| 556 | if MOVEDIRECTION ~= nil then | |
| 557 | - | script.Parent.Selected:connect(onSelected) |
| 557 | + | local ORI = EFFECT.Orientation |
| 558 | - | script.Parent.Deselected:connect(onDeselected) |
| 558 | + | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
| 559 | - | CreateParts(Player.Character, 1) |
| 559 | + | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) |
| 560 | end | |
| 561 | - | end |
| 561 | + | end |
| 562 | end | |
| 563 | EFFECT.Transparency = 1 | |
| 564 | if PLAYSSOUND == false then | |
| 565 | EFFECT:remove() | |
| 566 | else | |
| 567 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 568 | EFFECT:remove() | |
| 569 | end | |
| 570 | else | |
| 571 | if PLAYSSOUND == false then | |
| 572 | EFFECT:remove() | |
| 573 | else | |
| 574 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 575 | EFFECT:remove() | |
| 576 | end | |
| 577 | end | |
| 578 | end)) | |
| 579 | end | |
| 580 | ||
| 581 | function MakeForm(PART,TYPE) | |
| 582 | if TYPE == "Cyl" then | |
| 583 | local MSH = IT("CylinderMesh",PART)
| |
| 584 | elseif TYPE == "Ball" then | |
| 585 | local MSH = IT("SpecialMesh",PART)
| |
| 586 | MSH.MeshType = "Sphere" | |
| 587 | elseif TYPE == "Wedge" then | |
| 588 | local MSH = IT("SpecialMesh",PART)
| |
| 589 | MSH.MeshType = "Wedge" | |
| 590 | end | |
| 591 | end | |
| 592 | ||
| 593 | Debris = game:GetService("Debris")
| |
| 594 | ||
| 595 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 596 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 597 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 598 | end | |
| 599 | ||
| 600 | function OhnoItsAShotgun() | |
| 601 | local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
| |
| 602 | CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
| |
| 603 | return SHOOTgun | |
| 604 | end | |
| 605 | ||
| 606 | function CamShake(SHAKE,TIMER) | |
| 607 | coroutine.resume(coroutine.create(function() | |
| 608 | local FADER = SHAKE/TIMER | |
| 609 | for i = 1, TIMER do | |
| 610 | wait() | |
| 611 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
| 612 | end | |
| 613 | Humanoid.CameraOffset = VT(0,0,0) | |
| 614 | end)) | |
| 615 | end | |
| 616 | ||
| 617 | --//=================================\\ | |
| 618 | --|| GUIS AND MISC | |
| 619 | --\\=================================// | |
| 620 | function createBGCircle(size,parent,color) | |
| 621 | local bgui = Instance.new("BillboardGui",parent)
| |
| 622 | bgui.Size = UDim2.new(size, 0, size, 0) | |
| 623 | local imgc = Instance.new("ImageLabel",bgui)
| |
| 624 | imgc.BackgroundTransparency = 1 | |
| 625 | imgc.ImageTransparency = 0 | |
| 626 | imgc.Size = UDim2.new(1,0,1,0) | |
| 627 | imgc.Image = "rbxassetid://997291547" --997291547,521073910 | |
| 628 | imgc.ImageColor3 = color | |
| 629 | return bgui,imgc | |
| 630 | end | |
| 631 | ||
| 632 | function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay) | |
| 633 | local bgui,imgc = createBGCircle(size,guipar,color) | |
| 634 | bgui.AlwaysOnTop = true | |
| 635 | imgc.Image = "rbxassetid://" ..img | |
| 636 | local rrot = math.random(1,2) | |
| 637 | CreateSound(soundid, spar, vol, pit,false) | |
| 638 | coroutine.resume(coroutine.create(function() | |
| 639 | for i = 0, 24*delay do | |
| 640 | Swait() | |
| 641 | if rotationenabled == true then | |
| 642 | if rrot == 1 then | |
| 643 | imgc.Rotation = imgc.Rotation + rotsp | |
| 644 | elseif rrot == 2 then | |
| 645 | imgc.Rotation = imgc.Rotation - rotsp | |
| 646 | end | |
| 647 | end | |
| 648 | bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0) | |
| 649 | imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay | |
| 650 | end | |
| 651 | bgui:Destroy() | |
| 652 | end)) | |
| 653 | end | |
| 654 | ||
| 655 | local SKILLTEXTCOLOR = BRICKC"Daisy orange".Color | |
| 656 | local SKILLFONT = "Arcade" | |
| 657 | local SKILLTEXTSIZE = 1.5 | |
| 658 | ||
| 659 | local ATTACKS = {"Conjour - C","Aerial AirBlast - V","Suicide Blank - B","GunStock - F","Regain - R"}
| |
| 660 | ||
| 661 | ||
| 662 | for i = 1, #ATTACKS do | |
| 663 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 664 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 665 | SKILLTEXT.TextXAlignment = "Right" | |
| 666 | SKILLTEXT.Rotation = i*3 | |
| 667 | end | |
| 668 | ||
| 669 | ||
