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1 | - | Hey, I recently found a video not too popular showcasing a new script called the Blind Reaper. |
1 | + | |
2 | - | Since I thought you might enjoy it, here you go! |
2 | + | |
3 | - | Thanks for the support, 1,150 looks! |
3 | + | |
4 | - | Script: |
4 | + | |
5 | - | repeat wait() until script:WaitForChild'Owner'.Value |
5 | + | |
6 | - | local Player = script:WaitForChild'Owner'.Value |
6 | + | |
7 | - | script.Owner:destroy() |
7 | + | |
8 | - | local FakeMouse = script.FakeMouse:Clone(); |
8 | + | |
9 | - | FakeMouse.Parent = Player.Character; |
9 | + | |
10 | - | script.FakeMouse:Destroy() |
10 | + | |
11 | - | do |
11 | + | |
12 | - | local GUID = {} |
12 | + | |
13 | - | do |
13 | + | |
14 | - | GUID.IDs = {}; |
14 | + | |
15 | - | function GUID:new(len) |
15 | + | |
16 | - | local id; |
16 | + | |
17 | - | if(not len)then |
17 | + | |
18 | - | id = (tostring(function() end)) |
18 | + | |
19 | - | id = id:gsub("function: ","") |
19 | + | |
20 | - | else |
20 | + | |
21 | - | local function genID(len) |
21 | + | |
22 | - | local newID = "" |
22 | + | |
23 | - | for i = 1,len do |
23 | + | |
24 | - | newID = newID..string.char(math.random(48,90)) |
24 | + | |
25 | - | end |
25 | + | |
26 | - | return newID |
26 | + | |
27 | - | end |
27 | + | |
28 | - | repeat id = genID(len) until not GUID.IDs[id] |
28 | + | |
29 | - | local oid = id; |
29 | + | |
30 | - | id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end} |
30 | + | |
31 | - | GUID.IDs[oid]=true; |
31 | + | |
32 | - | end |
32 | + | |
33 | - | return id |
33 | + | |
34 | - | end |
34 | + | |
35 | ANGLES = CFrame.Angles | |
36 | EULER = CFrame.fromEulerAnglesXYZ | |
37 | - | local AHB = Instance.new("BindableEvent") |
37 | + | |
38 | - | |
38 | + | |
39 | - | local FPS = 30 |
39 | + | |
40 | - | |
40 | + | |
41 | - | local TimeFrame = 0 |
41 | + | |
42 | - | |
42 | + | |
43 | - | local LastFrame = tick() |
43 | + | |
44 | - | local Frame = 1/FPS |
44 | + | |
45 | - | |
45 | + | |
46 | - | game:service'RunService'.Heartbeat:connect(function(s,p) |
46 | + | |
47 | - | TimeFrame = TimeFrame + s |
47 | + | |
48 | - | if(TimeFrame >= Frame)then |
48 | + | |
49 | - | for i = 1,math.floor(TimeFrame/Frame) do |
49 | + | |
50 | - | AHB:Fire() |
50 | + | |
51 | local Speed = 10 | |
52 | - | LastFrame=tick() |
52 | + | |
53 | - | TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame) |
53 | + | |
54 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
55 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
56 | local DAMAGEMULTIPLIER = 1 | |
57 | local ANIM = "Idle" | |
58 | - | function swait(dur) |
58 | + | |
59 | - | if(dur == 0 or typeof(dur) ~= 'number')then |
59 | + | |
60 | - | AHB.Event:wait() |
60 | + | |
61 | local COMBO = 1 | |
62 | - | for i = 1, dur*FPS do |
62 | + | |
63 | - | AHB.Event:wait() |
63 | + | |
64 | local KEYHOLD = false | |
65 | local CHANGE = 2 / Animation_Speed | |
66 | local WALKINGANIM = false | |
67 | - | |
67 | + | |
68 | - | local oPlayer = Player |
68 | + | |
69 | - | local Player = oPlayer |
69 | + | |
70 | - | |
70 | + | |
71 | - | local loudnesses={} |
71 | + | |
72 | - | script.Parent = Player.Character |
72 | + | |
73 | - | local CoAS = {Actions={}} |
73 | + | |
74 | - | local Event = Instance.new("RemoteEvent") |
74 | + | |
75 | - | Event.Name = "UserInputEvent" |
75 | + | |
76 | - | Event.Parent = Player.Character |
76 | + | |
77 | - | local Func = Instance.new("RemoteFunction") |
77 | + | |
78 | - | Func.Name = "GetClientProperty" |
78 | + | |
79 | - | Func.Parent = Player.Character |
79 | + | |
80 | - | local fakeEvent = function() |
80 | + | |
81 | - | local t = {_fakeEvent=true,Waited={},Connected={}} |
81 | + | |
82 | - | t.Connect = function(self,f) |
82 | + | |
83 | - | local ft={} |
83 | + | |
84 | - | ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end} |
84 | + | |
85 | - | ft.Disconnect=ft.disconnect |
85 | + | |
86 | - | |
86 | + | |
87 | - | ft.Func=function(...) |
87 | + | |
88 | - | for id,_ in next, t.Waited do |
88 | + | |
89 | - | t.Waited[id] = true |
89 | + | |
90 | - | end |
90 | + | |
91 | - | return f(...) |
91 | + | |
92 | - | end; |
92 | + | |
93 | - | |
93 | + | |
94 | - | table.insert(self.Connected,ft) |
94 | + | |
95 | - | return ft; |
95 | + | |
96 | tf = 0 | |
97 | - | t.connect = t.Connect |
97 | + | |
98 | - | t.Wait = function() |
98 | + | |
99 | - | local guid = GUID:new(25) |
99 | + | |
100 | - | local waitingId = guid:Get() |
100 | + | |
101 | - | t.Waited[waitingId]=false |
101 | + | |
102 | - | repeat swait() until t.Waited[waitingId]==true |
102 | + | |
103 | - | t.Waited[waitingId]=nil; |
103 | + | |
104 | - | guid:Trash() |
104 | + | |
105 | if allowframeloss then | |
106 | - | t.wait = t.Wait |
106 | + | |
107 | - | return t |
107 | + | |
108 | else | |
109 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
109 | + | |
110 | - | local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
110 | + | |
111 | - | local Run = {RenderStepped=fakeEvent()} |
111 | + | |
112 | - | |
112 | + | |
113 | - | function CoAS:BindAction(name,fun,touch,...) |
113 | + | |
114 | - | CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}} |
114 | + | |
115 | tf = 0 | |
116 | - | function CoAS:UnbindAction(name) |
116 | + | |
117 | - | CoAS.Actions[name] = nil |
117 | + | |
118 | end | |
119 | - | local function te(self,ev,...) |
119 | + | |
120 | - | local t = self[ev] |
120 | + | |
121 | - | if t and t._fakeEvent and t.Connected then |
121 | + | |
122 | - | for i,v in next, t.Connected do |
122 | + | |
123 | - | if(v.Func and not v.Disconnected)then |
123 | + | |
124 | - | v.Func(...) |
124 | + | |
125 | --//=================================\\ | |
126 | - | t.Connected[i]=nil |
126 | + | |
127 | --\\=================================// | |
128 | ||
129 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
130 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
131 | - | m.TrigEvent = te |
131 | + | |
132 | - | UsIS.TrigEvent = te |
132 | + | |
133 | - | Run.TrigEvent = te |
133 | + | |
134 | - | Event.OnServerEvent:Connect(function(plr,io) |
134 | + | |
135 | - | if plr~=Player then return end |
135 | + | |
136 | - | --[[table.foreach(io,print) |
136 | + | |
137 | - | print'---']] |
137 | + | |
138 | - | if io.Mouse then |
138 | + | |
139 | - | m.Target = io.Target |
139 | + | |
140 | - | m.Hit = io.Hit |
140 | + | |
141 | - | elseif io.KeyEvent then |
141 | + | |
142 | - | m:TrigEvent('Key'..io.KeyEvent,io.Key) |
142 | + | |
143 | - | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then |
143 | + | |
144 | - | if io.UserInputState == Enum.UserInputState.Begin then |
144 | + | |
145 | - | m:TrigEvent("Button1Down") |
145 | + | |
146 | ||
147 | - | m:TrigEvent("Button1Up") |
147 | + | |
148 | if NUMBER == 0 or NUMBER == nil then | |
149 | ArtificialHB.Event:wait() | |
150 | - | if(not io.KeyEvent and not io.Mouse)then |
150 | + | |
151 | - | |
151 | + | |
152 | - | for n,t in pairs(CoAS.Actions) do |
152 | + | |
153 | - | for _,k in pairs(t.Keys) do |
153 | + | |
154 | - | if k==io.KeyCode then |
154 | + | |
155 | - | t.Function(t.Name,io.UserInputState,io) |
155 | + | |
156 | ||
157 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
158 | local NEWMESH = IT(MESH) | |
159 | - | if io.UserInputState == Enum.UserInputState.Begin then |
159 | + | |
160 | - | UsIS:TrigEvent("InputBegan",io,false) |
160 | + | |
161 | if MESHID ~= "nil" and MESHID ~= "" then | |
162 | - | UsIS:TrigEvent("InputEnded",io,false) |
162 | + | |
163 | - | end |
163 | + | |
164 | - | end |
164 | + | |
165 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
166 | - | |
166 | + | |
167 | - | Func.OnServerInvoke = function(plr,inst,play) |
167 | + | |
168 | - | if plr~=Player then return end |
168 | + | |
169 | - | if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then |
169 | + | |
170 | - | loudnesses[inst]=play |
170 | + | |
171 | return NEWMESH | |
172 | end | |
173 | - | |
173 | + | |
174 | - | function GetClientProperty(inst,prop) |
174 | + | |
175 | - | if(prop == 'PlaybackLoudness' and loudnesses[inst])then |
175 | + | |
176 | - | return loudnesses[inst] |
176 | + | |
177 | - | elseif(prop == 'PlaybackLoudness')then |
177 | + | |
178 | - | return Func:InvokeClient(Player,'RegSound',inst) |
178 | + | |
179 | NEWPART.CanCollide = false | |
180 | - | return Func:InvokeClient(Player,inst,prop) |
180 | + | |
181 | NEWPART.Anchored = true | |
182 | - | local oldGame = game; |
182 | + | |
183 | - | function GetFakePlayer() |
183 | + | |
184 | - | local oldPlayer = Player; |
184 | + | |
185 | - | local fakePlayer = newproxy(true) |
185 | + | |
