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sneakydodge123

bow

Jul 5th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7.  
  8. -- Created by Nebula_Zorua --
  9. -- Some stupid bow --
  10. -- Based alot on Quincy from BTD 6 --
  11. -- I aM qUiNCy SoN oF qUiNcY --
  12. -- Discord: Nebula the Zorua#6969
  13. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  14.  
  15.  
  16. wait(1/60)
  17.  
  18. warn([[
  19. BOW MASTER/NEBULA'S BOW
  20. This was based on Quincy from BTD 6
  21.  
  22. MOVES:
  23. MB1 - Basic shot
  24. Z - Arrow Storm
  25. X - Hyper Speed
  26. ; - EXPERIMENTAL; Arrow penetration (Goes through multiple people for collaterals, etc)
  27. ]])
  28.  
  29. --// Shortcut Variables \\--
  30. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  31. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  32. local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  33. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  34. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  35. local R3 = {N=Region3.new}
  36. local De = S.Debris
  37. local WS = workspace
  38. local Lght = S.Lighting
  39. local RepS = S.ReplicatedStorage
  40. local IN = Instance.new
  41. local Plrs = S.Players
  42.  
  43. --// Initializing \\--
  44. local Plr = Plrs.LocalPlayer
  45. local Char = Plr.Character
  46. local Hum = Char:FindFirstChildOfClass'Humanoid'
  47. local RArm = Char["Right Arm"]
  48. local LArm = Char["Left Arm"]
  49. local RLeg = Char["Right Leg"]
  50. local LLeg = Char["Left Leg"]
  51. local Root = Char:FindFirstChild'HumanoidRootPart'
  52. local Torso = Char.Torso
  53. local Head = Char.Head
  54. local NeutralAnims = true
  55. local Attack = false
  56. local Debounces = {Debounces={}}
  57. local Mouse = Plr:GetMouse()
  58. local Hit = {}
  59. local Sine = 0
  60. local Change = 1
  61. local BloodPuddles = {}
  62. local HyperCum = false
  63. local ClimaxFading = false
  64.  
  65. local Effects = IN("Folder",Char)
  66. Effects.Name = "Effects"
  67.  
  68.  
  69. --// Debounce System \\--
  70.  
  71.  
  72. function Debounces:New(name,cooldown)
  73. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  74. setmetatable(aaaaa,{__index = Debounces})
  75. Debounces.Debounces[name] = aaaaa
  76. return aaaaa
  77. end
  78.  
  79. function Debounces:Use(overrideUsable)
  80. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  81. if(self.Usable or overrideUsable)then
  82. self.Usable = false
  83. self.CoolingDown = true
  84. local LastUse = time()
  85. self.LastUse = LastUse
  86. delay(self.Cooldown or 2,function()
  87. if(self.LastUse == LastUse)then
  88. self.CoolingDown = false
  89. self.Usable = true
  90. end
  91. end)
  92. end
  93. end
  94.  
  95. function Debounces:Get(name)
  96. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  97. for i,v in next, Debounces.Debounces do
  98. if(i == name)then
  99. return v;
  100. end
  101. end
  102. end
  103.  
  104. function Debounces:GetProgressPercentage()
  105. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  106. if(self.CoolingDown and not self.Usable)then
  107. return math.max(
  108. math.floor(
  109. (
  110. (time()-self.LastUse)/self.Cooldown or 2
  111. )*100
  112. )
  113. )
  114. else
  115. return 100
  116. end
  117. end
  118.  
  119. --// Instance Creation Functions \\--
  120. local baseSound = IN("Sound")
  121. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  122. local Sound = baseSound:Clone()
  123. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  124. Sound.Pitch = pitch or 1
  125. Sound.Volume = volume or 1
  126. Sound.Looped = looped or false
  127. if(autoPlay)then
  128. coroutine.wrap(function()
  129. repeat wait() until Sound.IsLoaded
  130. Sound.Playing = autoPlay or false
  131. end)()
  132. end
  133. if(not looped and effect)then
  134. Sound.Stopped:connect(function()
  135. Sound.Volume = 0
  136. Sound:destroy()
  137. end)
  138. elseif(effect)then
  139. warn("Sound can't be looped and a sound effect!")
  140. end
  141. Sound.Parent =parent or Torso
  142. return Sound
  143. end
  144. function Part(parent,color,material,size,cframe,anchored,cancollide)
  145. local part = IN("Part")
  146. part.Parent = parent or Char
  147. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  148. part.Material = material or Enum.Material.SmoothPlastic
  149. part.TopSurface,part.BottomSurface=10,10
  150. part.Size = size or V3.N(1,1,1)
  151. part.CFrame = cframe or CF.N(0,0,0)
  152. part.CanCollide = cancollide or false
  153. part.Anchored = anchored or false
  154. return part
  155. end
  156.  
  157. function Weld(part0,part1,c0,c1)
  158. local weld = IN("Weld")
  159. weld.Parent = part0
  160. weld.Part0 = part0
  161. weld.Part1 = part1
  162. weld.C0 = c0 or CF.N()
  163. weld.C1 = c1 or CF.N()
  164. return weld
  165. end
  166.  
  167. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  168. local part = IN("SpecialMesh")
  169. part.MeshId = meshid or ""
  170. part.TextureId = textid or ""
  171. part.Scale = scale or V3.N(1,1,1)
  172. part.Offset = offset or V3.N(0,0,0)
  173. part.MeshType = meshtype or Enum.MeshType.Sphere
  174. part.Parent = parent
  175. return part
  176. end
  177.  
  178. NewInstance = function(instance,parent,properties)
  179. local inst = Instance.new(instance)
  180. inst.Parent = parent
  181. if(properties)then
  182. for i,v in next, properties do
  183. pcall(function() inst[i] = v end)
  184. end
  185. end
  186. return inst;
  187. end
  188.  
  189. function Clone(instance,parent,properties)
  190. local inst = instance:Clone()
  191. inst.Parent = parent
  192. if(properties)then
  193. for i,v in next, properties do
  194. pcall(function() inst[i] = v end)
  195. end
  196. end
  197. return inst;
  198. end
  199.  
  200. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  201. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  202. local Sound = IN("Sound")
  203. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  204. Sound.Pitch = pitch or 1
  205. Sound.Volume = volume or 1
  206. Sound.Looped = looped or false
  207. if(autoPlay)then
  208. coroutine.wrap(function()
  209. repeat wait() until Sound.IsLoaded
  210. Sound.Playing = autoPlay or false
  211. end)()
  212. end
  213. if(not looped and effect)then
  214. Sound.Stopped:connect(function()
  215. Sound.Volume = 0
  216. soundPart:destroy()
  217. end)
  218. elseif(effect)then
  219. warn("Sound can't be looped and a sound effect!")
  220. end
  221. Sound.Parent = soundPart
  222. return Sound
  223. end
  224.  
  225.  
