carlosname

Untitled

Sep 25th, 2019
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  1. ---IS THIS A JOJO SCRIPT?!?!!?!?
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Happy halloween
  5. ---Last script probably
  6.  
  7. ---I couldnt make a GUI cuz im lazy so
  8. -----KEYDOWNS------
  9. --- E(Hold) - OverHeaven Ora Barrages
  10. --- R - OverHeaven Strong Hit
  11. --- T - OverHeaven Blast
  12. --- F - TimeStop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  15. ------This is a Play Fair script(None of that one shot stuff)
  16.  
  17. -- This script has convert to FE by who i don't know?
  18.  
  19. -----------------------------------------------------
  20. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  21. local Player,game,owner = owner,game
  22. local RealPlayer = Player
  23. do
  24. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  25. local rp = RealPlayer
  26. script.Parent = rp.Character
  27.  
  28. --RemoteEvent for communicating
  29. local Event = Instance.new("RemoteEvent")
  30. Event.Name = "UserInput_Event"
  31.  
  32. --Fake event to make stuff like Mouse.KeyDown work
  33. local function fakeEvent()
  34. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  35. t.connect = t.Connect
  36. return t
  37. end
  38.  
  39. --Creating fake input objects with fake variables
  40. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  41. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  42. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  43. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  44. end}
  45. --Merged 2 functions into one by checking amount of arguments
  46. CAS.UnbindAction = CAS.BindAction
  47.  
  48. --This function will trigger the events that have been :Connect()'ed
  49. local function te(self,ev,...)
  50. local t = m[ev]
  51. if t and t._fakeEvent then
  52. for _,f in pairs(t.Functions) do
  53. f(...)
  54. end
  55. end
  56. end
  57. m.TrigEvent = te
  58. UIS.TrigEvent = te
  59.  
  60. Event.OnServerEvent:Connect(function(plr,io)
  61. if plr~=rp then return end
  62. m.Target = io.Target
  63. m.Hit = io.Hit
  64. if not io.isMouse then
  65. local b = io.UserInputState == Enum.UserInputState.Begin
  66. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  67. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  68. end
  69. for _,t in pairs(CAS.Actions) do
  70. for _,k in pairs(t.Keys) do
  71. if k==io.KeyCode then
  72. t.Function(t.Name,io.UserInputState,io)
  73. end
  74. end
  75. end
  76. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  77. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  78. end
  79. end)
  80. Event.Parent = NLS([==[
  81. local Player = game:GetService("Players").LocalPlayer
  82. local Event = script:WaitForChild("UserInput_Event")
  83.  
  84. local Mouse = Player:GetMouse()
  85. local UIS = game:GetService("UserInputService")
  86. local input = function(io,a)
  87. if a then return end
  88. --Since InputObject is a client-side instance, we create and pass table instead
  89. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  90. end
  91. UIS.InputBegan:Connect(input)
  92. UIS.InputEnded:Connect(input)
  93.  
  94. local h,t
  95. --Give the server mouse data 30 times every second, but only if the values changed
  96. --If player is not moving their mouse, client won't fire events
  97. while wait(1/30) do
  98. if h~=Mouse.Hit or t~=Mouse.Target then
  99. h,t=Mouse.Hit,Mouse.Target
  100. Event:FireServer({isMouse=true,Target=t,Hit=h})
  101. end
  102. end]==],Player.Character)
  103.  
  104. ----Sandboxed game object that allows the usage of client-side methods and services
  105. --Real game object
  106. local _rg = game
  107.  
  108. --Metatable for fake service
  109. local fsmt = {
  110. __index = function(self,k)
  111. local s = rawget(self,"_RealService")
  112. if s then return s[k] end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end,
  118. __call = function(self,...)
  119. local s = rawget(self,"_RealService")
  120. if s then return s(...) end
  121. end
  122. }
  123. local function FakeService(t,RealService)
  124. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  125. return setmetatable(t,fsmt)
  126. end
  127.  
  128. --Fake game object
  129. local g = {
  130. GetService = function(self,s)
  131. return self[s]
  132. end,
  133. Players = FakeService({
  134. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  135. },"Players"),
  136. UserInputService = FakeService(UIS,"UserInputService"),
  137. ContextActionService = FakeService(CAS,"ContextActionService"),
  138. }
  139. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  140. g.service = g.GetService
  141.  
  142. g.RunService = FakeService({
  143. RenderStepped = _rg:GetService("RunService").Heartbeat,
  144. BindToRenderStep = function(self,name,_,fun)
  145.  
  146. end,
  147. UnbindFromRenderStep = function(self,name)
  148. self._btrs[name]:Disconnect()
  149. end,
  150. },"RunService")
  151.  
  152. setmetatable(g,{
  153. __index=function(self,s)
  154. return _rg:GetService(s) or typeof(_rg[s])=="function"
  155. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  156. end,
  157. __newindex = fsmt.__newindex,
  158. __call = fsmt.__call
  159. })
  160. --Changing owner to fake player object to support owner:GetMouse()
  161. game,owner = g,g.Players.LocalPlayer
  162. end
  163.  
  164. wait(0.1)
  165. local Player = game.Players.LocalPlayer
  166. local Character = Player.Character
  167. local Humanoid = Character.Humanoid
  168. local Mouse = Player:GetMouse()
  169. local LeftArm = Character["Left Arm"]
  170. local RightArm = Character["Right Arm"]
  171. local LeftLeg = Character["Left Leg"]
  172. local RightLeg = Character["Right Leg"]
  173. local Head = Character.Head
  174. local Torso = Character.Torso
  175. local Camera = game.Workspace.CurrentCamera
  176. local RootPart = Character.HumanoidRootPart
  177. local RootJoint = RootPart.RootJoint
  178. local Pause = false
  179. local attack = false
  180. local Change = false
  181. local DDZ = false
  182. local LOL = false
  183. local Anim = 'Idle'
  184. local attacktype = 1
  185. local delays = false
  186. local play = true
  187. local Time = 7
  188. local targetted = nil
  189. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  190. local velocity = RootPart.Velocity.y
  191. local sine = 0
  192. local change = 1
  193. local D = false
  194. Loop = false
  195. local DD = false
  196. local doe = 0
  197. local Create = LoadLibrary("RbxUtility").Create
  198. local Stand = Instance.new("Model",Character)
  199. Stand.Name = "Stand"
  200. local ST = Instance.new("Part",Stand)
  201. ST.Size = Vector3.new(2,2,1)
  202. ST.BrickColor = BrickColor.new("White")
  203. ST.CanCollide = false
  204. local ST2 = Instance.new("SpecialMesh",ST)
  205. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  206. ST2.Scale = Vector3.new(1,1,1)
  207. local ST3 = Instance.new("Weld",ST)
  208. ST3.Part0 = RootPart
  209. ST3.Part1 = ST
  210. ST3.C0 = CFrame.new(0,0,0)
  211. local SH = Instance.new("Part",Stand)
  212. SH.Size = Vector3.new(1.25,1.25,1.25)
  213. SH.CanCollide = false
  214. SH.BrickColor = BrickColor.new("White")
  215. local SH2 = Instance.new("SpecialMesh",SH)
  216. SH2.MeshType = "Head"
  217. SH2.Scale = Vector3.new(1,1,1)
  218. local SH2 = Instance.new("Weld",SH)
  219. SH2.Part0 = ST
  220. SH2.Part1 = SH
  221. SH2.C0 = CFrame.new(0,1.5,0)
  222. local SRA = Instance.new("Part",Stand)
  223. SRA.Size = Vector3.new(1,2,1)
  224. SRA.CanCollide = false
  225. SRA.BrickColor = BrickColor.new("White")
  226. local SRA2 = Instance.new("SpecialMesh",SRA)
  227. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  228. SRA2.Scale = Vector3.new(1,1,1)
  229. local SRA3 = Instance.new("Weld",SRA)
  230. SRA3.Part0 = ST
  231. SRA3.Part1 = SRA
  232. SRA3.C0 = CFrame.new(1.5,0,0)
  233. local SLA = Instance.new("Part",Stand)
  234. SLA.Size = Vector3.new(1,2,1)
  235. SLA.CanCollide = false
  236. SLA.BrickColor = BrickColor.new("White")
  237. local SLA2 = Instance.new("SpecialMesh",SLA)
  238. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  239. SLA2.Scale = Vector3.new(1,1,1)
  240. local SLA3 = Instance.new("Weld",SLA)
  241. SLA3.Part0 = ST
  242. SLA3.Part1 = SLA
  243. SLA3.C0 = CFrame.new(-1.5,0,0)
  244. local SRL = Instance.new("Part",Stand)
  245. SRL.Size = Vector3.new(1,2,1)
  246. SRL.CanCollide = false
  247. SRL.BrickColor = BrickColor.new("White")
  248. local SRL2 = Instance.new("SpecialMesh",SRL)
  249. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  250. SRL2.Scale = Vector3.new(1,1,1)
  251. local SRL3 = Instance.new("Weld",SRL)
  252. SRL3.Part0 = ST
  253. SRL3.Part1 = SRL
  254. SRL3.C0 = CFrame.new(0.5,-2,0)
  255. local SLL = Instance.new("Part",Stand)
  256. SLL.Size = Vector3.new(1,2,1)
  257. SLL.CanCollide = false
  258. SLL.BrickColor = BrickColor.new("White")
  259. local SLL2 = Instance.new("SpecialMesh",SLL)
  260. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  261. SLL2.Scale = Vector3.new(1,1,1)
  262. local SLL3 = Instance.new("Weld",SLL)
  263. SLL3.Part0 = ST
  264. SLL3.Part1 = SLL
  265. SLL3.C0 = CFrame.new(-0.5,-2,0)
  266. local FlA = Instance.new("ParticleEmitter",SRA)
  267. FlA.Texture = "rbxassetid://263837009"
  268. FlA.Size = NumberSequence.new(0.6)
  269. FlA.Rotation = NumberRange.new(-100, 100)
  270. FlA.RotSpeed = NumberRange.new(-200, 200)
  271. FlA.Transparency = NumberSequence.new(0,1)
  272. FlA.Speed = NumberRange.new(0.1)
  273. FlA.ZOffset = -0.1
  274. FlA.Lifetime = NumberRange.new(1)
  275. FlA.Rate = 1111
  276. FlA.LockedToPart = true
  277. FlA.LightEmission = 1
