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Untitled

Jun 10th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. wait(0.016666666666667)
  143. Anim = nil
  144. cf = CFrame.new
  145. function c3(cz, cx, cc)
  146. return Color3.new(cz / 255, cx / 255, cc / 255)
  147. end
  148. angles = CFrame.Angles
  149. Player = game.Players.LocalPlayer
  150. Character = Player.Character
  151. Humanoid = Character.Humanoid
  152. mouse = Player:GetMouse()
  153. local LeftArm = Character["Left Arm"]
  154. RightArm = Character["Right Arm"]
  155. LeftLeg = Character["Left Leg"]
  156. RightLeg = Character["Right Leg"]
  157. Head = Character.Head
  158. Torso = Character.Torso
  159. RootPart = Character.HumanoidRootPart
  160. RootJoint = RootPart.RootJoint
  161. Humanoid.Animator:Destroy()
  162. Character:WaitForChild("Animate"):Destroy()
  163. NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  164. RootCF = angles(-1.57, 0, 3.14)
  165. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  166. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  167. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  168. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  169. RW = Instance.new("Weld")
  170. LW = Instance.new("Weld")
  171. RH = Torso["Right Hip"]
  172. LH = Torso["Left Hip"]
  173. Neck = Torso.Neck
  174. RSH = Torso["Right Shoulder"]
  175. LSH = Torso["Left Shoulder"]
  176. RSH.Parent = nil
  177. LSH.Parent = nil
  178. RW.Name = "Right Shoulder"
  179. RW.Part0 = Torso
  180. RW.C0 = cf(1.5, 0.5, 0)
  181. RW.C1 = cf(0, 0.5, 0)
  182. RW.Part1 = RightArm
  183. RW.Parent = Torso
  184. LW.Name = "Left Shoulder"
  185. LW.Part0 = Torso
  186. LW.C0 = cf(-1.5, 0.5, 0)
  187. LW.C1 = cf(0, 0.5, 0)
  188. LW.Part1 = LeftArm
  189. LW.Parent = Torso
  190. Effects = Instance.new("Folder", Character)
  191. Effects.Name = "Effects"
  192. Humanoid.WalkSpeed = 16
  193. partEffects, AttackHas, AttackNeeded, AttackCan = {}, {}, {}, {}
  194. AttackHas[1], AttackHas[2], AttackHas[3], AttackHas[4] = 1, 1, 1, 1
  195. AttackNeeded[1], AttackNeeded[2], AttackNeeded[3], AttackNeeded[4] = 1, 1, 1, 1
  196. AttackCan[1], AttackCan[2], AttackCan[3], AttackCan[4] = true, true, true, true
  197. sine = 0
  198. attackcounter = 1
  199. energyslashcounter = 1
  200. torvel = nil
  201. attacking = false
  202. hitfloor, posfloor = nil, nil
  203. tool = nil
  204. script.Parent.ClassName == "HopperBin" then
  205. tool = script.Parent
  206. tool.Parent = Player.Backpack
  207. else
  208. tool = Instance.new("HopperBin", Player.Backpack)
  209. tool.Name = "Toy Knife"
  210. end
  211. hitbox = Instance.new("Part")
  212. hitbox.BrickColor = BrickColor.Black()
  213. hitbox.Transparency = 1
  214. hitbox.CanCollide = false
  215. hitbox.Anchored = false
  216. hitbox.Size = Vector3.new(3, 3, 4)
  217. meshes = {
  218. 3270017,
  219. 20329976,
  220. 448386996,
  221. 1095708,
  222. 1033714,
  223. 9756362
  224. }
  225. sounds = {
  226. {
  227. 320557413,
  228. 320557453,
  229. 320557487,
  230. 320557518,
  231. 320557537,
  232. 320557563,
  233. 233856146,
  234. 233856140
  235. },
  236. {
  237. 234365549,
  238. 234365573,
  239. 231917961,
  240. 231917950,
  241. 231917856,
  242. 231917863,
  243. 231917871
  244. },
  245. {
  246. 262562442,
  247. 231917806,
  248. 231917784
  249. },
  250. {
  251. 262562442,
  252. 233856048,
  253. 306247739
  254. }
  255. }
  256. ArtificialHB = Instance.new("BindableEvent", script)
  257. ArtificialHB.Name = "Heartbeat"
  258. script:WaitForChild("Heartbeat")
  259. frame = 0.025
  260. tf = 0
  261. allowframeloss = true
  262. tossremainder = false
  263. lastframe = tick()
  264. script.Heartbeat:Fire()
  265. game:GetService("RunService").Heartbeat:connect(function(s, p)
  266. tf = tf + s
  267. if tf >= frame then
  268. if allowframeloss then
  269. script.Heartbeat:Fire()
  270. lastframe = tick()
  271. else
  272. for i = 1, math.floor(tf / frame) do
  273. script.Heartbeat:Fire()
  274. end
  275. lastframe = tick()
  276. end
  277. if tossremainder then
  278. tf = 0
  279. else
  280. tf = tf - frame * math.floor(tf / frame)
  281. end
  282. end
  283. end)
  284. function swait(num)
  285. if num == 0 or num == nil then
  286. ArtificialHB.Event:wait()
  287. else
  288. for i = 0, num do
  289. ArtificialHB.Event:wait()
  290. end
  291. end
  292. end
  293. function thread(f)
  294. coroutine.resume(coroutine.create(f))
  295. end
  296. function clerp(a, b, t)
  297. local qa = {
  298. QuaternionFromCFrame(a)
  299. }
  300. local qb = {
  301. QuaternionFromCFrame(b)
  302. }
  303. local ax, ay, az = a.x, a.y, a.z
  304. local bx, by, bz = b.x, b.y, b.z
  305. local _t = 1 - t
  306. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  307. end
  308. function QuaternionFromCFrame(cf)
  309. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  310. local trace = m00 + m11 + m22
  311. if trace > 0 then
  312. local s = math.sqrt(1 + trace)
  313. local recip = 0.5 / s
  314. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  315. else
  316. local i = 0
  317. if m00 < m11 then
  318. i = 1
  319. end
  320. if m22 > (i == 0 and m00 or m11) then
  321. i = 2
  322. end
  323. if i == 0 then
  324. local s = math.sqrt(m00 - m11 - m22 + 1)
  325. local recip = 0.5 / s
  326. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  327. elseif i == 1 then
  328. local s = math.sqrt(m11 - m22 - m00 + 1)
  329. local recip = 0.5 / s
  330. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  331. elseif i == 2 then
  332. local s = math.sqrt(m22 - m00 - m11 + 1)
  333. local recip = 0.5 / s
  334. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  335. end
  336. end
  337. end
  338. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  339. local xs, ys, zs = x + x, y + y, z + z
  340. local wx, wy, wz = w * xs, w * ys, w * zs
  341. local xx = x * xs
  342. local xy = x * ys
  343. local xz = x * zs
  344. local yy = y * ys
  345. local yz = y * zs
  346. local zz = z * zs
  347. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  348. end
  349. function QuaternionSlerp(a, b, t)
  350. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  351. local startInterp, finishInterp
  352. if cosTheta >= 1.0E-4 then
  353. if 1 - cosTheta > 1.0E-4 then
  354. local theta = math.acos(cosTheta)
  355. local invSinTheta = 1 / math.sin(theta)
  356. startInterp = math.sin((1 - t) * theta) * invSinTheta
  357. finishInterp = math.sin(t * theta) * invSinTheta
  358. else
  359. startInterp = 1 - t
  360. finishInterp = t
  361. end
  362. elseif 1 + cosTheta > 1.0E-4 then
  363. local theta = math.acos(-cosTheta)
  364. local invSinTheta = 1 / math.sin(theta)
  365. startInterp = math.sin((t - 1) * theta) * invSinTheta
  366. finishInterp = math.sin(t * theta) * invSinTheta
  367. else
  368. startInterp = t - 1
  369. finishInterp = t
  370. end
