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1
0 Death, Fight Pandorite, Peach Chart
2
Version 1.05 by Claude, last updated May 10, 2015
3
4
Changes since last draft (v1.04 -> v1.05)
5
6
- Complete overhaul of Mallow usage in the early game
7
	- Mallow now takes Special at Level 3, and uses Thunderbolt during Belome 1. This makes the fight far more consistent while still allowing the same overall early-game strategies to be used (12 FP Belome, 15 FP Bowyer, late Cricket Pie, etc.). Time needed to complete the fight under optimal conditions is almost identical with the previous strat (solo Mario Jumps with a dead Mallow).
8
	- Mallow does a timed attack versus Bowyer if Mario did only 7 Jumps during the Belome 1 fight (2 damage is exactly enough to keep the current strats the same as is)
9
	- Mallow takes ATK at both Level 4 & Level 5. He will have slightly less damage during Croco 2 & Punchinello, but it shouldn't affect these fights much (if at all)
10
	
11
- 1 Mushroom is sold during the first Mushroom Kingdom menu
12
	- Extra Mushrooms past 3 are unneeded if you get into no encounters, and too many Mushrooms makes it possible to run out of inventory space if you get absurd early game freebie luck. Inventory space is more limited in this route due to buying 2 Froggie Drinks & 2 Sleepy Bombs
13
	
14
- Changed the order of bomb usage during Yaridovich to always be Fire -> Ice -> Ice
15
	- This gives you 10 less damage, but is slightly faster menu wise while still ending on Ice Bombs for the Armored Ants. Yaridovich is obviously still killed in the same amount of turns (1502 total damage instead of 1512).
16
	
17
- Any remaining Froggie Drinks are sold during the Seaside 2 menu
18
	- Froggie Drinks aren't needed past Yaridovich, and these are usually (always?) located right next to the Flower Box. Extra items get in the way of using bombs.
19
20
- Peach & Mario swap armor during the Barrel Volcano Star menu (Work Pants on Mario to get Super Suit on Peach)
21
	- This makes Peach faster & stronger versus the Jitanda (Corkpedite), skipping both the untimed Mario punch on the Body, as well as Bowser defending. The speed of the fight outweighs the cost of the additional menuing, saving about 3 seconds total.
22
	
23
- Deleted Corkpedite Ice Bomb conditional (for now)
24
	- Using an Ice Bomb versus the Corkpedite is still ~6 seconds faster than Geno Blast (including the extra menuing); however, for the sake of not having equipment conditionals, any excess Ice Bombs will be kept for Czar / Mad Mallets / Gunyolk instead (as these conditionals do not require menu alterations, and having enough Ice Bombs for the above battles + Corkpedite is extremely unlikely)
25
	
26
- Added 2 Ice Bomb Czar conditional strat back into the route
27
	- This saves much more time than previously estimated (far more than an extra Ice Bomb on Gunyolk), as well as avoiding the human factor of timing SJs on Czar
28
	
29
- Reworked Czar Dragon / Zombone fight to skip Red Essence (credits to 0xwas)
30
	- Getting the Red Essence & watching the animation of the Red Essence does not save enough time to justify using it. Mario kills Zombone with either 3 punches + assists or 4 punches solo. Mario now has a risk of dying during the Zombone fight (Super Mushroom is available, so it can be used if his HP gets too low)
31
32
- Changed the pre-Czar Dragon menu and pre-Axem Rangers menu as a result of the above 2 changes
33
	- Troopa Pin stays on Bowser from Nimbus shop all the way until defeating Magikoopa, resulting in less menuing overall. Feather is equipped onto Geno before Czar Dragon, so he can be faster than Bowser and revive him on Turn 2 if need be
34
	
35
- Changed the Magikoopa fight slightly (credits to iateyourpie for misreading the notes and doing this on accident)
36
	- Bowser uses the Fright Bomb without changing equips. This gives you slightly more damage than Geno using the Fright Bomb, in addition to being the fastest way of doing this fight (going by attack animations / item use animations). The menu to put Super Suit on Mario and Troopa Pin on Geno is now always done after Magikoopa (as you can mistime 1 attack now and still kill him)
37
	
38
- Made a note that Mallow should use the Mushroom on Turn 4 of the Bowyer fight if possible, due to his faster item use animation
39
40
- Made a note that Bowser should use the Able Juice during KG + GG if Mario is slept / muted, due to his faster item use animation
41
42
- Fixed Geno's damage range for Belome 2 (he had 1 more ATK point in an old test savestate)
43
44
- Made a note to buy 1 Pick-Me-Up from the Nimbus shop if none dropped during the Armored Ant fights (this is needed in case of really bad Czar luck)
45
	
46
- Made a note that Geno's attack against Axem Red should be untimed if you are doing the Rock Candy freebie strats
47
	
48
- Made a note that Geno's attack against Domino should be untimed if the fight went perfectly
49
	
50
- Added in info on doing Nimbus manip for Bowser doors (credits to KirkQ)
51
52
- Made a note that you should probably try for exactly 60 coins during the Midas River section (I deleted this from my personal notes because it was too much work for me, but people who only read my notes may not be aware of this)
53
54
- Added in alternate strats if you get the Flower Box from Croco 2 (credits to 0xwas)
55
56
------------------------------------------------------------------------------------------------------
57
58
*** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT ***
59
 
60
http://i.imgur.com/yhZWsey.jpg
61
 
62
*** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT ***
63
64
This route is still relatively new, so things are always subject to change. However, the core principles are:
65
66
	1. Experience Booster is acquired as soon as possible (upon first visit to Seaside Town)
67
	
68
	2. Experience Booster is placed almost exclusively on either Mario or Peach for a majority of the run, allowing you to skip the death abuse while maintaining a similar level structure as in the traditional route
69
	
70
	3. Peach is used instead of Mallow upon defeating Exor. Her naturally higher level, coupled with the swap glitch to obtain Shocker & Geno Blast, means there is no reason to use Mallow at all (aside from Thunderbolt being 4 seconds faster than Geno Blast per use)
71
	
72
	4. Peach uses Shocker instead of Group Hug during Yaridovich, making the fight much faster, 300 coins cheaper, and allows you to buy more Fire & Ice Bombs (which save much more time if freebied compared to Fright Bombs).
73
	
74
*Note - this route plans for consistency over speed. To complete the game with minimal time loss using this route, you only need 1 Fire Bomb freebie OR 1 Ice Bomb freebie. If you would like to plan around getting better luck, there are a list of options you can explore at the end of this document.
75
	
76
Credits to Alanim for inventing many of the strats involved with EXP Booster early, 0xwas for KG / GG equip ideas + Bowser strats from Czar until Exor, iateyourpie for early game Belome / Bowyer strats, and cyghfer for distributing his Excel spreadsheets that I modified to construct the EXP / Coin charts for this route. Shoutouts to everyone in #mariorpg as well for helping me refine this route after its initial draft (especially my boy millnium).
77
 