  278. FlA.VelocitySpread = 12121
  279. local ZZA = Instance.new("ParticleEmitter",SRA)
  280. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  281. ZZA.Size = NumberSequence.new(0.005)
  282. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  283. ZZA.RotSpeed = NumberRange.new(-200, 200)
  284. ZZA.Transparency = NumberSequence.new(0.7)
  285. ZZA.Lifetime = NumberRange.new(1)
  286. ZZA.Speed = NumberRange.new(0.48)
  287. ZZA.Rate = 1231231
  288. ZZA.ZOffset = 0.1
  289. ZZA.LockedToPart = true
  290. ZZA.LightEmission = 1e9
  291. ZZA.LightInfluence = 1e9
  292. local FlA1 = Instance.new("ParticleEmitter",SLA)
  293. FlA1.Texture = "rbxassetid://263837009"
  294. FlA1.Size = NumberSequence.new(0.6)
  295. FlA1.Rotation = NumberRange.new(-100, 100)
  296. FlA1.RotSpeed = NumberRange.new(-200, 200)
  297. FlA1.Transparency = NumberSequence.new(0,1)
  298. FlA1.Speed = NumberRange.new(0.1)
  299. FlA1.ZOffset = -0.1
  300. FlA1.Lifetime = NumberRange.new(1)
  301. FlA1.Rate = 1111
  302. FlA1.LockedToPart = true
  303. FlA1.LightEmission = 1
  304. FlA1.VelocitySpread = 12121
  305. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  306. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  307. ZZA1.Size = NumberSequence.new(0.005)
  308. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  309. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  310. ZZA1.Transparency = NumberSequence.new(0.7)
  311. ZZA1.Lifetime = NumberRange.new(1)
  312. ZZA1.Speed = NumberRange.new(0.48)
  313. ZZA1.Rate = 1231231
  314. ZZA1.ZOffset = 0.1
  315. ZZA1.LockedToPart = true
  316. ZZA1.LightEmission = 1e9
  317. ZZA1.LightInfluence = 1e9
  318. local FlA2 = Instance.new("ParticleEmitter",ST)
  319. FlA2.Texture = "rbxassetid://263837009"
  320. FlA2.Size = NumberSequence.new(0.6)
  321. FlA2.Rotation = NumberRange.new(-100, 100)
  322. FlA2.RotSpeed = NumberRange.new(-200, 200)
  323. FlA2.Transparency = NumberSequence.new(0,1)
  324. FlA2.Speed = NumberRange.new(0.1)
  325. FlA2.ZOffset = -0.1
  326. FlA2.Lifetime = NumberRange.new(1)
  327. FlA2.Rate = 1111
  328. FlA2.LockedToPart = true
  329. FlA2.LightEmission = 1
  330. FlA2.VelocitySpread = 12121
  331. local ZZA2 = Instance.new("ParticleEmitter",ST)
  332. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  333. ZZA2.Size = NumberSequence.new(0.005)
  334. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  335. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  336. ZZA2.Transparency = NumberSequence.new(0.7)
  337. ZZA2.Lifetime = NumberRange.new(1)
  338. ZZA2.Speed = NumberRange.new(0.48)
  339. ZZA2.Rate = 1231231
  340. ZZA2.ZOffset = 0.1
  341. ZZA2.LockedToPart = true
  342. ZZA2.LightEmission = 1e9
  343. ZZA2.LightInfluence = 1e9
  344. local FlA3 = Instance.new("ParticleEmitter",SRL)
  345. FlA3.Texture = "rbxassetid://263837009"
  346. FlA3.Size = NumberSequence.new(0.6)
  347. FlA3.Rotation = NumberRange.new(-100, 100)
  348. FlA3.RotSpeed = NumberRange.new(-200, 200)
  349. FlA3.Transparency = NumberSequence.new(0,1)
  350. FlA3.Speed = NumberRange.new(0.1)
  351. FlA3.ZOffset = -0.1
  352. FlA3.Lifetime = NumberRange.new(1)
  353. FlA3.Rate = 1111
  354. FlA3.LockedToPart = true
  355. FlA3.LightEmission = 1
  356. FlA3.VelocitySpread = 12121
  357. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  358. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  359. ZZA3.Size = NumberSequence.new(0.005)
  360. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  361. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  362. ZZA3.Transparency = NumberSequence.new(0.7)
  363. ZZA3.Lifetime = NumberRange.new(1)
  364. ZZA3.Speed = NumberRange.new(0.48)
  365. ZZA3.Rate = 1231231
  366. ZZA3.ZOffset = 0.1
  367. ZZA3.LockedToPart = true
  368. ZZA3.LightEmission = 1e9
  369. ZZA3.LightInfluence = 1e9
  370. local FlA4 = Instance.new("ParticleEmitter",SLL)
  371. FlA4.Texture = "rbxassetid://263837009"
  372. FlA4.Size = NumberSequence.new(0.6)
  373. FlA4.Rotation = NumberRange.new(-100, 100)
  374. FlA4.RotSpeed = NumberRange.new(-200, 200)
  375. FlA4.Transparency = NumberSequence.new(0,1)
  376. FlA4.Speed = NumberRange.new(0.1)
  377. FlA4.ZOffset = -0.1
  378. FlA4.Lifetime = NumberRange.new(1)
  379. FlA4.Rate = 1111
  380. FlA4.LockedToPart = true
  381. FlA4.LightEmission = 1
  382. FlA4.VelocitySpread = 12121
  383. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  384. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  385. ZZA4.Size = NumberSequence.new(0.005)
  386. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  387. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  388. ZZA4.Transparency = NumberSequence.new(0.7)
  389. ZZA4.Lifetime = NumberRange.new(1)
  390. ZZA4.Speed = NumberRange.new(0.48)
  391. ZZA4.Rate = 1231231
  392. ZZA4.ZOffset = 0.1
  393. ZZA4.LockedToPart = true
  394. ZZA4.LightEmission = 1e9
  395. ZZA4.LightInfluence = 1e9
  396. local FlA5 = Instance.new("ParticleEmitter",SH)
  397. FlA5.Texture = "rbxassetid://263837009"
  398. FlA5.Size = NumberSequence.new(0.6)
  399. FlA5.Rotation = NumberRange.new(-100, 100)
  400. FlA5.RotSpeed = NumberRange.new(-200, 200)
  401. FlA5.Transparency = NumberSequence.new(0,1)
  402. FlA5.Speed = NumberRange.new(0.1)
  403. FlA5.ZOffset = -0.1
  404. FlA5.Lifetime = NumberRange.new(1)
  405. FlA5.Rate = 20
  406. FlA5.LockedToPart = true
  407. FlA5.LightEmission = 1
  408. FlA5.VelocitySpread = 12121
  409. local ZZA5 = Instance.new("ParticleEmitter",SH)
  410. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  411. ZZA5.Size = NumberSequence.new(0.005)
  412. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  413. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  414. ZZA5.Transparency = NumberSequence.new(0.7)
  415. ZZA5.Lifetime = NumberRange.new(1)
  416. ZZA5.Speed = NumberRange.new(0.48)
  417. ZZA5.Rate = 1231233
  418. ZZA5.ZOffset = 0.1
  419. ZZA5.LockedToPart = true
  420. ZZA5.LightEmission = 1e9
  421. ZZA5.LightInfluence = 1e9
  422. FlA.Enabled = false
  423. FlA1.Enabled = false
  424. FlA2.Enabled = false
  425. FlA3.Enabled = false
  426. FlA4.Enabled = false
  427. FlA5.Enabled = false
  428. ZZA.Enabled= false
  429. ZZA1.Enabled = false
  430. ZZA2.Enabled = false
  431. ZZA3.Enabled = false
  432. ZZA4.Enabled = false
  433. ZZA5.Enabled = false
  434. local Face = Instance.new("Decal",SH)
  435. Face.Face = "Front"
  436. Face.Texture = "rbxassetid://1692604813"
  437. local StarH = Instance.new("Part",Stand)
  438. StarH.BrickColor = BrickColor.new("Institutional white")
  439. StarH.CanCollide = false
  440. local StarH2 = Instance.new("SpecialMesh",StarH)
  441. StarH2.MeshId = "rbxassetid://874044556"
  442. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  443. local StarH3 = Instance.new("Weld",StarH)
  444. StarH3.Part0 = SH
  445. StarH3.Part1 = StarH
  446. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  447. local Scarf = Instance.new("Part",Stand)
  448. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  449. Scarf.CanCollide = false
  450. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  451. Scarf2.MeshId = "rbxassetid://873798502"
  452. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  453. local Scarf3 = Instance.new("Weld",Scarf)
  454. Scarf3.Part0 = SH
  455. Scarf3.Part1 = Scarf
  456. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  457. local Clot = Instance.new("Part",Stand)
  458. Clot.BrickColor = BrickColor.new("Pastel yellow")
  459. Clot.CanCollide = false
  460. local Clot2 = Instance.new("SpecialMesh",Clot)
  461. Clot2.MeshId = "rbxassetid://874045262"
  462. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  463. local Clot3 = Instance.new("Weld",Clot)
  464. Clot3.Part0 = ST
  465. Clot3.Part1 = Clot
  466. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  467. local BClot = Instance.new("Part",Stand)
  468. BClot.BrickColor = BrickColor.new("Pastel yellow")
  469. BClot.CanCollide = false
  470. local BClot2 = Instance.new("SpecialMesh",BClot)
  471. BClot2.MeshId = "rbxassetid://874045262"
  472. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  473. local BClot3 = Instance.new("Weld",BClot)
  474. BClot3.Part0 = ST
  475. BClot3.Part1 = BClot
  476. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  477. local Shoulder = Instance.new("Part",Stand)
  478. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  479. Shoulder.CanCollide = false
  480. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  481. Shoulder2.MeshId = "rbxassetid://874040321"
  482. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  483. local Shoulder3 = Instance.new("Weld",Shoulder)
  484. Shoulder3.Part0 = SRA
  485. Shoulder3.Part1 = Shoulder
  486. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  487. local OtShoulder = Instance.new("Part",Stand)
  488. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  489. OtShoulder.CanCollide = false
  490. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  491. OtShoulder2.MeshId = "rbxassetid://874040321"
  492. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  493. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  494. OtShoulder3.Part0 = SLA
  495. OtShoulder3.Part1 = OtShoulder
  496. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  497. local Abs = Instance.new("Part",Stand)
  498. Abs.BrickColor = BrickColor.new("Institutional white")
  499. Abs.CanCollide = false
  500. local Abs2 = Instance.new("SpecialMesh",Abs)
  501. Abs2.MeshId = "rbxassetid://958074736"
  502. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  503. local Abs3 = Instance.new("Weld",Abs)
  504. Abs3.Part0 = ST
  505. Abs3.Part1 = Abs
  506. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  507. Humanoid.Animator.Parent = nil
