aqzsxw2013

DA HELL

Apr 22nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. game:GetService("StarterGui"):SetCore("SendNotification", {
  88.     Title = "Grand - Conjourer";
  89.     Text = "Gunjourer edit.. and actually it'll be a switcher script but.(Messed up gift for 2018 christmas)";
  90.     Duration = 10;
  91.     Button1 = "Shackluster(Shucc)/wanTH092";
  92. })
  93.  
  94.  
  95.     wait(1.5)
  96.    
  97. --//====================================================\\--
  98. --||            GUNJOURER BY SHACKLUSTER
  99. --\\====================================================//--
  100.  
  101.  
  102. Player = owner
  103. PlayerGui = Player.PlayerGui
  104. Cam = workspace.CurrentCamera
  105. Backpack = Player.Backpack
  106. Character = Player.Character
  107. Humanoid = Character.Humanoid
  108. RootPart = Character["HumanoidRootPart"]
  109. Torso = Character["Torso"]
  110. Head = Character["Head"]
  111. RightArm = Character["Right Arm"]
  112. LeftArm = Character["Left Arm"]
  113. RightLeg = Character["Right Leg"]
  114. LeftLeg = Character["Left Leg"]
  115. RootJoint = RootPart["RootJoint"]
  116. Neck = Torso["Neck"]
  117. RightShoulder = Torso["Right Shoulder"]
  118. LeftShoulder = Torso["Left Shoulder"]
  119. RightHip = Torso["Right Hip"]
  120. LeftHip = Torso["Left Hip"]
  121.  
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. --//=================================\\
  140. --||          USEFUL VALUES
  141. --\\=================================//
  142.  
  143. Animation_Speed = 3
  144. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  145. local Speed = 10.75
  146. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  147. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  149. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  150. local DAMAGEMULTIPLIER = 1
  151. local ANIM = "Idle"
  152. local ATTACK = false
  153. local EQUIPPED = false
  154. local HOLD = false
  155. local COMBO = 1
  156. local Rooted = false
  157. local SINE = 0
  158. local KEYHOLD = false
  159. local CHANGE = 2 / Animation_Speed
  160. local WALKINGANIM = false
  161. local VALUE1 = false
  162. local VALUE2 = false
  163. local ROBLOXIDLEANIMATION = IT("Animation")
  164. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  165. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  166. --ROBLOXIDLEANIMATION.Parent = Humanoid
  167. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  168. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  169. local Effects = IT("Folder", Character)
  170. Effects.Name = "Effects"
  171. local ANIMATOR = Humanoid.Animator
  172. local ANIMATE = Character.Animate
  173. local UNANCHOR = true
  174. local STOCKING = false
  175.  
  176. local MADNESS = false
  177.  
  178. --//=================================\\
  179. --\\=================================//
  180.  
  181.  
  182. --//=================================\\
  183. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  184. --\\=================================//
  185.  
  186. ArtificialHB = Instance.new("BindableEvent", script)
  187. ArtificialHB.Name = "ArtificialHB"
  188.  
  189. script:WaitForChild("ArtificialHB")
  190.  
  191. frame = Frame_Speed
  192. tf = 0
  193. allowframeloss = false
  194. tossremainder = false
  195. lastframe = tick()
  196. script.ArtificialHB:Fire()
  197.  
  198. game:GetService("RunService").Heartbeat:connect(function(s, p)
  199.     tf = tf + s
  200.     if tf >= frame then
  201.         if allowframeloss then
  202.             ArtificialHB:Fire()
  203.             lastframe = tick()
  204.         else
  205.             for i = 1, math.floor(tf / frame) do
  206.                 ArtificialHB:Fire()
  207.             end
  208.             lastframe = tick()
  209.         end
  210.         if tossremainder then
  211.             tf = 0
  212.         else
  213.             tf = tf - frame * math.floor(tf / frame)
  214.         end
  215.     end
  216. end)
  217.  
  218. --//=================================\\
  219. --\\=================================//
  220.  
  221. --//=================================\\
  222. --||          SOME FUNCTIONS
  223. --\\=================================//
  224.  
  225. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  226.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  227. end
  228.  
  229. function PositiveAngle(NUMBER)
  230.     if NUMBER >= 0 then
  231.         NUMBER = 0
  232.     end
  233.     return NUMBER
  234. end
  235.  
  236. function NegativeAngle(NUMBER)
  237.     if NUMBER <= 0 then
  238.         NUMBER = 0
  239.     end
  240.     return NUMBER
  241. end
  242.  
  243. function Swait(NUMBER)
  244.     if NUMBER == 0 or NUMBER == nil then
  245.         ArtificialHB.Event:wait()
  246.     else
  247.         for i = 1, NUMBER do
  248.             ArtificialHB.Event:wait()
  249.         end
  250.     end
  251. end
  252.  
  253. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  254.     local NEWMESH = IT(MESH)
  255.     if MESH == "SpecialMesh" then
  256.         NEWMESH.MeshType = MESHTYPE
  257.         if MESHID ~= "nil" and MESHID ~= "" then
  258.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  259.         end
  260.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  261.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  262.         end
  263.     end
  264.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  265.     NEWMESH.Scale = SCALE
  266.     NEWMESH.Parent = PARENT
  267.     return NEWMESH
  268. end
  269.  
