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1
---IS THIS A JOJO SCRIPT?!?!!?!?
2
---Star Platinum Over Heaven
3
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
4
---Happy halloween
5
---Last script probably
6
7
---I couldnt make a GUI cuz im lazy so
8
-----KEYDOWNS------
9
--- E(Hold) - OverHeaven Ora Barrages
10
--- R - OverHeaven Strong Hit
11
--- T - OverHeaven Blast
12
--- F - TimeStop
13
--- Z(Can be Spammed) - Stand Jump
14
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
15
------This is a Play Fair script(None of that one shot stuff)
16
17
-- This script has convert to FE by who i don't know?
18
 
19
-----------------------------------------------------
20
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
21
local Player,game,owner = owner,game
22
local RealPlayer = Player
23
do
24
    print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
25
    local rp = RealPlayer
26
    script.Parent = rp.Character
27
   
28
    --RemoteEvent for communicating
29
    local Event = Instance.new("RemoteEvent")
30
    Event.Name = "UserInput_Event"
31
 
32
    --Fake event to make stuff like Mouse.KeyDown work
33
    local function fakeEvent()
34
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
35
        t.connect = t.Connect
36
        return t
37
    end
38
 
39
    --Creating fake input objects with fake variables
40
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
41
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
42
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
43
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
44
    end}
45
    --Merged 2 functions into one by checking amount of arguments
46
    CAS.UnbindAction = CAS.BindAction
47
 
48
    --This function will trigger the events that have been :Connect()'ed
49
    local function te(self,ev,...)
50
        local t = m[ev]
51
        if t and t._fakeEvent then
52
            for _,f in pairs(t.Functions) do
53
                f(...)
54
            end
55
        end
56
    end
57
    m.TrigEvent = te
58
    UIS.TrigEvent = te
59
 
60
    Event.OnServerEvent:Connect(function(plr,io)
61
        if plr~=rp then return end
62
        m.Target = io.Target
63
        m.Hit = io.Hit
64
        if not io.isMouse then
65
            local b = io.UserInputState == Enum.UserInputState.Begin
66
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
67
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
68
            end
69
            for _,t in pairs(CAS.Actions) do
70
                for _,k in pairs(t.Keys) do
71
                    if k==io.KeyCode then
72
                        t.Function(t.Name,io.UserInputState,io)
73
                    end
74
                end
75
            end
76
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
77
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
78
        end
79
    end)
80
    Event.Parent = NLS([==[
81
    local Player = game:GetService("Players").LocalPlayer
82
    local Event = script:WaitForChild("UserInput_Event")
83
 
84
    local Mouse = Player:GetMouse()
85
    local UIS = game:GetService("UserInputService")
86
    local input = function(io,a)
87
        if a then return end
88
        --Since InputObject is a client-side instance, we create and pass table instead
89
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
90
    end
91
    UIS.InputBegan:Connect(input)
92
    UIS.InputEnded:Connect(input)
93
 
94
    local h,t
95
    --Give the server mouse data 30 times every second, but only if the values changed
96
    --If player is not moving their mouse, client won't fire events
97
    while wait(1/30) do
98
        if h~=Mouse.Hit or t~=Mouse.Target then
99
            h,t=Mouse.Hit,Mouse.Target
100
            Event:FireServer({isMouse=true,Target=t,Hit=h})
101
        end
102
    end]==],Player.Character)
103
 
104
    ----Sandboxed game object that allows the usage of client-side methods and services
105
    --Real game object
106
    local _rg = game
107
 
108
    --Metatable for fake service
109
    local fsmt = {
110
        __index = function(self,k)
111
            local s = rawget(self,"_RealService")
112
            if s then return s[k] end
113
        end,
114
        __newindex = function(self,k,v)
115
            local s = rawget(self,"_RealService")
116
            if s then s[k]=v end
117
        end,
118
        __call = function(self,...)
119
            local s = rawget(self,"_RealService")
120
            if s then return s(...) end
121
        end
122
    }
123
    local function FakeService(t,RealService)
124
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
125
        return setmetatable(t,fsmt)
126
    end
127
 
128
    --Fake game object
129
    local g = {
130
        GetService = function(self,s)
131
            return self[s]
132
        end,
133
        Players = FakeService({
134
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
135
        },"Players"),
136
        UserInputService = FakeService(UIS,"UserInputService"),
137
        ContextActionService = FakeService(CAS,"ContextActionService"),
138
    }
139
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
140
    g.service = g.GetService
141
   
142
    g.RunService = FakeService({
143
        RenderStepped = _rg:GetService("RunService").Heartbeat,
144
        BindToRenderStep = function(self,name,_,fun)
145
 
146
        end,
147
        UnbindFromRenderStep = function(self,name)
148
            self._btrs[name]:Disconnect()
149
        end,
150
    },"RunService")
151
 