  371. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  372. end
  373. function rayCast(Pos, Dir, Max, Ignore)
  374. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  375. end
  376. function newPart(par, brick, transp, anch, canc, size, name, mat, ref)
  377. local p = Instance.new("Part")
  378. p.BrickColor = brick
  379. p.Transparency = transp
  380. p.Material = mat and mat or "SmoothPlastic"
  381. p.Reflectance = ref and ref or 0
  382. p.Anchored = anch
  383. p.CanCollide = canc
  384. p.Size = size
  385. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BackSurface = 10, 10, 10, 10, 10, 10
  386. p.Name = name
  387. p.CFrame = RootPart.CFrame
  388. p.Parent = par
  389. return p
  390. end
  391. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  392. local mesh = Instance.new(Mesh)
  393. mesh.Parent = part
  394. if Mesh == "SpecialMesh" then
  395. mesh.MeshType = meshtype
  396. if meshid then
  397. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  398. end
  399. end
  400. if offset then
  401. mesh.Offset = offset
  402. end
  403. mesh.Scale = scale
  404. return mesh
  405. end
  406. function weld(parent, part0, part1, c0, c1)
  407. local weld = Instance.new("Weld")
  408. weld.Parent = parent
  409. weld.Part0 = part0
  410. weld.Part1 = part1
  411. weld.C0 = c0
  412. if c1 then
  413. weld.C1 = c1
  414. end
  415. return weld
  416. end
  417. function randomangles(r)
  418. local random = math.rad((math.random() - 0.5) * 180)
  419. local randomangles = CFrame.Angles(random, random, random)
  420. if r and r == 0 then
  421. return angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  422. elseif r and r == 1 then
  423. return math.rad((math.random() - 0.5) * 180)
  424. elseif r and r == 2 then
  425. return math.random(-50, 50)
  426. else
  427. return randomangles
  428. end
  429. end
  430. function round(num)
  431. local a, b = math.modf(num)
  432. if num % 1 ~= 0 then
  433. return math.floor(num) + math.floor(b * 10 + 0.5) / 10
  434. else
  435. return math.floor(num)
  436. end
  437. end
  438. function sound(id, par, vol, dur, pit)
  439. coroutine.resume(coroutine.create(function()
  440. local sou = Instance.new("Sound", par or workspace)
  441. sou.Volume = vol
  442. sou.Pitch = pit or 1
  443. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  444. swait()
  445. sou:play()
  446. wait(dur)
  447. sou:Destroy()
  448. end))
  449. end
  450. function findCloseHumanoid(centre, distance)
  451. local tab = {}
  452. for _, child in pairs(game.Workspace:GetChildren()) do
  453. if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  454. local vtors = child.Torso
  455. local mag = math.abs((vtors.Position - centre).magnitude)
  456. if distance >= mag then
  457. table.insert(tab, child.Humanoid)
  458. end
  459. end
  460. end
  461. return tab
  462. end
  463. function basicDamage(vhum, damage, colour)
  464. if not vhum or not vhum.Parent:findFirstChild("Humanoid") or vhum.Health <= 0 then
  465. return
  466. end
  467. vhum.Health = vhum.Health - damage
  468. local damagepart = Instance.new("Part", Effects)
  469. damagepart.Transparency = 1
  470. damagepart.Anchored = true
  471. damagepart.CanCollide = false
  472. damagepart.Size = Vector3.new(1, 1, 1)
  473. damagepart.Name = "DamagePart"
  474. damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
  475. local g = Instance.new("BillboardGui", damagepart)
  476. g.Enabled = true
  477. g.Adornee = damagepart
  478. g.Size = UDim2.new(5, 0, 5, 0)
  479. g.ExtentsOffset = Vector3.new(0, 0, 0)
  480. g.StudsOffset = Vector3.new(0, 0, 0)
  481. local t = Instance.new("TextLabel", g)
  482. t.BackgroundTransparency = 1
  483. t.Font = "ArialBold"
  484. t.TextSize = 24
  485. t.Text = "-" .. round(damage)
  486. if round(damage) % 1 == 0 then
  487. t.Text = "-" .. round(damage) .. ".0"
  488. end
  489. t.Size = UDim2.new(1, 0, 1, 0)
  490. t.TextStrokeTransparency = 0
  491. t.TextTransparency = 0
  492. t.TextScaled = true
  493. t.TextWrapped = true
  494. t.TextXAlignment = "Center"
  495. t.TextYAlignment = "Center"
  496. t.TextColor3 = colour
  497. coroutine.resume(coroutine.create(function()
  498. for i = 1, 50 do
  499. game:GetService("RunService").Heartbeat:wait()
  500. local sinewave = math.sin(i / 500) * 4
  501. damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
  502. t.TextTransparency = t.TextTransparency + 0.02
  503. t.TextStrokeTransparency = t.TextTransparency + 0.02
  504. end
  505. damagepart:Destroy()
  506. end), t)
  507. end
  508. function magic(type, thing)
  509. local magicBlock = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay, t)
  510. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  511. prt.CFrame = cframe
  512. local msh = mesh("BlockMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  513. game:GetService("Debris"):AddItem(prt, 8)
  514. if t == 1 or t == nil then
  515. table.insert(partEffects, {
  516. prt,
  517. "Block1",
  518. delay,
  519. x3,
  520. y3,
  521. z3,
  522. msh
  523. })
  524. elseif t == 2 then
  525. table.insert(partEffects, {
  526. prt,
  527. "Block2",
  528. delay,
  529. x3,
  530. y3,
  531. z3,
  532. msh
  533. })
  534. end
  535. end
  536. local magicCylinder = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  537. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  538. local msh = mesh("CylinderMesh", prt, nil, nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  539. game:GetService("Debris"):AddItem(prt, 8)
  540. table.insert(partEffects, {
  541. prt,
  542. "Cylinder",
  543. delay,
  544. x3,
  545. y3,
  546. z3,
  547. msh
  548. })
  549. end
  550. local magicSphere = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  551. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  552. local msh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  553. game:GetService("Debris"):AddItem(prt, 8)
  554. table.insert(partEffects, {
  555. prt,
  556. "Cylinder",
  557. delay,
  558. x3,
  559. y3,
  560. z3,
  561. msh
  562. })
  563. end
  564. local magicRing = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  565. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", "SmoothPlastic", cframe)
  566. prt.Anchored = true
  567. prt.CFrame = cframe
  568. local msh = mesh("SpecialMesh", prt, "FileMesh", 3270017, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  569. game:GetService("Debris"):AddItem(prt, 2)
  570. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  571. for i = 0, 1, delay do
  572. swait()
  573. Part.Transparency = i
  574. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  575. end
  576. Part:Destroy()
  577. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  578. end
  579. local magicSlash = function(par, brick, cframe, x1, y1, z1, x3, y3, z3, delay)
  580. local prt = newPart(par, brick, 0, true, false, Vector3.new(), "Part", cframe)
  581. prt.Anchored = true
  582. prt.CFrame = cframe