  508. Character.Animate.Parent = nil
  509. mas = Instance.new("Model",game:GetService("Lighting"))
  510. WeldConstraint0 = Instance.new("WeldConstraint")
  511. WeldConstraint1 = Instance.new("WeldConstraint")
  512. WeldConstraint2 = Instance.new("WeldConstraint")
  513. WeldConstraint3 = Instance.new("WeldConstraint")
  514. WeldConstraint4 = Instance.new("WeldConstraint")
  515. WeldConstraint5 = Instance.new("WeldConstraint")
  516. WeldConstraint6 = Instance.new("WeldConstraint")
  517. WeldConstraint7 = Instance.new("WeldConstraint")
  518. WeldConstraint8 = Instance.new("WeldConstraint")
  519. WeldConstraint9 = Instance.new("WeldConstraint")
  520. WeldConstraint10 = Instance.new("WeldConstraint")
  521. WeldConstraint11 = Instance.new("WeldConstraint")
  522. WeldConstraint12 = Instance.new("WeldConstraint")
  523. WeldConstraint13 = Instance.new("WeldConstraint")
  524. Part14 = Instance.new("Part")
  525. Part15 = Instance.new("Part")
  526. WeldConstraint16 = Instance.new("WeldConstraint")
  527. WeldConstraint17 = Instance.new("WeldConstraint")
  528. WeldConstraint18 = Instance.new("WeldConstraint")
  529. WeldConstraint19 = Instance.new("WeldConstraint")
  530. WeldConstraint20 = Instance.new("WeldConstraint")
  531. WeldConstraint21 = Instance.new("WeldConstraint")
  532. WeldConstraint22 = Instance.new("WeldConstraint")
  533. WeldConstraint23 = Instance.new("WeldConstraint")
  534. WeldConstraint24 = Instance.new("WeldConstraint")
  535. WeldConstraint25 = Instance.new("WeldConstraint")
  536. WeldConstraint26 = Instance.new("WeldConstraint")
  537. WeldConstraint27 = Instance.new("WeldConstraint")
  538. WeldConstraint28 = Instance.new("WeldConstraint")
  539. WeldConstraint29 = Instance.new("WeldConstraint")
  540. Part30 = Instance.new("Part")
  541. Part31 = Instance.new("Part")
  542. Part32 = Instance.new("Part")
  543. Part33 = Instance.new("Part")
  544. Part34 = Instance.new("Part")
  545. Part35 = Instance.new("Part")
  546. Part36 = Instance.new("Part")
  547. Part37 = Instance.new("Part")
  548. Part38 = Instance.new("Part")
  549. Part39 = Instance.new("Part")
  550. Part40 = Instance.new("Part")
  551. Part41 = Instance.new("Part")
  552. Part42 = Instance.new("Part")
  553. WeldConstraint20.Parent = Part15
  554. WeldConstraint20.Part0 = Part15
  555. WeldConstraint20.Part1 = Part33
  556. WeldConstraint22.Parent = Part15
  557. WeldConstraint22.Part0 = Part15
  558. WeldConstraint22.Part1 = Part35
  559. WeldConstraint21.Parent = Part15
  560. WeldConstraint21.Part0 = Part15
  561. WeldConstraint21.Part1 = Part34
  562. WeldConstraint23.Parent = Part15
  563. WeldConstraint23.Part0 = Part15
  564. WeldConstraint23.Part1 = Part36
  565. WeldConstraint24.Parent = Part15
  566. WeldConstraint24.Part0 = Part15
  567. WeldConstraint24.Part1 = Part37
  568. WeldConstraint25.Parent = Part15
  569. WeldConstraint25.Part0 = Part15
  570. WeldConstraint25.Part1 = Part38
  571. WeldConstraint26.Parent = Part15
  572. WeldConstraint26.Part0 = Part15
  573. WeldConstraint26.Part1 = Part39
  574. WeldConstraint27.Parent = Part15
  575. WeldConstraint27.Part0 = Part15
  576. WeldConstraint27.Part1 = Part40
  577. WeldConstraint29.Parent = Part15
  578. WeldConstraint29.Part0 = Part15
  579. WeldConstraint29.Part1 = Part42
  580. WeldConstraint28.Parent = Part15
  581. WeldConstraint28.Part0 = Part15
  582. WeldConstraint28.Part1 = Part41
  583. WeldConstraint16.Parent = Part15
  584. WeldConstraint16.Part0 = Part15
  585. WeldConstraint16.Part1 = Part14
  586. WeldConstraint17.Parent = Part15
  587. WeldConstraint17.Part0 = Part15
  588. WeldConstraint17.Part1 = Part30
  589. WeldConstraint18.Parent = Part15
  590. WeldConstraint18.Part0 = Part15
  591. WeldConstraint18.Part1 = Part31
  592. WeldConstraint19.Parent = Part15
  593. WeldConstraint19.Part0 = Part15
  594. WeldConstraint19.Part1 = Part32
  595. Part14.Name = "Glove"
  596. Part14.Parent = mas
  597. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  598. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  599. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  600. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  601. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  602. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  603. Part14.BottomSurface = Enum.SurfaceType.Smooth
  604. Part14.BrickColor = BrickColor.new("Pastel yellow")
  605. Part14.CanCollide = false
  606. Part14.Material = Enum.Material.SmoothPlastic
  607. Part14.TopSurface = Enum.SurfaceType.Smooth
  608. Part14.brickColor = BrickColor.new("Pastel yellow")
  609. Part15.Name = "LeftHandle"
  610. Part15.Parent = mas
  611. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  612. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  613. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  614. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  615. Part15.Color = Color3.new(1, 1, 0)
  616. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  617. Part15.BottomSurface = Enum.SurfaceType.Smooth
  618. Part15.BrickColor = BrickColor.new("New Yeller")
  619. Part15.CanCollide = false
  620. Part15.Material = Enum.Material.SmoothPlastic
  621. Part15.TopSurface = Enum.SurfaceType.Smooth
  622. Part15.brickColor = BrickColor.new("New Yeller")
  623. Part15.Shape = Enum.PartType.Ball
  624. WeldConstraint16.Parent = Part15
  625. WeldConstraint16.Part0 = Part15
  626. WeldConstraint16.Part1 = Part14
  627. WeldConstraint17.Parent = Part15
  628. WeldConstraint17.Part0 = Part15
  629. WeldConstraint17.Part1 = Part30
  630. WeldConstraint18.Parent = Part15
  631. WeldConstraint18.Part0 = Part15
  632. WeldConstraint18.Part1 = Part31
  633. WeldConstraint19.Parent = Part15
  634. WeldConstraint19.Part0 = Part15
  635. WeldConstraint19.Part1 = Part32
  636. WeldConstraint20.Parent = Part15
  637. WeldConstraint20.Part0 = Part15
  638. WeldConstraint20.Part1 = Part33
  639. WeldConstraint21.Parent = Part15
  640. WeldConstraint21.Part0 = Part15
  641. WeldConstraint21.Part1 = Part34
  642. WeldConstraint22.Parent = Part15
  643. WeldConstraint22.Part0 = Part15
  644. WeldConstraint22.Part1 = Part35
  645. WeldConstraint23.Parent = Part15
  646. WeldConstraint23.Part0 = Part15
  647. WeldConstraint23.Part1 = Part36
  648. WeldConstraint24.Parent = Part15
  649. WeldConstraint24.Part0 = Part15
  650. WeldConstraint24.Part1 = Part37
  651. WeldConstraint25.Parent = Part15
  652. WeldConstraint25.Part0 = Part15
  653. WeldConstraint25.Part1 = Part38
  654. WeldConstraint26.Parent = Part15
  655. WeldConstraint26.Part0 = Part15
  656. WeldConstraint26.Part1 = Part39
  657. WeldConstraint27.Parent = Part15
  658. WeldConstraint27.Part0 = Part15
  659. WeldConstraint27.Part1 = Part40
  660. WeldConstraint28.Parent = Part15
  661. WeldConstraint28.Part0 = Part15
  662. WeldConstraint28.Part1 = Part41
  663. WeldConstraint29.Parent = Part15
  664. WeldConstraint29.Part0 = Part15
  665. WeldConstraint29.Part1 = Part42
  666. Part30.Parent = mas
  667. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  668. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  669. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  670. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  671. Part30.Color = Color3.new(1, 1, 0)
  672. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  673. Part30.BottomSurface = Enum.SurfaceType.Smooth
  674. Part30.BrickColor = BrickColor.new("New Yeller")
  675. Part30.CanCollide = false
  676. Part30.Material = Enum.Material.SmoothPlastic
  677. Part30.TopSurface = Enum.SurfaceType.Smooth
  678. Part30.brickColor = BrickColor.new("New Yeller")
  679. Part30.Shape = Enum.PartType.Ball
  680. Part31.Parent = mas
  681. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  682. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  683. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  684. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  685. Part31.Color = Color3.new(1, 1, 0)
  686. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  687. Part31.BottomSurface = Enum.SurfaceType.Smooth
  688. Part31.BrickColor = BrickColor.new("New Yeller")
  689. Part31.CanCollide = false
  690. Part31.Material = Enum.Material.SmoothPlastic
  691. Part31.TopSurface = Enum.SurfaceType.Smooth
  692. Part31.brickColor = BrickColor.new("New Yeller")
  693. Part31.Shape = Enum.PartType.Ball
  694. Part32.Parent = mas
  695. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  696. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  697. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  698. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  699. Part32.Color = Color3.new(1, 1, 0)
  700. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  701. Part32.BottomSurface = Enum.SurfaceType.Smooth
  702. Part32.BrickColor = BrickColor.new("New Yeller")
  703. Part32.CanCollide = false
  704. Part32.Material = Enum.Material.SmoothPlastic
  705. Part32.TopSurface = Enum.SurfaceType.Smooth
  706. Part32.brickColor = BrickColor.new("New Yeller")
  707. Part32.Shape = Enum.PartType.Ball
  708. Part33.Parent = mas
  709. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  710. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  711. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  712. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  713. Part33.Color = Color3.new(1, 1, 0)
  714. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  715. Part33.BottomSurface = Enum.SurfaceType.Smooth
  716. Part33.BrickColor = BrickColor.new("New Yeller")
  717. Part33.CanCollide = false
  718. Part33.Material = Enum.Material.SmoothPlastic
  719. Part33.TopSurface = Enum.SurfaceType.Smooth
  720. Part33.brickColor = BrickColor.new("New Yeller")
  721. Part33.Shape = Enum.PartType.Ball
