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1
Alex's list:
2
Kid Hero: Yeah, well, this applies to most of the characters here. Even the canon ones. Big deal.
3
4
Anime Hair: "I didn't order the spiky hair! Really!"
5
6
Our Hero Is Dead: I guess there are no excuses for this one, really.
7
8
Clothes Make The Superman: Different examples there, but the same concept.
9
10
Wise Beyond Their Years: Or, at least, I'd like to think so.
11
12
Friendly Fireproof: Though not in the Jakverse's stuff. No sir. That's gonna be an interesting one.
13
14
Everything Fades: A trope, yes, but let's remember what we're piggybacking here. 
15
16
=====
17
18
Audrey:
19
20
Determinator
21
Action Girl - She's stubborn as hell, and she'll kick your ass. Also counts as a Hot Chick With a Sword
22
Chaotic Good
23
Genre Savvy - She enforces this when in plots, particularly when bad stuff happens and they have to go to a different world to resolve it.
24
Red Baron - Was the Wild Wind at first. Now she's the Dream Mage.
25-
Badass Longcoat - Her black trenchcoat qualified, until it burned.
25+
26
Pink Is For Girls - Mostly red, but still qualifies. Also subverted with her male counterpart.
27
Brown Eyes - Very dark brown eyes at that.
28
Brainy Brunette - Well, she's a brunette, and a genius, but she rarely brings it up, so this isn't played straight. May be a case of Ditzy Genius, though again, not played straight.
29
Asperger's Syndrome - She's been diagnosed with this.
30
She Cleans Up Nicely - When she dresses up on a special occasion (as of now in An Evening of Their Own), she dresses up very well.
31
Shrinking Violet - How she started out, before she Took a Level in Badass.
32
Extreme Doormat - Once again, how she started out.
33
Brother Sister Team - With Stephan, after some time.
34
Violently Protective Girlfriend - At times, she can be this towards Sorin.
35
Embarrassing Middle Name - This is how she feels about it, anyway.
36
Future Badass - Marianna
37
Body Horror - Again with Marianna; her arm was like Pyramid Head's arm.
38
Fighting Your Friends and Boyfriend - During the soul bind.
39-
Fighting Your Friends and Boyfriend - About three times, the first during the soul bind, second when she was with Kaztos, and the third during Future Is Death.
39+
40
Berserk Button - God help you if you insult her in any way, threaten her friends or Sorin, or attack her directly. If that happens...
41
Ax Crazy - Piss her off too much, and she'll become this. So whatever you do, don't push her buttons.
42
Dandere - Though she's more talkative and lively nowadays, she's still quiet for the most part. Her dere side opens up around Sorin, her close friends, and dogs. Especially dogs.
43
Cloud Cuckoolander - This isn't exactly played straight, since while Audrey does have a wild imagination, she keeps out in important situations. Her evil self plays this more straight, though.
44-
Cloud Cuckoo Lander - This isn't exactly played straight, since while Audrey does have a wild imagination, she keeps out in important situations. Her evil self plays this more straight, though.
44+
45
Break the Cutie - Broken plenty of times, even before she became an Interference.
46
Made A Slave - Soul bound.
47-
Corrupt the Cutie and The Corruptible - Added to her breakage, she's been easily corrupted before, first by Kaztos and then by F. Sorin.
47+
48
Cuteness Proximity (with dogs and puppies) - As said in Kuudere, she has a very strong love for canines.
49
Team Pet - Bonfire Mutt, the Heartless Arcanine, counts as this to her.
50
Blow You Away - Her old powers consist of this.
51
Combat Medic and Magic Knight - More the former, but she counts as both now.
52
Talking In Your Dreams - What her new powers will soon double as.
53
Precision Guided Boomerang - Her old weapon was a bladed boomerang.
54
Guns Akimbo - She used to wield Devil May Cry handguns.
55-
Knife Nut - She used to be one, until she was burned.
55+
56
Empathic Weapon - Inari has become such.
57
Super Mode - Dreamer Form.
58
Official Couple - With Sorin.
59
Battle Couple - Again, with Sorin
60
Heterosexual Life Partners - Used to be this with Heather.
61
Our Heroine Is Dead - Happened twice now.
62
My God What Have I Done - Her reaction to going on a murdering rampage in Traverse Town due to Dani.
63
Impaled With Extreme Prejudice - By Ares in God of War once for one case of Our Heroine Is Dead.
64
The Woobie - Let's see...she was constantly bullied and harrassed in school, and had a bad connection with her brother, who beat her up before running away from home. Becoming an Interference, she died and came back, was nearly killed again right after, almost lost Sorin on a few occasions, was made a slave against her will, was forced to fight her brother when he became an Interference, went insane and fought her friends and boyfriend a few times, was nearly killed by manifestations of her self-doubt and low-esteem, lost a few more close friends of hers. Oh, and her brother's ex-counterpart is out for her blood.
65
66-
Impaled With Extreme Prejudice - Twice.
66+
67
68
Kalas:
69
70
Again, for most tropes related to him, look in the character page.
71
72
Jerkass With A Heart Of Gold - He ranges between the two.
73
Anti Hero - Type 2.
74
Chaotic Good - ...unless he's the Angel of Darkness, to which he's Chaotic Evil
75
Deadpan Snarker - He has his moments.
76
Dark Is Not Evil - Though he mostly mixes around elements, he relies on dark and wind mostly, while acting as a standard JRPG hero. Subverted with the Angel of Darkness, who IS evil.
77
Ravens and Crows - Kalas' name comes from the Japanese word karasu, meaning "crow" or "raven" alternately. Might be a Meaningful Name, too.
78
Break The Haughty - He's about to go through this. Poor guy is already going through this. He's getting better now, though.
79
Ax Crazy Blood Knight - Becomes these once the Angel of Darkness takes over.
80
Distressed Dude - Added to his breakage, he's become a target for this. Though this won't last long. May probably count as Badass In Distress.
81
Badass Decay - This is lampshaded by Audrey, noting how much the Interference reset brought him down. Once again, he's getting better now.
82-
Ax Crazy Blood Knight - Becomes these once the Angel of Darkness takes over
82+
83
Heroic BSOD - He goes through one after Ignis kisses him. But then he kisses Xelha...
84
Knight in Sour Armor - Somewhat played out as such. While he's pretty bitter about some things, he still tries to help however he can (a big contrast to how he is for the first half of Baten Kaitos).
85
Big Brother Instinct - Towards most younger characters. This is mainly due to him having a dead little brother.
86
Mindlink Mates - He's become this with Xelha, via the tampered Earth Pendant.
87
Cosmic Plaything - Author plaything; he's become my chewtoy my personal Fetish Fuel Station Attendant.
88
Baby Got Back - Noted once in canon, and a few times out of canon. My Kalas has a fine ass, apparently.
89
Berserk Button - You can insult him all you want, but if you start talking bad about his deceased family, threaten to harm his friends (especially Xelha), or even think of damaging his winglet...see Superpowered Evil Side below.
90
The Magic Comes Back - His single Wing of the Heart came back upon becoming an Interference (after going through an Awakening, of course). Though this also comes with consequences...
91
Superpowered Evil Side - The White Winged Darkness has become one to him and will come out if his Berserk Button is pressed.
92
Black Eyes of Crazy and Evil - Black-blue eyes of crazy evil, as the Angel of Darkness.
93
Large Ham - The Angel of Darkness can be especially over-the-top when he needs to.
94
Enemy Within - The White-Winged Darkness may be considered such.
95-
Black Eyes of Crazy Evil - Black-blue eyes of crazy evil, as the Angel of Darkness.
95+
96
Fight Like A Card Player - Subverted in that his cards are more magical storing devices, but then played straight with some cards he uses in battle. Also played straight with the Death deck.
97
Dual Wielding - His default weapons are a sword and reverse-blade dagger.
98
Death Dealer - With his Death deck, making this a literl example.
99
Artificial Limbs - His winglet is basically wing automail.
100
Vitriolic Best Buds - He seems to have this going with Tyler, if the IC sessions are anything to go by.
101
The Woobie -- Jerkass Woobie - YMMV on which one counts. In game, he was considered a flawed creation, bullied because of his one wing, lost his (unbiological) grandfather and little brother, nearly became a Woobie Destroyer of Worlds, and almost lost his love interest (she got better). As an Interference, he's thrown into one bad situation after another, is constantly tormented by his evil persona, is being stalked by an evil ex-counterpart, and is slowly going insane. All the while of just wanting to go back home. As far as the latter goes, the Jerkass part comes with his callous (pun intended) and ruthless behavior.
102
103
=====
104
105
Ignis:
106
107
Memetic Molester
108
Enemy Within and Enemy Without - He used to be a mental counterpart to Stephan Shepherds, as the Anthropomorphic Personification of his anger and grudge against Audrey.
109
Affably Evil - Despite being a completely depraved mind and physical rapist, as well as showing no qualms killing others, he's actually very polite and respectable towards those that don't suspect him. But even then...
110
Card Carrying Villain - He's aware that he's a monster far beyond redemption...and he accepts it without question.
111
Neutral Evil - With a Chaotic lean.
112
Meaningful Name - Ignis Fatuus means Fire of Fools.
113
Bad Powers Bad People - His illusions are made to screw with people's minds.
114
Your Worst Nightmare - What his illusions mostly consist of.
115
Playing With Fire - When he's not using illusions, he controls black fire most of the time
116
Depraved Bisexual - He goes after both genders, be it physically or emotionally.
117
Stalker With A Crush - Even though he mainly wants to kill them, his attitude towards Stephan and Audrey veers in this direction. He was going to be one to Aani as well, until she died. Now his eyes are on Kalas, in a case of Loving a Shadow.
118
Foe Yay - With anyone he can get his hands on. Anyone except Audrey Including Audrey.
119
Squick - Taking a whiff of Kalas' hair...
120
Scarpia Ultimatum - He tries this against Kalas. It somewhat works, until Xelha intervenes. This was also implied towards Audrey in Countless Echoes.
121
Loving a Shadow - His reasoning for stalking Kalas? He has some of the same qualities as Koyaanisqasti.
122
Forceful Kiss - He forced one on Aani before. Then he did on Kalas, and then Xelha.
123
Oh Crap - When his illusions rebound to him, he has this reaction.
124
Long Haired Prettyboy and Peek a Bangs - He has long hair that covers half of his face.
125
Mismatched Eyes - He has one black eye and his glowing red eye. So it's half Black Eyes Of Evil and half Red Eyes Take Warning.
126
Villainous Cheekbones - According to Umi, Ignis has prominent cheekbones.
127
Author Appeal and Evil Is Sexy - His appearance is based off what I'm mostly attracted to. As far as the latter goes...seriously, just LOOK at him.
128
If It's You It's Okay - Inverted with Audrey, as he's the only one allowed to kill her. He'd still try to molest her however; he'd just be giving her the worst end of it.
129
Manipulative Bastard - He seems to be heading in this direction with Grace.
130
For the Evulz - While there's a reason why he wants to kill Audrey, he has absolutely no justification for what he does along the way besides this.
131
Dirty Coward - Always retreating from a battle at the last second...
132
Lets You And Him Fight - He's a fan of this, as it gives him a chance to escape.
133
Attempted Rape and Mind Rape
134
Complete Monster
135
Rape Is A Special Kind Of Evil - This counts as part of his complete monsterdom. Again, both in the physical and the mental sense.
136
137
For both Audrey and Ignis: Arch Enemy
138
139
=====
140
141
Now then, here's for Reaper, first of all. Might as well get these all out.
142
143
144
A God Am I: Dips into this when he starts to drain the Blade Of Olympus. Granted, if he absorbed all of the power, he would have been entirely justified. He gets over it quickly.
145
Abusive Father: To his son and daughter, Letum and Nyx, in the Apocalypse. Diana isn't much better. At all.
146
Achilles Heel: Light, though it isn't actually utilized very much in the final battle.
147
And Show It To You: To Sora.
148
And Your Girlfriend Too: Makes these kinds of taunts to Kaith and also directly to the subject Demi during the brothers' duel and their time in Bargate Prison respectively. Considering he does actually corrupt her and follow through at least once, they weren't empty threats.
149
Asskicking Equals Authority: He managed to kill Alucard and several others, and is the Big Bad.
150
Arch Enemy: To Kaith, mostly.
151
Armies Are Evil: Omega's army with him as its de facto leader.
152-
Affably Evil: To Demi (and shortly thereafter, Diana) in the TWTNW topic "Black Moon."
152+
153
Back From The Dead: The resurrection by Phantom and the Darkness was only his latest return.
154
Bad Boss: His method of dealing with Elena's "failure" with the Geth did not get him any fans.
155
Beat Still My Heart: When he extracts the heart of a still-living victim, as with at least Sora and Darucard (F. Derest).
156
Big Bad: Of The War of Heaven and Hell.
157
Bio Augmentation: Plasmids, from Rapture.
158
Black Cloak: Combined with In The Hood for the majority of his run in the present timeline.
159
Cain and Abel: Cain to Kaith's Abel. Might have actually succeeded in the end for a short time.
160
Card Carrying Villain
161
Casting a Shadow: His primary attacks are from the Darkness.
162
Charm Person: Turncoat, a Will spell to change a person's alliance to Reaper's for twenty minutes. It doesn't work on those who are protected against status-changing spells.
163-
Cain: to Kaith's Abel. Might have actually succeeded in the end for a short time.
163+
164
Combat By Champion: How he kills Sora.
165-
Character Alignment:Lawful Evil
165+
166
Combo Platter Powers: Has Plasmids, Fable Will magic, the Darkness, his own skills, and soul-binding. All but soul-binding have multiple facets.
167
Complete Monster: While he does develop some kind of standards aside from some pragmatism after the War if he won, it's not enough to get out of this territory, as he did cross many a Moral Event Horizon.
168
Cool Sword: Or rather Creepy Sword: The Blood Sword, which leeches power from whom it hurts as well as harming them.
169
Corrupt The Cutie: Jessica, definitely. Kynthia/Artemis and Demi/Diana might count, if you stretch the definition of "the Cutie" far enough.
170
The Corrupter: To Jessica, Elena, and Demi/Diana
171-
    Complete Monster: And HOW!
171+
Creepy Child: If Isaac before his redemption is any indication, he was this when he was younger.
172-
    Creepy Sword: The Blood Sword, which leeches power from whom it hurts as well as harming them.
172+
Dangerously Genre Savvy: At times, especially during his Moral Event Horizon crossing. Others, not so much.
173-
    Corrupt The Cutie: Jessica, definitely. Kynthia/Artemis and Demi/Diana might count, if you stretch the definition of "the Cutie" far enough.
173+
174-
    The Corrupter: To Jessica, Elena, and Demi/Diana
174+
Dark World: Valhalla, a world he created for his coming empire at the edge of the Dark Meridian.
175-
    Creepy Child: If Isaac before his redemption is any indication, he was this when he was younger.
175+
Deal With The Devil: Two of them. First with Zeik, giving him his new eye and heart-reading ability, then with the Darkness, gaining access to its power.
176-
    Dangerously Genre Savvy: At times, especially during his Moral Event Horizon crossing. Others, not so much.
176+
Defeating The Undefeatable: Killed Alucard in his timeline, without the latter having absorbed Schrodinger.
177-
    Dark Is Edgy: His primary attacks are from the Darkness, so yeah. Therefore....
177+
Depower: Has all of his power drained into the Blade of Olympus in the final battle.
178-
    Dark Is Evil
178+
Double Weapon: His double saber, a double-sided sword, is his signature weapon.
179-
    Dark World: Valhalla, a world he created for his coming empire at the edge of the Dark Meridian.
179+
Drop The Hammer: A Gravity Hammer, which he uses at one point.
180-
    Deal With The Devil: Two of them. First with Zeik, giving him his new eye and heart-reading ability, then with the Darkness, gaining access to its power.
180+
Dual Wielding: Sextuple wielding during his final battle, if one doesn't count just using his tentacles normally.
181-
    Defeating The Undefeatable: Killed Alucard in his timeline! Permanently!
181+
The Empreror: In the Nidhogg timeline, as the Evil Overlord version.
182-
    Depower: Has all of his power drained into the Blade of Olympus in the final battle.
182+
Energy Absorption: Only magical energy, though, and he needs to concentrate to do so. He cannot absorb alchemy or Plasmids, as they are science rather than magic. It's a Zivaku skill from the father, Sain.
183-
    Double Weapon: His double saber, a double-sided sword, is his signature weapon.
183+
Evil Laugh: Twice. Once when he gains the last Darkness power, which overlapped with Laughing Mad, and the other time when he started taking power from the Blade of Olympus.
184-
    Drop The Hammer: A Gravity Hammer, which he uses at one point.
184+
Future Me Scares Me: Knowing what Reaper ends up doing is what is the catalyst for Isaac's redemption. Ties into Evil Me Scares Me.
185-
    The Empreror: In the Apocalyptic timeline, as the Evil Overlord version.
185+
Eyes Do Not Belong There: Used to have no eyes due to them being gouged out by a wolf in his backstory as Isaac. His deal with Zeik gave him a red eye on his forehead with a glowing black aura around it, an eye on his energy-draining Blood Sword, and an eye on his signature double saber, allowing for him to see in three directions at once.
186-
    Energy Absorption: Only magical energy, though, and he needs to concentrate to do so. He cannot absorb alchemy or Plasmids, as they are science rather than magic. It's a Zivaku skill from the father, Sain.
186+
Familiar: His Darkness serpents could count as this, as they seem to have minds of their own.
187-
    Evil Laugh: Twice. Once when he gains the last Darkness power, which overlapped with Laughing Mad, and the other time when he started taking power from the Blade of Olympus.
187+
Faux Affably Evil: Unless he's really pissed off.
188-
    Evil Me Scares Me/Future Me Scares Me: Knowing what Reaper ends up doing is what is the catalyst for Isaac's redemption.
188+
Fire Ice Lightning: His most frequently used Plasmids, Incinerate!, Winter Blast, and ElectroBolt respectively.
189-
    Eyes Do Not Belong There: Used to have no eyes due to them being gouged out by a wolf in his backstory as Isaac. His deal with Zeik gave him a red eye on his forehead with a glowing black aura around it, an eye on his energy-draining Blood Sword, and an eye on his signature double saber, allowing for him to see in three directions at once.
189+
Flash Step: Used to have this, as shown by his fight with Darucard, but apparently lost it in the resurrection process or earlier.
190-
    Familiar: His Darkness serpents could count as this, as they seem to have minds of their own.
190+
Future Badass
191-
    Fire Ice Lightning: His most frequently used Plasmids, Incinerate!, Winter Blast, and ElectroBolt respectively.
191+
Galactic Conqueror: Seemed to be his goal. And he couldn't stop. Might delve into Multiversal Conqueror, with how the Interference universes work.
192-
    Flash Step: Used to have this, as shown by his fight with Darucard, but apparently lost it in the resurrection process or earlier.
192+
God Emperor: Thanks to his actual title and the Religion of Evil.
193-
    Future Jerkass
193+
Gone Horribly Right: In the end, he wanted power. He didn't think about how those powers would react with each other.
194-
    Galactic Conqueror: Seemed to be his goal. And he couldn't stop. Might delve into Multiversal Conqueror, with how the Interference universes work.
194+
The Gunslinger: When he uses guns, which he has several of. He takes the Vaporizer route.
195-
    God Emperor: Thanks to his actual title and the Religion of Evil.
195+
Hammerspace Arsenal: Where does he carry all of these weapons?
196-
    Gone Horribly Right: In the end, he wanted power. He didn't think about how those powers would react with each other.
196+
Hand Cannon: The thunder....erm....hand cannon of the Darkness Guns.
197-
    The Gunslinger: When he uses guns, which he has several of. He takes the Vaporizer route.