186 | - | getmetatable(fakePlayer).__index = function(s,i) |
186 | + | |
187 | - | if(i == 'GetMouse')then |
187 | + | |
188 | - | return function() return m; end |
188 | + | |
189 | NEWPART.Material = MATERIAL | |
190 | - | return Player[i] |
190 | + | |
191 | NEWPART.Parent = PARENT | |
192 | - | getmetatable(fakePlayer).__newindex = function(s,i,v) |
192 | + | |
193 | - | Player[i]=v |
193 | + | |
194 | ||
195 | - | getmetatable(fakePlayer).__call=function(self,...) |
195 | + | |
196 | - | if(self == fakePlayer)then self = Player end |
196 | + | |
197 | - | local wh = {...} |
197 | + | |
198 | - | local name = table.remove(wh,1) |
198 | + | |
199 | - | for i,v in next, wh do |
199 | + | |
200 | - | wh[i]=v |
200 | + | |
201 | weldd.Parent = a | |
202 | - | if(name == 'GetMouse')then |
202 | + | |
203 | - | return m; |
203 | + | |
204 | ||
205 | - | return self(name,unpack(wh)) |
205 | + | |
206 | function QuaternionFromCFrame(cf) | |
207 | - | getmetatable(fakePlayer).__namecall=function(self,...) |
207 | + | |
208 | - | if(self == fakePlayer)then self = Player end |
208 | + | |
209 | - | local tuple={...} |
209 | + | |
210 | - | local name = table.remove(tuple,#tuple) |
210 | + | |
211 | - | |
211 | + | |
212 | - | if(name == 'GetMouse')then |
212 | + | |
213 | - | return m; |
213 | + | |
214 | local i = 0 | |
215 | - | return self[name](self,unpack(tuple)) |
215 | + | |
216 | i = 1 | |
217 | end | |
218 | - | |
218 | + | |
219 | - | return fakePlayer |
219 | + | |
220 | end | |
221 | - | local oll = LoadLibrary; |
221 | + | |
222 | - | function LoadLibrary(libtard) |
222 | + | |
223 | - | local libtarddestroyed=oll(libtard) |
223 | + | |
224 | - | if(libtard=='RbxUtility')then |
224 | + | |
225 | - | local library={Create=function(obj) |
225 | + | |
226 | - | local inst = Instance.new(obj) |
226 | + | |
227 | - | return function(props) |
227 | + | |
228 | - | for prop,valu in next, props do |
228 | + | |
229 | - | inst[prop]=valu |
229 | + | |
230 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
231 | - | return inst |
231 | + | |
232 | - | end |
232 | + | |
233 | - | end} |
233 | + | |
234 | - | setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end}) |
234 | + | |
235 | - | |
235 | + | |
236 | - | return library |
236 | + | |
237 | local xs, ys, zs = x + x, y + y, z + z | |
238 | - | return libtarddestroyed |
238 | + | |
239 | local xx = x * xs | |
240 | local xy = x * ys | |
241 | - | fakePlayer = GetFakePlayer() |
241 | + | |
242 | - | local function GetService(s,i) |
242 | + | |
243 | - | local service = s:GetService(i) |
243 | + | |
244 | - | if(i == 'Players')then |
244 | + | |
245 | - | local oldService = service; |
245 | + | |
246 | - | local fakeService = newproxy(true) |
246 | + | |
247 | - | getmetatable(fakeService).__index = function(s,i) |
247 | + | |
248 | - | if(s == fakeService)then s=oldService end |
248 | + | |
249 | - | if(i == 'LocalPlayer' or i == 'localPlayer')then |
249 | + | |
250 | - | return fakePlayer |
250 | + | |
251 | - | elseif(i == 'oPlayer')then |
251 | + | |
252 | - | return oPlayer |
252 | + | |
253 | local theta = ACOS(cosTheta) | |
254 | - | return s[i] |
254 | + | |
255 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
256 | finishInterp = SIN(t * theta) * invSinTheta | |
257 | - | getmetatable(fakeService).__newindex = function(s,i,v) |
257 | + | |
258 | - | if(s == fakeService)then s=oldService end |
258 | + | |
259 | - | s[i]=v |
259 | + | |
260 | end | |
261 | - | getmetatable(fakeService).__call=function(self,...) |
261 | + | |
262 | - | if(self == fakeService)then self = oldService end |
262 | + | |
263 | - | local wh = {...} |
263 | + | |
264 | - | local name = table.remove(wh,1) |
264 | + | |
265 | - | for i,v in next, wh do |
265 | + | |
266 | - | wh[i]=v |
266 | + | |
267 | else | |
268 | - | return self(name,unpack(wh)) |
268 | + | |
269 | finishInterp = t | |
270 | - | getmetatable(fakeService).__namecall=function(self,...) |
270 | + | |
271 | - | if(self == fakeService)then self = oldService end |
271 | + | |
272 | - | local tuple={...} |
272 | + | |
273 | - | local name = table.remove(tuple,#tuple) |
273 | + | |
274 | ||
275 | - | return self[name](self,unpack(tuple)) |
275 | + | |
276 | local qa = {QuaternionFromCFrame(a)} | |
277 | - | getmetatable(fakeService).__metatable = 'gay' |
277 | + | |
278 | - | return fakeService |
278 | + | |
279 | - | elseif(i == 'RunService')then |
279 | + | |
280 | - | local oldService = service; |
280 | + | |
281 | - | local fakeService = newproxy(true) |
281 | + | |
282 | - | getmetatable(fakeService).__index = function(s,i) |
282 | + | |
283 | - | if(s == fakeService)then s=oldService end |
283 | + | |
284 | - | return Run[i] or s[i] |
284 | + | |
285 | local frame = IT("Frame") | |
286 | - | getmetatable(fakeService).__newindex = function(s,i,v) |
286 | + | |
287 | - | if(s == fakeService)then s=oldService end |
287 | + | |
288 | - | s[i]=v |
288 | + | |
289 | frame.Size = SIZE | |
290 | - | getmetatable(fakeService).__call=function(self,...) |
290 | + | |
291 | - | if(self == fakeService)then self = oldService end |
291 | + | |
292 | - | local wh = {...} |
292 | + | |
293 | - | local name = table.remove(wh,1) |
293 | + | |
294 | - | for i,v in next, wh do |
294 | + | |
295 | - | wh[i]=v |
295 | + | |
296 | ||
297 | - | return self(name,unpack(wh)) |
297 | + | |
298 | local label = IT("TextLabel") | |
299 | - | getmetatable(fakeService).__namecall=function(self,...) |
299 | + | |
300 | - | if(self == fakeService)then self = oldService end |
300 | + | |
301 | - | local tuple={...} |
301 | + | |
302 | - | local name = table.remove(tuple,#tuple) |
302 | + | |
303 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
304 | - | return self[name](self,unpack(tuple)) |
304 | + | |
305 | label.FontSize = TEXTFONTSIZE | |
306 | - | getmetatable(fakeService).__metatable = 'gay' |
306 | + | |
307 | - | return fakeService |
307 | + | |
308 | - | elseif(i == 'UserInputService')then |
308 | + | |
309 | - | return UsIS |
309 | + | |
310 | - | elseif(i == 'ContextActionService')then |
310 | + | |
311 | - | return CoAS; |
311 | + | |
312 | return label | |
313 | - | return service |
313 | + | |
314 | ||
315 | function NoOutlines(PART) | |
316 | - | |
316 | + | |
317 | - | local new = Instance.new; |
317 | + | |
318 | - | Instance = {} |
318 | + | |
319 | - | Instance.new = function(inst,obje) |
319 | + | |
320 | - | local lp = GetService(oldGame,'Players').localPlayer |
320 | + | |
321 | - | local instance = new(inst) |
321 | + | |
322 | - | if(inst=='ObjectValue')then |
322 | + | |
323 | - | local fake = newproxy(true) |
323 | + | |
324 | - | getmetatable(fake).__index=function(self,index) |
324 | + | |
325 | - | if(self==fake)then self=instance end |
325 | + | |
326 | - | return self[index] |
326 | + | |
327 | end | |
328 | - | getmetatable(fake).__newindex=function(self,index,value) |
328 | + | |
329 | - | if(self==fake)then self=instance end |
329 | + | |
330 | - | if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then |
330 | + | |
331 | - | self[index]=oPlayer |
331 | + | |
332 | coroutine.resume(coroutine.create(function() | |
333 | - | self[index]=value |
333 | + | |
334 | NEWSOUND.Parent = PARENT | |
335 | NEWSOUND.Volume = VOLUME | |
336 | - | getmetatable(fake).__call=function(self,...) |
336 | + | |
337 | - | if(self == fake)then self = instance end |
337 | + | |
338 | - | local wh = {...} |
338 | + | |
339 | - | local name = table.remove(wh,1) |
339 | + | |
340 | - | for i,v in next, wh do |
340 | + | |
341 | - | if(v == fake)then v = instance end |
341 | + | |
342 | - | wh[i]=v |
342 | + | |
343 | NEWSOUND:remove() | |
344 | - | return self(name,unpack(wh)) |
344 | + | |
345 | end)) | |
346 | - | getmetatable(fake). __namecall=function(self,...) |
346 | + | |
347 | - | if(self == fake)then self = instance end |
347 | + | |
348 | - | local tuple={...} |
348 | + | |
349 | - | local name = table.remove(tuple,#tuple) |
349 | + | |
350 | - | return self[name](self,unpack(tuple)) |
350 | + | |
351 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
352 | - | return fake |
352 | + | |
353 | ||
354 | - | instance.Parent = obje |
354 | + | |
355 | - | return instance; |
355 | + | |
356 | local TYPE = (Table.EffectType or "Sphere") | |
357 | local SIZE = (Table.Size or VT(1,1,1)) | |
358 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
359 | - | local serviceFunctions={ |
359 | + | |
360 | - | service=true, |
360 | + | |
361 | - | GetService=true, |
361 | + | |
362 | - | } |
362 | + | |
363 | - | local fakeGame = newproxy(true) |
363 | + | |
364 | - | getmetatable(fakeGame).__index = function(s,i) |
364 | + | |