152
    setmetatable(g,{
153
        __index=function(self,s)
154
            return _rg:GetService(s) or typeof(_rg[s])=="function"
155
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
156
        end,
157
        __newindex = fsmt.__newindex,
158
        __call = fsmt.__call
159
    })
160
    --Changing owner to fake player object to support owner:GetMouse()
161
    game,owner = g,g.Players.LocalPlayer
162
end
163
164
wait(0.1)
165
local Player = game.Players.LocalPlayer
166
local Character = Player.Character
167
local Humanoid = Character.Humanoid
168
local Mouse = Player:GetMouse()
169
local LeftArm = Character["Left Arm"]
170
local RightArm = Character["Right Arm"]
171
local LeftLeg = Character["Left Leg"]
172
local RightLeg = Character["Right Leg"]
173
local Head = Character.Head
174
local Torso = Character.Torso
175
local Camera = game.Workspace.CurrentCamera
176
local RootPart = Character.HumanoidRootPart
177
local RootJoint = RootPart.RootJoint
178
local Pause = false
179
local attack = false
180
local Change = false
181
local DDZ = false
182
local LOL = false
183
local Anim = 'Idle'
184
local attacktype = 1
185
local delays = false
186
local play = true
187
local Time = 7
188
local targetted = nil
189
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
190
local velocity = RootPart.Velocity.y
191
local sine = 0
192
local change = 1
193
local D = false
194
Loop = false
195
local DD = false
196
local doe = 0
197
local Create = LoadLibrary("RbxUtility").Create
198
local Stand = Instance.new("Model",Character)
199
Stand.Name = "Stand"
200
local ST = Instance.new("Part",Stand)
201
ST.Size = Vector3.new(2,2,1)
202
ST.BrickColor = BrickColor.new("White")
203
ST.CanCollide = false
204
local ST2 = Instance.new("SpecialMesh",ST)
205
ST2.MeshId = "rbxasset://fonts/torso.mesh"
206
ST2.Scale = Vector3.new(1,1,1)
207
local ST3 = Instance.new("Weld",ST)
208
ST3.Part0 = RootPart
209
ST3.Part1 = ST
210
ST3.C0 = CFrame.new(0,0,0)
211
local SH = Instance.new("Part",Stand)
212
SH.Size = Vector3.new(1.25,1.25,1.25)
213
SH.CanCollide = false
214
SH.BrickColor = BrickColor.new("White")
215
local SH2 = Instance.new("SpecialMesh",SH)
216
SH2.MeshType = "Head"
217
SH2.Scale = Vector3.new(1,1,1)
218
local SH2 = Instance.new("Weld",SH)
219
SH2.Part0 = ST
220
SH2.Part1 = SH
221
SH2.C0 = CFrame.new(0,1.5,0)
222
local SRA = Instance.new("Part",Stand)
223
SRA.Size = Vector3.new(1,2,1)
224
SRA.CanCollide = false
225
SRA.BrickColor = BrickColor.new("White")
226
local SRA2 = Instance.new("SpecialMesh",SRA)
227
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
228
SRA2.Scale = Vector3.new(1,1,1)
229
local SRA3 = Instance.new("Weld",SRA)
230
SRA3.Part0 = ST
231
SRA3.Part1 = SRA
232
SRA3.C0 = CFrame.new(1.5,0,0)
233
local SLA = Instance.new("Part",Stand)
234
SLA.Size = Vector3.new(1,2,1)
235
SLA.CanCollide = false
236
SLA.BrickColor = BrickColor.new("White")
237
local SLA2 = Instance.new("SpecialMesh",SLA)
238
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
239
SLA2.Scale = Vector3.new(1,1,1)
240
local SLA3 = Instance.new("Weld",SLA)
241
SLA3.Part0 = ST
242
SLA3.Part1 = SLA
243
SLA3.C0 = CFrame.new(-1.5,0,0)
244
local SRL = Instance.new("Part",Stand)
245
SRL.Size = Vector3.new(1,2,1)
246
SRL.CanCollide = false
247
SRL.BrickColor = BrickColor.new("White")
248
local SRL2 = Instance.new("SpecialMesh",SRL)
249
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
250
SRL2.Scale = Vector3.new(1,1,1)
251
local SRL3 = Instance.new("Weld",SRL)
252
SRL3.Part0 = ST
253
SRL3.Part1 = SRL
254
SRL3.C0 = CFrame.new(0.5,-2,0)
255
local SLL = Instance.new("Part",Stand)
256
SLL.Size = Vector3.new(1,2,1)
257
SLL.CanCollide = false
258
SLL.BrickColor = BrickColor.new("White")
259
local SLL2 = Instance.new("SpecialMesh",SLL)
260
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
261
SLL2.Scale = Vector3.new(1,1,1)
262
local SLL3 = Instance.new("Weld",SLL)
263
SLL3.Part0 = ST
264
SLL3.Part1 = SLL
265
SLL3.C0 = CFrame.new(-0.5,-2,0)
266
local FlA = Instance.new("ParticleEmitter",SRA)
267
FlA.Texture = "rbxassetid://263837009"
268
FlA.Size = NumberSequence.new(0.6)
269
FlA.Rotation = NumberRange.new(-100, 100)
270
FlA.RotSpeed = NumberRange.new(-200, 200)
271
FlA.Transparency = NumberSequence.new(0,1)
272
FlA.Speed = NumberRange.new(0.1)
273
FlA.ZOffset = -0.1
274
FlA.Lifetime = NumberRange.new(1)
275
FlA.Rate = 1111
276
FlA.LockedToPart = true
277
FlA.LightEmission = 1
278
FlA.VelocitySpread = 12121
279
local ZZA = Instance.new("ParticleEmitter",SRA)
280
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
281
ZZA.Size = NumberSequence.new(0.005)
282
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
283
ZZA.RotSpeed = NumberRange.new(-200, 200)
284
ZZA.Transparency = NumberSequence.new(0.7)
285
ZZA.Lifetime = NumberRange.new(1)
286
ZZA.Speed = NumberRange.new(0.48)
287
ZZA.Rate = 1231231
288
ZZA.ZOffset = 0.1
289
ZZA.LockedToPart = true
290
ZZA.LightEmission = 1e9
291
ZZA.LightInfluence = 1e9
292
local FlA1 = Instance.new("ParticleEmitter",SLA)
293
FlA1.Texture = "rbxassetid://263837009"
294
FlA1.Size = NumberSequence.new(0.6)
295
FlA1.Rotation = NumberRange.new(-100, 100)
296
FlA1.RotSpeed = NumberRange.new(-200, 200)
297
FlA1.Transparency = NumberSequence.new(0,1)
298
FlA1.Speed = NumberRange.new(0.1)
299
FlA1.ZOffset = -0.1
300
FlA1.Lifetime = NumberRange.new(1)
301
FlA1.Rate = 1111
302
FlA1.LockedToPart = true
303
FlA1.LightEmission = 1
304
FlA1.VelocitySpread = 12121
305
local ZZA1 = Instance.new("ParticleEmitter",SLA)
306
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
307
ZZA1.Size = NumberSequence.new(0.005)
308
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
309
ZZA1.RotSpeed = NumberRange.new(-200, 200)
310
ZZA1.Transparency = NumberSequence.new(0.7)
311
ZZA1.Lifetime = NumberRange.new(1)
312
ZZA1.Speed = NumberRange.new(0.48)
313
ZZA1.Rate = 1231231
314
ZZA1.ZOffset = 0.1
315
ZZA1.LockedToPart = true
316
ZZA1.LightEmission = 1e9
317
ZZA1.LightInfluence = 1e9
318
local FlA2 = Instance.new("ParticleEmitter",ST)
319
FlA2.Texture = "rbxassetid://263837009"
320
FlA2.Size = NumberSequence.new(0.6)
321
FlA2.Rotation = NumberRange.new(-100, 100)
322
FlA2.RotSpeed = NumberRange.new(-200, 200)
323
FlA2.Transparency = NumberSequence.new(0,1)
324
FlA2.Speed = NumberRange.new(0.1)
325
FlA2.ZOffset = -0.1
326
FlA2.Lifetime = NumberRange.new(1)
327
FlA2.Rate = 1111
328
FlA2.LockedToPart = true
329
FlA2.LightEmission = 1
330
FlA2.VelocitySpread = 12121
331
local ZZA2 = Instance.new("ParticleEmitter",ST)
332
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
333
ZZA2.Size = NumberSequence.new(0.005)
334
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
335
ZZA2.RotSpeed = NumberRange.new(-200, 200)
336
ZZA2.Transparency = NumberSequence.new(0.7)
337
ZZA2.Lifetime = NumberRange.new(1)
338
ZZA2.Speed = NumberRange.new(0.48)
339
ZZA2.Rate = 1231231
340
ZZA2.ZOffset = 0.1
341
ZZA2.LockedToPart = true
342
ZZA2.LightEmission = 1e9
343
ZZA2.LightInfluence = 1e9
344
local FlA3 = Instance.new("ParticleEmitter",SRL)
345
FlA3.Texture = "rbxassetid://263837009"
346
FlA3.Size = NumberSequence.new(0.6)
347
FlA3.Rotation = NumberRange.new(-100, 100)
348
FlA3.RotSpeed = NumberRange.new(-200, 200)
349
FlA3.Transparency = NumberSequence.new(0,1)
350
FlA3.Speed = NumberRange.new(0.1)
351
FlA3.ZOffset = -0.1
352
FlA3.Lifetime = NumberRange.new(1)
353
FlA3.Rate = 1111
354
FlA3.LockedToPart = true
355
FlA3.LightEmission = 1
356
FlA3.VelocitySpread = 12121
357
local ZZA3 = Instance.new("ParticleEmitter",SRL)
358
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
359
ZZA3.Size = NumberSequence.new(0.005)
360
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
361
ZZA3.RotSpeed = NumberRange.new(-200, 200)
362
ZZA3.Transparency = NumberSequence.new(0.7)
363
ZZA3.Lifetime = NumberRange.new(1)
364
ZZA3.Speed = NumberRange.new(0.48)
365
ZZA3.Rate = 1231231
366
ZZA3.ZOffset = 0.1
367
ZZA3.LockedToPart = true
368
ZZA3.LightEmission = 1e9
369
ZZA3.LightInfluence = 1e9
370
local FlA4 = Instance.new("ParticleEmitter",SLL)
371
FlA4.Texture = "rbxassetid://263837009"
372
FlA4.Size = NumberSequence.new(0.6)
373
FlA4.Rotation = NumberRange.new(-100, 100)
374
FlA4.RotSpeed = NumberRange.new(-200, 200)
375
FlA4.Transparency = NumberSequence.new(0,1)
376
FlA4.Speed = NumberRange.new(0.1)
377
FlA4.ZOffset = -0.1
378
FlA4.Lifetime = NumberRange.new(1)
379
FlA4.Rate = 1111
380
FlA4.LockedToPart = true
381
FlA4.LightEmission = 1
382
FlA4.VelocitySpread = 12121
383
local ZZA4 = Instance.new("ParticleEmitter",SLL)
384
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
385
ZZA4.Size = NumberSequence.new(0.005)
386
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
387
ZZA4.RotSpeed = NumberRange.new(-200, 200)
388
ZZA4.Transparency = NumberSequence.new(0.7)
389
ZZA4.Lifetime = NumberRange.new(1)
390
ZZA4.Speed = NumberRange.new(0.48)
391
ZZA4.Rate = 1231231
392
ZZA4.ZOffset = 0.1
393
ZZA4.LockedToPart = true
394
ZZA4.LightEmission = 1e9
395
ZZA4.LightInfluence = 1e9
396
local FlA5 = Instance.new("ParticleEmitter",SH)
397
FlA5.Texture = "rbxassetid://263837009"
398
FlA5.Size = NumberSequence.new(0.6)
399
FlA5.Rotation = NumberRange.new(-100, 100)
400
FlA5.RotSpeed = NumberRange.new(-200, 200)
401
FlA5.Transparency = NumberSequence.new(0,1)
402
FlA5.Speed = NumberRange.new(0.1)
403
FlA5.ZOffset = -0.1
404
FlA5.Lifetime = NumberRange.new(1)
405
FlA5.Rate = 20
406
FlA5.LockedToPart = true
407
FlA5.LightEmission = 1
408
FlA5.VelocitySpread = 12121
409
local ZZA5 = Instance.new("ParticleEmitter",SH)
410
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
411
ZZA5.Size = NumberSequence.new(0.005)
412
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
413
ZZA5.RotSpeed = NumberRange.new(-200, 200)
414
ZZA5.Transparency = NumberSequence.new(0.7)
415
ZZA5.Lifetime = NumberRange.new(1)
416
ZZA5.Speed = NumberRange.new(0.48)
417
ZZA5.Rate = 1231233
418
ZZA5.ZOffset = 0.1
419
ZZA5.LockedToPart = true
420
ZZA5.LightEmission = 1e9
421
ZZA5.LightInfluence = 1e9
422
FlA.Enabled = false
423
FlA1.Enabled = false
424
FlA2.Enabled = false
425
FlA3.Enabled = false
426
FlA4.Enabled = false
427
FlA5.Enabled = false
428
ZZA.Enabled= false
429
ZZA1.Enabled = false
430
ZZA2.Enabled = false
431
ZZA3.Enabled = false
432
ZZA4.Enabled = false
433
ZZA5.Enabled = false
434
local Face = Instance.new("Decal",SH)
435
Face.Face = "Front"
436
Face.Texture = "rbxassetid://1692604813"
437
local StarH = Instance.new("Part",Stand)
438
StarH.BrickColor = BrickColor.new("Institutional white")
439
StarH.CanCollide = false
440
local StarH2 = Instance.new("SpecialMesh",StarH)
441
StarH2.MeshId = "rbxassetid://874044556"
442
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
443
local StarH3 = Instance.new("Weld",StarH)
444
StarH3.Part0 = SH
445
StarH3.Part1 = StarH
446
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
447
local Scarf = Instance.new("Part",Stand)
448
Scarf.BrickColor = BrickColor.new("Pastel yellow")
449
Scarf.CanCollide = false
450
local Scarf2 = Instance.new("SpecialMesh",Scarf)
451
Scarf2.MeshId = "rbxassetid://873798502"
452
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
453
local Scarf3 = Instance.new("Weld",Scarf)
454
Scarf3.Part0 = SH
455
Scarf3.Part1 = Scarf
456
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
457
local Clot = Instance.new("Part",Stand)
458
Clot.BrickColor = BrickColor.new("Pastel yellow")
459
Clot.CanCollide = false
460
local Clot2 = Instance.new("SpecialMesh",Clot)
461
Clot2.MeshId = "rbxassetid://874045262"
462
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
463
local Clot3 = Instance.new("Weld",Clot)
464
Clot3.Part0 = ST
465
Clot3.Part1 = Clot
466
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
467
local BClot = Instance.new("Part",Stand)
468
