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1
 if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
141
142
----- Script made by Pedrorb03 -----
143
game.Players.LocalPlayer.Character.Head:WaitForChild("face")
144
while game.Players.LocalPlayer.Character.Head.face.texture ~= "rbxassetid://1039774343"   do
145
	wait()
146
game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://1039774343" 
147
end
148
for _,animate in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
149
	if animate.Name == "Animate" then
150
		animate:remove()
151
	end
152
	if animate.ClassName == "Accessory" then
153
		animate:remove()
154
	end
155
end
156
for _,anim in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
157
	
158
		anim:Stop()
159
	
160
end
161
162
rot = 0
163
armrot = 0
164
suck = nil
165
power = 0
166
movingup = false
167
movingback = false
168
popo = 0
169
bodyforces = {}
170
popos = {}
171
for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
172
		if part:IsA("BasePart") then
173
		
174
			local zerograv = Instance.new("BodyForce",part) zerograv.force = Vector3.new(0, game.Workspace.Gravity, 0) * part:GetMass() zerograv.Name = "ZeroGravity"
175
		end
176
	end
177
ac = true
178
179
180
game:GetService("RunService").RenderStepped:connect(function()
181
game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.MaxHealth
182
	if movingup == false and  movingback == false then
183
				game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
184
			end
185
	rot = rot+5
186
			for number = 1,#popos do
187
				if popos[number].Parent == nil then
188
					table.remove(popos,number)
189
				end
190
			end
191
	for _,pop in pairs(popos) do
192
		pop.Touched:connect(function(hit)
193
			if hit.Locked == false then
194
			if hit.Parent ~= game.Players.LocalPlayer.Character then
195
				if hit ~= pop then
196
				hit.Color = pop.Color
197
				hit.Material = pop.Material
198
					
