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1-
--//====================================================\\--
1+
2-
--||			   CREATED BY SHACKLUSTER
2+
3-
--\\====================================================//--
3+
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
5
6
--CLOWN VAN BY DMS
7
--its bad
8
--first the victim gets kidnapped in a van
9-
do
9+
--then they get r3ped
10-
    print("FE Compatibility code by Mokiros")
10+
--then the get killed
11-
    script.Parent = Player.Character
11+
--then the body is dumped on the street
12-
 
12+
Victim = "lafredopro"
13-
    --RemoteEvent for communicating
13+
o1 = Instance.new("Model")
14-
    local Event = Instance.new("RemoteEvent")
14+
o2 = Instance.new("Part")
15-
    Event.Name = "UserInput_Event"
15+
o3 = Instance.new("CylinderMesh")
16-
 
16+
o4 = Instance.new("Part")
17-
    --Fake event to make stuff like Mouse.KeyDown work
17+
o5 = Instance.new("SpecialMesh")
18-
    local function fakeEvent()
18+
o6 = Instance.new("Part")
19-
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
19+
o7 = Instance.new("SpecialMesh")
20-
        t.connect = t.Connect
20+
o8 = Instance.new("Part")
21-
        return t
21+
o9 = Instance.new("BlockMesh")
22-
    end
22+
o10 = Instance.new("Part")
23-
 
23+
o11 = Instance.new("BlockMesh")
24-
    --Creating fake input objects with fake variables
24+
o12 = Instance.new("Part")
25-
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
25+
o13 = Instance.new("Part")
26-
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
26+
o14 = Instance.new("BlockMesh")
27-
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
27+
o15 = Instance.new("Part")
28-
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
28+
o16 = Instance.new("SpecialMesh")
29-
    end}
29+
o17 = Instance.new("Part")
30-
    --Merged 2 functions into one by checking amount of arguments
30+
o18 = Instance.new("SpecialMesh")
31-
    CAS.UnbindAction = CAS.BindAction
31+
o19 = Instance.new("Part")
32-
 
32+
o20 = Instance.new("SpecialMesh")
33-
    --This function will trigger the events that have been :Connect()'ed
33+
o21 = Instance.new("Sound")
34-
    local function te(self,ev,...)
34+
o22 = Instance.new("Part")
35-
        local t = m[ev]
35+
o23 = Instance.new("BlockMesh")
36-
        if t and t._fakeEvent and t.Function then
36+
o24 = Instance.new("Part")
37-
            t.Function(...)
37+
o25 = Instance.new("SpecialMesh")
38-
        end
38+
o26 = Instance.new("Part")
39-
    end
39+
o27 = Instance.new("BlockMesh")
40-
    m.TrigEvent = te
40+
o28 = Instance.new("Part")
41-
    UIS.TrigEvent = te
41+
o29 = Instance.new("SpecialMesh")
42-
 
42+
o30 = Instance.new("Part")
43-
    Event.OnServerEvent:Connect(function(plr,io)
43+
o31 = Instance.new("BlockMesh")
44-
        if plr~=Player then return end
44+
o32 = Instance.new("Part")
45-
        if io.isMouse then
45+
o33 = Instance.new("BlockMesh")
46-
            m.Target = io.Target
46+
o34 = Instance.new("Part")
47-
            m.Hit = io.Hit
47+
o35 = Instance.new("BlockMesh")
48-
        else
48+
o36 = Instance.new("Part")
49-
            local b = io.UserInputState == Enum.UserInputState.Begin
49+
o37 = Instance.new("BlockMesh")
50-
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
50+
o38 = Instance.new("Part")
51-
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
51+
o39 = Instance.new("Part")
52-
            end
52+
o40 = Instance.new("BlockMesh")
53-
            for _,t in pairs(CAS.Actions) do
53+
o41 = Instance.new("Part")
54-
                for _,k in pairs(t.Keys) do
54+
o42 = Instance.new("BlockMesh")
55-
                    if k==io.KeyCode then
55+
o43 = Instance.new("Part")
56-
                        t.Function(t.Name,io.UserInputState,io)
56+
o44 = Instance.new("BlockMesh")
57-
                    end
57+
o45 = Instance.new("Part")
58-
                end
58+
o46 = Instance.new("SpecialMesh")
59-
            end
59+
o47 = Instance.new("Part")
60-
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
60+
o48 = Instance.new("BlockMesh")
61-
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
61+
o49 = Instance.new("Part")
62-
        end
62+
o50 = Instance.new("BlockMesh")
63-
    end)
63+
o51 = Instance.new("Part")
64-
    Event.Parent = NLS([==[
64+
o52 = Instance.new("BlockMesh")
65-
    local Player = game:GetService("Players").LocalPlayer
65+
o53 = Instance.new("Part")
66-
    local Event = script:WaitForChild("UserInput_Event")
66+
o54 = Instance.new("SpecialMesh")
67-
 
67+
o55 = Instance.new("Part")
68-
    local UIS = game:GetService("UserInputService")
68+
o56 = Instance.new("SpecialMesh")
69-
    local input = function(io,a)
69+
o57 = Instance.new("Part")
70-
        if a then return end
70+
o58 = Instance.new("BlockMesh")
71-
        --Since InputObject is a client-side instance, we create and pass table instead
71+
o59 = Instance.new("Part")
72-
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
72+
o60 = Instance.new("BlockMesh")
73-
    end
73+
o61 = Instance.new("Part")
74-
    UIS.InputBegan:Connect(input)
74+
o62 = Instance.new("BlockMesh")
75-
    UIS.InputEnded:Connect(input)
75+
o63 = Instance.new("Part")
76-
 
76+
o64 = Instance.new("Part")
77-
    local Mouse = Player:GetMouse()
77+
o65 = Instance.new("Part")
78-
    local h,t
78+
o66 = Instance.new("BlockMesh")
79-
    --Give the server mouse data 30 times every second, but only if the values changed
79+
o67 = Instance.new("Part")
80-
    --If player is not moving their mouse, client won't fire events
80+
o68 = Instance.new("BlockMesh")
81-
    while wait(1/30) do
81+
o69 = Instance.new("Part")
82-
        if h~=Mouse.Hit or t~=Mouse.Target then
82+
o70 = Instance.new("BlockMesh")
83-
            h,t=Mouse.Hit,Mouse.Target
83+
o71 = Instance.new("Part")
84-
            Event:FireServer({isMouse=true,Target=t,Hit=h})
84+
o72 = Instance.new("BlockMesh")
85-
        end
85+
o73 = Instance.new("Part")
86-
    end]==],Player.Character)
86+
o74 = Instance.new("SpecialMesh")
87-
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
87+
o75 = Instance.new("Decal")
88
o76 = Instance.new("Part")
89-
wait(0.2)
89+
o77 = Instance.new("Part")
90
o78 = Instance.new("BlockMesh")
91
o79 = Instance.new("Part")
92
o80 = Instance.new("SpecialMesh")
93-
Player = owner
93+
o81 = Instance.new("Decal")
94-
PlayerGui = Player.PlayerGui
94+
o82 = Instance.new("Part")
95-
Cam = workspace.CurrentCamera
95+
o83 = Instance.new("SpecialMesh")
96-
Backpack = Player.Backpack
96+
o84 = Instance.new("Humanoid")
97-
Character = Player.Character
97+
o85 = Instance.new("Part")
98-
Humanoid = Character.Humanoid
98+
o86 = Instance.new("Part")
99
o87 = Instance.new("Part")
100-
RootPart = Character["HumanoidRootPart"]
100+
o88 = Instance.new("Decal")
101-
Torso = Character["Torso"]
101+
o89 = Instance.new("Motor6D")
102-
Head = Character["Head"]
102+
o90 = Instance.new("Motor6D")
103-
RightArm = Character["Right Arm"]
103+
o91 = Instance.new("Motor6D")
104-
LeftArm = Character["Left Arm"]
104+
o92 = Instance.new("Motor6D")
105-
RightLeg = Character["Right Leg"]
105+
o93 = Instance.new("Motor6D")
106-
LeftLeg = Character["Left Leg"]
106+
o94 = Instance.new("Part")
107-
RootJoint = RootPart["RootJoint"]
107+
o95 = Instance.new("Part")
108-
Neck = Torso["Neck"]
108+
o96 = Instance.new("Part")
109-
RightShoulder = Torso["Right Shoulder"]
109+
o97 = Instance.new("Part")
110-
LeftShoulder = Torso["Left Shoulder"]
110+
o98 = Instance.new("Part")
111-
RightHip = Torso["Right Hip"]
111+
o99 = Instance.new("Decal")
112-
LeftHip = Torso["Left Hip"]
112+
o100 = Instance.new("Motor6D")
113-
local sick = Instance.new("Sound",Character)
113+
o101 = Instance.new("Motor6D")
114-
sick.SoundId = "rbxassetid://183142252"
114+
o102 = Instance.new("Motor6D")
115-
sick.Looped = true
115+
o103 = Instance.new("Part")
116-
sick.Pitch = 1
116+
o104 = Instance.new("Part")
117-
sick.Volume = 5
117+
o105 = Instance.new("Part")
118-
sick:Play()
118+
o106 = Instance.new("Part")
119-
Humanoid.DisplayDistanceType = "None"
119+
o107 = Instance.new("Part")
120
o108 = Instance.new("CylinderMesh")
121-
local naeeym2 = Instance.new("BillboardGui",Character)
121+
o109 = Instance.new("Part")
122-
naeeym2.AlwaysOnTop = true
122+
o110 = Instance.new("CylinderMesh")
123-
naeeym2.Size = UDim2.new(5,35,2,35)
123+
o111 = Instance.new("Part")
124-
naeeym2.StudsOffset = Vector3.new(0,3,0)
124+
o112 = Instance.new("CylinderMesh")
125-
naeeym2.Adornee = Character.Head
125+
o113 = Instance.new("Part")
126-
naeeym2.Name = "Name"
126+
o114 = Instance.new("CylinderMesh")
127-
naeeym2.PlayerToHideFrom = Player
127+
o115 = Instance.new("Part")
128-
local tecks2 = Instance.new("TextLabel",naeeym2)
128+
o116 = Instance.new("CylinderMesh")
129-
tecks2.BackgroundTransparency = 1
129+
o117 = Instance.new("Part")
130-
tecks2.TextScaled = true
130+
o118 = Instance.new("CylinderMesh")
131-
tecks2.BorderSizePixel = 0
131+
o119 = Instance.new("Part")
132-
tecks2.Text = "Ali"
132+
o120 = Instance.new("CylinderMesh")
133-
tecks2.Font = "SourceSansBold"
133+
o121 = Instance.new("Part")
134-
tecks2.TextSize = 30
134+
o122 = Instance.new("SpecialMesh")
135-
tecks2.TextStrokeTransparency = 0
135+
o123 = Instance.new("Part")
136-
tecks2.TextColor3 = BrickColor.new("Really red").Color
136+
o1.Name = " "
137-
tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
137+
o1.Parent = workspace
138-
tecks2.Size = UDim2.new(1,0,0.5,0)
138+
o2.Parent = o1
139-
tecks2.Parent = naeeym2
139+
o2.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877)
140
o2.Rotation = Vector3.new(-90, 1.20620803e-006, -180)
141-
IT = Instance.new
141+
o2.Anchored = true
142-
CF = CFrame.new
142+
o2.FormFactor = Enum.FormFactor.Symmetric
143-
VT = Vector3.new
143+
o2.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986)
144-
RAD = math.rad
144+
o2.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008)
145-
C3 = Color3.new
145+
o3.Parent = o2
146-
UD2 = UDim2.new
146+
o4.Parent = o1
147-
BRICKC = BrickColor.new
147+
o4.BrickColor = BrickColor.new("Institutional white")
148-
ANGLES = CFrame.Angles
148+
o4.Position = Vector3.new(96.3181839, 7.00000668, 9.31151104)
149-
EULER = CFrame.fromEulerAnglesXYZ
149+
o4.Rotation = Vector3.new(90, 89.9314728, -90)
150-
COS = math.cos
150+
o4.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
151-
ACOS = math.acos
151+
o4.Velocity = Vector3.new(-0.000346515269, 0.00201798417, -0.00195027643)
152-
SIN = math.sin
152+
o4.Anchored = true
153-
ASIN = math.asin
153+
o4.FormFactor = Enum.FormFactor.Plate
154-
ABS = math.abs
154+
o4.Size = Vector3.new(1, 2.4000001, 2)
155-
MRANDOM = math.random
155+
o4.CFrame = CFrame.new(96.3181839, 7.00000668, 9.31151104, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0)
156-
FLOOR = math.floor
156+
o4.BackSurface = Enum.SurfaceType.Weld
157
o4.BottomSurface = Enum.SurfaceType.Weld
158-
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
158+
o4.LeftSurface = Enum.SurfaceType.Weld
159-
	local NEWMESH = IT(MESH)
159+
o4.TopSurface = Enum.SurfaceType.Weld
160-
	if MESH == "SpecialMesh" then
160+
o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
161-
		NEWMESH.MeshType = MESHTYPE
161+
o5.Parent = o4
162-
		if MESHID ~= "nil" and MESHID ~= "" then
162+
o5.MeshType = Enum.MeshType.Wedge
163-
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
163+
o6.Parent = o1
164
o6.Material = Enum.Material.SmoothPlastic
165-
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
165+
o6.BrickColor = BrickColor.new("Really black")
166-
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
166+
o6.Transparency = 0.5
167
o6.Position = Vector3.new(96.3181839, 7.00000668, 13.8115101)
168
o6.Rotation = Vector3.new(90, 89.9440536, -90)
169-
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
169+
o6.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
170-
	NEWMESH.Scale = SCALE
170+
o6.Velocity = Vector3.new(0.000965324172, 0.00135755131, -0.00195027643)
171-
	NEWMESH.Parent = PARENT
171+
o6.Anchored = true
172-
	return NEWMESH
172+
o6.FormFactor = Enum.FormFactor.Plate
173
o6.Size = Vector3.new(8, 2.4000001, 1.99999976)
174
o6.CFrame = CFrame.new(96.3181839, 7.00000668, 13.8115101, 0, 3.96315798e-008, 0.999999523, 0, 1, -3.97370599e-008, -1, 0, 0)
175-
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
175+
o6.BackSurface = Enum.SurfaceType.Weld
176-
	local NEWPART = IT("Part")
176+
o6.BottomSurface = Enum.SurfaceType.Weld
177-
	NEWPART.formFactor = FORMFACTOR
177+
o6.LeftSurface = Enum.SurfaceType.Weld
178-
	NEWPART.Reflectance = REFLECTANCE
178+
o6.RightSurface = Enum.SurfaceType.Weld
179-
	NEWPART.Transparency = TRANSPARENCY
179+
o6.TopSurface = Enum.SurfaceType.Weld
180-
	NEWPART.CanCollide = false
180+
o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
181-
	NEWPART.Locked = true
181+
o7.Parent = o6
182-
	NEWPART.Anchored = true
182+
o7.MeshType = Enum.MeshType.Wedge
183-
	if ANCHOR == false then
183+
o8.Parent = o1
184-
		NEWPART.Anchored = false
184+
o8.BrickColor = BrickColor.new("Br. yellowish orange")
185
o8.Position = Vector3.new(92.2182083, 4.00000715, 9.61151409)
186-
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
186+
o8.Rotation = Vector3.new(-0, 0, -2.26619136e-006)
187-
	NEWPART.Name = NAME
187+
o8.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
188-
	NEWPART.Size = SIZE
188+
o8.Velocity = Vector3.new(-0.000475873821, 0.00227026758, -0.00119533995)
189-
	NEWPART.Position = Torso.Position
189+
o8.Anchored = true
190-
	NEWPART.Material = MATERIAL
190+
o8.FormFactor = Enum.FormFactor.Custom
191-
	NEWPART:BreakJoints()
191+
o8.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714)
192-
	NEWPART.Parent = PARENT
192+
o8.CFrame = CFrame.new(92.2182083, 4.00000715, 9.61151409, 0.999998808, 3.95524538e-008, 0, -3.98161575e-008, 1, 0, 0, 0, 1)
193-
	return NEWPART
193+
o8.BackSurface = Enum.SurfaceType.Weld
194
o8.BottomSurface = Enum.SurfaceType.Weld
195
o8.FrontSurface = Enum.SurfaceType.Weld
196-
--//=================================\\
196+
o8.LeftSurface = Enum.SurfaceType.Weld
197-
--||		  CUSTOMIZATION
197+
o8.RightSurface = Enum.SurfaceType.Weld
198-
--\\=================================//
198+
o8.TopSurface = Enum.SurfaceType.Weld
199
o8.Color = Color3.new(0.886275, 0.607843, 0.25098)
200-
Player_Size = 1 --Size of the player.
