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- 0 Death, Fight Pandorite, Peach Chart
- Version 1.05 by Claude, last updated May 10, 2015
- Changes since last draft (v1.04 -> v1.05)
- - Complete overhaul of Mallow usage in the early game
- - Mallow now takes Special at Level 3, and uses Thunderbolt during Belome 1. This makes the fight far more consistent while still allowing the same overall early-game strategies to be used (12 FP Belome, 15 FP Bowyer, late Cricket Pie, etc.). Time needed to complete the fight under optimal conditions is almost identical with the previous strat (solo Mario Jumps with a dead Mallow).
- - Mallow does a timed attack versus Bowyer if Mario did only 7 Jumps during the Belome 1 fight (2 damage is exactly enough to keep the current strats the same as is)
- - Mallow takes ATK at both Level 4 & Level 5. He will have slightly less damage during Croco 2 & Punchinello, but it shouldn't affect these fights much (if at all)
- - 1 Mushroom is sold during the first Mushroom Kingdom menu
- - Extra Mushrooms past 3 are unneeded if you get into no encounters, and too many Mushrooms makes it possible to run out of inventory space if you get absurd early game freebie luck. Inventory space is more limited in this route due to buying 2 Froggie Drinks & 2 Sleepy Bombs
- - Changed the order of bomb usage during Yaridovich to always be Fire -> Ice -> Ice
- - This gives you 10 less damage, but is slightly faster menu wise while still ending on Ice Bombs for the Armored Ants. Yaridovich is obviously still killed in the same amount of turns (1502 total damage instead of 1512).
- - Any remaining Froggie Drinks are sold during the Seaside 2 menu
- - Froggie Drinks aren't needed past Yaridovich, and these are usually (always?) located right next to the Flower Box. Extra items get in the way of using bombs.
- - Peach & Mario swap armor during the Barrel Volcano Star menu (Work Pants on Mario to get Super Suit on Peach)
- - This makes Peach faster & stronger versus the Jitanda (Corkpedite), skipping both the untimed Mario punch on the Body, as well as Bowser defending. The speed of the fight outweighs the cost of the additional menuing, saving about 3 seconds total.
- - Deleted Corkpedite Ice Bomb conditional (for now)
- - Using an Ice Bomb versus the Corkpedite is still ~6 seconds faster than Geno Blast (including the extra menuing); however, for the sake of not having equipment conditionals, any excess Ice Bombs will be kept for Czar / Mad Mallets / Gunyolk instead (as these conditionals do not require menu alterations, and having enough Ice Bombs for the above battles + Corkpedite is extremely unlikely)
- - Added 2 Ice Bomb Czar conditional strat back into the route
- - This saves much more time than previously estimated (far more than an extra Ice Bomb on Gunyolk), as well as avoiding the human factor of timing SJs on Czar
- - Reworked Czar Dragon / Zombone fight to skip Red Essence (credits to 0xwas)
- - Getting the Red Essence & watching the animation of the Red Essence does not save enough time to justify using it. Mario kills Zombone with either 3 punches + assists or 4 punches solo. Mario now has a risk of dying during the Zombone fight (Super Mushroom is available, so it can be used if his HP gets too low)
- - Changed the pre-Czar Dragon menu and pre-Axem Rangers menu as a result of the above 2 changes
- - Troopa Pin stays on Bowser from Nimbus shop all the way until defeating Magikoopa, resulting in less menuing overall. Feather is equipped onto Geno before Czar Dragon, so he can be faster than Bowser and revive him on Turn 2 if need be
- - Changed the Magikoopa fight slightly (credits to iateyourpie for misreading the notes and doing this on accident)
- - Bowser uses the Fright Bomb without changing equips. This gives you slightly more damage than Geno using the Fright Bomb, in addition to being the fastest way of doing this fight (going by attack animations / item use animations). The menu to put Super Suit on Mario and Troopa Pin on Geno is now always done after Magikoopa (as you can mistime 1 attack now and still kill him)
- - Made a note that Mallow should use the Mushroom on Turn 4 of the Bowyer fight if possible, due to his faster item use animation
- - Made a note that Bowser should use the Able Juice during KG + GG if Mario is slept / muted, due to his faster item use animation
- - Fixed Geno's damage range for Belome 2 (he had 1 more ATK point in an old test savestate)
- - Made a note to buy 1 Pick-Me-Up from the Nimbus shop if none dropped during the Armored Ant fights (this is needed in case of really bad Czar luck)
- - Made a note that Geno's attack against Axem Red should be untimed if you are doing the Rock Candy freebie strats
- - Made a note that Geno's attack against Domino should be untimed if the fight went perfectly
- - Added in info on doing Nimbus manip for Bowser doors (credits to KirkQ)
- - Made a note that you should probably try for exactly 60 coins during the Midas River section (I deleted this from my personal notes because it was too much work for me, but people who only read my notes may not be aware of this)
- - Added in alternate strats if you get the Flower Box from Croco 2 (credits to 0xwas)
- ------------------------------------------------------------------------------------------------------
- *** CLICK THE BELOW IMAGE, IT IS VERY IMPORTANT ***
- http://i.imgur.com/yhZWsey.jpg
- *** CLICK THE ABOVE IMAGE, IT IS VERY IMPORTANT ***
- This route is still relatively new, so things are always subject to change. However, the core principles are:
- 1. Experience Booster is acquired as soon as possible (upon first visit to Seaside Town)
- 2. Experience Booster is placed almost exclusively on either Mario or Peach for a majority of the run, allowing you to skip the death abuse while maintaining a similar level structure as in the traditional route
- 3. Peach is used instead of Mallow upon defeating Exor. Her naturally higher level, coupled with the swap glitch to obtain Shocker & Geno Blast, means there is no reason to use Mallow at all (aside from Thunderbolt being 4 seconds faster than Geno Blast per use)
- 4. Peach uses Shocker instead of Group Hug during Yaridovich, making the fight much faster, 300 coins cheaper, and allows you to buy more Fire & Ice Bombs (which save much more time if freebied compared to Fright Bombs).