197+
Healing Factor: Thanks to the Darkness, it is basically impossible to really kill him, since the Darkness will just revive him if he does happen to die. This must be worked around before he can be killed.
198-
    Hammerspace Arsenal: Where does he carry all of these weapons?
198+
Hero Killer: Personally murders Sora, and lead Hawk into a trap to be killed.
199-
    Hand Cannon: The thunder....erm....hand cannon of the Darkness Guns.
199+
Heterosexual Life Partners: With Phantom.
200-
    Hate Preferred Couple: A large number of people think of the ReaperPhantom relationship as a bit more than heterosexual, even though both are pretty much universally hated. Not me. I still know that he only canonically pairs with Diana, and mostly follow canon with respect to pairings I go for.
200+
Humanoid Abomination: With his demon-hood and the Darkness, calling him human is a stretch.
201-
    Healing Factor: Thanks to the Darkness. This must be worked around before he can be killed.
201+
I'm A Humanitarian: Eats hearts through the serpents on his back as well as his mouth for his Cannibalism Superpower.
202-
    Hero Killer: Personally murders Sora, and lead Hawk into a trap to be killed.
202+
Impaled With Extreme Prejudice: His favored method of killing, and the way he ended up being killed (albeit more than once).
203-
    Heterosexual Life Partners: With Phantom.
203+
Implacable Man: At first, until his Healing Factor is worked around.
204-
    Humanoid Abomination: With his demon-hood and the Darkness, calling him human is a stretch.
204+
In The Blood: His Energy Absorption is a skill that all Zivaku men seen thus far have. His Determinator status is a family trait that he has inherited as well, to the heroes' dismay.
205-
    I Have You Now My Pretty: Implied early on in the Other Worlds thread "Heroic Incarcerations", but actually subverted when Demi is captured in "Black Moon." He is more or less nice to her in that time.
205+
Instant Armor: Forms this from what is implied to be the Darkness for his part in the Battle of the World That Never Was in favor of his usual Black Cloak.
206-
    I'm A Humanitarian: Eats hearts through the serpents on his back as well as his mouth for his Cannibalism Superpower.
206+
Just Between You And Me: Inverted. Kaith tells him, at death's door, that he has no plan.
207-
    Impaled With Extreme Prejudice: His favored method of killing, and the way he ended up being killed (albeit more than once).
207+
Karmic Death: Killed by the very people he antagonized and not aided by those on his own side due to not returning the favor in turn. He very much deserved it.
208-
    Implacable Man: At first, until his Healing Factor is worked around.
208+
Kick Her While She's Down: To Elena once.
209-
    In The Blood: His Energy Absorption is a skill that all Zivaku men seen thus far have. His determination is a family trait that he has inherited as well, to the heroes' dismay.
209+
Kick The Son Of A Bitch: No matter how hard he was beaten in the final battle, people didn't really complain. Even during a No Holds Barred Beatdown.
210-
    Instant Armor: Forms this from what is implied to be the Darkness for his part in the Battle of the World That Never Was in favor of his usual Black Cloak.
210+
Kill the Cutie: To Sora!
211-
    Just Between You And Me: Inverted. Kaith tells him, at death's door, that he has no plan.
211+
Laser Blade: Uses an Energy Sword from Halo at one point.
212-
    Karmic Death: Oh yes.
212+
Lawful Evil
213-
    Kick Her While She's Down: To Elena once.
213+
The Legions of Hell: Or rather the Darkness I Otherworld. He tries to get these in the last fight, and did manage it most of the time. It doesn't work out in the long run thanks to Derest.
214-
    Kick The Son Of A Bitch: No matter how hard he was beaten in the final battle, people didn't really complain. Even during a No Holds Barred Beatdown
214+
Lightning Gun: The lightning gatling gun of the Darkness Guns.
215-
    Kill the Cutie: To Sora!
215+
Lima Syndrome: Is implied to have gone through this by the time we catch up with the Apocalypse with Diana, meaning that he possibly did love her at the time of their Unholy Matrimony.
216-
    Laser Blade: Uses an Energy Sword from Halo at one point.
216+
Luke And Leia, I Might Be Your Father: Is implied to possibly be the father of Demi/Diana's twins who she is pregnant with for the entirety of the War.
217-
    The Legions of the Otherworld: He tries to get these in the last fight, and did manage it most of the time. It doesn't work out in the long run thanks to Derest.
217+
Malevolent Masked Man: Until he takes off the White Mask of Doom in the assault on Traverse Town.
218-
    Lightning Gun: The lightning gatling gun of the Darkness Guns.
218+
Made A Slave: Soul-Binding. He has at least three victims known, and almost did the same to Ephiram.
219-
    Lima Syndrome: Is implied to have gone through this by the time we catch up with the Apocalypse with Diana, meaning that he possibly did love her at the time of their Unholy Matrimony.
219+
Manipulative Bastard: Especially toward Demi/Diana.
220-
    Luke And Leia, I Might Be Your Father: Is implied to possibly be the father of Demi/Diana's twins who she is pregnant with for the entirety of the War.
220+
More Dakka: The lightning machine gun. See Lightning Gun.
221-
    Malevolent Masked Man: *cough*
221+
Multi Shot: His Multi-Arrow spell with Skorm's Bow.
222-
    Made A Slave: Soul-Binding. He has at least three victims known, and almost did the same to Ephiram.
222+
No Cure For Evil: He works to avert this, but requires potions and others with magic to heal others, unable to use his Healing Factor on them.
223-
    Manipulative Bastard: Especially toward Demi/Diana.
223+
Not So Invincible After All: When he is run through by the Blade of Olympus. Repeatedly.
224-
    Moral Event Horizon: Several. One is apparently the Noodle Incident (see below), another is his brutal murder of Sora, and the third that comes to mind is how he dealt with Elena's "failure." The whole soul-binding venture probably counts also.
224+
Obviously Evil: Most people can tell his alliances just by looking at him. The only one who couldn't do so immediately was an amnesiac, so would not know anyway.
225-
    More Dakka: The lightning machine gun. See Lightning Gun.
225+
Oh Crap: Suddenly stops laughing in the end when he realized that something is horribly wrong.
226-
    Multi Shot: His Multi-Arrow spell with Skorm's Bow.
226+
Our Demons Are Different
227-
    No Cure For Evil: He works to avert this, but requires potions and others with magic to heal others, unable to use his Healing Factor on them.
227+
People Puppets: How he can use soul-binding to control people. His commands have to be followed for physical actions.
228-
    No, Miss Usagi, I Expect You to Dine: During her captivity in "Black Moon," Demi is treated to a dinner of carrots, ending up causing her re-corruption to Diana and change in romantic attachments.
228+
Psychic Link: With Phantom.
229-
    No Yay: ReaperSora has most likely zero fans.
229+
Red Eyes Take Warning: His corrupted followers have them as well.
230-
    Noodle Incident: A particularly dark one. Kaith, Reaper, and Diana are the only ones who speak about something that happened in Radiant Garden in their timeline, and it terrifies Demi to speak of it.
230+
Religion of Evil: In the Apocalyptic timeline where he is a god and his wife Diana a goddess in the eyes of his followers.
231-
    Not So Invincible After All: When he is run through by the Blade of Olympus. Repeatedly.
231+
Ret Gone: His ultimate fate due to the Sands of Time. Only the Interferences from the War and other Futures even know about him.
232-
    Obviously Evil: Most people can tell his alliances just by looking at him. The only one who couldn't do so immediately was an amnesiac, so would not know anyway.
232+
Reptiles Are Abhorrent: Has a strong snake motif about him due to his alliance with the Darkness and his fangs. Fridge Brilliance kicks in when one realizes that he had to turn his follower Interferences, a Rabbit motif (Demi/Diana), and two Cat (Tiger) motifs (Elena and Jessica) closer to his own animal of the Eastern Zodiac to make them follow him, the former much more closely (If You Know What I Mean) than the latter.
233-
    Oh Crap: Suddenly stops laughing in the end when he realized that something is horribly wrong.
233+
Revenge Before Reason: Even after gaining all of his power, he still goes after Kaith to kill him rather than just attack all of the stronger heroes instead.
234-
    Our Demons Are Different
234+
Scars Are Forever: His blue, glowing Will scars on his face, and presumably the rest of his body. While they do stop glowing and fade to red when he loses Will powers, they don't go away.
235-
    People Puppets: How he can use soul-binding to control people. His commands have to be followed for physical actions, and in one case led to the victim actually lessening some angry feelings about him.
235+
See You In Hell: His last words to Ephiram. He gets a blunt Pre Mortem One Liner in return.
236-
    Red Eyes Take Warning: His corrupted followers have them as well.
236+
Shut Up Kirk: His response to the inversion of Just Between You And Me.
237-
    Religion of Evil: In the Apocalyptic timeline where he is a god and his wife Diana a goddess in the eyes of his followers.
237+
Smug Snake: Doesn't seem to think highly of his lieutenants or Elena. This has nothing to do with the snakes on his back. Move along.
238-
    Ret Gone: His ultimate fate due to the Sands of Time. Only the Interferences from the War and other Futures even know about him.
238+
Sssssnake Talk: When he allows the Darkness to have more power over his actions. Justified in that the Darkness usually manifests as a pair of snakes for him.
239-
    Reptiles Are Abhorrent: Has a strong snake motif about him due to his alliance with the Darkness and his fangs. Fridge Brilliance kicks in when one realizes that he had to turn his follower Interferences, a Rabbit motif (Demi/Diana), and two Cat (Tiger) motifs (Elena and Jessica) closer to his own animal of the Eastern Zodiac to make them follow him, the former much more closely (If You Know What I Mean) than the latter.
239+
Straight Arrow: Skorm's Bow of Albion
240-
    Revenge Before Reason: Even after gaining all of his power, he still goes after Kaith to kill him rather than just attack all of the stronger heroes instead.
240+
Stronger Sibling: To Kaith.
241-
    Scars Are Forever: His blue, glowing Will scars on his face, and presumably the rest of his body. While they do stop glowing and fade to red when he loses Will powers, they don't go away.
241+
Stupid Evil: Killed his dad for being a decent father to his older brother. He got more intelligent, though.
242-
    See You In Hell: His last words to Ephiram. He gets a blunt Pre Mortem One Liner in return.
242+
Superpowered Evil Side: The Darkness is worse than he is.
243-
    Sextuple Wielding: Uses two guns, a Gravity Hammer, his double saber, the Blood Sword, and an Energy Sword at the same time at one point in the final battle, using four Combat Tentacles.
243+
Super Strength: Has some shades of this.
244-
    Shut Up Kaith: His response to the inversion of Just Between You And Me.
244+
Superpower Meltdown: See Gone Horribly Right.
245-
    Smug Snake: Doesn't seem to think highly of his lieutenants or Elena. This has nothing to do with the snakes on his back. Move along.
245+
Talking To Themself: The Darkness and the Duel Spirit Zeik.
246-
    Snarky Nonhuman Sidekicks: The Darklings, though they aren't shown as very snarky.
246+
Telepathy: Heart-reading in a nutshell. He can read the memories, moods, and innermost desires of any who he scans, provided they have a heart to read. This means that it does not work on Nobodies.
247-
    Sssssnake Talk: When he allows the Darkness to have more power over his actions. Justified in that the Darkness usually manifests as a pair of snakes for him.
247+
248-
    Straight Arrow: Skorm's Bow of Albion
248+
249-
    Stronger Sibling: To Kaith.
249+
250-
    Stupid Evil: Killed his dad for being a decent father to his older brother. He got more intelligent, though.
250+
251-
    Superpowered Even More Evil Side: The Darkness.
251+
252-
    Super Strength: Has some shades of this.
252+
253-
    Superpower Meltdown: See Gone Horribly Right.
253+
254-
    Talking To Themself: The Darkness and the Duel Spirit Zeik.
254+
255-
    Telepathy: Heart-reading in a nutshell. He can read the memories, moods, and innermost desires of any who he scans, provided they have a heart to read. This means that it does not work on Nobodies.
255+
Villainous Teleportation: Can teleport across a world or to another world without a portal, or use a Corridor of Darkness or Gateway to the Darkness to move the same distance, the former requiring more concentration but allowing no others except those in physical contact with him to follow.
256
We Have Reserves: Has a plan to kill almost his entire army to kill the heroes.
257
Why Don't Ya Just Shoot Him?: Subverted in the "fight" with Sora, but not so much in the one with Kaith. Justified in that he has nobody to call him out (everyone else is busy), and that he is Ax Crazy at the time.
258
Would Hit A Girl: Elena, specifically. He shoots her, then kicks her in the jaw when she falls to her knees.
259
You Have Failed Me: Subverted with Elena, though he does hurt her. Also completely unjustified, as the necessary information was in a game that didn't exist at the time.
260
Your Eyes Can Deceive You: A master at this, having had extensive experience fighting without eyes.
261
262
======
263
264-
    Villainous Teleportation: Can teleport across a world or to another world without a portal, or use a Corridor of Darkness or Gateway to the Darkness to move the same distance, the former requiring more concentration but allowing no others except those in physical contact with him to follow.
264+
265-
    We Have Reserves: Has a plan to kill almost his entire army to kill the heroes.
265+
266-
    White Mask of Doom: Wore one for most of his run. Only had it off for his dinner with Demi and the run in the fanfic portion of the War.
266+
267-
    Why Don't Ya Just Impale Him?: Subverted in the "fight" with Sora, but not so much in the one with Kaith. Justified in that he has nobody to call him out (everyone else is busy), and that he is Ax Crazy at the time.
267+
268-
    Would Hit A Girl: Elena, specifically. He shoots her, then kicks her in the jaw when she falls to her knees.
268+
269-
    You Have Failed Me: Subverted with Elena, though he does hurt her. Also completely unjustified, as the necessary information was in a game that didn't exist at the time.
269+
270-
    Your Eyes Can Deceive You: A master at this, having had extensive experience fighting without eyes.
270+
271
Future Badass: Extremely subjective. He went absolutely insane by the end, is only slightly more successful at getting girls, and is still a jerkass to the guys. However, he's improved with his weapons, and is a fairly successful mercenary where he comes from.
272
Future Me Scares Me: Is very clear about not caring at all about the implications of killing his future, Dolor the Mercenary, when he does so for his involvement in releasing the Technocyte virus to the worlds.
273
Groin Attack: Killed this way. Nobody really attempted it on him except that one murder, surprisingly enough.
274
Handsome Lech: Flirted with any and all women he came in contact with.
275
Hired Guns: His future was one of these.
276
Instant Sedation: Usually averted with his Stun Gun.
277
Invisibility: One of the powers gleaned from the glaive.
278
Jerkass: While he flirted with the girls, he was this to the guys.
279
Precision Guided Boomerang: The glaive, a weapon from Dark Sector. No matter how he threw it, it always came back to his hand, whether he was looking or not.
280
Somebody Else's Problem: Has a long list of things like this, mostly for males.
281
The Scrappy: Nobody liked him, in universe or out, myself included.
282
Stun Guns: The psychosis gun of Perfect Dark Zero became this for him. Not the best thing for a pervert to have.
283
Time Master: Had the Amulet of Time of another timeline (the Dark Future one) melted into his chest, so he had this as his primary power. Also acquired a Sweeper in the Blinx-verse.
284
Weapons That Suck: The Time Sweeper that he acquired in "Time Warp."
285
Whip Sword: The daggertail, a copy of Mahasti and the Dark Prince's weapon in Prince of Persia: The Two Thrones. His primary weapon.
286
With Great Power Comes Great Insanity: Died before it could get too far though.
287
288
=====
289
290
Private James Anchors
291-
The Scrappy: Nobody liked him, me included. He was mostly to be used as a punching bag for others. Before I left, I had a plot planned out to kill him.
291+
292
Badass Family: Is a member of one, though he's not the one perpetuating the family line. The Anchors family has been around in Strider's "Dark Future", my Halo 2 thread "To Kill A Scarab", and now here, twenty years back. All in the Marines.
293
Brainy Brunette
294
Deadpan Snarker: On occasion.
295
The Big Guy
296
The Engineer
297
Genius Bruiser: Is The Smart Guy and The Big Guy.
298
Hazel Eyes
299
Heterosexual Life Partners: Thinks he's good friends with his CO when the guy is willing to talk to him.
300
Nice Guy
301
The Smart Guy
302
You Wouldn't Shoot Me: Subverted. He is perfectly willing to shoot Chambers, but decides to just hand him over to his bosses instead.
303
304
-----
305
306
Private Tyler Vesely
307
308
Bald Of Awesome: Or at least he thinks he is.
309
The Chick: The guy who heals people, after all.
310
Combat Medic
311
Deadpan Snarker: More so than James.
312
Green Eyes
313
Jerkass
314
Sarcastic Devotee
315
Shipper On Deck: For GregAzumi. Neither of them is amused.
316
317
-----
318
319
And, for someone not in the squad, Private Jack Chambers.
320
321
Fantastic Racist: Calls Jasmine a "freak" for her appearance.
322
The Scrappy: His entire purpose.
323
Squick: Has his leg broken by stomping on it so that it snaps the wrong way.
324
Take That Scrappy coupled with Kick The Son Of A Bitch: How James, and later Greg dealt with him.
325
Trigger Happy
326
327
====
328
329
Cheryl "Heather" Mason.
330
331
Action Girl - She definitely qualifies.
332
Deadpan Snarker - This is how she dealt with some of the crazy before.
333
Anti Hero - Type 2
334
Chaotic Good
335
Tsundere - A very subtle type A, with tiny bits of Kuudere mixed in. She at least knows how to keep her anger in check.
336
Surrounded By Idiots - Seems to think this, as a heroic example. To be fair, she usually is.
337
Only Sane Woman - Pretty ironic considering, but still: "Is every person here a mental case?"
338
Brainy Brunette - So much that she's got an uncommon ability called Common Sense.
339
Talking To Themself - Going to be doing this with Valtiel, who will be The Unintelligible to all but her.
340-
Since I'm planning to reapply her, here's a list for upcoming canon Cheryl "Heather" Mason.
340+
341
My Name Is Not Alessa
342
Nay Theist - She at least believes there's some sort of deity or two in the multiverse.
343
What Do They Fear Episode - Her entire plot, Fear Itself, was this.
344
Heterosexual Life Partners - With Audrey.
345
Awesomeness By Analysis - She survived her entire game without any training whatsoever. Granted, most Interferences do the same thing, but hers was canon.
346
Badass Normal/Abnormal - She's one of the few Canon Interferences that has the least amount of powers, yet still manages to hold her own. On the other hand, there's the nightmarish Otherworld coming from her mind that can break out if she wanted it to...
347
Blessed With Suck - The ability to control the Otherworld is this to her.
348
Split Personality Takeover - Alessa.
349
Demonic Possession - By Alessa, leading to the destruction of Silent Hill. It's kind of bizarre when you possess yourself.
350
Dye or Die - Why she was bottle blonde to begin with.
351
Impaled With Extreme Prejudice - How she died the first time. And the third.
352
Lets You And Him Fight - She was supposed to have an accidental fight with Douglas Cartland that was supposed to be this.
353
My God What Have I Done - What her reaction would've been to the above.
354
The Gunslinger - Used mostly guns, other than some of the melee weapons she had.
355
Katanas Are Just Better - Reason why she got one.
356
Playing With Fire - She used to have Divine Flame when in the world of Jade Empire, but she rarely used it.
357
Our Heroine Is Dead - Three times, the first time during her visit to Jade Empire, the second at the end of her (unfinished) plot, Fear Itself, and the third in God of War.
358
Driven To Suicide - How she died a second time.
359
Opt Out - Temporarily. Like I said, she'll be reapplied soon.
360
I Choose To Stay Adding to Opt Out, though she's given up Interfering, she's grown close to the Kingdom Hearts worlds to settle in one of them.
