Awooslayer699

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Feb 5th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  9. do
  10. print("FE Compatibility code by Mokiros")
  11. script.Parent = Player.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent and t.Function then
  37. t.Function(...)
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=Player then return end
  45. if io.isMouse then
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. else
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local Mouse = Player:GetMouse()
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  88. end
  89. wait(0.2)
  90.  
  91.  
  92.  
  93. Player = owner
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. Humanoid = Character.Humanoid
  99.  
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. local sick = Instance.new("Sound",Character)
  114. sick.SoundId = "rbxassetid://183142252"
  115. sick.Looped = true
  116. sick.Pitch = 1
  117. sick.Volume = 5
  118. sick:Play()
  119. Humanoid.DisplayDistanceType = "None"
  120.  
  121. local naeeym2 = Instance.new("BillboardGui",Character)
  122. naeeym2.AlwaysOnTop = true
  123. naeeym2.Size = UDim2.new(5,35,2,35)
  124. naeeym2.StudsOffset = Vector3.new(0,3,0)
  125. naeeym2.Adornee = Character.Head
  126. naeeym2.Name = "Name"
  127. naeeym2.PlayerToHideFrom = Player
  128. local tecks2 = Instance.new("TextLabel",naeeym2)
  129. tecks2.BackgroundTransparency = 1
  130. tecks2.TextScaled = true
  131. tecks2.BorderSizePixel = 0
  132. tecks2.Text = "Ali"
  133. tecks2.Font = "SourceSansBold"
  134. tecks2.TextSize = 30
  135. tecks2.TextStrokeTransparency = 0
  136. tecks2.TextColor3 = BrickColor.new("Really red").Color
  137. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  138. tecks2.Size = UDim2.new(1,0,0.5,0)
  139. tecks2.Parent = naeeym2
  140.  
  141. IT = Instance.new
  142. CF = CFrame.new
  143. VT = Vector3.new
  144. RAD = math.rad
  145. C3 = Color3.new
  146. UD2 = UDim2.new
  147. BRICKC = BrickColor.new
  148. ANGLES = CFrame.Angles
  149. EULER = CFrame.fromEulerAnglesXYZ
  150. COS = math.cos
  151. ACOS = math.acos
  152. SIN = math.sin
  153. ASIN = math.asin
  154. ABS = math.abs
  155. MRANDOM = math.random
  156. FLOOR = math.floor
  157.  
  158. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  159. local NEWMESH = IT(MESH)
  160. if MESH == "SpecialMesh" then
  161. NEWMESH.MeshType = MESHTYPE
  162. if MESHID ~= "nil" and MESHID ~= "" then
  163. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  164. end
  165. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  166. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  167. end
  168. end
  169. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  170. NEWMESH.Scale = SCALE
  171. NEWMESH.Parent = PARENT
  172. return NEWMESH
  173. end
  174.  
  175. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  176. local NEWPART = IT("Part")
  177. NEWPART.formFactor = FORMFACTOR
  178. NEWPART.Reflectance = REFLECTANCE
  179. NEWPART.Transparency = TRANSPARENCY
  180. NEWPART.CanCollide = false
  181. NEWPART.Locked = true
  182. NEWPART.Anchored = true
  183. if ANCHOR == false then
  184. NEWPART.Anchored = false
  185. end
  186. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  187. NEWPART.Name = NAME
  188. NEWPART.Size = SIZE
  189. NEWPART.Position = Torso.Position
  190. NEWPART.Material = MATERIAL
  191. NEWPART:BreakJoints()
  192. NEWPART.Parent = PARENT
  193. return NEWPART
  194. end
  195.  
  196. --//=================================\\
  197. --|| CUSTOMIZATION
  198. --\\=================================//
  199.  
  200. Player_Size = 1 --Size of the player.
  201. Animation_Speed = 3
  202. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  203.  
  204. local Speed = 16
  205. local Effects2 = {}
  206.  
  207. --//=================================\\
  208. --|| END OF CUSTOMIZATION
  209. --\\=================================//
  210.  
  211. local function weldBetween(a, b)
  212. local weldd = Instance.new("ManualWeld")
  213. weldd.Part0 = a
  214. weldd.Part1 = b
  215. weldd.C0 = CFrame.new()
  216. weldd.C1 = b.CFrame:inverse() * a.CFrame
  217. weldd.Parent = a
  218. return weldd
  219. end
  220.  
  221. --//=================================\\
  222. --|| USEFUL VALUES
  223. --\\=================================//
  224.  
  225. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  226. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  227. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  228. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  229. local CHANGEDEFENSE = 0
  230. local CHANGEDAMAGE = 0
  231. local CHANGEMOVEMENT = 0
  232. local ANIM = "Idle"
  233. local ATTACK = false
  234. local EQUIPPED = false
  235. local HOLD = false
  236. local COMBO = 1
  237. local Rooted = false
  238. local SINE = 0
  239. local KEYHOLD = false
  240. local CHANGE = 2 / Animation_Speed
  241. local WALKINGANIM = false
  242. local WALK = 0
  243. local VALUE1 = false
  244. local VALUE2 = false
  245. local POWERLEVEL = 1
  246. local DEATH = false
  247. local ROBLOXIDLEANIMATION = IT("Animation")
  248. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  249. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  250. --ROBLOXIDLEANIMATION.Parent = Humanoid
  251. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  252. WEAPONGUI.Name = "Weapon GUI"
  253. local Weapon = IT("Model")
  254. Weapon.Name = "Adds"
  255. local Effects = IT("Folder", Weapon)
  256. Effects.Name = "Effects"
  257. local ANIMATOR = Humanoid.Animator
  258. local ANIMATE = Character.Animate
  259. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  260. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  261. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  262. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  263. local UNANCHOR = true
  264. local LIMITBROKEN = false
  265. local HITFLOOR, HITPOS = nil
  266. local FLIGHT = false
  267.  
  268. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  269.  
  270. --//=================================\\
  271. --\\=================================//
  272.  
  273.  
  274. --//=================================\\
  275. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  276. --\\=================================//
  277.  
  278. ArtificialHB = Instance.new("BindableEvent", script)
  279. ArtificialHB.Name = "ArtificialHB"
  280.  
  281. script:WaitForChild("ArtificialHB")
  282.  
  283. frame = Frame_Speed
  284. tf = 0
  285. allowframeloss = false
  286. tossremainder = false
  287. lastframe = tick()
  288. script.ArtificialHB:Fire()
  289.  
  290. game:GetService("RunService").Heartbeat:connect(function(s, p)
  291. tf = tf + s
  292. if tf >= frame then
  293. if allowframeloss then
  294. script.ArtificialHB:Fire()
  295. lastframe = tick()
  296. else
  297. for i = 1, math.floor(tf / frame) do
  298. script.ArtificialHB:Fire()
  299. end
  300. lastframe = tick()
  301. end
  302. if tossremainder then
  303. tf = 0
  304. else
  305. tf = tf - frame * math.floor(tf / frame)
  306. end
  307. end
  308. end)
  309.  