| 670 | local SKILLFRAME2 = CreateFrame(WEAPONGUI, 1, 2, UD2(0.6375, 0, 0.97-0.0375, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame2") | |
| 671 | local SKILLTEXT2 = CreateLabel(SKILLFRAME2, "[".."GunMadness - G".."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text2") | |
| 672 | SKILLTEXT2.TextXAlignment = "Right" | |
| 673 | ||
| 674 | local BMUSIC = IT("Sound",RootPart)
| |
| 675 | local VOLUME = 3 | |
| 676 | local PITCH = 1 | |
| 677 | local SONGID = 554435540 | |
| 678 | ||
| 679 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
| 680 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Cool yellow".Color, C3(0, 0, 0),"Health Cover") | |
| 681 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Stamina/Health"..Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
| 682 | Character.Health:remove() | |
| 683 | HEALTHBAR.Rotation = (#ATTACKS*3)+3 | |
| 684 | local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") | |
| 685 | WHOAMI.Rotation = (#ATTACKS*3)+3 | |
| 686 | CreateLabel(WHOAMI, "Grand - Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes") | |
| 687 | ||
| 688 | Humanoid.MaxHealth = 2000 | |
| 689 | Humanoid.Health = 2000 | |
| 690 | ||
| 691 | Humanoid.Died:Connect(function() | |
| 692 | RootPart:remove() | |
| 693 | CreateSound(160718677, Head, 4, 1, false) | |
| 694 | BMUSIC:remove() | |
| 695 | Effects:remove() | |
| 696 | WEAPONGUI:remove() | |
| 697 | end) | |
| 698 | local GRUNTS = {1146556975,1146556706,1278006076}
| |
| 699 | ||
| 700 | --//=================================\\ | |
| 701 | --|| DAMAGING | |
| 702 | --\\=================================// | |
| 703 | ||
| 704 | function ApplyDamage(Humanoid,Damage) | |
| 705 | Damage = Damage * DAMAGEMULTIPLIER | |
| 706 | if Humanoid.Health < 2000 then | |
| 707 | if Humanoid.Health - Damage > 0 then | |
| 708 | Humanoid.Health = Humanoid.Health - Damage | |
| 709 | else | |
| 710 | Humanoid.Parent:BreakJoints() | |
| 711 | end | |
| 712 | else | |
| 713 | Humanoid.Parent:BreakJoints() | |
| 714 | end | |
| 715 | end | |
| 716 | ||
| 717 | function PAW_HAHA(LOC,AIMTO,OUCH) | |
| 718 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
| |
| 719 | for i = 1, 4 do | |
| 720 | local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p | |
| 721 | local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
| 722 | local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character) | |
| 723 | local DISTANCE = (POS - LOC).Magnitude | |
| 724 | if HIT then | |
| 725 | local HUM = nil | |
| 726 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 727 | HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
| |
| 728 | elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 729 | HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 730 | end | |
| 731 | if HUM then | |
| 732 | ApplyDamage(HUM,OUCH+MRANDOM(-3,3)) | |
| 733 | end | |
| 734 | end | |
| 735 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
| |
| 736 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 737 | end | |
| 738 | end | |
| 739 | ||
| 740 | --//=================================\\ | |
| 741 | --|| ATTACK FUNCTIONS AND STUFF | |
| 742 | --\\=================================// | |
| 743 | ||
| 744 | function Conjour() | |
| 745 | local SHOOT = OhnoItsAShotgun() | |
| 746 | local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
| 747 | local ORI = 90 | |
| 748 | SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0)) | |
| 749 | local GOODRIDDANCE = false | |
| 750 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 751 | coroutine.resume(coroutine.create(function() | |
| 752 | repeat | |
| 753 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25) | |
| 754 | Swait() | |
| 755 | until GOODRIDDANCE == true | |
| 756 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 757 | SHOOT.CanCollide = true | |
| 758 | SHOOT.Anchored = false | |
| 759 | SHOOT.Parent = workspace | |
| 760 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 761 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 762 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 763 | Debris:AddItem(bv,0.1) | |
| 764 | wait(5) | |
| 765 | for i = 1, 45 do | |
| 766 | Swait() | |
| 767 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 768 | end | |
| 769 | SHOOT:remove() | |
| 770 | end)) | |
| 771 | for i = 1, 15 do | |
| 772 | Swait() | |
| 773 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