  270. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  271.     local NEWPART = IT("Part")
  272.     NEWPART.formFactor = FORMFACTOR
  273.     NEWPART.Reflectance = REFLECTANCE
  274.     NEWPART.Transparency = TRANSPARENCY
  275.     NEWPART.CanCollide = false
  276.     NEWPART.Locked = true
  277.     NEWPART.Anchored = true
  278.     if ANCHOR == false then
  279.         NEWPART.Anchored = false
  280.     end
  281.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  282.     NEWPART.Name = NAME
  283.     NEWPART.Size = SIZE
  284.     NEWPART.Position = Torso.Position
  285.     NEWPART.Material = MATERIAL
  286.     NEWPART:BreakJoints()
  287.     NEWPART.Parent = PARENT
  288.     return NEWPART
  289. end
  290.  
  291.     local function weldBetween(a, b)
  292.         local weldd = Instance.new("ManualWeld")
  293.         weldd.Part0 = a
  294.         weldd.Part1 = b
  295.         weldd.C0 = CFrame.new()
  296.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  297.         weldd.Parent = a
  298.         return weldd
  299.     end
  300.  
  301.  
  302. function QuaternionFromCFrame(cf)
  303.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  304.     local trace = m00 + m11 + m22
  305.     if trace > 0 then
  306.         local s = math.sqrt(1 + trace)
  307.         local recip = 0.5 / s
  308.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  309.     else
  310.         local i = 0
  311.         if m11 > m00 then
  312.             i = 1
  313.         end
  314.         if m22 > (i == 0 and m00 or m11) then
  315.             i = 2
  316.         end
  317.         if i == 0 then
  318.             local s = math.sqrt(m00 - m11 - m22 + 1)
  319.             local recip = 0.5 / s
  320.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  321.         elseif i == 1 then
  322.             local s = math.sqrt(m11 - m22 - m00 + 1)
  323.             local recip = 0.5 / s
  324.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  325.         elseif i == 2 then
  326.             local s = math.sqrt(m22 - m00 - m11 + 1)
  327.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  328.         end
  329.     end
  330. end
  331.  
  332. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  333.     local xs, ys, zs = x + x, y + y, z + z
  334.     local wx, wy, wz = w * xs, w * ys, w * zs
  335.     local xx = x * xs
  336.     local xy = x * ys
  337.     local xz = x * zs
  338.     local yy = y * ys
  339.     local yz = y * zs
  340.     local zz = z * zs
  341.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  342. end
  343.  
  344. function QuaternionSlerp(a, b, t)
  345.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  346.     local startInterp, finishInterp;
  347.     if cosTheta >= 0.0001 then
  348.         if (1 - cosTheta) > 0.0001 then
  349.             local theta = ACOS(cosTheta)
  350.             local invSinTheta = 1 / SIN(theta)
  351.             startInterp = SIN((1 - t) * theta) * invSinTheta
  352.             finishInterp = SIN(t * theta) * invSinTheta
  353.         else
  354.             startInterp = 1 - t
  355.             finishInterp = t
  356.         end
  357.     else
  358.         if (1 + cosTheta) > 0.0001 then
  359.             local theta = ACOS(-cosTheta)
  360.             local invSinTheta = 1 / SIN(theta)
  361.             startInterp = SIN((t - 1) * theta) * invSinTheta
  362.             finishInterp = SIN(t * theta) * invSinTheta
  363.         else
  364.             startInterp = t - 1
  365.             finishInterp = t
  366.         end
  367.     end
  368.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  369. end
  370.  
  371. function Clerp(a, b, t)
  372.     local qa = {QuaternionFromCFrame(a)}
  373.     local qb = {QuaternionFromCFrame(b)}
  374.     local ax, ay, az = a.x, a.y, a.z
  375.     local bx, by, bz = b.x, b.y, b.z
  376.     local _t = 1 - t
  377.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  378. end
  379.  
  380. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  381.     local frame = IT("Frame")
  382.     frame.BackgroundTransparency = TRANSPARENCY
  383.     frame.BorderSizePixel = BORDERSIZEPIXEL
  384.     frame.Position = POSITION
  385.     frame.Size = SIZE
  386.     frame.BackgroundColor3 = COLOR
  387.     frame.BorderColor3 = BORDERCOLOR
  388.     frame.Name = NAME
  389.     frame.Parent = PARENT
  390.     return frame
  391. end
  392.  
  393. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  394.     local label = IT("TextLabel")
  395.     label.BackgroundTransparency = 1
  396.     label.Size = UD2(1, 0, 1, 0)
  397.     label.Position = UD2(0, 0, 0, 0)
  398.     label.TextColor3 = TEXTCOLOR
  399.     label.TextStrokeTransparency = STROKETRANSPARENCY
  400.     label.TextTransparency = TRANSPARENCY
  401.     label.FontSize = TEXTFONTSIZE
  402.     label.Font = TEXTFONT
  403.     label.BorderSizePixel = BORDERSIZEPIXEL
  404.     label.TextScaled = false
  405.     label.Text = TEXT
  406.     label.Name = NAME
  407.     label.Parent = PARENT
  408.     return label
  409. end
  410.  
  411. function NoOutlines(PART)
  412.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  413. end
  414.  
  415. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  416.     local NEWWELD = IT(TYPE)
  417.     NEWWELD.Part0 = PART0
  418.     NEWWELD.Part1 = PART1
  419.     NEWWELD.C0 = C0
  420.     NEWWELD.C1 = C1
  421.     NEWWELD.Parent = PARENT
  422.     return NEWWELD
  423. end
  424.  