  310. --//=================================\\
  311. --\\=================================//
  312.  
  313.  
  314.  
  315.  
  316.  
  317. --//=================================\\
  318. --|| SOME FUNCTIONS
  319. --\\=================================//
  320.  
  321. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  322. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  323. end
  324.  
  325. function PositiveAngle(NUMBER)
  326. if NUMBER >= 0 then
  327. NUMBER = 0
  328. end
  329. return NUMBER
  330. end
  331.  
  332. function NegativeAngle(NUMBER)
  333. if NUMBER <= 0 then
  334. NUMBER = 0
  335. end
  336. return NUMBER
  337. end
  338.  
  339. function Swait(NUMBER)
  340. if NUMBER == 0 or NUMBER == nil then
  341. ArtificialHB.Event:wait()
  342. else
  343. for i = 1, NUMBER do
  344. ArtificialHB.Event:wait()
  345. end
  346. end
  347. end
  348.  
  349. function QuaternionFromCFrame(cf)
  350. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  351. local trace = m00 + m11 + m22
  352. if trace > 0 then
  353. local s = math.sqrt(1 + trace)
  354. local recip = 0.5 / s
  355. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  356. else
  357. local i = 0
  358. if m11 > m00 then
  359. i = 1
  360. end
  361. if m22 > (i == 0 and m00 or m11) then
  362. i = 2
  363. end
  364. if i == 0 then
  365. local s = math.sqrt(m00 - m11 - m22 + 1)
  366. local recip = 0.5 / s
  367. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  368. elseif i == 1 then
  369. local s = math.sqrt(m11 - m22 - m00 + 1)
  370. local recip = 0.5 / s
  371. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  372. elseif i == 2 then
  373. local s = math.sqrt(m22 - m00 - m11 + 1)
  374. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  375. end
  376. end
  377. end
  378.  
  379. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  380. local xs, ys, zs = x + x, y + y, z + z
  381. local wx, wy, wz = w * xs, w * ys, w * zs
  382. local xx = x * xs
  383. local xy = x * ys
  384. local xz = x * zs
  385. local yy = y * ys
  386. local yz = y * zs
  387. local zz = z * zs
  388. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  389. end
  390.  
  391. function QuaternionSlerp(a, b, t)
  392. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  393. local startInterp, finishInterp;
  394. if cosTheta >= 0.0001 then
  395. if (1 - cosTheta) > 0.0001 then
  396. local theta = ACOS(cosTheta)
  397. local invSinTheta = 1 / SIN(theta)
  398. startInterp = SIN((1 - t) * theta) * invSinTheta
  399. finishInterp = SIN(t * theta) * invSinTheta
  400. else
  401. startInterp = 1 - t
  402. finishInterp = t
  403. end
  404. else
  405. if (1 + cosTheta) > 0.0001 then
  406. local theta = ACOS(-cosTheta)
  407. local invSinTheta = 1 / SIN(theta)
  408. startInterp = SIN((t - 1) * theta) * invSinTheta
  409. finishInterp = SIN(t * theta) * invSinTheta
  410. else
  411. startInterp = t - 1
  412. finishInterp = t
  413. end
  414. end
  415. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  416. end
  417.  
  418. function Clerp(a, b, t)
  419. local qa = {QuaternionFromCFrame(a)}
  420. local qb = {QuaternionFromCFrame(b)}
  421. local ax, ay, az = a.x, a.y, a.z
  422. local bx, by, bz = b.x, b.y, b.z
  423. local _t = 1 - t
  424. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  425. end
  426.  
  427. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  428. local frame = IT("Frame")
  429. frame.BackgroundTransparency = TRANSPARENCY
  430. frame.BorderSizePixel = BORDERSIZEPIXEL
  431. frame.Position = POSITION
  432. frame.Size = SIZE
  433. frame.BackgroundColor3 = COLOR
  434. frame.BorderColor3 = BORDERCOLOR
  435. frame.Name = NAME
  436. frame.Parent = PARENT
  437. return frame
  438. end
  439.  
  440. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  441. local label = IT("TextLabel")
  442. label.BackgroundTransparency = 1
  443. label.Size = UD2(1, 0, 1, 0)
  444. label.Position = UD2(0, 0, 0, 0)
  445. label.TextColor3 = TEXTCOLOR
  446. label.TextStrokeTransparency = STROKETRANSPARENCY
  447. label.TextTransparency = TRANSPARENCY
  448. label.FontSize = TEXTFONTSIZE
  449. label.Font = TEXTFONT
  450. label.BorderSizePixel = BORDERSIZEPIXEL
  451. label.TextScaled = false
  452. label.Text = TEXT
  453. label.Name = NAME
  454. label.Parent = PARENT
  455. return label
  456. end
  457.  
  458. function NoOutlines(PART)
  459. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  460. end
  461.  
  462.  
  463. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  464. local NEWWELD = IT(TYPE)
  465. NEWWELD.Part0 = PART0
  466. NEWWELD.Part1 = PART1
  467. NEWWELD.C0 = C0
  468. NEWWELD.C1 = C1
  469. NEWWELD.Parent = PARENT
  470. return NEWWELD
  471. end
  472.  
  473. local SOUND = IT("Sound")
  474.  
  475. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  476. local NEWSOUND = nil
  477. coroutine.resume(coroutine.create(function()
  478. NEWSOUND = SOUND:Clone()
  479. NEWSOUND.Parent = PARENT
  480. NEWSOUND.Volume = VOLUME
  481. NEWSOUND.Pitch = PITCH
  482. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  483. --Swait()
  484. NEWSOUND:play()
  485. if DOESLOOP == false then
  486. repeat Swait() until NEWSOUND.Playing == false
  487. NEWSOUND:remove()
  488. elseif DOESLOOP == true then
  489. NEWSOUND.Looped = true
  490. end
  491. end))
  492. return NEWSOUND
  493. end
  494.  
  495. function CFrameFromTopBack(at, top, back)
  496. local right = top:Cross(back)
  497. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  498. end
  499.  
  500. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  501. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  502. local mesh = IT("SpecialMesh",wave)
  503. mesh.MeshType = "FileMesh"
  504. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  505. mesh.Scale = SIZE
  506. mesh.Offset = VT(0,0,-SIZE.X/8)
  507. wave.CFrame = CFRAME
  508. coroutine.resume(coroutine.create(function(PART)
  509. for i = 1, WAIT do
  510. Swait()
  511. mesh.Scale = mesh.Scale + GROW
  512. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  513. if DOESROT == true then
  514. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  515. end
  516. wave.Transparency = wave.Transparency + (0.5/WAIT)
  517. if wave.Transparency > 0.99 then
  518. wave:remove()
  519. end
  520. end
  521. end))
  522. end
  523.  