  722. Part34.Parent = mas
  723. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  724. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  725. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  726. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  727. Part34.Color = Color3.new(1, 1, 0)
  728. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  729. Part34.BottomSurface = Enum.SurfaceType.Smooth
  730. Part34.BrickColor = BrickColor.new("New Yeller")
  731. Part34.CanCollide = false
  732. Part34.Material = Enum.Material.SmoothPlastic
  733. Part34.TopSurface = Enum.SurfaceType.Smooth
  734. Part34.brickColor = BrickColor.new("New Yeller")
  735. Part34.Shape = Enum.PartType.Ball
  736. Part35.Parent = mas
  737. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  738. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  739. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  740. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  741. Part35.Color = Color3.new(1, 1, 0)
  742. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  743. Part35.BottomSurface = Enum.SurfaceType.Smooth
  744. Part35.BrickColor = BrickColor.new("New Yeller")
  745. Part35.CanCollide = false
  746. Part35.Material = Enum.Material.SmoothPlastic
  747. Part35.TopSurface = Enum.SurfaceType.Smooth
  748. Part35.brickColor = BrickColor.new("New Yeller")
  749. Part35.Shape = Enum.PartType.Ball
  750. Part36.Parent = mas
  751. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  752. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  753. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  754. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  755. Part36.Color = Color3.new(1, 1, 0)
  756. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  757. Part36.BottomSurface = Enum.SurfaceType.Smooth
  758. Part36.BrickColor = BrickColor.new("New Yeller")
  759. Part36.CanCollide = false
  760. Part36.Material = Enum.Material.SmoothPlastic
  761. Part36.TopSurface = Enum.SurfaceType.Smooth
  762. Part36.brickColor = BrickColor.new("New Yeller")
  763. Part36.Shape = Enum.PartType.Ball
  764. Part37.Parent = mas
  765. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  766. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  767. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  768. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  769. Part37.Color = Color3.new(1, 1, 0)
  770. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  771. Part37.BottomSurface = Enum.SurfaceType.Smooth
  772. Part37.BrickColor = BrickColor.new("New Yeller")
  773. Part37.CanCollide = false
  774. Part37.Material = Enum.Material.SmoothPlastic
  775. Part37.TopSurface = Enum.SurfaceType.Smooth
  776. Part37.brickColor = BrickColor.new("New Yeller")
  777. Part37.Shape = Enum.PartType.Ball
  778. Part38.Parent = mas
  779. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  780. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  781. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  782. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  783. Part38.Color = Color3.new(1, 1, 0)
  784. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  785. Part38.BottomSurface = Enum.SurfaceType.Smooth
  786. Part38.BrickColor = BrickColor.new("New Yeller")
  787. Part38.CanCollide = false
  788. Part38.Material = Enum.Material.SmoothPlastic
  789. Part38.TopSurface = Enum.SurfaceType.Smooth
  790. Part38.brickColor = BrickColor.new("New Yeller")
  791. Part38.Shape = Enum.PartType.Ball
  792. Part39.Parent = mas
  793. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  794. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  795. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  796. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  797. Part39.Color = Color3.new(1, 1, 0)
  798. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  799. Part39.BottomSurface = Enum.SurfaceType.Smooth
  800. Part39.BrickColor = BrickColor.new("New Yeller")
  801. Part39.CanCollide = false
  802. Part39.Material = Enum.Material.SmoothPlastic
  803. Part39.TopSurface = Enum.SurfaceType.Smooth
  804. Part39.brickColor = BrickColor.new("New Yeller")
  805. Part39.Shape = Enum.PartType.Ball
  806. Part40.Parent = mas
  807. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  808. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  809. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  810. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  811. Part40.Color = Color3.new(1, 1, 0)
  812. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  813. Part40.BottomSurface = Enum.SurfaceType.Smooth
  814. Part40.BrickColor = BrickColor.new("New Yeller")
  815. Part40.CanCollide = false
  816. Part40.Material = Enum.Material.SmoothPlastic
  817. Part40.TopSurface = Enum.SurfaceType.Smooth
  818. Part40.brickColor = BrickColor.new("New Yeller")
  819. Part41.Parent = mas
  820. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  821. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  822. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  823. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  824. Part41.Color = Color3.new(1, 1, 0)
  825. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  826. Part41.BottomSurface = Enum.SurfaceType.Smooth
  827. Part41.BrickColor = BrickColor.new("New Yeller")
  828. Part41.CanCollide = false
  829. Part41.Material = Enum.Material.SmoothPlastic
  830. Part41.TopSurface = Enum.SurfaceType.Smooth
  831. Part41.brickColor = BrickColor.new("New Yeller")
  832. Part42.Parent = mas
  833. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  834. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  835. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  836. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  837. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  838. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  839. Part42.BottomSurface = Enum.SurfaceType.Smooth
  840. Part42.BrickColor = BrickColor.new("Institutional white")
  841. Part42.CanCollide = false
  842. Part42.Material = Enum.Material.SmoothPlastic
  843. Part42.TopSurface = Enum.SurfaceType.Smooth
  844. Part42.brickColor = BrickColor.new("Institutional white")
  845. for i,v in pairs(mas:GetChildren()) do
  846. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  847. pcall(function() v:MakeJoints() end)
  848. end
  849. local Wld = Instance.new("Weld",Part15)
  850. Wld.Part0 = SLA
  851. Wld.Part1 = Part15
  852. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  853. mas2 = Instance.new("Model",game:GetService("Lighting"))
  854. WeldConstraint0 = Instance.new("WeldConstraint")
  855. WeldConstraint1 = Instance.new("WeldConstraint")
  856. WeldConstraint2 = Instance.new("WeldConstraint")
  857. WeldConstraint3 = Instance.new("WeldConstraint")
  858. WeldConstraint4 = Instance.new("WeldConstraint")
  859. WeldConstraint5 = Instance.new("WeldConstraint")
  860. WeldConstraint6 = Instance.new("WeldConstraint")
  861. WeldConstraint7 = Instance.new("WeldConstraint")
  862. WeldConstraint8 = Instance.new("WeldConstraint")
  863. WeldConstraint9 = Instance.new("WeldConstraint")
  864. WeldConstraint10 = Instance.new("WeldConstraint")
  865. WeldConstraint11 = Instance.new("WeldConstraint")
  866. WeldConstraint12 = Instance.new("WeldConstraint")
  867. WeldConstraint13 = Instance.new("WeldConstraint")
  868. Part14 = Instance.new("Part")
  869. Part15 = Instance.new("Part")
  870. WeldConstraint16 = Instance.new("WeldConstraint")
  871. WeldConstraint17 = Instance.new("WeldConstraint")
  872. WeldConstraint18 = Instance.new("WeldConstraint")
  873. WeldConstraint19 = Instance.new("WeldConstraint")
  874. WeldConstraint20 = Instance.new("WeldConstraint")
  875. WeldConstraint21 = Instance.new("WeldConstraint")
  876. WeldConstraint22 = Instance.new("WeldConstraint")
  877. WeldConstraint23 = Instance.new("WeldConstraint")
  878. WeldConstraint24 = Instance.new("WeldConstraint")
  879. WeldConstraint25 = Instance.new("WeldConstraint")
  880. WeldConstraint26 = Instance.new("WeldConstraint")
  881. WeldConstraint27 = Instance.new("WeldConstraint")
  882. WeldConstraint28 = Instance.new("WeldConstraint")
  883. WeldConstraint29 = Instance.new("WeldConstraint")
  884. Part30 = Instance.new("Part")
  885. Part31 = Instance.new("Part")
  886. Part32 = Instance.new("Part")
  887. Part33 = Instance.new("Part")
  888. Part34 = Instance.new("Part")
  889. Part35 = Instance.new("Part")
  890. Part36 = Instance.new("Part")
  891. Part37 = Instance.new("Part")
  892. Part38 = Instance.new("Part")
  893. Part39 = Instance.new("Part")
  894. Part40 = Instance.new("Part")
  895. Part41 = Instance.new("Part")
  896. Part42 = Instance.new("Part")
  897. WeldConstraint20.Parent = Part15
  898. WeldConstraint20.Part0 = Part15
  899. WeldConstraint20.Part1 = Part33
  900. WeldConstraint22.Parent = Part15
  901. WeldConstraint22.Part0 = Part15
  902. WeldConstraint22.Part1 = Part35
  903. WeldConstraint21.Parent = Part15
  904. WeldConstraint21.Part0 = Part15
  905. WeldConstraint21.Part1 = Part34
  906. WeldConstraint23.Parent = Part15
  907. WeldConstraint23.Part0 = Part15
  908. WeldConstraint23.Part1 = Part36
  909. WeldConstraint24.Parent = Part15
  910. WeldConstraint24.Part0 = Part15
  911. WeldConstraint24.Part1 = Part37
  912. WeldConstraint25.Parent = Part15
  913. WeldConstraint25.Part0 = Part15
  914. WeldConstraint25.Part1 = Part38
  915. WeldConstraint26.Parent = Part15
  916. WeldConstraint26.Part0 = Part15
  917. WeldConstraint26.Part1 = Part39
  918. WeldConstraint27.Parent = Part15
  919. WeldConstraint27.Part0 = Part15
  920. WeldConstraint27.Part1 = Part40
  921. WeldConstraint29.Parent = Part15
  922. WeldConstraint29.Part0 = Part15