365 | - | if(s == fakeGame)then s=oldGame end |
365 | + | |
366 | - | local serv = GetService(oldGame,i) |
366 | + | |
367 | - | if serviceFunctions[i] then |
367 | + | |
368 | - | return GetService |
368 | + | |
369 | - | elseif(serv)then |
369 | + | |
370 | - | return serv |
370 | + | |
371 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
372 | - | return s[i] |
372 | + | |
373 | - | end |
373 | + | |
374 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
375 | - | getmetatable(fakeGame).__newindex = function(s,i,v) |
375 | + | |
376 | - | if(s == fakeGame)then s=oldGame end |
376 | + | |
377 | - | s[i]=v |
377 | + | |
378 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
379 | - | getmetatable(fakeGame).__call=function(self,...) |
379 | + | |
380 | - | if(self == fakeGame)then self = oldGame end |
380 | + | |
381 | - | local wh = {...} |
381 | + | |
382 | - | local name = table.remove(wh,1) |
382 | + | |
383 | - | for i,v in next, wh do |
383 | + | |
384 | - | if(v == fakeGame)then v = oldGame end |
384 | + | |
385 | - | wh[i]=v |
385 | + | |
386 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
387 | - | if serviceFunctions[name] then |
387 | + | |
388 | - | return GetService(self,unpack(wh)) |
388 | + | |
389 | MSH.Scale = SIZE | |
390 | - | return self(name,unpack(wh)) |
390 | + | |
391 | - | end |
391 | + | |
392 | elseif TYPE == "Ring" then | |
393 | - | getmetatable(fakeGame). __namecall=function(self,...) |
393 | + | |
394 | - | if(self == fakeGame)then self = oldGame end |
394 | + | |
395 | - | local tuple={...} |
395 | + | |
396 | - | local name = table.remove(tuple,#tuple) |
396 | + | |
397 | - | |
397 | + | |
398 | - | local funcToCall=self[name] |
398 | + | |
399 | - | |
399 | + | |
400 | - | if serviceFunctions[name] then |
400 | + | |
401 | - | return GetService(self,unpack(tuple)) |
401 | + | |
402 | elseif TYPE == "Crystal" then | |
403 | - | return self[name](self,unpack(tuple)) |
403 | + | |
404 | end | |
405 | if MSH ~= nil then | |
406 | - | getmetatable(fakeGame).__metatable = 'gay' |
406 | + | |
407 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
408 | - | coroutine.wrap(function() |
408 | + | |
409 | - | while true do |
409 | + | |
410 | - | Run:TrigEvent('RenderStepped') |
410 | + | |
411 | - | swait() |
411 | + | |
412 | else | |
413 | - | end)() |
413 | + | |
414 | - | game=fakeGame |
414 | + | |
415 | - | UserInputService,ContextActionService = UsIS,CoAS |
415 | + | |
416 | local GROWTH = nil | |
417 | if USEBOOMERANGMATH == true then | |
418 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
419 | else | |
420 | GROWTH = (SIZE - ENDSIZE) | |
421 | end | |
422 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
423 | if TYPE == "Block" then | |
424 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
425 | else | |
426 | EFFECT.CFrame = CFRAME | |
427 | end | |
428 | if USEBOOMERANGMATH == true then | |
429 | for LOOP = 1, TIME+1 do | |
430 | Swait() | |
431 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
432 | if TYPE == "Wave" then | |
433 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
434 | end | |
435 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
436 | if TYPE == "Block" then | |
437 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
438 | else | |
439 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
440 | end | |
441 | if MOVEDIRECTION ~= nil then | |
442 | local ORI = EFFECT.Orientation | |
443 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
444 | EFFECT.Orientation = ORI | |
445 | end | |
446 | end | |
447 | else | |
448 | for LOOP = 1, TIME+1 do | |
449 | Swait() | |
450 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
451 | if TYPE == "Wave" then | |
452 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
453 | end | |
454 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
455 | if TYPE == "Block" then | |
456 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
457 | else | |
458 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
459 | end | |
460 | if MOVEDIRECTION ~= nil then | |
461 | local ORI = EFFECT.Orientation | |
462 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
463 | EFFECT.Orientation = ORI | |
464 | end | |
465 | end | |
466 | end | |
467 | EFFECT.Transparency = 1 | |
468 | if PLAYSSOUND == false then | |
469 | EFFECT:remove() | |
470 | else | |
471 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
472 | EFFECT:remove() | |
473 | end | |
474 | else | |
475 | if PLAYSSOUND == false then | |
476 | EFFECT:remove() | |
477 | else | |
478 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
479 | EFFECT:remove() | |
480 | end | |
481 | end | |
482 | end)) | |
483 | end | |
484 | ||
485 | function MakeForm(PART,TYPE) | |
486 | if TYPE == "Cyl" then | |
487 | local MSH = IT("CylinderMesh",PART) | |
488 | elseif TYPE == "Ball" then | |
489 | local MSH = IT("SpecialMesh",PART) | |
490 | MSH.MeshType = "Sphere" | |
491 | elseif TYPE == "Wedge" then | |
492 | local MSH = IT("SpecialMesh",PART) | |
493 | MSH.MeshType = "Wedge" | |
494 | end | |
495 | end | |
496 | ||
497 | Debris = game:GetService("Debris") | |
498 | ||
499 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
500 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
501 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
502 | end | |
503 | ||
504 | function AttackGyro() | |
505 | local GYRO = IT("BodyGyro",RootPart) | |
506 | GYRO.D = 25 | |
507 | GYRO.P = 20000 | |
508 | GYRO.MaxTorque = VT(0,4000000,0) | |
509 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
510 | coroutine.resume(coroutine.create(function() | |
511 | repeat | |
512 | Swait() | |
513 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
514 | until ATTACK == false | |
515 | GYRO:Remove() | |
516 | end)) | |
517 | end | |
518 | ||
519 | function SHAKECAM(POSITION,RANGE,INTENSITY,TIME) | |
520 | local CHILDREN = workspace:GetDescendants() | |
521 | for index, CHILD in pairs(CHILDREN) do | |
522 | if CHILD.ClassName == "Model" then | |
523 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
524 | if HUM then | |
525 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
526 | if TORSO then | |
527 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
528 | local CAMSHAKER = script.CamShake:Clone() | |
529 | CAMSHAKER.Shake.Value = INTENSITY | |
530 | CAMSHAKER.Timer.Value = TIME | |
531 | CAMSHAKER.Parent = CHILD | |
532 | CAMSHAKER.Disabled = false | |
533 | end | |
534 | end | |
535 | end | |
536 | end | |
537 | end | |
538 | end | |
539 | ||
540 | function CharacterFade(COLOR,TIMER) | |
541 | coroutine.resume(coroutine.create(function() | |
542 | local FADE = IT("Model",Effects) | |
543 | FADE.Name = "FadingEffect" | |
544 | for _, c in pairs(Character:GetChildren()) do | |
545 | if c.ClassName == "Part" and c ~= RootPart and c.Name ~= "FaceGradient" then | |
546 | local FADER = c:Clone() | |
547 | FADER.Color = COLOR | |
548 | FADER.CFrame = c.CFrame | |
549 | FADER.Parent = FADE | |
550 | FADER.Anchored = true | |
551 | FADER.Transparency = 0.25+c.Transparency | |
552 | FADER:BreakJoints() | |
553 | FADER.CanCollide = false | |
554 | FADER.Material = "Neon" | |
555 | if FADER.Name == "Head" then | |
556 | FADER:ClearAllChildren() | |
557 | FADER.Size = VT(1,1,1) | |
558 | end | |
559 | FADER.CanCollide = false | |
560 | end | |
561 | end | |
562 | local TRANS = 0.75/TIMER | |
563 | for i = 1, TIMER do | |
564 | Swait() | |
565 | for _, c in pairs(FADE:GetChildren()) do | |
566 | if c.ClassName == "Part" then | |
567 | c.Transparency = c.Transparency + TRANS | |
568 | end | |
569 | end | |
570 | end | |
571 | FADE:remove() | |
572 | end)) | |
573 | end | |
574 | ||
575 | --//=================================\\ | |
576 | --|| GUIS AND MISC | |
577 | --\\=================================// | |
578 | ||
579 | local BOOSTSOUND = 240429289 | |
580 | ||
581 | local BASECOLOR = C3(160/255, 56/255, 47/255) | |
582 | local SKILLFONT = "Fantasy" | |
583 | local SKILLTEXTSIZE = 5 | |
584 | ||
585 | local ATTACKS = {"Reap - CLICK","Unload - C","Tender Rain - V","Spirit Fire - B","Reaper's Ballad - X","Forced Speed - F"} | |
586 | ||
587 | local BASE = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.83, 0, 0.85, 0), UD2(0.7, 0, 0.7, 0), BASECOLOR, C3(0, 0, 0), "Skill Gui") | |
588 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.94, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Name Frame") | |
589 | BASE.Rotation = 35 | |
590 | CreateLabel(SKILLFRAME, "BLIND REAPER", BASECOLOR, 7, "Antique", 0, 2, 0, "Name text") | |
591 | SKILLFRAME.Rotation = 5 | |
592 | for i = 1, #ATTACKS do | |
593 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
594 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