  425. local S = IT("Sound")
  426. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  427.     local NEWSOUND = nil
  428.     coroutine.resume(coroutine.create(function()
  429.         NEWSOUND = S:Clone()
  430.         NEWSOUND.Parent = PARENT
  431.         NEWSOUND.Volume = VOLUME
  432.         NEWSOUND.Pitch = PITCH
  433.         NEWSOUND.SoundId = "rbxassetid://"..ID
  434.         NEWSOUND:play()
  435.         if DOESLOOP == true then
  436.             NEWSOUND.Looped = true
  437.         else
  438.             repeat wait(1) until NEWSOUND.Playing == false
  439.             NEWSOUND:remove()
  440.         end
  441.     end))
  442.     return NEWSOUND
  443. end
  444.  
  445. function CFrameFromTopBack(at, top, back)
  446.     local right = top:Cross(back)
  447.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  448. end
  449.  
  450. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  451. function WACKYEFFECT(Table)
  452.     local TYPE = (Table.EffectType or "Sphere")
  453.     local SIZE = (Table.Size or VT(1,1,1))
  454.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  455.     local TRANSPARENCY = (Table.Transparency or 0)
  456.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  457.     local CFRAME = (Table.CFrame or Torso.CFrame)
  458.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  459.     local ROTATION1 = (Table.RotationX or 0)
  460.     local ROTATION2 = (Table.RotationY or 0)
  461.     local ROTATION3 = (Table.RotationZ or 0)
  462.     local MATERIAL = (Table.Material or "Neon")
  463.     local COLOR = (Table.Color or C3(1,1,1))
  464.     local TIME = (Table.Time or 45)
  465.     local SOUNDID = (Table.SoundID or nil)
  466.     local SOUNDPITCH = (Table.SoundPitch or nil)
  467.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  468.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  469.     local BOOMERANG = (Table.Boomerang or 0)
  470.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  471.     coroutine.resume(coroutine.create(function()
  472.         local PLAYSSOUND = false
  473.         local SOUND = nil
  474.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  475.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  476.             PLAYSSOUND = true
  477.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  478.         end
  479.         EFFECT.Color = COLOR
  480.         local MSH = nil
  481.         if TYPE == "Sphere" then
  482.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  483.         elseif TYPE == "Block" or TYPE == "Box" then
  484.             MSH = IT("BlockMesh",EFFECT)
  485.             MSH.Scale = SIZE
  486.         elseif TYPE == "Wave" then
  487.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  488.         elseif TYPE == "Ring" then
  489.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  490.         elseif TYPE == "Slash" then
  491.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  492.         elseif TYPE == "Round Slash" then
  493.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  494.         elseif TYPE == "Swirl" then
  495.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  496.         elseif TYPE == "Skull" then
  497.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  498.         elseif TYPE == "Crystal" then
  499.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  500.         end
  501.         if MSH ~= nil then
  502.             local BOOMR1 = 1+BOOMERANG/50
  503.             local BOOMR2 = 1+SIZEBOOMERANG/50
  504.             local MOVESPEED = nil
  505.             if MOVEDIRECTION ~= nil then
  506.                 if USEBOOMERANGMATH == true then
  507.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  508.                 else
  509.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  510.                 end
  511.             end
  512.             local GROWTH = nil
  513.             if USEBOOMERANGMATH == true then
  514.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  515.             else
  516.                 GROWTH = (SIZE - ENDSIZE)
  517.             end
  518.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  519.             if TYPE == "Block" then
  520.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  521.             else
  522.                 EFFECT.CFrame = CFRAME
  523.             end
  524.             if USEBOOMERANGMATH == true then
  525.                 for LOOP = 1, TIME+1 do
  526.                     Swait()
  527.                     MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  528.                     if TYPE == "Wave" then
  529.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  530.                     end
  531.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  532.                     if TYPE == "Block" then
  533.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  534.                     else
  535.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  536.                     end
  537.                     if MOVEDIRECTION ~= nil then
  538.                         local ORI = EFFECT.Orientation
  539.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  540.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  541.                     end
  542.                 end
  543.             else
  544.                 for LOOP = 1, TIME+1 do
  545.                     Swait()
  546.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  547.                     if TYPE == "Wave" then
  548.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  549.                     end
  550.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  551.                     if TYPE == "Block" then
  552.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  553.                     else
  554.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  555.                     end
  556.                     if MOVEDIRECTION ~= nil then
  557.                         local ORI = EFFECT.Orientation
  558.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  559.                         EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  560.                     end
  561.                 end
  562.             end
  563.             EFFECT.Transparency = 1
  564.             if PLAYSSOUND == false then
  565.                 EFFECT:remove()
  566.             else
  567.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  568.                 EFFECT:remove()
  569.             end
  570.         else
  571.             if PLAYSSOUND == false then
  572.                 EFFECT:remove()
  573.             else
  574.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  575.                 EFFECT:remove()
  576.             end
  577.         end
  578.     end))
  579. end
  580.  
  581. function MakeForm(PART,TYPE)
  582.     if TYPE == "Cyl" then
  583.         local MSH = IT("CylinderMesh",PART)
  584.     elseif TYPE == "Ball" then
  585.         local MSH = IT("SpecialMesh",PART)
  586.         MSH.MeshType = "Sphere"
  587.     elseif TYPE == "Wedge" then
  588.         local MSH = IT("SpecialMesh",PART)
  589.         MSH.MeshType = "Wedge"
  590.     end
  591. end
  592.  
  593. Debris = game:GetService("Debris")
  594.  
  595. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  596.     local DIRECTION = CF(StartPos,EndPos).lookVector
  597.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  598. end
  599.  
  600. function OhnoItsAShotgun()
  601.     local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  602.     CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  603.     return SHOOTgun
  604. end
  605.  