200+
o9.Parent = o8
201-
Animation_Speed = 3
201+
o10.Parent = o1
202-
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
202+
o10.BrickColor = BrickColor.new("Institutional white")
203
o10.Position = Vector3.new(105.317894, 8.40004158, 9.31151295)
204-
local Speed = 16
204+
o10.Rotation = Vector3.new(-0, 0, -2.21330401e-006)
205-
local Effects2 = {}
205+
o10.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
206
o10.Velocity = Vector3.new(-0.000245332019, 0.00136755884, -0.00436839834)
207-
--//=================================\\
207+
o10.Anchored = true
208-
--|| 	  END OF CUSTOMIZATION
208+
o10.CanCollide = false
209-
--\\=================================//
209+
game.Players[Victim].Character.Humanoid.WalkSpeed = 0
210
game.Players[Victim].Character.Humanoid.JumpPower = 0
211-
	local function weldBetween(a, b)
211+
o10.FormFactor = Enum.FormFactor.Plate
212-
	    local weldd = Instance.new("ManualWeld")
212+
o10.Size = Vector3.new(14, 0.400000006, 1)
213-
	    weldd.Part0 = a
213+
o10.CFrame = CFrame.new(105.317894, 8.40004158, 9.31151295, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1)
214-
	    weldd.Part1 = b
214+
o10.BackSurface = Enum.SurfaceType.Weld
215-
	    weldd.C0 = CFrame.new()
215+
o10.BottomSurface = Enum.SurfaceType.Weld
216-
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
216+
o10.FrontSurface = Enum.SurfaceType.Weld
217-
	    weldd.Parent = a
217+
o10.LeftSurface = Enum.SurfaceType.Weld
218-
	    return weldd
218+
o10.RightSurface = Enum.SurfaceType.Weld
219
o10.TopSurface = Enum.SurfaceType.Weld
220
o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
221-
--//=================================\\
221+
o11.Parent = o10
222-
--|| 	      USEFUL VALUES
222+
o12.Name = "DOOR"
223-
--\\=================================//
223+
o12.Parent = o1
224
o12.BrickColor = BrickColor.new("Institutional white")
225-
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
225+
o12.Position = Vector3.new(103.708466, 5.81500626, 9.31151104)
226-
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
226+
o12.Rotation = Vector3.new(-0, 0, -4.43210411e-006)
227-
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
227+
o12.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
228-
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
228+
o12.Velocity = Vector3.new(-0.000432157307, 0.00148387556, -0.00427860441)
229-
local CHANGEDEFENSE = 0
229+
o12.Anchored = true
230-
local CHANGEDAMAGE = 0
230+
o12.CanCollide = false
231-
local CHANGEMOVEMENT = 0
231+
o12.FormFactor = Enum.FormFactor.Plate
232-
local ANIM = "Idle"
232+
o12.Size = Vector3.new(5.22000027, 4.82999992, 1)
233-
local ATTACK = false
233+
o12.CFrame = CFrame.new(103.708466, 5.81500626, 9.31151104, 1, 7.73548052e-008, 0, -7.73548052e-008, 1, 0, 0, 0, 1)
234-
local EQUIPPED = false
234+
o12.BottomSurface = Enum.SurfaceType.Weld
235-
local HOLD = false
235+
o12.LeftSurface = Enum.SurfaceType.Weld
236-
local COMBO = 1
236+
o12.RightSurface = Enum.SurfaceType.Weld
237-
local Rooted = false
237+
o12.TopSurface = Enum.SurfaceType.Weld
238-
local SINE = 0
238+
o12.Color = Color3.new(0.972549, 0.972549, 0.972549)
239-
local KEYHOLD = false
239+
o13.Parent = o1
240-
local CHANGE = 2 / Animation_Speed
240+
o13.BrickColor = BrickColor.new("White")
241-
local WALKINGANIM = false
241+
o13.Position = Vector3.new(109.818169, 5.80000877, 9.31151104)
242-
local WALK = 0
242+
o13.Rotation = Vector3.new(-0, 0, -2.25410599e-006)
243-
local VALUE1 = false
243+
o13.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
244-
local VALUE2 = false
244+
o13.Velocity = Vector3.new(-0.00043324125, 0.00104231632, -0.006061906)
245-
local POWERLEVEL = 1
245+
o13.Anchored = true
246-
local DEATH = false
246+
o13.FormFactor = Enum.FormFactor.Plate
247-
local ROBLOXIDLEANIMATION = IT("Animation")
247+
o13.Size = Vector3.new(7, 4.80000019, 1)
248-
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
248+
o13.CFrame = CFrame.new(109.818169, 5.80000877, 9.31151104, 0.999996901, 3.9341451e-008, 0, -4.00270856e-008, 1, 0, 0, 0, 1)
249-
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
249+
o13.BackSurface = Enum.SurfaceType.Weld
250-
--ROBLOXIDLEANIMATION.Parent = Humanoid
250+
o13.BottomSurface = Enum.SurfaceType.Weld
251-
local WEAPONGUI = IT("ScreenGui", PlayerGui)
251+
o13.FrontSurface = Enum.SurfaceType.Weld
252-
WEAPONGUI.Name = "Weapon GUI"
252+
o13.LeftSurface = Enum.SurfaceType.Weld
253-
local Weapon = IT("Model")
253+
o13.RightSurface = Enum.SurfaceType.Weld
254-
Weapon.Name = "Adds"
254+
o13.TopSurface = Enum.SurfaceType.Weld
255-
local Effects = IT("Folder", Weapon)
255+
o13.Color = Color3.new(0.94902, 0.952941, 0.952941)
256-
Effects.Name = "Effects"
256+
o14.Parent = o13
257-
local ANIMATOR = Humanoid.Animator
257+
o15.Parent = o1
258-
local ANIMATE = Character.Animate
258+
o15.BrickColor = BrickColor.new("Institutional white")
259-
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
259+
o15.Position = Vector3.new(97.817894, 8.40000725, 13.8115139)
260-
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
260+
o15.Rotation = Vector3.new(90, 89.960434, -90)
261-
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
261+
o15.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
262-
local HITBLOCKSOUNDS = {"199148933", "199148947"}
262+
o15.Velocity = Vector3.new(0.00106650498, 0.00124916411, -0.00218200427)
263-
local UNANCHOR = true
263+
o15.Anchored = true
264-
local LIMITBROKEN = false
264+
o15.CanCollide = false
265-
local HITFLOOR, HITPOS = nil
265+
o15.FormFactor = Enum.FormFactor.Plate
266-
local FLIGHT = false
266+
o15.Size = Vector3.new(10, 0.400000006, 1)
267
o15.CFrame = CFrame.new(97.817894, 8.40000725, 13.8115139, 0, 3.86294303e-008, 0.999999762, 0, 1, -3.86821704e-008, -1, 0, 0)
268-
local SKILLTEXTCOLOR = BRICKC("Really red").Color
268+
o15.BackSurface = Enum.SurfaceType.Weld
269
o15.BottomSurface = Enum.SurfaceType.Weld
270-
--//=================================\\
270+
o15.TopSurface = Enum.SurfaceType.Weld
271-
--\\=================================//
271+
o15.Color = Color3.new(0.972549, 0.972549, 0.972549)
272
o16.Parent = o15
273
o16.MeshType = Enum.MeshType.Wedge
274-
--//=================================\\
274+
o17.Parent = o1
275-
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
275+
o17.BrickColor = BrickColor.new("Institutional white")
276-
--\\=================================//
276+
o17.Position = Vector3.new(96.3181839, 7.00000668, 18.3115101)
277
o17.Rotation = Vector3.new(90, 89.9314728, -90)
278-
ArtificialHB = Instance.new("BindableEvent", script)
278+
o17.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
279-
ArtificialHB.Name = "ArtificialHB"
279+
o17.Velocity = Vector3.new(0.00227716356, 0.000697118347, -0.00195027643)
280
o17.Anchored = true
281-
script:WaitForChild("ArtificialHB")
281+
o17.FormFactor = Enum.FormFactor.Plate
282
o17.Size = Vector3.new(1, 2.4000001, 2)
283-
frame = Frame_Speed
283+
o17.CFrame = CFrame.new(96.3181839, 7.00000668, 18.3115101, 0, 3.96052044e-008, 0.999999285, 0, 1, -3.97634246e-008, -1, 0, 0)
284-
tf = 0
284+
o17.BackSurface = Enum.SurfaceType.Weld
285-
allowframeloss = false
285+
o17.BottomSurface = Enum.SurfaceType.Weld
286-
tossremainder = false
286+
o17.RightSurface = Enum.SurfaceType.Weld
287-
lastframe = tick()
287+
o17.TopSurface = Enum.SurfaceType.Weld
288-
script.ArtificialHB:Fire()
288+
o17.Color = Color3.new(0.972549, 0.972549, 0.972549)
289
o18.Parent = o17
290-
game:GetService("RunService").Heartbeat:connect(function(s, p)
290+
o18.MeshType = Enum.MeshType.Wedge
291-
	tf = tf + s
291+
o19.Parent = o1
292-
	if tf >= frame then
292+
o19.BrickColor = BrickColor.new("Institutional white")
293-
		if allowframeloss then
293+
o19.Position = Vector3.new(93.8181839, 5.20000744, 13.8115101)
294-
			script.ArtificialHB:Fire()
294+
o19.Rotation = Vector3.new(90, 89.8573456, -90)
295-
			lastframe = tick()
295+
o19.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
296-
		else
296+
o19.Velocity = Vector3.new(0.000835234998, 0.00153823046, -0.00148565089)
297-
			for i = 1, math.floor(tf / frame) do
297+
o19.Anchored = true
298-
				script.ArtificialHB:Fire()
298+
o19.FormFactor = Enum.FormFactor.Plate
299
o19.Size = Vector3.new(10, 1.20000005, 3)
300-
		lastframe = tick()
300+
o19.CFrame = CFrame.new(93.8181839, 5.20000744, 13.8115101, 0, 3.77325726e-008, 0.999996901, 0, 1, -3.84182002e-008, -1, 0, 0)
301
o19.BackSurface = Enum.SurfaceType.Weld
302-
		if tossremainder then
302+
o19.BottomSurface = Enum.SurfaceType.Weld
303-
			tf = 0
303+
o19.TopSurface = Enum.SurfaceType.Weld
304-
		else
304+
o19.Color = Color3.new(0.972549, 0.972549, 0.972549)
305-
			tf = tf - frame * math.floor(tf / frame)
305+
o20.Parent = o19
306
o20.MeshType = Enum.MeshType.Wedge
307
o21.Parent = o19
308-
end)
308+
o21.SoundId = "rbxassetid://532147820"
309
o21.Looped = true
310-
--//=================================\\
310+
o22.Parent = o1
311-
--\\=================================//
311+
o22.BrickColor = BrickColor.new("Institutional white")
312
o22.Position = Vector3.new(96.3182907, 4.60000753, 9.31151104)
313
o22.Rotation = Vector3.new(-0, 0, -2.23446773e-006)
314
o22.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
315
o22.Velocity = Vector3.new(-0.000519967522, 0.00201797695, -0.00230253674)
316
o22.Anchored = true
317-
--//=================================\\
317+
o22.FormFactor = Enum.FormFactor.Plate
318-
--|| 	      SOME FUNCTIONS
318+
o22.Size = Vector3.new(2, 2.4000001, 1)
319-
--\\=================================//
319+
o22.CFrame = CFrame.new(96.3182907, 4.60000753, 9.31151104, 0.999993801, 3.8998575e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1)
320
o22.BackSurface = Enum.SurfaceType.Weld
321-
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
321+
o22.BottomSurface = Enum.SurfaceType.Weld
322-
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
322+
o22.FrontSurface = Enum.SurfaceType.Weld
323
o22.LeftSurface = Enum.SurfaceType.Weld
324
o22.RightSurface = Enum.SurfaceType.Weld
325-
function PositiveAngle(NUMBER)
325+
o22.TopSurface = Enum.SurfaceType.Weld
326-
	if NUMBER >= 0 then
326+
o22.Color = Color3.new(0.972549, 0.972549, 0.972549)
327-
		NUMBER = 0
327+
o23.Parent = o22
328
o24.Parent = o1
329-
	return NUMBER
329+
o24.BrickColor = BrickColor.new("Institutional white")
330
o24.Position = Vector3.new(113.817245, 6.80000734, 18.3115101)
331
o24.Rotation = Vector3.new(-0, -90, 0)
332-
function NegativeAngle(NUMBER)
332+
o24.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
333-
	if NUMBER <= 0 then
333+
o24.Velocity = Vector3.new(0.00226270943, -0.000567569688, -0.00708095264)
334-
		NUMBER = 0
334+
o24.Anchored = true
335
o24.FormFactor = Enum.FormFactor.Plate
336-
	return NUMBER
336+
o24.Size = Vector3.new(1, 2.79999995, 1)
337
o24.CFrame = CFrame.new(113.817245, 6.80000734, 18.3115101, 0, 5.54578605e-008, -1, 0, 1, 5.54578605e-008, 1, 0, 0)
338
o24.BackSurface = Enum.SurfaceType.Weld
339-
function Swait(NUMBER)
339+
o24.BottomSurface = Enum.SurfaceType.Weld
340-
	if NUMBER == 0 or NUMBER == nil then
340+
o24.TopSurface = Enum.SurfaceType.Weld
341-
		ArtificialHB.Event:wait()
341+
o24.Color = Color3.new(0.972549, 0.972549, 0.972549)
342-
	else
342+
o25.Parent = o24
343-
		for i = 1, NUMBER do
343+
o25.MeshType = Enum.MeshType.Wedge
344-
			ArtificialHB.Event:wait()
344+
o26.Parent = o1
345
o26.BrickColor = BrickColor.new("Institutional white")
346
o26.Position = Vector3.new(93.0181885, 2.60000825, 13.8115101)
347
o26.Rotation = Vector3.new(-0, 0, -2.27223404e-006)
348
o26.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
349-
function QuaternionFromCFrame(cf)
349+
o26.Velocity = Vector3.new(0.000647328445, 0.00159604801, -0.00163401756)
350-
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
350+
o26.Anchored = true
351-
	local trace = m00 + m11 + m22
351+
o26.FormFactor = Enum.FormFactor.Plate
352-
	if trace > 0 then 
352+
o26.Size = Vector3.new(1.39999998, 1.60000002, 10)
353-
		local s = math.sqrt(1 + trace)
353+
o26.CFrame = CFrame.new(93.0181885, 2.60000825, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1)
354-
		local recip = 0.5 / s
354+
o26.BackSurface = Enum.SurfaceType.Weld
355-
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
355+
o26.BottomSurface = Enum.SurfaceType.Weld
356-
	else
356+
o26.FrontSurface = Enum.SurfaceType.Weld
357-
		local i = 0
357+
o26.LeftSurface = Enum.SurfaceType.Weld
358-
		if m11 > m00 then
358+
o26.RightSurface = Enum.SurfaceType.Weld
359-
			i = 1
359+
o26.TopSurface = Enum.SurfaceType.Weld
360
o26.Color = Color3.new(0.972549, 0.972549, 0.972549)
361-
		if m22 > (i == 0 and m00 or m11) then
361+
o27.Parent = o26
362-
			i = 2
362+
o28.Parent = o1
363
o28.BrickColor = BrickColor.new("Institutional white")
364-
		if i == 0 then
364+
o28.Position = Vector3.new(113.818176, 6.80000877, 9.31151104)
365-
			local s = math.sqrt(m00 - m11 - m22 + 1)
365+
o28.Rotation = Vector3.new(-90, -89.7982635, -90)
366-
			local recip = 0.5 / s
366+
o28.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
367-
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
367+
o28.Velocity = Vector3.new(-0.000360969483, 0.000753228669, -0.00708122458)
368-
		elseif i == 1 then
368+
o28.Anchored = true
369-
			local s = math.sqrt(m11 - m22 - m00 + 1)
369+
o28.FormFactor = Enum.FormFactor.Plate
370-
			local recip = 0.5 / s
370+
o28.Size = Vector3.new(1, 2.79999995, 1)
371-
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
371+
o28.CFrame = CFrame.new(113.818176, 6.80000877, 9.31151104, 0, 3.89985715e-008, -0.999993801, 0, 1, 4.03698408e-008, 1, 0, 0)
372-
		elseif i == 2 then
372+
o28.BackSurface = Enum.SurfaceType.Weld
373-
			local s = math.sqrt(m22 - m00 - m11 + 1)
373+
o28.BottomSurface = Enum.SurfaceType.Weld
374-
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
374+
o28.TopSurface = Enum.SurfaceType.Weld
375
o28.Color = Color3.new(0.972549, 0.972549, 0.972549)
376
o29.Parent = o28
377
o29.MeshType = Enum.MeshType.Wedge
378-
 
378+
o30.Parent = o1
379-
function QuaternionToCFrame(px, py, pz, x, y, z, w)
379+
o30.BrickColor = BrickColor.new("Institutional white")
380-
	local xs, ys, zs = x + x, y + y, z + z
380+
o30.Position = Vector3.new(96.3181992, 4.60000753, 18.3115101)
381-
	local wx, wy, wz = w * xs, w * ys, w * zs
381+
o30.Rotation = Vector3.new(-0, 0, -2.26770203e-006)
382-
	local xx = x * xs
382+
o30.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
383-
	local xy = x * ys
383+
o30.Velocity = Vector3.new(0.00210371148, 0.000697117415, -0.0023025109)
384-
	local xz = x * zs
384+