78
Traditional route (Skip Pandorite): http://pastebin.com/n4SkJFGW
79
80
Traditional route (Fight Pandorite): http://pastebin.com/TvpKgU6h
81
82
Alanim's EXP Booster early route: http://pastebin.com/hiU4FpqG
83
84
0xwas's (old) route: http://pastebin.com/Hd6k4HuP
85
86
Excel Spreadhsheet showing a general timing comparison between this route and the traditional route:
87
 
88
https://drive.google.com/file/d/0B3yPRhL2ylswUU9nZW1ta1RRRTA/view?usp=sharing
89
 
90
Excel Spreadsheet showing the Coin Chart / EXP Chart for this route, as well as a few other WIPs + notes from cyghfer (last 3 tabs are the most important):
91
 
92
https://drive.google.com/file/d/0B3yPRhL2ylswbURqeTRJcWRtMm8/view?usp=sharing
93
94
Final note: The SJ numbers in this document DO count the initial jump. It's a jump - how can you not count it?
95
96
------------------------------------------------------------------------------------------------------
97
98
- File name = LCC (Shikuku)
99
 
100
***Koopa's Keep***
101
 
102
TERRAPINS
103
104
- 1 untimed attack, 3 untimed jumps
105
 
106
KOOPA
107
108
- 2 untimed jumps to Kinklink
109
 
110
***Mario's Pad***
111
 
112
- Jump on save box, do not save
113
- Talk to Toad
114
- Cutscenes
115
- 2nd option for both text prompts
116
 
117
***Mushroom Way***
118
 
119
HAMMER BROS 
120
121
- Jump (43 damage)
122
- Jump on other (45 damage)
123
- Untimed attack (if 43 on 1st jump. Timed otherwise)
124
- Untimed jump
125
 
126
***Mushroom Kingdom***
127
 
128
Sell:
129
	1 Mushroom
130
	1 Flower Jar
131
Buy:
132
	5 Honey Syrups
133
	4 Pick Me Ups
134
	4 Able Juices
135
	1 Shirt
136
	1 Jump Shoes (Kaiten Shuzu)
137
Equip (In Shop):
138
	Hammer, Shirt, Jump Shoes
139
- Get frog coin in castle
140
141
[Cutscenes]
142
- Pick top option
143
 
144
***Bandit's Way***
145
146
- Jump straight down and land on left petal of the rotating flower
147
- Skipping stepping on very first platform
148
- Don't get platform coins, they lag
149
- Get KeroKeroCola in 2nd screen
150
- Use star, attempt enemy jump (doge jump) for the flower
151
- Kill 10 K-9s (No need to count, just leave as soon as Mario levels up)
152
	* Note: You can opt to kill 15 K9s here instead, if you don't want to worry about the Flame Orb RNG during the Moleville Mines Star
153
 
154
[LEVEL] 
155
	Mario [2] : SP
156
 
157
CROCO 1
158
159
- Jump (46) / Defend
160
- Jump (46) / Defend 
161
- Jump (48) / Honey Syrup 
162
- Jump (48) / Defend
163
- Jump (49) / Defend
164
- Jump (49) / Honey Syrup 
165
- Jump (51) / Defend 
166
- Jump (51)
167
168
*Use Pick-Me-Ups if need be
169
170
[LEVEL] 
171
	Mallow [3] : SP
172
173
- Save before going into Mushroom Kingdom 2 in case you miss Mack Skip
174
	
175
***Mushroom's Kingdom 2***
176
 
177
- Enter from Mushroom Way, not Bandit's Way
178
- Mack Skip
179
- Leave the left path of Mushroom Kingdom (do not get Cricket Pie)
180
 
181
***Kero Sewers***
182
 
183
PANDORITE
184
185
- Jump / Defend
186
- Jump / Defend
187
- Jump if alive and not feared (Pandorite dies)
188
189
* Use Abel Juice / Mushroom / Pick-Me Up if Mario is feared or dies
190
 
191
- Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way
192
- Use star, kill 8 rats (or 7 rats + boo if you prefer)
193
194
[LEVEL] 
195
	Mario [3] : SP
196
 
197
- Get recovery mushroom from chest before save point
198
 
199
BELOME
200
201
*Note - first set of notes assumes no Sleep Sauce on either character on Turn 2. If Sleep Sauce is used, skip to Sleep Sauce strats located below these notes.
202
203
(Advance in-battle dialogue with D-Pad rotations)
204
205
Turn 1:
206
	- Jump (55) / Defend
207
	
208
[Do not guard Belome's 1st attack]
209
210
Turn 2:
211
	- Jump (57) / Thunderbolt (32)
212
Turn 3:
213
	- Jump (57) / Honey Syrup  
214
215
[Mario is Scarecrow'd]
216
217
Turn 4:
218
	- Jump (58) / Thunderbolt (32)
219
220
[Mallow is swallowed]
221
222
Turn 5:
223
	- Jump (58)
224
Turn 6:
225
	- Jump (60) / Honey Syrup
226
Turn 7:
227
	- Jump (60) / Thunderbolt (32)
228
	
229
---
230
BELOME (Sleep Sauce Turn 2)
231
232
[Sleep Sauce on MARIO]
233
	- Turn 3:
234
		- Untimed Thunderbolt (26)
235
236
[Sleep Sauce on MALLOW]
237
	- Turn 3:
238
		- Able Juice Mallow / Untimed Thunderbolt (26)
239
		
240
---
241
	[Mallow is swallowed]
242
	- Turn 4:
243
		- Honey Syrup
244
	- Turn 5:
245
		- Jump
246
	[Scarecrow]
247
	- Turn 6:
248
		- Jump / Honey Syrup
249
		
250
	[Let Mallow die if possible]
251
	
252
	- Rest of turns:
253
		- Jump on Belome until dead. Defend with Mallow if he is still alive.
254
255
---
256
		
257
[LEVEL] 
258
	Mallow [4] : ATK
259
 
260
***Midas River***
261
262
Waterfall Section
263
264
- 2nd Option
265
- Go left at branching path
266
- Go right of the hole
267
- Bounce off rock to get Frog Coin
268
- Go right at branching path
269
[Collect 4 frog coins during waterfall segment]
270
271
Barrel Section
272
273
- 2nd Option
274
- Bounce off 1st barrel
275
- Jump on rest
276
277
- Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box)
278
- Automatically receive NokNok Shell
279
 
280
***Tadpole Pond***
281
 
282
[Cutscenes]
283
	- Pick 2nd option
284
- Go to Juice Bar (right Tadpole) 
285
	- Buy:
286
		2 Froggie Drinks
287
- Go to Frog Coin Emporium (left Tadpole) 
288
	- Buy:
289
		2 Sleepy Bombs (#1) 
290
		1 Energizer (#3)
291
 
292
***Rose Way***
293
 
294
- Get 10-coin on the way to upper right
295
- Get 10-coin on the way to lower right
296
297
[Cutscenes]
298
 