- *Note - this route plans for consistency over speed. To complete the game with minimal time loss using this route, you only need 1 Fire Bomb freebie OR 1 Ice Bomb freebie. If you would like to plan around getting better luck, there are a list of options you can explore at the end of this document.
- Credits to Alanim for inventing many of the strats involved with EXP Booster early, 0xwas for KG / GG equip ideas + Bowser strats from Czar until Exor, iateyourpie for early game Belome / Bowyer strats, and cyghfer for distributing his Excel spreadsheets that I modified to construct the EXP / Coin charts for this route. Shoutouts to everyone in #mariorpg as well for helping me refine this route after its initial draft (especially my boy millnium).
- Traditional route (Skip Pandorite): http://pastebin.com/n4SkJFGW
- Traditional route (Fight Pandorite): http://pastebin.com/TvpKgU6h
- Alanim's EXP Booster early route: http://pastebin.com/hiU4FpqG
- 0xwas's (old) route: http://pastebin.com/Hd6k4HuP
- Excel Spreadhsheet showing a general timing comparison between this route and the traditional route:
- https://drive.google.com/file/d/0B3yPRhL2ylswUU9nZW1ta1RRRTA/view?usp=sharing
- Excel Spreadsheet showing the Coin Chart / EXP Chart for this route, as well as a few other WIPs + notes from cyghfer (last 3 tabs are the most important):
- https://drive.google.com/file/d/0B3yPRhL2ylswbURqeTRJcWRtMm8/view?usp=sharing
- Final note: The SJ numbers in this document DO count the initial jump. It's a jump - how can you not count it?
- ------------------------------------------------------------------------------------------------------
- - File name = LCC (Shikuku)
- ***Koopa's Keep***
- TERRAPINS
- - 1 untimed attack, 3 untimed jumps
- KOOPA
- - 2 untimed jumps to Kinklink
- ***Mario's Pad***
- - Jump on save box, do not save
- - Talk to Toad
- - Cutscenes
- - 2nd option for both text prompts
- ***Mushroom Way***
- HAMMER BROS
- - Jump (43 damage)
- - Jump on other (45 damage)
- - Untimed attack (if 43 on 1st jump. Timed otherwise)
- - Untimed jump
- ***Mushroom Kingdom***
- Sell:
- 1 Mushroom
- 1 Flower Jar
- Buy:
- 5 Honey Syrups
- 4 Pick Me Ups
- 4 Able Juices
- 1 Shirt
- 1 Jump Shoes (Kaiten Shuzu)
- Equip (In Shop):
- Hammer, Shirt, Jump Shoes
- - Get frog coin in castle
- [Cutscenes]
- - Pick top option
- ***Bandit's Way***
- - Jump straight down and land on left petal of the rotating flower
- - Skipping stepping on very first platform
- - Don't get platform coins, they lag
- - Get KeroKeroCola in 2nd screen
- - Use star, attempt enemy jump (doge jump) for the flower
- - Kill 10 K-9s (No need to count, just leave as soon as Mario levels up)
- * Note: You can opt to kill 15 K9s here instead, if you don't want to worry about the Flame Orb RNG during the Moleville Mines Star
- [LEVEL]
- Mario [2] : SP
- CROCO 1
- - Jump (46) / Defend
- - Jump (46) / Defend
- - Jump (48) / Honey Syrup
- - Jump (48) / Defend
- - Jump (49) / Defend
- - Jump (49) / Honey Syrup
- - Jump (51) / Defend
- - Jump (51)
- *Use Pick-Me-Ups if need be
- [LEVEL]
- Mallow [3] : SP
- - Save before going into Mushroom Kingdom 2 in case you miss Mack Skip
- ***Mushroom's Kingdom 2***
- - Enter from Mushroom Way, not Bandit's Way
- - Mack Skip
- - Leave the left path of Mushroom Kingdom (do not get Cricket Pie)
- ***Kero Sewers***
- PANDORITE
- - Jump / Defend
- - Jump / Defend
- - Jump if alive and not feared (Pandorite dies)
- * Use Abel Juice / Mushroom / Pick-Me Up if Mario is feared or dies
- - Get Flower in same room as Pandorite if you did not get the enemy jump in Bandit's Way
- - Use star, kill 8 rats (or 7 rats + boo if you prefer)
- [LEVEL]
- Mario [3] : SP
- - Get recovery mushroom from chest before save point
- BELOME
- *Note - first set of notes assumes no Sleep Sauce on either character on Turn 2. If Sleep Sauce is used, skip to Sleep Sauce strats located below these notes.
- (Advance in-battle dialogue with D-Pad rotations)
- Turn 1:
- - Jump (55) / Defend
- [Do not guard Belome's 1st attack]
- Turn 2:
- - Jump (57) / Thunderbolt (32)
- Turn 3:
- - Jump (57) / Honey Syrup
- [Mario is Scarecrow'd]
- Turn 4:
- - Jump (58) / Thunderbolt (32)
- [Mallow is swallowed]
- Turn 5:
- - Jump (58)
- Turn 6:
- - Jump (60) / Honey Syrup
- Turn 7:
- - Jump (60) / Thunderbolt (32)
- ---
- BELOME (Sleep Sauce Turn 2)
- [Sleep Sauce on MARIO]
- - Turn 3:
- - Untimed Thunderbolt (26)
- [Sleep Sauce on MALLOW]
- - Turn 3:
- - Able Juice Mallow / Untimed Thunderbolt (26)
- ---
- [Mallow is swallowed]
- - Turn 4:
- - Honey Syrup
- - Turn 5:
- - Jump
- [Scarecrow]
- - Turn 6:
- - Jump / Honey Syrup
- [Let Mallow die if possible]
- - Rest of turns:
- - Jump on Belome until dead. Defend with Mallow if he is still alive.