o30.Anchored = true
385-
	local yy = y * ys
385+
o30.FormFactor = Enum.FormFactor.Plate
386-
	local yz = y * zs
386+
o30.Size = Vector3.new(2, 2.4000001, 1)
387-
	local zz = z * zs
387+
o30.CFrame = CFrame.new(96.3181992, 4.60000753, 18.3115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1)
388-
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
388+
o30.BackSurface = Enum.SurfaceType.Weld
389
o30.BottomSurface = Enum.SurfaceType.Weld
390-
 
390+
o30.FrontSurface = Enum.SurfaceType.Weld
391-
function QuaternionSlerp(a, b, t)
391+
o30.LeftSurface = Enum.SurfaceType.Weld
392-
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
392+
o30.RightSurface = Enum.SurfaceType.Weld
393-
	local startInterp, finishInterp;
393+
o30.TopSurface = Enum.SurfaceType.Weld
394-
	if cosTheta >= 0.0001 then
394+
o30.Color = Color3.new(0.972549, 0.972549, 0.972549)
395-
		if (1 - cosTheta) > 0.0001 then
395+
o31.Parent = o30
396-
			local theta = ACOS(cosTheta)
396+
o32.Parent = o1
397-
			local invSinTheta = 1 / SIN(theta)
397+
o32.BrickColor = BrickColor.new("Dark stone grey")
398-
			startInterp = SIN((1 - t) * theta) * invSinTheta
398+
o32.Position = Vector3.new(95.8181839, 4.60000753, 13.8115101)
399-
			finishInterp = SIN(t * theta) * invSinTheta
399+
o32.Rotation = Vector3.new(90, 89.960434, -90)
400-
		else
400+
o32.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
401-
			startInterp = 1 - t
401+
o32.Velocity = Vector3.new(0.000791871978, 0.00139368721, -0.00215674727)
402-
			finishInterp = t
402+
o32.Anchored = true
403
o32.FormFactor = Enum.FormFactor.Plate
404-
	else
404+
o32.Size = Vector3.new(8, 2.4000001, 1)
405-
		if (1 + cosTheta) > 0.0001 then
405+
o32.CFrame = CFrame.new(95.8181839, 4.60000753, 13.8115101, 0, 3.96579551e-008, 0.999999762, 0, 1, -3.97106952e-008, -1, 0, 0)
406-
			local theta = ACOS(-cosTheta)
406+
o32.BottomSurface = Enum.SurfaceType.Weld
407-
			local invSinTheta = 1 / SIN(theta)
407+
o32.TopSurface = Enum.SurfaceType.Weld
408-
			startInterp = SIN((t - 1) * theta) * invSinTheta
408+
o32.Color = Color3.new(0.388235, 0.372549, 0.384314)
409-
			finishInterp = SIN(t * theta) * invSinTheta
409+
o33.Parent = o32
410-
		else
410+
o33.Offset = Vector3.new(0, 0, 0.5)
411-
			startInterp = t - 1
411+
o33.Scale = Vector3.new(1, 1, 2)
412-
			finishInterp = t
412+
o34.Parent = o1
413
o34.BrickColor = BrickColor.new("Institutional white")
414
o34.Position = Vector3.new(93.8181992, 4.00000715, 13.8115101)
415-
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
415+
o34.Rotation = Vector3.new(-0, 0, -2.26770203e-006)
416
o34.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
417
o34.Velocity = Vector3.new(0.000748508843, 0.00153822941, -0.00166177051)
418-
function Clerp(a, b, t)
418+
o34.Anchored = true
419-
	local qa = {QuaternionFromCFrame(a)}
419+
o34.FormFactor = Enum.FormFactor.Plate
420-
	local qb = {QuaternionFromCFrame(b)}
420+
o34.Size = Vector3.new(3, 1.20000005, 10)
421-
	local ax, ay, az = a.x, a.y, a.z
421+
o34.CFrame = CFrame.new(93.8181992, 4.00000715, 13.8115101, 0.999999046, 3.95788291e-008, 0, -3.97897928e-008, 1, 0, 0, 0, 1)
422-
	local bx, by, bz = b.x, b.y, b.z
422+
o34.BackSurface = Enum.SurfaceType.Weld
423-
	local _t = 1 - t
423+
o34.BottomSurface = Enum.SurfaceType.Weld
424-
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
424+
o34.FrontSurface = Enum.SurfaceType.Weld
425
o34.LeftSurface = Enum.SurfaceType.Weld
426
o34.RightSurface = Enum.SurfaceType.Weld
427-
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
427+
o34.TopSurface = Enum.SurfaceType.Weld
428-
	local frame = IT("Frame")
428+
o34.Color = Color3.new(0.972549, 0.972549, 0.972549)
429-
	frame.BackgroundTransparency = TRANSPARENCY
429+
o35.Parent = o34
430-
	frame.BorderSizePixel = BORDERSIZEPIXEL
430+
o36.Parent = o1
431-
	frame.Position = POSITION
431+
o36.BrickColor = BrickColor.new("Br. yellowish orange")
432-
	frame.Size = SIZE
432+
o36.Position = Vector3.new(92.2181854, 4.00000715, 18.211504)
433-
	frame.BackgroundColor3 = COLOR
433+
o36.Rotation = Vector3.new(-0, 0, -2.2601489e-006)
434-
	frame.BorderColor3 = BORDERCOLOR
434+
o36.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
435-
	frame.Name = NAME
435+
o36.Velocity = Vector3.new(0.00203119451, 0.00100810977, -0.00119533355)
436-
	frame.Parent = PARENT
436+
o36.Anchored = true
437-
	return frame
437+
o36.FormFactor = Enum.FormFactor.Custom
438
o36.Size = Vector3.new(0.200000003, 0.800000012, 0.799999714)
439
o36.CFrame = CFrame.new(92.2181854, 4.00000715, 18.211504, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1)
440-
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
440+
o36.BackSurface = Enum.SurfaceType.Weld
441-
	local label = IT("TextLabel")
441+
o36.BottomSurface = Enum.SurfaceType.Weld
442-
	label.BackgroundTransparency = 1
442+
o36.FrontSurface = Enum.SurfaceType.Weld
443-
	label.Size = UD2(1, 0, 1, 0)
443+
o36.LeftSurface = Enum.SurfaceType.Weld
444-
	label.Position = UD2(0, 0, 0, 0)
444+
o36.RightSurface = Enum.SurfaceType.Weld
445-
	label.TextColor3 = TEXTCOLOR
445+
o36.TopSurface = Enum.SurfaceType.Weld
446-
	label.TextStrokeTransparency = STROKETRANSPARENCY
446+
o36.Color = Color3.new(0.886275, 0.607843, 0.25098)
447-
	label.TextTransparency = TRANSPARENCY
447+
o37.Parent = o36
448-
	label.FontSize = TEXTFONTSIZE
448+
o38.Parent = o1
449-
	label.Font = TEXTFONT
449+
o38.BrickColor = BrickColor.new("Institutional white")
450-
	label.BorderSizePixel = BORDERSIZEPIXEL
450+
o38.Position = Vector3.new(99.0602112, 4.60000706, 18.3115101)
451-
	label.TextScaled = false
451+
o38.Rotation = Vector3.new(-0, 0, -4.84935117e-006)
452-
	label.Text = TEXT
452+
o38.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
453-
	label.Name = NAME
453+
o38.Velocity = Vector3.new(0.00210371148, 0.000498947338, -0.0031018618)
454-
	label.Parent = PARENT
454+
o38.Anchored = true
455-
	return label
455+
o38.CanCollide = false
456
o38.FormFactor = Enum.FormFactor.Plate
457
o38.Size = Vector3.new(3.48000026, 2.4000001, 1)
458-
function NoOutlines(PART)
458+
o38.CFrame = CFrame.new(99.0602112, 4.60000706, 18.3115101, 1, 8.46371435e-008, 0, -8.46371435e-008, 1, 0, 0, 0, 1)
459-
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
459+
o38.BottomSurface = Enum.SurfaceType.Weld
460
o38.LeftSurface = Enum.SurfaceType.Weld
461
o38.RightSurface = Enum.SurfaceType.Weld
462
o38.TopSurface = Enum.SurfaceType.Weld
463-
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
463+
o38.Color = Color3.new(0.972549, 0.972549, 0.972549)
464-
	local NEWWELD = IT(TYPE)
464+
o39.Parent = o1
465-
	NEWWELD.Part0 = PART0
465+
o39.BrickColor = BrickColor.new("Really red")
466-
	NEWWELD.Part1 = PART1
466+
o39.Position = Vector3.new(113.818176, 4.80000877, 9.31151104)
467-
	NEWWELD.C0 = C0
467+
o39.Rotation = Vector3.new(-0, 0, -2.2344675e-006)
468-
	NEWWELD.C1 = C1
468+
o39.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
469-
	NEWWELD.Parent = PARENT
469+
o39.Velocity = Vector3.new(-0.000505513046, 0.000753228669, -0.00737475045)
470-
	return NEWWELD
470+
o39.Anchored = true
471
o39.FormFactor = Enum.FormFactor.Plate
472
o39.Size = Vector3.new(1, 1.20000005, 1)
473-
local SOUND = IT("Sound")
473+
o39.CFrame = CFrame.new(113.818176, 4.80000877, 9.31151104, 0.999993801, 3.89985715e-008, 0, -4.03698408e-008, 1, 0, 0, 0, 1)
474
o39.BackSurface = Enum.SurfaceType.Weld
475-
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
475+
o39.BottomSurface = Enum.SurfaceType.Weld
476-
	local NEWSOUND = nil
476+
o39.FrontSurface = Enum.SurfaceType.Weld
477-
	coroutine.resume(coroutine.create(function()
477+
o39.LeftSurface = Enum.SurfaceType.Weld
478-
		NEWSOUND = SOUND:Clone()
478+
o39.RightSurface = Enum.SurfaceType.Weld
479-
		NEWSOUND.Parent = PARENT
479+
o39.TopSurface = Enum.SurfaceType.Weld
480-
		NEWSOUND.Volume = VOLUME
480+
o39.Color = Color3.new(1, 0, 0)
481-
		NEWSOUND.Pitch = PITCH
481+
o40.Parent = o39
482-
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
482+
o41.Parent = o1
483-
		--Swait()
483+
o41.BrickColor = BrickColor.new("Institutional white")
484-
		NEWSOUND:play()
484+
o41.Position = Vector3.new(113.818054, 3.80000734, 9.31151104)
485-
		if DOESLOOP == false then
485+
o41.Rotation = Vector3.new(-0, 0, -2.23295706e-006)
486-
			repeat Swait() until NEWSOUND.Playing == false
486+
o41.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
487-
			NEWSOUND:remove()
487+
o41.Velocity = Vector3.new(-0.000577784958, 0.000753237749, -0.00752147706)
488-
		elseif DOESLOOP == true then
488+
o41.Anchored = true
489-
			NEWSOUND.Looped = true
489+
o41.FormFactor = Enum.FormFactor.Plate
490
o41.Size = Vector3.new(1, 0.800000012, 1)
491-
	end))
491+
o41.CFrame = CFrame.new(113.818054, 3.80000734, 9.31151104, 0.999993563, 3.89721997e-008, 0, -4.03962055e-008, 1, 0, 0, 0, 1)
492-
	return NEWSOUND
492+
o41.BackSurface = Enum.SurfaceType.Weld
493
o41.BottomSurface = Enum.SurfaceType.Weld
494
o41.FrontSurface = Enum.SurfaceType.Weld
495-
function CFrameFromTopBack(at, top, back)
495+
o41.LeftSurface = Enum.SurfaceType.Weld
496-
	local right = top:Cross(back)
496+
o41.RightSurface = Enum.SurfaceType.Weld
497-
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
497+
o41.TopSurface = Enum.SurfaceType.Weld
498
o41.Color = Color3.new(0.972549, 0.972549, 0.972549)
499
o42.Parent = o41
500-
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
500+
o43.Parent = o1
501-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
501+
o43.BrickColor = BrickColor.new("Institutional white")
502-
	local mesh = IT("SpecialMesh",wave)
502+
o43.Position = Vector3.new(105.317894, 8.40000725, 13.8115139)
503-
	mesh.MeshType = "FileMesh"
503+
o43.Rotation = Vector3.new(-0, 0, -2.21481446e-006)
504-
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
504+
o43.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
505-
	mesh.Scale = SIZE
505+
o43.Velocity = Vector3.new(0.00106650498, 0.000707125873, -0.00436840346)
506-
	mesh.Offset = VT(0,0,-SIZE.X/8)
506+
o43.Anchored = true
507-
	wave.CFrame = CFRAME
507+
o43.CanCollide = false
508-
	coroutine.resume(coroutine.create(function(PART)
508+
o43.FormFactor = Enum.FormFactor.Plate
509-
		for i = 1, WAIT do
509+
o43.Size = Vector3.new(14, 0.400000006, 8)
510-
			Swait()
510+
o43.CFrame = CFrame.new(105.317894, 8.40000725, 13.8115139, 1, 3.86558057e-008, 0, -3.86558057e-008, 1, 0, 0, 0, 1)
511-
			mesh.Scale = mesh.Scale + GROW
511+
o43.BackSurface = Enum.SurfaceType.Weld
512-
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
512+
o43.BottomSurface = Enum.SurfaceType.Weld
513-
			if DOESROT == true then
513+
o43.FrontSurface = Enum.SurfaceType.Weld
514-
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
514+
o43.LeftSurface = Enum.SurfaceType.Weld
515
o43.RightSurface = Enum.SurfaceType.Weld
516-
			wave.Transparency = wave.Transparency + (0.5/WAIT)
516+
o43.TopSurface = Enum.SurfaceType.Weld
517-
			if wave.Transparency > 0.99 then
517+
o43.Color = Color3.new(0.972549, 0.972549, 0.972549)
518-
				wave:remove()
518+
o44.Parent = o43
519
o45.Parent = o1
520
o45.BrickColor = BrickColor.new("Really black")
521-
	end))
521+
o45.Position = Vector3.new(113.818176, 6.80000782, 11.311511)
522
o45.Rotation = Vector3.new(-90, -89.9314728, -90)
523
o45.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
524-
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
524+
o45.Velocity = Vector3.new(0.000222070201, 0.000459702482, -0.00708122645)
525-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
525+
o45.Anchored = true
526-
	local mesh = IT("SpecialMesh",wave)
526+
o45.CanCollide = false
527-
	mesh.MeshType = "FileMesh"
527+
o45.FormFactor = Enum.FormFactor.Plate
528-
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
528+
o45.Size = Vector3.new(3, 2.79999995, 1)
529-
	mesh.Scale = SIZE
529+
o45.CFrame = CFrame.new(113.818176, 6.80000782, 11.311511, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0)
530-
	mesh.Offset = VT(0,0,0)
530+
o45.BackSurface = Enum.SurfaceType.Weld
531-
	wave.CFrame = CFRAME
531+
o45.BottomSurface = Enum.SurfaceType.Weld
532-
	coroutine.resume(coroutine.create(function(PART)
532+
o45.TopSurface = Enum.SurfaceType.Weld
533-
		for i = 1, WAIT do
533+
o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
534-
			Swait()
534+
o46.Parent = o45
535-
			mesh.Scale = mesh.Scale + GROW
535+
o46.MeshType = Enum.MeshType.Wedge
536-
			if DOESROT == true then
536+
o47.Parent = o1
537-
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
537+
o47.BrickColor = BrickColor.new("Institutional white")
538
o47.Position = Vector3.new(103.118179, 2.40000772, 13.8115101)
539-
			wave.Transparency = wave.Transparency + (0.5/WAIT)
539+
o47.Rotation = Vector3.new(-0, 0, -2.27223404e-006)
540-
			if wave.Transparency > 0.99 then
540+
o47.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
541-
				wave:remove()
541+
o47.Velocity = Vector3.new(0.000632874086, 0.000866103393, -0.0046077203)
542
o47.Anchored = true
543
o47.FormFactor = Enum.FormFactor.Plate
544-
	end))
544+
o47.Size = Vector3.new(12.3999996, 1.20000005, 10)
545
o47.CFrame = CFrame.new(103.118179, 2.40000772, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1)
546
o47.BackSurface = Enum.SurfaceType.Weld
547-
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
547+
o47.BottomSurface = Enum.SurfaceType.Weld
548-
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
548+
o47.FrontSurface = Enum.SurfaceType.Weld
549-
	local mesh = IT("SpecialMesh",wave)
549+
o47.LeftSurface = Enum.SurfaceType.Weld
550-
	mesh.MeshType = "Sphere"
550+
o47.RightSurface = Enum.SurfaceType.Weld
551-
	mesh.Scale = SIZE
551+
o47.TopSurface = Enum.SurfaceType.Weld
552-
	mesh.Offset = VT(0,0,0)
552+
o47.Color = Color3.new(0.972549, 0.972549, 0.972549)
553-
	wave.CFrame = CFRAME
553+
o48.Parent = o47
554-
	coroutine.resume(coroutine.create(function(PART)
554+
o49.Parent = o1
555-
		for i = 1, WAIT do
555+
o49.BrickColor = BrickColor.new("White")
556-
			Swait()
556+
o49.Position = Vector3.new(104.018181, 3.20000815, 13.8115101)
557-
			mesh.Scale = mesh.Scale + GROW
557+
o49.Rotation = Vector3.new(-0, 0, -2.27374471e-006)
558-
			wave.Transparency = wave.Transparency + (1/WAIT)
558+
o49.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
559-
			if wave.Transparency > 0.99 then
559+
o49.Velocity = Vector3.new(0.000690691522, 0.000801058719, -0.00475267787)
560-
				wave:remove()
560+
o49.Anchored = true
561
o49.FormFactor = Enum.FormFactor.Plate
562
o49.Size = Vector3.new(20.6000004, 0.400000006, 10)
563-
	end))
563+