  226. --// Extended ROBLOX tables \\--
  227. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  228. --// Require stuff \\--
  229. function CamShake(who,times,intense,origin)
  230. coroutine.wrap(function()
  231. if(script:FindFirstChild'CamShake')then
  232. local cam = script.CamShake:Clone()
  233. cam:WaitForChild'intensity'.Value = intense
  234. cam:WaitForChild'times'.Value = times
  235.  
  236. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  237. cam.Parent = who
  238. wait()
  239. cam.Disabled = false
  240. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  241. local intensity = intense
  242. if(Hum and not Hum:FindFirstChild'CamShaking')then
  243. local cam = workspace.CurrentCamera
  244. local oCO = Hum.CameraOffset
  245. local cs = Instance.new("BoolValue",Hum)
  246. cs.Name = "CamShaking"
  247. for i = 1, times do
  248. local camDistFromOrigin
  249. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  250. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
  251. elseif(typeof(origin) == 'Vector3')then
  252. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
  253. end
  254. if(camDistFromOrigin)then
  255. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  256. end
  257. --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  258. if(Hum)then
  259. Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  260. end
  261. swait()
  262. end
  263. if(Hum)then
  264. Hum.CameraOffset = oCO
  265. end
  266. cs:destroy()
  267. end
  268. end
  269. end)()
  270. end
  271.  
  272.  
  273. function CamShakeAll(times,intense,origin)
  274. for _,v in next, Plrs:players() do
  275. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  276. end
  277. end
  278.  
  279. function ServerScript(code)
  280. if(script:FindFirstChild'Loadstring')then
  281. local load = script.Loadstring:Clone()
  282. load:WaitForChild'Sauce'.Value = code
  283. load.Disabled = false
  284. load.Parent = workspace
  285. elseif(NS and typeof(NS) == 'function')then
  286. NS(code,workspace)
  287. else
  288. warn("no serverscripts lol")
  289. end
  290. end
  291.  
  292. function LocalOnPlayer(who,code)
  293. ServerScript([[
  294. wait()
  295. script.Parent=nil
  296. if(not _G.Http)then _G.Http = game:service'HttpService' end
  297.  
  298. local Http = _G.Http or game:service'HttpService'
  299.  
  300. local source = ]].."[["..code.."]]"..[[
  301. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  302. local asd = Http:PostAsync(link,source)
  303. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  304. local ID = Http:JSONDecode(asd).Result.Require_ID
  305. local vs = require(ID).VORTH_SCRIPT
  306. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  307. ]])
  308. end
  309.  
  310. function Nametag(color,tag)
  311. local r,g,b = C3.tRGB(color)
  312. local c3 = C3.RGB(r/2,g/2,b/2)
  313. local name = script:FindFirstChild'Nametag' and script.Nametag:Clone();
  314. if(not name)then
  315. name = NewInstance("BillboardGui",nil,{MaxDistance=150,AlwaysOnTop=true,Active=false,Size=UDim2.new(5,0,1,0),SizeOffset=Vector2.new(0,6)})
  316. NewInstance("TextLabel",name,{Name='PlayerName',BackgroundTransparency=1,Size=UDim2.new(1,0,1,0),Text=Plr.Name,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextSize=14,TextScaled=true,TextWrapped=true,})
  317. NewInstance("TextLabel",name,{Name='Title',BackgroundTransparency=1,Size=UDim2.new(2.5,0,1.5,0),Position=UDim2.new(-.75,0,.9,0),Text=tag,Font=Enum.Font.Fantasy,TextColor3 = color,TextStrokeColor3 = c3,TextStrokeTransparency=0,TextSize=14,TextScaled=true,TextWrapped=true,})
  318. end
  319. name.Title.Text = tag
  320. name.Title.TextColor3 = color
  321. name.Title.TextStrokeColor3 = c3
  322.  
  323. name.PlayerName.Text = Plr.Name
  324. name.PlayerName.TextColor3 = color
  325. name.PlayerName.TextStrokeColor3 = c3
  326.  
  327. name.Parent = Char
  328. name.Adornee = Head
  329. name.PlayerToHideFrom = Plr
  330.  
  331. return name
  332. end
  333.  
  334. --// Customization \\--
  335.  
  336. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  337. local Remove_Hats = false
  338. local Remove_Clothing = false
  339. local PlayerSize = 1
  340. local DamageColor = BrickColor.new'Really red'
  341. local MusicID = 0
  342. local God = false
  343. local Muted = false
  344. local DoPenetration = false
  345. local WalkSpeed = 16
  346.  
  347. --// Weapon and GUI creation, and Character Customization \\--
  348.  
  349. --Part(parent,color,material,size,cframe,anchored,cancollide)
  350. local bow = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.2,4.5,1.5),CF.N(),false,false)
  351. Mesh(bow,Enum.MeshType.FileMesh,'rbxassetid://395019777','rbxassetid://395021644',V3.N(.75,.75,.75))
  352.  
  353. local dispArrow = Part(Char,BrickColor.new'Really black',Enum.Material.SmoothPlastic,V3.N(.2,.2,2.5),CF.N(),false,false)
  354. Mesh(dispArrow,Enum.MeshType.FileMesh,'rbxassetid://395019701','rbxassetid://395021644',V3.N(.75,.75,.75))
  355.  
  356. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  357. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  358.  
  359. if(PlayerSize ~= 1)then
  360. for _,v in next, Char:GetDescendants() do
  361. if(v:IsA'BasePart')then
  362. v.Size = v.Size * PlayerSize
  363. end
  364. end
  365. end
  366.  
  367.  
  368. local Music = Sound(Char,MusicID,1,3,true,false,true)
  369. Music.Name = 'Music'
  370.  
  371. --// Stop animations \\--
  372. for _,v in next, Hum:GetPlayingAnimationTracks() do
  373. v:Stop();
  374. end
  375.  
  376. pcall(game.Destroy,Char:FindFirstChild'Animate')
  377. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  378.  
  379. --// Joints \\--
  380.  
  381. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  382. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  383. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  384. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  385. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  386. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  387. local HW = NewInstance('Weld',Char,{Part0=RArm,Part1=bow,C0=CF.N(0,-.5,0)*CF.A(M.R(-90),0,0)})
  388. local DAW = NewInstance('Weld',Char,{Part0=LArm,Part1=dispArrow,C0=CF.N(0,-1,0)})
  389.  
  390. local LSC0 = LS.C0
  391. local RSC0 = RS.C0
  392. local NKC0 = NK.C0
  393. local LHC0 = LH.C0
  394. local RHC0 = RH.C0
  395. local RJC0 = RJ.C0
  396. local HWC0 = HW.C0
  397. local DWC0 = DAW.C0
  398. --// Artificial HB \\--
  399.  
  400. local ArtificialHB = IN("BindableEvent", script)
  401. ArtificialHB.Name = "Heartbeat"
  402.  
  403. script:WaitForChild("Heartbeat")
  404.  
  405. local tf = 0
  406. local allowframeloss = false
  407. local tossremainder = false
  408. local lastframe = tick()
  409. local frame = 1/Frame_Speed
  410. ArtificialHB:Fire()
  411.  