  583. local msh = mesh("SpecialMesh", prt, "FileMesh", 20329976, Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  584. game:GetService("Debris"):AddItem(prt, 2)
  585. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  586. for i = 0, 1, delay do
  587. swait()
  588. Part.Transparency = i
  589. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  590. end
  591. Part:Destroy()
  592. end), prt, msh, (math.random(0, 1) + math.random()) / 5)
  593. end
  594. local par = thing[1]
  595. local brick = thing[2]
  596. local cframe = thing[3]
  597. local x1 = thing[4]
  598. local y1 = thing[5]
  599. local z1 = thing[6]
  600. local x3 = thing[7]
  601. local y3 = thing[8]
  602. local z3 = thing[9]
  603. local delay = thing[10]
  604. local t = thing[11]
  605. if type == "Block" or type == 1 then
  606. magicBlock(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  607. elseif type == "Cylinder" or type == 2 then
  608. magicCylinder(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  609. elseif type == "Sphere" or type == 3 then
  610. magicSphere(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  611. elseif type == "Ring" or type == 4 then
  612. magicRing(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  613. elseif type == "Slash" or type == 5 then
  614. magicSlash(thing[1], thing[2], thing[3], thing[4], thing[5], thing[6], thing[7], thing[8], thing[9], thing[10], thing[11])
  615. end
  616. end
  617. function newFrame(par, bg, transp, size, pos, name)
  618. local f = Instance.new("Frame", nil)
  619. f.BackgroundColor3 = bg
  620. f.BackgroundTransparency = transp
  621. f.BorderSizePixel = 0
  622. f.Position = pos
  623. f.Size = size
  624. f.Name = name
  625. f.Parent = par
  626. return f
  627. end
  628. function newLabel(par, size, pos, text, textsize, text3, textstroke3, scaled, name)
  629. local l = Instance.new("TextLabel", nil)
  630. l.BackgroundTransparency = 1
  631. l.Size = size
  632. l.Position = pos
  633. l.Text = text
  634. l.TextSize = textsize
  635. l.TextColor3 = text3
  636. l.TextStrokeColor3 = textstroke3
  637. if scaled then
  638. l.TextScaled = scaled
  639. else
  640. l.TextScaled = true
  641. end
  642. l.TextStrokeTransparency = 0
  643. l.Name = name
  644. l.Parent = par
  645. return l
  646. end
  647. a1t = "Anger"
  648. a2t = "Power"
  649. a3t = "Hate"
  650. a4t = "Determination"
  651. backc3 = c3(107, 107, 107)
  652. reloc3 = c3(62, 62, 62)
  653. g = Instance.new("ScreenGui")
  654. f1 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.85, 0), "")
  655. f2 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.76, 0), "")
  656. f3 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.67, 0), "")
  657. f4 = newFrame(g, backc3, 0.5, UDim2.new(0.18, 0, 0.08, 0), UDim2.new(0.8, 0, 0.58, 0), "")
  658. newFrame(f1, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  659. newFrame(f2, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  660. newFrame(f3, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  661. newFrame(f4, reloc3, 0, UDim2.new(1.002, 0, 1.002, 0), UDim2.new(0, 0, 0, 0), "Reload")
  662. newLabel(f1, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(Z)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  663. newLabel(f2, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(X)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  664. newLabel(f3, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(C)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  665. newLabel(f4, UDim2.new(1, 0, 0.4, 0), UDim2.new(0, 0, 0, 0), "(V)", 18, c3(243, 242, 242), c3(0, 0, 0), true, "Key")
  666. newLabel(f1, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a1t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  667. newLabel(f2, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a2t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  668. newLabel(f3, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a3t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  669. newLabel(f4, UDim2.new(1, 0, 0.6, 0), UDim2.new(0, 0, 0.4, 0), a4t, 18, c3(243, 242, 242), c3(0, 0, 0), true, "Label")
  670. g.Parent = Player.PlayerGui
  671. Reload = {}
  672. Reload[1] = f1.Reload
  673. Reload[2] = f2.Reload
  674. Reload[3] = f3.Reload
  675. Reload[4] = f4.Reload
  676. weapon = Instance.new("Model", Character)
  677. weapon.Name = "Toy Knife"
  678. p0 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  679. mesh("BlockMesh", p0, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 2.39999986, 6.57500076))
  680. p1 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  681. mesh("SpecialMesh", p1, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.425000012, 1.70000005))
  682. p1 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p1")
  683. mesh("SpecialMesh", p1, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.425000012, 1.70000005))
  684. p2 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  685. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.999999881, 3.02500105))
  686. p2 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p2")
  687. mesh("BlockMesh", p2, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.999999881, 3.02500105))
  688. p3 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  689. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.974999905, 1.70000064))
  690. p3 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p3")
  691. mesh("BlockMesh", p3, nil, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.974999905, 1.70000064))
  692. p4 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  693. mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 1.32500005))
  694. p4 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p4")
  695. mesh("SpecialMesh", p4, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 1.32500005))
  696. p5 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Part")
  697. mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 0.350000083))
  698. p5 = newPart(weapon, BrickColor.new("Institutional white"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p5")
  699. mesh("SpecialMesh", p5, Enum.MeshType.Wedge, nil, Vector3.new(0, 0, 0), Vector3.new(0.774999976, 0.975000024, 0.350000083))
  700. p6 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "Handle")
  701. mesh("SpecialMesh", p6, Enum.MeshType.Cylinder, nil, Vector3.new(0, 0, 0), Vector3.new(5, 0.75, 0.800000012))
  702. p6 = newPart(weapon, BrickColor.new("Really black"), 0, false, false, Vector3.new(0.220000014, 0.220000014, 0.220000014), "p6")
  703. mesh("SpecialMesh", p6, Enum.MeshType.Cylinder, nil, Vector3.new(0, 0, 0), Vector3.new(5, 0.75, 0.800000012))