199
				pop:remove()
200
				end
201
			end
202
			end
203
		end)
204
	
205
	end
206
	armrot = armrot+40
207
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 500	
208
game.Players.LocalPlayer.Character.Humanoid.JumpPower = 1
209
game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
210
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.p,game.Workspace.CurrentCamera.CFrame.p+game.Workspace.CurrentCamera.CFrame.lookVector*50000000)
211
	if ac == true then
212
		game.Players.LocalPlayer.Character.Torso:WaitForChild("Right Shoulder")
213
	game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0.p) *CFrame.Angles(math.rad(armrot*1.75),0,0)
214
game.Players.LocalPlayer.Character.Torso:WaitForChild("Left Shoulder")
215
game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0.p)*CFrame.Angles(math.rad(armrot*1.75),0,0)
216
	game.Players.LocalPlayer.Character.Torso:WaitForChild("Right Hip")
217
	game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(game.Players.LocalPlayer.Character.Torso["Right Hip"].C0.p) *CFrame.Angles(math.rad(armrot*1.75),0,0)
218
game.Players.LocalPlayer.Character.Torso:WaitForChild("Left Hip")
219
game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(game.Players.LocalPlayer.Character.Torso["Left Hip"].C0.p)*CFrame.Angles(math.rad(armrot*1.75),0,0)
220
end	
221
	if suck == nil then
222
		for _,bod in pairs(bodyforces) do
223
		bod:remove()
224
	end
225
	end
226
	if suck ~= nil then
227
		local pos1 = game.Players.LocalPlayer:GetMouse().Hit.p
228
		local pos2 = game.Players.LocalPlayer.Character.Head.CFrame:toWorldSpace(CFrame.new(Vector3.new(0,0.25,0.5))).p
229
		for _,child in pairs(game.Workspace:GetChildren()) do
230
if child:IsA("BasePart") then
231
if child.Anchored == false then
232
if (child.Position-pos1).magnitude <= 1+game.Players.LocalPlayer.Character.Head.Size.Y*5 then
233
local hit = child
234
local did = false
235
				for i=1,#bodyforces do
236
					if bodyforces[i].Parent == hit then
237
						did = true
238
					end 
239
				end
240
				if did == false then
241
				local bodyforce = Instance.new("BodyPosition",hit) bodyforce.Position = pos2 
242
				table.insert(bodyforces,bodyforce)
243
				end	
244
end		
245
end
246
end
247
	for _,child2 in pairs(child:GetChildren()) do
248
if child2:IsA("BasePart") then
249
if child2.Anchored == false then
250
if (child2.Position-pos1).magnitude <= 1+game.Players.LocalPlayer.Character.Head.Size.Y*5 then
251
local hit = child2
252
local did = false
253
				for i=1,#bodyforces do
254
					if bodyforces[i].Parent == hit then
255
						did = true
256
					end 
257
				end
258
				if did == false then
259
				local bodyforce = Instance.new("BodyPosition",hit) bodyforce.Position = pos2 
260
				table.insert(bodyforces,bodyforce)
261
				end	
262
end		
263
end
264
end
265
	for _,child3 in pairs(child2:GetChildren()) do
266
if child3:IsA("BasePart") then
267
if child3.Anchored == false then
268
if (child3.Position-pos1).magnitude <= 1+game.Players.LocalPlayer.Character.Head.Size.Y*5 then
269
local hit = child3
270
local did = false
271
				for i=1,#bodyforces do
272
					if bodyforces[i].Parent == hit then
273
						did = true
274
					end 
275
				end
276
				if did == false then
277
				local bodyforce = Instance.new("BodyPosition",hit) bodyforce.Position = pos2 
278
				table.insert(bodyforces,bodyforce)
279
				end	
280
end		
281
end
282
end
283
284
end
285
end
286
end
287
288
	for _,bod in pairs(bodyforces) do
289
	bod.Position = game.Players.LocalPlayer.Character.Head.CFrame.p
290
	end
291
		suck.Mesh.Scale = Vector3.new(1+game.Players.LocalPlayer.Character.Head.Size.Y*5,(pos1-pos2).magnitude,1+game.Players.LocalPlayer.Character.Head.Size.Y*5)
292
		suck.CFrame = CFrame.new((pos1+pos2)/2,pos1) * CFrame.Angles(math.rad(90),rot,0)
293
		local ray = Ray.new(pos2,(pos1-pos2).unit*600)
294
		local hit,normal,position = game.Workspace:FindPartOnRay(ray,game.Players.LocalPlayer.Character)
295
	
296
		if hit ~= nil then
297
			if hit.Anchored == false then
298
				local did = false
299
				for i=1,#bodyforces do
300
					if bodyforces[i].Parent == hit then
301
						did = true
302
					end 
303
				end
304
				if did == false then
305
				local bodyforce = Instance.new("BodyPosition",hit) bodyforce.Position = pos2 
306
				table.insert(bodyforces,bodyforce)
307
				end			
308
				end
309
		end
310
	
311
		
312
313
314
315
	end
316
end)
317
game:GetService("UserInputService").InputBegan:connect(function(key)
318
	if key.KeyCode == Enum.KeyCode.E then
319
suck = Instance.new("Part",game.Players.LocalPlayer.Character)
320
local mesh = Instance.new("SpecialMesh",suck) mesh.MeshId = "rbxassetid://1040723301"
321
suck.Transparency = 0.5
322
suck.Color = Color3.fromRGB(255,255,255)
323
suck.CanCollide = false
324
suck.Anchored = true	
325
suck.Size = Vector3.new(0,0,0)
326
game.Players.LocalPlayer.Character.Head:WaitForChild("face")
327
328
while game.Players.LocalPlayer.Character.Head.face.texture ~= "rbxassetid://505480085"  do
329
	wait()
330
game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://505480085" 
331
end
332
333
334
for _,decal in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
335
	if decal.ClassName == "Decal" then
336
		decal:remove()
337
	end
338
end
339
local decal = Instance.new("Decal",game.Players.LocalPlayer.Character.Head) decal.Texture = "http://www.roblox.com/asset/?id=1038938817" decal.Face = "Front"
340
341
	end
342
	if key.KeyCode == Enum.KeyCode.W then
343
		if movingup == false then
344
			movingup = true
345
			while movingup == true do
346
				wait()
347
				game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*200
348
			end
349
		end
350
	end
351
if key.KeyCode == Enum.KeyCode.S then
352
		if movingback == false then
353
			movingback = true
354
			while movingback == true do
355
				wait()
356
				game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = -game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*200
357
			