  412. game:GetService("RunService").Heartbeat:connect(function(s, p)
  413. tf = tf + s
  414. if tf >= frame then
  415. if allowframeloss then
  416. script.Heartbeat:Fire()
  417. lastframe = tick()
  418. else
  419. for i = 1, math.floor(tf / frame) do
  420. ArtificialHB:Fire()
  421. end
  422. lastframe = tick()
  423. end
  424. if tossremainder then
  425. tf = 0
  426. else
  427. tf = tf - frame * math.floor(tf / frame)
  428. end
  429. end
  430. end)
  431.  
  432. function swait(num)
  433. if num == 0 or num == nil then
  434. ArtificialHB.Event:wait()
  435. else
  436. for i = 0, num do
  437. ArtificialHB.Event:wait()
  438. end
  439. end
  440. end
  441.  
  442.  
  443. --// Effect Function(s) \\--
  444.  
  445. function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
  446. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  447. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  448. local Scale = 1
  449. local speeder = Speed
  450. if(Type == "Multiply")then
  451. Scale = 1*Inc
  452. elseif(Type == "Divide")then
  453. Scale = 1/Inc
  454. end
  455. coroutine.wrap(function()
  456. for i = 0,10/Lifetime,.1 do
  457.  
  458. if(Type == "Multiply")then
  459. Scale = Scale - 0.01*Inc/Lifetime
  460. elseif(Type == "Divide")then
  461. Scale = Scale - 0.01/Inc*Lifetime
  462. end
  463. speeder = speeder - 0.01*Speed*Lifetime
  464. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  465. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  466. if(Axis == 'x')then
  467. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
  468. elseif(Axis == 'y')then
  469. fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
  470. elseif(Axis == 'z')then
  471. fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
  472. elseif(Axis == 'xyz')then
  473. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
  474. elseif(Axis == 'yz')then
  475. fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
  476. elseif(Axis == 'xz')then
  477. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
  478. else
  479. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
  480. end
  481. if(fxP.Transparency >= 1)then break end
  482. swait()
  483. end
  484. fxP:destroy()
  485. end)()
  486. return fxP
  487. end
  488.  
  489. function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
  490. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
  491. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  492.  
  493. local Scale = 1
  494. if(Type == "Multiply")then
  495. Scale = 1*Inc
  496. elseif(Type == "Divide")then
  497. Scale = 1/Inc
  498. end
  499. coroutine.wrap(function()
  500. for i = 0,10/Lifetime,.1 do
  501.  
  502. if(Type == "Multiply")then
  503. Scale = Scale - 0.01*Inc/Lifetime
  504. elseif(Type == "Divide")then
  505. Scale = Scale - 0.01/Inc*Lifetime
  506. end
  507. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  508. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  509. swait()
  510. end
  511. fxP:destroy()
  512. end)()
  513. end
  514.  
  515. function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  516. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  517. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  518. local Scale = 1
  519. local speeder = Speed
  520. if(Type == "Multiply")then
  521. Scale = 1*Inc
  522. elseif(Type == "Divide")then
  523. Scale = 1/Inc
  524. end
  525. coroutine.wrap(function()
  526. for i = 0,10/Lifetime,.1 do
  527. if(Type == "Multiply")then
  528. Scale = Scale - 0.01*Inc/Lifetime
  529. elseif(Type == "Divide")then
  530. Scale = Scale - 0.01/Inc*Lifetime
  531. end
  532. if(Fade)then
  533. fxP.Transparency = i/(10/Lifetime)
  534. end
  535. speeder = speeder - 0.01*Speed*Lifetime/10
  536. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  537. fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  538. swait()
  539. end
  540. fxP:destroy()
  541. end)()
  542. end
  543.  
  544. function Bezier(startpos, pos2, pos3, endpos, t)
  545. local A = startpos:lerp(pos2, t)
  546. local B = pos2:lerp(pos3, t)
  547. local C = pos3:lerp(endpos, t)
  548. local lerp1 = A:lerp(B, t)
  549. local lerp2 = B:lerp(C, t)
  550. local cubic = lerp1:lerp(lerp2, t)
  551. return cubic
  552. end
  553. function Puddle(hit,pos,norm,data)
  554. local material = data.Material or Enum.Material.SmoothPlastic
  555. local color = data.Color or BrickColor.new'Crimson'
  556. local size = data.Size or 1
  557.  
  558. if(hit.Name ~= 'BloodPuddle')then
  559. local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  560. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  561. BloodPuddles[Puddle] = 0
  562. else
  563. local cyl = hit:FindFirstChild'CylinderMesh'
  564. if(cyl)then
  565. BloodPuddles[hit] = 0
  566. cyl.Scale = cyl.Scale + V3.N(size,0,size)
  567. hit.Transparency = 0
  568. end
  569. end
  570. end
  571.  
  572. function Droplet(data)
  573. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  574. local Size = data.Size or 1
  575. local Color = data.Color or BrickColor.new'Crimson'
  576. local StudsPerFrame = data.Speed or 1
  577. local Shape = data.Shape or 'Ball'
  578. local Frames = (data.Frames or 160)+1
  579. local Pos = data.Origin or Root.CFrame
  580. local Direction = data.Direction or Root.CFrame.lookVector*100000
  581. local Material = data.Material or Enum.Material.SmoothPlastic
  582. local Drop = data.Drop or .05
  583. local Ignorelist = data.Ignorelist or nil
  584.  
  585. local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  586. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  587. if(Shape == 'Ball')then
  588. BMesh.MeshType = Enum.MeshType.Sphere
  589. elseif(Shape == 'Head')then
  590. BMesh.MeshType = Enum.MeshType.Head
  591. elseif(Shape == 'Cylinder')then
  592. BMesh.MeshType = Enum.MeshType.Cylinder
  593. end
  594.  
  595. coroutine.wrap(function()
  596. for i = 1, Frames do
  597. Pos = Pos * CF.N(0,-(Drop*i),0)
  598. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
  599. if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  600. Puddle(hit,pos,norm,data)
  601. break;
  602. else
  603. Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  604. end
  605. swait()
  606. end
  607. Bullet:destroy()
  608. end)()
  609. end
  610.  
  611. function SphereFX(duration,color,scale,pos,endScale,increment)
  612. return Effect{
  613. Effect='ResizeAndFade',
  614. Color=color,
  615. Size=scale,
  616. Mesh={MeshType=Enum.MeshType.Sphere},
  617. CFrame=pos,
  618. FXSettings={
  619. EndSize=endScale,
  620. EndIsIncrement=increment
  621. }
  622. }
  623. end
  624.  
  625. function BlastFX(duration,color,scale,pos,endScale,increment)
  626. return Effect{
  627. Effect='ResizeAndFade',
  628. Color=color,
  629. Size=scale,
  630. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  631. CFrame=pos,
  632. FXSettings={
  633. EndSize=endScale,
  634. EndIsIncrement=increment
  635. }
  636. }
  637. end
  638.  