  704. weld(p0, p0, p1, CFrame.new(-0.400014997, -2.90028477, 2.71900272, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.400014997, 2.68303514, 3.62925434, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  705. weld(p1, p1, p2, CFrame.new(0.400014997, 2.68303514, 3.62925434, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(-0.400014997, -3.05428457, 3.77500391, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  706. weld(p2, p2, p3, CFrame.new(-0.400014997, -3.05428457, 3.77500391, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400014997, -2.83703494, 3.62925434, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  707. weld(p3, p3, p4, CFrame.new(-0.400014997, -2.83703494, 3.62925434, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.400014997, 2.83703494, 3.96200418, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  708. weld(p4, p4, p5, CFrame.new(0.400014997, 2.83703494, 3.96200418, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(0.400014997, 3.05703473, 4.14625359, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  709. weld(p5, p5, p6, CFrame.new(0.400014997, 3.05703473, 4.14625359, -1, 0, 0, 0, -1, 0, 0, 0, 1), CFrame.new(1.48875475, 2.98278475, -0.400014997, 0, 4.37113883E-8, 1, 0, -1, 4.37113883E-8, 1, 0, 0))
  710. handleweld = Instance.new("Weld", RightArm)
  711. handleweld.Part1 = RightArm
  712. handleweld.Part0 = p6
  713. handlec0 = CFrame.new(0, -0.95, 0) * angles(0, math.pi / 2, math.pi)
  714. handleweld.C0 = handlec0
  715. function attackone()
  716. attacking = true
  717. for i = 0, 1, 0.1 do
  718. swait()
  719. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(60)), 0.4)
  720. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-60)), 0.4)
  721. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.9, 0) * CFrame.Angles(math.rad(180), 0, math.rad(10)), 0.4)
  722. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  723. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  724. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  725. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
  726. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
  727. end
  728. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  729. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  730. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(120), math.rad(0))
  731. delay(0.1, function()
  732. table.insert(partEffects, {
  733. smp,
  734. "Disappear",
  735. 0.05
  736. })
  737. end)
  738. sound(sounds[1][1], Character.Head, 1, 4, 1.5)
  739. local hitb = hitbox.Touched:connect(function(hit)
  740. if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
  741. if hit.Parent:findFirstChild("Hit" .. Player.Name) then
  742. return
  743. end
  744. local str = Instance.new("StringValue", hit.Parent)
  745. str.Name = "Hit" .. Player.Name
  746. game.Debris:AddItem(str, 0.3)
  747. basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242))
  748. end
  749. end)
  750. for i = 0, 1, 0.1 do
  751. swait()
  752. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.4)
  753. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.4)
  754. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(45), math.rad(-65), math.rad(5)), 0.4)
  755. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  756. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  757. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  758. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  759. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  760. hitbox.Parent = weapon
  761. hitbox.Size = Vector3.new(2, 5, 8)
  762. if smp then
  763. hitbox.CFrame = smp.CFrame
  764. else
  765. hitbox.Parent = nil
  766. end
  767. end
  768. hitb:disconnect()
  769. hitbox.Parent = nil
  770. attacking = false
  771. end
  772. function attacktwo()
  773. attacking = true
  774. for i = 0, 1, 0.1 do
  775. swait()
  776. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4)
  777. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.4)
  778. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.4)
  779. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  780. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  781. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  782. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
  783. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
  784. end
  785. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  786. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  787. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(80), math.rad(0))
  788. delay(0.1, function()
  789. table.insert(partEffects, {
  790. smp,
  791. "Disappear",
  792. 0.05
  793. })
  794. end)
  795. sound(sounds[1][2], Character.Head, 1, 4, 1.5)
  796. local hitb = hitbox.Touched:connect(function(hit)
  797. if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
  798. if hit.Parent:findFirstChild("Hit" .. Player.Name) then
  799. return
  800. end
  801. local str = Instance.new("StringValue", hit.Parent)
  802. str.Name = "Hit" .. Player.Name
  803. game.Debris:AddItem(str, 0.3)
  804. basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242))
  805. end
  806. end)
  807. for i = 0, 1, 0.1 do
  808. swait()
  809. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  810. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)
  811. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4)
  812. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
  813. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  814. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  815. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  816. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  817. hitbox.Parent = weapon
  818. hitbox.Size = Vector3.new(2, 5, 8)
  819. if smp then
  820. hitbox.CFrame = smp.CFrame
  821. else
  822. hitbox.Parent = nil
  823. end
  824. end
  825. hitb:disconnect()
  826. hitbox.Parent = nil
  827. attacking = false
  828. end
  829. function attackthree()
  830. attacking = true
  831. for i = 0, 1, 0.1 do
  832. swait()
  833. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4)
  834. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.4)
  835. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(-45)) * CFrame.Angles(math.rad(-25), 0, 0), 0.4)
  836. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  837. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  838. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  839. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
  840. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
  841. end
  842. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  843. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  844. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(-70), math.rad(0))
  845. delay(0.1, function()
  846. table.insert(partEffects, {
  847. smp,
  848. "Disappear",
  849. 0.05
  850. })
  851. end)
  852. sound(sounds[1][3], Character.Head, 1, 4, 1.5)
  853. local hitb = hitbox.Touched:connect(function(hit)
  854. if hit.Parent ~= Character and hit.Parent:findFirstChild("Humanoid") then
  855. if hit.Parent:findFirstChild("Hit" .. Player.Name) then
  856. return
  857. end
  858. local str = Instance.new("StringValue", hit.Parent)