- ---
- [LEVEL]
- Mallow [4] : ATK
- ***Midas River***
- Waterfall Section
- - 2nd Option
- - Go left at branching path
- - Go right of the hole
- - Bounce off rock to get Frog Coin
- - Go right at branching path
- [Collect 4 frog coins during waterfall segment]
- Barrel Section
- - 2nd Option
- - Bounce off 1st barrel
- - Jump on rest
- - Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box)
- - Automatically receive NokNok Shell
- ***Tadpole Pond***
- [Cutscenes]
- - Pick 2nd option
- - Go to Juice Bar (right Tadpole)
- - Buy:
- 2 Froggie Drinks
- - Go to Frog Coin Emporium (left Tadpole)
- - Buy:
- 2 Sleepy Bombs (#1)
- 1 Energizer (#3)
- ***Rose Way***
- - Get 10-coin on the way to upper right
- - Get 10-coin on the way to lower right
- [Cutscenes]
- ***Rose Town***
- - Enter shop through chimney and get flower.
- - Buy:
- - 2 Wake-Up Pins
- - Get Frog coin in upper left of room
- - Go to elevated house and get frog coin (above bed) and 2 flowers
- - 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
- ***Forest Maze***
- - Get KeroKeroCola in 1st room (leftside)
- - Jump on Wiggler 7x for 63 coins & 7 Frog Coins
- WIGGLER JUMPIN'
- - Align Mario by running right towards the nook in the bushes
- - Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow.
- *Note - it is slightly faster to jump on one of the Wigglers in the Wiggler hoard area, but it is not recommended due to the randomness of their patterns
- - Get frog coin in room after 1st underground section (upper left)
- - Get KeroKeroCola behind sleeping Wiggler
- - Get Red Essence right after save box (upper right)
- - Bottom right
- - Upper right
- - Upper right
- - Bottom right
- - Upper right
- - Upper left
- BOWYER
- Turn 1:
- - Attack (40)
- - Jump (39)
- - Energizer Geno (hit right on item menu)
- Turn 2:
- - Attack (60)
- - Jump (39) (or 40 if Mario jumped 8+ times during Belome)
- - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
- Turn 3:
- - Geno Beam (90)
- - Froggie Drink OR Mushroom Geno OR Defend
- - Honey Syrup
- Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation):
- - Geno Beam
- - Mushroom Geno OR Defend
- - Mushroom Geno OR Defend
- Turn 5:
- - Geno Beam
- - Defend
- - Defend
- Turn 6:
- - Geno Beam
- - Defend
- - Defend
- Turn 7:
- - Geno Beam (Or Attack if Mario is alive)
- - Jump
- - Defend
- Turn 8:
- - Geno Beam (Or Attack if Mario is alive)
- - Jump
- - [Defend]
- [Turn 9:
- - Attack with Geno (if messed up a timing)]
- [LEVEL]
- Mario [4] : SP
- ***Moleville***
- - Go to shop and
- - Buy:
- - 1 Finger Shot
- - 1 Cymbals
- - 4 Work Pants (last armor)
- - Equip:
- - Mario: Nok-Nok Shell, Work Pants
- - Mallow: Cymbals, Work Pants
- - Geno: Finger Shot, Work Pants, Wake-Up Pin
- [Cutscenes]
- - Top option for both promps
- - Chase Croco
- CROCO 2
- Turn 1:
- - Attack (~60)
- - Jump
- - Energizer Geno if possible; Attack otherwise (~34)
- Rest of turns:
- - Attack
- - Jump
- - Attack
- - (Croco 2 randomly causes misses)
- - (25% chance of Flower Box)
- - Go backwards and up railroad tracks
- - Use star, kill 7 enemies (6 bombs + Flame Orb)
- * Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, kill 1 bomb in the next room and then backtrack for coin chest (or kill 15 K9s during the Bandit's Way star)
- [LEVEL]
- Mario [5] : SP
- Mallow [5] : ATK
- Geno [7] : HP
- - Get 150 Coin chest no matter what
- - Get Flower before Punchinello
- - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
- PUNCHINELLO
- (If you freebied an Energizer, Mallow uses it on Geno 1st turn)
- - Geno & Mallow normal attack, Mario Jumps
- - Geno: ~ 90
- - Mallow ~ 55
- - If Punchinello sandstorms early, use an Able Juice on Mario & Geno
- - Mine Cart minigame (pick 2nd option)
- - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, and bottom path is slightly faster)
- ***Booster Pass***
- - Get Frog Coin from first plant on the right
- - Get Rock Candy in upper left corner near top exit in 1st area
- ***Booster Tower***
- [Cutscenes]
- - 2nd option for switch allies text prompt
- - Get Frog Coin in upper right corner of 2nd room
- - Get Flower Tab in back corner of 3rd room
- - Press green exclamation switch if you are going to Booster Pass
- - Get Frog Coin in lower left corner of room after Thwomp see-saw room
- - Get Frog Coin in the crevice in same area
- - Get all Frog Coins in checkerboard room
- - Skip Zoom Shoes
- - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
- - Do not fail curtain minigame and automatically receive Amulet
- Switch:
- - Mallow -> Koopa
- Equip:
- - Mario: Amulet
- - Koopa: Work Pants, Wake-Up Pin
- KNIFE GUY & GRATE GUY [700 HP / 900 HP]
- Turn 1
- - Attack KG
- - Terrorize
- - Fire Orb KG
- Turn 2:
- - Attack GG
- - Attack GG OR use Able Juice on Mario
- - Fire Orb KG
- Rest of turns:
- - Attack with Bowser / Geno until GG dies
- - Defend with Mario unless you miss a timing or had to Able Juice Mario with Koopa
- ***Booster Hill***
- - 2nd option
- - 12 Flowers is ideal to be set for the rest of the run (You need 24 by Yaridovich; 27 is useful if you want to Jump on him if you mistime a Shocker. 28 is required by Countdown)
- ***Marrymore***
- - Talk to rightmost Toad in front of chapel
- - Take back entrance
- [Cutscenes]
- - After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door)
- - Get items quickly to be kissed by Peach
- - If you don't get the kiss, reset
- BUNDT
- Turn 1:
- - Attack
- - Attack
- - Attack
- Turn 2:
- - Attack
- - Attack (Dialogue)
- - Red Essence (Red Yoshi) on Mario
- Turn 3:
- - Attack (Candle phase starts)
- - Untimed attack
- - Untimed attack
- Turn 4:
- - Untimed attack
- - Untimed attack
- - Untimed attack (Raspberry phase starts)
- Turn 5:
- - Attack
- - Attack
- - Jump
- Rest of turns:
- - Repeat until dead
- * (If you freebie the Red Essence, you can sell it at Seaside to have more bombs to work with)
- [LEVEL]
- Mallow [6] : HP
- ***Mushroom Kingdom 3***
- - Get Cricket Pie on the way to the cutscenes
- [Cutscenes]
- - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her.