595 | SKILLTEXT.TextXAlignment = "Right" | |
596 | SKILLTEXT.Rotation = i*3 | |
597 | end | |
598 | ||
599 | local BMUSIC = IT("Sound",RootPart) | |
600 | local VOLUME = 2 | |
601 | local PITCH = 1 | |
602 | local SONGID = 1566197356 | |
603 | ||
604 | for i = 1, 10 do | |
605 | local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
606 | FACE.Color = C3(0,0,0) | |
607 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
608 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.25-(i-1)/40,0), CF(0, 0, 0)) | |
609 | end | |
610 | ||
611 | local SCYTHE = script.Scythe | |
612 | SCYTHE.Parent = Character | |
613 | local BLADE = SCYTHE.Blade | |
614 | for _, c in pairs(SCYTHE:GetChildren()) do | |
615 | if c:IsA("BasePart") then | |
616 | c.Anchored = false | |
617 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
618 | if c ~= SCYTHE.PrimaryPart then | |
619 | weldBetween(SCYTHE.PrimaryPart,c) | |
620 | end | |
621 | c.Locked = true | |
622 | end | |
623 | end | |
624 | local FIRE = SCYTHE.Neon.Fire | |
625 | local ScytheJoint = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SCYTHE.PrimaryPart, CF(0,-1,0), CF(0, 0, 0)) | |
626 | local TRAIL = SCYTHE.Trail | |
627 | local SHOTGUN = script.Shotgun | |
628 | SHOTGUN.Parent = Character | |
629 | for _, c in pairs(SHOTGUN:GetChildren()) do | |
630 | if c:IsA("BasePart") then | |
631 | c.Anchored = false | |
632 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
633 | if c ~= SHOTGUN.PrimaryPart then | |
634 | weldBetween(SHOTGUN.PrimaryPart,c) | |
635 | end | |
636 | c.Locked = true | |
637 | end | |
638 | end | |
639 | local GunJoint = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SHOTGUN.PrimaryPart, CF(0,-0.9,0.1), CF(0, 0, 0)) | |
640 | local TOPBARREL = SHOTGUN.TopHole | |
641 | local LOWERBARREL = SHOTGUN.LowerHole | |
642 | local GUNBARRELS = {TOPBARREL,LOWERBARREL} | |
643 | ||
644 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
645 | v:Stop(); | |
646 | end | |
647 | for _, c in pairs(Character:GetChildren()) do | |
648 | if c and c.Parent then | |
649 | if c.ClassName == "Accessory" then | |
650 | local ACCESSORY = c | |
651 | local HANDLE = c.Handle | |
652 | HANDLE.Parent = Character | |
653 | if c then | |
654 | if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("FaceFrontAttachment") or HANDLE:FindFirstChild("HairAttachment") then | |
655 | local WLD = weldBetween(Head,HANDLE) | |
656 | else | |
657 | local WLD = weldBetween(Torso,HANDLE) | |
658 | end | |
659 | end | |
660 | HANDLE.Name = ACCESSORY.Name | |
661 | ACCESSORY:remove() | |
662 | end | |
663 | end | |
664 | end | |
665 | local BODY = {} | |
666 | for _, c in pairs(Character:GetDescendants()) do | |
667 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
668 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
669 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
670 | end | |
671 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
672 | elseif c:IsA("JointInstance") then | |
673 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
674 | end | |
675 | end | |
676 | function refit() | |
677 | SCYTHE.Parent = Character | |
678 | SHOTGUN.Parent = Character | |
679 | Character.Parent = workspace | |
680 | Effects.Parent = Character | |
681 | for e = 1, #BODY do | |
682 | if BODY[e] ~= nil then | |
683 | local STUFF = BODY[e] | |
684 | local PART = STUFF[1] | |
685 | local PARENT = STUFF[2] | |
686 | local MATERIAL = STUFF[3] | |
687 | local COLOR = STUFF[4] | |
688 | local TRANSPARENCY = STUFF[5] | |
689 | --local SIZE = STUFF[6] | |
690 | local NAME = STUFF[7] | |
691 | if PART.ClassName == "Part" and PART ~= RootPart then | |
692 | PART.Material = MATERIAL | |
693 | PART.Transparency = TRANSPARENCY | |
694 | PART.Name = NAME | |
695 | end | |
696 | if PART.Parent ~= PARENT then | |
697 | if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then | |
698 | Humanoid:remove() | |
699 | end | |
700 | PART.Parent = PARENT | |
701 | if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then | |
702 | Humanoid = IT("Humanoid",Character) | |
703 | end | |
704 | end | |
705 | end | |
706 | end | |
707 | end | |
708 | ||
709 | Humanoid.Died:connect(function() | |
710 | refit() | |
711 | end) | |
712 | ||
713 | --//=================================\\ | |
714 | --|| DAMAGING | |
715 | --\\=================================// | |
716 | ||
717 | function REAP(MODEL) | |
718 | local HUM = MODEL:FindFirstChildOfClass("Humanoid") | |
719 | if HUM then | |
720 | for index, CHILD in pairs(MODEL:GetChildren()) do | |
721 | if CHILD:IsA("BasePart") then | |
722 | if CHILD.Name == "Head" then | |
723 | WACKYEFFECT({Time = MRANDOM(10,30)*12, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50}) | |
724 | elseif CHILD.Name ~= "HumanoidRootPart" then | |
725 | WACKYEFFECT({Time = MRANDOM(10,30)*6, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35}) | |
726 | end | |
727 | if CHILD.Name == "Torso" or CHILD.Name == "UpperTorso" then | |
728 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0.2,0.2,0.2)*CHILD.Size.Magnitude, Size2 = VT(5,5,5)*CHILD.Size.Magnitude, Transparency = 0.6, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 264486467, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
729 | end | |
730 | CHILD:Destroy() | |
731 | end | |
732 | end | |
733 | HUM.Health = 0 | |
734 | end | |
735 | MODEL:remove() | |
736 | end | |
737 | ||
738 | function ApplyAoE(POSITION,RANGE) | |
739 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
740 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
741 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
742 | if HUM then | |
743 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
744 | if TORSO then | |
745 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
746 | REAP(CHILD) | |
747 | end | |
748 | end | |
749 | end | |
750 | end | |
751 | end | |
752 | end | |
753 | ||
754 | --//=================================\\ | |
755 | --|| ATTACK FUNCTIONS AND STUFF | |
756 | --\\=================================// | |
757 | ||
758 | function Reap() | |
759 | ATTACK = true | |
760 | Rooted = false | |
761 | for i=0, 0.3, 0.1 / Animation_Speed do | |
762 | Swait() | |
763 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
764 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed) | |
767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
769 | if ANIM == "Fall" or ANIM == "Jump" then | |
770 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
771 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
772 | else | |
773 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
775 | end | |
776 | end | |
777 | local HIT = BLADE.Touched:Connect(function(HIT) | |
778 | if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
779 | SHAKECAM(BLADE.Position,12,5,12) | |
780 | REAP(HIT.Parent) | |
781 | end | |
782 | end) | |
783 | TRAIL.Enabled = true | |
784 | CreateSound(211059653,BLADE,10,0.7,false) | |
785 | CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.6,false) | |
786 | for i=0, 0.8, 0.1 / Animation_Speed do | |
787 | Swait() | |
788 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed) | |
789 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
790 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed) | |
791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed) | |
792 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
793 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
794 | if ANIM == "Fall" or ANIM == "Jump" then | |
795 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
796 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
797 | else | |
798 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
800 | end | |
801 | end | |
802 | HIT:Disconnect() | |
803 | TRAIL.Enabled = false | |
804 | for i=0, 0.1, 0.1 / Animation_Speed do | |
805 | Swait() | |
806 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
807 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
808 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed) | |
810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
812 | if ANIM == "Fall" or ANIM == "Jump" then | |
813 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
814 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
815 | else | |
816 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
818 | end | |
819 | end | |
820 | ATTACK = false | |
821 | Rooted = false | |
822 | end | |
823 | function Unload() | |
824 | ATTACK = true | |
825 | Rooted = false | |
826 | AttackGyro() | |
827 | for i=0, 0.2, 0.1 / Animation_Speed do | |
828 | Swait() | |
829 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
830 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