| 774 | ORI = ORI - 3 | |
| 775 | end | |
| 776 | for i = 1, 15 do | |
| 777 | Swait() | |
| 778 | ORI = ORI - 3 | |
| 779 | end | |
| 780 | wait(MRANDOM(2,8)/10) | |
| 781 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14) | |
| 782 | CamShake(4,4) | |
| 783 | GOODRIDDANCE = true | |
| 784 | end | |
| 785 | ||
| 786 | function Conjour2() | |
| 787 | local SHOOT = OhnoItsAShotgun() | |
| 788 | local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(MRANDOM(-65,65),MRANDOM(20,65),MRANDOM(-65,65)) | |
| 789 | local ORI = 90 | |
| 790 | SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0)) | |
| 791 | local GOODRIDDANCE = false | |
| 792 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 793 | coroutine.resume(coroutine.create(function() | |
| 794 | repeat | |
| 795 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25) | |
| 796 | Swait() | |
| 797 | until GOODRIDDANCE == true | |
| 798 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 799 | SHOOT.CanCollide = true | |
| 800 | SHOOT.Anchored = false | |
| 801 | SHOOT.Parent = workspace | |
| 802 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 803 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 804 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 805 | Debris:AddItem(bv,0.1) | |
| 806 | wait(5) | |
| 807 | for i = 1, 45 do | |
| 808 | Swait() | |
| 809 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 810 | end | |
| 811 | SHOOT:remove() | |
| 812 | end)) | |
| 813 | for i = 1, 15 do | |
| 814 | Swait() | |
| 815 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
| 816 | ORI = ORI - 3 | |
| 817 | end | |
| 818 | for i = 1, 15 do | |
| 819 | Swait() | |
| 820 | ORI = ORI - 3 | |
| 821 | end | |
| 822 | wait(MRANDOM(2,8)/10) | |
| 823 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14) | |
| 824 | CamShake(4,4) | |
| 825 | GOODRIDDANCE = true | |
| 826 | end | |
| 827 | ||
| 828 | function GunMadness() | |
| 829 | ATTACK = true | |
| 830 | Rooted = true | |
| 831 | CreateSound(1278010413, Torso, 9, 1.1, false) | |
| 832 | coroutine.resume(coroutine.create(function() | |
| 833 | MADNESS = true | |
| 834 | wait(0.9) | |
| 835 | for i = 1, 163 do | |
| 836 | Swait(2.5) | |
| 837 | coroutine.resume(coroutine.create(function() | |
| 838 | Conjour2() | |
| 839 | end)) | |
| 840 | end | |
| 841 | MADNESS = false | |
| 842 | end)) | |
| 843 | for i=0, 1.85, 0.1 / Animation_Speed do | |
| 844 | Swait() | |
| 845 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 846 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 5 * SIN(SINE / 3)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 847 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 848 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 849 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 851 | end | |
| 852 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 853 | Swait() | |
| 854 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 855 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 856 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 858 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 860 | end | |
| 861 | symbolizeBlink(RootPart,0,2109052855,BrickColor.new("Daisy orange").Color,25,0,0,0,RootPart,false,0,1)
| |
| 862 | ||
| 863 | Humanoid.Health = Humanoid.Health - 675 | |
| 864 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.25,0.55,0.25), Size2 = VT(0.175,4,0.175), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.175, 0.2, -0.65), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
| |
| 865 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.25,0.25), Size2 = VT(4,0.175,0.175), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.175, 0.2, -0.65), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
| |
| 866 | for i=0, 1, 0.1 / Animation_Speed do | |
| 867 | Swait() | |
| 868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 874 | end | |
| 875 | ATTACK = false | |
| 876 | Rooted = false | |
| 877 | end | |
| 878 | ||
| 879 | function Aerial_AirBlast() | |
| 880 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 881 | if HITFLOOR then | |
| 882 | ATTACK = true | |
| 883 | Rooted = true | |
| 884 | local bv = Instance.new("BodyVelocity")
| |
| 885 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 886 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175 | |
| 887 | bv.Parent = RootPart | |