358
			end
359
		end
360
	end
361
if key.KeyCode == Enum.KeyCode.F then
362
	local food = math.random(1,7)
363
local part = Instance.new("Part",game.Workspace) part.CFrame = CFrame.new(0,25,0)	
364
local meshs = Instance.new("SpecialMesh",part)	
365
	if food == 1 then
366
part.Size = Vector3.new(1.266, 1.704, 0.978)
367
meshs.MeshId = "rbxassetid://923471248"	
368
	meshs.TextureId = "rbxassetid://923471252"	
369
	end
370
	if food == 2 then
371
part.Size = Vector3.new(2.18, 0.733, 2.18)
372
meshs.MeshId = "http://www.roblox.com/asset/?id=107432887"	
373
	meshs.TextureId = "rbxassetid://107432992"	
374
	end
375
	if food == 3 then
376
part.Size = Vector3.new(1.764, 1.129, 1.686)
377
meshs.MeshId = "http://www.roblox.com/asset/?id=90824595"	
378
	meshs.TextureId = "rbxassetid://90819050"	
379
	end
380
	if food == 4 then
381
part.Size = Vector3.new(2.903, 2.903, 0.531)
382
meshs.MeshId = "http://www.roblox.com/asset/?id=18417911"	
383
	meshs.TextureId = "rbxassetid://18417918"	
384
	end
385
	if food == 5 then
386
part.Size = Vector3.new(2.056, 0.615, 0.907)
387
meshs.MeshId = "http://www.roblox.com/asset/?id=29896287"	
388
	meshs.TextureId = "rbxassetid://29896653"	
389
	end
390
	if food == 6 then
391
part.Size = Vector3.new(0.731, 1.693, 0.708)
392
meshs.MeshId = "http://www.roblox.com/asset/?id=13073626"	
393
	meshs.TextureId = "rbxassetid://13073598"	
394
	end
395
	if food == 7 then
396
part.Size = Vector3.new(1.997, 1.986, 1.997)
397
meshs.MeshId = "http://www.roblox.com/asset/?id=125736357"	
398
	meshs.TextureId = "rbxassetid://125728597"	
399
	end
400
end
401
if key.KeyCode == Enum.KeyCode.C then
402
	if popo > 0 then
403
		popo = popo-1
404
		local ball = Instance.new("Part",game.Workspace) ball.Shape = Enum.PartType.Ball ball.Material = Enum.Material.Slate ball.Color = Color3.fromRGB(105, 64, 40) ball.CanCollide = false 
405
		ball.BackSurface = Enum.SurfaceType.SmoothNoOutlines
406
		ball.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
407
		ball.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
408
		ball.RightSurface = Enum.SurfaceType.SmoothNoOutlines
409
		ball.TopSurface = Enum.SurfaceType.SmoothNoOutlines
410
		ball.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
411
		ball.Size = Vector3.new(game.Players.LocalPlayer.Character.Torso.Size.Y/2,game.Players.LocalPlayer.Character.Torso.Size.Y/2,game.Players.LocalPlayer.Character.Torso.Size.Y/2)
412
ball.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Torso.CFrame:toWorldSpace(CFrame.new(0,-game.Players.LocalPlayer.Character.Torso.Size.Y,0)).p,game.Players.LocalPlayer:GetMouse().Hit.p)	
413
ball.Velocity = ball.CFrame.lookVector*(game.Players.LocalPlayer.Character.Torso.Position-game.Players.LocalPlayer:GetMouse().Hit.p).magnitude*3
414
table.insert(popos,ball)
415
game:GetService("Debris"):AddItem(ball,5)
416
	end
417
end
418
419
420
421
end)
422
game:GetService("UserInputService").InputEnded:connect(function(key)
423
	if key.KeyCode == Enum.KeyCode.E then
424
suck:remove()
425
suck = nil
426
game.Players.LocalPlayer.Character.Head:WaitForChild("face")
427
428
game.Players.LocalPlayer.Character.Head:WaitForChild("face")
429
while game.Players.LocalPlayer.Character.Head.face.texture ~= "rbxassetid://1039774343"   do
430
	wait()
431
game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://1039774343" 
432
end
433
	end
434
		if key.KeyCode == Enum.KeyCode.W then
435
			movingup = false
436
			 