  606. function CamShake(SHAKE,TIMER)
  607.     coroutine.resume(coroutine.create(function()
  608.         local FADER = SHAKE/TIMER
  609.         for i = 1, TIMER do
  610.             wait()
  611.             Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  612.         end
  613.         Humanoid.CameraOffset = VT(0,0,0)
  614.     end))
  615. end
  616.  
  617. --//=================================\\
  618. --||        GUIS AND MISC
  619. --\\=================================//
  620. function createBGCircle(size,parent,color)
  621. local bgui = Instance.new("BillboardGui",parent)
  622. bgui.Size = UDim2.new(size, 0, size, 0)
  623. local imgc = Instance.new("ImageLabel",bgui)
  624. imgc.BackgroundTransparency = 1
  625. imgc.ImageTransparency = 0
  626. imgc.Size = UDim2.new(1,0,1,0)
  627. imgc.Image = "rbxassetid://997291547" --997291547,521073910
  628. imgc.ImageColor3 = color
  629. return bgui,imgc
  630. end
  631.  
  632. function symbolizeBlink(guipar,size,img,color,bonussize,vol,pit,soundid,spar,rotationenabled,rotsp,delay)
  633. local bgui,imgc = createBGCircle(size,guipar,color)
  634. bgui.AlwaysOnTop = true
  635. imgc.Image = "rbxassetid://" ..img
  636. local rrot = math.random(1,2)
  637. CreateSound(soundid, spar, vol, pit,false)
  638. coroutine.resume(coroutine.create(function()
  639. for i = 0, 24*delay do
  640. Swait()
  641. if rotationenabled == true then
  642. if rrot == 1 then
  643. imgc.Rotation = imgc.Rotation + rotsp
  644. elseif rrot == 2 then
  645. imgc.Rotation = imgc.Rotation - rotsp
  646. end
  647. end
  648. bgui.Size = bgui.Size + UDim2.new(1*bonussize/delay,0,1*bonussize/delay,0)
  649. imgc.ImageTransparency = imgc.ImageTransparency + 0.04/delay
  650. end
  651. bgui:Destroy()
  652. end))
  653. end
  654.  
  655. local SKILLTEXTCOLOR = BRICKC"Daisy orange".Color
  656. local SKILLFONT = "Arcade"
  657. local SKILLTEXTSIZE = 1.5
  658.  
  659. local ATTACKS = {"Conjour - C","Aerial AirBlast - V","Suicide Blank - B","GunStock - F","Regain - R"}
  660.  
  661.  
  662. for i = 1, #ATTACKS do
  663.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  664.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  665.     SKILLTEXT.TextXAlignment = "Right"
  666.     SKILLTEXT.Rotation = i*3
  667. end
  668.  
  669.  
  670.     local SKILLFRAME2 = CreateFrame(WEAPONGUI, 1, 2, UD2(0.6375, 0, 0.97-0.0375, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame2")
  671.     local SKILLTEXT2 = CreateLabel(SKILLFRAME2, "[".."GunMadness - G".."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text2")
  672.     SKILLTEXT2.TextXAlignment = "Right"
  673.  
  674. local BMUSIC = IT("Sound",RootPart)
  675. local VOLUME = 3
  676. local PITCH = 1
  677. local SONGID = 554435540
  678.  
  679. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  680. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Cool yellow".Color, C3(0, 0, 0),"Health Cover")
  681. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Stamina/Health"..Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  682. Character.Health:remove()
  683. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  684. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  685. WHOAMI.Rotation = (#ATTACKS*3)+3
  686. CreateLabel(WHOAMI, "Grand - Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  687.  
  688. Humanoid.MaxHealth = 2000
  689. Humanoid.Health = 2000
  690.  
  691. Humanoid.Died:Connect(function()
  692.     RootPart:remove()
  693.     CreateSound(160718677, Head, 4, 1, false)
  694.     BMUSIC:remove()
  695.     Effects:remove()
  696.     WEAPONGUI:remove()
  697. end)
  698. local GRUNTS = {1146556975,1146556706,1278006076}
  699.  
  700. --//=================================\\
  701. --||            DAMAGING
  702. --\\=================================//
  703.  
  704. function ApplyDamage(Humanoid,Damage)
  705.     Damage = Damage * DAMAGEMULTIPLIER
  706.     if Humanoid.Health < 2000 then
  707.         if Humanoid.Health - Damage > 0 then
  708.             Humanoid.Health = Humanoid.Health - Damage
  709.         else
  710.             Humanoid.Parent:BreakJoints()
  711.         end
  712.     else
  713.         Humanoid.Parent:BreakJoints()
  714.     end
  715. end
  716.  
  717. function PAW_HAHA(LOC,AIMTO,OUCH)
  718.     WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  719.     for i = 1, 4 do
  720.         local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  721.         local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  722.         local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  723.         local DISTANCE = (POS - LOC).Magnitude
  724.         if HIT then
  725.             local HUM = nil
  726.             if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  727.                 HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  728.             elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  729.                 HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  730.             end
  731.             if HUM then
  732.                 ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  733.             end
  734.         end
  735.         WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  736.         WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  737.     end
  738. end
  739.  
  740. --//=================================\\
  741. --||    ATTACK FUNCTIONS AND STUFF
  742. --\\=================================//
  743.  