| 888 | local GYRO = IT("BodyGyro",RootPart)
| |
| 889 | GYRO.D = 2 | |
| 890 | GYRO.P = 20000 | |
| 891 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 892 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
| 893 | CreateSound(145486992,Torso,10,0.85,false) | |
| 894 | Humanoid.Health = Humanoid.Health - 225 | |
| 895 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 896 | Swait() | |
| 897 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
| 898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 901 | if ANIM == "Fall" or ANIM == "Jump" then | |
| 902 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 903 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 904 | else | |
| 905 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 906 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 907 | end | |
| 908 | end | |
| 909 | bv:Remove() | |
| 910 | local E = 360/15 | |
| 911 | for i = 1, 15 do | |
| 912 | Swait() | |
| 913 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 914 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 915 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 916 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 917 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 918 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 919 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 920 | end | |
| 921 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 922 | for i = 1, 45 do | |
| 923 | coroutine.resume(coroutine.create(function() | |
| 924 | Conjour2() | |
| 925 | end)) | |
| 926 | end | |
| 927 | local LANDED = nil | |
| 928 | local POS = nil | |
| 929 | coroutine.resume(coroutine.create(function() | |
| 930 | repeat | |
| 931 | Swait() | |
| 932 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 934 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 935 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 936 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 937 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 938 | until LANDED ~= nil | |
| 939 | end)) | |
| 940 | repeat | |
| 941 | Swait() | |
| 942 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
| 943 | if HITFLOOR then | |
| 944 | LANDED = HITFLOOR | |
| 945 | POS = HITPOS | |
| 946 | end | |
| 947 | until LANDED ~= nil | |
| 948 | GYRO:remove() | |
| 949 | CamShake(6,3) | |
| 950 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 951 | ATTACK = false | |
| 952 | Rooted = false | |
| 953 | end | |
| 954 | end | |
| 955 | function Suicide_Blank() | |
| 956 | ATTACK = true | |
| 957 | Rooted = true | |
| 958 | local HIT = nil | |
| 959 | local HUMAN = nil | |
| 960 | local ROOT = nil | |
| 961 | CreateSound(145486992,Torso,10,0.85,false) | |
| 962 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 963 | Swait() | |
| 964 | if HIT ~= nil then | |
| 965 | break | |
| 966 | end | |
| 967 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 968 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 969 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 970 | if HUM then | |
| 971 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 972 | if TORSO and HUM.Health > 0 then | |
| 973 | if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then | |
| 974 | ROOT = TORSO | |
| 975 | HUMAN = HUM | |
| 976 | HIT = CHILD | |
| 977 | end | |
| 978 | end | |
| 979 | end | |
| 980 | end | |
| 981 | end | |
| 982 | RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1) | |
| 983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 987 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 989 | end | |
| 990 | if HIT then | |
| 991 | local bv = Instance.new("BodyVelocity")
| |
| 992 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 993 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75 | |
| 994 | bv.Parent = RootPart | |
| 995 | Debris:AddItem(bv,0.1) | |
| 996 | Humanoid.Health = Humanoid.Health - HUMAN.Health/2 | |
| 997 | coroutine.resume(coroutine.create(function() | |
| 998 | local GUNS = {}
| |
| 999 | for i = 1, math.random(2,5) + HUMAN.Health/math.random(35,50) do | |
| 1000 | local SHOOT = OhnoItsAShotgun() | |
| 1001 | local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
| 1002 | SHOOT.CFrame = CF(CFRAME.p,ROOT.Position) | |
| 1003 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 1004 | table.insert(GUNS,SHOOT) | |
| 1005 | end | |