  923. WeldConstraint29.Part1 = Part42
  924. WeldConstraint28.Parent = Part15
  925. WeldConstraint28.Part0 = Part15
  926. WeldConstraint28.Part1 = Part41
  927. WeldConstraint16.Parent = Part15
  928. WeldConstraint16.Part0 = Part15
  929. WeldConstraint16.Part1 = Part14
  930. WeldConstraint17.Parent = Part15
  931. WeldConstraint17.Part0 = Part15
  932. WeldConstraint17.Part1 = Part30
  933. WeldConstraint18.Parent = Part15
  934. WeldConstraint18.Part0 = Part15
  935. WeldConstraint18.Part1 = Part31
  936. WeldConstraint19.Parent = Part15
  937. WeldConstraint19.Part0 = Part15
  938. WeldConstraint19.Part1 = Part32
  939. Part14.Name = "Glove"
  940. Part14.Parent = mas2
  941. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  942. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  943. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  944. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  945. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  946. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  947. Part14.BottomSurface = Enum.SurfaceType.Smooth
  948. Part14.BrickColor = BrickColor.new("Pastel yellow")
  949. Part14.CanCollide = false
  950. Part14.Material = Enum.Material.SmoothPlastic
  951. Part14.TopSurface = Enum.SurfaceType.Smooth
  952. Part14.brickColor = BrickColor.new("Pastel yellow")
  953. Part15.Name = "LeftHandle"
  954. Part15.Parent = mas2
  955. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  956. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  957. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  958. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  959. Part15.Color = Color3.new(1, 1, 0)
  960. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  961. Part15.BottomSurface = Enum.SurfaceType.Smooth
  962. Part15.BrickColor = BrickColor.new("New Yeller")
  963. Part15.CanCollide = false
  964. Part15.Material = Enum.Material.SmoothPlastic
  965. Part15.TopSurface = Enum.SurfaceType.Smooth
  966. Part15.brickColor = BrickColor.new("New Yeller")
  967. Part15.Shape = Enum.PartType.Ball
  968. WeldConstraint16.Parent = Part15
  969. WeldConstraint16.Part0 = Part15
  970. WeldConstraint16.Part1 = Part14
  971. WeldConstraint17.Parent = Part15
  972. WeldConstraint17.Part0 = Part15
  973. WeldConstraint17.Part1 = Part30
  974. WeldConstraint18.Parent = Part15
  975. WeldConstraint18.Part0 = Part15
  976. WeldConstraint18.Part1 = Part31
  977. WeldConstraint19.Parent = Part15
  978. WeldConstraint19.Part0 = Part15
  979. WeldConstraint19.Part1 = Part32
  980. WeldConstraint20.Parent = Part15
  981. WeldConstraint20.Part0 = Part15
  982. WeldConstraint20.Part1 = Part33
  983. WeldConstraint21.Parent = Part15
  984. WeldConstraint21.Part0 = Part15
  985. WeldConstraint21.Part1 = Part34
  986. WeldConstraint22.Parent = Part15
  987. WeldConstraint22.Part0 = Part15
  988. WeldConstraint22.Part1 = Part35
  989. WeldConstraint23.Parent = Part15
  990. WeldConstraint23.Part0 = Part15
  991. WeldConstraint23.Part1 = Part36
  992. WeldConstraint24.Parent = Part15
  993. WeldConstraint24.Part0 = Part15
  994. WeldConstraint24.Part1 = Part37
  995. WeldConstraint25.Parent = Part15
  996. WeldConstraint25.Part0 = Part15
  997. WeldConstraint25.Part1 = Part38
  998. WeldConstraint26.Parent = Part15
  999. WeldConstraint26.Part0 = Part15
  1000. WeldConstraint26.Part1 = Part39
  1001. WeldConstraint27.Parent = Part15
  1002. WeldConstraint27.Part0 = Part15
  1003. WeldConstraint27.Part1 = Part40
  1004. WeldConstraint28.Parent = Part15
  1005. WeldConstraint28.Part0 = Part15
  1006. WeldConstraint28.Part1 = Part41
  1007. WeldConstraint29.Parent = Part15
  1008. WeldConstraint29.Part0 = Part15
  1009. WeldConstraint29.Part1 = Part42
  1010. Part30.Parent = mas2
  1011. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1012. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1013. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1014. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1015. Part30.Color = Color3.new(1, 1, 0)
  1016. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1017. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1018. Part30.BrickColor = BrickColor.new("New Yeller")
  1019. Part30.CanCollide = false
  1020. Part30.Material = Enum.Material.SmoothPlastic
  1021. Part30.TopSurface = Enum.SurfaceType.Smooth
  1022. Part30.brickColor = BrickColor.new("New Yeller")
  1023. Part30.Shape = Enum.PartType.Ball
  1024. Part31.Parent = mas2
  1025. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1026. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1027. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1028. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1029. Part31.Color = Color3.new(1, 1, 0)
  1030. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1031. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1032. Part31.BrickColor = BrickColor.new("New Yeller")
  1033. Part31.CanCollide = false
  1034. Part31.Material = Enum.Material.SmoothPlastic
  1035. Part31.TopSurface = Enum.SurfaceType.Smooth
  1036. Part31.brickColor = BrickColor.new("New Yeller")
  1037. Part31.Shape = Enum.PartType.Ball
  1038. Part32.Parent = mas2
  1039. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1040. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1041. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1042. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1043. Part32.Color = Color3.new(1, 1, 0)
  1044. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1045. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1046. Part32.BrickColor = BrickColor.new("New Yeller")
  1047. Part32.CanCollide = false
  1048. Part32.Material = Enum.Material.SmoothPlastic
  1049. Part32.TopSurface = Enum.SurfaceType.Smooth
  1050. Part32.brickColor = BrickColor.new("New Yeller")
  1051. Part32.Shape = Enum.PartType.Ball
  1052. Part33.Parent = mas2
  1053. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1054. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1055. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1056. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1057. Part33.Color = Color3.new(1, 1, 0)
  1058. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1059. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1060. Part33.BrickColor = BrickColor.new("New Yeller")
  1061. Part33.CanCollide = false
  1062. Part33.Material = Enum.Material.SmoothPlastic
  1063. Part33.TopSurface = Enum.SurfaceType.Smooth
  1064. Part33.brickColor = BrickColor.new("New Yeller")
  1065. Part33.Shape = Enum.PartType.Ball
  1066. Part34.Parent = mas2
  1067. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1068. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1069. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1070. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1071. Part34.Color = Color3.new(1, 1, 0)
  1072. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1073. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1074. Part34.BrickColor = BrickColor.new("New Yeller")
  1075. Part34.CanCollide = false
  1076. Part34.Material = Enum.Material.SmoothPlastic
  1077. Part34.TopSurface = Enum.SurfaceType.Smooth
  1078. Part34.brickColor = BrickColor.new("New Yeller")
  1079. Part34.Shape = Enum.PartType.Ball
  1080. Part35.Parent = mas2
  1081. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1082. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1083. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1084. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1085. Part35.Color = Color3.new(1, 1, 0)
  1086. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1087. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1088. Part35.BrickColor = BrickColor.new("New Yeller")
  1089. Part35.CanCollide = false
  1090. Part35.Material = Enum.Material.SmoothPlastic
  1091. Part35.TopSurface = Enum.SurfaceType.Smooth
  1092. Part35.brickColor = BrickColor.new("New Yeller")
  1093. Part35.Shape = Enum.PartType.Ball
  1094. Part36.Parent = mas2
  1095. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1096. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1097. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1098. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1099. Part36.Color = Color3.new(1, 1, 0)
  1100. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1101. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1102. Part36.BrickColor = BrickColor.new("New Yeller")
  1103. Part36.CanCollide = false
  1104. Part36.Material = Enum.Material.SmoothPlastic
  1105. Part36.TopSurface = Enum.SurfaceType.Smooth
  1106. Part36.brickColor = BrickColor.new("New Yeller")
  1107. Part36.Shape = Enum.PartType.Ball
  1108. Part37.Parent = mas2
  1109. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1110. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1111. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1112. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1113. Part37.Color = Color3.new(1, 1, 0)
  1114. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1115. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1116. Part37.BrickColor = BrickColor.new("New Yeller")
  1117. Part37.CanCollide = false
  1118. Part37.Material = Enum.Material.SmoothPlastic
  1119. Part37.TopSurface = Enum.SurfaceType.Smooth
  1120. Part37.brickColor = BrickColor.new("New Yeller")
  1121. Part37.Shape = Enum.PartType.Ball
  1122. Part38.Parent = mas2
  1123. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1124. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1125. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1126. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1127. Part38.Color = Color3.new(1, 1, 0)