299
***Rose Town***
300
 
301
- Enter shop through chimney and get flower.
302
- Buy:
303
	- 2 Wake-Up Pins
304
- Get Frog coin in upper left of room
305
- Go to elevated house and get frog coin (above bed) and 2 flowers
306
- 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
307
 
308
***Forest Maze***
309
 
310
- Get KeroKeroCola in 1st room (leftside)
311
- Jump on Wiggler 7x for 63 coins & 7 Frog Coins
312
313
WIGGLER JUMPIN'
314
315
- Align Mario by running right towards the nook in the bushes
316
- Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow.
317
318
*Note - it is slightly faster to jump on one of the Wigglers in the Wiggler hoard area, but it is not recommended due to the randomness of their patterns
319
320
- Get frog coin in room after 1st underground section (upper left)
321
- Get KeroKeroCola behind sleeping Wiggler
322
- Get Red Essence right after save box (upper right)
323
- Bottom right
324
- Upper right
325
- Upper right
326
- Bottom right
327
- Upper right
328
- Upper left
329
 
330
BOWYER
331
332
Turn 1:
333
	- Attack (40)
334
	- Jump (39)
335
	- Energizer Geno (hit right on item menu)
336
Turn 2:
337
	- Attack (60)
338
	- Jump (39) (or 40 if Mario jumped 8+ times during Belome)
339
    - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
340
Turn 3:
341
	- Geno Beam (90)
342
	- Froggie Drink OR Mushroom Geno OR Defend
343
	- Honey Syrup
344
Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation): 
345
	- Geno Beam 
346
	- Mushroom Geno OR Defend
347
	- Mushroom Geno OR Defend
348
Turn 5:
349
	- Geno Beam 
350
	- Defend
351
	- Defend
352
Turn 6:
353
	- Geno Beam
354
	- Defend
355
	- Defend
356
Turn 7:
357
	- Geno Beam (Or Attack if Mario is alive)
358
	- Jump
359
	- Defend
360
Turn 8:
361
	- Geno Beam (Or Attack if Mario is alive)
362
	- Jump
363
	- [Defend]
364
[Turn 9:
365
	- Attack with Geno (if messed up a timing)]
366
367
[LEVEL] 
368
	Mario [4] : SP
369
 
370
 ***Moleville***
371
 
372
- Go to shop and
373
	- Buy:
374
		- 1 Finger Shot 
375
		- 1 Cymbals
376
		- 4 Work Pants (last armor)
377
	- Equip:
378
		- Mario: Nok-Nok Shell, Work Pants
379
		- Mallow: Cymbals, Work Pants
380
		- Geno: Finger Shot, Work Pants, Wake-Up Pin
381
382
[Cutscenes]
383
384
- Top option for both promps
385
- Chase Croco
386
 
387
CROCO 2
388
389
Turn 1:
390
	- Attack (~60)
391
	- Jump
392
	- Energizer Geno if possible; Attack otherwise (~34)
393
Rest of turns:
394
	- Attack
395
	- Jump
396
	- Attack
397
- (Croco 2 randomly causes misses)
398
- (25% chance of Flower Box)
399
  
400
- Go backwards and up railroad tracks
401
- Use star, kill 7 enemies (6 bombs + Flame Orb)
402
403
* Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, kill 1 bomb in the next room and then backtrack for coin chest (or kill 15 K9s during the Bandit's Way star)
404
405
[LEVEL] 
406
	Mario  [5] : SP
407
	Mallow [5] : ATK
408
	Geno   [7] : HP
409
410
- Get 150 Coin chest no matter what
411
- Get Flower before Punchinello
412
- Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
413
414
PUNCHINELLO 
415
416
(If you freebied an Energizer, Mallow uses it on Geno 1st turn)
417
- Geno & Mallow normal attack, Mario Jumps
418
	- Geno: ~ 90
419
	- Mallow ~ 55
420
- If Punchinello sandstorms early, use an Able Juice on Mario & Geno
421
 
422
- Mine Cart minigame (pick 2nd option)
423
	- In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, and bottom path is slightly faster)
424
 
425
***Booster Pass***
426
 
427
- Get Frog Coin from first plant on the right
428
- Get Rock Candy in upper left corner near top exit in 1st area
429
 
430
***Booster Tower***
431
432
[Cutscenes]
433
- 2nd option for switch allies text prompt
434
- Get Frog Coin in upper right corner of 2nd room
435
- Get Flower Tab in back corner of 3rd room
436
- Press green exclamation switch if you are going to Booster Pass
437
- Get Frog Coin in lower left corner of room after Thwomp see-saw room
438
- Get Frog Coin in the crevice in same area
439
- Get all Frog Coins in checkerboard room
440
- Skip Zoom Shoes
441
- Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
442
- Do not fail curtain minigame and automatically receive Amulet
443
 
444
Switch:
445
	- Mallow -> Koopa
446
Equip:
447
	- Mario: Amulet
448
	- Koopa: Work Pants, Wake-Up Pin
449
 
450
KNIFE GUY & GRATE GUY [700 HP / 900 HP]
451
 
452
Turn 1
453
	- Attack KG  
454
	- Terrorize 
455
	- Fire Orb KG
456
Turn 2:
457
	- Attack GG
458
	- Attack GG OR use Able Juice on Mario
459
	- Fire Orb KG
460
Rest of turns:
461
	- Attack with Bowser / Geno until GG dies
462
	- Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa
463
 
464
***Booster Hill***
465
466
- 2nd option
467
- 12 Flowers is ideal to be set for the rest of the run (You need 24 by Yaridovich; 27 is useful if you want to Jump on him if you mistime a Shocker. 28 is required by Countdown)
468
 
469
***Marrymore***
470
 
471
- Talk to rightmost Toad in front of chapel
472
- Take back entrance
473
474
[Cutscenes]
475
 
476
- After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door)
477
478
- Get items quickly to be kissed by Peach
479
	- If you don't get the kiss, reset
480
481
BUNDT 
482
483
Turn 1:
484
	- Attack
485
	- Attack
486
	- Attack
487
Turn 2:
488
	- Attack
489
	- Attack (Dialogue)
490
	- Red Essence (Red Yoshi) on Mario
491
Turn 3:
492
	- Attack (Candle phase starts)
493
	- Untimed attack
494
	- Untimed attack
495
Turn 4:
496
	- Untimed attack
497
	- Untimed attack
498
	- Untimed attack (Raspberry phase starts)
499
Turn 5:
500
	- Attack
501
	- Attack
502
	- Jump
503
Rest of turns:
504
	- Repeat until dead
505
506
* (If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with)	
507
 
508
[LEVEL] 
509
	Mallow [6] : HP
510
 
511
***Mushroom Kingdom 3***
512
 
513
- Get Cricket Pie on the way to the cutscenes
514
515
[Cutscenes]
516
517
- After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her.
518
 