  524. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  525. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  526. local mesh = IT("SpecialMesh",wave)
  527. mesh.MeshType = "FileMesh"
  528. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  529. mesh.Scale = SIZE
  530. mesh.Offset = VT(0,0,0)
  531. wave.CFrame = CFRAME
  532. coroutine.resume(coroutine.create(function(PART)
  533. for i = 1, WAIT do
  534. Swait()
  535. mesh.Scale = mesh.Scale + GROW
  536. if DOESROT == true then
  537. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  538. end
  539. wave.Transparency = wave.Transparency + (0.5/WAIT)
  540. if wave.Transparency > 0.99 then
  541. wave:remove()
  542. end
  543. end
  544. end))
  545. end
  546.  
  547. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  548. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  549. local mesh = IT("SpecialMesh",wave)
  550. mesh.MeshType = "Sphere"
  551. mesh.Scale = SIZE
  552. mesh.Offset = VT(0,0,0)
  553. wave.CFrame = CFRAME
  554. coroutine.resume(coroutine.create(function(PART)
  555. for i = 1, WAIT do
  556. Swait()
  557. mesh.Scale = mesh.Scale + GROW
  558. wave.Transparency = wave.Transparency + (1/WAIT)
  559. if wave.Transparency > 0.99 then
  560. wave:remove()
  561. end
  562. end
  563. end))
  564. end
  565.  
  566. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  567. if FLOOR ~= nil then
  568. coroutine.resume(coroutine.create(function()
  569. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  570. PART.CFrame = CF(POSITION)
  571. for i = 1, 45 do
  572. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  573. RingPiece.Material = FLOOR.Material
  574. RingPiece.Color = FLOOR.Color
  575. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  576. Debris:AddItem(RingPiece,SWAIT)
  577. end
  578. PART:remove()
  579. end))
  580. end
  581. end
  582.  
  583. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  584. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  585. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  586. wave.CFrame = CFRAME
  587. coroutine.resume(coroutine.create(function(PART)
  588. for i = 1, WAIT do
  589. Swait()
  590. mesh.Scale = mesh.Scale * GROW
  591. wave.Transparency = wave.Transparency + (0.5/WAIT)
  592. if wave.Transparency > 0.99 then
  593. wave:remove()
  594. end
  595. end
  596. end))
  597. end
  598.  
  599. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  600. if FLOOR ~= nil then
  601. for i = 1, AMOUNT do
  602. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  603. DEBREE.Material = FLOOR.Material
  604. DEBREE.Color = FLOOR.Color
  605. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  606. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  607. coroutine.resume(coroutine.create(function()
  608. Swait(15)
  609. DEBREE.Parent = workspace
  610. DEBREE.CanCollide = true
  611. Debris:AddItem(DEBREE,SWAIT)
  612. end))
  613. end
  614. end
  615. end
  616.  
  617. function MakeForm(PART,TYPE)
  618. if TYPE == "Cyl" then
  619. local MSH = IT("CylinderMesh",PART)
  620. elseif TYPE == "Ball" then
  621. local MSH = IT("SpecialMesh",PART)
  622. MSH.MeshType = "Sphere"
  623. elseif TYPE == "Wedge" then
  624. local MSH = IT("SpecialMesh",PART)
  625. MSH.MeshType = "Wedge"
  626. end
  627. end
  628.  
  629. function CheckTableForString(Table, String)
  630. for i, v in pairs(Table) do
  631. if string.find(string.lower(String), string.lower(v)) then
  632. return true
  633. end
  634. end
  635. return false
  636. end
  637.  
  638. function CheckIntangible(Hit)
  639. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  640. if Hit and Hit.Parent then
  641. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  642. return true
  643. end
  644. end
  645. return false
  646. end
  647.  
  648. Debris = game:GetService("Debris")
  649.  
  650. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  651. local Direction = CFrame.new(StartPos, Vec).lookVector
  652. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  653. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  654. if RayHit and CheckIntangible(RayHit) then
  655. if DelayIfHit then
  656. wait()
  657. end
  658. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  659. end
  660. return RayHit, RayPos, RayNormal
  661. end
  662.  
  663. function turnto(position)
  664. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  665. end
  666.  
  667. --//=================================\\
  668. --|| WEAPON CREATION
  669. --\\=================================//
  670.  
  671. function particles(art)
  672. local EyeSizes={
  673. NumberSequenceKeypoint.new(0,1,0),
  674. NumberSequenceKeypoint.new(1,1,0)
  675. }
  676. local EyeTrans={
  677. NumberSequenceKeypoint.new(0,0.8,0),
  678. NumberSequenceKeypoint.new(1,1,0)
  679. }
  680. local PE=Instance.new("ParticleEmitter",art)
  681. PE.LightEmission=.8
  682. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  683. PE.Size=NumberSequence.new(EyeSizes)
  684. PE.Transparency=NumberSequence.new(EyeTrans)
  685. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  686. PE.Rotation=NumberRange.new(0,360)
  687. PE.Rate=999
  688. PE.VelocitySpread = 10000
  689. PE.Acceleration = Vector3.new(0,75,0)
  690. PE.Drag = 5
  691. PE.Speed = NumberRange.new(0,0,0)
  692. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  693. PE.ZOffset = -1.5
  694. PE.Name = "PE"
  695. end
  696.  
  697. Weapon.Parent = Character
  698.  
  699. Humanoid.Died:connect(function()
  700. ATTACK = true
  701. DEATH = true
  702. end)
  703.  
  704. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  705. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  706. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  707. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  708. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  709. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  710.  
  711. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  712. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  713. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  714. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  715. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  716. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  717.  
  718. --//=================================\\
  719. --|| DAMAGING
  720. --\\=================================//
  721.  
  722. function killnearest(position,range,maxstrength)
  723. for i,v in ipairs(workspace:GetChildren()) do
  724. if v.ClassName == "Model" then
  725. local body = v:GetChildren()
  726. for part = 1, #body do
  727. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  728. if(body[part].Position - position).Magnitude < range then
  729. if v.ClassName == "Model" then
  730. v:BreakJoints()
  731. end
  732. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  733. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  734. end
  735. end
  736. end
  737. end
  738. end
  739. end
  740.  
  741. --//=================================\\
  742. --|| ATTACK FUNCTIONS AND STUFF
  743. --\\=================================//
  744.  
  745. Humanoid.HealthChanged:connect(function()
  746. if DEATH == false then
  747. if Humanoid.Health ~= "inf" then
  748. Humanoid.Health = "inf"
  749. CreateSound("907330011", Torso, 10, 1)
  750. end
  751. if Humanoid.MaxHealth ~= "inf" then
  752. Humanoid.MaxHealth = "inf"
  753. end
  754. end
  755. end)
  756.  
  757. function VanishPlayer()
  758. tecks2.TextTransparency = 1
  759. tecks2.TextStrokeTransparency = 1
  760. for _, c in pairs(Character:GetChildren()) do
  761. if c.ClassName == "Part" then
  762. c.Transparency = 1
  763. if c:FindFirstChildOfClass("Decal") then
  764. c:FindFirstChildOfClass("Decal").Transparency = 1
  765. end
  766. if c:FindFirstChildOfClass("ParticleEmitter") then
  767. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  768. end
  769. elseif c.ClassName == "Accessory" then
  770. c.Handle.Transparency = 1
  771. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  772. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  773. end
  774. end
  775. end
  776. end
  777.  
