lackattack24

Peach Chart 1.05 by Claude

Jun 1st, 2015
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  1. 0 Death, Fight Pandorite, Peach Chart
  2. Version 1.05 by Claude, last updated May 10, 2015
  3.  
  4. Changes since last draft (v1.04 -> v1.05)
  5.  
  6. - Complete overhaul of Mallow usage in the early game
  7. - Mallow now takes Special at Level 3, and uses Thunderbolt during Belome 1. This makes the fight far more consistent while still allowing the same overall early-game strategies to be used (12 FP Belome, 15 FP Bowyer, late Cricket Pie, etc.). Time needed to complete the fight under optimal conditions is almost identical with the previous strat (solo Mario Jumps with a dead Mallow).
  8. - Mallow does a timed attack versus Bowyer if Mario did only 7 Jumps during the Belome 1 fight (2 damage is exactly enough to keep the current strats the same as is)
  9. - Mallow takes ATK at both Level 4 & Level 5. He will have slightly less damage during Croco 2 & Punchinello, but it shouldn't affect these fights much (if at all)
  10.  
  11. - 1 Mushroom is sold during the first Mushroom Kingdom menu
  12. - Extra Mushrooms past 3 are unneeded if you get into no encounters, and too many Mushrooms makes it possible to run out of inventory space if you get absurd early game freebie luck. Inventory space is more limited in this route due to buying 2 Froggie Drinks & 2 Sleepy Bombs
  13.  
  14. - Changed the order of bomb usage during Yaridovich to always be Fire -> Ice -> Ice
  15. - This gives you 10 less damage, but is slightly faster menu wise while still ending on Ice Bombs for the Armored Ants. Yaridovich is obviously still killed in the same amount of turns (1502 total damage instead of 1512).
  16.  
  17. - Any remaining Froggie Drinks are sold during the Seaside 2 menu
  18. - Froggie Drinks aren't needed past Yaridovich, and these are usually (always?) located right next to the Flower Box. Extra items get in the way of using bombs.
  19.  
  20. - Peach & Mario swap armor during the Barrel Volcano Star menu (Work Pants on Mario to get Super Suit on Peach)
  21. - This makes Peach faster & stronger versus the Jitanda (Corkpedite), skipping both the untimed Mario punch on the Body, as well as Bowser defending. The speed of the fight outweighs the cost of the additional menuing, saving about 3 seconds total.
  22.  
  23. - Deleted Corkpedite Ice Bomb conditional (for now)
  24. - Using an Ice Bomb versus the Corkpedite is still ~6 seconds faster than Geno Blast (including the extra menuing); however, for the sake of not having equipment conditionals, any excess Ice Bombs will be kept for Czar / Mad Mallets / Gunyolk instead (as these conditionals do not require menu alterations, and having enough Ice Bombs for the above battles + Corkpedite is extremely unlikely)
  25.  
  26. - Added 2 Ice Bomb Czar conditional strat back into the route
  27. - This saves much more time than previously estimated (far more than an extra Ice Bomb on Gunyolk), as well as avoiding the human factor of timing SJs on Czar
  28.  
  29. - Reworked Czar Dragon / Zombone fight to skip Red Essence (credits to 0xwas)
  30. - Getting the Red Essence & watching the animation of the Red Essence does not save enough time to justify using it. Mario kills Zombone with either 3 punches + assists or 4 punches solo. Mario now has a risk of dying during the Zombone fight (Super Mushroom is available, so it can be used if his HP gets too low)
  31.  
  32. - Changed the pre-Czar Dragon menu and pre-Axem Rangers menu as a result of the above 2 changes
  33. - Troopa Pin stays on Bowser from Nimbus shop all the way until defeating Magikoopa, resulting in less menuing overall. Feather is equipped onto Geno before Czar Dragon, so he can be faster than Bowser and revive him on Turn 2 if need be
  34.  
  35. - Changed the Magikoopa fight slightly (credits to iateyourpie for misreading the notes and doing this on accident)
  36. - Bowser uses the Fright Bomb without changing equips. This gives you slightly more damage than Geno using the Fright Bomb, in addition to being the fastest way of doing this fight (going by attack animations / item use animations). The menu to put Super Suit on Mario and Troopa Pin on Geno is now always done after Magikoopa (as you can mistime 1 attack now and still kill him)
  37.  
  38. - Made a note that Mallow should use the Mushroom on Turn 4 of the Bowyer fight if possible, due to his faster item use animation
  39.  
  40. - Made a note that Bowser should use the Able Juice during KG + GG if Mario is slept / muted, due to his faster item use animation
  41.  
  42. - Fixed Geno's damage range for Belome 2 (he had 1 more ATK point in an old test savestate)
  43.  
  44. - Made a note to buy 1 Pick-Me-Up from the Nimbus shop if none dropped during the Armored Ant fights (this is needed in case of really bad Czar luck)
  45.  
  46. - Made a note that Geno's attack against Axem Red should be untimed if you are doing the Rock Candy freebie strats
  47.  
  48. - Made a note that Geno's attack against Domino should be untimed if the fight went perfectly
  49.  
  50. - Added in info on doing Nimbus manip for Bowser doors (credits to KirkQ)
  51.  
  52. - Made a note that you should probably try for exactly 60 coins during the Midas River section (I deleted this from my personal notes because it was too much work for me, but people who only read my notes may not be aware of this)
  53.  
  54. - Added in alternate strats if you get the Flower Box from Croco 2 (credits to 0xwas)
  55.  
  56. ------------------------------------------------------------------------------------------------------
  57.  
  58. *** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT ***
  59.  
  60. http://i.imgur.com/yhZWsey.jpg
  61.  
  62. *** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT ***
  63.  
  64. This route is still relatively new, so things are always subject to change. However, the core principles are:
  65.  
  66. 1. Experience Booster is acquired as soon as possible (upon first visit to Seaside Town)
  67.  
  68. 2. Experience Booster is placed almost exclusively on either Mario or Peach for a majority of the run, allowing you to skip the death abuse while maintaining a similar level structure as in the traditional route
  69.  
  70. 3. Peach is used instead of Mallow upon defeating Exor. Her naturally higher level, coupled with the swap glitch to obtain Shocker & Geno Blast, means there is no reason to use Mallow at all (aside from Thunderbolt being 4 seconds faster than Geno Blast per use)
  71.  
  72. 4. Peach uses Shocker instead of Group Hug during Yaridovich, making the fight much faster, 300 coins cheaper, and allows you to buy more Fire & Ice Bombs (which save much more time if freebied compared to Fright Bombs).
  73.  
  74. *Note - this route plans for consistency over speed. To complete the game with minimal time loss using this route, you only need 1 Fire Bomb freebie OR 1 Ice Bomb freebie. If you would like to plan around getting better luck, there are a list of options you can explore at the end of this document.
  75.  
  76. Credits to Alanim for inventing many of the strats involved with EXP Booster early, 0xwas for KG / GG equip ideas + Bowser strats from Czar until Exor, iateyourpie for early game Belome / Bowyer strats, and cyghfer for distributing his Excel spreadsheets that I modified to construct the EXP / Coin charts for this route. Shoutouts to everyone in #mariorpg as well for helping me refine this route after its initial draft (especially my boy millnium).
  77.  
  78. Traditional route (Skip Pandorite): http://pastebin.com/n4SkJFGW
  79.  