519
***Tadpole Pond 2***
520
521
- Give Cricket Pie to Frogfucius
522
- Talk to Frogfucius again to learn about the star on Star Hill
523
524
***Booster Pass Secret***
525
526
- Get KeroKeroCola, frog coin, & Flower if you have less than 28 FP
527
 
528
***Star Hill***
529
 
530
- Section 1
531
	- Bottom middle
532
	- Rightmost
533
	- Bottom left
534
	- Upper left
535
	- Upper right
536
- Section 2
537
	- Upper right
538
	- Bottom right
539
	- Bottom middle
540
	- Lower left
541
	- Middle
542
	- Upper left
543
- Section 3
544
	- Bottom middle
545
	- Lower left
546
	- Middle
547
	- Upper middle
548
	- Upper left
549
	- STAR (Upper right)
550
	- Middle right
551
 
552
***Seaside Town***
553
554
- Talk to Fake Elder (upper right)
555
- Buy Experience Booster from Frog Disciple on top floor
556
 
557
1. Sell (Until 999 coins, then proceed):
558
	- All Mushrooms
559
	- All Honey Syrups
560
	- All Pick-Me Ups (can choose not to sell for safety, but very likely you won't need these)
561
	- All Able Juices
562
	- All KeroKeroColas
563
	- All Flower Tabs / Jars / Boxes
564
	- The Goody Bag
565
	- The Red Essence (if freebied)
566
	- (Leave 1 Froggie Drink for Yaridovich)
567
2. Equip:
568
	- Mario:
569
		- Unequip weapon, Experience Booster over Amulet
570
	- Koopa:
571
		- Unequip accessory
572
	- Geno:
573
		-  Unequip weapon, Amulet over Wake-Up Pin
574
	- Peach: Unequip weapon 
575
	- Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
576
	- Mallow: Unequip weapon
577
3. Sell all equipment (Sells for 401 Coins)
578
4. If no FB or RE, Buy: (3560 coins worth of bombs)
579
	- 2 Bad Mushrooms
580
	- 1 Fright Bombs (Bibiri Bomb)
581
	- 7 Fire Bombs (Kaendama)
582
	- 8 Ice Bombs (Koridama)
583
*** If FB, buy 2 more Ice Bombs
584
*** If Red Essence, buy 1 more Fire Bomb
585
 
586
***Sea***
587
 
588
-  Get underneath Star, jump, then IMMEDIATELY PRESS X:
589
- Switch:
590
	- Mallow & Peach
591
- Kill every Starslap
592
593
[LEVEL] 
594
	Mario [6] : ATK
595
	Mario [7] : SP
596
	Mario [8] : SP
597
	Koopa [9] : ATK
598
	Geno  [8] : HP
599
	Mallow (NOT PEACH) [7] : HP
600
	Peach (NOT MALLOW) [10] : SP
601
602
***IMPORTANT NOTE*** - In the level-up screen, "Peach" is actually Mallow, and "Mallow" is actually Peach. Take HP and SP respectively
603
 
604
***Sunken Ship***
605
606
- Left door
607
- Straight through 2 rooms
608
- Get Flower in crates in corner of next room if you have less than 28
609
 
610
---Password hit pattern---
611
0 3 2
612
4 2 0
613
614
- Equip:
615
	- Mario & Geno swap accessories (Experience Booster on Geno)
616
	- Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach)
617
618
KING CALAMARI
619
620
- Phase 1:
621
	- Untimed Boost Koopa
622
	- Fire Bomb
623
- Phase 2:
624
	- Fire Bomb
625
	- Defend
626
	- Untimed Jump
627
- Phase 3:
628
	- Fire Bomb with Koopa
629
	- Defend
630
	- Timed Jump
631
	- Fire Bomb
632
633
- Top path 
634
- Get KeroKeroCola in Clone room (This is required, not optional)
635
- Get Safety Ring in room attached to Blooper room
636
637
- Switch:
638
	- Koopa -> Peach
639
-Equip:
640
	- Mario & Peach swap accessories (Amulet on Peach)
641
	- Safety Ring on Peach
642
	- Amulet on Geno
643
 
644
BANDANDA REDS 1
645
646
- Use Fire Bomb no matter what
647
648
BANDANA REDS 2
649
650
- Use Fire Bomb no matter what
651
652
[LEVEL] 
653
	Mario  [9]  : ATK
654
	Geno   [9]  : ATK
655
	Koopa  [10] : ATK
656
	Mallow [8]  : HP
657
	
658
- Equip:
659
	- Mario & Geno swap accessories (Experience Booster on Geno)
660
661
JOHNNY
662
 
663
Turn 1: 
664
	- Untimed Boost Mario
665
	- Sleepy Bomb
666
	- 101 SJs (866)
667
	
668
[LEVEL] 
669
	Peach [11] : SP
670
671
Equip:
672
	- Mario & Geno swap accessories (EXP Booster on Mario)
673
	- Geno & Peach swap accessories (Amulet on Peach)
674
 
675
***Seaside Town 2***
676
677
- Pick top option
678
 
679
YARIDOVICH [1500 HP]
680
681
Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
682
683
Bomb order should always be Fire -> Ice -> Ice (2 of these bombs must be boosted)
684
685
Turn 1:
686
	- Timed Boost Peach
687
	- Defend
688
	- Shocker (243)
689
- Turn 2:
690
	- Timed Boost Mario
691
	- Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
692
	- Shocker
693
- Turn 3:
694
	- Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned; Fire Bomb otherwise
695
	- Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
696
	- Shocker
697
- Turn 4:
698
	- Ice Bomb (Defend if Geno Fire Bombed previous turn)
699
	- Ice Bomb
700
	- Shocker
701
	
702
* Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase	
703
* Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom.
704
705
[LEVEL] 
706
	Geno  [10] : ATK
707
708
- Get Shed Key, go to shed, and automatically receive Flower Box
709
- Talk to Elder
710
- Go to shop (middle door)
711
- Buy 
712
	- 1 Hurly Glove (Bunnage Gloves)
713
	- 1 Super Double Punch
714
- Sell 
715
	- All Mushrooms
716
	- Froggie Drink if unused / freebied
717
	- 1 Flower Box
718
- Equip:
719
	- Geno: Super Double Punch
720
	- Peach & Geno swap accessories (Amulet on Geno)
721
722
 
723
***Land's End***
724
725
- Skip Red Essence in first screen (fire all the way forward with the cannon)
726
	[*Note: You can grab this for safety if you wish, and use it for either Czar, Countdown, or Smithy 2]
727
- Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
728
- Can skip first 2 platforms after flower section with an angled jump
729
730
- Use 1 Ice Bomb per Armored Ant battle
731
732
[LEVEL]
733
	Mario  [10] : SP
734
	Mallow [9]  : HP
735
	Koopa  [11] : ATK
736
737
- Don't save
738
- Kill all the enemies on the top floor + 1 gecko on bottom floor
739
740
[LEVEL] 
741
	Mario  [11] : SP
742
	Mario  [12] : ATK
743
	Peach  [12] : SP
744
	Geno   [11] : ATK
745
	Koopa  [12] : ATK
746
	Mallow [10] : HP
747
	
