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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
| |
| 6 | ||
| 7 | ||
| 8 | -- Created by Nebula_Zorua -- | |
| 9 | -- Some stupid bow -- | |
| 10 | -- Based alot on Quincy from BTD 6 -- | |
| 11 | -- I aM qUiNCy SoN oF qUiNcY -- | |
| 12 | -- Discord: Nebula the Zorua#6969 | |
| 13 | -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA | |
| 14 | ||
| 15 | ||
| 16 | wait(1/60) | |
| 17 | ||
| 18 | warn([[ | |
| 19 | BOW MASTER/NEBULA'S BOW | |
| 20 | This was based on Quincy from BTD 6 | |
| 21 | ||
| 22 | MOVES: | |
| 23 | MB1 - Basic shot | |
| 24 | Z - Arrow Storm | |
| 25 | X - Hyper Speed | |
| 26 | ; - EXPERIMENTAL; Arrow penetration (Goes through multiple people for collaterals, etc) | |
| 27 | ]]) | |
| 28 | ||
| 29 | --// Shortcut Variables \\-- | |
| 30 | local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
| |
| 31 | local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
| |
| 32 | local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
| |
| 33 | local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
| |
| 34 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
| |
| 35 | local R3 = {N=Region3.new}
| |
| 36 | local De = S.Debris | |
| 37 | local WS = workspace | |
| 38 | local Lght = S.Lighting | |
| 39 | local RepS = S.ReplicatedStorage | |
| 40 | local IN = Instance.new | |
| 41 | local Plrs = S.Players | |
| 42 | ||
| 43 | --// Initializing \\-- | |
| 44 | local Plr = Plrs.LocalPlayer | |
| 45 | local Char = Plr.Character | |
| 46 | local Hum = Char:FindFirstChildOfClass'Humanoid' | |
| 47 | local RArm = Char["Right Arm"] | |
| 48 | local LArm = Char["Left Arm"] | |
| 49 | local RLeg = Char["Right Leg"] | |
| 50 | local LLeg = Char["Left Leg"] | |
| 51 | local Root = Char:FindFirstChild'HumanoidRootPart' | |
| 52 | local Torso = Char.Torso | |
| 53 | local Head = Char.Head | |
| 54 | local NeutralAnims = true | |
| 55 | local Attack = false | |
| 56 | local Debounces = {Debounces={}}
| |
| 57 | local Mouse = Plr:GetMouse() | |
| 58 | local Hit = {}
| |
| 59 | local Sine = 0 | |
| 60 | local Change = 1 | |
| 61 | local BloodPuddles = {}
| |
| 62 | local HyperCum = false | |
| 63 | local ClimaxFading = false | |
| 64 | ||
| 65 | local Effects = IN("Folder",Char)
| |
| 66 | Effects.Name = "Effects" | |
| 67 | ||
| 68 | ||
| 69 | --// Debounce System \\-- | |
| 70 | ||
| 71 | ||
| 72 | function Debounces:New(name,cooldown) | |
| 73 | local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
| |
| 74 | setmetatable(aaaaa,{__index = Debounces})
| |
| 75 | Debounces.Debounces[name] = aaaaa | |
| 76 | return aaaaa | |
| 77 | end | |
| 78 | ||
| 79 | function Debounces:Use(overrideUsable) | |
| 80 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
| 81 | if(self.Usable or overrideUsable)then | |
| 82 | self.Usable = false | |
| 83 | self.CoolingDown = true | |
| 84 | local LastUse = time() | |
| 85 | self.LastUse = LastUse | |
| 86 | delay(self.Cooldown or 2,function() | |
| 87 | if(self.LastUse == LastUse)then | |
| 88 | self.CoolingDown = false | |
| 89 | self.Usable = true | |
| 90 | end | |
| 91 | end) | |
| 92 | end | |
| 93 | end | |
| 94 | ||
| 95 | function Debounces:Get(name) | |
| 96 | assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
| |
| 97 | for i,v in next, Debounces.Debounces do | |
| 98 | if(i == name)then | |
| 99 | return v; | |
| 100 | end | |
| 101 | end | |
| 102 | end | |
| 103 | ||
| 104 | function Debounces:GetProgressPercentage() | |
| 105 | assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use") | |
| 106 | if(self.CoolingDown and not self.Usable)then | |
| 107 | return math.max( | |
| 108 | math.floor( | |
| 109 | ( | |
| 110 | (time()-self.LastUse)/self.Cooldown or 2 | |
| 111 | )*100 | |
| 112 | ) | |
| 113 | ) | |
| 114 | else | |
| 115 | return 100 | |
| 116 | end | |
| 117 | end | |
| 118 | ||
| 119 | --// Instance Creation Functions \\-- | |
| 120 | local baseSound = IN("Sound")
| |
| 121 | function Sound(parent,id,pitch,volume,looped,effect,autoPlay) | |
| 122 | local Sound = baseSound:Clone() | |
| 123 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
| 124 | Sound.Pitch = pitch or 1 | |
| 125 | Sound.Volume = volume or 1 | |
| 126 | Sound.Looped = looped or false | |
| 127 | if(autoPlay)then | |
| 128 | coroutine.wrap(function() | |
| 129 | repeat wait() until Sound.IsLoaded | |
| 130 | Sound.Playing = autoPlay or false | |
| 131 | end)() | |
| 132 | end | |
| 133 | if(not looped and effect)then | |
| 134 | Sound.Stopped:connect(function() | |
| 135 | Sound.Volume = 0 | |
| 136 | Sound:destroy() | |
| 137 | end) | |
| 138 | elseif(effect)then | |
| 139 | warn("Sound can't be looped and a sound effect!")
| |
| 140 | end | |
| 141 | Sound.Parent =parent or Torso | |
| 142 | return Sound | |
| 143 | end | |
| 144 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
| 145 | local part = IN("Part")
| |
| 146 | part.Parent = parent or Char | |
| 147 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0) | |
| 148 | part.Material = material or Enum.Material.SmoothPlastic | |
| 149 | part.TopSurface,part.BottomSurface=10,10 | |
| 150 | part.Size = size or V3.N(1,1,1) | |
| 151 | part.CFrame = cframe or CF.N(0,0,0) | |
| 152 | part.CanCollide = cancollide or false | |
| 153 | part.Anchored = anchored or false | |
| 154 | return part | |
| 155 | end | |
| 156 | ||
| 157 | function Weld(part0,part1,c0,c1) | |
| 158 | local weld = IN("Weld")
| |
| 159 | weld.Parent = part0 | |
| 160 | weld.Part0 = part0 | |
| 161 | weld.Part1 = part1 | |
| 162 | weld.C0 = c0 or CF.N() | |
| 163 | weld.C1 = c1 or CF.N() | |
| 164 | return weld | |
| 165 | end | |
| 166 | ||
| 167 | function Mesh(parent,meshtype,meshid,textid,scale,offset) | |
| 168 | local part = IN("SpecialMesh")
| |
| 169 | part.MeshId = meshid or "" | |
| 170 | part.TextureId = textid or "" | |
| 171 | part.Scale = scale or V3.N(1,1,1) | |
| 172 | part.Offset = offset or V3.N(0,0,0) | |
| 173 | part.MeshType = meshtype or Enum.MeshType.Sphere | |
| 174 | part.Parent = parent | |
| 175 | return part | |
| 176 | end | |
| 177 | ||
| 178 | NewInstance = function(instance,parent,properties) | |
| 179 | local inst = Instance.new(instance) | |
| 180 | inst.Parent = parent | |
| 181 | if(properties)then | |
| 182 | for i,v in next, properties do | |
| 183 | pcall(function() inst[i] = v end) | |
| 184 | end | |
| 185 | end | |
| 186 | return inst; | |
| 187 | end | |
| 188 | ||
| 189 | function Clone(instance,parent,properties) | |
| 190 | local inst = instance:Clone() | |
| 191 | inst.Parent = parent | |
| 192 | if(properties)then | |
| 193 | for i,v in next, properties do | |
| 194 | pcall(function() inst[i] = v end) | |
| 195 | end | |
| 196 | end | |
| 197 | return inst; | |
| 198 | end | |
| 199 | ||
| 200 | function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf) | |
| 201 | local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
| |
| 202 | local Sound = IN("Sound")
| |
| 203 | Sound.SoundId = "rbxassetid://".. tostring(id or 0) | |
| 204 | Sound.Pitch = pitch or 1 | |
| 205 | Sound.Volume = volume or 1 | |
| 206 | Sound.Looped = looped or false | |
| 207 | if(autoPlay)then | |
| 208 | coroutine.wrap(function() | |
| 209 | repeat wait() until Sound.IsLoaded | |
| 210 | Sound.Playing = autoPlay or false | |
| 211 | end)() | |
| 212 | end | |
| 213 | if(not looped and effect)then | |
| 214 | Sound.Stopped:connect(function() | |
| 215 | Sound.Volume = 0 | |
| 216 | soundPart:destroy() | |
| 217 | end) | |
| 218 | elseif(effect)then | |
| 219 | warn("Sound can't be looped and a sound effect!")