  80. Traditional route (Fight Pandorite): http://pastebin.com/TvpKgU6h
  81.  
  82. Alanim's EXP Booster early route: http://pastebin.com/hiU4FpqG
  83.  
  84. 0xwas's (old) route: http://pastebin.com/Hd6k4HuP
  85.  
  86. Excel Spreadhsheet showing a general timing comparison between this route and the traditional route:
  87.  
  88. https://drive.google.com/file/d/0B3yPRhL2ylswUU9nZW1ta1RRRTA/view?usp=sharing
  89.  
  90. Excel Spreadsheet showing the Coin Chart / EXP Chart for this route, as well as a few other WIPs + notes from cyghfer (last 3 tabs are the most important):
  91.  
  92. https://drive.google.com/file/d/0B3yPRhL2ylswbURqeTRJcWRtMm8/view?usp=sharing
  93.  
  94. Final note: The SJ numbers in this document DO count the initial jump. It's a jump - how can you not count it?
  95.  
  96. ------------------------------------------------------------------------------------------------------
  97.  
  98. - File name = LCC (Shikuku)
  99.  
  100. ***Koopa's Keep***
  101.  
  102. TERRAPINS
  103.  
  104. - 1 untimed attack, 3 untimed jumps
  105.  
  106. KOOPA
  107.  
  108. - 2 untimed jumps to Kinklink
  109.  
  110. ***Mario's Pad***
  111.  
  112. - Jump on save box, do not save
  113. - Talk to Toad
  114. - Cutscenes
  115. - 2nd option for both text prompts
  116.  
  117. ***Mushroom Way***
  118.  
  119. HAMMER BROS
  120.  
  121. - Jump (43 damage)
  122. - Jump on other (45 damage)
  123. - Untimed attack (if 43 on 1st jump. Timed otherwise)
  124. - Untimed jump
  125.  
  126. ***Mushroom Kingdom***
  127.  
  128. Sell:
  129. 1 Mushroom
  130. 1 Flower Jar
  131. Buy:
  132. 5 Honey Syrups
  133. 4 Pick Me Ups
  134. 4 Able Juices
  135. 1 Shirt
  136. 1 Jump Shoes (Kaiten Shuzu)
  137. Equip (In Shop):
  138. Hammer, Shirt, Jump Shoes
  139. - Get frog coin in castle
  140.  
  141. [Cutscenes]
  142. - Pick top option
  143.  
  144. ***Bandit's Way***
  145.  
  146. - Jump straight down and land on left petal of the rotating flower
  147. - Skipping stepping on very first platform
  148. - Don't get platform coins, they lag
  149. - Get KeroKeroCola in 2nd screen
  150. - Use star, attempt enemy jump (doge jump) for the flower
  151. - Kill 10 K-9s (No need to count, just leave as soon as Mario levels up)
  152. * Note: You can opt to kill 15 K9s here instead, if you don't want to worry about the Flame Orb RNG during the Moleville Mines Star
  153.  
  154. [LEVEL]
  155. Mario [2] : SP
  156.  
  157. CROCO 1
  158.  
  159. - Jump (46) / Defend
  160. - Jump (46) / Defend
  161. - Jump (48) / Honey Syrup
  162. - Jump (48) / Defend
  163. - Jump (49) / Defend
  164. - Jump (49) / Honey Syrup
  165. - Jump (51) / Defend
  166. - Jump (51)
  167.  
  168. *Use Pick-Me-Ups if need be
  169.  
  170. [LEVEL]
  171. Mallow [3] : SP
  172.  
  173. - Save before going into Mushroom Kingdom 2 in case you miss Mack Skip
  174.  
  175. ***Mushroom's Kingdom 2***
  176.  
  177. - Enter from Mushroom Way, not Bandit's Way
  178. - Mack Skip
  179. - Leave the left path of Mushroom Kingdom (do not get Cricket Pie)
  180.  
  181. ***Kero Sewers***
  182.  
  183. PANDORITE
  184.  
  185. - Jump / Defend
  186. - Jump / Defend
  187. - Jump if alive and not feared (Pandorite dies)
  188.  
  189. * Use Abel Juice / Mushroom / Pick-Me Up if Mario is feared or dies
  190.  
  191. - Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way
  192. - Use star, kill 8 rats (or 7 rats + boo if you prefer)
  193.  
  194. [LEVEL]
  195. Mario [3] : SP
  196.  
  197. - Get recovery mushroom from chest before save point
  198.  
  199. BELOME
  200.  
  201. *Note - first set of notes assumes no Sleep Sauce on either character on Turn 2. If Sleep Sauce is used, skip to Sleep Sauce strats located below these notes.
  202.  
  203. (Advance in-battle dialogue with D-Pad rotations)
  204.  
  205. Turn 1:
  206. - Jump (55) / Defend
  207.  
  208. [Do not guard Belome's 1st attack]
  209.  
  210. Turn 2:
  211. - Jump (57) / Thunderbolt (32)
  212. Turn 3:
  213. - Jump (57) / Honey Syrup
  214.  
  215. [Mario is Scarecrow'd]
  216.  
  217. Turn 4:
  218. - Jump (58) / Thunderbolt (32)
  219.  
  220. [Mallow is swallowed]
  221.  
  222. Turn 5:
  223. - Jump (58)
  224. Turn 6:
  225. - Jump (60) / Honey Syrup
  226. Turn 7:
  227. - Jump (60) / Thunderbolt (32)
  228.  
  229. ---
  230. BELOME (Sleep Sauce Turn 2)
  231.  
  232. [Sleep Sauce on MARIO]
  233. - Turn 3:
  234. - Untimed Thunderbolt (26)
  235.  
  236. [Sleep Sauce on MALLOW]
  237. - Turn 3:
  238. - Able Juice Mallow / Untimed Thunderbolt (26)
  239.  
  240. ---
  241. [Mallow is swallowed]
  242. - Turn 4:
  243. - Honey Syrup
  244. - Turn 5:
  245. - Jump
  246. [Scarecrow]
  247. - Turn 6:
  248. - Jump / Honey Syrup
  249.  
  250. [Let Mallow die if possible]
  251.  
  252. - Rest of turns:
  253. - Jump on Belome until dead. Defend with Mallow if he is still alive.
  254.  
  255. ---
  256.  
  257. [LEVEL]
  258. Mallow [4] : ATK
  259.  
  260. ***Midas River***
  261.  
  262. Waterfall Section
  263.  
  264. - 2nd Option
  265. - Go left at branching path
  266. - Go right of the hole
  267. - Bounce off rock to get Frog Coin
  268. - Go right at branching path
  269. [Collect 4 frog coins during waterfall segment]
  270.  
  271. Barrel Section
  272.  
  273. - 2nd Option
  274. - Bounce off 1st barrel
  275. - Jump on rest
  276.  
  277. - Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box)
  278. - Automatically receive NokNok Shell
  279.  
  280. ***Tadpole Pond***
  281.  
  282. [Cutscenes]
  283. - Pick 2nd option
  284. - Go to Juice Bar (right Tadpole)
  285. - Buy:
  286. 2 Froggie Drinks
  287. - Go to Frog Coin Emporium (left Tadpole)
  288. - Buy:
  289. 2 Sleepy Bombs (#1)
  290. 1 Energizer (#3)
  291.  
  292. ***Rose Way***
  293.  
  294. - Get 10-coin on the way to upper right
  295. - Get 10-coin on the way to lower right
  296.  