  744. function Conjour()
  745.     local SHOOT = OhnoItsAShotgun()
  746.     local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  747.     local ORI = 90
  748.     SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  749.     local GOODRIDDANCE = false
  750.     CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  751.     coroutine.resume(coroutine.create(function()
  752.         repeat
  753.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  754.             Swait()
  755.         until GOODRIDDANCE == true
  756.         SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  757.         SHOOT.CanCollide = true
  758.         SHOOT.Anchored = false
  759.         SHOOT.Parent = workspace
  760.         local bv = Instance.new("BodyVelocity",SHOOT)
  761.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  762.         bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  763.         Debris:AddItem(bv,0.1)
  764.         wait(5)
  765.         for i = 1, 45 do
  766.             Swait()
  767.             SHOOT.Transparency = SHOOT.Transparency + 1/45
  768.         end
  769.         SHOOT:remove()
  770.     end))
  771.     for i = 1, 15 do
  772.         Swait()
  773.         SHOOT.Transparency = SHOOT.Transparency - 1/15
  774.         ORI = ORI - 3
  775.     end
  776.     for i = 1, 15 do
  777.         Swait()
  778.         ORI = ORI - 3
  779.     end
  780.     wait(MRANDOM(2,8)/10)
  781.     PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  782.     CamShake(4,4)
  783.     GOODRIDDANCE = true
  784. end
  785.  
  786. function Conjour2()
  787.     local SHOOT = OhnoItsAShotgun()
  788.     local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(MRANDOM(-65,65),MRANDOM(20,65),MRANDOM(-65,65))
  789.     local ORI = 90
  790.     SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  791.     local GOODRIDDANCE = false
  792.     CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  793.     coroutine.resume(coroutine.create(function()
  794.         repeat
  795.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  796.             Swait()
  797.         until GOODRIDDANCE == true
  798.         SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  799.         SHOOT.CanCollide = true
  800.         SHOOT.Anchored = false
  801.         SHOOT.Parent = workspace
  802.         local bv = Instance.new("BodyVelocity",SHOOT)
  803.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  804.         bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  805.         Debris:AddItem(bv,0.1)
  806.         wait(5)
  807.         for i = 1, 45 do
  808.             Swait()
  809.             SHOOT.Transparency = SHOOT.Transparency + 1/45
  810.         end
  811.         SHOOT:remove()
  812.     end))
  813.     for i = 1, 15 do
  814.         Swait()
  815.         SHOOT.Transparency = SHOOT.Transparency - 1/15
  816.         ORI = ORI - 3
  817.     end
  818.     for i = 1, 15 do
  819.         Swait()
  820.         ORI = ORI - 3
  821.     end
  822.     wait(MRANDOM(2,8)/10)
  823.     PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  824.     CamShake(4,4)
  825.     GOODRIDDANCE = true
  826. end
  827.  
  828. function GunMadness()
  829. ATTACK = true
  830. Rooted = true
  831. CreateSound(1278010413, Torso, 9, 1.1, false)
  832. coroutine.resume(coroutine.create(function()
  833.     MADNESS = true
  834.     wait(0.9)
  835.         for i = 1, 163 do
  836.             Swait(2.5)
  837.             coroutine.resume(coroutine.create(function()
  838.                 Conjour2()
  839.             end))
  840.         end
  841.         MADNESS = false
  842. end))
  843.         for i=0, 1.85, 0.1 / Animation_Speed do
  844.             Swait()
  845.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed)
  846.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 5 * SIN(SINE / 3)), RAD(0), RAD(0)), 1 / Animation_Speed)
  847.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  848.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  849.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  850.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  851.         end
  852.         for i=0, 0.15, 0.1 / Animation_Speed do
  853.             Swait()
  854.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed)
  855.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  856.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  857.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  858.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  859.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  860.         end
  861. symbolizeBlink(RootPart,0,2109052855,BrickColor.new("Daisy orange").Color,25,0,0,0,RootPart,false,0,1)
  862.  
  863.         Humanoid.Health = Humanoid.Health - 675
  864.         WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.25,0.55,0.25), Size2 = VT(0.175,4,0.175), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.175, 0.2, -0.65), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
  865.         WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.25,0.25), Size2 = VT(4,0.175,0.175), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.175, 0.2, -0.65), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  866.         for i=0, 1, 0.1 / Animation_Speed do
  867.             Swait()
  868.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(5 + 1 * SIN(SINE / 15)), RAD(0), RAD(0)), 1 / Animation_Speed)
  869.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  870.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  871.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  872.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  873.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  874.         end
  875. ATTACK = false
  876. Rooted = false
  877. end
  878.  