- ***Tadpole Pond 2***
- - Give Cricket Pie to Frogfucius
- - Talk to Frogfucius again to learn about the star on Star Hill
- ***Booster Pass Secret***
- - Get KeroKeroCola, frog coin, & Flower if you have less than 28 FP
- ***Star Hill***
- - Section 1
- - Bottom middle
- - Rightmost
- - Bottom left
- - Upper left
- - Upper right
- - Section 2
- - Upper right
- - Bottom right
- - Bottom middle
- - Lower left
- - Middle
- - Upper left
- - Section 3
- - Bottom middle
- - Lower left
- - Middle
- - Upper middle
- - Upper left
- - STAR (Upper right)
- - Middle right
- ***Seaside Town***
- - Talk to Fake Elder (upper right)
- - Buy Experience Booster from Frog Disciple on top floor
- 1. Sell (Until 999 coins, then proceed):
- - All Mushrooms
- - All Honey Syrups
- - All Pick-Me Ups (can choose not to sell for safety, but very likely you won't need these)
- - All Able Juices
- - All KeroKeroColas
- - All Flower Tabs / Jars / Boxes
- - The Goody Bag
- - The Red Essence (if freebied)
- - (Leave 1 Froggie Drink for Yaridovich)
- 2. Equip:
- - Mario:
- - Unequip weapon, Experience Booster over Amulet
- - Koopa:
- - Unequip accessory
- - Geno:
- - Unequip weapon, Amulet over Wake-Up Pin
- - Peach: Unequip weapon
- - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
- - Mallow: Unequip weapon
- 3. Sell all equipment (Sells for 401 Coins)
- 4. If no FB or RE, Buy: (3560 coins worth of bombs)
- - 2 Bad Mushrooms
- - 1 Fright Bombs (Bibiri Bomb)
- - 7 Fire Bombs (Kaendama)
- - 8 Ice Bombs (Koridama)
- *** If FB, buy 2 more Ice Bombs
- *** If Red Essence, buy 1 more Fire Bomb
- ***Sea***
- - Get underneath Star, jump, then IMMEDIATELY PRESS X:
- - Switch:
- - Mallow & Peach
- - Kill every Starslap
- [LEVEL]
- Mario [6] : ATK
- Mario [7] : SP
- Mario [8] : SP
- Koopa [9] : ATK
- Geno [8] : HP
- Mallow (NOT PEACH) [7] : HP
- Peach (NOT MALLOW) [10] : SP
- ***IMPORTANT NOTE*** - In the level-up screen, "Peach" is actually Mallow, and "Mallow" is actually Peach. Take HP and SP respectively
- ***Sunken Ship***
- - Left door
- - Straight through 2 rooms
- - Get Flower in crates in corner of next room if you have less than 28
- ---Password hit pattern---
- 0 3 2
- 4 2 0
- - Equip:
- - Mario & Geno swap accessories (Experience Booster on Geno)
- - Peach & Geno swap accessories (Nothing on Geno to get Experience Booster on Peach)
- KING CALAMARI
- - Phase 1:
- - Untimed Boost Koopa
- - Fire Bomb
- - Phase 2:
- - Fire Bomb
- - Defend
- - Untimed Jump
- - Phase 3:
- - Fire Bomb with Koopa
- - Defend
- - Timed Jump
- - Fire Bomb
- - Top path
- - Get KeroKeroCola in Clone room (This is required, not optional)
- - Get Safety Ring in room attached to Blooper room
- - Switch:
- - Koopa -> Peach
- -Equip:
- - Mario & Peach swap accessories (Amulet on Peach)
- - Safety Ring on Peach
- - Amulet on Geno
- BANDANDA REDS 1
- - Use Fire Bomb no matter what
- BANDANA REDS 2
- - Use Fire Bomb no matter what
- [LEVEL]
- Mario [9] : ATK
- Geno [9] : ATK
- Koopa [10] : ATK
- Mallow [8] : HP
- - Equip:
- - Mario & Geno swap accessories (Experience Booster on Geno)
- JOHNNY
- Turn 1:
- - Untimed Boost Mario
- - Sleepy Bomb
- - 101 SJs (866)
- [LEVEL]
- Peach [11] : SP
- Equip:
- - Mario & Geno swap accessories (EXP Booster on Mario)
- - Geno & Peach swap accessories (Amulet on Peach)
- ***Seaside Town 2***
- - Pick top option
- YARIDOVICH [1500 HP]
- Shocker should do 243 damage - if it does 202, it was mistimed. Shocker is a 6 frame timing window around when the sound effect ends (~3 seconds after selecting the target)
- Bomb order should always be Fire -> Ice -> Ice (2 of these bombs must be boosted)
- Turn 1:
- - Timed Boost Peach
- - Defend
- - Shocker (243)
- - Turn 2:
- - Timed Boost Mario
- - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
- - Shocker
- - Turn 3:
- - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned; Fire Bomb otherwise
- - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
- - Shocker
- - Turn 4:
- - Ice Bomb (Defend if Geno Fire Bombed previous turn)
- - Ice Bomb
- - Shocker
- * Note #1: Geno may die before being able to use a Fire Bomb. If this happens, you will have to use one with either character (boosted or unboosted) during the Mirage Form phase
- * Note #2: If you mistime a Shocker, use another Ice Bomb to kill him (risk not having one for Megasmilax / Axems). If you only mistime only one Shocker, you can use a Jump to kill him (requires 27 FP), or a Bad Mushroom.