  297. [Cutscenes]
  298.  
  299. ***Rose Town***
  300.  
  301. - Enter shop through chimney and get flower.
  302. - Buy:
  303. - 2 Wake-Up Pins
  304. - Get Frog coin in upper left of room
  305. - Go to elevated house and get frog coin (above bed) and 2 flowers
  306. - 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
  307.  
  308. ***Forest Maze***
  309.  
  310. - Get KeroKeroCola in 1st room (leftside)
  311. - Jump on Wiggler 7x for 63 coins & 7 Frog Coins
  312.  
  313. WIGGLER JUMPIN'
  314.  
  315. - Align Mario by running right towards the nook in the bushes
  316. - Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow.
  317.  
  318. *Note - it is slightly faster to jump on one of the Wigglers in the Wiggler hoard area, but it is not recommended due to the randomness of their patterns
  319.  
  320. - Get frog coin in room after 1st underground section (upper left)
  321. - Get KeroKeroCola behind sleeping Wiggler
  322. - Get Red Essence right after save box (upper right)
  323. - Bottom right
  324. - Upper right
  325. - Upper right
  326. - Bottom right
  327. - Upper right
  328. - Upper left
  329.  
  330. BOWYER
  331.  
  332. Turn 1:
  333. - Attack (40)
  334. - Jump (39)
  335. - Energizer Geno (hit right on item menu)
  336. Turn 2:
  337. - Attack (60)
  338. - Jump (39) (or 40 if Mario jumped 8+ times during Belome)
  339. - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
  340. Turn 3:
  341. - Geno Beam (90)
  342. - Froggie Drink OR Mushroom Geno OR Defend
  343. - Honey Syrup
  344. Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation):
  345. - Geno Beam
  346. - Mushroom Geno OR Defend
  347. - Mushroom Geno OR Defend
  348. Turn 5:
  349. - Geno Beam
  350. - Defend
  351. - Defend
  352. Turn 6:
  353. - Geno Beam
  354. - Defend
  355. - Defend
  356. Turn 7:
  357. - Geno Beam (Or Attack if Mario is alive)
  358. - Jump
  359. - Defend
  360. Turn 8:
  361. - Geno Beam (Or Attack if Mario is alive)
  362. - Jump
  363. - [Defend]
  364. [Turn 9:
  365. - Attack with Geno (if messed up a timing)]
  366.  
  367. [LEVEL]
  368. Mario [4] : SP
  369.  
  370. ***Moleville***
  371.  
  372. - Go to shop and
  373. - Buy:
  374. - 1 Finger Shot
  375. - 1 Cymbals
  376. - 4 Work Pants (last armor)
  377. - Equip:
  378. - Mario: Nok-Nok Shell, Work Pants
  379. - Mallow: Cymbals, Work Pants
  380. - Geno: Finger Shot, Work Pants, Wake-Up Pin
  381.  
  382. [Cutscenes]
  383.  
  384. - Top option for both promps
  385. - Chase Croco
  386.  
  387. CROCO 2
  388.  
  389. Turn 1:
  390. - Attack (~60)
  391. - Jump
  392. - Energizer Geno if possible; Attack otherwise (~34)
  393. Rest of turns:
  394. - Attack
  395. - Jump
  396. - Attack
  397. - (Croco 2 randomly causes misses)
  398. - (25% chance of Flower Box)
  399.  
  400. - Go backwards and up railroad tracks
  401. - Use star, kill 7 enemies (6 bombs + Flame Orb)
  402.  
  403. * Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, kill 1 bomb in the next room and then backtrack for coin chest (or kill 15 K9s during the Bandit's Way star)
  404.  
  405. [LEVEL]
  406. Mario [5] : SP
  407. Mallow [5] : ATK
  408. Geno [7] : HP
  409.  
  410. - Get 150 Coin chest no matter what
  411. - Get Flower before Punchinello
  412. - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
  413.  
  414. PUNCHINELLO
  415.  
  416. (If you freebied an Energizer, Mallow uses it on Geno 1st turn)
  417. - Geno & Mallow normal attack, Mario Jumps
  418. - Geno: ~ 90
  419. - Mallow ~ 55
  420. - If Punchinello sandstorms early, use an Able Juice on Mario & Geno
  421.  
  422. - Mine Cart minigame (pick 2nd option)
  423. - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, and bottom path is slightly faster)
  424.  
  425. ***Booster Pass***
  426.  
  427. - Get Frog Coin from first plant on the right
  428. - Get Rock Candy in upper left corner near top exit in 1st area
  429.  
  430. ***Booster Tower***
  431.  
  432. [Cutscenes]
  433. - 2nd option for switch allies text prompt
  434. - Get Frog Coin in upper right corner of 2nd room
  435. - Get Flower Tab in back corner of 3rd room
  436. - Press green exclamation switch if you are going to Booster Pass
  437. - Get Frog Coin in lower left corner of room after Thwomp see-saw room
  438. - Get Frog Coin in the crevice in same area
  439. - Get all Frog Coins in checkerboard room
  440. - Skip Zoom Shoes
  441. - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
  442. - Do not fail curtain minigame and automatically receive Amulet
  443.  
  444. Switch:
  445. - Mallow -> Koopa
  446. Equip:
  447. - Mario: Amulet
  448. - Koopa: Work Pants, Wake-Up Pin
  449.  
  450. KNIFE GUY & GRATE GUY [700 HP / 900 HP]
  451.  
  452. Turn 1
  453. - Attack KG
  454. - Terrorize
  455. - Fire Orb KG
  456. Turn 2:
  457. - Attack GG
  458. - Attack GG OR use Able Juice on Mario
  459. - Fire Orb KG
  460. Rest of turns:
  461. - Attack with Bowser / Geno until GG dies
  462. - Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa
  463.  
  464. ***Booster Hill***
  465.  
  466. - 2nd option
  467. - 12 Flowers is ideal to be set for the rest of the run (You need 24 by Yaridovich; 27 is useful if you want to Jump on him if you mistime a Shocker. 28 is required by Countdown)
  468.  
  469. ***Marrymore***
  470.  
  471. - Talk to rightmost Toad in front of chapel
  472. - Take back entrance
  473.  
  474. [Cutscenes]
  475.  
  476. - After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door)
  477.  
  478. - Get items quickly to be kissed by Peach
  479. - If you don't get the kiss, reset
  480.  
  481. BUNDT
  482.  
  483. Turn 1:
  484. - Attack
  485. - Attack
  486. - Attack
  487. Turn 2:
  488. - Attack
  489. - Attack (Dialogue)
  490. - Red Essence (Red Yoshi) on Mario
  491. Turn 3:
  492. - Attack (Candle phase starts)
  493. - Untimed attack
  494. - Untimed attack
  495. Turn 4:
  496. - Untimed attack
  497. - Untimed attack
  498. - Untimed attack (Raspberry phase starts)
  499. Turn 5:
  500. - Attack
  501. - Attack
  502. - Jump
  503. Rest of turns:
  504. - Repeat until dead
  505.  
  506. * (If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with)
  507.  
  508. [LEVEL]
  509. Mallow [6] : HP
  510.  
  511. ***Mushroom Kingdom 3***
  512.  
  513. - Get Cricket Pie on the way to the cutscenes
  514.  
  515. [Cutscenes]
  516.  
  517. - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her.
  518.  
