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| 1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
| |
| 141 | ||
| 142 | wait(0.016666666666667) | |
| 143 | Anim = nil | |
| 144 | cf = CFrame.new | |
| 145 | function c3(cz, cx, cc) | |
| 146 | return Color3.new(cz / 255, cx / 255, cc / 255) | |
| 147 | end | |
| 148 | angles = CFrame.Angles | |
| 149 | Player = game.Players.LocalPlayer | |
| 150 | Character = Player.Character | |
| 151 | Humanoid = Character.Humanoid | |
| 152 | mouse = Player:GetMouse() | |
| 153 | local LeftArm = Character["Left Arm"] | |
| 154 | RightArm = Character["Right Arm"] | |
| 155 | LeftLeg = Character["Left Leg"] | |
| 156 | RightLeg = Character["Right Leg"] | |
| 157 | Head = Character.Head | |
| 158 | Torso = Character.Torso | |
| 159 | RootPart = Character.HumanoidRootPart | |
| 160 | RootJoint = RootPart.RootJoint | |
| 161 | Humanoid.Animator:Destroy() | |
| 162 | Character:WaitForChild("Animate"):Destroy()
| |
| 163 | NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 164 | RootCF = angles(-1.57, 0, 3.14) | |
| 165 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 166 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 167 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 168 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 169 | RW = Instance.new("Weld")
| |
| 170 | LW = Instance.new("Weld")
| |
| 171 | RH = Torso["Right Hip"] | |
| 172 | LH = Torso["Left Hip"] | |
| 173 | Neck = Torso.Neck | |
| 174 | RSH = Torso["Right Shoulder"] | |
| 175 | LSH = Torso["Left Shoulder"] | |
| 176 | RSH.Parent = nil | |
| 177 | LSH.Parent = nil | |
| 178 | RW.Name = "Right Shoulder" | |
| 179 | RW.Part0 = Torso | |
| 180 | RW.C0 = cf(1.5, 0.5, 0) | |
| 181 | RW.C1 = cf(0, 0.5, 0) | |
| 182 | RW.Part1 = RightArm | |
| 183 | RW.Parent = Torso | |
| 184 | LW.Name = "Left Shoulder" | |
| 185 | LW.Part0 = Torso | |
| 186 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 187 | LW.C1 = cf(0, 0.5, 0) | |
| 188 | LW.Part1 = LeftArm | |
| 189 | LW.Parent = Torso | |
| 190 | Effects = Instance.new("Folder", Character)
| |
| 191 | Effects.Name = "Effects" | |
| 192 | Humanoid.WalkSpeed = 16 | |
| 193 | partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {}
| |
| 194 | AttackHas[1], AttackHas[2], AttackHas[3], AttackHas[4] = 1, 1, 1, 1 | |
| 195 | AttackNeeded[1], AttackNeeded[2], AttackNeeded[3], AttackNeeded[4] = 1, 1, 1, 1 | |
| 196 | AttackCan[1], AttackCan[2], AttackCan[3], AttackCan[4] = true, true, true, true | |
| 197 | sine = 0 | |
| 198 | attackcounter = 1 | |
| 199 | energyslashcounter = 1 | |
| 200 | torvel = nil | |
| 201 | attacking = false | |
| 202 | hitfloor, posfloor = nil, nil | |
| 203 | tool = nil | |
| 204 | - | if script.Parent.ClassName == "HopperBin" then |
| 204 | + | script.Parent.ClassName == "HopperBin" then |
| 205 | tool = script.Parent | |
| 206 | tool.Parent = Player.Backpack | |
| 207 | else | |
| 208 | tool = Instance.new("HopperBin", Player.Backpack)
| |
| 209 | tool.Name = "Toy Knife" | |
| 210 | end | |
| 211 | hitbox = Instance.new("Part")
| |
| 212 | hitbox.BrickColor = BrickColor.Black() | |
| 213 | hitbox.Transparency = 1 | |
| 214 | hitbox.CanCollide = false | |
| 215 | hitbox.Anchored = false | |
| 216 | hitbox.Size = Vector3.new(3, 3, 4) | |
| 217 | meshes = {
| |
| 218 | 3270017, | |
| 219 | 20329976, | |
| 220 | 448386996, | |
| 221 | 1095708, | |
| 222 | 1033714, | |
| 223 | 9756362 | |
| 224 | } | |
| 225 | sounds = {
| |
| 226 | {
| |
| 227 | 320557413, | |
| 228 | 320557453, | |
| 229 | 320557487, | |
| 230 | 320557518, | |
| 231 | 320557537, | |
| 232 | 320557563, | |
| 233 | 233856146, | |
| 234 | 233856140 | |
| 235 | }, | |
| 236 | {
| |
| 237 | 234365549, | |
| 238 | 234365573, | |
| 239 | 231917961, | |
| 240 | 231917950, | |
| 241 | 231917856, | |
| 242 | 231917863, | |
| 243 | 231917871 | |
| 244 | }, | |
| 245 | {
| |
| 246 | 262562442, | |
| 247 | 231917806, | |
| 248 | 231917784 | |
| 249 | }, | |
| 250 | {
| |
| 251 | 262562442, | |
| 252 | 233856048, | |
| 253 | 306247739 | |
| 254 | } | |
| 255 | } | |
| 256 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 257 | ArtificialHB.Name = "Heartbeat" | |
| 258 | script:WaitForChild("Heartbeat")
| |
| 259 | frame = 0.025 | |
| 260 | tf = 0 | |
| 261 | allowframeloss = true | |
| 262 | tossremainder = false | |
| 263 | lastframe = tick() | |
| 264 | script.Heartbeat:Fire() | |
| 265 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 266 | tf = tf + s | |
| 267 | if tf >= frame then | |
| 268 | if allowframeloss then | |
| 269 | script.Heartbeat:Fire() | |
| 270 | lastframe = tick() | |
| 271 | else | |
| 272 | for i = 1, math.floor(tf / frame) do | |
| 273 | script.Heartbeat:Fire() | |
| 274 | end | |
| 275 | lastframe = tick() | |
| 276 | end | |
| 277 | if tossremainder then | |
| 278 | tf = 0 | |
| 279 | else | |
| 280 | tf = tf - frame * math.floor(tf / frame) | |
| 281 | end | |
| 282 | end | |
| 283 | end) | |
| 284 | function swait(num) | |
| 285 | if num == 0 or num == nil then | |
| 286 | ArtificialHB.Event:wait() | |
| 287 | else | |
| 288 | for i = 0, num do | |
| 289 | ArtificialHB.Event:wait() | |
| 290 | end | |
| 291 | end | |
| 292 | end | |
| 293 | function thread(f) | |
| 294 | coroutine.resume(coroutine.create(f)) | |
| 295 | end | |
| 296 | function clerp(a, b, t) | |
| 297 | local qa = {
| |
| 298 | QuaternionFromCFrame(a) | |
| 299 | } | |
| 300 | local qb = {
| |
| 301 | QuaternionFromCFrame(b) | |
| 302 | } | |
| 303 | local ax, ay, az = a.x, a.y, a.z | |
| 304 | local bx, by, bz = b.x, b.y, b.z | |
| 305 | local _t = 1 - t | |
| 306 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 307 | end | |
| 308 | function QuaternionFromCFrame(cf) | |
| 309 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 310 | local trace = m00 + m11 + m22 | |
| 311 | if trace > 0 then | |
| 312 | local s = math.sqrt(1 + trace) | |
| 313 | local recip = 0.5 / s | |
| 314 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 315 | else | |
| 316 | local i = 0 | |
| 317 | if m00 < m11 then | |
| 318 | i = 1 | |
| 319 | end | |
| 320 | if m22 > (i == 0 and m00 or m11) then | |
| 321 | i = 2 | |
| 322 | end | |
| 323 | if i == 0 then | |
| 324 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 325 | local recip = 0.5 / s | |
| 326 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 327 | elseif i == 1 then | |
| 328 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 329 | local recip = 0.5 / s | |
| 330 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 331 | elseif i == 2 then | |
| 332 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 333 | local recip = 0.5 / s | |
| 334 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 335 | end | |
| 336 | end | |
| 337 | end | |
| 338 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 339 | local xs, ys, zs = x + x, y + y, z + z | |
| 340 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 341 | local xx = x * xs | |
| 342 | local xy = x * ys | |
| 343 | local xz = x * zs | |
| 344 | local yy = y * ys | |
| 345 | local yz = y * zs | |
| 346 | local zz = z * zs | |
| 347 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 348 | end | |
| 349 | function QuaternionSlerp(a, b, t) | |
| 350 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 351 | local startInterp, finishInterp | |
| 352 | if cosTheta >= 1.0E-4 then | |
| 353 | if 1 - cosTheta > 1.0E-4 then | |
| 354 | local theta = math.acos(cosTheta) | |
| 355 | local invSinTheta = 1 / math.sin(theta) | |
| 356 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 357 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 358 | else | |