BClot.BrickColor = BrickColor.new("Pastel yellow")
469
BClot.CanCollide = false
470
local BClot2 = Instance.new("SpecialMesh",BClot)
471
BClot2.MeshId = "rbxassetid://874045262"
472
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
473
local BClot3 = Instance.new("Weld",BClot)
474
BClot3.Part0 = ST
475
BClot3.Part1 = BClot
476
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
477
local Shoulder = Instance.new("Part",Stand)
478
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
479
Shoulder.CanCollide = false
480
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
481
Shoulder2.MeshId = "rbxassetid://874040321"
482
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
483
local Shoulder3 = Instance.new("Weld",Shoulder)
484
Shoulder3.Part0 = SRA
485
Shoulder3.Part1 = Shoulder
486
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
487
local OtShoulder = Instance.new("Part",Stand)
488
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
489
OtShoulder.CanCollide = false
490
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
491
OtShoulder2.MeshId = "rbxassetid://874040321"
492
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
493
local OtShoulder3 = Instance.new("Weld",OtShoulder)
494
OtShoulder3.Part0 = SLA
495
OtShoulder3.Part1 = OtShoulder
496
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
497
local Abs = Instance.new("Part",Stand)
498
Abs.BrickColor = BrickColor.new("Institutional white")
499
Abs.CanCollide = false
500
local Abs2 = Instance.new("SpecialMesh",Abs)
501
Abs2.MeshId = "rbxassetid://958074736"
502
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
503
local Abs3 = Instance.new("Weld",Abs)
504
Abs3.Part0 = ST
505
Abs3.Part1 = Abs
506
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
507
Humanoid.Animator.Parent = nil
508
Character.Animate.Parent = nil
509
mas = Instance.new("Model",game:GetService("Lighting"))
510
WeldConstraint0 = Instance.new("WeldConstraint")
511
WeldConstraint1 = Instance.new("WeldConstraint")
512
WeldConstraint2 = Instance.new("WeldConstraint")
513
WeldConstraint3 = Instance.new("WeldConstraint")
514
WeldConstraint4 = Instance.new("WeldConstraint")
515
WeldConstraint5 = Instance.new("WeldConstraint")
516
WeldConstraint6 = Instance.new("WeldConstraint")
517
WeldConstraint7 = Instance.new("WeldConstraint")
518
WeldConstraint8 = Instance.new("WeldConstraint")
519
WeldConstraint9 = Instance.new("WeldConstraint")
520
WeldConstraint10 = Instance.new("WeldConstraint")
521
WeldConstraint11 = Instance.new("WeldConstraint")
522
WeldConstraint12 = Instance.new("WeldConstraint")
523
WeldConstraint13 = Instance.new("WeldConstraint")
524
Part14 = Instance.new("Part")
525
Part15 = Instance.new("Part")
526
WeldConstraint16 = Instance.new("WeldConstraint")
527
WeldConstraint17 = Instance.new("WeldConstraint")
528
WeldConstraint18 = Instance.new("WeldConstraint")
529
WeldConstraint19 = Instance.new("WeldConstraint")
530
WeldConstraint20 = Instance.new("WeldConstraint")
531
WeldConstraint21 = Instance.new("WeldConstraint")
532
WeldConstraint22 = Instance.new("WeldConstraint")
533
WeldConstraint23 = Instance.new("WeldConstraint")
534
WeldConstraint24 = Instance.new("WeldConstraint")
535
WeldConstraint25 = Instance.new("WeldConstraint")
536
WeldConstraint26 = Instance.new("WeldConstraint")
537
WeldConstraint27 = Instance.new("WeldConstraint")
538
WeldConstraint28 = Instance.new("WeldConstraint")
539
WeldConstraint29 = Instance.new("WeldConstraint")
540
Part30 = Instance.new("Part")
541
Part31 = Instance.new("Part")
542
Part32 = Instance.new("Part")
543
Part33 = Instance.new("Part")
544
Part34 = Instance.new("Part")
545
Part35 = Instance.new("Part")
546
Part36 = Instance.new("Part")
547
Part37 = Instance.new("Part")
548
Part38 = Instance.new("Part")
549
Part39 = Instance.new("Part")
550
Part40 = Instance.new("Part")
551
Part41 = Instance.new("Part")
552
Part42 = Instance.new("Part")
553
WeldConstraint20.Parent = Part15
554
WeldConstraint20.Part0 = Part15
555
WeldConstraint20.Part1 = Part33
556
WeldConstraint22.Parent = Part15
557
WeldConstraint22.Part0 = Part15
558
WeldConstraint22.Part1 = Part35
559
WeldConstraint21.Parent = Part15
560
WeldConstraint21.Part0 = Part15
561
WeldConstraint21.Part1 = Part34
562
WeldConstraint23.Parent = Part15
563
WeldConstraint23.Part0 = Part15
564
WeldConstraint23.Part1 = Part36
565
WeldConstraint24.Parent = Part15
566
WeldConstraint24.Part0 = Part15
567
WeldConstraint24.Part1 = Part37
568
WeldConstraint25.Parent = Part15
569
WeldConstraint25.Part0 = Part15
570
WeldConstraint25.Part1 = Part38
571
WeldConstraint26.Parent = Part15
572
WeldConstraint26.Part0 = Part15
573
WeldConstraint26.Part1 = Part39
574
WeldConstraint27.Parent = Part15
575
WeldConstraint27.Part0 = Part15
576
WeldConstraint27.Part1 = Part40
577
WeldConstraint29.Parent = Part15
578
WeldConstraint29.Part0 = Part15
579
WeldConstraint29.Part1 = Part42
580
WeldConstraint28.Parent = Part15
581
WeldConstraint28.Part0 = Part15
582
WeldConstraint28.Part1 = Part41
583
WeldConstraint16.Parent = Part15
584
WeldConstraint16.Part0 = Part15
585
WeldConstraint16.Part1 = Part14
586
WeldConstraint17.Parent = Part15
587
WeldConstraint17.Part0 = Part15
588
WeldConstraint17.Part1 = Part30
589
WeldConstraint18.Parent = Part15
590
WeldConstraint18.Part0 = Part15
591
WeldConstraint18.Part1 = Part31
592
WeldConstraint19.Parent = Part15
593
WeldConstraint19.Part0 = Part15
594
WeldConstraint19.Part1 = Part32
595
Part14.Name = "Glove"
596
Part14.Parent = mas
597
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
598
Part14.Orientation = Vector3.new(0, 178.389999, 0)
599
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
600
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
601
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
602
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
603
Part14.BottomSurface = Enum.SurfaceType.Smooth
604
Part14.BrickColor = BrickColor.new("Pastel yellow")
605
Part14.CanCollide = false
606
Part14.Material = Enum.Material.SmoothPlastic
607
Part14.TopSurface = Enum.SurfaceType.Smooth
608
Part14.brickColor = BrickColor.new("Pastel yellow")
609
Part15.Name = "LeftHandle"
610
Part15.Parent = mas
611
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
612
Part15.Orientation = Vector3.new(0, 179.73999, 0)
613
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
614
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
615
Part15.Color = Color3.new(1, 1, 0)
616
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
617
Part15.BottomSurface = Enum.SurfaceType.Smooth
618
Part15.BrickColor = BrickColor.new("New Yeller")
619
Part15.CanCollide = false
620
Part15.Material = Enum.Material.SmoothPlastic
621
Part15.TopSurface = Enum.SurfaceType.Smooth
622
Part15.brickColor = BrickColor.new("New Yeller")
623
Part15.Shape = Enum.PartType.Ball
624
WeldConstraint16.Parent = Part15
625
WeldConstraint16.Part0 = Part15
626
WeldConstraint16.Part1 = Part14
627
WeldConstraint17.Parent = Part15
628
WeldConstraint17.Part0 = Part15
629
WeldConstraint17.Part1 = Part30
630
WeldConstraint18.Parent = Part15
631
WeldConstraint18.Part0 = Part15
632
WeldConstraint18.Part1 = Part31
633
WeldConstraint19.Parent = Part15
634
WeldConstraint19.Part0 = Part15
635
WeldConstraint19.Part1 = Part32
636
WeldConstraint20.Parent = Part15
637
WeldConstraint20.Part0 = Part15
638
WeldConstraint20.Part1 = Part33
639
WeldConstraint21.Parent = Part15
640
WeldConstraint21.Part0 = Part15
641
WeldConstraint21.Part1 = Part34
642
WeldConstraint22.Parent = Part15
643
WeldConstraint22.Part0 = Part15
644
WeldConstraint22.Part1 = Part35
645
WeldConstraint23.Parent = Part15
646
WeldConstraint23.Part0 = Part15
647
WeldConstraint23.Part1 = Part36
648
WeldConstraint24.Parent = Part15
649
WeldConstraint24.Part0 = Part15
650
WeldConstraint24.Part1 = Part37
651
WeldConstraint25.Parent = Part15
652
WeldConstraint25.Part0 = Part15
653
WeldConstraint25.Part1 = Part38
654
WeldConstraint26.Parent = Part15
655
WeldConstraint26.Part0 = Part15
656
WeldConstraint26.Part1 = Part39
657
WeldConstraint27.Parent = Part15
658
WeldConstraint27.Part0 = Part15
659
WeldConstraint27.Part1 = Part40
660
WeldConstraint28.Parent = Part15
661
WeldConstraint28.Part0 = Part15
662
WeldConstraint28.Part1 = Part41
663
WeldConstraint29.Parent = Part15
664
WeldConstraint29.Part0 = Part15
665
WeldConstraint29.Part1 = Part42
666
Part30.Parent = mas
667
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
668
Part30.Orientation = Vector3.new(0, 178.389999, 0)
669
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
670
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
671
Part30.Color = Color3.new(1, 1, 0)
672
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
673
Part30.BottomSurface = Enum.SurfaceType.Smooth
674
Part30.BrickColor = BrickColor.new("New Yeller")
675
Part30.CanCollide = false
676
Part30.Material = Enum.Material.SmoothPlastic
677
Part30.TopSurface = Enum.SurfaceType.Smooth
678
Part30.brickColor = BrickColor.new("New Yeller")
679
Part30.Shape = Enum.PartType.Ball
680
Part31.Parent = mas
681
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
682
Part31.Orientation = Vector3.new(0, 178.389999, 0)
683
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
684
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
685
Part31.Color = Color3.new(1, 1, 0)
686
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
687
Part31.BottomSurface = Enum.SurfaceType.Smooth
688
Part31.BrickColor = BrickColor.new("New Yeller")
689
Part31.CanCollide = false
690
Part31.Material = Enum.Material.SmoothPlastic
691
Part31.TopSurface = Enum.SurfaceType.Smooth
692
Part31.brickColor = BrickColor.new("New Yeller")
693
Part31.Shape = Enum.PartType.Ball
694
Part32.Parent = mas
695
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
696
Part32.Orientation = Vector3.new(0, 178.389999, 0)
697
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
698
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
699
Part32.Color = Color3.new(1, 1, 0)
700
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
701
Part32.BottomSurface = Enum.SurfaceType.Smooth
702
Part32.BrickColor = BrickColor.new("New Yeller")
703
Part32.CanCollide = false
704
Part32.Material = Enum.Material.SmoothPlastic
705
Part32.TopSurface = Enum.SurfaceType.Smooth
706
Part32.brickColor = BrickColor.new("New Yeller")
707
Part32.Shape = Enum.PartType.Ball
708
Part33.Parent = mas
709
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
710
Part33.Orientation = Vector3.new(0, 178.389999, 0)
711
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
712
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
713
Part33.Color = Color3.new(1, 1, 0)
714
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
715
Part33.BottomSurface = Enum.SurfaceType.Smooth
716
Part33.BrickColor = BrickColor.new("New Yeller")
717
Part33.CanCollide = false
718
Part33.Material = Enum.Material.SmoothPlastic
719
Part33.TopSurface = Enum.SurfaceType.Smooth
720
Part33.brickColor = BrickColor.new("New Yeller")
721
Part33.Shape = Enum.PartType.Ball
722
Part34.Parent = mas
723
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
724
Part34.Orientation = Vector3.new(0, 178.389999, 0)
725
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
726
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
727
Part34.Color = Color3.new(1, 1, 0)
728
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
729
Part34.BottomSurface = Enum.SurfaceType.Smooth
730
Part34.BrickColor = BrickColor.new("New Yeller")
731
Part34.CanCollide = false
732
Part34.Material = Enum.Material.SmoothPlastic
733
Part34.TopSurface = Enum.SurfaceType.Smooth
734
Part34.brickColor = BrickColor.new("New Yeller")
735
Part34.Shape = Enum.PartType.Ball
736
Part35.Parent = mas
737