748
- 2nd star: Kill the rest of the geckos
749
750
[LEVEL] 
751
	Mario  [13] : SP
752
	Mallow [11] : HP
753
754
- Don't die
755
756
* (Note: If you fail to kill the gecko with the 1st star, kill him with the 2nd star instead. Then kill 8 blue birds + Dodo with the Nimbus Palace star, instead of 6 + Dodo)
757
758
- Pay 100 coins to trampoline Shaman
759
- Talk to fortune teller man
760
- The correct statue order when receiving your fortune is Left -> Middle -> Right
761
- Reset fortune until it displays "t" and two horizontal lines in last message
762
763
BELOME 2
764
765
- Fright Bomb (Same page or 1 right in the menu)
766
- Attack (170 - 200 damage range)
767
- Super Jumps (See below) (114 base, 14 damage a Super Jump)
768
769
Geno's Attack = 170 - 173 : 60 SJs
770
Geno's Attack = 174 - 187 : 59 SJs
771
Geno's Attack = 188 - 200 : 58 SJs
772
773
[LEVEL] 
774
	Geno [12] : ATK
775
776
(Clones alter total experience gained, but should not matter in this route)	
777
 
778
***Monstro Town***
779
 
780
- Talk to Melody Star and then talk to Monstermama
781
- Get Super Suit and Jumper's Scarf (Attack Scarf) from dog next door
782
- Scale the cliff and automatically obtain Patapata Medal (Troopa Pin)
783
	
784
- Switch:
785
	- Peach -> Koopa
786
- Equip:
787
	- Koopa: Hurly Glove
788
	- Geno: Super Suit, Patapata Medal
789
	- Peach & Koopa swap accessories (Safety Ring on Koopa)
790
 
791
***Bean Valley***
792
793
- Screen 1
794
	- Hold up right until underneath bee's shadow, then slight left and into pipe
795
- Screen 2
796
	- Hug northern wall
797
 
798
MEGASMILAX
799
800
Phase 1:
801
	- Attack
802
Phase 2:
803
	- Attack
804
	- Timed Jump
805
	- Attack
806
Phase 3:
807
	- Ice Bomb
808
Phase 4:
809
	- Ice Bomb
810
	- Attack until dead (2 Geno Attacks + 1 Koopa attack with good rolls; 2 Geno / 2 Koopa otherwise)
811
	
812
[LEVEL] 
813
	Peach [13] : SP
814
	
815
- Climb the vines quickly (no vines coins are needed)
816
 
817
***Nimbus Land***
818
 
819
- Buy: 
820
	- 2 Mid Mushrooms  (Super Mushrooms)
821
	- 2 Maple Syrups
822
	- [1 Pick-Me-Up if none dropped during Armored Ants]
823
	- 1 Mega Glove (Deka Panchi Gurobu)
824
	
825
- Equip:
826
	- Mario: Mega Glove
827
	- Mario & Geno swap armor (Work Pants on Geno)
828
	- Koopa & Geno swap accessories (Patapata Medal on Koopa)
829
	- Mario: Jumper's Scarf
830
	- Peach: EXP Booster
831
	
832
- Talk to Mallow statue in Garro's house (upper right)
833
- Talk to Garro
834
835
- Massive cutscene sequence
836
837
- Get Feather
838
- Hop over gap and then run along rightmost tiles in next room with enemies
839
- In room right before key, hug lower walls
840
- Get Castle Key
841
- In next room, hold up + left
842
- For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door
843
 
844
BIRDO 
845
846
Mario damage range: 230 - 266
847
848
Turn 1:
849
	- Untimed Attack
850
	- Untimed Attack
851
	- Untimed Boost Mario
852
Turn 2:
853
	- Untimed Attack
854
	- Untimed Attack
855
	- Untimed Attack
856
	
857
(Birdo phase starts)
858
859
Turn 3:
860
	- Attack
861
	- Defend
862
	- Defend
863
Turn 4:
864
	- Attack
865
	- Defend
866
	- Defend
867
Turn 5:
868
	- Attack
869
	- Bad Mushroom
870
	- (Attack if you got the world's worst damage rolls)
871
872
- Go left of Birdo egg
873
- In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
874
- For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
875
- For blue bird room with save point, hold up until corner, then down right until next corner, then up right
876
- In star room, quick down right to avoid first bird
877
- Get Star, kill 6 Blue Birds + Dodo
878
879
[LEVEL] 
880
	Mario  [14] : SP
881
	
882
VALENTINA
883
884
Dodo (400 HP) 
885
886
If Fire Bomb:
887
	- Fire Bomb
888
	- Untimed Attack
889
	
890
If not:
891
	- Bad Mushroom
892
	- Attack
893
	- Attack
894
 
895
Valentina (2000 HP)
896
897
Turn 1:
898
	- Untimed Boost Mario
899
	- Mario Attack
900
Turn 2:
901
	- Geno Attack
902
	- Mario Attack (Dodo is summoned)
903
	- Koopa Attack
904
	- Geno Attack
905
	
906
[Do not guard any further attacks; let Koopa & Geno die if possible]	
907
908
Turn 3:
909
	- Mario Attack
910
	- Defend
911
	- Defend
912
Turn 4:
913
	- Mario Attack
914
	
915
[LEVEL] 
916
	Koopa  [13] : ATK
917
918
- Cutscenes, leave through top door
919
 
920
***Barrel Volcano***
921
922
- Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU!
923
	- Switch:
924
		- Geno -> Peach
925
	- Equip:
926
		- Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
927
		- Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)
928
		
929
- Kill 8 enemies	
930
- For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
931
932
[LEVEL]
933
	Geno  (NOT PEACH) [13] : ATK
934
	Peach (NOT GENO)  [14] : SP
935
	Mallow [12] : HP
936
937
- "Geno" is actually Peach in the level-up screen. Remember this when choosing your level-ups
938
 
939
- In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
940
- Get flower in room with save box if you have 28 or less
941
- In room before Jitanda, hug rightmost wall and jump over
942
 
943
JITANDA
944
945
- Geno Blast
946
947
[LEVEL] 
948
	Mario  [15] : ATK
949
	
950
- After the Jitanda...
951
	- Equip:
952
		- Mario & Peach swap armor (Work Pants on Peach)
953
		- Peach & Mario swap accessories (Nothing on Mario to get EXP Booster on Peach)
954
		- Jumper's Scarf on Mario
955
		- Feather on Geno
956
	- Switch:
957
		Peach -> Geno
958
959
- If you failed to meet the minimum required experience on any of the stars, you can fight the Stumpet to try and get back on track. However, probably faster to just skip him and make due with lower level characters. You should be able to complete the run no matter what your EXP situation is like.
960
- Use Maple Syrup if you fought the Stumpet / are low on Ice Bombs and aren't confident in Super Jumps
961
962
CZAR DRAGON (SJs = 190 base, 23 damage a jump)
963
964
2 ICE BOMB STRAT
965
966
Turn 1:
967
	- Mario: Attack
968
	- Geno:	Boost Mario
969
	- Koopa: Ice Bomb
970
Turn 2:
971
	- Mario: Attack
972
	- Geno: Defend OR Pick Me Up Koopa if he is dead
973
	- Koopa: Ice Bomb
974
Rest of Turns:
975
 	Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle)
976
	