  859. str.Name = "Hit" .. Player.Name
  860. game.Debris:AddItem(str, 0.3)
  861. basicDamage(hit.Parent.Humanoid, math.random(9, 13), Color3.fromRGB(243, 242, 242))
  862. end
  863. end)
  864. for i = 0, 1, 0.1 do
  865. swait()
  866. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  867. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)
  868. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, 0.4) * angles(math.rad(0), math.rad(-40), math.rad(120)), 0.4)
  869. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
  870. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  871. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  872. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  873. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  874. hitbox.Parent = weapon
  875. hitbox.Size = Vector3.new(2, 5, 8)
  876. if smp then
  877. hitbox.CFrame = smp.CFrame
  878. else
  879. hitbox.Parent = nil
  880. end
  881. end
  882. hitb:disconnect()
  883. hitbox.Parent = nil
  884. attacking = false
  885. end
  886. function rapidslash()
  887. attacking = true
  888. AttackHas[1] = 0
  889. AttackCan[1] = false
  890. for i = 1, 3 do
  891. swait()
  892. for i = 0, 1, 0.2 do
  893. swait()
  894. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(60)), 0.6)
  895. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, math.rad(-60)), 0.6)
  896. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.9, 0) * CFrame.Angles(math.rad(180), 0, math.rad(10)), 0.6)
  897. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
  898. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  899. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  900. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6)
  901. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6)
  902. end
  903. sound(sounds[1][1], Character.Head, 1, 7, 1.5)
  904. do
  905. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  906. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  907. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
  908. delay(0.1, function()
  909. table.insert(partEffects, {
  910. smp,
  911. "Disappear",
  912. 0.05
  913. })
  914. end)
  915. for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
  916. basicDamage(v, 6, c3(243, 242, 242))
  917. end
  918. for i = 0, 1, 0.2 do
  919. swait()
  920. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.6)
  921. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.6)
  922. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(45), math.rad(-65), math.rad(5)), 0.6)
  923. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
  924. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  925. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  926. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.6)
  927. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6)
  928. end
  929. sound(sounds[1][1], Character.Head, 1, 7, 1.5)
  930. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  931. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  932. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
  933. delay(0.1, function()
  934. table.insert(partEffects, {
  935. smp,
  936. "Disappear",
  937. 0.05
  938. })
  939. end)
  940. for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
  941. basicDamage(v, 6, c3(243, 242, 242))
  942. end
  943. for i = 0, 1, 0.2 do
  944. swait()
  945. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.6)
  946. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(20), 0, math.rad(80)), 0.6)
  947. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(-45)) * CFrame.Angles(math.rad(-25), 0, 0), 1)
  948. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
  949. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  950. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  951. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6)
  952. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6)
  953. end
  954. sound(sounds[1][1], Character.Head, 1, 7, 1.5)
  955. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  956. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  957. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
  958. delay(0.1, function()
  959. table.insert(partEffects, {
  960. smp,
  961. "Disappear",
  962. 0.05
  963. })
  964. end)
  965. for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
  966. basicDamage(v, 6, c3(243, 242, 242))
  967. end
  968. for i = 0, 1, 0.2 do
  969. swait()
  970. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.6)
  971. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.6)
  972. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.6)
  973. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.6)
  974. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.6)
  975. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.6)
  976. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.6)
  977. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.6)
  978. end
  979. sound(sounds[1][1], Character.Head, 1, 7, 1.5)
  980. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  981. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  982. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
  983. delay(0.1, function()
  984. table.insert(partEffects, {
  985. smp,
  986. "Disappear",
  987. 0.05
  988. })
  989. end)
  990. for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
  991. basicDamage(v, 6, c3(243, 242, 242))
  992. end
  993. for i = 0, 1, 0.2 do
  994. swait()
  995. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.6)
  996. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.6)
  997. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.6)
  998. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.6)
  999. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  1000. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 1)
  1001. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.6)
  1002. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.6)
  1003. end
  1004. sound(sounds[1][1], Character.Head, 1, 7, 1.5)
  1005. local smp = newPart(Effects, BrickColor.new("Lily white"), 0, true, false, Vector3.new(), "Slash")
  1006. mesh("SpecialMesh", smp, "FileMesh", meshes[3], Vector3.new(0, 0, 0), Vector3.new(0.002, 0.06, 0.06))
  1007. smp.CFrame = RootPart.CFrame * CFrame.new(0, 0, -3.5) * CFrame.Angles(math.rad(90), math.rad(math.random(-360, 360)), math.rad(0))
  1008. delay(0.1, function()
  1009. table.insert(partEffects, {
  1010. smp,
  1011. "Disappear",
  1012. 0.05
  1013. })
  1014. end)
  1015. for i, v in pairs(findCloseHumanoid(smp.Position, 5)) do
  1016. basicDamage(v, 6, c3(243, 242, 242))
  1017. end
  1018. end
  1019. end
  1020. AttackCan[1] = true
  1021. attacking = false
  1022. end
  1023. function powerslash()
  1024. attacking = true
  1025. AttackCan[2] = false
  1026. AttackHas[2] = AttackHas[2] - 0.2
  1027. local orbs = {}