| 1006 | for i = 1, 12.5 do | |
| 1007 | Swait() | |
| 1008 | for E = 1, #GUNS do | |
| 1009 | GUNS[E].Transparency = GUNS[E].Transparency - 1/12.5 | |
| 1010 | end | |
| 1011 | end | |
| 1012 | wait(0.7) | |
| 1013 | CamShake(8,15) | |
| 1014 | for E = 1, #GUNS do | |
| 1015 | local SHOOT = GUNS[E] | |
| 1016 | coroutine.resume(coroutine.create(function() | |
| 1017 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17) | |
| 1018 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 1019 | SHOOT.CanCollide = true | |
| 1020 | SHOOT.Anchored = false | |
| 1021 | SHOOT.Parent = workspace | |
| 1022 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 1023 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1024 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 1025 | Debris:AddItem(bv,0.1) | |
| 1026 | wait(3) | |
| 1027 | for i = 1, 45 do | |
| 1028 | Swait() | |
| 1029 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 1030 | end | |
| 1031 | end)) | |
| 1032 | wait() | |
| 1033 | end | |
| 1034 | end)) | |
| 1035 | CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.075, false) | |
| 1036 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1037 | Swait() | |
| 1038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1044 | end | |
| 1045 | end | |
| 1046 | ATTACK = false | |
| 1047 | Rooted = false | |
| 1048 | end | |
| 1049 | function GunStock() | |
| 1050 | ATTACK = true | |
| 1051 | Rooted = true | |
| 1052 | STOCKING = true | |
| 1053 | coroutine.resume(coroutine.create(function() | |
| 1054 | repeat | |
| 1055 | Swait() | |
| 1056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1062 | until ATTACK == false | |
| 1063 | end)) | |
| 1064 | coroutine.resume(coroutine.create(function() | |
| 1065 | for i = 0, 30 do | |
| 1066 | local SHOOT = OhnoItsAShotgun() | |
| 1067 | local CFRAME = CF(MRANDOM(-2,2),0 + MRANDOM(-2,2),3 + MRANDOM(-1,1.5)) * ANGLES(RAD(MRANDOM(20,35)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))) | |
| 1068 | SHOOT.CFrame = Torso.CFrame*CFRAME | |
| 1069 | coroutine.resume(coroutine.create(function() | |
| 1070 | repeat | |
| 1071 | SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1) | |
| 1072 | Swait() | |
| 1073 | until HOLD == true | |
| 1074 | local LOC = SHOOT.CFrame*CF(MRANDOM(-7.5,7.5),MRANDOM(5,7.5),MRANDOM(-7.5,7.5)).p | |
| 1075 | for i = 1, 15 do | |
| 1076 | Swait() | |
| 1077 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
| 1078 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3) | |
| 1079 | end | |
| 1080 | SHOOT.Transparency = 0 | |
| 1081 | for i = 1, 2 do | |
| 1082 | Swait() | |
| 1083 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5) | |
| 1084 | end | |
| 1085 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10) | |
| 1086 | CamShake(8,9) | |
| 1087 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 1088 | SHOOT.CanCollide = false | |
| 1089 | SHOOT.Anchored = false | |
| 1090 | SHOOT.Parent = workspace | |
| 1091 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 1092 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1093 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 1094 | Debris:AddItem(bv,0.1) | |
| 1095 | wait(2.5) | |
| 1096 | STOCKING = false | |
| 1097 | wait(3.5) | |
| 1098 | for i = 1, 45 do | |
| 1099 | Swait() | |
| 1100 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 1101 | end | |
| 1102 | end)) | |
| 1103 | CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false) | |
| 1104 | coroutine.resume(coroutine.create(function() | |
| 1105 | for i = 1, 15 do | |
| 1106 | Swait() | |
| 1107 | SHOOT.Transparency = SHOOT.Transparency - 0.125/150 | |
| 1108 | end | |
| 1109 | ATTACK = false | |
| 1110 | Rooted = false | |
| 1111 | end)) | |
| 1112 | end | |
| 1113 | end)) | |
| 1114 | end | |
| 1115 | ||
| 1116 | --[[function Execute() | |
| 1117 | coroutine.resume(coroutine.create(function() | |
| 1118 | local SHOOT = OhnoItsAShotgun() | |
| 1119 | local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0)) | |
| 1120 | SHOOT.CFrame = Torso.CFrame*CFRAME | |
| 1121 | ||
| 1122 | local LOC = SHOOT.CFrame*CF(0,3,0).p | |
| 1123 | for i = 1, 15 do | |
| 1124 | Swait() | |
| 1125 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
| 1126 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3) | |
| 1127 | end | |
| 1128 | SHOOT.Transparency = 0 | |
| 1129 | for i = 1, 2 do | |