437
		end
438
		if key.KeyCode == Enum.KeyCode.S then
439
			movingback = false
440
			
441
		end
442
	
443
		
444
end)
445
game.Players.LocalPlayer.Character.Head.Touched:connect(function(hit)
446
	if hit.Parent ~= game.Players.LocalPlayer.Character then
447
	
448
		if hit ~= nil then
449
	if hit.Anchored == false then
450
		hit:remove()
451
		popo = popo+2
452
	local sound = Instance.new("Sound",game.Players.LocalPlayer.Character.Head) sound.SoundId = "rbxassetid://179303694" sound:Play()
453
			game:GetService("Debris"):AddItem(sound,5)
454
while ac == false do
455
wait()
456
if ac == true then
457
break
458
end
459
end
460
game.Players.LocalPlayer.Character.Torso:WaitForChild("Neck")
461
game.Players.LocalPlayer.Character.HumanoidRootPart:WaitForChild("RootJoint")
462
game.Players.LocalPlayer.Character.Torso:WaitForChild("Right Shoulder")
463
game.Players.LocalPlayer.Character.Torso:WaitForChild("Left Shoulder")
464
game.Players.LocalPlayer.Character.Torso:WaitForChild("Right Hip")
465
game.Players.LocalPlayer.Character.Torso:WaitForChild("Left Hip")
466
local rootjoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
467
local neck = game.Players.LocalPlayer.Character.Torso.Neck:Clone()
468
local rightShoulder = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
469
local leftShoulder = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
470
local rightShoulder = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
471
local rightHip = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
472
local leftHip = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
473
ac = false
474
wait(0.1)
475
game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.MaxHealth
476
			for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
477
				if part:IsA("BasePart") then
478
					part.Size = part.Size*1.05
479
game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.MaxHealth
480
				end
481
			end
482
game.Players.LocalPlayer.CameraMaxZoomDistance = game.Players.LocalPlayer.CameraMaxZoomDistance*1.05
483
game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.MaxHealth
484
	rootjoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
485
	neck.Parent = game.Players.LocalPlayer.Character.Torso
486
	rightShoulder.Parent = game.Players.LocalPlayer.Character.Torso
487
	leftShoulder.Parent = game.Players.LocalPlayer.Character.Torso
488
	rightHip.Parent = game.Players.LocalPlayer.Character.Torso
489
	leftHip.Parent = game.Players.LocalPlayer.Character.Torso
490
	neck.C0 = CFrame.new(neck.C0.p*1.05)*CFrame.Angles(math.rad(-90),0,math.rad(180))
491
	rightShoulder.C0 = CFrame.new(rightShoulder.C0.p*1.05)
492
	leftShoulder.C0 = CFrame.new(leftShoulder.C0.p*1.05)
493
	rightHip.C0 = CFrame.new(rightHip.C0.p*1.05)
494
	leftHip.C0 = CFrame.new(leftHip.C0.p*1.05)
495
	game.Players.LocalPlayer.Character.Humanoid.MaxHealth = game.Players.LocalPlayer.Character.Humanoid.MaxHealth*1.2
496
	game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.MaxHealth
497
	for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
498
		if part:FindFirstChild("ZeroGravity") then
499
			part.ZeroGravity:remove()
500
		end
501
	end
502
	for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
503
		if part:IsA("BasePart") then
504
			part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
505
			local zerograv = Instance.new("BodyForce",part) zerograv.force = Vector3.new(0, game.Workspace.Gravity, 0) * part:GetMass() zerograv.Name = "ZeroGravity"
506
		end
507
	end
508
wait(0.1)
509
	ac = true
510
			end
511
end
512
	
513
	end
514
end)