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
738
Part35.Orientation = Vector3.new(0, 178.389999, 0)
739
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
740
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
741
Part35.Color = Color3.new(1, 1, 0)
742
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
743
Part35.BottomSurface = Enum.SurfaceType.Smooth
744
Part35.BrickColor = BrickColor.new("New Yeller")
745
Part35.CanCollide = false
746
Part35.Material = Enum.Material.SmoothPlastic
747
Part35.TopSurface = Enum.SurfaceType.Smooth
748
Part35.brickColor = BrickColor.new("New Yeller")
749
Part35.Shape = Enum.PartType.Ball
750
Part36.Parent = mas
751
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
752
Part36.Orientation = Vector3.new(0, 178.389999, 0)
753
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
754
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
755
Part36.Color = Color3.new(1, 1, 0)
756
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
757
Part36.BottomSurface = Enum.SurfaceType.Smooth
758
Part36.BrickColor = BrickColor.new("New Yeller")
759
Part36.CanCollide = false
760
Part36.Material = Enum.Material.SmoothPlastic
761
Part36.TopSurface = Enum.SurfaceType.Smooth
762
Part36.brickColor = BrickColor.new("New Yeller")
763
Part36.Shape = Enum.PartType.Ball
764
Part37.Parent = mas
765
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
766
Part37.Orientation = Vector3.new(0, 178.389999, 0)
767
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
768
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
769
Part37.Color = Color3.new(1, 1, 0)
770
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
771
Part37.BottomSurface = Enum.SurfaceType.Smooth
772
Part37.BrickColor = BrickColor.new("New Yeller")
773
Part37.CanCollide = false
774
Part37.Material = Enum.Material.SmoothPlastic
775
Part37.TopSurface = Enum.SurfaceType.Smooth
776
Part37.brickColor = BrickColor.new("New Yeller")
777
Part37.Shape = Enum.PartType.Ball
778
Part38.Parent = mas
779
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
780
Part38.Orientation = Vector3.new(0, 178.389999, 0)
781
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
782
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
783
Part38.Color = Color3.new(1, 1, 0)
784
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
785
Part38.BottomSurface = Enum.SurfaceType.Smooth
786
Part38.BrickColor = BrickColor.new("New Yeller")
787
Part38.CanCollide = false
788
Part38.Material = Enum.Material.SmoothPlastic
789
Part38.TopSurface = Enum.SurfaceType.Smooth
790
Part38.brickColor = BrickColor.new("New Yeller")
791
Part38.Shape = Enum.PartType.Ball
792
Part39.Parent = mas
793
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
794
Part39.Orientation = Vector3.new(0, 178.389999, 0)
795
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
796
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
797
Part39.Color = Color3.new(1, 1, 0)
798
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
799
Part39.BottomSurface = Enum.SurfaceType.Smooth
800
Part39.BrickColor = BrickColor.new("New Yeller")
801
Part39.CanCollide = false
802
Part39.Material = Enum.Material.SmoothPlastic
803
Part39.TopSurface = Enum.SurfaceType.Smooth
804
Part39.brickColor = BrickColor.new("New Yeller")
805
Part39.Shape = Enum.PartType.Ball
806
Part40.Parent = mas
807
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
808
Part40.Orientation = Vector3.new(0, 178.389999, 0)
809
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
810
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
811
Part40.Color = Color3.new(1, 1, 0)
812
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
813
Part40.BottomSurface = Enum.SurfaceType.Smooth
814
Part40.BrickColor = BrickColor.new("New Yeller")
815
Part40.CanCollide = false
816
Part40.Material = Enum.Material.SmoothPlastic
817
Part40.TopSurface = Enum.SurfaceType.Smooth
818
Part40.brickColor = BrickColor.new("New Yeller")
819
Part41.Parent = mas
820
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
821
Part41.Orientation = Vector3.new(0, 178.389999, 0)
822
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
823
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
824
Part41.Color = Color3.new(1, 1, 0)
825
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
826
Part41.BottomSurface = Enum.SurfaceType.Smooth
827
Part41.BrickColor = BrickColor.new("New Yeller")
828
Part41.CanCollide = false
829
Part41.Material = Enum.Material.SmoothPlastic
830
Part41.TopSurface = Enum.SurfaceType.Smooth
831
Part41.brickColor = BrickColor.new("New Yeller")
832
Part42.Parent = mas
833
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
834
Part42.Orientation = Vector3.new(0, 179.73999, 0)
835
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
836
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
837
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
838
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
839
Part42.BottomSurface = Enum.SurfaceType.Smooth
840
Part42.BrickColor = BrickColor.new("Institutional white")
841
Part42.CanCollide = false
842
Part42.Material = Enum.Material.SmoothPlastic
843
Part42.TopSurface = Enum.SurfaceType.Smooth
844
Part42.brickColor = BrickColor.new("Institutional white")
845
for i,v in pairs(mas:GetChildren()) do
846
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
847
	pcall(function() v:MakeJoints() end)
848
end
849
local Wld = Instance.new("Weld",Part15)
850
Wld.Part0 = SLA
851
Wld.Part1 = Part15
852
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
853
mas2 = Instance.new("Model",game:GetService("Lighting"))
854
WeldConstraint0 = Instance.new("WeldConstraint")
855
WeldConstraint1 = Instance.new("WeldConstraint")
856
WeldConstraint2 = Instance.new("WeldConstraint")
857
WeldConstraint3 = Instance.new("WeldConstraint")
858
WeldConstraint4 = Instance.new("WeldConstraint")
859
WeldConstraint5 = Instance.new("WeldConstraint")
860
WeldConstraint6 = Instance.new("WeldConstraint")
861
WeldConstraint7 = Instance.new("WeldConstraint")
862
WeldConstraint8 = Instance.new("WeldConstraint")
863
WeldConstraint9 = Instance.new("WeldConstraint")
864
WeldConstraint10 = Instance.new("WeldConstraint")
865
WeldConstraint11 = Instance.new("WeldConstraint")
866
WeldConstraint12 = Instance.new("WeldConstraint")
867
WeldConstraint13 = Instance.new("WeldConstraint")
868
Part14 = Instance.new("Part")
869
Part15 = Instance.new("Part")
870
WeldConstraint16 = Instance.new("WeldConstraint")
871
WeldConstraint17 = Instance.new("WeldConstraint")
872
WeldConstraint18 = Instance.new("WeldConstraint")
873
WeldConstraint19 = Instance.new("WeldConstraint")
874
WeldConstraint20 = Instance.new("WeldConstraint")
875
WeldConstraint21 = Instance.new("WeldConstraint")
876
WeldConstraint22 = Instance.new("WeldConstraint")
877
WeldConstraint23 = Instance.new("WeldConstraint")
878
WeldConstraint24 = Instance.new("WeldConstraint")
879
WeldConstraint25 = Instance.new("WeldConstraint")
880
WeldConstraint26 = Instance.new("WeldConstraint")
881
WeldConstraint27 = Instance.new("WeldConstraint")
882
WeldConstraint28 = Instance.new("WeldConstraint")
883
WeldConstraint29 = Instance.new("WeldConstraint")
884
Part30 = Instance.new("Part")
885
Part31 = Instance.new("Part")
886
Part32 = Instance.new("Part")
887
Part33 = Instance.new("Part")
888
Part34 = Instance.new("Part")
889
Part35 = Instance.new("Part")
890
Part36 = Instance.new("Part")
891
Part37 = Instance.new("Part")
892
Part38 = Instance.new("Part")
893
Part39 = Instance.new("Part")
894
Part40 = Instance.new("Part")
895
Part41 = Instance.new("Part")
896
Part42 = Instance.new("Part")
897
WeldConstraint20.Parent = Part15
898
WeldConstraint20.Part0 = Part15
899
WeldConstraint20.Part1 = Part33
900
WeldConstraint22.Parent = Part15
901
WeldConstraint22.Part0 = Part15
902
WeldConstraint22.Part1 = Part35
903
WeldConstraint21.Parent = Part15
904
WeldConstraint21.Part0 = Part15
905
WeldConstraint21.Part1 = Part34
906
WeldConstraint23.Parent = Part15
907
WeldConstraint23.Part0 = Part15
908
WeldConstraint23.Part1 = Part36
909
WeldConstraint24.Parent = Part15
910
WeldConstraint24.Part0 = Part15
911
WeldConstraint24.Part1 = Part37
912
WeldConstraint25.Parent = Part15
913
WeldConstraint25.Part0 = Part15
914
WeldConstraint25.Part1 = Part38
915
WeldConstraint26.Parent = Part15
916
WeldConstraint26.Part0 = Part15
917
WeldConstraint26.Part1 = Part39
918
WeldConstraint27.Parent = Part15
919
WeldConstraint27.Part0 = Part15
920
WeldConstraint27.Part1 = Part40
921
WeldConstraint29.Parent = Part15
922
WeldConstraint29.Part0 = Part15
923
WeldConstraint29.Part1 = Part42
924
WeldConstraint28.Parent = Part15
925
WeldConstraint28.Part0 = Part15
926
WeldConstraint28.Part1 = Part41
927
WeldConstraint16.Parent = Part15
928
WeldConstraint16.Part0 = Part15
929
WeldConstraint16.Part1 = Part14
930
WeldConstraint17.Parent = Part15
931
WeldConstraint17.Part0 = Part15
932
WeldConstraint17.Part1 = Part30
933
WeldConstraint18.Parent = Part15
934
WeldConstraint18.Part0 = Part15
935
WeldConstraint18.Part1 = Part31
936
WeldConstraint19.Parent = Part15
937
WeldConstraint19.Part0 = Part15
938
WeldConstraint19.Part1 = Part32
939
Part14.Name = "Glove"
940
Part14.Parent = mas2
941
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
942
Part14.Orientation = Vector3.new(0, 178.389999, 0)
943
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
944
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
945
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
946
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
947
Part14.BottomSurface = Enum.SurfaceType.Smooth
948
Part14.BrickColor = BrickColor.new("Pastel yellow")
949
Part14.CanCollide = false
950
Part14.Material = Enum.Material.SmoothPlastic
951
Part14.TopSurface = Enum.SurfaceType.Smooth
952
Part14.brickColor = BrickColor.new("Pastel yellow")
953
Part15.Name = "LeftHandle"
954
Part15.Parent = mas2
955
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
956
Part15.Orientation = Vector3.new(0, 179.73999, 0)
957
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
958
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
959
Part15.Color = Color3.new(1, 1, 0)
960
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
961
Part15.BottomSurface = Enum.SurfaceType.Smooth
962
Part15.BrickColor = BrickColor.new("New Yeller")
963
Part15.CanCollide = false
964
Part15.Material = Enum.Material.SmoothPlastic
965
Part15.TopSurface = Enum.SurfaceType.Smooth
966
Part15.brickColor = BrickColor.new("New Yeller")
967
Part15.Shape = Enum.PartType.Ball
968
WeldConstraint16.Parent = Part15
969
WeldConstraint16.Part0 = Part15
970
WeldConstraint16.Part1 = Part14
971
WeldConstraint17.Parent = Part15
972
WeldConstraint17.Part0 = Part15
973
WeldConstraint17.Part1 = Part30
974
WeldConstraint18.Parent = Part15
975
WeldConstraint18.Part0 = Part15
976
WeldConstraint18.Part1 = Part31
977
WeldConstraint19.Parent = Part15
978
WeldConstraint19.Part0 = Part15
979
WeldConstraint19.Part1 = Part32
980
WeldConstraint20.Parent = Part15
981
WeldConstraint20.Part0 = Part15
982
WeldConstraint20.Part1 = Part33
983
WeldConstraint21.Parent = Part15
984
WeldConstraint21.Part0 = Part15
985
WeldConstraint21.Part1 = Part34
986
WeldConstraint22.Parent = Part15
987
WeldConstraint22.Part0 = Part15
988
WeldConstraint22.Part1 = Part35
989
WeldConstraint23.Parent = Part15
990
WeldConstraint23.Part0 = Part15
991
WeldConstraint23.Part1 = Part36
992
WeldConstraint24.Parent = Part15
993
WeldConstraint24.Part0 = Part15
994
WeldConstraint24.Part1 = Part37
995
WeldConstraint25.Parent = Part15
996
WeldConstraint25.Part0 = Part15
997
WeldConstraint25.Part1 = Part38
998
WeldConstraint26.Parent = Part15
999
WeldConstraint26.Part0 = Part15
1000
WeldConstraint26.Part1 = Part39
1001