| 1130 | Swait() | |
| 1131 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5) | |
| 1132 | end | |
| 1133 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10) | |
| 1134 | CamShake(8,9) | |
| 1135 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 1136 | SHOOT.CanCollide = false | |
| 1137 | SHOOT.Anchored = false | |
| 1138 | SHOOT.Parent = workspace | |
| 1139 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 1140 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1141 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 1142 | Debris:AddItem(bv,0.1) | |
| 1143 | wait(5) | |
| 1144 | for i = 1, 45 do | |
| 1145 | Swait() | |
| 1146 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 1147 | end | |
| 1148 | end)) | |
| 1149 | CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false) | |
| 1150 | for i = 1, 15 do | |
| 1151 | Swait() | |
| 1152 | SHOOT.Transparency = SHOOT.Transparency - 1/150 | |
| 1153 | end | |
| 1154 | end | |
| 1155 | end)) | |
| 1156 | wait(0.9) | |
| 1157 | ATTACK = false | |
| 1158 | Rooted = false | |
| 1159 | end]] | |
| 1160 | ||
| 1161 | function Regain() | |
| 1162 | if Humanoid.Health < Humanoid.MaxHealth then | |
| 1163 | ATTACK = true | |
| 1164 | Rooted = true | |
| 1165 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 1166 | Swait() | |
| 1167 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1173 | end | |
| 1174 | local LOOP = 0 | |
| 1175 | repeat | |
| 1176 | LOOP = LOOP + 1 | |
| 1177 | Swait() | |
| 1178 | Humanoid.Health = Humanoid.Health + 6 | |
| 1179 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1180 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1181 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1182 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1183 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1184 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1185 | until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth | |
| 1186 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1187 | Swait() | |
| 1188 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1192 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1194 | end | |
| 1195 | ATTACK = false | |
| 1196 | Rooted = false | |
| 1197 | end | |
| 1198 | end | |
| 1199 | function Taunt() | |
| 1200 | ATTACK = true | |
| 1201 | Rooted = true | |
| 1202 | local L = CreateSound(1278007556,Head,8,1,false) | |
| 1203 | L.EmitterSize = 25 | |
| 1204 | for i = 1, 30 do | |
| 1205 | Swait() | |
| 1206 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1210 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1212 | end | |
| 1213 | for i = 1, 60 do | |
| 1214 | Swait() | |
| 1215 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1216 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
| 1217 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1218 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1219 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1220 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1221 | end | |
| 1222 | ATTACK = false | |
| 1223 | Rooted = false | |
| 1224 | end | |
| 1225 | function DoubleJump() | |
| 1226 | ATTACK = true | |
| 1227 | Rooted = false | |
| 1228 | Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z) | |
| 1229 | CreateSound(159882477, Head, 4, 1, false) | |
| 1230 | CreateSound(1112042117, Torso, 2, 1, false) | |
| 1231 | local E = 360/12 | |
| 1232 | for i=1, 12 do | |
| 1233 | Swait() | |
| 1234 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 1235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1238 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1240 | end | |
| 1241 | ATTACK = false | |
| 1242 | Rooted = false | |
| 1243 | end | |
| 1244 | ||
| 1245 | --//=================================\\ | |
| 1246 | --|| ASSIGN THINGS TO KEYS | |
| 1247 | --\\=================================// | |
| 1248 | ||
| 1249 | function MouseDown(Mouse) | |
| 1250 | HOLD = true | |
| 1251 | if ATTACK == false then | |
| 1252 | end | |
| 1253 | end | |
| 1254 | ||
| 1255 | function MouseUp(Mouse) | |
| 1256 | HOLD = false | |
| 1257 | end | |
| 1258 | ||
| 1259 | local READYTODOUBLE = false | |
| 1260 | local DOUBLED = false | |
| 1261 | ||
| 1262 | function KeyDown(Key) | |
| 1263 | KEYHOLD = true | |
| 1264 | if Key == "c" and ATTACK == false and Humanoid.Health > 50 then | |
