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1
Dancouga Nova
2
3-
Aspects: Head of the God-Beast, Claws of the God-Beast, Body of the God-Beast, ????
3+
Aspects: Head of the God-Beast, Claws of the God-Beast, Body of the God-Beast, Legs of the God-Beast
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5
Pilot Cross Interface:
6-
1: Great (+4) Armor
6+
Liger: Great (+4) Armor
7-
2: Great (+4) Armor (Redundancy)
7+
Elephant: Great (+4) Armor (Redundancy)
8-
3: Use Drive instead of Armor or Pilot for mech or aircraft mode manuvers
8+
Eagle: Use Drive instead of Armor or Pilot for mech or aircraft mode manuvers
9-
4: ???
9+
Rhino: Great (+4) Armor (Redundancy)
10
11-
Ranged Systems: Missile Detonator, Dancouhou
11+
Ranged Systems: Missile Detonator, Dankuuhou
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1: Great (+4) Blast
12+
Eagle: Great (+4) Blast
13-
2:+2 to Blast Attacks against More than 1 Target, exactly 1 Zone Away.
13+
Liger: +2 to Blast Attacks against More than 1 Target, exactly 1 Zone Away.
14-
3: +2 to Blast Attacks against a Target 'more than 1 zone away'
14+
Liger: +2 to Blast Attacks against on targets exactly 2 zones away (Stacks)
15-
4: Add +2 to Blast attacks on targets exactly 2 zones away (Stacks)
15+
Elephant:  (Stacks)
16-
5: Add +2 to Blast Attacks against 3 or more targets at once				
16+
Elephant: Add +2 to Blast Attacks against 3 or more targets at once
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Rhino: Add +2 to Blast attacks on targets exactly 2 zones away (Stacks)
18-
(Humanoid Mode: Battle Stances?)
18+
Rhino: Add +2 to Blast attacks on targets exactly 1 zone away	
19-
1: Add 2 to Melee and Armor rolls if you did not voluntarily move this turn or the previous turn.
19+
20-
2: +2 to Melee and Armor rolls if you did not use Blast to attack this turn or the previous turn.
20+
-> 	Missile Detonator: Add +2 to Blast attacks on targets exactly 1 zone away, +2 to Blast Attacks against More than 1 Target, exactly 1 Zone Away. Add +2 to Blast Attacks against 3 or more targets at once
21-
3: Add +2 to Melee and Armor rolls if you did not use Blast to attack this turn or the previous turn	
21+
->	Dankuuhou: Add +6 to Blast attacks on targets exactly 2 zones away
22-
4:????				
22+
23
Humanoid Mode: Now Combination Systems
24-
Melee Weapons (Nova Knuckle, Boost Nova Knuckle)
24+
Eagle: You can reroll any Armor roll of less than a 0 on the dice once per battle.
25-
1: You may make Melee Attacks into adjacent zones.
25+
Liger: You can reroll any Blast roll of less than a 0 on the dice once per battle.
26-
2: When you draw on a Melee attack, you cause a 1-shift hit rather than gaining a boos				
26+
Elephant: You can reroll any Vigor roll of less than a 0 on the dice once per battle.
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Rhino: You can reroll any Melee roll of less than a 0 on the dice once per battle.			
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29-
May move as additional zone each turn.
29+
Melee Weapons (Nova Knuckle, Boost Nova Knuckle, Dankuuken)
30-
+2 to rolls to create advantage: "Blinded by Flash".
30+
Eagle: You may make Melee Attacks into adjacent zones.
31-
(Remaining Rhino Systems)
31+
Elephant: When you draw on a Melee attack, you cause a 1-shift hit rather than gaining a boost	
32
Rhino: Melee Attacks ignore up to 2 points of Armor, and Invocations of 'Nova Beast' or 'God Beast' Aspects for melee attacks are Perfect.	
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->	Nova Knuckle: Melee Attacks ignore up to 2 points of Armor. When you draw on a Melee attack, you cause a 1-shift hit rather than gaining a boost.	
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->	Boost Nova Knuckle: You may make Melee Attacks into adjacent zones. Melee Attacks ignore up to 2 points of Armor. 
36-
LOCKED
36+
->	Dankuuken: Melee Attacks ignore up to 2 points of Armor, and Invocations of 'Nova Beast' or 'God Beast' Aspects for melee attacks are Perfect. When you draw on a Melee attack, you cause a 1-shift hit rather than gaining a boost.	
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Misc:
39-
1: You may disable all other normal systems, and gain the Aspect 'Nova Beast' with 2 free invocations for each system offlined this way. Nova Eagle now controls as a living creature, defending using Athletics and Vigor. When you make a Melee, Athletics or Vigor roll, you may also roll Will, and take the better result. If both rolls would have succeeded by at least 1 shift, you gain an invocation of 'Nova Beast'
39+
Eagle: May move as additional zone each turn.
40-
2: You may disable all other normal systems, and gain a number Aero Burst Aspects equal to the lost systems. Nova Liger now controls as a living creature, defending using Zeal and Physique. Your Melee and Ranged attacks gain Weapon 2
40+
Liger: +2 to rolls to create advantage: "Blinded by Flash".
41-
3: You may disable all other normal systems, and gain a number of Vassal [2]s equal to the lost systems. Nova Elephant now controls as a living creature, defending using Zeal and Physique. Your Melee Attacks gain Weapon 2, and you have Armor 2 when you defend with Physique.	
41+
42-
4:????
42+
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Nova Team: Best Skills and Stunts
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5: Notice Blast Will Vigor
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4: Athletics Deceit Drive Rapport Melee Survival
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3: Swagger Daunt
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Add +2 on Athletics rolls to climb things, walk on precarious ledges, and similar actions.
51
Add +2 on Deceit rolls on the first meeting with someone
52
Add 2 to Athletics checks to Defend or Overcome obstacles when personally Outnumbered
53
May use Will to Defend when taking a great risk
54
+2 to Daunt Rolls when attempting to create a "Terrified" Advantage
55
+2 to Blast Rolls when attempting to create a "Suppressive Fire" Advantage
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57
--------------------------------------------------------
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Aggressive Mode (God Beast)
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You disable all other normal systems. Dancouga now controls as a living creature, defending using Athletics and Vigor. For each Eagle system disabled, gain 2 free invocations of 'Nova Beast'. For each Liger system disabled, gain a free invocation of 'Aero Burst'. For each Rhino and Elephant system disabled, gain a Vassal 2[ ].
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63
Melee Attacks gain Weapon 5 and Ranged attacks gain Weapon 2, You gain Armor 1 and you have additional Armor 2 when you defend with Vigor. 
64
When you make a Melee, Athletics or Vigor roll, you may also roll Will, and take the better result; If both rolls would have succeeded by at least 1 shift, you gain an invocation of 'Nova Beast'. 
65
Whenever you SWS on a melee attack, you may move the enemy 1 zone, or, if the attack destroys the enemy, you can make a ranged attack against an enemy in an adjacent zone.