- [LEVEL]
- Geno [10] : ATK
- - Get Shed Key, go to shed, and automatically receive Flower Box
- - Talk to Elder
- - Go to shop (middle door)
- - Buy
- - 1 Hurly Glove (Bunnage Gloves)
- - 1 Super Double Punch
- - Sell
- - All Mushrooms
- - Froggie Drink if unused / freebied
- - 1 Flower Box
- - Equip:
- - Geno: Super Double Punch
- - Peach & Geno swap accessories (Amulet on Geno)
- ***Land's End***
- - Skip Red Essence in first screen (fire all the way forward with the cannon)
- [*Note: You can grab this for safety if you wish, and use it for either Czar, Countdown, or Smithy 2]
- - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
- - Can skip first 2 platforms after flower section with an angled jump
- - Use 1 Ice Bomb per Armored Ant battle
- [LEVEL]
- Mario [10] : SP
- Mallow [9] : HP
- Koopa [11] : ATK
- - Don't save
- - Kill all the enemies on the top floor + 1 gecko on bottom floor
- [LEVEL]
- Mario [11] : SP
- Mario [12] : ATK
- Peach [12] : SP
- Geno [11] : ATK
- Koopa [12] : ATK
- Mallow [10] : HP
- - 2nd star: Kill the rest of the geckos
- [LEVEL]
- Mario [13] : SP
- Mallow [11] : HP
- - Don't die
- * (Note: If you fail to kill the gecko with the 1st star, kill him with the 2nd star instead. Then kill 8 blue birds + Dodo with the Nimbus Palace star, instead of 6 + Dodo)
- - Pay 100 coins to trampoline Shaman
- - Talk to fortune teller man
- - The correct statue order when receiving your fortune is Left -> Middle -> Right
- - Reset fortune until it displays "t" and two horizontal lines in last message
- BELOME 2
- - Fright Bomb (Same page or 1 right in the menu)
- - Attack (170 - 200 damage range)
- - Super Jumps (See below) (114 base, 14 damage a Super Jump)
- Geno's Attack = 170 - 173 : 60 SJs
- Geno's Attack = 174 - 187 : 59 SJs
- Geno's Attack = 188 - 200 : 58 SJs
- [LEVEL]
- Geno [12] : ATK
- (Clones alter total experience gained, but should not matter in this route)
- ***Monstro Town***
- - Talk to Melody Star and then talk to Monstermama
- - Get Super Suit and Jumper's Scarf (Attack Scarf) from dog next door
- - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin)
- - Switch:
- - Peach -> Koopa
- - Equip:
- - Koopa: Hurly Glove
- - Geno: Super Suit, Patapata Medal
- - Peach & Koopa swap accessories (Safety Ring on Koopa)
- ***Bean Valley***
- - Screen 1
- - Hold up right until underneath bee's shadow, then slight left and into pipe
- - Screen 2
- - Hug northern wall
- MEGASMILAX
- Phase 1:
- - Attack
- Phase 2:
- - Attack
- - Timed Jump
- - Attack
- Phase 3:
- - Ice Bomb
- Phase 4:
- - Ice Bomb
- - Attack until dead (2 Geno Attacks + 1 Koopa attack with good rolls; 2 Geno / 2 Koopa otherwise)
- [LEVEL]
- Peach [13] : SP
- - Climb the vines quickly (no vines coins are needed)
- ***Nimbus Land***
- - Buy:
- - 2 Mid Mushrooms (Super Mushrooms)
- - 2 Maple Syrups
- - [1 Pick-Me-Up if none dropped during Armored Ants]
- - 1 Mega Glove (Deka Panchi Gurobu)
- - Equip:
- - Mario: Mega Glove
- - Mario & Geno swap armor (Work Pants on Geno)
- - Koopa & Geno swap accessories (Patapata Medal on Koopa)
- - Mario: Jumper's Scarf
- - Peach: EXP Booster
- - Talk to Mallow statue in Garro's house (upper right)
- - Talk to Garro
- - Massive cutscene sequence
- - Get Feather
- - Hop over gap and then run along rightmost tiles in next room with enemies
- - In room right before key, hug lower walls
- - Get Castle Key
- - In next room, hold up + left
- - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door
- BIRDO
- Mario damage range: 230 - 266
- Turn 1:
- - Untimed Attack
- - Untimed Attack
- - Untimed Boost Mario
- Turn 2:
- - Untimed Attack
- - Untimed Attack
- - Untimed Attack
- (Birdo phase starts)
- Turn 3:
- - Attack
- - Defend
- - Defend
- Turn 4:
- - Attack
- - Defend
- - Defend
- Turn 5:
- - Attack
- - Bad Mushroom
- - (Attack if you got the world's worst damage rolls)
- - Go left of Birdo egg
- - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
- - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
- - For blue bird room with save point, hold up until corner, then down right until next corner, then up right
- - In star room, quick down right to avoid first bird
- - Get Star, kill 6 Blue Birds + Dodo
- [LEVEL]
- Mario [14] : SP
- VALENTINA
- Dodo (400 HP)
- If Fire Bomb:
- - Fire Bomb
- - Untimed Attack
- If not:
- - Bad Mushroom
- - Attack
- - Attack
- Valentina (2000 HP)
- Turn 1:
- - Untimed Boost Mario
- - Mario Attack
- Turn 2:
- - Geno Attack
- - Mario Attack (Dodo is summoned)
- - Koopa Attack
- - Geno Attack
- [Do not guard any further attacks; let Koopa & Geno die if possible]
- Turn 3:
- - Mario Attack
- - Defend
- - Defend
- Turn 4:
- - Mario Attack
- [LEVEL]
- Koopa [13] : ATK
- - Cutscenes, leave through top door
- ***Barrel Volcano***
- - Get underneath Star in the Volcano, jump and then IMMEDIATELY OPEN THE MENU!