  1028. if energyslashcounter == 1 then
  1029. energyslashcounter = 2
  1030. sound(367453005, Character.Head, 1, 4, 1)
  1031. do
  1032. local now = RootPart.CFrame * CFrame.new(0, 0, -10)
  1033. local bo = {
  1034. BrickColor.new("Bright orange"),
  1035. BrickColor.new("Toothpaste")
  1036. }
  1037. local bon = bo[math.random(1, 2)]
  1038. for i = 1, 5 do
  1039. local orb = newPart(Effects, bon, 0, true, false, Vector3.new(), "Orange", "SmoothPlastic", RootPart.CFrame * CFrame.new(0, 0, -15))
  1040. local omesh = mesh("SpecialMesh", orb, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 5))
  1041. orb.CFrame = now * CFrame.new((math.random() - 0.5) * 20, 0, (math.random() - 0.5) * 20)
  1042. table.insert(orbs, orb)
  1043. end
  1044. for i = 0, 1, 0.05 do
  1045. swait()
  1046. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.15)
  1047. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(80)), 0.15)
  1048. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1049. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  1050. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  1051. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  1052. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15)
  1053. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15)
  1054. end
  1055. for i = 1, #orbs do
  1056. do
  1057. local orb = orbs[i]
  1058. table.insert(partEffects, {
  1059. orb,
  1060. "Block2",
  1061. 0.05,
  1062. 10,
  1063. 10,
  1064. 10,
  1065. orb.Mesh
  1066. })
  1067. thread(function()
  1068. for i = 1, 3 do
  1069. swait(5)
  1070. for i, v in pairs(findCloseHumanoid(orb.Position, 10)) do
  1071. if bon == BrickColor.new("Bright orange") then
  1072. if (v.Parent.Torso.Velocity * Vector3.new(1, 1, 1)).magnitude < 2 then
  1073. basicDamage(v, 6, BrickColor.new("Bright orange").Color)
  1074. end
  1075. elseif bon == BrickColor.new("Toothpaste") and (v.Parent.Torso.Velocity * Vector3.new(1, 1, 1)).magnitude > 2 then
  1076. basicDamage(v, 6, BrickColor.new("Toothpaste").Color)
  1077. end
  1078. end
  1079. end
  1080. end)
  1081. end
  1082. end
  1083. sound(sounds[1][2], Character.Head, 1, 4, 0.8)
  1084. for i = 0, 1, 0.1 do
  1085. swait()
  1086. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1087. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(-5)), 0.4)
  1088. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4)
  1089. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
  1090. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1091. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1092. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1093. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1094. end
  1095. end
  1096. elseif energyslashcounter == 2 then
  1097. energyslashcounter = 3
  1098. sound(306247749, Character.Head, 1, 4, 1)
  1099. local gparts = {}
  1100. for i = 1, 9 do
  1101. local gpart = newPart(Effects, BrickColor.new("Really red"), 0, true, false, Vector3.new(), "Violet", "SmoothPlastic")
  1102. local gmesh = mesh("CylinderMesh", gpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(50, 10, 50))
  1103. gpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-20, 20), -3, -15 + math.random(-20, 20))
  1104. table.insert(gparts, gpart)
  1105. end
  1106. for i = 0, 1, 0.05 do
  1107. swait()
  1108. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(80)), 0.15)
  1109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.15)
  1110. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.4) * CFrame.Angles(math.rad(-45), math.rad(0), math.rad(15)) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
  1111. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  1112. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  1113. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  1114. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15)
  1115. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15)
  1116. end
  1117. for i = 1, #gparts do
  1118. local gpart = gparts[i]
  1119. table.insert(partEffects, {
  1120. gpart,
  1121. "Block2",
  1122. 0.05,
  1123. -1,
  1124. 50,
  1125. -1,
  1126. gpart.Mesh
  1127. })
  1128. for i, v in pairs(findCloseHumanoid(gpart.Position, 10)) do
  1129. basicDamage(v, 15, BrickColor.new("Dark blue").Color)
  1130. local bv = Instance.new("BodyVelocity", v.Parent.Torso)
  1131. game.Debris:AddItem(bv, 1)
  1132. bv.Velocity = Vector3.new(0, 40, 0)
  1133. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1134. end
  1135. end
  1136. sound(sounds[1][3], Character.Head, 1, 4, 0.8)
  1137. for i = 0, 1, 0.1 do
  1138. swait()
  1139. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.4)
  1140. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(15), math.rad(0), math.rad(80)), 0.4)
  1141. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(125), math.rad(-40), math.rad(60)), 0.4)
  1142. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
  1143. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1144. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1145. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1146. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1147. end
  1148. elseif energyslashcounter == 3 then
  1149. energyslashcounter = 1
  1150. for i = 0, 1, 0.05 do
  1151. swait()
  1152. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(80)), 0.15)
  1153. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(5), 0, math.rad(-80)), 0.15)
  1154. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.2)
  1155. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  1156. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  1157. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.15)
  1158. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.15)
  1159. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.15)
  1160. end
  1161. sound(sounds[2][5], Character.Head, 1, 4, 0.8)
  1162. thread(function()
  1163. for i = 1, 6 do
  1164. swait()
  1165. sound(438149153, Character.Head, 1, 4, 0.8)
  1166. do
  1167. local prt = newPart(Effects, BrickColor.new("Bright yellow"), 0, false, false, Vector3.new(), "Yellow", "SmoothPlastic", RootPart.CFrame)
  1168. local mesh = mesh("SpecialMesh", prt, "Sphere", nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 2.5))
  1169. prt.CFrame = RootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-1, 1), math.random(-3, 3))
  1170. local bv = Instance.new("BodyVelocity", prt)
  1171. bv.Velocity = RootPart.CFrame.lookVector * 150
  1172. bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1173. game.Debris:AddItem(bv, 6)
  1174. local orlook = RootPart.CFrame.lookVector
  1175. thread(function()
  1176. while prt do
  1177. swait()
  1178. local hitpart, pospart = rayCast(prt.Position, orlook, 4, Character)
  1179. if hitpart and pospart then
  1180. prt:Destroy()
  1181. do
  1182. local ref = newPart(Effects, BrickColor.Black(), 1, true, false, Vector3.new(), "")