| |
| 220 | end | |
| 221 | Sound.Parent = soundPart | |
| 222 | return Sound | |
| 223 | end | |
| 224 | ||
| 225 | ||
| 226 | --// Extended ROBLOX tables \\-- | |
| 227 | local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
| |
| 228 | --// Require stuff \\-- | |
| 229 | function CamShake(who,times,intense,origin) | |
| 230 | coroutine.wrap(function() | |
| 231 | if(script:FindFirstChild'CamShake')then | |
| 232 | local cam = script.CamShake:Clone() | |
| 233 | cam:WaitForChild'intensity'.Value = intense | |
| 234 | cam:WaitForChild'times'.Value = times | |
| 235 | ||
| 236 | if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
| |
| 237 | cam.Parent = who | |
| 238 | wait() | |
| 239 | cam.Disabled = false | |
| 240 | elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then | |
| 241 | local intensity = intense | |
| 242 | if(Hum and not Hum:FindFirstChild'CamShaking')then | |
| 243 | local cam = workspace.CurrentCamera | |
| 244 | local oCO = Hum.CameraOffset | |
| 245 | local cs = Instance.new("BoolValue",Hum)
| |
| 246 | cs.Name = "CamShaking" | |
| 247 | for i = 1, times do | |
| 248 | local camDistFromOrigin | |
| 249 | if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then | |
| 250 | camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25 | |
| 251 | elseif(typeof(origin) == 'Vector3')then | |
| 252 | camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25 | |
| 253 | end | |
| 254 | if(camDistFromOrigin)then | |
| 255 | intensity = math.min(intense, math.floor(intense/camDistFromOrigin)) | |
| 256 | end | |
| 257 | --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200) | |
| 258 | if(Hum)then | |
| 259 | Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200) | |
| 260 | end | |
| 261 | swait() | |
| 262 | end | |
| 263 | if(Hum)then | |
| 264 | Hum.CameraOffset = oCO | |
| 265 | end | |
| 266 | cs:destroy() | |
| 267 | end | |
| 268 | end | |
| 269 | end)() | |
| 270 | end | |
| 271 | ||
| 272 | ||
| 273 | function CamShakeAll(times,intense,origin) | |
| 274 | for _,v in next, Plrs:players() do | |
| 275 | CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin) | |
| 276 | end | |
| 277 | end | |
| 278 | ||
| 279 | function ServerScript(code) | |
| 280 | if(script:FindFirstChild'Loadstring')then | |
| 281 | local load = script.Loadstring:Clone() | |
| 282 | load:WaitForChild'Sauce'.Value = code | |
| 283 | load.Disabled = false | |
| 284 | load.Parent = workspace | |
| 285 | elseif(NS and typeof(NS) == 'function')then | |
| 286 | NS(code,workspace) | |
| 287 | else | |
| 288 | warn("no serverscripts lol")
| |
| 289 | end | |
| 290 | end | |
| 291 | ||
| 292 | function LocalOnPlayer(who,code) | |
| 293 | ServerScript([[ | |
| 294 | wait() | |
| 295 | script.Parent=nil | |
| 296 | if(not _G.Http)then _G.Http = game:service'HttpService' end | |
| 297 | ||
| 298 | local Http = _G.Http or game:service'HttpService' | |
| 299 | ||
| 300 | local source = ]].."[["..code.."]]"..[[ | |
| 301 | local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php" | |
| 302 | local asd = Http:PostAsync(link,source) | |
| 303 | repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID | |
| 304 | local ID = Http:JSONDecode(asd).Result.Require_ID | |
| 305 | local vs = require(ID).VORTH_SCRIPT | |
| 306 | vs.Parent = game:service'Players'.]]..who.Name..[[.Character | |
| 307 | ]]) | |
| 308 | end | |
| 309 | ||
| 310 | function Nametag(color,tag) | |
| 311 | local r,g,b = C3.tRGB(color) | |
| 312 | local c3 = C3.RGB(r/2,g/2,b/2) | |
| 313 | local name = script:FindFirstChild'Nametag' and script.Nametag:Clone(); | |
| 314 | if(not name)then | |
| 315 | name = NewInstance("BillboardGui",nil,{MaxDistance=150,AlwaysOnTop=true,Active=false,Size=UDim2.new(5,0,1,0),SizeOffset=Vector2.new(0,6)})
| |
| 316 | NewInstance("TextLabel",name,{Name='PlayerName',BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Text=Plr.Name,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextSize=14,TextScaled=true,TextWrapped=true,})
| |
| 317 | NewInstance("TextLabel",name,{Name='Title',BackgroundTransparency=1,Size=UDim2.new(2.5,0,1.5,0),Position=UDim2.new(-.75,0,.9,0),Text=tag,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextStrokeTransparency=0,TextSize=14,TextScaled=true,TextWrapped=true,})
| |
| 318 | end | |
| 319 | name.Title.Text = tag | |
| 320 | name.Title.TextColor3 = color | |
| 321 | name.Title.TextStrokeColor3 = c3 | |
| 322 | ||
| 323 | name.PlayerName.Text = Plr.Name | |
| 324 | name.PlayerName.TextColor3 = color | |
| 325 | name.PlayerName.TextStrokeColor3 = c3 | |
| 326 | ||
| 327 | name.Parent = Char | |
| 328 | name.Adornee = Head | |
| 329 | name.PlayerToHideFrom = Plr | |
| 330 | ||
| 331 | return name | |
| 332 | end | |
| 333 | ||
| 334 | --// Customization \\-- | |
| 335 | ||
| 336 | local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this | |
| 337 | local Remove_Hats = false | |
| 338 | local Remove_Clothing = false | |
| 339 | local PlayerSize = 1 | |
| 340 | local DamageColor = BrickColor.new'Really red' | |
| 341 | local MusicID = 0 | |
| 342 | local God = false | |
| 343 | local Muted = false | |
| 344 | local DoPenetration = false | |
| 345 | local WalkSpeed = 16 | |
| 346 | ||
| 347 | --// Weapon and GUI creation, and Character Customization \\-- | |
| 348 | ||
| 349 | --Part(parent,color,material,size,cframe,anchored,cancollide) | |
| 350 | local bow = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.2,4.5,1.5),CF.N(),false,false) | |
| 351 | Mesh(bow,Enum.MeshType.FileMesh,'rbxassetid://395019777','rbxassetid://395021644',V3.N(.75,.75,.75)) | |
| 352 | ||
| 353 | local dispArrow = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.2,.2,2.5),CF.N(),false,false) | |
| 354 | Mesh(dispArrow,Enum.MeshType.FileMesh,'rbxassetid://395019701','rbxassetid://395021644',V3.N(.75,.75,.75)) | |
| 355 | ||
| 356 | if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end | |
| 357 | if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end | |
| 358 | ||
| 359 | if(PlayerSize ~= 1)then | |
| 360 | for _,v in next, Char:GetDescendants() do | |
| 361 | if(v:IsA'BasePart')then | |
| 362 | v.Size = v.Size * PlayerSize | |
| 363 | end | |
| 364 | end | |
| 365 | end | |
| 366 | ||
| 367 | ||
| 368 | local Music = Sound(Char,MusicID,1,3,true,false,true) | |
| 369 | Music.Name = 'Music' | |
| 370 | ||
| 371 | --// Stop animations \\-- | |
| 372 | for _,v in next, Hum:GetPlayingAnimationTracks() do | |
| 373 | v:Stop(); | |
| 374 | end | |
| 375 | ||
| 376 | pcall(game.Destroy,Char:FindFirstChild'Animate') | |
| 377 | pcall(game.Destroy,Hum:FindFirstChild'Animator') | |
| 378 | ||
| 379 | --// Joints \\-- | |
| 380 | ||
| 381 | local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
| |
| 382 | local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
| |
| 383 | local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
| |
| 384 | local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
| |
| 385 | local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
| |
| 386 | local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
| |
| 387 | local HW = NewInstance('Weld',Char,{Part0=RArm,Part1=bow,C0=CF.N(0,-.5,0)*CF.A(M.R(-90),0,0)})
| |
| 388 | local DAW = NewInstance('Weld',Char,{Part0=LArm,Part1=dispArrow,C0=CF.N(0,-1,0)})
| |
| 389 | ||
| 390 | local LSC0 = LS.C0 | |
| 391 | local RSC0 = RS.C0 | |
| 392 | local NKC0 = NK.C0 | |
| 393 | local LHC0 = LH.C0 | |
| 394 | local RHC0 = RH.C0 | |
| 395 | local RJC0 = RJ.C0 | |
| 396 | local HWC0 = HW.C0 | |
| 397 | local DWC0 = DAW.C0 | |
| 398 | --// Artificial HB \\-- | |
| 399 | ||
| 400 | local ArtificialHB = IN("BindableEvent", script)
| |
| 401 | ArtificialHB.Name = "Heartbeat" | |
| 402 | ||
| 403 | script:WaitForChild("Heartbeat")
| |
| 404 | ||
| 405 | local tf = 0 | |
| 406 | local allowframeloss = false | |