o49.CFrame = CFrame.new(104.018181, 3.20000815, 13.8115101, 1, 3.96843305e-008, 0, -3.96843305e-008, 1, 0, 0, 0, 1)
564
o49.BackSurface = Enum.SurfaceType.Weld
565
o49.BottomSurface = Enum.SurfaceType.Weld
566-
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
566+
o49.FrontSurface = Enum.SurfaceType.Weld
567-
	if FLOOR ~= nil then
567+
o49.LeftSurface = Enum.SurfaceType.Weld
568-
		coroutine.resume(coroutine.create(function()
568+
o49.RightSurface = Enum.SurfaceType.Weld
569-
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
569+
o49.TopSurface = Enum.SurfaceType.Weld
570-
			PART.CFrame = CF(POSITION)
570+
o49.Color = Color3.new(0.94902, 0.952941, 0.952941)
571-
			for i = 1, 45 do
571+
o50.Parent = o49
572-
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
572+
o51.Parent = o1
573-
				RingPiece.Material = FLOOR.Material
573+
o51.BrickColor = BrickColor.new("Institutional white")
574-
				RingPiece.Color = FLOOR.Color
574+
o51.Position = Vector3.new(107.167747, 5.80000782, 18.3115101)
575-
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
575+
o51.Rotation = Vector3.new(-0, 0, -3.14727777e-006)
576-
				Debris:AddItem(RingPiece,SWAIT)
576+
o51.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
577
o51.Velocity = Vector3.new(0.00219043763, -8.69987416e-005, -0.00528925471)
578-
			PART:remove()
578+
o51.Anchored = true
579-
		end))
579+
o51.FormFactor = Enum.FormFactor.Plate
580
o51.Size = Vector3.new(12.3000002, 4.80000019, 1)
581
o51.CFrame = CFrame.new(107.167747, 5.80000782, 18.3115101, 1, 5.49303607e-008, 0, -5.49303607e-008, 1, 0, 0, 0, 1)
582
o51.BackSurface = Enum.SurfaceType.Weld
583-
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
583+
o51.BottomSurface = Enum.SurfaceType.Weld
584-
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
584+
o51.FrontSurface = Enum.SurfaceType.Weld
585-
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
585+
o51.LeftSurface = Enum.SurfaceType.Weld
586-
	wave.CFrame = CFRAME
586+
o51.RightSurface = Enum.SurfaceType.Weld
587-
	coroutine.resume(coroutine.create(function(PART)
587+
o51.TopSurface = Enum.SurfaceType.Weld
588-
		for i = 1, WAIT do
588+
o51.Color = Color3.new(0.972549, 0.972549, 0.972549)
589-
			Swait()
589+
o52.Parent = o51
590-
			mesh.Scale = mesh.Scale * GROW
590+
o53.Parent = o1
591-
			wave.Transparency = wave.Transparency + (0.5/WAIT)
591+
o53.BrickColor = BrickColor.new("Institutional white")
592-
			if wave.Transparency > 0.99 then
592+
o53.Position = Vector3.new(113.818176, 6.80000782, 13.8115101)
593-
				wave:remove()
593+
o53.Rotation = Vector3.new(-90, -89.9314728, -90)
594
o53.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
595
o53.Velocity = Vector3.new(0.000950869871, 9.27953006e-005, -0.00708122645)
596-
	end))
596+
o53.Anchored = true
597
o53.CanCollide = false
598
o53.FormFactor = Enum.FormFactor.Plate
599-
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
599+
o53.Size = Vector3.new(2, 2.79999995, 1)
600-
	if FLOOR ~= nil then
600+
o53.CFrame = CFrame.new(113.818176, 6.80000782, 13.8115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0)
601-
		for i = 1, AMOUNT do
601+
o53.BackSurface = Enum.SurfaceType.Weld
602-
			local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
602+
o53.BottomSurface = Enum.SurfaceType.Weld
603-
			DEBREE.Material = FLOOR.Material
603+
o53.TopSurface = Enum.SurfaceType.Weld
604-
			DEBREE.Color = FLOOR.Color
604+
o53.Color = Color3.new(0.972549, 0.972549, 0.972549)
605-
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
605+
o54.Parent = o53
606-
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
606+
o54.MeshType = Enum.MeshType.Wedge
607-
			coroutine.resume(coroutine.create(function()
607+
o55.Parent = o1
608-
				Swait(15)
608+
o55.BrickColor = BrickColor.new("Really black")
609-
				DEBREE.Parent = workspace
609+
o55.Position = Vector3.new(113.818176, 6.80000782, 16.3115101)
610-
				DEBREE.CanCollide = true
610+
o55.Rotation = Vector3.new(-90, -89.9314728, -90)
611-
				Debris:AddItem(DEBREE,SWAIT)
611+
o55.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
612-
			end))
612+
o55.Velocity = Vector3.new(0.0016796696, -0.000274111895, -0.00708122645)
613
o55.Anchored = true
614
o55.CanCollide = false
615
o55.FormFactor = Enum.FormFactor.Plate
616
o55.Size = Vector3.new(3, 2.79999995, 1)
617-
function MakeForm(PART,TYPE)
617+
o55.CFrame = CFrame.new(113.818176, 6.80000782, 16.3115101, 0, 3.96052044e-008, -0.999999285, 0, 1, 3.97634281e-008, 1, 0, 0)
618-
	if TYPE == "Cyl" then
618+
o55.BackSurface = Enum.SurfaceType.Weld
619-
		local MSH = IT("CylinderMesh",PART)
619+
o55.BottomSurface = Enum.SurfaceType.Weld
620-
	elseif TYPE == "Ball" then
620+
o55.TopSurface = Enum.SurfaceType.Weld
621-
		local MSH = IT("SpecialMesh",PART)
621+
o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
622-
		MSH.MeshType = "Sphere"
622+
o56.Parent = o55
623-
	elseif TYPE == "Wedge" then
623+
o56.MeshType = Enum.MeshType.Wedge
624-
		local MSH = IT("SpecialMesh",PART)
624+
o57.Parent = o1
625-
		MSH.MeshType = "Wedge"
625+
o57.BrickColor = BrickColor.new("Institutional white")
626
o57.Position = Vector3.new(113.818176, 4.40000582, 13.8115101)
627
o57.Rotation = Vector3.new(-0, 0, -2.27223404e-006)
628
o57.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
629-
function CheckTableForString(Table, String)
629+
o57.Velocity = Vector3.new(0.000777417503, 9.27956426e-005, -0.00743345637)
630-
	for i, v in pairs(Table) do
630+
o57.Anchored = true
631-
		if string.find(string.lower(String), string.lower(v)) then
631+
o57.CanCollide = false
632-
			return true
632+
o57.FormFactor = Enum.FormFactor.Plate
633
o57.Size = Vector3.new(1, 2, 8)
634
o57.CFrame = CFrame.new(113.818176, 4.40000582, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1)
635-
	return false
635+
o57.BackSurface = Enum.SurfaceType.Weld
636
o57.BottomSurface = Enum.SurfaceType.Weld
637
o57.FrontSurface = Enum.SurfaceType.Weld
638-
function CheckIntangible(Hit)
638+
o57.LeftSurface = Enum.SurfaceType.Weld
639-
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
639+
o57.RightSurface = Enum.SurfaceType.Weld
640-
	if Hit and Hit.Parent then
640+
o57.TopSurface = Enum.SurfaceType.Weld
641-
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
641+
o57.Color = Color3.new(0.972549, 0.972549, 0.972549)
642-
			return true
642+
o58.Parent = o57
643
o59.Parent = o1
644
o59.BrickColor = BrickColor.new("Institutional white")
645-
	return false
645+
o59.Position = Vector3.new(113.818176, 3.80000734, 18.3115101)
646
o59.Rotation = Vector3.new(-0, 0, -2.27223404e-006)
647
o59.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
648-
Debris = game:GetService("Debris")
648+
o59.Velocity = Vector3.new(0.00204589404, -0.000567637384, -0.00752151385)
649
o59.Anchored = true
650-
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
650+
o59.FormFactor = Enum.FormFactor.Plate
651-
	local Direction = CFrame.new(StartPos, Vec).lookVector
651+
o59.Size = Vector3.new(1, 0.800000012, 1)
652-
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
652+
o59.CFrame = CFrame.new(113.818176, 3.80000734, 18.3115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1)
653-
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
653+
o59.BackSurface = Enum.SurfaceType.Weld
654-
	if RayHit and CheckIntangible(RayHit) then
654+
o59.BottomSurface = Enum.SurfaceType.Weld
655-
		if DelayIfHit then
655+
o59.FrontSurface = Enum.SurfaceType.Weld
656-
			wait()
656+
o59.LeftSurface = Enum.SurfaceType.Weld
657
o59.RightSurface = Enum.SurfaceType.Weld
658-
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
658+
o59.TopSurface = Enum.SurfaceType.Weld
659
o59.Color = Color3.new(0.972549, 0.972549, 0.972549)
660-
	return RayHit, RayPos, RayNormal
660+
o60.Parent = o59
661
o61.Parent = o1
662
o61.BrickColor = BrickColor.new("Institutional white")
663-
function turnto(position)
663+
o61.Position = Vector3.new(105.317894, 8.40000725, 18.3115101)
664-
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
664+
o61.Rotation = Vector3.new(-0, 0, -2.21330401e-006)
665
o61.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
666
o61.Velocity = Vector3.new(0.00237834454, 4.6692905e-005, -0.00436840346)
667-
--//=================================\\
667+
o61.Anchored = true
668-
--||	     WEAPON CREATION
668+
o61.CanCollide = false
669-
--\\=================================//
669+
o61.FormFactor = Enum.FormFactor.Plate
670
o61.Size = Vector3.new(14, 0.400000006, 1)
671-
function particles(art)
671+
o61.CFrame = CFrame.new(105.317894, 8.40000725, 18.3115101, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1)
672-
local EyeSizes={
672+
o61.BackSurface = Enum.SurfaceType.Weld
673-
	NumberSequenceKeypoint.new(0,1,0),
673+
o61.BottomSurface = Enum.SurfaceType.Weld
674-
	NumberSequenceKeypoint.new(1,1,0)
674+
o61.FrontSurface = Enum.SurfaceType.Weld
675-
}
675+
o61.LeftSurface = Enum.SurfaceType.Weld
676-
local EyeTrans={
676+
o61.RightSurface = Enum.SurfaceType.Weld
677-
	NumberSequenceKeypoint.new(0,0.8,0),
677+
o61.TopSurface = Enum.SurfaceType.Weld
678-
	NumberSequenceKeypoint.new(1,1,0)
678+
o61.Color = Color3.new(0.972549, 0.972549, 0.972549)
679-
}
679+
o62.Parent = o61
680-
local PE=Instance.new("ParticleEmitter",art)
680+
o63.Parent = o1
681-
PE.LightEmission=.8
681+
o63.BrickColor = BrickColor.new("Institutional white")
682-
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
682+
o63.Position = Vector3.new(97.8181839, 5.79500866, 9.31151104)
683-
PE.Size=NumberSequence.new(EyeSizes)
683+
o63.Rotation = Vector3.new(-0, 0, -2.36894834e-006)
684-
PE.Transparency=NumberSequence.new(EyeTrans)
684+
o63.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
685-
PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
685+
o63.Velocity = Vector3.new(-0.000433602603, 0.00190957636, -0.00256440602)
686-
PE.Rotation=NumberRange.new(0,360)
686+
o63.Anchored = true
687-
PE.Rate=999
687+
o63.CanCollide = false
688-
PE.VelocitySpread = 10000
688+
o63.FormFactor = Enum.FormFactor.Plate
689-
PE.Acceleration = Vector3.new(0,75,0)
689+
o63.Size = Vector3.new(1, 4.80999994, 1)
690-
PE.Drag = 5
690+
o63.CFrame = CFrame.new(97.8181839, 5.79500866, 9.31151104, 1, 4.13459489e-008, 0, -4.13459489e-008, 1, 0, 0, 0, 1)
691-
PE.Speed = NumberRange.new(0,0,0)
691+
o63.BottomSurface = Enum.SurfaceType.Weld
692-
PE.Texture="http://www.roblox.com/asset/?id=341277531"
692+
o63.LeftSurface = Enum.SurfaceType.Weld
693-
PE.ZOffset = -1.5
693+
o63.RightSurface = Enum.SurfaceType.Weld
694-
PE.Name = "PE"
694+
o63.TopSurface = Enum.SurfaceType.Weld
695
o63.Color = Color3.new(0.972549, 0.972549, 0.972549)
696
o64.Parent = o1
697-
Weapon.Parent = Character
697+
o64.BrickColor = BrickColor.new("Institutional white")
698
o64.Position = Vector3.new(97.8178101, 7.00000858, 18.3115101)
699-
Humanoid.Died:connect(function()
699+
o64.Rotation = Vector3.new(-0, 0, -2.14529973e-006)
700-
	ATTACK = true
700+
o64.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
701-
	DEATH = true
701+
o64.Velocity = Vector3.new(0.00227716402, 0.00058873737, -0.00238744705)
702-
end)
702+
o64.Anchored = true
703
o64.CanCollide = false
704-
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
704+
o64.FormFactor = Enum.FormFactor.Plate
705-
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
705+
o64.Size = Vector3.new(1, 2.4000001, 1)
706-
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
706+
o64.CFrame = CFrame.new(97.8178101, 7.00000858, 18.3115101, 0.999999762, 3.74425326e-008, 0, -3.74952727e-008, 1, 0, 0, 0, 1)
707-
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
707+
o64.BottomSurface = Enum.SurfaceType.Weld
708-
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
708+
o64.LeftSurface = Enum.SurfaceType.Weld
709-
local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
709+
o64.RightSurface = Enum.SurfaceType.Weld
710
o64.TopSurface = Enum.SurfaceType.Weld
711-
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
711+
o64.Color = Color3.new(0.972549, 0.972549, 0.972549)
712-
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
712+
o65.Parent = o1
713-
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
713+
o65.BrickColor = BrickColor.new("Institutional white")
714-
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
714+
o65.Position = Vector3.new(113.418167, 2.40000749, 13.8115101)
715-
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
715+
o65.Rotation = Vector3.new(-0, 0, -2.27223404e-006)
716-
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
716+
o65.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
717
o65.Velocity = Vector3.new(0.000632874086, 0.000121704477, -0.0076103732)
718-
--//=================================\\
718+
o65.Anchored = true
719-
--||			DAMAGING
719+
o65.FormFactor = Enum.FormFactor.Plate
720-
--\\=================================//
720+
o65.Size = Vector3.new(1.80000007, 1.20000005, 10)
721
o65.CFrame = CFrame.new(113.418167, 2.40000749, 13.8115101, 0.999999762, 3.96579551e-008, 0, -3.97106952e-008, 1, 0, 0, 0, 1)
722-
function killnearest(position,range,maxstrength)
722+
o65.BackSurface = Enum.SurfaceType.Weld
723-
	for i,v in ipairs(workspace:GetChildren()) do
723+
o65.BottomSurface = Enum.SurfaceType.Weld
724-
	if v.ClassName == "Model" then
724+
o65.FrontSurface = Enum.SurfaceType.Weld
725-
		local body = v:GetChildren()
725+
o65.LeftSurface = Enum.SurfaceType.Weld
726-
			for part = 1, #body do
726+
o65.RightSurface = Enum.SurfaceType.Weld
727-
				if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
727+
o65.TopSurface = Enum.SurfaceType.Weld
728-
					if(body[part].Position - position).Magnitude < range then
728+
o65.Color = Color3.new(0.972549, 0.972549, 0.972549)
729-
						if v.ClassName == "Model" then
729+
o66.Parent = o65
730-
							v:BreakJoints()
730+
o67.Parent = o1
731-
						end
731+
o67.BrickColor = BrickColor.new("Really red")
732-
						--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
732+
o67.Position = Vector3.new(113.817245, 4.80000687, 18.3115101)
733-
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
733+
o67.Rotation = Vector3.new(-0, 0, -3.17145691e-006)
734-
					end
734+
o67.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
735
o67.Velocity = Vector3.new(0.00211816584, -0.000567570096, -0.0073744799)
736
o67.Anchored = true
737
o67.FormFactor = Enum.FormFactor.Plate
738
o67.Size = Vector3.new(1, 1.20000005, 1)
739
o67.CFrame = CFrame.new(113.817245, 4.80000687, 18.3115101, 1, 5.53523627e-008, 0, -5.53523627e-008, 1, 0, 0, 0, 1)
740
o67.BackSurface = Enum.SurfaceType.Weld
741-
--//=================================\\