977
1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
978
979
Turn 1:
980
	- Mario: Attack
981
	- Geno: Boost Mario
982
	- Koopa: Ice Bomb
983
Turn 2:
984
	- Mario: 25 SJs
985
	- Geno: Attack (if alive)
986
	- Koopa: Attack (if alive)
987
Rest of turns:
988
	- Attack until dead
989
	
990
0 ICE BOMB STRAT
991
992
Turn 1:
993
	- Mario: Attack
994
	- Geno: Boost Mario
995
	- Koopa: Defend otherwise
996
Turn 2:
997
	- Mario: 43 SJs if Mario's attack was 244 or higher; 44 otherwise
998
	- Geno: Attack (if alive)
999
	- Koopa: Attack (if alive)
1000
Rest of turns:
1001
	- Attack until dead
1002
	
1003
*Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
1004
1005
***
1006
1007
Post Czar Dragon...
1008
	- Equip:
1009
		- Mario & Koopa exchange armor (Super Suit on Koopa)
1010
		- Koopa: Remove Hurly Glove
1011
1012
AXEM RANGERS
1013
1014
Ship = 999
1015
Axem Red = 800 
1016
Axem Pink = 400
1017
Axem Black = 550
1018
Axem Yellow = 600
1019
Axem Green = 450
1020
1021
FIRE BOMB & ICE BOMB
1022
1023
Turn 1:
1024
	- Rock Candy (Skip to Rock Candy freebie strats if freebied)
1025
	- Fire Bomb
1026
	- Ultra Jump Axem Black; hit all 4 Rangers at least once
1027
1028
Turn 2:
1029
	- Ice Bomb
1030
	- Geno Boost Mario
1031
	- Attack
1032
	
1033
Rest of Turns:
1034
	Attack until dead
1035
	
1036
ICE BOMB ONLY:
1037
1038
Turn 1:
1039
	- Rock Candy (Skip to Rock Candy freebie strats if freebied)
1040
	- Ice Bomb
1041
	- Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
1042
	
1043
Turn 2:
1044
	Attack Red
1045
	Geno Boost Mario
1046
	Attack
1047
1048
Rest of turns:
1049
	Attack until dead
1050
	
1051
FIRE BOMB ONLY
1052
1053
Turn 1:
1054
	- Rock Candy (Skip to Rock Candy freebie strats if freebied)
1055
	- Fire Bomb
1056
	- Ultra Jump Axem Black, hit every ranger at least once
1057
Turn 2:
1058
	- Untimed Attack Red
1059
	- Geno Boost Mario
1060
	- Untimed Attack Red
1061
Turn 3:
1062
	- Attack Red (Blade phase starts)
1063
	- Heal Mario or Koopa if they took damage; untimed attack otherwise
1064
	- Attack
1065
Rest of turns:
1066
	- Attack until dead
1067
	
1068
ROCK CANDY FREEBIE*:
1069
1070
Turn 1:
1071
	- Rock Candy
1072
	- Geno Boost Mario
1073
	- Rock Candy
1074
	
1075
Turn 2:
1076
	- Attack Red
1077
	- Untimed Attack Red
1078
	- Attack Ship
1079
	
1080
Rest of turns:
1081
	Attack until dead
1082
1083
* The Rock Candy freebie strat conserves an Ice Bomb, which is more useful on Gunyolk
1084
	
1085
- Left path getting back to Throne Room
1086
- Go to Nimbus Castle cutscene
1087
- [Go back to the save point near where you fought Dodo and save if you are doing Nimbus manip (ignore if doing Mario's Pad)]
1088
	[- Save & soft reset if you are doing Nimbus manip]
1089
- Leave the same way you entered the castle
1090
- Take the Flying Nimbus
1091
1092
*MARIO'S PAD MANIP*
1093
1094
- Leave Koopa's Keep, go to Mario's Pad, save, and soft reset
1095
- Hold Y, down, and right, then do a quick down input to manipulate Battle Doors to 3 & 6
1096
1097
*NIMBUS MANIP*
1098
1099
- If you are good at using audio cues, simply listen to the cue described in the below flowchart:
1100
1101
http://i.imgur.com/M9Wmtby.png
1102
1103
- If you're bad at audio cues, follow this tutorial and press the button at the right time (flowchart is still used):
1104
1105
http://www.twitch.tv/theclaude/v/4837000
1106
1107
- Go in Door 5
1108
	- Coin Box
1109
		- 4
1110
			- Invis
1111
				- 2, 3
1112
			- Platform
1113
				- 1, 3
1114
			- Quiz
1115
				- 6
1116
					- Invis
1117
						- 1
1118
					- Platform
1119
						- 2
1120
	- Quiz
1121
		- 3
1122
			- Invis
1123
				- 2, 6
1124
			- Platform
1125
				- 1, 6
1126
1127
Full Chart (in case you mistime it so badly that you can still recover): 
1128
http://i.imgur.com/qOvn49h.png
1129
 
1130
***Koopa's Keep 2***
1131
1132
- 2nd option to all tutorials 
1133
- Trivia Room
1134
	Barrel Puzzle:
1135
		1. 12 Base
1136
		2. 43 Base
1137
	Race Puzzle:	
1138
		- Talk to Goomba, talk to Dry Bones, talk to Cheep Cheep
1139
		- #1 = Nu
1140
		- #2 = Su
1141
		- #3 = Fu
1142
		- #4 = Na
1143
- Take Rock Candy
1144
- Puzzle Room
1145
	- For Coin Puzzle, count total coins and take 4 at a time until 10, then until 15.
1146
	- For Ball Puzzle...
1147
	
1148
0  1  2* 3
1149
4  5  6  7
1150
8  9  10 11
1151
12 13 14 15
1152
1153
10 UP
1154
4 RIGHT
1155
12 UP
1156
13 UP
1157
1 DOWN
1158
3 LEFT
1159
7 LEFT
1160
15 LEFT
1161
0 RIGHT
1162
4 RIGHT
1163
13 UP
1164
5 RIGHT
1165
11 UP
1166
3 LEFT
1167
1168
- Take Rock Candy
1169
1170
- Donkey Room 
1171
	- Get Fright Bomb, get Ice Bomb, and get Rock Candy (all 3 chests on left side) in 1st room
1172
	- Get Super Slap
1173
1174
- Platform Room
1175
	- In cannonball/bob-ombs room, get Rock Candy (Middle right chest) 
1176
	- In paired rotating platforms room, get Royal Syrup if you want it & KeroKeroCola (last 2 chests)
1177
	- Do NOT get Sonic Cymbals
1178
1179
MAGIKOOPA (1600 HP)
1180
1181
Turn 1:
1182
	- Fright Bomb
1183
	- Attack
1184
	- Attack
1185
Turn 2:
1186
	- Attack
1187
	- Attack
1188
	- Attack
1189
1190
(You can mistime 1 attack and still be okay)
1191
1192
After Magikoopa, equip:
1193
	- Equip:
1194
		- Mario & Koopa swap armor (Work Pants on Koopa)
1195
		- Koopa & Geno swap accessories (Patapata Medal on Geno)
1196
	