| 1265 | Humanoid.Health = Humanoid.Health - 25 | |
| 1266 | Conjour() | |
| 1267 | end | |
| 1268 | ||
| 1269 | if Key == "g" and ATTACK == false and MADNESS == false and Humanoid.Health > 675 then | |
| 1270 | GunMadness() | |
| 1271 | end | |
| 1272 | ||
| 1273 | if Key == "v" and ATTACK == false and Humanoid.Health > 225 then | |
| 1274 | Aerial_AirBlast() | |
| 1275 | end | |
| 1276 | ||
| 1277 | if Key == "b" and ATTACK == false then | |
| 1278 | Suicide_Blank() | |
| 1279 | end | |
| 1280 | ||
| 1281 | if Key == "f" and ATTACK == false and STOCKING == false and ANIM == "Idle" then | |
| 1282 | GunStock() | |
| 1283 | end | |
| 1284 | ||
| 1285 | if Key == "r" and ATTACK == false and Humanoid.Health < 2000 then | |
| 1286 | Regain() | |
| 1287 | end | |
| 1288 | ||
| 1289 | if Key == "t" and ATTACK == false then | |
| 1290 | Taunt() | |
| 1291 | end | |
| 1292 | ||
| 1293 | if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then | |
| 1294 | READYTODOUBLE = false | |
| 1295 | DOUBLED = true | |
| 1296 | DoubleJump() | |
| 1297 | end | |
| 1298 | end | |
| 1299 | ||
| 1300 | function KeyUp(Key) | |
| 1301 | KEYHOLD = false | |
| 1302 | end | |
| 1303 | ||
| 1304 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1305 | MouseDown(NEWKEY) | |
| 1306 | end) | |
| 1307 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1308 | MouseUp(NEWKEY) | |
| 1309 | end) | |
| 1310 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1311 | KeyDown(NEWKEY) | |
| 1312 | end) | |
| 1313 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1314 | KeyUp(NEWKEY) | |
| 1315 | end) | |
| 1316 | ||
| 1317 | --//=================================\\ | |
| 1318 | --\\=================================// | |
| 1319 | ||
| 1320 | function unanchor() | |
| 1321 | for _, c in pairs(Character:GetChildren()) do | |
| 1322 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1323 | c.Anchored = false | |
| 1324 | end | |
| 1325 | end | |
| 1326 | if UNANCHOR == true then | |
| 1327 | RootPart.Anchored = false | |
| 1328 | else | |
| 1329 | RootPart.Anchored = true | |
| 1330 | end | |
| 1331 | end | |
| 1332 | ||
| 1333 | --//=================================\\ | |
| 1334 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1335 | --\\=================================// | |
| 1336 | ||
| 1337 | Humanoid.Changed:connect(function(Jump) | |
| 1338 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1339 | Humanoid.Jump = false | |
| 1340 | elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then | |
| 1341 | wait(0.1) | |
| 1342 | READYTODOUBLE = true | |
| 1343 | end | |
| 1344 | end) | |
| 1345 | ||
| 1346 | while true do | |
| 1347 | Swait() | |
| 1348 | script.Parent = WEAPONGUI | |
| 1349 | ANIMATE.Parent = nil | |
| 1350 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1351 | v:Stop(); | |
| 1352 | end | |
| 1353 | SINE = SINE + CHANGE | |
| 1354 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1355 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1356 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1357 | local WALKSPEEDVALUE = 8 / (25 / 16) | |
| 1358 | local WALKSPEEDVALUE2 = 8 / (39 / 16) | |
| 1359 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1360 | if Humanoid.WalkSpeed < 25 then | |
| 1361 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (25 / 16) / Animation_Speed) | |
| 1362 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 25), 0.2 * (25 / 16) / Animation_Speed) | |
| 1363 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1364 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1365 | elseif Humanoid.WalkSpeed > 25 then | |
| 1366 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE2/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (39 / 16) / Animation_Speed) | |
| 1367 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 39), 0.2 * (39 / 16) / Animation_Speed) | |
| 1368 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE2) - 0.15 * COS(SINE / WALKSPEEDVALUE2*2), 0.25 * SIN(SINE / WALKSPEEDVALUE2)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE2))), 0.6 / Animation_Speed) | |
| 1369 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE2) - 0.15 * COS(SINE / WALKSPEEDVALUE2*2), -0.25 * SIN(SINE / WALKSPEEDVALUE2)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE2))), 0.6 / Animation_Speed) | |
| 1370 | end | |