WeldConstraint27.Parent = Part15
1002
WeldConstraint27.Part0 = Part15
1003
WeldConstraint27.Part1 = Part40
1004
WeldConstraint28.Parent = Part15
1005
WeldConstraint28.Part0 = Part15
1006
WeldConstraint28.Part1 = Part41
1007
WeldConstraint29.Parent = Part15
1008
WeldConstraint29.Part0 = Part15
1009
WeldConstraint29.Part1 = Part42
1010
Part30.Parent = mas2
1011
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1012
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1013
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1014
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1015
Part30.Color = Color3.new(1, 1, 0)
1016
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1017
Part30.BottomSurface = Enum.SurfaceType.Smooth
1018
Part30.BrickColor = BrickColor.new("New Yeller")
1019
Part30.CanCollide = false
1020
Part30.Material = Enum.Material.SmoothPlastic
1021
Part30.TopSurface = Enum.SurfaceType.Smooth
1022
Part30.brickColor = BrickColor.new("New Yeller")
1023
Part30.Shape = Enum.PartType.Ball
1024
Part31.Parent = mas2
1025
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1026
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1027
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1028
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1029
Part31.Color = Color3.new(1, 1, 0)
1030
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1031
Part31.BottomSurface = Enum.SurfaceType.Smooth
1032
Part31.BrickColor = BrickColor.new("New Yeller")
1033
Part31.CanCollide = false
1034
Part31.Material = Enum.Material.SmoothPlastic
1035
Part31.TopSurface = Enum.SurfaceType.Smooth
1036
Part31.brickColor = BrickColor.new("New Yeller")
1037
Part31.Shape = Enum.PartType.Ball
1038
Part32.Parent = mas2
1039
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1040
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1041
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1042
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1043
Part32.Color = Color3.new(1, 1, 0)
1044
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1045
Part32.BottomSurface = Enum.SurfaceType.Smooth
1046
Part32.BrickColor = BrickColor.new("New Yeller")
1047
Part32.CanCollide = false
1048
Part32.Material = Enum.Material.SmoothPlastic
1049
Part32.TopSurface = Enum.SurfaceType.Smooth
1050
Part32.brickColor = BrickColor.new("New Yeller")
1051
Part32.Shape = Enum.PartType.Ball
1052
Part33.Parent = mas2
1053
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1054
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1055
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1056
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1057
Part33.Color = Color3.new(1, 1, 0)
1058
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1059
Part33.BottomSurface = Enum.SurfaceType.Smooth
1060
Part33.BrickColor = BrickColor.new("New Yeller")
1061
Part33.CanCollide = false
1062
Part33.Material = Enum.Material.SmoothPlastic
1063
Part33.TopSurface = Enum.SurfaceType.Smooth
1064
Part33.brickColor = BrickColor.new("New Yeller")
1065
Part33.Shape = Enum.PartType.Ball
1066
Part34.Parent = mas2
1067
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1068
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1069
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1070
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1071
Part34.Color = Color3.new(1, 1, 0)
1072
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1073
Part34.BottomSurface = Enum.SurfaceType.Smooth
1074
Part34.BrickColor = BrickColor.new("New Yeller")
1075
Part34.CanCollide = false
1076
Part34.Material = Enum.Material.SmoothPlastic
1077
Part34.TopSurface = Enum.SurfaceType.Smooth
1078
Part34.brickColor = BrickColor.new("New Yeller")
1079
Part34.Shape = Enum.PartType.Ball
1080
Part35.Parent = mas2
1081
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1082
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1083
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1084
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1085
Part35.Color = Color3.new(1, 1, 0)
1086
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1087
Part35.BottomSurface = Enum.SurfaceType.Smooth
1088
Part35.BrickColor = BrickColor.new("New Yeller")
1089
Part35.CanCollide = false
1090
Part35.Material = Enum.Material.SmoothPlastic
1091
Part35.TopSurface = Enum.SurfaceType.Smooth
1092
Part35.brickColor = BrickColor.new("New Yeller")
1093
Part35.Shape = Enum.PartType.Ball
1094
Part36.Parent = mas2
1095
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1096
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1097
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1098
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1099
Part36.Color = Color3.new(1, 1, 0)
1100
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1101
Part36.BottomSurface = Enum.SurfaceType.Smooth
1102
Part36.BrickColor = BrickColor.new("New Yeller")
1103
Part36.CanCollide = false
1104
Part36.Material = Enum.Material.SmoothPlastic
1105
Part36.TopSurface = Enum.SurfaceType.Smooth
1106
Part36.brickColor = BrickColor.new("New Yeller")
1107
Part36.Shape = Enum.PartType.Ball
1108
Part37.Parent = mas2
1109
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1110
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1111
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1112
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1113
Part37.Color = Color3.new(1, 1, 0)
1114
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1115
Part37.BottomSurface = Enum.SurfaceType.Smooth
1116
Part37.BrickColor = BrickColor.new("New Yeller")
1117
Part37.CanCollide = false
1118
Part37.Material = Enum.Material.SmoothPlastic
1119
Part37.TopSurface = Enum.SurfaceType.Smooth
1120
Part37.brickColor = BrickColor.new("New Yeller")
1121
Part37.Shape = Enum.PartType.Ball
1122
Part38.Parent = mas2
1123
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1124
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1125
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1126
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1127
Part38.Color = Color3.new(1, 1, 0)
1128
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1129
Part38.BottomSurface = Enum.SurfaceType.Smooth
1130
Part38.BrickColor = BrickColor.new("New Yeller")
1131
Part38.CanCollide = false
1132
Part38.Material = Enum.Material.SmoothPlastic
1133
Part38.TopSurface = Enum.SurfaceType.Smooth
1134
Part38.brickColor = BrickColor.new("New Yeller")
1135
Part38.Shape = Enum.PartType.Ball
1136
Part39.Parent = mas2
1137
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1138
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1139
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1140
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1141
Part39.Color = Color3.new(1, 1, 0)
1142
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1143
Part39.BottomSurface = Enum.SurfaceType.Smooth
1144
Part39.BrickColor = BrickColor.new("New Yeller")
1145
Part39.CanCollide = false
1146
Part39.Material = Enum.Material.SmoothPlastic
1147
Part39.TopSurface = Enum.SurfaceType.Smooth
1148
Part39.brickColor = BrickColor.new("New Yeller")
1149
Part39.Shape = Enum.PartType.Ball
1150
Part40.Parent = mas2
1151
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1152
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1153
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1154
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1155
Part40.Color = Color3.new(1, 1, 0)
1156
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1157
Part40.BottomSurface = Enum.SurfaceType.Smooth
1158
Part40.BrickColor = BrickColor.new("New Yeller")
1159
Part40.CanCollide = false
1160
Part40.Material = Enum.Material.SmoothPlastic
1161
Part40.TopSurface = Enum.SurfaceType.Smooth
1162
Part40.brickColor = BrickColor.new("New Yeller")
1163
Part41.Parent = mas2
1164
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1165
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1166
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1167
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1168
Part41.Color = Color3.new(1, 1, 0)
1169
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1170
Part41.BottomSurface = Enum.SurfaceType.Smooth
1171
Part41.BrickColor = BrickColor.new("New Yeller")
1172
Part41.CanCollide = false
1173
Part41.Material = Enum.Material.SmoothPlastic
1174
Part41.TopSurface = Enum.SurfaceType.Smooth
1175
Part41.brickColor = BrickColor.new("New Yeller")
1176
Part42.Parent = mas2
1177
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1178
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1179
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1180
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1181
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1182
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1183
Part42.BottomSurface = Enum.SurfaceType.Smooth
1184
Part42.BrickColor = BrickColor.new("Institutional white")
1185
Part42.CanCollide = false
1186
Part42.Material = Enum.Material.SmoothPlastic
1187
Part42.TopSurface = Enum.SurfaceType.Smooth
1188
Part42.brickColor = BrickColor.new("Institutional white")
1189
for i,v in pairs(mas2:GetChildren()) do
1190
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1191
	pcall(function() v:MakeJoints() end)
1192
end
1193
local Wld = Instance.new("Weld",Part15)
1194
Wld.Part0 = SRA
1195
Wld.Part1 = Part15
1196
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1197
for i,v in pairs(mas:children()) do
1198
    if v:IsA("Part") then
1199
        v.Transparency = 1
1200
    end
1201
end
1202
for i,v in pairs(Character.Stand:children()) do
1203
    if v:IsA("Part") then
1204
        v.Transparency = 1
1205
		Face.Transparency = 1
1206
    end
1207
end
1208
local newMotor = function(part0, part1, c0, c1)
1209
	local w = Create('Motor'){
1210
		Parent = part0,
1211
		Part0 = part0,
1212
		Part1 = part1,
1213
		C0 = c0,
1214
		C1 = c1,
1215
	}
1216
	return w
1217
end
1218
function clerp(a, b, t)
1219
	return a:lerp(b, t)
1220
end
1221
1222
coroutine.resume(coroutine.create(function()
1223
while true do
1224
	Humanoid.Health = Humanoid.Health + 1.7
1225
	game:GetService("RunService").RenderStepped:wait()
1226
end
1227
end))
1228
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1229
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1230
1231
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1232
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1233
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1234
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1235
RootJoint.C1 = CFrame.new(0, 0, 0)
1236
RootJoint.C0 = CFrame.new(0, 0, 0)
1237
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1238
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1239
1240
local rarmc1 = RW.C1
1241
local larmc1 = LW.C1
1242
local rlegc1 = RH.C1
1243
local llegc1 = LH.C1
1244
1245
local resetc1 = false
1246
1247
function PlayAnimationFromTable(table, speed, bool)
1248
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1249
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1250
	RW.C0 = clerp(RW.C0, table[3], speed) 
1251
	LW.C0 = clerp(LW.C0, table[4], speed) 
1252
	RH.C0 = clerp(RH.C0, table[5], speed) 
1253
	LH.C0 = clerp(LH.C0, table[6], speed) 
1254
	if bool == true then
1255
		if resetc1 == false then
1256
			resetc1 = true
1257
			RootJoint.C1 = RootJoint.C1
1258
			Torso.Neck.C1 = Torso.Neck.C1
1259
			RW.C1 = rarmc1
1260
			LW.C1 = larmc1
1261
			RH.C1 = rlegc1
1262
			LH.C1 = llegc1
1263
		end
1264
	end
1265
end
1266
1267
ArtificialHB = Create("BindableEvent", script){
1268
	Parent = script,
1269
	Name = "Heartbeat",
1270
}
1271
1272
script:WaitForChild("Heartbeat")
1273
1274
frame = 1 / 30
1275
tf = 0