  639. function BlockFX(duration,color,scale,pos,endScale,increment)
  640. return Effect{
  641. Effect='ResizeAndFade',
  642. Color=color,
  643. Size=scale,
  644. CFrame=pos,
  645. FXSettings={
  646. EndSize=endScale,
  647. EndIsIncrement=increment
  648. }
  649. }
  650. end
  651.  
  652. function ShootBullet(data)
  653. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  654. local Size = data.Size or V3.N(2,2,2)
  655. local Color = data.Color or BrickColor.new'Crimson'
  656. local StudsPerFrame = data.Speed or 10
  657. local Shape = data.Shape or 'Ball'
  658. local Frames = data.Frames or 160
  659. local Pos = data.Origin or Torso.CFrame
  660. local Direction = data.Direction or Mouse.Hit
  661. local Material = data.Material or Enum.Material.Neon
  662. local OnHit = data.HitFunction or function(hit,pos)
  663. Effect{
  664. Effect='ResizeAndFade',
  665. Color=Color,
  666. Size=V3.N(10,10,10),
  667. Mesh={MeshType=Enum.MeshType.Sphere},
  668. CFrame=CF.N(pos),
  669. FXSettings={
  670. EndSize=V3.N(.05,.05,.05),
  671. EndIsIncrement=true
  672. }
  673. }
  674. for i = 1, 5 do
  675. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  676. Effect{
  677. Effect='Fade',
  678. Frames=65,
  679. Size=V3.N(5,5,10),
  680. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  681. Mesh = {MeshType=Enum.MeshType.Sphere},
  682. Material=Enum.Material.Neon,
  683. Color=Color,
  684. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  685. }
  686. end
  687. end
  688.  
  689. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  690. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  691. if(Shape == 'Ball')then
  692. BMesh.MeshType = Enum.MeshType.Sphere
  693. elseif(Shape == 'Head')then
  694. BMesh.MeshType = Enum.MeshType.Head
  695. elseif(Shape == 'Cylinder')then
  696. BMesh.MeshType = Enum.MeshType.Cylinder
  697. end
  698.  
  699. coroutine.wrap(function()
  700. for i = 1, Frames+1 do
  701. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  702. if(hit)then
  703. OnHit(hit,pos,norm,dist)
  704. break;
  705. else
  706. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  707. end
  708. swait()
  709. end
  710. Bullet:destroy()
  711. end)()
  712.  
  713. end
  714.  
  715.  
  716. function weldBetween(a, b)
  717. local weldd = Instance.new("ManualWeld")
  718. weldd.Part0 = a
  719. weldd.Part1 = b
  720. weldd.C0 = CFrame.new()
  721. weldd.C1 = b.CFrame:inverse() * a.CFrame
  722. weldd.Parent = a
  723. return weldd
  724. end
  725.  
  726.  
  727. function ShootArrow(data)
  728. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  729. local Size = data.Size or V3.N(2,2,2)
  730. local Color = data.Color or BrickColor.new'Crimson'
  731. local StudsPerFrame = data.Speed or 10
  732. local Shape = data.Shape or 'Ball'
  733. local Frames = data.Frames or 160
  734. local Pos = (data.Origin or Torso.CFrame)
  735. local Direction = data.Direction or Mouse.Hit
  736. local Material = data.Material or Enum.Material.Neon
  737. local Penetration = data.Penetration or (DoPenetration and 5 or 0)
  738. local OnHit = data.HitFunction or function(arrow,hit,pos,norm,dist,pen)
  739.  
  740. local h = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') or (hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:FindFirstChildOfClass'Humanoid')
  741. if(h)then
  742. local critChance = 5
  743. local critMult = 2
  744. if(hit.Name == 'Head')then
  745. critChance = 100
  746. critMult = 4
  747. end
  748. DealDamage{Who=h.Parent,MinDamage=25,MaxDamage=45,Crit={Chance=critChance,Multiplier=critMult}}
  749.  
  750. end
  751. if(pen < 1)then
  752. arrow.Anchored = false
  753. weldBetween(hit,arrow)
  754. end
  755. end
  756.  
  757. local Bullet = Part(Char,Color,Material,dispArrow.Size,Pos,true,false)
  758. Mesh(Bullet,Enum.MeshType.FileMesh,'rbxassetid://395019701','rbxassetid://395021644',V3.N(.75,.75,.75))
  759.  
  760. local igrone = {Char,workspace.CurrentCamera}
  761. --[[coroutine.wrap(function()
  762. for i = 1, Frames+1 do
  763. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame,igrone)
  764. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  765. if(hit and not hit.Parent:IsA'Accessory' and hit.Transparency < .99 and hit.Material ~= Enum.Material.Glass)then
  766. OnHit(Bullet,hit,pos,norm,dist)
  767. break;
  768. elseif(hit)then
  769. if(hit.Material == Enum.Material.Glass)then
  770. hit:destroy()
  771. else
  772. table.insert(igrone,hit)
  773. end
  774.  
  775. end
  776.  
  777. if(i >= Frames)then
  778. Bullet:destroy()
  779. break;
  780. end
  781. swait()
  782. end
  783.  
  784. end)()]]
  785. coroutine.wrap(function()
  786. while true do
  787. local hit,pos,norm,dist = CastRay(Pos.p,Direction.p,2048,igrone)
  788. Bullet.CFrame = CF.N(pos,pos+norm)*CF.A(M.R(180),0,0)
  789. --local hitscan = Part(Effects,C3.N(1,1,1),Enum.Material.Neon,V3.N(.1,.1,dist),CF.N(Pos.p,pos+norm)*CF.N(0,0,-dist/2),true,false)
  790. Effect{
  791. CFrame=CF.N(Pos.p,Bullet.CFrame.p)*CF.N(0,0,-dist/2)*CF.A(0,M.R(90),0),
  792. StartSize=V3.N(dist,.1,.1),
  793. EndSize=V3.N(dist,.1,.1),
  794. Mesh={Type=Enum.MeshType.Cylinder},
  795. Color=C3.N(1,1,1)
  796. }
  797. if(hit and not hit.Parent:IsA'Accessory' and hit.Transparency < .99 and hit.Material ~= Enum.Material.Glass)then
  798. OnHit(Bullet,hit,pos,norm,dist,Penetration)
  799. local h = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') or (hit and hit.Parent and hit.Parent.Parent and hit.Parent.Parent:FindFirstChildOfClass'Humanoid')
  800. if(not h or Penetration < 1)then
  801. break;
  802. else
  803. Penetration = Penetration - 1
  804. table.insert(igrone,h.Parent)
  805. end
  806. elseif(hit)then
  807. if(hit.Material == Enum.Material.Glass)then
  808. hit:destroy()
  809. else
  810. table.insert(igrone,hit)
  811. end
  812.  
  813. end
  814. swait()
  815. end
  816.  
  817. S.Debris:AddItem(Bullet,5)
  818. end)()
  819.  
  820.  
  821. end
  822.  
  823. function Zap(data)
  824. local sCF,eCF = data.StartCFrame,data.EndCFrame
  825. assert(sCF,"You need a start CFrame!")