- - Switch:
- - Geno -> Peach
- - Equip:
- - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
- - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)
- - Kill 8 enemies
- - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
- [LEVEL]
- Geno (NOT PEACH) [13] : ATK
- Peach (NOT GENO) [14] : SP
- Mallow [12] : HP
- - "Geno" is actually Peach in the level-up screen. Remember this when choosing your level-ups
- - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
- - Get flower in room with save box if you have 28 or less
- - In room before Jitanda, hug rightmost wall and jump over
- JITANDA
- - Geno Blast
- [LEVEL]
- Mario [15] : ATK
- - After the Jitanda...
- - Equip:
- - Mario & Peach swap armor (Work Pants on Peach)
- - Peach & Mario swap accessories (Nothing on Mario to get EXP Booster on Peach)
- - Jumper's Scarf on Mario
- - Feather on Geno
- - Switch:
- Peach -> Geno
- - If you failed to meet the minimum required experience on any of the stars, you can fight the Stumpet to try and get back on track. However, probably faster to just skip him and make due with lower level characters. You should be able to complete the run no matter what your EXP situation is like.
- - Use Maple Syrup if you fought the Stumpet / are low on Ice Bombs and aren't confident in Super Jumps
- CZAR DRAGON (SJs = 190 base, 23 damage a jump)
- 2 ICE BOMB STRAT
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Ice Bomb
- Turn 2:
- - Mario: Attack
- - Geno: Defend OR Pick Me Up Koopa if he is dead
- - Koopa: Ice Bomb
- Rest of Turns:
- Attack until dead with Mario (if Koopa & Geno live and do roughly 300 damage, you will skip one cycle)
- 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Ice Bomb
- Turn 2:
- - Mario: 25 SJs
- - Geno: Attack (if alive)
- - Koopa: Attack (if alive)
- Rest of turns:
- - Attack until dead
- 0 ICE BOMB STRAT
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Defend otherwise
- Turn 2:
- - Mario: 43 SJs if Mario's attack was 244 or higher; 44 otherwise
- - Geno: Attack (if alive)
- - Koopa: Attack (if alive)
- Rest of turns:
- - Attack until dead
- *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
- ***
- Post Czar Dragon...
- - Equip:
- - Mario & Koopa exchange armor (Super Suit on Koopa)
- - Koopa: Remove Hurly Glove
- AXEM RANGERS
- Ship = 999
- Axem Red = 800
- Axem Pink = 400
- Axem Black = 550
- Axem Yellow = 600
- Axem Green = 450
- FIRE BOMB & ICE BOMB
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Fire Bomb
- - Ultra Jump Axem Black; hit all 4 Rangers at least once
- Turn 2:
- - Ice Bomb
- - Geno Boost Mario
- - Attack
- Rest of Turns:
- Attack until dead
- ICE BOMB ONLY:
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Ice Bomb
- - Ultra Jump Axem Pink at least 4 times (and all other Rangers at least once)
- Turn 2:
- Attack Red
- Geno Boost Mario
- Attack
- Rest of turns:
- Attack until dead
- FIRE BOMB ONLY
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Fire Bomb
- - Ultra Jump Axem Black, hit every ranger at least once
- Turn 2:
- - Untimed Attack Red
- - Geno Boost Mario
- - Untimed Attack Red
- Turn 3:
- - Attack Red (Blade phase starts)
- - Heal Mario or Koopa if they took damage; untimed attack otherwise
- - Attack
- Rest of turns:
- - Attack until dead
- ROCK CANDY FREEBIE*:
- Turn 1:
- - Rock Candy
- - Geno Boost Mario
- - Rock Candy
- Turn 2:
- - Attack Red
- - Untimed Attack Red
- - Attack Ship
- Rest of turns:
- Attack until dead
- * The Rock Candy freebie strat conserves an Ice Bomb, which is more useful on Gunyolk
- - Left path getting back to Throne Room
- - Go to Nimbus Castle cutscene
- - [Go back to the save point near where you fought Dodo and save if you are doing Nimbus manip (ignore if doing Mario's Pad)]
- [- Save & soft reset if you are doing Nimbus manip]
- - Leave the same way you entered the castle
- - Take the Flying Nimbus
- *MARIO'S PAD MANIP*
- - Leave Koopa's Keep, go to Mario's Pad, save, and soft reset
- - Hold Y, down, and right, then do a quick down input to manipulate Battle Doors to 3 & 6
- *NIMBUS MANIP*
- - If you are good at using audio cues, simply listen to the cue described in the below flowchart:
- http://i.imgur.com/M9Wmtby.png
- - If you're bad at audio cues, follow this tutorial and press the button at the right time (flowchart is still used):
- http://www.twitch.tv/theclaude/v/4837000
- - Go in Door 5
- - Coin Box
- - 4
- - Invis
- - 2, 3
- - Platform
- - 1, 3
- - Quiz
- - 6
- - Invis
- - 1
- - Platform
- - 2
- - Quiz
- - 3
- - Invis
- - 2, 6
- - Platform
- - 1, 6
- Full Chart (in case you mistime it so badly that you can still recover):
- http://i.imgur.com/qOvn49h.png
- ***Koopa's Keep 2***
- - 2nd option to all tutorials
- - Trivia Room
- Barrel Puzzle:
- 1. 12 Base
- 2. 43 Base
- Race Puzzle:
- - Talk to Goomba, talk to Dry Bones, talk to Cheep Cheep
- - #1 = Nu
- - #2 = Su
- - #3 = Fu
- - #4 = Na
- - Take Rock Candy
- - Puzzle Room
- - For Coin Puzzle, count total coins and take 4 at a time until 10, then until 15.
