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| 1 | As far as you know, your character has been living the simple, normal human life on our lovely planet earth. You live in the small college town of Grace Point, Virginia. | |
| 2 | - | Name: Your character's name |
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| 3 | if you have any questions, simply ask. | |
| 4 | - | Age:16~26 |
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| 5 | Name: June Johnson | |
| 6 | - | Appearance: What do you look like? |
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| 7 | Age: 20 | |
| 8 | - | Personality: What are you like? |
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| 9 | Appearance: June stands at 5'6 with a solid, athletic build, her body not leaning towards upper body or lower body in terms of strength. Overall, she is above-average when it comes to physical contests. She has bright, green eyes, along with sandy blonde hair. | |
| 10 | - | Soul weapon: Your soul, manifested into an actual weapon. Preferable if you made it somehow pertain to your character's personality. Your character may or may not have discovered their soul weapon already; for up to two weeks. |
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| 11 | Personality: June is competitive, always wanting to win and be the best. This is what drives her in almost every aspect of her life. | |
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| 13 | Soul weapon: A dragonslayer greatbow later on, now it is just a longbow. | |
| 14 | - | Background: What your life was, yo. |
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| 15 | The soul weapon's base form needs to be an actual weapon. Bows/weapons that use ammo manifest raw spiritual energy instead. | |
| 16 | - | Throughout the course of your life, you've experienced a series of bizarre dreams, night terrors, and surreal events that extended far from the ordinary. Different events could've also encompassed your life; different powers and events depending on your ability score may reflect on what happened, as well as the overall nature of your spirit weapon. Your spirit weapon can be dormant at the beginning of the roleplay, or your character can know about it in some way. The choice is yours. |
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| 17 | Background: All through her life, June has wanted to be the best at everything. Because of this, she involved herself in almost every sport you could think of, even ones like golf. Basketball, soccer, football, softball, baseball, archery, bowling, track(and all of the different events in track), all of it was met by June. However, June found her passion at the age of fifteen: she found that she absolutely loved freerunning. She would find herself downtown, roaming along the buildings whenever she had a spare moment. She did not, however, stop participating in the other sports; she still can be found playing the ones she enjoyed the most, being soccer, archery, track, and, of course, her new freerunning. She lives, currently, in Grace Point, for some ungodly reason. | |
| 18 | - | Demon Souls Devoured: 0 |
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| 19 | Demon Souls Devoured: 1 | |
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| 24 | --------------------------- | |
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| 27 | Ability Scores: You begin with five points to spend among these five. Upon reaching 5 in a single stat, you must spend two skill points to upgrade it further. | |
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| 29 | Please note that 0 is distinctly average, and will not penalize you :( | |
| 30 | - | Strength: Your ability to deal damage to the enemy, typically applied to physical attacks. |
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| 31 | Strength: 1 | |
| 32 | - | Agility: Your ability to evade or outrun the enemy. Also determines certain ranged attacks; particularly bows or throwing weapons. |
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| 33 | Agility: 2 | |
| 34 | - | Resistance: Your ability to withstand physical punishment, and evade death. |
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| 35 | Resistance: 0 | |
| 36 | - | Spirit: The power of your soul. Used for utilizing more magical effects; in the beginning, this stat won't really come to play. Later on, you'll be allowed more abilities depending on the amount of points placed in this statistic. (One skill slot per two points) Also noted to be important for casters, as they use raw spirit for most of their attacks. |
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| 37 | Spirit: 1 | |
| 38 | - | Willpower: A stat that allows you to properly withstand certain traumatic events. Willpower will also be used later for a special technique found later in the role-play.(Spoiler; limit breaks.) |
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| 39 | Willpower: 1 |