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1 | - | Step 1. Use one of your starters so as to get two monsters on the field |
1 | + | Step 1. Normal Summon Tour Guide of the Underworld, and use its effect to special summon Graff, Malebranche of the Burning Abyss |
2 | - | Step 2. Link Summon Knightmare Pheonix or Knightmare Cerberus using the two starters(note: If you used Formud Skipper, you can skip this step) |
2 | + | Step 2. Overlay Graff and Tour Guide of the Underworld to XYZ summon Dante, Traveler of the Burning Abyss |
3 | - | Step 3. Link Summon Knightmare Mermaid using the Knightmare that was summoned |
3 | + | Step 3. Activate Dante's effect, detaching Graff to send the top 1-3 cards of the deck to the graveyard |
4 | - | Step 4. Using Knightmare Mermaid's effect, discard 1 card to special summon Orcust Knightmare |
4 | + | Step 4. Activate Graff's effect in the graveyard to Special Summon Cir, Malebranche of the Burning Abyss from the deck |
5 | - | Step 5. Link Summon Galatea, The Orcust Automaton using Orcust Knightmare and Knightmare Mermaid |
5 | + | Step 5. Link Summon Knightmare Pheonix or Knightmare Cerberus using Dante and Cir |
6 | - | Step 6. Using Orcust Knightmare’s effect, Send Orcust Harp Horror to graveyard |
6 | + | Step 6. Activate Dante's effect in graveyard to add a Burning Abyss monster from the Graveyard to the hand, and Use Cir's effect to special summon Dante |
7 | - | Step 7. Using its own effect, banish Harp Horror to Special Summon Cymbal Skeleton from your deck |
7 | + | Step 7. Link Summon Knightmare Mermaid using the Knightmare that was summoned |
8 | - | Step 8. Link Summon The Phantom Knights of Rusty Bardiche Using Galatea, The Orcust Abomination and Orcust Cymbal Skeleton |
8 | + | Step 8. Using Knightmare Mermaid's effect, discard 1 card to special summon Orcust Knightmare |
9 | - | Step 9. Banish Cymbal Skeleton in graveyard to special summon Galatea again from grave |
9 | + | Step 9. XYZ summon Beatrice, Lady of the Eternal over Dante in the Zone Knightmare Mermaid Points to |
10 | - | Step 10. Using Dingirsu, The Orcust of Evening Star’s summon effect, XYZ summon it with Galatea |
10 | + | Step 10. Link Summon Galatea, The Orcust Automaton using Orcust Knightmare and Knightmare Mermaid |
11 | - | Step 11. Using Dingirsu, The Orcust of Evening Star's other effect, Attach your banished Cymbal Skeleton to Dingirsu |
11 | + | Step 11. Using Orcust Knightmare’s effect, Send Orcust Harp Horror to graveyard |
12 | - | Step 12. Use The Phantom Knights of Rusty Bardiche’s effect to send The Phantom Knights of Ancient Cloak to the grave and set a Phantom Knights’ Fog Blade from your deck |
12 | + | Step 12. Using its own effect, banish Harp Horror to Special Summon Cymbal Skeleton from your deck |
13 | - | Step 13. Banish The Phantom Knights of Ancient Cloak from your graveyard to add The Phantom Knights of Silent Boots to your hand |
13 | + | Step 13. Link Summon The Phantom Knights of Rusty Bardiche Using Galatea, The Orcust Abomination and Orcust Cymbal Skeleton |
14 | - | Step 14. Use The Phantom Knights of Silent Boots' effect to Special Summon itself from your hand |
14 | + | Step 14. Banish Cymbal Skeleton in graveyard to special summon Galatea again from grave |
15 | - | Step 15. Use your Dingirsu and Silent Boots to link into a 2nd copy of Galatea |
15 | + | Step 15. Using Dingirsu, The Orcust of Evening Star’s summon effect, XYZ summon it with Galatea |
16 | - | Step 16. Banish Silent Boots to add a 2nd copy of Fog Blade to your hand |
16 | + | Step 16. Using Dingirsu, The Orcust of Evening Star's other effect, Attach your banished Cymbal Skeleton to Dingirsu |
17 | - | Step 17. Activate Galatea's Effect on the field to shuffle one of your banished Orcust cards back into the deck and set Orcust Crescendo or Orcustrated Babel on the field |
17 | + | Step 17. Use The Phantom Knights of Rusty Bardiche’s effect to send The Phantom Knights of Ancient Cloak to the grave and set a Phantom Knights’ Fog Blade from your deck |
18 | - | Step 18. Set your 2nd Fog Blade (and activate Babel if you set it) |
18 | + | Step 18. Banish The Phantom Knights of Ancient Cloak from your graveyard to add The Phantom Knights of Silent Boots to your hand |
19 | Step 19. Use The Phantom Knights of Silent Boots' effect to Special Summon itself from your hand | |
20 | - | Step 19. During your opponent’s turn, you can use Cymbal Skeleton to Special Summon Dingirsu to a zone that Bardiche points to |
20 | + | Step 20. Use your Dingirsu and Silent Boots to link into a 2nd copy of Galatea |
21 | - | Step 20. During your opponent's end phase, activate Galatea's effect to shuffle another banished orcust into the deck, setting an Orcust Spell or trap to the field |
21 | + | Step 21. Banish Silent Boots to add a 2nd copy of Fog Blade to your hand |
22 | Step 22. Activate Galatea's Effect on the field to shuffle one of your banished Orcust cards back into the deck and set Orcust Crescendo or Orcustrated Babel on the field | |
23 | Step 23. Set your 2nd Fog Blade (and activate Babel if you set it) | |
24 | IF Babel was activated | |
25 | Step 24. During your opponent’s turn, you can use Cymbal Skeleton to Special Summon Dingirsu to a zone that Bardiche points to | |
26 | Step 25. During your opponent's end phase, activate Galatea's effect to shuffle another banished orcust into the deck, setting an Orcust Spell or trap to the field |