  826. assert(eCF,"You need an end CFrame!")
  827. local parts = data.PartCount or 15
  828. local zapRot = data.ZapRotation or {-5,5}
  829. local startThick = data.StartSize or 3;
  830. local endThick = data.EndSize or startThick/2;
  831. local color = data.Color or BrickColor.new'Electric blue'
  832. local delay = data.Delay or 35
  833. local delayInc = data.DelayInc or 0
  834. local lastLightning;
  835. local MagZ = (sCF.p - eCF.p).magnitude
  836. local thick = startThick
  837. local inc = (startThick/parts)-(endThick/parts)
  838.  
  839. for i = 1, parts do
  840. local pos = sCF.p
  841. if(lastLightning)then
  842. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  843. end
  844. delay = delay + delayInc
  845. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  846. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  847. if(parts == i)then
  848. local MagZ = (pos-eCF.p).magnitude
  849. zapPart.Size = V3.N(endThick,endThick,MagZ)
  850. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  851. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  852. else
  853. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  854. end
  855.  
  856. lastLightning = zapPart
  857. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  858.  
  859. thick=thick-inc
  860.  
  861. end
  862. end
  863.  
  864. function Zap2(data)
  865. local Color = data.Color or BrickColor.new'Electric blue'
  866. local StartPos = data.Start or Torso.Position
  867. local EndPos = data.End or Mouse.Hit.p
  868. local SegLength = data.SegL or 2
  869. local Thicc = data.Thickness or 0.5
  870. local Fades = data.Fade or 45
  871. local Parent = data.Parent or Effects
  872. local MaxD = data.MaxDist or 200
  873. local Branch = data.Branches or false
  874. local Material = data.Material or Enum.Material.Neon
  875. local Raycasts = data.Raycasts or false
  876. local Offset = data.Offset or {0,360}
  877. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  878. if((StartPos-EndPos).magnitude > MaxD)then
  879. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  880. end
  881. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  882. if(Raycasts)then
  883. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  884. end
  885. local segments = dist/SegLength
  886. local model = IN("Model",Parent)
  887. model.Name = 'Lightning'
  888. local Last;
  889. for i = 1, segments do
  890. local size = (segments-i)/25
  891. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  892. if(AddMesh)then IN("CylinderMesh",prt) end
  893. if(Last and math.floor(segments) == i)then
  894. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  895. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  896. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  897. elseif(not Last)then
  898. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  899. else
  900. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  901. end
  902. Last = prt
  903. if(Branch)then
  904. local choice = M.RNG(1,7+((segments-i)*2))
  905. if(choice == 1)then
  906. local LastB;
  907. for i2 = 1,M.RNG(2,5) do
  908. local size2 = ((segments-i)/35)/i2
  909. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  910. if(AddMesh)then IN("CylinderMesh",prt) end
  911. if(not LastB)then
  912. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  913. else
  914. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  915. end
  916. LastB = prt
  917. end
  918. end
  919. end
  920. end
  921. if(Fades > 0)then
  922. coroutine.wrap(function()
  923. for i = 1, Fades do
  924. for _,v in next, model:children() do
  925. if(v:IsA'BasePart')then
  926. v.Transparency = (i/Fades)
  927. end
  928. end
  929. swait()
  930. end
  931. model:destroy()
  932. end)()
  933. else
  934. S.Debris:AddItem(model,.01)
  935. end
  936. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  937. end
  938.  
  939. function Tween(obj,props,time,easing,direction,repeats,backwards)
  940. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  941. local tween = S.TweenService:Create(obj, info, props)
  942.  
  943. tween:Play()
  944. end
  945.  
  946. function Effect(data)
  947. local Color = data.Color or C3.N(0,0,0)
  948. local Material = data.Material or Enum.Material.Neon;
  949. local MeshD = data.Mesh or {};
  950. local SoundD = data.Sound or nil;
  951. local Shape = data.Shape or Enum.PartType.Block;
  952. local Size = data.StartSize or V3.N(.1,.1,.1);
  953. local ESize = data.EndSize or V3.N(6,6,6);
  954. local Direction = data.Direction or nil;
  955. local Speed = data.Speed or .1; -- studs per second
  956. local Boomerang = data.Boomerang or {Enabled=false,SizeBoomerang=0,MoveBoomerang=0};
  957. local Pos = data.CFrame or Torso.CFrame;
  958. local Frames = data.Frames or 60;
  959. local RotInc = data.RotInc or {0,0,0}
  960. local StartTrans = data.TransStart or 0;
  961. local EndTrans = data.TransEnd or 1;
  962.  
  963. if(typeof(RotInc) == 'number')then RotInc = {RotInc,RotInc,RotInc}; end
  964. local S,PM,P;
  965.  
  966. coroutine.wrap(function()
  967. P = Part(Effects,Color,Material,V3.N(1,1,1),Pos,true,false)
  968.  
  969. if(MeshD == "Blast")then
  970. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://20329976','',Size,V3.N(0,0,-Size.X/8))
  971. elseif(MeshD == 'Ring')then
  972. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://559831844','',Size,V3.N(0,0,0))
  973. elseif(MeshD == 'Slash1')then
  974. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://662586858','',V3.N(Size.X/10,.001,Size.Z/10),V3.N(0,0,0))
  975. elseif(MeshD == 'Slash2')then
  976. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://448386996','',V3.N(Size.X/1000,Size.Y/100,Size.Z/100),V3.N(0,0,0))
  977. elseif(MeshD == 'Slash3')then
  978. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',Size,V3.N(0,0,0))
  979. elseif(MeshD == 'Tornado1')then
  980. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://443529437','',Size/10,V3.N(0,0,0))
  981. elseif(MeshD == 'Tornado2')then
  982. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://168892432','',Size/4,V3.N(0,0,0))
  983. elseif(MeshD == 'Skull')then
  984. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://4770583','',Size*2,V3.N(0,0,0))
  985. elseif(MeshD == 'Crystal')then
  986. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://9756362','',Size,V3.N(0,0,0))
  987. elseif(MeshD == 'Cloud')then
  988. PM = Mesh(P,Enum.MeshType.FileMesh,'rbxassetid://1095708','',Size,V3.N(0,0,0))
  989. elseif(typeof(MeshD) == 'table')then
  990. local Type = MeshD.Type or Enum.MeshType.Brick
  991. local ID = MeshD.ID or '';
  992. local Tex = MeshD.Texture or '';
  993. local Offset = MeshD.Offset or V3.N(0,0,0)
  994. PM = Mesh(P,Type,ID,Tex,Size,Offset)
  995. else
  996. PM = Mesh(P,Enum.MeshType.Brick,'','',Size)
  997. end
  998.  