  879. function Aerial_AirBlast()
  880.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  881.     if HITFLOOR then
  882.         ATTACK = true
  883.         Rooted = true
  884.         local bv = Instance.new("BodyVelocity")
  885.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  886.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  887.         bv.Parent = RootPart
  888.         local GYRO = IT("BodyGyro",RootPart)
  889.         GYRO.D = 2
  890.         GYRO.P = 20000
  891.         GYRO.MaxTorque = VT(0,4000000,0)
  892.         GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  893.         CreateSound(145486992,Torso,10,0.85,false)
  894.         Humanoid.Health = Humanoid.Health - 225
  895.         for i=0, 0.05, 0.1 / Animation_Speed do
  896.             Swait()
  897.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  898.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  899.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  900.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  901.             if ANIM == "Fall" or ANIM == "Jump" then
  902.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  903.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  904.             else
  905.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  906.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  907.             end
  908.         end
  909.         bv:Remove()
  910.         local E = 360/15
  911.         for i = 1, 15 do
  912.             Swait()
  913.             WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  914.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  915.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  916.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  917.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  918.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  919.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  920.         end
  921.         WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  922.         for i = 1, 45 do
  923.             coroutine.resume(coroutine.create(function()
  924.                 Conjour2()
  925.             end))
  926.         end
  927.         local LANDED = nil
  928.         local POS = nil
  929.         coroutine.resume(coroutine.create(function()
  930.             repeat
  931.                 Swait()
  932.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  933.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  934.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  935.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  936.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  937.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  938.             until LANDED ~= nil
  939.         end))
  940.         repeat
  941.             Swait()
  942.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  943.             if HITFLOOR then
  944.                 LANDED = HITFLOOR
  945.                 POS = HITPOS
  946.             end
  947.         until LANDED ~= nil
  948.         GYRO:remove()
  949.         CamShake(6,3)
  950.         CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  951.         ATTACK = false
  952.         Rooted = false
  953.     end
  954. end
  955. function Suicide_Blank()
  956.     ATTACK = true
  957.     Rooted = true
  958.     local HIT = nil
  959.     local HUMAN = nil
  960.     local ROOT = nil
  961.     CreateSound(145486992,Torso,10,0.85,false)
  962.     for i=0, 0.5, 0.1 / Animation_Speed do
  963.         Swait()
  964.         if HIT ~= nil then
  965.             break
  966.         end
  967.         for index, CHILD in pairs(workspace:GetDescendants()) do
  968.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  969.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  970.                 if HUM then
  971.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  972.                     if TORSO and HUM.Health > 0 then
  973.                         if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  974.                             ROOT = TORSO
  975.                             HUMAN = HUM
  976.                             HIT = CHILD
  977.                         end
  978.                     end
  979.                 end
  980.             end
  981.         end
  982.         RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  983.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  984.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  985.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  986.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  987.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  988.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  989.     end
  990.     if HIT then
  991.         local bv = Instance.new("BodyVelocity")
  992.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  993.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  994.         bv.Parent = RootPart
  995.         Debris:AddItem(bv,0.1)
  996.         Humanoid.Health = Humanoid.Health - HUMAN.Health/2
  997.         coroutine.resume(coroutine.create(function()
  998.             local GUNS = {}
  999.             for i = 1, math.random(2,5) + HUMAN.Health/math.random(35,50) do
  1000.                 local SHOOT = OhnoItsAShotgun()
  1001.                 local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  1002.                 SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  1003.                 CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  1004.                 table.insert(GUNS,SHOOT)
  1005.             end
  1006.             for i = 1, 12.5 do
  1007.                 Swait()
  1008.                 for E = 1, #GUNS do
  1009.                     GUNS[E].Transparency = GUNS[E].Transparency - 1/12.5
  1010.                 end
  1011.             end
  1012.             wait(0.7)
  1013.             CamShake(8,15)
  1014.             for E = 1, #GUNS do
  1015.                 local SHOOT = GUNS[E]
  1016.                 coroutine.resume(coroutine.create(function()
  1017.                     PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  1018.                     SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1019.                     SHOOT.CanCollide = true
  1020.                     SHOOT.Anchored = false
  1021.                     SHOOT.Parent = workspace
  1022.                     local bv = Instance.new("BodyVelocity",SHOOT)
  1023.                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1024.                     bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1025.                     Debris:AddItem(bv,0.1)
  1026.                     wait(3)
  1027.                     for i = 1, 45 do
  1028.                         Swait()
  1029.                         SHOOT.Transparency = SHOOT.Transparency + 1/45
  1030.                     end
  1031.                 end))
  1032.                 wait()
  1033.             end
  1034.         end))
  1035.         CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.075, false)
  1036.         for i=0, 1, 0.1 / Animation_Speed do
  1037.             Swait()
  1038.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1041.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1042.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044.         end
  1045.     end
  1046.     ATTACK = false
  1047.     Rooted = false
  1048. end
  1049. function GunStock()
  1050.     ATTACK = true
  1051.     Rooted = true
  1052.     STOCKING = true
  1053.     coroutine.resume(coroutine.create(function()
  1054.         repeat
  1055.             Swait()
  1056.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1059.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1060.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062.         until ATTACK == false
  1063.     end))
  1064.     coroutine.resume(coroutine.create(function()
  1065.     for i = 0, 30 do
  1066.     local SHOOT = OhnoItsAShotgun()
  1067.     local CFRAME = CF(MRANDOM(-2,2),0 + MRANDOM(-2,2),3 + MRANDOM(-1,1.5)) * ANGLES(RAD(MRANDOM(20,35)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)))
  1068.     SHOOT.CFrame = Torso.CFrame*CFRAME
  1069.     coroutine.resume(coroutine.create(function()
  1070.         repeat
  1071.             SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  1072.             Swait()
  1073.         until HOLD == true
  1074.         local LOC = SHOOT.CFrame*CF(MRANDOM(-7.5,7.5),MRANDOM(5,7.5),MRANDOM(-7.5,7.5)).p
  1075.         for i = 1, 15 do
  1076.             Swait()
  1077.             SHOOT.Transparency = SHOOT.Transparency - 1/15
  1078.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  1079.         end
  1080.         SHOOT.Transparency = 0
  1081.         for i = 1, 2 do
  1082.             Swait()
  1083.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  1084.         end
  1085.         PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  1086.         CamShake(8,9)
  1087.         SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1088.         SHOOT.CanCollide = false
  1089.         SHOOT.Anchored = false
  1090.         SHOOT.Parent = workspace
  1091.         local bv = Instance.new("BodyVelocity",SHOOT)
  1092.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1093.         bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1094.         Debris:AddItem(bv,0.1)
  1095.         wait(2.5)
  1096.         STOCKING = false
  1097.         wait(3.5)
  1098.         for i = 1, 45 do
  1099.             Swait()
  1100.             SHOOT.Transparency = SHOOT.Transparency + 1/45
  1101.         end
  1102.     end))
  1103.     CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  1104.     coroutine.resume(coroutine.create(function()
  1105.     for i = 1, 15 do
  1106.         Swait()
  1107.         SHOOT.Transparency = SHOOT.Transparency - 0.125/150
  1108.     end
  1109.     ATTACK = false
  1110.     Rooted = false
  1111.     end))
  1112.     end
  1113.     end))
  1114. end
  1115.  