361
What The Hell, Heroine?! - Received this in her return topic, what with her attitude on life as an Interference.
362
The Woobie - Living in hiding, being subjected to a nightmarish world unexpectedly, fighting her way back home only to find her father dead, discovered that she's a reincarnation of a Woobie Destroyer of Worlds as well as being pregnant with a monster. Interfering, she died, lost some friends, had her world destroyed, suddenly released the nightmare world on the worlds, shot herself in the head to end it all, and decided to give it all up after being revived. And now she knows she can't live a normal life thanks to the nightmare world STILL living in her head. Poor girl really needs a hug.
363
364
=====
365
366
Lukgar Revak
367
368-
Our Heroine Is Dead - Twice Three times, the first time during her visit to Jade Empire, the second at the end of her (unfinished) plot, Fear Itself, and the third in God of War.
368+
369
Achilles Heel: Can be hurt a lot if his Cruxis crystal home is damaged.
370
And I Must Scream: Locked in Greg's Cruxis crystal until his death.
371
Anthropomorphic Personification: Of Cruxis power.
372
Cluster F Bomb: Uses these a lot.
373
The Corruptor: Kind of. Naminé became snarky because of him.
374
Deadpan Snarker
375-
Now, before I really get to my mains, I'll put up Lukgar Revak.
375+
376
Good Is Not Nice
377
Jerkass
378
Killed Off For Real: By the Fanatic Heartless in a Heroic Sacrifice.
379
Light Em Up: The vast majority of his powers.
380
Light Is Not Good: Sometimes.
381
No Gender: Implied.
382
Our Angels Are Different
383
Really Over 700 Years Old: Over 4000.
384
Red Right Hand: See Eyes Of Gold.
385-
    Good Is Not Nice: When he is good.
385+
The Reason You Suck Speech: A rather vicious one to Greg.
386-
    Jerkass
386+
Talking To Themself: With Greg, and technically Kratos Aurion and Yuan Ka-Fei and the other remaining angels.
387-
    Light Is Not Good: Sometimes.
387+
Token Evil Teammate
388-
    Light The Way: The vast majority of his powers.
388+
Voluntary Shapeshifting: With a different weapon and powers in each form.
389-
    No Gender: Implied.
389+
Who Wants to Live Forever?: Shades of this in his conversation with Akyra at the end of Revenge of Cruxis.
390-
    Our Angels Are Different
390+
With Friends Like These: To most people, especially Greg.
391-
    Really Over Eight Thousand Years Old
391+
392-
    Red Right Hand: See Eyes Of Gold.
392+
393-
    The Reason You Suck Speech: On page 8 of "Swan Song" to Greg. And HOW!
393+
394-
    Talking To Themself: With Greg, and technically Kratos Aurion and Yuan Ka-Fei and the other remaining angels.
394+
395-
    Token Apathetic Teammate
395+
396-
    Voluntary Shapeshifting: With a different weapon and powers in each form.
396+
397-
    Who Wants to Live Forever?: Shades of this in his conversation with Akyra at the end of Revenge of Cruxis.
397+
398-
    With Friends Like These: To most people, especially Greg.
398+
399
The Corrupter - Or at least agrees with the original Corrupter (Kaztos).
400
Expy - Used to be one of Daniella from Haunting Ground, leading to her name. Now she's one of...Lady GaGa.
401
Woman in Black - Not exactly played straight, but it sorta qualifies (even though it's dark blue).
402
Eerie Pale Skinned Platinum Haired Pretty Girl
403
Glowing Eyes of Doom and Hypnotic Eyes
404
Bad Powers Bad People
405
Cool Shades/Sunglasses at Night
406
Smoking is Glamorous - She seems to think so. Also a case of Evil Smoking.
407
Murder the Hypotenuse - Her new goal against Audrey.
408
Beauty is Bad - There's no image of her yet, but the intent is there.
409
Affably Evil
410
Villain Team Up - With Ignis.
411
Neutral Evil
412
Villainous Incest - Sort of with Ignis, as they were counterparts to siblings Audrey and Stephan.
413
Smug Snake - At least towards Rikka.
414
The Stoic - Until her fight against Hitokiri Sorin, thus turning out to be not so stoic
415
Enemy Within
416
Anthropomorphic Personification - Of Audrey's love, as well as her self-control.
417
Real Women Wear Dresses
418
Eldritch Abomination - Her boss form against Sorin in "Yesterday".
419
HSQ - Reaction to her form above, at least for some.
420
Demonic Possession - Of Audrey a few times.
421
Dark Is Evil
422
Talking To Themself
423
Creepy Monotone - Unless she's being the Vamp.
424
Back from the Dead - Didn't expect her to be gone for long, did ya?
425
426
=====
427
428
And now Stephan:
429
430
Jerkass --> Character Development --> Jerk with a Heart of Gold
431
Chaotic Neutral
432
Aloof Older Brother - At the start. Somewhat subverted in that as an Interference, he wasn't better than his sister Audrey.
433
Enemy Within and Enemy Without - See Ignis
434
Elemental Powers - Including Blow You Away, Playing With Fire, Making A Splash, and Dishing Out Dirt
435
But Now I Must Go
436
Take Up My Shineball - To Audrey.
437
Distressed Dude
438
Foe Yay - With Ignis
439
The Unfavorite - Or at least he thought he was, at first.
440
Sibling Rivalry - At first.
441
Cain and Abel - Somewhat at first, but not quite.
442
Relationship Writing Fumble - YMMV on this, but looking back at old threads, the interactions between him and Audrey almost seem...incestuous. (not to mention how his hint at abuse read more like rape)
443
Superpowered Evil Side - Originally Ignis, until he got his own form.
444
Eleventh Hour Superpower - His elemental form at the end.
445
Power at a Price - The above cause his But Now I Must Go. 
446
447
=====
448
449
Now for some tropes for Kairi. For other tropes related to her, look here.
450
451
Took a Level in Badass - Now she's as much an Action Girl as anyone else on the forum.
452
Relationship Upgrade - Double subverted.
453
Fight Like A Card Player - With her Cards of Oblivion.
454
Team Pet - Wata the Watapon.
455
Super Mode - Purity Form.
456
Brick Joke - Again, Purity Form.
457
Light The Way
458
Dual Wielding - In Purity Form only, she can wield both Memorial and Destiny's Embrace.
459
Unstoppable Rage - In War, which then becomes Tranquil Fury when Riku gets hurt.
460
Heterosexual Life Partners - Formerly with Kynthia.
461
Closer To Earth - A well-done example; she was the most sensible of the quartet.
462
Beware The Nice Ones - Hell yes, as you'll see below...
463
Berserk Button - Do NOT wound Sora to incapacitation. Or say his death was to help you.
464
Deadpan Snarker - Moreso Namine than her nowadays, but she has a few moments of this.
465
Opt Out - Temporarily.
466
Blackmail - Of her and Sora.
467
Shut Up Hannibal Gives one to Brier in War.
468
Official Couple - Take a guess.
469
Battle Couple - Again, do I really need to say?
470
Action Girlfriend - Even if she won't admit it.
471
Her Heart Will Go On - Subverted.
472
Leave the Two Lovebirds Alone - Both about them, and an unspoken rule for Greg and Kyn unless they have stuff to do. The former being to embarrass them.
473
No Hugging No Kissing - In public, anyway. Blackmail and all.
474
He's Not My Boyfriend - Nobody's buying it, though.
475
Holding Hands - What she and Sora do in public instead, and even then they're embarrassed by it.
476
Emotionally Tongue Tied - On an I Uh You Too level, much to Namine's annoyance.
477
You Wouldn't Kill Me - Receives this from Brier in War.
478
Limit Breaks - Self-explanatory.
479
Evolving Weapon - Memorial has changed over time.
480
Take Up My Keyblade - Has now gone through two Keyblade Inheritance Ceremonies in her life.
481
Cool Key - Memorial, and arguably Destiny's Embrace as well. 
482
483
Here's some more tropes for Sorin Mireu.
484
485
Nice Guy - To Audrey, mostly.
486
Troubled But Cute
487-
Here's some more tropes, not for my characters, but for Sorin No Yami.
487+
Tall, Dark and Snarky - And Tall, Dark, and Handsome, according to Audrey.
488
Dark Is Not Evil - This and Light Is Good.
489
Casting A Shadow - Now coupled with Light Em Up.
490
Yin Yang Bomb - With Earthshine.
491-
Tall Dark and Snarky - And handsome, according to Audrey.
491+
492-
Dark Is Not Evil - Was this for a while. Now he's this and Light Is Good.
492+
493-
Dark Is Edgy - Now coupled with Light The Way.
493+
494
Sibling Team: When teaming up with his brother or sister.
495-
Restart at Level One
495+
496-
Second Love - Audrey is this for him
496+
497
Talking to Himself - More this than Themself, what with aforementioned Split Personality.
498
Split Personality Merge - Inverted, they got torn out instead.
499
Battle and Official Couple - With Audrey, obviously
500
Relationship Upgrade - Two of these. Also Truth In Television.
501
Future Me Scares Me - Ties into Evil Me Scares Me
502
Ret Gone - Aforementioned future.
503-
Split Personality Merge - Inverted, they got torn out instead. Played straight with Drega when it came to Divine Darkness form, though.
503+
504-
Super Mode - Divine Darkness form, with the unfortunate side effect of gender bending.
504+
505
506
=====
507-
Mistaken For Cheating - Audrey thought this with Shiori. It worked out in the end, though.
507+
508
Spencer Tropes
509
Jerk with a Heart of Gold: He’s a genuinely good person; it’s just hard to see it through all the jerkassery.
510
Knight in Sour Armor: He still believes in doing the right thing, no matter how he acts.
511
Hidden Heart of Gold: Tell anyone he's actually a good person, and he will hurt you.
512
Good is not Nice: Type 1.
513
Troubled But Cute: No one's Moeness could survive Kirkwall.
514
Jade Colored Glasses: Blame Kirkwall.
515-
Knight in Sour Armor:He still believes in doing the right thing, no matter how he acts.
515+
Jerkass Woobie
516
Heroic Self-Deprecation: He honestly believes that, despite his tendency to do the right thing, he's ultimately worthless as a person.
517
Chronic Hero Syndrome
518
Deadpan Snarker: Ever so much. To the point of near constant Sarcasm Mode.
519
Stepford Snarker: Refer back to Jerkass Woobie.
520-
Jerkass Woobie:
520+
521
Snark to Snark Combat: When another snarky person is around.
522
Small Name Big Ego: He acts egotistical, but this just amplifies his lack of self-esteem.
523-
Deadpan Snarker: Ever so much.
523+
524
The Nicknamer: Most everyone he meets he gives a nickname of some sorts. For example, Naomi is "Spitfire", and Kalas "Blueberry".
525
Backhanded Apology: He rarely apologizes for anything.
526
Unsympathetic Comedy Protagonist: In comedy situations, at least.
527-
Sarcasm Mode: He doesn't seem to ever turn it off.
527+
528
Only Sane Man: Sometimes thinks he’s this, at least
529
Magic is Mental: He is actually a lot smarter then he seems; when it comes to magic, at least.
530-
The Nicknamer: Most everyone he meets he gives a nickname of some sorts. For example, Sonya is "Furball", Naomi "Spitfire", and Kalas "Blueberry".
530+
531
Blood Magic: His most mastered form of magic.
532
The Power of Blood: Again, Blood Magic.
533
Cast From Hit Points: How his Blood Magic is activated.
534
Bloody Murder: His Blood Magic can get very gruesome.
535
Chain Lightning: The very name of one of his spells.
536
Fireball: Another one of his spells.
537
Kill it With Ice: One of his spells, Cone of Cold, is capable of freezing people who get hit by it.
538
Elemental Armor: His Rock Armor spell is this.
539
Entropy and Chaos Magic: One of the schools he studied the most.
540
The Dark Arts: His Blood Magic to those in the Dragon Age universe (most likely elsewhere, too). To be fair, it’s not the nicest looking magic, and most Maleficars in the DA world are evil or possessed by demons.
541
Bad Powers Good People: Most Blood Mages in the Dragon Age universe are evil.
542
Glowing Eyes of Doom: One of the indications he has activated Blood Magic
543
Heroic RROD: Blood Magic can’t be used excessively or he’ll… lose all his blood.
544
Mana: What fuels his magic, of course; except when using Blood Magic.
545
Full Contact Magic: Instead of simply pointing with his staff, mages in the Dragon Age universe use gestures in conjunction with their staves. For example, when casting Fireball, it literally looks like he’s throwing a massive ball of flame. And when in close combat, he chooses to attack with the blade of his staff.
546
Blade on a Stick: His staff has a blade on one end, typical of Dragon Age II staves.
547
A Wizard Did It: His explanation for anything he does that doesn’t make sense to others; magic. Of course, it's generally true...
548
Socketed Equipment: His staff has runes on it, which are used in the Dragon Age games to power up items if they have the capacity to hold runes. His staff specifically holds a rune of Fire, Frost, Lightning, and Spirit.
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Kleptomaniac Hero: If you learn anything in the Dragon Age universe, it’s to loot all bodies in the area for cool stuff, and to make sure you have a good rogue with you to open treasure chests.
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One Size Fits All: The equipment he found just happens to fit him.
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And Your Reward is Clothes : After the entire time in Kirkwall, the only things Spencer got from the secret area of the Chantry were the device that called his Arwing, and clothing accessories. 
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=====
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Sergeant Azumi Emily Ian.
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A Mother To Her Men: Once someone's in her squad, she WILL fight as hard as she can to keep them all alive. She's a tough mother to them, but one none-the-less.
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Now, I have a new list of tropes for Sergeant Azumi Emily Ian.
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Absolute Cleavage: Her Spy Catsuit, to her chagrin. It doesn't zip any further up. Check the entry on that below.
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Absurdly Sharp Blade: As per Metal Gear rules, this is actually subverted with her high-frequency blade. It is the heat generated by the high level of vibration rather than the edge of the blade that cuts through things.
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Action Girl
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Ain't Too Proud To Beg: Type 2 when her Morality Pets are threatened.
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Always Second Best: To Kynthia, Greg's dead girlfriend, except in strategy.
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Animal-Eared Headband: In her Spy Catsuit against her will.
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Always Second Best: To Kynthia, except in strategizing.
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The Apprentice: To Batman. Sort of to Ezio Auditore da Firenze, but only tangentially.
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Appropriated Appellation: Was given the title of Huntress from a dying simulation of Ra's al-Ghul. Also "the Wraith", given by the insane cultists of Fairport.
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Arch Enemy: Yuki "Rikka" Masami, though the feeling has only become mutual recently. Also a Friendly Enemy in some very minor degrees on some cases.
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Armor Is Useless: Subverted somewhat, in that the armor does deflect certain blows, but she can still take damage about as easily as anyone else. Also, she always looks for ways to upgrade her armor.
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Asskicking Equals Authority: How she initially rose in the ranks to Lance Corporal, and technically how she rose to Sergeant.
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Aura Vision: Her Visual Intelligence System, Reconnaissance (VISR) acts this way, giving a red outline around enemies; a green around allies; an orange around scenery, neutral targets, and invisible enemies; yellow around objectives; and blue around unmanned weapons. Standard issue for ODSTs, and technological, not magical, it also acts as an Enemy Detecting Radar.
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Bad Dreams: Does have them, most often about the Collective, the Flood, and/or glassing, with more facets with different experiences. Though not every night, frequently.
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Badass: Time will tell if this gets across, but she's meant to be a deconstruction of the concept. Yes, she can do a lot of things that are cool, and are usually in the realm of things a normal person could do. However, you do not want to go through the pain she went through to get there. Respect, yes. Wanting to emulate, no.
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Badass Creed: "Jump feet first into hell." Also variations on the same, such as simply "feet first," which is a borderline Catch Phrase.
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Badass In Distress: Her time with the Collective counts. Less her time with M. Jess, since she wasn't really sane enough to be considered "badass".
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Badass Normal: Reconstructed and self-enforced. She begins as incapable of holding her own against villainous Interferences, but has imposed self-induced Training From Hell in order to be able to still fight. The self-enforcement comes when she wants to prove she doesn't need powers.
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Baddie Flattery: Recipient from Rikka.
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Beauty Is Never Tarnished: Averted. Azumi does get severe head trauma at one point, messing up her face. Though potions do fix it, the change does have a definite impact on how some viewed her.
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Being Good Sucks: Oh yeah, definitely. Depending on the situation and which villains are involved, sometimes dips into No Good Deed Goes Unpunished.
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Berserk Button: Do not endanger Greg Zivaku or his family, or her crew. Also, do not imply or state that she is weak willed. Just...don't. People who do don't end out well.
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Bi The Way: Is attracted to both genders, but is reluctant to engage in "fraternization."
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Big Good: Granted, the Assassin Order operates on a Gray morality, but she is one of, if not the leader of the Assassin Order sect of Interferences, and her methods are decidedly more in the way of "good" than "evil". Also qualifies as a Badass In Charge.
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Betty And Veronica: Subverted in several ways. The UST with Greg is entirely one-sided due to his sexuality, but both she and Kynthia have traits of both the Betty and the Veronica.
608+
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Boyish Short Hair: Often, though she isn't above showing a feminine side. She just prefers to show herself as capable of things beyond a stereotype.
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Broken Bird: From her homeless, family-less nature to what she saw in the Human-Covenant War to her frequent humiliation, she has been turned to this out of necessity.
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Broken Faceplate: Twice so far. First, her form's mask in "Shadow of the Bat" was cut by Talia al Ghul, then her actual helmet faceplate was shattered with a few bashes from a Brute War Chieftain (second-highest rank for the entire Brute military, behind the leader of the race).
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Brown Eyes
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Cannot Spit It Out: To Greg about her feelings until it was too late, why she does not want others to make the same mistake.
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Canon Immigrant: Of a sort. She was originally a plot character based on interactions between two users, but was applied for in its entirety.
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The Chains of Commanding: Really feels these as the Mentor of the Interference Assassins.
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Clothing Damage: Non-fanservice. Her armor has been torn up a lot in "Prepare to Drop" in preparation for her acquisition of a new set. Sort of a variant on Trash The Set.
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Code Name: Hotel Kilo Two, formerly simply Kilo Two. Means "HK-2" in the Military Alphabet. Signifies her Red Baron name (Huntress) and her old unit (Fireteam Kilo).
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Cold Blooded Torture: Literally in a sense once. Mirrorverse!Jessica used repeated "Pressure" spells to asphyxiate her until her mind snapped into two different personalities, one of which ("Zumi") was her total puppet until her death. The effects still linger.
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Clothing Damage: Non-fanservice. Her armor has been torn up a lot in "Prepare to Drop" in preparation for her acquisition of a new set.
630+
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The Combat Pragmatist
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Cool Helmet: Her ODST helmet, complete with a Helmet Mounted Sight when opaque.
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The Cowl: Growing into the role. See Terror Hero.
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Crazy Awesome: As the Halo character page says, it takes a special kind of crazy to be an ODST. For example, she skyjacked (hijacked in midair) a flying plane going for a bombing run after jumping off of an ATV with no driver moving at a speed of around eighty miles per hour.
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Crazy Prepared: Is trying to become this just to cope with the worlds. Unsuccessfully thus far, but training works either way.
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Dark Is Not Evil: Keeps to the shadows as much as she can and wears dark armor, but is definitely a good person.
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Deadpan Snarker
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Deal With The Devil: First with Mirrorverse!Jessica to protect Greg and Kynthia at the expense of all freedom, then set to be with Rikka and the Collective at the expense of personal pride.
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Death Seeker: Has shades of this. While she is reasonable and does try her absolute best at everything, she still truly does not care if she dies as long as the people she cares for will be looked after, seeing as her family is dead and she is legally dead.