  1128. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1129. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1130. Part38.BrickColor = BrickColor.new("New Yeller")
  1131. Part38.CanCollide = false
  1132. Part38.Material = Enum.Material.SmoothPlastic
  1133. Part38.TopSurface = Enum.SurfaceType.Smooth
  1134. Part38.brickColor = BrickColor.new("New Yeller")
  1135. Part38.Shape = Enum.PartType.Ball
  1136. Part39.Parent = mas2
  1137. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1138. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1139. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1140. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1141. Part39.Color = Color3.new(1, 1, 0)
  1142. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1143. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1144. Part39.BrickColor = BrickColor.new("New Yeller")
  1145. Part39.CanCollide = false
  1146. Part39.Material = Enum.Material.SmoothPlastic
  1147. Part39.TopSurface = Enum.SurfaceType.Smooth
  1148. Part39.brickColor = BrickColor.new("New Yeller")
  1149. Part39.Shape = Enum.PartType.Ball
  1150. Part40.Parent = mas2
  1151. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1152. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1153. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1154. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1155. Part40.Color = Color3.new(1, 1, 0)
  1156. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1157. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1158. Part40.BrickColor = BrickColor.new("New Yeller")
  1159. Part40.CanCollide = false
  1160. Part40.Material = Enum.Material.SmoothPlastic
  1161. Part40.TopSurface = Enum.SurfaceType.Smooth
  1162. Part40.brickColor = BrickColor.new("New Yeller")
  1163. Part41.Parent = mas2
  1164. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1165. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1166. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1167. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1168. Part41.Color = Color3.new(1, 1, 0)
  1169. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1170. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1171. Part41.BrickColor = BrickColor.new("New Yeller")
  1172. Part41.CanCollide = false
  1173. Part41.Material = Enum.Material.SmoothPlastic
  1174. Part41.TopSurface = Enum.SurfaceType.Smooth
  1175. Part41.brickColor = BrickColor.new("New Yeller")
  1176. Part42.Parent = mas2
  1177. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1178. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1179. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1180. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1181. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1182. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1183. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1184. Part42.BrickColor = BrickColor.new("Institutional white")
  1185. Part42.CanCollide = false
  1186. Part42.Material = Enum.Material.SmoothPlastic
  1187. Part42.TopSurface = Enum.SurfaceType.Smooth
  1188. Part42.brickColor = BrickColor.new("Institutional white")
  1189. for i,v in pairs(mas2:GetChildren()) do
  1190. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1191. pcall(function() v:MakeJoints() end)
  1192. end
  1193. local Wld = Instance.new("Weld",Part15)
  1194. Wld.Part0 = SRA
  1195. Wld.Part1 = Part15
  1196. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1197. for i,v in pairs(mas:children()) do
  1198. if v:IsA("Part") then
  1199. v.Transparency = 1
  1200. end
  1201. end
  1202. for i,v in pairs(Character.Stand:children()) do
  1203. if v:IsA("Part") then
  1204. v.Transparency = 1
  1205. Face.Transparency = 1
  1206. end
  1207. end
  1208. local newMotor = function(part0, part1, c0, c1)
  1209. local w = Create('Motor'){
  1210. Parent = part0,
  1211. Part0 = part0,
  1212. Part1 = part1,
  1213. C0 = c0,
  1214. C1 = c1,
  1215. }
  1216. return w
  1217. end
  1218. function clerp(a, b, t)
  1219. return a:lerp(b, t)
  1220. end
  1221.  
  1222. coroutine.resume(coroutine.create(function()
  1223. while true do
  1224. Humanoid.Health = Humanoid.Health + 1.7
  1225. game:GetService("RunService").RenderStepped:wait()
  1226. end
  1227. end))
  1228. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1229. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1230.  
  1231. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1232. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1233. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1234. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1235. RootJoint.C1 = CFrame.new(0, 0, 0)
  1236. RootJoint.C0 = CFrame.new(0, 0, 0)
  1237. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1238. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1239.  
  1240. local rarmc1 = RW.C1
  1241. local larmc1 = LW.C1
  1242. local rlegc1 = RH.C1
  1243. local llegc1 = LH.C1
  1244.  
  1245. local resetc1 = false
  1246.  
  1247. function PlayAnimationFromTable(table, speed, bool)
  1248. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1249. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1250. RW.C0 = clerp(RW.C0, table[3], speed)
  1251. LW.C0 = clerp(LW.C0, table[4], speed)
  1252. RH.C0 = clerp(RH.C0, table[5], speed)
  1253. LH.C0 = clerp(LH.C0, table[6], speed)
  1254. if bool == true then
  1255. if resetc1 == false then
  1256. resetc1 = true
  1257. RootJoint.C1 = RootJoint.C1
  1258. Torso.Neck.C1 = Torso.Neck.C1
  1259. RW.C1 = rarmc1
  1260. LW.C1 = larmc1
  1261. RH.C1 = rlegc1
  1262. LH.C1 = llegc1
  1263. end
  1264. end
  1265. end
  1266.  
  1267. ArtificialHB = Create("BindableEvent", script){
  1268. Parent = script,
  1269. Name = "Heartbeat",
  1270. }
  1271.  
  1272. script:WaitForChild("Heartbeat")
  1273.  
  1274. frame = 1 / 30
  1275. tf = 0
  1276. allowframeloss = false
  1277. tossremainder = false
  1278. lastframe = tick()
  1279. script.Heartbeat:Fire()
  1280.  
  1281. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1282. tf = tf + s
  1283. if tf >= frame then
  1284. if allowframeloss then
  1285. script.Heartbeat:Fire()
  1286. lastframe = tick()
  1287. else
  1288. for i = 1, math.floor(tf / frame) do
  1289. script.Heartbeat:Fire()
  1290. end
  1291. lastframe = tick()
  1292. end
  1293. if tossremainder then
  1294. tf = 0
  1295. else
  1296. tf = tf - frame * math.floor(tf / frame)
  1297. end
  1298. end
  1299. end)
  1300.  
  1301. function swait(num)
  1302. if num == 0 or num == nil then
  1303. ArtificialHB.Event:wait()
  1304. else
  1305. for i = 0, num do
  1306. ArtificialHB.Event:wait()
  1307. end
  1308. end
  1309. end
  1310.  
  1311.  
  1312.  
  1313. Mouse.KeyDown:connect(function(key)
  1314. if key == "q" then
  1315. if Change == false then
  1316. Stand()
  1317. Change = true
  1318. elseif Change == true then
  1319. UnStand()
  1320. Change = false
  1321. end
  1322. end
  1323. end)
  1324.  
  1325.  
  1326. function Stand()
  1327. if D == false then
  1328. D = true
  1329. Pause = true
  1330. for i = 0,0.1,0.1 do
  1331. swait()
  1332. PlayAnimationFromTable({
  1333. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1336. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. }, .5, false)
  1340. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1341. end
  1342. coroutine.resume(coroutine.create(function()
  1343. for i = 0,1.2,0.1 do
  1344. swait()
  1345. PlayAnimationFromTable({
  1346. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1347. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1348. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1349. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1350. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1351. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1352. }, .5, false)
  1353. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1354. end
  1355. Pause = false
  1356. end))
  1357. local Sound = Instance.new("Sound",ST)
  1358. Sound.Pitch = 1
  1359. Sound.Volume = 121
  1360. Sound.Looped = false
  1361. Sound.SoundId = "rbxassetid://463010917"
  1362. Sound:play()
  1363. coroutine.resume(coroutine.create(function()
  1364. for i,v in pairs(mas:children()) do
  1365. if v:IsA("Part") then
  1366. coroutine.resume(coroutine.create(function()
  1367. v.Transparency = v.Transparency - 0.1
  1368. game:GetService("RunService").RenderStepped:wait()
  1369. end))
  1370. v.Transparency = 1
  1371. end
  1372. end
  1373. end))
  1374. for i,v in pairs(Character.Stand:children()) do
  1375. if v:IsA("Part") then
  1376. coroutine.resume(coroutine.create(function()
  1377. for i = 1,11 do
  1378. v.Transparency = v.Transparency - 0.1
  1379. Face.Transparency = Face.Transparency - 0.1
  1380. game:GetService("RunService").RenderStepped:wait()
  1381. end
  1382. FlA.Enabled = true
  1383. FlA1.Enabled = true
  1384. FlA2.Enabled = true
  1385. FlA3.Enabled = true
  1386. FlA4.Enabled = true
  1387. FlA5.Enabled = true
  1388. ZZA.Enabled = true
  1389. ZZA1.Enabled = true
  1390. ZZA2.Enabled = true
  1391. ZZA3.Enabled = true
  1392. ZZA4.Enabled = true
  1393. ZZA5.Enabled = true
  1394. end))
  1395. end
  1396. end
  1397. ZZZ = Mouse.KeyDown:connect(function(key)
  1398. if key == "t" then
  1399. Blast()
  1400. end
  1401. if key == "r" then
  1402. StrongOra()
  1403. end
  1404. if key == "e" then
  1405. OHOra()
  1406. end
  1407. if key == "f" then
  1408. TimeStop()
  1409. end
  1410. if key == "z" then
  1411. Jump()
  1412. end
  1413. end)
  1414. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1415. if key == "e" then
  1416. Stop()
  1417. end
  1418. end)
  1419. wait(0.5)
  1420. D = false
  1421. end
  1422. end
  1423.  