  1116. --[[function Execute()
  1117.     coroutine.resume(coroutine.create(function()
  1118.     local SHOOT = OhnoItsAShotgun()
  1119.     local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  1120.     SHOOT.CFrame = Torso.CFrame*CFRAME
  1121.    
  1122.         local LOC = SHOOT.CFrame*CF(0,3,0).p
  1123.         for i = 1, 15 do
  1124.             Swait()
  1125.             SHOOT.Transparency = SHOOT.Transparency - 1/15
  1126.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  1127.         end
  1128.         SHOOT.Transparency = 0
  1129.         for i = 1, 2 do
  1130.             Swait()
  1131.             SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  1132.         end
  1133.         PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  1134.         CamShake(8,9)
  1135.         SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1136.         SHOOT.CanCollide = false
  1137.         SHOOT.Anchored = false
  1138.         SHOOT.Parent = workspace
  1139.         local bv = Instance.new("BodyVelocity",SHOOT)
  1140.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1141.         bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1142.         Debris:AddItem(bv,0.1)
  1143.         wait(5)
  1144.         for i = 1, 45 do
  1145.             Swait()
  1146.             SHOOT.Transparency = SHOOT.Transparency + 1/45
  1147.         end
  1148.     end))
  1149.     CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  1150.     for i = 1, 15 do
  1151.         Swait()
  1152.         SHOOT.Transparency = SHOOT.Transparency - 1/150
  1153.     end
  1154.     end
  1155.     end))
  1156.     wait(0.9)
  1157.     ATTACK = false
  1158.     Rooted = false
  1159. end]]
  1160.  
  1161. function Regain()
  1162.     if Humanoid.Health < Humanoid.MaxHealth then
  1163.         ATTACK = true
  1164.         Rooted = true
  1165.         for i=0, 0.25, 0.1 / Animation_Speed do
  1166.             Swait()
  1167.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1168.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1169.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1170.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1171.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173.         end
  1174.         local LOOP = 0
  1175.         repeat
  1176.             LOOP = LOOP + 1
  1177.             Swait()
  1178.             Humanoid.Health = Humanoid.Health + 6
  1179.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1180.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1182.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1183.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185.         until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  1186.         for i=0, 0.15, 0.1 / Animation_Speed do
  1187.             Swait()
  1188.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1189.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1190.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1191.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1192.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194.         end
  1195.         ATTACK = false
  1196.         Rooted = false
  1197.     end
  1198. end
  1199. function Taunt()
  1200.     ATTACK = true
  1201.     Rooted = true
  1202.     local L = CreateSound(1278007556,Head,8,1,false)
  1203.     L.EmitterSize = 25
  1204.     for i = 1, 30 do
  1205.         Swait()
  1206.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212.     end
  1213.     for i = 1, 60 do
  1214.         Swait()
  1215.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1217.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221.     end
  1222.     ATTACK = false
  1223.     Rooted = false
  1224. end
  1225. function DoubleJump()
  1226.     ATTACK = true
  1227.     Rooted = false
  1228.     Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1229.     CreateSound(159882477, Head, 4, 1, false)
  1230.     CreateSound(1112042117, Torso, 2, 1, false)
  1231.     local E = 360/12
  1232.     for i=1, 12 do
  1233.         Swait()
  1234.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1235.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1236.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1237.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1238.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1239.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1240.     end
  1241.     ATTACK = false
  1242.     Rooted = false
  1243. end
  1244.  
  1245. --//=================================\\
  1246. --||      ASSIGN THINGS TO KEYS
  1247. --\\=================================//
  1248.  
  1249. function MouseDown(Mouse)
  1250.     HOLD = true
  1251.     if ATTACK == false then
  1252.     end
  1253. end
  1254.  
  1255. function MouseUp(Mouse)
  1256. HOLD = false
  1257. end
  1258.  
  1259. local READYTODOUBLE = false
  1260. local DOUBLED = false
  1261.  
  1262. function KeyDown(Key)
  1263.     KEYHOLD = true
  1264.     if Key == "c" and ATTACK == false and Humanoid.Health > 50 then
  1265.         Humanoid.Health = Humanoid.Health - 25
  1266.         Conjour()
  1267.     end
  1268.  
  1269.     if Key == "g" and ATTACK == false and MADNESS == false and Humanoid.Health > 675 then
  1270.         GunMadness()
  1271.     end
  1272.    
  1273.     if Key == "v" and ATTACK == false and Humanoid.Health > 225 then
  1274.         Aerial_AirBlast()
  1275.     end
  1276.  
  1277.     if Key == "b" and ATTACK == false  then
  1278.         Suicide_Blank()
  1279.     end
  1280.  
  1281.     if Key == "f" and ATTACK == false and STOCKING == false and ANIM == "Idle" then
  1282.         GunStock()
  1283.     end
  1284.  
  1285.     if Key == "r" and ATTACK == false and Humanoid.Health < 2000 then
  1286.         Regain()
  1287.     end
  1288.  
  1289.     if Key == "t" and ATTACK == false then
  1290.         Taunt()
  1291.     end
  1292.  