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Defeat By Modesty: Her method of obtaining her first victory against Rikka Masami was....not the nicest.
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Did You Just Flip Off Cthulhu: Her insults to the various Collective members seems to fit into this scheme, though they have yet to work.
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Doomed Homeworld: Her planet, Jericho VII, was glassed (rendered uninhabitable) in the years that she traveled through.
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Drill Sergeant Nasty: Only when she is trying to hide how she feels about something, or when she is extremely angry. More often the former, as she tries to keep her true emotions in check.
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Drink Order: Takes the strongest thing in the house when she goes drinking, which isn't often.
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Drop Pod: What she comes down in as part of her ODST job.
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Drowning Her Sorrows: Upon learning of the fate of her homeworld and likely her family, she engaged in this. Intoxication Ensues with Rose due to having such strong drinks, causing a rapid Mood Whiplash.
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Dye or Die: Kind of. She dyed her hair with bleach in order to make her way into the military at a young age.
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Easy Logistics: Averted as far as is needed. Many Interferences don't eat, so food is a nonissue, but extensive effort is made to make plans work out correctly when she is in command of a unit of Interferences.
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Elites Are More Glamorous: Averted. Azumi will not hesitate to say she has had to do some pretty nasty things as a shock trooper.
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Elite Army: A member of two of these at the same time. Mostly an ODST, but the InterAssassins sort of count based on how they do missions.
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Embarrassing Middle Name: Sort of. Dani calling her "Emily" tends to annoy her.
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Embarrassing Nickname: "Zumi". Initially an Affectionate Nickname from Liv Stevens, its use as a literal Pet Name by M. Jess turned it into this.
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Emotions vs Stoicism: Wavers a lot.
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Everyone's Dead Dave: She is the only surviving member of Fireteam Kilo. Greg was revived, but nobody else on her squad survived and made it back to their ship.
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Expy: An unintentional one of Riza Hawkeye in some extents. Comparisons can also be made to Agent Washington of Red vs. Blue, or, as was in a slight case intended, to Captain Veronica Dare of Halo 3: ODST. Also has growing similarities to Mark Spector, the Moon Knight of Marvel Comics and an Alternate Company Equivalent to Batman himself.
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Fantastic Racism: Of a sort. She hates SPARTAN IIs for a different reason than many other ODSTs, but if she could find out that they aren't completely emotionless and do actually care about people she would likely change her opinion.
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Fatal Flaw: Azumi will do whatever it takes to protect the Zivaku family and her team. This tends to get her into worse situations than she normally would be in.
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Fear Leads To Anger: She has admitted that she is afraid of Dani and Rikka, and also shows extreme hatred toward them, so this is likely implied.
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The Fettered
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Field Promotion / You Are In Command Now: How she rose from Lance Corporal to Corporal, taking Greg's position.
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Fiery Redhead: Zigzagged. She is only angry because she forces herself to be as such to hide her emotional instability. However, because she does so in so many situations, she does become angry, partly as a result of said training.
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Fire Breathing Weapon: Briefly used a M7057/Defoliant Projector when in New Mombasa.
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Foe Yay: With Rikka Masami. See Villainous Crush.
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Foil: To Rikka, Urd, Zero, Cetea, eventually Kitten, and probably others.
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Four Man Band: Her Fireteam Kilo. She was the Normal one.
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Four Philosophy Ensemble: Again Fireteam Kilo. She was the Realist.
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French Maid: Has visual elements of this in her maid attire, though she doesn't act it unless instructed by her "lady", Rikka.
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Fridge Brilliance: Her homeworld is called "Jericho VII." Jericho in Greek means "Moon City." This means that she came from "Moon City 7," placing a lunar affiliation on a second woman who likes Greg Zivaku. This was completely unintentional.
707
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Genius Bruiser: Not quite a genius, but a combat-oriented version of The Strategist might fit.
709
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Genre Savvy: Does know a lot about how a villain would or would not act based on fiction and research, though she doesn't really know Batman comics personally due to them possibly not existing in her time, and if they did, she didn't bother with them. Also has enough basic intelligence to be a fairly successful black operations soldier.
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Girls With Guns: A soldier, after all.
713
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Go-Go Enslavement: Her catsuit she is given by Mirrorverse!Jessica fits the bill. Her maid uniform to come is a minor example of this.
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Gone to the Future: Was caught in a temporal ripple in the year 2531 (Halo Wars) whilst in Human Popsicle storage, sending her to Radiant Garden while her universe moved forward to the year 2552 (Halo 2 and more recently Halo 3: ODST).
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Good Is Not Nice: Sometimes.
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Good Looking Privates: Well, she was drawn by Umiyuri. Also explicitly stated as attractive, and has certain physical traits of Selina Kyle of the Arkhamverse (mainly the hindquarters).
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Good Old Fistcuffs: Proficient in hand-to-hand combat. Was the best on her fireteam at it, but that doesn't necessarily mean she's up to par with Interferences. As of her extensive training with Batman, however, she probably is better than many Interferences at it.
723
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Green Eyed Monster: Admits that she is jealous of Kynthia for having Greg's love, but doesn't push it, only trying to make sure she doesn't break his heart again. Sort of justified, seeing as she is Always Second Best to Kynthia in Greg's eyes, and he talked about her very often.
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Grey DeLisle: In her Azula voice, and her Catwoman voice when on the rare occasion of her trying to seduce someone for a plan (the latter of which has only very rarely happened).
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Grievous Bottley Harm: Once defeated a Heartless using only a Potion bottle.
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Groin Attack: Several done, once to her in a training simulation.
731
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Guilt Complex: If anything goes wrong on a mission that isn't deliberately the fault of a third party except for the death of a teammate, she automatically puts all blame on herself. She also takes the fall for anyone else in terms of punishment as much as possible.
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Gun Stripping: A habit when she gets anxious. Given she's a soldier, she kind of has to know her way around a gun aside from just how to shoot.
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Hair of Gold: Subverted. Tried to bleach her hair blonde, but it ended up going orange.
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Hammerspace: Her rucksack on her back has it due to Merlin, to justify how she is able to carry so much equipment as a kind of Bag of Holding.
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Hammerspace Arsenal: Though she can hold as many healing items as others, she can only hold and use two guns at any one time unless she constantly holds a third instead, slightly averting this trope.
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Handguns: The M6C/SOCOM "Automag" handgun.
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Heartbroken Badass
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Helmets Are Hardly Heroic: Averted. If she is ever in combat, Azumi will make sure she has her helmet on if possible.
747
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Helpless Good Side: "Zumi" after "Reflections in a Mirror". If she's choked with water or otherwise asphyxiated for a lengthy time, she becomes completely subservient and will do anything to stop the pain.
749
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Headbutting Heroines: With Urd. So much.
750+
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Heroic Vow: She will never abandon her team or Greg's family (that including the men's girlfriends). This has proven to be more trouble than its really worth, but the fact that she still sticks to it does place her as some form of martyr.
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Heroic Willpower: The only reason she managed to escape her hypnosis by Dani, though it did take a long time, and left her with lasting psychological scars, including her case of I Kiss Your Foot. Aside from that, she has no magical resistance whatsoever.
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Hollywood Silencer: On her M6C/SOCOM "Automag" pistol and M7S Submachine Gun.
757
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Hope Spot: "Steel and Light" functions as this for her. She did pretty well against Rikka, and did win, albeit underhandedly. However, she also went on a crash course for Fairport courtesy of the Light of Destruction herself soon after, and her life is set to get even worse.
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Human Popsicle: How she traveled around in slipspace before Interfering, and also how she made her way to Radiant Garden. She had freezer burn as a result of wearing clothes in there.
761
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Hurting Heroine: See Broken Bird.
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I Kiss Your Foot: Twice, both a complete cleaning of the foot with her tongue, or a polishing of the boot in the case of Dani. Only once was it without hypnosis thus far.
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I Surrender, Suckers: Uses Rikka's arrogance against her in "Steel and Light" this way in her first Batman Gambit.
767
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Hot Amazon: At times. She's rather muscular, but forces people to view her seriously with her attitude, and is rather flustered when they call her good looking if she feels she likes them in return.
768+
769
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I Will Punish Your Friend For Your Failure: Pretty much the terms she's under when she's forced to work for someone, mostly Greg and/or Kynthia. More prominent with the alliance with the Collective, though.
771
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Improbable Aiming Skills: Generally averted. She doesn't always hit, nor does she always get headshots.
773
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Improvised Weapon: Will use anything she can get her hands on. Including a Potion bottle once.
775
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In Space Everyone Can See Your Face: Can depolarize her armor's visor for communication, but polarizes it for combat. See One Way Visor.
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Incompatible Orientation: Given her CO was completely Kynthiasexual.
779
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Infrared X-Ray Camera: Her upgraded VISR for her Wraith suit has it, albeit more realistically than some, since it's harder to get a good feed on their heat signature through walls. Still can see increased heart rate and falling heart rates, though.
781
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Instant Expert: Averted as much as I can. Unlike many Interferences, she has trouble doing some skills until she gets weeks of training at it.
783
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Iron Woobie: See Broken Bird.
785
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Irrational Hatred: Of Jessica Mireu. Not entirely irrational, considering the face, voice, clothing, and weapon are the same as the woman who tortured her near insanity with water boarding, but definitely out of proportion. Measures are being established to fix this in the future.
787
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It Gets Easier: Giving herself up, though she hates herself for it.
789
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Its Raining Men: From orbit as part of her job description.
791
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Jack Bauer Interrogation Technique: Sometimes applies this to get quicker information, but has no reservations about calling it what it really is. That, and she normally uses it to keep someone from talking, since she knows that torture does not always work.
793
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Jerk With A Heart Of Gold: How some might view her. She's more of a "professional who doesn't want to have unnecessary setbacks" than a jerk, though. She's just hard about it.
795
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Jerkass Façade
797
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Just Friends: Unfortunately with Greg. She's aware that it's one-sided, but it doesn't really hurt less.
799
800
Kinetic Weapons Are Just Better: Subverted. She doesn't only use kinetic weapons by any standpoint, but just has a preference for them out of familiarity.
801
802
The Kirk: Of the InterAssassin leadership trio, to Zero's Spock and Cetea's McCoy.
803
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Kissing Under The Influence: What happens in Port Royal stays in Port Royal, especially when heavily drunk. Rose, for the record, and it doesn't really mean anything for either of them aside from that Azumi will try her best to stay away from her.
805
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Knife Nut: Has her UNSC issue combat knife for close combat aside from her unarmed skill, though it isn't too effective except in the case of assassinations or some Heartless.
807
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Knight In Sour Armor
809
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Know When To Fold Em: While a Determinator, she will consider trying to escape a conflict if it is impossible to find any benefit in continuing.
811
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Le Parkour: Proficient as of "Edge and Flight".
813
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The Leader: Type II with some very thin shades of the anger of a Type III.
815
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Lightning Bruiser: In close combat, she is fast, but strong, to the point that people are sometimes surprised at how fast she can be. Being pretty brutal doesn't hurt either.
817
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Limited Waredrobe: Averted, a rarity in the forum. She regularly changes between her armor, a casual outfit, her maid uniform, or a modified Assassin outfit, in addition to her upcoming Wraith armor.
819
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Living With The Villain: A variation, in that both of them know exactly who each other is, but Rikka does not know about Azumi's "Wraith" activities. And, after a fashion, neither does Azumi.
821
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Love Is A Weakness: Not exactly, but her philosophy for herself is based on this. She doesn't impose it on others, but tries to avoid romantic attachment for this reason. It kind of fits into a Paralyzing Fear of Sexuality, though not overtly.
823
824
Luckily My Shield Will Protect Me: Her Kig-yar point defense gauntlet projects a shield that is invulnerable to kinetic weapons, though it can be knocked away, and plasma, fire, and photokinesis to take it down for a time.
825
826
Machete Mayhem: Her newer Jiralhanae combat knife is more of a serrated, curved version of this than a knife for a human.
827
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Made a Slave: Briefly to Mirrorverse!Jessica as part of a Deal With The Devil. Technically, her upcoming "employment" to Rikka counts as well.
829
830
Madness Mantra: At times of stress after Fairport was escaped, she delves into repetitions of "Instinct, training, discipline, control." It's a little creepy and sad.
831
832
Martial Medic: Though not to the degree of an expert, she has some degree of medical training, including some drugs and bonesetting.
833
834
Master of None: Had no real specialty in her old fireteam aside from perhaps strategy.
835
836
Mildly Military: Generally won't tell someone not to call her by a rank, but usually has no problem with it being given. That said, she's not afraid to pull rank when necessary.
837
838
Military Maverick: If she does not believe in a mission, she will not follow it or will change it to something more beneficial.
839
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Military Superheroine: As of her training with Batman.
841
842
Mind Rape: Suffers it at the hands of her post-traumatic stress disorder, her time in Fairport, and her time in the hands of the Collective. Due to her fragile mental state, she is easier to crack psychologically than the average UNSC officer.
843
844
More Dakka: Is a fan, though she realizes the issues with a stationary turret, and so usually relies on her M7S.
845
846
The Musketeer: In a sense. She prefers guns, but is learning her way at close combat. She is very good with unarmed combat, and has both a machete and a combat knife.
847
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Neural Implanting: Her standard-issue UNSCDF neural interface is implanted to the back of her head, giving both identification and VISR capabilities.
849
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Neutral Good
851
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Never A Self Made Woman: More or less averted. She gets by on her prowess alone, and, though she did get her promotion to Corporal from Greg, it was entirely due to merit aside from how he was going to die anyway.
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Ninja: More or less. Spec Ops teams like the ODSTs are pretty much modern day ninja, with those being futuristic ninja. Gained even more ninja-like nature in "Shadow of the Bat." And then there's the point when she becomes the leader of a sect of Assassin's Creed style assassins in the southwest areas of Haven City.
855
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Ninja Maid: Of the Collective, and more accurately, of Rikka.
857
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Night Vision Goggles: VISR operates like this, along with other functions. As with most nightvision, it is detrimental in strong light.
859
860
Not Wearing Tights: Says as much to Batman during their training. Unfortunately, M. Jess thinks otherwise later (see Spy Catsuit).
861
862
Nothing Up My Sleeve: As of "Ashes of Arkham", keeps one of the sets of Floyd "Deadshot" Lawton's wrist mounted silenced guns on one arm or two, usually armed with nonlethal rounds. These are usually hidden under her sleeves, and are unknown to most if not all villains. Technically also her Shockblade, but that's more invisible.
863
864
Number Two: Formerly literally. See You Are Number Two.
865
866
Of Corsets Sexy: Against her will when in her uniform as Rikka's maid.
867
868
One Of The Boys: To the point where she takes it as a compliment when someone calls her a man, though she also calls being feminine some degree of a compliment.
869
870
One Way Visor: When in combat, polarizes her visor so as to allow her weapon HUD and targeting reticle up. Can depolarize, though. See In Space Everyone Can See Your Face.
871
872
Only Sane Woman: Granted, one of many of this type, but she fully grasps just how bizarre what they go through is, seeing as she does not personally engage in the magic of it all herself. Cheryl is close, but she bluntly talks about biologically impossible processes. Also ironic, considering her Sanity Slippage.
873
874
Orphan's Ordeal: Rather late in her life, yes, but she did run away from home at the age of sixteen. She tries to cope with the probability of her parents' loss by shoving herself into her work and dedicating her life to continuing to protect those close to her, even at the sacrifice of parts of herself.
875
876
Parental Abandonment: In a sense inverted. See The Runaway. She has no idea if they are alive, but it is extremely believable that they are not.
877
878
Parental Surrogate: Bruce "Batman" Wayne of the DCAU to her. Also, she is set to become one to Kitten Arbore.
879
880
Passive Aggressive Kombat: Post-Siren's Call encounters with Rikka Masami tend to go down this route, at least initially.
881
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Possession Implies Mastery: Averted with her Brute machete and high frequency blade. She is basically just swinging them around as best as she can, using knife training. For that, like anything, she needs to have actual training to be good with.
883
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Pride: Has a little bit of a problem with this, though not nearly as much as her archenemy, and can swallow it.
885
886
Properly Paranoid: Assumes anyone can be a threat, which has admittedly only caused her any real trouble once, and even then was not too big of a deal.
887
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Real Women Don't Wear Dresses: Why she doesn't wear one (except when forced by Rikka), but she doesn't hold anything against those who do. It's just preference on her part.
889
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Reality Ensues: Frequently.
891
892
Really Seventeen Years Old: Sixteen when she joined the UNSCDF, but lied about her age as eighteen.
893
894
Reasonable Authority Figure: Seems to be growing into one in terms of when she has leadership.
895
896
Red Baron: Huntress, as given by a simulation of Ra's al-Ghul as a Legacy Character, though not a Sidekick.
897
898
Red Oni: To Zero and Batman's Blue Oni. Not to the point of distraction, but can be irritated more easily.
899
900
Redheaded Hero(ine): By accident due to hair dye not working right. And it's not natural, and can go away given time.
901
902
Reluctant Fanservice Girl: Not played for laughs at all.
903
904
The Resenter: See Green Eyed Monster.
905
906
Returning War Vet: Replace "returning" (seeing as the war is still going on) with "gone Interfering", and that's totally her.
907
908
Revenge: Her overall goal with regards to the Collective, against primarily both Rikka, who has lain "claim" to her as a maid since their first meeting; and Dani, who hypnotized and humiliated her along with Rikka.
909
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Reverse Grip: Often holds the combat knife this way.
911
912
Room Full of Crazy: The meat locker in Best Save Co. of Fairport during "Little Girl in the World Below."
913
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Rule of Seven: Sees a lot of things in sevens. Blame Bungie (and Stosh).
915
916
The Runaway: Azumi at a young age. She never forgave herself after hearing that her world was glassed.
917
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Sacrificed Basic Skill for Awesome Training: A pretty bad cook, though not to Lethal Chef standards and definitely remediable.
919
920
Samus Is A Girl: This revelation has been reached several times by various characters. She actually tries to make this effect through the use of little speech during interrogations so that she can catch people off-guard later.
921
922
Sanity Slippage: Interfering has, I repeat, not been nice to her. Mind Rape tends to do that.
923
924
Screw The Rules, I'm Doing What's Right: The reason she sometimes disregards orders from superiors.
925
926
Secret Identity: "The Wraith", as of "Pale Rider".
927
928
Secret Keeper: For Batman's identity as Bruce Wayne. Highly debatable, since most Externals would know, and the few Internals who would still wouldn't really care one way or the other (except Scarecrow). Only really notable for her among Interferences because she calls him "Bruce" to his face, albeit in relative privacy.
929
930
See the Invisible: Only technologically invisible. Magical invisibility gets under her VISR.
931
932
Semper Fi: Though she doesn't flaunt it everywhere, only where she can actually make her rank mean something. In most cases, saying she's from the Marines is to give a slight bit of background only.
933
934
Sensual Spandex: Latex, actually, and not by choice. See Spy Catsuit.
935
936
Sergeant Rock: She may shout and have harsh discipline, but will not ask anyone to do something she does not know if she can do herself. If only that person is shown to be capable, she will rely on their expertise, only being angry for explicit disregard of orders.
937
938
Sergeant Rough: To Zero's Captain Smooth.
939
940
Servile Snarker: Really takes after A.L.F.R.E.D. once she gives in to Rikka. Well, as much as she can without being reprimanded.
941
942
She Cleans Up Nicely: Whether she wants to or not.
943
944
Shell Shocked Veteran: Only really comes to the forefront when faced with the Flood or glassing, but there none-the-less.
945
946
Sighted Guns Are Low Tech: Averted. Favors sighted weapons.
947
948
Silk Hiding Steel: Forces this façade to keep on Rikka's good side.
949
950
Space Marine: See Semper Fi.
951
952
Sniper Rifle: Her Dead Space universe Seeker Rifle, which she also uses for shotgun breaching.