  1424. function Blast()
  1425. if D == false then
  1426. D = true
  1427. Pause = true
  1428. for i = 0,1.2,0.1 do
  1429. swait()
  1430. PlayAnimationFromTable({
  1431. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1433. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1434. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. }, .5, false)
  1438. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1439. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1440. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1441. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1442. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1443. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1444. end
  1445. coroutine.resume(coroutine.create(function()
  1446. wait(0.7)
  1447. Pause = false
  1448. end))
  1449. local Bl = Instance.new("Part",workspace)
  1450. Bl.CanCollide = false
  1451. Bl.Material = "Neon"
  1452. Bl.Shape = "Ball"
  1453. Bl.Size = Vector3.new(20,20,20)
  1454. Bl.BrickColor = BrickColor.new("New Yeller")
  1455. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1456. local Fl = Instance.new("BodyVelocity",Bl)
  1457. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1458. Fl.Velocity = RootPart.CFrame.lookVector*160
  1459. local Ring = Instance.new("Part",RootPart)
  1460. Ring.Size = Vector3.new(1,1,1)
  1461. Ring.CanCollide = false
  1462. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1463. Ring.Anchored = true
  1464. Ring.BrickColor = BrickColor.new("Institutional white")
  1465. Ring.Transparency = 0
  1466. local Ring2 = Instance.new("SpecialMesh",Ring)
  1467. Ring2.MeshId = "rbxassetid://3270017"
  1468. Ring2.Scale = Vector3.new(1,1,0.1)
  1469. coroutine.resume(coroutine.create(function()
  1470. for i = 1,50 do
  1471. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1472. Ring.Transparency = Ring.Transparency + 0.07
  1473. game:GetService("RunService").RenderStepped:wait()
  1474. end
  1475. Ring:remove()
  1476. end))
  1477. Bl.Touched:connect(function(hit)
  1478. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1479. Bl:remove()
  1480. local S = Instance.new("Sound",hit.Parent.Head)
  1481. S.SoundId = "rbxassetid://539294959"
  1482. S.Volume = 1
  1483. S.Looped = false
  1484. S:play()
  1485. hit.Parent.Humanoid:TakeDamage(60)
  1486. hit.Parent.Humanoid.WalkSpeed = 2
  1487. local Ef = Instance.new("Part",workspace)
  1488. Ef.Size = Vector3.new(1,1,1)
  1489. Ef.CanCollide = false
  1490. Ef.Shape = "Ball"
  1491. Ef.Material = "Neon"
  1492. Ef.BrickColor = BrickColor.new("New Yeller")
  1493. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1494. Ef.Anchored = true
  1495. local Ef2 = Instance.new("SpecialMesh",Ef)
  1496. Ef2.MeshType = "Sphere"
  1497. Ef2.Scale = Vector3.new(1,1,1)
  1498. coroutine.resume(coroutine.create(function()
  1499. for i = 1,6 do
  1500. local random = math.random(-4,4)
  1501. local random2 = math.random(-4,4)
  1502. local random3 = math.random(-4,4)
  1503. local Ring = Instance.new("Part",Ef)
  1504. Ring.Size = Vector3.new(1,1,1)
  1505. Ring.CanCollide = false
  1506. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1507. Ring.Anchored = true
  1508. Ring.BrickColor = BrickColor.new("Institutional white")
  1509. Ring.Transparency = 0
  1510. local Ring2 = Instance.new("SpecialMesh",Ring)
  1511. Ring2.MeshId = "rbxassetid://3270017"
  1512. Ring2.Scale = Vector3.new(1,1,0.1)
  1513. coroutine.resume(coroutine.create(function()
  1514. for i = 1,170 do
  1515. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1516. Ring.Transparency = Ring.Transparency + 0.01
  1517. game:GetService("RunService").RenderStepped:wait()
  1518. end
  1519. Ring:remove()
  1520. end))
  1521. end
  1522. end))
  1523. for i = 1,170 do
  1524. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1525. Ef.Transparency = Ef.Transparency + 0.01
  1526. game:GetService("RunService").RenderStepped:wait()
  1527. end
  1528. Ef:remove()
  1529. end
  1530. end)
  1531. wait(1.5)
  1532. D = false
  1533. end
  1534. end
  1535.  
  1536. function Jump()
  1537. if DD == false then
  1538. DD = true
  1539. print("ASD")
  1540. local Bod = Instance.new("BodyPosition",RootPart)
  1541. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1542. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1543. local Ef = Instance.new("Part",workspace)
  1544. Ef.Size = Vector3.new(1,1,1)
  1545. Ef.CanCollide = false
  1546. Ef.Anchored = true
  1547. Ef.BrickColor = BrickColor.new("New Yeller")
  1548. Ef.Material = "Neon"
  1549. Ef.Shape = "Ball"
  1550. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1551. coroutine.resume(coroutine.create(function()
  1552. for i = 1,30 do
  1553. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1554. Ef.Transparency = Ef.Transparency + 0.07
  1555. game:GetService("RunService").RenderStepped:wait()
  1556. end
  1557. Ef:remove()
  1558. end))
  1559. wait(0.1)
  1560. Bod:remove()
  1561. wait(1)
  1562. DD = false
  1563. end
  1564. end
  1565.  
  1566. function TimeStop()
  1567. if DDZ == false then
  1568. DDZ = true
  1569. local S = Instance.new("Sound",ST)
  1570. S.SoundId = "rbxassetid://1631612542"
  1571. S.Pitch = 1.2
  1572. S.Volume = 12312
  1573. S.Looped = false
  1574. S:play()
  1575. local Ef = Instance.new("Part",workspace)
  1576. Ef.Size = Vector3.new(1,1,1)
  1577. Ef.Material = "Neon"
  1578. Ef.BrickColor = BrickColor.new("White")
  1579. Ef.Transparency = 0.4
  1580. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1581. Ef.Anchored = true
  1582. Ef.CanCollide = false
  1583. Ef.Shape = "Ball"
  1584. local Ef2 = Instance.new("SpecialMesh",Ef)
  1585. Ef2.MeshType = "Sphere"
  1586. Ef2.Scale = Vector3.new(1,1,1)
  1587. coroutine.resume(coroutine.create(function()
  1588. for i = 1,70 do
  1589. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1590. game:GetService("RunService").RenderStepped:wait()
  1591. end
  1592. for i = 1,70 do
  1593. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1594. game:GetService("RunService").RenderStepped:wait()
  1595. end
  1596. Ef:remove()
  1597. end))
  1598. local HB = Instance.new("Part",workspace)
  1599. HB.CanCollide = false
  1600. HB.Anchored = true
  1601. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1602. HB.Size = Vector3.new(300,300,300)
  1603. HB.Transparency = 1
  1604. HB.Touched:connect(function(hit)
  1605. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1606. hit.Parent.Torso.Anchored = true
  1607. hit.Parent.Head.Anchored = true
  1608. hit.Parent["Right Arm"].Anchored = true
  1609. hit.Parent["Left Arm"].Anchored = true
  1610. hit.Parent["Right Leg"].Anchored = true
  1611. hit.Parent["Left Leg"].Anchored = true
  1612. wait(Time)
  1613. hit.Parent.Torso.Anchored = false
  1614. hit.Parent.Head.Anchored = false
  1615. hit.Parent["Right Arm"].Anchored = false
  1616. hit.Parent["Left Arm"].Anchored = false
  1617. hit.Parent["Right Leg"].Anchored = false
  1618. hit.Parent["Left Leg"].Anchored = false
  1619. end
  1620. end)
  1621. wait(32)
  1622. HB:remove()
  1623. DDZ = false
  1624. end
  1625. end
  1626.  
  1627. function StrongOra()
  1628. if D == false then
  1629. D = true
  1630. Pause = true
  1631. local HB = Instance.new("Part",SRA)
  1632. HB.CanCollide = false
  1633. HB.Transparency = 1
  1634. HB.Size = Vector3.new(1,1,1)
  1635. local HB2 = Instance.new("Weld",HB)
  1636. HB2.Part0 = SRA
  1637. HB2.Part1 = HB
  1638. HB2.C0 = CFrame.new(0,0,0)
  1639. HB.Touched:connect(function(hit)
  1640. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1641. HB:remove()
  1642. hit.Parent.Humanoid:TakeDamage(30)
  1643. hit.Parent.Humanoid.PlatformStand = true
  1644. local Ef = Instance.new("Part",workspace)
  1645. Ef.Size = Vector3.new(1,1,1)
  1646. Ef.CanCollide = false
  1647. Ef.Anchored = true
  1648. Ef.Shape = "Ball"
  1649. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1650. Ef.Material = "Neon"
  1651. Ef.BrickColor = BrickColor.new("White")
  1652. local Ef2 = Instance.new("SpecialMesh",Ef)
  1653. Ef2.MeshType = "Sphere"
  1654. Ef2.Scale = Vector3.new(1,1,1)
  1655. coroutine.resume(coroutine.create(function()
  1656. for i = 1,5 do
  1657. local random = math.random(-3,3)
  1658. local random2 = math.random(-3,3)
  1659. local random3 = math.random(-3,3)
  1660. local ZC = Instance.new("Part",workspace)
  1661. ZC.Size = Vector3.new(1,1,1)
  1662. ZC.CanCollide = false
  1663. ZC.Anchored = true
  1664. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1665. ZC.Shape = "Ball"
  1666. ZC.Material = "Neon"
  1667. ZC.BrickColor = BrickColor.new("New Yeller")
  1668. local ZC2 = Instance.new("SpecialMesh",ZC)
  1669. ZC2.MeshType = "Sphere"
  1670. ZC2.Scale = Vector3.new(1,1,1)
  1671. coroutine.resume(coroutine.create(function()
  1672. for i = 1,100 do
  1673. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1674. ZC.Transparency = ZC.Transparency + 0.03
  1675. game:GetService("RunService").RenderStepped:wait()
  1676. end
  1677. ZC:remove()
  1678. end))
  1679. end
  1680. end))
  1681. coroutine.resume(coroutine.create(function()
  1682. for i = 1,100 do
  1683. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1684. Ef.Transparency = Ef.Transparency + 0.03
  1685. game:GetService("RunService").RenderStepped:wait()
  1686. end
  1687. Ef:remove()
  1688. end))
  1689. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1690. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1691. Fl.velocity = RootPart.CFrame.lookVector*190
  1692. wait(0.3)
  1693. Fl:remove()
  1694. wait(0.5)
  1695. hit.Parent.Humanoid.PlatformStand = false
  1696. end
  1697. end)
  1698. for i = 0,0.5,0.1 do
  1699. swait()
  1700. PlayAnimationFromTable({
  1701. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1702. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1703. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1704. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1705. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1706. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1707. }, .5, false)
  1708. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1709. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1710. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1711. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1712. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1713. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1714. end
  1715. local Ora = Instance.new("Sound",ST)
  1716. Ora.SoundId = "rbxassetid://271120244"
  1717. Ora.Pitch = 1
  1718. Ora.Looped = false
  1719. Ora.Volume = 12312
  1720. Ora:play()
  1721. for i = 0,0.6,0.1 do
  1722. swait()
  1723. PlayAnimationFromTable({
  1724. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1725. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1726. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1727. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1728. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1729. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1730. }, .5, false)
  1731. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1732. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1733. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1734. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1735. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1736. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1737. end
  1738. coroutine.resume(coroutine.create(function()
  1739. wait(0.4)
  1740. HB:remove()
  1741. end))
  1742. Pause = false
  1743. wait(0.5)
  1744. D = false
  1745. end
  1746. end
  1747. function OHOra()
  1748. if D == false then
  1749. D = true
  1750. Pause = true
  1751. Loop = true
  1752. SoundZ = Instance.new("Sound",ST)