  778. function Reappear()
  779. tecks2.TextTransparency = 0
  780. tecks2.TextStrokeTransparency = 0
  781. for _, c in pairs(Character:GetChildren()) do
  782. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  783. c.Transparency = 0
  784. if c:FindFirstChildOfClass("Decal") then
  785. c:FindFirstChildOfClass("Decal").Transparency = 0
  786. end
  787. if c:FindFirstChildOfClass("ParticleEmitter") then
  788. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  789. end
  790. elseif c.ClassName == "Accessory" then
  791. c.Handle.Transparency = 0
  792. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  793. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  794. end
  795. end
  796. end
  797. end
  798.  
  799. function Warp()
  800. ATTACK = true
  801. Rooted = true
  802. for i = 1, 50 do
  803. Swait()
  804. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  805. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  812. end
  813. if VALUE2 == false then
  814. VALUE2 = true
  815. elseif VALUE2 == true then
  816. VALUE2 = false
  817. end
  818. ATTACK = false
  819. Rooted = false
  820. end
  821.  
  822. function RivalingOverthrower()
  823. if HITFLOOR ~= nil then
  824. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  825. local HITBODY = Mouse.Target.Parent
  826. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  827. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  828. if TORS ~= nil and HUMAN ~= nil then
  829. ATTACK = true
  830. Rooted = true
  831. TORS.Anchored = true
  832. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  833. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  834. local FLOOR = HITFLOOR
  835. local POS = HITPOS
  836. print(FLOOR)
  837. UNANCHOR = false
  838. RootPart.Anchored = true
  839. CreateSound("1295446488", Torso, 10, 1)
  840. for i=0, 1, 0.1 / Animation_Speed do
  841. Swait()
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  848. end
  849. local TAUNTS = {"907329532","907333294","907329893"}
  850. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  851. for i=0, 1, 0.1 / Animation_Speed do
  852. Swait()
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  859. end
  860. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  861. CreateSound("260411131", TORS, 10, 1)
  862. TORS.Anchored = false
  863. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  864. for i=0, 1, 0.1 / Animation_Speed do
  865. Swait()
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  872. end
  873. for i=0, 2, 0.1 / Animation_Speed do
  874. Swait()
  875. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  876. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  881. end
  882. for i = 1, 15 do
  883. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  884. end
  885. WELD:remove()
  886. local grav = Instance.new("BodyPosition",TORS)
  887. grav.P = 20000
  888. grav.D = 100
  889. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  890. grav.position = TORS.Position + VT(0,50,0)
  891. grav.Name = "GravityForce"
  892. for i=0, 1, 0.1 / Animation_Speed do
  893. Swait()
  894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  900. end
  901. for i=0, 2, 0.1 / Animation_Speed do
  902. Swait()
  903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  909. end
  910. CreateSound("1295446488", Torso, 10, 1)
  911. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  912. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  913. for i=0, 2, 0.1 / Animation_Speed do
  914. Swait()
  915. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  919. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  921. end
  922. VanishPlayer()
  923. for i = 1, 50+(25*POWERLEVEL) do
  924. Swait()
  925. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  926. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  927. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  928. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  929. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  930. end
  931. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  932. Reappear()
  933. for i=0, 2, 0.1 / Animation_Speed do
  934. Swait()
  935. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  941. end
  942. for i = 1, 15 do
  943. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  944. end
  945. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  946. grav.Position = POS
  947. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  948. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  949. CreateSound("289842971", TORS, 3, 1)
  950. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  951. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  952. killnearest(POS,POWERLEVEL*10,5)
  953. if POWERLEVEL > 3 then
  954. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  955. end
  956. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  957. for i=0, 1, 0.1 / Animation_Speed do
  958. Swait()
  959. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  965. end
  966. HITBODY:BreakJoints()
  967. grav:remove()
  968. ATTACK = false
  969. Rooted = false
  970. UNANCHOR = true
  971. RootPart.Anchored = false
  972. if POWERLEVEL > 1 then
  973. POWERLEVEL = POWERLEVEL - 1
  974. end
  975. end
  976. end
  977. end
  978. end
  979.  
  980. function ChunkChuck()
  981. if HITFLOOR ~= nil then
  982. ATTACK = true
  983. Rooted = true
  984. CreateSound("305685800", Head, 10, 1)
  985. for i=0, 1, 0.1 / Animation_Speed do
  986. Swait()
  987. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  993. end
  994. for i=0, 1, 0.1 / Animation_Speed do
  995. Swait()
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1002. end
  1003. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1004. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1005. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1006. CHUNK.Color = HITFLOOR.Color
  1007. CHUNK.Material = HITFLOOR.Material
  1008. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1009. CreateSound("260411131", CHUNK, 10, 1)
  1010. CreateSound("289842971", Torso, 3, 1)
  1011. repeat
  1012. Swait()
  1013. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1014. turnto(Mouse.Hit.p)
  1015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1021. until HOLD == true
  1022. for i=0, 1, 0.1 / Animation_Speed do
  1023. Swait()
  1024. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1031. end
  1032. CHUNK.CanCollide = true
  1033. CHUNK.Anchored = false
  1034. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1035. for i = 1, 25 do
  1036. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1037. end
  1038. local bv = Instance.new("BodyVelocity")
  1039. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1040. bv.velocity = RootPart.CFrame.lookVector*400
  1041. bv.Parent = CHUNK
  1042. local HIT = CHUNK.Touched:Connect(function(hit)
  1043. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1044. hit.Parent:BreakJoints()
  1045. end
  1046. end)
  1047. CreateSound("138079201", CHUNK, 10, 1)
  1048. Debris:AddItem(CHUNK,5)
  1049. for i=0, 1, 0.1 / Animation_Speed do
  1050. Swait()
  1051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1057. end
  1058. ATTACK = false
  1059. Rooted = false
  1060. if POWERLEVEL > 1 then
  1061. POWERLEVEL = POWERLEVEL - 1
  1062. end
  1063. end
  1064. end
  1065.  
  1066. function Boost()
  1067. ATTACK = true
  1068. Rooted = true
  1069. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1070. for i = 1, 50 do
  1071. Swait()
  1072. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1073. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1074. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1081. end
  1082. POWERLEVEL = POWERLEVEL + 1
  1083. ATTACK = false
  1084. Rooted = false
  1085. end
  1086.  