953
954
Something About a Rose: Has three pink Japanese roses on her maid uniform.
955
956
Spy Catsuit: Her dark blue and black catsuit with a matching headband with leopard ears given by M. Jess, as shown in her journal. She is not amused, not by the necessary Vapor Wear nor by the placement of her etherspace pouch for it as a Victoria's Secret Compartment. While it gives her a more flexible combat range in hand to hand, she still knows what it symbolizes for her.
957
958
The Squadette: In Fireteam Kilo.
959
960
Squick: Has her leg shattered in New Mombasa, with a Sickening Crunch. Earlier, licked dirt and grime off of a woman's shoes while under hypnosis.
961
962
Static Stun Gun: Gets a stun sword. Still is looking for a nonlethal long range weapon, though.
963
964
Stealth Insult: A fan of these. Given her position in the Collective, she sort of has to be.
965
966
Stepford Snarker: What you get when you mix a Broken Bird and a Deadpan Snarker.
967
968
Stocking Filler: Silver nylons in her maid uniform.
969
970
Stuff Blowing Up: Is a fan of explosives, though she still has trouble getting her hands on them. Does have UNSC frag grenades, though she only can bring two to four on any one trip before needing to restock.
971
972
Submissive Badass: To Rikka.
973
974
Teach Me How To Fight: Kind of the point of a vast majority of "Shadow of the Bat."
975
976
The Team Normal: In most if not all of her Interference teams if she has them.
977
978
Technical Pacifist: Forced to a Thou Shalt Not Kill mentality by Batman, but is not above Loophole Abuse, shooting someone and having them Left For Dead, giving a wound that won't kill immediately, or implying to others that she would like them to do the deed instead. Also, this only applies to humans. Nonhumans are fair game.
979
980
Terms of Endangerment: Subverted with being called "my dear Azumi" by Rikka. She doesn't actually mean her any harm as long as she does as she's told. Played straight with "Zumi" and M. Jess.
981
982
Terror Heroine: Type 3, as a result of her different types of training. Has been trained as something of a Type 1, however, though not as much as a Type 3. Also a Type 5 of sorts in Nirn only due to Zero helping spread her reputation for two hundred years, though it's not very overt.
983
984
The Dead Have Names: A believer, enhanced by the fact that her entire team died unsung.
985
986
They Fight Crime: With Cetea mostly, as seen and lampshaded in "Risky Business". She's a hardline human with no powers who wants to lighten up! She's a softhearted asari with biotic telekinesis who wants to be tougher! Together, they fight crime!
987
988
Took A Level In Badass: "Shadow of the Bat" encompassed her taking one in close combat and stealth tactics, though she was by no means un-badass before.
989
990
Training From Hell: Has undergone two types thus far: UNSC Marine Corps Special Forces training for the ODSTs and further combat and mental training under Bruce "Batman" Wayne. One might count Greg's training in the ODSTs as a separate level, but that is less known.
991
992
Tranquil Fury: When Azumi is angry, she will start by making annoyed comments, then start shouting... then stop shouting entirely. You do not want to get her to the third stage.
993
994
Trauma Conga Line: With a few rare exceptions, Interfering has not been a pleasant experience for her.
995
996
Try To Catch Me Fighting Dirty
997
998
Tsundere: Type A, only going deredere sometimes around Greg or occasionally around Batman if he can break her down, along with perhaps Kitten. Recently, Rikka also has seen this side of her a few times.
999
1000
Twenty Four Hour Armor: Averted, as she is seen with a normal shirt on instead of her chest armor at once point in "Swan Song", and so it is implied that she does not wear it all of the time. She even has several different outfits she uses, with the armor just being the most often seen.
1001
1002
Two Aliases, One Character: Actually, four aliases. She uses "Lightsworn" for her dealings for Rikka, "Huntress" or "Hunter" for her InterAssassin work and closer Batman work, "Kilo Two" or "Hotel Kilo Two" for her military operations, and "Wraith" for private manipulation and stealth operations for herself.
1003
1004
Unknown Rival: Sort of with Rikka until "Steel and Light".
1005
1006
Unphased Everywoman: Well, not exactly an everywoman, but a non-powered Interference who just tends to roll with the weird.
1007
1008
Vibroblade: Her high-frequency wakizashi is this.
1009
1010
Villainous Crush: Inverted with Rikka, who she does find attractive, but hates and is...rather unwilling to say as much to. See Foe Yay.
1011
1012
Vitriolic Best Buds: Sort of a Type 2 with K1-R4 when they partner up. She generally loses snarking contests to the AI, though.
1013
1014
Vomit Indiscretion Shot: If you were forced to literally eat dirt off of someone's feet, you'd probably vomit too.
1015
1016
War Is Hell: Firm believer. Even says as much once.
1017
1018
Warrior Therapist: With growing prominence.
1019
1020
We Will Wear Armor In The Future: From a Marine Corps in the early to mid 26th century, and still wears body armor.
1021
1022
What Measure Is A Nonhuman?: Played with. She doesn't believe in this philosophy in and of itself, and will defend anyone who truly deserves it, human or not. However, she does use it as a justification to give her times when she is still allowed to kill while following Batman's orders.
1023
1024
Why Did It Have To Be Snakes?: Asphyxiation, mostly water boarding or otherwise drowning. Justified by her Cold Blooded Torture.
1025
1026
With Due Respect: On occasion, though if she is going to disregard orders, she generally does not say so.
1027
1028
Would Not Shoot A Civilian: Usually. She only attacks any civilian in self-defense, except when under extreme stress.
1029
1030
You Are Number Six: Kept the numbered alias of "Kilo Two" willingly after her time travel. Subverted in that it's just meant to identify her in military terms, not to marginalize her.
1031
1032
Your Eyes Can Deceive You: Learns this as a part of her training with Batman so as to be able to still fight if she is blinded mid-VISR use again. 
1033
1034
=====
1035
1036
Jonathan Crane/Scarecrow
1037
1038
1039
Composite Character: In a sense. He’s a mixture of various continuities, with the appearance of Cillian Murphy, the voice of his Arkham Asylum appearance, and the personality is a mix of the DCAU and comics.
1040
1041
Adaptation Distillation: Similar to Composite Character. He is a mixture of continuities, just like the Arkham series in general.
1042
1043
For Science: The reason he conducts his ‘experiments’, my interpretation, at least. In reality, he's hardly accomplishing anything with these experiments, and he's really just a psychopath of the highest caliber. He truly believes that he is doing this for science, though.
1044
1045
Evil Genius: To Ignis’ Five Bad Band.
1046
1047
I Know Kung-Fu: He combines Crane style Kung-Fu with drunken boxing to create his own martial art he calls ‘violent dancing’.
1048
1049
Incredibly Lame Pun: See I Know Kung Fu. Blame Knightfall.
1050
1051
Sinister Scythe: Before he got his Yellow Power Ring, he used a scythe as his weapon of choice. Even afterwards, he still favors a scythe construct.
1052
1053
Wolverine Claws: The needles on his right hand can count, as well as another of his favored constructs.
1054
1055
Faux Affably Evil: Very, very much.
1056
1057
Manipulative Bastard: One of his strongest abilities is to break people simply by talking to them. He even talked two men into suicide, once.
1058
1059
Hannibal Lecture: A master of this.
1060
1061
Adaptational Attractiveness: My interpretation has the appearance of Cillian Murphy, who played Crane in the Nolan Batman, and is known for being highly attractive. I find it adds to the affableness.
1062
1063
Four Eyes Zero Soul
1064
1065
A God Am I: He already has a bit of a god complex from his mastery over fear, but the addition of his Yellow Ring only adds to it.
1066
1067
Psycho Pyschologist: Very much so.
1068
1069
Stoic Spectacles
1070
1071
Scary Shiny Glasses
1072
1073
Mad Doctor
1074
1075
Lean and Mean: He’s extremely skinny, as well as having really long arms and legs.
1076
1077
Scary Scarecrows: Take a guess.
1078
1079
Mind Rape: His fear toxin tends to induce this.
1080
1081
Playing With Syringes: One of the ways he can inject fear toxin.
1082
1083
Green Lantern Ring: His Yellow Power Ring, of course.
1084
1085
Swiss Army Weapon: What his Yellow Ring can create is only limited by his imagination.
1086
1087
Phlebotinum Battery: His Ring needs to be charged, which is done by feeding off of others’ fear.
1088
1089
Mythology Gag: The game where Crane got his ring is the same where Amon Sur tries to kill off all the Green Lanterns out of jealousy of his father’s ring going to Hal Jordan instead of him. In the comics, Scarecrow would have received what was once Amon Sur’s Yellow Ring, but it was intercepted by the heroes.
1090
1091
Why Did it Have to be Batman: Bats, and especially Batman himself, are the only things Crane fears. However, he actually enjoys this.
1092
1093
I Know What You Fear: He can usually find out through use of his fear toxin, and his Power Ring can create constructs of people’s worst fears.
1094
1095
“What Do They Fear?” Episode: A walking, talking one.
1096
1097
High Octane Nightmare Fuel
1098
1099
Primal Fear: His fear toxin can induce this, as well as fears specific to the person.
1100
1101
Deadly Doctor: He can use his knowledge of the psyche to break people down simply by talking to them.
1102
1103
Morally Ambiguous Doctorate: He has a Ph.D in psychology, and minored in psychiatry.
1104
1105
Light is not Good: His Qwardian Ring's energy is literally hard light.
1106
1107
Hard Light: What the constructs his ring creates are made of.
1108
1109
Parental Abandonment: He never knew his father, and his mother left him with his absolutely evil grandmother just after he was born.
1110
1111
Softspoken Sadist: Very much.
1112
1113
Red Baron: He rarely even calls himself by his own name.
1114
1115
Names to Run Away From Really Fast: Of the "Nouns" variety. 
1116
1117
=====
1118
1119
Here's a trope list for Naminé. Her original ones are listed here.
1120
1121
Took A Level In Badass: Though not shown just yet, she is very capable of fighting. Also, due to Joumae and Lukgar, she has a very large amount of snark.
1122
1123
Talking To Themself: For Kairi.
1124
1125-
Here's a trope list for Naminé. Her original ones are listed here. (going by bold here as well because I'm lazy ATM)
1125+
1126
1127-
Took A Level In Badass and Jerkass: Though not shown just yet, she is very capable of fighting. Also, due to Joumae and Lukgar, she has a very large amount of snark.
1127+
1128
1129-
Deadpan Snarker: Oh yes.
1129+
1130
1131
Amnesia Missed A Spot: A good example. See Memory Gambit.
1132
1133
The Soulless: Or Is She?
1134
1135
Memory Tropes: Quite a few of these are used in her Memory Magic, added to her Rewriting Reality.
1136
1137
The Smart Girl: Shared this position with Roxas in the quartet.
1138
1139
Closer To Earth: To complement Roxas, she is basically another smarter member of their group, just minus his sarcasm.
1140
1141
=====
1142
1143
Omega Empire (The War of Heaven and Hell)
1144
1145
Big Bad: Reaper Zivaku
1146
1147-
Even Snarkers Have Standards / Dude Not Funny: Takes offense when Lukgar laughs at Greg for his father dying.
1147+
1148
1149-
Vitriolic Best Buds: Type 2 with Kairi.
1149+
1150
1151-
With Friends Like These: To Kairi and Sora.
1151+
1152
1153-
Two Five Bad Bands, first off, from two different areas. The former is more of a roster, but includes the Band. I will also include other tropes relating to the groups as a whole.
1153+
1154
1155
The Sixth Ranger: Jessica Mireu
1156
1157
Sixth Ranger Traitor: Mercenary Samuel Dolor
1158
1159
Quirky Miniboss Squad: The lieutenants (literal Knight Templar Richard Brier, Killer Space Monkeys Gryyed and Alviorus, and Sibling Team Lawrence and Carter Barkley).
1160
1161
The Starscream: The Gravemind
1162
1163
Contagious AI: Marathon Eva, also an I Am Legion variation on a Serial Killer
1164
1165
Overlord Jr.: Letum Zivaku
1166
1167
Daddy's Little Villain: Nyx Zivaku
1168
1169
Bigger Bad: The Darkness, Zeik on a smaller scale.
1170
1171
Dark Is Evil: Like whoa.
1172
1173
Light Is Not Good: Sometimes, in the case of moonlight at least.
1174
1175
Dark World: Valhalla
1176
1177
Villain World: More like Villain Multiverse in "Freedom of Niðhöggr," but Folkvangr is most prominent.
1178
1179
The Empire
1180
1181
Conqueror From The Future: A bunch of them.
1182
1183
Future Me Scares Me: Subverted by the several younger Inters.
1184
1185
Bad Future: Many come from one, and their victory in an alternate timeline causes one.
1186
1187
Mook Lieutenant: All of the Quirky Miniboss Squad and the Gravemind. Also technically Hayabusa in the Niðhöggr timeline, in a Slave Mook sense.
1188
1189
Sealed Evil In A Can / Sealed Good In A Can: Alucard in the Niðhöggr timeline. Which he is depends on your interpretation. Definitely a Sealed Badass In A Can, though.
1190
1191
=====
1192
1193
The Collective
1194
1195
Big Bad: Ignis Fatuus
1196
1197
The Dragon: Dani
1198-
Stay In The Kitchen: Well, Stay In Our Room, but this is basically Kitten's role once she is forced to join, as far as Sedna is concerned.
1198+
1199
The Evil Genius: Dr. Jonathan "Scarecrow" Crane
1200
1201
The Brute/The Dark Chick: Yuki "Rikka" Masami, the Light of Destruction. 
1202
1203
Token Good Teammate: Azumi Ian, working for Rikka.
1204
1205
Legion of Doom: Mostly against Audrey Jones, but relatively expanded through sheer numbers.
1206
1207
Brains, Beauty, Brawn: Granted, they began with some degree of all three each, but Ignis, Dani, and Rikka seem to fit into the groups for the initial trio respectively, relatively speaking.
1208
1209
The Butler Did It: Well, The Maid Did It, but Azumi is set to screw up a lot of their plans subversively, using a secret identity to hide.
1210-
Career Killers: See Murder Inc.
1210+
1211
Passive Aggressive Kombat: Mostly Azumi, since she can't react many other ways, but there is quite a bit of this. In some cases, it dips straight into Teeth Clenched Teamwork.
1212-
Freudian Trio: The leaders. Azumi is The Kirk and the commander. The Spock is Zero. Cetea is The McCoy.
1212+
1213
With Friends Like These: Well, allies, but they still act this way in many cases, possibly to the point of Teeth Gritted Teamwork.
1214
1215
Villain Team Up
1216
1217
Dysfunction Junction: Granted, some of the issues are pretty downplayed in favor of objective evil, but still.
1218
1219
Space Base: White Night, Rikka's Gummi Ship palace. Also a variant on the Type 2 Ominous Floating Castle.
1220
1221
Evil Minions: Dani's hypnotized Slave Mooks, spread throughout the worlds and occasionally on the White Night.
1222
1223
Mind Rape: Many of the villains are big fans of this. Two of the members are victims, mostly of the mundane variety.
1224
1225-
Here are tropes for Sora. His list from the actual Kingdom Hearts series can be seen here.
1225+
1226
1227
=====
1228
1229
Now for other organizations. I'll start with the Interference Assassins.
1230
1231
Interference Assassin Order
1232
1233
Ancient Conspiracy
1234
1235
Arch Enemy: The Knights Templar, though not really overtly in most cases.
1236
1237
Asskicking Equals Authority: Subverted. The strongest and fastest of the group aren't necessarily the best leaders, so they are not the officers.
1238
1239
Band of Brothers: Sort of. Not really overtly, and it's mostly the commanding officers that act this way.
1240
1241
Combat Pragmatist: In some ways, though they do have standards.
1242
1243
Freudian Trio: The leaders. Azumi is The Kirk and the commander. The Spock is Zero. Cetea was The McCoy until, due to not believing Azumi is best as leader and letting her own ambitions run away with her, she quit.
1244
1245
Black And Gray Morality / Gray And Gray Morality: A Lighter Shade Of Gray, though. Also applies to their allies.
1246
1247
The Hashashin: In origin.
1248
1249
In The Hood: Standard attire, though most don't have it yet.
1250-
Blue Oni: Formerly to Greg's Red Oni.
1250+
1251
In Series Nickname: InterAssassins.
1252
1253
Mildly Military: In a sense. An order is an order, a job a job, and they can't go against a direct order in accordance with their standards or their Creed, but lower members can make suggestions to help, and people do tend to act as though on a similar level personally.
1254
1255
Murder Inc: In name. Rather low key about this part of their job, though.
1256
1257
The Order: Well, yeah.
1258
1259
Order Versus Chaos: The conflict, instead of good versus evil. Chaos being free will, this is the Assassin side of things, with control and Order being the Templar one.
1260
1261
Professional Killer: See Murder Inc.
1262
1263
Recruiting the Criminal: Some of their allies are, while better than the alternatives, still not exactly legal.
1264
1265
Space Cops: We kinda needed a policing force for the good Interferences, after all.
1266
1267
Well-Intentioned Extremist: Mostly subverted, but they have their moments.
1268
1269
=====
1270
1271
Sora. His list from the actual Kingdom Hearts series can be seen here.
1272
1273
1274
Ace Pilot: Not exactly but he's the one who pilots Gummi ships whenever possible. Granted, his friend Greg was a Captain Crash.
1275
1276
And Show It To You: Actually watched Reaper devour his heart.
1277
1278
Ax Crazy: His Superpowered Evil Side, Anti Form, takes on this persona, though not mentally as in Alex' case. Granted, according to Word of God, the form is a representation of Sanity Slippage as a whole after all of the games' events, so take that as you will.
1279
1280-
Moment Killer: Twice to Greg and Kynthia before they were officially together. They got revenge multiple times.
1280+
1281
1282
Battle Couple: Isn't it obvious?
1283
1284
Berserk Button: Don't hurt his friends, especially Kairi. Seriously, just don't.
1285
1286
The Bet: With Greg in Pride Lands once on Heartless kill counts. Greg, the winner, was able to name their ship the Redemption.
1287
1288
The Big Guy: In the quartet.
1289
1290
Bio Augmentation: For about ten seconds in Rapture before Isaac stole his ElectroBolt plasmid.
1291
1292
Blackmail: Of himself and Kairi.
1293
1294
Blood From the Mouth: And Show It To You tends to cause this.
1295
1296
Blue Oni: Formerly to Greg's Red Oni Now they're closer to the same, if not inverted, when around each other.
1297
1298
Break The Cutie: Many times, including physical torture and emotional pain.
1299
1300
Butt Monkey: The butt of many a joke.
1301
1302
Cold Blooded Torture: A variant on Playing With Syringes to a degree, performed by BioShock's Dr. J.S. Steinman and aided by Isaac Zivaku and his partner, Ronald Rivers. Left horrific surgical scars after healing.
1303
1304
Dumbass No More: Recently, as directed by Roxas.
1305
1306
Emotionally Tongue Tied: On an I Uh You Too level, to Roxas' chagrin.
1307
1308
Fireball: A Fable spell he had for some time, but lost.
1309
1310
The Glomp: Both to him and by him more than once.
1311
1312-
With Friends Like These: Naminé and Roxas.
1312+
1313
1314-
===
1314+
1315
1316
Heterosexual LIfe Partners: Aside from Riku, Donald, and Goofy, with Greg also.
1317
1318
Impaled With Extreme Prejudice: During his Transformation Sequence, no less!
1319
1320
Insane Forgiveness: In keeping with his game persona, he has forgiven any villain willing, including Isaac Zivaku, who actually murdered his best Interference friend and enslaved said friend's girlfriend.
1321
1322
It Was A Gift: Two Become One and Limit Form, courtesy of Xon.