  1183. ref.CFrame = CFrame.new(pospart)
  1184. sound(142070127, ref, 1, 4, 1)
  1185. delay(4, function()
  1186. ref:Destroy()
  1187. end)
  1188. magic("Block", {
  1189. Effects,
  1190. BrickColor.new("Bright yellow"),
  1191. CFrame.new(pospart),
  1192. 0.2,
  1193. 0.2,
  1194. 0.2,
  1195. 0.9,
  1196. 0.9,
  1197. 0.9,
  1198. 0.05,
  1199. 1
  1200. })
  1201. magic("Block", {
  1202. Effects,
  1203. BrickColor.new("Bright yellow"),
  1204. CFrame.new(pospart),
  1205. 0.2,
  1206. 0.2,
  1207. 0.2,
  1208. 0.9,
  1209. 0.9,
  1210. 0.9,
  1211. 0.05,
  1212. 1
  1213. })
  1214. if hitpart.Parent:findFirstChild("Humanoid") then
  1215. basicDamage(hitpart.Parent.Humanoid, 12, BrickColor.new("Bright yellow").Color)
  1216. end
  1217. break
  1218. end
  1219. end
  1220. end
  1221. end)
  1222. end
  1223. end
  1224. end)
  1225. end
  1226. attacking = false
  1227. AttackCan[2] = true
  1228. end
  1229. function leftright()
  1230. attacking = true
  1231. AttackCan[3] = false
  1232. for i = 0, 1, 0.1 do
  1233. swait()
  1234. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(0), 0, math.rad(-80)), 0.4)
  1235. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(math.rad(15), 0, math.rad(80)), 0.4)
  1236. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(25), 0, 0), 0.4)
  1237. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-50)), 0.4)
  1238. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1239. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1240. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.4)
  1241. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.4)
  1242. end
  1243. thread(function()
  1244. local laser = newPart(nil, BrickColor.new("Bright red"), 0.5, true, false, Vector3.new(), "Laser", "SmoothPlastic")
  1245. local lmsh = mesh("BlockMesh", nil, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5, 5, 5))
  1246. local lasers = {}
  1247. local keypoints1, keypoints2, keypoints3, keypoints4, keypoints5, keypoints6 = {}, {}, {}, {}, {}, {}
  1248. local radius = 10
  1249. local num = 12
  1250. for i = 1, num do
  1251. table.insert(keypoints1, {
  1252. RootPart.CFrame.p,
  1253. RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num) * i), 0, math.sin(math.rad(360 / num) * i))
  1254. })
  1255. table.insert(keypoints2, {
  1256. RootPart.CFrame.p,
  1257. RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 45 * i) * i), 0, math.sin(math.rad(360 / num + 45 * i) * i))
  1258. })
  1259. table.insert(keypoints3, {
  1260. RootPart.CFrame.p,
  1261. RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 90 * i) * i), 0, math.sin(math.rad(360 / num + 90 * i) * i))
  1262. })
  1263. table.insert(keypoints4, {
  1264. RootPart.CFrame.p,
  1265. RootPart.CFrame.lookVector + Vector3.new(math.cos(math.rad(360 / num + 135 * i) * i), 0, math.sin(math.rad(360 / num + 135 * i) * i))
  1266. })
  1267. end
  1268. local keypointstotal = {
  1269. keypoints1,
  1270. keypoints2,
  1271. keypoints3,
  1272. keypoints4
  1273. }
  1274. for ii = 1, #keypointstotal do
  1275. swait(5)
  1276. do
  1277. local currpoint = keypointstotal[ii]
  1278. for i = 1, #currpoint do
  1279. do
  1280. local start = currpoint[i][1]
  1281. local look = currpoint[i][2]
  1282. local laserc = laser:Clone()
  1283. local lmshc = lmsh:Clone()
  1284. local hit, pos = rayCast(start, look, 100000, Character)
  1285. laserc.CFrame = CFrame.new((start + pos) / 2, pos) * angles(math.rad(90), 0, 0)
  1286. local mag = (laserc.Position - pos).magnitude * 2
  1287. lmshc.Scale = Vector3.new(2, mag * 5, 2)
  1288. laserc.Parent = Effects
  1289. lmshc.Parent = laserc
  1290. thread(function()
  1291. table.insert(partEffects, {
  1292. laserc,
  1293. "Block2",
  1294. 0.025,
  1295. -0.1,
  1296. 0,
  1297. -0.1,
  1298. lmshc
  1299. })
  1300. local start = currpoint[i][1]
  1301. local look = currpoint[i][2]
  1302. look = CFrame.new(start, start + look).lookVector
  1303. local hit, pos = rayCast(start, look, 100000, Character)
  1304. repeat
  1305. swait()
  1306. until laserc.Parent == nil
  1307. local lpart = newPart(Effects, BrickColor.new("Black"), 0.5, true, false, Vector3.new(), "Cut", "SmoothPlastic")
  1308. sound(406913243, Head, 0.6, 4, 1)
  1309. local lpartm = mesh("BlockMesh", lpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(5, mag * 5, 5))
  1310. lpart.CFrame = laserc.CFrame * CFrame.new(0, 0, 0)
  1311. table.insert(partEffects, {
  1312. lpart,
  1313. "Block2",
  1314. 0.05,
  1315. 1,
  1316. 0,
  1317. 1,
  1318. lpartm
  1319. })
  1320. local lpart = newPart(Effects, BrickColor.new("Lily white"), 0.5, true, false, Vector3.new(), "Cut", "SmoothPlastic")
  1321. local lpartm = mesh("BlockMesh", lpart, nil, nil, Vector3.new(0, 0, 0), Vector3.new(8, mag * 5, 8))
  1322. lpart.CFrame = laserc.CFrame * CFrame.new(0, 0, 0)
  1323. table.insert(partEffects, {
  1324. lpart,
  1325. "Block2",
  1326. 0.05,
  1327. 1,
  1328. 0,
  1329. 1,
  1330. lpartm
  1331. })
  1332. local hit, pos = rayCast(start, look, 100000, Character)
  1333. if hit ~= nil then
  1334. if hit.Parent.ClassName == "Accessory" or hit.Parent.ClassName == "Hat" then
  1335. if hit.Parent.Parent:findFirstChild("Humanoid") then
  1336. basicDamage(hit.Parent.Parent.Humanoid, 20, BrickColor.new("Bright red").Color)
  1337. end
  1338. elseif hit.Parent:findFirstChild("Humanoid") then
  1339. basicDamage(hit.Parent.Humanoid, 20, BrickColor.new("Bright red").Color)
  1340. end
  1341. end
  1342. end)
  1343. end
  1344. end
  1345. end
  1346. end
  1347. end)
  1348. for i = 0, 1, 0.1 do
  1349. swait()
  1350. Neck.C0 = clerp(Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1351. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)
  1352. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(0), math.rad(-40), math.rad(60)), 0.4)
  1353. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, math.rad(-25)), 0.4)
  1354. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1355. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.4)
  1356. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.4)
  1357. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  1358. end
  1359. AttackCan[3] = true
  1360. attacking = false
  1361. end
  1362. function mouse1d()
  1363. if tool.Active == false then
  1364. return
  1365. end
  1366. if attacking == false and attackcounter == 1 then
  1367. attackcounter = 2
  1368. attackone()
  1369. elseif attacking == false and attackcounter == 2 then
  1370. attackcounter = 3
  1371. attacktwo()
  1372. elseif attacking == false and attackcounter == 3 then
  1373. attackcounter = 1
  1374. attackthree()
  1375. end
  1376. end
  1377. function key(k)
  1378. if tool.Active == false then
  1379. return
  1380. end
  1381. k = k:lower()
  1382. if attacking == false and k == "z" and AttackHas[1] >= AttackNeeded[1] then
  1383. rapidslash()
  1384. elseif attacking == false and k == "x" and AttackHas[2] >= 0.2 then