| 359 | startInterp = 1 - t | |
| 360 | finishInterp = t | |
| 361 | end | |
| 362 | elseif 1 + cosTheta > 1.0E-4 then | |
| 363 | local theta = math.acos(-cosTheta) | |
| 364 | local invSinTheta = 1 / math.sin(theta) | |
| 365 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 366 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 367 | else | |
| 368 | startInterp = t - 1 | |
| 369 | finishInterp = t | |
| 370 | end | |
| 371 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 372 | end | |
| 373 | function rayCast(Pos, Dir, Max, Ignore) | |
| 374 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 375 | end | |
| 376 | function newPart(par, brick, transp, anch, canc, size, name, mat, ref) | |
| 377 | local p = Instance.new("Part")
| |
| 378 | p.BrickColor = brick | |
| 379 | p.Transparency = transp | |
| 380 | p.Material = mat and mat or "SmoothPlastic" | |
| 381 | p.Reflectance = ref and ref or 0 | |
| 382 | p.Anchored = anch | |
| 383 | p.CanCollide = canc | |
| 384 | p.Size = size | |
| 385 | p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 386 | p.Name = name | |
| 387 | p.CFrame = RootPart.CFrame | |
| 388 | p.Parent = par | |
| 389 | return p | |
| 390 | end | |
| 391 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 392 | local mesh = Instance.new(Mesh) | |
| 393 | mesh.Parent = part | |
| 394 | if Mesh == "SpecialMesh" then | |
| 395 | mesh.MeshType = meshtype | |
| 396 | if meshid then | |
| 397 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 398 | end | |
| 399 | end | |
| 400 | if offset then | |
| 401 | mesh.Offset = offset | |
| 402 | end | |
| 403 | mesh.Scale = scale | |
| 404 | return mesh | |
| 405 | end | |
| 406 | function weld(parent, part0, part1, c0, c1) | |
| 407 | local weld = Instance.new("Weld")
| |
| 408 | weld.Parent = parent | |
| 409 | weld.Part0 = part0 | |
| 410 | weld.Part1 = part1 | |
| 411 | weld.C0 = c0 | |
| 412 | if c1 then | |
| 413 | weld.C1 = c1 | |
| 414 | end | |
| 415 | return weld | |
| 416 | end | |
| 417 | function randomangles(r) | |
| 418 | local random = math.rad((math.random() - 0.5) * 180) | |
| 419 | local randomangles = CFrame.Angles(random, random, random) | |
| 420 | if r and r == 0 then | |
| 421 | return angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 422 | elseif r and r == 1 then | |
| 423 | return math.rad((math.random() - 0.5) * 180) | |
| 424 | elseif r and r == 2 then | |
| 425 | return math.random(-50, 50) | |
| 426 | else | |
| 427 | return randomangles | |
| 428 | end | |
| 429 | end | |
| 430 | function round(num) | |
| 431 | local a, b = math.modf(num) | |
| 432 | if num % 1 ~= 0 then | |
| 433 | return math.floor(num) + math.floor(b * 10 + 0.5) / 10 | |
| 434 | else | |
| 435 | return math.floor(num) | |
| 436 | end | |
| 437 | end | |
| 438 | function sound(id, par, vol, dur, pit) | |
| 439 | coroutine.resume(coroutine.create(function() | |
| 440 | local sou = Instance.new("Sound", par or workspace)
| |
| 441 | sou.Volume = vol | |
| 442 | sou.Pitch = pit or 1 | |
| 443 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
| 444 | swait() | |
| 445 | sou:play() | |
| 446 | wait(dur) | |
| 447 | sou:Destroy() | |
| 448 | end)) | |
| 449 | end | |
| 450 | function findCloseHumanoid(centre, distance) | |
| 451 | local tab = {}
| |
| 452 | for _, child in pairs(game.Workspace:GetChildren()) do | |
| 453 | if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
| |
| 454 | local vtors = child.Torso | |
| 455 | local mag = math.abs((vtors.Position - centre).magnitude) | |
| 456 | if distance >= mag then | |
| 457 | table.insert(tab, child.Humanoid) | |
| 458 | end | |
| 459 | end | |
| 460 | end | |
| 461 | return tab | |
| 462 | end | |
| 463 | function basicDamage(vhum, damage, colour) | |
| 464 | if not vhum or not vhum.Parent:findFirstChild("Humanoid") or vhum.Health <= 0 then
| |
| 465 | return | |
| 466 | end | |
| 467 | vhum.Health = vhum.Health - damage | |
| 468 | local damagepart = Instance.new("Part", Effects)
| |
| 469 | damagepart.Transparency = 1 | |
| 470 | damagepart.Anchored = true | |
| 471 | damagepart.CanCollide = false | |
| 472 | damagepart.Size = Vector3.new(1, 1, 1) | |
| 473 | damagepart.Name = "DamagePart" | |
| 474 | damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0) | |
| 475 | local g = Instance.new("BillboardGui", damagepart)
| |
| 476 | g.Enabled = true | |
| 477 | g.Adornee = damagepart | |
| 478 | g.Size = UDim2.new(5, 0, 5, 0) | |
| 479 | g.ExtentsOffset = Vector3.new(0, 0, 0) | |
| 480 | g.StudsOffset = Vector3.new(0, 0, 0) | |
| 481 | local t = Instance.new("TextLabel", g)
| |
| 482 | t.BackgroundTransparency = 1 | |
| 483 | t.Font = "ArialBold" | |
| 484 | t.TextSize = 24 | |
| 485 | t.Text = "-" .. round(damage) | |
| 486 | if round(damage) % 1 == 0 then | |
| 487 | t.Text = "-" .. round(damage) .. ".0" | |
| 488 | end | |
| 489 | t.Size = UDim2.new(1, 0, 1, 0) | |
| 490 | t.TextStrokeTransparency = 0 | |
| 491 | t.TextTransparency = 0 | |
| 492 | t.TextScaled = true | |
| 493 | t.TextWrapped = true | |
| 494 | t.TextXAlignment = "Center" | |
| 495 | t.TextYAlignment = "Center" | |
| 496 | t.TextColor3 = colour | |
| 497 | coroutine.resume(coroutine.create(function() | |
| 498 | for i = 1, 50 do | |
| 499 | game:GetService("RunService").Heartbeat:wait()
| |
| 500 | local sinewave = math.sin(i / 500) * 4 | |
| 501 | damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0)) | |
| 502 | t.TextTransparency = t.TextTransparency + 0.02 | |
| 503 | t.TextStrokeTransparency = t.TextTransparency + 0.02 | |
| 504 | end | |
| 505 | damagepart:Destroy() | |
| 506 | end), t) | |
| 507 | end | |
| 508 | function magic(type, thing) | |
| 509 | local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t) | |
| 510 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
| 511 | prt.CFrame = cframe | |
| 512 | local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 513 | game:GetService("Debris"):AddItem(prt, 8)
| |
| 514 | if t == 1 or t == nil then | |
| 515 | table.insert(partEffects, {
| |
| 516 | prt, | |
| 517 | "Block1", | |
| 518 | delay, | |
| 519 | x3, | |
| 520 | y3, | |
| 521 | z3, | |
| 522 | msh | |
| 523 | }) | |
| 524 | elseif t == 2 then | |
| 525 | table.insert(partEffects, {
| |
| 526 | prt, | |
| 527 | "Block2", | |
| 528 | delay, | |
| 529 | x3, | |
| 530 | y3, | |
| 531 | z3, | |
| 532 | msh | |
| 533 | }) | |
| 534 | end | |
| 535 | end | |
| 536 | local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 537 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
| 538 | local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 539 | game:GetService("Debris"):AddItem(prt, 8)
| |
| 540 | table.insert(partEffects, {
| |
| 541 | prt, | |
| 542 | "Cylinder", | |
| 543 | delay, | |
| 544 | x3, | |
| 545 | y3, | |
| 546 | z3, | |
| 547 | msh | |
| 548 | }) | |
| 549 | end | |
| 550 | local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 551 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
| 552 | local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 553 | game:GetService("Debris"):AddItem(prt, 8)
| |
| 554 | table.insert(partEffects, {
| |
| 555 | prt, | |
| 556 | "Cylinder", | |
| 557 | delay, | |
| 558 | x3, | |
| 559 | y3, | |
| 560 | z3, | |
| 561 | msh | |
| 562 | }) | |
| 563 | end | |
| 564 | local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 565 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe) | |
| 566 | prt.Anchored = true | |
| 567 | prt.CFrame = cframe | |