1323
1324
Leave The Two Lovebirds Alone: His rule regarding relationships unless they have to keep moving. Also Greg's rule toward him, to his embarrassment.
1325
1326
Nice Guy: Almost always, unless you hurt his friends. Then, Beware The Nice Ones.
1327
1328
No Hugging No Kissing: With Kairi. Holding Hands is okay, though, even though they try to avoid doing that in public.
1329
1330
Not Allowed To Grow Up: His age is stuck where the games left him. This tends to weird people out at times, but mostly Internals.
1331
1332
Official Couple: See Battle Couple.
1333
1334
Our Hero Is Dead: In The War of Heaven and Hell, courtesy of Reaper via Combat By Champion.
1335
1336
Platonic Life Partners: With Kynthia for a long time. Also Naminé.
1337
1338
Relationship Upgrade: Double Subverted in terms of himself and Kairi.
1339
1340
Sacrificial Lion: In War. Not so much set up as him being an incredibly important character in the universe.
1341
1342
Scars Are Forever: Subverted. While the scars of his torture ini Rapture are not completely gone, they have faded with time, meaning that he will be better later.
1343
1344
She's Not My Girlfriend: Nobody's buying it.
1345
1346
Shipper On Deck: For some of the Interference couples as well as other canons, in line with his encouragement of the Disney ones in the games.
1347
1348
Talking To Themself: Roxas, the Key of Destiny.
1349
1350
Too Awesome To Use: A variant in the case of Final Form. He would use it, but he's afraid of dying again.
1351
1352
Took A Level In Dumbass: For a while. He's getting better.
1353
1354-
===
1354+
1355
1356
With Friends Like These: Roxas.
1357
1358
=====
1359
1360
Another for Roxas. This one also has its places here.
1361
1362
1363
Deadpan Snarker: Blame Joumae and Lukgar.
1364
1365-
    Badass Abnormal: Cheryl "Heather" Mason (though she can't control it) and Sain.
1365+
1366
1367-
    Badass Adorable: Naito, when he doesn't draw Bunnymoon. Possibly also Yumigami and the other Brush Gods, though that has varying definitions of "adorable."
1367+
1368
1369-
    Badass Automaton: K1-R4 and formerly 54-1N. Also, Marathon Eva, an enforced Contagious AI.
1369+
1370
1371-
    Badass Cape: Gregory, though his cape just happens to be something he wears rather than being a defining characteristic.
1371+
1372
1373-
    Badass Normal: The human Kira does not actually have any powers, but is set to show very high combat prowess.
1373+
1374
1375-
    Future Badass: Those futures who are seen. Yes, even the Big Bad of that whole thing counts on his own level.
1375+
1376
1377-
    Handicapped Badass: Isaac before his first Deal With The Devil. A Blind Weaponmaster specifically.
1377+
1378
1379-
    Heartbroken Badass: The aforementioned human Kira. Kynthia temporarily, and Gregory for a longer period (to his dismay, as he was a Death Seeker at the time).
1379+
1380
1381-
    Pregnant Badass: Demi during the War of Heaven and Hell. And how.
1381+
1382
1383
Take Up My Keyblade: To Kairi in The Interference. See her Brick Joke for how it carries out.
1384
1385
Talking To Themself: To Sora. Counterpart, after all.
1386-
Big Screwed Up Family: Mostly due to Gregory and Isaac, but there are, to wit, two fratricides (of each other [both Got Better]), one patricide, one reincarnation, and, in an actually logical manner for its process, a case of My Own Grandpa that did not involve any incest whatsoever.
1386+
1387
Tomato In The Mirror: From "Dirge of the Fourteenth". "This...is my diary."
1388
1389
Took A Level In Jerkass: Though he's getting better. Also something of a Jerk With A (lack of a) Heart of Gold
1390
1391
The Unfought: Usually, people don't actually see him to face in battle. This is only subverted a few times so far, all in Battles in the Center of the Mind.
1392-
Our Monsters are Different: This group has:
1392+
1393
Vitriolic Best Buds: With Sora and Kairi, Type 2.
1394-
    Our Angels Are Different
1394+
1395
With Friends Like These: To Greg, Kairi, and Sora. Mostly Sora.
1396-
    Our Demons Are Different
1396+
1397
=====
1398-
    Our Ghosts Are Different (two types, three if you count one power)
1398+
1399
Also, another list for the Zivaku Family in general. Might as well get to these before we get to individual members.
1400-
    Our Gods Are Greater (at least fourteen of them, taking up two types in total)
1400+
1401
1402-
    Our Robots Are Nonstandard
1402+
1403
1404
Angels, Devils, and Squids: Not exactly, what with both the angels and demons being good people (at least to a certain degree), but Silent Hill's theology definitely fits into the "Squids" category.
1405
1406
Badass Family: All of them who are still alive, in multiple types:
1407
1408
Badass Abnormal: Cheryl "Heather" Mason (though she can't control it) and Sain.
1409
1410
Badass Adorable: Naito, when he doesn't draw Bunnymoon. Possibly also Yumigami and the other Brush Gods, though that has varying definitions of "adorable."
1411
1412
Badass Automaton: K1-R4 and formerly 54-1N. Also, Marathon Eva, an enforced Contagious AI.
1413
1414
Badass Cape: Gregory, though his cape just happens to be something he wears rather than being a defining characteristic.
1415
1416
Badass Normal: The human Kira does not actually have any powers, but is set to show very high combat prowess.
1417
1418
Future Badass: Those futures who are seen. Yes, even the Big Bad of that whole thing counts on his own level.
1419
1420
Handicapped Badass: Isaac before his first Deal With The Devil. A Blind Weaponmaster specifically.
1421
1422
Heartbroken Badass: The aforementioned human Kira. Kynthia temporarily, and Gregory for a longer period (to his dismay, as he was a Death Seeker at the time).
1423
1424
Pregnant Badass: Demi during the War of Heaven and Hell. And how.
1425
1426
1427
Battle Couple: Including couples being formed, we have Gregory and Kynthia, Naito and Jasmine, Isaac and Cheryl, Sain and Kira, and K1-R4 and 54-1N. As with many other characters, these do not count couples from alternate universes.
1428
1429
Big Screwed Up Family: Mostly due to Gregory and Isaac, but there are, to wit, two fratricides (of each other [both recovered]), one patricide, one reincarnation, and, in an actually logical manner for its process, a case of My Own Grandpa that did not involve any incest whatsoever.
1430
1431
Determinator: Pretty much all of them will fight to the last breath. It Runs In The Family, or rather In The Blood for the darker future.
1432
1433
Fridge Brilliance: How most of the links have worked out.
1434
1435
Our Angels Are Different
1436
1437
Our Demons Are Different
1438
1439
Our Ghosts Are Different (two types, three if you count one power)
1440
1441
Our Gods Are Greater (at least fourteen of them, taking up two types in total)
1442
1443
Our Robots Are Nonstandard
1444
1445
1446
Sibling Yin Yang: For siblings thus far. Depending on whether or not the person for whom Naito's sister Nótt decides to take her as a character, this could apply to her as well.
1447
1448
Tangled Family Tree: Though not nearly as bad as people tend to make it out to be, this family is drawn out in three dimensions, including all manner of spiritual or otherwise theological creatures, artificial intelligences, one genetic experiment, and a few humans. The main cause for confusion tends to be time travel.
1449
1450
Thicker Than Water: More-so recently in some cases, though others are still trying to find a way to deal with their own troubles first. Some are forming alliances specifically so as to help the family survive. 
1451
1452
=====
1453
1454
Zero Tropes
1455
1456
1457
The Ageless: Naturally, comes with being a robot.
1458
1459
Anti Anti Christ: Once he found out that he was created by Wily, he tries even harder to defy that legacy.
1460
1461
Anti-Hero: Type III
1462
1463
Asskicking Equals Authority: Double Subverted, as he is one of the two Master Assassins among the InterAssassins, (the other being Cetea T'Zumo) but is still below Azumi, who is the Grandmaster, and wouldn't take the position unless absolutely necessary, anyways.
1464
1465
The Atoner: For Wily’s legacy, his spreading of the Maverick Virus (particularly after Kira was infected), and it essentially being his fault that Sigma, Omega, and Wily’s consciences were revived through said virus.
1466
1467
Badass: Has been considered as such by the fanbase since his first appearance in the X series. I try to live up to that reputation as much as possible.
1468
1469
Badass Automaton
1470
1471
Badass Creed: "I never cared about justice, and I don't recall ever calling myself a hero. I've always only fought for the people I believe in. I won't hesitate... If an enemy appears in front of me, I will destroy it!", as a personal one, as well as the Assassin’s Creed and the Three Laws of Robotics, to a lesser extent.
1472
1473
Badass in Charge: One of the Master Assassins of the interAssassins.
1474
1475
Badass Longrobe: The cloak given to him by Yen Side, which in itself is similar to the he is seen wearing in the intro the Megaman Zero 2
1476
1477
Badass Longhair: The one and only.
1478
1479
Bishonen: Like whoa.
1480
1481
Brought to You by the Letter “S”: His Ki-Knuckle weapons have blue, glowing Ks on the knuckles.
1482
1483
Captain Smooth: To Azumi's Sergeant Rough, despite being a lower rank than her.
1484
1485
Charged Attack: With both his Z-Saber and Buster Shot/Z-Buster.
1486
1487
Chick Magnet: More than one person has been seen to be attracted to him in some way across the series’.
1488
1489
The Coats Are Off: He often tosses his cloak off when entering battle, where it is then stored in an etherspace portal directly behind him for safekeeping.
1490
1491
Commanding Coolness: He was a commander of his own unit in the Maverick Hunters, and also like a commander, is second behind Azumi in the InterAssassins.
1492
1493
Determinator: Oh yes.
1494
1495
Double Jump: His Kuuenbu technique allows him to do this.
1496
1497
Dude Looks Like a Lady: Gregory Zivaku even mistook him for a woman upon meeting him.
1498
1499
Everything is Better With Spinning: The Kuuezan attack, a rolling mid-air slash.
1500
1501
Famed in Story: Among the Interferences that know of him.
1502
1503
Flaming Sword: His Ryuenjin attack.
1504
1505
Fusion Dance: With Kira to form KZ, a form based off of those from the Megaman ZX series, and thus has the abilities of both characters.
1506
1507
Good is Not Nice: Type 3
1508
1509
Hair of Gold: Of course.
1510
1511
Heroes Prefer Swords: While he uses the Buster Shot Gun, he mainly defers to the Z-Saber as
1512
his main weapon.
1513
1514
Humans Are Bastards/Humans Are Special: Zero is well aware that there can be both good and bad humans, and is not hesitate to fight and label the bad ones Mavericks. However, he also believes that the good in them outweighs the bad.
1515
1516
I’m not a Hero, I’m…: He doesn’t believe he’s a hero, only that he does what he thinks is right.
1517
1518
Katanas Are Just Better: While his Z-Saber doesn’t look like one (it uses the triangular appearance from the Zero series), his fighting style is based off of Eastern sword fighting.
1519
1520
Kill it With Ice: His Hyouretsuzan attack
1521
1522
Kubrick Stare: A rare good guy variant, and usually only when angered.
1523
1524
Laser Blade: The Z-Saber.
1525
1526
Mega Manning: He gained his Command Arts from defeating Maverick Generals, and obtaining the elemental orbs they carried.
1527
1528
Multi Melee Master: Although all of his weapons other than the Z-Saber and Buster Shot were lost in the fight on Ragnarok, he is proficient in using many different weapons.
1529
1530
My Hero Zero: But don't call him a hero.
1531
1532
One-Man Army: He most likely ranks among the most powerful Interferences, and he’s definitely proven as much in his own series.
1533
1534
Perpetual Frowner: I have not once written him smiling.
1535
1536
Person of Mass Destruction: Naturally, having been designed by Wily.
1537
1538
Pillar of Light combined with Beam Spam: Rekkoha, an attack that causes a rain of the aforementioned pillars to rain over a small, circular area, and Zero’s most powerful and energy consuming attack.
1539
1540
Psychic Link: A growing one with Kira, due to KZ.
1541
1542
Rapunzel Hair: And wears it with style.
1543
1544
Ridiculously Human Robot: The entire point of Reploids, really.
1545
1546
Really 700 Years Old: Naturally ageless due to being a robot, and is arguably the Megaman who has lived the longest, even if his canonical death in Z4 had carried through.
1547
1548
Ronin: Going along with the Samurai metaphor, he was formerly this before joining the InterAssassins. Many jokes are had about how Azumi is now his 'master'.
1549
1550
Samurai: As a character, Zero definitely seems to be modeled after one. He uses a sword when most other characters in the series used guns of some sort, his personal cod of honor is very similar to the bushido, and even his armor appears similarly to a samurai’s, with it’s somewhat demonic appearance.
1551
1552
Shock and Awe: The Raijingeki attack.
1553
1554
Sliding Scale of Robot Intelligence: Mostly an Average Joe Android. He has to learn things like a human, but can do so much faster and has been around long enough to learn a lot. His incredible adaptability also helps with this. However, there can be something said to him being closer to a Nobel-Bot due to his ability to feel emotion and think for himself, like all Reploids.
1555
1556
Spin to Deflect Stuff: The Shield Boomerang really, as indicated by official artworks, is just him spinning the Z-Saber extremely fast.
1557
1558
The Spock: To Azumi's Kirk and Cetea's McCoy.
1559
1560
The Stoic: Very, very much.
1561
1562
Stoic Woobie
1563
1564
Three Laws Compliant: Played with. He keeps the Laws as moral guidelines of sorts, but is able to and will break them when necessary, and can fall back to the Zeroth Law. The only Law he actively disobeys is the second. Unless the human is his commanding officer, such as Azumi Ian, he follows his own orders.
1565
1566
Vitrolic Best Buds: Type 2 with Kira. 
1567
1568
=====
1569
1570
Damien Tropes
1571
1572
Ditzy Genius: He is very intelligent, but is incredibly socially inept.
1573
1574
Bookworm: Very much.
1575
1576
Badass Bookworm: His very abilities come from his books and, given time, he'll know how to use them.
1577
1578
Cute Bookworm: A male variant.
1579
1580
Specs of Awesome
1581
1582
The Short Guy With The Glasses
1583
1584
Absent-Minded Professor: Acts like this, despite his age.
1585
1586
Cute Shotaro Boy: And it'll only get worse over time.
1587
1588
Cowardly Lion: He does have moments of bravery and heroism, they're just outweighed by his more timid nature.
1589
1590
Cower Power: He doesn't pretend to be very brave, nor does he believe himself to be an adventurer.
1591
1592
Expy: He acts rather like Artemis Fowl around people he doesn't know, but around people he's more open to, he's more similar to the Eleventh Doctor.
1593
1594
Hyper Awareness: Can gain this through use of his Sherlock Holmes book.
1595
1596
Loony Friends Improve Your Personality: Damien will be more open to people and reveal his true personality the longer he's around them. This personality turns out to be... quite eccentric.
1597
1598
Nerd: Yes.
1599
1600
Sesquipedalian Loquaciousness: He often uses a larger vocabulary than most, particularly when excited or panicked.
1601
1602
Sherlock Scan: Can do this with the help of his Sherlock Holmes book.
1603
1604
Smart People Play Chess: A folding chess set is among the items in his satchel.
1605
1606
Insufferable Genius: Will be Subverted eventually.
1607
1608
Intelligence Equals Isolation: how he was treated in the real world.
1609
1610
Smart People Wear Glasses: And also to see.
1611
1612
The Smart Guy: Naturally.
1613
1614
The Spock: In pretty much any team
1615
1616
Super Speed Reading: Due to reading books so much, he can read quite fast.
1617
1618
Adorkable: So much.
1619
1620
Motor Mouth: When excited or trying very hard to figure something out. 
1621
1622
=====
1623
1624
Now time for Kira.
1625
1626
1627
Absurdly Youthful Mother: Justified and subverted at the same time.
1628
1629
Action Girl: Subverted, actually. She can fight, but almost never does, and isn't nearly as competent as most others. She almost always survives through hiding and the fact that people generally can't hurt her.
1630
1631
Action Survivor
1632
1633
Action Mom: Sort of, though she doesn't really act it.
1634
1635
AI Is A Crapshoot: Her false rampancy. There's also the likelihood that she will go through a real version.
1636
1637
And I Must Scream: What she did to Sigma and Marathon Eva. They really deserved it.
1638
1639
Anti Heroine: Type 3.
1640
1641
Artificial Intelligence
1642
1643
Awesomeness By Analysis: Comes with the AI territory.
1644
1645
Badass Automaton: Kind of, but mostly an Action Survivor.
1646
1647
Badass Bookworm: To a degree. More Bookworm than Badass.
1648
1649
Being Tortured Makes You Evil: Or at least undergo a false Rampant state.
1650
1651
The Bechdel Test: More or less doesn't have any problems with it, considering she's both a widow and not searching. If she does talk about romance, it's in cynical tones.
1652
1653
Bizarre Alien Biology: Looks, sounds, and acts human mostly, but has no blood (aside from possible leaking code) and experiences wounds as just broken code.
1654
1655
Bloodless Carnage: Constantly. As per Tron: Legacy rules, she has no blood.
1656
1657
Body Horror: Her scarred form before she was purge of the infections for one, the decapitation for another, and her vomiting up the various viruses for a third.
1658
1659
Brain Uploading: How she was formed. The brain itself did not survive the Cognitive Impresssion Modeling.
1660
1661
Brainy Brunette
1662
1663
Break The Cutie / Break The Haughty: Initially the former, more recently the latter.
1664
1665
The Cracker: A heroic example.
1666
1667
Cyberspace: Where she typically resides in one form or another.
1668
1669
The Cynic
1670
1671
Dark And Troubled Past: Delved into partially in "The Game Has Changed".
1672
1673
Defrosting Ice Queen: Nonromantic and in progress.
1674
1675
Demonic Possession: Sigma does this to her to create new Maverick Generals from Megaman X1. Also Omega for Megamodel KO. She got her payback.
1676
1677
Determined Widow: Her "husband", 54-1N, is dead.
1678
1679
Digital Avatar: How she manifests. She is aware that she can always change it, but doesn't care to.
1680
1681
Distinguishing Mark: Her Forerunner glyph on her left eye, and the "Ω" on her wrist. There is also the tattoo of an ISO on her arm. The former two are some form of Power Tattoo.
1682
1683
Do Androids Dream?: Avoided, since even I don't know if she had a soul. She did get a spare from Death, though, so that's solved.
1684
1685
Evil Counterpart: Marathon Eva can be seen as one of these and a Shadow Archetype.
1686
1687
Expy: Began as something of one to Cortana and to a degree Serina of the Halo series. Has gained some characteristics of Quorra of Tron: Legacy as well.
1688
1689
Fantastic Racism: A victim in certain universes. Being an ISO now does not help.
1690
1691
Fusion Dance: With Zero in KZ form.
1692
1693
Gadgeteer Genius: Has shown the ability to make much anything as long as she has enough voxels to work with, a schematic, and enough time.
1694
1695
Good Is Not Nice: Almost ever.
1696
1697
Grappling Hook Pistol: The "Cable" of her Baton.
1698
1699
Hacker Cave: Space Paranoids, specifically the Central Computer Core...sort of.
1700
1701
Handguns: Her Poisoned Weapon, the Virus_PSTL.arm.
1702
1703
Hot Chick In A Badass Suit: Not that anyone calls her attractive, but the attire is there.
1704
1705
Human Aliens: See Bizarre Alien Biology.
1706
1707
Icy Blue Eyes
1708
1709
Insufferable Genius: Not exactly, as she doesn't flaunt her intelligence, but she does get irritated and believes she is often Surrounded By Idiots.