  999. if(typeof(SoundD) == 'table')then
  1000. local ID = SoundD.ID or '';
  1001. local Pitch = SoundD.Pitch or 1;
  1002. local Volume = SoundD.Volume or 1;
  1003. S = Sound(P,ID,Pitch,Volume,false,true,true)
  1004. elseif(typeof(SoundD) == 'string' or typeof(SoundD) == 'number')then
  1005. S = Sound(P,SoundD,1,1,false,true,true)
  1006. end
  1007. local grow = (Size - ESize)
  1008. local SizeBoomer = 1+Boomerang.SizeBoomerang/50
  1009. local MoveBoomer = 1+Boomerang.MoveBoomerang/50
  1010. if(Boomerang and Boomerang.Enabled)then
  1011. grow = (Size - ESize)*(SizeBoomer+1)
  1012. end
  1013. local TransChange = StartTrans - EndTrans
  1014. for i = 0, Frames do
  1015. local MoveSpeed = -Speed
  1016. local scaleGay = grow/Frames
  1017. if(Boomerang and Boomerang.Enabled)then -- thanks shack
  1018. MoveSpeed = -(Speed)*((1-(i/Frames)*MoveBoomer))
  1019. scaleGay = (V3.N((grow.X)*((1 - (i/Frames)*SizeBoomer)),(grow.Y)*((1 - (i/Frames)*SizeBoomer)),(grow.Z)*((1 - (i/Frames)*SizeBoomer)))*SizeBoomer)/Frames
  1020. end
  1021. if(PM.MeshId == 'rbxassetid://20329976')then
  1022. PM.Offset = V3.N(0,0,-PM.Scale.Z/8)
  1023. elseif(PM.MeshId == 'rbxassetid://4770583')then
  1024. scaleGay = scaleGay*2
  1025. elseif(PM.MeshId == 'rbxassetid://168892432')then
  1026. scaleGay = scaleGay/4
  1027. elseif(PM.MeshId == 'rbxassetid://443529437')then
  1028. scaleGay = scaleGay/10
  1029. elseif(PM.MeshId == 'rbxassetid://443529437')then
  1030. scaleGay = scaleGay/10
  1031. end
  1032. PM.Scale = PM.Scale - scaleGay
  1033. P.Transparency = P.Transparency - TransChange/Frames
  1034. if(RotInc == 'random')then
  1035. P.CFrame=P.CFrame*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1036. elseif(typeof(RotInc) == 'table')then
  1037. P.CFrame=P.CFrame*CF.A(unpack(RotInc))
  1038. end
  1039.  
  1040.  
  1041. if(Direction and Speed)then
  1042. local Orientation = P.Orientation
  1043. P.CFrame = CF.N(P.Position,P.Position+Direction)*CF.N(0,0,MoveSpeed)
  1044. P.Orientation = Orientation
  1045. end
  1046. swait()
  1047. end
  1048.  
  1049. P.Transparency = 1
  1050. if(S and S.Playing)then
  1051. repeat swait() until not S.Parent or not S.Playing
  1052. end
  1053. if(S and S.Parent)then
  1054. S:destroy()
  1055. end
  1056. end)()
  1057.  
  1058.  
  1059. end
  1060.  
  1061. function SoulSteal(whom)
  1062. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1063. print(torso)
  1064. if(torso and torso:IsA'BasePart')then
  1065. local Model = Instance.new("Model",Effects)
  1066. Model.Name = whom.Name.."'s Soul"
  1067. whom:BreakJoints()
  1068. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1069. Soul.Name = 'Head'
  1070. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1071. Effect{
  1072. Effect="Arc",
  1073. Manual = Soul,
  1074. FXSettings={
  1075. Start=torso.CFrame,
  1076. Home = Torso,
  1077. RemoveOnGoal = true,
  1078. }
  1079. }
  1080. local lastPoint = Soul.CFrame.p
  1081.  
  1082. for i = 0, 1, 0.01 do
  1083. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1084. local mag = (lastPoint - Soul.Position).magnitude
  1085. Effect{
  1086. Effect = "Fade",
  1087. CFrame = point * CF.N(0, mag/2, 0),
  1088. Size = V3.N(.5,mag+.5,.5),
  1089. Color = Soul.BrickColor
  1090. }
  1091. lastPoint = Soul.CFrame.p
  1092. swait()
  1093. end
  1094. for i = 1, 5 do
  1095. Effect{
  1096. Effect="Fade",
  1097. Color = BrickColor.new'Really red',
  1098. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1099. }
  1100. end
  1101. end
  1102. end
  1103.  
  1104. --// Other Functions \\ --
  1105.  
  1106. function CastRay(startPos,endPos,range,ignoreList)
  1107. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1108. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1109. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1110. end
  1111.  
  1112. function getRegion(point,range,ignore)
  1113. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1114. end
  1115.  
  1116. function clerp(startCF,endCF,alpha)
  1117. return startCF:lerp(endCF, alpha)
  1118. end
  1119.  
  1120. function GetTorso(char)
  1121. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1122. end
  1123.  
  1124.  
  1125. function ShowDamage(Pos, Text, Time, Color)
  1126. coroutine.wrap(function()
  1127. local Rate = (1 / Frame_Speed)
  1128. local Pos = (Pos or Vector3.new(0, 0, 0))
  1129. local Text = (Text or "")
  1130. local Time = (Time or 2)
  1131. local Color = (Color or Color3.new(1, 0, 1))
  1132. local EffectPart = NewInstance("Part",Effects,{
  1133. Material=Enum.Material.SmoothPlastic,
  1134. Reflectance = 0,
  1135. Transparency = 1,
  1136. BrickColor = BrickColor.new(Color),
  1137. Name = "Effect",
  1138. Size = Vector3.new(0,0,0),
  1139. Anchored = true,
  1140. CFrame = CF.N(Pos)
  1141. })
  1142. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1143. Size = UDim2.new(1.25, 0, 1.25, 0),
  1144. Adornee = EffectPart,
  1145. })
  1146. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1147. BackgroundTransparency = 1,
  1148. Size = UDim2.new(1, 0, 1, 0),
  1149. Text = Text,
  1150. Font = "Bodoni",
  1151. TextColor3 = Color,
  1152. TextStrokeColor3 = Color3.new(0,0,0),
  1153. TextStrokeTransparency=0,
  1154. TextScaled = true,
  1155. })
  1156. S.Debris:AddItem(EffectPart, (Time))
  1157. EffectPart.Parent = workspace
  1158. delay(0, function()
  1159. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1160. local Frames = (Time / Rate)
  1161. for Frame = 1, Frames do
  1162. swait()
  1163. local Percent = (Frame / Frames)
  1164. TextLabel.TextTransparency = Percent
  1165. TextLabel.TextStrokeTransparency = Percent
  1166. end
  1167. if EffectPart and EffectPart.Parent then
  1168. EffectPart:Destroy()
  1169. end
  1170. end) end)()
  1171. end
  1172.  
  1173. function DealDamage(data)
  1174. local Who = data.Who;
  1175. local MinDam = data.MinimumDamage or 15;
  1176. local MaxDam = data.MaximumDamage or 30;
  1177. local MaxHP = data.MaxHP or 1e5;
  1178.  
  1179. local DB = data.Debounce or .2;
  1180.  