| 568 | local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 569 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 570 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
| 571 | for i = 0, 1, delay do | |
| 572 | swait() | |
| 573 | Part.Transparency = i | |
| 574 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 575 | end | |
| 576 | Part:Destroy() | |
| 577 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
| 578 | end | |
| 579 | local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 580 | local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe) | |
| 581 | prt.Anchored = true | |
| 582 | prt.CFrame = cframe | |
| 583 | local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 584 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 585 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
| 586 | for i = 0, 1, delay do | |
| 587 | swait() | |
| 588 | Part.Transparency = i | |
| 589 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 590 | end | |
| 591 | Part:Destroy() | |
| 592 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
| 593 | end | |
| 594 | local par = thing[1] | |
| 595 | local brick = thing[2] | |
| 596 | local cframe = thing[3] | |
| 597 | local x1 = thing[4] | |
| 598 | local y1 = thing[5] | |
| 599 | local z1 = thing[6] | |
| 600 | local x3 = thing[7] | |
| 601 | local y3 = thing[8] | |
| 602 | local z3 = thing[9] | |
| 603 | local delay = thing[10] | |
| 604 | local t = thing[11] | |
| 605 | if type == "Block" or type == 1 then | |
| 606 | magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
| 607 | elseif type == "Cylinder" or type == 2 then | |
| 608 | magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
| 609 | elseif type == "Sphere" or type == 3 then | |
| 610 | magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
| 611 | elseif type == "Ring" or type == 4 then | |
| 612 | magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
| 613 | elseif type == "Slash" or type == 5 then | |
| 614 | magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11]) | |
| 615 | end | |
| 616 | end | |
| 617 | function newFrame(par, bg, transp, size, pos, name) | |
| 618 | local f = Instance.new("Frame", nil)
| |
| 619 | f.BackgroundColor3 = bg | |
| 620 | f.BackgroundTransparency = transp | |
| 621 | f.BorderSizePixel = 0 | |
| 622 | f.Position = pos | |
| 623 | f.Size = size | |
| 624 | f.Name = name | |
| 625 | f.Parent = par | |
| 626 | return f | |
| 627 | end | |
| 628 | function newLabel(par, size, pos, text, textsize, text3, textstroke3, scaled, name) | |
| 629 | local l = Instance.new("TextLabel", nil)
| |
| 630 | l.BackgroundTransparency = 1 | |
| 631 | l.Size = size | |
| 632 | l.Position = pos | |
| 633 | l.Text = text | |
| 634 | l.TextSize = textsize | |
| 635 | l.TextColor3 = text3 | |
| 636 | l.TextStrokeColor3 = textstroke3 | |
| 637 | if scaled then | |
| 638 | l.TextScaled = scaled | |
| 639 | else | |
| 640 | l.TextScaled = true | |
| 641 | end | |
| 642 | l.TextStrokeTransparency = 0 | |
| 643 | l.Name = name | |
| 644 | l.Parent = par | |
| 645 | return l | |
| 646 | end | |
| 647 | a1t = "Anger" | |
| 648 | a2t = "Power" | |
| 649 | a3t = "Hate" | |
| 650 | a4t = "Determination" | |
| 651 | backc3 = c3(107, 107, 107) | |
| 652 | reloc3 = c3(62, 62, 62) | |
| 653 | g = Instance.new("ScreenGui")
| |
| 654 | f1 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.85, 0), "") | |
| 655 | f2 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.76, 0), "") | |
| 656 | f3 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.67, 0), "") | |
| 657 | f4 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.58, 0), "") | |
| 658 | newFrame(f1, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload") | |
| 659 | newFrame(f2, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload") | |
| 660 | newFrame(f3, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload") | |
| 661 | newFrame(f4, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload") | |
| 662 | newLabel(f1, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(Z)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key") | |
| 663 | newLabel(f2, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(X)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key") | |
| 664 | newLabel(f3, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(C)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key") | |
| 665 | newLabel(f4, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(V)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key") | |
| 666 | newLabel(f1, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a1t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label") | |
| 667 | newLabel(f2, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a2t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label") | |
| 668 | newLabel(f3, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a3t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label") | |
| 669 | newLabel(f4, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a4t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label") | |
| 670 | g.Parent = Player.PlayerGui | |
| 671 | Reload = {}
| |
| 672 | Reload[1] = f1.Reload | |
| 673 | Reload[2] = f2.Reload | |
| 674 | Reload[3] = f3.Reload | |
| 675 | Reload[4] = f4.Reload | |
| 676 | weapon = Instance.new("Model", Character)
| |
| 677 | weapon.Name = "Toy Knife" | |
| 678 | p0 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
| |
| 679 | mesh("BlockMesh", p0, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 2.39999986, 6.57500076))
| |
| 680 | p1 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
| |
| 681 | mesh("SpecialMesh", p1, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.425000012, 1.70000005))
| |
| 682 | p1 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p1")
| |
| 683 | mesh("SpecialMesh", p1, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.425000012, 1.70000005))
| |
| 684 | p2 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
| |
| 685 | mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.999999881, 3.02500105))
| |
| 686 | p2 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p2")
| |
| 687 | mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.999999881, 3.02500105))
| |
| 688 | p3 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
| |
| 689 | mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.974999905, 1.70000064))
| |
| 690 | p3 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p3")
| |
| 691 | mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.974999905, 1.70000064))
| |
| 692 | p4 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
| |
| 693 | mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 1.32500005))
| |
| 694 | p4 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p4")
| |
| 695 | mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 1.32500005))
| |
| 696 | p5 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
| |
| 697 | mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 0.350000083))
| |
| 698 | p5 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p5")
| |
| 699 | mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 0.350000083))
| |
| 700 | p6 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Handle")
| |
| 701 | mesh("SpecialMesh", p6, Enum.MeshType.Cylinder, nil, Vector3.new(0, 0, 0), Vector3.new(5, 0.75, 0.800000012))
| |
| 702 | p6 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p6")
| |
| 703 | mesh("SpecialMesh", p6, Enum.MeshType.Cylinder, nil, Vector3.new(0, 0, 0), Vector3.new(5, 0.75, 0.800000012))
| |