831 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed) | |
833 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
834 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
835 | if ANIM == "Fall" or ANIM == "Jump" then | |
836 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
837 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
838 | else | |
839 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(25)), 1 / Animation_Speed) | |
841 | end | |
842 | end | |
843 | CreateSound(1498950813,LeftArm,5,0.8,false) | |
844 | for i=0, 0.1, 0.1 / Animation_Speed do | |
845 | Swait() | |
846 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
847 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(12), RAD(0)), 1 / Animation_Speed) | |
848 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed) | |
850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(88), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
852 | if ANIM == "Fall" or ANIM == "Jump" then | |
853 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
854 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
855 | else | |
856 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
858 | end | |
859 | end | |
860 | for i=0, 0.5, 0.1 / Animation_Speed do | |
861 | Swait() | |
862 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
863 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
864 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed) | |
866 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
868 | if ANIM == "Fall" or ANIM == "Jump" then | |
869 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
871 | else | |
872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
874 | end | |
875 | end | |
876 | local FIRING = false | |
877 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
878 | if NEWKEY == "c" then | |
879 | FIRING = true | |
880 | end | |
881 | end) | |
882 | repeat | |
883 | local bv = Instance.new("BodyVelocity") | |
884 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
885 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,0.35,2).p).lookVector*55 | |
886 | bv.Parent = RootPart | |
887 | Debris:AddItem(bv,0.02) | |
888 | FIRING = false | |
889 | SHAKECAM(TOPBARREL.Position,16,8,8) | |
890 | for E = 1, #GUNBARRELS do | |
891 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
892 | for A = 1, 3 do | |
893 | local POS1 = CF(GUNBARRELS[E].Position,Mouse.Hit.p)*CF(0,0,-45).p | |
894 | local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
895 | local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character) | |
896 | local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude | |
897 | if HIT then | |
898 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
899 | REAP(HIT.Parent) | |
900 | end | |
901 | end | |
902 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
903 | end | |
904 | end | |
905 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0}) | |
906 | for E = 1, 30 do | |
907 | Swait() | |
908 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
909 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-30 + E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
910 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
911 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed) | |
912 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
913 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150 - (E*2)), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
914 | if ANIM == "Fall" or ANIM == "Jump" then | |
915 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
916 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
917 | else | |
918 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
919 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
920 | end | |
921 | end | |
922 | for i=0, 0.1, 0.1 / Animation_Speed do | |
923 | Swait() | |
924 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
925 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
926 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
927 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed) | |
928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
930 | if ANIM == "Fall" or ANIM == "Jump" then | |
931 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
933 | else | |
934 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
936 | end | |
937 | end | |
938 | until FIRING == false | |
939 | KEY:Disconnect() | |
940 | ATTACK = false | |
941 | Rooted = false | |
942 | end | |
943 | function TenderRain() | |
944 | ATTACK = true | |
945 | Rooted = true | |
946 | CreateSound(1498950813,LeftArm,5,0.8,false) | |
947 | for i=0, 0.1, 0.1 / Animation_Speed do | |
948 | Swait() | |
949 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
950 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed) | |
953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(190), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
955 | if ANIM == "Fall" or ANIM == "Jump" then | |
956 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
957 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
958 | else | |
959 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
960 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
961 | end | |
962 | end | |
963 | for i=0, 0.4, 0.1 / Animation_Speed do | |
964 | Swait() | |
965 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
966 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
967 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
968 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed) | |
969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
971 | if ANIM == "Fall" or ANIM == "Jump" then | |
972 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
974 | else | |
975 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
976 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
977 | end | |
978 | end | |
979 | repeat | |
980 | SHAKECAM(TOPBARREL.Position,16,8,8) | |
981 | for E = 1, #GUNBARRELS do | |
982 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
983 | for A = 1, 3 do | |
984 | local POS1 = CF(GUNBARRELS[E].Position,GUNBARRELS[E].CFrame * CF(0,15,0).p)*CF(0,0,-45).p | |
985 | local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
986 | local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character) | |
987 | local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude | |
988 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
989 | end | |
990 | end | |
991 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0}) | |
992 | for E = 1, 15 do | |
993 | Swait() | |
994 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
995 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed) | |
998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(-20 - E)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1000 | if ANIM == "Fall" or ANIM == "Jump" then | |
1001 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1002 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1003 | else | |
1004 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1006 | end | |
1007 | end | |
1008 | coroutine.resume(coroutine.create(function() | |
1009 | coroutine.resume(coroutine.create(function() | |
1010 | local POS = Mouse.Hit.p | |
1011 | for i = 1, 12 do | |
1012 | Swait() | |
1013 | local AIRPOS = POS+VT(0,250,0) | |
1014 | local MOUSE = POS+VT(MRANDOM(-25,25),0,MRANDOM(-25,25))/2 | |
1015 | local HIT,POS = Raycast(AIRPOS, (CF(AIRPOS, MOUSE)).lookVector, 2000, Character) | |
1016 | local DISTANCE = (POS - AIRPOS).Magnitude | |
1017 | if HIT then | |
1018 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1019 | REAP(HIT.Parent) | |
1020 | end | |
1021 | end | |
1022 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(4,1,4), Size2 = VT(5,0,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 15}) | |
1023 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(AIRPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1024 | end | |
1025 | end)) | |
1026 | local HIT,POS = Raycast(Mouse.Hit.p+VT(0,500,0), (CF(Mouse.Hit.p+VT(0,100,0), Mouse.Hit.p)).lookVector, 2000, Character) | |
1027 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(35,0,35), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15}) | |
1028 | WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(4,15,4), Size2 = VT(25,0,25), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15}) | |
1029 | SHAKECAM(POS,22,10,8) | |
1030 | ApplyAoE(POS,12) | |
1031 | end)) | |
1032 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1033 | Swait() | |
1034 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1035 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1036 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