| 1371 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1372 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1373 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1374 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 1375 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 1376 | end | |
| 1377 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1378 | ANIM = "Jump" | |
| 1379 | if ATTACK == false then | |
| 1380 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1381 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1382 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1383 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1384 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1385 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1386 | end | |
| 1387 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1388 | ANIM = "Fall" | |
| 1389 | if ATTACK == false then | |
| 1390 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1391 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1392 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1393 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1394 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1395 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1396 | end | |
| 1397 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1398 | ANIM = "Idle" | |
| 1399 | DOUBLED = false | |
| 1400 | READYTODOUBLE = false | |
| 1401 | if ATTACK == false then | |
| 1402 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1403 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1404 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1405 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1406 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1407 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1408 | end | |
| 1409 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1410 | ANIM = "Walk" | |
| 1411 | DOUBLED = false | |
| 1412 | READYTODOUBLE = false | |
| 1413 | if ATTACK == false then | |
| 1414 | if Humanoid.WalkSpeed < 25 then | |
| 1415 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 1416 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 1417 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.3) * ANGLES(RAD(15), RAD(-5), RAD(-55)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1418 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1419 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1420 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1421 | elseif Humanoid.WalkSpeed > 25 then | |
| 1422 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE2)))), 1 / Animation_Speed) | |
| 1423 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE2 / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE2)))), 1 / Animation_Speed) | |
| 1424 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1425 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1426 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1427 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1428 | end | |
| 1429 | end | |
| 1430 | end | |
| 1431 | unanchor() | |
| 1432 | if Rooted == false then | |
| 1433 | Disable_Jump = false | |
| 1434 | Humanoid.WalkSpeed = Speed - -Humanoid.Health/75 | |
| 1435 | elseif Rooted == true then | |
| 1436 | Disable_Jump = true | |
| 1437 | Humanoid.WalkSpeed = 0 | |
| 1438 | end | |
| 1439 | if Humanoid.Health < Humanoid.MaxHealth and ATTACK == false then | |
| 1440 | Humanoid.Health = Humanoid.Health + 0.1 | |
| 1441 | end | |
| 1442 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
| 1443 | BMUSIC.Looped = true | |
| 1444 | BMUSIC.Pitch = PITCH | |
| 1445 | BMUSIC.Volume = VOLUME | |
| 1446 | BMUSIC.Playing = true | |
| 1447 | if BMUSIC.Parent ~= RootPart then | |
| 1448 | BMUSIC = IT("Sound",RootPart)
| |
| 1449 | end | |
| 1450 | Humanoid.Name = "NONHUM" | |
| 1451 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
| 1452 | HEALTHTEXT.Text = "Stamina/Health "..math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth | |
| 1453 | end | |
| 1454 | ||
| 1455 | --//=================================\\ | |
| 1456 | --\\=================================// | |
| 1457 | ||
| 1458 | ||
| 1459 | ||
| 1460 | ||
| 1461 | ||
| 1462 | --//====================================================\\-- | |
| 1463 | --|| END OF SCRIPT | |
| 1464 | --\\====================================================//-- |