| 704 | weld(p0, p0, p1, CFrame.new(-0.400014997, -2.90028477, 2.71900272, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.400014997, 2.68303514, 3.62925434, -1, 0, 0, 0, -1, 0, 0, 0, 1)) | |
| 705 | weld(p1, p1, p2, CFrame.new(0.400014997, 2.68303514, 3.62925434, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(-0.400014997, -3.05428457, 3.77500391, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 706 | weld(p2, p2, p3, CFrame.new(-0.400014997, -3.05428457, 3.77500391, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400014997, -2.83703494, 3.62925434, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 707 | weld(p3, p3, p4, CFrame.new(-0.400014997, -2.83703494, 3.62925434, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.400014997, 2.83703494, 3.96200418, -1, 0, 0, 0, -1, 0, 0, 0, 1)) | |
| 708 | weld(p4, p4, p5, CFrame.new(0.400014997, 2.83703494, 3.96200418, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(0.400014997, 3.05703473, 4.14625359, -1, 0, 0, 0, -1, 0, 0, 0, 1)) | |
| 709 | weld(p5, p5, p6, CFrame.new(0.400014997, 3.05703473, 4.14625359, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(1.48875475, 2.98278475, -0.400014997, 0, 4.37113883E-8, 1, 0, -1, 4.37113883E-8, 1, 0, 0)) | |
| 710 | handleweld = Instance.new("Weld", RightArm)
| |
| 711 | handleweld.Part1 = RightArm | |
| 712 | handleweld.Part0 = p6 | |
| 713 | handlec0 = CFrame.new(0, -0.95, 0) * angles(0, math.pi / 2, math.pi) | |
| 714 | handleweld.C0 = handlec0 | |
| 715 | function attackone() | |
| 716 | attacking = true | |
| 717 | for i = 0, 1, 0.1 do | |
| 718 | swait() | |
| 719 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(60)), 0.4) | |
| 720 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-60)), 0.4) | |
| 721 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.9, 0) * CFrame.Angles(math.rad(180), 0, math.rad(10)), 0.4) | |
| 722 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
| 723 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 724 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 725 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4) | |
| 726 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4) | |
| 727 | end | |
| 728 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
| |
| 729 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
| |
| 730 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(120), math.rad(0)) | |
| 731 | delay(0.1, function() | |
| 732 | table.insert(partEffects, {
| |
| 733 | smp, | |
| 734 | "Disappear", | |
| 735 | 0.05 | |
| 736 | }) | |
| 737 | end) | |
| 738 | sound(sounds[1][1], Character.Head, 1, 4, 1.5) | |
| 739 | local hitb = hitbox.Touched:connect(function(hit) | |
| 740 | if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
| |
| 741 | if hit.Parent:findFirstChild("Hit" .. Player.Name) then
| |
| 742 | return | |
| 743 | end | |
| 744 | local str = Instance.new("StringValue", hit.Parent)
| |
| 745 | str.Name = "Hit" .. Player.Name | |
| 746 | game.Debris:AddItem(str, 0.3) | |
| 747 | basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242)) | |
| 748 | end | |
| 749 | end) | |
| 750 | for i = 0, 1, 0.1 do | |
| 751 | swait() | |
| 752 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.4) | |
| 753 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.4) | |
| 754 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(45), math.rad(-65), math.rad(5)), 0.4) | |
| 755 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
| 756 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 757 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 758 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 759 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
| 760 | hitbox.Parent = weapon | |
| 761 | hitbox.Size = Vector3.new(2, 5, 8) | |
| 762 | if smp then | |
| 763 | hitbox.CFrame = smp.CFrame | |
| 764 | else | |
| 765 | hitbox.Parent = nil | |
| 766 | end | |
| 767 | end | |
| 768 | hitb:disconnect() | |
| 769 | hitbox.Parent = nil | |
| 770 | attacking = false | |
| 771 | end | |
| 772 | function attacktwo() | |
| 773 | attacking = true | |
| 774 | for i = 0, 1, 0.1 do | |
| 775 | swait() | |
| 776 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4) | |
| 777 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.4) | |
| 778 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.4) | |
| 779 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
| 780 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 781 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 782 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4) | |
| 783 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4) | |
| 784 | end | |
| 785 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
| |
| 786 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
| |
| 787 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(80), math.rad(0)) | |
| 788 | delay(0.1, function() | |
| 789 | table.insert(partEffects, {
| |
| 790 | smp, | |
| 791 | "Disappear", | |
| 792 | 0.05 | |
| 793 | }) | |
| 794 | end) | |
| 795 | sound(sounds[1][2], Character.Head, 1, 4, 1.5) | |
| 796 | local hitb = hitbox.Touched:connect(function(hit) | |
| 797 | if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
| |
| 798 | if hit.Parent:findFirstChild("Hit" .. Player.Name) then
| |
| 799 | return | |
| 800 | end | |
| 801 | local str = Instance.new("StringValue", hit.Parent)
| |
| 802 | str.Name = "Hit" .. Player.Name | |
| 803 | game.Debris:AddItem(str, 0.3) | |
| 804 | basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242)) | |
| 805 | end | |
| 806 | end) | |
| 807 | for i = 0, 1, 0.1 do | |
| 808 | swait() | |
| 809 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 810 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4) | |
| 811 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4) | |
| 812 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4) | |
| 813 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 814 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 815 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 816 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
| 817 | hitbox.Parent = weapon | |
| 818 | hitbox.Size = Vector3.new(2, 5, 8) | |
| 819 | if smp then | |
| 820 | hitbox.CFrame = smp.CFrame | |
| 821 | else | |
| 822 | hitbox.Parent = nil | |
| 823 | end | |
| 824 | end | |
| 825 | hitb:disconnect() | |
| 826 | hitbox.Parent = nil | |
| 827 | attacking = false | |
| 828 | end | |
| 829 | function attackthree() | |
| 830 | attacking = true | |
| 831 | for i = 0, 1, 0.1 do | |
| 832 | swait() | |
| 833 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4) | |
| 834 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.4) | |
| 835 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(-45)) * CFrame.Angles(math.rad(-25), 0, 0), 0.4) | |
| 836 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
| 837 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 838 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 839 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4) | |
| 840 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4) | |
| 841 | end | |
| 842 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
| |
| 843 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
| |
| 844 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(-70), math.rad(0)) | |
| 845 | delay(0.1, function() | |
| 846 | table.insert(partEffects, {
| |
| 847 | smp, | |
| 848 | "Disappear", | |
| 849 | 0.05 | |
| 850 | }) | |
| 851 | end) | |
| 852 | sound(sounds[1][3], Character.Head, 1, 4, 1.5) | |
| 853 | local hitb = hitbox.Touched:connect(function(hit) | |