1710
1711
Iron Lady
1712
1713
Jerk Justifications: A mild form of Type 1 with aspects of Type 3 in it.
1714
1715
Jerkass Woobie: Especially once you get to understand why she does what she does in "The Game Has Changed", especially in the Melancholia portion.
1716
1717
Knight In Sour Armor: She may be grudging about it, but she does actually try to help heroes.
1718
1719
Kuudere: Nonromantic.
1720
1721
Lampshade Hanging: Frequently, both on how weird things are and on actual viewer reactions.
1722
1723
Laser Blade: The "Sword" of her Baton, also an example of Katanas Are Just Better. Also visible on her "Staff" formation, a Blade On A Stick.
1724
1725
Last Name Basis: With most people, though she does specify within her own family more.
1726
1727
Last Of Her Kind: Sort of. Naito is still a product of members of it, but she is the only remaining Interference in the prime Interverse who remembers and was a part of the original "Dark Future".
1728
1729
Leet Lingo: Used in her name.
1730
1731
Loves The Sound Of Screaming: The Marshall Firewall, in line with its verbal associations with the Machin Shin of The Wheel of Time.
1732
1733
Magic Tool: One function of her Baton.
1734
1735
Magical Database: One of her primary functions.
1736
1737
Mega Manning: How she used to get her skills. See Powers As Programs.
1738
1739
Me's A Crowd: Can make imperfect, non sentient copies of herself for distraction or maintenance.
1740
1741
Mind Rape: By Marathon Eva, the Marshall Firewall, Sigma, and the Gravemind. The latter actually may dip into Rape As Drama, given the mechanics of the thing.
1742
1743
Morph Weapon: Another function of her Baton.
1744
1745
My Sensors Indicate You Want To Tap That: Sometimes makes these gags about her hosts, considering she can monitor their vitals and see when their temperature rises.
1746
1747
Names The Same: She is not the Death Note serial killer.
1748
1749
Non Action Snarker: Generally.
1750
1751
Off With Her Head: Once. Due to her messed up coding, she survived and attacked anyway.
1752
1753
Only Known By Her Nickname: It is very rare that anyone calls her anything but "Kira".
1754
1755
Playful Hacker: Not exactly "playful", but fits the bill. As the Gravemind told her, for her, "knowledge is [her] drug."
1756
1757
Powers As Programs: Literally.
1758
1759
Projected Woman: How she normally manifests, seeing as she cannot interact physically with the organic world.
1760
1761
Psychic Link: A growing one with Zero.
1762
1763
Rage Against the Heavens: Sometimes, but her Rage Against The Makers is more downplayed when she's feeling alright, and has dissipated more with her new soul.
1764
1765
Rapid-Fire Typing: When she actually types. She also uses other methods of computer manipulation, but leans on the side of "very fast". Being able to do billions of operations at the same time helps, as well as that she really doesn't have anything else to do.
1766
1767
Reality Warper: Small scale due to Cyber Magic.
1768
1769
Red Baron: Ghost of the Machine
1770
1771
Robot Girl: Well, Artificial Intelligence Girl.
1772
1773
Sarcastic Devotee: Often. In extreme cases, delves into the Sour Supporter.
1774
1775
Science Heroine: Considering she usually doesn't have a physical body, she generally opts to help through technology or information.
1776
1777
Second Law My Ass: So much.
1778
1779
Shining Midnight Black: Technically also Raven Hair, Ivory Skin, but can change her form at will.
1780
1781
Shock And Awe: Some of her Cyber Magic amounts to this.
1782
1783
Sliding Scale of Robot Intelligence: Nobel Bot
1784
1785
The Snark Knight: See Knight In Sour Armor.
1786
1787
Spaceship Girl: To the Redemption, mostly.
1788
1789
Stat O Vision: Sometimes.
1790
1791
Stepford Snarker
1792
1793
Super Mode: MegaModel KZ.
1794
1795
Super Speed Reading: Um...she's a computer. She looks at it and she knows it.
1796
1797
Suppressed Rage: She has to, since she wants to avoid rampancy.
1798
1799
Technopath
1800
1801
Threshold Guardian: Of the Cool Gate that is the Space Paranoids Portal.
1802
1803
Took A Level In Kindness: It's a slow process, but she's doing it.
1804
1805
Tsunshun
1806
1807
Unknown Rival: To Ernest Marshall, who doesn't seem to think much of her, let alone that she's still active.
1808
1809
Unusual User Interface: Generally uses summonable Holographic Terminals.
1810
1811
Vitriolic Best Buds: Really, the best you can ask from her most times, a Type 2. She is this with at least Azumi Ian and Zero.
1812
1813
Virtual Ghost: For an alternate, future version of Greg and Isaac's mom, Kira Zivaku.
1814
1815
Voices Are Mental: Justified, as she is changing her "outer coating" when she alters her avatar, not any internal coding.
1816
1817
Voice With An Internet Connection: Very often, this is her role.
1818
1819
Voluntary Shapeshifting: Can change the form of her avatar at will, albeit keeping her scars and signature markings. Still, remains female and physically human at all times, and her voice never changes. Also, she cannot use this to create weapons or the like. Still, it is a reason why she does not care about personal appearance much in terms of AIs.
1820
1821
Vomit Indiscretion Shot: Egesting the Marathon Eva and Marshall Firewall infections. Also from the eyes, nose, and ears. Coupled with screaming.
1822
1823
Was Once A Woman: A long time ago. She doesn't mind that much, and it isn't played for horror or anything.
1824
1825
Wrench Wench: To be fair, it's sort of literally in the programming.
1826
1827
You Are Number Six: Designation ZIV-1215-4.
1828
1829
Younger Than They Look: Chronologically, she is twelve years old (though that is five years older than the average UNSC AI). She still looks like she's in her twenties, and acts like she's in her thirties or forties.
1830
1831
=====
1832
1833
Naomi Tropes
1834
1835
Action Girl: Very much so.
1836
1837
All The of Other Reindeer: She was tormented by her classmates at the Firebending, mainly because she was a street urchin who had to pay her way into the academy.
1838
1839
Amber Eyes
1840
1841
Arrogant Kung-Fu Girl: She’s incredibly good at Firebending, but is also rude and has an ego.
1842
1843
Attack! Attack! Attack!: She isn’t much for the concepts of “defense” or “running”.
1844
1845
The Berserker: Her fighting style has practically no trace of defense.
1846
1847
Boyish Short Hair: In a Bob Haircut style.
1848
1849
Burning with Anger: Mild Bell Pepper
1850
1851
Cool Pet: Chau, a baby dragon.
1852
1853
The Cynic
1854
1855
Deadpan Snarker: Less so than others, but still prevalent.
1856
1857
Don’t You Dare Pity Me!: Hates being ‘pitied’, even if the person is genuinely trying to help.
1858
1859
Fearless Fool: She’s more likely to challenge something she’s afraid of to a fight then back down, despite it not always being the best choice.
1860
1861
Fireballs: Able to make them with her Firebending.
1862
1863
Girls Love Stuffed Animals: As a young child, she collected many and gave them funny names. Although she may still have one or two hidden away…
1864
1865
Hair-Trigger Temper: She is very easily angered.
1866
1867
Handwraps of Awesome
1868
1869
Harmless Electrocution: Averted; messing up Lightningbending can have harmful, even fatal, repercussions.
1870
1871
Hot Blooded
1872
1873
Instant Awesome, Just Add Dragons: She thinks so.
1874
1875
Kill it With Fire: Her whole shtick.
1876
1877
Kung-Fu Wizard: Her Firebending is both supernatural and grounded in realistic martial arts.
1878
1879
The Lad-ette: So much.
1880
1881
Martial Arts Do Not Work That Way: Averted; Bending is based off of real martial arts. It is still awesome, though.
1882
1883
Nobody Calls Me Chicken: She absolutely hates being called cowardly.
1884
1885
One of the Boys: Accepted as such by the street urchins she used to live with and probably among Interferences as well.
1886
1887
Personality Powers
1888
1889
Playing With Fire: She's a fire bender, and naturally uses fire a lot.
1890
1891
The Power of the Sun: Firebending is much weaker at night, due to its connection with the sun.
1892
1893
Pyromaniac: Although it’ll be toned down in the future, she really, really likes fire.
1894
1895
Real Women Don’t Wear Dresses: Her belief, anyways.
1896
1897
Rebellious Spirit: She hates being restricted by rules, although she’ll learn to tolerate them more later on.
1898
1899
Shock and Awe: She has the rare (although it’s looking much less as of The Legend of Korra) ability to bend lightning.
1900
1901
Small Name, Big Ego: Upholds the belief that she is one of the best Firebenders ever.
1902
1903
Supernatural Martial Arts: Her Firebending, of course.
1904
1905
Trash Talk: A master.
1906
1907
Tsundere: Type A.
1908
1909
Unstoppable Rage: Her anger does add power to her Firebending, although she will learn that using her rage to power it entirely is not the best way.
1910
1911
Yellow Lightning, Blue Lightning: Lightningbending is blue. 
1912
1913
=====
1914
1915
Might as well begin one for Ashes of Arkham. Might do ones for other fanfics, but this one will be updated as chapters are added.
1916
1917
First for the fic as a whole.
1918
1919
Action Girl: Azumi and Jessica.
1920
1921
All Webbed Up: Um...Spider Man is involved. Do you expect something else?
1922
1923
Alternative Character Interpretation: The Arkhamverse!Batman is noticeabley more brutal than his DCAU counterpart. However, this is more on the creator's part than ours.
1924
1925
Animal Themed Superbeing: Do we even have to say?
1926
1927
Anti Hero: Spiderman is, as per usual, Type I, though it's not played that much. DCAU!Batman is a Type II. Azumi, Jessica, Arkham!Batman and to a degree Catwoman are Type IIIs.
1928
1929
Anti Villain: What Catwoman isn't as a Type III Anti Hero she is as a Type I of this.
1930
1931
Armor Is Useless: Played with. It's not always that great, but it does save those who have it from life-threatening injuries usually.
1932
1933
Bad Boss: Several, but Oswald "Penguin" Cobblepot is the most prominent.
1934
1935
Badass: Basically the entire protagonist ensemble, both canon and not.
1936
1937
Badass Abnormal: Scarecrow, as per normal now.
1938
1939
Badass Bookworm: Peter "Spider Man" Parker.
1940
1941
Badass Normal: DCAU!Batman, Arkhamverse!Batman, Arkhamverse!Catwoman, Arkhamverse!Talia al-Ghul, and Azumi Ian.
1942
1943
Batman Gambit: One is in action, yes, but it isn't by the Trope Namers. It's by Azumi, on top of more of a Gambit Pileup than the original game.
1944
1945
Blade Below The Shoulder: Azrael has a Flaming Sword version of a detachable wrist-mounted one, which Azumi copies the schematics of. Azumi herself has a nonlethal version of this in her omnitool, though.
1946
1947
Building Swing: Jessica, Catwoman, the Batmen, and Spiderman all do this.
1948
1949
Bunny Ears Lawyer: Catwoman, to Jessica's Straight Woman.
1950
1951
Caltrops: In Selina Kyle's arsenal, and shifts to be included in Jessica's as well.
1952
1953
Catgirl: Selina "Catwoman" Kyle and Jessica Mireu, in motif and literally respectively.
1954
1955
Classy Cat Burglar: Selina again.
1956
1957
Cool Sword: Wraith's high-frequency stun wakizashi, Talia al-Ghul's katana, and Jessica's Trench Blade rapier.
1958
1959
Crapsack World: When you're in the Arkhamverse, you know that, at minimum, you will end up with many more bruises than you are used to.
1960
1961
Dark Action Girl: Catwoman.
1962
1963
Deadpan Snarker: Many, from Alfred Pennyworth to A.L.F.R.E.D. to Arkhamverse!Batman to Azumi to Catwoman to Spiderman.
1964
1965
The Dreaded: The Batmen and Scarecrow at least.
1966
1967
Eccentric Mentor: Catwoman for Jess. It's downplayed, she she's not old nor foolish, but she does have her seduction quirk while she's trying to teach Jess.
1968
1969
Femme Fatale: Again Catwoman.
1970
1971
Find The Cure: A large part of the main plot, less relevant, but still somewhat important here.
1972
1973
Fish Out of Water: Jessica, in a sense.
1974
1975
Funny Background Event: As per the game itself, the thug conversations play out this way.
1976
1977
Goggles Do Something Unusual: Detective Vision, Helmet Mounted Displays, VISR, and Thief Vision.
1978
1979
Healing Factor: To a weird degree, everyone. Health is awarded with EXP, so the better you fight, the more you heal faster. It's in the world mechanics, so Badass Normals are still Badass Normals, though extra-universal healing items still do work and are present.
1980
1981
Hey, it's That Voice!: In-universe. Kevin Conroy voices both Batmen, and Grey DeLisle voices both Catwoman and Azumi.
1982
1983
Jack Bauer Interrogation Technique: More or less by Azumi and the Batmen, though they don't actually give the pain, so the truthful answer is more justified as being out of fear rather than pain.
1984
1985
Le Parkour: How Azumi traverses the city, lacking any other methods.
1986
1987
Les Yay: Played for laughs. Catwoman teases Jessica about her looks, and Jessica has a hard time not looking at Selina's swinging behind.
1988
1989
Lighter And Softer: Than the game itself. Very, very slightly.
1990
1991
Massively Multiplayer Crossover: Of a sort. This is the most people working together on a fic, let along individual chapters, that has happened thus far.
1992
1993
Monster Clown: Aside from the Joker, his entire gang evokes this.
1994
1995
Mr. Exposition: Michael Washington Lane, the Arkhamverse version of Azrael. Several others give exposition, but that is his main purpose. He remains a Mysterious Benefactor and Mysterious Watcher, however.
1996
1997
Ms. Fanservice: Selina Kyle revels in this position in order to leave her opponents Distracted By The Sexy when in open combat. Jessica is not amused.
1998
1999
Mythology Gag/Continuity Nod: Many to Batman history and villains, not to mention Spider Man's own universe. The Continuity Nods are harder to spot, but based within Arkham Asylum, the previous game.
2000
2001
Noble Demon: Catwoman.
2002
2003
The Other Darrin: A meta example. Adri is writing for Sorin's Jessica in this, though what she's doing is in the canon from the point of this on.
2004
2005
Playing Both Sides: Playing all sides in the case of Azumi, though she's really just on the heroes'.
2006
2007
Playing With Fire: Jess's magic is a mix of this and Light Em Up, though primarily this.
2008
2009
Race Against The Clock: Azumi and the Batmen are trying to find out what Protocol 10 is before it is too late.
2010
2011
Secret Identity: Aside from the normal ones from the DCU variants, we have "Wraith" being adopted for for the first time by Azumi.
2012
2013
Sexy Mentor: Catwoman for Jess, and proud of it.
2014
2015
She Fu: Catwoman's fighting style, combined with Dance Battler.
2016
2017
Smoke Out: Utilized by Azrael, Wraith, and both Batmen. When the smoke is up, mooks invariably miss with guns.
2018
2019
Spanner In The Works: Various, but the key one aside from the canonical Catwoman is Azumi/Wraith, who completely Out Gambits Scarecrow and robs him of any kind of alliance with the major players in Arkham City's turf wars proper.
2020
2021
Spy Catsuit: Catwoman has one, which has many similarities to one that Azumi had to wear, triggering bad memories and in-universe Unfortunate Implications for her and Jess.
2022
2023
The Tease: Catwoman, to Jessica's chagrin.
2024
2025
Teeth Gritted Teamwork: Azumi's partnerships with Scarecrow and Jessica both.
2026
2027
The Password Is Always Swordfish: If there is a password, most times it will be rather obvious. This is sometimes lampshaded.
2028
2029
Troll: Edward "the Riddler" Nigma at your service.
2030
2031
Villainous Harlequin: Harley Quinn.
2032
2033
Volleying Insults: Azumi and Scarecrow. Constantly.
2034
2035
Whip It Good: The cat girl duo, both a whip and bolas for both by the end.
2036
2037
Wolverine Claws: Catwoman has these on her gloves, though not a lot of attention is drawn to them.
2038
2039
---
2040
Prologue
2041
2042
Batman Cold Open: As per the opening of the game itself, though there are two in it this time.
2043
2044
Click Hello: The cliffhanger.
2045
2046
Embarrassing Nickname: "Catgirl" for Jessica, taking from the alias of the sidekick of Catwoman of New Earth of the DCU itself.
2047
2048
Lovely Angels/Sword and Sorcerer: Kyle and Mireu begin a variant of these kinds of partnerships here.
2049
2050
Unusually Uninteresting Sight: Catwoman isn't that alarmed by Jess's looks, and up-front says she probably should have expected that eventually. Granted, she's from the DCU, and is friends with a Plant Person.
2051
2052
2053
Chapter 1
2054
2055
Acid Pool: What Two-Face was going to drop Catwoman and Jess into.
2056
2057
Admiring The Abomination: In a sense inverted. Scarecrow is in awe of Batman's ability to beat the living crap out of people... like he had done to Crane himself. More than once.
2058
2059
Badass In Distress: Jessica and Catwoman, subjected to a Joker Jury at the hands of Two-Face. They break themselves out.
2060
2061
Black and White Insanity: Harvey "Two-Face" Dent himself.
2062
2063
Curb Stomp Battle: Arkham!Batman vs. Two-Face's goons. It's barely even described.
2064
2065
Eye Scream: Catwoman slashes Dent's scarred side's eye.
2066
2067
Faux Affably Evil: Julian Gregory "Calendar Man" Day rather politely tells Azumi about how he strangled a woman on Valentine's Day. Charming.
2068
2069
Groin Attack: Twice from the cat girls.
2070
2071
The Man In The Mirror Talks Back: Two-Face's two halves are identified separately.
2072
2073
Numerical Motif: Dent and twos, as Crane draws attention to.
2074
2075
Save The Villain: Azumi to Two-Face. Sort of.
2076
2077
Split Personality: Dent again.
2078
2079
Stealth Hi/Bye: The Cliffhanger.
2080
2081
Stealth Insult/Genius Bonus: Azumi leaves a swear instead of an actual radio frequency, coded in alphanumeric substitution.
2082
2083
Two Faced: The Trope Namer himself.
2084
2085
You Got Guts: Why Catwoman has Jess be her student, since they aren't really that different in some ways.
2086
2087
---
2088
Chapter 2
2089
2090
Ax Crazy: Spiderman agrees that Zsasz is as crazy as the host of Carnage-616.
2091
2092
Bad Liar: Zsasz's Motive Rant isn't particularly convincing, just crazy.
2093
2094
Batman Cold Open: Taken to its literal extreme. (Okay, I'm sorry.)
2095
2096
Covered in Scars: Victor Zsasz. One tally mark for each kill.
2097
2098
Enemy Mine: Between DCAU!Batman and Bane in order to take out containers of Titan, six for each of them.
2099
2100
Evil Phone: Zsasz's mission revolves around these.
2101
2102
Fan Disservice: Nobody wants to see you shirtless, Zsasz.
2103
2104
Good Scars, Evil Scars: See Covered in Scars.
2105
2106
Knife Nut: Zsasz again.
2107
2108
Motive Rant: A particularly disturbing one given by Zsasz.
2109
2110
Second Episode New Character: DCAU!Batman and Spiderman didn't show up in previous chapters at all.
2111
2112
Serial Killer: Zsasz again.
2113
2114
Soft-Spoken Sadist: Victor Zsasz.
2115
2116
Stealth-Based Mission: Spidey's takedown of Zsasz, which utilizes methods not available to Batman, like the Wall Crawl.
2117
2118
The Watson: Seems to be one of A.L.F.R.E.D.'s primary purposes here, so as to help explain the plot to people who are less informed.
2119
2120
We Have Reserves: Oswald "Penguin" Cobblepot leaves his own men on Joker's side of the city to keep Batman from reaching him easily.