1276
allowframeloss = false
1277
tossremainder = false
1278
lastframe = tick()
1279
script.Heartbeat:Fire()
1280
1281
game:GetService("RunService").Heartbeat:connect(function(s, p)
1282
	tf = tf + s
1283
	if tf >= frame then
1284
		if allowframeloss then
1285
			script.Heartbeat:Fire()
1286
			lastframe = tick()
1287
		else
1288
			for i = 1, math.floor(tf / frame) do
1289
				script.Heartbeat:Fire()
1290
			end
1291
			lastframe = tick()
1292
		end
1293
		if tossremainder then
1294
			tf = 0
1295
		else
1296
			tf = tf - frame * math.floor(tf / frame)
1297
		end
1298
	end
1299
end)
1300
1301
function swait(num)
1302
	if num == 0 or num == nil then
1303
		ArtificialHB.Event:wait()
1304
	else
1305
		for i = 0, num do
1306
			ArtificialHB.Event:wait()
1307
		end
1308
	end
1309
end
1310
1311
1312
1313
Mouse.KeyDown:connect(function(key)
1314
	if key == "q" then
1315
		if Change == false then
1316
			Stand()
1317
			Change = true
1318
		elseif Change == true then
1319
			UnStand()
1320
			Change = false 
1321
		end
1322
	end
1323
end)
1324
1325
1326
function Stand()
1327
	if D == false then
1328
		D = true
1329
		Pause = true
1330
		for i = 0,0.1,0.1 do
1331
		swait()
1332
		PlayAnimationFromTable({
1333
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1334
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1335
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1336
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1337
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1338
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1339
		}, .5, false)
1340
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1341
		end
1342
		coroutine.resume(coroutine.create(function()
1343
		for i = 0,1.2,0.1 do
1344
		swait()
1345
		PlayAnimationFromTable({
1346
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1347
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1348
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1349
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1350
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1351
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1352
		}, .5, false)
1353
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1354
		end
1355
		Pause = false
1356
		end))
1357
		local Sound = Instance.new("Sound",ST)
1358
		Sound.Pitch = 1
1359
		Sound.Volume = 121
1360
		Sound.Looped = false
1361
		Sound.SoundId = "rbxassetid://463010917"
1362
		Sound:play()
1363
		coroutine.resume(coroutine.create(function()
1364
		for i,v in pairs(mas:children()) do
1365
		    if v:IsA("Part") then
1366
				coroutine.resume(coroutine.create(function()
1367
				v.Transparency = v.Transparency - 0.1
1368
				game:GetService("RunService").RenderStepped:wait()	
1369
				end))
1370
		        v.Transparency = 1
1371
		    end
1372
		end
1373
		end))
1374
		for i,v in pairs(Character.Stand:children()) do
1375
		    if v:IsA("Part") then
1376
				coroutine.resume(coroutine.create(function()
1377
				for i = 1,11 do
1378
		        v.Transparency = v.Transparency - 0.1
1379
				Face.Transparency = Face.Transparency - 0.1
1380
				game:GetService("RunService").RenderStepped:wait()
1381
				end
1382
				FlA.Enabled = true
1383
				FlA1.Enabled = true
1384
				FlA2.Enabled = true
1385
				FlA3.Enabled = true
1386
				FlA4.Enabled = true
1387
				FlA5.Enabled = true
1388
				ZZA.Enabled = true
1389
				ZZA1.Enabled = true
1390
				ZZA2.Enabled = true
1391
				ZZA3.Enabled = true
1392
				ZZA4.Enabled = true
1393
				ZZA5.Enabled = true
1394
				end))
1395
		    end
1396
		end
1397
		ZZZ = Mouse.KeyDown:connect(function(key)
1398
			if key == "t" then
1399
				Blast()
1400
			end
1401
			if key == "r" then
1402
				StrongOra()
1403
			end
1404
			if key == "e" then 
1405
				OHOra()
1406
			end
1407
			if key == "f" then
1408
				TimeStop()
1409
			end
1410
			if key == "z" then
1411
				Jump()
1412
			end
1413
		end)
1414
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1415
			if key == "e" then
1416
				Stop()
1417
			end
1418
		end)
1419
		wait(0.5)
1420
		D = false
1421
	end
1422
end
1423
1424
function Blast()
1425
	if D == false then 
1426
		D = true
1427
		Pause = true
1428
		for i = 0,1.2,0.1 do
1429
		swait()
1430
		PlayAnimationFromTable({
1431
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1432
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1433
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1434
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1435
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1436
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1437
		}, .5, false)
1438
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1439
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1440
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1441
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1442
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1443
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1444
		end
1445
		coroutine.resume(coroutine.create(function()
1446
		wait(0.7)
1447
		Pause = false
1448
		end))
1449
		local Bl = Instance.new("Part",workspace)
1450
		Bl.CanCollide = false
1451
		Bl.Material = "Neon"
1452
		Bl.Shape = "Ball"
1453
		Bl.Size = Vector3.new(20,20,20)
1454
		Bl.BrickColor = BrickColor.new("New Yeller")
1455
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1456
		local Fl = Instance.new("BodyVelocity",Bl)
1457
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1458
		Fl.Velocity = RootPart.CFrame.lookVector*160
1459
		local Ring = Instance.new("Part",RootPart)
1460
		Ring.Size = Vector3.new(1,1,1)
1461
		Ring.CanCollide = false
1462
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1463
		Ring.Anchored = true
1464
		Ring.BrickColor = BrickColor.new("Institutional white")
1465
		Ring.Transparency = 0
1466
		local Ring2 = Instance.new("SpecialMesh",Ring)
1467
		Ring2.MeshId = "rbxassetid://3270017"
1468
		Ring2.Scale = Vector3.new(1,1,0.1)
1469
		coroutine.resume(coroutine.create(function()
1470
		for i = 1,50 do
1471
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1472
			Ring.Transparency = Ring.Transparency + 0.07
1473
			game:GetService("RunService").RenderStepped:wait()
1474
		end
1475
		Ring:remove()
1476
		end))
1477
		Bl.Touched:connect(function(hit)
1478
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1479
				Bl:remove()
1480
				local S = Instance.new("Sound",hit.Parent.Head)
1481
				S.SoundId = "rbxassetid://539294959" 
1482
				S.Volume = 1
1483
				S.Looped = false
1484
				S:play()
1485
				hit.Parent.Humanoid:TakeDamage(60)
1486
				hit.Parent.Humanoid.WalkSpeed = 2
1487
				local Ef = Instance.new("Part",workspace)
1488
				Ef.Size = Vector3.new(1,1,1)
1489
				Ef.CanCollide = false
1490
				Ef.Shape = "Ball"
1491
				Ef.Material = "Neon"
1492
				Ef.BrickColor = BrickColor.new("New Yeller")
1493
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1494
				Ef.Anchored = true
1495
				local Ef2 = Instance.new("SpecialMesh",Ef)
1496
				Ef2.MeshType = "Sphere"
1497
				Ef2.Scale = Vector3.new(1,1,1)
1498
				coroutine.resume(coroutine.create(function()
1499
				for i = 1,6 do
1500
				local random = math.random(-4,4)
1501
				local random2 = math.random(-4,4)
1502
				local random3 = math.random(-4,4)
1503
				local Ring = Instance.new("Part",Ef)
1504
				Ring.Size = Vector3.new(1,1,1)
1505
				Ring.CanCollide = false
1506
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1507
				Ring.Anchored = true
1508
				Ring.BrickColor = BrickColor.new("Institutional white")
1509
				Ring.Transparency = 0
1510
				local Ring2 = Instance.new("SpecialMesh",Ring)
1511
				Ring2.MeshId = "rbxassetid://3270017"
1512
				Ring2.Scale = Vector3.new(1,1,0.1)
1513
				coroutine.resume(coroutine.create(function()
1514
				for i = 1,170 do
1515
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1516
					Ring.Transparency = Ring.Transparency + 0.01
1517
					game:GetService("RunService").RenderStepped:wait()
1518
				end
1519
				Ring:remove()
1520
				end))
1521
				end
1522
				end))
1523
				for i = 1,170 do
1524
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1525
					Ef.Transparency = Ef.Transparency + 0.01
1526
					game:GetService("RunService").RenderStepped:wait()
1527
				end
1528
				Ef:remove()
1529
			end
1530
		end)
1531
		wait(1.5)
1532
		D = false
1533
	end
1534
end
1535
1536
function Jump()
1537
	if DD == false then
1538
		DD = true
1539
		print("ASD")
1540
		local Bod = Instance.new("BodyPosition",RootPart)
1541
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1542
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1543
		local Ef = Instance.new("Part",workspace)
1544
		Ef.Size = Vector3.new(1,1,1)
1545
		Ef.CanCollide = false
1546
		Ef.Anchored = true
1547
		Ef.BrickColor = BrickColor.new("New Yeller")
1548
		Ef.Material = "Neon"
1549
		Ef.Shape = "Ball"
1550
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1551
		coroutine.resume(coroutine.create(function()
1552
		for i = 1,30 do
1553
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1554
			Ef.Transparency = Ef.Transparency + 0.07
1555
			game:GetService("RunService").RenderStepped:wait()
1556
		end
1557
		Ef:remove()
1558
		end))
1559
		wait(0.1)
1560
		Bod:remove()
1561
		wait(1)
1562
		DD = false
1563
	end
1564
end
1565
1566
function TimeStop()
1567
	if DDZ == false then
1568
		DDZ = true
1569
		local S = Instance.new("Sound",ST)
1570
		S.SoundId = "rbxassetid://1631612542"
1571
		S.Pitch = 1.2
1572
		S.Volume = 12312
1573
		S.Looped = false
1574
		S:play()
1575
		local Ef = Instance.new("Part",workspace)
1576
		Ef.Size = Vector3.new(1,1,1)
1577
		Ef.Material = "Neon"
1578
		Ef.BrickColor = BrickColor.new("White")
1579
		Ef.Transparency = 0.4
1580
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1581
		Ef.Anchored = true
1582
		Ef.CanCollide = false
1583
		Ef.Shape = "Ball"
1584
		local Ef2 = Instance.new("SpecialMesh",Ef)
1585
		Ef2.MeshType = "Sphere"
1586
		Ef2.Scale = Vector3.new(1,1,1)
1587
		coroutine.resume(coroutine.create(function()
1588
		for i = 1,70 do
1589
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1590
			game:GetService("RunService").RenderStepped:wait()
1591
		end
1592
		for i = 1,70 do
1593
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1594
			game:GetService("RunService").RenderStepped:wait()
1595
		end
1596
		Ef:remove()
1597
		end))
1598
		local HB = Instance.new("Part",workspace)
1599
		HB.CanCollide = false
1600
		HB.Anchored = true
1601
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1602
		HB.Size = Vector3.new(300,300,300)
1603
		HB.Transparency = 1
1604
		HB.Touched:connect(function(hit)
1605
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1606
				hit.Parent.Torso.Anchored = true
1607
				hit.Parent.Head.Anchored = true
1608
				hit.Parent["Right Arm"].Anchored = true
1609
				hit.Parent["Left Arm"].Anchored = true
1610
				hit.Parent["Right Leg"].Anchored = true
1611
				hit.Parent["Left Leg"].Anchored = true
1612
				wait(Time)
1613
				hit.Parent.Torso.Anchored = false
1614
				hit.Parent.Head.Anchored = false
1615
				hit.Parent["Right Arm"].Anchored = false
1616
				hit.Parent["Left Arm"].Anchored = false
1617
				hit.Parent["Right Leg"].Anchored = false
1618
				hit.Parent["Left Leg"].Anchored = false
1619
			end
1620
		end)
1621
		wait(32)
1622
		HB:remove()
1623
		DDZ = false
1624
	end
1625
end
1626
1627
function StrongOra()
1628
	if D == false then 
1629
		D = true
1630
		Pause = true
1631
		local HB = Instance.new("Part",SRA)
1632
		HB.CanCollide = false
1633
		HB.Transparency = 1
1634
		HB.Size = Vector3.new(1,1,1)
1635
		local HB2 = Instance.new("Weld",HB)
1636
		HB2.Part0 = SRA
1637
		HB2.Part1 = HB
1638
		HB2.C0 = CFrame.new(0,0,0)
1639
		HB.Touched:connect(function(hit)