741+
o67.BottomSurface = Enum.SurfaceType.Weld
742-
--||	ATTACK FUNCTIONS AND STUFF
742+
o67.FrontSurface = Enum.SurfaceType.Weld
743-
--\\=================================//
743+
o67.LeftSurface = Enum.SurfaceType.Weld
744
o67.RightSurface = Enum.SurfaceType.Weld
745-
Humanoid.HealthChanged:connect(function()
745+
o67.TopSurface = Enum.SurfaceType.Weld
746-
	if DEATH == false then
746+
o67.Color = Color3.new(1, 0, 0)
747-
		if Humanoid.Health ~= "inf" then
747+
o68.Parent = o67
748-
			Humanoid.Health = "inf"
748+
o69.Parent = o1
749-
			CreateSound("907330011", Torso, 10, 1)
749+
o69.BrickColor = BrickColor.new("Institutional white")
750
o69.Position = Vector3.new(112.817894, 8.40000725, 13.8115139)
751-
		if Humanoid.MaxHealth ~= "inf" then
751+
o69.Rotation = Vector3.new(-0, 0, -2.21330401e-006)
752-
			Humanoid.MaxHealth = "inf"
752+
o69.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
753
o69.Velocity = Vector3.new(0.00106650498, 0.000165087578, -0.00655480288)
754
o69.Anchored = true
755-
end)
755+
o69.CanCollide = false
756
o69.FormFactor = Enum.FormFactor.Plate
757-
function VanishPlayer()
757+
o69.Size = Vector3.new(1, 0.400000006, 10)
758-
	tecks2.TextTransparency = 1
758+
o69.CFrame = CFrame.new(112.817894, 8.40000725, 13.8115139, 0.999999762, 3.86294303e-008, 0, -3.86821704e-008, 1, 0, 0, 0, 1)
759-
	tecks2.TextStrokeTransparency = 1
759+
o69.BackSurface = Enum.SurfaceType.Weld
760-
	for _, c in pairs(Character:GetChildren()) do
760+
o69.BottomSurface = Enum.SurfaceType.Weld
761-
		if c.ClassName == "Part" then
761+
o69.FrontSurface = Enum.SurfaceType.Weld
762-
			c.Transparency = 1
762+
o69.LeftSurface = Enum.SurfaceType.Weld
763-
			if c:FindFirstChildOfClass("Decal") then
763+
o69.RightSurface = Enum.SurfaceType.Weld
764-
				c:FindFirstChildOfClass("Decal").Transparency = 1
764+
o69.TopSurface = Enum.SurfaceType.Weld
765
o69.Color = Color3.new(0.972549, 0.972549, 0.972549)
766-
			if c:FindFirstChildOfClass("ParticleEmitter") then
766+
o70.Parent = o69
767-
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
767+
o71.Parent = o1
768
o71.BrickColor = BrickColor.new("Really black")
769-
		elseif c.ClassName == "Accessory" then
769+
o71.Position = Vector3.new(92.2181854, 3.8000083, 13.8115101)
770-
			c.Handle.Transparency = 1
770+
o71.Rotation = Vector3.new(-0, 0, -2.2601489e-006)
771-
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
771+
o71.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
772-
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
772+
o71.Velocity = Vector3.new(0.0007340546, 0.00165386556, -0.00122468593)
773
o71.Anchored = true
774
o71.FormFactor = Enum.FormFactor.Custom
775
o71.Size = Vector3.new(0.200000003, 0.800000012, 6)
776
o71.CFrame = CFrame.new(92.2181854, 3.8000083, 13.8115101, 0.999997854, 3.94469524e-008, 0, -3.99216233e-008, 1, 0, 0, 0, 1)
777
o71.BackSurface = Enum.SurfaceType.Weld
778-
function Reappear()
778+
o71.BottomSurface = Enum.SurfaceType.Weld
779-
	tecks2.TextTransparency = 0
779+
o71.FrontSurface = Enum.SurfaceType.Weld
780-
	tecks2.TextStrokeTransparency = 0
780+
o71.LeftSurface = Enum.SurfaceType.Weld
781-
	for _, c in pairs(Character:GetChildren()) do
781+
o71.RightSurface = Enum.SurfaceType.Weld
782-
		if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
782+
o71.TopSurface = Enum.SurfaceType.Weld
783-
			c.Transparency = 0
783+
o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
784-
			if c:FindFirstChildOfClass("Decal") then
784+
o72.Parent = o71
785-
				c:FindFirstChildOfClass("Decal").Transparency = 0
785+
o73.Name = "Head"
786
o73.Parent = o1
787-
			if c:FindFirstChildOfClass("ParticleEmitter") then
787+
o73.Material = Enum.Material.SmoothPlastic
788-
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
788+
o73.BrickColor = BrickColor.new("Institutional white")
789
o73.Position = Vector3.new(99.207077, 7.026577, 15.2047167)
790-
		elseif c.ClassName == "Accessory" then
790+
o73.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
791-
			c.Handle.Transparency = 0
791+
o73.Anchored = true
792-
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
792+
o73.FormFactor = Enum.FormFactor.Symmetric
793-
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
793+
o73.Size = Vector3.new(2, 1, 1)
794
o73.CFrame = CFrame.new(99.207077, 7.026577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
795
o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
796
o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
797
o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
798
o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
799-
function Warp()
799+
o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
800-
	ATTACK = true
800+
o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
801-
	Rooted = true
801+
o73.Color = Color3.new(0.972549, 0.972549, 0.972549)
802-
	for i = 1, 50 do
802+
o74.Parent = o73
803-
		Swait()
803+
o74.Scale = Vector3.new(1.25, 1.25, 1.25)
804-
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
804+
o75.Name = "face"
805-
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
805+
o75.Parent = o73
806-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
806+
o75.Texture = "rbxasset://textures/face.png"
807-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
807+
o76.Parent = o1
808-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
808+
o76.BrickColor = BrickColor.new("Institutional white")
809-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
809+
o76.Position = Vector3.new(99.6954269, 5.81500673, 9.31151104)
810-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
810+
o76.Rotation = Vector3.new(-0, 0, -8.82515178e-006)
811-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
811+
o76.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
812
o76.Velocity = Vector3.new(-0.000432157307, 0.00177390513, -0.00310872309)
813-
	if VALUE2 == false then
813+
o76.Anchored = true
814-
		VALUE2 = true
814+
o76.CanCollide = false
815-
	elseif VALUE2 == true then
815+
o76.FormFactor = Enum.FormFactor.Plate
816-
		VALUE2 = false
816+
o76.Size = Vector3.new(2.76000023, 4.82999992, 1)
817
o76.CFrame = CFrame.new(99.6954269, 5.81500673, 9.31151104, 1, 1.54027958e-007, 0, -1.54027958e-007, 1, 0, 0, 0, 1)
818-
	ATTACK = false
818+
o76.BottomSurface = Enum.SurfaceType.Weld
819-
	Rooted = false
819+
o76.LeftSurface = Enum.SurfaceType.Weld
820
o76.RightSurface = Enum.SurfaceType.Weld
821
o76.TopSurface = Enum.SurfaceType.Weld
822-
function RivalingOverthrower()
822+
o76.Color = Color3.new(0.972549, 0.972549, 0.972549)
823-
	if HITFLOOR ~= nil then
823+
o77.Parent = o1
824-
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
824+
o77.BrickColor = BrickColor.new("Institutional white")
825-
			local HITBODY = Mouse.Target.Parent
825+
o77.Position = Vector3.new(100.909996, 5.80000877, 14.2915134)
826-
			local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
826+
o77.Rotation = Vector3.new(-0, 0, -7.89941078e-006)
827-
			local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
827+
o77.RotVelocity = Vector3.new(0.000146762875, 0.000291519886, -7.22717741e-005)
828-
			if TORS ~= nil and HUMAN ~= nil then
828+
o77.Velocity = Vector3.new(0.0010185279, 0.000955246738, -0.00346499542)
829-
				ATTACK = true
829+
o77.Anchored = true
830-
				Rooted = true
830+
o77.FormFactor = Enum.FormFactor.Plate
831-
				TORS.Anchored = true
831+
o77.Size = Vector3.new(0.200000003, 4.80000019, 9.0199995)
832-
				RootPart.CFrame = TORS.CFrame * CF(0,0,4)
832+
o77.CFrame = CFrame.new(100.909996, 5.80000877, 14.2915134, 1, 1.37870728e-007, 0, -1.37870728e-007, 1, 0, 0, 0, 1)
833-
				HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
833+
o77.BackSurface = Enum.SurfaceType.Weld
834-
				local FLOOR = HITFLOOR
834+
o77.BottomSurface = Enum.SurfaceType.Weld
835-
				local POS = HITPOS
835+
o77.FrontSurface = Enum.SurfaceType.Weld
836-
				print(FLOOR)
836+
o77.LeftSurface = Enum.SurfaceType.Weld
837-
				UNANCHOR = false
837+
o77.RightSurface = Enum.SurfaceType.Weld
838-
				RootPart.Anchored = true
838+
o77.TopSurface = Enum.SurfaceType.Weld
839-
				CreateSound("1295446488", Torso, 10, 1)
839+
o77.Color = Color3.new(0.972549, 0.972549, 0.972549)
840-
				for i=0, 1, 0.1 / Animation_Speed do
840+
o78.Parent = o77
841-
					Swait()
841+
o79.Name = "Head"
842-
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
842+
o79.Parent = o1
843-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
843+
o79.Material = Enum.Material.SmoothPlastic
844-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
844+
o79.BrickColor = BrickColor.new("Institutional white")
845-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
845+
o79.Position = Vector3.new(103.10894, 7.49666739, 15.2047167)
846-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
846+
o79.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006)
847-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
847+
o79.Anchored = true
848
o79.FormFactor = Enum.FormFactor.Symmetric
849-
				local TAUNTS = {"907329532","907333294","907329893"}
849+
o79.Size = Vector3.new(2, 1, 1)
850-
				CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
850+
o79.CFrame = CFrame.new(103.10894, 7.49666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942)
851-
				for i=0, 1, 0.1 / Animation_Speed do
851+
o79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
852-
					Swait()
852+
o79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
853-
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
853+
o79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
854-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
854+
o79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
855-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
855+
o79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
856-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
856+
o79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
857-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
857+
o79.Color = Color3.new(0.972549, 0.972549, 0.972549)
858-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
858+
o80.Parent = o79
859
o80.Scale = Vector3.new(1.25, 1.25, 1.25)
860-
				RootPart.CFrame = TORS.CFrame * CF(0,0,2)
860+
o81.Name = "face"
861-
				CreateSound("260411131", TORS, 10, 1)
861+
o81.Parent = o79
862-
				TORS.Anchored = false
862+
o81.Texture = "rbxasset://textures/face.png"
863-
				local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
863+
o82.Name = "Handle"
864-
				for i=0, 1, 0.1 / Animation_Speed do
864+
o82.Parent = o1
865-
					Swait()
865+
o82.Material = Enum.Material.SmoothPlastic
866-
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
866+
o82.Position = Vector3.new(103.10894, 7.34666729, 15.2047167)
867-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
867+
o82.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006)
868-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
868+
o82.Anchored = true
869-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
869+
o82.CanCollide = false
870-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
870+
o82.FormFactor = Enum.FormFactor.Symmetric
871-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
871+
o82.Size = Vector3.new(2, 2, 2)
872
o82.CFrame = CFrame.new(103.10894, 7.34666729, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942)
873-
				for i=0, 2, 0.1 / Animation_Speed do
873+
o82.BottomSurface = Enum.SurfaceType.Smooth
874-
					Swait()
874+
o82.TopSurface = Enum.SurfaceType.Smooth
875-
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
875+
o83.Parent = o82
876-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
876+
o83.MeshId = "http://www.roblox.com/asset/?id=15393031"
877-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
877+
o83.TextureId = "http://www.roblox.com/asset/?id=15393013"
878-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
878+
o83.MeshType = Enum.MeshType.FileMesh
879-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
879+
o84.Parent = o1
880-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
880+
o84.NameOcclusion = Enum.NameOcclusion.NoOcclusion
881
o84.RightLeg = o94
882-
				for i = 1, 15 do
882+
o84.LeftLeg = o96
883-
					CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
883+
o84.Torso = o87
884
o84.Health = 0
885-
				WELD:remove()
885+
o84.MaxHealth = 0
886-
				local grav = Instance.new("BodyPosition",TORS)
886+
o85.Name = "TPPART"
887-
				grav.P = 20000
887+
o85.Parent = o1
888-
				grav.D = 100
888+
o85.Transparency = 1
889-
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
889+
o85.Position = Vector3.new(104.155182, 4.24109221, 12.6003485)
890-
				grav.position = TORS.Position + VT(0,50,0)
890+
o85.Rotation = Vector3.new(-0, 0, -3.5910773e-006)
891-
				grav.Name = "GravityForce"
891+
o85.Anchored = true
892-
				for i=0, 1, 0.1 / Animation_Speed do
892+
o85.CanCollide = false
893-
					Swait()
893+
o85.Size = Vector3.new(4, 1, 2)
894-
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
894+
o85.CFrame = CFrame.new(104.155182, 4.24109221, 12.6003485, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1)
895-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
895+
o86.Name = "TPPART2"
896-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
896+
o86.Parent = o1
897-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
897+
o86.Transparency = 1
898-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
898+
o86.Position = Vector3.new(104.155182, 5.40188599, 6.32408237)
899-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
899+
o86.Rotation = Vector3.new(-0, 0, -3.5910773e-006)
900
o86.Anchored = true
901-
				for i=0, 2, 0.1 / Animation_Speed do
901+
o86.CanCollide = false
902-
					Swait()
902+
o86.Size = Vector3.new(4, 1, 2)
903-
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
903+
o86.CFrame = CFrame.new(104.155182, 5.40188599, 6.32408237, 1, 6.26761221e-008, 0, -6.26761221e-008, 1, 0, 0, 0, 1)
904-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
904+
o87.Name = "Torso"
905-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
905+
o87.Parent = o1
906-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
906+
o87.Material = Enum.Material.SmoothPlastic
907-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
907+
o87.BrickColor = BrickColor.new("Navy blue")
908-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
908+
o87.Position = Vector3.new(99.207077, 5.526577, 15.2047167)
909
o87.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
910-
				CreateSound("1295446488", Torso, 10, 1)