| 854 | if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
| |
| 855 | if hit.Parent:findFirstChild("Hit" .. Player.Name) then
| |
| 856 | return | |
| 857 | end | |
| 858 | local str = Instance.new("StringValue", hit.Parent)
| |
| 859 | str.Name = "Hit" .. Player.Name | |
| 860 | game.Debris:AddItem(str, 0.3) | |
| 861 | basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242)) | |
| 862 | end | |
| 863 | end) | |
| 864 | for i = 0, 1, 0.1 do | |
| 865 | swait() | |
| 866 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 867 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4) | |
| 868 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, 0.4) * angles(math.rad(0), math.rad(-40), math.rad(120)), 0.4) | |
| 869 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4) | |
| 870 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 871 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 872 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 873 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
| 874 | hitbox.Parent = weapon | |
| 875 | hitbox.Size = Vector3.new(2, 5, 8) | |
| 876 | if smp then | |
| 877 | hitbox.CFrame = smp.CFrame | |
| 878 | else | |
| 879 | hitbox.Parent = nil | |
| 880 | end | |
| 881 | end | |
| 882 | hitb:disconnect() | |
| 883 | hitbox.Parent = nil | |
| 884 | attacking = false | |
| 885 | end | |
| 886 | function rapidslash() | |
| 887 | attacking = true | |
| 888 | AttackHas[1] = 0 | |
| 889 | AttackCan[1] = false | |
| 890 | for i = 1, 3 do | |
| 891 | swait() | |
| 892 | for i = 0, 1, 0.2 do | |
| 893 | swait() | |
| 894 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(60)), 0.6) | |
| 895 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-60)), 0.6) | |
| 896 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.9, 0) * CFrame.Angles(math.rad(180), 0, math.rad(10)), 0.6) | |
| 897 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6) | |
| 898 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 899 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 900 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6) | |
| 901 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6) | |
| 902 | end | |
| 903 | sound(sounds[1][1], Character.Head, 1, 7, 1.5) | |
| 904 | do | |
| 905 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
| |
| 906 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
| |
| 907 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0)) | |
| 908 | delay(0.1, function() | |
| 909 | table.insert(partEffects, {
| |
| 910 | smp, | |
| 911 | "Disappear", | |
| 912 | 0.05 | |
| 913 | }) | |
| 914 | end) | |
| 915 | for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do | |
| 916 | basicDamage(v, 6, c3(243, 242, 242)) | |
| 917 | end | |
| 918 | for i = 0, 1, 0.2 do | |
| 919 | swait() | |
| 920 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.6) | |
| 921 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.6) | |
| 922 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(45), math.rad(-65), math.rad(5)), 0.6) | |
| 923 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6) | |
| 924 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 925 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 926 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.6) | |
| 927 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6) | |
| 928 | end | |
| 929 | sound(sounds[1][1], Character.Head, 1, 7, 1.5) | |
| 930 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
| |
| 931 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
| |
| 932 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0)) | |
| 933 | delay(0.1, function() | |
| 934 | table.insert(partEffects, {
| |
| 935 | smp, | |
| 936 | "Disappear", | |
| 937 | 0.05 | |
| 938 | }) | |
| 939 | end) | |
| 940 | for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do | |
| 941 | basicDamage(v, 6, c3(243, 242, 242)) | |
| 942 | end | |
| 943 | for i = 0, 1, 0.2 do | |
| 944 | swait() | |
| 945 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.6) | |
| 946 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.6) | |
| 947 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(-45)) * CFrame.Angles(math.rad(-25), 0, 0), 1) | |
| 948 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6) | |
| 949 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 950 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 951 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6) | |
| 952 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6) | |
| 953 | end | |
| 954 | sound(sounds[1][1], Character.Head, 1, 7, 1.5) | |
| 955 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
| |
| 956 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
| |
| 957 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0)) | |
| 958 | delay(0.1, function() | |
| 959 | table.insert(partEffects, {
| |
| 960 | smp, | |
| 961 | "Disappear", | |
| 962 | 0.05 | |
| 963 | }) | |
| 964 | end) | |
| 965 | for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do | |
| 966 | basicDamage(v, 6, c3(243, 242, 242)) | |
| 967 | end | |
| 968 | for i = 0, 1, 0.2 do | |
| 969 | swait() | |
| 970 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.6) | |
| 971 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.6) | |
| 972 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.6) | |
| 973 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6) | |
| 974 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.6) | |
| 975 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.6) | |
| 976 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6) | |
| 977 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6) | |
| 978 | end | |
| 979 | sound(sounds[1][1], Character.Head, 1, 7, 1.5) | |
| 980 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
| |
| 981 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
| |
| 982 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0)) | |
| 983 | delay(0.1, function() | |
| 984 | table.insert(partEffects, {
| |
| 985 | smp, | |
| 986 | "Disappear", | |
| 987 | 0.05 | |
| 988 | }) | |
| 989 | end) | |
| 990 | for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do | |
| 991 | basicDamage(v, 6, c3(243, 242, 242)) | |
| 992 | end | |
| 993 | for i = 0, 1, 0.2 do | |
| 994 | swait() | |
| 995 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.6) | |
| 996 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.6) | |
| 997 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.6) | |
| 998 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.6) | |
| 999 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 1000 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1) | |
| 1001 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.6) | |
| 1002 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6) | |
| 1003 | end | |
| 1004 | sound(sounds[1][1], Character.Head, 1, 7, 1.5) | |
| 1005 | local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
| |
| 1006 | mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
| |
| 1007 | smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0)) | |
| 1008 | delay(0.1, function() | |
| 1009 | table.insert(partEffects, {
| |
| 1010 | smp, | |
| 1011 | "Disappear", | |
| 1012 | 0.05 | |
| 1013 | }) | |
| 1014 | end) | |
| 1015 | for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do | |
| 1016 | basicDamage(v, 6, c3(243, 242, 242)) | |
| 1017 | end | |
| 1018 | end | |
| 1019 | end | |
| 1020 | AttackCan[1] = true | |
| 1021 | attacking = false | |
| 1022 | end | |
| 1023 | function powerslash() | |
| 1024 | attacking = true | |
