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| 1 | Dancouga Nova | |
| 2 | ||
| 3 | - | Aspects: Head of the God-Beast, Claws of the God-Beast, Body of the God-Beast, ???? |
| 3 | + | Aspects: Head of the God-Beast, Claws of the God-Beast, Body of the God-Beast, Legs of the God-Beast |
| 4 | ||
| 5 | Pilot Cross Interface: | |
| 6 | - | 1: Great (+4) Armor |
| 6 | + | Liger: Great (+4) Armor |
| 7 | - | 2: Great (+4) Armor (Redundancy) |
| 7 | + | Elephant: Great (+4) Armor (Redundancy) |
| 8 | - | 3: Use Drive instead of Armor or Pilot for mech or aircraft mode manuvers |
| 8 | + | Eagle: Use Drive instead of Armor or Pilot for mech or aircraft mode manuvers |
| 9 | - | 4: ??? |
| 9 | + | Rhino: Great (+4) Armor (Redundancy) |
| 10 | ||
| 11 | - | Ranged Systems: Missile Detonator, Dancouhou |
| 11 | + | Ranged Systems: Missile Detonator, Dankuuhou |
| 12 | - | 1: Great (+4) Blast |
| 12 | + | Eagle: Great (+4) Blast |
| 13 | - | 2:+2 to Blast Attacks against More than 1 Target, exactly 1 Zone Away. |
| 13 | + | Liger: +2 to Blast Attacks against More than 1 Target, exactly 1 Zone Away. |
| 14 | - | 3: +2 to Blast Attacks against a Target 'more than 1 zone away' |
| 14 | + | Liger: +2 to Blast Attacks against on targets exactly 2 zones away (Stacks) |
| 15 | - | 4: Add +2 to Blast attacks on targets exactly 2 zones away (Stacks) |
| 15 | + | Elephant: (Stacks) |
| 16 | - | 5: Add +2 to Blast Attacks against 3 or more targets at once |
| 16 | + | Elephant: Add +2 to Blast Attacks against 3 or more targets at once |
| 17 | Rhino: Add +2 to Blast attacks on targets exactly 2 zones away (Stacks) | |
| 18 | - | (Humanoid Mode: Battle Stances?) |
| 18 | + | Rhino: Add +2 to Blast attacks on targets exactly 1 zone away |
| 19 | - | 1: Add 2 to Melee and Armor rolls if you did not voluntarily move this turn or the previous turn. |
| 19 | + | |
| 20 | - | 2: +2 to Melee and Armor rolls if you did not use Blast to attack this turn or the previous turn. |
| 20 | + | -> Missile Detonator: Add +2 to Blast attacks on targets exactly 1 zone away, +2 to Blast Attacks against More than 1 Target, exactly 1 Zone Away. Add +2 to Blast Attacks against 3 or more targets at once |
| 21 | - | 3: Add +2 to Melee and Armor rolls if you did not use Blast to attack this turn or the previous turn |
| 21 | + | -> Dankuuhou: Add +6 to Blast attacks on targets exactly 2 zones away |
| 22 | - | 4:???? |
| 22 | + | |
| 23 | Humanoid Mode: Now Combination Systems | |
| 24 | - | Melee Weapons (Nova Knuckle, Boost Nova Knuckle) |
| 24 | + | Eagle: You can reroll any Armor roll of less than a 0 on the dice once per battle. |
| 25 | - | 1: You may make Melee Attacks into adjacent zones. |
| 25 | + | Liger: You can reroll any Blast roll of less than a 0 on the dice once per battle. |
| 26 | - | 2: When you draw on a Melee attack, you cause a 1-shift hit rather than gaining a boos |
| 26 | + | Elephant: You can reroll any Vigor roll of less than a 0 on the dice once per battle. |
| 27 | Rhino: You can reroll any Melee roll of less than a 0 on the dice once per battle. | |
| 28 | ||
| 29 | - | May move as additional zone each turn. |
| 29 | + | Melee Weapons (Nova Knuckle, Boost Nova Knuckle, Dankuuken) |
| 30 | - | +2 to rolls to create advantage: "Blinded by Flash". |
| 30 | + | Eagle: You may make Melee Attacks into adjacent zones. |
| 31 | - | (Remaining Rhino Systems) |
| 31 | + | Elephant: When you draw on a Melee attack, you cause a 1-shift hit rather than gaining a boost |