1197
BOOMER
1198
1199
Turn 1:
1200
	- Jump 
1201
	- Untimed Boost to Mario
1202
	- Defend
1203
Turn 2:
1204
	- 48 Super Jumps
1205
 
1206
EXOR
1207
1208
- Jump on right eye (As in, on the rightmost side of the screen)
1209
- Use Geno Whirl on Exor
1210
1211
[LEVEL] 
1212
	Peach  [15] : SP
1213
1214
**ABYSS**
1215
 
1216
- Get Ultra Hammer
1217
- Switch:
1218
	- Koopa -> Peach
1219
- Equip:
1220
	- Mario: Ultra Hammer
1221
	- Mario & Peach exchange armor (Super Suit on Peach)
1222
	- Peach: Super Slap
1223
	- Peach & Geno exchange accessories (Experience Booster on Geno)
1224
	- Geno: Safety Ring
1225
	
1226
(EXP Booster no longer equipped to anyone)
1227
1228
COUNT DOWN (2400 HP)
1229
1230
Turn 1:
1231
	- Geno Blast
1232
	- Rock Candy
1233
	- Self Geno Boost
1234
Turn 2:
1235
	- Geno Blast
1236
	- Attack Countdown
1237
	- Rock Candy (both Ding-a-Lings die if not healed)
1238
Rest of Turns:
1239
	- If Ding-A-Ling wasn't healed:
1240
		- Attack until dead
1241
	- If Ding-A-Ling was healed:
1242
		- Mario attacks Ding-A-Ling (Jump if Scarecrow'd & have 31 Flowers)
1243
		- Attack until dead (May need to use Group Hug if you have the FP for it)
1244
		
1245
[LEVEL] 
1246
	Koopa  [14] : HP
1247
	Mallow [13] : HP
1248
	
1249
***
1250
1251
- Right before Machine Made Yaridovich:
1252
	Equip:
1253
		- Mario & Peach swap armor (Work Pants on Peach)
1254
 
1255
MACHINE MADE YARIDOVICH 
1256
1257
- 26 SJs (597)
1258
- Shocker (211)
1259
1260
[LEVEL] 
1261
	Geno  [14] : ATK
1262
1263
CLOAKER (1200) & DOMINO (900)
1264
1265
Turn 1:
1266
	- Attack Domino
1267
	- Geno Boost Mario
1268
	- Attack Domino
1269
Turn 2:
1270
	- Attack Domino
1271
	- Attack Domino
1272
	- Untimed attack Domino if Mario & Peach dealt 831 damage or more; Timed attack otherwise (Earthlink phase start)
1273
Turn 3:
1274
	- 65 SJs on Earthlink
1275
1276
Before Clerk....
1277
	
1278
Equip: 
1279
	- Mario & Peach
1280
	exchange Super Suit & Work Pants (Super Suit on Peach)
1281
 
1282
MAD MALLETS
1283
1284
If 4+ Ice Bombs remaining:
1285
	- Ice Bomb
1286
	
1287
If 4+ Rock Candy remaining:
1288
	- Rock Candy
1289
	
1290
Otherwise:
1291
	- Geno Blast
1292
1293
CLERK [500 HP]
1294
1295
- Geno Blast
1296
- Attack
1297
1298
[LEVEL] 
1299
	Mario  [16] : SP
1300
1301
MANAGER
1302
1303
Turn 1:
1304
	- Geno Blast
1305
	- Attack
1306
	- Untimed attack if Mario did 175 damage or less; Defend otherwise
1307
Turn 2:
1308
	- Geno Blast
1309
	
1310
- After Manager....
1311
	- Equip:
1312
		- Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
1313
		- Peach & Geno swap accessories (Patapata Medal on Geno)
1314
1315
DIRECTOR
1316
1317
- 40 Super Jumps / Rock Candy
1318
1319
[LEVEL] 
1320
	Peach  [16] : HP
1321
	Koopa  [15] : HP
1322
	Mallow [14] : HP
1323
 
1324
GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
1325
1326
3 Ice Bombs / 2 Rock Candies
1327
1328
Turn 1:
1329
	- Sleepy Bomb
1330
	- Rock Candy
1331
	- Ice Bomb
1332
Turn 2:
1333
	- Ice Bomb
1334
	- Rock Candy
1335
	- Ice Bomb
1336
Turn 3:
1337
	- Untimed attack Gunyolk
1338
	
1339
3 Ice Bombs / 1 Rock Candy
1340
1341
Turn 1:
1342
	- Sleepy Bomb
1343
	- Ice Bomb
1344
	- Ice Bomb
1345
Turn 2:
1346
	- Jump on Gunyolk
1347
	- Ice Bomb
1348
	- Defend
1349
Turn 3:
1350
	- Attack Factory Chief
1351
	- Rock Candy
1352
1353
2 Ice Bombs / 2 Rock Candy
1354
1355
Turn 1:
1356
	- Sleepy Bomb
1357
	- Untimed Boost Peach
1358
	- Ice Bomb
1359
Turn 2:
1360
	- Defend
1361
	- Ice Bomb
1362
	- Rock Candy
1363
Turn 3:
1364
	- Untimed Attack Gunyolk
1365
	- Rock Candy
1366
1367
2 Ice Bombs / 1 Rock Candy
1368
1369
Turn 1:
1370
	- Sleepy Bomb
1371
	- Ice Bomb
1372
	- Shocker Gunyolk
1373
Turn 2:
1374
	- Jump on Gunyolk
1375
	- Ice Bomb
1376
	- Attack Factory Chief
1377
Turn 3:
1378
	- Attack Factory Chief
1379
	- Rock Candy
1380
1381
1 Ice Bomb / 2 Rock Candy
1382
1383
Turn 1:
1384
	- Sleepy Bomb
1385
	- Ice Bomb
1386
	- Shocker Gunyolk
1387
Turn 2:
1388
	- Jump on Gunyolk
1389
	- Rock Candy
1390
	- Shocker Gunyolk
1391
Turn 3:
1392
	- Attack Factory Chief
1393
	- Rock Candy
1394
	
1395
1 Ice Bomb / 1 Rock Candy
1396
1397
Turn 1:
1398
	- Use Sleepy Bomb
1399
	- Untimed Boost Peach
1400
	- Geno Blast
1401
Turn 2:
1402
	- Timed Jump Gunyolk
1403
	- Rock Candy
1404
	- Ice Bomb
1405
Turn 3:
1406
	- Attack Factory Chief
1407
	- Attack Factory Chief
1408
	- Shocker Gunyolk
1409
Turn 4:
1410
	- Attack Gunyolk
1411
	