| 1025 | AttackCan[2] = false | |
| 1026 | AttackHas[2] = AttackHas[2] - 0.2 | |
| 1027 | local orbs = {}
| |
| 1028 | if energyslashcounter == 1 then | |
| 1029 | energyslashcounter = 2 | |
| 1030 | sound(367453005, Character.Head, 1, 4, 1) | |
| 1031 | do | |
| 1032 | local now = RootPart.CFrame * CFrame.new(0, 0, -10) | |
| 1033 | local bo = {
| |
| 1034 | BrickColor.new("Bright orange"),
| |
| 1035 | BrickColor.new("Toothpaste")
| |
| 1036 | } | |
| 1037 | local bon = bo[math.random(1, 2)] | |
| 1038 | for i = 1, 5 do | |
| 1039 | local orb = newPart(Effects, bon, 0, true, false, Vector3.new(), "Orange", "SmoothPlastic", RootPart.CFrame * CFrame.new(0, 0, -15)) | |
| 1040 | local omesh = mesh("SpecialMesh", orb, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 5))
| |
| 1041 | orb.CFrame = now * CFrame.new((math.random() - 0.5) * 20, 0, (math.random() - 0.5) * 20) | |
| 1042 | table.insert(orbs, orb) | |
| 1043 | end | |
| 1044 | for i = 0, 1, 0.05 do | |
| 1045 | swait() | |
| 1046 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.15) | |
| 1047 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(80)), 0.15) | |
| 1048 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2) | |
| 1049 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
| 1050 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
| 1051 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
| 1052 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15) | |
| 1053 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15) | |
| 1054 | end | |
| 1055 | for i = 1, #orbs do | |
| 1056 | do | |
| 1057 | local orb = orbs[i] | |
| 1058 | table.insert(partEffects, {
| |
| 1059 | orb, | |
| 1060 | "Block2", | |
| 1061 | 0.05, | |
| 1062 | 10, | |
| 1063 | 10, | |
| 1064 | 10, | |
| 1065 | orb.Mesh | |
| 1066 | }) | |
| 1067 | thread(function() | |
| 1068 | for i = 1, 3 do | |
| 1069 | swait(5) | |
| 1070 | for i, v in pairs(findCloseHumanoid(orb.Position, 10)) do | |
| 1071 | if bon == BrickColor.new("Bright orange") then
| |
| 1072 | if (v.Parent.Torso.Velocity * Vector3.new(1, 1, 1)).magnitude < 2 then | |
| 1073 | basicDamage(v, 6, BrickColor.new("Bright orange").Color)
| |
| 1074 | end | |
| 1075 | elseif bon == BrickColor.new("Toothpaste") and (v.Parent.Torso.Velocity * Vector3.new(1, 1, 1)).magnitude > 2 then
| |
| 1076 | basicDamage(v, 6, BrickColor.new("Toothpaste").Color)
| |
| 1077 | end | |
| 1078 | end | |
| 1079 | end | |
| 1080 | end) | |
| 1081 | end | |
| 1082 | end | |
| 1083 | sound(sounds[1][2], Character.Head, 1, 4, 0.8) | |
| 1084 | for i = 0, 1, 0.1 do | |
| 1085 | swait() | |
| 1086 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1087 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(-5)), 0.4) | |
| 1088 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4) | |
| 1089 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4) | |
| 1090 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 1091 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 1092 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 1093 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
| 1094 | end | |
| 1095 | end | |
| 1096 | elseif energyslashcounter == 2 then | |
| 1097 | energyslashcounter = 3 | |
| 1098 | sound(306247749, Character.Head, 1, 4, 1) | |
| 1099 | local gparts = {}
| |
| 1100 | for i = 1, 9 do | |
| 1101 | local gpart = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Violet", "SmoothPlastic")
| |
| 1102 | local gmesh = mesh("CylinderMesh", gpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(50, 10, 50))
| |
| 1103 | gpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-20, 20), -3, -15 + math.random(-20, 20)) | |
| 1104 | table.insert(gparts, gpart) | |
| 1105 | end | |
| 1106 | for i = 0, 1, 0.05 do | |
| 1107 | swait() | |
| 1108 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(80)), 0.15) | |
| 1109 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.15) | |
| 1110 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.4) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(15)) * CFrame.Angles(math.rad(0), 0, 0), 0.2) | |
| 1111 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
| 1112 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
| 1113 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
| 1114 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15) | |
| 1115 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15) | |
| 1116 | end | |
| 1117 | for i = 1, #gparts do | |
| 1118 | local gpart = gparts[i] | |
| 1119 | table.insert(partEffects, {
| |
| 1120 | gpart, | |
| 1121 | "Block2", | |
| 1122 | 0.05, | |
| 1123 | -1, | |
| 1124 | 50, | |
| 1125 | -1, | |
| 1126 | gpart.Mesh | |
| 1127 | }) | |
| 1128 | for i, v in pairs(findCloseHumanoid(gpart.Position, 10)) do | |
| 1129 | basicDamage(v, 15, BrickColor.new("Dark blue").Color)
| |
| 1130 | local bv = Instance.new("BodyVelocity", v.Parent.Torso)
| |
| 1131 | game.Debris:AddItem(bv, 1) | |
| 1132 | bv.Velocity = Vector3.new(0, 40, 0) | |
| 1133 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1134 | end | |
| 1135 | end | |
| 1136 | sound(sounds[1][3], Character.Head, 1, 4, 0.8) | |
| 1137 | for i = 0, 1, 0.1 do | |
| 1138 | swait() | |
| 1139 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.4) | |
| 1140 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(80)), 0.4) | |
| 1141 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(125), math.rad(-40), math.rad(60)), 0.4) | |
| 1142 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4) | |
| 1143 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 1144 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 1145 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 1146 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
| 1147 | end | |
| 1148 | elseif energyslashcounter == 3 then | |
| 1149 | energyslashcounter = 1 | |
| 1150 | for i = 0, 1, 0.05 do | |
| 1151 | swait() | |
| 1152 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(80)), 0.15) | |
| 1153 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.15) | |
| 1154 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2) | |
| 1155 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
| 1156 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
| 1157 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15) | |
| 1158 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15) | |
| 1159 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15) | |
| 1160 | end | |
| 1161 | sound(sounds[2][5], Character.Head, 1, 4, 0.8) | |
| 1162 | thread(function() | |
| 1163 | for i = 1, 6 do | |
| 1164 | swait() | |
| 1165 | sound(438149153, Character.Head, 1, 4, 0.8) | |
| 1166 | do | |
| 1167 | local prt = newPart(Effects, BrickColor.new("Bright yellow"), 0, false, false, Vector3.new(), "Yellow", "SmoothPlastic", RootPart.CFrame)
| |
| 1168 | local mesh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 2.5))
| |
| 1169 | prt.CFrame = RootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-1, 1), math.random(-3, 3)) | |
| 1170 | local bv = Instance.new("BodyVelocity", prt)
| |
| 1171 | bv.Velocity = RootPart.CFrame.lookVector * 150 | |
| 1172 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1173 | game.Debris:AddItem(bv, 6) | |
| 1174 | local orlook = RootPart.CFrame.lookVector | |
| 1175 | thread(function() | |
| 1176 | while prt do | |
| 1177 | swait() | |
| 1178 | local hitpart, pospart = rayCast(prt.Position, orlook, 4, Character) | |
| 1179 | if hitpart and pospart then | |
| 1180 | prt:Destroy() | |
| 1181 | do | |