| 407 | local tossremainder = false | |
| 408 | local lastframe = tick() | |
| 409 | local frame = 1/Frame_Speed | |
| 410 | ArtificialHB:Fire() | |
| 411 | ||
| 412 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 413 | tf = tf + s | |
| 414 | if tf >= frame then | |
| 415 | if allowframeloss then | |
| 416 | script.Heartbeat:Fire() | |
| 417 | lastframe = tick() | |
| 418 | else | |
| 419 | for i = 1, math.floor(tf / frame) do | |
| 420 | ArtificialHB:Fire() | |
| 421 | end | |
| 422 | lastframe = tick() | |
| 423 | end | |
| 424 | if tossremainder then | |
| 425 | tf = 0 | |
| 426 | else | |
| 427 | tf = tf - frame * math.floor(tf / frame) | |
| 428 | end | |
| 429 | end | |
| 430 | end) | |
| 431 | ||
| 432 | function swait(num) | |
| 433 | if num == 0 or num == nil then | |
| 434 | ArtificialHB.Event:wait() | |
| 435 | else | |
| 436 | for i = 0, num do | |
| 437 | ArtificialHB.Event:wait() | |
| 438 | end | |
| 439 | end | |
| 440 | end | |
| 441 | ||
| 442 | ||
| 443 | --// Effect Function(s) \\-- | |
| 444 | ||
| 445 | function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis) | |
| 446 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false) | |
| 447 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
| 448 | local Scale = 1 | |
| 449 | local speeder = Speed | |
| 450 | if(Type == "Multiply")then | |
| 451 | Scale = 1*Inc | |
| 452 | elseif(Type == "Divide")then | |
| 453 | Scale = 1/Inc | |
| 454 | end | |
| 455 | coroutine.wrap(function() | |
| 456 | for i = 0,10/Lifetime,.1 do | |
| 457 | ||
| 458 | if(Type == "Multiply")then | |
| 459 | Scale = Scale - 0.01*Inc/Lifetime | |
| 460 | elseif(Type == "Divide")then | |
| 461 | Scale = Scale - 0.01/Inc*Lifetime | |
| 462 | end | |
| 463 | speeder = speeder - 0.01*Speed*Lifetime | |
| 464 | fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime | |
| 465 | fxP.Transparency = fxP.Transparency + 0.01*Lifetime | |
| 466 | if(Axis == 'x')then | |
| 467 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0) | |
| 468 | elseif(Axis == 'y')then | |
| 469 | fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0) | |
| 470 | elseif(Axis == 'z')then | |
| 471 | fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime) | |
| 472 | elseif(Axis == 'xyz')then | |
| 473 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime) | |
| 474 | elseif(Axis == 'yz')then | |
| 475 | fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime) | |
| 476 | elseif(Axis == 'xz')then | |
| 477 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime) | |
| 478 | else | |
| 479 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0) | |
| 480 | end | |
| 481 | if(fxP.Transparency >= 1)then break end | |
| 482 | swait() | |
| 483 | end | |
| 484 | fxP:destroy() | |
| 485 | end)() | |
| 486 | return fxP | |
| 487 | end | |
| 488 | ||
| 489 | function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId) | |
| 490 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false) | |
| 491 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
| 492 | ||
| 493 | local Scale = 1 | |
| 494 | if(Type == "Multiply")then | |
| 495 | Scale = 1*Inc | |
| 496 | elseif(Type == "Divide")then | |
| 497 | Scale = 1/Inc | |
| 498 | end | |
| 499 | coroutine.wrap(function() | |
| 500 | for i = 0,10/Lifetime,.1 do | |
| 501 | ||
| 502 | if(Type == "Multiply")then | |
| 503 | Scale = Scale - 0.01*Inc/Lifetime | |
| 504 | elseif(Type == "Divide")then | |
| 505 | Scale = Scale - 0.01/Inc*Lifetime | |
| 506 | end | |
| 507 | fxP.Transparency = fxP.Transparency + 0.01*Lifetime | |
| 508 | fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime) | |
| 509 | swait() | |
| 510 | end | |
| 511 | fxP:destroy() | |
| 512 | end)() | |
| 513 | end | |
| 514 | ||
| 515 | function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId) | |
| 516 | local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false) | |
| 517 | local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N()) | |
| 518 | local Scale = 1 | |
| 519 | local speeder = Speed | |
| 520 | if(Type == "Multiply")then | |
| 521 | Scale = 1*Inc | |
| 522 | elseif(Type == "Divide")then | |
| 523 | Scale = 1/Inc | |
| 524 | end | |
| 525 | coroutine.wrap(function() | |
| 526 | for i = 0,10/Lifetime,.1 do | |
| 527 | if(Type == "Multiply")then | |
| 528 | Scale = Scale - 0.01*Inc/Lifetime | |
| 529 | elseif(Type == "Divide")then | |
| 530 | Scale = Scale - 0.01/Inc*Lifetime | |
| 531 | end | |
| 532 | if(Fade)then | |
| 533 | fxP.Transparency = i/(10/Lifetime) | |
| 534 | end | |
| 535 | speeder = speeder - 0.01*Speed*Lifetime/10 | |
| 536 | fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime | |
| 537 | fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime) | |
| 538 | swait() | |
| 539 | end | |
| 540 | fxP:destroy() | |
| 541 | end)() | |
| 542 | end | |
| 543 | ||
| 544 | function Bezier(startpos, pos2, pos3, endpos, t) | |
| 545 | local A = startpos:lerp(pos2, t) | |
| 546 | local B = pos2:lerp(pos3, t) | |
| 547 | local C = pos3:lerp(endpos, t) | |
| 548 | local lerp1 = A:lerp(B, t) | |
| 549 | local lerp2 = B:lerp(C, t) | |
| 550 | local cubic = lerp1:lerp(lerp2, t) | |
| 551 | return cubic | |
| 552 | end | |
| 553 | function Puddle(hit,pos,norm,data) | |
| 554 | local material = data.Material or Enum.Material.SmoothPlastic | |
| 555 | local color = data.Color or BrickColor.new'Crimson' | |
| 556 | local size = data.Size or 1 | |
| 557 | ||
| 558 | if(hit.Name ~= 'BloodPuddle')then | |
| 559 | local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
| |
| 560 | local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
| |
| 561 | BloodPuddles[Puddle] = 0 | |
| 562 | else | |
| 563 | local cyl = hit:FindFirstChild'CylinderMesh' | |
| 564 | if(cyl)then | |
| 565 | BloodPuddles[hit] = 0 | |
| 566 | cyl.Scale = cyl.Scale + V3.N(size,0,size) | |
| 567 | hit.Transparency = 0 | |
| 568 | end | |
| 569 | end | |
| 570 | end | |
| 571 | ||
| 572 | function Droplet(data) | |
| 573 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
| |
| 574 | local Size = data.Size or 1 | |
| 575 | local Color = data.Color or BrickColor.new'Crimson' | |
| 576 | local StudsPerFrame = data.Speed or 1 | |
| 577 | local Shape = data.Shape or 'Ball' | |
| 578 | local Frames = (data.Frames or 160)+1 | |
| 579 | local Pos = data.Origin or Root.CFrame | |
| 580 | local Direction = data.Direction or Root.CFrame.lookVector*100000 | |
| 581 | local Material = data.Material or Enum.Material.SmoothPlastic | |
| 582 | local Drop = data.Drop or .05 | |
| 583 | local Ignorelist = data.Ignorelist or nil | |
| 584 | ||
| 585 | local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false) | |
| 586 | local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) | |
| 587 | if(Shape == 'Ball')then | |
| 588 | BMesh.MeshType = Enum.MeshType.Sphere | |
| 589 | elseif(Shape == 'Head')then | |
| 590 | BMesh.MeshType = Enum.MeshType.Head | |
| 591 | elseif(Shape == 'Cylinder')then | |
| 592 | BMesh.MeshType = Enum.MeshType.Cylinder | |
| 593 | end | |
| 594 | ||
| 595 | coroutine.wrap(function() | |
| 596 | for i = 1, Frames do | |
| 597 | Pos = Pos * CF.N(0,-(Drop*i),0) | |
| 598 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame) | |
| 599 | if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then | |
| 600 | Puddle(hit,pos,norm,data) | |
| 601 | break; | |
| 602 | else | |
| 603 | Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)) | |
| 604 | end | |
| 605 | swait() | |
| 606 | end | |
| 607 | Bullet:destroy() | |
| 608 | end)() | |
| 609 | end | |
| 610 | ||
| 611 | function SphereFX(duration,color,scale,pos,endScale,increment) | |
| 612 | return Effect{
| |
| 613 | Effect='ResizeAndFade', | |
| 614 | Color=color, | |
| 615 | Size=scale, | |
| 616 | Mesh={MeshType=Enum.MeshType.Sphere},
| |
| 617 | CFrame=pos, | |
| 618 | FXSettings={
| |
| 619 | EndSize=endScale, | |