  1087. function XEvent()
  1088. if HITFLOOR ~= nil then
  1089. VALUE2 = false
  1090. CreateSound("907332670", Effects, 10, 1)
  1091. local POS = HITPOS
  1092. local FLOOR = HITFLOOR
  1093. local STARTPOS = RootPart.CFrame
  1094. ATTACK = true
  1095. Rooted = true
  1096. for i=0, 2, 0.1 / Animation_Speed do
  1097. Swait()
  1098. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1104. end
  1105. UNANCHOR = false
  1106. RootPart.Anchored = true
  1107. CreateSound("1295446488", Effects, 10, 1)
  1108. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1109. for i=0, 1, 0.1 / Animation_Speed do
  1110. Swait()
  1111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1115. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1117. end
  1118. CreateSound("289315275", Effects, 10, 1)
  1119. for i=0, 5, 0.1 / Animation_Speed do
  1120. Swait()
  1121. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1122. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1123. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1129. end
  1130. CreateSound("260411131", Effects, 3, 1)
  1131. for i=0, 1, 0.1 / Animation_Speed do
  1132. Swait()
  1133. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1134. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1141. end
  1142. for i=0, 0.3, 0.1 / Animation_Speed do
  1143. Swait()
  1144. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1145. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1152. end
  1153. for i=0, 0.3, 0.1 / Animation_Speed do
  1154. Swait()
  1155. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1156. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1163. end
  1164. local BURNMARKS = {}
  1165. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1166. MakeForm(DEATHRAY1,"Cyl")
  1167. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1168. MakeForm(DEATHRAY2,"Cyl")
  1169. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1170. local AMOUNT = POWERLEVEL * 25
  1171. for i = 1, POWERLEVEL * 50 do
  1172. Swait()
  1173. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1174. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1175. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1176. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1177. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1178. table.insert(BURNMARKS,MARK)
  1179. MakeForm(MARK,"Cyl")
  1180. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1181. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1182. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1183. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1184. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1185. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1186. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1187. AMOUNT = AMOUNT - 1
  1188. end
  1189. local AMOUNT = POWERLEVEL * 25
  1190. for i = 1, POWERLEVEL * 50 do
  1191. Swait()
  1192. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1193. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1194. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1195. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1196. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1197. table.insert(BURNMARKS,MARK)
  1198. MakeForm(MARK,"Cyl")
  1199. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1200. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1201. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1202. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1203. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1204. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1205. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1206. AMOUNT = AMOUNT - 1
  1207. end
  1208. DEATHRAY1:remove()
  1209. DEATHRAY2:remove()
  1210. loopsound:remove()
  1211. for i=0, 1, 0.1 / Animation_Speed do
  1212. Swait()
  1213. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1219. end
  1220. RootPart.CFrame = STARTPOS
  1221. for i=0, 0.1, 0.1 / Animation_Speed do
  1222. Swait()
  1223. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1229. end
  1230. for i = 1, 10+(5*POWERLEVEL) do
  1231. Swait()
  1232. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1233. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1234. end
  1235. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1236. CreateSound("414517163", Effects, 10, 1)
  1237. IT("EchoSoundEffect",SOUND)
  1238. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1239. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1240. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1241. for i = 1, 25 do
  1242. Swait()
  1243. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1244. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1245. killnearest(POS,POWERLEVEL*100,500)
  1246. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1247. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1248. end
  1249. for i = 1, 50 do
  1250. Swait()
  1251. for e=1,#BURNMARKS do
  1252. if BURNMARKS[e]~=nil then
  1253. local Thing=BURNMARKS[e]
  1254. if Thing~=nil then
  1255. local Part=Thing
  1256. Part.Transparency = Part.Transparency + (1/50)
  1257. end
  1258. end
  1259. end
  1260. end
  1261. for e=1,#BURNMARKS do
  1262. if BURNMARKS[e]~=nil then
  1263. local Thing=BURNMARKS[e]
  1264. if Thing~=nil then
  1265. local Part=Thing
  1266. Part:remove()
  1267. end
  1268. end
  1269. end
  1270. ATTACK = false
  1271. Rooted = false
  1272. UNANCHOR = true
  1273. RootPart.Anchored = false
  1274. POWERLEVEL = 1
  1275. end
  1276. end
  1277.  
  1278. function Taunt()
  1279. ATTACK = true
  1280. Rooted = true
  1281. CreateSound("907330011", Head, 10, 1.1)
  1282. for i=0, 1, 0.1 / Animation_Speed do
  1283. Swait()
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1290. end
  1291. for i=0, 2, 0.1 / Animation_Speed do
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1299. end
  1300. ATTACK = false
  1301. Rooted = false
  1302. end
  1303.  
  1304. function BreakLimit()
  1305. ATTACK = true
  1306. Rooted = false
  1307. UNANCHOR = false
  1308. RootPart.Anchored = true
  1309. for i=0, 5, 0.1 / Animation_Speed do
  1310. Swait()
  1311. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1318. end
  1319. CreateSound("1368598393", Effects, 10, 1)
  1320. for i=0, 2, 0.1 / Animation_Speed do
  1321. Swait()
  1322. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1323. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1324. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1325. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1331. end
  1332. CreateSound("1368583274", Effects, 10, 1)
  1333. for i=0, 6, 0.1 / Animation_Speed do
  1334. Swait()
  1335. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1336. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1337. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1338. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1339. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1340. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1341. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1347. end
  1348. CreateSound("907329532", Effects, 10, 1.1)
  1349. Swait(175)
  1350. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1351. CreateSound("1368605755", Effects, 10, 1)
  1352. CreateSound("1368637781", Effects, 10, 1)
  1353. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1354. LIMITBROKEN = true
  1355. for i=0, 1, 0.1 / Animation_Speed do
  1356. Swait()
  1357. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1358. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1359. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1365. end
  1366. UNANCHOR = true
  1367. RootPart.Anchored = false
  1368. ATTACK = false
  1369. Rooted = false
  1370. end
  1371.  
  1372. -- LIMIT BROKEN
  1373.  
  1374. function RivalingOverthrower2()
  1375. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1376. local HITBODY = Mouse.Target.Parent
  1377. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1378. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1379. if TORS ~= nil and HUMAN ~= nil then
  1380. ATTACK = true
  1381. Rooted = false
  1382. VanishPlayer()
  1383. TORS.Anchored = true
  1384. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1385. CreateSound("260411131", RootPart, 3, 1)
  1386. for i = 1, 75 do
  1387. Swait()
  1388. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1389. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1390. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1391. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1392. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1393. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1394. end
  1395. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1396. Reappear()
  1397. CreateSound("1368583274", RightArm, 10, 1)
  1398. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1399. MakeForm(ORB,"Ball")
  1400. ORB.Color = C3(0,0,0)
  1401. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1402. for i=0, 4, 0.1 / Animation_Speed do
  1403. Swait()
  1404. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1405. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1406. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1407. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1414. end
  1415. for i = 1, 5 do
  1416. Swait()
  1417. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1418. ORB.Size = ORB.Size * 0.8
  1419. end
  1420. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1421. MakeForm(BEAM,"Ball")
  1422. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1423. MakeForm(BEAM2,"Cyl")
  1424. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1425. ORB.Color = BRICKC("Really red").Color
  1426. for i = 1, 5 do
  1427. Swait()
  1428. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1429. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1430. BEAM.Size = BEAM.Size + VT(2,0,2)
  1431. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1432. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1433. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1434. ORB.Size = ORB.Size * 1.3
  1435. end
  1436. CreateSound("1368605755", Effects, 10, 1)
  1437. HITBODY:BreakJoints()
  1438. TORS.Anchored = false
  1439. local POS = TORS.Position
  1440. for i = 1, 25 do
  1441. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1442. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1443. end
  1444. for i=0, 2, 0.1 / Animation_Speed do
  1445. Swait()
  1446. killnearest(POS,15,700)
  1447. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1448. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1449. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1450. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1451. RootPart.CFrame = CF(RootPart.Position,POS)
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1458. end
  1459. for i = 1, 5 do
  1460. Swait()
  1461. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1462. BEAM.Size = BEAM.Size - VT(2,0,2)
  1463. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1464. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1465. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1466. ORB.Size = ORB.Size * 0.8
  1467. end
  1468. turnto(POS)
  1469. ORB:remove()
  1470. BEAM:remove()
  1471. BEAM2:remove()
  1472. ATTACK = false
  1473. Rooted = false
  1474. end
  1475. end
  1476. end
  1477.  