- - For Ball Puzzle...
- 0 1 2* 3
- 4 5 6 7
- 8 9 10 11
- 12 13 14 15
- 10 UP
- 4 RIGHT
- 12 UP
- 13 UP
- 1 DOWN
- 3 LEFT
- 7 LEFT
- 15 LEFT
- 0 RIGHT
- 4 RIGHT
- 13 UP
- 5 RIGHT
- 11 UP
- 3 LEFT
- - Take Rock Candy
- - Donkey Room
- - Get Fright Bomb, get Ice Bomb, and get Rock Candy (all 3 chests on left side) in 1st room
- - Get Super Slap
- - Platform Room
- - In cannonball/bob-ombs room, get Rock Candy (Middle right chest)
- - In paired rotating platforms room, get Royal Syrup if you want it & KeroKeroCola (last 2 chests)
- - Do NOT get Sonic Cymbals
- MAGIKOOPA (1600 HP)
- Turn 1:
- - Fright Bomb
- - Attack
- - Attack
- Turn 2:
- - Attack
- - Attack
- - Attack
- (You can mistime 1 attack and still be okay)
- After Magikoopa, equip:
- - Equip:
- - Mario & Koopa swap armor (Work Pants on Koopa)
- - Koopa & Geno swap accessories (Patapata Medal on Geno)
- BOOMER
- Turn 1:
- - Jump
- - Untimed Boost to Mario
- - Defend
- Turn 2:
- - 48 Super Jumps
- EXOR
- - Jump on right eye (As in, on the rightmost side of the screen)
- - Use Geno Whirl on Exor
- [LEVEL]
- Peach [15] : SP
- **ABYSS**
- - Get Ultra Hammer
- - Switch:
- - Koopa -> Peach
- - Equip:
- - Mario: Ultra Hammer
- - Mario & Peach exchange armor (Super Suit on Peach)
- - Peach: Super Slap
- - Peach & Geno exchange accessories (Experience Booster on Geno)
- - Geno: Safety Ring
- (EXP Booster no longer equipped to anyone)
- COUNT DOWN (2400 HP)
- Turn 1:
- - Geno Blast
- - Rock Candy
- - Self Geno Boost
- Turn 2:
- - Geno Blast
- - Attack Countdown
- - Rock Candy (both Ding-a-Lings die if not healed)
- Rest of Turns:
- - If Ding-A-Ling wasn't healed:
- - Attack until dead
- - If Ding-A-Ling was healed:
- - Mario attacks Ding-A-Ling (Jump if Scarecrow'd & have 31 Flowers)
- - Attack until dead (May need to use Group Hug if you have the FP for it)
- [LEVEL]
- Koopa [14] : HP
- Mallow [13] : HP
- ***
- - Right before Machine Made Yaridovich:
- Equip:
- - Mario & Peach swap armor (Work Pants on Peach)
- MACHINE MADE YARIDOVICH
- - 26 SJs (597)
- - Shocker (211)
- [LEVEL]
- Geno [14] : ATK
- CLOAKER (1200) & DOMINO (900)
- Turn 1:
- - Attack Domino
- - Geno Boost Mario
- - Attack Domino
- Turn 2:
- - Attack Domino
- - Attack Domino
- - Untimed attack Domino if Mario & Peach dealt 831 damage or more; Timed attack otherwise (Earthlink phase start)
- Turn 3:
- - 65 SJs on Earthlink
- Before Clerk....
- Equip:
- - Mario & Peach
- exchange Super Suit & Work Pants (Super Suit on Peach)
- MAD MALLETS
- If 4+ Ice Bombs remaining:
- - Ice Bomb
- If 4+ Rock Candy remaining:
- - Rock Candy
- Otherwise:
- - Geno Blast
- CLERK [500 HP]
- - Geno Blast
- - Attack
- [LEVEL]
- Mario [16] : SP
- MANAGER
- Turn 1:
- - Geno Blast
- - Attack
- - Untimed attack if Mario did 175 damage or less; Defend otherwise
- Turn 2:
- - Geno Blast
- - After Manager....
- - Equip:
- - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
- - Peach & Geno swap accessories (Patapata Medal on Geno)
- DIRECTOR
- - 40 Super Jumps / Rock Candy
- [LEVEL]
- Peach [16] : HP
- Koopa [15] : HP
- Mallow [14] : HP
- GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
- 3 Ice Bombs / 2 Rock Candies
- Turn 1:
- - Sleepy Bomb
- - Rock Candy
- - Ice Bomb
- Turn 2:
- - Ice Bomb
- - Rock Candy
- - Ice Bomb
- Turn 3:
- - Untimed attack Gunyolk
- 3 Ice Bombs / 1 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Ice Bomb
- Turn 2:
- - Jump on Gunyolk
- - Ice Bomb
- - Defend
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 2 Ice Bombs / 2 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Untimed Boost Peach
- - Ice Bomb
- Turn 2:
- - Defend
- - Ice Bomb
- - Rock Candy
- Turn 3:
- - Untimed Attack Gunyolk
- - Rock Candy
- 2 Ice Bombs / 1 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Shocker Gunyolk
- Turn 2:
- - Jump on Gunyolk
- - Ice Bomb
- - Attack Factory Chief
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 1 Ice Bomb / 2 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Shocker Gunyolk
- Turn 2:
- - Jump on Gunyolk
- - Rock Candy
- - Shocker Gunyolk
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 1 Ice Bomb / 1 Rock Candy
- Turn 1:
- - Use Sleepy Bomb
- - Untimed Boost Peach
- - Geno Blast
- Turn 2:
- - Timed Jump Gunyolk
- - Rock Candy
- - Ice Bomb
- Turn 3:
- - Attack Factory Chief
- - Attack Factory Chief
- - Shocker Gunyolk
- Turn 4:
- - Attack Gunyolk
- * Note: You MUST have at least 1 Rock Candy for Smithy 1
- - No menu needed, go fight the guy immediately
- SMITHY 1 (2000 HP) [1 SJ = 19 DMG]
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 236 Damage:
- 70 SJs / Boost Peach / Rock Candy
- - 218 Damage:
- 71 SJs / Boost Peach / Rock Candy
- - Any other value:
- 72 SJs / Boost Peach / Rock Candy
- SMITHY 2
- - Attack
- - Geno Boost Self (Safe) OR Attack (Risky)
- - Attack
- [* Note - Geno boosting himself is just for defense. Only do this if you want him to be able to survive a bullet from Tank Head, or to survive Mage Head's spells.]