| 620 | EndIsIncrement=increment | |
| 621 | } | |
| 622 | } | |
| 623 | end | |
| 624 | ||
| 625 | function BlastFX(duration,color,scale,pos,endScale,increment) | |
| 626 | return Effect{
| |
| 627 | Effect='ResizeAndFade', | |
| 628 | Color=color, | |
| 629 | Size=scale, | |
| 630 | Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
| |
| 631 | CFrame=pos, | |
| 632 | FXSettings={
| |
| 633 | EndSize=endScale, | |
| 634 | EndIsIncrement=increment | |
| 635 | } | |
| 636 | } | |
| 637 | end | |
| 638 | ||
| 639 | function BlockFX(duration,color,scale,pos,endScale,increment) | |
| 640 | return Effect{
| |
| 641 | Effect='ResizeAndFade', | |
| 642 | Color=color, | |
| 643 | Size=scale, | |
| 644 | CFrame=pos, | |
| 645 | FXSettings={
| |
| 646 | EndSize=endScale, | |
| 647 | EndIsIncrement=increment | |
| 648 | } | |
| 649 | } | |
| 650 | end | |
| 651 | ||
| 652 | function ShootBullet(data) | |
| 653 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
| |
| 654 | local Size = data.Size or V3.N(2,2,2) | |
| 655 | local Color = data.Color or BrickColor.new'Crimson' | |
| 656 | local StudsPerFrame = data.Speed or 10 | |
| 657 | local Shape = data.Shape or 'Ball' | |
| 658 | local Frames = data.Frames or 160 | |
| 659 | local Pos = data.Origin or Torso.CFrame | |
| 660 | local Direction = data.Direction or Mouse.Hit | |
| 661 | local Material = data.Material or Enum.Material.Neon | |
| 662 | local OnHit = data.HitFunction or function(hit,pos) | |
| 663 | Effect{
| |
| 664 | Effect='ResizeAndFade', | |
| 665 | Color=Color, | |
| 666 | Size=V3.N(10,10,10), | |
| 667 | Mesh={MeshType=Enum.MeshType.Sphere},
| |
| 668 | CFrame=CF.N(pos), | |
| 669 | FXSettings={
| |
| 670 | EndSize=V3.N(.05,.05,.05), | |
| 671 | EndIsIncrement=true | |
| 672 | } | |
| 673 | } | |
| 674 | for i = 1, 5 do | |
| 675 | local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)) | |
| 676 | Effect{
| |
| 677 | Effect='Fade', | |
| 678 | Frames=65, | |
| 679 | Size=V3.N(5,5,10), | |
| 680 | CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos), | |
| 681 | Mesh = {MeshType=Enum.MeshType.Sphere},
| |
| 682 | Material=Enum.Material.Neon, | |
| 683 | Color=Color, | |
| 684 | MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p, | |
| 685 | } | |
| 686 | end | |
| 687 | end | |
| 688 | ||
| 689 | local Bullet = Part(Effects,Color,Material,Size,Pos,true,false) | |
| 690 | local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N()) | |
| 691 | if(Shape == 'Ball')then | |
| 692 | BMesh.MeshType = Enum.MeshType.Sphere | |
| 693 | elseif(Shape == 'Head')then | |
| 694 | BMesh.MeshType = Enum.MeshType.Head | |
| 695 | elseif(Shape == 'Cylinder')then | |
| 696 | BMesh.MeshType = Enum.MeshType.Cylinder | |
| 697 | end | |
| 698 | ||
| 699 | coroutine.wrap(function() | |
| 700 | for i = 1, Frames+1 do | |
| 701 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame) | |
| 702 | if(hit)then | |
| 703 | OnHit(hit,pos,norm,dist) | |
| 704 | break; | |
| 705 | else | |
| 706 | Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame) | |
| 707 | end | |
| 708 | swait() | |
| 709 | end | |
| 710 | Bullet:destroy() | |
| 711 | end)() | |
| 712 | ||
| 713 | end | |
| 714 | ||
| 715 | ||
| 716 | function weldBetween(a, b) | |
| 717 | local weldd = Instance.new("ManualWeld")
| |
| 718 | weldd.Part0 = a | |
| 719 | weldd.Part1 = b | |
| 720 | weldd.C0 = CFrame.new() | |
| 721 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 722 | weldd.Parent = a | |
| 723 | return weldd | |
| 724 | end | |
| 725 | ||
| 726 | ||
| 727 | function ShootArrow(data) | |
| 728 | --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
| |
| 729 | local Size = data.Size or V3.N(2,2,2) | |
| 730 | local Color = data.Color or BrickColor.new'Crimson' | |
| 731 | local StudsPerFrame = data.Speed or 10 | |
| 732 | local Shape = data.Shape or 'Ball' | |
| 733 | local Frames = data.Frames or 160 | |
| 734 | local Pos = (data.Origin or Torso.CFrame) | |
| 735 | local Direction = data.Direction or Mouse.Hit | |
| 736 | local Material = data.Material or Enum.Material.Neon | |
| 737 | local Penetration = data.Penetration or (DoPenetration and 5 or 0) | |
| 738 | local OnHit = data.HitFunction or function(arrow,hit,pos,norm,dist,pen) | |
| 739 | ||
| 740 | local h = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') or (hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:FindFirstChildOfClass'Humanoid') | |
| 741 | if(h)then | |
| 742 | local critChance = 5 | |
| 743 | local critMult = 2 | |
| 744 | if(hit.Name == 'Head')then | |
| 745 | critChance = 100 | |
| 746 | critMult = 4 | |
| 747 | end | |
| 748 | DealDamage{Who=h.Parent,MinDamage=25,MaxDamage=45,Crit={Chance=critChance,Multiplier=critMult}}
| |
| 749 | ||
| 750 | end | |
| 751 | if(pen < 1)then | |
| 752 | arrow.Anchored = false | |
| 753 | weldBetween(hit,arrow) | |
| 754 | end | |
| 755 | end | |
| 756 | ||
| 757 | local Bullet = Part(Char,Color,Material,dispArrow.Size,Pos,true,false) | |
| 758 | Mesh(Bullet,Enum.MeshType.FileMesh,'rbxassetid://395019701','rbxassetid://395021644',V3.N(.75,.75,.75)) | |
| 759 | ||
| 760 | local igrone = {Char,workspace.CurrentCamera}
| |
| 761 | --[[coroutine.wrap(function() | |
| 762 | for i = 1, Frames+1 do | |
| 763 | local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame,igrone) | |
| 764 | Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame) | |
| 765 | if(hit and not hit.Parent:IsA'Accessory' and hit.Transparency < .99 and hit.Material ~= Enum.Material.Glass)then | |
| 766 | OnHit(Bullet,hit,pos,norm,dist) | |
| 767 | break; | |
| 768 | elseif(hit)then | |
| 769 | if(hit.Material == Enum.Material.Glass)then | |
| 770 | hit:destroy() | |
| 771 | else | |
| 772 | table.insert(igrone,hit) | |
| 773 | end | |
| 774 | ||
| 775 | end | |
| 776 | ||
| 777 | if(i >= Frames)then | |
| 778 | Bullet:destroy() | |
| 779 | break; | |
| 780 | end | |
| 781 | swait() | |
| 782 | end | |
| 783 | ||
| 784 | end)()]] | |
| 785 | coroutine.wrap(function() | |
| 786 | while true do | |
| 787 | local hit,pos,norm,dist = CastRay(Pos.p,Direction.p,2048,igrone) | |
| 788 | Bullet.CFrame = CF.N(pos,pos+norm)*CF.A(M.R(180),0,0) | |
| 789 | --local hitscan = Part(Effects,C3.N(1,1,1),Enum.Material.Neon,V3.N(.1,.1,dist),CF.N(Pos.p,pos+norm)*CF.N(0,0,-dist/2),true,false) | |
| 790 | Effect{
| |
| 791 | CFrame=CF.N(Pos.p,Bullet.CFrame.p)*CF.N(0,0,-dist/2)*CF.A(0,M.R(90),0), | |
| 792 | StartSize=V3.N(dist,.1,.1), | |
| 793 | EndSize=V3.N(dist,.1,.1), | |
| 794 | Mesh={Type=Enum.MeshType.Cylinder},
| |
| 795 | Color=C3.N(1,1,1) | |
| 796 | } | |
| 797 | if(hit and not hit.Parent:IsA'Accessory' and hit.Transparency < .99 and hit.Material ~= Enum.Material.Glass)then | |
| 798 | OnHit(Bullet,hit,pos,norm,dist,Penetration) | |
| 799 | local h = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') or (hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:FindFirstChildOfClass'Humanoid') | |
| 800 | if(not h or Penetration < 1)then | |
| 801 | break; | |
| 802 | else | |
| 803 | Penetration = Penetration - 1 | |
| 804 | table.insert(igrone,h.Parent) | |
| 805 | end | |
| 806 | elseif(hit)then | |
| 807 | if(hit.Material == Enum.Material.Glass)then | |
| 808 | hit:destroy() | |
| 809 | else | |
| 810 | table.insert(igrone,hit) | |
| 811 | end | |
| 812 | ||
| 813 | end | |
| 814 | swait() | |
| 815 | end | |
| 816 | ||
| 817 | S.Debris:AddItem(Bullet,5) | |
| 818 | end)() | |
| 819 | ||
| 820 | ||
| 821 | end | |
| 822 | ||
| 823 | function Zap(data) | |
| 824 | local sCF,eCF = data.StartCFrame,data.EndCFrame | |
| 825 | assert(sCF,"You need a start CFrame!") | |
| 826 | assert(eCF,"You need an end CFrame!") | |
| 827 | local parts = data.PartCount or 15 | |
| 828 | local zapRot = data.ZapRotation or {-5,5}
| |
| 829 | local startThick = data.StartSize or 3; | |
| 830 | local endThick = data.EndSize or startThick/2; | |
