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Step 1. Use one of your starters so as to get two monsters on the field
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Step 1. Normal Summon Tour Guide of the Underworld, and use its effect to special summon Graff, Malebranche of the Burning Abyss
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Step 2. Link Summon Knightmare Pheonix or Knightmare Cerberus using the two starters(note: If you used Formud Skipper, you can skip this step)
2+
Step 2. Overlay Graff and Tour Guide of the Underworld to XYZ summon Dante, Traveler of the Burning Abyss
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Step 3. Link Summon Knightmare Mermaid using the Knightmare that was summoned
3+
Step 3. Activate Dante's effect, detaching Graff to send the top 1-3 cards of the deck to the graveyard
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Step 4. Using Knightmare Mermaid's effect, discard 1 card to special summon Orcust Knightmare
4+
Step 4. Activate Graff's effect in the graveyard to Special Summon Cir, Malebranche of the Burning Abyss from the deck
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Step 5. Link Summon Galatea, The Orcust Automaton using Orcust Knightmare and Knightmare Mermaid
5+
Step 5. Link Summon Knightmare Pheonix or Knightmare Cerberus using Dante and Cir
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Step 6. Using Orcust Knightmare’s effect, Send Orcust Harp Horror to graveyard
6+
Step 6. Activate Dante's effect in graveyard to add a Burning Abyss monster from the Graveyard to the hand, and Use Cir's effect to special summon Dante
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Step 7. Using its own effect, banish Harp Horror to Special Summon Cymbal Skeleton from your deck
7+
Step 7. Link Summon Knightmare Mermaid using the Knightmare that was summoned
8-
Step 8. Link Summon The Phantom Knights of Rusty Bardiche Using Galatea, The Orcust Abomination and Orcust Cymbal Skeleton
8+
Step 8. Using Knightmare Mermaid's effect, discard 1 card to special summon Orcust Knightmare
9-
Step 9. Banish Cymbal Skeleton in graveyard to special summon Galatea again from grave
9+
Step 9. XYZ summon Beatrice, Lady of the Eternal over Dante in the Zone Knightmare Mermaid Points to
10-
Step 10. Using Dingirsu, The Orcust of Evening Star’s summon effect, XYZ summon it with Galatea
10+
Step 10. Link Summon Galatea, The Orcust Automaton using Orcust Knightmare and Knightmare Mermaid
11-
Step 11. Using Dingirsu, The Orcust of Evening Star's other effect, Attach your banished Cymbal Skeleton to Dingirsu
11+
Step 11. Using Orcust Knightmare’s effect, Send Orcust Harp Horror to graveyard
12-
Step 12. Use The Phantom Knights of Rusty Bardiche’s effect to send The Phantom Knights of Ancient Cloak to the grave and set a Phantom Knights’ Fog Blade from your deck
12+
Step 12. Using its own effect, banish Harp Horror to Special Summon Cymbal Skeleton from your deck
13-
Step 13. Banish The Phantom Knights of Ancient Cloak from your graveyard to add The Phantom Knights of Silent Boots to your hand
13+
Step 13. Link Summon The Phantom Knights of Rusty Bardiche Using Galatea, The Orcust Abomination and Orcust Cymbal Skeleton
14-
Step 14. Use The Phantom Knights of Silent Boots' effect to Special Summon itself from your hand
14+
Step 14. Banish Cymbal Skeleton in graveyard to special summon Galatea again from grave
15-
Step 15. Use your Dingirsu and Silent Boots to link into a 2nd copy of Galatea
15+
Step 15. Using Dingirsu, The Orcust of Evening Star’s summon effect, XYZ summon it with Galatea
16-
Step 16. Banish Silent Boots to add a 2nd copy of Fog Blade to your hand
16+
Step 16. Using Dingirsu, The Orcust of Evening Star's other effect, Attach your banished Cymbal Skeleton to Dingirsu
17-
Step 17. Activate Galatea's Effect on the field to shuffle one of your banished Orcust cards back into the deck and set Orcust Crescendo or Orcustrated Babel on the field
17+
Step 17. Use The Phantom Knights of Rusty Bardiche’s effect to send The Phantom Knights of Ancient Cloak to the grave and set a Phantom Knights’ Fog Blade from your deck
18-
Step 18. Set your 2nd Fog Blade (and activate Babel if you set it)
18+
Step 18. Banish The Phantom Knights of Ancient Cloak from your graveyard to add The Phantom Knights of Silent Boots to your hand
19
Step 19. Use The Phantom Knights of Silent Boots' effect to Special Summon itself from your hand
20-
Step 19. During your opponent’s turn, you can use Cymbal Skeleton to Special Summon Dingirsu to a zone that Bardiche points to
20+
Step 20. Use your Dingirsu and Silent Boots to link into a 2nd copy of Galatea
21-
Step 20. During your opponent's end phase, activate Galatea's effect to shuffle another banished orcust into the deck, setting an Orcust Spell or trap to the field
21+
Step 21. Banish Silent Boots to add a 2nd copy of Fog Blade to your hand
22
Step 22. Activate Galatea's Effect on the field to shuffle one of your banished Orcust cards back into the deck and set Orcust Crescendo or Orcustrated Babel on the field
23
Step 23. Set your 2nd Fog Blade (and activate Babel if you set it)
24
IF Babel was activated
25
Step 24. During your opponent’s turn, you can use Cymbal Skeleton to Special Summon Dingirsu to a zone that Bardiche points to
26
Step 25. During your opponent's end phase, activate Galatea's effect to shuffle another banished orcust into the deck, setting an Orcust Spell or trap to the field