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Name: 
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Name: Space "One Bad Mamma" Jam
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Gender: 
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Gender: M
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Race: 
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Race: Earth Pony
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Class: 
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Class: Ranger (knight/tracker)
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Combat Talent: 
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Combat Talent: [HEY YOU WHATCHA GON' DO] Instant, Recharge 2; Call attention to yourself or one of your minions. On success, all attacks made against an ally this turn are instead redirected to you or the minion.
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Noncombat Talent:
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Noncombat Talent: [SO CMON BABY JUST JAM FOR ME] Passive; To the jam, all in your face. Wassup, just feel the bass. Space has a rockin set of speakers built into his suit and is constantly playing dance music. Loudly. He never seems to stop dancing, and it's contagious. He encourages everybody to drop it, rock it, down the room, get on the floor and jam. Shake it, quake it, space KABOOM.
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Hit/Wounds:  
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Hit/Wounds: 10/7
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Alignment: True Neutral
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	(Free Racial) 
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	(Racial) 
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  (Free Racial) Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns and pegasi.
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	(Free Multiclass) 
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  (Racial) Earth Pony Way: passive; Being born without a horn or wings has taught you how to spend more time and effort in the things you do. Pick one skill you know, it gains a +1 bonus. (Slam +1)
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	(Pure Bonus)
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	(Free Skill)
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  (Corporate) Vanguard: passive; Protectorate hunters are at home on the front lines. They know how to take a hit. They get +1 hit and +1 wound.
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	(Class) 
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	(Class) 
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  (Free Multiclass) Supreme Survivor: passive; Automatically passes all spot checks. Autocrits on jump, climb and other traversing checks
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	(Class) 
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	(Cross-Class) 
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  (Class) Martial Defender: passive; You take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+
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Weapon:
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  (Class) Slam: recharge 1; damages the enemy via a crushing body slam. Crits on 9+
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Catalyst:
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  (Class) Custom Job: passive, Your weapon, regardless of type, also counts as Ranged, and your basic attacks benefit from Trick Ammo.
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	Satchel: Empty Bit Bags, Tinderbox, Small Knife, Rations (3 days), Spool of Twine, Spool of Thread, Needle, Rags, Trowel
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		Two Waterskins, Bedroll, Empty Canvas Sack, 
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1000 bits - Hi-tech Armor: Physical - 1. Magic - 1. This has been custom fitted with a very powerful amp and several high-powered speakers which are capable of taking the party into overtime by themselves. They are constantly blasting early 90s slamjams.
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A battle-worn riot shield [shield], pock-marked with bullets and slashes. Its integrity has not been compromised by the large number of blows it has intercepted.  
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Traits:
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A giant war-axe [great weapon], fitted with the makings of a low-tech shotgun. It also inexplicably has the ability to put on a laserlight show to the music Space is constantly blasting.
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Traits: Mamma Jamma just wants to get down. He loves to dominate, slamdance, shoot his greataxe shotgun into the air and feel fine, taking it into overtime when its his chance to dance. When there's a real jam goin down, he knows its time for everybody to get up and slam. When the party people in the house, Space Jam is the one yellin "HEY DJ TURN THAT UP." He's got to work that body, work that body, make sure he can hurt somebody.
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There's a real jam goin down. Welcome to the Space Jam.