2121
2122
---
2123
Chapter 3
2124
2125
Berserk Button: Selina trying to avoid Poison Ivy's is why she asks Jessica not to travel to her place with her, since her Lightning magic would probably burn her plants.
2126
2127
Ceiling Cling: Catwoman teaches Jessica how to do this for stealthy movement.
2128
2129
Fetish Fuel: In-universe, Catwoman draws attention to how Jess's boyfriend (Will) must "like how good she is with her whip."
2130
2131
Hey, You! Haymaker: Jess does this with a bola at long range before jumping into a fray alone at the end of the chapter.
2132
2133
It Was A Gift: Catwoman gives Jess copies of all of her equipment except her whip (which is unnecessary due to Ribbon) and her catsuit (though not for lack of trying), including her bolas, caltrops, and Thief Vision goggles, just because she thinks that she'll find them useful.
2134
2135
Let's Split Up, Gang: Justified. Catwoman wants to get into the confiscated goods vault and is going to get Poison Ivy, but doesn't want Jessica accidentally invoking Dr. Pamela Isley's wrath by burning her plants.
2136
2137
No, Just No Reaction: Jess to being offered a copy of Selina's Spy Catsuit.
2138
2139
---
2140
Chapter 4
2141
2142
Ain't No Rule: How Scarecrow takes down the Riddler's scheme.
2143
2144
Enemy Mine: Of a sort. Scarecrow leads Arkham!Batman to Riddler's hideouts with signs. It's less to stop Riddler or help Batman than it is to counter-troll Riddler.
2145
2146
He's Back: Scarecrow is back home. Watch out.
2147
2148
Incoming Ham: "The Scarecrow lives!"
2149
2150
Mook Horror Show: Played by the master of horror himself.
2151
2152
No Fair Cheating: Played for laughs, and with no consequences. Riddler shouts this before being cut off when Scarecrow interrupts his game.
2153
2154
Notice This: In universe. Scarecrow puts gigantic, glowing, yellow markings where all of the Riddler rooms are for Batman to find and enter.
2155
2156
Playful Hacker: The Riddler taps into Scarecrow's radio just to "chat" with him.
2157
2158
Refuge In Audacity: Scarecrow's solution to the Riddler's game.
2159
2160
Rule Of Funny: See Refuge in Audacity.
2161
2162
Take That: From the Riddler about the Incoming Ham. "The Scarecrow lives, but does he have a life?" Also Hypocritical Humor.
2163
2164
---
2165
Chapter 5
2166
2167
Boring Insult: Wraith's "The Reason You Suck" Speech amounts to this.
2168
2169
Deadline News: Narrowly averted thanks to a rescue mission.
2170
2171
Demoted To Extra: Mister Hammer, out of necessity and a lack of importance to the pieces of the plot we are using.
2172
2173
Deus Ex Machina: Azumi could not have saved Vicki Vale from the bridge physically due to lacking proper equipment, so Arkhamverse!Batman saves her for her.
2174
2175
Domestic Abuse: Heavily implied between Harley and the Joker.
2176
2177
Drop the Hammer: Mister Hammer.
2178
2179
The Ghost: The Joker and Harley Quinn. Justified in that he is gravely ill and doesn't want anyone to see him, and she is worried about his well-being.
2180
2181
Handicapped Badass: "Mister Hammer", the right-armed Abramovici brother, is incredibly strong, but has only one arm.
2182
2183
Info Dump: Given by Azrael...if Azumi could actually translate him. She managed it part of the way, and DCAU!Batman helped more, but it's still not quite there.
2184
2185
Instant Sedation: Azumi and Jessica being knocked out by the sedatives at the end of the chapter.
2186
2187
Nice Hat: A green top hat, which is noticed at one point, becomes important later.
2188
2189
Shout Out: The Boring Insult "The Reason You Suck" Speech is a long one to Batman Beyond: Return of the Joker.
2190
2191
"The Reason You Suck" Speech: Azumi, using the guise of Wraith, gives one of these to the Joker based on a famous speech given at the end of "Batman Beyond: The Return of the Joker". The temporary Villainous Breakdown is similar, though less direct.
2192
2193
Spot The Thread: How Azumi realizes that she's been tricked at the end of the chapter, noticing that Kira doesn't act like Kira.
2194
2195
Ungrateful Bastard(Bitch): Regardless of the fact that Jessica helped to save her from the latter's mirror verse counterpart, she still acts as though she is responsible for the unnamed horrors that happened to her. Still, this is justified in that the mirror version had her voice, wore her clothes, had the weapon that the prime version took from her, and looks exactly like her physically. It's just blown out of proportion.
2196
2197
---
2198
Chapter 6
2199
2200
A Spot Of Tea: It's his special-tea.
2201
2202
Alice In Wonderland: The Mad Hatter's obsession.
2203
2204
Astonishingly Appropriate Appearance: The Hatter.
2205
2206
Berserk Button: Do not call the Mad Hatter insane.
2207
2208
Body Horror: In the Hatter's falling mindscape, the masks he puts on people are a part of their heads.
2209
2210
Brainwashed and Crazy: The Mad Hatter's henchmen, and very nearly Azumi and Jessica as well.
2211
2212
The Corruptible: Jessica and Azumi, though it's not really their fault due to the drugs they had taken earlier. Scarecrow calls out the latter on this.
2213
2214
Depraved Dwarf: Kind of in the case of the Mad Hatter, but he doesn't seem to know what's wrong.
2215
2216
Dream Apocalypse: Steadily collapsing as the women fight off the Hatter and his goons, then completely falls apart when Scarecrow invades.
2217
2218
Enemy Mine: A non antagonistic example of sorts. Azumi and Jessica do not see eye to eye, but they do work together rather well to fight off the Hatter.
2219
2220
Everyone Loves Blondes: Jess's hair color comes as a disadvantage to her.
2221
2222
Evil Redhead: The Hatter, though how "villainous" he is is up for grabs.
2223
2224
Evil Is Stylish: His suit might not be up to par, but it is rather fancy.
2225
2226
Freak Out: Azumi has one at the end of the topic over her powerlessness to stop the mind control on her own.
2227
2228
Hair Raising Hare: The white rabbit masks of the Hatter's goons.
2229
2230
Heroic BSOD: Azumi has one at the end of the chapter.
2231
2232
Gonk: The Hatter is not attractive, no.
2233
2234
Heroic Willpower: How Azumi and Jess avoid being brainwashed completely.
2235
2236
Hypno Trinket: The Mad Hatter's hats and tea.
2237
2238
I Ate What: The Hatter's tea is laced with "ludicrous amounts of psychoactive controls".
2239
2240
Incredibly Lame Pun: See A Spot Of Tea.
2241
2242
The Mad Hatter: Subverted by Jervis "The Mad Hatter" Tetch. His mental illness is a very touchy subject.
2243
2244
Mad Scientist: The Hatter and Scarecrow both, but more the former here.
2245
2246
Master Of Illusion: The Hatter and Scarecrow, again.
2247
2248
Mind Control Device: The Mad Hatter's hats and tea. The latter is taken by Scarecrow for Dani.
2249
2250
Mistaken For Special Guest: A dark take on this in the form of Jess's being mistaken for Alice Lidell of Lewis Carroll's books.
2251
2252
Mushroom Samba/Nightmare Sequence: The Mad Hatter's mind control dimension.
2253-
[b]The Cameo: Calendar Man at the end.
2253+
2254
My Name Is Not Durwood: Jess is not Alice, Jervis. Stop it.
2255
2256
Mythology Gag: Scarecrow's appearance in the Dream Apocalypse is that of the Scarebeast from the comics.
2257
2258
Nice Hat: The Hatter's top hat.
2259
2260
Nightmare Fuel: The whole brainwashing process.
2261
2262
No Mister Bond, I Expect You To Dine: The Hatter just wanted the women to have tea with him... forever.
2263
2264
Obliviously Evil: The Mad Hatter seems to be this way.
2265
2266
One Scene Wonder: Like Zsasz, the Hatter only comes up front in this chapter.
2267
2268
Pet The Dog: When DCAU!Batman hears that Azumi had a run in with the Mad Hatter, the first thing he does is ask if she is okay.
2269
2270
Psychopathic Manchild: Jervis Tetch.
2271
2272
Red Sky Take Warning: The mind control dimension takes on this when Scarecrow invades.
2273
2274
Rhymes On A Dime: The narration during the "break out of brainwashing" sequence.
2275
2276
Soundtrack Dissonance: A literary example. As the two women scream and try to escape their blind brainwashing, the format of the writing changes to poetry.
2277
2278
Villainous Rescue: Scarecrow saves Azumi and Jessica.
2279
2280
Villainous Teleportation: Mad Hatter has this... kind of. It's probably the drugs.
2281
2282
Woobie, Destroyer of Worlds: Well, minds, but the Mad Hatter fits.
2283
2284
---
2285
Chapter 7
2286
2287
Always Close: Intentional. Azumi fires to stop Deadshot at the last possible second just to force his aim off without having to get close.
2288
2289
Arm Cannon: Deadshot has two forearm-mounted, silenced, armor-piercing ones. Azumi takes one of the pairs for herself upon victory.
2290
2291
Armor Is Useless: Averted. Azumi would be dead if it weren't for several layers of protection.
2292
2293
Armor Piercing Attack: Deadshot and Azumi's guns, more the Seeker Rifle in the case of the latter.
2294
2295
Badass Mustache: Deadshot.
2296
2297
Battle Trophy: Azumi's requisition of Deadshot's arm guns on one arm is a functional version of this.
2298
2299
Berserk Button: Azumi made Deadshot miss his shot. He wasn't happy.
2300
2301
Blown Across The Room: Or blown off the roof, anyway, in terms of Azumi's first defeat to Deadshot. Justified in that it wasn't very long, and in gameplay, the gun does the same to someone else.
2302
2303
Boss Banter: Deadshot goes on about how unbeatable he is just a bit.
2304
2305
The Cameo: Calendar Man at the end.
2306
2307
Cliffhanger: Azumi is being trailed by... someone at the end.
2308
2309
Deadpan Snarker: Deadshot most prominently.
2310
2311
Death Seeker: Deadshot isn't actually actively seeking death. He just doesn't care if he lives or dies.
2312
2313
Fashion Victim Villain: Azumi thinks this of any of the villains, but Deadshot in this case.
2314
2315
Gun Fu: The Azumi versus Deadshot final fight is essentially a close-range gunfight, albeit realistic and involving them dropping most of their weapons to close combat.
2316
2317
Gunpoint Banter: Between Deadshot and Azumi when they confront each other.
2318
2319
The Gunslinger: Most prominently Deadshot.
2320
2321
Hard Head: Azumi doesn't get a concussion from her impact with concrete. Justified by how she is wearing a helmet and full armor, and she does get knocked out.
2322
2323
Improbable Aiming Skills: A staple of Deadshot. The last shot he attempts is through a filled water tower. Also an example of Artistic License: Physics, though he probably did it that way to show Mythbusters off for assuming he couldn't.
2324
2325
In Medias Res: Starts in the middle of the Deadshot attack before going to How We Got Here.
2326
2327
Irony: Batman is on Deadshot's kill list. He's just going to get to Bruce Wayne first.
2328
2329
Mysterious Mercenary Pursuer: Deadshot again.
2330
2331
Nietszche Wannabe: His "The Reason You Suck" Speech seems to give that impression.
2332
2333
Politically Incorrect Villain: Deadshot, not to mention extremely crude.
2334
2335
Porn Stache: Deadshot's classic mustache.
2336
2337
"The Reason You Suck" Speech: Deadshot gives one against hope.
2338
2339
Shoot Out The Lock: Subverted with Azumi getting into the substation. She uses her Seeker Rifle to shoot the hinges, not the lock, in proper shotgun breaching procedure.
2340
2341
Smug Super: Deadshot is rather proud of his skill. Possibly subverted in that he isn't actually super. He's just that good.
2342
2343
Shout Out: To Uncharted 2: Among Thieves. "That's my blood. That's my blood, that's a lot of my blood."
2344
2345
Shut Up Hannibal: Azumi gives one to Deadshot in response to his "The Reason You Suck" Speech after their fight.
2346
2347
Sniper Duel: Between Azumi and Deadshot. Not a long one, though, mostly be necessity of the time span.
2348
2349
Sniper Rifle: Azumi's Seeker Rifle and Deadshot's rifle.
2350
2351
Stealth Based Mission: The lead up to getting to Deadshot both times.
2352
2353
Walking Armory: Deadshot is noted as carrying two handguns, his sniper rifle, and his trademark guns.
2354
2355
We Will Meet Again: Deadshot shouts this to Azumi, who isn't there.
2356
2357
---
2358
Chapter 8
2359
2360
Apocalyptic Log: Sort of in the case of Hush's diary.
2361
2362
Badass Longcoat: Hush doesn't get to show it, though.
2363
2364
Bandaged Face: Dr. Thomas "Hush" Elliot, at your service.
2365
2366
Berserk Button: Hush hits Catwoman's, murdering six people for basically no reason.
2367
2368
Big Damn Heroes: Jessica is saved by Catwoman coming in on the high amount of mooks attacking her.
2369
2370
Body Horror: The fate of the victims of the Identity Thief, and his new face.
2371
2372
Burn Baby Burn: Hush burns the audio tape of himself to secure his new identity.
2373
2374
Casual Danger Dialogue: Jessica and Catwoman engage in this during the Multi Mook Melee.
2375
2376
Criminal Doppelgänger: Hush, of Bruce Wayne. The voice isn't quite there yet, though.
2377
2378
Dramatic Unmask: Hush does this for Catwoman, who is shocked by the look.
2379
2380
Evil Former Friend: Hush is one to Bruce Wayne.
2381
2382
Face Stealer: As in the game, Hush takes Jane Doe's shtick from the comics here to make his new face instead of going to another surgeon.
2383
2384
Freak Out: Jess has one near the end after the entire ordeal involving Hush, but Selina snaps her out of it.
2385
2386
Groin Attack: Indirect, but Jessica and Selina tear a man's legs apart like a wishbone, potentially ripping his groin in half in the process, but not killing him.
2387
2388
Ironic Nursery Rhyme: Hush sings "Hush Little Baby" as he leaves Catwoman and Jess alone.
2389
2390
Jack Bauer Interrogation Technique: How the women get the information on Hush's hideout out of the inmate they find.
2391
2392
Les Yay: Jessica does not want to know why Selina smells like sweat, rose petals, and sap after talking with "Pam". The wording was probably intentional on Catwoman's part.
2393
2394
Morally Ambiguous Doctorate: Hush is a plastic surgeon. Evil, of course.
2395
2396
Mythology Gag: Hush makes a comment about literally taking Catwoman's heart, something he actually does in the comic storyline in which he debuted.
2397
2398
The Nose Knows: Catwoman and Jess track down the Cleanup Crew member for Hush to try to find him by using Jessica's olfactory trail of bleach. Later, she uses her other Super Senses to hear the guy.
2399
2400
Room Full Of Crazy: Hush lives in one very close to Catwoman's own apartment, which legitimately scares her. It includes an operating table, surgical equipment, and pictures of all of his subjects' faces, not to mention a tape of himself saying his diary for this.
2401
2402
Serial Killer: Hush, the Identity Thief.
2403
2404
Sharp Dressed Man: Hush has on a nice suit under his trench coat.
2405
2406
Shout Out: Catwoman calls Wayne a "billionaire playboy philanthropist". Not a genius, though. Still, she knows her Avengers apparently.
2407
2408
The Sociopath: Hush again.
2409
2410
Super Senses: Jessica has all of her senses enhanced, which really shows when she tracks down the mook to interrogate.
2411
2412
Tear Off Your Face: Jessica sees a victim of the Identity Thief, and takes off the bandages. It's not pretty.
2413
2414
This Cannot Be: Not really, but Catwoman does say this in response to Hush's face.
2415
2416
The Unfought: Hush is encountered, but aside from pointing a gun at Jess, he doesn't fight them at all.
2417-
Who Writes This Crap?: Azumi wonders who in their right mind would knowingly name a place Crime Alley. 
2417+
2418
Perspective Flip: Unlike previous chapters with Jessica and Catwoman, this one is predominantly from the latter's point of view, showing she's not completely flippant about everything.
2419-
Rozalin Chroma
2419+
2420
Pet The Dog: Selina shows a lot of concern for Jessica this time around, and is more serious around things, showing that she does care about people.
2421-
Absurdly Sharp Blade: When using her Onyx Blade spell, her sword becomes this for a limited time.
2421+
2422
Vader Breath: The main reason Hush's voice differs from Wayne's is that he's still adjusting to the pain of the surgery to get his new face.
2423-
Apologizes A Lot: Part of her shy personality.
2423+
2424
---
2425-
Beware the Nice Ones: When pushed to the extreme, Rozalin invokes this trope.
2425+
2426
2427-
Boyish Short Hair: From her pre-amnesia times. She'll grow it a little bit after her Plot-Relevant Age-Up.
2427+
2428
2429-
Bag of Holding: Her backpack will be upgraded into one by Merlin in a future thread.
2429+
2430
2431-
Better as Friends: Played with. Rozalin had a crush on David ever since she became an Interference. But after a "The Reason You Suck" Speech from Thorns and a chat with Kalas, she realized it was nothing but a mere emotional attachment made by her amnesia. Kalas' claims about David fliltracious attitude towards women didn't help the case, making her leave him as just a friend.
2431+
2432
2433-
Color Motif: Her Transcendent Magic mixes this with Emotions and Gemstone types.
2433+
2434
2435-
Can't Hold Her Liquor: Not even a half-glass in and you'll have a drunk Rozalin.
2435+
2436
2437-
Cool Sword: Her Chroma Blade.
2437+
2438
2439-
Embarrassing Middle Name: Rozalin Anabelle Chroma. She doesn't like it too much.
2439+
2440
2441-
Empathic Weapon: Her sword is sort of this. It's powered and created from her emotions, which allows it to work with her Transcendent Magic.
2441+
2442
2443-
Hair Of Gold: Rozalin's actually blonde and is a good and nice person.
2443+
2444
2445-
Parental Neglect: Her father's work seem to be a much bigger issue than her. This was one of the two big reasons behind the origin of her bully masquerade as Thorns back at the Real World.
2445+
2446
2447-
Plot-Relevant Age-Up: A couple of years after a future scrapbook, enlisting in the Knight Academy for a few years in her visit to Ephinea.
2447+
2448
2449-
Sweet Tooth: Rozalin loves sweets, specially chocolate.
2449+
2450
2451-
Socially Awkward Hero
2451+
2452
2453-
Shrinking Violet: This OH so much. She will be slowly growing out of it.
2453+
2454
2455-
The Atoner: After remembering what she did before becoming an Interference, she becomes this.
2455+
2456
2457-
Talking to Herself: When dealing with Thorns, her "other-self" inside her mind.
2457+
2458
2459-
You Gotta Have Purple Hair: Played with. Before becoming an Interference, she just dyed it purple, but now her powers magically turn it into the real deal (She can also change it at will).
2459+
2460
2461
Reports Of My Death Have Been Greatly Exaggerated: Hush tells Scarecrow he thought he was dead. Scarecrow's only response is that that comment "gets tiresome after a while".
2462
2463
Say My Name: Azumi calls Batman by his real name of Bruce, which prompts him to leave.
2464
2465
Stealth Insult: Azumi says that she doesn't have time to deal with "the straw man" (Scarecrow), not because she has better things to do, but because she wants a more comprehensive look at the trash in Arkham City.
2466
2467
Villain Has A Point: Inverted. Hush admits that Azumi has a point in her rant at Scarecrow about not performing actual science.
2468
2469
Who Writes This Crap?: Azumi wonders who in their right mind would knowingly name a place Crime Alley.