  519. ***Tadpole Pond 2***
  520.  
  521. - Give Cricket Pie to Frogfucius
  522. - Talk to Frogfucius again to learn about the star on Star Hill
  523.  
  524. ***Booster Pass Secret***
  525.  
  526. - Get KeroKeroCola, frog coin, & Flower if you have less than 28 FP
  527.  
  528. ***Star Hill***
  529.  
  530. - Section 1
  531. - Bottom middle
  532. - Rightmost
  533. - Bottom left
  534. - Upper left
  535. - Upper right
  536. - Section 2
  537. - Upper right
  538. - Bottom right
  539. - Bottom middle
  540. - Lower left
  541. - Middle
  542. - Upper left
  543. - Section 3
  544. - Bottom middle
  545. - Lower left
  546. - Middle
  547. - Upper middle
  548. - Upper left
  549. - STAR (Upper right)
  550. - Middle right
  551.  
  552. ***Seaside Town***
  553.  
  554. - Talk to Fake Elder (upper right)
  555. - Buy Experience Booster from Frog Disciple on top floor
  556.  
  557. 1. Sell (Until 999 coins, then proceed):
  558. - All Mushrooms
  559. - All Honey Syrups
  560. - All Pick-Me Ups (can choose not to sell for safety, but very likely you won't need these)
  561. - All Able Juices
  562. - All KeroKeroColas
  563. - All Flower Tabs / Jars / Boxes
  564. - The Goody Bag
  565. - The Red Essence (if freebied)
  566. - (Leave 1 Froggie Drink for Yaridovich)
  567. 2. Equip:
  568. - Mario:
  569. - Unequip weapon, Experience Booster over Amulet
  570. - Koopa:
  571. - Unequip accessory
  572. - Geno:
  573. - Unequip weapon, Amulet over Wake-Up Pin
  574. - Peach: Unequip weapon
  575. - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
  576. - Mallow: Unequip weapon
  577. 3. Sell all equipment (Sells for 401 Coins)
  578. 4. If no FB or RE, Buy: (3560 coins worth of bombs)
  579. - 2 Bad Mushrooms
  580. - 1 Fright Bombs (Bibiri Bomb)
  581. - 7 Fire Bombs (Kaendama)
  582. - 8 Ice Bombs (Koridama)
  583. *** If FB, buy 2 more Ice Bombs
  584. *** If Red Essence, buy 1 more Fire Bomb
  585.  
  586. ***Sea***
  587.  
  588. - Get underneath Star, jump, then IMMEDIATELY PRESS X:
  589. - Switch:
  590. - Mallow & Peach
  591. - Kill every Starslap
  592.  
  593. [LEVEL]
  594. Mario [6] : ATK
  595. Mario [7] : SP
  596. Mario [8] : SP
  597. Koopa [9] : ATK
  598. Geno [8] : HP
  599. Mallow (NOT PEACH) [7] : HP
  600. Peach (NOT MALLOW) [10] : SP
  601.  
  602. ***IMPORTANT NOTE*** - In the level-up screen, "Peach" is actually Mallow, and "Mallow" is actually Peach. Take HP and SP respectively
  603.  
  604. ***Sunken Ship***
  605.  
  606. - Left door
  607. - Straight through 2 rooms
  608. - Get Flower in crates in corner of next room if you have less than 28
  609.  
  610. ---Password hit pattern---
  611. 0 3 2
  612. 4 2 0
  613.  
  614. - Equip:
  615. - Mario & Geno swap accessories (Experience Booster on Geno)
  616. - Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach)
  617.  
  618. KING CALAMARI
  619.  
  620. - Phase 1:
  621. - Untimed Boost Koopa
  622. - Fire Bomb
  623. - Phase 2:
  624. - Fire Bomb
  625. - Defend
  626. - Untimed Jump
  627. - Phase 3:
  628. - Fire Bomb with Koopa
  629. - Defend
  630. - Timed Jump
  631. - Fire Bomb
  632.  
  633. - Top path
  634. - Get KeroKeroCola in Clone room (This is required, not optional)
  635. - Get Safety Ring in room attached to Blooper room
  636.  
  637. - Switch:
  638. - Koopa -> Peach
  639. -Equip:
  640. - Mario & Peach swap accessories (Amulet on Peach)
  641. - Safety Ring on Peach
  642. - Amulet on Geno
  643.  
  644. BANDANDA REDS 1
  645.  
  646. - Use Fire Bomb no matter what
  647.  
  648. BANDANA REDS 2
  649.  
  650. - Use Fire Bomb no matter what
  651.  
  652. [LEVEL]
  653. Mario [9] : ATK
  654. Geno [9] : ATK
  655. Koopa [10] : ATK
  656. Mallow [8] : HP
  657.  
  658. - Equip:
  659. - Mario & Geno swap accessories (Experience Booster on Geno)
  660.  
  661. JOHNNY
  662.  
  663. Turn 1:
  664. - Untimed Boost Mario
  665. - Sleepy Bomb
  666. - 101 SJs (866)
  667.  
  668. [LEVEL]
  669. Peach [11] : SP
  670.  
  671. Equip:
  672. - Mario & Geno swap accessories (EXP Booster on Mario)
  673. - Geno & Peach swap accessories (Amulet on Peach)
  674.  
  675. ***Seaside Town 2***
  676.  
  677. - Pick top option
  678.  
  679. YARIDOVICH [1500 HP]
  680.  
  681. Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
  682.  
  683. Bomb order should always be Fire -> Ice -> Ice (2 of these bombs must be boosted)
  684.  
  685. Turn 1:
  686. - Timed Boost Peach
  687. - Defend
  688. - Shocker (243)
  689. - Turn 2:
  690. - Timed Boost Mario
  691. - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
  692. - Shocker
  693. - Turn 3:
  694. - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned; Fire Bomb otherwise
  695. - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
  696. - Shocker
  697. - Turn 4:
  698. - Ice Bomb (Defend if Geno Fire Bombed previous turn)
  699. - Ice Bomb
  700. - Shocker
  701.  
  702. * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase
  703. * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom.
  704.  
  705. [LEVEL]
  706. Geno [10] : ATK
  707.  
  708. - Get Shed Key, go to shed, and automatically receive Flower Box
  709. - Talk to Elder
  710. - Go to shop (middle door)
  711. - Buy
  712. - 1 Hurly Glove (Bunnage Gloves)
  713. - 1 Super Double Punch
  714. - Sell
  715. - All Mushrooms
  716. - Froggie Drink if unused / freebied
  717. - 1 Flower Box
  718. - Equip:
  719. - Geno: Super Double Punch
  720. - Peach & Geno swap accessories (Amulet on Geno)
  721.  
  722.  
  723. ***Land's End***
  724.  
  725. - Skip Red Essence in first screen (fire all the way forward with the cannon)
  726. [*Note: You can grab this for safety if you wish, and use it for either Czar, Countdown, or Smithy 2]
  727. - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
  728. - Can skip first 2 platforms after flower section with an angled jump
  729.  
  730. - Use 1 Ice Bomb per Armored Ant battle
  731.  
  732. [LEVEL]
  733. Mario [10] : SP
  734. Mallow [9] : HP
  735. Koopa [11] : ATK
  736.  
  737. - Don't save
  738. - Kill all the enemies on the top floor + 1 gecko on bottom floor
  739.  