| 831 | local color = data.Color or BrickColor.new'Electric blue' | |
| 832 | local delay = data.Delay or 35 | |
| 833 | local delayInc = data.DelayInc or 0 | |
| 834 | local lastLightning; | |
| 835 | local MagZ = (sCF.p - eCF.p).magnitude | |
| 836 | local thick = startThick | |
| 837 | local inc = (startThick/parts)-(endThick/parts) | |
| 838 | ||
| 839 | for i = 1, parts do | |
| 840 | local pos = sCF.p | |
| 841 | if(lastLightning)then | |
| 842 | pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p | |
| 843 | end | |
| 844 | delay = delay + delayInc | |
| 845 | local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false) | |
| 846 | local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot))) | |
| 847 | if(parts == i)then | |
| 848 | local MagZ = (pos-eCF.p).magnitude | |
| 849 | zapPart.Size = V3.N(endThick,endThick,MagZ) | |
| 850 | zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2) | |
| 851 | Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
| |
| 852 | else | |
| 853 | zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2) | |
| 854 | end | |
| 855 | ||
| 856 | lastLightning = zapPart | |
| 857 | Effect{Effect='Fade',Manual=zapPart,Frames=delay}
| |
| 858 | ||
| 859 | thick=thick-inc | |
| 860 | ||
| 861 | end | |
| 862 | end | |
| 863 | ||
| 864 | function Zap2(data) | |
| 865 | local Color = data.Color or BrickColor.new'Electric blue' | |
| 866 | local StartPos = data.Start or Torso.Position | |
| 867 | local EndPos = data.End or Mouse.Hit.p | |
| 868 | local SegLength = data.SegL or 2 | |
| 869 | local Thicc = data.Thickness or 0.5 | |
| 870 | local Fades = data.Fade or 45 | |
| 871 | local Parent = data.Parent or Effects | |
| 872 | local MaxD = data.MaxDist or 200 | |
| 873 | local Branch = data.Branches or false | |
| 874 | local Material = data.Material or Enum.Material.Neon | |
| 875 | local Raycasts = data.Raycasts or false | |
| 876 | local Offset = data.Offset or {0,360}
| |
| 877 | local AddMesh = (data.Mesh == nil and true or data.Mesh) | |
| 878 | if((StartPos-EndPos).magnitude > MaxD)then | |
| 879 | EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p | |
| 880 | end | |
| 881 | local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude | |
| 882 | if(Raycasts)then | |
| 883 | hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD) | |
| 884 | end | |
| 885 | local segments = dist/SegLength | |
| 886 | local model = IN("Model",Parent)
| |
| 887 | model.Name = 'Lightning' | |
| 888 | local Last; | |
| 889 | for i = 1, segments do | |
| 890 | local size = (segments-i)/25 | |
| 891 | local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false) | |
| 892 | if(AddMesh)then IN("CylinderMesh",prt) end
| |
| 893 | if(Last and math.floor(segments) == i)then | |
| 894 | local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude | |
| 895 | prt.Size = V3.N(Thicc+size,MagZ,Thicc+size) | |
| 896 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0) | |
| 897 | elseif(not Last)then | |
| 898 | prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
| 899 | else | |
| 900 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
| 901 | end | |
| 902 | Last = prt | |
| 903 | if(Branch)then | |
| 904 | local choice = M.RNG(1,7+((segments-i)*2)) | |
| 905 | if(choice == 1)then | |
| 906 | local LastB; | |
| 907 | for i2 = 1,M.RNG(2,5) do | |
| 908 | local size2 = ((segments-i)/35)/i2 | |
| 909 | local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false) | |
| 910 | if(AddMesh)then IN("CylinderMesh",prt) end
| |
| 911 | if(not LastB)then | |
| 912 | prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
| 913 | else | |
| 914 | prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0) | |
| 915 | end | |
| 916 | LastB = prt | |
| 917 | end | |
| 918 | end | |
| 919 | end | |
| 920 | end | |
| 921 | if(Fades > 0)then | |
| 922 | coroutine.wrap(function() | |
| 923 | for i = 1, Fades do | |
| 924 | for _,v in next, model:children() do | |
| 925 | if(v:IsA'BasePart')then | |
| 926 | v.Transparency = (i/Fades) | |
| 927 | end | |
| 928 | end | |
| 929 | swait() | |
| 930 | end | |
| 931 | model:destroy() | |
| 932 | end)() | |
| 933 | else | |
| 934 | S.Debris:AddItem(model,.01) | |
| 935 | end | |
| 936 | return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
| |
| 937 | end | |
| 938 | ||
| 939 | function Tween(obj,props,time,easing,direction,repeats,backwards) | |
| 940 | local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false) | |
| 941 | local tween = S.TweenService:Create(obj, info, props) | |
| 942 | ||
| 943 | tween:Play() | |
| 944 | end | |
| 945 | ||
| 946 | function Effect(data) | |
| 947 | local Color = data.Color or C3.N(0,0,0) | |
| 948 | local Material = data.Material or Enum.Material.Neon; | |
| 949 | local MeshD = data.Mesh or {};
| |
| 950 | local SoundD = data.Sound or nil; | |
| 951 | local Shape = data.Shape or Enum.PartType.Block; | |
| 952 | local Size = data.StartSize or V3.N(.1,.1,.1); | |
| 953 | local ESize = data.EndSize or V3.N(6,6,6); | |
| 954 | local Direction = data.Direction or nil; | |
| 955 | local Speed = data.Speed or .1; -- studs per second | |
| 956 | local Boomerang = data.Boomerang or {Enabled=false,SizeBoomerang=0,MoveBoomerang=0};
| |
| 957 | local Pos = data.CFrame or Torso.CFrame; | |
| 958 | local Frames = data.Frames or 60; | |
| 959 | local RotInc = data.RotInc or {0,0,0}
| |
| 960 | local StartTrans = data.TransStart or 0; | |
| 961 | local EndTrans = data.TransEnd or 1; | |
| 962 | ||
| 963 | if(typeof(RotInc) == 'number')then RotInc = {RotInc,RotInc,RotInc}; end
| |
| 964 | local S,PM,P; | |
| 965 | ||
| 966 | coroutine.wrap(function() | |
| 967 | P = Part(Effects,Color,Material,V3.N(1,1,1),Pos,true,false) | |
| 968 | ||
| 969 | if(MeshD == "Blast")then | |
| 970 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://20329976','',Size,V3.N(0,0,-Size.X/8)) | |
| 971 | elseif(MeshD == 'Ring')then | |
| 972 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://559831844','',Size,V3.N(0,0,0)) | |
| 973 | elseif(MeshD == 'Slash1')then | |
| 974 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://662586858','',V3.N(Size.X/10,.001,Size.Z/10),V3.N(0,0,0)) | |
| 975 | elseif(MeshD == 'Slash2')then | |
| 976 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://448386996','',V3.N(Size.X/1000,Size.Y/100,Size.Z/100),V3.N(0,0,0)) | |
| 977 | elseif(MeshD == 'Slash3')then | |
| 978 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',Size,V3.N(0,0,0)) | |
| 979 | elseif(MeshD == 'Tornado1')then | |
| 980 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://443529437','',Size/10,V3.N(0,0,0)) | |
| 981 | elseif(MeshD == 'Tornado2')then | |
| 982 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://168892432','',Size/4,V3.N(0,0,0)) | |
| 983 | elseif(MeshD == 'Skull')then | |
| 984 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',Size*2,V3.N(0,0,0)) | |
| 985 | elseif(MeshD == 'Crystal')then | |
| 986 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://9756362','',Size,V3.N(0,0,0)) | |
| 987 | elseif(MeshD == 'Cloud')then | |
| 988 | PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://1095708','',Size,V3.N(0,0,0)) | |
| 989 | elseif(typeof(MeshD) == 'table')then | |
| 990 | local Type = MeshD.Type or Enum.MeshType.Brick | |
| 991 | local ID = MeshD.ID or ''; | |
| 992 | local Tex = MeshD.Texture or ''; | |
| 993 | local Offset = MeshD.Offset or V3.N(0,0,0) | |
| 994 | PM = Mesh(P,Type,ID,Tex,Size,Offset) | |
| 995 | else | |
| 996 | PM = Mesh(P,Enum.MeshType.Brick,'','',Size) | |
| 997 | end | |
| 998 | ||
| 999 | if(typeof(SoundD) == 'table')then | |
| 1000 | local ID = SoundD.ID or ''; | |
| 1001 | local Pitch = SoundD.Pitch or 1; | |
| 1002 | local Volume = SoundD.Volume or 1; | |
| 1003 | S = Sound(P,ID,Pitch,Volume,false,true,true) | |
| 1004 | elseif(typeof(SoundD) == 'string' or typeof(SoundD) == 'number')then | |