  1753. SoundZ.SoundId = "rbxassetid://791374350"
  1754. SoundZ.Volume = 2
  1755. SoundZ.Looped = true
  1756. SoundZ.Pitch = 0.95
  1757. SoundZ:play()
  1758. while Loop do
  1759. local HB = Instance.new("Part",SRA)
  1760. HB.CanCollide = false
  1761. HB.Transparency = 1
  1762. local HB2 = Instance.new("Weld",HB)
  1763. HB2.Part0 = SRA
  1764. HB2.Part1 = HB
  1765. HB2.C0 = CFrame.new(0,-1.1,0)
  1766. HB.Touched:connect(function(hit)
  1767. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1768. HB:remove()
  1769. hit.Parent.Humanoid:TakeDamage(1.5)
  1770. hit.Parent.Humanoid.WalkSpeed = 2
  1771. local random = math.random(-3,3)
  1772. local random2 = math.random(-3,3)
  1773. local random3 = math.random(-3,3)
  1774. local Ef = Instance.new("Part",workspace)
  1775. Ef.Size = Vector3.new(1,1,1)
  1776. Ef.CanCollide = false
  1777. Ef.Material = "Neon"
  1778. Ef.BrickColor = BrickColor.new("White")
  1779. Ef.Anchored = true
  1780. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1781. local Ef2 = Instance.new("SpecialMesh",Ef)
  1782. Ef2.MeshType = "Sphere"
  1783. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1784. local Part = Instance.new("Part",workspace)
  1785. Part.Size = Vector3.new(1,1,1)
  1786. Part.CanCollide = false
  1787. Part.BrickColor = BrickColor.new("New Yeller")
  1788. Part.Material = "Neon"
  1789. Part.Anchored = true
  1790. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1791. local Part2 = Instance.new("SpecialMesh",Part)
  1792. Part2.MeshType = "Sphere"
  1793. Part2.Scale = Vector3.new(1,1,1)
  1794. for i = 1,50 do
  1795. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1796. Part.Transparency = Part.Transparency + 0.07
  1797. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1798. Ef.Transparency = Ef.Transparency + 0.07
  1799. game:GetService("RunService").RenderStepped:wait()
  1800. end
  1801. Part:remove()
  1802. Ef:remove()
  1803. end
  1804. end)
  1805. for i = 0,0.15,0.1 do
  1806. swait()
  1807. PlayAnimationFromTable({
  1808. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1809. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1810. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1811. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1812. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1813. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1814. }, .5, false)
  1815. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1816. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1817. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1818. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1819. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1820. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1821. end
  1822. coroutine.resume(coroutine.create(function()
  1823. wait(1)
  1824. HB:remove()
  1825. end))
  1826. local CCB = Instance.new("Part",SRA)
  1827. CCB.CanCollide = false
  1828. CCB.Transparency = 1
  1829. local CCB2 = Instance.new("Weld",CCB)
  1830. CCB2.Part0 = SRA
  1831. CCB2.Part1 = CCB
  1832. CCB2.C0 = CFrame.new(0,-1.1,0)
  1833. CCB.Touched:connect(function(hit)
  1834. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1835. CCB:remove()
  1836. hit.Parent.Humanoid:TakeDamage(1.5)
  1837. hit.Parent.Humanoid.WalkSpeed = 2
  1838. local random = math.random(-3,3)
  1839. local random2 = math.random(-3,3)
  1840. local random3 = math.random(-3,3)
  1841. local Ef = Instance.new("Part",workspace)
  1842. Ef.Size = Vector3.new(1,1,1)
  1843. Ef.CanCollide = false
  1844. Ef.Material = "Neon"
  1845. Ef.BrickColor = BrickColor.new("White")
  1846. Ef.Anchored = true
  1847. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1848. local Ef2 = Instance.new("SpecialMesh",Ef)
  1849. Ef2.MeshType = "Sphere"
  1850. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1851. local Part = Instance.new("Part",workspace)
  1852. Part.Size = Vector3.new(1,1,1)
  1853. Part.CanCollide = false
  1854. Part.BrickColor = BrickColor.new("New Yeller")
  1855. Part.Material = "Neon"
  1856. Part.Anchored = true
  1857. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1858. local Part2 = Instance.new("SpecialMesh",Part)
  1859. Part2.MeshType = "Sphere"
  1860. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1861. for i = 1,50 do
  1862. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1863. Part.Transparency = Part.Transparency + 0.07
  1864. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1865. Ef.Transparency = Ef.Transparency + 0.07
  1866. game:GetService("RunService").RenderStepped:wait()
  1867. end
  1868. Part:remove()
  1869. Ef:remove()
  1870. end
  1871. end)
  1872. for i = 0,0.15,0.1 do
  1873. swait()
  1874. PlayAnimationFromTable({
  1875. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1876. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1877. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1878. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1879. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1880. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1881. }, .5, false)
  1882. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1883. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1884. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1885. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1886. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1887. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1888. end
  1889. coroutine.resume(coroutine.create(function()
  1890. wait(1)
  1891. CCB:remove()
  1892. end))
  1893. game:GetService("RunService").RenderStepped:wait()
  1894. end
  1895. wait(0.2)
  1896. D = false
  1897. end
  1898. end
  1899.  
  1900. function Stop()
  1901. Pause = false
  1902. SoundZ:remove()
  1903. Loop = false
  1904. end
  1905.  
  1906. function UnStand()
  1907. if D == false then
  1908. D = true
  1909. FlA.Enabled = false
  1910. FlA1.Enabled = false
  1911. FlA2.Enabled = false
  1912. FlA3.Enabled = false
  1913. FlA4.Enabled = false
  1914. FlA5.Enabled = false
  1915. ZZA.Enabled= false
  1916. ZZA1.Enabled = false
  1917. ZZA2.Enabled = false
  1918. ZZA3.Enabled = false
  1919. ZZA4.Enabled = false
  1920. ZZA5.Enabled = false
  1921. Pause = true
  1922. coroutine.resume(coroutine.create(function()
  1923. for i = 0,1.2,0.1 do
  1924. swait()
  1925. PlayAnimationFromTable({
  1926. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1929. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. }, .5, false)
  1933. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1934. end
  1935. Pause = false
  1936. ZZZ:disconnect()
  1937. ZZZ1:disconnect()
  1938. end))
  1939. for i,v in pairs(Character.Stand:children()) do
  1940. if v:IsA("Part") then
  1941. coroutine.resume(coroutine.create(function()
  1942. for i = 1,11 do
  1943. v.Transparency = v.Transparency + 0.1
  1944. Face.Transparency = Face.Transparency + 0.1
  1945. game:GetService("RunService").RenderStepped:wait()
  1946. end
  1947. end))
  1948. end
  1949. end
  1950. wait(0.5)
  1951. D = false
  1952.  
  1953. end
  1954. end
  1955.  
  1956.  
  1957. New = function(Object, Parent, Name, Data)
  1958. local Object = Instance.new(Object)
  1959. for Index, Value in pairs(Data or {}) do
  1960. Object[Index] = Value
  1961. end
  1962. Object.Parent = Parent
  1963. Object.Name = Name
  1964. return Object
  1965. end
  1966. function rayCast(Position, Direction, Range, Ignore)
  1967. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1968. end
  1969.  
  1970.  
  1971.  
  1972.  
  1973. coroutine.wrap(function()
  1974. while 1 do
  1975. swait()
  1976. if doe <= 360 then
  1977. doe = doe + 2
  1978. else
  1979. doe = 0
  1980. end
  1981. end
  1982. end)()
  1983. while true do
  1984. swait()
  1985. for i, v in pairs(Character:GetChildren()) do
  1986. if v:IsA("Part") then
  1987. v.Material = "SmoothPlastic"
  1988. elseif v:IsA("Accessory") then
  1989. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1990. end
  1991. end
  1992.  
  1993. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1994. velocity = RootPart.Velocity.y
  1995. sine = sine + change
  1996. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1997. if RootPart.Velocity.y > 1 and hit == nil then
  1998. Anim = "Jump"
  1999. if Pause == false then
  2000. PlayAnimationFromTable({
  2001. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2002. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2003. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2004. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2005. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2006. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2007. }, .3, false)
  2008. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2009. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2010. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2011. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2012. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2013. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2014. end
  2015. elseif RootPart.Velocity.y < -1 and hit == nil then
  2016. Anim = "Fall"
  2017. if Pause == false then
  2018. PlayAnimationFromTable({
  2019. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2020. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2021. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2022. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2023. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2024. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2025. }, .3, false)
  2026. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2027. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2028. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2029. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2030. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2031. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2032. end
  2033. elseif Torsovelocity < 1 and hit ~= nil then
  2034. Anim = "Idle"
  2035. if Pause == false then
  2036. change = 1
  2037. PlayAnimationFromTable({
  2038. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2039. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2040. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2041. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2042. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2043. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2044. }, .3, false)
  2045. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2046. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2047. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2048. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2049. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2050. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2051. end
  2052. elseif Torsovelocity > 2 and hit ~= nil then
  2053. Anim = "Walk"
  2054. if Pause == false then
  2055. PlayAnimationFromTable({
  2056. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2057. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2058. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2059. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2060. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2061. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2062. }, .3, false)
  2063. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2064. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2065. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2066. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2067. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2068. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2069. end
  2070. end
  2071. end
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