  1181. local CritData = data.Crit or {}
  1182. local CritChance = CritData.Chance or 0;
  1183. local CritMultiplier = CritData.Multiplier or 1;
  1184.  
  1185. local DamageEffects = data.DamageFX or {}
  1186. local DamageType = DamageEffects.Type or "Normal"
  1187. local DeathFunction = DamageEffects.DeathFunction
  1188.  
  1189. assert(Who,"Specify someone to damage!")
  1190.  
  1191. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1192. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1193.  
  1194. local canHit = true
  1195. if(Humanoid)then
  1196. for _, p in pairs(Hit) do
  1197. if p[1] == Humanoid then
  1198. if(time() - p[2] <= DB) then
  1199. canHit = false
  1200. else
  1201. Hit[_] = nil
  1202. end
  1203. end
  1204. end
  1205. if(canHit)then
  1206. table.insert(Hit,{Humanoid,time()})
  1207. local HitTorso = GetTorso(Who)
  1208. local player = S.Players:GetPlayerFromCharacter(Who)
  1209. if(not player or player.UserId ~= 5719877 and player.UserId ~= 19081129)then
  1210. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1211. print'Got kill'
  1212. Humanoid.Health = 0;
  1213. Who:BreakJoints();
  1214. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1215. else
  1216. local c = Instance.new("ObjectValue",Hum)
  1217. c.Name = "creator"
  1218. c.Value = Plr
  1219. S.Debris:AddItem(c,0.35)
  1220. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1221. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1222. end
  1223. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1224. Humanoid.Health = Humanoid.Health - DoneDamage
  1225.  
  1226. if(DamageType == 'Knockback' and HitTorso)then
  1227. local up = DamageEffects.KnockUp or 25
  1228. local back = DamageEffects.KnockBack or 25
  1229. local origin = DamageEffects.Origin or Root
  1230. local decay = DamageEffects.Decay or .5;
  1231.  
  1232. local bfos = Instance.new("BodyVelocity",HitTorso)
  1233. bfos.P = 20000
  1234. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1235. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1236. S.Debris:AddItem(bfos,decay)
  1237. end
  1238. end
  1239. end
  1240. end
  1241. end
  1242. end
  1243.  
  1244. function AOEDamage(where,range,options)
  1245. local hit = {}
  1246. for _,v in next, getRegion(where,range,{Char}) do
  1247. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1248. local callTable = {Who=v.Parent}
  1249. hit[v.Parent] = true
  1250. for _,v in next, options do callTable[_] = v end
  1251. DealDamage(callTable)
  1252. end
  1253. end
  1254. return hit
  1255. end
  1256.  
  1257. function AOEHeal(where,range,amount)
  1258. local healed = {}
  1259. for _,v in next, getRegion(where,range,{Char}) do
  1260. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1261. if(hum and not healed[hum])then
  1262. hum.Health = hum.Health + amount
  1263. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1264. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1265. end
  1266. end
  1267. end
  1268. end
  1269.  
  1270. function Shoot()
  1271. Attack = true
  1272. NeutralAnims = false
  1273. Hum.AutoRotate = false
  1274. local lim = 5
  1275. if(HyperCum)then lim = 1.5 end
  1276. for i = 0, lim, .1 do
  1277. local Alpha = .2
  1278. Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2)
  1279. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha)
  1280. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha)
  1281. LS.C0 = LS.C0:lerp(LSC0*CF.N(1.5,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1282. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1283. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha)
  1284. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha)
  1285. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha)
  1286. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha)
  1287. swait()
  1288. end
  1289. for i = 0, lim, .1 do
  1290. local Alpha = i/lim
  1291. Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2)
  1292. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha)
  1293. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha)
  1294. LS.C0 = LS.C0:lerp(LSC0*CF.N(.8,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1295. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1296. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha)
  1297. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha)
  1298. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha)
  1299. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha)
  1300. swait()
  1301. end
  1302.  
  1303. dispArrow.Transparency = 1
  1304. ShootArrow{Frames=Frame_Speed*7,Origin=bow.CFrame,Speed=5}
  1305. NeutralAnims = true
  1306. Hum.AutoRotate = true
  1307. if(not HyperCum)then wait(2) else wait(.1) end
  1308. dispArrow.Transparency = 0
  1309. Attack = false
  1310. end
  1311.  
  1312. function ShootFast()
  1313. if(HyperCum or ClimaxFading)then return end
  1314. HyperCum = true
  1315. Effect{
  1316. Frames=30,
  1317. StartSize=V3.N(.05,.05,.05),
  1318. EndSize=V3.N(10,10,10),
  1319. Mesh='Tornado2',
  1320. CFrame=Torso.CFrame,
  1321. Color=C3.N(1,0,0),
  1322. RotInc={0,1,0},
  1323. }
  1324. delay(7, function()
  1325. HyperCum = false
  1326. ClimaxFading = true
  1327. wait(2)
  1328. ClimaxFading = false
  1329. end)
  1330. end
  1331.  
  1332. function ArrowRain()
  1333. Attack = true
  1334. NeutralAnims = false
  1335. Hum.AutoRotate = false
  1336. local lim = 5
  1337. if(HyperCum)then lim = 1.5 end
  1338. for i = 0, lim, .1 do
  1339. local Alpha = .2
  1340. Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2)
  1341. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha)
  1342. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha)
  1343. LS.C0 = LS.C0:lerp(LSC0*CF.N(1.5,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1344. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1345. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha)
  1346. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha)
  1347. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha)
  1348. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha)
  1349. swait()
  1350. end
  1351. for i = 0, lim, .1 do
  1352. local Alpha = i/lim
  1353. Root.CFrame = Root.CFrame:lerp(CF.N(Root.CFrame.p,CF.N(Mouse.Hit.x,Root.CFrame.y,Mouse.Hit.z).p),.2)
  1354. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0)*CF.A(0,M.R(90),0),Alpha)
  1355. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,M.R(-90),0),Alpha)
  1356. LS.C0 = LS.C0:lerp(LSC0*CF.N(.8,.3+.1*M.S(Sine/18),-.4)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1357. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(M.R(45),M.R(0),M.R(90)),Alpha)
  1358. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha)
  1359. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha)
  1360. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,0),Alpha)
  1361. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(0,-.8,0)*CF.A(M.R(-90),0,0)*CF.A(M.R(0),0,0),Alpha)
  1362. swait()
  1363. end
  1364. dispArrow.Transparency = 1
  1365. ShootArrow{Penetration=0,Frames=Frame_Speed*7,Origin=bow.CFrame,Speed=5,HitFunction = function(arrow,hit,pos)
  1366. arrow:destroy()
  1367. for i = 1, 25 do
  1368. local pos = CF.N(pos)*CF.N(M.RNG(-10,10),0,M.RNG(-10,10))
  1369. ShootArrow{Penetration=0,Frames=Frame_Speed*7,Origin=pos*CF.N(0,1048,0),Direction=pos,Speed=5,HitFunction = function(arrow,hit,pos)
  1370. arrow.Anchored = false
  1371. weldBetween(hit,arrow)
  1372. AOEDamage(pos,4,{MinimumDamage=25,MaximumDamage=45})
  1373. Effect{
  1374. StartSize=V3.N(.25,.25,.25),
  1375. EndSize=V3.N(2,2,2),
  1376. CFrame=CF.N(pos),
  1377. RotInc='random',
  1378. Color=C3.N(1,1,1)
  1379. }
  1380. end}
  1381. swait()
  1382. end
  1383. end}
  1384. NeutralAnims = true
  1385. Hum.AutoRotate = true
  1386. if(not HyperCum)then wait(2) else wait(.1) end
  1387. dispArrow.Transparency = 0
  1388. Attack = false
  1389. end
  1390.  