1037 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1039 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 2.5 / Animation_Speed) | |
1040 | if ANIM == "Fall" or ANIM == "Jump" then | |
1041 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1043 | else | |
1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1046 | end | |
1047 | end | |
1048 | until KEYHOLD == false | |
1049 | ATTACK = false | |
1050 | Rooted = false | |
1051 | end | |
1052 | function SpiritFire() | |
1053 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1054 | if HITFLOOR then | |
1055 | ATTACK = true | |
1056 | Rooted = true | |
1057 | AttackGyro() | |
1058 | FIRE.Enabled = true | |
1059 | CreateSound(874376217,BLADE,7,1,false) | |
1060 | CreateSound(463598785,BLADE,10,1.2,false) | |
1061 | for i=0, 2, 0.1 / Animation_Speed do | |
1062 | Swait() | |
1063 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1064 | local POS = RootPart.CFrame*CF(MRANDOM(-30,30)/5,0,65).p | |
1065 | WACKYEFFECT({Time = 20, EffectType = "Wave", Size = VT(4,2,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15}) | |
1066 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(4,1.4,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15}) | |
1067 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1068 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1069 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
1070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1073 | if ANIM == "Fall" or ANIM == "Jump" then | |
1074 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1076 | else | |
1077 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1079 | end | |
1080 | end | |
1081 | TRAIL.Enabled = true | |
1082 | CreateSound(211059653,BLADE,10,0.7,false) | |
1083 | CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.8,false) | |
1084 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1085 | Swait() | |
1086 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed) | |
1087 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed) | |
1089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed) | |
1090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1092 | if ANIM == "Fall" or ANIM == "Jump" then | |
1093 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1095 | else | |
1096 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1098 | end | |
1099 | end | |
1100 | local CFRAME = RootPart.CFrame*CF(0,0,-4) | |
1101 | local AIM = CFRAME*CF(0,0,-50000) | |
1102 | local SPOTS = {} | |
1103 | local CRACKPARTS = {} | |
1104 | ApplyAoE(BLADE.Position,15) | |
1105 | SHAKECAM(BLADE.Position,25,5,13) | |
1106 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(25,25,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(BLADE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25}) | |
1107 | coroutine.resume(coroutine.create(function() | |
1108 | local DONE = 0 | |
1109 | for CRACKS = 1, 2 do | |
1110 | coroutine.resume(coroutine.create(function() | |
1111 | local HITFLOOR,HITPOS = Raycast(CFRAME.p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1112 | if HITFLOOR then | |
1113 | local AIM = VT(AIM.X,HITPOS.Y,AIM.Z) | |
1114 | local LASTPART = nil | |
1115 | for PARTS = 1, MRANDOM(6,15)+(CRACKS*8) do | |
1116 | Swait() | |
1117 | if LASTPART == nil then | |
1118 | local GETXZ = CFRAME*CF(MRANDOM(-3,3),0,-5)*CF(0,0,-2).p | |
1119 | local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true) | |
1120 | CRACK.CFrame = CF(HITPOS,VT(GETXZ.X,HITPOS.Y,GETXZ.Z))*CF(0,0,-4) | |
1121 | LASTPART = CRACK | |
1122 | else | |
1123 | local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true) | |
1124 | CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-4).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-4) | |
1125 | LASTPART = CRACK | |
1126 | end | |
1127 | table.insert(CRACKPARTS,LASTPART) | |
1128 | local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character) | |
1129 | if HITFLOOR == nil then | |
1130 | LASTPART:remove() | |
1131 | break | |
1132 | else | |
1133 | if MRANDOM(1,2) == 1 and PARTS > 1 then | |
1134 | table.insert(SPOTS,LASTPART.Position) | |
1135 | end | |
1136 | end | |
1137 | end | |
1138 | DONE = DONE + 1 | |
1139 | end | |
1140 | end)) | |
1141 | end | |
1142 | repeat wait() until DONE >= 2 | |
1143 | wait(0.15) | |
1144 | for E = 1, #SPOTS do | |
1145 | Swait(5) | |
1146 | local SPOT = SPOTS[E] | |
1147 | ApplyAoE(SPOT,25) | |
1148 | SHAKECAM(SPOT,60,5,13) | |
1149 | local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(0), RAD(0)) | |
1150 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(7,0,7), Size2 = VT(20,60,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25}) | |
1151 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(8,0,8), Size2 = VT(15,50,15), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25}) | |
1152 | for i = 1, 3 do | |
1153 | WACKYEFFECT({Time = 65+(i*2), EffectType = "Wave", Size = VT(0,12,0), Size2 = VT(25+(i*2),0,25+(i*2)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(SPOT) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 25}) | |
1154 | end | |
1155 | end | |
1156 | wait(0.3) | |
1157 | for i = 1, 15 do | |
1158 | Swait() | |
1159 | for E = 1, #CRACKPARTS do | |
1160 | CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15 | |
1161 | end | |
1162 | end | |
1163 | for E = 1, #CRACKPARTS do | |
1164 | CRACKPARTS[E]:remove() | |
1165 | end | |
1166 | end)) | |
1167 | FIRE.Enabled = false | |
1168 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1169 | Swait() | |
1170 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed) | |
1171 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1172 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed) | |
1173 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed) | |
1174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1175 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1176 | if ANIM == "Fall" or ANIM == "Jump" then | |
1177 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1178 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1179 | else | |
1180 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1182 | end | |
1183 | end | |
1184 | TRAIL.Enabled = false | |
1185 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1186 | Swait() | |
1187 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1188 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1189 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
1190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1193 | if ANIM == "Fall" or ANIM == "Jump" then | |
1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1196 | else | |
1197 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1199 | end | |
1200 | end | |
1201 | ATTACK = false | |
1202 | Rooted = false | |
1203 | end | |
1204 | end | |
1205 | function ReapersBallad() | |
1206 | ATTACK = true | |
1207 | Rooted = true | |
1208 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1209 | Swait() | |
1210 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1211 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1212 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
1213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1216 | if ANIM == "Fall" or ANIM == "Jump" then | |
1217 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1218 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1219 | else | |
1220 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1221 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(10), RAD(-70), RAD(0)) * ANGLES(RAD(-5.5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1222 | end | |
1223 | end | |
1224 | CreateSound(435742675,Head,5,1,false) | |
1225 | local SHOUTING = true | |
1226 | coroutine.resume(coroutine.create(function() | |
1227 | repeat | |
1228 | Swait() | |
1229 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1230 | if HITFLOOR then | |
1231 | WACKYEFFECT({EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.98, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1232 | end | |
1233 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,-0.05,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1234 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
1236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 0.23 / Animation_Speed) | |
1237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-10), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(10), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1239 | if ANIM == "Fall" or ANIM == "Jump" then | |
1240 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1242 | else | |