  740. [LEVEL]
  741. Mario [11] : SP
  742. Mario [12] : ATK
  743. Peach [12] : SP
  744. Geno [11] : ATK
  745. Koopa [12] : ATK
  746. Mallow [10] : HP
  747.  
  748. - 2nd star: Kill the rest of the geckos
  749.  
  750. [LEVEL]
  751. Mario [13] : SP
  752. Mallow [11] : HP
  753.  
  754. - Don't die
  755.  
  756. * (Note: If you fail to kill the gecko with the 1st star, kill him with the 2nd star instead. Then kill 8 blue birds + Dodo with the Nimbus Palace star, instead of 6 + Dodo)
  757.  
  758. - Pay 100 coins to trampoline Shaman
  759. - Talk to fortune teller man
  760. - The correct statue order when receiving your fortune is Left -> Middle -> Right
  761. - Reset fortune until it displays "t" and two horizontal lines in last message
  762.  
  763. BELOME 2
  764.  
  765. - Fright Bomb (Same page or 1 right in the menu)
  766. - Attack (170 - 200 damage range)
  767. - Super Jumps (See below) (114 base, 14 damage a Super Jump)
  768.  
  769. Geno's Attack = 170 - 173 : 60 SJs
  770. Geno's Attack = 174 - 187 : 59 SJs
  771. Geno's Attack = 188 - 200 : 58 SJs
  772.  
  773. [LEVEL]
  774. Geno [12] : ATK
  775.  
  776. (Clones alter total experience gained, but should not matter in this route)
  777.  
  778. ***Monstro Town***
  779.  
  780. - Talk to Melody Star and then talk to Monstermama
  781. - Get Super Suit and Jumper's Scarf (Attack Scarf) from dog next door
  782. - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin)
  783.  
  784. - Switch:
  785. - Peach -> Koopa
  786. - Equip:
  787. - Koopa: Hurly Glove
  788. - Geno: Super Suit, Patapata Medal
  789. - Peach & Koopa swap accessories (Safety Ring on Koopa)
  790.  
  791. ***Bean Valley***
  792.  
  793. - Screen 1
  794. - Hold up right until underneath bee's shadow, then slight left and into pipe
  795. - Screen 2
  796. - Hug northern wall
  797.  
  798. MEGASMILAX
  799.  
  800. Phase 1:
  801. - Attack
  802. Phase 2:
  803. - Attack
  804. - Timed Jump
  805. - Attack
  806. Phase 3:
  807. - Ice Bomb
  808. Phase 4:
  809. - Ice Bomb
  810. - Attack until dead (2 Geno Attacks + 1 Koopa attack with good rolls; 2 Geno / 2 Koopa otherwise)
  811.  
  812. [LEVEL]
  813. Peach [13] : SP
  814.  
  815. - Climb the vines quickly (no vines coins are needed)
  816.  
  817. ***Nimbus Land***
  818.  
  819. - Buy:
  820. - 2 Mid Mushrooms (Super Mushrooms)
  821. - 2 Maple Syrups
  822. - [1 Pick-Me-Up if none dropped during Armored Ants]
  823. - 1 Mega Glove (Deka Panchi Gurobu)
  824.  
  825. - Equip:
  826. - Mario: Mega Glove
  827. - Mario & Geno swap armor (Work Pants on Geno)
  828. - Koopa & Geno swap accessories (Patapata Medal on Koopa)
  829. - Mario: Jumper's Scarf
  830. - Peach: EXP Booster
  831.  
  832. - Talk to Mallow statue in Garro's house (upper right)
  833. - Talk to Garro
  834.  
  835. - Massive cutscene sequence
  836.  
  837. - Get Feather
  838. - Hop over gap and then run along rightmost tiles in next room with enemies
  839. - In room right before key, hug lower walls
  840. - Get Castle Key
  841. - In next room, hold up + left
  842. - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door
  843.  
  844. BIRDO
  845.  
  846. Mario damage range: 230 - 266
  847.  
  848. Turn 1:
  849. - Untimed Attack
  850. - Untimed Attack
  851. - Untimed Boost Mario
  852. Turn 2:
  853. - Untimed Attack
  854. - Untimed Attack
  855. - Untimed Attack
  856.  
  857. (Birdo phase starts)
  858.  
  859. Turn 3:
  860. - Attack
  861. - Defend
  862. - Defend
  863. Turn 4:
  864. - Attack
  865. - Defend
  866. - Defend
  867. Turn 5:
  868. - Attack
  869. - Bad Mushroom
  870. - (Attack if you got the world's worst damage rolls)
  871.  
  872. - Go left of Birdo egg
  873. - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
  874. - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
  875. - For blue bird room with save point, hold up until corner, then down right until next corner, then up right
  876. - In star room, quick down right to avoid first bird
  877. - Get Star, kill 6 Blue Birds + Dodo
  878.  
  879. [LEVEL]
  880. Mario [14] : SP
  881.  
  882. VALENTINA
  883.  
  884. Dodo (400 HP)
  885.  
  886. If Fire Bomb:
  887. - Fire Bomb
  888. - Untimed Attack
  889.  
  890. If not:
  891. - Bad Mushroom
  892. - Attack
  893. - Attack
  894.  
  895. Valentina (2000 HP)
  896.  
  897. Turn 1:
  898. - Untimed Boost Mario
  899. - Mario Attack
  900. Turn 2:
  901. - Geno Attack
  902. - Mario Attack (Dodo is summoned)
  903. - Koopa Attack
  904. - Geno Attack
  905.  
  906. [Do not guard any further attacks; let Koopa & Geno die if possible]
  907.  
  908. Turn 3:
  909. - Mario Attack
  910. - Defend
  911. - Defend
  912. Turn 4:
  913. - Mario Attack
  914.  
  915. [LEVEL]
  916. Koopa [13] : ATK
  917.  
  918. - Cutscenes, leave through top door
  919.  
  920. ***Barrel Volcano***
  921.  
  922. - Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU!
  923. - Switch:
  924. - Geno -> Peach
  925. - Equip:
  926. - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
  927. - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)
  928.  
  929. - Kill 8 enemies
  930. - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
  931.  
  932. [LEVEL]
  933. Geno (NOT PEACH) [13] : ATK
  934. Peach (NOT GENO) [14] : SP
  935. Mallow [12] : HP
  936.  
  937. - "Geno" is actually Peach in the level-up screen. Remember this when choosing your level-ups
  938.  
  939. - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
  940. - Get flower in room with save box if you have 28 or less
  941. - In room before Jitanda, hug rightmost wall and jump over
  942.  
  943. JITANDA
  944.  
  945. - Geno Blast
  946.  
  947. [LEVEL]
  948. Mario [15] : ATK
  949.  
  950. - After the Jitanda...
  951. - Equip:
  952. - Mario & Peach swap armor (Work Pants on Peach)
  953. - Peach & Mario swap accessories (Nothing on Mario to get EXP Booster on Peach)
  954. - Jumper's Scarf on Mario
  955. - Feather on Geno
  956. - Switch:
  957. Peach -> Geno
  958.  
  959. - If you failed to meet the minimum required experience on any of the stars, you can fight the Stumpet to try and get back on track. However, probably faster to just skip him and make due with lower level characters. You should be able to complete the run no matter what your EXP situation is like.
  960. - Use Maple Syrup if you fought the Stumpet / are low on Ice Bombs and aren't confident in Super Jumps
  961.  