  1478. function ChunkChuck2()
  1479. if HITFLOOR ~= nil then
  1480. ATTACK = true
  1481. Rooted = false
  1482. for i=0, 1, 0.1 / Animation_Speed do
  1483. Swait()
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1490. end
  1491. local DIST = (RootPart.Position - HITPOS).Magnitude
  1492. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1493. for i=0, 0.1, 0.1 / Animation_Speed do
  1494. Swait()
  1495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1501. end
  1502. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1503. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1504. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1505. CHUNK.Color = HITFLOOR.Color
  1506. CHUNK.Material = HITFLOOR.Material
  1507. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1508. CreateSound("260411131", CHUNK, 10, 1)
  1509. CreateSound("289842971", Torso, 3, 1)
  1510. for i=0, 1, 0.1 / Animation_Speed do
  1511. Swait()
  1512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1518. end
  1519. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1520. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1521. repeat
  1522. Swait()
  1523. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1524. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1531. until HOLD == true
  1532. for i=0, 1, 0.1 / Animation_Speed do
  1533. Swait()
  1534. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1541. end
  1542. coroutine.resume(coroutine.create(function()
  1543. local COLLISION = false
  1544. CHUNK.CFrame = RootPart.CFrame
  1545. for i = 1, 300 do
  1546. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1547. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1548. local TRAIL = CHUNK:Clone()
  1549. TRAIL.CanCollide = false
  1550. TRAIL.Transparency = 0.9
  1551. TRAIL.Parent = Effects
  1552. TRAIL.CFrame = CHUNK.CFrame
  1553. coroutine.resume(coroutine.create(function()
  1554. for i = 1, 10 do
  1555. Swait()
  1556. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1557. end
  1558. TRAIL:remove()
  1559. end))
  1560. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1561. if HIT ~= nil then
  1562. COLLISION = true
  1563. break
  1564. end
  1565. end
  1566. CHUNK:remove()
  1567. if COLLISION == true then
  1568. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1569. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1570. end
  1571. end))
  1572. turnto(CHUNK.Position)
  1573. for i=0, 1, 0.1 / Animation_Speed do
  1574. Swait()
  1575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1581. end
  1582. ATTACK = false
  1583. Rooted = false
  1584. end
  1585. end
  1586.  
  1587. function XEvent2()
  1588. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1589. if FLOOR then
  1590. local BURNMARKS = {}
  1591. local POS = HITPOS
  1592. ATTACK = true
  1593. Rooted = false
  1594. local AMOUNT = 200
  1595. for i=0, 3, 0.1 / Animation_Speed do
  1596. Swait()
  1597. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1604. end
  1605. CreateSound("1368583274", Effects, 10, 0.5)
  1606. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1607. MakeForm(ORB,"Ball")
  1608. ORB.Color = C3(0,0,0)
  1609. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1610. for i=0, 12, 0.1 / Animation_Speed do
  1611. Swait()
  1612. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1613. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1614. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1615. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1616. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1623. end
  1624. for i = 1, 50 do
  1625. Swait()
  1626. ORB.Size = ORB.Size * 0.9
  1627. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1628. end
  1629. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1630. MakeForm(BEAM,"Ball")
  1631. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1632. MakeForm(BEAM2,"Cyl")
  1633. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1634. ORB.Color = BRICKC("Really red").Color
  1635. CreateSound("1368598393", Effects, 10, 0.3)
  1636. CreateSound("1368605755", Effects, 10, 0.3)
  1637. CreateSound("1368637781", Effects, 10, 0.3)
  1638. for i = 1, 10 do
  1639. local COLOR = C3(0,0,0)
  1640. ORB.Size = VT(10,10,10)
  1641. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1642. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1643. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1644. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1645. BEAM.Size = BEAM.Size + VT(4,0,4)
  1646. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1647. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1648. BEAM.Color = COLOR
  1649. ORB.Color = COLOR
  1650. BEAM2.Color = COLOR
  1651. end
  1652. for i = 1, 400 do
  1653. Swait()
  1654. local COLOR = C3(1,1,1)
  1655. BEAM.Color = COLOR
  1656. ORB.Color = COLOR
  1657. BEAM2.Color = COLOR
  1658. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1659. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1660. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1661. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1662. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1663. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1664. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1665. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1666. table.insert(BURNMARKS,MARK)
  1667. MakeForm(MARK,"Cyl")
  1668. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1669. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1670. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1671. AMOUNT = AMOUNT - 1
  1672. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1673. end
  1674. local AMOUNT = 200
  1675. for i = 1, 400 do
  1676. Swait()
  1677. local COLOR = C3(1,1,1)
  1678. BEAM.Color = COLOR
  1679. ORB.Color = COLOR
  1680. BEAM2.Color = COLOR
  1681. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1682. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1683. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1684. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1685. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1686. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1687. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1688. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1689. table.insert(BURNMARKS,MARK)
  1690. MakeForm(MARK,"Cyl")
  1691. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1692. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1693. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1694. AMOUNT = AMOUNT - 1
  1695. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1696. end
  1697. for i = 1, 40 do
  1698. Swait()
  1699. local COLOR = C3(0,0,0)
  1700. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1701. BEAM.Size = BEAM.Size - VT(2,0,2)
  1702. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1703. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1704. ORB.Size = ORB.Size * 0.9
  1705. BEAM.Color = COLOR
  1706. ORB.Color = COLOR
  1707. BEAM2.Color = COLOR
  1708. end
  1709. ORB:remove()
  1710. BEAM:remove()
  1711. BEAM2:remove()