1640
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1641
				HB:remove()
1642
				hit.Parent.Humanoid:TakeDamage(30)
1643
				hit.Parent.Humanoid.PlatformStand = true
1644
				local Ef = Instance.new("Part",workspace)
1645
				Ef.Size = Vector3.new(1,1,1)
1646
				Ef.CanCollide = false
1647
				Ef.Anchored = true
1648
				Ef.Shape = "Ball"
1649
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1650
				Ef.Material = "Neon"
1651
				Ef.BrickColor = BrickColor.new("White")
1652
				local Ef2 = Instance.new("SpecialMesh",Ef)
1653
				Ef2.MeshType = "Sphere"
1654
				Ef2.Scale = Vector3.new(1,1,1)
1655
				coroutine.resume(coroutine.create(function()
1656
				for i = 1,5 do
1657
				local random = math.random(-3,3)
1658
				local random2 = math.random(-3,3)
1659
				local random3 = math.random(-3,3)
1660
				local ZC = Instance.new("Part",workspace)
1661
				ZC.Size = Vector3.new(1,1,1)
1662
				ZC.CanCollide = false
1663
				ZC.Anchored = true
1664
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1665
				ZC.Shape = "Ball"
1666
				ZC.Material = "Neon"
1667
				ZC.BrickColor = BrickColor.new("New Yeller")
1668
				local ZC2 = Instance.new("SpecialMesh",ZC)
1669
				ZC2.MeshType = "Sphere"
1670
				ZC2.Scale = Vector3.new(1,1,1)
1671
				coroutine.resume(coroutine.create(function()
1672
				for i = 1,100 do
1673
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1674
					ZC.Transparency = ZC.Transparency + 0.03
1675
					game:GetService("RunService").RenderStepped:wait()
1676
				end
1677
				ZC:remove()
1678
				end))
1679
				end
1680
				end))
1681
				coroutine.resume(coroutine.create(function()
1682
				for i = 1,100 do
1683
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1684
					Ef.Transparency = Ef.Transparency + 0.03
1685
					game:GetService("RunService").RenderStepped:wait()
1686
				end
1687
				Ef:remove()
1688
				end))
1689
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1690
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1691
				Fl.velocity = RootPart.CFrame.lookVector*190
1692
				wait(0.3)
1693
				Fl:remove()
1694
				wait(0.5)
1695
				hit.Parent.Humanoid.PlatformStand = false
1696
			end
1697
		end)
1698
		for i = 0,0.5,0.1 do
1699
		swait()
1700
		PlayAnimationFromTable({
1701
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1702
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1703
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1704
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1705
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1706
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1707
		}, .5, false)
1708
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1709
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1710
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1711
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1712
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1713
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1714
		end
1715
		local Ora = Instance.new("Sound",ST)
1716
		Ora.SoundId = "rbxassetid://271120244"
1717
		Ora.Pitch = 1
1718
		Ora.Looped = false
1719
		Ora.Volume = 12312
1720
		Ora:play()
1721
		for i = 0,0.6,0.1 do
1722
		swait()
1723
		PlayAnimationFromTable({
1724
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1725
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1726
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1727
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1728
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1729
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1730
		}, .5, false)
1731
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1732
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1733
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1734
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1735
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1736
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1737
		end
1738
		coroutine.resume(coroutine.create(function()
1739
		wait(0.4)
1740
		HB:remove()
1741
		end))
1742
		Pause = false
1743
		wait(0.5)
1744
		D = false
1745
	end
1746
end
1747
function OHOra()
1748
	if D == false then
1749
		D = true
1750
		Pause = true
1751
		Loop = true
1752
		SoundZ = Instance.new("Sound",ST)
1753
		SoundZ.SoundId = "rbxassetid://791374350"
1754
		SoundZ.Volume = 2
1755
		SoundZ.Looped = true
1756
		SoundZ.Pitch = 0.95
1757
		SoundZ:play()
1758
		while Loop do
1759
			local HB = Instance.new("Part",SRA)
1760
			HB.CanCollide = false
1761
			HB.Transparency = 1
1762
			local HB2 = Instance.new("Weld",HB)
1763
			HB2.Part0 = SRA
1764
			HB2.Part1 = HB
1765
			HB2.C0 = CFrame.new(0,-1.1,0)
1766
			HB.Touched:connect(function(hit)
1767
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1768
					HB:remove()
1769
					hit.Parent.Humanoid:TakeDamage(1.5)
1770
					hit.Parent.Humanoid.WalkSpeed = 2
1771
					local random = math.random(-3,3)
1772
					local random2 = math.random(-3,3)
1773
					local random3 = math.random(-3,3)
1774
					local Ef = Instance.new("Part",workspace)
1775
					Ef.Size = Vector3.new(1,1,1)
1776
					Ef.CanCollide = false
1777
					Ef.Material = "Neon"
1778
					Ef.BrickColor = BrickColor.new("White")
1779
					Ef.Anchored = true
1780
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1781
					local Ef2 = Instance.new("SpecialMesh",Ef)
1782
					Ef2.MeshType = "Sphere"
1783
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1784
					local Part = Instance.new("Part",workspace)
1785
					Part.Size = Vector3.new(1,1,1)
1786
					Part.CanCollide = false
1787
					Part.BrickColor = BrickColor.new("New Yeller")
1788
					Part.Material = "Neon"
1789
					Part.Anchored = true
1790
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1791
					local Part2 = Instance.new("SpecialMesh",Part)
1792
					Part2.MeshType = "Sphere"
1793
					Part2.Scale = Vector3.new(1,1,1)
1794
					for i = 1,50 do
1795
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1796
						Part.Transparency = Part.Transparency + 0.07
1797
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1798
						Ef.Transparency = Ef.Transparency + 0.07
1799
						game:GetService("RunService").RenderStepped:wait()
1800
					end
1801
					Part:remove()
1802
					Ef:remove()
1803
					end
1804
			end)
1805
			for i = 0,0.15,0.1 do
1806
			swait()
1807
			PlayAnimationFromTable({
1808
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1809
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1810
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1811
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1812
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1813
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1814
			}, .5, false)
1815
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1816
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1817
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1818
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1819
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1820
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1821
			end
1822
			coroutine.resume(coroutine.create(function()
1823
				wait(1)
1824
				HB:remove()
1825
			end))
1826
			local CCB = Instance.new("Part",SRA)
1827
			CCB.CanCollide = false
1828
			CCB.Transparency = 1
1829
			local CCB2 = Instance.new("Weld",CCB)
1830
			CCB2.Part0 = SRA
1831
			CCB2.Part1 = CCB
1832
			CCB2.C0 = CFrame.new(0,-1.1,0)
1833
			CCB.Touched:connect(function(hit)
1834
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1835
					CCB:remove()
1836
					hit.Parent.Humanoid:TakeDamage(1.5)
1837
					hit.Parent.Humanoid.WalkSpeed = 2
1838
					local random = math.random(-3,3)
1839
					local random2 = math.random(-3,3)
1840
					local random3 = math.random(-3,3)
1841
					local Ef = Instance.new("Part",workspace)
1842
					Ef.Size = Vector3.new(1,1,1)
1843
					Ef.CanCollide = false
1844
					Ef.Material = "Neon"
1845
					Ef.BrickColor = BrickColor.new("White")
1846
					Ef.Anchored = true
1847
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1848
					local Ef2 = Instance.new("SpecialMesh",Ef)
1849
					Ef2.MeshType = "Sphere"
1850
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1851
					local Part = Instance.new("Part",workspace)
1852
					Part.Size = Vector3.new(1,1,1)
1853
					Part.CanCollide = false
1854
					Part.BrickColor = BrickColor.new("New Yeller")
1855
					Part.Material = "Neon"
1856
					Part.Anchored = true
1857
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1858
					local Part2 = Instance.new("SpecialMesh",Part)
1859
					Part2.MeshType = "Sphere"
1860
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1861
					for i = 1,50 do
1862
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1863
						Part.Transparency = Part.Transparency + 0.07
1864
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1865
						Ef.Transparency = Ef.Transparency + 0.07
1866
						game:GetService("RunService").RenderStepped:wait()
1867
					end
1868
					Part:remove()
1869
					Ef:remove()
1870
				end
1871
			end)
1872
			for i = 0,0.15,0.1 do
1873
			swait()
1874
			PlayAnimationFromTable({
1875
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1876
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1877
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1878
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1879
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1880
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1881
			}, .5, false)
1882
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1883
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1884
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1885
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1886
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1887
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1888
			end
1889
			coroutine.resume(coroutine.create(function()
1890
				wait(1)
1891
				CCB:remove()
1892
			end))
1893
			game:GetService("RunService").RenderStepped:wait()
1894
		end
1895
		wait(0.2)
1896
		D = false
1897
	end
1898
end
1899
1900
function Stop()
1901
	Pause = false
1902
	SoundZ:remove()
1903
	Loop = false
1904
end
1905
1906
function UnStand()
1907
	if D == false then
1908
		D = true
1909
		FlA.Enabled = false
1910
		FlA1.Enabled = false
1911
		FlA2.Enabled = false
1912
		FlA3.Enabled = false
1913
		FlA4.Enabled = false
1914
		FlA5.Enabled = false
1915
		ZZA.Enabled= false
1916
		ZZA1.Enabled = false
1917
		ZZA2.Enabled = false
1918
		ZZA3.Enabled = false
1919
		ZZA4.Enabled = false
1920
		ZZA5.Enabled = false
1921
		Pause = true
1922
		coroutine.resume(coroutine.create(function()
1923
		for i = 0,1.2,0.1 do
1924
		swait()
1925
		PlayAnimationFromTable({
1926
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1927
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1928
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1929
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1930
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1931
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1932
		}, .5, false)
1933
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1934
		end
1935
		Pause = false
1936
		ZZZ:disconnect()
1937
		ZZZ1:disconnect()
1938
		end))
1939
		for i,v in pairs(Character.Stand:children()) do
1940
		    if v:IsA("Part") then
1941
				coroutine.resume(coroutine.create(function()
1942
				for i = 1,11 do
1943
		        v.Transparency = v.Transparency + 0.1
1944
				Face.Transparency = Face.Transparency + 0.1
1945
				game:GetService("RunService").RenderStepped:wait()
1946
				end
1947
				end))
1948
		    end
1949
		end
1950
		wait(0.5)
1951
		D = false
1952
		