  1385. powerslash()
  1386. elseif attacking == false and k == "c" and AttackHas[3] >= AttackNeeded[3] then
  1387. leftright()
  1388. elseif attacking ~= false or k ~= "v" or AttackHas[4] >= AttackNeeded[4] then
  1389. end
  1390. end
  1391. asdasd = mouse.Button1Down:connect(mouse1d)
  1392. asdasdf = mouse.KeyDown:connect(key)
  1393. Humanoid.Died:connect(function()
  1394. asdasd:disconnect()
  1395. asdasdf:disconnect()
  1396. end)
  1397. thread(function()
  1398. while true do
  1399. swait()
  1400. torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1401. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1402. sine = sine + 1
  1403. if AttackHas[1] < AttackNeeded[1] and AttackCan[1] == true then
  1404. AttackHas[1] = AttackHas[1] + 0.005
  1405. end
  1406. if AttackHas[2] < AttackNeeded[2] and AttackCan[2] == true then
  1407. AttackHas[2] = AttackHas[2] + 0.005
  1408. end
  1409. if AttackHas[3] < AttackNeeded[3] and AttackCan[3] == true then
  1410. AttackHas[3] = AttackHas[3] + 0.005
  1411. end
  1412. if AttackHas[4] < AttackNeeded[4] and AttackCan[4] == true then
  1413. AttackHas[4] = AttackHas[4] + 0.005
  1414. end
  1415. Reload[1]:TweenSize(UDim2.new(AttackHas[1] / AttackNeeded[1], 0, 1, 0), nil, 1, 0.4)
  1416. Reload[2]:TweenSize(UDim2.new(AttackHas[2] / AttackNeeded[2], 0, 1, 0), nil, 1, 0.4)
  1417. Reload[3]:TweenSize(UDim2.new(AttackHas[3] / AttackNeeded[3], 0, 1, 0), nil, 1, 0.4)
  1418. Reload[4]:TweenSize(UDim2.new(AttackHas[4] / AttackNeeded[4], 0, 1, 0), nil, 1, 0.4)
  1419. if 1 < RootPart.Velocity.y and hitfloor == nil then
  1420. if attacking == false then
  1421. Anim = "Jump"
  1422. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-15), 0, math.rad(0)), 0.1)
  1423. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1424. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1425. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1426. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1428. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(90), 0), 0.2)
  1429. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(12), -math.rad(90), 0), 0.2)
  1430. end
  1431. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1432. if attacking == false then
  1433. Anim = "Fall"
  1434. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(23), 0, 0), 0.2)
  1435. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.Angles(0, 0, 0), 0.2)
  1436. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, math.rad(12)), 0.2)
  1437. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1438. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(-math.rad(17), 0, -math.rad(12)), 0.2)
  1439. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.2)
  1440. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(24), math.rad(90), 0), 0.2)
  1441. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-12), -math.rad(90), 0), 0.2)
  1442. end
  1443. elseif torvel < 1 and hitfloor ~= nil then
  1444. if attacking == false then
  1445. Anim = "Idle"
  1446. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-5), 0, math.rad(15)), 0.1)
  1447. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.2 * math.cos(sine / 25)) * CFrame.Angles(math.rad(10), 0, math.rad(-15)), 0.1)
  1448. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(5), math.rad(-15), math.rad(10) + 0.1 * math.cos(sine / 25)), 0.2)
  1449. LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-10) - 0.1 * math.cos(sine / 25)), 0.2)
  1450. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1451. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1452. RH.C0 = clerp(RH.C0, CFrame.new(1, -1.1 - 0.2 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(10), math.rad(105), math.rad(-5)) * CFrame.Angles(math.rad(-4), 0, math.rad(-5)), 0.2)
  1453. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 - 0.2 * math.cos(sine / 25), 0) * CFrame.Angles(math.rad(10), -math.rad(75), math.rad(-2)) * CFrame.Angles(math.rad(-13), 0, 0), 0.2)
  1454. end
  1455. elseif torvel > 2 and hitfloor ~= nil and attacking == false then
  1456. Anim = "Walk"
  1457. Neck.C0 = clerp(Neck.C0, NeckCF * CFrame.Angles(math.rad(-5), 0, math.rad(0)), 0.1)
  1458. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0.2 * math.cos(sine / 25)) * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.1)
  1459. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(5), math.rad(-15), math.rad(10) + 0.1 * math.cos(sine / 25)), 0.2)
  1460. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5 - 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-10) - 0.1 * math.cos(sine / 25)), 0.2)
  1461. RW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1462. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0), 0.2)
  1463. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.cos(sine * 1.2 / 8), math.rad(90), 0), 0.3)
  1464. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(-math.cos(sine * 1.2 / 8), -math.rad(90), 0), 0.3)
  1465. end
  1466. if 0 < #partEffects then
  1467. for e = 1, #partEffects do
  1468. if partEffects[e] ~= nil then
  1469. local Thing = partEffects[e]
  1470. if Thing ~= nil then
  1471. local Part = Thing[1]
  1472. local Mode = Thing[2]
  1473. local Delay = Thing[3]
  1474. local IncX = Thing[4]
  1475. local IncY = Thing[5]
  1476. local IncZ = Thing[6]
  1477. if 1 >= Thing[1].Transparency then
  1478. if Thing[2] == "Block1" then
  1479. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1480. local Mesh = Thing[1].Mesh
  1481. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1482. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1483. elseif Thing[2] == "Block2" then
  1484. Thing[1].CFrame = Thing[1].CFrame
  1485. local Mesh = Thing[7]
  1486. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1487. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1488. elseif Thing[2] == "Cylinder" then
  1489. local Mesh = Thing[1].Mesh
  1490. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1491. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1492. elseif Thing[2] == "Blood" then
  1493. local Mesh = Thing[7]
  1494. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1495. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1496. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1497. elseif Thing[2] == "Elec" then
  1498. local Mesh = Thing[1].Mesh
  1499. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1501. elseif Thing[2] == "Disappear" then
  1502. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1503. elseif Thing[2] == "Shatter" then
  1504. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1505. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1506. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1507. Thing[6] = Thing[6] + Thing[5]
  1508. end
  1509. else
  1510. Part:Destroy()
  1511. table.remove(partEffects, e)
  1512. end
  1513. end
  1514. end
  1515. end
  1516. end
  1517. end
  1518. end)
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