  962. CZAR DRAGON (SJs = 190 base, 23 damage a jump)
  963.  
  964. 2 ICE BOMB STRAT
  965.  
  966. Turn 1:
  967. - Mario: Attack
  968. - Geno: Boost Mario
  969. - Koopa: Ice Bomb
  970. Turn 2:
  971. - Mario: Attack
  972. - Geno: Defend OR Pick Me Up Koopa if he is dead
  973. - Koopa: Ice Bomb
  974. Rest of Turns:
  975. Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle)
  976.  
  977. 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
  978.  
  979. Turn 1:
  980. - Mario: Attack
  981. - Geno: Boost Mario
  982. - Koopa: Ice Bomb
  983. Turn 2:
  984. - Mario: 25 SJs
  985. - Geno: Attack (if alive)
  986. - Koopa: Attack (if alive)
  987. Rest of turns:
  988. - Attack until dead
  989.  
  990. 0 ICE BOMB STRAT
  991.  
  992. Turn 1:
  993. - Mario: Attack
  994. - Geno: Boost Mario
  995. - Koopa: Defend otherwise
  996. Turn 2:
  997. - Mario: 43 SJs if Mario's attack was 244 or higher; 44 otherwise
  998. - Geno: Attack (if alive)
  999. - Koopa: Attack (if alive)
  1000. Rest of turns:
  1001. - Attack until dead
  1002.  
  1003. *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
  1004.  
  1005. ***
  1006.  
  1007. Post Czar Dragon...
  1008. - Equip:
  1009. - Mario & Koopa exchange armor (Super Suit on Koopa)
  1010. - Koopa: Remove Hurly Glove
  1011.  
  1012. AXEM RANGERS
  1013.  
  1014. Ship = 999
  1015. Axem Red = 800
  1016. Axem Pink = 400
  1017. Axem Black = 550
  1018. Axem Yellow = 600
  1019. Axem Green = 450
  1020.  
  1021. FIRE BOMB & ICE BOMB
  1022.  
  1023. Turn 1:
  1024. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1025. - Fire Bomb
  1026. - Ultra Jump Axem Black; hit all 4 Rangers at least once
  1027.  
  1028. Turn 2:
  1029. - Ice Bomb
  1030. - Geno Boost Mario
  1031. - Attack
  1032.  
  1033. Rest of Turns:
  1034. Attack until dead
  1035.  
  1036. ICE BOMB ONLY:
  1037.  
  1038. Turn 1:
  1039. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1040. - Ice Bomb
  1041. - Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
  1042.  
  1043. Turn 2:
  1044. Attack Red
  1045. Geno Boost Mario
  1046. Attack
  1047.  
  1048. Rest of turns:
  1049. Attack until dead
  1050.  
  1051. FIRE BOMB ONLY
  1052.  
  1053. Turn 1:
  1054. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1055. - Fire Bomb
  1056. - Ultra Jump Axem Black, hit every ranger at least once
  1057. Turn 2:
  1058. - Untimed Attack Red
  1059. - Geno Boost Mario
  1060. - Untimed Attack Red
  1061. Turn 3:
  1062. - Attack Red (Blade phase starts)
  1063. - Heal Mario or Koopa if they took damage; untimed attack otherwise
  1064. - Attack
  1065. Rest of turns:
  1066. - Attack until dead
  1067.  
  1068. ROCK CANDY FREEBIE*:
  1069.  
  1070. Turn 1:
  1071. - Rock Candy
  1072. - Geno Boost Mario
  1073. - Rock Candy
  1074.  
  1075. Turn 2:
  1076. - Attack Red
  1077. - Untimed Attack Red
  1078. - Attack Ship
  1079.  
  1080. Rest of turns:
  1081. Attack until dead
  1082.  
  1083. * The Rock Candy freebie strat conserves an Ice Bomb, which is more useful on Gunyolk
  1084.  
  1085. - Left path getting back to Throne Room
  1086. - Go to Nimbus Castle cutscene
  1087. - [Go back to the save point near where you fought Dodo and save if you are doing Nimbus manip (ignore if doing Mario's Pad)]
  1088. [- Save & soft reset if you are doing Nimbus manip]
  1089. - Leave the same way you entered the castle
  1090. - Take the Flying Nimbus
  1091.  
  1092. *MARIO'S PAD MANIP*
  1093.  
  1094. - Leave Koopa's Keep, go to Mario's Pad, save, and soft reset
  1095. - Hold Y, down, and right, then do a quick down input to manipulate Battle Doors to 3 & 6
  1096.  
  1097. *NIMBUS MANIP*
  1098.  
  1099. - If you are good at using audio cues, simply listen to the cue described in the below flowchart:
  1100.  
  1101. http://i.imgur.com/M9Wmtby.png
  1102.  
  1103. - If you're bad at audio cues, follow this tutorial and press the button at the right time (flowchart is still used):
  1104.  
  1105. http://www.twitch.tv/theclaude/v/4837000
  1106.  
  1107. - Go in Door 5
  1108. - Coin Box
  1109. - 4
  1110. - Invis
  1111. - 2, 3
  1112. - Platform
  1113. - 1, 3
  1114. - Quiz
  1115. - 6
  1116. - Invis
  1117. - 1
  1118. - Platform
  1119. - 2
  1120. - Quiz
  1121. - 3
  1122. - Invis
  1123. - 2, 6
  1124. - Platform
  1125. - 1, 6
  1126.  
  1127. Full Chart (in case you mistime it so badly that you can still recover):
  1128. http://i.imgur.com/qOvn49h.png
  1129.  
  1130. ***Koopa's Keep 2***
  1131.  
  1132. - 2nd option to all tutorials
  1133. - Trivia Room
  1134. Barrel Puzzle:
  1135. 1. 12 Base
  1136. 2. 43 Base
  1137. Race Puzzle:
  1138. - Talk to Goomba, talk to Dry Bones, talk to Cheep Cheep
  1139. - #1 = Nu
  1140. - #2 = Su
  1141. - #3 = Fu
  1142. - #4 = Na
  1143. - Take Rock Candy
  1144. - Puzzle Room
  1145. - For Coin Puzzle, count total coins and take 4 at a time until 10, then until 15.
  1146. - For Ball Puzzle...
  1147.  
  1148. 0 1 2* 3
  1149. 4 5 6 7
  1150. 8 9 10 11
  1151. 12 13 14 15
  1152.  
  1153. 10 UP
  1154. 4 RIGHT
  1155. 12 UP
  1156. 13 UP
  1157. 1 DOWN
  1158. 3 LEFT
  1159. 7 LEFT
  1160. 15 LEFT
  1161. 0 RIGHT
  1162. 4 RIGHT
  1163. 13 UP
  1164. 5 RIGHT
  1165. 11 UP
  1166. 3 LEFT
  1167.  
  1168. - Take Rock Candy
  1169.  
  1170. - Donkey Room
  1171. - Get Fright Bomb, get Ice Bomb, and get Rock Candy (all 3 chests on left side) in 1st room
  1172. - Get Super Slap
  1173.  
  1174. - Platform Room
  1175. - In cannonball/bob-ombs room, get Rock Candy (Middle right chest)
  1176. - In paired rotating platforms room, get Royal Syrup if you want it & KeroKeroCola (last 2 chests)
  1177. - Do NOT get Sonic Cymbals
  1178.  
  1179. MAGIKOOPA (1600 HP)
  1180.  