910+
o87.Anchored = true
911-
				CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
911+
o87.FormFactor = Enum.FormFactor.Symmetric
912-
				RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
912+
o87.Size = Vector3.new(2, 2, 1)
913-
				for i=0, 2, 0.1 / Animation_Speed do
913+
o87.CFrame = CFrame.new(99.207077, 5.526577, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
914-
					Swait()
914+
o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
915-
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
915+
o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
916-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
916+
o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
917-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
917+
o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
918-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
918+
o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
919-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
919+
o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
920-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
920+
o87.Color = Color3.new(0, 0.12549, 0.376471)
921
o88.Name = "roblox"
922-
				VanishPlayer()
922+
o88.Parent = o87
923-
				for i = 1, 50+(25*POWERLEVEL) do
923+
o89.Name = "Right Shoulder"
924-
					Swait()
924+
o89.Parent = o87
925-
					CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
925+
o89.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
926-
					CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
926+
o89.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
927-
					local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
927+
o89.Part0 = o87
928-
					MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
928+
o89.Part1 = o95
929-
					MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
929+
o89.DesiredAngle = -0.062025275081396
930
o89.MaxVelocity = 0.15000000596046
931-
				RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
931+
o90.Name = "Left Shoulder"
932-
				Reappear()
932+
o90.Parent = o87
933-
				for i=0, 2, 0.1 / Animation_Speed do
933+
o90.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
934-
					Swait()
934+
o90.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
935-
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
935+
o90.Part0 = o87
936-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
936+
o90.Part1 = o97
937-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
937+
o90.DesiredAngle = -0.062025275081396
938-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
938+
o90.MaxVelocity = 0.15000000596046
939-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
939+
o91.Name = "Right Hip"
940-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
940+
o91.Parent = o87
941
o91.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
942-
				for i = 1, 15 do
942+
o91.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
943-
					CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
943+
o91.Part0 = o87
944
o91.Part1 = o94
945-
				RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
945+
o91.DesiredAngle = 0.062025275081396
946-
				grav.Position = POS
946+
o91.MaxVelocity = 0.10000000149012
947-
				CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
947+
o92.Name = "Left Hip"
948-
				CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
948+
o92.Parent = o87
949-
				CreateSound("289842971", TORS, 3, 1)
949+
o92.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
950-
				MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
950+
o92.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
951-
				MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
951+
o92.Part0 = o87
952-
				killnearest(POS,POWERLEVEL*10,5)
952+
o92.Part1 = o96
953-
				if POWERLEVEL > 3 then
953+
o92.DesiredAngle = 0.062025275081396
954-
					MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
954+
o92.MaxVelocity = 0.10000000149012
955
o93.Name = "Neck"
956-
				CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
956+
o93.Parent = o87
957-
				for i=0, 1, 0.1 / Animation_Speed do
957+
o93.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
958-
					Swait()
958+
o93.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
959-
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
959+
o93.Part0 = o87
960-
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
960+
o93.Part1 = o73
961-
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
961+
o93.MaxVelocity = 0.10000000149012
962-
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
962+
o94.Name = "Right Leg"
963-
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
963+
o94.Parent = o1
964-
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
964+
o94.Material = Enum.Material.SmoothPlastic
965
o94.BrickColor = BrickColor.new("Navy blue")
966-
				HITBODY:BreakJoints()
966+
o94.Position = Vector3.new(99.215416, 3.526577, 14.7047863)
967-
				grav:remove()
967+
o94.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
968-
				ATTACK = false
968+
o94.Anchored = true
969-
				Rooted = false
969+
o94.CanCollide = false
970-
				UNANCHOR = true
970+
o94.FormFactor = Enum.FormFactor.Symmetric
971-
				RootPart.Anchored = false
971+
o94.Size = Vector3.new(1, 2, 1)
972-
				if POWERLEVEL > 1 then
972+
o94.CFrame = CFrame.new(99.215416, 3.526577, 14.7047863, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
973-
					POWERLEVEL = POWERLEVEL - 1
973+
o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
974
o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
975
o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
976
o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
977
o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
978
o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
979
o94.Color = Color3.new(0, 0.12549, 0.376471)
980-
function ChunkChuck()
980+
o95.Name = "Right Arm"
981-
	if HITFLOOR ~= nil then
981+
o95.Parent = o1
982-
		ATTACK = true
982+
o95.Material = Enum.Material.SmoothPlastic
983-
		Rooted = true
983+
o95.BrickColor = BrickColor.new("Maroon")
984-
		CreateSound("305685800", Head, 10, 1)
984+
o95.Position = Vector3.new(99.2321014, 5.526577, 13.7049236)
985-
		for i=0, 1, 0.1 / Animation_Speed do
985+
o95.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
986-
			Swait()
986+
o95.Anchored = true
987-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
987+
o95.CanCollide = false
988-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
988+
o95.FormFactor = Enum.FormFactor.Symmetric
989-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
989+
o95.Size = Vector3.new(1, 2, 1)
990-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
990+
o95.CFrame = CFrame.new(99.2321014, 5.526577, 13.7049236, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
991-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
991+
o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
992-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
992+
o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
993
o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
994-
		for i=0, 1, 0.1 / Animation_Speed do
994+
o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
995-
			Swait()
995+
o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
996-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
996+
o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
997-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
997+
o95.Color = Color3.new(0.458824, 0, 0)
998-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
998+
o96.Name = "Left Leg"
999-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
999+
o96.Parent = o1
1000-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
1000+
o96.Material = Enum.Material.SmoothPlastic
1001-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
1001+
o96.BrickColor = BrickColor.new("Navy blue")
1002
o96.Position = Vector3.new(99.1987381, 3.526577, 15.7046452)
1003-
		CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
1003+
o96.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
1004-
		CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
1004+
o96.Anchored = true
1005-
		local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
1005+
o96.CanCollide = false
1006-
		CHUNK.Color = HITFLOOR.Color
1006+
o96.FormFactor = Enum.FormFactor.Symmetric
1007-
		CHUNK.Material = HITFLOOR.Material
1007+
o96.Size = Vector3.new(1, 2, 1)
1008-
		CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
1008+
o96.CFrame = CFrame.new(99.1987381, 3.526577, 15.7046452, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
1009-
		CreateSound("260411131", CHUNK, 10, 1)
1009+
o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1010-
		CreateSound("289842971", Torso, 3, 1)	
1010+
o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1011-
		repeat
1011+
o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1012-
			Swait()
1012+
o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1013-
			CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
1013+
o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1014-
			turnto(Mouse.Hit.p)
1014+
o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1015-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1015+
o96.Color = Color3.new(0, 0.12549, 0.376471)
1016-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1016+
o97.Name = "Left Arm"
1017-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1017+
o97.Parent = o1
1018-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1018+
o97.Material = Enum.Material.SmoothPlastic
1019-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1019+
o97.BrickColor = BrickColor.new("Maroon")
1020-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1020+
o97.Position = Vector3.new(99.1820602, 5.526577, 16.7045078)
1021-
		until HOLD == true
1021+
o97.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
1022-
		for i=0, 1, 0.1 / Animation_Speed do
1022+
o97.Anchored = true
1023-
			Swait()
1023+
o97.CanCollide = false
1024-
			CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
1024+
o97.FormFactor = Enum.FormFactor.Symmetric
1025-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
1025+
o97.Size = Vector3.new(1, 2, 1)
1026-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1026+
o97.CFrame = CFrame.new(99.1820602, 5.526577, 16.7045078, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
1027-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1027+
o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1028-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1028+
o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1029-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1029+
o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1030-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1030+
o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1031
o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1032-
		CHUNK.CanCollide = true
1032+
o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1033-
		CHUNK.Anchored = false
1033+
o97.Color = Color3.new(0.458824, 0, 0)
1034-
		CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
1034+
o98.Name = "Torso"
1035-
		for i = 1, 25 do
1035+
o98.Parent = o1
1036-
			CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
1036+
o98.Material = Enum.Material.SmoothPlastic
1037
o98.BrickColor = BrickColor.new("Navy blue")
1038-
		local bv = Instance.new("BodyVelocity") 
1038+
o98.Position = Vector3.new(103.10894, 5.99666739, 15.2047167)
1039-
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1039+
o98.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006)
1040-
		bv.velocity = RootPart.CFrame.lookVector*400
1040+
o98.Anchored = true
1041-
		bv.Parent = CHUNK
1041+
o98.FormFactor = Enum.FormFactor.Symmetric
1042-
		local HIT = CHUNK.Touched:Connect(function(hit)
1042+
o98.Size = Vector3.new(2, 2, 1)
1043-
			if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
1043+
o98.CFrame = CFrame.new(103.10894, 5.99666739, 15.2047167, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942)
1044-
				hit.Parent:BreakJoints()
1044+
o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1045
o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1046-
		end)
1046+
o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1047-
		CreateSound("138079201", CHUNK, 10, 1)
1047+
o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1048-
		Debris:AddItem(CHUNK,5)
1048+
o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1049-
		for i=0, 1, 0.1 / Animation_Speed do
1049+
o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1050-
			Swait()
1050+
o98.Color = Color3.new(0, 0.12549, 0.376471)
1051-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1051+
o99.Name = "roblox"
1052-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1052+
o99.Parent = o98
1053-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1053+
o100.Name = "Right Hip"
1054-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1054+
o100.Parent = o98
1055-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1055+
o100.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
1056-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1056+
o100.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
1057
o100.Part0 = o98
1058-
		ATTACK = false
1058+
o100.Part1 = o103
1059-
		Rooted = false
1059+
o100.DesiredAngle = 0.062025275081396
1060-
		if POWERLEVEL > 1 then
1060+
o100.MaxVelocity = 0.10000000149012
1061-
			POWERLEVEL = POWERLEVEL - 1
1061+
o101.Name = "Left Hip"
1062
o101.Parent = o98
1063
o101.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
1064
o101.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
1065
o101.Part0 = o98
1066-
function Boost()
1066+
o101.Part1 = o105
1067-
	ATTACK = true
1067+
o101.DesiredAngle = 0.062025275081396
1068-
	Rooted = true
1068+
o101.MaxVelocity = 0.10000000149012
1069-
	CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
1069+
o102.Name = "Neck"
1070-
	for i = 1, 50 do
1070+
o102.Parent = o98
1071-
		Swait()
1071+
o102.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1072-
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
1072+
o102.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1073-
		CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
1073+
o102.Part0 = o98
1074-
		CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
1074+
o102.Part1 = o79
1075-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
1075+
o102.MaxVelocity = 0.10000000149012
1076-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
1076+