| 1005 | S = Sound(P,SoundD,1,1,false,true,true) | |
| 1006 | end | |
| 1007 | local grow = (Size - ESize) | |
| 1008 | local SizeBoomer = 1+Boomerang.SizeBoomerang/50 | |
| 1009 | local MoveBoomer = 1+Boomerang.MoveBoomerang/50 | |
| 1010 | if(Boomerang and Boomerang.Enabled)then | |
| 1011 | grow = (Size - ESize)*(SizeBoomer+1) | |
| 1012 | end | |
| 1013 | local TransChange = StartTrans - EndTrans | |
| 1014 | for i = 0, Frames do | |
| 1015 | local MoveSpeed = -Speed | |
| 1016 | local scaleGay = grow/Frames | |
| 1017 | if(Boomerang and Boomerang.Enabled)then -- thanks shack | |
| 1018 | MoveSpeed = -(Speed)*((1-(i/Frames)*MoveBoomer)) | |
| 1019 | scaleGay = (V3.N((grow.X)*((1 - (i/Frames)*SizeBoomer)),(grow.Y)*((1 - (i/Frames)*SizeBoomer)),(grow.Z)*((1 - (i/Frames)*SizeBoomer)))*SizeBoomer)/Frames | |
| 1020 | end | |
| 1021 | if(PM.MeshId == 'rbxassetid://20329976')then | |
| 1022 | PM.Offset = V3.N(0,0,-PM.Scale.Z/8) | |
| 1023 | elseif(PM.MeshId == 'rbxassetid://4770583')then | |
| 1024 | scaleGay = scaleGay*2 | |
| 1025 | elseif(PM.MeshId == 'rbxassetid://168892432')then | |
| 1026 | scaleGay = scaleGay/4 | |
| 1027 | elseif(PM.MeshId == 'rbxassetid://443529437')then | |
| 1028 | scaleGay = scaleGay/10 | |
| 1029 | elseif(PM.MeshId == 'rbxassetid://443529437')then | |
| 1030 | scaleGay = scaleGay/10 | |
| 1031 | end | |
| 1032 | PM.Scale = PM.Scale - scaleGay | |
| 1033 | P.Transparency = P.Transparency - TransChange/Frames | |
| 1034 | if(RotInc == 'random')then | |
| 1035 | P.CFrame=P.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)) | |
| 1036 | elseif(typeof(RotInc) == 'table')then | |
| 1037 | P.CFrame=P.CFrame*CF.A(unpack(RotInc)) | |
| 1038 | end | |
| 1039 | ||
| 1040 | ||
| 1041 | if(Direction and Speed)then | |
| 1042 | local Orientation = P.Orientation | |
| 1043 | P.CFrame = CF.N(P.Position,P.Position+Direction)*CF.N(0,0,MoveSpeed) | |
| 1044 | P.Orientation = Orientation | |
| 1045 | end | |
| 1046 | swait() | |
| 1047 | end | |
| 1048 | ||
| 1049 | P.Transparency = 1 | |
| 1050 | if(S and S.Playing)then | |
| 1051 | repeat swait() until not S.Parent or not S.Playing | |
| 1052 | end | |
| 1053 | if(S and S.Parent)then | |
| 1054 | S:destroy() | |
| 1055 | end | |
| 1056 | end)() | |
| 1057 | ||
| 1058 | ||
| 1059 | end | |
| 1060 | ||
| 1061 | function SoulSteal(whom) | |
| 1062 | local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart') | |
| 1063 | print(torso) | |
| 1064 | if(torso and torso:IsA'BasePart')then | |
| 1065 | local Model = Instance.new("Model",Effects)
| |
| 1066 | Model.Name = whom.Name.."'s Soul" | |
| 1067 | whom:BreakJoints() | |
| 1068 | local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false) | |
| 1069 | Soul.Name = 'Head' | |
| 1070 | NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
| |
| 1071 | Effect{
| |
| 1072 | Effect="Arc", | |
| 1073 | Manual = Soul, | |
| 1074 | FXSettings={
| |
| 1075 | Start=torso.CFrame, | |
| 1076 | Home = Torso, | |
| 1077 | RemoveOnGoal = true, | |
| 1078 | } | |
| 1079 | } | |
| 1080 | local lastPoint = Soul.CFrame.p | |
| 1081 | ||
| 1082 | for i = 0, 1, 0.01 do | |
| 1083 | local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0) | |
| 1084 | local mag = (lastPoint - Soul.Position).magnitude | |
| 1085 | Effect{
| |
| 1086 | Effect = "Fade", | |
| 1087 | CFrame = point * CF.N(0, mag/2, 0), | |
| 1088 | Size = V3.N(.5,mag+.5,.5), | |
| 1089 | Color = Soul.BrickColor | |
| 1090 | } | |
| 1091 | lastPoint = Soul.CFrame.p | |
| 1092 | swait() | |
| 1093 | end | |
| 1094 | for i = 1, 5 do | |
| 1095 | Effect{
| |
| 1096 | Effect="Fade", | |
| 1097 | Color = BrickColor.new'Really red', | |
| 1098 | MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p | |
| 1099 | } | |
| 1100 | end | |
| 1101 | end | |
| 1102 | end | |
| 1103 | ||
| 1104 | --// Other Functions \\ -- | |
| 1105 | ||
| 1106 | function CastRay(startPos,endPos,range,ignoreList) | |
| 1107 | local ray = Ray.new(startPos,(endPos-startPos).unit*range) | |
| 1108 | local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
| |
| 1109 | return part,pos,norm,(pos and (startPos-pos).magnitude) | |
| 1110 | end | |
| 1111 | ||
| 1112 | function getRegion(point,range,ignore) | |
| 1113 | return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100) | |
| 1114 | end | |
| 1115 | ||
| 1116 | function clerp(startCF,endCF,alpha) | |
| 1117 | return startCF:lerp(endCF, alpha) | |
| 1118 | end | |
| 1119 | ||
| 1120 | function GetTorso(char) | |
| 1121 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
| 1122 | end | |
| 1123 | ||
| 1124 | ||
| 1125 | function ShowDamage(Pos, Text, Time, Color) | |
| 1126 | coroutine.wrap(function() | |
| 1127 | local Rate = (1 / Frame_Speed) | |
| 1128 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 1129 | local Text = (Text or "") | |
| 1130 | local Time = (Time or 2) | |
| 1131 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 1132 | local EffectPart = NewInstance("Part",Effects,{
| |
| 1133 | Material=Enum.Material.SmoothPlastic, | |
| 1134 | Reflectance = 0, | |
| 1135 | Transparency = 1, | |
| 1136 | BrickColor = BrickColor.new(Color), | |
| 1137 | Name = "Effect", | |
| 1138 | Size = Vector3.new(0,0,0), | |
| 1139 | Anchored = true, | |
| 1140 | CFrame = CF.N(Pos) | |
| 1141 | }) | |
| 1142 | local BillboardGui = NewInstance("BillboardGui",EffectPart,{
| |
| 1143 | Size = UDim2.new(1.25, 0, 1.25, 0), | |
| 1144 | Adornee = EffectPart, | |
| 1145 | }) | |
| 1146 | local TextLabel = NewInstance("TextLabel",BillboardGui,{
| |
| 1147 | BackgroundTransparency = 1, | |
| 1148 | Size = UDim2.new(1, 0, 1, 0), | |
| 1149 | Text = Text, | |
| 1150 | Font = "Bodoni", | |
| 1151 | TextColor3 = Color, | |
| 1152 | TextStrokeColor3 = Color3.new(0,0,0), | |
| 1153 | TextStrokeTransparency=0, | |
| 1154 | TextScaled = true, | |
| 1155 | }) | |
| 1156 | S.Debris:AddItem(EffectPart, (Time)) | |
| 1157 | EffectPart.Parent = workspace | |
| 1158 | delay(0, function() | |
| 1159 | Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
| |
| 1160 | local Frames = (Time / Rate) | |
| 1161 | for Frame = 1, Frames do | |
| 1162 | swait() | |
| 1163 | local Percent = (Frame / Frames) | |
| 1164 | TextLabel.TextTransparency = Percent | |
| 1165 | TextLabel.TextStrokeTransparency = Percent | |
| 1166 | end | |
| 1167 | if EffectPart and EffectPart.Parent then | |
| 1168 | EffectPart:Destroy() | |
| 1169 | end | |
| 1170 | end) end)() | |
| 1171 | end | |
| 1172 | ||
| 1173 | function DealDamage(data) | |
| 1174 | local Who = data.Who; | |
| 1175 | local MinDam = data.MinimumDamage or 15; | |
| 1176 | local MaxDam = data.MaximumDamage or 30; | |
| 1177 | local MaxHP = data.MaxHP or 1e5; | |
| 1178 | ||
| 1179 | local DB = data.Debounce or .2; | |
| 1180 | ||
| 1181 | local CritData = data.Crit or {}
| |
| 1182 | local CritChance = CritData.Chance or 0; | |
| 1183 | local CritMultiplier = CritData.Multiplier or 1; | |
| 1184 | ||
| 1185 | local DamageEffects = data.DamageFX or {}
| |
| 1186 | local DamageType = DamageEffects.Type or "Normal" | |
| 1187 | local DeathFunction = DamageEffects.DeathFunction | |
| 1188 | ||
| 1189 | assert(Who,"Specify someone to damage!") | |
| 1190 | ||
| 1191 | local Humanoid = Who:FindFirstChildOfClass'Humanoid' | |
| 1192 | local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1) | |
| 1193 | ||
| 1194 | local canHit = true | |
| 1195 | if(Humanoid)then | |
| 1196 | for _, p in pairs(Hit) do | |
| 1197 | if p[1] == Humanoid then | |
| 1198 | if(time() - p[2] <= DB) then | |
| 1199 | canHit = false | |
| 1200 | else | |
| 1201 | Hit[_] = nil | |
| 1202 | end | |
| 1203 | end | |
| 1204 | end | |
| 1205 | if(canHit)then | |
| 1206 | table.insert(Hit,{Humanoid,time()})
| |
| 1207 | local HitTorso = GetTorso(Who) | |
| 1208 | local player = S.Players:GetPlayerFromCharacter(Who) | |