  1181. Turn 1:
  1182. - Fright Bomb
  1183. - Attack
  1184. - Attack
  1185. Turn 2:
  1186. - Attack
  1187. - Attack
  1188. - Attack
  1189.  
  1190. (You can mistime 1 attack and still be okay)
  1191.  
  1192. After Magikoopa, equip:
  1193. - Equip:
  1194. - Mario & Koopa swap armor (Work Pants on Koopa)
  1195. - Koopa & Geno swap accessories (Patapata Medal on Geno)
  1196.  
  1197. BOOMER
  1198.  
  1199. Turn 1:
  1200. - Jump
  1201. - Untimed Boost to Mario
  1202. - Defend
  1203. Turn 2:
  1204. - 48 Super Jumps
  1205.  
  1206. EXOR
  1207.  
  1208. - Jump on right eye (As in, on the rightmost side of the screen)
  1209. - Use Geno Whirl on Exor
  1210.  
  1211. [LEVEL]
  1212. Peach [15] : SP
  1213.  
  1214. **ABYSS**
  1215.  
  1216. - Get Ultra Hammer
  1217. - Switch:
  1218. - Koopa -> Peach
  1219. - Equip:
  1220. - Mario: Ultra Hammer
  1221. - Mario & Peach exchange armor (Super Suit on Peach)
  1222. - Peach: Super Slap
  1223. - Peach & Geno exchange accessories (Experience Booster on Geno)
  1224. - Geno: Safety Ring
  1225.  
  1226. (EXP Booster no longer equipped to anyone)
  1227.  
  1228. COUNT DOWN (2400 HP)
  1229.  
  1230. Turn 1:
  1231. - Geno Blast
  1232. - Rock Candy
  1233. - Self Geno Boost
  1234. Turn 2:
  1235. - Geno Blast
  1236. - Attack Countdown
  1237. - Rock Candy (both Ding-a-Lings die if not healed)
  1238. Rest of Turns:
  1239. - If Ding-A-Ling wasn't healed:
  1240. - Attack until dead
  1241. - If Ding-A-Ling was healed:
  1242. - Mario attacks Ding-A-Ling (Jump if Scarecrow'd & have 31 Flowers)
  1243. - Attack until dead (May need to use Group Hug if you have the FP for it)
  1244.  
  1245. [LEVEL]
  1246. Koopa [14] : HP
  1247. Mallow [13] : HP
  1248.  
  1249. ***
  1250.  
  1251. - Right before Machine Made Yaridovich:
  1252. Equip:
  1253. - Mario & Peach swap armor (Work Pants on Peach)
  1254.  
  1255. MACHINE MADE YARIDOVICH
  1256.  
  1257. - 26 SJs (597)
  1258. - Shocker (211)
  1259.  
  1260. [LEVEL]
  1261. Geno [14] : ATK
  1262.  
  1263. CLOAKER (1200) & DOMINO (900)
  1264.  
  1265. Turn 1:
  1266. - Attack Domino
  1267. - Geno Boost Mario
  1268. - Attack Domino
  1269. Turn 2:
  1270. - Attack Domino
  1271. - Attack Domino
  1272. - Untimed attack Domino if Mario & Peach dealt 831 damage or more; Timed attack otherwise (Earthlink phase start)
  1273. Turn 3:
  1274. - 65 SJs on Earthlink
  1275.  
  1276. Before Clerk....
  1277.  
  1278. Equip:
  1279. - Mario & Peach
  1280. exchange Super Suit & Work Pants (Super Suit on Peach)
  1281.  
  1282. MAD MALLETS
  1283.  
  1284. If 4+ Ice Bombs remaining:
  1285. - Ice Bomb
  1286.  
  1287. If 4+ Rock Candy remaining:
  1288. - Rock Candy
  1289.  
  1290. Otherwise:
  1291. - Geno Blast
  1292.  
  1293. CLERK [500 HP]
  1294.  
  1295. - Geno Blast
  1296. - Attack
  1297.  
  1298. [LEVEL]
  1299. Mario [16] : SP
  1300.  
  1301. MANAGER
  1302.  
  1303. Turn 1:
  1304. - Geno Blast
  1305. - Attack
  1306. - Untimed attack if Mario did 175 damage or less; Defend otherwise
  1307. Turn 2:
  1308. - Geno Blast
  1309.  
  1310. - After Manager....
  1311. - Equip:
  1312. - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
  1313. - Peach & Geno swap accessories (Patapata Medal on Geno)
  1314.  
  1315. DIRECTOR
  1316.  
  1317. - 40 Super Jumps / Rock Candy
  1318.  
  1319. [LEVEL]
  1320. Peach [16] : HP
  1321. Koopa [15] : HP
  1322. Mallow [14] : HP
  1323.  
  1324. GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
  1325.  
  1326. 3 Ice Bombs / 2 Rock Candies
  1327.  
  1328. Turn 1:
  1329. - Sleepy Bomb
  1330. - Rock Candy
  1331. - Ice Bomb
  1332. Turn 2:
  1333. - Ice Bomb
  1334. - Rock Candy
  1335. - Ice Bomb
  1336. Turn 3:
  1337. - Untimed attack Gunyolk
  1338.  
  1339. 3 Ice Bombs / 1 Rock Candy
  1340.  
  1341. Turn 1:
  1342. - Sleepy Bomb
  1343. - Ice Bomb
  1344. - Ice Bomb
  1345. Turn 2:
  1346. - Jump on Gunyolk
  1347. - Ice Bomb
  1348. - Defend
  1349. Turn 3:
  1350. - Attack Factory Chief
  1351. - Rock Candy
  1352.  
  1353. 2 Ice Bombs / 2 Rock Candy
  1354.  
  1355. Turn 1:
  1356. - Sleepy Bomb
  1357. - Untimed Boost Peach
  1358. - Ice Bomb
  1359. Turn 2:
  1360. - Defend
  1361. - Ice Bomb
  1362. - Rock Candy
  1363. Turn 3:
  1364. - Untimed Attack Gunyolk
  1365. - Rock Candy
  1366.  
  1367. 2 Ice Bombs / 1 Rock Candy
  1368.  
  1369. Turn 1:
  1370. - Sleepy Bomb
  1371. - Ice Bomb
  1372. - Shocker Gunyolk
  1373. Turn 2:
  1374. - Jump on Gunyolk
  1375. - Ice Bomb
  1376. - Attack Factory Chief
  1377. Turn 3:
  1378. - Attack Factory Chief
  1379. - Rock Candy
  1380.  
  1381. 1 Ice Bomb / 2 Rock Candy
  1382.  
  1383. Turn 1:
  1384. - Sleepy Bomb
  1385. - Ice Bomb
  1386. - Shocker Gunyolk
  1387. Turn 2:
  1388. - Jump on Gunyolk
  1389. - Rock Candy
  1390. - Shocker Gunyolk
  1391. Turn 3:
  1392. - Attack Factory Chief
  1393. - Rock Candy
  1394.  
  1395. 1 Ice Bomb / 1 Rock Candy
  1396.  
  1397. Turn 1:
  1398. - Use Sleepy Bomb
  1399. - Untimed Boost Peach
  1400. - Geno Blast
  1401. Turn 2:
  1402. - Timed Jump Gunyolk
  1403. - Rock Candy
  1404. - Ice Bomb
  1405. Turn 3:
  1406. - Attack Factory Chief
  1407. - Attack Factory Chief
  1408. - Shocker Gunyolk
  1409. Turn 4:
  1410. - Attack Gunyolk
  1411.  