  1712. CreateSound("1368583274", Effects, 10, 0.375)
  1713. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1714. MakeForm(ORB,"Ball")
  1715. ORB.Color = C3(0,0,0)
  1716. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1717. for i=0, 18, 0.1 / Animation_Speed do
  1718. Swait()
  1719. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1720. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1721. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1722. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1723. RootPart.CFrame = CF(RootPart.Position,POS)
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1730. end
  1731. for i = 1, 50 do
  1732. Swait()
  1733. ORB.Size = ORB.Size * 0.9
  1734. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1735. end
  1736. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1737. MakeForm(BEAM,"Ball")
  1738. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1739. MakeForm(BEAM2,"Cyl")
  1740. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1741. ORB.Color = BRICKC("Institutional white").Color
  1742. CreateSound("1368598393", Effects, 10, 1)
  1743. CreateSound("1368605755", Effects, 10, 1)
  1744. CreateSound("1368637781", Effects, 10, 1)
  1745. CreateSound("314970772", Effects, 10, 1)
  1746. for i = 1, 60 do
  1747. Swait()
  1748. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1749. local COLOR = C3(0,0,0)
  1750. ORB.Size = VT(10,10,10)
  1751. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1752. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1753. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1754. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1755. BEAM.Size = BEAM.Size + VT(6,0,6)
  1756. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1757. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1758. BEAM.Color = COLOR
  1759. ORB.Color = COLOR
  1760. BEAM2.Color = COLOR
  1761. end
  1762. for _, c in pairs(workspace:GetChildren()) do
  1763. if c ~= Character then
  1764. if c.ClassName == "Model" then
  1765. c:BreakJoints()
  1766. for _, g in pairs(c:GetChildren()) do
  1767. if g ~= Character then
  1768. if g.ClassName == "Part" then
  1769. g.Anchored = false
  1770. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1771. end
  1772. end
  1773. end
  1774. elseif c.ClassName == "Folder" then
  1775. for _, g in pairs(c:GetChildren()) do
  1776. if g ~= Character then
  1777. if g.ClassName == "Part" then
  1778. g.Anchored = false
  1779. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1780. end
  1781. end
  1782. end
  1783. elseif c.ClassName == "Part" then
  1784. c.Anchored = false
  1785. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1786. end
  1787. end
  1788. end
  1789. for e=1,#BURNMARKS do
  1790. if BURNMARKS[e]~=nil then
  1791. local Thing=BURNMARKS[e]
  1792. if Thing~=nil then
  1793. local Part=Thing
  1794. Part:remove()
  1795. end
  1796. end
  1797. end
  1798. ORB:remove()
  1799. BEAM:remove()
  1800. BEAM2:remove()
  1801. Swait(100)
  1802. for i = 1, 60 do
  1803. Swait()
  1804. end
  1805. ATTACK = false
  1806. Rooted = false
  1807. end
  1808. end
  1809.  
  1810. --//=================================\\
  1811. --|| ASSIGN THINGS TO KEYS
  1812. --\\=================================//
  1813.  
  1814. function MouseDown(Mouse)
  1815. HOLD = true
  1816. if ATTACK == false then
  1817. end
  1818. end
  1819.  
  1820. function CastProperRay(StartPos, Vec, Length, Ignore)
  1821. local Direction = CFrame.new(StartPos, Vec).lookVector
  1822. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1823. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1824. return RayHit, RayPos, RayNormal
  1825. end
  1826.  
  1827. function MouseUp(Mouse)
  1828. HOLD = false
  1829. end
  1830.  
  1831. function KeyDown(Key)
  1832. KEYHOLD = true
  1833. if LIMITBROKEN == false then
  1834. if Key == "t" and ATTACK == false then
  1835. Taunt()
  1836. end
  1837.  
  1838. if Key == "z" and ATTACK == false then
  1839. Warp()
  1840. end
  1841.  
  1842. if Key == "b" and ATTACK == false then
  1843. RivalingOverthrower()
  1844. end
  1845.  
  1846. if Key == "c" and ATTACK == false then
  1847. ChunkChuck()
  1848. end
  1849.  
  1850. if Key == "v" and ATTACK == false then
  1851. if POWERLEVEL < 5 then
  1852. Boost()
  1853. end
  1854. end
  1855.  
  1856. if Key == "q" and ATTACK == false then
  1857. BreakLimit()
  1858. end
  1859.  
  1860. if Key == "x" and ATTACK == false then
  1861. XEvent()
  1862. end
  1863. else
  1864. if Key == "b" and ATTACK == false then
  1865. RivalingOverthrower2()
  1866. end
  1867.  
  1868. if Key == "c" and ATTACK == false then
  1869. ChunkChuck2()
  1870. end
  1871.  
  1872. if Key == "x" and ATTACK == false then
  1873. XEvent2()
  1874. end
  1875.  
  1876. if Key == "q" and ATTACK == false then
  1877. LIMITBROKEN = false
  1878. POWERLEVEL = 1
  1879. end
  1880.  
  1881. if Key == "w" and ATTACK == false then
  1882. FLIGHT = true
  1883. repeat
  1884. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1885. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1886. Swait()
  1887. until KEYHOLD == false
  1888. FLIGHT = false
  1889. end
  1890. if Key == "s" and ATTACK == false then
  1891. FLIGHT = true
  1892. repeat
  1893. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1894. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1895. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1896. Swait()
  1897. until KEYHOLD == false
  1898. FLIGHT = false
  1899. end
  1900. if Key == "a" and ATTACK == false then
  1901. FLIGHT = true
  1902. repeat
  1903. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1904. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1905. Swait()
  1906. until KEYHOLD == false
  1907. FLIGHT = false
  1908. end
  1909. if Key == "d" and ATTACK == false then
  1910. FLIGHT = true
  1911. repeat
  1912. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1913. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1914. Swait()
  1915. until KEYHOLD == false
  1916. FLIGHT = false
  1917. end
  1918. end
  1919. end
  1920.  
  1921. function KeyUp(Key)
  1922. KEYHOLD = false
  1923. end
  1924.  
  1925. Mouse.Button1Down:connect(function(NEWKEY)
  1926. MouseDown(NEWKEY)
  1927. end)
  1928. Mouse.Button1Up:connect(function(NEWKEY)
  1929. MouseUp(NEWKEY)
  1930. end)
  1931. Mouse.KeyDown:connect(function(NEWKEY)
  1932. KeyDown(NEWKEY)
  1933. end)
  1934. Mouse.KeyUp:connect(function(NEWKEY)
  1935. KeyUp(NEWKEY)
  1936. end)
  1937.  
  1938. --//=================================\\
  1939. --\\=================================//
  1940.  
  1941.  
  1942. function unanchor()
  1943. if UNANCHOR == true then
  1944. g = Character:GetChildren()
  1945. for i = 1, #g do
  1946. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1947. g[i].Anchored = false
  1948. end
  1949. if g[i].ClassName == "Accessory" then
  1950. g[i].Handle.Anchored = false
  1951. end
  1952. end
  1953. if LIMITBROKEN == false then
  1954. RootPart.Anchored = false
  1955. end
  1956. end
  1957. end
  1958.  
  1959.  