| 32 | Rhino: Melee Attacks ignore up to 2 points of Armor, and Invocations of 'Nova Beast' or 'God Beast' Aspects for melee attacks are Perfect. | |
| 33 | ||
| 34 | -> Nova Knuckle: Melee Attacks ignore up to 2 points of Armor. When you draw on a Melee attack, you cause a 1-shift hit rather than gaining a boost. | |
| 35 | -> Boost Nova Knuckle: You may make Melee Attacks into adjacent zones. Melee Attacks ignore up to 2 points of Armor. | |
| 36 | - | LOCKED |
| 36 | + | -> Dankuuken: Melee Attacks ignore up to 2 points of Armor, and Invocations of 'Nova Beast' or 'God Beast' Aspects for melee attacks are Perfect. When you draw on a Melee attack, you cause a 1-shift hit rather than gaining a boost. |
| 37 | ||
| 38 | Misc: | |
| 39 | - | 1: You may disable all other normal systems, and gain the Aspect 'Nova Beast' with 2 free invocations for each system offlined this way. Nova Eagle now controls as a living creature, defending using Athletics and Vigor. When you make a Melee, Athletics or Vigor roll, you may also roll Will, and take the better result. If both rolls would have succeeded by at least 1 shift, you gain an invocation of 'Nova Beast' |
| 39 | + | Eagle: May move as additional zone each turn. |
| 40 | - | 2: You may disable all other normal systems, and gain a number Aero Burst Aspects equal to the lost systems. Nova Liger now controls as a living creature, defending using Zeal and Physique. Your Melee and Ranged attacks gain Weapon 2 |
| 40 | + | Liger: +2 to rolls to create advantage: "Blinded by Flash". |
| 41 | - | 3: You may disable all other normal systems, and gain a number of Vassal [2]s equal to the lost systems. Nova Elephant now controls as a living creature, defending using Zeal and Physique. Your Melee Attacks gain Weapon 2, and you have Armor 2 when you defend with Physique. |
| 41 | + | |
| 42 | - | 4:???? |
| 42 | + | |
| 43 | ||
| 44 | Nova Team: Best Skills and Stunts | |
| 45 | ||
| 46 | 5: Notice Blast Will Vigor | |
| 47 | 4: Athletics Deceit Drive Rapport Melee Survival | |
| 48 | 3: Swagger Daunt | |
| 49 | ||
| 50 | Add +2 on Athletics rolls to climb things, walk on precarious ledges, and similar actions. | |
| 51 | Add +2 on Deceit rolls on the first meeting with someone | |
| 52 | Add 2 to Athletics checks to Defend or Overcome obstacles when personally Outnumbered | |
| 53 | May use Will to Defend when taking a great risk | |
| 54 | +2 to Daunt Rolls when attempting to create a "Terrified" Advantage | |
| 55 | +2 to Blast Rolls when attempting to create a "Suppressive Fire" Advantage | |
| 56 | ||
| 57 | -------------------------------------------------------- | |
| 58 | ||
| 59 | Aggressive Mode (God Beast) | |
| 60 | ||
| 61 | You disable all other normal systems. Dancouga now controls as a living creature, defending using Athletics and Vigor. For each Eagle system disabled, gain 2 free invocations of 'Nova Beast'. For each Liger system disabled, gain a free invocation of 'Aero Burst'. For each Rhino and Elephant system disabled, gain a Vassal 2[ ]. | |
| 62 | ||
| 63 | Melee Attacks gain Weapon 5 and Ranged attacks gain Weapon 2, You gain Armor 1 and you have additional Armor 2 when you defend with Vigor. | |
| 64 | When you make a Melee, Athletics or Vigor roll, you may also roll Will, and take the better result; If both rolls would have succeeded by at least 1 shift, you gain an invocation of 'Nova Beast'. | |
| 65 | Whenever you SWS on a melee attack, you may move the enemy 1 zone, or, if the attack destroys the enemy, you can make a ranged attack against an enemy in an adjacent zone. |