| 1182 | local ref = newPart(Effects, BrickColor.Black(), 1, true, false, Vector3.new(), "") | |
| 1183 | ref.CFrame = CFrame.new(pospart) | |
| 1184 | sound(142070127, ref, 1, 4, 1) | |
| 1185 | delay(4, function() | |
| 1186 | ref:Destroy() | |
| 1187 | end) | |
| 1188 | magic("Block", {
| |
| 1189 | Effects, | |
| 1190 | BrickColor.new("Bright yellow"),
| |
| 1191 | CFrame.new(pospart), | |
| 1192 | 0.2, | |
| 1193 | 0.2, | |
| 1194 | 0.2, | |
| 1195 | 0.9, | |
| 1196 | 0.9, | |
| 1197 | 0.9, | |
| 1198 | 0.05, | |
| 1199 | 1 | |
| 1200 | }) | |
| 1201 | magic("Block", {
| |
| 1202 | Effects, | |
| 1203 | BrickColor.new("Bright yellow"),
| |
| 1204 | CFrame.new(pospart), | |
| 1205 | 0.2, | |
| 1206 | 0.2, | |
| 1207 | 0.2, | |
| 1208 | 0.9, | |
| 1209 | 0.9, | |
| 1210 | 0.9, | |
| 1211 | 0.05, | |
| 1212 | 1 | |
| 1213 | }) | |
| 1214 | if hitpart.Parent:findFirstChild("Humanoid") then
| |
| 1215 | basicDamage(hitpart.Parent.Humanoid, 12, BrickColor.new("Bright yellow").Color)
| |
| 1216 | end | |
| 1217 | break | |
| 1218 | end | |
| 1219 | end | |
| 1220 | end | |
| 1221 | end) | |
| 1222 | end | |
| 1223 | end | |
| 1224 | end) | |
| 1225 | end | |
| 1226 | attacking = false | |
| 1227 | AttackCan[2] = true | |
| 1228 | end | |
| 1229 | function leftright() | |
| 1230 | attacking = true | |
| 1231 | AttackCan[3] = false | |
| 1232 | for i = 0, 1, 0.1 do | |
| 1233 | swait() | |
| 1234 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4) | |
| 1235 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.4) | |
| 1236 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.4) | |
| 1237 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4) | |
| 1238 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 1239 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 1240 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4) | |
| 1241 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4) | |
| 1242 | end | |
| 1243 | thread(function() | |
| 1244 | local laser = newPart(nil, BrickColor.new("Bright red"), 0.5, true, false, Vector3.new(), "Laser", "SmoothPlastic")
| |
| 1245 | local lmsh = mesh("BlockMesh", nil, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 5))
| |
| 1246 | local lasers = {}
| |
| 1247 | local keypoints1, keypoints2, keypoints3, keypoints4, keypoints5, keypoints6 = {}, {}, {}, {}, {}, {}
| |
| 1248 | local radius = 10 | |
| 1249 | local num = 12 | |
| 1250 | for i = 1, num do | |
| 1251 | table.insert(keypoints1, {
| |
| 1252 | RootPart.CFrame.p, | |
| 1253 | RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num) * i), 0, math.sin(math.rad(360 / num) * i)) | |
| 1254 | }) | |
| 1255 | table.insert(keypoints2, {
| |
| 1256 | RootPart.CFrame.p, | |
| 1257 | RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 45 * i) * i), 0, math.sin(math.rad(360 / num + 45 * i) * i)) | |
| 1258 | }) | |
| 1259 | table.insert(keypoints3, {
| |
| 1260 | RootPart.CFrame.p, | |
| 1261 | RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 90 * i) * i), 0, math.sin(math.rad(360 / num + 90 * i) * i)) | |
| 1262 | }) | |
| 1263 | table.insert(keypoints4, {
| |
| 1264 | RootPart.CFrame.p, | |
| 1265 | RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 135 * i) * i), 0, math.sin(math.rad(360 / num + 135 * i) * i)) | |
| 1266 | }) | |
| 1267 | end | |
| 1268 | local keypointstotal = {
| |
| 1269 | keypoints1, | |
| 1270 | keypoints2, | |
| 1271 | keypoints3, | |
| 1272 | keypoints4 | |
| 1273 | } | |
| 1274 | for ii = 1, #keypointstotal do | |
| 1275 | swait(5) | |
| 1276 | do | |
| 1277 | local currpoint = keypointstotal[ii] | |
| 1278 | for i = 1, #currpoint do | |
| 1279 | do | |
| 1280 | local start = currpoint[i][1] | |
| 1281 | local look = currpoint[i][2] | |
| 1282 | local laserc = laser:Clone() | |
| 1283 | local lmshc = lmsh:Clone() | |
| 1284 | local hit, pos = rayCast(start, look, 100000, Character) | |
| 1285 | laserc.CFrame = CFrame.new((start + pos) / 2, pos) * angles(math.rad(90), 0, 0) | |
| 1286 | local mag = (laserc.Position - pos).magnitude * 2 | |
| 1287 | lmshc.Scale = Vector3.new(2, mag * 5, 2) | |
| 1288 | laserc.Parent = Effects | |
| 1289 | lmshc.Parent = laserc | |
| 1290 | thread(function() | |
| 1291 | table.insert(partEffects, {
| |
| 1292 | laserc, | |
| 1293 | "Block2", | |
| 1294 | 0.025, | |
| 1295 | -0.1, | |
| 1296 | 0, | |
| 1297 | -0.1, | |
| 1298 | lmshc | |
| 1299 | }) | |
| 1300 | local start = currpoint[i][1] | |
| 1301 | local look = currpoint[i][2] | |
| 1302 | look = CFrame.new(start, start + look).lookVector | |
| 1303 | local hit, pos = rayCast(start, look, 100000, Character) | |
| 1304 | repeat | |
| 1305 | swait() | |
| 1306 | until laserc.Parent == nil | |
| 1307 | local lpart = newPart(Effects, BrickColor.new("Black"), 0.5, true, false, Vector3.new(), "Cut", "SmoothPlastic")
| |
| 1308 | sound(406913243, Head, 0.6, 4, 1) | |
| 1309 | local lpartm = mesh("BlockMesh", lpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5, mag * 5, 5))
| |
| 1310 | lpart.CFrame = laserc.CFrame * CFrame.new(0, 0, 0) | |
| 1311 | table.insert(partEffects, {
| |
| 1312 | lpart, | |
| 1313 | "Block2", | |
| 1314 | 0.05, | |
| 1315 | 1, | |
| 1316 | 0, | |
| 1317 | 1, | |
| 1318 | lpartm | |
| 1319 | }) | |
| 1320 | local lpart = newPart(Effects, BrickColor.new("Lily white"), 0.5, true, false, Vector3.new(), "Cut", "SmoothPlastic")
| |
| 1321 | local lpartm = mesh("BlockMesh", lpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(8, mag * 5, 8))
| |
| 1322 | lpart.CFrame = laserc.CFrame * CFrame.new(0, 0, 0) | |
| 1323 | table.insert(partEffects, {
| |
| 1324 | lpart, | |
| 1325 | "Block2", | |
| 1326 | 0.05, | |
| 1327 | 1, | |
| 1328 | 0, | |
| 1329 | 1, | |
| 1330 | lpartm | |
| 1331 | }) | |
| 1332 | local hit, pos = rayCast(start, look, 100000, Character) | |
| 1333 | if hit ~= nil then | |
| 1334 | if hit.Parent.ClassName == "Accessory" or hit.Parent.ClassName == "Hat" then | |
| 1335 | if hit.Parent.Parent:findFirstChild("Humanoid") then
| |
| 1336 | basicDamage(hit.Parent.Parent.Humanoid, 20, BrickColor.new("Bright red").Color)
| |
| 1337 | end | |
| 1338 | elseif hit.Parent:findFirstChild("Humanoid") then
| |
| 1339 | basicDamage(hit.Parent.Humanoid, 20, BrickColor.new("Bright red").Color)
| |
| 1340 | end | |
| 1341 | end | |
| 1342 | end) | |
| 1343 | end | |
| 1344 | end | |
| 1345 | end | |
| 1346 | end | |
| 1347 | end) | |
| 1348 | for i = 0, 1, 0.1 do | |
| 1349 | swait() | |
| 1350 | Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1351 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4) | |
| 1352 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4) | |
| 1353 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4) | |
| 1354 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 1355 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4) | |
| 1356 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 1357 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
| 1358 | end | |
| 1359 | AttackCan[3] = true | |
| 1360 | attacking = false | |
| 1361 | end | |
| 1362 | function mouse1d() | |
| 1363 | if tool.Active == false then | |
| 1364 | return | |
| 1365 | end | |
| 1366 | if attacking == false and attackcounter == 1 then | |
| 1367 | attackcounter = 2 | |
| 1368 | attackone() | |
| 1369 | elseif attacking == false and attackcounter == 2 then | |
| 1370 | attackcounter = 3 | |
| 1371 | attacktwo() | |
| 1372 | elseif attacking == false and attackcounter == 3 then | |
| 1373 | attackcounter = 1 | |
| 1374 | attackthree() | |
| 1375 | end | |
| 1376 | end | |
| 1377 | function key(k) | |
| 1378 | if tool.Active == false then | |