  1960. --//=================================\\
  1961. --|| WRAP THE WHOLE SCRIPT UP
  1962. --\\=================================//
  1963.  
  1964. Humanoid.Changed:connect(function(Jump)
  1965. if Jump == "Jump" and (Disable_Jump == true) then
  1966. Humanoid.Jump = false
  1967. end
  1968. end)
  1969.  
  1970. Speed = 12
  1971. Humanoid.JumpPower = 200
  1972.  
  1973. local FF = IT("ForceField",Character)
  1974. FF.Visible = false
  1975.  
  1976. while true do
  1977. Swait()
  1978. ANIMATE.Parent = nil
  1979. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1980. IDLEANIMATION:Play()
  1981. SINE = SINE + CHANGE
  1982. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1983. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1984. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1985. if LIMITBROKEN == false then
  1986. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1987. if HITFLOOR ~= nil then
  1988. if HITFLOOR.CanCollide == false then
  1989. HITFLOOR = nil
  1990. end
  1991. end
  1992. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1993. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1994. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1995. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1996. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1997. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1998. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1999. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2000. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2001. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2002. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2003. end
  2004. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2005. ANIM = "Jump"
  2006. if ATTACK == false then
  2007. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2013. end
  2014. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2015. ANIM = "Fall"
  2016. if ATTACK == false then
  2017. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2023. end
  2024. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2025. if ANIM == "Fall" then
  2026. Rooted = true
  2027. CreateSound("289842971", Torso, 3, 1)
  2028. Humanoid.WalkSpeed = 0
  2029. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2030. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2031. for i=0, 1, 0.1 / Animation_Speed do
  2032. Swait()
  2033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2037. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2039. end
  2040. Rooted = false
  2041. end
  2042. ANIM = "Idle"
  2043. if ATTACK == false then
  2044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2050. end
  2051. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2052. if ANIM == "Fall" then
  2053. Rooted = true
  2054. CreateSound("289842971", Torso, 3, 1)
  2055. Humanoid.WalkSpeed = 0
  2056. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2057. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2058. for i=0, 1, 0.1 / Animation_Speed do
  2059. Swait()
  2060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2066. end
  2067. Rooted = false
  2068. end
  2069. ANIM = "Walk"
  2070. WALK = WALK + 1 / Animation_Speed
  2071. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2072. WALK = 0
  2073. if WALKINGANIM == true then
  2074. WALKINGANIM = false
  2075. elseif WALKINGANIM == false then
  2076. WALKINGANIM = true
  2077. end
  2078. end
  2079. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2080. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2081. if ATTACK == false then
  2082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2088. end
  2089. end
  2090. if ATTACK == false and POWERLEVEL > 2 then
  2091. killnearest(Torso.Position,POWERLEVEL*2,15)
  2092. end
  2093. if sick.SoundId ~= "rbxassetid://1057854857" then
  2094. sick.SoundId = "rbxassetid://1057854857"
  2095. sick.Volume = 5
  2096. sick:Play()
  2097. end
  2098. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2099. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2100. else
  2101. VALUE2 = false
  2102. if ATTACK == false and POWERLEVEL > 2 then
  2103. killnearest(Torso.Position,15,15)
  2104. end
  2105. local RANDOM = MRANDOM(1,4)
  2106. if MRANDOM(1,5) == 1 then
  2107. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2108. end
  2109. if MRANDOM(1,5) == 1 then
  2110. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2111. end
  2112. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2113. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2114. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2115. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2116. POWERLEVEL = 100
  2117. RootPart.Anchored = true
  2118. if FLIGHT == false then
  2119. ANIM = "Levitate"
  2120. if ATTACK == false then
  2121. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2127. end
  2128. else
  2129. ANIM = "Fly"
  2130. if ATTACK == false then
  2131. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2137. end
  2138. end
  2139. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2140. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2141. if sick.SoundId ~= "rbxassetid://1100698694" then
  2142. sick.SoundId = "rbxassetid://1100698694"
  2143. sick.Volume = 5
  2144. sick:Play()
  2145. sick.Pitch = 1
  2146. end
  2147. end
  2148. unanchor()
  2149. Humanoid.MaxHealth = "inf"
  2150. Humanoid.Health = "inf"
  2151. if Rooted == false then
  2152. Disable_Jump = false
  2153. if ANIM == "Jump" or ANIM == "Fall" then
  2154. Humanoid.WalkSpeed = Speed*3
  2155. else
  2156. Humanoid.WalkSpeed = Speed
  2157. end
  2158. elseif Rooted == true then
  2159. Disable_Jump = true
  2160. Humanoid.WalkSpeed = 0
  2161. end
  2162. q = Character:GetChildren()
  2163. for u = 1, #q do
  2164. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2165. if q[u].Handle:FindFirstChild("PE") == nil then
  2166. particles(q[u].Handle)
  2167. elseif q[u].Handle:FindFirstChild("PE") then
  2168. if LIMITBROKEN == false then
  2169. local EyeSizes={
  2170. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2171. NumberSequenceKeypoint.new(1,0,0)
  2172. }
  2173. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2174. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2175. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2176. else
  2177. local EyeSizes={
  2178. NumberSequenceKeypoint.new(0,4,0),
  2179. NumberSequenceKeypoint.new(1,0,0)
  2180. }
  2181. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2182. q[u].Handle.PE.Speed = NumberRange.new(25)
  2183. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2184. end
  2185. end
  2186. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2187. if q[u]:FindFirstChild("PE") == nil then
  2188. particles(q[u])
  2189. elseif q[u]:FindFirstChild("PE") then
  2190. if LIMITBROKEN == false then
  2191. local EyeSizes={
  2192. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2193. NumberSequenceKeypoint.new(1,0,0)
  2194. }
  2195. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2196. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2197. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2198. else
  2199. local EyeSizes={
  2200. NumberSequenceKeypoint.new(0,4,0),
  2201. NumberSequenceKeypoint.new(1,0,0)
  2202. }
  2203. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2204. q[u].PE.Speed = NumberRange.new(25)
  2205. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2206. end
  2207. end
  2208. end
  2209. end
  2210. script.Parent = PlayerGui
  2211. if VALUE2 == false then
  2212. if HITFLOOR ~= nil then
  2213. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2214. end
  2215. Speed = 12
  2216. Character.Parent = workspace
  2217. Weapon.Parent = Character
  2218. elseif VALUE2 == true then
  2219. Speed = 45
  2220. Character.Parent = Cam
  2221. Weapon.Parent = workspace
  2222. end
  2223. Effects.Parent = Weapon
  2224. FF.Parent = Character
  2225. local MATHS = {"0","1"}
  2226. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2227. Humanoid.PlatformStand = false
  2228. sick.Parent = Character
  2229. end
  2230.  
  2231. --//=================================\\
  2232. --\\=================================//
  2233.  
  2234.  
  2235.  
  2236.  
  2237.  
  2238. --//====================================================\\--
  2239. --|| END OF SCRIPT
  2240. --\\====================================================//--
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