| 1209 | if(not player or player.UserId ~= 5719877 and player.UserId ~= 19081129)then | |
| 1210 | if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then | |
| 1211 | print'Got kill' | |
| 1212 | Humanoid.Health = 0; | |
| 1213 | Who:BreakJoints(); | |
| 1214 | if(DeathFunction)then DeathFunction(Who,Humanoid) end | |
| 1215 | else | |
| 1216 | local c = Instance.new("ObjectValue",Hum)
| |
| 1217 | c.Name = "creator" | |
| 1218 | c.Value = Plr | |
| 1219 | S.Debris:AddItem(c,0.35) | |
| 1220 | if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then | |
| 1221 | ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color) | |
| 1222 | end | |
| 1223 | if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end | |
| 1224 | Humanoid.Health = Humanoid.Health - DoneDamage | |
| 1225 | ||
| 1226 | if(DamageType == 'Knockback' and HitTorso)then | |
| 1227 | local up = DamageEffects.KnockUp or 25 | |
| 1228 | local back = DamageEffects.KnockBack or 25 | |
| 1229 | local origin = DamageEffects.Origin or Root | |
| 1230 | local decay = DamageEffects.Decay or .5; | |
| 1231 | ||
| 1232 | local bfos = Instance.new("BodyVelocity",HitTorso)
| |
| 1233 | bfos.P = 20000 | |
| 1234 | bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1235 | bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back) | |
| 1236 | S.Debris:AddItem(bfos,decay) | |
| 1237 | end | |
| 1238 | end | |
| 1239 | end | |
| 1240 | end | |
| 1241 | end | |
| 1242 | end | |
| 1243 | ||
| 1244 | function AOEDamage(where,range,options) | |
| 1245 | local hit = {}
| |
| 1246 | for _,v in next, getRegion(where,range,{Char}) do
| |
| 1247 | if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then | |
| 1248 | local callTable = {Who=v.Parent}
| |
| 1249 | hit[v.Parent] = true | |
| 1250 | for _,v in next, options do callTable[_] = v end | |
| 1251 | DealDamage(callTable) | |
| 1252 | end | |
| 1253 | end | |
| 1254 | return hit | |
| 1255 | end | |
| 1256 | ||
| 1257 | function AOEHeal(where,range,amount) | |
| 1258 | local healed = {}
| |
| 1259 | for _,v in next, getRegion(where,range,{Char}) do
| |
| 1260 | local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil) | |
| 1261 | if(hum and not healed[hum])then | |
| 1262 | hum.Health = hum.Health + amount | |
| 1263 | if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then | |
| 1264 | ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color) | |
| 1265 | end | |
| 1266 | end | |
| 1267 | end | |
| 1268 | end | |
| 1269 | ||
| 1270 | function Shoot() | |
| 1271 | Attack = true | |
| 1272 | NeutralAnims = false | |
| 1273 | Hum.AutoRotate = false | |
| 1274 | local lim = 5 | |
| 1275 | if(HyperCum)then lim = 1.5 end | |
| 1276 | for i = 0, lim, .1 do | |
| 1277 | local Alpha = .2 | |
| 1278 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
| 1279 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
| 1280 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
| 1281 | LS.C0 = LS.C0:lerp(LSC0*CF.N(1.5,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1282 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1283 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
| 1284 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
| 1285 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
| 1286 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
| 1287 | swait() | |
| 1288 | end | |
| 1289 | for i = 0, lim, .1 do | |
| 1290 | local Alpha = i/lim | |
| 1291 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
| 1292 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
| 1293 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
| 1294 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.8,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1295 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1296 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
| 1297 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
| 1298 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
| 1299 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
| 1300 | swait() | |
| 1301 | end | |
| 1302 | ||
| 1303 | dispArrow.Transparency = 1 | |
| 1304 | ShootArrow{Frames=Frame_Speed*7,Origin=bow.CFrame,Speed=5}
| |
| 1305 | NeutralAnims = true | |
| 1306 | Hum.AutoRotate = true | |
| 1307 | if(not HyperCum)then wait(2) else wait(.1) end | |
| 1308 | dispArrow.Transparency = 0 | |
| 1309 | Attack = false | |
| 1310 | end | |
| 1311 | ||
| 1312 | function ShootFast() | |
| 1313 | if(HyperCum or ClimaxFading)then return end | |
| 1314 | HyperCum = true | |
| 1315 | Effect{
| |
| 1316 | Frames=30, | |
| 1317 | StartSize=V3.N(.05,.05,.05), | |
| 1318 | EndSize=V3.N(10,10,10), | |
| 1319 | Mesh='Tornado2', | |
| 1320 | CFrame=Torso.CFrame, | |
| 1321 | Color=C3.N(1,0,0), | |
| 1322 | RotInc={0,1,0},
| |
| 1323 | } | |
| 1324 | delay(7, function() | |
| 1325 | HyperCum = false | |
| 1326 | ClimaxFading = true | |
| 1327 | wait(2) | |
| 1328 | ClimaxFading = false | |
| 1329 | end) | |
| 1330 | end | |
| 1331 | ||
| 1332 | function ArrowRain() | |
| 1333 | Attack = true | |
| 1334 | NeutralAnims = false | |
| 1335 | Hum.AutoRotate = false | |
| 1336 | local lim = 5 | |
| 1337 | if(HyperCum)then lim = 1.5 end | |
| 1338 | for i = 0, lim, .1 do | |
| 1339 | local Alpha = .2 | |
| 1340 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
| 1341 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
| 1342 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
| 1343 | LS.C0 = LS.C0:lerp(LSC0*CF.N(1.5,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1344 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1345 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
| 1346 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
| 1347 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
| 1348 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
| 1349 | swait() | |
| 1350 | end | |
| 1351 | for i = 0, lim, .1 do | |
| 1352 | local Alpha = i/lim | |
| 1353 | Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2) | |
| 1354 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha) | |
| 1355 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha) | |
| 1356 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.8,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1357 | RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha) | |
| 1358 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
| 1359 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
| 1360 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha) | |
| 1361 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha) | |
| 1362 | swait() | |
| 1363 | end | |
| 1364 | dispArrow.Transparency = 1 | |
| 1365 | ShootArrow{Penetration=0,Frames=Frame_Speed*7,Origin=bow.CFrame,Speed=5,HitFunction = function(arrow,hit,pos)
| |
| 1366 | arrow:destroy() | |
| 1367 | for i = 1, 25 do | |
| 1368 | local pos = CF.N(pos)*CF.N(M.RNG(-10,10),0,M.RNG(-10,10)) | |
| 1369 | ShootArrow{Penetration=0,Frames=Frame_Speed*7,Origin=pos*CF.N(0,1048,0),Direction=pos,Speed=5,HitFunction = function(arrow,hit,pos)
| |
| 1370 | arrow.Anchored = false | |
| 1371 | weldBetween(hit,arrow) | |
| 1372 | AOEDamage(pos,4,{MinimumDamage=25,MaximumDamage=45})
| |
| 1373 | Effect{
| |
| 1374 | StartSize=V3.N(.25,.25,.25), | |
| 1375 | EndSize=V3.N(2,2,2), | |
| 1376 | CFrame=CF.N(pos), | |
| 1377 | RotInc='random', | |
| 1378 | Color=C3.N(1,1,1) | |
| 1379 | } | |
| 1380 | end} | |
| 1381 | swait() | |
| 1382 | end | |
| 1383 | end} | |
| 1384 | NeutralAnims = true | |
| 1385 | Hum.AutoRotate = true | |
| 1386 | if(not HyperCum)then wait(2) else wait(.1) end | |
| 1387 | dispArrow.Transparency = 0 | |
| 1388 | Attack = false | |
| 1389 | end | |
| 1390 | ||
| 1391 | --// Wrap it all up \\-- | |
| 1392 | ||
| 1393 | Mouse.Button1Down:connect(function() | |
| 1394 | if(Attack)then return end | |
