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| 1 | - | lp=game.Players.LocalPlayer |
| 1 | + | -- This script has been converted to FE by iPxter |
| 2 | ||
| 3 | ||
| 4 | - | mouse = game.Players.LocalPlayer:GetMouse() |
| 4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | lp=game.Players.von12222222 | |
| 88 | chr=lp.Character | |
| 89 | attacking=false | |
| 90 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
| 91 | p0.Position = p1.Position | |
| 92 | local w = Instance.new('Motor',par or p0)
| |
| 93 | w.Part0 = p0 | |
| 94 | w.Part1 = p1 | |
| 95 | w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) | |
| 96 | return w | |
| 97 | end | |
| 98 | z=Instance.new("Part",chr)
| |
| 99 | z.Size=chr.Torso.Size | |
| 100 | cloud=Instance.new("SpecialMesh",z)
| |
| 101 | cloud.MeshId="rbxassetid://1095708" | |
| 102 | cloud.Scale=Vector3.new(2,2,2) | |
| 103 | z.Transparency=1 | |
| 104 | Weld(z,chr.Torso,0,15,0,0,0,0,z) | |
| 105 | Song = function(Volume,SoundId,Looped,Object) | |
| 106 | sound=Instance.new("Sound")
| |
| 107 | sound.Parent=Object | |
| 108 | sound.Volume=Volume | |
| 109 | sound.SoundId="rbxassetid://"..SoundId | |
| 110 | sound.Looped=Looped | |
| 111 | sound:Play() | |
| 112 | end | |
| 113 | Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency) | |
| 114 | local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
| |
| 115 | for i=1,Times do | |
| 116 | local li = Instance.new("Part",workspace)
| |
| 117 | li.TopSurface =0 | |
| 118 | li.BottomSurface = 0 | |
| 119 | li.Anchored = true | |
| 120 | li.Material = 288 | |
| 121 | li.Transparency = Transparency or 0.4 | |
| 122 | li.BrickColor = BrickColor.new("Really black")
| |
| 123 | li.formFactor = "Custom" | |
| 124 | li.CanCollide = false | |
| 125 | li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| 126 | local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz | |
| 127 | if Times == i then | |
| 128 | local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) | |
| 129 | li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2) | |
| 130 | else | |
| 131 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
| 132 | end | |
| 133 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25) | |
| 134 | end | |
| 135 | end | |
| 136 | mouse.KeyDown:connect(function(key) | |
| 137 | key:lower() | |
| 138 | if key == "q" and attacking == false then | |
| 139 | attacking= true | |
| 140 | for i=1,4 do | |
| 141 | Lightning(chr.Head.Position,mouse.Hit.p,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3) | |
| 142 | explode=Instance.new("Explosion",Workspace)
| |
| 143 | explode.Position=mouse.Hit.p | |
| 144 | end | |
| 145 | attacking=false | |
| 146 | end | |
| 147 | end) | |
| 148 | mouse.KeyDown:connect(function(key) | |
| 149 | key:lower() | |
| 150 | if key == "." and attacking == false then | |
| 151 | attacking = true | |
| 152 | Instance.new("ForceField",chr)
| |
| 153 | chr.Torso.Anchored=true | |
| 154 | z.Transparency=0 | |
| 155 | z.Material = 288 | |
| 156 | for i=1,20 do | |
| 157 | Wait() | |
| 158 | Lightning(z.Position,chr.Torso.Position,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3) | |
| 159 | explode=Instance.new("Explosion",chr)
| |
| 160 | explode.Position=chr.Torso.Position | |
| 161 | end | |
| 162 | wait(2) | |
| 163 | chr.ForceField:Destroy() | |
| 164 | chr.Torso.Anchored=false | |
| 165 | z.Transparency=1 | |
| 166 | z.Material = 288 | |
| 167 | attacking=false | |
| 168 | end | |
| 169 | end) | |
| 170 | mouse.KeyDown:connect(function(key) | |
| 171 | key:lower() | |
| 172 | if key == "." and attacking == false then | |
| 173 | Song(math.huge,172949886,true,chr.Head) | |
| 174 | end | |
| 175 | end) | |
| 176 | mouse.KeyDown:connect(function(key) | |
| 177 | key:lower() | |
| 178 | if key == "e" and attacking == false then | |
| 179 | wait() | |
| 180 | for i=1,5 do | |
| 181 | Lightning(chr.Torso.Position,mouse.Hit.p,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3) | |
| 182 | end | |
| 183 | Wait() | |
| 184 | x=Instance.new("Part",chr)
| |
| 185 | x.Transparency=1 | |
| 186 | x.Material = 288 | |
| 187 | x.Position=mouse.Hit.p | |
| 188 | chr.Torso.CFrame=x.CFrame*CFrame.new(0,5,0) | |
| 189 | x:Destroy() | |
| 190 | end | |
| 191 | end) | |
| 192 | mouse.KeyDown:connect(function(key) | |
| 193 | key:lower() | |
| 194 | if key == "y" and attacking == false then | |
| 195 | for i,v in pairs(chr.Head:GetChildren()) do | |
| 196 | if v:IsA("Sound") then
| |
| 197 | v:Destroy() | |
| 198 | end | |
| 199 | end | |
| 200 | end | |
| 201 | end) | |
| 202 | mouse.KeyDown:connect(function(key) | |
| 203 | key:lower() | |
| 204 | if key == "h" and attacking == false then | |
| 205 | for i=1,10 do | |
| 206 | wait() | |
| 207 | Lightning(z.Position,chr.Torso.Position,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3) | |
| 208 | explode=Instance.new("Explosion",chr)
| |
| 209 | explode.Position=chr.Torso.Position | |
| 210 | explode.BlastPressure=0 | |
| 211 | chr.Humanoid.Health=chr.Humanoid.Health+10 | |
| 212 | end | |
| 213 | end | |
| 214 | end) | |
| 215 | mouse.KeyDown:connect(function(key) | |
| 216 | key:lower() | |
| 217 | if key == "r" and attacking == false then | |
| 218 | attacking=true | |
| 219 | z.Transparency=0 | |
| 220 | Lightning(z.Position,mouse.Hit.p,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3) | |
| 221 | explode=Instance.new("Explosion",chr)
| |
| 222 | explode.Position=mouse.Hit.p | |
| 223 | z.Transparency=1 | |
| 224 | attacking=false | |
| 225 | end | |
| 226 | end) |