- TANKHEAD
- - 101 SJs
- - Kero Kero Cola / misc. healing
- - Shocker
- MAGEHEAD
- - Attack
- - Attack
- - Group Hug OR Attack
- CHESTHEAD
- - Super Flame
- - Attack OR Fire Bomb / Rock Candy / Fright Bomb OR FP Restoral
- - Group Hug OR Fire Bomb / Rock Candy / Fright Bomb
- SAFEHEAD
- - Attack
- - Geno Boost Mario (after Shredder) OR Ice Bomb / Rock Candy / Fright Bomb OR Defend
- - Ice Bomb / Rock Candy / Fright Bomb OR Defend
- ***
- You win!
- ***
- MISC:
- - Shocker consumes 2 FP once it is on the 2nd page of abilities (it uses the FP cost of Therapy). However, you still need 8 FP stocked in order to use it.
- - If you opt to learn Poison Gas (swap Peach & Koopa during the 1st Land's End star), Geno Blast will cost 2 FP during Countdown, and Shocker will cost 4 FP.
- ---
- Smithy Head Info (Taken from SDA forums):
- - There's a 50% chance the body will use its turn to transform the head. It won't transform two turns in a row.
- - Exception 1: the body will always transform the chest head after it has performed one status ailment attack
- - Exception 2: it will always transform on its first turn
- - being stunned (0 HP) will not prevent it from transforming -- it only prevents it from hammering/shooting you
- Whenever Smithy's HP drops below a threshold, he changes to a new head cycle (starting with the first in the cycle).
- - starting: tank -> magic -> shield -> repeat
- - HP under 6000: magic -> shield -> shield -> chest -> repeat
- - HP under 4000: chest -> tank -> chest -> shield -> repeat
- - HP under 2000: randomly any of the 4 heads (can repeat)
- ---
- Frame count of item use per character:
- [Fastest]
- Koopa: 177
- Mallow: 185
- Peach: 188
- Mario: 209
- Geno: 220
- [Slowest]
- ---
- TRADE CONSISTENCY FOR SPEED
- - (J version only) Jump on the Wiggler one less time in the Forest Maze. Then return the Wallet to the Toad in Mushroom Kingdom before you enter the long cutscene sequence, and then talk to him again for a Frog Coin. This saves 2 - 3 seconds with J text compared to jumping on a Wiggler. -23 coins from selling a Flower Tab instead of the Wallet, and -9 coins from not jumping on another Wiggler (Buy 1 less Bad Mushroom).
- - Jump on the Wiggler one extra time and skip Booster Pass Secret (1 more Fire Bomb freebie required, saves ~13 seconds. +9 coins from Wiggler, -200 from no KeroKeroCola)
- - Skip Sleepy Bomb by jumping on the Wiggler one less time (Saves ~10 seconds, 1 more Fire Bomb freebie required since one will be used on Johnny (Or you can just watch the Bandana Blue attacks). -9 coins from one less Wiggler).
- *NOTE - If you Fire Bomb Johnny, fail to get 101 SJs, and Johnny invites Mario to the 1 on 1 duel, you will gain less EXP from the fight. This means Peach will not be Level 11 for Yaridovich, and your entire EXP route will be messed up. Only do this if you are confident in your jumps.
- - Skip Wake-Up Pins (Saves ~5-6 seconds from not talking to Rose Town shopkeeper + buying them + equipping them. Due to the way the coin chart works out in this current route, this currently can't be used to buy an extra meaningful (Fire / Ice) bomb. +42 coins)
- - Skip Pandorite (more difficult stars, likely requires at least 2 more Ice or Fire Bomb freebies, requires different Jump damage route. Potential savings are 30+ seconds? Requires more research now that early game strategies have changed)
- - 0xwas Flower Box Strat (Saves ~21 - 23 seconds):
- - If you get the Flower Box from Croco 2...
- - Skip the 150 Coin Chest in Moleville Mines (~5 seconds saved)
- - Skip hitting the switch in Booster Tower (~1.3 seconds saved)
- - Skip Booster Pass (~22 seconds saved)
- - Return the Wallet (~7 seconds lost)
- - Do not buy 2 more Ice Bombs at Seaside (you will have ~130 extra coins)
- - It's up to you if would like to do this strat, or simply take the extra 2 Ice Bombs.
- - Alternate Flower Box Strat (Slightly slower, but more consistent)
- - Do everything listed above, except DO get the 150 Coin Chest. Then buy 1 extra Ice Bomb instead of 0. You only need ~130 of the 150 coins.
- - Rock Candy Gamble on KG + GG?!?!?! I heard this is like 15 seconds saved, but you gotta stream pretty big for this one.
- ------------------------------
- List of things to do for 1.06:
- - Optimize Gunyolk a bit more
- - Create flowcharts for Croco 2, Punchinello, & Bundt, so less decision making is needed in the event of bad luck
- - Route out a Smithy 2 fight where you intentionally try to fight Mage Head as much as possible (less consistent, but should be faster now that Peach is used)
- - Figure out if Rock Candy Gamble is worth it on Yaridovich (gives you 500 more coins to work with, but requires that you use a slower strat versus the Axem Rangers if you have no Rock Candy) (This would probably be more suited to Skip Pandorite)
- ------------------------------
- Pastebin over! Play FFT instead!
- - Claude
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