  1391. --// Wrap it all up \\--
  1392.  
  1393. Mouse.Button1Down:connect(function()
  1394. if(Attack)then return end
  1395. Shoot()
  1396. end)
  1397.  
  1398. Mouse.KeyDown:connect(function(k)
  1399. if(k == 'z')then
  1400. ArrowRain()
  1401. elseif(k == 'x')then
  1402. ShootFast()
  1403. elseif(k == ';')then
  1404. DoPenetration = not DoPenetration
  1405. warn("Penetrating arrows is "..tostring(DoPenetration))
  1406. end
  1407. end)
  1408.  
  1409. coroutine.wrap(function()
  1410. while true do
  1411. swait(5)
  1412. if(HyperCum)then
  1413. Effect{
  1414. Frames=30,
  1415. StartSize=V3.N(.25,.25,.25),
  1416. EndSize=V3.N(5,5,5),
  1417. Mesh='Tornado2',
  1418. CFrame=Torso.CFrame,
  1419. Color=C3.N(1,0,0),
  1420. RotInc={0,.5,0},
  1421. }
  1422. end
  1423. end
  1424. end)()
  1425. while true do
  1426. swait()
  1427. Sine = Sine + Change
  1428. if(not Music or not Music.Parent)then
  1429. local tp = (Music and Music.TimePosition)
  1430. Music = Sound(Char,MusicID,1,10,true,false,true)
  1431. Music.Name = 'Music'
  1432. Music.TimePosition = tp
  1433. end
  1434. Music.SoundId = "rbxassetid://"..MusicID
  1435. Music.Parent = Torso
  1436. Music.Pitch = 1
  1437. Music.Volume = 3
  1438. if(not Muted)then
  1439. Music:Resume()
  1440. else
  1441. Music:Pause()
  1442. end
  1443.  
  1444.  
  1445. if(God)then
  1446. Hum.MaxHealth = 1e100
  1447. Hum.Health = 1e100
  1448. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1449. Hum.Name = M.RNG()*100
  1450. end
  1451.  
  1452. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1453.  
  1454. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1455. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  1456. if(not Effects or not Effects.Parent)then
  1457. Effects = IN("Model",Char)
  1458. Effects.Name = "Effects"
  1459. end
  1460. if(State == 'Run')then
  1461. local wsVal = 7 / (Hum.WalkSpeed/16)
  1462. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1463. Change = 1
  1464. RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.1*M.C(Sine/wsVal),0+.2*M.C(Sine/wsVal))*CF.A(M.R(8-0*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/1.5,0,0),.2)
  1465. LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.1*M.C(Sine/wsVal),0-.2*M.C(Sine/wsVal))*CF.A(M.R(8+0*M.C(Sine/wsVal))+M.S(Sine/wsVal)/1.5,0,0),.2)
  1466. elseif(State == 'Walk')then
  1467. local wsVal = 7 / (Hum.WalkSpeed/16)
  1468. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1469. Change = 1
  1470. RH.C1 = RH.C1:lerp(CF.N(0,1*PlayerSize-.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15-25*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1471. LH.C1 = LH.C1:lerp(CF.N(0,1*PlayerSize+.5*M.C(Sine/wsVal)/2,0-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15+25*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1472. else
  1473. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1474. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1475. end
  1476. Hum.WalkSpeed = WalkSpeed
  1477. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1478. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1479.  
  1480. if(NeutralAnims)then
  1481. if(State == 'Idle')then
  1482. local Alpha = .1
  1483. Change = 1
  1484. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0),Alpha)
  1485. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1486. LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha)
  1487. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha)
  1488. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha)
  1489. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha)
  1490. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha)
  1491. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha)
  1492. -- idle
  1493. elseif(State == 'Run')then
  1494. local wsVal = 7 / (Hum.WalkSpeed/16)
  1495. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1496. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1497. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1498. LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha)
  1499. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha)
  1500. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1501. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1502. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha)
  1503. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha)
  1504. elseif(State == 'Walk')then
  1505. local wsVal = 7 / (Hum.WalkSpeed/16)
  1506. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1507. local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1)
  1508. RJ.C0 = RJ.C0:lerp(CF.N(0,-.075+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/7),0)*CF.A(M.R(-9-2.5*M.C(Sine/(wsVal/2))),M.R(10*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha2)
  1509. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0),Alpha)
  1510. LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha)
  1511. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.C(Sine/(wsVal/2)),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha)
  1512. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha)
  1513. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha)
  1514. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha)
  1515. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha)
  1516. elseif(State == 'Jump')then
  1517. local Alpha = .1
  1518. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1519. LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha)
  1520. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha)
  1521. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1522. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1523. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1524. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1525. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha)
  1526. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha)
  1527. elseif(State == 'Fall')then
  1528. local Alpha = .1
  1529. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1530. LS.C0 = LS.C0:lerp(LSC0*CF.N(.5,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(5),M.R(25)),Alpha)
  1531. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.3,0+.1*M.S(Sine/18),-.1)*CF.A(M.R(90),M.R(-5),M.R(-35)),Alpha)
  1532. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1533. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1534. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1535. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1536. HW.C0 = HW.C0:lerp(HWC0*CF.A(0,0,M.R(25)),Alpha)
  1537. DAW.C0 = DAW.C0:lerp(DWC0*CF.N(.5,0,0)*CF.A(M.R(-90),M.R(25),0),Alpha)
  1538. elseif(State == 'Paralyzed')then
  1539. -- paralyzed
  1540. elseif(State == 'Sit')then
  1541. -- sit
  1542. end
  1543. end
  1544.  
  1545. for i,v in next, BloodPuddles do
  1546. local mesh = i:FindFirstChild'CylinderMesh'
  1547. BloodPuddles[i] = v + 1
  1548. if(not mesh or i.Transparency >= 1)then
  1549. i:destroy()
  1550. BloodPuddles[i] = nil
  1551. elseif(v >= Frame_Speed*4)then
  1552. local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1553. i.Transparency = trans
  1554. if(mesh.Scale.Z > 0)then
  1555. mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1556. end
  1557. else
  1558. i.Transparency = 0
  1559. end
  1560. end
  1561. end
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