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Salamence @ Dragonium Z  
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Ability: Intimidate  
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Shiny: Yes  
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EVs: 4 HP / 100 Def / 148 SpA / 4 SpD / 252 Spe  
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Timid Nature  
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IVs: 0 Atk  
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- Flamethrower  
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- Draco Meteor  
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- Protect  
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- Substitute  
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Tapu Koko @ Life Orb  
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Ability: Electric Surge  
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Level: 50  
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EVs: 164 HP / 4 Def / 248 SpA / 92 Spe  
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Timid Nature  
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IVs: 0 Atk  
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- Protect  
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- Hidden Power [Fire]  
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- Thunderbolt  
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- Dazzling Gleam  
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Metagross @ Weakness Policy  
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Ability: Clear Body  
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Shiny: Yes  
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EVs: 252 HP / 28 Atk / 20 Def / 116 SpD / 92 Spe  
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Adamant Nature  
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- Meteor Mash  
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- Zen Headbutt  
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- Bullet Punch  
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- Protect  
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Mandibuzz @ Wacan Berry  
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Ability: Overcoat  
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Level: 50  
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Shiny: Yes  
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EVs: 252 HP / 108 Def / 4 SpA / 36 SpD / 108 Spe  
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Calm Nature  
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IVs: 0 Atk  
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- Taunt  
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- Foul Play  
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- Tailwind  
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- Protect  
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Garchomp @ Assault Vest  
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Ability: Rough Skin  
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Level: 50  
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Shiny: Yes  
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EVs: 52 HP / 252 Atk / 204 Spe  
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Adamant Nature  
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- Dragon Claw  
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- Flamethrower  
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- Poison Jab  
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- Earthquake  
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Vanilluxe @ Choice Scarf  
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Ability: Snow Warning  
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Level: 50  
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EVs: 52 HP / 4 Def / 252 SpA / 4 SpD / 196 Spe  
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Timid Nature  
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IVs: 0 Atk  
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- Freeze-Dry  
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- Blizzard  
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- Sheer Cold  
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- Icy Wind
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- Icy Wind
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Arcanine @Sitrus Berry
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Ability: Intimidate
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EVs: EVs: 28 HP / 228 Atk / 252 Spe  
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Timid Nature
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IVs: 0 Atk
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- Burn Up/Overheat
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- Snarl
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- Will-O-Wisp
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- Morning Sun/protect
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Dont really like mence too much but heres the team.
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mence-Survives chomps dc w/o intimidate. Z dragon is to hit hard, flame thrower is for kartana and sub works on mence, mostly because of its meh move pool but it allows you to take advantage of a safe situation or block status
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Koko-Outspeeds tails, max spattack and rest into hp. Hpfire is for kartana and dg/tbolt for stab
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metagross-Ripped the spread from a report, it survives a groundium z chomp after intimidate and outspeeds non boosting phermosa and max speed koko after tailwind. Wp to gain boosts from stuff like chomp. bp for priority and mm/zh for stab
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Mandibuzz-Taunt to help vs trick room, tailwind for speed control and foul play for damage. It outspeeds scarf chomp after a +2 and the nature+evs gives it 2 stats per 8 evs instead of 1. Wacan to take kokos hits better
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Garchomp- Outspeeds neutral lele and max attack. If mence weren't on the team I would run groudium with jolly but I was trying to make mence work a bit(it saw some usage and good results a month ago but imo its kinda meh). Groundium would help a lot vs muk and arcainine. eq/dc for stab, poison jab to ohko bulu and do lots vs the other tapus and ft for kartana.
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Ice cream- It outspeeds koko and non boosting phermosa with the scarf. Blizzard is for stab, freeze dry to hit gastrodon, icy wind for some speed control and sheer cold for desperate situations. 
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I would put either specs tapu fini or a support arcainine. I have a specs fini spread posted someone else here. As for arcainine ft/oh with snarl, helping hand, wow or protect with sitrus would work. A simple 252/252 modest spread with a few speed creeping evs would work.