1953
	end
1954
end
1955
1956
1957
New = function(Object, Parent, Name, Data)
1958
	local Object = Instance.new(Object)
1959
	for Index, Value in pairs(Data or {}) do
1960
		Object[Index] = Value
1961
	end
1962
	Object.Parent = Parent
1963
	Object.Name = Name
1964
	return Object
1965
end
1966
function rayCast(Position, Direction, Range, Ignore)
1967
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1968
end 
1969
1970
1971
1972
1973
coroutine.wrap(function()
1974
while 1 do
1975
swait()
1976
if doe <= 360 then
1977
	doe = doe + 2
1978
else
1979
	doe = 0
1980
end
1981
end
1982
end)()
1983
while true do
1984
	swait()
1985
	for i, v in pairs(Character:GetChildren()) do
1986
		if v:IsA("Part") then
1987
			v.Material = "SmoothPlastic"
1988
		elseif v:IsA("Accessory") then
1989
			v:WaitForChild("Handle").Material = "SmoothPlastic"
1990
		end
1991
	end
1992
1993
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
1994
	velocity = RootPart.Velocity.y
1995
	sine = sine + change
1996
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1997
		if RootPart.Velocity.y > 1 and hit == nil then 
1998
			Anim = "Jump"
1999
			if Pause == false then
2000
		PlayAnimationFromTable({
2001
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
2002
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2003
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2004
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
2005
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2006
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2007
		}, .3, false)
2008
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2009
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2010
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2011
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2012
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2013
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2014
					end
2015
		elseif RootPart.Velocity.y < -1 and hit == nil then 
2016
			Anim = "Fall"
2017
			if Pause == false then
2018
		PlayAnimationFromTable({
2019
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
2020
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2021
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2022
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
2023
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2024
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2025
		}, .3, false)
2026
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2027
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2028
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2029
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2030
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2031
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2032
					end
2033
		elseif Torsovelocity < 1 and hit ~= nil then
2034
			Anim = "Idle"
2035
			if Pause == false then
2036
				change = 1
2037
		PlayAnimationFromTable({
2038
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
2039
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
2040
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
2041
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
2042
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
2043
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2044
		}, .3, false)
2045
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2046
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2047
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2048
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2049
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2050
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2051
			end
2052
		elseif Torsovelocity > 2 and hit ~= nil then
2053
			Anim = "Walk"
2054
			if Pause == false then
2055
		PlayAnimationFromTable({		
2056
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
2057
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
2058
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
2059
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
2060
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
2061
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2062
		}, .3, false)
2063
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2064
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2065
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2066
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2067
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2068
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2069
			end
2070
		end
2071
end