1243 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1244 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1245 | end | |
1246 | until SHOUTING == false | |
1247 | end)) | |
1248 | wait(3) | |
1249 | local CRACKPARTS = {} | |
1250 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1251 | if HITFLOOR then | |
1252 | CreateSound(765590102,RootPart,5,1,false) | |
1253 | for i = 1, 15 do | |
1254 | local AIM = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM((360/15)*i)), RAD(0))*CF(0,0,-500) | |
1255 | local AIM = VT(AIM.X,HITPOS.Y,AIM.Z) | |
1256 | local LASTPART = nil | |
1257 | for PARTS = 1, MRANDOM(3,5) do | |
1258 | if LASTPART == nil then | |
1259 | local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true) | |
1260 | CRACK.CFrame = CF(HITPOS,VT(AIM.X,HITPOS.Y,AIM.Z))*CF(0,0,-2) | |
1261 | LASTPART = CRACK | |
1262 | else | |
1263 | local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true) | |
1264 | CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-2).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-2) | |
1265 | LASTPART = CRACK | |
1266 | end | |
1267 | table.insert(CRACKPARTS,LASTPART) | |
1268 | local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character) | |
1269 | if HITFLOOR == nil then | |
1270 | LASTPART:remove() | |
1271 | break | |
1272 | end | |
1273 | end | |
1274 | end | |
1275 | wait(1.5) | |
1276 | SHOUTING = false | |
1277 | local bv = Instance.new("BodyVelocity") | |
1278 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1279 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,4).p).lookVector*125 | |
1280 | bv.Parent = RootPart | |
1281 | local GYRO = IT("BodyGyro",RootPart) | |
1282 | GYRO.D = 2 | |
1283 | GYRO.P = 20000 | |
1284 | GYRO.MaxTorque = VT(0,4000000,0) | |
1285 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
1286 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1287 | Swait() | |
1288 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1289 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1290 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
1291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(55), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1294 | if ANIM == "Fall" or ANIM == "Jump" then | |
1295 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1297 | else | |
1298 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1300 | end | |
1301 | end | |
1302 | bv:remove() | |
1303 | GYRO:remove() | |
1304 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1305 | Swait() | |
1306 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1307 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
1309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1312 | if ANIM == "Fall" or ANIM == "Jump" then | |
1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1315 | else | |
1316 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1317 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1318 | end | |
1319 | end | |
1320 | local CONTROLLING = true | |
1321 | FIRE.Enabled = true | |
1322 | CreateSound(463598785,BLADE,10,1.2,false) | |
1323 | AttackGyro() | |
1324 | local LOC = CF(HITPOS) | |
1325 | SHAKECAM(HITPOS,45,5,13) | |
1326 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(35,35,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25}) | |
1327 | coroutine.resume(coroutine.create(function() | |
1328 | coroutine.resume(coroutine.create(function() | |
1329 | for i = 1, 15 do | |
1330 | Swait() | |
1331 | for E = 1, #CRACKPARTS do | |
1332 | CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15 | |
1333 | end | |
1334 | end | |
1335 | for E = 1, #CRACKPARTS do | |
1336 | CRACKPARTS[E]:remove() | |
1337 | end | |
1338 | end)) | |
1339 | wait(0.25) | |
1340 | coroutine.resume(coroutine.create(function() | |
1341 | repeat | |
1342 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 175, Character) | |
1343 | LOC = Clerp(LOC,CF(HITPOS),0.05) | |
1344 | Swait() | |
1345 | if MRANDOM(1,6) == 1 then | |
1346 | local SPOT = LOC.p | |
1347 | ApplyAoE(SPOT,45) | |
1348 | SHAKECAM(SPOT,160,7,22) | |
1349 | local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(0), RAD(0)) | |
1350 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(15-8 * SIN(SINE / 6),0,15-8 * SIN(SINE / 6)), Size2 = VT(50-8 * SIN(SINE / 6),260-35 * COS(SINE / 6),50-8 * SIN(SINE / 6)), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25}) | |
1351 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(17-8 * SIN(SINE / 6),0,17-8 * SIN(SINE / 6)), Size2 = VT(45-8 * SIN(SINE / 6),250-35 * COS(SINE / 6),45-8 * SIN(SINE / 6)), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25}) | |
1352 | end | |
1353 | for i = 1, 3 do | |
1354 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.6,35,0.6), Transparency = 0.3, Transparency2 = 1, CFrame = CF(LOC.p)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,120)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1355 | end | |
1356 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(25+MRANDOM(0,8),25,25+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true}) | |
1357 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(65+MRANDOM(0,8),7,65+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true}) | |
1358 | until CONTROLLING == false | |
1359 | end)) | |
1360 | repeat | |
1361 | Swait() | |
1362 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(130), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1363 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1364 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed) | |
1365 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed) | |
1366 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(70), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1367 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1368 | if ANIM == "Fall" or ANIM == "Jump" then | |
1369 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1370 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1371 | else | |
1372 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1373 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1374 | end | |
1375 | until CONTROLLING == false | |
1376 | FIRE.Enabled = false | |
1377 | end)) | |
1378 | wait(7) | |
1379 | CONTROLLING = false | |
1380 | else | |
1381 | wait(1) | |
1382 | SHOUTING = false | |
1383 | end | |
1384 | ATTACK = false | |
1385 | Rooted = false | |
1386 | end | |
1387 | function ForcedSpeed() | |
1388 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1389 | if HITFLOOR then | |
1390 | ATTACK = true | |
1391 | Rooted = true | |
1392 | for i = 1, 5 do | |
1393 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(5+i,15+(i*5),5+i), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 466493476, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1394 | WACKYEFFECT({Time = 25+(i*2), EffectType = "Wave", Size = VT(4,4,4), Size2 = VT(5+(i*5),i,5+(i*5)), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true}) | |
1395 | end | |
1396 | local bv = Instance.new("BodyVelocity") | |
1397 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1398 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*125 | |
1399 | bv.Parent = RootPart | |
1400 | local GYRO = IT("BodyGyro",RootPart) | |
1401 | GYRO.D = 2 | |
1402 | GYRO.P = 20000 | |
1403 | GYRO.MaxTorque = VT(0,4000000,0) | |
1404 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
1405 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1406 | Swait() | |
1407 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1408 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1409 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
1410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1413 | if ANIM == "Fall" or ANIM == "Jump" then | |
1414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1416 | else | |
1417 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1419 | end | |
1420 | end | |
1421 | local LOOPED = 0 | |
1422 | repeat | |
1423 | Swait() | |
1424 | LOOPED = LOOPED + 1 | |
1425 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1426 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1431 | if ANIM == "Fall" or ANIM == "Jump" then | |
1432 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1434 | else | |
1435 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1436 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1437 | end | |
1438 | until KEYHOLD == false or LOOPED > 50 | |
1439 | bv:Remove() | |
1440 | local LANDED = nil | |
1441 | local POS = nil | |
1442 | coroutine.resume(coroutine.create(function() | |
1443 | repeat | |
1444 | Swait() | |