  1412. * Note: You MUST have at least 1 Rock Candy for Smithy 1
  1413.  
  1414. - No menu needed, go fight the guy immediately
  1415.  
  1416. SMITHY 1 (2000 HP) [1 SJ = 19 DMG]
  1417.  
  1418. Turn 1:
  1419. - Attack / Boost Mario / Defend
  1420. Turn 2:
  1421. - 236 Damage:
  1422. 70 SJs / Boost Peach / Rock Candy
  1423. - 218 Damage:
  1424. 71 SJs / Boost Peach / Rock Candy
  1425. - Any other value:
  1426. 72 SJs / Boost Peach / Rock Candy
  1427.  
  1428. SMITHY 2
  1429.  
  1430. - Attack
  1431. - Geno Boost Self (Safe) OR Attack (Risky)
  1432. - Attack
  1433.  
  1434. [* Note - Geno boosting himself is just for defense. Only do this if you want him to be able to survive a bullet from Tank Head, or to survive Mage Head's spells.]
  1435.  
  1436. TANKHEAD
  1437.  
  1438. - 101 SJs
  1439. - Kero Kero Cola / misc. healing
  1440. - Shocker
  1441.  
  1442. MAGEHEAD
  1443.  
  1444. - Attack
  1445. - Attack
  1446. - Group Hug OR Attack
  1447.  
  1448. CHESTHEAD
  1449.  
  1450. - Super Flame
  1451. - Attack OR Fire Bomb / Rock Candy / Fright Bomb OR FP Restoral
  1452. - Group Hug OR Fire Bomb / Rock Candy / Fright Bomb
  1453.  
  1454. SAFEHEAD
  1455.  
  1456. - Attack
  1457. - Geno Boost Mario (after Shredder) OR Ice Bomb / Rock Candy / Fright Bomb OR Defend
  1458. - Ice Bomb / Rock Candy / Fright Bomb OR Defend
  1459.  
  1460. ***
  1461.  
  1462. You win!
  1463.  
  1464. ***
  1465.  
  1466. MISC:
  1467.  
  1468. - Shocker consumes 2 FP once it is on the 2nd page of abilities (it uses the FP cost of Therapy). However, you still need 8 FP stocked in order to use it.
  1469.  
  1470. - If you opt to learn Poison Gas (swap Peach & Koopa during the 1st Land's End star), Geno Blast will cost 2 FP during Countdown, and Shocker will cost 4 FP.
  1471.  
  1472. ---
  1473.  
  1474. Smithy Head Info (Taken from SDA forums):
  1475.  
  1476. - There's a 50% chance the body will use its turn to transform the head. It won't transform two turns in a row.
  1477. - Exception 1: the body will always transform the chest head after it has performed one status ailment attack
  1478. - Exception 2: it will always transform on its first turn
  1479. - being stunned (0 HP) will not prevent it from transforming -- it only prevents it from hammering/shooting you
  1480.  
  1481. Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
  1482. - starting: tank -> magic -> shield -> repeat
  1483. - HP under 6000: magic -> shield -> shield -> chest -> repeat
  1484. - HP under 4000: chest -> tank -> chest -> shield -> repeat
  1485. - HP under 2000: randomly any of the 4 heads (can repeat)
  1486.  
  1487. ---
  1488.  
  1489. Frame count of item use per character:
  1490.  
  1491. [Fastest]
  1492. Koopa: 177
  1493. Mallow: 185
  1494. Peach: 188
  1495. Mario: 209
  1496. Geno: 220
  1497. [Slowest]
  1498.  
  1499. ---
  1500.  
  1501. TRADE CONSISTENCY FOR SPEED
  1502.  
  1503. - (J version only) Jump on the Wiggler one less time in the Forest Maze. Then return the Wallet to the Toad in Mushroom Kingdom before you enter the long cutscene sequence, and then talk to him again for a Frog Coin. This saves 2 - 3 seconds with J text compared to jumping on a Wiggler. -23 coins from selling a Flower Tab instead of the Wallet, and -9 coins from not jumping on another Wiggler (Buy 1 less Bad Mushroom).
  1504.  
  1505. - Jump on the Wiggler one extra time and skip Booster Pass Secret (1 more Fire Bomb freebie required, saves ~13 seconds. +9 coins from Wiggler, -200 from no KeroKeroCola)
  1506.  
  1507. - Skip Sleepy Bomb by jumping on the Wiggler one less time (Saves ~10 seconds, 1 more Fire Bomb freebie required since one will be used on Johnny (Or you can just watch the Bandana Blue attacks). -9 coins from one less Wiggler).
  1508. *NOTE - If you Fire Bomb Johnny, fail to get 101 SJs, and Johnny invites Mario to the 1 on 1 duel, you will gain less EXP from the fight. This means Peach will not be Level 11 for Yaridovich, and your entire EXP route will be messed up. Only do this if you are confident in your jumps.
  1509.  
  1510. - Skip Wake-Up Pins (Saves ~5-6 seconds from not talking to Rose Town shopkeeper + buying them + equipping them. Due to the way the coin chart works out in this current route, this currently can't be used to buy an extra meaningful (Fire / Ice) bomb. +42 coins)
  1511.  
  1512. - Skip Pandorite (more difficult stars, likely requires at least 2 more Ice or Fire Bomb freebies, requires different Jump damage route. Potential savings are 30+ seconds? Requires more research now that early game strategies have changed)
  1513.  
  1514. - 0xwas Flower Box Strat (Saves ~21 - 23 seconds):
  1515. - If you get the Flower Box from Croco 2...
  1516. - Skip the 150 Coin Chest in Moleville Mines (~5 seconds saved)
  1517. - Skip hitting the switch in Booster Tower (~1.3 seconds saved)
  1518. - Skip Booster Pass (~22 seconds saved)
  1519. - Return the Wallet (~7 seconds lost)
  1520. - Do not buy 2 more Ice Bombs at Seaside (you will have ~130 extra coins)
  1521. - It's up to you if would like to do this strat, or simply take the extra 2 Ice Bombs.
  1522.  
  1523. - Alternate Flower Box Strat (Slightly slower, but more consistent)
  1524. - Do everything listed above, except DO get the 150 Coin Chest. Then buy 1 extra Ice Bomb instead of 0. You only need ~130 of the 150 coins.
  1525.  
  1526. - Rock Candy Gamble on KG + GG?!?!?! I heard this is like 15 seconds saved, but you gotta stream pretty big for this one.
  1527.  
  1528. ------------------------------
  1529.  
  1530. List of things to do for 1.06:
  1531.  
  1532. - Optimize Gunyolk a bit more
  1533. - Create flowcharts for Croco 2, Punchinello, & Bundt, so less decision making is needed in the event of bad luck
  1534. - Route out a Smithy 2 fight where you intentionally try to fight Mage Head as much as possible (less consistent, but should be faster now that Peach is used)
  1535. - Figure out if Rock Candy Gamble is worth it on Yaridovich (gives you 500 more coins to work with, but requires that you use a slower strat versus the Axem Rangers if you have no Rock Candy) (This would probably be more suited to Skip Pandorite)
  1536.  
  1537. ------------------------------
  1538.  
  1539. Pastebin over! Play FFT instead!
  1540.  
  1541. - Claude
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