  1293.     if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1294.         READYTODOUBLE = false
  1295.         DOUBLED = true
  1296.         DoubleJump()
  1297.     end
  1298. end
  1299.  
  1300. function KeyUp(Key)
  1301.     KEYHOLD = false
  1302. end
  1303.  
  1304.     Mouse.Button1Down:connect(function(NEWKEY)
  1305.         MouseDown(NEWKEY)
  1306.     end)
  1307.     Mouse.Button1Up:connect(function(NEWKEY)
  1308.         MouseUp(NEWKEY)
  1309.     end)
  1310.     Mouse.KeyDown:connect(function(NEWKEY)
  1311.         KeyDown(NEWKEY)
  1312.     end)
  1313.     Mouse.KeyUp:connect(function(NEWKEY)
  1314.         KeyUp(NEWKEY)
  1315.     end)
  1316.  
  1317. --//=================================\\
  1318. --\\=================================//
  1319.  
  1320. function unanchor()
  1321.     for _, c in pairs(Character:GetChildren()) do
  1322.         if c:IsA("BasePart") and c ~= RootPart then
  1323.             c.Anchored = false
  1324.         end
  1325.     end
  1326.     if UNANCHOR == true then
  1327.         RootPart.Anchored = false
  1328.     else
  1329.         RootPart.Anchored = true
  1330.     end
  1331. end
  1332.  
  1333. --//=================================\\
  1334. --||    WRAP THE WHOLE SCRIPT UP
  1335. --\\=================================//
  1336.  
  1337. Humanoid.Changed:connect(function(Jump)
  1338.     if Jump == "Jump" and (Disable_Jump == true) then
  1339.         Humanoid.Jump = false
  1340.     elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1341.         wait(0.1)
  1342.         READYTODOUBLE = true
  1343.     end
  1344. end)
  1345.  
  1346. while true do
  1347.     Swait()
  1348.     script.Parent = WEAPONGUI
  1349.     ANIMATE.Parent = nil
  1350.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1351.         v:Stop();
  1352.     end
  1353.     SINE = SINE + CHANGE
  1354.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1355.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1356.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1357.     local WALKSPEEDVALUE = 8 / (25 / 16)
  1358.     local WALKSPEEDVALUE2 = 8 / (39 / 16)
  1359.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1360. if Humanoid.WalkSpeed < 25 then
  1361.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (25 / 16) / Animation_Speed)
  1362.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 25), 0.2 * (25 / 16) / Animation_Speed)
  1363.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1364.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1365. elseif Humanoid.WalkSpeed > 25 then
  1366.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE2/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (39 / 16) / Animation_Speed)
  1367.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 39), 0.2 * (39 / 16) / Animation_Speed)
  1368.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE2) - 0.15 * COS(SINE / WALKSPEEDVALUE2*2), 0.25 * SIN(SINE / WALKSPEEDVALUE2)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE2))), 0.6 / Animation_Speed)
  1369.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE2) - 0.15 * COS(SINE / WALKSPEEDVALUE2*2), -0.25 * SIN(SINE / WALKSPEEDVALUE2)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE2))), 0.6 / Animation_Speed)
  1370. end
  1371.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1372.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1373.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1374.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1375.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1376.     end
  1377.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1378.         ANIM = "Jump"
  1379.         if ATTACK == false then
  1380.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1383.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1384.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386.         end
  1387.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1388.         ANIM = "Fall"
  1389.         if ATTACK == false then
  1390.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396.         end
  1397.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1398.         ANIM = "Idle"
  1399.         DOUBLED = false
  1400.         READYTODOUBLE = false
  1401.         if ATTACK == false then
  1402.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1404.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1405.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1406.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408.         end
  1409.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1410.         ANIM = "Walk"
  1411.         DOUBLED = false
  1412.         READYTODOUBLE = false
  1413.         if ATTACK == false then
  1414.             if Humanoid.WalkSpeed < 25 then
  1415.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1416.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1417.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.3) * ANGLES(RAD(15), RAD(-5), RAD(-55)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1418.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1419.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1420.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1421.             elseif Humanoid.WalkSpeed > 25 then
  1422.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE2)))), 1 / Animation_Speed)
  1423.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE2 / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE2)))), 1 / Animation_Speed)
  1424.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1427.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1428.             end
  1429.         end
  1430.     end
  1431.     unanchor()
  1432.     if Rooted == false then
  1433.         Disable_Jump = false
  1434.         Humanoid.WalkSpeed = Speed - -Humanoid.Health/75
  1435.     elseif Rooted == true then
  1436.         Disable_Jump = true
  1437.         Humanoid.WalkSpeed = 0
  1438.     end
  1439.     if Humanoid.Health < Humanoid.MaxHealth and ATTACK == false then
  1440.         Humanoid.Health = Humanoid.Health + 0.1
  1441.     end
  1442.     BMUSIC.SoundId = "rbxassetid://"..SONGID
  1443.     BMUSIC.Looped = true
  1444.     BMUSIC.Pitch = PITCH
  1445.     BMUSIC.Volume = VOLUME
  1446.     BMUSIC.Playing = true
  1447.     if BMUSIC.Parent ~= RootPart then
  1448.         BMUSIC = IT("Sound",RootPart)
  1449.     end
  1450.     Humanoid.Name = "NONHUM"
  1451.     HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1452.     HEALTHTEXT.Text = "Stamina/Health "..math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1453. end
  1454.  
  1455. --//=================================\\
  1456. --\\=================================//
  1457.  
  1458.  
  1459.  
  1460.  
  1461.  
  1462. --//====================================================\\--
  1463. --||                     END OF SCRIPT
  1464. --\\====================================================//--
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