1445 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1446 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1447 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1449 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1450 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1451 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1453 | until LANDED ~= nil | |
1454 | end)) | |
1455 | repeat | |
1456 | Swait() | |
1457 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
1458 | if HITFLOOR then | |
1459 | LANDED = HITFLOOR | |
1460 | POS = HITPOS | |
1461 | end | |
1462 | until LANDED ~= nil | |
1463 | SHAKECAM(POS,35,15,7) | |
1464 | for i = 1, 3 do | |
1465 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2+i,0,2+i), Size2 = VT(15+(i*8),15+(i*3),15+(i*8)), Transparency = 0.2, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(7,13)/10, SoundVolume = 1.4, UseBoomerangMath = true}) | |
1466 | end | |
1467 | ApplyAoE(POS,17) | |
1468 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,0.2,2), Size2 = VT(45,0,45), Transparency = 0.6, Transparency2 = 0.2, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3264923, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50}) | |
1469 | GYRO:Remove() | |
1470 | ATTACK = false | |
1471 | Rooted = false | |
1472 | wait(0.2) | |
1473 | ApplyAoE(POS,23) | |
1474 | end | |
1475 | end | |
1476 | function AttackTemplate() | |
1477 | ATTACK = true | |
1478 | Rooted = false | |
1479 | for i=0, 1, 0.1 / Animation_Speed do | |
1480 | Swait() | |
1481 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1482 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1483 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
1484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1487 | if ANIM == "Fall" or ANIM == "Jump" then | |
1488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1490 | else | |
1491 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1492 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1493 | end | |
1494 | end | |
1495 | ATTACK = false | |
1496 | Rooted = false | |
1497 | end | |
1498 | ||
1499 | --//=================================\\ | |
1500 | --|| ASSIGN THINGS TO KEYS | |
1501 | --\\=================================// | |
1502 | ||
1503 | function MouseDown(Mouse) | |
1504 | if ATTACK == false then | |
1505 | Reap() | |
1506 | end | |
1507 | end | |
1508 | ||
1509 | function MouseUp(Mouse) | |
1510 | HOLD = false | |
1511 | end | |
1512 | ||
1513 | function KeyDown(Key) | |
1514 | KEYHOLD = true | |
1515 | if Key == "c" and ATTACK == false then | |
1516 | Unload() | |
1517 | end | |
1518 | ||
1519 | if Key == "v" and ATTACK == false then | |
1520 | TenderRain() | |
1521 | end | |
1522 | ||
1523 | if Key == "b" and ATTACK == false then | |
1524 | SpiritFire() | |
1525 | end | |
1526 | ||
1527 | if Key == "x" and ATTACK == false then | |
1528 | ReapersBallad() | |
1529 | end | |
1530 | ||
1531 | if Key == "f" and ATTACK == false then | |
1532 | ForcedSpeed() | |
1533 | end | |
1534 | end | |
1535 | ||
1536 | function KeyUp(Key) | |
1537 | KEYHOLD = false | |
1538 | end | |
1539 | ||
1540 | Mouse.Button1Down:connect(function(NEWKEY) | |
1541 | MouseDown(NEWKEY) | |
1542 | end) | |
1543 | Mouse.Button1Up:connect(function(NEWKEY) | |
1544 | MouseUp(NEWKEY) | |
1545 | end) | |
1546 | Mouse.KeyDown:connect(function(NEWKEY) | |
1547 | KeyDown(NEWKEY) | |
1548 | end) | |
1549 | Mouse.KeyUp:connect(function(NEWKEY) | |
1550 | KeyUp(NEWKEY) | |
1551 | end) | |
1552 | ||
1553 | --//=================================\\ | |
1554 | --\\=================================// | |
1555 | ||
1556 | function unanchor() | |
1557 | for _, c in pairs(Character:GetChildren()) do | |
1558 | if c:IsA("BasePart") and c ~= RootPart then | |
1559 | c.Anchored = false | |
1560 | end | |
1561 | end | |
1562 | if UNANCHOR == true then | |
1563 | RootPart.Anchored = false | |
1564 | else | |
1565 | RootPart.Anchored = true | |
1566 | end | |
1567 | end | |
1568 | ||
1569 | --//=================================\\ | |
1570 | --|| WRAP THE WHOLE SCRIPT UP | |
1571 | --\\=================================// | |
1572 | ||
1573 | Humanoid.Changed:connect(function(Jump) | |
1574 | if Jump == "Jump" and (Disable_Jump == true) then | |
1575 | Humanoid.Jump = false | |
1576 | end | |
1577 | end) | |
1578 | ||
1579 | while true do | |
1580 | Swait() | |
1581 | ANIMATE.Parent = nil | |
1582 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1583 | v:Stop(); | |
1584 | end | |
1585 | SINE = SINE + CHANGE | |
1586 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1587 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1588 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1589 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
1590 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1591 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 + 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1592 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1593 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1594 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1595 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1596 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1597 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1598 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1599 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1600 | end | |
1601 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1602 | ANIM = "Jump" | |
1603 | if ATTACK == false then | |
1604 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-120), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1605 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1606 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-25), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1612 | end | |
1613 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1614 | ANIM = "Fall" | |
1615 | if ATTACK == false then | |
1616 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1617 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1618 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1622 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1623 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1624 | end | |
1625 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1626 | ANIM = "Idle" | |
1627 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.2,6,0.2), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,7)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = BASECOLOR, UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1628 | if ATTACK == false then | |
1629 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1630 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1631 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
1632 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1633 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 - 4 * COS(SINE / 12)), RAD(-20 - 4 * COS(SINE / 12)), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1634 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5 - 2.5 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1635 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1636 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1637 | end | |
1638 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1639 | ANIM = "Walk" | |
1640 | if ATTACK == false then | |
1641 | ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1642 | GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(90 - 16 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 8 * COS(SINE / (WALKSPEEDVALUE))), RAD(-15+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(5+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1647 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1649 | end | |
1650 | end | |
1651 | unanchor() | |
1652 | Humanoid.MaxHealth = "inf" | |
1653 | Humanoid.Health = "inf" | |
1654 | if Rooted == false then | |
1655 | Disable_Jump = false | |
1656 | Humanoid.WalkSpeed = Speed | |
1657 | elseif Rooted == true then | |
1658 | Disable_Jump = true | |
1659 | Humanoid.WalkSpeed = 0 | |
1660 | end | |
1661 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
1662 | BMUSIC.Looped = true | |
1663 | BMUSIC.Pitch = PITCH | |
1664 | BMUSIC.Volume = VOLUME | |
1665 | BMUSIC.Playing = true | |
1666 | if BMUSIC.Parent ~= RootPart then | |
1667 | BMUSIC = IT("Sound",RootPart) | |
1668 | end | |
1669 | Humanoid.Name = "NONHUM" | |
1670 | refit() | |
1671 | end | |
1672 | ||
1673 | --//=================================\\ | |
1674 | --\\=================================// | |
1675 | ||
1676 | ||
1677 | ||
1678 | ||
1679 | ||
1680 | --//====================================================\\-- | |
1681 | --|| END OF SCRIPT | |
1682 | --\\====================================================//-- |