| 1379 | return | |
| 1380 | end | |
| 1381 | k = k:lower() | |
| 1382 | if attacking == false and k == "z" and AttackHas[1] >= AttackNeeded[1] then | |
| 1383 | rapidslash() | |
| 1384 | elseif attacking == false and k == "x" and AttackHas[2] >= 0.2 then | |
| 1385 | powerslash() | |
| 1386 | elseif attacking == false and k == "c" and AttackHas[3] >= AttackNeeded[3] then | |
| 1387 | leftright() | |
| 1388 | elseif attacking ~= false or k ~= "v" or AttackHas[4] >= AttackNeeded[4] then | |
| 1389 | end | |
| 1390 | end | |
| 1391 | asdasd = mouse.Button1Down:connect(mouse1d) | |
| 1392 | asdasdf = mouse.KeyDown:connect(key) | |
| 1393 | Humanoid.Died:connect(function() | |
| 1394 | asdasd:disconnect() | |
| 1395 | asdasdf:disconnect() | |
| 1396 | end) | |
| 1397 | thread(function() | |
| 1398 | while true do | |
| 1399 | swait() | |
| 1400 | torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1401 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 1402 | sine = sine + 1 | |
| 1403 | if AttackHas[1] < AttackNeeded[1] and AttackCan[1] == true then | |
| 1404 | AttackHas[1] = AttackHas[1] + 0.005 | |
| 1405 | end | |
| 1406 | if AttackHas[2] < AttackNeeded[2] and AttackCan[2] == true then | |
| 1407 | AttackHas[2] = AttackHas[2] + 0.005 | |
| 1408 | end | |
| 1409 | if AttackHas[3] < AttackNeeded[3] and AttackCan[3] == true then | |
| 1410 | AttackHas[3] = AttackHas[3] + 0.005 | |
| 1411 | end | |
| 1412 | if AttackHas[4] < AttackNeeded[4] and AttackCan[4] == true then | |
| 1413 | AttackHas[4] = AttackHas[4] + 0.005 | |
| 1414 | end | |
| 1415 | Reload[1]:TweenSize(UDim2.new(AttackHas[1] / AttackNeeded[1], 0, 1, 0), nil, 1, 0.4) | |
| 1416 | Reload[2]:TweenSize(UDim2.new(AttackHas[2] / AttackNeeded[2], 0, 1, 0), nil, 1, 0.4) | |
| 1417 | Reload[3]:TweenSize(UDim2.new(AttackHas[3] / AttackNeeded[3], 0, 1, 0), nil, 1, 0.4) | |
| 1418 | Reload[4]:TweenSize(UDim2.new(AttackHas[4] / AttackNeeded[4], 0, 1, 0), nil, 1, 0.4) | |
| 1419 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
| 1420 | if attacking == false then | |
| 1421 | Anim = "Jump" | |
| 1422 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1) | |
| 1423 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2) | |
| 1424 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
| 1425 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2) | |
| 1426 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
| 1427 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2) | |
| 1428 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2) | |
| 1429 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2) | |
| 1430 | end | |
| 1431 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 1432 | if attacking == false then | |
| 1433 | Anim = "Fall" | |
| 1434 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(23), 0, 0), 0.2) | |
| 1435 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2) | |
| 1436 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2) | |
| 1437 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
| 1438 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2) | |
| 1439 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2) | |
| 1440 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2) | |
| 1441 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2) | |
| 1442 | end | |
| 1443 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1444 | if attacking == false then | |
| 1445 | Anim = "Idle" | |
| 1446 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-5), 0, math.rad(15)), 0.1) | |
| 1447 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.2 * math.cos(sine / 25)) * CFrame.Angles(math.rad(10), 0, math.rad(-15)), 0.1) | |
| 1448 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(5), math.rad(-15), math.rad(10) + 0.1 * math.cos(sine / 25)), 0.2) | |
| 1449 | LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-10) - 0.1 * math.cos(sine / 25)), 0.2) | |
| 1450 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1451 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1452 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1.1 - 0.2 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(10), math.rad(105), math.rad(-5)) * CFrame.Angles(math.rad(-4), 0, math.rad(-5)), 0.2) | |
| 1453 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.2 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(10), -math.rad(75), math.rad(-2)) * CFrame.Angles(math.rad(-13), 0, 0), 0.2) | |
| 1454 | end | |
| 1455 | elseif torvel > 2 and hitfloor ~= nil and attacking == false then | |
| 1456 | Anim = "Walk" | |
| 1457 | Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-5), 0, math.rad(0)), 0.1) | |
| 1458 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.2 * math.cos(sine / 25)) * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.1) | |
| 1459 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(5), math.rad(-15), math.rad(10) + 0.1 * math.cos(sine / 25)), 0.2) | |
| 1460 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-10) - 0.1 * math.cos(sine / 25)), 0.2) | |
| 1461 | RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1462 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2) | |
| 1463 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(sine * 1.2 / 8), math.rad(90), 0), 0.3) | |
| 1464 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(sine * 1.2 / 8), -math.rad(90), 0), 0.3) | |
| 1465 | end | |
| 1466 | if 0 < #partEffects then | |
| 1467 | for e = 1, #partEffects do | |
| 1468 | if partEffects[e] ~= nil then | |
| 1469 | local Thing = partEffects[e] | |
| 1470 | if Thing ~= nil then | |
| 1471 | local Part = Thing[1] | |
| 1472 | local Mode = Thing[2] | |
| 1473 | local Delay = Thing[3] | |
| 1474 | local IncX = Thing[4] | |
| 1475 | local IncY = Thing[5] | |
| 1476 | local IncZ = Thing[6] | |
| 1477 | if 1 >= Thing[1].Transparency then | |
| 1478 | if Thing[2] == "Block1" then | |
| 1479 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1480 | local Mesh = Thing[1].Mesh | |
| 1481 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1482 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1483 | elseif Thing[2] == "Block2" then | |
| 1484 | Thing[1].CFrame = Thing[1].CFrame | |
| 1485 | local Mesh = Thing[7] | |
| 1486 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1487 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1488 | elseif Thing[2] == "Cylinder" then | |
| 1489 | local Mesh = Thing[1].Mesh | |
| 1490 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1491 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1492 | elseif Thing[2] == "Blood" then | |
| 1493 | local Mesh = Thing[7] | |
| 1494 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1495 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1496 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1497 | elseif Thing[2] == "Elec" then | |
| 1498 | local Mesh = Thing[1].Mesh | |
| 1499 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1500 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1501 | elseif Thing[2] == "Disappear" then | |
| 1502 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1503 | elseif Thing[2] == "Shatter" then | |
| 1504 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1505 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1506 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1507 | Thing[6] = Thing[6] + Thing[5] | |
| 1508 | end | |
| 1509 | else | |
| 1510 | Part:Destroy() | |
| 1511 | table.remove(partEffects, e) | |
| 1512 | end | |
| 1513 | end | |
| 1514 | end | |
| 1515 | end | |
| 1516 | end | |
| 1517 | end | |
| 1518 | end) |