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Dec 23rd, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. lp=game.Players.von12222222
  88. chr=lp.Character
  89. attacking=false
  90. Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
  91. p0.Position = p1.Position
  92. local w = Instance.new('Motor',par or p0)
  93. w.Part0 = p0
  94. w.Part1 = p1
  95. w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
  96. return w
  97. end
  98. z=Instance.new("Part",chr)
  99. z.Size=chr.Torso.Size
  100. cloud=Instance.new("SpecialMesh",z)
  101. cloud.MeshId="rbxassetid://1095708"
  102. cloud.Scale=Vector3.new(2,2,2)
  103. z.Transparency=1
  104. Weld(z,chr.Torso,0,15,0,0,0,0,z)
  105. Song = function(Volume,SoundId,Looped,Object)
  106. sound=Instance.new("Sound")
  107. sound.Parent=Object
  108. sound.Volume=Volume
  109. sound.SoundId="rbxassetid://"..SoundId
  110. sound.Looped=Looped
  111. sound:Play()
  112. end
  113. Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency)
  114. local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
  115. for i=1,Times do
  116. local li = Instance.new("Part",workspace)
  117. li.TopSurface =0
  118. li.BottomSurface = 0
  119. li.Anchored = true
  120. li.Material = 288
  121. li.Transparency = Transparency or 0.4
  122. li.BrickColor = BrickColor.new("Really black")
  123. li.formFactor = "Custom"
  124. li.CanCollide = false
  125. li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  126. local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
  127. if Times == i then
  128. local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
  129. li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
  130. else
  131. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  132. end
  133. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
  134. end
  135. end
  136. mouse.KeyDown:connect(function(key)
  137. key:lower()
  138. if key == "q" and attacking == false then
  139. attacking= true
  140. for i=1,4 do
  141. Lightning(chr.Head.Position,mouse.Hit.p,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
  142. explode=Instance.new("Explosion",Workspace)
  143. explode.Position=mouse.Hit.p
  144. end
  145. attacking=false
  146. end
  147. end)
  148. mouse.KeyDown:connect(function(key)
  149. key:lower()
  150. if key == "." and attacking == false then
  151. attacking = true
  152. Instance.new("ForceField",chr)
  153. chr.Torso.Anchored=true
  154. z.Transparency=0
  155. z.Material = 288
  156. for i=1,20 do
  157. Wait()
  158. Lightning(z.Position,chr.Torso.Position,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
  159. explode=Instance.new("Explosion",chr)
  160. explode.Position=chr.Torso.Position
  161. end
  162. wait(2)
  163. chr.ForceField:Destroy()
  164. chr.Torso.Anchored=false
  165. z.Transparency=1
  166. z.Material = 288
  167. attacking=false
  168. end
  169. end)
  170. mouse.KeyDown:connect(function(key)
  171. key:lower()
  172. if key == "." and attacking == false then
  173. Song(math.huge,172949886,true,chr.Head)
  174. end
  175. end)
  176. mouse.KeyDown:connect(function(key)
  177. key:lower()
  178. if key == "e" and attacking == false then
  179. wait()
  180. for i=1,5 do
  181. Lightning(chr.Torso.Position,mouse.Hit.p,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
  182. end
  183. Wait()
  184. x=Instance.new("Part",chr)
  185. x.Transparency=1
  186. x.Material = 288
  187. x.Position=mouse.Hit.p
  188. chr.Torso.CFrame=x.CFrame*CFrame.new(0,5,0)
  189. x:Destroy()
  190. end
  191. end)
  192. mouse.KeyDown:connect(function(key)
  193. key:lower()
  194. if key == "y" and attacking == false then
  195. for i,v in pairs(chr.Head:GetChildren()) do
  196. if v:IsA("Sound") then
  197. v:Destroy()
  198. end
  199. end
  200. end
  201. end)
  202. mouse.KeyDown:connect(function(key)
  203. key:lower()
  204. if key == "h" and attacking == false then
  205. for i=1,10 do
  206. wait()
  207. Lightning(z.Position,chr.Torso.Position,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
  208. explode=Instance.new("Explosion",chr)
  209. explode.Position=chr.Torso.Position
  210. explode.BlastPressure=0
  211. chr.Humanoid.Health=chr.Humanoid.Health+10
  212. end
  213. end
  214. end)
  215. mouse.KeyDown:connect(function(key)
  216. key:lower()
  217. if key == "r" and attacking == false then
  218. attacking=true
  219. z.Transparency=0
  220. Lightning(z.Position,mouse.Hit.p,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
  221. explode=Instance.new("Explosion",chr)
  222. explode.Position=mouse.Hit.p
  223. z.Transparency=1
  224. attacking=false
  225. end
  226. end)
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