o103.Name = "Right Leg"
1077-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1077+
o103.Parent = o1
1078-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1078+
o103.Material = Enum.Material.SmoothPlastic
1079-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
1079+
o103.BrickColor = BrickColor.new("Really black")
1080-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
1080+
o103.Position = Vector3.new(103.608864, 3.99666739, 15.2130556)
1081
o103.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006)
1082-
	POWERLEVEL = POWERLEVEL + 1
1082+
o103.Anchored = true
1083-
	ATTACK = false
1083+
o103.CanCollide = false
1084-
	Rooted = false
1084+
o103.FormFactor = Enum.FormFactor.Symmetric
1085
o103.Size = Vector3.new(1, 2, 1)
1086
o103.CFrame = CFrame.new(103.608864, 3.99666739, 15.2130556, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942)
1087-
function XEvent()
1087+
o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1088-
	if HITFLOOR ~= nil then
1088+
o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1089-
		VALUE2 = false
1089+
o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1090-
		CreateSound("907332670", Effects, 10, 1)
1090+
o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1091-
		local POS = HITPOS
1091+
o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1092-
		local FLOOR = HITFLOOR
1092+
o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1093-
		local STARTPOS = RootPart.CFrame
1093+
o103.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1094-
		ATTACK = true
1094+
o104.Name = "Right Arm"
1095-
		Rooted = true
1095+
o104.Parent = o1
1096-
		for i=0, 2, 0.1 / Animation_Speed do
1096+
o104.Material = Enum.Material.SmoothPlastic
1097-
			Swait()
1097+
o104.BrickColor = BrickColor.new("Maroon")
1098-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1098+
o104.Position = Vector3.new(104.615349, 5.89646101, 14.8330393)
1099-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1099+
o104.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313)
1100-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1100+
o104.Anchored = true
1101-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1101+
o104.CanCollide = false
1102-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1102+
o104.FormFactor = Enum.FormFactor.Symmetric
1103-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1103+
o104.Size = Vector3.new(1, 2, 1)
1104
o104.CFrame = CFrame.new(104.615349, 5.89646101, 14.8330393, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719)
1105-
		UNANCHOR = false
1105+
o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1106-
		RootPart.Anchored = true
1106+
o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1107-
		CreateSound("1295446488", Effects, 10, 1)
1107+
o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1108-
		RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
1108+
o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1109-
		for i=0, 1, 0.1 / Animation_Speed do
1109+
o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1110-
			Swait()
1110+
o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1111-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
1111+
o104.Color = Color3.new(0.458824, 0, 0)
1112-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1112+
o105.Name = "Left Leg"
1113-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1113+
o105.Parent = o1
1114-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1114+
o105.Material = Enum.Material.SmoothPlastic
1115-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1115+
o105.BrickColor = BrickColor.new("Really black")
1116-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1116+
o105.Position = Vector3.new(102.609009, 3.99666739, 15.1963739)
1117
o105.Rotation = Vector3.new(-1.53054156e-008, -0.95580709, -1.83469444e-006)
1118-
		CreateSound("289315275", Effects, 10, 1)
1118+
o105.Anchored = true
1119-
		for i=0, 5, 0.1 / Animation_Speed do
1119+
o105.CanCollide = false
1120-
			Swait()
1120+
o105.FormFactor = Enum.FormFactor.Symmetric
1121-
			CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
1121+
o105.Size = Vector3.new(1, 2, 1)
1122-
			CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
1122+
o105.CFrame = CFrame.new(102.609009, 3.99666739, 15.1963739, 0.999860883, 3.20170024e-008, -0.0166812073, -3.20170024e-008, 1, 2.67092765e-010, 0.0166812055, 2.67026595e-010, 0.999860942)
1123-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
1123+
o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1124-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
1124+
o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1125-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1125+
o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1126-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1126+
o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1127-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1127+
o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1128-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1128+
o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1129
o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1130-
		CreateSound("260411131", Effects, 3, 1)
1130+
o106.Name = "Left Arm"
1131-
		for i=0, 1, 0.1 / Animation_Speed do
1131+
o106.Parent = o1
1132-
			Swait()
1132+
o106.Material = Enum.Material.SmoothPlastic
1133-
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
1133+
o106.BrickColor = BrickColor.new("Maroon")
1134-
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1134+
o106.Position = Vector3.new(101.617271, 5.96075201, 14.6924496)
1135-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1135+
o106.Rotation = Vector3.new(45.0039597, -0.675833881, 0.675880313)
1136-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
1136+
o106.Anchored = true
1137-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1137+
o106.CanCollide = false
1138-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1138+
o106.FormFactor = Enum.FormFactor.Symmetric
1139-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1139+
o106.Size = Vector3.new(1, 2, 1)
1140-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1140+
o106.CFrame = CFrame.new(101.617271, 5.96075201, 14.6924496, 0.999860883, -0.0117952423, -0.0117952526, 0, 0.707107067, -0.707106411, 0.0166809987, 0.707008064, 0.707008719)
1141
o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1142-
		for i=0, 0.3, 0.1 / Animation_Speed do
1142+
o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1143-
			Swait()
1143+
o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1144-
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
1144+
o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1145-
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1145+
o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1146-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1146+
o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1147-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
1147+
o106.Color = Color3.new(0.458824, 0, 0)
1148-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1148+
o107.Parent = o1
1149-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1149+
o107.Position = Vector3.new(110.917458, 1.50000954, 18.4564953)
1150-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1150+
o107.Rotation = Vector3.new(-90, 1.20620803e-006, -180)
1151-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1151+
o107.Anchored = true
1152
o107.FormFactor = Enum.FormFactor.Symmetric
1153-
		for i=0, 0.3, 0.1 / Animation_Speed do
1153+
o107.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986)
1154-
			Swait()
1154+
o107.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008)
1155-
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1155+
o108.Parent = o107
1156-
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
1156+
o109.Parent = o1
1157-
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
1157+
o109.BrickColor = BrickColor.new("Really black")
1158-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
1158+
o109.Position = Vector3.new(110.917442, 1.50002527, 9.1665411)
1159-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1159+
o109.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006)
1160-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1160+
o109.Anchored = true
1161-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
1161+
o109.FormFactor = Enum.FormFactor.Symmetric
1162-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
1162+
o109.Size = Vector3.new(3, 1.20000005, 3)
1163
o109.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009)
1164-
		local BURNMARKS = {}
1164+
o109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1165-
		local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
1165+
o110.Parent = o109
1166-
		MakeForm(DEATHRAY1,"Cyl")
1166+
o111.Parent = o1
1167-
		local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
1167+
o111.BrickColor = BrickColor.new("Really black")
1168-
		MakeForm(DEATHRAY2,"Cyl")
1168+
o111.Position = Vector3.new(110.917458, 1.50000954, 18.4564953)
1169-
		local loopsound = CreateSound("487214658", Effects, 4, 1, true)
1169+
o111.Rotation = Vector3.new(-90, 1.20620803e-006, -180)
1170-
		local AMOUNT = POWERLEVEL * 25
1170+
o111.Anchored = true
1171-
		for i = 1, POWERLEVEL * 50 do
1171+
o111.FormFactor = Enum.FormFactor.Symmetric
1172-
			Swait()
1172+
o111.Size = Vector3.new(3, 1.20000005, 3)
1173-
			MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
1173+
o111.CFrame = CFrame.new(110.917458, 1.50000954, 18.4564953, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008)
1174-
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1174+
o111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1175-
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
1175+
o112.Parent = o111
1176-
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
1176+
o113.Parent = o1
1177-
			MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
1177+
o113.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411)
1178-
			table.insert(BURNMARKS,MARK)
1178+
o113.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006)
1179-
			MakeForm(MARK,"Cyl")
1179+
o113.Anchored = true
1180-
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
1180+
o113.FormFactor = Enum.FormFactor.Symmetric
1181-
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1181+
o113.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986)
1182-
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
1182+
o113.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009)
1183-
			DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
1183+
o114.Parent = o113
1184-
			DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1184+
o115.Parent = o1
1185-
			DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
1185+
o115.BrickColor = BrickColor.new("Really black")
1186-
			DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1186+
o115.Position = Vector3.new(95.3486252, 1.50002623, 9.1665411)
1187-
			AMOUNT = AMOUNT - 1
1187+
o115.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006)
1188
o115.Anchored = true
1189-
		local AMOUNT = POWERLEVEL * 25
1189+
o115.FormFactor = Enum.FormFactor.Symmetric
1190-
		for i = 1, POWERLEVEL * 50 do
1190+
o115.Size = Vector3.new(3, 1.20000005, 3)
1191-
			Swait()
1191+
o115.CFrame = CFrame.new(95.3486252, 1.50002623, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009)
1192-
			MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
1192+
o115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1193-
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1193+
o116.Parent = o115
1194-
			CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
1194+
o117.Parent = o1
1195-
			local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
1195+
o117.BrickColor = BrickColor.new("Really black")
1196-
			MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
1196+
o117.Position = Vector3.new(95.3486252, 1.50001001, 18.4564877)
1197-
			table.insert(BURNMARKS,MARK)
1197+
o117.Rotation = Vector3.new(-90, 1.20620803e-006, -180)
1198-
			MakeForm(MARK,"Cyl")
1198+
o117.Anchored = true
1199-
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
1199+
o117.FormFactor = Enum.FormFactor.Symmetric
1200-
			CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
1200+
o117.Size = Vector3.new(3, 1.20000005, 3)
1201-
			local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
1201+
o117.CFrame = CFrame.new(95.3486252, 1.50001001, 18.4564877, -1, 2.98044895e-008, 2.10523012e-008, 2.10523012e-008, 7.54615499e-008, 1, 2.9804486e-008, 1, -7.54615499e-008)
1202-
			DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
1202+
o117.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1203-
			DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1203+
o118.Parent = o117
1204-
			DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
1204+
o119.Parent = o1
1205-
			DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
1205+
o119.Position = Vector3.new(110.917442, 1.50002527, 9.1665411)
1206-
			AMOUNT = AMOUNT - 1
1206+
o119.Rotation = Vector3.new(-90, 6.45824184e-006, 2.56150702e-006)
1207
o119.Anchored = true
1208-
		DEATHRAY1:remove()
1208+
o119.FormFactor = Enum.FormFactor.Symmetric
1209-
		DEATHRAY2:remove()
1209+
o119.Size = Vector3.new(2.39999986, 1.31000006, 2.39999986)
1210-
		loopsound:remove()
1210+
o119.CFrame = CFrame.new(110.917442, 1.50002527, 9.1665411, 1, -4.47067308e-008, 1.12717586e-007, -1.12717586e-007, -5.51334445e-009, 1, -4.47067308e-008, -1, -5.51334933e-009)
1211-
		for i=0, 1, 0.1 / Animation_Speed do
1211+
o120.Parent = o119
1212-
			Swait()
1212+
o121.Name = "Handle"
1213-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1213+
o121.Parent = o1
1214-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1214+
o121.Material = Enum.Material.SmoothPlastic
1215-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1215+
o121.Position = Vector3.new(99.207077, 6.8765769, 15.2047167)
1216-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1216+
o121.Rotation = Vector3.new(5.49961514e-005, 89.0444794, -5.50190998e-005)
1217-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1217+
o121.Anchored = true
1218-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1218+
o121.CanCollide = false
1219
o121.FormFactor = Enum.FormFactor.Symmetric
1220-
		RootPart.CFrame = STARTPOS
1220+
o121.Size = Vector3.new(2, 2, 2)
1221-
		for i=0, 0.1, 0.1 / Animation_Speed do
1221+