| 1395 | Shoot() | |
| 1396 | end) | |
| 1397 | ||
| 1398 | Mouse.KeyDown:connect(function(k) | |
| 1399 | if(k == 'z')then | |
| 1400 | ArrowRain() | |
| 1401 | elseif(k == 'x')then | |
| 1402 | ShootFast() | |
| 1403 | elseif(k == ';')then | |
| 1404 | DoPenetration = not DoPenetration | |
| 1405 | warn("Penetrating arrows is "..tostring(DoPenetration))
| |
| 1406 | end | |
| 1407 | end) | |
| 1408 | ||
| 1409 | coroutine.wrap(function() | |
| 1410 | while true do | |
| 1411 | swait(5) | |
| 1412 | if(HyperCum)then | |
| 1413 | Effect{
| |
| 1414 | Frames=30, | |
| 1415 | StartSize=V3.N(.25,.25,.25), | |
| 1416 | EndSize=V3.N(5,5,5), | |
| 1417 | Mesh='Tornado2', | |
| 1418 | CFrame=Torso.CFrame, | |
| 1419 | Color=C3.N(1,0,0), | |
| 1420 | RotInc={0,.5,0},
| |
| 1421 | } | |
| 1422 | end | |
| 1423 | end | |
| 1424 | end)() | |
| 1425 | while true do | |
| 1426 | swait() | |
| 1427 | Sine = Sine + Change | |
| 1428 | if(not Music or not Music.Parent)then | |
| 1429 | local tp = (Music and Music.TimePosition) | |
| 1430 | Music = Sound(Char,MusicID,1,10,true,false,true) | |
| 1431 | Music.Name = 'Music' | |
| 1432 | Music.TimePosition = tp | |
| 1433 | end | |
| 1434 | Music.SoundId = "rbxassetid://"..MusicID | |
| 1435 | Music.Parent = Torso | |
| 1436 | Music.Pitch = 1 | |
| 1437 | Music.Volume = 3 | |
| 1438 | if(not Muted)then | |
| 1439 | Music:Resume() | |
| 1440 | else | |
| 1441 | Music:Pause() | |
| 1442 | end | |
| 1443 | ||
| 1444 | ||
| 1445 | if(God)then | |
| 1446 | Hum.MaxHealth = 1e100 | |
| 1447 | Hum.Health = 1e100 | |
| 1448 | if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
| |
| 1449 | Hum.Name = M.RNG()*100 | |
| 1450 | end | |
| 1451 | ||
| 1452 | local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char) | |
| 1453 | ||
| 1454 | local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1) | |
| 1455 | local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle") | |
| 1456 | if(not Effects or not Effects.Parent)then | |
| 1457 | Effects = IN("Model",Char)
| |
| 1458 | Effects.Name = "Effects" | |
| 1459 | end | |
| 1460 | if(State == 'Run')then | |
| 1461 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
| 1462 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
| 1463 | Change = 1 | |
| 1464 | RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.1*M.C(Sine/wsVal),0+.2*M.C(Sine/wsVal))*CF.A(M.R(8-0*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/1.5,0,0),.2) | |
| 1465 | LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.1*M.C(Sine/wsVal),0-.2*M.C(Sine/wsVal))*CF.A(M.R(8+0*M.C(Sine/wsVal))+M.S(Sine/wsVal)/1.5,0,0),.2) | |
| 1466 | elseif(State == 'Walk')then | |
| 1467 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
| 1468 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
| 1469 | Change = 1 | |
| 1470 | RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15-25*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha) | |
| 1471 | LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.5*M.C(Sine/wsVal)/2,0-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15+25*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha) | |
| 1472 | else | |
| 1473 | RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2) | |
| 1474 | LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2) | |
| 1475 | end | |
| 1476 | Hum.WalkSpeed = WalkSpeed | |
| 1477 | if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end | |
| 1478 | if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end | |
| 1479 | ||
| 1480 | if(NeutralAnims)then | |
| 1481 | if(State == 'Idle')then | |
| 1482 | local Alpha = .1 | |
| 1483 | Change = 1 | |
| 1484 | RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0),Alpha) | |
| 1485 | NK.C0 = NK.C0:lerp(NKC0,Alpha) | |
| 1486 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
| 1487 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
| 1488 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha) | |
| 1489 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha) | |
| 1490 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
| 1491 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
| 1492 | -- idle | |
| 1493 | elseif(State == 'Run')then | |
| 1494 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
| 1495 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
| 1496 | RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha) | |
| 1497 | NK.C0 = NK.C0:lerp(NKC0,Alpha) | |
| 1498 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
| 1499 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
| 1500 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) | |
| 1501 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha) | |
| 1502 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
| 1503 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
| 1504 | elseif(State == 'Walk')then | |
| 1505 | local wsVal = 7 / (Hum.WalkSpeed/16) | |
| 1506 | local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1) | |
| 1507 | local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1) | |
| 1508 | RJ.C0 = RJ.C0:lerp(CF.N(0,-.075+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/7),0)*CF.A(M.R(-9-2.5*M.C(Sine/(wsVal/2))),M.R(10*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha2) | |
| 1509 | NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0),Alpha) | |
| 1510 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
| 1511 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
| 1512 | LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha) | |
| 1513 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha) | |
| 1514 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
| 1515 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
| 1516 | elseif(State == 'Jump')then | |
| 1517 | local Alpha = .1 | |
| 1518 | local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) | |
| 1519 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
| 1520 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
| 1521 | RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
| 1522 | NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
| 1523 | LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) | |
| 1524 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) | |
| 1525 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
| 1526 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
| 1527 | elseif(State == 'Fall')then | |
| 1528 | local Alpha = .1 | |
| 1529 | local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90)) | |
| 1530 | LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha) | |
| 1531 | RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha) | |
| 1532 | RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
| 1533 | NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha) | |
| 1534 | LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha) | |
| 1535 | RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha) | |
| 1536 | HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha) | |
| 1537 | DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha) | |
| 1538 | elseif(State == 'Paralyzed')then | |
| 1539 | -- paralyzed | |
| 1540 | elseif(State == 'Sit')then | |
| 1541 | -- sit | |
| 1542 | end | |
| 1543 | end | |
| 1544 | ||
| 1545 | for i,v in next, BloodPuddles do | |
| 1546 | local mesh = i:FindFirstChild'CylinderMesh' | |
| 1547 | BloodPuddles[i] = v + 1 | |
| 1548 | if(not mesh or i.Transparency >= 1)then | |
| 1549 | i:destroy() | |
| 1550 | BloodPuddles[i] = nil | |
| 1551 | elseif(v >= Frame_Speed*4)then | |
| 1552 | local trans = (v-Frame_Speed*4)/(Frame_Speed*2) | |
| 1553 | i.Transparency = trans | |
| 1554 | if(mesh.Scale.Z > 0)then | |
| 1555 | mesh.Scale = mesh.Scale-V3.N(.05,0,.05) | |
| 1556 | end | |
| 1557 | else | |
| 1558 | i.Transparency = 0 | |
| 1559 | end | |
| 1560 | end | |
| 1561 | end |