1412
* Note: You MUST have at least 1 Rock Candy for Smithy 1
1413
 
1414
- No menu needed, go fight the guy immediately
1415
 
1416
SMITHY 1 (2000 HP) [1 SJ = 19 DMG]
1417
1418
Turn 1:
1419
	- Attack / Boost Mario / Defend
1420
Turn 2:
1421
- 236 Damage:
1422
	70 SJs / Boost Peach / Rock Candy
1423
- 218 Damage:
1424
	71 SJs / Boost Peach / Rock Candy
1425
- Any other value:
1426
	72 SJs / Boost Peach / Rock Candy
1427
 
1428
SMITHY 2
1429
1430
- Attack
1431
- Geno Boost Self (Safe) OR Attack (Risky) 
1432
- Attack
1433
1434
[* Note - Geno boosting himself is just for defense. Only do this if you want him to be able to survive a bullet from Tank Head, or to survive Mage Head's spells.]
1435
 
1436
TANKHEAD
1437
1438
- 101 SJs
1439
- Kero Kero Cola / misc. healing
1440
- Shocker
1441
1442
MAGEHEAD
1443
1444
- Attack
1445
- Attack
1446
- Group Hug OR Attack
1447
1448
CHESTHEAD
1449
1450
- Super Flame
1451
- Attack OR Fire Bomb / Rock Candy / Fright Bomb OR FP Restoral
1452
- Group Hug OR Fire Bomb / Rock Candy / Fright Bomb
1453
 
1454
SAFEHEAD
1455
1456
- Attack
1457
- Geno Boost Mario (after Shredder) OR Ice Bomb / Rock Candy / Fright Bomb OR Defend
1458
- Ice Bomb / Rock Candy / Fright Bomb OR Defend
1459
1460
***
1461
1462
You win!
1463
1464
***
1465
1466
MISC:
1467
1468
- Shocker consumes 2 FP once it is on the 2nd page of abilities (it uses the FP cost of Therapy). However, you still need 8 FP stocked in order to use it.
1469
1470
- If you opt to learn Poison Gas (swap Peach & Koopa during the 1st Land's End star), Geno Blast will cost 2 FP during Countdown, and Shocker will cost 4 FP.
1471
1472
---
1473
1474
Smithy Head Info (Taken from SDA forums):
1475
1476
- There's a 50% chance the body will use its turn to transform the head.  It won't transform two turns in a row.
1477
- Exception 1: the body will always transform the chest head after it has performed one status ailment attack
1478
- Exception 2: it will always transform on its first turn
1479
- being stunned (0 HP) will not prevent it from transforming -- it only prevents it from hammering/shooting you
1480
1481
Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
1482
- starting: tank -> magic -> shield -> repeat
1483
- HP under 6000: magic -> shield -> shield -> chest -> repeat
1484
- HP under 4000: chest -> tank -> chest -> shield -> repeat
1485
- HP under 2000: randomly any of the 4 heads (can repeat)
1486
1487
---
1488
1489
Frame count of item use per character:
1490
1491
[Fastest]
1492
Koopa: 177
1493
Mallow: 185
1494
Peach: 188
1495
Mario: 209
1496
Geno: 220
1497
[Slowest]
1498
1499
---
1500
1501
TRADE CONSISTENCY FOR SPEED
1502
1503
- (J version only) Jump on the Wiggler one less time in the Forest Maze. Then return the Wallet to the Toad in Mushroom Kingdom before you enter the long cutscene sequence, and then talk to him again for a Frog Coin. This saves 2 - 3 seconds with J text compared to jumping on a Wiggler. -23 coins from selling a Flower Tab instead of the Wallet, and -9 coins from not jumping on another Wiggler (Buy 1 less Bad Mushroom).
1504
1505
- Jump on the Wiggler one extra time and skip Booster Pass Secret (1 more Fire Bomb freebie required, saves ~13 seconds. +9 coins from Wiggler, -200 from no KeroKeroCola)
1506
1507
- Skip Sleepy Bomb by jumping on the Wiggler one less time (Saves ~10 seconds, 1 more Fire Bomb freebie required since one will be used on Johnny (Or you can just watch the Bandana Blue attacks). -9 coins from one less Wiggler).
1508
	*NOTE - If you Fire Bomb Johnny, fail to get 101 SJs, and Johnny invites Mario to the 1 on 1 duel, you will gain less EXP from the fight. This means Peach will not be Level 11 for Yaridovich, and your entire EXP route will be messed up. Only do this if you are confident in your jumps.
1509
1510
- Skip Wake-Up Pins (Saves ~5-6 seconds from not talking to Rose Town shopkeeper + buying them + equipping them. Due to the way the coin chart works out in this current route, this currently can't be used to buy an extra meaningful (Fire / Ice) bomb. +42 coins) 
1511
1512
- Skip Pandorite (more difficult stars, likely requires at least 2 more Ice or Fire Bomb freebies, requires different Jump damage route. Potential savings are 30+ seconds? Requires more research now that early game strategies have changed)
1513
1514
- 0xwas Flower Box Strat (Saves ~21 - 23 seconds):
1515
	- If you get the Flower Box from Croco 2...
1516
		- Skip the 150 Coin Chest in Moleville Mines (~5 seconds saved)
1517
		- Skip hitting the switch in Booster Tower (~1.3 seconds saved)
1518
		- Skip Booster Pass (~22 seconds saved)
1519
		- Return the Wallet (~7 seconds lost)
1520
		- Do not buy 2 more Ice Bombs at Seaside (you will have ~130 extra coins)
1521
	- It's up to you if would like to do this strat, or simply take the extra 2 Ice Bombs.
1522
1523
- Alternate Flower Box Strat (Slightly slower, but more consistent)
1524
	- Do everything listed above, except DO get the 150 Coin Chest. Then buy 1 extra Ice Bomb instead of 0. You only need ~130 of the 150 coins.
1525
	
1526
- Rock Candy Gamble on KG + GG?!?!?! I heard this is like 15 seconds saved, but you gotta stream pretty big for this one.
1527
1528
------------------------------
1529
1530
List of things to do for 1.06:
1531
1532
- Optimize Gunyolk a bit more
1533
- Create flowcharts for Croco 2, Punchinello, & Bundt, so less decision making is needed in the event of bad luck
1534
- Route out a Smithy 2 fight where you intentionally try to fight Mage Head as much as possible (less consistent, but should be faster now that Peach is used)
1535
- Figure out if Rock Candy Gamble is worth it on Yaridovich (gives you 500 more coins to work with, but requires that you use a slower strat versus the Axem Rangers if you have no Rock Candy) (This would probably be more suited to Skip Pandorite)
1536
1537
------------------------------
1538
1539
Pastebin over! Play FFT instead!
1540
1541
- Claude