o121.CFrame = CFrame.new(99.207077, 6.8765769, 15.2047167, 0.0166787934, 1.60160507e-008, 0.999860942, -5.34079281e-010, 1, -1.60093698e-008, -0.999861002, -2.66988043e-010, 0.0166787915)
1222-
			Swait()
1222+
o121.BottomSurface = Enum.SurfaceType.Smooth
1223-
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
1223+
o121.TopSurface = Enum.SurfaceType.Smooth
1224-
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1224+
o122.Parent = o121
1225-
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1225+
o122.MeshId = "http://www.roblox.com/asset/?id=15393031"
1226-
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1226+
o122.TextureId = "http://www.roblox.com/asset/?id=15393013"
1227-
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
1227+
o122.MeshType = Enum.MeshType.FileMesh
1228-
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
1228+
o123.Name = "RPPART"
1229
o123.Parent = o1
1230-
		for i = 1, 10+(5*POWERLEVEL) do
1230+
o123.Transparency = 1
1231-
			Swait()
1231+
o123.Position = Vector3.new(103.454132, 5.33460093, 13.0707426)
1232-
			CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
1232+
o123.Rotation = Vector3.new(-90, 0, -0)
1233-
			CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
1233+
o123.Anchored = true
1234
o123.CanCollide = false
1235-
		local SOUND = CreateSound("314970772", Effects, 10, 1)
1235+
o123.Size = Vector3.new(4, 1, 2)
1236-
		CreateSound("414517163", Effects, 10, 1)
1236+
o123.CFrame = CFrame.new(103.454132, 5.33460093, 13.0707426, 1, 0, 0, 0, 0, 1, 0, -1, 0)
1237-
		IT("EchoSoundEffect",SOUND)
1237+
function MoveY(model, Position)
1238-
		MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
1238+
	for _,part in pairs (model:GetChildren()) do
1239-
		CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
1239+
		if part.ClassName == "Part" then
1240-
		CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
1240+
			part.CFrame = part.CFrame + Vector3.new(0,Position,0)
1241-
		for i = 1, 25 do
1241+
1242-
			Swait()
1242+
1243-
			MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
1243+
1244-
			CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
1244+
function MoveX(model, Position)
1245-
			killnearest(POS,POWERLEVEL*100,500)
1245+
	for _,part in pairs (model:GetChildren()) do
1246-
			CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
1246+
		if part.ClassName == "Part" then
1247-
			CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
1247+
			part.CFrame = part.CFrame + Vector3.new(Position,0,0)
1248
		end
1249-
		for i = 1, 50 do
1249+
1250-
			Swait()
1250+
1251-
			for e=1,#BURNMARKS do
1251+
function MoveSpawn(model, PLAYERPOS)
1252-
				if BURNMARKS[e]~=nil then
1252+
	for _,part in pairs (model:GetChildren()) do
1253-
					local Thing=BURNMARKS[e]
1253+
		if part.ClassName == "Part" then
1254-
					if Thing~=nil then
1254+
			part.CFrame = part.CFrame + PLAYERPOS + Vector3.new(50,-2.7,-5)
1255-
						local Part=Thing
1255+
1256-
						Part.Transparency = Part.Transparency + (1/50)
1256+
1257-
					end
1257+
1258
function MoveZ(model, Position)
1259
	for _,part in pairs (model:GetChildren()) do
1260
		if part.ClassName == "Part" then
1261-
		for e=1,#BURNMARKS do
1261+
			part.CFrame = part.CFrame + Vector3.new(0,0,Position)
1262-
			if BURNMARKS[e]~=nil then
1262+
1263-
				local Thing=BURNMARKS[e]
1263+
1264-
				if Thing~=nil then
1264+
1265-
					local Part=Thing
1265+
function MoveZPart(Part, Position)
1266-
					Part:remove()
1266+
			Part.CFrame = Part.CFrame + Vector3.new(0,0,Position)
1267
end
1268
function MoveXPart(Part, Position)
1269
			Part.CFrame = Part.CFrame + Vector3.new(Position,0,0)
1270-
		ATTACK = false
1270+
1271-
		Rooted = false
1271+
game.Players[Victim].Character.HumanoidRootPart.Anchored = true
1272-
		UNANCHOR = true
1272+
OMGCREEPY = Instance.new("Sound")
1273-
		RootPart.Anchored = false
1273+
OMGCREEPY.Parent = o1
1274-
		POWERLEVEL = 1
1274+
OMGCREEPY.Volume = .5
1275
OMGCREEPY.SoundId = "rbxassetid://177775134"
1276
for i,v in pairs (o1:GetChildren()) do
1277
	if v:IsA("Part") then
1278-
function Taunt()
1278+
		v.Material = "SmoothPlastic"
1279-
	ATTACK = true
1279+
		v.BackSurface = "SmoothNoOutlines"
1280-
	Rooted = true
1280+
		v.FrontSurface = "SmoothNoOutlines"
1281-
	CreateSound("907330011", Head, 10, 1.1)
1281+
		v.BottomSurface = "SmoothNoOutlines"
1282-
	for i=0, 1, 0.1 / Animation_Speed do
1282+
		v.LeftSurface = "SmoothNoOutlines"
1283-
		Swait()
1283+
		v.RightSurface = "SmoothNoOutlines"
1284-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1284+
		v.TopSurface = "SmoothNoOutlines"
1285-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1285+
1286-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1286+
1287-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1287+
OMGCREEPY:Play()
1288-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1288+
o21:Play()
1289-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1289+
	MoveSpawn(o1,game.Players[Victim].Character.HumanoidRootPart.Position)
1290
for i=1,51 do
1291-
	for i=0, 2, 0.1 / Animation_Speed do
1291+
MoveX(o1,-3)
1292-
		Swait()
1292+
wait(.05)
1293-
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1293+
1294-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1294+
wait(.5)
1295-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1295+
	MoveZPart(o12,-1)
1296-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1296+
	wait(.2)
1297-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1297+
for i=1,6 do
1298-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1298+
	MoveXPart(o12,1)
1299
	wait(.1)
1300-
	ATTACK = false
1300+
1301-
	Rooted = false
1301+
wait(.5)
1302
game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame
1303
wait(.5)
1304-
function BreakLimit()
1304+
game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame
1305-
	ATTACK = true
1305+
wait(.5)
1306-
	Rooted = false
1306+
	MoveZPart(o12,1)
1307-
	UNANCHOR = false
1307+
	wait(.2)
1308-
	RootPart.Anchored = true
1308+
1309-
	for i=0, 5, 0.1 / Animation_Speed do
1309+
for i=1,6 do
1310-
		Swait()
1310+
	MoveXPart(o12,-1)
1311-
		RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
1311+
	wait(.1)
1312-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1312+
1313-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
1313+
for i=1,50 do
1314-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1314+
MoveX(o1,-3)
1315-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1315+
game.Players[Victim].Character.HumanoidRootPart.CFrame = o85.CFrame
1316-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
1316+
wait(.05)
1317-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
1317+
1318
game.Players[Victim].Character.Head.face.Texture = "rbxassetid://629925029"
1319-
	CreateSound("1368598393", Effects, 10, 1)
1319+
game.Players[Victim].Character.HumanoidRootPart.CFrame = o123.CFrame
1320-
	for i=0, 2, 0.1 / Animation_Speed do
1320+
SCREAM = Instance.new("Sound")
1321-
		Swait()
1321+
SCREAM.Parent = game.Players[Victim].Character.Head
1322-
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1322+
SCREAM.SoundId = "rbxassetid://138167455"
1323-
		MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
1323+
SCREAM:Play()
1324-
		MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
1324+
wait(2.5)
1325-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1325+
game.Players[Victim].Character.Head.BrickColor = BrickColor.new("Maroon")
1326-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
1326+
	MoveZPart(o12,-1)
1327-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1327+
	wait(.2)
1328-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1328+
for i=1,6 do
1329-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1329+
	MoveXPart(o12,1)
1330-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1330+
	wait(.1)
1331
end
1332-
	CreateSound("1368583274", Effects, 10, 1)
1332+
wait(.5)
1333-
	for i=0, 6, 0.1 / Animation_Speed do
1333+
game.Players[Victim].Character.HumanoidRootPart.CFrame = o86.CFrame
1334-
		Swait()
1334+
wait(.5)
1335-
		CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
1335+
	MoveZPart(o12,1)
1336-
		CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
1336+
	wait(.2)
1337-
		local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1337+
for i=1,6 do
1338-
		MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
1338+
	MoveXPart(o12,-1)
1339-
		MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
1339+
	wait(.1)
1340-
		MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
1340+
1341-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1341+
game.Players[Victim].Character.Humanoid.Health = 0
1342-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
1342+
player = game.Players[Victim]
1343-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1343+
char = player.Character
1344-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1344+
			char.Archivable = true
1345-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1345+
			local rg = char:Clone()
1346-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
1346+
			rg.HumanoidRootPart:Destroy()
1347
			rg.Name = ""
1348-
	CreateSound("907329532", Effects, 10, 1.1)
1348+
			rg.Humanoid.MaxHealth = 0
1349-
	Swait(175)
1349+
			for i, v in pairs(rg.Torso:GetChildren()) do
1350-
	CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
1350+
				if v:IsA("Motor6D") then
1351-
	CreateSound("1368605755", Effects, 10, 1)
1351+
					v:Destroy()
1352-
	CreateSound("1368637781", Effects, 10, 1)
1352+
1353-
	MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
1353+
1354-
	LIMITBROKEN = true
1354+
			
1355-
	for i=0, 1, 0.1 / Animation_Speed do
1355+
			local n = Instance.new("Glue", rg.Torso)
1356-
		Swait()
1356+
			n.Name = "Neck"
1357-
		CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
1357+
			n.Part0 = rg.Torso
1358-
		CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
1358+
			n.Part1 = rg.Head
1359-
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1359+
			n.C0 = CFrame.new(0, 1, 0)
1360-
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
1360+
			n.C1 = CFrame.new(0, -0.5, 0)
1361-
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1361+
			
1362-
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1362+
			local rs = Instance.new("Glue", rg.Torso)
1363-
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
1363+
			rs.Name = "Right Shoulder"
1364-
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
1364+
			rs.Part0 = rg.Torso
1365
			rs.Part1 = rg["Right Arm"]
1366-
	UNANCHOR = true
1366+
			rs.C0 = CFrame.new(1.5, 0.5, 0)
1367-
	RootPart.Anchored = false
1367+
			rs.C1 = CFrame.new(0, 0.5, 0)
1368-
	ATTACK = false
1368+
			local ls = Instance.new("Glue", rg.Torso)
1369-
	Rooted = false
1369+
			ls.Name = "Left Shoulder"
1370
			ls.Part0 = rg.Torso
1371
			ls.Part1 = rg["Left Arm"]
1372-
-- LIMIT BROKEN
1372+
			ls.C0 = CFrame.new(-1.5, 0.5, 0)
1373
			ls.C1 = CFrame.new(0, 0.5, 0)
1374-
function RivalingOverthrower2()
1374+
			
1375-
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1375+
			local rh = Instance.new("Glue", rg.Torso)
1376-
		local HITBODY = Mouse.Target.Parent
1376+
			rh.Name = "Right Hip"
1377-
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
1377+
			rh.Part0 = rg.Torso
1378-
		local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1378+
			rh.Part1 = rg["Right Leg"]
1379-
		if TORS ~= nil and HUMAN ~= nil then
1379+
			rh.C0 = CFrame.new(0.5, -1, 0)
1380-
			ATTACK = true
1380+
			rh.C1 = CFrame.new(0, 1, 0)
1381-
			Rooted = false
1381+
			local lh = Instance.new("Glue", rg.Torso)
1382-
			VanishPlayer()
1382+
			lh.Name = "Left Hip"
1383-
			TORS.Anchored = true
1383+
			lh.Part0 = rg.Torso
1384-
			RootPart.CFrame = TORS.CFrame*CF(0,5,0)
1384+
			lh.Part1 = rg["Left Leg"]
1385-
			CreateSound("260411131", RootPart, 3, 1)
1385+
			lh.C0 = CFrame.new(-0.5, -1, 0)
1386-
			for i = 1, 75 do
1386+
			lh.C1 = CFrame.new(0, 1, 0)
1387-
				Swait()
1387+
			char.Torso:Destroy()
1388-
				CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
1388+
			char.Head:Destroy()
1389-
				CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
1389+
			char["Left Leg"]:Destroy()
1390-
				local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1390+
			char["Left Arm"]:Destroy()
1391-
				MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
1391+
			char["Right Leg"]:Destroy()
1392-
				MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
1392+
			char["Right Arm"]:Destroy()
1393-
				TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
1393+
			rg.Parent = game.Workspace
1394
			rg.Head.BrickColor = BrickColor.new("Maroon")
1395-
			RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
1395+
function DEATH ()
1396-
			Reappear()
1396+
OHHNELLY = Instance.new("Part")
1397-
			CreateSound("1368583274", RightArm, 10, 1)
1397+
OHHNELLY.Parent = workspace
1398-
			local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
1398+
OHHNELLY.Anchored = false
1399-
			MakeForm(ORB,"Ball")
1399+
OHHNELLY.Material = Enum.Material.SmoothPlastic
1400-
			ORB.Color = C3(0,0,0)
1400+
OHHNELLY.BrickColor = BrickColor.new("Maroon")
1401-
			ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
1401+
OHHNELLY.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1402-
			for i=0, 4, 0.1 / Animation_Speed do
1402+
OHHNELLY.Position = rg.Head.Position
1403-
				Swait()
1403+
OHHNELLY.Color = Color3.new(0.458824, 0, 0)
1404-
				ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
1404+
OHHNELLY.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1405-
				ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
1405+
OHHNELLY.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1406-
				CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
1406+
OHHNELLY.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1407-
				RootPart.CFrame = CF(RootPart.Position,TORS.Position)
1407+
OHHNELLY.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1408-
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
1408+
OHHNELLY.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1409-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
1409+
OHHNELLY.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1410-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1410+
1411-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1411+
for i=1,20 do
1412-
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1412+
DEATH()
1413-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1413+
MoveX(o1,-3)
1414
wait(.05)
1415-
			for i = 1, 5 do
1415+
1416-
				Swait()
1416+
o1:Destroy()